Zombasite Patch Changelog

What's new in Zombasite Patch 1.022

Feb 8, 2019
  • Inventory now autosizes to prevent overlapping
  • Fixed Trigger::unlock starting an infinite loop if 2 unlocking triggers near each other
  • Fixed crashes when creating/destroying fake player
  • Fixed some radar stuff still being applied in some cases
  • Fixed always dark in coop player towns (=TEF= Alpha-9 the Ratman)
  • Fixed a rare infinite loop in trap activation
  • Fixed a crash when a level 100 npc goes renegade in a level 200 world - might happen any time an NPC goes renegade and is below the min level of that world (Buttermilk)
  • Fixed possible crashes in World::getLeftMainPathHorizontalPosition and World::getRightMainPathHorizontalPosition
  • Fixed buildTempData running before reading in database data needed - fixes crashes, also fixes bad tile blocks on opening screen
  • Fixed a rare infinite loop in generateCaveLevel
  • Sped up Level::finishGenerateOutdoorLevel a little
  • Fixed a slow down with inventory up, my test case went from 37.4 fps to 50.8 (Dragonface/Etto)
  • Fixed a leak of resource handles if added, then removed, before actually loading
  • Now cache footstep handles so don't load, free, reload, etc, test scenario old=70-90fps, new=100ish
  • Fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
  • Fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
  • Now monster promotions are slower once than hit unique level
  • Fixed a really rare crash in GraphicsSystem::drawTiles
  • Now get clan destroyed reward chest if kill clan members (not healthstone) (Dragonface/Mandark/twitch.tv/ninja/Destro*)
  • Fixed a possible infinite loop in tryWeakenGround (Cthulhu Fhtagn!/Boink)
  • Now free shader indexes so after a long game session a high shader index doesn't corrupt the sort integer, which can lead to random crashes (Mandark)
  • Quest monsters can no longer be converted over to follow player (twitch.tv/ninja)
  • Fixed an angles issue that might have be generating a NAN and then starting a infinite loop
  • Made networking handle low framerate situations better
  • Now world saves use basic network compression (saves about 40%)
  • Now when holding down right click and kill target it will move to next target easier
  • Fixed a crash when sometimes shader sorting could have an accidental collision (which can cause lots of problems)
  • Fixed addObject in spawnAreaBlock to not reference modelResource so much less likely to pause waiting for resource to load
  • Fixed other players in multiplayer getting XP multiple times when a player's pet got a kill (Ninjakillzu)
  • Now traps can do explosions (can cause cave ins)
  • Now on hit skill projectile starts at enemy killed
  • Fixed on kill ring projectiles with cones not hurting anyone
  • Fixed orc shaman weakness skill now based on monster skill
  • Status effects now skip loading stat changes that can't happen
  • Changed to a better hash algorithm
  • Only partially build status effects on skill definitions until needed
  • Magic modifiers now skip loading stat changes that can't happen
  • Now skip loading unused stat changes
  • Fixed reported relation change not getting to player sometimes
  • Fixed 2 caves having unusable braziers
  • Water can now spread
  • Water now stays around for 30 seconds instead of 10
  • Hazards can now apply status effects directly (instead of needing to be a trap or actor)
  • Hazards can now apply multiple status effects
  • Wet status effect now lasts 10 seconds
  • Now outside in rain gives you wet status effect
  • Now inside a house prevents rain/wet
  • Now full level fog adds fog status effect to sentients
  • Wet status effect now debuffs cold resistance also
  • Fixed a case when scale could be wrong if a shadow being drawn was using vbo but model not using a normal map
  • Unique monster and renegade quests that can be on any level now try to sync more times (now 200, was 20)
  • Fixed liquids getting destroyed, not removed, and then no longer working correctly
  • Projectiles no longer cause explosion effect on something that wasn't damaged
  • Caveins should now be immune from damage from other caveins
  • Now need to stand still to throw ice bombs and other similar things
  • Fixed some issues when wielding a broken bow
  • Ghost now counts as flying
  • Now add colored @ symbols to show which clan(s) are in a level
  • Auto extra projectiles now are homing
  • Now get fog status effect from fog from the weather
  • Fixed a state issue in RenderingState::setAlphaTestMode
  • Now grab maxTextureSize from openGL
  • Now check maxTextureUnits
  • Whirlwind now repeats correctly when using right click (Mortac)
  • Fixed a few things so that immortal clan members would work (treborx555)
  • Can now have multiple BlockTypeIndex/BlockTypeMult for the same index (now multiple together instead of replacing)
  • Now when spawning guards tries to find a valid position
  • Fixed sometimes monster getting double promoted or saying player ran away when the player died
  • Now inventory takes advantage of widescreen monitor if available
  • Changed changeling 5 to use dark orc berserker instead of orc (Orc Schism)
  • Fixed forest rock2a & rock2b collision
  • Fixed sounds in editor (might have also fixed some issues where sounds at player shift back and forth from left to right speakers)
  • Now projectiles explode when they hit world objects
  • Now goodPositionToSpawnThings checks if block is from a fake level
  • Now some dungeon sconces marked as CantPurge
  • Player dying can't solve plague/curse quests any more
  • Now when fixing an entities position, if can't find a valid location in the same level, will allow to move to a different level (a different level is better than invalid location) (Fulano)
  • Fixed split projectiles not working with many skills it was meant to (Mandark)
  • Fixed some spells not repeating correctly when used from a hotkey (Nyithra/Fulano)
  • Decreased tower spell range from 1000.0 to 800.0 (Boink)
  • Non ring projectiles no longer hit liquids & ground traps (vantil)
  • Fixed not getting NPCs at high level worlds (>100) (Destro*)
  • Non-moving monsters can no longer be converted over to follow player
  • Fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
  • Fixed crushing blow actually lowering damage in some cases
  • Fixed things like a firesword changing left/right speaker as player turns around
  • Defy Death now has some inflation so higher levels are more useful (twitch.tv/ninja)
  • Fixed constant has plans to raid quests popping up (Mithur)
  • Fixed possibility of _eventChance increasing over time when not supposed to
  • Fixed a way that NPCs could get stuck in activity if path failed in a certain way
  • Now elite weapons and armor vendors skew their items towards the player
  • Added Happy Chest (Patreon reward)
  • Decreased PlayerRanFromMonsterUpgradeChance from 0.1 to 0.05 (Boink)
  • Sped up GameShared::getSkillIndex some (decreased debug load time 4 seconds)
  • Sped up getPerLevelSkillDefinition some (decreased debug load time 6 seconds)
  • Sped up finding skill StatusEffect some (decreased debug load time 3 seconds)
  • Sped up MagicModifier::processDatabaseEntry by ignoring stats if has some kind of skill (decreased debug load time 125 seconds) (Fulano)
  • Increased chain lightning chain distance from 150.0 to 200.0
  • Fixed projectile chaining using start position instead of end position (Romløk)
  • Can now get more than 1 center print so less likely to miss important messages
  • Increased center print base time a little and moved to database
  • Now center prints stay around longer the longer they are (text wise)
  • Increased center print size and get rid of the background (unless fullscreen menu)
  • Added money sound when searching for an enemy from quest screen to show money changed (Boink)
  • Fixed getting a critical error when loading a game when currently using Spirit Evasion
  • Fixed item text not being able to get smaller on primary highlight text
  • Now show full info on item skills
  • Now client handles sending too much data up to the server much better
  • Can now target skills towards another player by highlighting their name/health bar on side of screen (Etto)
  • Fixed crafting items bought from a crafting vendor not adding to your inventory correctly (Destro/Fulano)
  • Server should now handle a rejoin after a crash better (Mandark)
  • Now if you have a selected target arcane swarm will select random targets near your intended target instead of near the player (Mandark)
  • Items inside of reward chests can no longer break (Mandark/Fulano)
  • Fixed orc ego enemy on items not being Dark Orcs (Orc Schism)
  • Fixed Slaughter skill not repeating correctly when on left/right mouse
  • Fixed first level sometimes not calling levelBuilt correctly because it got built before worldSetup finished (this can cause various issues like objects stuck in inaccessible locations) (Fulano)
  • Now cache monster combat sounds
  • Now precache weapon sounds
  • Now precache turnedToZombie.mdl if monster is a zombie
  • Now precache ground items
  • Increased speed of escorted NPCs so they keep up a bit better
  • Now cache texture of status effects on entity client
  • Now keep old music handle to prevent reloading it if played again soon
  • Sped up finding music datatbase entry
  • Now don't let music load without hard pause before playing it
  • Optimized ResourceSystem::findResource a little
  • Now if try to load a resource and already have correct handle, just returns
  • Can now precache textures
  • Sped up StatusEffectBase::processDatabaseEntry (test went from 23 to 12 seconds)
  • Now gameShared->getPackedDatabaseEntry uses database hints - should speed up loading some
  • No longer calculate hash multiple times for DatabaseEntry::getAllValues type calls (overrides/addsTo/base)
  • Now when looking up each database entry base, uses the hint from the current subdatabase to speed up search
  • Now static models (1 animation with 1 frame) always go down static vbo path (test went from 50.8 to 60.8 fps)
  • Now all dead monsters of the same type shares the same vbo (test went from 66.2 to 71.0 fps)
  • Fixed infinite loop if change SERVER_FRAME_TIME
  • Can now change the server frame time with serverFrameTime user var (default is 50)
  • Fixed explosion precaching not working correctly
  • Improved projectile precaching
  • Now make sure don't get in an infinite loop when precaching (don't think it has even happened yet, but as it gets more complex it would happen without protection)
  • Now precache hazards
  • Now precache objects
  • Precached a bunch of small things better
  • Now precache swipes better
  • Now precache money sound and soulstone model
  • Now precache footstep sounds
  • Now precache basic elemental effects
  • Precached status effect assets better
  • Now precache level ambient objects
  • Sped up skill & magic modifier build times
  • Traps are no longer triggered by a dead player
  • Now play monster pain sounds on dots and death
  • Added effect to cripple status effect
  • Made skill name draw larger
  • Added on kill chance print on skills
  • Changed PROTOCOL_VERSION to 76
  • Changed save version to 226
  • Increased volume of monster pain sounds
  • Fixed orc and zombielord sounds in bestiary
  • No longer show cost of next point when at max
  • Can now specify that effect is attached to a tag on an item model instead of parent model
  • Changed bloom clamping from GL_CLAMP to GL_CLAMP_TO_EDGE
  • Some short desert plants no longer fade out when "in way"
  • Updated donation lists from Patreon
  • Pets no longer trigger town attack sound/icon
  • Fixed 1 DarkLord texture capitalization issue (Linux is case sensitive)
  • Fixed 9 PlagueLord texture capitalization issues (Linux is case sensitive)
  • No longer show @ on level name for clans not met
  • Fixed effects on items not always carrying over after a world win/loss
  • Now highlighting a slider shows you current value (minimum - maximum)
  • Now open bag circle blinks when you have the cursor over slots in the bag
  • Fixed small gap in minimap
  • Fixed a parsing error in UIWidget::parseTextSources
  • Now can right click on inventory button to open bags only
  • Cleaned up some widescreen handling code
  • Fixed trap FirstThinkTime
  • Hitting a statue no longer shows effect
  • Statues no longer do dying animation
  • Fixed a bunch of blocks in opening screen area being marked as has house
  • Changed wampir blood to a green effect
  • Now cache canSee checks for Actors if it is their current enemy
  • ENTITY_STATE_HAS_ENEMIES now only gets updated every 1/2 second or so
  • Added Patreon page to credits page
  • Fixed some skills not automatically getting added to use slots
  • Torches can now be purged if already reseting the level spawn
  • Fixed raid gate sometimes spawning inside collision
  • Fixed clan guards sometimes spawning inside collision
  • Fixed block and energizing block not animating correctly
  • Now hide time on fog and darkness icons since so short and gets redone constantly
  • No longer move when typing 'a' in multiplayer chat (Fulano)
  • Fixed an adding follower issue with no parent (Nick)
  • Blinding flash no longer works on inanimate objects
  • Can no longer use the lock pick skill on spider webs :) (Karol13)
  • Fixed resurrect UI blinking away sometimes
  • Made so center prints have to be unique to add another one
  • Fixed wrapping when going down to a smaller font to fit highlight text on screen
  • Text wrapping now keeps initial indentation
  • Now an item can specify no random modifier power (crafting items now use this)
  • Fixed NPCs not starting out with full health (Etto/Fulano)
  • Blixt and Mortus avatars no longer use a weapon
  • Player can now walk through their gate, stashes, healthstone, bulletin board, and crafting station (DrJoeFitz)
  • Auto targeting stuff will no longer target crystals (you still can if you highlight them directly)
  • Can no longer use ice bombs and other throwable items when you're dead :)
  • Turned off most of the effects on an unactivated gate so it looks more distinct from an activated one
  • Moved spider web effect up so more noticable
  • Fixed on old whirlwind effect being referenced
  • Fixed god altar blessing prints (Orc Schism)
  • Changed god altar text to gold instead of white/green (Orc Schism)
  • Fixed whirlwind text no longer being up to date on number of enemies
  • Fixed missing SkillTime translation
  • Fixed missing GoodAvatars translation
  • Item name in item highlight text is now in larger font
  • Changed item description color
  • Made item bonuses more noticable (different color and shifted over a bit)
  • Added empty line before at current skill level info
  • Added empty line before next skill level cost info
  • Changed skill level info text color to stand out more
  • Changed next skill level info text color to grey
  • Got rid of a several places could get an extra blank line in skill text
  • Simplified current/next skill level text
  • Now hide current skill level/next skill level if no per level info
  • No longer show mana needed for basic attack skills
  • Added empty line before max skill level line
  • Moved extra enemies to target section
  • Now status effect text on skill text is much more clear
  • Now show skill icon in highlight text box
  • Got rid of a couple more empty lines in quests
  • Fixed skill prints on item to be indented and colored
  • Fixed +durability prints on item to be indented and colored
  • Fixed aura/status effect text indentation
  • Reworded RightClickMainSlot slightly
  • Added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
  • Added a splitter graphic to status effect text to make it a bit easier to read
  • Changed Game Options to UI Options
  • Fixed DarkOrcBerserkerUnique1-3 translation (Orc Schism)
  • Added a splitter to skill text
  • Fixed PlayersListDesc
  • Improved CultDesc (Boink)
  • Improved AggressivePetsDesc
  • Improved clan destroyed reward chest print
  • Quick tips are no longer numbered (Dragonface)
  • Removed a n from Fire Strike description that messes up formating
  • Improved removeNewLinesAtEnd to handle color/font codes
  • Fixed typo on 3 leech skill descriptions
  • Fixed Redemption description (Orc Schism)
  • Added ui_allConditionsTrue so I could see all widgets at once (easier to rearrange)
  • Added support to log stuff without translating
  • No longer build ctx files in debug build (faster debug loading)
  • Added printResourceName debug command
  • Detail models in longer hide in model editor
  • Detail models always drawn in editor now
  • Improved "Could not find widget" warning
  • Made all center print stuff go through same code path (less code, more consistent location & length)
  • Fixed a crash in GraphicsSystem::drawString (probably only happens in developer build)
  • Now d_printFilesWaitingOn and profile debugging tools print frame number
  • Added profileSuppressBelow so can make profile tool print less non-interesting info

New in Zombasite Patch 1.021 (Jun 30, 2018)

