The team wants to create a similar set of emotions

Jan 28, 2014 03:16 GMT  ·  By

Alistair Hope, the creative lead working on the new Alien: Isolation, says that his team wants to make a game experience that stays as close as possible to the emotions that were created by the original movie in the series.

He tells Xbox Achievements that, “At the end of Alien, the Nostromo goes missing, who cares enough to go looking for it? It was interesting thinking about - well Ellen Ripley had a daughter, she’d care. She’d want to know what happened. But what would happen if she did go looking? What would she find?”

The developer believes that the gap between the first two movies in the franchise needed to be explored and that he is happy that Fox allowed the team to create a story set in that space.

Alien: Isolation is designed to use classic survival horror mechanics and will see Ripley’s daughter stalked by a lone alien.

The title is expected to arrive later in the year on the PC, the Xbox One, the PlayStation 4 and current-gen consoles.