What's new in Zombie Driver Patch 1.2.6
Jan 6, 2011
- fixed briefing audio for missions 12 and 13
- fixed missing agent audio in mission 17
- changed sound volume for character speech in some missions where it was too quiet
New in Zombie Driver Patch 1.2.5 (Dec 14, 2010)
- added voice over audio for all mission briefings and character dialogue in story mode. Male voices played by Tori Kamal, female voices by Sara B. Moore
- added French, Italian, German and Spanish language support
- added 1 second of invulnerability after respawn in Blood Race
- improved bot AI behavior
- tweaked car engine volume
- tweaked bus handbrake
- sports car alternate skin is unlockable for completing the Beginners'Tournament in Blood Race
- alternate taxi skin is now available from the start
- fixed possible crash bugs during map reload
- fixed respawn exploit in Blood Race
- fixed potential crash after completing the story mode
- fixed misc. sound effects not playing properly in menus
- fixed modified content warning message in Slaughter mode
- fixed global leaderboards screen showing Slaughter mode highscores under Blood Race
- fixed car wrecks gathering pick-ups
- fixed menu UI stretching in wide screen resolutions
- fixed tournament rewards being displayed incorrectly after completing the Zombie Drivers' Tournament in Blood Race
New in Zombie Driver Patch 1.2.2 (Nov 17, 2010)
- MAJOR CHANGES:
- added Blood Race game mode
- added new Muscle Car for the Blood Race mode
- added new Slaughter Train Station map
- added a second car paint for every vehicle (unlockable in Blood Race mode)
- added new vehicle destruction system with destructible 3d car parts
- added car respawn key
- added Polish localization
- new positional sound system
- new improved smart camera with longer view distance and smoother movement
- enhanced car physics to allow full 3d motion e.g. turning over
- added support for full story voice over
- MINOR CHANGES:
- added startup menu sound device selection option
- added startup menu sound disable option
- added startup menu gamepad disable option
- added particle effects when gathering repair pickup
- added sparks when a car collides with an obstacle
- added ambient sound playing in background
- added highlight and camera shake on player death
- added misc new envinronment models for the story mode
- new translucent water shader
- new main menu background
- new collision system for destrucible props
- tweaked car physics script
- tweaked car speed upgrade
- improved vehicle audio
- improved zombie audio
- fixed a few collision problems on the main story city map
- fixed skidmark texture mapping
- tweaked volume parameters for most in-game sounds
- removed option to post highscores to Twitter (caused by a Twitter authentication API change)
- lots of small tweaks and fixes
New in Zombie Driver Patch 1.1.4 (Apr 22, 2010)
- Improved HUD and menu text readability
- Small menu layout fixes
- Added build version info in main menu
- Updated particles library to a newer version (improved game stability)
New in Zombie Driver Patch 1.1.2 (Apr 15, 2010)
- fixed car selection in story mode
New in Zombie Driver Patch 1.1.1 (Apr 13, 2010)
- Changed sound card initialisation method (fix for some Sound Blaster sound cards)
- Changed order of sorting cars in the Slaughter mode menu to match Story mode
- Fixed master volume not being saved
- Added Steam leaderboards modified content warning
New in Zombie Driver Patch 1.0.6 (Jan 22, 2010)
- updated shaders to support most Intel 900 & 950 series graphics cards
- fixed problems with some unique combinations of special characters for user installation path in Windows