Towns Demo Changelog

What's new in Towns Demo 14e

Sep 2, 2014
  • Add: A way to copy piles/containers configuration to other piles/containers
  • Change: Normalized sound files
  • Fix: Glitch opening a pile/container configuration panel when other one is already opened

New in Towns Demo 14D (Jul 19, 2014)

  • Add: New image based tutorials (on development)
  • Add: Terraforming
  • Add: Floating red numbers when a living takes damage
  • Add: Right click over the typing panel now closes it
  • Add: ESC key now closes any panel (IE. Townies panel, priorities panel, ...)
  • Add: The possibility to load a saved game when you start a game (used on the tutorials)
  • Add: A way to concatenate campaign/missions once you complete the current one
  • Add: The regular mouse now shows the pointed area number
  • Change: The townies level restriction for hauling now is also used when they perform tasks
  • Change: Manual equipping of townies now shows a warning in front of the items that are on restricted levels
  • Change: Scaffolds now decay after some time
  • Fix: Townies now will use already built and unplaced items before the construction of new ones
  • Fix: If a texture can't be loaded with the current library the game will use the old method
  • Fix: Images from mods are loaded again
  • Fix: Layed eggs Skootenbeetens are now feeded with blue radishes (like the non-layed ones)
  • Fix: The chest image when rotated now is correct
  • Performance: Seed generation when you start a new game (3-15 times faster)
  • Performance: Monster generation when you start a new game (20% faster)
  • Modders: New tag on the map_gen.xml, inside the tag. It's the spawning point of citizens (IE. 100,100)
  • Modders: New tag on the campaigns.xml. Instructions and explanation of the new tags are on top of the .xml
  • Modders: New tag on the campaigns.xml, under the tag. It can be true or false (default). It tells the game in what menu should be placed the campaign
  • Modders: New on the items.xml. It cointains the REAL terrain the item will turn when it dies. Used on the terraforming.

New in Towns Demo 14c (Apr 3, 2014)

  • Add: Moebius, the new guy
  • Change: Update to LWJGL 2.9.1
  • Change: Now fullscreen mode is stored in the towns.ini property, so the game will restart in fullscreen if you leave it in fullscreen.
  • Change: Messages icon won't start blinking directly when a new game ist created just because of the Towns version information.
  • Fix: An item over a zone that is replaced because an action now maintains the locked status
  • Fix: OSX is now supported out of the box

New in Towns Demo 14b (Sep 30, 2013)

  • Add: Snoats now need to eat wheat
  • Add: Soldier level added to the tooltip in the soldiers panel
  • Change: Wild cactus won't die after some time (30 days)
  • Change: Removed the non-sense unlock option for certain items
  • Change: Skootenbeetens now eat blue radishes instead of wheat
  • Change: "Dense wind" event has been renamed to "Heavy wind"
  • Fix: Issue with the minimum population required for events (used in the whisperdeath event)
  • Fix: Now it's not possible to click on some trade panel buttons when the caravan is trading
  • Fix: A lock is set to the burner actions to avoid all citizens to try to burn things at the same time
  • Fix: The heroes with room prerequisite on a higher layer now also check for the required items
  • Fix: Crash when you are on the last layer and you have activated the 2D mouse
  • Modders: New tag 'canBeUnlocked' on items.xml. Possible values are false and true (default). If false the unlock option won't appear when right click an item

New in Towns Demo 14a (Sep 23, 2013)

  • Change: We set a minimum number of population (65) needed in order to spawn the whisperdead event
  • Fix: A bug in the "whisperdeath" event. Also we tuned up the number of zombies per grave from 1d2 to 1d2-1
  • Fix: Bone wall (block) and carving bench now aren't free to build
  • Fix: Rotated graphic for the Bone bed was pointing to an empty/bad area
  • Fix: Removed the tooltips on the invisible list of items when a merchant is trading
  • Fix: Graphic for the stealing wolf was pointing to an empty/bad area
  • Modders: New 'minPopulation' tag on the events.xml file. It stores the minimum number (not a dice) of townies needed in order to spawn the event (default is 0)

New in Towns Demo 14 (Sep 21, 2013)

