Xenowar Changelog

What's new in Xenowar 2.10 Build 840

Aug 27, 2012
  • Improved memory usage when saving / loading (upgrade from TinyXML-1 to TinyXML-2)
  • Fixed bug where battleships have the same unit starting position. Actually a global bug; the aliens units should be generally much better randomized now.
  • Crashing bug where if you have an Alpha and Bravo base, and Alpha base is destroyed, the game will crash whenever you deploy units.
  • "Text is unreadable on some devices." Possible fix implemented.
  • An installer for windows! Installs xenowar to the desktop and gives you the option to install the Visual Studio runtime.
  • Fix a bug in the final battle where part of the alien team guards nothing, and stands around an empty temple.
  • Fix text overflowing images in help screens.

New in Xenowar 2.9 Build 839 (Aug 22, 2012)

  • Fix settings not getting loaded
  • Fix text having too much whitespace
  • Fix text overflowing images
  • Fix giant zip file

New in Xenowar 2.8 Build 835 (Aug 20, 2012)

  • Improved memory usage when saving / loading (upgrade from TinyXML-1 to TinyXML-2)
  • Fixed bug where battleships have the same unit starting position. Actually a global bug; the aliens units should be generally much better randomized now.
  • Crashing bug where if you have an Alpha and Bravo base, and Alpha base is destroyed, the game will crash whenever you deploy units.
  • "Text is unreadable on some devices." Possible fix implemented.
  • An installer for windows! Installs xenowar to the desktop and gives you the option to install the Visual Studio runtime.
  • Fix a bug in the final battle where part of the alien team guards nothing, and stands around an empty temple.

New in Xenowar 2.7 Build 813 (Jan 23, 2012)

  • T3 armor/weapons now always available after research. Region traits determine cost, not availability.
  • scissor rectangle fixed, should clean up right hand edge noise
  • difficulty levels
  • resize supported
  • fixed bug where "military" bonus wasn't being applied
  • fixed bug where standing color isn't correct for some weapons

New in Xenowar 2.6 Build 804 Beta (Jan 17, 2012)

  • T3 armor/weapons now always available after research. Region traits determine cost, not availability.
  • scissor rectangle fixed, should clean up right hand edge noise
  • difficulty levels
  • resize supported
  • fixed bug where "military" bonus wasn't being applied
  • fixed bug where standing color isn't correct for some weapons
  • code cleanup / maintenance items
  • game code separated from engine code
  • new gamui layout
  • testing: passed save/load testplan

New in Xenowar 2.6 Build 767 (Dec 29, 2011)

  • Researching alien corpses now shows you a picture of the alien.
  • New title screen.
  • Updated help images.
  • Psi attacks & squid. Psi shields.
  • Addition 2-stage alien.
  • Reworked MCAN. No longer has snap fire. Added flares and smoke rockets, which explode at distance.
  • Added new background images.
  • Fixed the alien AI to detect weapon blasts.
  • Fixed some (scary) save/load bugs.
  • Can no longer "sell all" soldiers and scientists