What's new in World of Warships Online Client 0.8.7 - French Destroyers

Aug 21, 2019
  • FRENCH DESTROYERS EVENT: PART 2:
  • Tier II–VIII French destroyers now become available for research in the Tech Tree. More details are available in a dedicated article.
  • Directives:
  • Four Directives of 11 missions each are available to players. You can start progressing in the next Directive only after completing six missions from the previous one.
  • Start: Thu. Aug. 22 7:00 AM ET / 4:00 AM PT
  • End: Fri. Sep. 13 5:00 AM ET / 2:00 AM PT
  • Completing missions and Directives will bring you signals, expendable camouflage patterns, Legion of Honor containers, and a new temporary resource—French Tokens. Containers hold elements of the French collection and have a chance of dropping a combat mission for one of the following French ships: VI De Grasse, VI Aigle, VIII Gascogne, and VIII Le Terrible.
  • Directives are available for players with access to combat missions in their Service Record. Novice players will have to play 70 battles in any accessible battle type to unlock them.
  • French Tokens
  • A new section has been added to the Armory—"Legion of Honor"—together with a new temporary resource—French Tokens.
  • These Tokens can be exchanged in the Armory for the main reward of the event—the new unique Commander, Philippe Auboyneau.
  • French Tokens can be earned only in Update 0.8.7. With the release of Update 0.8.8, French Tokens will be available only in Legion of Honor Premium containers. With the release of Update 0.8.9, they will be converted into credits at a rate of 1 : 4,500.
  • Republic Tokens, the temporary resource of the first part of the French Destroyers event, can't be earned in Update 0.8.7, but you can exchange any remaining Tokens in the Armory. In Update 0.8.7, you can exchange them for credits, days of Warships Premium Account, and French Riviera camouflages. With the release of Update 0.8.8, Republic Tokens will be converted into credits at a rate of 1 : 12,000.
  • The Full Guide:
  • RESEARCH BUREAU:
  • Update 0.8.7 will introduce a new progression system—the Research Bureau. Its goal is to motivate players to spend more time in battle with their favorite ships across various tiers and earn unique rewards along the way.
  • Players will be able to earn a new resource—Research Points—and exchange them for valuable rewards. All that’s required is to reset researchable branches of ships and progress through them anew. Research Points can be exchanged for new ships, combat signals, and bundles containing Free XP under the Research Bureau tab in the Armory.
  • The new resource will occupy a place between the widely accessible Coal, and far more scarce Steel which is only available in competitive modes.
  • French cruiser X Colbert will be the first ship available in the Research Bureau.
  • X Colbert is a maneuverable light cruiser, armed with numerous rapid-firing main guns and powerful AA defenses.
  • Key features:
  • Sixteen 127 mm guns with a very high standard rate of fire. Their shell trajectory allows players to effectively use islands as cover while delivering fire.
  • With the Engine Boost consumable activated and a Sierra Mike signal flag mounted, Colbert can reach speeds of up to 41.4 knots.
  • The specific features of the Repair Party consumable will help the ship stay operational for longer. When the consumable is activated, it can restore up to 60% of casemate damage and up to 50% of any damage to the ship's citadel.
  • All ships available in the Research Bureau, if necessary, will be subject to individual balance changes, as applies to researchable ships in the Tech Tree.
  • Read more:
  • RANKED SPRINT:
  • Prepare for a new season of Ranked Sprint! Join the fight on your Tier VI ships and win valuable prizes: credits, signals, and Coal.
  • Battles will be fought in a 7 vs. 7 format in Domination mode, with a limit of one aircraft carrier per team.
  • Just like in the previous seasons, there are 10 Ranks, but this time, they will all be united in a single league. Prepare your ships and fight alongside your friends in Divisions!
  • Seasons starts: Thu. Sep. 05 12:00 PM ET / 9:00 AM PT
  • Season ends: Sat. Sep. 14 6:00 AM ET / 3:00 AM PT
  • GAME MECHANIC IMPROVEMENTS:
  • Matchmaker:
  • We’re introducing strict limitations on the tiers of battles that you can be sent to. For each player, the matchmaker will take into account the number of battles they have played with ships of the same tier as theirs, as well as the number of ships one or two tiers higher.
  • After a short calibration period that will last up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles with ships of the specified tier does not exceed the set limits. For example, for Tier VIII ships, the limits are expected to be 40% of battles with ships two tiers higher. This means that out of 20 battles you play with Tier VIII ships, a maximum of eight battles will include Tier X ships.
  • Another advantage of this change is that series of battles will be reliably interrupted, because the matchmaker will analyze the last 20 battles each time. This means that when calibration is done, long series of battles with ships of higher tiers will not occur when repeatedly using a single ship tier.
  • Autopilot:
  • We’ve also enhanced the autopilot. Now, it will take into account the ship's speed, maneuverability, and dimensions while setting the route, as well as autonomously change the ship's speed. This enhancement reduces the risk of colliding with islands, but even in the case of such a collision, the updated autopilot will make the required maneuvers by itself and return the ship to its original course. The ship's movement trajectory is now displayed as a route line on the Tactical Map and the Minimap.
  • AA Defense Changes:
  • The mechanics and visualization of the priority AA sector system have been updated. The goal is to make the efficiency of a ship’s AA defenses depend mostly on the player's actions, and also make the mechanics easier, clearer, and more effective to use.
  • Some players used to select the priority AA sector at the start of the battle, and then switch it just a couple of times during battle. As a result, many players didn’t notice the priority AA sector's effect on the outcome of conflicts with enemy aviation. It was also necessary to open the special interface menu in order to activate this mode.
  • Now, the priority AA sector is easier to use and also more effective. It will also require more actions and activity on the player's part.
  • It’s now very simple to activate AA sector reinforcement: you only need to point the battle camera in the desired direction and press the ~ or О keys.
  • Reinforcing the priority AA sector occurs in four phases:
  • Upon activating the priority AA sector, the AA defenses will cause instantaneous damage to enemy squadrons within the ship’s AA defenses action zone, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
  • A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
  • Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
  • AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defenses returns to standard values.
  • 23896f06-c33e-11e9-83e7-d89d6715223c_120
  • In Update 0.8.7 the sector reinforcement parameters and its duration and cooldown time will depend on the ship’s type. AA sector reinforcement affects only the continuous damage by AA defenses, and has no impact on the damage caused within AA explosions.
  • Priority Sector Characteristics:
  • You can keep track of the priority sector’s operation or the remaining reload time with the help of the updated compass in the game interface. The visuals of the compass for carriers’ squadrons have also been updated.
  • Together with the priority AA sector, we’ve also reworked the "Manual Fire Control for AA Armament" Commander skill, which has been renamed to "Massive AA Fire." Now, this skill will increase instantaneous damage while completely neutralizing both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cooldown period before the next possible activation of the priority AA sector will become longer than for those without this skill. This change will allow ships with weak AA defenses to defend themselves against enemy aviation, and cause significant instantaneous damage when their Commanders have the "Massive AA Fire" skill researched.
  • In relation to the changes made to the priority sector mechanics and "Massive AA Fire" skill, all players will be able to reset their Commanders' skills for free during the week following the Update's release.
  • The discount can be obtained until August 29. Check the portal article for details!
  • We’ve also changed how AA action zones operate, and improved the balance between aircraft HP pools and the strength of AA defenses.
  • Detailed List of Changes:
  • UI IMPROVEMENTS:
  • Battle Chat:
  • Players will be introduced to an updated battle chat system. The reworked system has simpler settings options and reduces the scope of undesirable information incoming from other players.
  • We’ve improved the arrangement of the battle UI elements and added new functions.
  • Players will be able to block tactical commands and text messages from specific players.
  • Players will be able to enable or disable battle chat via the Game Settings menu.
  • Additionally, a system limiting the number of uses for the "Attention to Square" command within a short period of time will be added into the game.
  • Port Interface:
  • We regularly add new ships and entire branches to the game. Because of that, the Tech Trees of some nations have perhaps become too extensive and many players have hundreds of ships in their Ports. That's why we decided to update the Tech Tree and the ship carousel in the Port. Now players will be able to find any desired ships more easily.
  • Tech Tree:
  • Updated the design and layout of interface elements.
  • Added a background with the flag of the nation that you're currently viewing.
  • Added the ability to scroll the Tech Tree both horizontally and vertically.
  • Carousel:
  • Updated the design of ship cards in the Port.
  • Improved the filter menu: a filter becomes inactive if there are no ships that fit its parameters.
  • Changed the display of victory bonuses on the ship cards in the Port. If a ship has several bonuses active, only one of them will be displayed.
  • ARMORY:
  • New Ships:
  • Soviet cruiser X Smolensk is available for 244,000 Coal.
  • Tier X Smolensk is a post-war project of a Soviet small light cruiser (MLK-16 × 130), its main feature being a very powerful main battery for a ship of her displacement, comprising 16 all-new 130 mm dual purpose guns.
  • Key features:
  • Sixteen main battery guns with comfortable ballistics and a good rate of fire, but a rather short standard range. At various combat distances, Smolensk can attack enemy ships with HE and AP shells alike, the latter being quite good for guns of her caliber.
  • Torpedo armament that’s quite good for a Soviet cruiser: one quintuple-tube launcher on either side of the ship. Torpedo range—8 km.
  • A good speed of 35 knots and nice handling make it possible to promptly respond to ever-changing combat situations.
  • The Repair Party and Smoke Generator consumables on board, as well as concealment that’s quite good for a ship of her type and tier, compensate for the ship's poor armor protection and tiny pool of HP.
  • The option to choose between the Defensive AA Fire and Hydroacoustic Search consumables to counter carriers or destroyers, respectively.
  • U.S. destroyer Tier X Somers can be exchanged for 25,000 Steel.
  • Tier X Somers is an American Navy destroyer flotilla leader. She was the lead ship of the Somers-class of destroyer leaders, and was used to hunt down German transports. She took part in the escort of Atlantic convoys, and provided gun fire support for landings in the south of France. Her primary advantages come in the form of three quadruple-tube torpedo launchers, nice concealment and her reasonably good speed.
  • Key features:
  • As many as eight 127 mm main battery guns.
  • Good torpedo armament: 12 torpedoes; range—16.5 km.
  • Her decent top speed of 38.6 knots can be increased using the Engine Boost consumable.
  • Good concealment for her tier: her detectability range by sea can be further reduced to 5.8 km. Apart from that, Somers is equipped with the trademark American Smoke Generator. It takes more than two minutes for her smoke screens to disperse.
  • Patches:
  • The Armory has new patches available; previously they could only be obtained from daily containers. If you don't like to rely on blind luck, you can now simply purchase the patch you want.
  • Patches are available for Coal and doubloons.
  • CONTENT ADDITIONS AND CHANGES:
  • The Smoke Generator consumable on VI Perth, VII Haida, and VI Huanghe has been renamed to “Crawler Smoke Generator.”
  • The new name reflects the distinctive features of this consumable: the long action time of the generator and quickly dissipating smoke. Screens like these are ideally suited to ships moving inside them at slow speeds.
  • European Nation:
  • A new nation—Europe—has been introduced into the game. It consolidates a number of European countries that had just a few ships represented in our game.
  • Poland will become part of the new European nation, bringing its Tier VII destroyer, Błyskawica. Later, you can expect other ships to join.
  • European ships will have their national ensigns and voice-overs preserved, and their Commanders will retain their uniforms, names, and ranks.
  • The looks of the Commanders of the new nation will correspond to the specific ship they are recruited for, but still you will be able to re-assign Commanders at your own discretion to any other ships of the European nation.
  • Camouflage Patterns
  • The “Type 3 – Ranked” camouflage has been changed. It now includes the "+100% Commander XP" feature.
  • We've also added special permanent nation-styled camouflages for ships Tier VI Admiral Graf Spee
  • Tier VI Warspite:
  • and Tier VI Shinonome.:
  • −3% to the ship's detectability range by sea
  • +4% to the dispersion of shells fired by the enemy at your ship
  • −10% to the cost of the ship's post-battle service
  • +100% XP per battle
  • +35% credits per battle
  • We’ve added Dazzling permanent camouflages for ships Tier VI Furious
  • Tier VI La Galissonnière:
  • Tier VIII Le Terrible:
  • and Tier VI Fusō, which provide standard bonuses.
  • How you can obtain these camouflages will be announced later. Be sure to keep up to date with the news on our website.
  • The following ships have been added for testing by developers, supertesters, and community contributors:
  • I Eritrea
  • II Nino Bixio
  • III Taranto
  • IV Alberto di Giussano
  • V Raimondo Montecuccoli
  • VI Trento
  • VII Zara
  • VIII Amalfi
  • IX Brindisi
  • X Venezia
  • V Genova
  • X Paolo Emilio
  • OTHER CHANGES AND IMPROVEMENTS:
  • Increased the normalization from 8.5 to 10 degrees for AP shells of French destroyers armed with 139 mm main guns and French cruiser III Friant. This change will make the AP shell normalization consistent with the standard normalization for this caliber, and will slightly improve their armor-penetration capabilities.
  • Updated the icons of shells, rockets, and bombs.
  • Improved the performance of the in-game web browser through the use of hardware acceleration.
  • Fixed the wrong caliber of Japanese cruiser X Yoshino's shells—it is now equal to 310 mm. This fix will result in a slight increase in the arming thickness and armor-penetrating capability of her AP shells.
  • Fixed the visuals of VIII Z-23's armor for the "From the Bottom of the Ocean" camouflage.
  • Small fixes to the geometry and textures for the following ships: IV Hermes, IV Imperator Nikolai I, X Yamato, VIII Alabama, VIII Alabama ST, VII Gneisenau, and VII Sinop.
  • The Clan Base can now be viewed in full screen mode at resolutions higher than 2550x1440.
  • Fixed an error which caused an incorrect shell trajectory when firing at close range.
  • Fixed the appearance of camouflage on the main turrets of VI Fusō and X Großer Kurfürst.
  • Fixed an error which caused the playing of sounds for the Q/E keys when you pressed the A/D keys while your ship was in an area of potential collision with terrain.
  • Fixed an error which made the crate with Free XP visible through the model of some containers.
  • Fixed an error which caused an incorrect message about the results of a Clan Battle to be sent to the Clan chat.
  • Fixed an error which caused the scale showing the number of planes on an aircraft carrier’s deck to appear not as full while the deck was in fact full.
  • Fixed an error of the collision prevention system which didn't allow players to set a straight course with Q and E keys.
  • Fixed an error which caused the camera to move inside the ship when returning from the tactical map after a squadron was destroyed.
  • Fixed the names of torpedo launcher modules on the following ships: V Kirov, IX Tashkent, and V Podvoisky
  • Fixed an error which caused the camera to sometimes become unresponsive to mouse movements when playing on aircraft carriers.
  • Fixed an error which caused the Commander tooltip to freeze when bringing up the context menu.
  • Fixed an error which caused a large number of identical notifications about the selected prime time for Clan Battles.
  • Fixed an error where a Clan that hadn’t constructed the first improvement for the Officers' Club could enter a Clan Battle with the Bravo rating.
  • Fixed an error which caused the reticle of torpedo bombers to be displayed on the water after switching off the interface display.
  • Fixed an error which caused a neutral Key Area to be displayed on the Minimap as captured when in Spectator Mode.
  • Fixed an error which caused the voice message "Fighter/spotting aircraft destroyed" to be played at the end of a battle if you had used a fighter/spotting aircraft in that battle.
  • Fixed an error which caused bombs to sometimes fall outside of the reticle area.
  • Fixed the torpedo tube aiming angles for destroyer VIII Le Terrible.
  • Fixed an error which caused allied ship models to disappear.
  • Fixed an error which caused the portrait of Commander Friedrich Bonte to change in the Armory after a player had bought this Commander.
  • Сommander's Dismissal time increased from 5 to 60 minutes.

New in World of Warships Online Client 0.8.6 - French Destroyers (Jul 24, 2019)