  • fixed quests sometimes getting parent set to their child and thus creating an infinite loop in some code (Mel)
  • added unique levels support (Patreon thing - https://www.patreon.com/soldak)
  • levels can now have set level modifiers
  • now a level can always be in winter
  • added support for unique monsters with set attributes again (Patreon thing)
  • added support for unique NPCs - set name, personalities, enhancements, skills, etc (Patreon thing)
  • added backstory to unique NPCs (Patreon thing)
  • added unique renegades support (Patreon thing)
  • added minor clans support (Patreon thing)
  • added unique chests support (Patreon thing)
  • added unique gravestones support (Patreon thing)
  • added support for unique towns (Patreon thing)
  • added Patreon button on main UI
  • now evil avatars don't start spawning until level 5
  • orc scouts should no longer use caltrops out of range
  • now followers in your party are less likely to attack off screen enemies after they have teleported back to you (Romløk)
  • added locked picked sound
  • now player ran away stuff doesn't count if player is dead
  • now thief lock pick skill will walk over to clicked on chest/door (Scrubwave)
  • fog modifier now adds more fog to affected level
  • fixed famine not being set to above ground only
  • added Bard related personalities (Orc Schism)
  • fixed highlight size of bulletin board tool tip not matching draw size (Romløk)
  • removed 9 duplicate translations (DarthNihilus)
  • added a comma to gate blocked quest text (Castruccio)
  • removed duplicate LevelModifierCrystalGreen
  • fixed missing translation NeedsLockableObject

New in Zombasite Patch 1.019 (Jan 5, 2018)

  • fixed a major slow down in Skill::applyPassiveStatusEffects (Mithur)
  • now only get ambushes when player makes noise (should fix many ambush problems and some slow down issues) (Crisses/Ghost Matter)
  • fixed not getting reward chest for destroying clan (Powerfinder)
  • slowed down slow/very paces by about 25% (Crisses)
  • fixed a bug that allowed new defend clan stuff to get a free teleport to home (Russell)
  • evidence quests now take relations into account even more (more likely to like for family and friends) (Crisses)
  • decreased cost of paying vendors to come to town from 50/50 to 30/30 (Crisses)
  • fixed clan highlight text not working sometimes when hide eliminated option is turned on (fbo)
  • now 3 random clans have shades of brown as their colors instead of white (Orc Schism) (Romløk)
  • now World::getLevelsMakeUpLevel only generates list once per level
  • fixed destroyed clan message
  • fixed critical hit debuff being backwards on debilitating strike (ploratio)
  • fixed wishing well stuck message (Acer Spacer)
  • made zombielords larger
  • orc berserk sound no longer carries forever (BlastProcessing)
  • fixed a bad tile in one of the dungeons
  • bags no longer compare to starting backpack for better than checks
  • fixed : location on skill points left (Xangi)
  • updated copyright
  • changed PROTOCOL_VERSION to 68

New in Zombasite Patch 1.018 (Dec 11, 2017)

  • turned off key check on expansion

New in Zombasite Patch 1.017 (Nov 28, 2017)

  • fixed not being able to select hybrid specialties very easy (invisible widget in way) (Livebait)
  • fixed being able to pick up skill icons on pick hybrid specialty screen (Livebait)

New in Zombasite Patch 1.016 (Nov 24, 2017)

  • can now click on town attack icon to mute town attack sound (until there is a new alert) (Strix)
  • added repair all button on crafting screen (Obviously Unsound)
  • fixed NPCs getting too much money and no longer doing any activities (probably doesn't happen in real life much)
  • fixed an getActivityChance issue with npc completely overriding world modifiers
  • fixed not getting xp for disarming traps (Mnemovore)
  • fixed a bug allowing rescue/escort quests to add a vendor to your clan (would show up as Generic class) (Reginald CZ)
  • fixed vendors not coming to town sometimes when paid (were just an NPC not a quest) (Reginald CZ)
  • fixed saurian mages sometimes getting stuck in casting lightning (Krysle Quinsen/Reginald CZ)
  • made it so you can't see over level boundaries again (was causing some problems) (Reginald CZ)
  • fixed a couple problems with NPCs getting stuck in town sometimes when lots of NPCs gather in a small space (Mnemovore)
  • happiness, sanity, and morale item magic modifiers should no longer show up on player only types of items like bags (Throwback)
  • fixed a collision issue in most of the town layouts
  • fixed skins on unique zombie hellhounds
  • ancient monsters now fight each other also
  • added new rarity effects for monsters - new ones show up at Captain, Warboss, and Demigod (Destro*)
  • now clean up quests with 2 clans like deliveries when either of the clans is destroyed (rawrkite/Reginald CZ)
  • now make sure NPCs don't try to interact with other NPCs that are in a different level (hunting, raiding, adventuring, etc)
  • changed PROTOCOL_VERSION to 67
  • changed game version to 225
  • randomized physical evidence drop distance some
  • added house in town burned down print
  • changed order of how menus and submenus handle mouse input
  • fixed not getting highlight text on money, points left, help, and close buttons on skills screen
  • now attribute & skill points left highlight text tells you how many points you will get next level up (Obviously Unsound)
  • TextureChangeFrom/TextureChangeTo now handles level having multiple of the same texture

New in Zombasite Patch 1.015 (Nov 8, 2017)

  • fixed NPCs not following through gates (initialization issue of defensive raids feature coming in expansion) (Caal)
  • Orb of fortune now uses correct level for items like relics (Destro*)
  • dust of destiny now uses correct level for items like relics (Destro*)

New in Zombasite Patch 1.013 (Jun 5, 2017)

  • fixed not being able to get back out of secret levels (BlastProcessing)

New in Zombasite Patch 1.012 (Jun 2, 2017)

  • now cache monster models a bit better (hopefully less loading pauses)
  • now when run out of potion that is in a use slot it will automatically switch to best potion available
  • items that are available to spawn at max level don't fade out their chances at higher levels now
  • fixed NPCs not being able to be infected
  • fixed infected npcs not turning into zombies
  • now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
  • fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
  • fixed not getting new clan members from rescue quests some times (Zombasite)
  • added 5% stat inflation to rupture armor
  • cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
  • now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
  • fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
  • bags can now have magic modifiers (Jackrel)
  • now secret gates are marked on map when used
  • clans now try to change their doors, guards, and relics less often
  • made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
  • fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
  • fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
  • fixed life steal proc on weapons
  • now make sure NPC reward for logistics win is not a vendor (cfiend)
  • added 5% inflation to riposte stun time (Throwback)
  • decreased spawn chances of negative npc traits from 0.75 to 0.65
  • now if multiple overrides of same database entry, last one loaded is first used
  • can now see long messages when dead
  • fixed some braziers in cave 4 that couldn't be turned on/off
  • added mushroom level modifier prefix name - Mushroomy :)
  • made jars have less health
  • fixed ghost world modifier not working correctly
  • changed save version to 213
  • changed PROTOCOL_VERSION to 64
  • fixed battles ending earlier than they should
  • now play item sound when a monster picks up an item
  • now monsters that pick up items will drop them when they die
  • dark elf assassins will now pick up and use daggers
  • dark elf wizards will now pick up and use wands
  • now an option to hide eliminated clans on the relations screen
  • now show relations, show treaties, and hide eliminated options save properly
  • more torch light flickers now
  • monsters no longer hide in towns
  • now much cheaper to search for bounty hunters
  • made r_effects affect swipes also
  • now if you decline a treasure map quest, you can get it again from your bulletin board
  • Death Mark can now stack 3 times
  • fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
  • removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
  • fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
  • no longer announce quests at the very beginning of a world
  • no longer start tornadoes in fake levels
  • tripled tornado chances in storms
  • added noise machine town to zombie town attack connection quest text
  • now menus can specify music database entry instead of a direct sound file
  • now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
  • fixed a problem temporarily losing skills on items when they level up (loopax)
  • now when delete a character clear selected item (Destro*)
  • bulletin boards can no longer be target of kill monsters quests (Mnemovore)

New in Zombasite Patch 1.011 (Apr 11, 2017)

  • now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
  • increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
  • changed sound when getting an item rarity bump to be way more noticable
  • misidentify bonus can now go past very rare items
  • now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
  • halved rumor costs
  • increased monster respawn time from 600.0 to 750.0
  • fixed collision on 2 of the rock types in Freya Meadows
  • fixed a closed block in Freya Meadows that looked like you could walk into it
  • increased chances of NPCs getting infected
  • fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
  • doubled secret stash spawn chances
  • doubled mana stone regen
  • added text so that you know which quests are started from the Zombie Threat
  • decreased zombie plaguebringer spawn chance from 3.0 to 1.5
  • decreased parasite health mult from 0.5 to 0.4
  • raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
  • orc clans now start more orc uprisings and town attacks against enemies
  • fixed clan NPCs not getting promotions some times on level up (Sharjin)
  • increased chance of rebuilding a house when NPC is doing construction focus by 33%
  • bounty hunter quests are now optional
  • made mana potions go about 50% faster (still same amount, just over less time)
  • now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
  • spies much more likely to ambush when engaged
  • can now use guards that are 3 levels higher than your level
  • decreased FreeRecruit dialog chance from 0.2 to 0.05
  • test_checkAreaCollision for towns now just checks the edges to spawn less warnings
  • fixed a bunch of collision issues along edges of towns
  • can now zoom in/out minimap with mouse scroll
  • pageup/down now works on world minimaps
  • now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
  • pet monster types can no longer be guards
  • now secrets and special room prints go to event box (but don't go to log)
  • can now change blip color of objects in their database entry
  • halved lure volume
  • no longer print arch-nemesis text even time loaded
  • now show doors on NPC Locations screen
  • now any quest can have an icon like the nemesis quests
  • npcs no longer talk about clan wars of clans we haven't discovered yet
  • made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
  • fixed a small issue with individual loot stuff
  • fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
  • added VerySmall and Tiny fonts
  • an object can now add a world modifier on use
  • world modifiers can now add an enhancement to players
  • now if help text can't fit on the screen it will drop to very small font
  • now if help text still can't fit on the screen it will drop to tiny font
  • secret levels now use normal world random numbers instead of session ones
  • changed save version to 210
  • now save _lastUsedSecretLevel
  • made secret stashes fade out in 1 second instead of 5
  • now chests health per level is a float instead of int
  • spider webs now have half as much health
  • darkness/bright level/world modifiers no longer affect player/entity lights
  • now only monsters that can use tactics can start fires
  • no longer get new personality event text from other clans
  • now wait for scorpion sting to finish before moving on
  • rescue people now have portraits for when they use dialog to call for help
  • now only get NPC left and joined another clan if was originally in your clan
  • higher end chests are no longer allowed to be purged when too many entities
  • added "Only draw entities" option in editor - makes it much easier to see some issues in levels
  • fixed a couple food stolen prints
  • now pedestals find free spots
  • no longer create gates for invalid clans
  • ghost revenge text no longer mentions clan name
  • changed "Infection Mutation" to "Mutation" to fit modifiers area better
  • improved town attack repealed npc text
  • now mark correct parts red if don't have enough money for rumors
  • changed "Easy prey!" to "Easy prey (coordinated attack)!"

New in Zombasite Patch 1.010 (Mar 14, 2017)

  • fixed not being able to set npc focus directly on clan screen (BlastProcessing)
  • moved bulletin board a little so not in the middle of pedestals (Taleana)
  • updated copyright to include 2017

New in Zombasite Patch 1.009 (Mar 9, 2017)

  • improved minimap & world map so that they are both much more smooth (less pixelated)
  • changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
  • Fang clan now ask for more sabotage
  • Collectors now ask for more Ancient Artifact deliveries
  • Heart of Gold now ask for more gift deliveries
  • Eternal Darkness now specializes in sending assassins and starting plagues against enemies
  • Demon Spears now specializes in starting uprisings against enemies
  • Inferno now specializes in starting sieges against enemies
  • Fang now specializes in sending poison assassins against enemies
  • The Scourge now specializes in sending town attacks against enemies
  • Dragon Claw now specializes in starting machine quests against enemies
  • Eviscerators now specializes in starting wars against enemies
  • Little Titans now specializes in sending scouts against enemies
  • Order of the Moon now specializes in sending bounty hunters against enemies
  • Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
  • The Enlightened are now much more likely to try peace talks
  • Nemesis clan is now much more likely to pay to kill enemy clan recruits
  • fixed fast projectiles sometimes going through target without hitting it
  • fixed parasite mutations affecting zombies instead of parasites
  • levels now stop respawning when all quests have been solved in an area
  • now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
  • made bounty hunters change levels much more often
  • no longer try to put clans into fake edge areas occasionally
  • more vendors spawn in the world now
  • now can have 10 more entertainers that are productive
  • increased guard drop chance from 0.0075 to 0.01
  • fixed totem guards auras not working correctly
  • fixed another problem with some guard types not spawning
  • fixed war quests that aren't given to another clan not starting correctly
  • changed clan quests they start to improve themselves from only when low on quests to a random chance any time
  • raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
  • fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
  • Earth Mastery now improves Quake Strike skill
  • assassins and scouts can no longer kidnap unless they have breached the town walls
  • assassins and town attacks can no longer poison NPCs unless they have breached the town walls
  • Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
  • fixed relic losing its level when uncursed (Dorok)
  • added individual loot option for multiplayer (Varkon)
  • disable party member dialog option now applies to your pets (Destro*)
  • changed list item selected color from red to gold to be less confusing (Obviously Unsound)
  • slider notch now changes color when highlighted and when being used
  • slider background now changes color when highlighted
  • scroll bar now changes color when highlighted and when being used
  • now when drop down box is highlighted or open, outline with seperator
  • check boxes now changes color when highlighted
  • tabs now change color when highlighted
  • changed "Load Existing Area" to "Load Current Area"
  • changed save version to 203
  • enter now works on delete character confirmation UI
  • enter now works on delete area confirmation UI
  • changed mace skill icon so 1 handed and 2 handed skills looked different
  • no longer spawn soulstone if playing a hardcore character
  • fixed scrolling not working on parts of select character UI
  • entities no longer turn if killed
  • increased fog chance in rain from 0.2 to 0.35
  • fixed some braziers in Bottomless Dungeon not being usable
  • force move no longer works when console is up
  • can now mod the chance of having a Nemesis
  • world can now specify monsters always wander
  • world can now specify monsters are always active
  • can now make dungeons have another dungeon underneath
  • world can now change the max number of dungeons per level
  • now a nemesis chance of 0.0 will turn off archnemesis also
  • can now have random beginning quests specified by world
  • scout location quests can now be completed without accepting them
  • can now make entities fade out when in way - InWayMinFade in entity definition
  • now do can see through stuff on dungeon/cave entrances and dungeon stairs
  • fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
  • moved quests started from Zombie Threat to database so can be modded
  • item effects will now show on monsters & NPCs
  • now save/load all items for monsters
  • can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
  • can now turn off random world modifiers in world database
  • moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
  • changed PROTOCOL_VERSION to 61
  • now show guards on npc locations map
  • fixed killCovenantMembers not killing all of the guards
  • added SpawnGuardItem cheat
  • added page down/page up to editor to change blocks
  • now level blip in towns shows at center of town
  • forced clan levels to load before spawning their objects
  • changed item common/uncommon colors to be slightly different
  • changed item rare/very rare colors to be slightly different
  • now will get a quest to recharge your teleport stone soon after you use it
  • fixed clan raiders sometimes starting fires in a different area (cfiend)
  • fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
  • fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
  • replaced light intensity with combat experience on character screen since more important (Destro*)
  • now all potions and elixirs show version number (Destro*)
  • fixed NPC name in some rescue dialog text (Dorok)
  • pets no longer follow leader if that leader has been kidnapped (Dorok)

New in Zombasite Patch 1.008 (Dec 22, 2016)

