Towns brings a fresh new take on the citybuilding / management genre by introducing many RPG features.
Drawing inspiration from various well known titles the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?
Limitations:
· 20 in-game days trial
What's New in This Release: [ read full changelog ]
· Add: Leveling and experience to heroes
· Add: Skills for heroes
· Add: Damage over time attacks
· Add: Heroes now leaves some battles to take a rest
· Add: Icon on the top left side of the screen indicating the current task
· Add: Confirmation menu when you start a new game with a previous save
· Add: Citizens and heroes drops some equipment when dies
· Add: Mud and sand walls
· Change: Prefix/suffix are displayed on heroes equipment
· Change: Fire wand stats
· Change: Dwarf heroes now wants a room underground to come/stay
· Change: Saving the game speed GREATLY improved
· Fix: Planted apple bushes/trees
· Fix: Blue flowers gathering
· Fix: Some graphic glitches
· Fix: Hero stuck when leaving a town in some cases
· Fix: Cyclop and hobgoblin kaiser names swapped
· Fix: Boots of haste now can be made using any kind of bird
· Fix: Wild wheat now spawns in the mountain map
· Fix: Stuck citizens when they can't reach an item/living
· Fix: Tooltip showing living entities on undiscovered cells
· Fix: Special death heroes doesn't appear again
· Fix: More HP than the maximum allowed after wear/unwear items
· Fix: Admin water now deletes the content of the first cell
· Modders: New tag on livingentities.xml. It makes a living to gain 1HP per turn
· Modders: New and tags. This way you can script pets!!