  • Version 0.8.6 ushers in a series of updates dedicated to French destroyers! So, what do you get?:
  • A branch of French destroyers in early access.
  • A new in-game event with Premium destroyer Siroco as a reward.
  • The revamped Port of Marseille.
  • Symbols of France.
  • A number of balance-related changes; and new seasons of Ranked and Clan Battles.
  • FRENCH DESTROYERS:
  • Welcome to the Port of Marseille!:
  • Tier V-IX French destroyers are coming to early access. How does the new branch stand out?
  • The unusual characteristics of their hulls: the hit points of the French destroyers’ hulls can be reduced to zero, just like the HP of ships’ ends. The result is that after receiving several hits, this part of the ship will receive just half the typical damage.
  • The absence of the Smoke Generator consumable is compensated for by the ships’ high speeds and the enhanced Engine Boost consumable they carry.
  • Starting at Tier VI, French destroyers are equipped with the Main Battery Reload Booster consumable, which is quite an extraordinary feature for this ship type.
  • Starting at Tier VIII, the new destroyers enjoy flat-trajectory ballistics and AP shells with a high armor-penetration capability for their ship type. This enables players to confidently inflict damage to the citadels of enemy cruiser at medium ranges.
  • Activate Symbols of France, complete the tasks of the Directives and obtain French Destroyers containers which may, with a certain chance, drop a combat mission that unlocks early access to one of the following French destroyers: Tier V Jaguar, Tier VI Guépard, Tier VII Vauquelin, or Tier VIII Le Fantasque.
  • Symbols of France:
  • Take a good look at the ship carousel in the Port. You'll see new symbols—Symbols of France—displayed above re-searchable Tier V-X ships, as well as Tier II–X Premium and special ships.
  • Symbols of France work much the same way as the "stars" that score a daily bonus for the first win of the day. But unlike stars, they can only be activated once throughout Update 0.8.6. For the duration of the update, your first win with a ship marked with a Symbol of France will either bring you Coal or a new temporary resource—Republic Tokens.
  • Symbols of France will also appear on ships purchased, bought back, or received from containers in Update 0.8.6.
  • Directives:
  • Directives are available to players with access to the combat missions feature in the Service Record. Novice players will have to play 70 battles in any accessible battle mode to unlock access.
  • Directives start at: Thursday, July 25th 7 AM ET / 4 AM PT and end on Monday, August 19th at 5 AM ET / 2 AM PT.
  • By completing combat missions and Directives, you'll earn various in-game items and French Destroyers containers. These containers have a chance of dropping a combat mission with its reward being early access to Tier V–VIII French destroyers. The main rewards will be French destroyer Tier V Siroco and her permanent camouflage.
  • Republic Tokens:
  • Symbols of France are not the only way to lay your hands on Republic Tokens. Got Tier V Jaguar, Tier VI Guépard, Tier VII Vauquelin, Tier VIII Le Fantasque or Tier V Siroco? Complete a one-time combat mission for each of the ships: earn 15,000 XP and get 250 Republic Tokens as a reward. A similar mission is available for completion with Premium cruiser Tier VIII Bayard.
  • You can exchange Republic Tokens in the Armory for the French Navy permanent camouflage designed for Tier V–VIII French destroyers, as well as for the sequentially available set of bundles that carry various game items. Having obtained all these bundles, special random bundles will become available in exchange for doubloons.
  • All the rewards are visible in advance: the bundles’ contents and their amounts are displayed when viewing the currently available bundle.
  • After each random bundle exchange, one new random bundle opens out of 30 available.
  • One of the random bundles drops French destroyer Tier IX Mogador with the French Navy permanent camouflage.
  • If you hover the cursor over the bundle's description in the list, you'll see how many of those bundles you've already received. Having collected all the bundles, you're guaranteed to have obtained all the available rewards.
  • Please note: Tier IX Mogador and Tier X Kléber will become available for research in Update 0.8.8.
  • CLAN BATTLES:
  • Season 6 of Clan Battles, code-named "Neighbors," will be held in a format that differs from that of regular Clan Battles: battles will involve only Tier VIII ships and will be held in a "6 vs. 6" format. All ships are eligible, except for aircraft carriers. Apart from this, each team is limited to having one battleship. Victorious battles can bring you a total of up to 8,750 Steel!
  • Season starts on: July 31st and ends on September 15th, 2019.
  • Similar to Season 5, Clans are free to select the prime time that best suits them.
  • ASIA 11:30 — 15:30 UTC
  • RU 16:00 — 20:00 UTC
  • EU 17:00 — 21:00 UTC
  • NA 23:30 — 03:30 UTC
  • Please note that on the release days of any updates, no Clan Battles will be held.
  • RANKED BATTLES:
  • On August 8, we launch a new Season of Ranked Battles! Battles will involve only Tier IX ships and will be held in a "6 vs. 6" format. Rewards will include various in-game goodies, up to 5,500 Steel, and the Jolly Roger commemorative achievement for those who make it to Rank 1.
  • GAME MAPS AND MODES:
  • The legendary white facade of the cliffs of Dover has looked over the final resting place of many a ship in the annals of history. In Update 0.8.6, a new map called Crash Zone Alpha is set to appear in the game for Tier VIII–X Random Battles in Domination mode. The map has two versions: with three and four key areas, respectively. In Random Battles played in Domination mode, the key areas are not congested with islands. The islands are located along the flanks, making approaching them safer and flank attacks more effective. Some of the islands have elevated areas with different heights, so care should be taken when choosing cover. In Clan Battles the "home" key areas of the teams are located quite close to each other, which will force the teams to seek new combat and attack tactics.
  • The Greece map has been updated with the addition of sunny weather. Besides this, the islands located rear of the teams have been reworked and will now act as more reliable cover.
  • The updated Raptor Rescue operation is back: AI opponents have had all their skills, upgrades, and enhanced consumables reset, and the composition of enemy groups has changed.
  • Aircraft carrier bots have returned to Co-op Battles. Now, a player on an aircraft carrier will face not a battleship, but an aircraft carrier. Moreover, bot-controlled carriers may also appear in battles for novice players and are accessible in Training Battles, too.
  • ARMORY:
  • A new tab has been added to the Armory, dedicated to French destroyers.
  • Republic Tokens can be obtained only throughout Update 0.8.6. You can exchange them in the Armory before Update 0.8.8 goes live.
  • We've added five new historical Commanders: Friedrich Bonte, Horace Hood, Matsuji Ijūin, Vladimir Trubetskoy, and Theodore Chandler. They are available in the Armory for 1,500 doubloons and come with 10 skill points. Each of them is a real historical figure. In every other respect, they are similar to the "conventional" commanders available in the game. The Commanders can be obtained only once per account.
  • We’re continuing to offer new camouflage patterns in the Armory, obtainable in exchange for Ranked Tokens and Clan Tokens. In Update 0.8.6, cruiser Tier VII Flint gets a camouflage called Ultimate Wolf.
  • The Ultimate Wolf camouflage features:
  • −3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • +100% XP per battle
  • +100% Free XP per battle
  • +100% Commander XP per battle
  • −10% to the cost of the ship's post-battle service
  • In Update 0.8.6 you will still be able to exchange Fuel Tokens for rewards from the Rogue Wave event. When Update 0.8.7 hits the servers, all Fuel Tokens will be converted into credits at an exchange rate of 1:22,500.
  • Please note: with the release of Update 0.8.6, Provision Tokens will be converted into credits at an exchange rate of 1:22,500, and the "Victory: Part 2" section will no longer be available in the Armory.
  • TECHNICAL IMPROVEMENTS:
  • The in-game lighting model has been updated. This is an important change that opens the doors to a graphics update for the game in the future. The new lighting model will bring visible changes to Ports and certain maps. We're going to gradually release further updates for Ports and maps, implementing the new lighting system.
  • We've enhanced the anti-aliasing which removes ripples when the Sea Rendering Quality is set to Medium or higher in the Graphics Settings.
  • Apart from that, dynamic texture streaming has been enhanced. This change will slightly improve performance in battle.
  • GAME BALANCE CHANGES
  • French cruiser Henri IV:
  • The reload time of the ship's main battery guns has been increased from 12.3 to 13 seconds.
  • Tier X Henri IV is one of the most powerful Tier X cruisers in the game. This fast-moving ship is capable of inflicting considerable damage with her HE shells, and the Main Battery Reload Booster consumable only makes her yet more formidable. To balance the strength of the cruiser, we’ve increased the reload time of her main battery guns.
  • German cruisers Roon and Hindenburg:
  • The reload time of the ships' main battery guns has been reduced from 11 to 10.5 seconds.
  • In Update 0.7.6, the ships' main battery reload time was increased. However, game balance is by no means a static thing, and subsequent changes rendered Roon and Hindenburg inferior to other ships of the same type in terms of their overall battle efficiency. In Update 0.7.9, they were equipped with an extra charge of the Repair Party consumable. The ships, however, were inferior to other same-type ships in terms of their overall efficiency. Now their guns will reload faster, increasing the aggregate amount of damage they can deal.
  • German 105 mm secondary battery guns mounted on Tirpitz, Bismarck, Graf Zeppelin, and Tier VIII-X cruisers:
  • We’ve increased the armor-penetration capability of their HE shells from 17 to 25 mm. This change will enable 105 mm shells fired by the secondary battery guns of the German ships to penetrate the hull plating of destroyers, cruisers, and Tier VI–VII battleships.
  • U.S. destroyer Gearing:
  • The reload time of Gearing's researchable torpedo tubes has been reduced from 136 to 122 seconds.
  • With Update 0.7.6 this destroyer was equipped with Mk16 mod. 1 torpedo tubes similar to those carried by Fletcher. Now, we want to bring the ship's stock and re-searchable torpedoes (each offering its own play style) to balance in terms of combat efficiency.
  • Soviet destroyer Grozovoi:
  • The reload time of the ship's main battery guns has been increased from 4 to 4.2 seconds.
  • A handsome set of consumables and powerful guns allow this ship to be one of the most effective destroyers at Tier X. In order to better balance her against her counterparts, the main battery reload time has been increased.
  • Pan-Asian destroyer Chung Mu:
  • The reload time of the ship's main battery guns has been increased from 3.3 to 3.5 seconds.
  • The reload time of Chung Mu's re-searchable torpedo tubes has been increased from 106 to 122 seconds.
  • Pan-Asian destroyer Yueyang:
  • The reload time of the ship's torpedo tubes has been reduced from 156 to 146 seconds.
  • This change will better balance Pan-Asian ships against their counterparts.
  • British destroyer Jutland:
  • The reload time of the ship's main battery guns has been increased from 3.5 to 4 seconds.
  • Jutland is an excellent close-range fighter, but her overall combat efficiency turned out to be excessively high. This change will bring Jutland back into balance with other same-type ships.
  • Japanese battleship Kii:
  • The armor thickness of the citadel deck has been increased from 22 to 32 mm.
  • After penetrating Kii's belt armor, shells with a caliber of 356 mm or higher would not ricochet against the thin armor of the citadel deck, and often pierced it. This change is aimed at improving the ship's durability.
  • German destroyer Z-23:
  • The HP pool of the stock hull has been increased from 14,700 to 16,700.
  • The difference in number of hit points between the stock and researchable hulls equals 4,800—an impressive amount for a destroyer. We’ve reinforced the stock hull for a smoother transition.
  • British cruiser Emerald:
  • The armor thickness of the citadel deck has been increased from 25 to 40 mm.
  • By increasing the thickness of the deck armor, we’ve added more protection for the cruiser's citadel deck against penetrations by attack aircraft rockets, 203 mm HE shells, and no-ricochet penetrations by AP shells.
  • Tier VI Hatsuharu, Tier VI Gnevny and Tier V Nicholas have had their stock hulls updated. Now, visually and in terms of armament, the stock hulls are closer to the re-searchable ones.
  • Japanese destroyer Hatsuharu:
  • The Hatsuharu (A) hull now comes with two paired main guns (127 mm/50 3rd Year Type mod. B).
  • The AA defenses of the Hatsuharu (A) hull are now represented by four paired automatic anti-aircraft machine guns (25 mm/60 Type96 Twin mod.1).
  • The Hatsuharu (A) hull now has one AA zone that deals 70 HP of damage per second, with an 85% hit probability and an action range of 0.1–1.9 km.
  • Soviet destroyer Gnevny:
  • The anti-aircraft guns aboard the Gnevny (A) hull comprise two 76 mm 34-K guns, three 45 mm 21-К guns, and four 12.7 mm DShK machine guns.
  • U.S. destroyer Nicholas:
  • The main battery guns of the Nicholas (A) hull now include four 127 mm/51 Mk7 mod. 2 guns.
  • The aiming angles of the main guns have been changed.
  • British battleships King George V, Lion, Duke of York, Monarch, and Conqueror:
  • The citadel has been elevated and now occupies part of the ships' casemates.
  • The Repair Party consumable has been changed:
  • The restoration of the casemate (non-citadel) damage has been increased from 60% to 75%.
  • Tier VII Duke of York will get one extra charge of the consumable.
  • Tier VII King George V, Tier VII Duke of York and Tier VIII Monarch will now have 0.6% restored of their maximum HP pool per second as opposed to 0.5% as it was previously.
  • For Tier VII King George V, Tier VIII Monarch and Tier VII Duke of York, the cooldown time of the Repair Party consumable has been reduced from 120 to 90 seconds.
  • For Tier IX Lion and Tier X Conqueror, the cooldown time has been reduced from 180 to 120 seconds.
  • Exposing their broadsides to an enemy’s salvo is the worst mistake most ships can make. However, due to their low-sitting citadels and long-distance combat tactics, the consequences of such an error for Royal Navy battleships were much less tangible. These changes will enable enemy ships to teach British battleships a good lesson about the results of carelessly exposing their broadsides by causing them some considerable damage. However, if players manage to avoid such mistakes and skillfully use the improved Repair Party consumable, the survivability of these Steel Monsters will only improve.
  • Japanese carrier Hakuryu:
  • The J5N Tenrai Type 91 mod. 8 torpedo bombers are no longer available. If you’ve already researched them, you’ll get 38,000 Free XP. If you’ve already purchased them, you'll get 2,500,000 credits. If you had these torpedo bombers placed on the aircraft carrier, they will be replaced with the C6N Saiun aircraft, even if you don't currently have them in your Inventory.
  • The main weakness of the carriers represented in the game—Tier X Hakuryū being no exception—manifests itself in a group of ships covering each other against attacks from the air. In their current state, torpedo bombers with a long attack range are substantially inferior to standard torpedo bombers in terms of their combat efficiency. This change in the parameters of the J5N Tenrai Type 91 mod. 8 aircraft was checked during the Public Test of Update 0.8.4. The test showed that strengthening these parameters removes this shortcoming of the Japanese carrier, turning her into a multi-purpose ship capable of attacking any target. Bringing those settings to balance would require almost a complete overhaul of the parameters for the carrier and all of her squadrons, thus changing the very underlying concept of the ship. For that particular reason, we decided to remove these torpedo bombers.
  • AA Defenses:
  • Anti-aircraft guns now deal permanent damage several times per second. Previously, the frequency of damage depended on the type of gun. To make the operation of AA defenses more stable, we've standardized damage infliction. The damage value will also be recalculated in consideration of the increased frequency. This is a merely technical change aimed at removing some inconsistencies, with the total damage per second remaining nearly the same. Apart from that, if a ship’s particular AA zone used to deal less than 18 HP of damage per second, it will now deal 18 HP of damage per second, provided all AA guns are operable.
  • CONTENT ADDITIONS AND CHANGES:
  • A new camouflage called "Red Heat" has been added, providing the following bonuses:
  • −3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • +100% XP per battle
  • +100% Commander XP per battle
  • A commemorative flag called "St. George Flag" and a background for the "Arctic" patch have been added. How can you get them? Details will soon appear on the portal, so stay tuned!
  • Battleship Tier X Ohio has been added for testing by developers, supertesters, and community contributors.
  • OTHER CHANGES AND IMPROVEMENTS:
  • The automatic collision alert system has been upgraded. Now, it will divert ships from islands more reliably, with manual control always being a priority.
  • Added descriptions for achievements that can be earned in Operations, and an icon for the Torpedoman achievement.
  • Fixed the description of 200 mm secondary battery shells for Tier VIII Kaga.
  • Fixed a bug which caused a notice regarding an insufficient amount of credits for ship servicing to be displayed, even after replenishing credit stocks.
  • Fixed a bug which caused a pop-up tip about the availability of several color schemes for a camouflage to overlap with a pop-up tip of the camouflage itself.
  • Fixed a bug which caused the badge of a Division to overlap with a player's nickname.
  • Fixed a bug which caused the text of a notification on the selection of Colored Shell Tracers and a Broad Pennant to exceed the limits of the notification box.
  • Fixed a bug which caused damage dealt by ramming to be less than it should have been according to the mechanics of the game.
  • Fixed a bug which caused the game client to crash when using an incorrectly generated Preferences file.
  • Fixed a bug which caused a voiceover notification to be played back after allied or enemy fighters or spotting aircraft have been destroyed, or after their action time has expired.
  • Fixed a bug which could cause a fire effect to remain in the air when landing aircraft on the carrier while being attacked by hostile fighter aircraft or AA guns.
  • Fixed a bug which triggered the Radio Location skill to show the direction of buildings in Operations and special battle modes.
  • Fixed a bug which caused, in certain situations, the accompanying sound of the player-selected Port to be played back in battles.
  • Fixed a bug that caused the game client to shut down when switching to the Flags tab in the Exterior section of the Port.
  • Fixed an issue affecting the display of a pop-up tip about the possibility of researching ships in the Tech Tree.
  • Fixed the display of the menu at a screen resolution of 2560x1440.
  • The pop-up tip for the Recruiting Station button that’s available in the account menu has been updated.
  • Fixed a bug which made it possible for shells to deal damage when hitting an already destroyed torpedo launcher.
  • Fixed a bug which caused the aiming reticule of an air group to jump around after the Adrenaline Rush skill has been mastered.
  • Clans will no longer have levels assigned to them. Now, all bonuses which opened up as a Clan progressed from level to level will be available at once. This change will help novice players to pick up the basics of the existing Clan structure.
  • The description of the Canada Day patch has been updated.

New in World of Warships Online Client 0.8.5.1 - Rogue Wave! (Jul 11, 2019)

  • Rank Sprint:
  • The fifth season of the Ranked Sprint will start on July 3rd and will run for a week until July 10th. Due to the decrease in the number of days, the complexity of the season is reduced - by 5, 4 and 3 ranks you need to get one star less to reach the next rank. The rewards of the season remain unchanged.
  • The sixth season will pass without changes: begin on July 11 and will go 12 days, till July 23.
  • Due to the error with the start of Sprint, the display of badges for achievements in the 12th Rank season will be reset. In the future, rank badges from the main Ranked Battles season will not be reset with the start of the Ranked Sprints but will remain available until at least one Ranked Battle has been played.
  • Balance Changes:
  • Improved parameters of commander skill Survivability Expert: now increased aircraft HP for each ship tier is +25 instead of +15 (+30 instead of +20 unique commanders). At Tier X, this will give an increase of 250 points to aircraft HP, which will strengthen the aircraft by more than 10% and will allow the squadron to live longer under AA, taking into account the latest changes in mechanics in the update 0.8.5.
  • Fixed the following bugs:
  • Fixed a bug that prevented user music from playing when the setting "Listen to your own music" turn on.
  • Displays the names of the ships and the values range on the mini map no longer depend on the settings of alternative interface mode. They are now displayed on the Alt button or when the corresponding setting is enabled.
  • Contents of the standard container "Rogue Wave" is aligned with the description on the portal. Containers that were received and not opened prior to update 0.8.5.1 will also adjust their contents to correct.
  • Fixed a bug that would show the wrong clan tag on the patch when selecting a player in the team lists before, during, and after a battle.

New in World of Warships Online Client 0.8.4 - Soviet Battleships (May 29, 2019)