  • aren't forced to stand still as long after attacks now - greatly increases player mobility
  • fixed using Shield Slam in right click slot crashing the game (jalias)
  • fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
  • now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
  • now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
  • debuffs/dots on projectile attacks no longer affect the target unless projectile hits
  • fixed multishot not dropping down to normal arrow when out of mana
  • tightened multishot projectile spread some
  • removed collision from a lot of weed models
  • gargoyles are now much tougher
  • now clean up recruits that haven't been deleted correctly (Taolaen)
  • changed save version to 202
  • put number of potions after version number
  • made monster aggression easier to mod by adding AggressionRangeMult
  • no longer auto identify items that don't need identifying
  • can now mod whether or not monsters are less aggressive to higher level enemies
  • changed poison resistance to poison & acid resistance
  • made highlight outlines a little thicker
  • right clicking with melee skills no longer turns character if no target
  • added a BadQuest parm for quests so can remove quests with mods
  • renamed bonus chests to be less confusing
  • fixed unclickable braziers in Torment Tomb and Midnight Caverns
  • now EgoTalking magic modifier is marked as cursed
  • now show areas burned in hunting/foraging highlight text
  • can no longer try to randomize enchantments on unique items (Destro*)
  • fixed a way some passive skills could be actively used (Dorok)
  • fixed getting some non-relevant warnings about guard focus
  • fixed a bunch of level collision issues caused by making weeds not collide
  • fixed a minimap corruption around the edge of levels
  • now shields show armor scraps needed to repair correctly
  • now only show solve quests icon on trade screen if there is a solved quest
  • fixed a way that AI clan relics could get above level 100 (Destro*)

New in Zombasite Patch 1.007 (Nov 11, 2016)

  • fixed an infinite loop when a monster higher level than 105 is promoted (Viliki)
  • added a force move option (when held down, left clicks ignore targets) (X Knyght/Obviously Unsound)
  • added a move option (when pressed, move towards cursor and ignore targets) (X Knyght/Obviously Unsound)
  • greatly increased mana potions drop rate (Carnage)
  • fixed another way was losing Arch-Nemesis (Power_Bert)
  • doubled diplomatic win crafting items reward
  • fixed sometimes not showing hunter health bar (Viliki/Dorok/Psyringe)
  • now each NPC that your clan has that can identify (sage/quartermaster) allows you to automatically identify another rarity of items
  • fixed not being able to put some attack skills like sweeping flames in the first user slot (fbo)
  • if an NPC wants to talk to the player they are now much more likely to walk over to the player (Obviously Unsound)
  • can no longer set focus of NPCs located outside of walls in town to not guard
  • decreased default s_volumeMaster from 0.8 to 0.5 (rareloot)
  • xp bar no longer flashes when at max level
  • added more room on expedition menus for NPC names (Dorok)
  • added Critical Heal and Potion Boost descriptions (Obviously Unsound)
  • added exit all button to trade screen
  • now show roman number on mana and health potions to make a little easier to tell different versions apart (Obviously Unsound)
  • fixed my town description
  • added Myself button on map to move map location back to player (Obviously Unsound)
  • can now mod whether or not players can be infected

New in Zombasite Patch 1.006 (Nov 1, 2016)

  • now can handle non-latin characters in computer user name
  • fixed world modifiers not affecting hunting correctly (Dorok)
  • increased monster health in higher difficulties
  • decreased spell damage magic modifier by 20%
  • now handle cancel on key input a little better
  • fixed some fire burned chance issues

New in Zombasite Patch 1.005 (Oct 13, 2016)

  • increased zombie threat speed by 33%
  • increased chances NPCs get zombie infection
  • now save/load NPC health correctly (Dorok)
  • now handle starting new world with NPCs out on expedition better (Obviously Unsound)
  • now other clans actually use guards and doors that are sold/given to them from the player (Dorok)
  • hopefully fixed an issue where relics are always level 1 on other clans (Dorok)
  • made party member UI a little easier to click on or hover over (Thunderman)
  • fixed NPC summoner with both scree and fury skills bouncing back and forth between types (Tiamat)
  • changed escape notice display on items to match everything else (Obviously Unsound)
  • fixed a few credits in changes list
  • fixed missing RelationChangeSharedAdventurePartnerDeath localization (Obviously Unsound)
  • changed "NPC hunting or foraging" to "NPC on expedition"
  • fixed some text errors in fire strike status effect (Obviously Unsound)
  • changed PROTOCOL_VERSION to 59
  • changed save version to 201
  • decreased footstep volume a little

New in Zombasite Patch 1.004 (Sep 26, 2016)

  • now get half of the spent expedition points back if you end a hunt, forage, or capture expedition early
  • fixed a potential crash in Game::spawnEntities
  • fixed a rare crash when going back and forth between single player and multiplayer
  • now unacceptable network messages doesn't reset client alive time (makes it easier to get back into a multiplayer game after a hard disconnect)
  • can now cancel joining a server all of the way up till you are in the game instead after the join command
  • now make sure no one can get zombie infection if zombies are turned off
  • now Lost, Prima Donna, Cursed, Ego, Fragile, and Clumsy modes all give +5% combat XP each
  • increased summoned skeletons aggression range by 50%
  • increased starting summoned skeletons speed bump by 20%
  • fixed "all levels connected" option not always working
  • fixed a few problems ending shared adventures (dolf/Thunderman)
  • fixed several skills having passive escape notice penalty instead of a bonus
  • now a resurrected monster no longer keeps their clan affiliation (Schadenfroh81)
  • can now heal/buff other player's minions
  • now dots can trigger on death skills like corpse explosion (Vengeful Kami)
  • can now cast positive spells on other clans when you have a mutual protection pact or alliance with (Crisses)
  • can now use gamepad left stick to scroll world map around (MindDefect)
  • fixed some alpha issues
  • fixed renegades not upgrading their enhancements correctly on promotion
  • fixed background sound volume slider not applying to all background sounds (Thunderman)
  • fixed focus highlights on clan screen (Thunderman/Sir Grilvhor)
  • fixed extra icon showing up on skills screen if minimal ui is turned on (Thunderman)
  • cave-ins and other stationary monsters can no longer move and use objects like healthstones (dolf)
  • fixed wording of Deceitful trait (Thunderman)
  • added description to deep wounds and stunning blow on combat stats page (Thunderman)
  • shifted Apply, Cancel, and Reset to defaults buttons on advanced graphics options screen to be consistent (Thunderman)
  • shifted Ok, Joystick, and Reset to defaults buttons on input options screen to be consistent
  • no longer get accepted quest sound when clicking on accept and no more quests (Thunderman)
  • now when last quest is taken, the quest text is cleared
  • improved text for all renegade type quests (more detail & better pronoun usage)
  • now arcane swarm will work when you have no nearby enemies (will just go in random directions though)
  • made some escape notice stuff more consistent (Thunderman)
  • fixed number of members number when highlighting another player clan icon
  • clan wizards (that sounds bad) can no longer get volcano spell
  • changed how skeleton warriors hide
  • increased size of skeleton warriors helmet

New in Zombasite Patch 1.003 (Sep 19, 2016)

  • fixed quests sometimes getting their parent set as themselves and then causing infinite loops (Zev)
  • can now change NPC focus directly from clan info screen
  • fixed Holy Symbol hurting caster also (dolf)
  • fixed Lightning Blast dot not working (dolf)
  • negative attributes no longer prevents equipping of any item
  • should no longer start quests that require zombies when zombies are turned off (dolf)
  • basic damage over time (triggered by things like Pain Delay) now goes twice as fast (same damage but over 5 seconds instead of 10)
  • added an option to add 10 more user slots
  • now ignore clan choice also hides quests for their clan (Notorious)
  • hopefully fixed a pathfinding issue that was letting NPCs bunch up around houses sometimes
  • made a bunch of quests print target killed message even if killed by a monster or another clan
  • made it so monsters that can't move are not allowed to wander around (Varnis54)
  • no longer print clan luminary messages on reloading a game

New in Zombasite Patch 1.002 (Sep 12, 2016)

  • can now choose to have all levels connected as a world setup option
  • no longer hide priority 2 quests even if in unknown location and "Only known locations" option is on
  • fixed random numbers and thus things like world layout not matching between Windows and Linux (added -ffloat-store to Linux build) (Drew)
  • now quests get generated slower when almost all of the quests have been completed (Tuidjy)
  • no longer hide nemesis or arch-nemesis quests with "Only know locations" option
  • fixed a problem with Infiltrators never losing stealth bonus (Tuidjy)
  • now quest experience goes to all player clans instead of just the player clan that solved the quest (Mulzaro)
  • now when a monster changes faction (like from Demonic Control) clears enemies (BlastProcessing)
  • now if highlight text overflows the screen makes sure to show top instead of centering it (Notorious)
  • now highlight info on gate list stays out of the way better (Notorious)
  • "Can't show really long messages with enemies nearby" message now shows first line of normal text so you can see things like item names (Notorious)
  • now mention what happens when an NPC goes insane on insanity highlight
  • added insanity info to clan screen insanity column highlight
  • added a bit more info to happiness highlight (Castruccio)
  • added happiness info to clan screen happiness column highlight
  • added happiness info to clan screen average happiness highlight
  • added relations number context on NPC relations screen and several highlight texts (Castruccio)
  • added hide long messages option (defaults to on) (Professor Paul1290)
  • fixed a few status effects not showing their name
  • fixed PersonalityLikesClassDeathKnight (BlastProcessing)
  • changed PROTOCOL_VERSION to 58

New in Zombasite Patch 1.001 (Sep 5, 2016)

  • fixed an occasional crash when using death blow with right click
  • higher level clans no longer raid newish player clans
  • hopefully fixed an issue where a low level rescue quests could turn into a much higher level renegade quest (Nalidus)
  • decreased rumor and sabotage costs by 33%
  • now "Anything you would like?" will return things the other clan wants even if they have no money to offer for it
  • loner mode is no longer hardcore only (ShiftyCake)
  • family mode is no longer hardcore only (ShiftyCake)
  • now if start new world in family mode and all of family is dead, change character to loner mode
  • doubled initial value of healer's Life Leech and added 10% value inflation per level (Trtl)
  • fixed some alt-tab problems on OSX (Namekujisennin)
  • highlighting expedition buttons now shows needed expedition points
  • can no longer use potions on doors (Lan)
  • hopefully fixed some azerty keyboard issues on Mac (Namekujisennin)
  • now player clan doors are labelled with their direction (Notorious)
  • added message - Can't recruit, clan destroyed!
  • NPC is a good addition to our clan dialog can no longer be said by that very same NPC (Varnis54)
  • now get proper notice of not being able to repair obsidian and crystal items and doesn't use crafting items (Notorious)
  • turned off void shield sound (Berserk64)
  • now show on recruit skill highlights effect of work, guard, and construction focus
  • made guard and R&R focus a little more obvious that they don't do any normal work in those modes
  • fixed a peace typo (Varnis54)
  • added randomInt & randomFloat console commands for testing purposes

New in Zombasite Patch 0.942 (Aug 4, 2016)

  • fixed raise dead/summon skills (Tyakraman/Mithur)
  • NPCs from other clans will now fight less
  • fixed getting an extra explosion with skills with projectiles targeting enemy but having side benefit of buffing caster
  • removed permafrost from Cold Mastery description (Shalafi)

New in Zombasite Patch 0.941 (Aug 1, 2016)

  • fixed mutations and other world events not staying around permanently like they are supposed to
  • increased other clans CombatExperienceMult from 1.25 to 2.5
  • increased clan random recruit chance by 50%
  • sped up quests near player a bit more
  • added Item Created, Zombie Infection, Zombie Infection Cured, Zombie Infection Escalation, Zombie Infection Escalation Carrier, Npc Dangerous To Clan, Cured Me Plague, and Cured Me Curse chats
  • increased chance of NPCs saying general dialog
  • added a bunch more dialog variety
  • fixed a bunch of NPC dialogs not getting used
  • sped up TrapOil
  • optimized traps a bit more
  • sped up water stuff
  • now zombie ragnars get damage and attack bonuses when they eat
  • sped up spawning new actors
  • fixed in multiplayer sometimes a military win counting as a diplomatic win (Professor Paul1290)
  • when distributing items to town NPCs will not switch from a ranged weapon to a melee weapon (or vice versa) (Zangi)
  • added therapist job print (when they lower someone's insanity)
  • now diplomat NPCs can randomly increase relations with another clan
  • enchanter NPCs will now randomly enchant clan items (not the player's)
  • added stat inflation to most mastery skills
  • now show near by gates on minimap at all times
  • fixed I'm scared of Monster dialog
  • fixed slippery & wet icons blinking
  • made clan scavenge icon match other icons' style
  • moved damage lines on character screen down 1 spot to space out a little
  • now new messages are a larger font for 10 seconds
  • no longer tell you about free rumored position when someone taunts you
  • now tell you entertainers on happiness highlight
  • found secret messages now only center print (no event text in lower left)
  • fixed zombie naga dead anim not matching up with end of dying animation very well
  • fixed zombie male dead anim having some pinched areas
  • fixed NPCs sometimes claiming a kill that was the player's
  • fixed sometimes getting repeating invalid action noise when killing someone and having no mana left
  • now Scared, Coward, Fearful, Flighty, and Skittish NPCs have less aggression range
  • now Adventurous, Brave, Fatalistic, Fearless, Heroic, Nerves of Steel, and Bully NPCs have more aggression range
  • added sound to when an extra modifier is discovered after identifying an item
  • now can clear NPC dialog when no longer relavent
  • made some fire sounds quieter
  • can now change first use slot to a different attack skill
  • updated the manual quite a bit
  • added Beta Testers to manual
  • fixed NewRecruit chat having prefix/suffix stuff
  • fixed scout killed chats
  • fixed escort died chats
  • combined Spirit Strike status effects
  • fixed several duplicate parms in database entries
  • changed PROTOCOL_VERSION to 57

New in Zombasite Patch 0.940 (Jul 25, 2016)

  • zombies can completely take over some of the clans (zombie clans don't play nice)
  • on clan info screen now show who has quests, who wants to talk, and who has enemies directly in the list
  • now NPC activity status effects tells you who the other NPC was (works on other status effects also like buffs)
  • now item text tells you the name of the NPC that created it (only works on items made in this version or later)
  • now when highlighting stats on advanced clan info screen it tells you which NPCs & skills are improving that stat
  • can now shoot projectiles without a target (also added a user var to go back to old way for people that don't like it)
  • added a minimal UI user var (makes the main game UI smaller and hides menu buttons that have hotkeys)
  • NPC made items (normal & from quests) now start with better base stats
  • now on happiness highlight on activity lines tell who the other NPC was
  • now on clan info screen when highlighting recruits their skills are color coded for type
  • now color code slightly negative happiness yellow
  • fixed not being able to see through braziers in dungeonDeathMask.ara
  • doubled hate loss between NPCs that haven't seen each other for awhile (goes back up toward neutral faster)
  • now NPC gets status effect after talking to player (also shows up in happiness highlight)
  • fixed donations not making NPCs happier
  • nearby quests now progress a bit faster
  • now insanity over 50 is yellow and over 75 is red (instead of 75/90)
  • made Sanctuaries and Workshops better
  • increased chances of NPCs getting infected a little
  • made zombie mutations more extreme
  • made most of the negative personalities a little more rare
  • now NPCs in R&R focus get in less fights
  • fixed a problem picking up icons on hotkey bar with certain classes (like ranger)
  • made projectiles hit less environmental objects (like small rocks)
  • changed PROTOCOL_VERSION to 56
  • added a tip about talking to your NPCs makes them happier
  • more status effects play lost sound when they go away
  • added hello activity
  • added "I want to talk" activity - chance they walk to the player if they want to talk
  • added happiness nice/mean activities tip
  • changed saveVersion to 200
  • added highlight text to Gifts button
  • added highlight text to Extra Rations button
  • added highlight text to Donate button
  • fixed argued with me dialog not being used correctly
  • no longer tell you clan name in activity dialog
  • can now hide/show a menu based on a widget (which means can show all show/hide conditions)
  • fixed edged weaponsmith not having a weapon
  • changed wording in plague evidence quest a little
  • fixed a hitch in animation between shooting bow and going back to idle
  • added "I hear that X is selling Y" dialog for vendors and clans