  • Add: Events
  • Add: Item rotation (right click / rotate for already built items. For items you are building, hit the key 'F' to select which direction it should face
  • Add: Townies will carry the newly created items (wood when chop, manufactured items, ...) to a nearby stockpile/container before performing another task
  • Add: Locked items can be unlocked using the contextual menu
  • Add: Soldiers level up
  • Add: Page number on the splitted menus
  • Add: New white fence, bone wall and bone roof
  • Add: Cave dungeon entrances from the edges (underground sieges can spawn from there)
  • Add: New audio files (caravan, immigrants and hero arrivals, shrine, events)
  • Add: An option to hide the user interface (default key: U)
  • Add: An option to take a screenshot (default key: F8)
  • Add: Some heroes need specific items in their rooms in order to join your town
  • Add: Average happiness needed to receive immigrants added to the UI
  • Typo: 'human remains' for 'human corpse' on the shrine action names
  • Change: New 3D mouse, now the user will select easily the cell he is pointing at
  • Change: New 2D mouse, now some cubes will appear to show when the mouse is on air (toggable from the game options)
  • Change: New graphics for zombies, direwolves, weretiger and golems
  • Change: Smaller clock item
  • Change: Bone torch now is build on the carving bench
  • Change: Underground sieges spawning is limited to the edges
  • Change: Mod loader now unloads the main menu texture and loads the modded one (if exists)
  • Change: Heroes wounded won't go explore again until they recover the full health
  • Typo: Verbs used when shooting arrows changed from "stick" to "shoot"
  • Typo: Taunting trunk "headpunch" verb changed to "headbutt"
  • Typo: "Hanging lamps" instead of "Hanged lamps"
  • Fix: Heroes stop their path if they see a better item to equip
  • Fix: Stuck trading items on merchant transactions
  • Fix: Menu splitting on some circunstances, showing different menu sizes
  • Fix: Caravans leaving the town when there are still transactions in place
  • Fix: Bug on the autoproduction panel with actions that can use several benches (fire, low fire, stove...)
  • Fix: Now the server functions doesn't allow some special characters
  • Fix: The Nuxcrown level 3 happiness is fixed
  • Modders: The internal mod loader now allows the modification and deletion of the stock panel tags (matspanel.xml)
  • Modders: New events.xml file. The instructions of how to script it are inside the file.
  • Modders: New gods.xml file. The instructions of how to script it are inside the file.
  • Modders: New entries on the audio.ini file.
  • Modders: 'wait' tags on actions.xml now accept audio IDs without a loop counter.
  • Modders: New LOSPCT tag on the effects.xml. It modifies the line of sight of the livings.
  • Modders: New tag 'addGodStatus' on actions.xml. Used to increase or decrease the god happiness (status) when townies perform actions.
  • Modders: New tag 'maxAgeNeedsItems' on items.xml. The item with this tag won't die until it has all those items around.
  • Modders: New tag 'maxAgeNeedsItemsRadius' on items.xml. Used with 'maxAgeNeedsItems'. Is the radius where the game checks.
  • Modders: New tag 'effectsPrerequisite' on effects.xml. Is a list of effects needed on the living in order to spawn the current effect.
  • Modders: New tag 'freeRoomItems' on heroes.xml. Is a list of items needed by an hero on his room to join the town.

New in Towns Demo 13a (May 1, 2013)

  • Fix: Control key issue when buying/selling items to the caravan
  • Fix: Heroes near death won't go aid friends
  • Fix: Heroes won't go aid other heroes of other parties
  • Fix: Sacrificing animals to the shrine now works properly

New in Towns Demo 13 (May 1, 2013)