  • THE "VICTORY" COMPETITION:
  • The Soviet battleships emerge from early access to take up their rightful place in the Tech Tree, together with the friendly competition that’s currently in full swing! Choose to join one of the two teams each day you enter the game, then score points and earn Provision Tokens. Exchange these in the Armory for various in-game goods and rewards, including Premium cruiser tier V Murmansk; "In the service of the Motherland" containers that have a chance to dropping tier V: Okhotnik, tier VI: Molotov, tier VII Leningrad tier VIII Lenin and the new unique historical Commander, Nikolay Kuznetsov.
  • End date and time: Mon. Jun. 24 3:00 AM PT / 6:00 AM ET.
  • MAPS:
  • Details of the competition will be available in a dedicated article set for release on May 30.
  • SOVIET BATTLESHIPS:
  • Ships of the new branch are effective at close to medium ranges. Compared with same-type rivals, the new battleships are notable for:
  • Good firing accuracy at medium range (at long range, however, the shell dispersion ellipse will be noticeably larger compared with other ships of the same type).
  • Reliable armor, especially efficient against high-explosive shells, allows these ships to approach the enemy at a convenient combat range and lose less HP in the process.
  • Distinctive settings for the Damage Control Party consumable: the ships have limited charges, but their cooldown time is remarkably shorter compared with enemy peers.
  • Strong armor at the ships' ends makes it possible to take less damage when closing in on a hostile ship at an acute angle.
  • More details on the ships’ histories are available in our historical article. The in-game specifics of the entire branch in general, as well as each ship in particular, are covered in a publication titled ”Soviet Battleship Branch Review”.
  • RANKED BATTLES: SEASON 12:
  • A new season of Ranked Battles is about to begin! The battles this time involve teams of seven Tier X ships each, and will be held in a 7 vs. 7 format. Rewards include various in-game goodies, a total of 5,500 Steel and a commemorative achievement for those who make it to Rank 1.
  • Seasons starts: Thu. May 30 9:00 AM PT / 12 PM ET
  • Season ends: Tue. Jun. 25 2:30 AM PT / 5:30 AM ET
  • If you want to test your skills in the competitive mode but don't have a Tier X ship yet, for the twelfth season you can get access to a set of rental ships which are intended for use in Ranked Battles.
  • Play a Random or Co-op Battle with a ship of Tier VIII or higher and get access to Ranked rental ships of the same type. You can also obtain Ranked rental ships by playing a Ranked Battle with any Tier X ship you already have. Rental aircraft carriers won’t be available for Ranked Battles.
  • Based on your feedback, a number of changes have been made to improve interactions between aircraft carriers and other ships. Carriers are now ready to enter Ranked Battles in the new season. The maps and game modes for the new season were selected taking into account the specific features of ships of this type. Please note that only one aircraft carrier will be allowed per team.
  • More details are available in a dedicated article on the Rules of Ranked Battles: Season 12.
  • BATTLE LOADING TIME:
  • We are constantly working to optimize our game, resulting in positive effects on all aspects of game performance, including battle loading time. The textures streaming fix that we implemented in Update 0.8.3 has benefited players with a significant reduction in the average battle loading time. With Update 0.8.4, the battle loading time will be reduced from 45 to 30 seconds.
  • CHANGES TO AIRCRAFT CARRIERS:
  • The engine boost values have been made consistent for all aircraft:
  • The cruising speed has increased by 35 knots (excluding the effects of Commander skills and upgrades) at all tiers.
  • The cruising speed of Japanese aircraft, tier VIII Graf Zeppelin's aircraft, and the attack aircraft of all nations has been increased by 40 knots.
  • With the S key pressed, aircraft will decelerate by 17.5 knots at all tiers.
  • Japanese and Graf Zeppelin's aircraft, as well as the attack aircraft of all nations, will decelerate by 20 knots upon pressing the S key.
  • At high tiers, the power of the engine boost has been reduced, decreasing the maximum speed of aircraft but also increasing their minimum speed. This way, we’re slightly downgrading the reconnaissance and attack potential of aircraft carriers. Moreover, the decreased difference between the maximum and minimum speed will make it more challenging to dodge AA bursts (flak).
  • Owing to the specifics of their in-game mechanics, as well as the peculiarities of aiming and bomb dispersion, dive bombers carrying HE bombs were able to easily deliver multiple hits on a destroyer. Even maneuverable targets, like destroyers, could do little to escape the painful punch that dive bombers were able to connect. To provide destroyers with an opportunity to take countermeasures in such situations, we’ve:
  • Increased the altitude at which bombs are released.
  • Narrowed the reticle's ellipse and made it longer in shape.
  • Changed the distribution of bombs within the reticle's ellipse (bombs will now fall closer to the edge of the aiming edge more often, and more rarely at its center).
  • The reticle aiming settings have also been changed in order to preserve the interaction between HE dive bombers and other ship types. Aiming will begin during the preparation stage for an attack and will happen quicker, while flight maneuvering will have less of an effect on it.
  • The above changes will apply to all aircraft carriers in the game.
  • The post-battle statistics screen, available on the Detailed Report tab, will now display the aggregate damage dealt to aircraft. Please note: at present, rewards in credits and XP are granted for bringing hostile planes down rather than for damaging them.
  • We’ve updated the tool-tips displayed by pressing the H key when operating a squadron.
  • MAPS:
  • In Update 0.8.4 a new map called "Greece" will appear in the game for Tier IX–X battles in Domination mode. The map has two versions: one with three and one with four key areas. It also features the Thunderstorm Front, which has a 25% chance of appearing in Tier X battles.
  • The visuals of the map were inspired by the landscape of Santorini Island, but its atmosphere will be wet and dreary.
  • The “shelters” on the map allow ships to provide support to their allies, not only in the closest key area but in neighboring key areas as well. The islands are tall enough to hide a ship, but do be careful and cautious: the enemy will still be able to attack you if you’re spotted. The number of islands on each side of the central part of the map differ. This will allow you to safely approach a key area and quickly redirect fire to support the neighboring key areas. The flanks of the map aren’t similar, either: the left side offers more hideouts, but makes it harder to maneuver; the right side is better suited to attacks with any type of ship. The edges of the map are ideal for flanking and mounting effective attacks or breakthroughs at the enemy's rear.
  • Reworked "Trap" Map:
  • Key area "A" was initially located close to two borders of the map, which strongly restricted maneuvering opportunities. To add dynamics to the gameplay for this key area, all objects on the map have been shifted to the right and upwards.
  • We’ve reworked the Epicenter mode for the following maps: "Big Race", "Trident", "Islands of Ice", and "Tears of the Desert." The center zone and rings can be captured independently, while capturing and holding the inner rings will bring you more points. In Update 0.8.2 battles in this mode received a warm response from participants of Space Battles, as the gameplay turned out to be more dynamic compared with the "standard" Epicenter mode.
  • PORT ENVIRONMENT:
  • In Update 0.8.4, the Philippines, New York, Saint Petersburg, Zipangu, Hamburg, Naval Base, and Ocean Ports have been given a fresh look with the addition of dynamically changing environments.
  • Selecting any of the above Ports triggers a timer, and one hour later the visuals of the selected Port transform, allowing you to view the traditional Ports in new colors: day succeeds night in "night-lit" Ports; Saint Petersburg becomes shrouded in a gloomy mist; and the sun rolls over the horizon and sets for Ocean Port.
  • ARMORY UPDATE:
  • The Armory will offer a special tab with various goods dedicated to the second stage of the "Victory" competition, and a new temporary resource: Provision Tokens.
  • More details about Provision Tokens are available in a special article that’s set for release on May 30.
  • With the release of Update 0.8.4, Ironium will be converted into credits at the exchange rate of 1 : 16,000. The "Spacepril Fools' Day" and "Space Camouflages" sections of the Armory will no longer be available.
  • Allowance Tokens and the "Victory: Part 1" section will be available throughout the duration of Update 0.8.4. If you don't have enough tokens to get any particularly desired items, you can still get a bundle with one Soviet Era Premium container in this section of the Armory. With the release of Update 0.8.5, Allowance Tokens will be converted into credits at the exchange rate of 1 : 8,000.
  • Makoto Kobayashi camouflage patterns are no longer available in the Armory.
  • GAME BALANCE CHANGES:
  • Analogous to destroyers, all Tier I ships have had their Citadel replaced with a "vital part." This will improve the ships' durability and reduce the chances of them being destroyed with just a couple of salvos.
  • We’ve reinforced Graf Zeppelin’s dive bombers:
  • Armor penetration capacity has been increased by 11 mm.
  • Attack time has been extended from 6 to 8 seconds.
  • The speed of dropped bombs has increased by 13%.
  • The inner and outer reticle ellipses have been slightly reduced.
  • Tier VIII Graf Zeppelin's bombers differ from their counterparts aboard other carriers by their behavior at the initial stage of an attack. This peculiarity requires a different approach to assessing the lead time to a target when attacking it. By changing the attack timing and accuracy we’ve made the aircraft more comfortable to use, and attacks easier to mount. An increased armor penetration capacity and faster speed of released bombs will make the carrier more effective at hitting Citadels and countering ships of Tier X.
  • CONTENT ADDITIONS AND CHANGES:
  • The Armory continues to offer new camouflage patterns that can be obtained in exchange for Copper and Molybdenum. With Update 0.8.4, cruiser X Stalingrad receives a “Victorious” camouflage that’s available for Copper. The camouflage provides the following bonuses:
  • −3% to the ship’s detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • −50% to the cost of the ship's post-battle service.
  • +20% credits per battle.
  • +100% XP per battle.
  • We’ve added a special camouflage called "Supertest Veteran" for VIII Alabama ST, and an "ST Veteran" flag which are awarded for two and more years of participation in Supertests. Camouflage bonuses:
  • −3% to the ship’s detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • +10% credits per battle.
  • −30% to the cost of the ship's post-battle service.
  • +100% XP per battle.
  • +300% Free XP per battle.
  • We’ve added a flag called "Paragraph 11", as well as the following patches: "Reddit", "D-Day", and "U.S. Army." Stay tuned for more news on our portal about how to get them!
  • The following ships have been added for testing by developers, supertesters, and community contributors: Tier X Smolensk, Tier X Somers, Tier X Colbert, Tier V Hill, Tier V Siroco, Tier II En. Gabolde, Tier III Fusilier, Tier IV Bourrasque, Tier V Jaguar, Tier VI Guépard, Tier VII Vauquelin, and Tier VIII Le Fantasque.
  • OTHER CHANGES AND IMPROVEMENTS:
  • Wargaming Premium Account is no longer available in exchange for doubloons in the Premium Account purchase menu. However, you can still get it via the Premium Shop.
  • Minor improvements to the geometry and textures of the following ships: Tier VIII Implacable, Tier III Charleston, Tier VII Lazo, Tier VIII Vladivostok, and Tier VII Lyon.
  • The name of cruiser IX Alaska has been added to the ship's model.
  • New Year’s decorations have been removed from the barge ship in Zipangu Port.
  • Implemented minor fixes to the visuals in Ports.
  • Added hints about an option to get rewards for inviting friends to the game.
  • Autopilot track points are now displayed in the "from ship" camera view.
  • The following ships can now be dropped from a supercontainer: Tier VII Z-39, Tier VIII Cossack, Tier V Marblehead Lima, Tier V Exeter, Tier VII Lazo, Tier VIII Wichita, Tier VIII Irian, Tier IX Azuma, Tier IX Alaska, Tier VI Prinz Eitel Friedrich, Tier VI W. Virginia 1941, Tier VIII Vanguard, Tier VII Nelson, Tier VIII Lenin, Tier IX Jean Bart, Tier VIII Kaga, Tier VIII Graf Zeppelin, Tier VIII Saipan, and Tier VIII Enterprise.
  • Based on your feedback, we’ve added the following two new Clan roles to diversify the existing Clan structure: Midshipman and Commissioned Officer. The new roles don’t have decision-making permissions.
  • The image of Azur Lane Commander Azuma has been adjusted to match the original image.
  • The names of Japanese ships have been updated with the addition of diacritical marks.
  • The delay between individual shots in sequential fire has been reduced from 0.3 to 0.15 seconds.
  • Tier X Yamato's torpedo protection has been increased to bring it in line with the ship's torpedo protection prior to the update of her 3D model.
  • Bugs Fixed:
  • Fixed the horn sound for X Midway.
  • Fixed a glitch which prevented the engine boost bar and red engine boost indicator from being displayed for an active airborne squadron.
  • Fixed a glitch which changed the view direction after switching to the free camera and back when operating an airborne squadron.
  • Fixed the commissioning date in the description of Tier V Oktyabrskaya Revolutsiya.
  • Fixed a glitch which didn’t change the display of a squadron's reticle after the attack time was over.
  • Fixed a glitch which didn't display a Clan tag in a notification that appears after destroying a ship.
  • Fixed a glitch which made it impossible to collect a container in the Port after re-entering the battle due to a connection failure.
  • Fixed a bug which caused the game client to crash on exiting.
  • Fixed an error in the armor penetration capability of HE shells for Tier IX Friedrich der Große. It has increased from 100 to 101 mm.
  • Fixed an error in the operation range of the Surveillance Radar consumable for cruisers Tier VIII AL Montpelier and Tier VIII Wichita.
  • Fixed a glitch which caused the distortion of images on displays with an aspect ratio of 21:9 after changing the Fog Transparency setting.

New in World of Warships Online Client 0.8.3.1 (Apr 30, 2019)

  • The cycle of Soviet updates begins! With Update 0.8.3, the new friendly “Victory” competition starts. By taking part in it, you can get early access to Soviet battleships. Fight for your right to be among the first to lead battleships of the USSR into battle.
  • Please note that starting from 0.8.3 our game ceases its support of DirectX versions below 10.1.
  • FRIENDLY "VICTORY" COMPETITION!:
  • A series of Soviet updates commences with the “Victory” competition. Two teams—Glory and Honor—will contend each day for valuable rewards and places on the Wall of Valor.
  • Players with access to combat missions and challenges according to the level of their Service Record will be able to participate in the competition. Beginners will have to play 70 battles in any available modes to unlock access.
  • The competition starts: Thu. Apr. 25 3:00 AM PT / your local time: Thu. Apr. 25 6:00 AM ET
  • Each day you will choose one of the teams:
  • Team Honor: values the great traditions of the Soviet Navy. Join the team and fight fearlessly for justice!
  • Team Glory: triumphantly copes with all missions. Join the team and write your own legend into history alongside the heroic deeds of Soviet sailors!
  • The rules of the competition are fairly simple: go into battle on your favorite Tier V–X ships and earn points for the team and your personal rating!
  • For achieving good results in battle, you will receive Allowance Tokens that can be exchanged in the Armory. Use them to acquire valuable prizes: “Victory” expendable camos, special permanent camos for Tier VIII Soviet ships— VIII Chapayev, VIII Kiev, VIII Ognevoi, and VIII Vladivostok and of course containers that provide a chance to gain early access to Tier V–VIII Soviet battleships. The special feature of the “Victory” competition section in the Armory will be an opportunity to obtain Tier VII Soviet cruiser Lazo!
  • Each day, the team with most points wins. The following day, the tasks for the winning team will become harder, and the rewards more valuable. At the same time, the losing team will receive a modifier to the points they earn that day, helping them to close the gap quicker.
  • Besides that, for your loyalty to a team and the “Will to Victory” you will receive personal rewards—patches and commemorative flags.
  • Choose your side, compete in battles, and strive for new heights!
  • Please note that Directives won't available during the Victory competition.
  • CLAN TREASURY:
  • In update 0.8.3, the Clan Base gets a new building which is erected free of charge—the Treasury. For constructing it the Clan will receive 2,000 Coal.
  • As soon as the building is erected, the Clan obtains access to the Treasury, where Steel, Coal, and doubloons are stored. All Clan members will be able to view the accumulated resources but only the Clan Commander and Deputy Commanders can distribute them among players.
  • The Treasury will be replenished for reaching high places in the Clans global rating. In the future, there will be other ways to gain various resources for the Treasury. Thus, the Clan will be able to encourage its distinguished players by rewarding them for their successes.
  • When Clan Battles of the "Land of Fire" season ceases to rage, those Clans with Ranks 1 to 50 in the global rating will receive 5,000 to 25,000 Steel.
  • Place in the global rating Steel:
  • 1 25,000
  • 2 22,500
  • 3 20,000
  • 4 17,500
  • 5–50* 16,250–5,000
  • * Each next step results in 250 Steel less.
  • Even if your Clan doesn't make it into the Top 50, but achieves particular success in Clan Battles, your Steel and Coal stocks in the Treasury will increase anyway.
  • The amount of resources earned depends on the Clan's best results in the previous season:
  • League, Group Steel Coal
  • Hurricane, 1 2,500 25,000
  • Typhoon, 1 1,500 25,000
  • Typhoon, 2 1,000 20,000
  • Typhoon, 3 0 15,000
  • Storm, 1 0 12,500
  • Storm, 2 0 10,000
  • Storm, 3 0 7,500
  • Gale, 1 0 5,000
  • The replenishment of the Treasury isn't associated with the rewards that players receive for in-game activities, such as Ranked and Clan Battles, the completion of combat missions, tasks within certain campaigns, etc. Rewards for missions and achievements in modes remain the same.
  • Please note: The World of Warships Team does not interfere with the in-Clan activities of players and is not entitled to consider complaints relating to conflicts within Clans, including issues relating to the Clan Treasury! Responsibility for resolving such conflicts lies with the Clan Leaders and their Deputies. By appointing Clan members to certain positions, Clan Leaders confirm their trust in the persons concerned. In their turn, all rank-and-file members accept the Clan's rules when joining it.
  • We remind you that the direct sale of memberships/slots in Clans to obtain any in-game items, achievements, or other benefits is prohibited in accordance with the Game and Clan Rules, clause 12.1. Clan members who violate this clause might be deprived of the in-game items or achievements that were obtained in breach of this rule, or can even be stripped of their access to the game, including permanent access.
  • AZUR LANE:
  • If you are an anime aficionado, it's time to celebrate! In update 0.8.3, there's a surprise for you—the continuation of our joint project with the popular Azur Lane mobile game. World of Warships will see the addition of:
  • A new room-like Port with music familiar to all admirers of Azur Lane.
  • Special Commanders: Neptune, Prinz Eugen, Dunkerque, Atago, Azuma, Montpelier, Yukikaze, and Kaga with unique voiceovers.
  • Two special ships with unique camos: Tier VIII American cruiser Montpelier and Tier VIII Japanese destroyer Yukikaze.
  • A new thematic collection, which when completed will reward you with the special Commander Azuma!
  • Containers: some of which can bring you collection items, camouflages, signals, and special Commanders.
  • Please find more details on our portal in a special article published on May 1. To obtain Azur Lane content, you need to press a special button in the Azur Lane-related news article, or purchase the relevant packages in our Premium Shop.
  • Attention! If, for whatever reason, anime is not your cup of tea, you can hide the special camos and Commanders in the filter carousel by unticking the "Azur Lane" field in the "Custom ships" section.
  • CESSATION OF SUPPORT FOR DIRECTX VERSIONS BELOW 10.1 AND THE ADDITION OF AN X64 CLIENT:
  • World of Warships is undergoing continuous development, both technically and in terms of new in-game content. Currently, graphics cards that don't support DirectX 10.1 or higher are considered to be outdated, and their characteristics don't meet our minimum system requirements. Maintaining support of outdated technology requires a lot of effort from the developers, slowing down the game's development.
  • Thus, with update 0.8.3, we cease our support for DirectX 9, and launching the game with DirectX 9 will no longer be possible. Players who use graphics cards that support DirectX 10.0 will still be able to launch the game, but we can't guarantee stable operation of the client, or that it will launch at all with future updates.
  • You can find more details on the reasons behind these changes in our article.
  • You can find out how to update DirectX right here.
  • This update adds the x64 client. When you launch the game, it will automatically determine which version of the client to use. On computers with RAM of 6 GB or more, the x64 client will be used; if your PC's RAM is less than 6 GB, it will use the x86 client. You don't need to download or configure anything extra. This variant of the client makes good use of the advantages of the x64 architecture that’s so important for the game—and full use of the PC's RAM.
  • In case the logic of automatic selection of which version of the game client is launched doesn't suit you, WGC will enable you to select the client to launch manually. The ability to select a client is available under a drop-down menu on the Play button.
  • AIRCRAFT CARRIER IMPROVEMENTS:
  • We are working on performance in battle. So, in this version we have improved the game's performance when you play on an aircraft carrier by optimizing the interface for some computer configurations.
  • The India Delta signal will increase the efficiency of the Repair consumable for squadrons by 5%. The descriptions of the Victor Lima and Juliet Whiskey Unaone signals are going to be further clarified in relation to their impact on aircraft torpedoes.
  • PORT IMPROVEMENTS:
  • In the coming update, we'll optimize the Port even further. The Exterior section now enjoys improved performance—the mounting of signals, camos, or flags will be much faster for players. This will be especially noticeable if you have many signals, camouflages, and flags to mount.
  • Barely noticeable, but also very important changes have been made to the Port's interface.
  • Now, by pressing the ESC key, you can close all tabs at once and get straight to the Port. Previously, when you pressed ESC in some sections, the settings window opened.
  • For a more compact view, you can minimize the ship's technical specifications in the Port tab. Unique Commander ribbons will be displayed differently.
  • The ability to view the ship's armor layout in the Exterior section has been removed. Thus, you won't be distracted by irrelevant functions when mounting signals, camos, or flags on the ship. The armor layout can still be seen in the Port.
  • To optimize the interface, ship XP is now displayed in the Port section only.
  • Interface performance in the Tech Tree has also been improved:
  • The heading with ship types always remains at the top and doesn't disappear at low screen resolutions when you scroll down.
  • The Tech Tree no longer overlaps with the chat panel.
  • ARMORY UPDATE:
  • We’ve added the possibility of multiple exchange of resources for in-game items. Now, you can decide how many signals, camos, upgrades, and other non-unique positions you would like to receive.
  • Please note that coupons apply when exchanging only one in-game item. This option will become available since April 29.
  • In update 0.8.3, the Armory will offer you a new ship—Tier IX Soviet destroyer Neustrashimy, available for 20,500 Steel.
  • Ship features:
  • Armed with four 130 mm guns mounted in two turrets, with a reloading time of 4 seconds and maximum firing range of 12.75 km. Her turrets can rotate 360 degrees.
  • Equipped with two quintuple torpedo tubes that reload within 125 seconds. Her torpedoes can deliver a maximum of 17,933 damage, and travel at 65 knots up to a distance of 10 km.
  • High survivability due to a large HP pool (20,500) and low detectability range by sea (7.1 km). By using camos, upgrades, and Commander skills, this can be further reduced to 5.6 km.
  • Neustrashimy has a large hull, making her relatively clumsy and vulnerable.
  • Defensive AA Fire consumable and enhanced Repair Party consumable that restores 1.5% of maximum HP per second. This is 3 times better than the standard for this consumable.
  • Now, the Armory contains Makoto Kobayashi camouflages for VIII Roma (7,000 doubloons), VIII Kii (7,000doubloons), and VII Ashitaka (6,000 doubloons). These camos will be available for purchase in the Armory until the release of version 0.8.4.
  • The camouflages bring you the following bonuses:
  • −3% to your ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −50% to the cost of the ship's post-battle service
  • +20% credits earned per battle
  • +100% XP per battle
  • Additionally, the Armory will have a special tab with various assets dedicated to the Soviet battleships and with a new resource—Allowance Tokens—which you can earn in the “Victory” competition. In the same tab, you will be able to obtain containers that carry a chance of unlocking early access to Soviet battleships. You can find more details about this in a special article.
  • Following the release of update 0.8.3, all Florins that you haven't spent will be exchanged for credits at a rate of 1:4,000. The “Fly! Strike! Win!” section will be no longer available. Ironium and Space Battles items will be available throughout 0.8.3. With the release of version 0.8.4, Ironium will be exchanged for credits at a rate of 1:16,000.
  • The option to purchase special missions with Ironium will disappear from the Armory.
  • GAME BALANCE CHANGES:
  • Update 0.8.3 sees the parameters of the Spotting Aircraft consumable become unified: all ships will have 3 charges for standard consumables, and 4 for enhanced consumables. The special consumable settings for cruiser tier VI Perth and battleship tier IX Musashi have been preserved. These changes are intended to bring this consumable into line and unify it across various ships.
  • The duration of the Fighter consumable on Japanese battleship Musashi has been increased from 60 to 80 seconds. Prior to the updated aircraft carrier gameplay, fighters taking off from Musashi were different from those of other battleships. This can now be stated again about Musashi's consumable.
  • We've completed successful testing of the changes to French destroyer Le Terrible and in version 0.8.3 we'll implement them for the main version of the ship.
  • Here's what has been changed:
  • Initial armor-piercing shell velocity has been increased from 800 to 840 m/s.
  • The Krupp value for an armor-piercing shell has been increased from 2,100 to 2,400, improving its armor penetration capacity.
  • The air-drag coefficient has been reduced from 0.3498 to 0.234 for high-explosive and armor-piercing shells.
  • Distribution of HP within the ship has been modified. This will enable the destroyer to survive under intense enemy fire for longer periods of time.
  • Changing the air-drag coefficient of HE shells will help the destroyer feel more comfortable in battles at medium and long ranges, while her improved armor penetration will allow her to confidently attack cruisers with her AP shells. However, you'll have to carefully consider the armor features of each enemy ship, as well as the distance to target. With correct positioning, the destroyer will be able to inflict significant damage to light cruisers at distances of up to 10 km, especially if the Main Battery Reload Booster consumable is activated.
  • CONTENT ADDITIONS AND CHANGES:
  • In version 0.8.3, we’re updating one of the oldest ship models in the game— X Yamato. After conducting extensive research, we've managed to make the model’s appearance even more detailed and historically accurate. She now looks as she did at the moment she set off to her final battle. Along with the update of the battleship’s model, her AA defense system also enjoys slight changes that increase its effectiveness: continuous damage per second within her AA defense range has increased from 851 to 955.
  • The camos that can she can be mounted with have also been updated.
  • Camouflage patterns:
  • A new Makoto Kobayashi camouflage for battleship X Yamato has been added that provides the following bonuses:
  • −3% to your ship's detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • −50% to the cost of the ship's post-battle service.
  • +20% credits earned per battle.
  • +100% XP per battle.
  • The camo can be purchased in the Premium Shop, Armory, and in the Exterior section for 7,000 doubloons. The camouflage will be available for purchase in the game client until the release of Update 0.8.4.
  • The contest-winning camos for destroyers VII Leningrad and VII Minsk have been added to the game:
  • −3% to your ship's detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • −10% to the cost of the ship’s post-battle service.
  • +50% XP per battle.
  • These camos can be obtained as rewards for completing the Daily Challenge chains. Details will be published in the news related to combat missions.
  • The Armory continues to offer new camouflage patterns that can be obtained in exchange for Copper and Molybdenum. In 0.8.3, battleship X Bourgogne acquires the Rhino camo which can be exchanged for Copper. The camouflage provides the following bonuses:
  • −3% to your ship's detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • −50% to the cost of the ship's post-battle service.
  • +20% credits earned per battle.
  • +100% XP per battle.
  • You can obtain Molybdenum and Copper for victories in the Typhoon League in Clan Battles, and for achieving Rank 1 in the main Ranked Battles season.
  • Test ships:
  • The following ships have been added for testing by developers, supertesters, and community contributors: IX Mogador, X Kleber, VII Yūdachi, VIII Bayard, IX Benham, X Yoshino and X Pobeda (the latter to be renamed to Slava in Update 0.8.4).
  • Privateers:
  • A flag, symbol for patches, and an emblem have been added for Privateers. Read more about the program on the forum.
  • OTHER CHANGES AND IMPROVEMENTS:
  • Returning aircraft are no longer displayed to allies on the Minimap, since this information is only valuable to the Commander of the aircraft carrier they took off from.
  • Fixed a bug with the display of unnecessary interface elements that occurred when the squadron was lost while the F key was pressed.
  • Fixed a bug which prevented players from returning to the aircraft carrier with the F key after a squadron was destroyed.
  • Fixed a bug where the engine-overheating indicator didn’t display while the W key was pressed.
  • Fixed a bug where the aircraft carrier's control panel was displayed during attacks carried out by the last flight of a squadron.
  • Improved the display of the arc indicating the direction of shells that hit your ship.
  • Fixed a bug where the squadron detection indicator was not displayed during takeoff.
  • Fixed a bug which displayed the visual effects for a shell hitting the water, despite it actually hitting the ship.
  • Fixed a bug where it was possible to use the Repair consumable on a squadron with full HP.
  • Fixed a bug that prolonged the time it took to close the game client. Now the client closes quicker.
  • Fixed a bug that doubled the aiming reticule after opening the game menu and then closing it during battle.
  • Fixed a bug that caused jerky animation for aircraft taking off from battleship X Yamato.
  • Fixed a bug which resulted in playback failure of the sound of shots from cruiser VIII Cleveland’s main battery guns with the Freedom and Azur Lane camos mounted.
  • Rounded up the detectability range to 2km for: II Sampson, II Smith, II Medea, III Valkyrie, II Tachibana, II Tachibana Lima, II Storozhevoi, III Derzki, II Longjiang, and III Phra Ruang for situations in which they fire their main battery guns from smoke. This range was previously less than 2 km, which led to incorrect situations where it was impossible to detect these ships at the 2km range of assured acquisition.
  • The interface in the account menu in the Port has been slightly improved.
  • The description of the Incoming Fire Alert skill has been corrected: "A warning about a salvo fired at your ship from a distance of more than 4.5 km."
  • Visuals of the Containers banner have been improved. Now, when a daily container becomes available to you, a special icon is displayed.
  • The viewing distance of some ships has been increased to a value that enables you to see the maximum shooting range with all modifiers applied.
  • Fixed a bug with texture streaming. This bug was the cause of us disabling texture streaming in update 0.8.2. Texture loading in battle is now back on again.

