jMonkeyEngine Changelog

What's new in jMonkeyEngine 3.1 Alpha 3

Apr 1, 2016
  • Use alpha3 engine version
  • Fixed #10 (Custom Control's Children)a
  • Fixed #33 (New empty .j3o File)
  • Fixed #34 (New Start/Stop Control Feature in SceneExplorer's Context Menu)
  • Fixed WelcomeScreen - Now the SDK starts up quick even when jmonkeyengine.org is down
  • Fixed #31 (New Projects using the BasicGameTemplate will use Bullet-Native and no blender or niftygui by default
  • Added ProjectUpgrader - Updates your old 3.0 projects into 3.1 compatible ones
  • Added new 3D Gizmos to the Scene Composer. (See here)
  • Changed About/SplashScreen to be more yellowish (The Images still need their update)
  • Fixed #38 (SplashScreen has hidden a Dialog, making it unable to start the SDK on Linux)
  • Changed the default Theme (LaF) to be Dark Monkey. See here for all the important things.
  • Fixed #39 (SDK Freeze related to j3md files)
  • Added the Functionality to edit Motion Events, Motion Paths and their Waypoints
  • Fixed #40 (JRE Downloader should work now. It also allows you to specify the JRE Version)
  • Added two Dark Monkey Themes (yellow-two and manual) and updated the GLSL Colors
  • Added the iOS Plugin to the SDK so it should work/be there out of the box

New in jMonkeyEngine 3.1 Alpha 2 (Mar 3, 2016)

  • New Features:
  • jME3 Maven artifacts are now available on JCenter! (thanks @davidB and @pspeed42) Note that Nifty-GUI and JBullet still require using the jME3 private Maven repo. Please see the wiki page for more information.
  • LWJGL3 support (beta) (thanks @DannyJo)
  • Improved OpenGL 3.2 core profile support
  • JOGL backend improvements to support new unified renderer backend
  • New constructors for lights: #297
  • Ability to toggle lights on or off: #393
  • Allow to set min / mag filter in J3M files: #295
  • Support bounding spheres with light culling: #362
  • Allow overriding dead zone per joystick axis: 46794e2
  • Add support for non-public constructors in networking serialization: 50b2f76
  • Rendering performance improved (less GL calls)
  • Fixed Bugs:
  • Fix physics angular factor deserialization: #383
  • Fix GImpactCollisionShape for native bullet: #188
  • Fix BetterCharacterControl flickering: #391
  • Fix crash on ARM8 android devices: #378
  • Fix framebuffer crash on some OpenGL drivers: 78d2d6e
  • Fix regression in Node.collideWith(): 31cab67
  • Fix native bullet ray cast / sweep test crash: 86439c2
  • Fix clone method for lights: 6c4e801
  • Fix collideWith method for BatchNode: 1073eba
  • Fix broken culling when using negative scaling: 495e0cf
  • Fix FXAA quality regression: 4a37a8f
  • Fix lighting color ramp feature: 01227d3
  • Fix network client and server running in same JVM: 2c33712
  • Fix various race conditions in networking
  • Blender Loader various fixes
  • Other:
  • ColoredTextured.j3md is now deprecated