The change allows the game to perform up to 60 server-client updates per second, greatly increasing accuracy

Mar 24, 2015 14:05 GMT  ·  By

DICE has continually worked on improving the netcode for its extremely popular Battlefield 4 military shooter, and now it seems that the company has taken a definite step in the right direction when it comes to hit accuracy.

DICE LA, in collaboration with Visceral Games, introduced an update on the Battlefield 4 Community Test Environment, testing a new feature that enables clients and servers to raise the refresh rate above the current 30 Hz.

This means that while playing the game, the updates on the state of various items such as flying bullets and player model position can occur more often, which in turn translates into higher accuracy, distinct impact detections for bullet shot from automated weapons, and less nasty occurrences of getting shot while behind cover.

When the updates from client to server and vice versa are done 30 times per second, especially when high latency is involved, the results of opening fire with an automated rifle can be that a single impact is registered for several bullets, resulting in a seemingly instant death, which can have a significant impact on the way you perceive the in-game experience.

An astute gamer has performed an analysis of the situation on the PC CTE servers, showing his findings and discussing the impact of the update on the state of Battlefield 4.