What's new in X-Motor Racing Demo 1.47
May 1, 2014
- Fixed shadowing bug
- Improved shadows in replays
- Minor changes in menu
- Improved gauges
- Fixed bug with statistics
- Changes in multiplayer chat
- Optimal set of graphics options for middle graphics settings
New in X-Motor Racing Demo 1.46 (Apr 10, 2014)
- Improved refresh of servers
- Improved simulation in multiplayer
- Added alpha noise materials
- Added virtual botany
- Improved rendering of transparent objects
- Added skydome support
- Added transition between day, sunset and night skydomes
- Improved rendering of cube map environment
- Improved rendering of rear-view mirrors
- Added environment sounds
- Graphics engine optimization
- Added 64-bit version
- Added 64-bit XMR Editor
- Improved tire model simulation
- Added separate adjustment for Left Front, Right Front, Right Rear and Left Rear suspensions
New in X-Motor Racing Demo 1.45 (Jan 29, 2014)
- Improved collisions on multiplayer
- Added packet optimization
- Improved work with TCP and UDP
- Improved algorithm for multiplayer
- Improved ping display
- Improved steering wheel on replay
- Improved multiplayer chat
- Added pop-up for the multiplayer chat
- Added chat logging to a file
- Added list of players from the lobby
- Added allowing all cars to the servers
- Added FFB smoothing methods 1 and 2
- Added additional options to the Force Feed Back Strength and Friction
- Added FFB2 method
New in X-Motor Racing Demo 1.44 (Jan 3, 2014)
- A FFB bug has been fixed.
New in X-Motor Racing Demo 1.44 (Dec 30, 2013)
- Graphics engine optimization
- Improved replays
- Improved TV replay cameras
- Added additional reflection options
- Improved statistics
- Added password protection of online statistics
- Added wheel height adjustment
- Added Advanced SDK to the Ultimate version
- Added double precision of simulation to the Ultimate version
- Added auto activation
- Added voltage, oil pressure, fuel level and engine temperature arrows to cockpits
- Fixed blinkers
- Added auto-sending of statistics to off-line modes
- Fixed map rendering
- Removed all arcade racing tracks
- Removed three out-of-date FWD cars
- Added BMW M3 E92 DTM
- Added BMW M3 E92 DTM and F1 Imsa to the demo version
- Added German and Russian localizations to the demo version
- Minor changes in GUI
- Added transform animation
- Added skeletal animation
- Added skinned mesh animation to driver
- Added crowd simulation
- Added animated marshals
New in X-Motor Racing Demo 1.43 (Aug 10, 2013)
- Has improved track, sounds, damage model, etc.
New in X-Motor Racing Demo 1.43 (Jul 4, 2013)
- New graphics engine
- 100% Per-pixel lighting
- Dynamic light sources
- Dynamic time of day - night, sunset and day
- Night races
- Fog
- Headlights, tail-light and blinkers
- Cascaded shadow maps
- Specular maps
- Shadow filters
- Adjustable alpha ref per object
- HDR interpolation
- Fog interpolation
- Material interpolation
- Light interpolation
- Speed of time
- Added coronas to light sources
- Customization of shadowmap size
- Customization of hardware PCF shadows
- Added weather - fair/cloudly
- Improved clutch
- Added dead zones to the clutch
- Improved Track IR suport
- Added TrackIR shifts (X, Y, Z) for the cockpit camera
- UDP socket optimization
- Linux Servers
- Fixed handbrake
- Fixed Blocked differentials
- Added exclusive DX Input mode
- Added FFB option to multiplayer chat
- Added Time of Day controls to server
- Added online and offline statistics
- HWID has been changed
New in X-Motor Racing Demo 1.42 (Dec 27, 2012)
- Improved performance on high poly tracks
- Added photo support to a game profile
- Improved rendering code
- Improved particles system
- Separate settings for each cockpit camera
- Changed default FOV
New in X-Motor Racing Demo 1.41 (Nov 30, 2012)
- Added lots of cars and tracks
- Improved online sessions
- Improved online statistics
- Improved List of Hosts
- Improved multi-monitors support
- Supporting 3.5 GB of RAM
- Increased max number of gears up to 10
- Added instant hand brake button
- Added best local time
- Added last lap distance
- New tire smoke
- Fixed multiplayer replays
- Added auto track rotation
- Removed Off-road mode
- Lots of minor improvements
New in X-Motor Racing Demo 1.40 (Nov 6, 2012)
- Passing physics data of AI cars to SDK
- Added autorun and restart to the dedi server
- HDR settings for each car/track separately
- Best time for each car/track separately
- Added car choice list
- Added track choice list
- Added mutlimaterial supporting for the cars
- Passing temperature data to SDK
- Improved VehiclePhysics
- Added RPM Lights
- Added track length info
- Changed Net Torque loading
- Improved XMR DediServer
