The integration of multiplayer into the campaign was the culmination of years of work

Jun 24, 2014 06:33 GMT  ·  By

Assassin's Creed Unity developer Ubisoft has revealed that in order to integrate cooperative multiplayer into the traditionally single-player campaign, the company had to redesign the entire host of sandbox features from the ground up.

Assassin's Creed has always been a single-player game, and it took the team three games before the introduction of player versus players action. The game mode was set in the same universe, but it played as a very separate thing, where players were assuming control of a Templar avatar.

With Assassin's Creed Unity, Ubisoft intended to merge the two game modes into a single, unitary item and provide a seamless single-player to multiplayer transition for their fans, the company has told CVG.

The team decided that co-op should be the main focus of the game, but this meant the devs had to introduce substantial changes to the way all of their systems worked, in order to allow for them to be replicated over a network and properly function online, which ended up requiring years of development, before all the rich features of the sandbox were ready for a shared online experience.

Assassin's Creed Unity is coming out on October 28, for the PC, Xbox One and PlayStation 4 systems.