  • Add: Server support for buried maps (townsmods.net server added by default)
  • Add: You can add text to some items, and bury them!
  • Add: New writeable wooden signs
  • Add: New items, books, scrolls and a shrine, an item to revive custom died heroes
  • Add: Sieges have a chance to come from underground
  • Add: Death messages for heroes
  • Add: Heroes choose companions based on their morale. Companions will explore together
  • Add: Languages now have internal mod loader support
  • Add: Mods folder tip on the mods menu
  • Add: Sheep are added to the butcher-for-bones menu
  • Add: Average happiness added to the UI
  • Add: New happiness system
  • Add: Trading panel now shows the remaining trades
  • Add: The control key can be used like the shift key on several panels. It will add and subtract in amounts of 100
  • Add: Wild snoat and a snoat farm
  • Change: Cyclop graphics
  • Change: Raise and lower speed icons are now disabled when you set the min/max speed
  • Change: Bamboo trap damage has been reduced to half
  • Change: The option to pause the game when a caravan comes, now also pauses the game when the caravan is ready to trade
  • Balance: Fire bow stats are slightly increased
  • Balance: Eat a fish now fills a bit less
  • Balance: Fishing set happiness cooldown has been increased
  • Balance: Monsters' level boosted in lower dungeons
  • Typo: Bite/bites verbs swapped on the Exploding sprouts and bats
  • Typo: "it's tiny size" changed to "its tiny size" (iron short sword description)
  • Typo: Spanish name for the low and burnt cooking fires
  • Typo: Some 'accesible' words instead of 'accessible'
  • Fix: Allies combat log colors now are correct
  • Fix: Planting flowers ID in the right menu
  • Fix: Lag when you have many non-available orders, has been reduced
  • Fix: Werepig and throwing rock glitches
  • Fix: Now the system detects all the low and burnt cooking fires to renew them
  • Fix: The removal of items from containers doesn't have the "Unknown task" text anymore
  • Modders: New text tag on the items.xml. Possible values are true and false (default). Used to set an item to be writeable (tombs, books, scrolls, signs, ...)
  • Modders: New tag on the queues of actions.xml. Possible values are item IDs. Used to lock a bench when the action is assigned
  • Modders: New reviveHeroes tag on the queues of actions.xml. It doesn't require a value. Used to reset the dead status of the custom heroes
  • Modders: New workCounterPCT and idleCounterPCT on livingentities.xml. Value should be a number or a dice. Used on citizens, for the new happiness system
  • Modders: New deleteCoins and deleteCoinsPCT tags on the queues of the actions.xml. Possible value are a dice or a single number. Used to remove coins from the world
  • Modders: New submenu on the decorations/outdoor for the statues and poles

New in Towns Demo 12b (Apr 17, 2013)

  • Add: New monster, the evil turtle
  • Add: New option to pause the game when a caravan comes
  • Change: Werepig graphics now are isometric
  • Change: Pathfinding now adds a bit more importance to the Z level
  • Change: Removing an item with the contextual menu now reveals the cell under
  • Change: Now the game doesn't crash if for some reason a saved game file is not found
  • Fix: Following livings glitches and starts to wander off screen
  • Fix: Mod loader issue when a mod adds new terrain types
  • Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore

New in Towns Demo 12a (Apr 12, 2013)

  • Add: An option to tune the CPU level used on pathfinding
  • Add: Wolfy, queen of werewolves monster
  • Add: New graphic for the shorn sheeps
  • Add: Job group name on the townies tooltips and when right click on them
  • Add: New icon for the special decorative items
  • Change: Removed the butchering of reindeers from the production panel
  • Change: Removed the message spam when the taunting trunk casts effects
  • Typo: "Hobgoblin Khopesh" changed to "Hobgoblin khopesh"
  • Typo: "Raw reindeer steak" changed to "Raw snoat steak"
  • Typo: Spanish name for the Nature aid skill
  • Typo: Spanish description for the candle items
  • Typo: "Shorn sheep" instead of "Skinned sheep"
  • Fix: Buried harps, buried purple thrones and buried graves are not sold by the merchants anymore
  • Fix: Cloth and leather armors have been included to the stock panel
  • Fix: Shadows over stockpiles and zones on the camera level
  • Fix: Crash when you scroll down levels past the bottom layer
  • Fix: Issue rendering cells when you load a non-v12 saved game that contains vertical ladders
  • Fix: Glitch on the red long flags that face south-west
  • Fix: Heroes avoiding the level restriction when they don't have new cells to explore

New in Towns Demo 12 (Apr 10, 2013)