New in World of Warships Online Client 0.8.3 (Apr 24, 2019)

  • AIRCRAFT CARRIER IMPROVEMENTS:
  • We are working on performance in battle. So, in this version we have improved the game's performance when you play on an aircraft carrier by optimizing the interface for some computer configurations.
  • The India Delta signal will increase the efficiency of the Repair consumable for squadrons by 5%. The descriptions of the Victor Lima and Juliet Whiskey Unaone signals are going to be further clarified in relation to their impact on aircraft torpedoes.
  • PORT IMPROVEMENTS:
  • In the coming update, we'll optimize the Port even further. The Exterior section now enjoys improved performance—the mounting of signals, camos, or flags will be much faster for players. This will be especially noticeable if you have many signals, camouflages, and flags to mount.
  • Barely noticeable, but also very important changes have been made to the Port's interface.
  • Now, by pressing the ESC key, you can close all tabs at once and get straight to the Port. Previously, when you pressed ESC in some sections, the settings window opened.
  • For a more compact view, you can minimize the ship's technical specifications in the Port tab. Unique Commander ribbons will be displayed differently.
  • The ability to view the ship's armor layout in the Exterior section has been removed. Thus, you won't be distracted by irrelevant functions when mounting signals, camos, or flags on the ship. The armor layout can still be seen in the Port.
  • To optimize the interface, ship XP is now displayed in the Port section only.
  • Interface performance in the Tech Tree has also been improved:
  • The heading with ship types always remains at the top and doesn't disappear at low screen resolutions when you scroll down.
  • The Tech Tree no longer overlaps with the chat panel.
  • ARMORY UPDATE:
  • We’ve added the possibility of multiple exchange of resources for in-game items. Now, you can decide how many signals, camos, upgrades, and other non-unique positions you would like to receive.
  • Please note that coupons apply when exchanging only one in-game item. This option will become available since April 29.
  • In update 0.8.3, the Armory will offer you a new ship—Tier IX Soviet destroyer Neustrashimy, available for 20,500 Steel.
  • Ship features:
  • Armed with four 130 mm guns mounted in two turrets, with a reloading time of 4 seconds and maximum firing range of 12.75 km. Her turrets can rotate 360 degrees.
  • Equipped with two quintuple torpedo tubes that reload within 125 seconds. Her torpedoes can deliver a maximum of 17,933 damage, and travel at 65 knots up to a distance of 10 km.
  • High survivability due to a large HP pool (20,500) and low detectability range by sea (7.1 km). By using camos, upgrades, and Commander skills, this can be further reduced to 5.6 km.
  • Neustrashimy has a large hull, making her relatively clumsy and vulnerable.
  • Defensive AA Fire consumable and enhanced Repair Party consumable that restores 1.5% of maximum HP per second. This is 3 times better than the standard for this consumable.
  • Now, the Armory contains Makoto Kobayashi camouflages for VIII Roma (7,000 doubloons), VIII Kii (7,000doubloons), and VII Ashitaka (6,000 doubloons). These camos will be available for purchase in the Armory until the release of version 0.8.4.
  • The camouflages bring you the following bonuses:
  • −3% to your ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −50% to the cost of the ship's post-battle service
  • +20% credits earned per battle
  • +100% XP per battle
  • Additionally, the Armory will have a special tab with various assets dedicated to the Soviet battleships and with a new resource—Allowance Tokens—which you can earn in the “Victory” competition. In the same tab, you will be able to obtain containers that carry a chance of unlocking early access to Soviet battleships. You can find more details about this in a special article.
  • Following the release of update 0.8.3, all Florins that you haven't spent will be exchanged for credits at a rate of 1:4,000. The “Fly! Strike! Win!” section will be no longer available. Ironium and Space Battles items will be available throughout 0.8.3. With the release of version 0.8.4, Ironium will be exchanged for credits at a rate of 1:16,000.
  • The option to purchase special missions with Ironium will disappear from the Armory.
  • GAME BALANCE CHANGES:
  • Update 0.8.3 sees the parameters of the Spotting Aircraft consumable become unified: all ships will have 3 charges for standard consumables, and 4 for enhanced consumables. The special consumable settings for cruiser tier VI Perth and battleship tier IX Musashi have been preserved. These changes are intended to bring this consumable into line and unify it across various ships.
  • The duration of the Fighter consumable on Japanese battleship Musashi has been increased from 60 to 80 seconds. Prior to the updated aircraft carrier gameplay, fighters taking off from Musashi were different from those of other battleships. This can now be stated again about Musashi's consumable.
  • We've completed successful testing of the changes to French destroyer Le Terrible and in version 0.8.3 we'll implement them for the main version of the ship.
  • Here's what has been changed:
  • Initial armor-piercing shell velocity has been increased from 800 to 840 m/s.
  • The Krupp value for an armor-piercing shell has been increased from 2,100 to 2,400, improving its armor penetration capacity.
  • The air-drag coefficient has been reduced from 0.3498 to 0.234 for high-explosive and armor-piercing shells.
  • Distribution of HP within the ship has been modified. This will enable the destroyer to survive under intense enemy fire for longer periods of time.
  • Changing the air-drag coefficient of HE shells will help the destroyer feel more comfortable in battles at medium and long ranges, while her improved armor penetration will allow her to confidently attack cruisers with her AP shells. However, you'll have to carefully consider the armor features of each enemy ship, as well as the distance to target. With correct positioning, the destroyer will be able to inflict significant damage to light cruisers at distances of up to 10 km, especially if the Main Battery Reload Booster consumable is activated.
  • CONTENT ADDITIONS AND CHANGES:
  • In version 0.8.3, we’re updating one of the oldest ship models in the game— X Yamato. After conducting extensive research, we've managed to make the model’s appearance even more detailed and historically accurate. She now looks as she did at the moment she set off to her final battle. Along with the update of the battleship’s model, her AA defense system also enjoys slight changes that increase its effectiveness: continuous damage per second within her AA defense range has increased from 851 to 955.
  • The camos that can she can be mounted with have also been updated.
  • Camouflage patterns:
  • A new Makoto Kobayashi camouflage for battleship X Yamato has been added that provides the following bonuses:
  • −3% to your ship's detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • −50% to the cost of the ship's post-battle service.
  • +20% credits earned per battle.
  • +100% XP per battle.
  • The camo can be purchased in the Premium Shop, Armory, and in the Exterior section for 7,000 doubloons. The camouflage will be available for purchase in the game client until the release of Update 0.8.4.
  • The contest-winning camos for destroyers VII Leningrad and VII Minsk have been added to the game:
  • −3% to your ship's detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • −10% to the cost of the ship’s post-battle service.
  • +50% XP per battle.
  • These camos can be obtained as rewards for completing the Daily Challenge chains. Details will be published in the news related to combat missions.
  • The Armory continues to offer new camouflage patterns that can be obtained in exchange for Copper and Molybdenum. In 0.8.3, battleship X Bourgogne acquires the Rhino camo which can be exchanged for Copper. The camouflage provides the following bonuses:
  • −3% to your ship's detectability range by sea.
  • +4% to the dispersion of shells fired by enemies at your ship.
  • −50% to the cost of the ship's post-battle service.
  • +20% credits earned per battle.
  • +100% XP per battle.
  • You can obtain Molybdenum and Copper for victories in the Typhoon League in Clan Battles, and for achieving Rank 1 in the main Ranked Battles season.
  • Test ships:
  • The following ships have been added for testing by developers, supertesters, and community contributors: IX Mogador, X Kleber, VII Yūdachi, VIII Bayard, IX Benham, X Yoshino and X Pobeda (the latter to be renamed to Slava in Update 0.8.4).
  • Privateers:
  • A flag, symbol for patches, and an emblem have been added for Privateers. Read more about the program on the forum.
  • OTHER CHANGES AND IMPROVEMENTS:
  • Returning aircraft are no longer displayed to allies on the Minimap, since this information is only valuable to the Commander of the aircraft carrier they took off from.
  • Fixed a bug with the display of unnecessary interface elements that occurred when the squadron was lost while the F key was pressed.
  • Fixed a bug which prevented players from returning to the aircraft carrier with the F key after a squadron was destroyed.
  • Fixed a bug where the engine-overheating indicator didn’t display while the W key was pressed.
  • Fixed a bug where the aircraft carrier's control panel was displayed during attacks carried out by the last flight of a squadron.
  • Improved the display of the arc indicating the direction of shells that hit your ship.
  • Fixed a bug where the squadron detection indicator was not displayed during takeoff.
  • Fixed a bug which displayed the visual effects for a shell hitting the water, despite it actually hitting the ship.
  • Fixed a bug where it was possible to use the Repair consumable on a squadron with full HP.
  • Fixed a bug that prolonged the time it took to close the game client. Now the client closes quicker.
  • Fixed a bug that doubled the aiming reticule after opening the game menu and then closing it during battle.
  • Fixed a bug that caused jerky animation for aircraft taking off from battleship X Yamato.
  • Fixed a bug which resulted in playback failure of the sound of shots from cruiser VIII Cleveland’s main battery guns with the Freedom and Azur Lane camos mounted.
  • Rounded up the detectability range to 2km for: II Sampson, II Smith, II Medea, III Valkyrie, II Tachibana, II Tachibana Lima, II Storozhevoi, III Derzki, II Longjiang, and III Phra Ruang for situations in which they fire their main battery guns from smoke. This range was previously less than 2 km, which led to incorrect situations where it was impossible to detect these ships at the 2km range of assured acquisition.
  • The interface in the account menu in the Port has been slightly improved.
  • The description of the Incoming Fire Alert skill has been corrected: "A warning about a salvo fired at your ship from a distance of more than 4.5 km."
  • Visuals of the Containers banner have been improved. Now, when a daily container becomes available to you, a special icon is displayed.
  • The viewing distance of some ships has been increased to a value that enables you to see the maximum shooting range with all modifiers applied.
  • Fixed a bug with texture streaming. This bug was the cause of us disabling texture streaming in update 0.8.2. Texture loading in battle is now back on again.

New in World of Warships Online Client 0.8.2.0.1 - From Britain to the Moon (Apr 10, 2019)

  • The update will be rolled out on the server side which means you won't need to download any extra content for the client.:
  • We've introduced a soft limit on the number of carriers in Tier X battles. Now, in the majority of instances, no more than one carrier will be allowed per team. But if the matchmaker fails to assemble a battle during the three minutes that the first player in the queue spends waiting to enter a battle, a maximum of two carriers may be matched per team. In Tier X battles (Tier VIII-X ships), situations with three CVs per team will no longer be possible, while the number of battles with two CVs per team will be reduced drastically
  • Bear in mind, the above rules will only apply to battles involving Tier VIII-X ships. At lower tiers, the previous rules will apply, allowing up to three carriers per team to be matched to a battle. This is due to an increased popularity of carriers at those tiers and their overall weaker influence on the outcome of a battle. More details are available here. We'll continue to keep an eye on the situation and are ready to make any required fixes.
  • Fixed an issue with the drop trajectory of a bomb being calculated incorrectly. The issue resulted in a targeted ship receiving more bomb hits than possible in cases when bombs were dropped at the last moment during approaches when the aiming circle only slightly "touched" the target with its edge.
  • Fixed an issue with the Radio Location skill continuing to operate, even after a ship has been destroyed.

