What's new in X-Bomber the Game 0.84c
Nov 10, 2016
- Missions:
- 0. EDF Transports and Tankers
- 14. EDF Conestoga Missile Destroyer
- 16. Battlecruiser Docks and Grey Attack Cruiser (more beam firepower than blue variant but less armour)
- Gameplay:
- Get astrofighter carriers to release astrofighters during levels
New in X-Bomber the Game 0.84b (Apr 27, 2016)
- Player Weapons:
- Wildfire missiles graphically improved with launch clouds and engine glow
- Wingblade and homing lasers functionally and graphically improved
- Change BrainCom and Legtrax special weapons
- Finish X-Bomber guided missiles
- Launch clouds, improved logic and graphics for plasma grenades
- System:
- Improved and unified player missile guidance and turret targetting system - Main battle tank 'turret sharing' logic and movement
- Dialogue: shields and fighter megabombs
- Realtime rotation on more objects; 6MB shaved off project filesize
- Graphics:
- Mission 9 water texture improved - now more 'ocean' and less 'swimming pool'
- Bullet flash and impact effects - Phase 2; laser torpedoes
- Check Shockwaves on all bosses
- Gameplay:
- Mission 4: Improve planet and explosion sequence
- Mission 16: Colour-scheme change on mid-level boss
- User Interface:
- Options menu streamlined
- Logic and graphical changes to main menu
New in X-Bomber the Game 0.84 (Dec 21, 2015)
- System:
- Migration from Multimedia Fusion 2 to Clickteam Fusion 2.5 runtime
- 'Night mode' enabled and other consistency improvements in mission 11
- 'No instruments mode' available in options menu
- Gameplay:
- Dai-X special weapon; Quantum Buster rebalanced with new features and graphics
- Mission 11 underwater wingmen added
- Graphics:
- Bullet muzzle flashes and impact animations
- Dai-X Special Weapon 3; RFSG, and 4; plasma grenades improved
- Engine glow and afterburn for Booster Packs
- Underwater bubble particles and other mission 11 graphics improved
- Mission 9 - stage 1 graphics improved
New in X-Bomber the Game 0.83h (May 29, 2015)
- Note: Press and hold Select 1 (Shift, by default) to transform to Dai-X.
- Select 2 is now Ctrl by default, rather than \,
- System:
- Joystick/gamepad button mapping
- Online and local high-score systems improved
- Skull missile reloading fixed
- Gameplay:
- Mission 15 battlecruiser improved
- DRAGOON weapon improved
- Neutralaser enemy weapon prototype
- Lack of power-up bunkers in mission 3 fixed
- Graphical:
- Power-up glow
- Boss 5 graphics improved
New in X-Bomber the Game 0.83g (Mar 20, 2015)
- Lighting overlay improved and colour-coded full-screen glow displayed when collecting power-ups
- ADEN Cannon now equally effective against all enemies
- Guest Ally: Impala Star Cruiser (credit: Brad Smith)
- Shields, afterburners and plasma missiles improved
- Space environment logic improved
- Variable engine glow
- Background scrolling logic improved
- GunBoy special weapon improved - More than 8 can be deployed.
- Player speed handicap added to allow engine-disabling enemy weapons
- Airstrike logic simplified and improved - Tap A to summon Airstrike. Hold A to summon F-Zero One.
- WingMan movement logic improved
New in X-Bomber the Game 0.83f (Sep 15, 2014)
- X-Bomber Special Weapon #9; Laser Sabre - Complete
- Beams reflect off targets more reliably
- X-Bomber turret logic improved
- Bomber Special Weapons Updates:
- Rotator Spread Gun - logic
- Plasma Cannon - logic and graphics
- Scalar Mass Driver - charge particle sprites
- Converging Laser Torpedos - logic
- Dai-X Special Weapons Updates:
- WingBlade - logic and graphics
- Rapid-fire Spread Gun - logic and graphics
- Plasma Grenade - logic and graphics
- Quantum Blaster - logic and graphics
- Added more character dialogue
- Update feature fixed
- Player Ships:
- Issues with Skull Player ship - Detected and fixed - WingBlade afterburners added
- WingBlade shield/HUD logic improved
- Mission 08 volcanoes improved
- Enemies:
- Added laser torpedoes and pulse guns to Attacker astrofighters
- Added dual and alternating fire cycles to enemy turrets
- Adjusted rotation logic on space mines
- Early-in-game Boss ships - health doubled
- System:
- Screengrab feature improved
- Mission 8 shutdown glitch fixed
- Fixed control mapping bug on options screen
New in X-Bomber the Game 0.83e (Jul 23, 2014)
- Dai-X Weapons split into primary and secondary categories, giving you more control over what to fire and when:
- Primary: Pulse guns, Lasers, Special (Fire: Z, Select: Shift)
- Secondary: Mega missiles, X-Tracer, Micro missiles (Fire: X, Select: Ctrl)
- Heads-up-display expanded correspondingly
- Dai-X secondary weapons; esp. X-Tracer, improved
- Heat haze effect and linear shadows improved for Mission 10.
- In-game Dialogue 2 - Cleverer crew with more helpful things to say
- Power transfer logic improved
- Dai-X Fighter shields improved
- X-Bomber blocking shield added - (Press [C] to activate).
- Asteroid spawn logic improved - increases randomisation of asteroid fields
- Energy swarm (in Missions 7 and 10) improved - makes both levels fairer
- Muzzle flashes for Dai-X pulse gun improved, CIWS-fire alpha-blend randomised, Rotator SpreadGun and Dai-X Fighter special weapon logic simplified
- EDF Astrofighter firing-points updated
- Object-selection glitch on Hive Runner laser torpedo launcher fixed
- Players' guided missile / homing laser logic updated
New in X-Bomber the Game 0.83d (Jun 30, 2014)
- Overlay 2 - improves lightning effect and provides 'Night mode' feature
- Night mode activates 25% of the time on planetary missions.
- High score screen improved and simplified - Uploading high score names with spaces now supported, Mouse selection for uploading high scores
- Recovered PPA's Mission 07 dialogue from earlier versions, Fixed Legtrax afterburner, Added hotkey access [1-7] to menu
New in X-Bomber the Game 0.83c (May 8, 2014)
- ENEMIES:
- Hive Runner Carrier and Striker Astrofighter - (designed by Brad Smith)
- Spawn probability is double the final, intended level so that players come across the Hive Runners more easily).
- SYSTEM:
- Game creates screenshots of itself at random intervals, converts them into JPG format and displays these in the Mission Select Menu to give a preview of each mission.
- fix' to circumvent Apache server firewall for uploading scores to website
- A few small bugs fixed, including 'x^y' ammo-display glitch on ADEN cannon
- GRAPHICS:
- Enemy Spread-bomb sprite and post-processing improved
- Environment clouds in a range of missions improved
- X-Bomber bullets improved
- Foliage added to Mission 08
- GAMEPLAY:
- Restriction placed on use of Skull Player Ship's Azuris mode; allows only sparing use of Azuris in earlier missions
New in X-Bomber the Game 0.83b (Apr 14, 2014)
- New explosions and space environments with a number of minor issues fixed