New in Zombasite Patch 0.939 (Jul 18, 2016)

  • fixed an infinite loop caused by entertainers that gain happiness from xp
  • decreased damage from most skills but increased their passive bonuses (to encourage more skills at once)
  • new set items - 9 sets, 39 items
  • increased most masteries
  • Power Strike now adds a small debuff to victim (-attack)
  • Savage Strike, Lethal Blow, Precise Strike, Critical Strike, Death Blow, Jab, Slice, Fiery Blast, FireBall, SweepingFlames, FlamingArrow, Multishot, Exploding Arrow, Serrated Arrow, Lightning, LightningSwarm, FireStrike, Impale, Wicked Strike, DeathStrike, and DeathRune now have a small dot also (different types stack)
  • changed Quake Strike knockback effect to slow victims' movement for 10 seconds instead of completely stopping for 1 second
  • Retaliation now gives the user a morale boost buff
  • Holy Bolt now adds a small health regen buff to caster
  • Holy Strike now adds a small luck buff to caster (critical hits and healing mult)
  • Holy Symbol now adds a small mana regen buff to caster
  • Holy Fire now adds a small spell damage buff to caster
  • Arctic Shard, Frost Nova, Ice Storm, and Unholy Strike frost effects can now stack if from different spell
  • Arcane Blast now adds a small resistance debuff to victim
  • Arcane Swarm now adds a small critical hit debuff to victim
  • Earthquake skill now slows victims' movement for 10 seconds
  • Shadow Bolt now adds a small curse to victim (less defense and attack)
  • Ravage now adds small attack/cast speed debuff to victim
  • Spirit Strike now adds a small resistance/attack debuff to victim
  • now split looted food from destroyed clans amongst all player clans (Professor Paul1290)
  • monsters no longer add followers if they have a leader (prevents lich under player control from creating an army) (Sgt TT)
  • now monster clans can pay monsters of their type to attack an enemy town when the clan raids them
  • now monster clans can pay monsters of their type to attack an enemy town when the other clan is raiding them
  • sped up zombie threat stuff by 50%
  • now level 1 monsters have a little bit of armor and resistances
  • increased monster ResistancePerLevel from 2.0 to 3.0
  • fixed crash when miniMapZoom is something other than default value (Arkblade)
  • added Path of Death and Destroyer achievements to Steam
  • fixed doors not handling status effects correctly
  • now waypoints will draw on minimap if in different level but within 2000 units
  • changed PROTOCOL_VERSION to 55

New in Zombasite Patch 0.938 (Jul 11, 2016)

  • now Windows exe files are code signed (will show up as Soldak Entertainment, Inc. instead of Unknown Publisher)
  • made ancient monsters a good bit more powerful and larger
  • NPCs no longer cast certain spells ( frost nova, tornado, fire strike, etc) when they are out of effective range (ScrObot)
  • now compassionate, pacifistic, and peaceful NPCs get a little unhappier each time they kill something
  • now reliable and heroic NPCs have less chance of going insane
  • now generous, ambitious, proud, and productive NPCs get small happiness boost when they create an item for clan
  • now intellectual, know it all, adventurous, and heroic NPCs get happiness boost when they get XP
  • fixed getting infighting icon/highlight text when one of your NPCs attacked an NPC that isn't in your clan
  • now monster enhancements eaten by scavenger trait only last 5 minutes
  • arcane swarm and other randomly targeted projectiles will no longer target fires and other traps (Shadaaaa)
  • increased Order of the Moon food base price from 50.0 to 60.0 but decreased increase per level from 50.0 to 30.0 (Throwback)
  • wars and battles can now promote new unique monsters as leaders
  • added a Poisoner assassin quest
  • added destroyer achievement
  • renegades now drop less items
  • monster scouts will now attack doors
  • now projectiles with chance to stun only get chance on main projectile (not extra projectiles)
  • color coded mutual protection pact or better lines
  • fixed a small wording issue in recue vendor quest text
  • changed PROTOCOL_VERSION to 54
  • did prep work for 9 new item sets

New in Zombasite Patch 0.937 (Jul 4, 2016)

  • fixed a massive slowdown in the game (made help system widgets do much less work when updating and drawing)
  • added a Scavenge expedition - fairly cheap expedition where NPCs pick up items but flee back to town if damaged too much
  • now raids cost 10 expedition points (prevents a bunch of exploits and makes sense)
  • now if player is in expedition level the expedition will start where the player is
  • fixed not upausing after turning off help topics
  • sped up cheat_playTest a bunch and also some handle key press stuff
  • you can now pick higher level worlds if any of your characters has unlocked them not just the current character (Tuidjy)
  • decreased spell damage bonuses on items
  • increased changes of town attack and clan raids stealing food
  • fixed some issues with hate monster NPC personalities
  • aggressive/violent NPC personalities (aggressive, mean, antagonistic, heartless, bully, sadistic, hateful, vengeful, cruel, hostile, & violent) now get happiness bonuses when they kill monsters (Tuidjy)
  • brave NPC personalities (heroic, nerves of steel, adventures, likes/loves adventuring, fearless, brave, & fatalistic) now get happiness bonuses when they kill monsters (Tuidjy)
  • fixed buildTgas
  • now if a skill level is reduced to zero any status effects it gives are immediately removed from the player (vegeto079)
  • removed duplicate hide items during combat option
  • flipped critical heal and minion armor stat locations
  • waypoints in same level as player now draw on edge of minimap if too far away (MindDefect)
  • now if a plague is completed from the last affected NPC dying or being kicked out of the clan quest is obsoleted instead of completed
  • now get xp from poison ward kills (Caal)
  • now 2 of same summoning skill increases max count totals
  • destroyed uprising can now lead to war against a clan
  • decreased DemandFactorRelationCutoff from 50.0 to 45.0
  • fixed potion cooldown graphics when you have alchemist trait (Oblivion)
  • stealth now checks further for new enemies so it cancels correctly (Tuidjy)
  • changed strength of stone skill passive from mana to strength (Tuidjy)
  • toned down Jealous personality a little
  • now show more expedition data on start hunt, forage, adventure, & capture buttons
  • now attack icon blinks and get useful hightlight text when NPCs are fighting each other (Tuidjy)
  • changed PROTOCOL_VERSION to 53
  • now when a new fear or hate personality is added to an NPC it is revealed right away (Tuidjy)

New in Zombasite Patch 0.936 (Jun 27, 2016)

  • now NPCs almost always have a class skill (Tuidjy)
  • added Dangerous Monsters and Raging Hordes world setup options
  • fixed Soulstripper and Darkhammer having double weapon speed modifiers (Reaver)
  • changed how basic dots combine so first damage tick doesn't get farther away when 2 dots are combined
  • now pets of party members now try to avoid getting in your way (ScrObot)
  • NPCs can no longer be raised from the dead (magusdl)
  • NPCs will no longer start traitor quests when they are the last recruit (Sharpoint)
  • trapmaster now spawns some traps nearby
  • moved expedition party menus up a little so you can see expedition points left (MindDefect)
  • guards should no longer hide (Destro*)
  • loner and family modes now give hardcore heroes score bonus (Destro*)
  • can no longer pick family and loner mode at same time (Destro*)
  • fixed history icon size/placement on clan solve screen (Steve)
  • can now sell guards to vendors (Caal)
  • now showsightcollisiongrid takes into account entities
  • fixed opening multiple menus that pause the game and closing one of them unpausing (Throwback)

New in Zombasite Patch 0.935 (Jun 2, 2016)

  • fixed displayed door health (Tuidjy/MindDefect)
  • losing your healthstone is no longer a lose condition if you are playing in loner mode (Tuidjy)
  • now when you choose "Anything you would like?" trade option, other clans will add items that they want but can't fully afford (Tuidjy)
  • added chance of bigger secret levels
  • magic find now works better when minimum item rarity is above normal
  • increased InternalMagicFindCraftingIncrease from 2.0 to 4.0
  • now dust of destiny has a base magic chance of 100
  • increased adventurous trait mult from 1.0 to 2.0
  • can now put down markers on map where you are standing or near other map blips (Throwback)
  • now if monster gets promoted to unique for killing you, your clan gets the quest
  • fixed some illusionist spells never showing up
  • fixed level of illusions from illusionists (Tuidjy)
  • fixed druid shape getting out of sync with bonus (Tuidjy)
  • fixed projectiles not always starting out going straight
  • fixed relation penalty when you let a shared adventure partner die (Disney Toy Unboxing)
  • made attachments much smarter when changing models (fixes a few different issues) (Smogg/Tuidjy)
  • fixed a controller crash (MindDefect)
  • toned down stealth skill bonuses on NPCs (Tuidjy)
  • added a rescue vendor quest (when rescued comes to town) (DrRumpy)
  • vendors carry slightly better items
  • decreased InstigatedQuestChance stuff some when less 75 quests remaining (Tuidjy)
  • now when highlighting items up key will go back to comparing player item
  • now when highlighting items down key will go to comparing selected recruit item
  • can now unsummon summoned monsters
  • shield slam should now only target sentient targets (Tuidjy)
  • now gives a warning if you try to move vendor item directly to use slot bar (MindDefect)
  • made "Shared Adventure" text go through localization stuff
  • no longer show display equipment button on shared adventure people that don't use standard items (ronniebranch)
  • increased max trap level from 150 to 200
  • increased range of wind and door traps to 1000
  • wind traps now also shut doors
  • added cheat_giveCrafting
  • fixed horror killed NPC chats (GTD-Carthage)
  • stop hunt confirmation screen now pauses the game
  • made selected target effect more noticable
  • changed PROTOCOL_VERSION to 52
  • now show area level on level name highlight on main game screen (Destro*)
  • Major Leader & Major Terror enhancements now have descriptions (Destro*)
  • NPCs no longer get happiness boost for destroying inanimate objects in town
  • evil avatars no longer spawn below level 5
  • fixed NPCs needing an escort starting with really low health
  • now get message when avatars are killed
  • fixed evil druids that are shape changed animation getting stuck (Tuidjy)
  • now if hardcore is already selected, randomize button can pick family & loner modes

New in Zombasite Patch 0.934 (May 30, 2016)

  • fixed high level monsters showing up in low levels
  • made entity selection tighter a little (Destro*)
  • reworked mouse input a little to improve accuracy some (especially in lower fps situations)
  • fixed other clan town attacks starting in player clan area (Mithur)
  • now NPCs' happiness goes up a little when you talk to them and they have something to day (Throwback)
  • now free recruits at the beginning of games can't be higher level than the player (Destro*)
  • fixed a rare multiplayer crash in World::clearTileCache & World::getTile
  • now left/right works to change item/person comparison on clan trading screens (ScrObot)
  • now pets follow you correctly during raids (Hell_MINTH/magusdl)
  • now left/right can go to previous/next recruit (MindDefect)
  • now unique monsters that are spawned normally go to clan that forced them to spawn
  • increased MaxRangeFinishingExtra from 25.0 to 40.0
  • unique monsters and renegades can now use uprisings as reinforcements
  • fixed stealth passive bonus really being a penalty instead (Tuidjy)
  • fixed Death Mark actually buffing the victim some (ploratio)
  • increased starting health of clan doors from 50 to 100 (DrRumpy)
  • people that need rescuing can now send the player help messages
  • vendors can now send the player messages
  • clans can now ask for help when under attack
  • added Hamstring skill to Stalkers and Zombie Stalkers
  • renegades can now get promotions
  • changed Concentration: Poison passive bonus to poison damage instead of cold (Tuidjy)
  • now show durability info on broken icon on main game screen (Destro*)
  • now show monster level of areas on world map (Destro*)
  • escape on beta menu now goes back to game
  • made quest history & map icons on clan get quests screen a little smaller (PixelLord)
  • no longer get luminary messages from other player clans
  • bulletin board of enemy clans no longer shows up on minimap (ScrObot)
  • no longer show clan area on gate list from other player clans that have left game
  • changed PROTOCOL_VERSION to 51
  • made doesn't have skill on NPCs read a little better (ScrObot)
  • now item comparison person only changes when you hit left/right and an item is selected
  • fixed vendors being able to attack your doors (narnach)
  • now show current crafting items on item text (Throwback)
  • added Infection Spread Zombie Knowledge
  • now when possessed effect is added or removed update name correctly (Crisses)
  • fixed guard level/data in higher difficulties (ScrObot)
  • fixed other clans sometimes having statues
  • fixed effects on dimensional gates, jars, and spider webs
  • now add player info to log when a hardcore or semi-hardcore character die permantently (Lan)
  • now show correct icon when showing recruit items as the secondary item text (ScrObot)
  • actors should no longer attack open doors (Lan)
  • fixed zombie imp death/dying anims not matching up correctly
  • fixed DefendingDeepWounds & DefendingMagicCriticalHit missing translations
  • made ambient creatures movement smoother
  • fixed stopEffect issue in combustion3_BigSister.mdl
  • renegades no longer wander around as much

New in Zombasite Patch 0.933 (May 23, 2016)

  • Now if don't have enough mana for a skill if it is a melee or bow skill attack it falls back to the basic attack (The_Wuggly_Ump)
  • now all quests cap at 10 of the same type per level (should prevent a few out of control scenerios) (Tuidjy)
  • made deleting quests much safer (should fix a few relatively rare crashes)
  • game able to purge unneeded entries better (Tuidjy)
  • now if load and can't add an entity it will delete the first effects entity it can find (fixes some load issues)
  • fixed a possible way that a character could get corrupted (now handles the issue and loads these characters fine)
  • fixed sound culling slowly permantently losing sound channels until sounds stop playing correctly (Mithur)
  • changed where recruit happiness gets harder to go up to decrease luminary spam (Nesmo/Tuidjy)
  • fixed luminary prints not happening every time a recruit's happiness crosses 100
  • gut now stacks up to twice
  • made poison explosions quieter
  • made zombie fire thrower projectiles quieter
  • should no longer get trade requests to declare war on other player clans (magusdl/Cortilian)
  • decreased Scorpion Venom tick time from 3.0 to 1.0 seconds
  • fixed other players not being able to defend main player against clan raids sometimes (magusdl)
  • fixed a condition where you wouldn't get a diplomatic win when you should have
  • can now purge more items
  • recruits in covenants no longer show enhancement effects
  • siege attacks are now marked as high stress (Shalafi)
  • fixed zombie hellhound flame skill
  • contacts are now valued based on level of clan in question not the clan receiving the info
  • contacts are now worth half as much
  • fixed typo in enchant description (Harkonis)
  • non-player pets now have orange health bars (Tuidjy)
  • changed life steal enhancement effect to go down instead of backwards
  • fixed local servers highlight text still referencing space stuff (magusdl)
  • blade of darkness no longer has a looping sound (ErysLance)
  • NPCs can no longer get devastating blow (Tuidjy)
  • improved clan screen icon
  • improved trading icon on relations solve quest screen
  • dead trees now fade out when in way
  • fixed oil & alcohol sometimes burning, but not going away and then not being able to be picked up with empty vials (Tuidjy)
  • if list item can no longer be selected, it automatically gets unselected (magusdl)
  • text widgets now handle mouse wheel even if scroll bar is not visible (ScrObot)
  • now NPCs can get set item bonuses (Tuidjy)
  • added a check to make sure uprising doesn't use unique monsters (sourdust)