- Improved pit-stop rendering
- Improved VehicleSound
- Improved online closing
New in X-Motor Racing Demo 1.39 (Aug 14, 2012)
- Improved network performance
- Added bonnet camera
- Changes in VehicleSound
- Added synchronization to network damage model
- Improved close racing
- Added chat to client menu
- Improved disconnection
- Added additional info to HUD
- Adding pings of the other cars
- Added pit-stop starting to network race
- Improved network starting
- Improved TORCS compatible interface
- Improved SDK
- Added car recovery in network race
- Added last lap time
- Added current lap time
- Changed session starting
- Added country flag rendering in multiplayer
- Improved online loading
New in X-Motor Racing Demo 1.375 (May 16, 2012)
- Improved online multiplayer code
- Added multiplayer chat
- Added torque distributions for electric cars
- Improved SDK
New in X-Motor Racing Demo 1.36 (Apr 20, 2012)
- Improved RPM control code
- Added "No Steering Wheel" feature
- Added global FFB adjustment
- Added FFB adjustment for the each car
- Added TireLoad data to SDK
New in X-Motor Racing Demo 1.35 (Mar 23, 2012)
- Improved engine load
- New motor-transmission-wheels code
- New clutch code
- New RPM control code
- New values of the moments of inertia of cars
New in X-Motor Racing Demo 1.34 (Mar 14, 2012)
- Improved clutch
- Improved RPM code
- Improved Viper/Doxster/GT3000/V911 models
- Added inside reflection
- Improved engine dissipation & braking
- Min mass of the car reduced to 10 kg
- Added idle throttle
- Added max torque of clutch
- Improved VehicleSound tool
- Added new sounds of motor
- Added new sounds of tires
- Added internal/external samples of engine
- Added slip/skid samples of tires
- Added movement samples of tires
- Added tractive/braking samples of tires
- Added slip anlgle samples of tires
- Added start/shutdown samples of engine
- Added brakes/handbrake samples
- Added angular velocities of wheel to InGameDataSDK structure
- Added Perfect Driver mode
New in X-Motor Racing Demo 1.33 (Jan 4, 2012)
- Added new AI
- Steering behavior
- Racing line
- Overtaking
- Traffic jams
- AI customization
- Reading and passing in-game screen to SDK
- Added angular velocities and acceleration to SDK
- Added slowing down time
- Improved visual spring displacement
- Improved TORCS compatible UDP interface
- Improved rear-view mirror rendering
- Highway mode is transformed to Competition
- Table of Results is changed
New in X-Motor Racing Demo 1.32 (Oct 14, 2011)
- Physics code optimization
- Cars rendering optimization
- Shadow rendering optimization
- Animation code optimization
- A4 interior and exterior views are improved
- Fixed 3D sound code
- Improved rear view mirror
- Improved User Interface
- Improved Replay menu
- Added Quick Start Mode
- Fixed replay loading
- Cockpit rendering optimization
- Added new setups with new tires
- Scene structure optimization
- Added "No hands in cockpit" feature
- Scene structure optimization
- Increased performance
- Added pitch angle for cockpit camera
New in X-Motor Racing Demo 1.29.2 (May 16, 2011)
- Improved tire data
- Improved RPM code
- Added mid-engine and front-engine layout physics setups
New in X-Motor Racing Demo 1.29 (Apr 26, 2011)
- New open wheel car
- Loading optimization
- Added skin support
- Improved sound
- Improved tire model
- Added open wheel HUDs
- Improved aerodynamics model
- Added ClutchType LSD differential
- Improved differential blocking
- Changed engine re-starting code
- Improved shadows
New in X-Motor Racing Demo 1.28.2 (Feb 23, 2011)
- Mouse steering fixed
- Changed Tires Model
- Changes in transmission code
- Changes in sound code
New in X-Motor Racing Demo 1.28 (Dec 17, 2010)
- Added transmission blocking on the inverse motion
- Improved bump mapping rendering
- Added bump mapping for the car
- Added LOD supporting for the car
- Changed stencil shadows algorithm
- Added stencil shadows for the scene objects
- Improved real-time reflection rendering
- Improved damage model
- Added deformation for the objects
- Added detachable objects
- Added full/partial destruction objects
- Added visual effects - cracks on the glasses, dust on the tires etc
- Added driver's hands animation for the external view
- Added two-side rendering for the all types of polygons
- Added spring animation
- Added glass objects for the cockpits
- Improved clutch code
New in X-Motor Racing Demo 1.275 (Sep 11, 2010)
- Improved cockpits
- Improved hands animation
- Improved tire model
- Added a friction circle tool to VehiclePhysics
- Improved camera
- Added Look To Apex effect
New in X-Motor Racing Demo 1.27 (Aug 20, 2010)
- Improved cockpits
- Added hands animation
- Added new car
- Added XMR SDK
