X-Bomber the Game Changelog

What's new in X-Bomber the Game 0.84c

Nov 10, 2016
  • Missions:
  • 0. EDF Transports and Tankers
  • 14. EDF Conestoga Missile Destroyer
  • 16. Battlecruiser Docks and Grey Attack Cruiser (more beam firepower than blue variant but less armour)
  • Gameplay:
  • Get astrofighter carriers to release astrofighters during levels

New in X-Bomber the Game 0.84b (Apr 27, 2016)

  • Player Weapons:
  • Wildfire missiles graphically improved with launch clouds and engine glow
  • Wingblade and homing lasers functionally and graphically improved
  • Change BrainCom and Legtrax special weapons
  • Finish X-Bomber guided missiles
  • Launch clouds, improved logic and graphics for plasma grenades
  • System:
  • Improved and unified player missile guidance and turret targetting system - Main battle tank 'turret sharing' logic and movement
  • Dialogue: shields and fighter megabombs
  • Realtime rotation on more objects; 6MB shaved off project filesize
  • Graphics:
  • Mission 9 water texture improved - now more 'ocean' and less 'swimming pool'
  • Bullet flash and impact effects - Phase 2; laser torpedoes
  • Check Shockwaves on all bosses
  • Gameplay:
  • Mission 4: Improve planet and explosion sequence
  • Mission 16: Colour-scheme change on mid-level boss
  • User Interface:
  • Options menu streamlined
  • Logic and graphical changes to main menu

New in X-Bomber the Game 0.84 (Dec 21, 2015)

  • System:
  • Migration from Multimedia Fusion 2 to Clickteam Fusion 2.5 runtime
  • 'Night mode' enabled and other consistency improvements in mission 11
  • 'No instruments mode' available in options menu
  • Gameplay:
  • Dai-X special weapon; Quantum Buster rebalanced with new features and graphics
  • Mission 11 underwater wingmen added
  • Graphics:
  • Bullet muzzle flashes and impact animations
  • Dai-X Special Weapon 3; RFSG, and 4; plasma grenades improved
  • Engine glow and afterburn for Booster Packs
  • Underwater bubble particles and other mission 11 graphics improved
  • Mission 9 - stage 1 graphics improved

New in X-Bomber the Game 0.83h (May 29, 2015)

  • Note: Press and hold Select 1 (Shift, by default) to transform to Dai-X.
  • Select 2 is now Ctrl by default, rather than \,
  • System:
  • Joystick/gamepad button mapping
  • Online and local high-score systems improved
  • Skull missile reloading fixed
  • Gameplay:
  • Mission 15 battlecruiser improved
  • DRAGOON weapon improved
  • Neutralaser enemy weapon prototype
  • Lack of power-up bunkers in mission 3 fixed
  • Graphical:
  • Power-up glow
  • Boss 5 graphics improved

New in X-Bomber the Game 0.83g (Mar 20, 2015)

  • Lighting overlay improved and colour-coded full-screen glow displayed when collecting power-ups
  • ADEN Cannon now equally effective against all enemies
  • Guest Ally: Impala Star Cruiser (credit: Brad Smith)
  • Shields, afterburners and plasma missiles improved
  • Space environment logic improved
  • Variable engine glow
  • Background scrolling logic improved
  • GunBoy special weapon improved - More than 8 can be deployed.
  • Player speed handicap added to allow engine-disabling enemy weapons
  • Airstrike logic simplified and improved - Tap A to summon Airstrike. Hold A to summon F-Zero One.
  • WingMan movement logic improved

New in X-Bomber the Game 0.83f (Sep 15, 2014)

  • X-Bomber Special Weapon #9; Laser Sabre - Complete
  • Beams reflect off targets more reliably
  • X-Bomber turret logic improved
  • Bomber Special Weapons Updates:
  • Rotator Spread Gun - logic
  • Plasma Cannon - logic and graphics
  • Scalar Mass Driver - charge particle sprites
  • Converging Laser Torpedos - logic
  • Dai-X Special Weapons Updates:
  • WingBlade - logic and graphics
  • Rapid-fire Spread Gun - logic and graphics
  • Plasma Grenade - logic and graphics
  • Quantum Blaster - logic and graphics
  • Added more character dialogue
  • Update feature fixed
  • Player Ships:
  • Issues with Skull Player ship - Detected and fixed - WingBlade afterburners added
  • WingBlade shield/HUD logic improved
  • Mission 08 volcanoes improved
  • Enemies:
  • Added laser torpedoes and pulse guns to Attacker astrofighters
  • Added dual and alternating fire cycles to enemy turrets
  • Adjusted rotation logic on space mines
  • Early-in-game Boss ships - health doubled
  • System:
  • Screengrab feature improved
  • Mission 8 shutdown glitch fixed
  • Fixed control mapping bug on options screen

New in X-Bomber the Game 0.83e (Jul 23, 2014)

  • Dai-X Weapons split into primary and secondary categories, giving you more control over what to fire and when:
  • Primary: Pulse guns, Lasers, Special (Fire: Z, Select: Shift)
  • Secondary: Mega missiles, X-Tracer, Micro missiles (Fire: X, Select: Ctrl)
  • Heads-up-display expanded correspondingly
  • Dai-X secondary weapons; esp. X-Tracer, improved
  • Heat haze effect and linear shadows improved for Mission 10.
  • In-game Dialogue 2 - Cleverer crew with more helpful things to say
  • Power transfer logic improved
  • Dai-X Fighter shields improved
  • X-Bomber blocking shield added - (Press [C] to activate).
  • Asteroid spawn logic improved - increases randomisation of asteroid fields
  • Energy swarm (in Missions 7 and 10) improved - makes both levels fairer
  • Muzzle flashes for Dai-X pulse gun improved, CIWS-fire alpha-blend randomised, Rotator SpreadGun and Dai-X Fighter special weapon logic simplified
  • EDF Astrofighter firing-points updated
  • Object-selection glitch on Hive Runner laser torpedo launcher fixed
  • Players' guided missile / homing laser logic updated

New in X-Bomber the Game 0.83d (Jun 30, 2014)

  • Overlay 2 - improves lightning effect and provides 'Night mode' feature
  • Night mode activates 25% of the time on planetary missions.
  • High score screen improved and simplified - Uploading high score names with spaces now supported, Mouse selection for uploading high scores
  • Recovered PPA's Mission 07 dialogue from earlier versions, Fixed Legtrax afterburner, Added hotkey access [1-7] to menu

New in X-Bomber the Game 0.83c (May 8, 2014)

  • ENEMIES:
  • Hive Runner Carrier and Striker Astrofighter - (designed by Brad Smith)
  • Spawn probability is double the final, intended level so that players come across the Hive Runners more easily).
  • SYSTEM:
  • Game creates screenshots of itself at random intervals, converts them into JPG format and displays these in the Mission Select Menu to give a preview of each mission.
  • fix' to circumvent Apache server firewall for uploading scores to website
  • A few small bugs fixed, including 'x^y' ammo-display glitch on ADEN cannon
  • GRAPHICS:
  • Enemy Spread-bomb sprite and post-processing improved
  • Environment clouds in a range of missions improved
  • X-Bomber bullets improved
  • Foliage added to Mission 08
  • GAMEPLAY:
  • Restriction placed on use of Skull Player Ship's Azuris mode; allows only sparing use of Azuris in earlier missions

New in X-Bomber the Game 0.83b (Apr 14, 2014)

  • New explosions and space environments with a number of minor issues fixed