New in Zombasite Patch 0.932 (May 16, 2016)

  • added passive bonuses to all active skills
  • decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
  • increased point blank trait from 50% to 100% bonus
  • increased super hero trait from 10% to 20% bonus
  • reduced pierce trait penalty from -13% to -10%
  • reduced pain delay trait penalty from 25% to 20%
  • decreased spirit evasion trait evading health penalty from -91% to -80%
  • increased frenzy trait from 20% to 75% bonus
  • fixed frenzy trait penalty to match text
  • improved Killing Spree trait text
  • doubled werewolf trait bonuses when outside and night
  • doubled vampire trait bonuses when night
  • fixed weed15c having a burned version that had different collision and set as a detail model
  • made a few event type monsters (like earthqakes) not block collision
  • no longer lose relation to other clans when weaker than they are in loner and family challenge modes
  • now verify player clan is not eliminated before awarding diplomatic win (Caal)
  • fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
  • doubled XP for monster group quests
  • quadrupled XP for NPC group quests (Tuidjy)
  • fixed other clan raiding not always working against non-player clans
  • fixed guards wandering around
  • increased weapon drop rate 50%
  • doubled Scorpion sting damage
  • now armor ego items can level up on kills
  • made ego items give boosts more often when they level up
  • fixed zombies unhiding over and over again if target is zombified
  • added a crafter vendor
  • now play miss sounds instead of saying out of range or can't see if status changes mid swing
  • made loading games with maxed or near maxed entities much more robust (Throwback)
  • fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
  • added better capture expedition icon
  • added better solve quest icon on trade screen
  • fixed a few monster enhancements playing sounds
  • earthquakes can no longer have enhancements
  • now monster enhancement effects go away after the monster is dead
  • now fire, poison, & acid powerups have a value
  • changed Hell Storm damage type to fire
  • changed Foul Strike dot to poison damage
  • fixed missing DefendingCrushingBlow translation
  • NPCs now only get XP for casting buffs on other people
  • fixed a potential issue with military wins
  • now cull sounds that are really far away
  • fixed trying to update enemy on dead monsters sometimes
  • fixed a pathfinding fail / repeated sound bug
  • fixed braziers in dungeonPitsofDispair blocking sight
  • limited fire explosions sounds a little more so less clipping
  • fixed poison damage mult on items not being worth anything
  • renegades or clan members killed by non-player clans no longer drop all of their items
  • summoning monsters now adds to your hate (monsters a little more likely to target you)
  • fixed tower and other objects not showing their stats correctly on guard items
  • NPCs stay farther apart now when on expeditions to make it easier for them to move around
  • fixed g and F in 32 pixel font (ScrObot)
  • now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
  • low level recruits now stay a bit happier (Tuidjy)
  • masterminds now retreat more often
  • added Vendor Mastermind quest
  • changed PROTOCOL_VERSION to 50
  • no longer process actor behaviors when they are fading out
  • monsters killed by other monsters now drop less loot
  • item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)

New in Zombasite Patch 0.931 (May 16, 2016)

  • added passive bonuses to all active skills
  • decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
  • increased point blank trait from 50% to 100% bonus
  • increased super hero trait from 10% to 20% bonus
  • reduced pierce trait penalty from -13% to -10%
  • reduced pain delay trait penalty from 25% to 20%
  • decreased spirit evasion trait evading health penalty from -91% to -80%
  • increased frenzy trait from 20% to 75% bonus
  • fixed frenzy trait penalty to match text
  • improved Killing Spree trait text
  • doubled werewolf trait bonuses when outside and night
  • doubled vampire trait bonuses when night
  • fixed weed15c having a burned version that had different collision and set as a detail model
  • made a few event type monsters (like earthqakes) not block collision
  • no longer lose relation to other clans when weaker than they are in loner and family challenge modes
  • now verify player clan is not eliminated before awarding diplomatic win (Caal)
  • fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
  • doubled XP for monster group quests
  • quadrupled XP for NPC group quests (Tuidjy)
  • fixed other clan raiding not always working against non-player clans
  • fixed guards wandering around
  • increased weapon drop rate 50%
  • doubled Scorpion sting damage
  • now armor ego items can level up on kills
  • made ego items give boosts more often when they level up
  • fixed zombies unhiding over and over again if target is zombified
  • added a crafter vendor
  • now play miss sounds instead of saying out of range or can't see if status changes mid swing
  • made loading games with maxed or near maxed entities much more robust (Throwback)
  • fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
  • added better capture expedition icon
  • added better solve quest icon on trade screen
  • fixed a few monster enhancements playing sounds
  • earthquakes can no longer have enhancements
  • now monster enhancement effects go away after the monster is dead
  • now fire, poison, & acid powerups have a value
  • changed Hell Storm damage type to fire
  • changed Foul Strike dot to poison damage
  • fixed missing DefendingCrushingBlow translation
  • NPCs now only get XP for casting buffs on other people
  • fixed a potential issue with military wins
  • now cull sounds that are really far away
  • fixed trying to update enemy on dead monsters sometimes
  • fixed a pathfinding fail / repeated sound bug
  • fixed braziers in dungeonPitsofDispair blocking sight
  • limited fire explosions sounds a little more so less clipping
  • fixed poison damage mult on items not being worth anything
  • renegades or clan members killed by non-player clans no longer drop all of their items
  • summoning monsters now adds to your hate (monsters a little more likely to target you)
  • fixed tower and other objects not showing their stats correctly on guard items
  • NPCs stay farther apart now when on expeditions to make it easier for them to move around
  • fixed g and F in 32 pixel font (ScrObot)
  • now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
  • low level recruits now stay a bit happier (Tuidjy)
  • masterminds now retreat more often
  • added Vendor Mastermind quest
  • changed PROTOCOL_VERSION to 50
  • no longer process actor behaviors when they are fading out
  • monsters killed by other monsters now drop less loot
  • item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)

New in Zombasite Patch 0.930 (May 3, 2016)

  • fixed NPC group quests not spawning correctly (Covens, Marauders, Cults, Outlaws, etc)
  • can now pay wandering vendors to go to your town for a while
  • now can send out expedition to capture guards (beastmaster, trapping, tracking skills give bonuses)
  • fixed Evil Druid quest not spawning correctly
  • fixed an issue where an quest slot could not accept a new quest (Caal)
  • fixed quest items doing a database lookup every network frame
  • made no/full stamina checks a little faster (now just reset old effect time, instead of adding new & calculating stats again)
  • checkGlError no longer gets called in release builds (might speed up things on some computers)
  • Highest Quality Settings now only bumps up detail models to default value (0.5) instead of 1.0
  • fixed friendly clans that are in wars sending bounty hunters after the player (Tuidjy)
  • now ambushes start a little bit away from the player (xtxlx)
  • added test_allQuests
  • fixed bounty hunter text (GTD-Carthage)
  • fixed not being able to always highlight only known locations check on get quests screen
  • turned off stash, shared stash, character screen, and FindCombatPercents help topics
  • updated a couple help topics with new capture expedition stuff
  • added 9 more no longer hungry NPC chat dialogs
  • added 7 more rejected offer clan dialogs
  • fixed a problem with saving game too often if paused and slow fps
  • rewrote Expedition help topic a little
  • NPCs should no longer try to get revenge on things like chests (GTD-Carthage)
  • now void shield status effect goes away if you remove your shield (Harkonis)
  • put level 10 minimum for bounty hunters back into effect
  • challenge pedestals & wishing wells no longer spawn anything if destroyed (GTD-Carthage)
  • rings and jewelry distributed to clan can now go to 2nd slots (Tuidjy)
  • renegades no longer drop as many items when killed
  • fixed another can't repair message when using altar near monsters
  • increased ui_textEventsTime from 30.0 to 45.0
  • fixed missing translation QuestEventUprisingDestroyed

New in Zombasite Patch 0.929 (Apr 25, 2016)

  • made player movement much smoother
  • sped up another PlayerClient::getNearestEnemy issue, test goes from 125 to 135 fps
  • now NPCs that leave your clan for whatever reason can start a new clan
  • now uprisings, unique monsters, renegades, and bosses can start new clans
  • now NPCs that go renegade can become a more appropriate renegade type (Smuggler, Witch, Mercenary, etc)
  • now NPCs that just went renegade have a chance to teleport away
  • now NPCs that leave your clan for whatever reason have a chance to join another appropriate clan
  • now renegades might get a new skill with each new promotion
  • renegades now have more chances to get promoted
  • bounty hunters now work
  • more bad guys can send a bounty hunter after the player now
  • increased Enrage hate from 40.0 to 50.0 and increased the inflation from 0.075 to 0.15 (Throwback)
  • made health/mana bars easier to see (The_Wuggly_Ump)
  • changed PROTOCOL_VERSION to 48
  • NPCs that leave your clan now can steal some food before they leave
  • now more of the starting menus have theme music
  • made Quick help topic system a little shorter
  • made the font smaller on the quick help topics - hopefully makes it a little easier to read (less scrolling/less imposing)
  • reworded evidence quests text a little
  • added right click stuff to basics help topic
  • reordered menus in UI screens help topic to match order of buttons in game
  • simplified UI screens help topic a little
  • added Help menu to UI screens help topic
  • reworded damage help topic a little
  • reworded ways back to town help topic a little
  • reworded guards part of clan layout help topic a little
  • reworded skill types help topic, color coded it, and broke up into more paragraphs to make easier to read
  • added some whitespace to dynamic world help topic so it is easier to read
  • reworded shared stash help topic a little
  • reworded Fragile Items help topic a little
  • world will no longer spawn a new clan if yours is the last one
  • now default plant movement option to off
  • added Left click to talk help on your NPCs and free NPCs in the wild
  • fixed a typo in Items on the ground help topic
  • crafting items highlight now has left click info color coded
  • now other clans and quests don't do anything until the player leaves town for the first time
  • fixed a door level issue
  • clan relations help topic pops up at a better time now
  • added Free Recuit help topic
  • added Npc Happiness help topic
  • added Npc Insanity help topic
  • added Full Bags help topic
  • no longer show item text on opening screen game
  • fixed another problem spawning pet monsters without a parent (Tuidjy/GTD-Carthage/Throwback)
  • increased chances of teleport stone recharge quest
  • monsters make idle sounds more often now
  • fixed a few collision issues in town levels (Tuidjy)
  • now level requirement for items never goes over 100 (Tuidjy/ScrObot)
  • can no longer add enhancements to gems (xtxlx)

New in Zombasite Patch 0.928 (Apr 18, 2016)

  • added quest history button (shows the known history of a quest)
  • now trees fade out when in way
  • sped up getNearestEnemy, sped up test case from 36 to 86 fps
  • now you can piss off the good gods of Aleria and if you do they will randomly remove 1 win type for that world
  • vendors can now be smugglers and illusionists
  • quests that are in unknown locations now move slower
  • now show name of NPCs over more NPCs
  • fixed a bug with NPC item quest chances
  • fixed another problem keeping other clans you are adventuring with not being able to use your healthstone (Tuidjy)
  • other clans' members can't go renegade if they are the last clan member (Tuidjy)
  • fixed Horrors/Zombie Horrors not having any magical spells (Throwback)
  • fixed not saving random skills for some monsters
  • all of the god avatars now get an extra enhancement to make them a little more unique
  • made gargoyles tougher
  • rumored position text no longer added to log
  • should no longer spawn pets without a parent (Tuidjy)
  • decreased ShowObjectsThroughWallsDistance back down to 150.0
  • changed PROTOCOL_VERSION to 47
  • fixed fog sometimes being black (added additive to smokebam1.eff)
  • clans are much less likely to start a raid when their town is under some kind of attack
  • now monster taunts are logged so they can be in quest history
  • fixed scrollbar location on solve quests screen
  • added quest history button to solve quest screens
  • other clans should wander around the outside of their wall better now
  • changed default on way type from normal to never
  • NPCs can no longer be raised from the dead
  • machine quests no longer have history button
  • now only charge search for enemy cost if it works
  • made searching for monster groups work better (will now search for follows also, not just the leader)
  • now other clans don't get upset if you adventure with another clan and they haven't discovered you or the adventure with clan (Tuidjy)
  • renamed Gates back to Doors (might be less accurate but should be less confusing)
  • burned down houses no longer alpha out when in the way
  • vendors now carry more items
  • fixed a way kidnapped/petrified/possessed NPCs could be sent on expeditions or raids
  • reworded Retaliation skill description a little (Lan)

New in Zombasite Patch 0.927 (Apr 11, 2016)

  • added monster battle event - basically a battle that takes over a level for a little while
  • now defaults to only showing quests from locations that are known (hopefully a little less overwhelming)
  • made happiness changes, reputation changes, and activities change more based on NPC personalities
  • made it less likely to get follow up NPC item quests, but if you do it's for an even rarer item type
  • doubled LevelExploredXpMult
  • fixed click size of dimensional gates used in town attacks
  • monster dropped quest items will now go away after a while (should fix some clutter and performance issues)
  • monsters in wars more likely to get promotions
  • now quests with monsters increases your reputation with them
  • now the player's recruits have a chance of getting a promotion each time they level up
  • zombie ragnars now have a chance to get promoted each time they eat
  • increased amount of keys dropped at one time from 1-3 to 2-5
  • avatars now have 0 init chance (should fix a few issues, but not change how avatars spawn)
  • added war against town as a possible quest when sabotaged
  • changed fireExplosion.snd to max of 2 instead of 4 at once
  • monsters in wars now wander around more
  • gargoyles that are still statues no longer ruins enemy too close stuff
  • fixed happiness hints on activities that NPC likes/dislikes opposite of common NPCs
  • changed PROTOCOL_VERSION to 46
  • now other clans can use your healthstone if they have a mutual protection pact or better or they are adventuring with you (Crisses)
  • added bounty hunter faction
  • added Path of Death achievement (getting Death Knight to level 25) (Tuidjy)
  • clan members will now turn on lights in the clan area if off

New in Zombasite Patch 0.925 (Mar 28, 2016)

  • fixed monster getting stuck not being able to pick between 2 items and spamming player with item picked up taunts
  • made maps a bit easier to see the difference between open areas and blocked areas
  • made zombie mutations more drastic
  • NPCs needing an escort now have more health
  • now show bad relations on gifts NPC highlights (MindDefect)
  • now NPCs will recast buffs if old one is lower level than a newer one would be (Tuidjy)
  • made ice bombs more common, they drop in larger stacks, and they hit a larger radius
  • now putting out fires ignores collision so that it is much easier to put them out
  • sped up saving the maps
  • fixed a problem with monster wars starting
  • fixed monster wars getting killed after a save/resume
  • now show wars in world modifiers section on world map
  • made dungeons harder (tougher monsters), but increased the chances of chests
  • can now only have 1 outstanding taunt from a monster at a time
  • fixed some button sizes on NPC equipment screen
  • non-full screen menus can now be unpaused (sourdust)
  • added who attacks which sides of town hints to empty gate and guard slots (Crisses)
  • added show/hide player bags button on stash ui (MindDefect)
  • added cheat_startFire :)
  • now enforce range of healing/buff spells better, but doubled their range
  • now show joystick button on clan screen icon (MindDefect)
  • evil avatars can no longer go to war
  • added option to draw shoulders armor (Gauner)
  • added an option to hide item names when enemies are near by
  • sped up gifts, hunting, foraging, adventuring, and raiding screens a lot
  • added a button to only show quests in local area on clan get quest screen (sourdust)
  • decreased lich attack range from 1000 to 500
  • improved escape notice text (RobDeLaMorte)

New in Zombasite Patch 0.924 (Mar 11, 2016)

