New in jMonkeyEngine 3.1 Alpha 2 (Mar 3, 2016)
- New Features:
- jME3 Maven artifacts are now available on JCenter! (thanks @davidB and @pspeed42) Note that Nifty-GUI and JBullet still require using the jME3 private Maven repo. Please see the wiki page for more information.
- LWJGL3 support (beta) (thanks @DannyJo)
- Improved OpenGL 3.2 core profile support
- JOGL backend improvements to support new unified renderer backend
- New constructors for lights: #297
- Ability to toggle lights on or off: #393
- Allow to set min / mag filter in J3M files: #295
- Support bounding spheres with light culling: #362
- Allow overriding dead zone per joystick axis: 46794e2
- Add support for non-public constructors in networking serialization: 50b2f76
- Rendering performance improved (less GL calls)
- Fixed Bugs:
- Fix physics angular factor deserialization: #383
- Fix GImpactCollisionShape for native bullet: #188
- Fix BetterCharacterControl flickering: #391
- Fix crash on ARM8 android devices: #378
- Fix framebuffer crash on some OpenGL drivers: 78d2d6e
- Fix regression in Node.collideWith(): 31cab67
- Fix native bullet ray cast / sweep test crash: 86439c2
- Fix clone method for lights: 6c4e801
- Fix collideWith method for BatchNode: 1073eba
- Fix broken culling when using negative scaling: 495e0cf
- Fix FXAA quality regression: 4a37a8f
- Fix lighting color ramp feature: 01227d3
- Fix network client and server running in same JVM: 2c33712
- Fix various race conditions in networking
- Blender Loader various fixes
- Other:
- ColoredTextured.j3md is now deprecated