The game is designed to change monster attack patterns

Jan 10, 2014 23:46 GMT  ·  By

Al Hope, the creative lead working on the recently announced Alien: Isolation, says that his team has created such a complex monster that they are constantly surprised by the way he moves around the game world despite their knowledge of its routines.

The developer tells Rock, Paper, Shotgun that, “he’ll still make us tense, he’ll still get our hearts racing when we’re playing it because it’s unpredictable and we don’t know what he’s going to do. He gets the jump on us.”

Alien: Isolation will put gamers in the space bound boots of Amanda Ripley and asks them to explore a ship and deal with environmental hazards while they also stay away from a lurking, hungry alien.

The Creative Assembly promises to deliver an experience that captures the attention of fans of the Alien movies.

The game is set to arrive on the PC, the PlayStation 4 from Sony and the Xbox One from Microsoft before the end of 2014.