New in World of Warships Online Client 0.8.2 - From Britain to the Moon (Mar 30, 2019)

  • Let’s welcome in Update 0.8.2! It brings with it Space Battles, the branch of British aircraft carriers, an updated Arsenal with Premium ships, and Season 5 of Clan Battles.
  • Attention! From April 1 until April 8, you’ll have the opportunity to retrain your Commanders and reset their skills, as well as demount upgrades, for free.
  • With the release of Update 0.8.2, the option in the Inventory section to exchange researchable aircraft carriers for XP and credits, or Premium aircraft carriers for doubloons, will cease to be available.
  • Space Warships Intergalactic Games
  • Our spaceships are being prepared for battle! April Fool's Day in nearly here, which means that the time is almost upon us to travel to space once again to fight among the stars.
  • You can test your strength against other players in 4 new battle modes:
  • Rings of Saturn (reworked Epicenter mode): now the zones are captured independently from each another. Available between April 1–7.
  • Binary Star: the key points of the teams, initially covering a wide territory, are located on the enemy team's side and shrink gradually. Available between April 1–7.
  • Space Assault: the objective of the attacking team is to destroy the defending team's station in a limited period of time. Both sides have their own advantages: ships of the attacking team respawn, while ships of the defending team gradually recover their HP. Available between April 8–14.
  • Torpedo Beat: dynamic torpedo battles with destroyers travelling at high speeds. Available between April 15–24.
  • Battles will be held on 4 maps purposed for space engagements. Players can participate in Space Battles behind the helms of 12 special spaceships.
  • In addition to the new battle modes and maps, you’ll also find:
  • Ironium—a new temporary resource.
  • 11x permanent space camouflage patterns for Tier X ships: 9 of which will already be familiar to you from last year’s event, plus 2 new ones for Hindenburg and Shimakaze.
  • Bionic permanent space camouflage patterns for researchable U.S. and French Tier VI–X cruisers, obtainable for doubloons. Camouflage patterns for Tier VI–IX ships can also be earned as rewards for completing Directives.
  • Unusual achievements, bestowed for the demonstration of a variety of combat skills in the new battle modes.
  • The "Fly! Strike! Win!" Event
  • With Update 0.8.2, the final part of the "Fly! Strike! Win!" event begins. Its rules are similar to those of the previous parts, except for the difference that this time there is only one Stage consisting of four Directives, each comprising 10 missions. The event’s Directives will be unlocked on a weekly basis, and must be completed in a sequential order. Various in-game items, permanent space camouflage patterns for researchable U.S. and French Tier VI–IX heavy cruisers, and Naval Aviation containers are the rewards for completing its missions and Directives.
  • You can find one of the following rewards in each Naval Aviation container:
  • A chance to get one of the following Premium aircraft carriers: Graf Zeppelin, Enterprise, Saipan, and Kaga. Each comes with a Port slot and Commander with 10 skill points.
  • 2,000 Coal.
  • 2x special signal flags of the same type (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Basilisk, Scylla, or Leviathan).
  • 3x Sci-Fi Space expendable camouflage patterns.
  • The Premium Shop will offer Naval Aviation Premium containers. You can find one of the following rewards in each of these:
  • A chance to get one of the following Premium aircraft carriers: Graf Zeppelin, Enterprise, Saipan, and Kaga. Each comes with a Port slot and Commander with 10 skill points.
  • 12,500 Coal.
  • 20x special signal flags of the same type (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Basilisk, Scylla, Leviathan).
  • 20x Sci-Fi Space expendable camouflage patterns.
  • If you already have the aircraft carrier you find in the container in your Port, you’ll receive the full cost of the ship in doubloons as compensation.
  • Duration
  • Starts: 01 Apr 2019 07:00 AM ET / 04:00 AM PT
  • Ends: 24 Apr 2019 05:00 AM ET/ 02:00 AM PT
  • After the release of Update 0.8.2, all Crowns received in 0.8.1 will be converted into Florins at the exchange rate of 1:8. Florins can be exchanged for credits, signal flags, Warships Premium Account, and Union Jack expendable camouflages in the temporary category of the "Fly! Strike! Win!" event. Please note that British aircraft carriers will no longer be available in this category.
  • If you regularly log in to the game during the period from April 12 through April 26, you can claim the following rewards in the Daily Shipments section: credits, Sci-Fi Space camouflage, Warships Premium Account, doubloons, and Naval Aviation containers. You can get a total of 10 rewards, while the shipments are available for 14 days. Thus, you can skip 4 days out of two weeks and still claim all of the available rewards!
  • Aircraft Carriers
  • Early access to the carriers is finally coming to an end, and British aircraft carriers are taking their official place in the Tech Tree. Those ships already familiar to players from the previous update will be supplemented with researchable Tier X aircraft carrier Audacious. She can boast of her aircraft's combat efficiency being the most impressive in the game. Her attack aircraft and bombers carry a large number of rockets and bombs, and the converging torpedo cone of her torpedo bombers enable them to accurately attack the enemy's bow or stern when fully aimed, in addition to their broadsides.
  • More details about Audacious and other British aircraft carriers are available in a dedicated article.
  • Our work on enhancing the aircraft carrier interface continues:
  • The main interface mode displays flight number indicators, current maximum number of aircraft in a squadron, and their status. A filled green indicator denotes a fully equipped flight. This mode allows players to quickly and easily assess whether a complete squadron can be launched, how many flights it includes, and how many attacks can be carried out.
  • The alternative mode shows the current and maximum number of aircraft of each type, as well as the time left until a new aircraft appears on deck. This mode enables the assessment of the total number of aircraft of various types, without dividing them into squadrons and flights.
  • The Alt key is used for displaying the alternative interface mode by default.
  • The displayed aircraft HP indicators are now divided by flights. This enables players to better assess the number of attacks a particular squadron might be capable of carrying out.
  • When used on aircraft, the Radio Location Commander skill made it easy to find and follow destroyers, thereby depriving them of their main advantage—concealment. In order to reduce the excessive influence of aircraft carriers on the detectability of destroyers, the effects of the Radio Location skill will no longer affect squadrons. With the changes in detectability range by air that were introduced in Update 0.8.0.3, the spotting destroyers has become even harder not only for ships, but for aircraft as well. If you have an aircraft carrier-specialized Commander who has mastered the Radio Location skill, it will be reset with the Update’s release and the Commander will receive 4 skill points. This will enable you to reallocate these points.
  • Any attempt to direct a squadron through the common AA defense ranges of several ships is a sure way to lose aircraft in vain. To solve this problem, we’ve implemented a method of non-linear addition of the continuous damage caused by AA guns. In Update 0.8.2, damage dealt to a squadron in the AA defense range of a single ship remains unchanged. In cases when the number of ships sharing a field of AA fire increases, the continuous damage caused to the squadron will be lower than the total sum, but still much higher than the damage from any one of them. This new feature makes it possible to attack a group of several ships, without devaluing the benefits of ships cooperating in defense against air strikes.
  • A bug has been fixed which affected the detectability range of ships by air in the Local Weather. This bug decreased the "Detectability Range by Air" parameter by 90% with AA defenses disabled, which made the detection of such ships almost impossible. Now, the Local Weather will not affect detectability range by air.
  • Please note: with the release of Update 0.8.2, the option in the Inventory section to exchange researchable aircraft carriers for XP and credits, or Premium aircraft carriers for doubloons, will cease to be available.
  • Improved Port Interface and Service Record
  • Our work on the Port interface continues, and in Update 0.8.2. we’ve reworked the banners on the left-hand side. They are now more compact and unified.
  • A Service Record banner displaying your progress and the soonest-arriving new game features has been added. After playing your first 35 battles on the account, this banner will be minimized. If your progress is blocked for unsporting conduct, the banner will display the relevant message in regard to this.
  • To free up some space for information relevant to players, we’ve also updated the panel in the upper-left part of the Port. The server name and number of players have been moved to the main menu, which is opened with the ESC key. These have been replaced with the Port selection button and insignia transfered from the Service Record section of the profile.
  • Some of the menu items displayed upon clicking the nickname have been removed as they were duplicated in other parts of the interface. Now only the "Purchase Premium", "Invite a Friend", "Inventory", and "News" items remain.
  • The following changes have been introduced in the Service Record section of the profile, helping players track progress made and rewards earned:
  • Changed the display of progress for unlocking new in-game features and rewards.
  • You can select an in-game feature and check out its detailed description and associated video.
  • The progress bar demonstrates the available rewards for various in-game achievements, as well as the player's progress on the journey to acquiring them. Tips display the number of battles to be played to open a particular reward.
  • All of the interface changes mentioned above improve the visual perception of the Port, making it easier for players to navigate the various in-game features available to them.
  • Prior to Update 0.8.2, access to in-game features and rewards was determined by Service Record level, which in turn depended on the number of battles played. With the release of 0.8.2, the Service Record level gets removed, and the number of battles played will be counted directly to determine which in-game features are available to a particular player. At the same time, the number of battles required to gain access to each of the various in-game features remains the same. If any of them have already been unlocked, you won't have to do so again.
  • Port Tips System for Newcomers
  • A chain of tips leading players to research and obtain a Tier II ship has been added for the convenience of new players.
  • These tips appear after you have played one battle, and on condition that you have enough experience and credits to research and obtain a ship. Upon the purchase of a Tier II ship or above, the tips disappear. A tip can be closed during the game session, and will reopen when visiting the Port again (including when entering from battle) or when restarting the game.
  • The tips are not shown if a player already has a Tier II ship or above in their Port.
  • Clan Battles: Cross-Server Matchmaker:
  • Take part in Season 5 of Clan Battles!
  • Starts: 03 Apr 19 08:00 AM ET/ 05:00 AM PT
  • Ends: 27 May 19 02:00 AM ET/ 11:00 PM PT
  • Please note that on the release days of any updates, no Clan Battles will be held.
  • Gaming sessions are available on Wednesday, Thursday, Saturday, and Sunday.
  • Prime time in different regions:
  • ASIA 12:00 – 15:30 UTC
  • CIS 16:00 – 20:00 UTC
  • EU 17:00 – 21:00 UTC
  • NA 23:30 – 03:30 UTC
  • The rules of the "Land of Fire" season remained unchanged:
  • Players will use Tier X ships.
  • Teams of 7 ships, with a maximum of one battleship and no aircraft carriers allowed.
  • There are 5 Leagues in the Rating system: Squall League, Gale League, Storm League, Typhoon League, and Hurricane League.
  • The Ratings of all Clans will be reset to standard values, but for the first battle played in each League (except for the Squall League) during the "North" Season, Clans will get 50 bonus points (up to a maximum of 200 points).
  • The main changes in the new Season focus on improvements of the matchmaking and map selection algorithm, as well as the introduction of the cross-server matchmaker.
  • The total number of rewards that players can earn remains almost the same, and the amount of Steel hasn't changed—you’ll still have a chance to earn up to 11,000 of this valuable resource!
  • More details about Season 5 of Clan Battles are available in a dedicated article.
  • Arsenal Update
  • Due to significantly extended stock and increased functionality, the Arsenal is getting a new name—Armory.
  • The updated section will be stocked with 50 bundles containing Premium ships that can be obtained in exchange for doubloons. Some of these ships have been removed from the Tech Tree in order to put greater focus on researchable ships. In future, we are planning to increase the number of Premium ships available for doubloons in the Armory to provide you with a wider range of choice. All ships presented in this section come with a Port slot (included in the indicated price), and a Commander with 3 skill points.
  • We’ve equipped the Armory with filters for type, nation, tier, and required resources to simplify searching for the desired ships.
  • Starting from 0.8.2, new permanent camouflages that can be obtained for Copper or Molybdenum will be regularly added to the Armory. The resources required to obtain these will alternate with every update. In Update 0.8.2, destroyer Black will receive her new Marlin camouflage.
  • The camouflage bonuses:
  • -3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies attacking your ship
  • +150% XP earned per battle
  • +150% Free XP per battle
  • +150% Commander XP per battle
  • -20% to the cost of the ship's post-battle service
  • Game Balance Changes:
  • To make gameplay more convenient, the cruising speed of aircraft for all Tier IV aircraft carriers has been increased by 10%.
  • British Tier VI aircraft carrier Furious
  • Changes to stock bombers:
  • The number of bombers in a flight has been increased from 1 to 2.
  • Aircraft restoration time has been reduced from 142 to 96 seconds.
  • The size of the crosshair ellipse at the moment of attack has been increased by 22%.
  • Changes to researchable bombers:
  • The number of bombers in a flight has been increased from 1 to 2.
  • The size of the crosshair ellipse at the moment of attack has been increased by 30%.
  • The torpedoes of researchable torpedo bombers have been replaced with the torpedoes of stock torpedo bombers:
  • Damage has been reduced from 5,930 to 5,200.
  • The chance of causing flooding has been reduced from 51% to 45%.
  • Your bombers can now carry out only 2 attacks instead of 4, but to balance this, each approach to your target will be more effective, and squadrons will spend a shorter amount of time under AA fire. The crosshair size has been increased in order to take into account the addition of a second aircraft to the flight, and an increase in the number of bombs dropped.
  • The torpedoes of researchable torpedo bombers have been replaced, as they previously demonstrated much better performance in comparison with other same-type ships. Besides that factor, this change compensates for the increased bomber damage.
  • Content Additions and Changes:
  • Added the new Stream Dream camouflage, which can be received during official World of Warships streams. The camouflage provides the following bonuses:
  • -3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by the enemy attacking your ship
  • +100% Free XP per battle
  • +20% credits earned per battle
  • Added a commemorative flag for aircraft carrier Saipan, and the CV Armada flag that comes with purchasing a bundle containing all Premium aircraft carriers.
  • Added a patch granted for visiting official meetings of players held by the World of Warships team.
  • Added a patch for participants of the King of the Sea tournament, which will be granted for special achievements.
  • Japanese Tier IX cruiser Azuma has been added to the Tech Tree, and is now available for 1,000,000 Free XP. Azuma carries 310 mm caliber guns, and stands out due to her weighty salvoes, enjoyable ballistics, and powerful Japanese HE shells. Everything aforementioned is supplemented with an impressive pool of hit points for a cruiser, as well as an additional charge and short reload time for the Repair Party consumable.
  • Performance Improvements:
  • We’ve considered your feedback regarding the reported worsening of performance in battle, and conducted some research in this area. The obtained results enabled us to make the following improvements:
  • We fixed an interface issue connected with processing a large number of elements. This was the root cause of single instances of extensive hanging, as well as a series of FPS drops.
  • We fixed the icon update logic for instances of fire and flooding, as well as for damaged module icons. In some cases, the update logic of these had a significant negative impact on performance.
  • We also had to disable texture loading, the so-called texture streaming, in battle. This was due to its connection to identified streaming issues that were causing a sharp decline in performance. This change will have no effect on client stability. Streaming will certainly be brought back in the nearest updates so that we can continue to improve the quality of content.
  • All of the feedback we received from players has been carefully processed. For example, we checked the players’ theory of FPS drops being connected to the visual effects of AA defenses. Our investigations found the root cause to be different to what players suspected. The AA defense effects don't have any considerable negative impact on performance, and the underlying reason for the problems experienced has been described above.
  • We would like to thank you all for your many summaries and bug reports, which helped us a great deal in identifying and solving these various issues.
  • Other Changes and Improvements :
  • Minor improvements to the geometry and textures of the following ships: Hermes, Kagero, Lightning, Oktyabrskaya Revolutsiya, Bourgogne, and Minsk.
  • Adjusted the aircraft position on the decks of the following aircraft carriers: Indomitable, Graf Zeppelin, and Enterprise.
  • Added cities on the islands of the Ring and Shards maps.
  • Removed researchable modules from Tier I ships. Bonuses provided by them are included in the ships’ parameters. 600 XP will be added to the relevant ships for each researched module, and 6,000 credits will be added for each purchased module.
  • Increased the chance that a random researchable ship of the same tier and type can appear opposite a player's ship in Co-op Battles in place of a similar ship.
  • Fixed Bugs:
  • Fixed an issue when the game client froze at the authorization stage if the Internet connection was lost in the process of logging in.
  • Fixed a bug with displaying the cost of consumable auto-resupply.
  • Added an alternative permanent camouflage color scheme for cruiser Leander.
  • Fixed a bug when the icon didn't change after selecting another battle type in the Summary section of the profile.
  • Fixed a bug causing fighters to disappear if the flight they followed delivered an attack.
  • Fixed an issue with the incorrect display of the deepwater torpedo icon in the interface in battle.
  • Fixed an issue with the incorrect description of the Defensive Fire consumable: removed irrelevant information about the reduction of bombers’ and torpedo bombers’ accuracy of attack.
  • Fixed an issue with the incorrect names of aircraft on aircraft carriers Enterprise and Shokaku.
  • The section with damage caused by aircraft on the battle results screen is now displayed only for aircraft carriers.
  • Fixed an issue when 113 mm caliber guns weren't taken into account in the long action range of aircraft carrier Indomitable’s AA defenses.
  • Now squadrons correctly spot all enemy structures in the Killer Whale operation.
  • Output of the voice chat sound is directed to the device by default.
  • Fixed a bug when application of the last charge of the Fighter consumable didn't work.
  • Fixed a bug causing falling bombs to miss the crosshair when dropped during turns made by flights.
  • Fixed a bug when the rudder position change wasn't updated on the rudder indicator while the automatic collision avoidance system was operating.
  • Fixed an issue with the incorrect description of destroyer Daring in the Tech Tree: indicated the correct caliber of her main battery guns (113 mm).
  • Fixed a bug when the aircraft Boost could work longer in cases where the W/S keys were pressed frequently.
  • Now, all achievements are displayed in full screen when all of them are received.
  • Fixed an issue with the incorrect display of aircraft crosshairs in situations where skills and upgrades influence an aircraft’s speed.
  • The New icon is no longer displayed if the player doesn’t have access to the features within.
  • Fixed a bug causing fire and smoke effects on ships to disappear.