- Added resizing of VehiclePhysics utility
- Increased RPM limit up to 20000
- Increased max velocity up to 400 km/h
- Improved shadow rendering
- Added sound/string messages on collisions
New in X-Motor Racing Demo 1.26 (May 4, 2010)
- Physics optimization
- Improved FFB code
- Added FFB telemetry sub-system
- Improved tire tweaking precision
- Added gamma control
- Improved HDR rendering
- Improved Traction control
- Improved ABS
- Improved Stability control
New in X-Motor Racing Demo 1.25 (Apr 15, 2010)
- Improved Tire model
- Added Turn Wheel Limit
- Physics optimization
- Improved suspension kinematics
- Improved steering system
- Improved graphics materials
- Added reflection controls slider
- Improved sound
- Added an VehicleSound utility to customization sound
- Added Suspension telemetry
- Changes in engine simulation code
- Added update master to manage updates
New in X-Motor Racing Demo 1.24 (Feb 18, 2010)
- Improved suspension kinematics
- Fine-tuning of suspension kinematics in VehiclePhysics Utility - Camber vs. Travel, Toe vs. Travel and Track vs. Travel
- Added suspension kinematics animation to VehiclePhysics Utility
- Improved clutch code
- Improved engine's RPM code
- Expanded temperature limits of the tires
- Added ability to watch tire's temperature in game
- Added ability to apply the skin to the car
- Added ability to change resolution and graphics options in game
- Added additional HDR filters as Camera, Cinema Camera, Sunny Cross, Snow Cross etc
- Added a shooter style camera and a free camera
- Improved replays
- Improved GUI
- Improved keyboard controls
New in X-Motor Racing Demo 1.23 (Dec 7, 2009)
- Improved Force Feedback code
- Improved Suspension simulation
- Improved Camber Thrust simulation
- Changes in Clutch
- Changes is Sound code
- Added "G-G" Diagram
- Added "START REPLAY" at once
- Improved replays
- Added Camber Thrust diagrams to Telemetry System
New in X-Motor Racing Demo 1.22 (Nov 24, 2009)
- Improved Force Fedback code
- Added 3D Tire Model Viewer
- Changes in graphics engine code
- Changes in Clutch Code
- Changes in Transmission Code
New in X-Motor Racing Demo 1.21 (Nov 5, 2009)
- Improved precision of the original tire model
- Added combined-slip Pacejka tire model
- Changes in FF code
- Improved physics
- Changes in VehiclePhysics Utility
- Changes in track format
New in X-Motor Racing Demo 1.20 (Oct 14, 2009)
- Improved tire model
- Added one track
- Advanced Tire Model Telemetry
- Changes in FF code
- Changes in clutch code
- Changes in engine code
- Improved mouse steering
- Improved precision of tire model in VehiclePhysics
- Improved graphics
New in X-Motor Racing Demo 1.15 (Sep 13, 2009)
- Improved tire model
- Changes in sound code
- Added OpenAL support
- Changes in FF code
- Engine load changes
New in X-Motor Racing Demo 1.14 (Aug 26, 2009)
- Improved tire model and simulation code
- Improved suspension simulation
- Added country and team selection
- FF code changed Increased simulation precision
- Differentials simulation improved
- Changed table of results
- Added online supporting (it needs more testing yet)
- Added Dedicated server
- Added an ability to change tires in game
- Added additional options in sound and music menu
- Replay improvements
- Added additional controls for Traction Control and Stability Control
- Changes in game starting
- Added some statistics
- Pit stops and fueling added
- Changes in VehiclePhysics UI
New in X-Motor Racing Demo 1.12 (Mar 31, 2009)
- Added MHRT vehicle.
- Added three tracks.
- Added a QUICK PHYSICS tool that allows to change:
- steering system
- camber/toe angles
- brakes torques/balance
- suspension properties like stiffness, anti-roll, bump/rebound damping
- transmission
- tire properties
- Added Traction Control and Stability Control Program.
- Added support for D-BOX motion platform
- Improved tire model like characteristic of the lateral velocity and temperature
- Vehicle Physics changed
- Exporting telemetry data into a text file
- FF code changed
- Replay improvements
- HDR improvements
- Cockpit improvements
New in X-Motor Racing Demo 1.11 (Dec 11, 2008)
- Physics optimization.
- Sound improvements.
- Performance customization in multiplayer
- Controls improvements
- Changes in particle systems
- Added Axis Wizard
- Fixed shifter gear
New in X-Motor Racing Demo 1.1 (Dec 8, 2008)
- Improved Tire model in physics profiles
- Improved suspension simulation
- Improved HUD
- Improved Sound engine
- Additional sound customization
- Added Display menu
- Additional info in Developer mode
- Added Number of kilometres/mileage
- Added fuel consumption
- Added camera customization menu
- Added HDR customization menu
- Added Fly camera