  • Now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)
  • guard focus now increased NPC attack & defense by 50%
  • added construction NPC focus - works on rebuilding houses, no other work, more unhappiness & food usage (sourdust)
  • members of other clans fight amongst themselves less now
  • now show zombie threat rate on quests (Crisses)
  • added descriptions to all personalities (Aisu Kitsune)
  • fixed NPC relations moving back towards neutral way too quickly (Melchior36)
  • added tracking NPC skill to warriors, rogues, rangers, and demon hunters - decreases quest search costs
  • added mapping NPC skill to rangers, priests, wizards, and conjurers - decreases quest search costs
  • spies now decrease quest search costs also
  • made rumors, sabotaging, identifying, and searching for quests targets cost more, but made NPC skills decrease them more
  • fixed another being able to damage pet issue (Mithur)
  • split quest events and world modifier events into 2 different timers
  • doubled chances of vendors (in wild and visiting town)
  • added food to main game menu so it is easier to see (sourdust)
  • now failed quests clean up their world modifiers - like darkness machines (Tuidjy)
  • increased hunting efficiency by 50% (Tuidjy)
  • food sense now changes the amount of food found when found instead of the chance (mucks with other chances less this way and makes more obvious working)
  • increased food sense on cooking and treasure hunter skills (Tuidjy)
  • decreased ReputationFightToDeath from 25.0 to 20.0
  • fixed level 90 sunstone not having any magic modifiers on it (Nesmo)
  • added likes, loves, dislikes, and hates personalities for Demon Hunters and Death Knights
  • removed bags only button (sourdust)
  • moved clan button to where bags only button was (sourdust)
  • removed win/lose buttons (only on clan screen now)
  • moved zombie threat bar to where win/clan/lose buttons used to be
  • fixed alignment of lists on clan gifts screen
  • now bonus xp items have a minimum level of the surrounding area (Caal)
  • pets now have orange blips on mini-map (Mithur)
  • fixed NPC projectile attacks sometimes going in weird directions (Crisses)
  • fixed a couple issues on relation screen when playing multiplayer (Varkon)
  • fixed vendors walking around town being jerky
  • zombie knowledge no longer marked as an important button
  • added close X button on bestiary screen (sourdust)
  • fixed XP notches not being evenly spaced
  • improved switch places command
  • now happiness at clan luminary levels is color coded green
  • happiness on main NPC screen is now color coded
  • fixed getting a blank quest sometimes after destroying an altar (Tuidjy)
  • now make sure destroyed clans are not changing their relations with other clans (Tuidjy)
  • now take into account burned areas when displaying hunting/foraging percents
  • added highlight text to diplomacy screen, win progress, and lose progress close buttons
  • simplified win/lose screens now that they are under clan screen
  • made exit type of buttons much more consistent - should all be either done or cancel now (sourdust)
  • fixed a crash when you try to delete text on a waypoint that has no text left (Lan)
  • changed trade text button on clan solve quests screen to an icon button
  • changed solve quests text button on clan trade screen to an icon button
  • made "What would make this trade possible?" and "Anything you would like?" buttons and font size smaller
  • added highlight text to Show NPC button
  • combined zombie knowledge and zombie history screens
  • rearranged clan screen some to feel less crowded
  • simplified character export stuff by moving most of it to own menu
  • added a help screen for clan info menu
  • added a help screen for skills menu
  • added NPC Relations help topic to full help topics screen & manual
  • switched kick out of clan and extra ration button placement
  • localized SwitchPlaces correctly
  • simplified NPC in clan menu some
  • made buttons a little smaller on NPC equipment screen
  • changed PROTOCOL_VERSION to 44
  • remove done button on character menus
  • split into other stats into combat stats & other stats
  • added escape notice, healing, minion armor, minion max health, minion movement, minion resistance, and potion boost stats to other stats menu
  • added extra projectiles, explosion range, spell damage, cold damage, fire damage, lightning damage, magic damage, poison damage, cast time, critical hit damage, and pet damage to combat stats menu
  • fixed an actor getting set up for each level that wasn't needed
  • increased HappinessDegradation
  • improved rescue NPC escaped message
  • reworded cursed wishing well teleporter trap text (Crisses)
  • fixed a missing word in character screen help

New in Zombasite Patch 0.923 (Mar 7, 2016)

  • fixed nemesis sometimes being too low level
  • fixed some problems with getting NPC quests in loner mode (Caal)
  • fixed zombie scree not unhiding correctly
  • can no longer pick a quest that can't start other quests for your nemesis
  • can no longer pick a quest that can randomly end for your nemesis
  • now some quests (necro/lich) can add to zombie threat even though the aren't zombies
  • fixed guards of siege towers sometimes being unique monsters
  • now show zombie threat rate (per hour) when highlighting zombie threat bar
  • now zombie threat bar will usually get higher before launching bad things
  • fixed some quests that don't fail correctly when they NPC dies
  • improved maps so map across level boundaries better but still don't see level name until you've actually been in the level (Crisses)
  • storage special rooms now contain way more items (Crisses)
  • fixed items not showing up in trades sometimes when you ignore the trade the first time (Sharpoint)
  • changed +status effect duration magic modifier on items to only change positive status effects (ScrObot)
  • changed detail models default to 0.5 (easier to tell what is what and faster)
  • increased guard drop chance by 50% (MindDefect)
  • made enemies navigate town areas much better
  • increased DestroyBonusIfRaiding from 1.25 to 1.5
  • increased a few insanity multipliers
  • increased HappinessDegradation
  • made nemesis logos on taunt screen bigger
  • added hide helmet option (penguinblender)
  • now automatically open bags that were just equipped (MindDefect)
  • fixed level and world warehouse modifier
  • zombie gate now adds to zombie threat
  • improved breakable objects effects
  • now highlighting your under attack icon tells you quests involved
  • made darkness level modifier darker
  • siege guards can no longer be statues or hidden
  • now make sure monsters don't pull in reinforcements that are already next to them
  • added a nemesis killed sound
  • improved fairy effects
  • now show clan name in ritual quest title
  • added recharge teleport stone quest
  • made enemy blips on world map larger so they can't hide as well (Varkon)
  • broken doors no longer show as better than an empty slot
  • added a "Hide the Dead" option so you can hide dead hardcore characters from select character list (Lan)
  • no longer get credit for repelling sieges player had nothing to do with (Lan)
  • now identify an item if distributed to someone in clan (Crisses)
  • guard towers can no longer adventure around when the town is being attacked
  • guards can no longer adventure around when the town is being attacked
  • fixed zombie threat rate on clients
  • now arrow buttons on relation screens can go to other player clans
  • changed PROTOCOL_VERSION to 43
  • petrified NPCs no longer change their animations every once in a while
  • hopefully fixed problem with some NPCs getting petrified but not having a quest to unpetrify them
  • removed duplicate StatusEffectAcidTouch definition
  • now hidden zombies will still unhide if player hass stage 2 infection (Verkanos)
  • other clans no longer taunt player about NPC kills (Dark Zeak)
  • now make sure renegade level matches the NPC's level before they went renegade
  • now clear parent quest index if quest goes to a different clan
  • no longer get "paid to go to war" or "paid to break treaty" messages unless you have met one of the involved clans
  • now attribute/skill + icons stop blinking when you go and look at the character/skill screens
  • added NPC relations help topic
  • fixed "has a new ally" typo
  • now show weapon & shield requirements in skill text (Dark Zeak)
  • removed prefix from NPC add/remove fears/hates prints
  • fixed a few more issues with NPC deaths and including prefixes
  • reworded food sense text a little (Crisses)

New in Zombasite Patch 0.922 (Feb 29, 2016)

  • now as zombies kill and zombie problems remain the zombie threat builds up until there is a new uprising or town attack
  • fixed a crash in Game::covenantDestroyed (Varkon)
  • made networking much smarter about fragment delay time (Forevener)
  • doubled most level modifiers so they impact the world more
  • increased new events from specific types of unique monsters and renegades (things like fire masters and witches)
  • now nemesis and arch-nemesis have a special icon over their heads, on selected entity UI, on taunt screen, and on quest screens
  • nemesis and arch-nemesis (if in region) are now higher priority
  • nemesis and arch-nemesis now have faster event time (they cause more trouble)
  • nemesis and arch-nemesis can now start more than 1 problem at a time
  • now try to make sure first nemesis is towards the high end of possible levels for that world
  • now add nemesis & arch-nemesis text to child quest announcements
  • nemesis and arch-nemesis now potentially start with some child quests
  • nemesis and arch-nemesis can now gain extra allies over time
  • nemesis and arch-nemesis are now much tougher
  • quests from NPCs for materials to create items are now much more rare but will create better items
  • now NPCs create items less but they are better quality
  • lures now have a minute timer and no longer save
  • NPCs now have a higher chance of being infected
  • now know NPC's first personality trait right away
  • now start with some extra zombie uprisings
  • Soul Harvest is now an active skill (Crisses)
  • Soul Harvest no longer gives a bonus without a dead body, now the time increases each skill level, and is quicker
  • improved clan bonus icons
  • improved crafting icons
  • added rest of character options to key on select character screen (Sharpoint)
  • fixed not saving party member indexes correctly any more (Caal)
  • decreased chance of personal delivery quests
  • increased health of quest altars
  • avatars now match the correct altars
  • now check to make sure clan sabotage quests are for clans they have met
  • made it a bit easier to get a new nemesis
  • decreased clan compliment chances
  • now play teleport sound when avatar leaves
  • monsters should no longer be able to teleport into fake levels (Caal)
  • changed PROTOCOL_VERSION to 42
  • fixed another spawn quest variant issue
  • made weather lightning strikes a little more vertical
  • put NPC created item message back to event text (now that it is more rare)
  • Text widgets now default to using text backdrop
  • made nemesis icons bigger and moved them to a better position
  • fixed a couple problems with monsters picking up and using items and leading to lots of messages (ErysLance/kouhei)
  • changed stalkers to use Scree music (instead of Shadow)
  • increased some of the monster music intensity multipliers
  • now show item better hint on guards, doors, and relics
  • fastest settings & highest quality options now change shadows quality
  • now get Left click to use hint on pedestals
  • improved plan to attack quest text
  • fixed missing translation QuestDestroyedGodAltar
  • fixed machine text still having in the dungeon text (Crisses)
  • pedestals now have a label
  • simplified town object labels a little so less cluttered

New in Zombasite Patch 0.921 (Feb 22, 2016)

  • fixed skill/spell attacks with unlimited range no working (Caal)

New in Zombasite Patch 0.919 (Feb 15, 2016)

  • Fixed a crash in Quest::fail on some trigger quests
  • fixed potential crashes in GameLevelData::hasBeenSpawned and GameLevelData::hasBeenSpawnedBefore
  • split entity & player turn speeds
  • put entity turn speeds back to old slower speed
  • doubled NPC gift effectiveness
  • now get only get NPC died messages if from your covenant or the player is near
  • fixed poison gas on death on plaguebringers
  • NPCs that aren't in clans no longer try to do activities
  • NPCs from other clans can no longer start quests
  • now Necromancer quests can cause some Zombasite mutations
  • now Lich quests can cause some Zombasite mutations
  • added a few new treasure map variants
  • now Covens, Warlocks, and Witches can start Curse quests when killed
  • added escort vendor quest
  • can now find zombie knowledge on lore items
  • improved wood damage, critical strike, stored lightning, and foul strike effects
  • improved ice armor effect
  • fixed NPCs attack timing being off sometimes
  • made actor movement/attacking a little more smoother
  • fixed scroll bar location on quest screen
  • decreased chances of clans complimenting player
  • Love Potion name is now gold
  • Love Potion is now a more noticable pink color
  • increased Idle behavior distance from 500.0 to 650.0
  • NPC created items messages are now center printed and not added to event messages
  • decreased activity status effects duration from 5 minutes to 2 1/2 minutes
  • added a message for NPC gifts
  • monster parts for quests from clans you haven't discovered yet no longer drop
  • moved zombie stalker death scream to dying animation from death skill so better synced
  • halved chance NPC starts quest to make an item
  • fixed tower death animations
  • fixed unhiding monsters not drawing
  • hunting group will now pick up any food items that they happen across
  • foraging group will now pick up any health/mana potions that they happen across
  • now only get banished/left town messages about your own clan (Sharpoint)
  • fixed name in search for and waypoint for retrieve important info quests (Crisses)
  • items can no longer break in evidence objects
  • changed PROTOCOL_VERSION to 40
  • added more room to NPC solve quest menu
  • fixed VirtualDroxInfo in joystick setup (DanSota)
  • removed prefix from personal gift message
  • changed can hut/forage again message to make more sense with new expedition stuff (Crisses)
  • fixed missing DoorOnlyHold translation
  • updated expedition highlight text to mention new adventure expedition (Castruccio)
  • made expedition highlight text more consistent

New in Zombasite Patch 0.918 (Feb 8, 2016)