New in World of Warships Online Client 0.8.1.1 - British Squadrons (Mar 6, 2019)

  • As previously promised, we continue balancing the aircraft carrier class as a whole and in parallel, continue to balance the individual ships.:
  • Increased speed of aim reduction in the attack phase of the Japanese Torpedo Bombers B6N Tenzan, B7A Ryusei, C6N Saiun, and J5N Tenrai Type 91 mod. 7 on Shokaku and Hakuryu.
  • Preparation time during the beginning of an attack is reduced from 5 to 4.5 seconds for Japanese Torpedo Bombers B4Y Jean and B5N2 Kate on Ryujo; and down to 4 seconds for Japanese Torpedo Bombers B6N Tenzan, B7A Ryusei, C6N Saiun, and J5N Tenrai Type 91 mod. 7 on Shokaku and Hakuryu.
  • Changes will make attacking more comfortable and reduce the distance necessary for attack.
  • The number of Torpedo Bombers on the decks of Shokaku and Hakuryu at the beginning of the battle is increased to two full groups, which will strengthen the impact potential of Torpedo Bombers.
  • To improve the combat effectiveness of Torpedo Bombers, the “Repair” consumable on Shokaku and Hakuryu has been improved: cooldown reduced from 180 to 120 seconds and the number of charges increased from 3 to 4.
  • The falling time of bombs from the planes of aircraft carrier Kaga has been increased by 10%, which will allow the target to dodge some of the bombs with the help of a well-timed counter-maneuver. The recovery time of one torpedo bomber on deck is increased from 75 to 90 seconds, which will require more careful control of Torpedo Bombers and make the aircraft carrier more sensitive to the loss of aircraft.
  • To reduce the high attack potential of the Graf Zeppelin Torpedo Bombers, the damage from one torpedo is reduced from 6,000 to 5,500.
  • Increased the number of Hit Points of the stock planes of aircraft carriers with re-searchable modules. Now, the HP of Stock aircraft will not be lower than 95% compared to the number of Hit Points of the top re-searchable planes. This change will make the game on carriers with stock modules more comfortable. The change does not affect premium carriers and the carriers of tier IV.
  • For all classes of ships, except destroyers, visibility from the air now cannot be less than the range of the ship’s air defenses. This will prevent cases where a squadron comes within range of a ship with its air defense switched off with the ‘P’ key, after which the ship activates anti-aircraft weapons and causes serious and sudden damage to the aircraft. After this change, a squadron will detect the ship at the same time or before it is within range of air defense, regardless of if the ship has its air defenses activated or not. Changes will affect such ships as Worcester, Minotaur, Cleveland, Atlanta, Flint and others. The interaction of destroyers with aircraft will remain at the same level and the tactics of disabling air defense weapons with the ‘P’ key will also be relevant for this class.
  • Sound in World of Warships is an intrinsic element of the game and accompanies the player throughout the battle, prompting and helping to navigate the environment. We are constantly working on sounds, music and their quality. Update 0.8.1 has affected most of the sound environment. Unfortunately, not everything went smoothly and with the change a few bugs crept in. In 0.8.1.1 we are correcting this annoying flaw so that you can enjoy the roar of the guns and the music again.:
  • Reduced the volume of the reverb when a shell hits a ship while in the binocular view.
  • Reduced the volume of switching speed and direction.
  • Adjustments were made to the sound settings which caused a strong reverberation of individual sound effects.
  • Fixed a bug that could cause wheezing sounds in the game when firing the main battery and in other cases.
  • Fixed a bug that caused the sounds of AA guns firing after losing a large number of hit points to sound very loud.
  • Fixed a bug where a voice message was played while in the tactical or binocular view, even when "Voice message volume" was configured to zero.
  • Now, while using voice chat, the game sounds are muted less drastically.
  • Fixed a bug where setting "Music in the Port" did not affect the volume of sale/purchase of the ship, recruiting/demobilization of commanders and other sounds in the Port.
  • Fixed a bug where the message "Fighter has taken off" was activated for any modification of the voice ARP played in Russian.
  • Fixed the following bugs:
  • The range of the "Surveillance Radar" consumable on the battleship Missouri is now 9.5 km instead of 10 km. The correct value of 9.5 km was mentioned in the following article and erroneously increased in update 0.8.1.
  • Improved the accuracy of bombers and stock attack aircraft on carrier Furious and the attack aircraft on carrier Indomitable. The accuracy of these squadrons has remained unchanged after having the number of aircraft in their attacking flights changed. As a result, since there were fewer bombs being dropped, a higher accuracy was required.
  • Reduced the visibility of test ships from aircraft by 20% in accordance with change in visibility from the air in the update 0.8.0.3.
  • Fixed a bug that caused a short-term performance drop in battle.
  • Fixed a bug with incorrect contents in containers "Battle of the North Cape". Now the contents correspond to the cost of a container of 5 000 coal in comparison with other containers in the Arsenal:
  • Number of Zulu, Juliet Charlie, Papa Papa signals reduced from 25 to 10.
  • Number of Frosty Fir Tree camouflages reduced from 3 to 1.

New in World of Warships Online Client 0.8.1 - British Squadrons (Feb 27, 2019)

  • British Aircraft Carriers:
  • Since the time of the Closed Beta Test, there were only two re-searchable branches of aircraft carriers in World of Warships—Japanese and American. They will soon be joined by British aircraft carriers and you can obtain early access to these ships in Update 0.8.1.
  • Distinctive Features of British Aircraft
  • British planes have more HP than their same-tier counterparts, and boosting that advantage will enable you to carry out daring attacks against ships with strong AA defenses. To do so, we recommend equipping the Aircraft Armor and Survivability Expert Commander skills and upgrades which can be mounted in slot 4.
  • British bombers drop their payloads in a different manner, i.e. by delivering a large number of bombs using a high-level bombing technique. Their dispersion ellipse is stretched in parallel to the course of the squadron, and is larger in size than the dispersion ellipses of bombers of other nations. This feature allows you to deal massive damage on a well-performed approach to your target.
  • British attack aircraft carry a large number of rockets, and their torpedo bombers are equipped with powerful, yet short-range, torpedoes. British torpedo bombers have good maneuverability but a relatively low cruising speed, which allows them to make an almost immediate U-turn by using Boost to slow down.
  • Please note that aircraft carriers are still subject to balance tweaks. Therefore, the technical characteristics of U.K. carriers may change with future updates. Balance tweaks affecting aircraft carriers can potentially be made after the carriers hit the live servers. This decision rests on the fact that, during tests, players often adopt a play style that’s different from the way they act on the live servers. This makes it impossible to bring balancing factors to their final state during testing. In making any changes, we would very much appreciate your feedback and support!
  • The "Fly! Strike! Win!" Event:
  • The event will continue in Update 0.8.1. As before, four new Stages will be available to players. A Stage lasts for one week and consists of four Directives, each comprising six to eight combat and economic missions. The rewards include various in-game items, Crowns, and Air Supply containers.
  • The "Fly! Strike! Win!" event will be available to players who have reached level 12 in their Service Record and play with Tier V-X ships in Random and Co-op battles. Some of the missions can be completed in Operations.
  • Once you are done with all Directives of a given Stage, you gain access to the Hall of Fame, where you can earn a reward by achieving a certain rating score. At the end of each week, the 100 best players will get a dedicated achievement called "Top 100".
  • "Fly! Strike! Win!" in the Arsenal
  • The Arsenal gets a new temporary category with three bundles containing re searchable British aircraft carriers:
  • IV Hermes
  • VI Furious
  • VIII Implacable
  • To get the bundles containing British aircraft carriers, you’ll need to obtain the new temporary resources—Crowns and Florins—introduced especially for the “Fly! Strike! Win!” Event.
  • How to get Crowns:
  • Complete the Directives of the "Fly! Strike! Win!" event.
  • Complete chains of daily combat missions.
  • Obtain them in exchange for doubloons in the Arsenal (this option can be used three times only).
  • How to get Florins:
  • From Air Supply containers earned by completing the combat missions and Directives of the "Fly! Strike! Win!" event.
  • Complete chains of daily combat missions.
  • From Air Supply Premium containers purchased in the Premium Shop.
  • You will be able to obtain Crowns, Florins and Air Supply containers as rewards for completing Directives and chains of combat missions only during the first three weeks of Update 0.8.1.
  • The bundles with aircraft carriers can be acquired only in a specific sequence, one by one. Each bundle is available only once per account.
  • Crowns can only be exchanged for the bundles with aircraft carriers. Any remaining Crowns can be converted into Florins at an exchange rate of 1 to 8, but only during the fourth week of Update 0.8.1. Florins can be exchanged at any time, and for any other in-game items: credits, Warships Premium Account time, Union Jack camouflage patterns, or combat and economic signals.
  • With the release of Update 0.8.2, any remaining Crowns will automatically be converted into Florins at an exchange rate of 1 to 8. You will still be able to spend Florins in the Arsenal in Update 0.8.2.
  • "Naval Aviation" Collection:
  • The new "Naval Aviation" collection comprises 16 elements, among which you'll find aircraft models, signals of landing signal officers, and badges of British aircraft carriers. The first element of the collection can be obtained from the Air Supply containers. Others can be found in Air Supply and daily containers. All you need to do is to activate the subscription on the collection screen by pressing the "Collect" button, once you’ve collected the first element.
  • You’ll have the opportunity to choose between various camouflage pattern color schemes for British ships as a reward for completing each thematic list. The rewards for completing the entire collection are a permanent camouflage pattern for tier 8 VIII Implacable, the opportunity to choose between various camouflage pattern color schemes for the Commonwealth ships and the ability to mount two flags simultaneously on British aircraft carriers.
  • You will be able to exchange any duplicates for missing items of the “Naval Aviation” collection at an exchange rate of 5 to 1. You can choose the item which you would like to receive in exchange for the duplicates. Upon completing the collection, all duplicates remaining on your account will be exchanged for credits at the following rate: 1 duplicate = 15,000 credits.
  • British Aircraft Carrier Daily Shipments:
  • If you log in to the game regularly during the period from February 28 till March 14, you can claim the following rewards in the Daily Shipments section:
  • 3x Union Jack camouflage patterns
  • 50,000 credits
  • 50,000 credits
  • 1 day of Warships Premium Account
  • 1x Air Supply container
  • 50,000 credits
  • 5x Union Jack camouflage patterns
  • 1 day of Warships Premium Account
  • 50 doubloons
  • 1x Air Supply container
  • You can get a total of 10 rewards, while the shipments are available for 14 days. Thus, you can skip four days out of two weeks and still claim all of the available rewards!
  • In-Game Mechanics Improvements:
  • We carefully monitor the basic game mechanics and are in constant search of ways to improve them. With Update 0.8.1, we are changing the mechanics for flooding and the Surveillance Radar consumable.
  • Surveillance Radar:
  • Starting from Update 0.8.1 the Surveillance Radar consumable will operate as follows: a detected ship will immediately appear on the mini-map, but will only become visible to the entire enemy team after a 6-second period, provided that the ship remains in the radar zone for the whole time. Destroyers and cruisers, geared towards relying on their concealment and smoke, will have an opportunity to maneuver. This will give them a chance to evade fire from the majority of enemies, thus reducing the amount of damage received.
  • The interaction of a ship using the Surveillance Radar consumable and their target remains unchanged: it will become visible on the mini-map and in the game world immediately.
  • Thus, ships geared towards relying on their concealment will be able to play more actively. Radar-carrying ships will be able to fight just as efficiently as before, but will have to rely on their own efforts rather than teamwork in the initial six seconds following activation of the consumable.
  • Interface:
  • Surveillance Radar, Hydro-acoustic Search, and Assured Acquisition will have their own distinctive indicators to visually signal how your ship has been detected.
  • Moreover, each time a player activates either Surveillance Radar or Hydro-acoustic Search, a special sign visible to the allies will appear above that ship. A message signaling that a particular consumable has been activated will also pop up in the allied chat.
  • Flooding:
  • Previously, a case of flooding afflicting a ship at a time when the Damage Control Party consumable was not immediately available, meant that the chances of her sinking or receiving serious damage were very high.
  • With the updated mechanics, we have reduced the duration of flooding and the damage an instance can cause. However, a ship can now be afflicted by two floods simultaneously. These can occur at each of the aft- and fore-ends of the ship, the dividing border of which is right in the middle of the ship. However, a ship can't be afflicted by more than one flood simultaneously at a single end.
  • Flooding reduces a ship's propulsion power capacity, which in turn significantly affects her maneuverability, making the ship a vulnerable target for enemies. With the new Update, the penalty against afflicted ships’ propulsion power gets increased, which, along with other changes to the mechanics, makes flooding no less dangerous than before.
  • As a result, instances of flooding will be less painful for newcomers and allow more experienced players to manage their ships' HP more efficiently, providing them with more opportunities to make a counter play.
  • Now players will be less cautious, and won’t be so conservative about their use of the Damage Control Party consumable. Overall this will lead to an increase, rather than a reduction, in the average damage being caused by flooding.
  • Shards Map Revision:
  • The arrangement and height of islands on the Shards map have been changed.
  • More symmetrically located islands near the central key area will allow cruisers and destroyers to hold it more efficiently after allies capture one of the flanks.
  • The arrangement of islands around the key areas at the flanks forms a wider area to maneuver inside. Key areas will become easier to capture when approached from the center of the map.
  • The visual appearance and lighting have also been changed for this map. The map will be used for Tier VIII–X battles.
  • Port:
  • We are constantly working on optimizing the Port and introducing interface improvements. Now, elements of the Port will appear more smoothly. This is an ongoing process, and you should expect this work to continue in further updates.
  • Audio:
  • The game audio has been updated:
  • Changed and improved sounds for weather effects, air explosions, and shells hitting land and aircraft.
  • Improved sound environment in the Ports of Dunkirk and Kronstadt: bomb explosion and firework sounds were synchronized.
  • Improved sound environment in the Naval Base Port: sounds of a passing ship horn were added and steam locomotive sounds were reworked.
  • Improved music and sound environment combination in the Port and in battle. To make this possible, we removed the 'Music' slider, and replaced the 'Music in Port' and 'Music in battle' checkboxes with sliders. This enables precise fine-tuning of the background audio to create a more enjoyable experience.
  • Improved spatial and temporal processing effect for HIGH- and ULTRA-quality sound settings. Sounds at a distance from a ship are now more natural.
  • Improved in-game voice chat. Added automatic reduction in the volume of game audio when receiving/transmitting a voice message. In-game sounds will no longer interfere with hearing the interlocutor. Added a radio communication effect for the voice chat, the degree of which is regulated with a special slider in Game Settings.
  • We should also mention the new Wwise – Auro-Headphones™ plug-in, which creates a full 3D audio environment for the game. To enable Auro-3D®, select the 'Earphones' mode in the audio settings, and experience the full beauty of the sound of naval battle!
  • Changes to the In-Game Economy:
  • The amount of credits earned for destroying higher-tier ships has been increased. For example, a Tier VI ship will receive more credits and XP for the destruction of Tier VII and VIII ships. As a result, those who participate in higher-tier battles can potentially receive greater rewards for their efforts.
  • Transition to 64-Bit Systems:
  • Starting from Update 0.8.1, we are terminating support for 32-bit (x86) operating systems. The game client will not launch on these systems.
  • Game Balance Changes:
  • Corrected a mistake in the AA defense action range of cruiser Minotaur. The action range of the group of medium-range AA guns has been reduced from 5 to 4 km, bringing it in line with the AA gun action range of other Tier X cruisers.
  • The Minotaur medium-range AA defense action range was originally 5 km, with her group of guns causing numerous explosions and effecting high-level, continuous damage. Given the low detectability of the cruiser, this led to situations where aircraft fell under the fire of her medium-range AA guns almost immediately after detecting Minotaur. As a result, the British cruiser demonstrated excessive efficiency in fighting enemy aircraft.
  • Content Additions and Changes:
  • Combat signals will be available in exchange for credits in the Signals category in the Arsenal.
  • 20× India Yankee – 1,920,000 credits
  • 20× India Delta – 2,400,000 credits
  • 20× Juliet Yankee Bissotwo – 480,000 credits
  • 20× Juliet Charlie – 1,920,000 credits
  • 20× November Foxtrot – 1,920,000 credits
  • 20× Hotel Yankee – 240,000 credits
  • 20× Sierra Mike – 2,400 000 credits
  • 20× November Echo Setteseven – 1,920,000 credits
  • 20× Victor Lima – 3,840,000 credits
  • 20× India X-Ray – 2,880,000 credits
  • 20× Juliet Whiskey Unaone – 1,440,000 credits
  • 20× Mike Yankee Soxisix – 960,000 credits
  • The “Containers” category will be complemented with a bundle comprising 5 containers of the "Battle of the North Cape" collection, available in exchange for 5,000 Coal.
  • The occasion of early access to British aircraft carriers will be marked with the installation of the Port of London: a winter fair has arrived there, bringing amusement rides and stands with festive goods stretching along the sunlit, snowy promenade.
  • Lunar New Year is over, and Dragon Port is returning to its habitual form.
  • Tier IX cruiser Alaska has been added to the Tech Tree. This ship can be obtained in exchange for 1,000,000 Free XP.
  • Event Containers:
  • An Air Supply container provides:
  • A chance to get a combat mission with one of the following British ships as its reward: Edinburgh (Tier VIII), Hood (Tier VII), Duke of York (Tier VII), or Vanguard (Tier VIII).
  • 1x special signal flag (Basilisk, Hydra, Leviathan, Dragon, Red Dragon, Wyvern, Scylla, or Ouroboros), or an expendable Union Jack camouflage pattern.
  • 50x Florins.
  • An item from the Naval Aviation collection.
  • The Premium Shop will offer a special Premium container with even more rewards:
  • A chance to get a combat mission with one of the following British ships as its reward: Edinburgh (Tier VIII), Hood (Tier VII), Duke of York (Tier VII), or Vanguard (Tier VIII).
  • 9x special signal flags (Basilisk, Hydra, Leviathan, Dragon, Red Dragon, Wyvern, Scylla, or Ouroboros), or 9x expendable Union Jack camouflage patterns.
  • 100x Florins.
  • An item from the Naval Aviation collection.
  • Permanent camouflage patterns have been added for destroyer Błyskawica and aircraft carrier Implacable. They provide the following bonuses:
  • −3% to your ship's detectability range
  • +4% to the dispersion of shells fired by enemies attacking your ship
  • −10% to the cost of the ship's post-battle service
  • +50% XP per battle
  • A camouflage pattern for destroyer Błyskawica can be obtained by completing 20 daily combat missions, and a camouflage pattern for aircraft carrier Implacable is granted for completing the entire “Naval Aviation” collection.
  • The following ships have been added for testing by developers, supertesters, and community contributors:
  • Tier VIII French destroyer L'Effronté
  • Italian Tier VI battleship Giunio Bruto
  • Soviet Tier III battleship Knyaz Suvorov
  • Soviet Tier IV battleship Gangut
  • Soviet Tier V battleship Pyotr Velikiy
  • Soviet Tier VI battleship Izmail
  • Soviet Tier VII battleship Sinop
  • Soviet Tier VIII battleship Vladivostok
  • Soviet Tier IX battleship Sovetsky Soyuz
  • Soviet Tier X battleship Kreml
  • Soviet Tier VIII battleship Lenin
  • American Tier VIII cruiser Montpelier, a copy of cruiser Cleveland with the following differences:
  • HP amount – increased from 36,900 to 37,500
  • Main battery reload time – increased from 6.5 to 7 seconds
  • 'Sigma' parameter – increased from 2 to 2.15
  • Japanese Tier VIII destroyer Yukikaze, a copy of destroyer Kagero but carrying different torpedoes:
  • Maximum damage – 21,367
  • Torpedo range — 8 km
  • Speed – 76 knots
  • Reload time – 104 seconds
  • Torpedo tubes 180-degree traverse time – 7.2 seconds
  • Torpedo detectability range – 1.9 km
  • Other Changes and Improvements:
  • A small, but long-awaited change is the possibility to open up all collected containers with a single click. Now, opening your containers will be quick, with the received rewards shown in a separate window.
  • Minor improvements were made to the geometry and textures of the following ships: Vanguard, Oktyabrskaya Revolutsiya, Queen Elizabeth, Dunkerque, and Kaga.
  • Optimized the visual effects for torpedo trails and the foam occurring when a ship is destroyed.
  • Fixed a rare bug which could cause closing of the game client when adding a player to the contact list.
  • Fixed an issue in the economy settings of American Tier VIII Premium aircraft carrier Enterprise. Profitability and service costs were brought into line with the Premium ship’s parameter values.
  • Fixed an issue with the camera turning when moving the cursor to the left end of the screen when selecting which AA sector to reinforce.
  • Fixed an issue with an incorrect texture for the catapult fighter located on the aft-end of battleship Roma.
  • Fixed an issue where a squadron didn't stop turning after pressing Esc/F1 keys during a turn.
  • Fixed an issue with the discount on resetting Commander skills disappearing after leaving a Clan.
  • Fixed an issue with incorrect volume reduction when the 'Gunfire volume' slider position was changed.
  • Fixed an issue where the Ranked Battle selection button stayed active after reaching Rank 1.
  • Fixed an issue where the effects of fire, flooding, and movement of the player's ship were displayed in the binocular view at short distances.
  • Description of destroyer Kagero’s main battery guns was corrected.
  • Description of battleship Hood’s AA guns was corrected.
  • Fixed a bug causing the game client to terminate unexpectedly during aircraft take-off on rare occasions.
  • Fixed a bug where aircraft speed, modified by Engine Boost, didn't influence the speed of shells fired.
  • Fixed a bug causing the game client to terminate unexpectedly in cases of delays in updating the camera position when controlling aircraft.
  • Fixed a bug that caused the appearance of a torpedo warning when torpedoes were absent.
  • Decreased the frequency of “Returning to ship” voice command playback. Now, the message will be played only when a squadron returns to the aircraft carrier after pressing the F key.
  • Fixed an issue where the unique stars for Ranked Battles Expert emblems were added improperly. In Update 0.8.1, the incorrect emblem progression will be removed. Players will obtain stars in accordance with their successes in the Eleventh Season of Ranked Battles.
  • Improved the November Foxtrot signal description. Now you can be sure that the signal applies both to the ship and squadron varieties of the consumable.
  • Improved the description of the tip regarding AA sector use that’s shown before the beginning of a battle. Now it displays all buttons that can be used to modify AA sectors.
  • Fixed the incorrect display of the "Duplicate" inscription on collection elements obtained from containers.
  • Fixed a bug which caused freezing when adding a player to the Training Room.
  • Amended the description of the tip regarding aircraft-launched torpedo range. Now it displays the correct rounding.
  • Fixed an issue where obtaining Premium Account time from the Port selection window was impossible.
  • Fixed an issue where the permanent Halloween camouflage for Benson didn't change the main turrets’ appearance.
  • Corrected the maximum firing ranges of ARP Kongō, ARP Haruna, ARP Kirishima, and ARP Hiei. Now they correspond to the maximum firing range of battleship Kongo with improved GFCS.
  • Improved the Clan Naval Base's exterior, with more realistic foliage and islands added to the Port‘s waters. You can also take a look at the sawmill in the mountains again.