  • Add: Bury system!
  • Add: Integrated mod loader!
  • Add: A way to restrict the hauling and autoequipping by layer
  • Add: A way to restrict the heroes exploring layers
  • Add: Townies happiness is showed when you right click on them
  • Add: Elven names for the elf heroes
  • Add: New living type, allies. Used on the spawned livings (sadonkeleton, ...). They can use doors.
  • Add: Description of items in the in-game tooltip
  • Change: Ladders are not needed anymore to climb 1-level underground cells
  • Change: Sorted military items on the equip menus
  • Change: Terrain cells on the camera level now are brighter
  • Change: Boat caravan now brings animals in a cage
  • Change: Plant trap won't hurt animals
  • Change: Vertical ladder now have connections
  • Change: Cooking time on the low cooking fire and the normal fire swapped
  • Change: Heroes dead sound
  • Change: Game speed now can be increased up to 5
  • Change: Cyclops now have a daunting scream effect. Is casted when the cyclop is near death, it makes townies to flee
  • Change: Softened the hard level sieges. Added a new "harder" level
  • Change: Replaced items by scripting now allow the placement over piles and zones
  • Change: Loading a wrong saved game won't end in a game crash
  • Change: Anvil is now on the workshops group
  • Change: Containers and walls now can be built in areas
  • Content: New walls and a dome roof
  • Content: Sheeps
  • Content: Cloth armors
  • Content: New animals in a cage items
  • Content: New heroes, Vechs and The Herbalist
  • Typo: Delete scaffolds typo, "Spiderite set" spanish typo
  • Typo: "It's essence..." by "Its essence..." on some weapon descriptions
  • Typo: "crush" by "crushes" on some weapon verbs
  • Fix: Placement of patrol points on air is no longer allowed
  • Fix: Issue on the actions that doesn't allow to mix moveTerrain's and pick's
  • Fix: Harvest orders never done if the townie starts a battle while performing it
  • Fix: Huge lag if no haulers and some idle townies in the town
  • Fix: Containers now can be sold to merchants
  • Fix: Improved the way townies build walls to avoid lost orders
  • Fix: More stable manual launching from towns.command in paths where a space is found
  • Fix: Crash "un-hauling" items from a stockpile
  • Fix: Glitch on "La Pedrera" walls
  • Fix: Stuck citizens after a robbery siege move some containers
  • Modders: New property "id" on the menuXXX.xml files. Used to give a way to modded xmls to delete tags
  • Modders: New property "id" on the gen_XXX.xml files. Used to give a way to modded xmls to delete or modify tags
  • Modders: New "delete" and "deleteContent" properties on the submenus for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
  • Modders: New "delete" property on the items for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
  • Modders: New "delete" property on the gen_XXX.xml files. Possible values are true and false. Used to remove the original content of the gen_XXX.xml files
  • Modders: New tag property on almost all the data xml files. It should contain a priority "id". Used to remove original data
  • Modders: Removed the tag on the items.xml
  • Modders: The tag now accepts comma separated values
  • Modders: New tag on the effects. Possible values are: ALWAYS, HITTED, ENEMIES_IN_LOS, NEAR_DEATH and NOT_MAX_HP
  • Modders: New tag on the effects. Possible values are true and false (default). It makes the citizen/hero to flee when they receive it
  • Modders: New on the actions.xml. This way you can create a random item (used on the new treasure chests)
  • Modders: New and tags on the items. Possible values are true and false (default). Used to indicate the items that will be buried and the status when unbury them
  • Modders: New and tag on the items. Possible values are comma separated item IDs and percentages. Used to know what item (just one) will spawn when unbury
  • Modders: New and tags on the items. Possible values are comma separated living IDs and spawn percentages. Used to know what livings will spawn when unbury
  • Modders: New tag on the items. Possible values are true and false (default). Used to know if the unburied item do not spawn items
  • Modders: New tag on the gen_map.xml files. Possible values are true (default) and false. Used to prevent the bury system in a map. Used on the tutorials.
  • Modders: New tag on ranged items. Possible values are true and false (default). Used on the ranged weapons monster heads

New in Towns Demo 11a (Mar 11, 2013)

  • Change: Reduced the heroes appearing rate
  • Change: All the roofs but the broken one and the straw one will block fluids
  • Change: Cooking a fish now takes a bit longer
  • Fix: Health points being reset to a living entity base stats while receive any effect
  • Fix: Snow birds missing graphics for older save games

New in Towns Demo 11 (Mar 11, 2013)