  • donating gold or food to NPC now has chance of making them not start any fights for 10 minutes
  • now NPC relations will drift back towards neutral if they haven't had any interactions in a while
  • can now gift gems, rings, necklaces, jewelry, and luxuries from one npc to another npc - changes relations & happiness
  • now player doesn't have to have quest to gather monster parts for quests
  • switched _freePackedDataObjects from linked list to a vector (test went from 88.7 to 101.8 fps) - should speed up server in multiplayer
  • added Ground Detail graphics option - if turned down can speed up fps especially dungeons/caves
  • set up data for Ground Detail option for dungeons and caves
  • changed light models default to 0.75
  • added Love Potions
  • zombie horrors now get 3 random skills instead of 2
  • doubled Orc Shaman Weakness skill debuff
  • Imp Spin Attack now does much more damage
  • Female Imps crossbow attack is now 33% faster (the projectile)
  • improved Naga Priest's heal spell
  • Hulk Stunning Hit now does more damage
  • Hulk now uses Quake Strike 25% more
  • Wisp buff now lasts twice as long
  • ghosts are now harder to hit
  • guardians now have more armor
  • guardians now get extra fire, lightning, poison, and cold resistances
  • doubled chance that Giant Spiders use web attack
  • doubled Saurian Mage strength buff
  • Stalkers use Gut attack more often now
  • changed stalker hunters attack time from 1.5 to 0.75
  • increased stalker hunter projectile speed from 450.0 to 600.0
  • Scorpion Sting now does damage along with the speed debuff
  • Scree/Zombie Scree Impale now does more damage, hits more often, and has longer range
  • made Changelings a little tougher
  • PlagueBringer Larva now do more damage
  • Dark Elf Warriors now have more armor
  • Dark Elf Warrior's Slice can now hit up to 3 enemies and has a longer range
  • increased Dark Elf Assassion chance to hit
  • increased Dark Elf Assassion Poison Stab damage
  • increased Dark Elf Dark Priest Unholy Bolt damage
  • Targ/Zombie Targ now do more damage when in Frenzy mode
  • Furies/Zombie Furies now have much higher fire resistance
  • Furies/Zombie Furies now have faster attacks
  • Skeleton Archers now fire faster
  • Zombie Spiders can now phase more but they now have to be farther away
  • Zombie Scavengers now have farther corpse sense, sprint to corpses, and can eat more corpses
  • made Zombie Hellhound flame more powerful
  • now Zombie Ragnars gain more health from eating corpses
  • Shadow/Zombie Shadow now has better life steal/mana burn
  • Zombie Scarabus now spawn Parasites a little faster
  • fixed a bug in alert faction skills
  • fixed some problems with Zombie Stalker Death Scream
  • Zombie Scorpion now has more health and armor
  • Zombie Imp Poisonous Gas damage now scales with level
  • increased Blink range (Horror, Zombie Horror, and Zombie Pixie Big Sister)
  • added Tail Slam to Zombie Naga bestiary text
  • increased Zombie Naga Tail Slam damage, chance to hit, and range
  • Zombie Hulk now has Stunning Hit and Quake Strike
  • fixed a bunch of monster follower stuff
  • now monster taunts debuff you defense, attack, and cast time
  • Zombie Shadow Scream is now a taunt
  • Ragnars are now much more likely to spawn in groups
  • Torva Shaman fire aura now gives better bonuses
  • Undead Herald call now buffs allies along with morale boost
  • Dark Elf Wizard and Fire Elemental fireballs now do radius damage
  • increased range for Fire Elemental and Zombie Imp passive damage attacks
  • Orc Caltrops now does damage when the victim moves
  • Torvas now use Power Attack much more often when victim has their back turned
  • now other clans gain xp faster
  • now clan members (yours and others) will wander around looking for enemies when clan is under attack
  • simplified recruit save/load stuff to fix some issues when recruits are lost
  • increased normal NPC happiness degradation
  • decreased NPC happiness increase from full ration
  • increased NPC happiness increase from living in a house
  • added Spy NPC skill - rogues, makes rumors & sabotaging cheaper
  • added Sage NPC skill - wizards & conjurors, makes identifying items cheaper (Tuidjy)
  • Quartermaster NPC skill now makes identifying items cheaper
  • fixed some recruit stuff not taking affect immediately
  • rescue/escort to renegade quest transitions now keep NPC name consistent (Crisses/Caal)
  • now alarms on traps will trigger any ambush traps in range
  • now a few enemies can send ambushes to you
  • alarms on traps can now trigger an ambush (without a nearby trap)
  • fixed Arcane Swarm sometimes targeting things the player isn't allowed to target
  • added X the Coward quest
  • added X the Ambush Master quest
  • entity movement should be a little smoother now (especially in multiplayer)
  • improved dazed, ice explosion, void shield, ice bolt, teleport, armor melt, ambush, shatter, and amorph split effects
  • fixed effects not drawing on bestiary screen
  • improved arcane blast, ghost death, ice explosion, arcane swarm, blinding flash, and infused energy effects
  • improved earthquake, temporal flux, and quake strike effects
  • improved Aura Of Dark Blessing, corpse explosion, and lure effects
  • fixed a problem in randomIntInRangeWeightedMiddle
  • changed Wisp buff attack color and add an effect while the buff lasts
  • stalker hunters no longer have daggers
  • changed PROTOCOL_VERSION to 39
  • can no longer distribute bags to town armory
  • improved clan recognition that they are being attacked
  • pets no longer count in Enemies Too Close calculations (ScrObot)
  • NPCs now use more idle animations
  • clan guards now ignore sighting enemies outside of clan level (Crisses)
  • now environment fires should spread a little better
  • when a NPC goes renegade in your town, the quest now has the correct location (Crisses)
  • clicking on a monster in another clan no longer brings up their town defenses UI (Roswitha/ScrObot)
  • improved expedition icons
  • rearranged clan screen to fit everything better
  • increased ambient fairy chances
  • fixed Saurian Mage skills text
  • added Quake Strike to Hulk's bestiary text
  • added to Ghost special abilities they can pass through objects
  • added bestiary text for Stalker Hunters
  • added Fire Resistance to Fury/Zombie Fury special attack text
  • fixed male and female zombie names in bestiary
  • added Zombie Parasite bestiary text
  • fixed missing translation BuyCovenentSpecialItemCantAfford (Caal)
  • fixed NpcStarved translation not working
  • reworded wishing well event text a little (Crisses)

New in Zombasite Patch 0.917 (Jan 29, 2016)

  • added expedition points which slowly build up over time
  • sending out a hunting or forage party uses up expedition points (no more timer)
  • expedition points can go below zero, but the farther below zero the more all of your NPCs start becoming unhappy
  • can send NPCs out on an adventure expedition
  • adventure expedition now adds to map
  • adventure expedition NPCs can now solve kill monster quests, rescue NPCs, and deal with trigger quests
  • adventure expedition NPCs will now pick up gold, quest items, crafting items, food/drinks, and high rarity items
  • adventure expedition NPCs can now activate gates
  • increased HateChange/HateInflation on Jab skill
  • increased Precise Strike damage bonuses
  • can now use Critical Strike when stealthed
  • Slice skill can now hit 2 enemies per attack
  • Zeal skill now adds a defense/armor stacking debuff along with normal attack
  • summoned fire elemental now lasts twice as long
  • Frost Bite skill now reduces lightning resistance also
  • Ice Armor now has 5% stat inflation
  • Staff Mastery now increases crushing blow chance
  • added Wand Mastery skill to Magician
  • Stalker skills has been split into 3 linked skills - Stalker (quick & deadly), Targ (strong), and Imp (quick, hard to see & hit)
  • removed reuse timer on Stalker/Targ/Imp skills
  • fixed NPCs not attacking enemy doors (wallacethefmh)
  • fixed not getting shared adventure menu when clicking on humans in your party from other clans
  • clans will no longer raid when they are down to 1 clan member
  • Shield of Fire now has a range the victim can be for reflected damage (ScrObot/Tuidjy)
  • fixed projectiles piercing hitting same target multiple times (Dyskord)
  • NPC priests can now have Therapy skill that allows them to lower other NPC's insanity every once in a while (Tuidjy)
  • renegades and unique monsters can now start negative rumors about their target clan
  • Imposters have a higher chance of starting rumors than other renegades
  • added Rumor Monger quest
  • added 3 more zombie knowledge unlocks
  • added special room Game Room
  • added special room Barracks
  • added special room Workshop
  • added special room Wizard Chambers
  • added special room Summoning Circle
  • added special room Brewery
  • added special room Mine
  • added special room Utopia
  • no longer can select corpses because of passive corpse skills like corpse explosion
  • changed PROTOCOL_VERSION to 38
  • changed hunting/foraging gate to Expedition Gate
  • your bulletin board can no longer get unhappy :)
  • doubled player turn speed
  • now right clicking on shared adventure person's health bar brings up shared adventure menu
  • disable party member clicking option now works on shared adventure people (Throwback)
  • fixed some Targs using frenzy skill over and over
  • now show clan name in title of personal quest item quests
  • clan members will no longer do jobs if outside of clan area (probably weren't before)
  • increased Thorns monster enhancement range from 100.0 to 150.0
  • jewelry will compare based on price now as a backup (as opposed to level) (ScrObot)
  • now tell you how many crafting items you got for Diplomatic Win (Sgt TT)
  • decreased some NPC skills chances of making an item
  • siege towers now get guards
  • fixed monster retreating and then taunting player that the player ran away (Roswitha)
  • fixed Treacherous Jungle spelling (Throwback)
  • fixed a spacing issue in Fire Mastery description
  • fixed a typo in blood sacrifice description

New in Zombasite Patch 0.916 (Jan 25, 2016)

  • now get a 50% discount on sabotage when you have at least a Mutual Protection Pact with Fang
  • now get a 50% discount on positive rumors when you have at least a Mutual Protection Pact with Little Titans
  • now get a 50% discount on negative rumors when you have at least a Mutual Protection Pact with Reptilian Terror
  • now get a 50% discount on removing curses/purifying items when you have at least a Mutual Protection Pact with Sisterhood of Light
  • now get a 50% discount on repairing armor when you have at least a Mutual Protection Pact with The Guardians
  • moved gambling from Nemesis to The Scourge
  • now get a 50% discount on repairing weapons when you have at least a Mutual Protection Pact with Nemesis
  • now get a +200% magic chance bonus if allies with The Collectors
  • fixed compliments & insults happening more often than they are supposed to
  • improved gouge, despair, impale, fiery blast, sundering strike, shuriken, cleave, and deep wounds effects
  • improved retaliation, foul strike, and blade of darkness effects
  • improved plague explosion, lurker, and plague bolt effects
  • improved boots speed and death rune effects
  • improved ghost death effect
  • doubled guard prices from Eternal Darkness
  • fixed not getting all chests if level specified some extra specific ones
  • added bones chest
  • added Boneyards
  • financial & lucky clans now start with more gold
  • increased speed of relation loss between clans that are natural enemies
  • made evilish clans like each other more
  • made neutralish clans like each other more
  • made clans with monster types that overlap like each other more
  • fixed sometimes getting more than 1 potion when buying them from a vendor
  • fixed falling rocks not playing full animation
  • made gargoyles much tougher
  • fixed some kidnapping issues (Caal)
  • now towns start with more damage on average
  • one of the towns now starts with way more fire damage on average
  • NPC happiness now degrades a bit faster
  • NPCs now get crushing blow per strength, deep wounds per dexterity, magic crushing blow per dexterify, health regen per vitality, and critical hit per intelligence points
  • map doesn't bleed across level boundaries as much (have to explore a bit more to find new areas) (ScrObot)
  • made potions less likely on some specialized vendors (ScrObot)
  • fixed NPCs in other clans not always following their leader around very well and getting stuck
  • bamboo now sways with wind
  • now environmental fires don't hide when out of sight
  • increased clan compliment chances
  • fixed getting combat sounds from projectiles with radius damage
  • moved columns over some on NPC list so names don't overlap other columns as much
  • now get a message of discovering a clan when clans share your contact info
  • now mention can't get Logistics win with a loner character (Caal)
  • now hide Logistics win info when using a loner character
  • made fire weapon sound a little quieter
  • now collector and personal project quests go through individual NPC
  • smaller clans stay a little happier with larger clans now from fear
  • now the Flux monster enhancement doesn't slow down that monster's projectiles
  • fixed monsters sometimes getting stuck in the approach behavior
  • now monsters/NPCs move some if their last projectile hit the world instead of their target
  • now when an NPC is recruited to your clan clear enemies (Throwback)
  • fixed player sometimes getting credit for repelling a town attack that they had nothing to do with (Schappelijk)
  • fixed offer scroll bars on trading screen to be in same column as item list scroll bars (ScrObot)
  • lists on trade screen no longer reset position when something changes (Roswitha)
  • fixed accuracy of highlighting blips on minimap (ScrObot)
  • now get XP debt if you die to another clan
  • fixed a few problems with prints when renegades died (Forevener)
  • fixed a problem where sometimes highlight text and highlight icons didn't match (ScrObot)
  • NPCs no longer get quest experience when they are unavailable (petrified, kidnapped, etc)
  • fixed DontHaveEnoughMoneyToIdentifyEverything translation (Caal)

New in Zombasite Patch 0.915 (Jan 18, 2016)

  • Download the Windows patch (will have an exe extension)
  • Run the patch executable by double clicking on it
  • Click yes/allow if the OS asks if you want to run this program
  • The patch should automatically find where your Zombasite is installed (if not tell it the correct directory)
  • Click Next and then Install
  • The next time you run the game make sure the version number at the bottom on the first menu matches the patch number you just installed.

New in Zombasite Patch 0.914 (Jan 11, 2016)

  • now clans have a much better chance of making allies
  • fixed clan starting relations starting lower than they are supposed to and not having any randomness to it
  • fixed a couple clans not complimenting more than others like they are supposed to
  • fixed compliments and insults not changing clans relations correctly
  • decreased chance of clan compliments and insults towards player clans
  • added a button to show you where an escort wants to be escorted to (ScrObot/Roswitha)
  • wandering recruits no longer attack other wandering recruit's pets
  • fixed an issue with removing curses on items
  • added # of child quests spawned to quest text so could get a better idea of how much an enemy is bothering everything
  • changed disarm chances from a linear chance to more of a bell curve (Cadre Cola)
  • fixed not being able to select NPCs on NPC location screen sometimes
  • now ai clans share their contacts with other ai clans that they have a mutual protection pact or alliance with
  • fixed a collision issue in dungeonBlackDeath.ara (Tuidjy)
  • less things should spawn near gates now (Throwback)
  • ai clan/area knowledge is no longer updated every frame
  • fixed not getting an Arch-Nemesis when near difficulty max levels (ScrObot)
  • Targ frenzy now lasts 30 seconds (instead of 10)
  • zombie infection on recruits now loads correctly (Tuidjy)
  • fixed infection not limiting NPC regen correctly
  • NPCs on rest and relation now have higher chance of doing positive hapiness/reputation activities
  • fixed playing combat effects on projectile hits
  • improved fire strike, fiery bolt, and unholy strike effects
  • improved fireball, ring of fire, and fire sweep effects
  • improved arrow and flaming arrow effects
  • improved serrated arrow, poison bolt, skeleton arrow, necro bolt, and shock bolt effects
  • avatar's now have name displayed so you know who they represent
  • avatar names are now color coded (green for gold and red for evil)
  • fixed name not showing up correctly when searching for an escort quest position (Caal)
  • no longer get "Can't show really long messages" message on title screen (Caal)
  • now NPC last names on clan info screen update properly when they get married
  • now palm and banana trees sway with the wind
  • fixed a problem with NPCs sometimes not showing the correct skill levels
  • fixed quake strike cracks not sorting correctly (Taolaen)
  • now highlighting defense on a recruit shows you the recruit's defense numbers instead of the player's (Tuidjy)
  • guards can now be placed in stashes (ScrObot)
  • changed PROTOCOL_VERSION to 37
  • all chests now have quite a bit of poison resistance (ScrObot)
  • now equipment can't use X is yellow if it is temporary (level or attributes too low) (ScrObot)
  • quests can now only steal or poison food supplies if they have breached the town walls (ScrObot)
  • now free search for enemies because they taunted you doesn't require you to have the quest
  • fixed infection only partially carrying over to a new world (ScrObot)
  • now need line of sight to discover other clans (ScrObot)
  • turned off gravestone reputation change since not used
  • made Arcane Essence much more likely to be successful and if not it now plays a failure sound (ScrObot/Crisses)
  • no longer get pickup sounds when clicking on items when dead (ScrObot)
  • food highlight text on NPC menu is a little more useful now (ScrObot)
  • made Logistics win message a little more clear that reward is a NPC (ScrObot)
  • NPCs no longer cast buffs on clan bulleting board (ScrObot)
  • fixed a small transition problem with a dead hardcore character and winning a world (bubicus)
  • no longer get nearby enemies warning when using an altar (ScrObot)
  • fixed a typo in one of the clan insults (Caal)
  • fixed RelationChangeSharedAdventureSuccess translation (Crisses)
  • fixed CantAffordEnemySearch translation
  • simplified level numbering slightly (ScrObot)

New in Zombasite Patch 0.913 (Jan 4, 2016)