New in World of Warships Online Client 0.8.0.3 (Feb 21, 2019)

  • Update 0.8.0.3 will affect the interaction of carriers with destroyers, the "Fighter" consumable, and the individual balance of some ships.
  • Due to the good maneuverability and precise aiming even when changing direction of attack, Attack Aircraft are excessively effective against destroyers. The latter have almost no opportunities for counterplay, even with active maneuvering. Given the high speed, Attack Aircraft successfully repel destroyers from control points and, in the early stages of battle, force them to keep close to allies, so as not to suffer from airborne attack. Taking into account the above factors, we have reduced the effectiveness of attack aircraft against maneuvering destroyers, but at the same time preserved the main features of the planes. These changes will apply to Attack Aircraft of all CVs:
  • Increased preparation time for the attack, which will not allow instant attacks on destroyers.
  • Changed the parameters of aiming: now planes get a large aim penalty when changing their direction during an attack and will not be able to accurately shoot rockets when maneuvering.
  • All attack aircraft will have a reduced attack time, with increased aiming when entering an attack, but the maximum reduction of the aiming reticle remains unchanged. Thus, this type of aircraft will reward players for choosing the right vector of attack and consequently leave less chance of a successful attack if carried out at the last moment.
  • Maneuverability during the preparation for the attack and during the attack run is reduced, which will not allow Attack Aircraft to easily aim at a maneuvering destroyer if the approach of the attack was originally on the wrong vector.
  • Thus, the destroyer, which actively maneuvers and takes into account in advance the attack vector of the squadron, will be able to successfully dodge the attack. The interaction of attack aircraft with ships that do not change their course or, due to their characteristics, cannot do it quickly enough, will remain at the same level.
  • Visibility of all ships from the air is reduced by 20%. This will reduce the reconnaissance potential of СVs at the start of the battle and will help destroyers to remain undetected for a longer period, provided that their AA is turned off with the help of the P key.
  • To improve the efficiency of the "Fighter" consumable, we changed its settings. Now, fighters quickly begin pursuing enemy squadrons in their area of influence.
  • Also increased cruising speed, increased the number of aircraft called by consumable on the squadron from 2-3-4 to 3-5-7, respectively.
  • We have also significantly reduced the hit points of fighters, which will emphasize their weakness against ships and low efficiency as an intelligence tool. In addition, the radius of patrolling fighters for squadrons has changed with tier progression: at tier VI it has been reduced to 2.5 km, tier VIII is unchanged, and at the X tier it is now 3.5 km.
  • Due to the excessive efficiency on account to the large number of torpedoes in the attack flight, the attacking potential of Midway’s torpedo bombers is reduced: their torpedoes have been replaced with weaker ones (the maximum damage is now 4233 instead of 5367) and the chance of flooding is reduced. Other parameters remain unchanged.
  • Changes that have affected the premium aircraft carrier Enterprise:
  • Bombers in all respects have become similar to the SB2C Helldiver bombers found on aircraft carrier Lexington, but they still carry AP bombs. This change will increase the survivability of the squadron.
  • Reduced torpedo arming time. The torpedo aiming is now similar to the TBF Avenger torpedo bombers of the aircraft carrier Lexington. Previously, the torpedo aiming reticle was tightened slowly, but the penalty for maneuvering was lower. Now, the aiming will be faster, but the penalty for maneuvering will be higher. Thus, when it’s the right time to attack, the torpedo bombers will be able to drop their torpedoes more quickly and accurately.
  • Replenishment of Attack Aircraft on the deck has been accelerated, allowing for faster compensation for the loss of aircraft in battle.
  • Other changes:
  • Fixed an incorrect cooldown for consumable "Defensive AA Fire II" on destroyers. Now it is lower than the "Defensive AA Fire I".
  • Reduced the size of bomber squadrons for British aircraft carriers, and increased fall time of the bombs. Due to the specifics of dropping bombs, British aircraft were too effective compared to other bombers. These changes will allow them to retain their features but will lead to a more balanced damage output.
  • Changed number of attack aircraft in the attack flight for the base plane module of the aircraft carrier Furious, and for the attack aircraft on the aircraft carrier Indomitable. Now there are two planes instead of three in the attack flight, which will make three attacks possible in one squadron instead of two.
  • Fixed a bug that caused the guns of the ship HuangHe to be displayed as floating in the air when a special Lunar New Year camouflage was equipped.
  • February 23, the port of St. Petersburg will be decorated to celebrate the Defender of the Fatherland Day. Its appearance will remain festive until the release of update 0.8.1.

New in World of Warships Online Client 0.8.0.2 (Feb 12, 2019)

  • Fixed the bug which resulted in huge damage spikes from AA explosions at tier VIII
  • Adjusted AA explosions damage progression on all tiers
  • Resolved some issues with continuous DPS calculation. As a result continuous DPS was adjusted within 5% on all ships
  • Made balance changes to several ships in live testing (Viribus Unitis, Exeter, Yahagi, Neustrashimy)

New in World of Warships Online Client 0.8.0.1 (Feb 7, 2019)

  • To reduce the attacking and spotting potential of attack aircraft against destroyers in high-tier battles, the number of aircraft in the squadron was changed to 9, and in the attack group to 3. The changes affect the aircraft carriers: Tier VIII Lexington, Tier VIII Shokaku, Tier X Midway, Tier X Hakuryu.
  • Increased the height at which returning aircraft need to reach in order to become invulnerable to AA fire. This will allow ships to fire longer on returning aircraft and will help to counter the tactic in which the player gives the order to the squadron to return immediately after the attack groups first run (“F” key by default).
  • Maneuvering among the AA explosions allows you to reduce the damage received from air defense, even while in the AA range of ships with powerful air defense. We redistributed the efficiency of air defense between the constant damage taken and the puffs of damage from explosions - the efficiency was increased for the former and decreased for the latter. This will keep the tactics of dodging explosions still effective, but it will not allow planes to stay too long in the range of air defense without taking significant losses, especially when attacking a formation of ships.
  • Changed several features of the Japanese torpedo bombers. During the preparation for the attack if the attack group maneuvers your aim will not stabilize (aiming cone stops narrowing). Also when maneuvering during an attack run - begins to widen. In order to carry out an effective attack, you need to preemptively choose the line of attack and try not to make last-minute maneuvers.
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII and by half for German (tier VIII) and Japanese (tier X) aerial torpedoes.
  • Significant changes have affected the alternative plane torpedo module for Tier X IJN Hakuryu. The attack run preparation is now longer and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.
  • To increase the effectiveness of attacks, we added resistance to AA damage for bombers at the time of readiness to attack (when the aiming indicator turns green). In this phase of the attack, all bombers will receive 30% less damage.
  • Bug fixes: the aiming for the stock attack aircraft on the carrier Tier VI Ranger is now similar to the aiming for all American attack aircraft. The characteristics of the basic 'Fighter' consumable for Tier V Emerald is brought to the same value as 'Fighter II' and the minimum speed of the stock Japanese bombers of all tiers does not exceed the minimum speed on the re searchable bombers.
  • If the ship has no 25 mm AA guns, medium-range AA defenses start at 1 km. These ships' AA configuration will now be emphasized if you can't shoot planes inside of a 1 km range.
  • Changes to test ships:
  • British torpedo bombers showed excessive efficiency in combat. To balance them, the following changes have been made:
  • Changed the parameters of the approach to the attack of British torpedo bombers: the duration of the attack preparation has been increased and the angles of the torpedo spread at optimal aiming have been increased.
  • Changed settings on all the British aerial torpedoes: increased time of arming, increased range, and their speed is now equal to 35 knots.
  • On British aircraft carriers at tiers VIII and X there is now only one type of torpedo: Mark XII (basic tier VIII aerial torpedo).
  • Some bugs have been fixed in the update:
  • Fixed a bug where the flag of the eleventh Ranked Season was displayed incorrectly in the player's profile in the section with season statistics.
  • Fixed a bug that caused the game to freeze when switching to the port in some cases on weak PC configurations.
  • Fixed a bug that caused the sound of shots in combat to be played incorrectly in some cases.
  • Finally, in honor of the Lunar New Year celebrations, all players that switched over to the Dragon Port will see a new loading screen with a thematic image.

New in World of Warships Online Client 0.8.0 (Feb 2, 2019)

  • Reworked Aircraft Carriers: Gameplay
  • Ranked Battles: The Eleventh Season
  • Naval Battle: A Clash Between Clans
  • Content Additions and Changes - Lunar New Year
  • Game Balance Changes

New in World of Warships Online Client 0.7.12 - A Brand New Year (Dec 19, 2018)