  • Add: Citizen jobs and groups
  • Add: Light items
  • Add: Configurable FX and music volume
  • Add: Fishing dock and fishing set items, used for fishing
  • Add: Food variety bonus
  • Add: "Interior" roofs
  • Add: Possibility to set a square area for certain actions instead of a row (IE. planting wheat, building scaffolds)
  • Add: New customizable priorities (move_to_caravan, build_buildings and feed_animals)
  • Add: Toggable 3D mouse. Useful to build things on other layers than the current one
  • Add: New walls and, a new wooden road item, a well and a pond
  • Add: Ogre, werewolf, snickers, fire head and ghoul isometric graphics
  • Add: New living, the Snoat! (Snow goat). It replaces the old reindeers and does
  • Add: Flat blocks for the wheat and all the roofs
  • Add: Chance to idle livings to move more than 1 cell
  • Add: Animated living entities even when they do not move (birds, brownie bar rider, ghosts and fire head)
  • Add: Enemies stats when you right click on them
  • Add: New damage types and resistances to weapons, armors and monsters
  • Change: Spanish names for the armor sets
  • Change: Almost all the effects but the direct ones will not notify with a message when a living receives it
  • Change: Military items are not displayed on the livings panel if the living have the graphic change effect (IE. Citizen turned to a pig)
  • Change: Townies will stop the "Move to caravan" and the "Autoequip" tasks to eat if necessary
  • Change: Big sieges will not stuck the citizens when search a path
  • Change: Menu item "Delete" by "Delete scaffolds"
  • Change: Dynamic pile/container configuration panel
  • Change: Items and livings now are shadowed if they stand in a dark cell
  • Change: Reduced drop percentage to heads and bones
  • Change: Green block and green road now needs green color instead of yellow flowers to be built
  • Change: Wooden block and Wooden moss block removed from the utilities type
  • Change: Increased the difficulty of the last dungeon
  • Change: Bone carver item has been removed from the bone armor prerequisites (still in the menu for save compatibility)
  • Change: Now you can set the maximum stock you want in the "burn items" actions
  • Change: Military prices increased a bit. Spider bow value reduced.
  • Remove: Snow birds
  • Fix: Empty group names no longer allowed
  • Fix: Mini issues/typos in the xmls
  • Fix: Citizens no longer will change their mining point after other citizens ends their mine tasks
  • Fix: Crash when a citizen decides to drop an item when he just died (over a stockpile)
  • Fix: Incorrect coins ammount was being displayed when loading a saved game (The issue didn't affect the real coins ammount)
  • Fix: Occasions when a citizen has two rooms while changing personal room owner
  • Fix: Tooltips in a soldier panel when the soldier list is empty
  • Fix: Citizens won't move locked items on certain conditions
  • Fix: Only 1 auto-production item was placed on the queue on some circumstances
  • Fix: Freeze when a wounded citizen uses a 2nd level dormitory bed
  • Fix: Projectiles data are loaded properly when you load a game (this avoids the "null sticks null" messages)
  • Fix: Equipment menus are no longer partly rendered out of the screen
  • Modders: New animatedWhenIdle tag on the livingentities.xml. Possible values are true or false (default). Used on birds, brownie bat rider, ghosts and fire head
  • Modders: New translucent tag on the items.xml. Possible values are true or false (default). Used on windows and glass walls
  • Modders: New lightRadius tag on the items.xml. It allows a numerical value (default 0). Used on items that produce light
  • Modders: New lightRed, lightGreen and lightBlue tag on the items.xml. It allows the values FULL, HALF or NONE (default). Used on items that produce light
  • Modders: New inverted tag on the actions.xml. Possible valueas are true or false (default). Used on the "burn items" actions. This way the stock number acts as a maximum
  • Modders: Property "COLOR" removed from the graphics.ini

New in Towns Demo 10b (Feb 14, 2013)

  • Change: Purged human remains can be used to create graves and tombs
  • Fix: Crash loading a save that contains "destroy flour" tasks
  • Fix: Issue with buildings under construction after the load of a saved game

New in Towns Demo 10a (Feb 14, 2013)

  • Add: Samurai helmet
  • Change: Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear
  • Change: Golden haste helmet is now considered a special armor instead of a golden one
  • Change: Market roof now uses animal hides to be built (instead of the old blue color)
  • Change: Iron bars now allow fluids
  • Change: Flood gates now has a glue tag and can also serve as a floor flood door
  • Fix: Position of some items in the stock panel
  • Fix: Crash when a citizen decides to drop an item when he just died

New in Towns Demo 10 (Feb 12, 2013)