  • smoothed effects some especially with lower fps
  • Nemesis now causes more trouble (+50%), uses more tactics (+100%), and taunts more (+50%)
  • fixed an issue with SpawnVariant that could cause a completely unrelated quest to try to spawn (was actually causing some crashes)
  • Savage Strike now teleports you to enemy before attack (Forevener)
  • improved gem power a lot (Tuidjy)
  • fixed crafting on guards not using correct level (ScrObot/Tuidjy)
  • fixed crafting on relics not using correct level (only fixes new items) (ScrObot/Tuidjy)
  • fixed max level on special rooms/secret areas (Tuidjy)
  • hopefully fixed a problem with NPC traitor starting a quest but the quest goes to another clan (Crisses)
  • fixed gems not taking effect right away sometimes
  • fixed a bug allowing the player to damage good avatars
  • fixed a couple problems picking a new Nemesis
  • banished/kicked people now have chance to go renegade
  • fixed a problem with monster group of renegades starting another renegade quest
  • improved heal and area heal effects
  • improved holy bolt and sleight of hand effects
  • improved prayer, smoke screen, daze, and concentrations effects
  • improved jab, sleight of hand, shuriken, and gouge effects
  • other clans no longer adventure in their own town unless town under attack
  • no longer get free recruit menu when clicking on ghost that already gave you quest (Crisses)
  • fixed some items having a level requirement higher than 100 (Tuidjy)
  • farming now counts as a food skill
  • now quests that target someone you kick out of the clan are automatically failed (Crisses)
  • Gouge, Daze, and Feint skills will now walk you into range if necessary
  • made several more event messages not go to log
  • now gift chests from clan members always show up in town (Tuidjy)
  • recruitable NPCs should be capped at level 100 now (Tuidjy)
  • now quests icons have priority over chat icons on world map (Crisses)
  • no longer announce boss overthrow stuff unless player quest
  • now only get promotion taunts if monster is from one of your quests
  • now shared adventures are stopped better
  • NPC extra projectiles will now home (Lan)
  • no longer show alteration numbers on items that can't be altered (gem slots added) (DrJoeFitz)
  • added another NPC out of town health bar on screen for when have kidnapped NPC and full hunting party out (Tuidjy)
  • fixed an issue with NPC dialog chances
  • know it all, gossip, talkative, opinionated, big mouth, out going, and assertive NPC personalities now chat more
  • aloof, anti-social, secretive, guarded, introverted, quiet, and shy NPC personalities now chat less
  • increased desired monster range to -5 to 3 levels possible difference (was -4 to 2)
  • prefix is no longer used in activitiy dialog
  • changed PROTOCOL_VERSION to 36
  • now only announce NPC banished if player clan (Nesmo)
  • fixed CanOnlySellGuardsToGuardVendor translation (Tuidjy)
  • removed Item In Inventory text (caused more problems than it solved)

New in Zombasite Patch 0.912 (Dec 28, 2015)

  • sped up spreading fire stuff by not sending unnecessary entities across network (test went from 48fps to 74fps)
  • other clans now adventure more
  • made it easier for clans to find other clan bases
  • made it easier for clans to find connections to other levels
  • clans start out knowing other clans that are in direct neighboring levels
  • oil of purification now has other uses (purposely keeping this spoiler free :)
  • now get optional individual quests directly from the NPCs in question
  • fixed another way that clan relations could degrade before they even met
  • now show item level when crafting (and when the level is at the current max)
  • changed default music level to 0.75
  • now all dynamic music combines together to get overall intensity
  • now dynamic music ramps up a little faster
  • now dynamic music ramps down a lot faster
  • fixed objects spawned in at the edges of levels sometimes not getting pushed back to a valid open spot correctly (Mithur)
  • improved Viper Venom effect
  • improved frost nova, combustion, and critical strike effects
  • improved death blow and smite effects
  • effects entities can now be purged
  • NPC created item no longer center printed
  • NPCs no longer talk about NPCs outside of your clan
  • added graphics options to turn off UI element blinking
  • now SpawnSystem::addMonster tries a couple extra monster levels
  • escort quests are now P3 since they aren't optional
  • fixed getting duplicate restore house quests
  • no longer get stopped raiding messages if you haven't met either of the clans
  • added short skill list thing to NPCs list on hunting, foraging, and raiding screens
  • foraging can no longer give you potions that are too high level for the player to use (Tuidjy)
  • Death Knight recruits should deal with buffs better (Tuidjy)

New in Zombasite Patch 0.911 (Dec 18, 2015)

  • optimized PackedDataObject::~PackedDataObject
  • increased PackedDataObject::isTooBigToKeep from 10 to 40
  • optimized PackedDataObject::clear
  • now smooth between animations much better
  • halved hunt time & time between hunts, but get half benefits
  • fixed sometimes getting an evidence quest for a different clan (Tuidjy)
  • decreased some renegade rescue quests chances a little (Crisses)
  • increased vendors default armor so they are a little more durable
  • world and level modifiers that specify a monster type now work much better
  • fixed bonus XP blobs not scaling level correctly (Tuidjy)
  • entities now fade in and out better when they move and out of sight
  • added 7.5% hate inflation to Enrage skill
  • added 4.0% inflation to Blocking & Parry skills
  • fixed some scout location quests not having a valid location and not failing properly (Tuidjy)
  • now automatically get a quest to rebuild a house if any are destroyed in town
  • increased chances of vendors
  • improved smoke screen, stoneskin, rupture armor, berserk, enrage, bash, savage strike, gut, and other warrior skill effects
  • improved riposte, retaliation, regeneration, scorpion venom, and ring of fire effects
  • added noTilt parm to effects
  • fixed some of the clan compliment/insults not working correctly (Caal)
  • fixed monsters in abandoned towns always being level 1
  • now Light Models option still draws the model itself just hides effects & light
  • AI is now a little smarter about not adding dead things as enemies (Crisses)
  • added more safeguards to make sure evidence is placed correctly
  • evidence no longer blocks pathfinding
  • removed TIMING_USER1 calls
  • added switch positions to NPC menu
  • fixed a minor issue in memory system on Mac
  • fixed not getting secret room found text on secret levels
  • made inanimate objects immune to poison
  • carpenters will now rebuild houses every once in a while
  • made evidence a little bigger so a little easier to see
  • removed prefixes from crime text
  • added period to fined text
  • fixed AcidImbued translation (Tuidjy)
  • marriage and divorce messages no longer mention name prefixes

New in Zombasite Patch 0.910 (Dec 14, 2015)

  • fixed some skills disappearing from some class combinations (like bow attacks)

New in Zombasite Patch 0.908 (Dec 7, 2015)

  • fixed some NPCs trying to raise skeletons and raising various other monsters instead and not having a cap on followers (should also fix some unexplained slow downs and some entities not spawning correctly issues)
  • natural hate can now be negative (basically meaning it is possible 2 clans will naturally move towards friendship)
  • added teleport stone
  • fixed NPCs no longer doing activities (Tuidjy/Forevener)
  • now get partial immunity for a few minutes from infection when cured (Dyskord)
  • fixed raised monsters getting added to respawn list and being raised
  • zombie horrors can no longer be raised from the dead
  • can now stop adventures with monster clans (Dyskord)
  • fixed not stopping adventure correctly when adventuring with 2 clans at once
  • now make sure bombs don't leave level affected (jmhoffer)
  • fixed unholy vitality requiring a shield (Tuidjy)
  • added 5% damage inflation to Blight skill (Hobo Elf)
  • added 5% damage inflation and increased per level damage for Insidious Poison (Oblivion)
  • added 5% damage inflation to Viper Venom skill (Oblivion)
  • added 5% damage inflation to Charged Strike skill (Oblivion)
  • increased Shuriken damage mult from 0.05 to 0.1 (Oblivion)
  • added 5% stat inflation to Gouge effect (Oblivion)
  • added damage inflation to Gut, Caltrops, Smite, Lifeburn, Immolation, Arcane Drain, Poison Arrow, Nature's Revenge, Curse of Pain, Inferno, and Poison Ward
  • added Evasion to Trickster
  • added 4% stat inflation to Dodge and Evasion (Oblivion)
  • added 4% stat inflation to Daze
  • added 7.5% hate inflation to Jab and Sleight of Hand skills (Oblivion)
  • Caltrops now lowers the target's attack also (Oblivion)
  • added 5% stat inflation to Disarm Trap and Lock Pick (Oblivion)
  • now Zombie Expert skill shows damage bonus
  • now areas are more likely to have a connection to a normal area also if first connection is to a town
  • fixed another way that a failed item repair could break the item (Tuidjy)
  • decreased Charged Strike starting damage a little
  • summons no longer get in the way of starting shared adventures (asaguda)
  • added some randomness to death animations speed (ScrObot)
  • now all sounds default to max of 3 started at once
  • fixed Dark Templar and Reaper descriptions being too long
  • now if no valid quest selected on clan solve quest screen, don't show solve button (ScrObot)
  • now NPC equipment screen that is over NPC location screen shows highlight text correctly (ScrObot)
  • now showentnums cheat shows numbers of entities out of sight
  • fixed river noises
  • after a raid, player is only teleported back to their clan area if they are still in the raid area
  • fixed getting partially resurrected when dead and allocating an attribute point to vitality (Danith)
  • fixed gate teleport effect
  • switched order of highlighting stuff with menu/submenus
  • highlight text of opening screen game no longer bleeds through pick character and pick specialty screens (ScrObot)
  • no longer show friends gate location from their own gate list (ScrObot)
  • moved item cursed icon from bottom left to bottom center (ScrObot)
  • fixed other clans sometimes getting multiple raid gates
  • improved multi-strike description (Throwback)
  • fixed some death knight status effect names
  • fixed Taaffeite spelling (ScrObot)

New in Zombasite Patch 0.907 (Dec 1, 2015)

  • fully added Death Knight playable class
  • now make sure to not spawn broken doors
  • fixed long teleporters teleporting player to empty border areas (Tuidjy/Dyskord)
  • added adventure with other clan trade option
  • fixed lurkers staying hidden
  • network system is now smarter about not flooding the network when messages are bigger than 1 fragment
  • added Soul Harvest skill
  • added Feeding Strike skill
  • added Defy Death skill
  • added Zombie Expert skill
  • added Death Mark skill
  • tripled attack per dex for Reaper
  • turned Death Knight subclasses back on for random hybrids
  • can now pick Death Knight subclasses
  • added death knight NPCs
  • summonned Screes ran much less often (Dyskord)
  • now the stand still for skills, releases the player 2 frames early
  • fixed a possible infinite loop in Actor::goInsane
  • fixed trades getting mixed up and not able to accept/reject in multiplayer games (TnuocEht)
  • now if adventuring with 2 clans at once it increases the relations between the other 2 clans
  • moved the clan healthstone to a more central location that usually has stuff cluttered around it
  • fixed Blood Magic not working in some cases (Dribix)
  • now give hunting, foraging, fishing, and trapping percents for each area on hunting screen
  • now give health & mana potion foraging percents for each area on foraging screen
  • now a clan will stop their raid if they are being raided and have no clan members in their town (erikem)
  • fixed a possible crash in World::getObjectHandle
  • added show/hide bags button to NPC equipment screen
  • improved explosions on zombie hulk death (ScrObot)
  • towers can no longer be poisoned, stunned, get life stolen, or get deep wounds (Tuidjy)
  • increased Shield Bash StrengthTime from 4.0 to 5.0 (have to put less points in to keep it up to par) (Throwback)
  • now show monster level on gate list, hunting area list, and forage area list (Forevener)
  • fixed monsters in town levels that don't have a clan in them always being active
  • should no longer get clan under attack warnings when it is just a fight between clan members (ScrObot)
  • now gate list menu goes away immediately once using it (ScrObot)
  • added % to food sense line on hunter's Cooking skill (ScrObot)
  • added description to Blood Magic status effect
  • changed a few reject texts (Caal)
  • removed some text that still mentioned higher food prices (ScrObot)

New in Zombasite Patch 0.905 (Nov 10, 2015)

  • fixed some crashes when more than 2 people join a multiplayer game (TnuocEht)
  • fixed average happiness not displaying correctly when you have kicked out or had recruits die (Tuidjy)
  • player clans now automatically discover each other (Professor Paul1290/TnuocEht)
  • Arch-Nemesis can no longer start a group (Tyakraman)
  • fixed not getting some win rewards (ScrObot/Caal)
  • fixed NPC Locations showing wrong town for host in multiplayer game (fix probably fixes other random multiplayer bugs) (TnuocEht)
  • fixed new recruits sometimes not on Clan Armory list (dragonfyre13)
  • fixed sometimes NPCs getting stuck hunting or foraging
  • fixed banish votes not getting counted correctly
  • fixed change all happiness, insanity, and morale not going through all NPCs correctly in some cases
  • fixed new recruits sometimes not counting for crafting bonuses
  • when figuring out who gets credit for destroying a clan, now discount old damage much faster (ScrObot)
  • arch-nemesis can no longer overthrow bosses (ScrObot)
  • halved search for quest target prices (Tuidjy)
  • increased Bravery, True Aim, Hardiness, 4 Protection spells, and Shield of Fire duration to 10 minutes
  • added surprise penalty when making lots of noise (bashing on doors/chests)
  • NPCs will no longer default to a position outside of the walls
  • no one wants item message now only goes to player that tried to donate item (TnuocEht)
  • now a player discovering another clan automatically gives discovery to other players in game (TnuocEht)
  • added an unused attributes button on character button (ScrObot/Roswitha)
  • reduced amount of monsters spawned in an empty town more
  • moved right click slots over a little
  • now kicking NPC out of clan closes NPC equipment screen more consistently
  • NPCs can no longer do activities when petrified (Harkonis)
  • now clans can't start rumors with other clans they haven't met yet (Tuidjy)
  • now projectiles will eventually go away if stopped by monster's Flux ability (Tyakraman)
  • recruits no longer attack things that are in the way (Tuidjy)
  • fixed some alignment issues on global journal screen (ScrObot)
  • now extra rations button gives you food info when you highlight it
  • made selection size of liches smaller (Throwback)
  • fixed ego damage bonus not working on All Zombies items (Tuidjy)
  • added heart symbol next to health bar on NPC screen (ScrObot)
  • fixed one of the NPC locations being out of town (ScrObot)
  • fixed block skill not actually getting a block (was just a generic miss) (Throwback)
  • fixed sometimes starting with a different party than the one you had when saved (Caal)
  • made night darker
  • NPCs can no longer go insane when kidnapped, possessed, or petrified
  • now reset lose timer if get out of lose condition
  • now plague quests are solved if all infected people are killed or no longer in clan
  • door items should no longer show any health when destroyed (ScrObot)
  • added printFindPaths for debugging purposes
  • added printGetEntitiesInRange for debugging purposes
  • added printNumLights for debugging purposes
  • fixed clicking highest quality button changing width/height value even if cancel is clicked
  • fixed tornado in town messages to only display if tornado in town, not just storm front
  • lock doors trap now plays lock sound on doors
  • raiders should no longer be able to spawn outside of your town (Zengrath)
  • now will pop up Crafting help topic when first crafting item drops (ScrObot)
  • now will pop up Town Defenses help topic when first guard, door, or relic item drops (ScrObot)
  • monsters can no longer get promotion when dead (ScrObot)
  • fixed a rare crash when a monster that gets a promotion has an outstanding projectile from the just upgraded enhancement
  • now highlight text from clan NPC list stays away from the cursor to make it easier to read (ScrObot)
  • now clan has quest and has quest in this area icons display on clan get quests screen
  • fixed a couple problems with putting throwable items in right click slots
  • made traps trigger faster (unless a slow trigger)
  • fixed BootsPlateNam14 (Nesmo)
  • fixed PoisonDamageMultModifierName11 (ScrObot)
  • fixed Kick out of clan not going through localization system
  • fixed DPS capitalization (ScrObot)
  • reworded Insane quest a little (ScrObot)
  • reworded possessed announcement a little (Tuidjy)
  • fixed Potential NPC location capitalization (ScrObot)
  • no longer add NPC prefix to first plague spread message
  • changed extra projectiles print on items to having a + at beginning
  • simplified deadly poison quest title when on main screen
  • changed Fastest Settings & Highest Quality capitalization to be consistent
  • fixed kick out of clan confirmation text going out of area on some resolutions (ScrObot)
  • fixed getting NPC prefix in death messages
  • changed farmer obtained food print a little (ScrObot)
  • fixed DiplomacyRaceHasQuestAvailableInSystem missing translation
  • fixed siege quests progress text (Tuidjy)
  • fixed BeltPlateNameExp1-1 & BeltPlateNameExp1-2 (ScrObot)
  • fixed Eye From Hell spacing issue (ScrObot)
  • fixed Ignis Fatuus spacing issue