What's new in Xenowar 2.10 Build 840
Aug 27, 2012
- Improved memory usage when saving / loading (upgrade from TinyXML-1 to TinyXML-2)
- Fixed bug where battleships have the same unit starting position. Actually a global bug; the aliens units should be generally much better randomized now.
- Crashing bug where if you have an Alpha and Bravo base, and Alpha base is destroyed, the game will crash whenever you deploy units.
- "Text is unreadable on some devices." Possible fix implemented.
- An installer for windows! Installs xenowar to the desktop and gives you the option to install the Visual Studio runtime.
- Fix a bug in the final battle where part of the alien team guards nothing, and stands around an empty temple.
- Fix text overflowing images in help screens.
New in Xenowar 2.9 Build 839 (Aug 22, 2012)
- Fix settings not getting loaded
- Fix text having too much whitespace
- Fix text overflowing images
- Fix giant zip file
New in Xenowar 2.8 Build 835 (Aug 20, 2012)
- Improved memory usage when saving / loading (upgrade from TinyXML-1 to TinyXML-2)
- Fixed bug where battleships have the same unit starting position. Actually a global bug; the aliens units should be generally much better randomized now.
- Crashing bug where if you have an Alpha and Bravo base, and Alpha base is destroyed, the game will crash whenever you deploy units.
- "Text is unreadable on some devices." Possible fix implemented.
- An installer for windows! Installs xenowar to the desktop and gives you the option to install the Visual Studio runtime.
- Fix a bug in the final battle where part of the alien team guards nothing, and stands around an empty temple.
New in Xenowar 2.7 Build 813 (Jan 23, 2012)
- T3 armor/weapons now always available after research. Region traits determine cost, not availability.
- scissor rectangle fixed, should clean up right hand edge noise
- difficulty levels
- resize supported
- fixed bug where "military" bonus wasn't being applied
- fixed bug where standing color isn't correct for some weapons
New in Xenowar 2.6 Build 804 Beta (Jan 17, 2012)
- T3 armor/weapons now always available after research. Region traits determine cost, not availability.
- scissor rectangle fixed, should clean up right hand edge noise
- difficulty levels
- resize supported
- fixed bug where "military" bonus wasn't being applied
- fixed bug where standing color isn't correct for some weapons
- code cleanup / maintenance items
- game code separated from engine code
- new gamui layout
- testing: passed save/load testplan
New in Xenowar 2.6 Build 767 (Dec 29, 2011)
- Researching alien corpses now shows you a picture of the alien.
- New title screen.
- Updated help images.
- Psi attacks & squid. Psi shields.
- Addition 2-stage alien.
- Reworked MCAN. No longer has snap fire. Added flares and smoke rockets, which explode at distance.
- Added new background images.
- Fixed the alien AI to detect weapon blasts.
- Fixed some (scary) save/load bugs.
- Can no longer "sell all" soldiers and scientists