  • Add: Fluid blocking, fluid elevator and fluid allowed items
  • Add: Evaporation of fluids
  • Add: Wind effect to plants
  • Add: Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day
  • Add: Town coins on the top
  • Add: Flower gathering on the production menu
  • Add: New stockpile and container management panel
  • Add: New effect applied to food that gives a boost to the citizens' happiness
  • Add: New items: Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake
  • Add: New helmets: Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs
  • Add: New walls: 3 new stone walls, a new log wall, a wheat wall and a bamboo wall
  • Add: New mountains map
  • Change: Improved way of droping items to avoid large paths on some cases
  • Change: Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails
  • Change: Little rest bonus for townies sleeping underground
  • Change: Flour burner removed from the menu
  • Change: Linux launcher on Steam warns you if the game can't find Java (thanks to Vince D. for testing)
  • Change: Brownie village are now can be tilled
  • Change: Unifallow feed food changed to cactus fruits
  • Change: Human remains will stop ghost spawning after 3 day
  • Change: Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item
  • Typo: "Wild kootenbeeten" instead of "Wild skootenbeeten"
  • Type: "green hat" instead of "Green hat"
  • Fix: Main menu issue when the size of the saved games is equals to the game window height
  • Fix: Random freeze if the market zone contain walls and a coming caravan decide to move over a wall
  • Fix: Underground terrain glitches when loading a saved game
  • Fix: Citizens won't skip the chopping tasks when a tree keeper is attacked
  • Fix: Falling items won't destroy the ground ones
  • Fix: Townies now take into account items in containers when you order them to build an already built item
  • Modders: New blockFluids tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls)
  • Modders: New allowFluids tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs)
  • Modders: New fluidsElevator tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item)
  • Modders: New maxAgeNeedsWater tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans)
  • Modders: New maxAgeNeedsWaterRadius tag on items.xml. It allows a numerical value. (Used on the bamboo cans)
  • Modders: New happy tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item)

New in Towns Demo 9b (Jan 29, 2013)

  • Change: Added 0's in front of the hours and minutes of the saved games
  • Fix: Hauling issues

New in Towns Demo 9 (Jan 28, 2013)

  • Add: Farm animals (IE. cows, pigs, ...) now need food to stay alive. Townies will bring them food when available
  • Add: New savegame functions. From now on all the future builds should be savegame compatible with the old ones. This also will allow us to debug easily savegames from users
  • Add: Multiple saves per map
  • Add: Keybindings and new shortcuts
  • Add: Military items now have a small % to have prefix/suffix when are manufactured by townies
  • Add: Holding shift when you sell items to caravans will make it sell in stacks of 10
  • Add: Added administration privileges to the game launcher on Windows. This should fix launch issues with some users
  • Add: Isometric yetis and froggies
  • Add: New bunny hat
  • Change: The savegame folder will be .towns/save/ (it will not use the build name as a folder to help the future savegame compatibility)
  • Change: Context menus are displayed over the "Mission completed" text
  • Change: Townies will not haul from a stockpile to a barrel anymore
  • Change: Options are saved every time you make a change on the main menu. The "save options" item has been removed
  • Change: The mill building has been removed by a new item
  • Performance: Improved hauling and containers access functions. That should remove the lag spikes on bigger towns
  • Performance: Improvement in the pathfinding. It will avoid the big increase of memory usage and some lag peaks
  • Typo: Gold armor spanish translation
  • Typo: "Name's weapon brokes" changed to "Name's weapon broke"
  • Typo: Hapiness -> Happiness in the Townies list
  • Glitch: Market roof fixed
  • Fix: Fluids now fall when you mine the cell under them
  • Fix: Some roof priorities changed to "wall construction" priority
  • Fix: Glitch with livings walking over road items
  • Fix: Scripted sounds (IE. chop) are only played if the camera is in the level where the source is
  • Fix: Buildings transparency now works properly
  • Fix: Removing fluids with the contextual menu now changes the visibility of the cells below
  • Fix: Livings on the fog of war doesn't receive effects
  • Fix: If an item dissapears during a task (IE. the low fire extinguishes during the cooking) townies will search for other possible items to use (IE. a stove)
  • Modders: 'prerequisite' and 'prerequisiteFriendly' on buildings.xml now accepts comma separated values
  • Modders: New 'foodNeeded' tag on livingentities.xml. It contains comma separated items. Used to indicate the possible items a friendly needs to be feed
  • Modders: New 'foodNeededTurns' tag on livingentities.xml. It contains a numerical value. Used to set the number of turns where a living starts to be hungry
  • Modders: New 'foodNeededDieTurns' tag on livingentities.xml. It contains a numerical value. Used to set the number of turns that a living can survive when hungry

New in Towns Demo 8a (Nov 7, 2012)

  • Fix: Crash starting the game if both FX and music are turned off

New in Towns Demo 8 (Nov 6, 2012)

  • Add: New audio.ini file to script sounds to any action
  • Change: Removed the stackable flag from statues and added to them the decoration.outdoors type
  • Change: Numbers on the production panel now have a black border
  • Change: Livings now are capable to move to a cell in other layer in emergencies
  • Fix: Typo with the low cooking fire
  • Fix: Soldier siege chance protection
  • Fix: Trade panel can be closed with right click even if the caravan is not in place
  • Fix: 'move' actions now doesn't check on containers (this avoid stuck citizens over barrels)
  • Modders: New 'fxDead' tag to livings to script there the audio file you want to be played when a living dies
  • Modders: New 'fx' and 'fxTurns' attributes to the 'wait' tag on actions.xml. This way you can script the sound to be used when townies perform actions and the cadence

New in Towns Demo 7 (Oct 16, 2012)

  • Add: Cooking fire now transforms to low cooking fire and then burnt cooking fire and can be renewed at each stage
  • Change: "Remove scaffold" button graphic
  • Fix: Some jungle tiles names
  • Fix: Glitch near some sand blocks
  • Fix: Living robbery sieges doesn't make the victim drop items
  • Fix: "Game has been paused" message do not appear when you receive a siege and have the pause option turned off
  • Fix: Glitch with edge menus when you close a game and start a new one
  • Fix: Non stackable items now don't appear in the container management menus

New in Towns Demo 0.60a (Oct 2, 2012)

  • Add: Strange forces have awaken in the forests
  • Add: Caprontos decorative architect table
  • Add: New option to allow the mouse scroll while hovering the edge buttons
  • Change: Divine armor heal effect and head crushed stun effect are modified to avoid the message spamming
  • Change: Stun effect name changed to "Stun attack" to avoid confusion
  • Change: Roof (25%)/underground (15%) time bonus when citizens use benches to take into account the multileveling
  • Change: "The lightning" will now look differently, shoot lightnings and have a new effect attached to
  • Fix: Glitches near the fruit trees
  • Fix: Low performance on some machines when the "Flatten blocks near mouse" option is enabled
  • Fix: Military items inside containers are not carried to the caravan
  • Fix: In some cases already died livings doesn't dissapear
  • Fix: Typo in spanish with the wooden armor/weapon types
  • Fix: Jungle mushroom will now always produce mushrooms when harvested
  • Fix: Ancient wall now have a flat graphic
  • Fix: Glitch in the bones caravan
  • Fix: Special armors are now shown in the correct stock menu
  • Fix: Road tiles connects with any other road tiles

New in Towns Demo 0.60 (Sep 29, 2012)

  • Add: Caravans!
  • Add: UI changed!
  • Add: Soldier groups!
  • Add: Shadows
  • Add: New stock panel
  • Add: New option in main menu to turn sieges off
  • Add: Options in-game
  • Add: Click on a message now gets you to the living that produced it (not just the point where the event occurs)
  • Add: Added the funtion to move back and forth through heroes
  • Add: Shift + click on level up/down now moves the camera 5 levels
  • Add: Shift + click on the production panel icons now increases/reduces the ammounts by 5
  • Add: Flatten blocks near the cursor option in the UI
  • Change: Siege enemies now choose random citizens when target
  • Change: The game map now is saved (and loaded) secuentially. This avoids OutOfMemory errors on some configurations
  • Change: Livings now move through levels when idle
  • Change: Stockpile/container option text in the main menu
  • Change: All roofs are tagged as walls
  • Change: All walls connect with other walls (or wallConnectors like doors)
  • Change: The minimap textures of upper levels are reloaded when a level changes
  • Change: Rebalanced livings
  • Remove: Mouse transparency near the cursor option in the main menu
  • Fix: Items getting deleted because other items fall on them from stairs
  • Fix: Creation of scaffolds underground in a side/down way
  • Fix: Expand a zone no longer allows it to be placed on air
  • Fix: Crash when a living fires a projectile
  • Fix: Typo issue with silver armor and golden armor and weapons on piles/containers
  • Fix: Glitch behind some water tiles
  • Fix: Stuck citizens when they are searching for items in a container but there is no path to that container
  • Fix: Graphic glitches with the blue orders and with big items
  • Fix: Deadlock/lag when you disable a pile/container and there is no free space on that level
  • Fix: The immunityEffects tag on livings now works
  • Fix: Glitch when mages converts big size enemies into pigs
  • Fix: Crash in a special case when an isolated townie tries to autoequip
  • Fix: Ranged units avoiding the fight sometimes
  • Modders: The UI graphics can be placed in other files than ui.png
  • Modders: New tag on livings (added to caravans, birds and sadonkeleton)
  • Modders: All the entries in graphics.ini MUST have the TEXTURE_FILE option
  • Modders: Added the tag to set the number of starting citizens in a map
  • Modders: Added the tag to set the level where the starting citizens must appear
  • Modders: Added the tag to effects.xml, this way you can create an effect that gives immunity to other effecfts
  • Modders: Added the , and tags to effects.xml, this way you can create effects that cast other effects

New in Towns Demo 0.50b (Aug 16, 2012)

  • Balance: Tree bush spawns reduced to a half (faster spawns)
  • Change: Allow the mine and building of items from up/down AND diagonal
  • Change: Glue items now glues to terrain (no more stairs falling!)
  • Fix: Crash when you build walls in the top level
  • Fix: Game options now are read/saved in the correct file when you use the USER_FOLDER feature
  • Fix: Pathfinding issue with the last layer
  • Fix: Glitch with the limestone miniblock
  • Fix: The icons of eat/sleep now are shown in front of citizens / heroes
  • Fix: Mouse cursor and blue orders tile transparencies fixed

New in Towns Demo 0.50 (Aug 10, 2012)

  • Add: True multilevels!
  • Add: Autosave option
  • Add: Content (Chimneys, walls, stairs, ...)
  • Change: Cactus fruits spawn time reduced
  • Change: New graphics for some units
  • Fix: Till on a cell that already have a till command
  • Fix: Issue with admin fluids (now sieges/heroes/citizens will not appear if there is no path to the town)
  • Fix: Stuck citizens if the only path to an item is through the fog of war
  • Fix: Citizens eating raw food if they got hungry in a raw food creation task
  • Fix: Autoequip will not stuck citizens if the best armor/weapon is in an unreachable area
  • Fix: Elven bow was tagged as 'sword' so some non-ranged heroes equip them
  • Fix: Heroes equipping items that are not tagged (IE. a thief equipping a bow)
  • Fix: Ranged livings shotting to other livings when the victim moved to other level
  • Fix: Deleting a zone where a citizen is hauling a bench will not set that item operative
  • Fix: Ranged enemies attacking at melee

New in Towns Demo 0.47b (Jun 7, 2012)

  • Change: Added wild wheat on the snow map
  • Change: Wild wheat can appear in all kind of grass cells
  • Fix: Old ATI drivers/cards memory leak minimized
  • Fix: Heroes with alternative graphics (IE. barbarian and highlander) doesn't equip
  • Fix: Empty bottle and poison botle are now stackable
  • Fix: Planted wheat turns back to wheat seeds after 1-2 days
  • Fix: Gravestones issue when no corpses around
  • Fix: Necromancy (Sips) and taunt (barbarian) skills

New in Towns Demo 0.46 (May 14, 2012)

  • Add: Leveling and experience to heroes
  • Add: Skills for heroes
  • Add: Damage over time attacks
  • Add: Heroes now leaves some battles to take a rest
  • Add: Icon on the top left side of the screen indicating the current task
  • Add: Confirmation menu when you start a new game with a previous save
  • Add: Citizens and heroes drops some equipment when dies
  • Add: Mud and sand walls
  • Change: Prefix/suffix are displayed on heroes equipment
  • Change: Fire wand stats
  • Change: Dwarf heroes now wants a room underground to come/stay
  • Change: Saving the game speed GREATLY improved
  • Fix: Planted apple bushes/trees
  • Fix: Blue flowers gathering
  • Fix: Some graphic glitches
  • Fix: Hero stuck when leaving a town in some cases
  • Fix: Cyclop and hobgoblin kaiser names swapped
  • Fix: Boots of haste now can be made using any kind of bird
  • Fix: Wild wheat now spawns in the mountain map
  • Fix: Stuck citizens when they can't reach an item/living
  • Fix: Tooltip showing living entities on undiscovered cells
  • Fix: Special death heroes doesn't appear again
  • Fix: More HP than the maximum allowed after wear/unwear items
  • Fix: Admin water now deletes the content of the first cell
  • Modders: New tag on livingentities.xml. It makes a living to gain 1HP per turn
  • Modders: New and tags. This way you can script pets!!