  • New Year is a winter holiday, and in many countries it snows pretty heavily during this time of the year! You can expect snowfalls in World of Warships, too! Snowflakes, a new in-game event, will bring you Coal and Steel for use in the Arsenal.
  • In Update 0.7.12 Snowflakes will appear on many of your ships. They work like stars, that give you a one-time daily bonus for a victorious battle. Snowflakes, however, can be blown off your ships only once during Update 0.7.12.
  • Snowflakes will be displayed in the ships carousel in the Port next to stars, so you can easily see whether you have received your bonus for a certain ship or not. If a Snowflake is still there, it's high time to "knock it down"!
  • The event will be available for all players, but keep in mind that in order to use the resources in the Arsenal you need to have reached at least Level 8 in your Service Record. Snowflakes will appear on researchable ships of Tiers V to X, as well as on Premium and event ships of Tiers II to X. Ships obtained in Update 0.7.12, i.e. those purchased, bought, or received in containers, will provide the New Year bonus, too.
  • To get the bonus, simply win one Co-op, Random, Ranked or Scenario Battle. Blowing off Snowflakes will be rewarded with Coal and Steel. The type and amount of the resources varies depending on the type and tier of each ship.
  • The "In the Name of His Highness!" Event:
  • On December 20, Update 0.7.12 welcomes you with a new in-game event called "In the Name of His Highness!" that will last for five weeks.
  • Event starts: 12/20/2018 - 05:00AM ET/03:00AM PT
  • Event ends: 01/22/2019 - 04:00AM ET/01:00AM PT
  • The event contains four Directives, each of which contains 10 to 11 combat missions. The Directives are scheduled to arrive once per week. Once you're through with the last one, you'll be able to fight for top position in the Hall of Fame.
  • Any completed Directive or combat mission brings you a corresponding reward, including camouflage patterns, signals, Santa's Gift containers and Steel, a valuable resource that you can spend in the Arsenal.
  • The main reward for successfully completing the fourth Directive will be a brand new German Premium Tier VI battleship—Prinz Eitel Friedrich!
  • The "In the Name of His Highness!" event will be available to those players who have reached Level 12 in their Service Record, helming Tier V or higher ships in Random, Co-op, and Ranked Battles.
  • Some of the missions will be available in Clan and Scenario Battles, while others are intended specifically for ships of Tier VII and higher.
  • For more details on the combat missions and rewards of the "In the Name of His Highness!" event, read our special article.
  • The "Belle Époque" Collection:
  • New Year containers bring you items from the "Belle Époque" collection and the glorious days of armor-plated warships, the aesthetics of stem rams, and high-rising masts. The time when the most powerful machines, hidden in the wombs of steel monsters, were set in motion by coal. When warships flaunted their flawlessly white or majestically black sides, and the sun’s played across the gilding of their rich decor. The era that bid its farewell to the roaring salute of dreadnought battleships.
  • Containers with elements of the collection will be issued to you upon completion of the "In the Name of His Highness!" event and tasks of the "Mighty Prinz" Campaign.
  • You will receive 1 day of Warships Premium Account time as a reward for completing each thematic list, and a Secret Santa Container, commemorative flag, and Pickelhelm patch for completing the entire collection.
  • More details about the Royal Navy Destroyers collection are available in our dedicated article.
  • The "Mighty Prinz" Campaign:
  • A temporary campaign designated "Mighty Prinz" sheds spotlight on battleship Prinz Eitel Friedrich, as well as other warships, that will be given to players as rewards for accomplishing the final missions. The campaign kicks off on December 20 and will last until January 22.
  • It will contribute to the good old New Year's tradition celebrated in World of Warships, by offering players a rewarding gameplay experience—and the following five researchable Tier VI ships with permanent New Year-inspired camouflage patterns Hatsuharu, Nürnberg, Icarus, Dallas, and Normandie.
  • Tasks can be completed with Tier VI and higher ships in Random and Ranked Battles. Some of these tasks will be available in Clan and Co-op Battles.
  • Please note: the task of the first combat mission from the "Mighty Prinz" campaign will be accessible with battleship Prinz Eitel Friedrich only.
  • More details are available in a special article.
  • The "Steel Monsters" Campaign:
  • Steel is a valuable in-game resource "mined" to obtain rare warships. Steel is primarily earned by active combat in competitive game modes such as Clan and Ranked Battles. Since adding Steel to the game, we have received many requests to make it more accessible, as not all players have the opportunity to play in the competitive modes efficiently enough, or on enough of a regular basis, to be able to obtain the "steel-priced" ships.
  • New Year is the perfect time for miracles and gifts, so we’ve crafted several events for you in the game that will help you get Steel, with interesting activities designed for nearly every player. However, the total amount of Steel offered during the New Year events is not that big because we do not want to "devalue" this rare resource, as well as the efforts of many players who have "mined" it through active play in competitive game modes.
  • One of the activities which can earn you Steel is a campaign that we’ve named Steel Monsters. It tells the story of how steel giants—dreadnoughts and battleships—came into being and replaced pre-dreadnought battleships at the onset of the 20th century.
  • The campaign will be available for purchase in the Premium Shop.
  • You can complete it within 180 days of buying it. The campaign can be purchased only once, and the reward you get for completing it will be issued once, too. After you've purchased the campaign, you'll have 180 days to complete all tasks, and if you buy another bundle containing this Campaign, the time it will be available for you is extended by another 180 days.
  • The Campaign can be completed with Tier V or higher ships in Co-op, Random, and Ranked Battles. Some of the tasks will also be available in Clan Battles.
  • The Campaign comprises five missions of six tasks each. As you progress, you can earn up to 28 days of Warships Premium Account time, various signal flags, and camouflage patterns. Moreover, by completing the final tasks of all missions you can get handsome rewards like 4,000 Steel, four Santa's Big Gifts, and one Santa's Mega Gift container.
  • Warships Premium Account:
  • Premium Account is an integral part of the Wargaming universe. When you have Premium Account, it enables you to progress through the game more rapidly, and scale new heights through the increased amount of credits and XP that it brings.
  • The bonuses provided by Wargaming Premium Account span across all three games: World of Tanks, World of Warships and World of Warplanes. This enables you to simultaneously have a more enjoyable experience within all three of our projects.
  • But right now we have some very good news for those who only actively play World of Warships. With the release of Update 0.7.12, we are set to introduce the special Warships Premium Account. It applies only to World of Warships, but the trade-off is that it brings you 15% [SS1] more XP!
  • If you already have Wargaming Premium Account at the moment that Update 0.7.12 hits the live servers, you will enjoy a one-time addition of Warships Premium Account, with a duration equal to the remaining duration of your Wargaming Premium Account at the time of the update’s release. This means that you’ll be able to fully experience all of the bonuses that Warships Premium Account offers, but without any additional expenses.
  • For more details about the new Warships Premium Account, read our dedicated article.
  • Ranked Sprints:
  • The two new seasons of Ranked Sprints will require ships of Tier VI, with battles set to be fought in 5x5 and 7x7 formats for each season respectively. Like in the first seasons, a total of 10 ranks will be split across two leagues: the first spanning Rank 10 through Rank 6, and the second from Rank 5 through Rank 1. Divisions consisting of a maximum of two players will be allowed.
  • Important! Any stars earned in Ranked Sprints will not be taken into account for the Ranked Battles Expert emblem.
  • Learn more about Ranked Sprints in a special article.
  • Daily Shipments:
  • Players who log in to the game between December 25 and January 8 will get New Year-themed shipments. You can receive the following rewards simply for logging into the game on a regular basis:
  • 3x New Year Streamer camouflage patterns
  • 50,000 credits
  • 50,000 credits
  • 1 day of Warships Premium Account
  • 1x Secret Santa Container
  • 50,000 credits
  • 5x New Year Streamer camouflage patterns
  • 500 Coal
  • 1 day of Warships Premium Account
  • 1x Secret Santa Container
  • You can get a total of 10 rewards, and shipments will be arriving for a total of 14 days. Thus, you can skip 4 days out of two weeks, but still be able to get all of the rewards!
  • The Service Record:
  • From Update 0.7.12, your progress in the Service Record will be based on the number of battles played rather than on the amount of XP earned. Rewards granted for reaching each Level remain the same. This will help to make Service Record progression easier to pick up for novice players.
  • With the release of the update, all players at Levels 1 to 14 in their Service Records will be automatically shifted one level higher.
  • Important! Battles will cease to be counted towards a player's progress in the Service Record after a restriction is imposed on the player, preventing them from entering all types of battles except Co-op, Clan, and Training battles.
  • Map Changes:
  • In Update 0.7.12, a lot of changes were implemented to the Okinawa map to improve it:
  • The ridge of islands between key areas A and B used to divide the map into two uneven parts: one with one key area and the other with two. We have split the big ridge into two and moved it southeast. Now, both parts are located in the central area. The height of these islands enables ships on one flank to provide fire support to their allies on the other flank. At the same time, the islands enable cruisers to hide from battleships' salvos and be more active in fighting for control of a key area. The passage between the islands in the central part of the map allowed ships to easily sail from one part of the map to the other.
  • The northwestern key area is now more open, and the height of islands around it has been changed. This allows cruisers and even battleships to take part in its capture, or to provide fire support.
  • Several new islands have been added to the southeastern key area. They give destroyers a chance to take shelter from enemy salvos. However, the open space near the key area that’s suitable for playing with battleships and destroyers, still remains.
  • In general, the renewed Okinawa map will be more comfortable for ships of all types, with an abundance of open water spaces and a landscape that will retain its familiar patterns.
  • Game Balance Changes:
  • To raise their battle performance and bring them in line with same-type ships, the following improvements have been implemented for US battleships, aimed at raising their average lifetime in battle:
  • S. Carolina:
  • The rudder shift time for hull (A) has been reduced from 14.9 to 13.1 seconds
  • The rudder shift time for hull (B) has been reduced from 10.7 to 9.4 seconds
  • Wyoming:
  • The rudder shift time for hull (A) has been reduced from 17.7 to 13.1 seconds
  • The rudder shift time for hull (B) has been reduced from 12.7 to 11.2 seconds
  • New York:
  • The rudder shift time for hull (A) has been reduced from 19.3 to 17.1 seconds
  • The rudder shift time for hull (B) has been reduced from 12.5 to 11.0 seconds
  • The reloading time of the main has been reduced from 34.3 to 31 seconds
  • New Mexico:
  • The rudder shift time for hull (A) has been reduced from 19.7 to 17.4 seconds
  • The rudder shift time for hull (B) has been reduced from 13.5 to 11.9 seconds
  • Colorado:
  • The rudder shift time for hull (A) has been reduced from 20.8 to 18.3 seconds
  • The rudder shift time for hull (B) has been reduced from 16.1 to 14.2 seconds
  • N. Carolina:
  • The rudder shift time for hull (A) has been reduced from 22.8 to 20.0 seconds
  • The rudder shift time for hull (B) has been reduced from 17.3 to 15.2 seconds
  • Iowa:
  • The rudder shift time for hulls (A) and (B) has been reduced from 25.6 to 22.5 seconds
  • The rudder shift time for hull (C) has been reduced from 19.5 to 17.1 seconds
  • For the ships mentioned above, the HP recovery speed when the Repair Party consumable is used has been increased from 0.5 to 0.66% of total HP per second. The change doesn't affect battleship Colorado because her Repair Party already has this effect.
  • German battleship Friedrich der Große
  • The armor penetration capacity of the 105 mm HE shells of the secondary battery guns is now 26 mm
  • The reloading time of the 406 mm main guns has been reduced from 28 to 26 seconds
  • The reloading time of the 420 mm main guns has been reduced from 32 to 29 seconds
  • The increase in DPM of the main and secondary battery guns compensates for the small number of guns, while preserving all the special aspects of gameplay specific to German battleships.
  • Japanese battleships:
  • Myogi:
  • The reloading time of the main guns has been reduced from 30 to 28 seconds
  • The armor penetration of the 356 mm AP Type5 shells has been increased
  • The accuracy of Myogi's main guns couldn't adequately compensate for the small number of guns (only 6 of them). Besides that, her armor penetration capacity made her inefficient against same-type ships. Increasing the firing rate and armor penetration capacity enhances the battleship's efficiency at all firing ranges while preserving all special aspects of gameplay specific to Japanese battleships.
  • Kongo, hull (A):
  • The armor penetration of the 356 mm AP Type5 shells has been increased
  • Izumo:
  • The armor penetration of the 410 mm AP/APC Type91 shells has been increased
  • Despite the initial high capacity for AP shell armor penetration, it would decrease significantly with distance. This resulted in Izumo not being very efficient in long-range combat against same-type ships. With the new parameters, the ship's armor penetration at maximum distances isn't much inferior to that of Yamato, which in turn still enjoys better penetration capacity due to the larger caliber and better accuracy. The change is designed to reinforce Izumo in her role of being a heavy armored long-range battleship, and to make the transition to Yamato smoother and more logical.
  • Other Improvements
  • Fixed an issue with incorrect armor penetration. The armor penetration capacity of the 150 mm HE shells of the secondary guns has been increased from 36 mm to 37 mm for the following German ships: Prinz Eitel Friedrich, Admiral Graf Spee, HSF Graf Spee, Gneisenau, Scharnhorst, Bismarck, Tirpitz, Tirpitz B, Graf Zeppelin, Roon, Friedrich der Große, Großer Kurfürst, and [Großer Kurfürst].
  • Protection of the stern magazines from damage caused by HE shells has been increased for Wichita and Medea.
  • Protection of the steering gears from damage caused by HE shells has been increased for Tachibana, Tachibana Lima, Umikaze, Isokaze, and Minekaze.
  • Propulsion protection from damage caused by HE shells has been increased for Tachibana, Tachibana Lima, and Wakatake.
  • Now, protection from damage caused by HE shells for these destroyers is in line with same-type ships.
  • Arsenal Update
  • Hide contents
  • Guineas will be available for accumulating until Update 0.7.12 is over, after which they will be exchanged for credits at an exchange rate of 1 Guinea to 100,000 credits. You won't be able to get them in the game client, but you will have a chance to purchase the missing amount in the Premium Shop in order to exchange them for Tier VIII Premium destroyer Cossack.
  • In the Arsenal, you will now be able to exchange doubloons for various in-game goodies.
  • Five more Commanders will arrive with Update 0.7.12:
  • George Doe—1,500 doubloons. Can be purchased only once. If you already have the Commander on your account, the exchange option will not be available.
  • Vasiliy Znamensky—1,500 doubloons. Can be purchased only once. If you already have the Commander on your account, the exchange option will not be available.
  • Reinhard von Jütland—1,500 doubloons. Can be purchased only once. If you already have the Commander on your account, the exchange option will not be available.
  • Charles-Henri Honoré—1,500 doubloons. Can be purchased only once. If you already have the Commander on your account, the exchange option will not be available.
  • Bert Dunkirk—1,500 doubloons. Can be purchased only once. If you already have the Commander on your account, the exchange option will not be available.
  • You can find detailed information about each of the Commanders in the corresponding section in the Arsenal.
  • We have introduced a new ship that can be purchased for Coal: American Tier III cruiser Charleston. The cost is 15,000 Coal.
  • In the Camouflages category, permanent camos that can be purchased for doubloons have been added. Before Update 0.7.12, they were available in the Camouflage section on the Exterior tab.
  • For battleship Tirpitz: Special and Norwegian for 1,000 doubloons each, and Magnus-S for 2,500 doubloons.
  • For battleship Gascogne: Dazzling for 1,000 doubloons, The Maid of Orleans and The Republic for 2,500 doubloons each.
  • For cruiser Atago: Special, Combat, and Tropical for 1,000 doubloons each
  • For battleship Scharnhorst: Special and Z-15 for 1,000 doubloons each
  • For battleship Duke of York: Mediterranean and Tropical for 1,000 doubloons each
  • For battleship Hood: Special for 1,000 doubloons; From the Bottom of the Ocean and The Last Conquest for 2,000 doubloons each
  • Content Additions and Changes:
  • Starting from Update 0.8.0, Tier IX, ships Musashi and Kronshtadt won't be available to purchase for Free XP, and cannot be obtained for Coal in the game client either. These ships are becoming pretty popular for their tier. To avoid a redundant number of them in Tier IX battles and to keep the diversity of team composition at a proper level, we've decided to remove the options of purchasing or exchanging them for an indefinite period. Tier IX French battleship Jean Bart has already come to replace these ships, and in the near future we're going to introduce one more ship of the same tier.
  • We understand that accumulating resources for these ships is a long process, which is why we wanted to warn you in advance, so that those interested can steer these ships into their Ports before Update 0.8.0 goes live. You have approximately one month to get Musashi and Kronshtadt.
  • The following ships have been added for testing by developers, supertesters, and community contributors:
  • Soviet Tier IX destroyer Neustrashimy
  • Japanese Tier V cruiser Yahagi
  • Austro-Hungarian Tier IV battleship Viribus Unitis
  • Italian Tier VI destroyer Leone
  • Japanese Tier X cruiser Azumaya
  • The following permanent camos are unavailable to purchase in the camouflage section of the Exterior tab (available in the Arsenal):
  • For battleship Tirpitz: Special, Norwegian, and Magnus-S
  • For battleship Gascogne: Dazzling, The Maid of Orleans, and The Republic
  • For cruiser Atago: Special, Combat, and Tropical
  • For battleship Scharnhorst: Arctic, Special, and Z-15
  • For battleship Duke of York: Arctic, Mediterranean, and Tropical
  • For battleship Hood: Special, From the Bottom of the Ocean, and The Last Conquest
  • A new camo, New Year Streamer, has been added to the game:
  • –3% to the ship's detectability by sea
  • +4% to the dispersion of shells fired by enemies attacking your ship
  • +100% XP per battle
  • +100% Free XP per battle
  • +150% Commander XP per battle
  • Permanent New Year camouflage patterns have been added for Tier VI ships Prinz Eitel Friedrich, Hatsuharu, Nürnberg, Icarus, Dallas, and Normandie. The camo provides the following bonuses:
  • –10% to the cost of the ship's post-battle service
  • +50% XP per battle
  • –3% to the ship’s detectability by sea
  • +4% to the dispersion of shells fired by enemies attacking your ship
  • The series of Royal Navy updates is over, and Port of London returns to its usual state.
  • Bonuses to XP earned per battle have been increased for the Blue Lagoon (from 50% to 75%) and Victory Salute (from 50% to 100%) camos.
  • In Update 0.7.12, Twilight Battle mode has been disabled; the Halloween 2017 and Halloween 2018 Ports are no longer unavailable, and the Warrior of the Light achievement won't be displayed among those available to get.
  • We are happy that you appreciated the Twilight Fleet ships and their unique consumables. Perhaps you'll see them again next year…
  • Other Changes and Improvements :
  • Here is a summary of other items covered in this update:
  • The visualization of traces on all maps has been reworked to make them more noticeable against the surrounding background.
  • Minor fixes of the geometry and textures for the following ships: Dreadnought, Le Terrible, Vanguard, West Virginia, Edinburgh, Mikasa, Iron Duke, Graf Spee, Nueve de Julio, Medea, and Jutland. A Coat of Arms has been added to both hulls of Tirpitz.
  • The countdown displayed in combat missions for getting unique Upgrades for Tier X ships has been changed from 31.12.2018 to 31.08.2019. Combat missions don't have any fixed end dates.
  • Fixed an issue with the cooldown time of the standard Catapult Fighter. It was standard rather than special, for Musashi. Reloading time has been reduced from 180 seconds to 90 seconds.
  • Fixed an issue with ribbons overlapping the HP indicator of the 3rd Regiment in Operation Cherry Blossom.
  • Fixed a rare bug which disabled the bonus to shell dispersion when guns were locked onto a target.
  • Fixed an issue with the enemy team becoming visible before the pre-battle countdown ended.
  • Fixed an issue with the BATTLE ON! button displayed in the post-battle statistics screen for a player with a ban on access to that battle type.
  • Fixed an issue with the scroll bar overlapping the text description in collections.
  • Fixed an issue with the initial interface scaling: it was determined incorrectly when the game screen was moved to a monitor with a different resolution.
  • Fixed issues with image rendering in the interface that might occur when scaling.
  • Fixed an issue when 4-digit values didn't fit into the designated field in the statistics chart showing the number of battles per Tier in the Summary tab in a player's profile.
  • Fixed an issue with the incorrect naming of Colorado's main battery guns in the Modules screen.
  • The main guns of battleship König now don't hit the cranes when traversed to the other side.
  • Fixed an issue with the Tactical Expertise achievement not being issued for fulfilling all the conditions of Operation Aegis.
  • Information in a tooltip on the Ranked Battles tab in a player's profile was updated, taking into account the Ranked Sprint seasons held.
  • Fixed a glitch with an explosion flash visible through a ship's hull in the Dunkirk Port.
  • Fixed the display of progress for the Clan Battles Expert medals.
  • Now players can see all Collectors Club emblems and conditions for getting them.
  • When first launched after installation, the game will open in a 'Fullscreen, windowed' screen mode.
  • Updated the icon of the Twitch Welcome achievement.
  • Fixed a bug when the game client could remain in a permanent "loading" state when players tried to authorize within the game.
  • Fixed an issue with automatic logging into the game when players had to enter their password again if launching the game via WGC.
  • Fixed the appearance of display borders for damage textures.
  • Mounted a catapult for float planes on top of the third main battery turret of battleship Arizona.
  • In the Training Room on maps Ocean, Big Race, Solomon Islands, New Dawn, Hotspot, Tears of the Desert, Mountain Range, and Warrior's Path. Alpha and Bravo teams will now spawn in the north and south, respectively.

New in World of Warships Online Client 0.7.11 - Rule, Britannia! (Nov 21, 2018)

  • The Royal Navy Event:
  • Update 0.7.11 will be the last of our series of Royal Navy updates. It will welcome you with the Dunkirk Port you’re already familiar with.
  • The upcoming version of the game includes the three final Stages of the Royal Navy event. The rules remain the same, with each Stage lasting for a week. The Stages consist of four Directives in which you need to complete a specified number of missions. Having completed a Stage, Directive, or mission, you will receive appropriate rewards that include game items, Guineas, and new Royal Navy containers with elements from the collection that we'll tell you a bit about later.
  • You can climb to the next Directive only upon the completion of a certain number of missions from the previous one, and not prior to its scheduled opening. You can complete the missions simultaneously and in any number of battles, unless otherwise indicated. So, don't worry if you are unable to get something done on the first attempt! All Directives will remain available to you until the respective Stage is over.
  • Once you’re through with all of the Directives, you'll be able to cross swords with other players in the Hall of Fame, to fight for the right to be heralded the "Best of the Best"!
  • Royal Navy missions can be completed in any battle starting before the summing-up of the final scores in the Hall of Fame begins. Final scores are summed up once a week.
  • Each completed Directive brings you one Guinea, the currency required to get Premium Tier VIII destroyer Cossack. You can grab any missing number of Guineas that you might need in the Premium Shop.
  • The rewards granted for entering the Hall of Fame remain the same:
  • Superior League Top :
  • 5% players
  • 3x "Mosaic" camo
  • Diamond League:
  • Top 5%–10% players
  • 3x "Asian Lantern" camo
  • Golden League :
  • Top 10%–25% players
  • 3x "Spring Sky" camo
  • Silver League :
  • Top 25%–50% players
  • 3x "Type 59" camo
  • Bronze League :
  • Players who earn at least 1 point by the Hall of Fame rules
  • 3x "Union Jack" camo
  • Learn more about the Royal Navy event and the Hall of Fame.
  • Collection:
  • For the grand finale of the British Arc, players will be offered the chance to complete the Royal Navy Destroyers collection, which tells the story of the British Navy throughout the 20th century. Elements of the collection include the badges of British destroyers, episodes of battles and operations, and camouflage schemes. The collection consists of 16 elements divided into 4 thematic sections.
  • The elements of the collection can be obtained in two ways:
  • From British containers issued for the completion of missions during the Royal Navy event.
  • From daily containers, provided that you enable the relevant subscription in the collection tab after receiving your first element.
  • Once you are through with each of the collection’s sections, you will be given a chance to mount a second flag on British destroyers, cruisers, battleships, and ships of the Commonwealth.
  • The ultimate reward for completing the entire collection is a permanent camouflage scheme for VII Haida and VIII Lightning, as well as a special achievement.
  • Camouflage features:
  • –10% to the cost of the ship's post-battle service
  • +50% XP earned per battle
  • –3% to detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • You can obtain any missing elements of the Royal Navy Destroyers collection by exchanging available duplicates at the exchange rate of 5 to 1. You can select the element that you would like to receive in exchange for your duplicates. Once you have the entire collection, all remaining duplicates on your account will be exchanged for credits at the following rate: 1 duplicate = 15,000 credits.
  • Take a closer look at the Royal Navy Destroyers collection.
  • Twilight Battle:
  • Commanders, we invite you to take part in naval clashes in a new battle type, based on a reworked version of the "Battle Royale" format.
  • Battles will be held in a 7x7 format on the map from Operation "Sunray in the Darkness". Twilight Battles will be available for players who have reached Level 12 or higher in their Service Record. The primary objective is to destroy all enemy ships. But stay alert! The Filth will be seizing more and more of the sea’s surface, narrowing the safe zone for your ships. Beyond the safe zone, ships rapidly lose their HP!
  • You can take part in the battle with one of the eight ships of the Forces of Darkness that you are probably familiar with from the Halloween-themed Operations. Battle it out with Razorworm, Ghoul, Octopus, Leviathan, Scarab, Steel Rat, Varg, and the ferocious and mighty battleship Rasputin!
  • Initially, only three of these ships will be available: Ghoul, Octopus, and Leviathan. From November 26, the remaining steel monsters will manifest in your Ports at twilight, once you've secured a number of victorious Twilight Battles. Expect a Combat Mission to get Rasputin to be available right from the start!
  • By the way, your first win with Rasputin will bring you a special achievement!
  • As a pleasant bonus, each ship comes with their own unique consumables. For example, restore your HP by damaging opponents, or avoid dangerous encounters by reducing your detectability. Come to the aid of your allies by providing them with an extra charge of consumables, or turn your ship 180 degrees in a single moment! And these possibilities form just part of the opportunities in combat that are set to open up for you in Twilight Battles!
  • When Update 0.7.12 goes live, all special ships will be removed from your accounts.
  • For more details on the new battle type, read a dedicated article set for release tomorrow. The article also contains the conclusion of the story that puts an end to the chronicles of the Silver Spear Archipelago.
  • Clan Battles: "North" Season
  • Season 4 of Clan Battles is about to kick off! Secure your victory by clashing at sea—and get Steel for the Arsenal in return!
  • The new season called "North" will be based on the same rules you already know very well:
  • Tier X ships only.:
  • Battles are played in a 7v7 format; no more than one battleship per team, and no carriers.
  • There are five Leagues for you to climb through to get on top: Squall League, Gale League, Storm League, Typhoon League, and Hurricane League.
  • The Rating of all clans will be reset to standard values, but clans will get 50 bonus points (200 points maximum) for the first battle played in each of the Leagues (except the Squall League) during the "Sleeping Giant" season.
  • Arsenal Overhaul:
  • With the new Update, we are set to remove all items from the Royal Navy category in the Arsenal, except for VIII Cossack. Sovereigns will be exchanged for credits at a rate of 1:25,000.
  • Guineas will be available in the game client until Update 0.7.12 reaches its conclusion, after which they will be exchanged for credits at the rate of 1 Guinea = 100,000 credits.
  • In Update 0.7.11, the Arsenal is set to offer players a new X Bourgogne. Grab it for 30,000 Steel!
  • The French steel monster carries three 380 mm quadruple turrets. Despite her relatively small caliber, Bourgogne takes her toll with her efficient main gun reload time in combination with the Main Battery Reload Booster consumable she carries on board. In terms of her standard rate of fire, at present Bourgogne comes second only to her fellow ship République. However, compared against her peers, Bourgogne carries a relatively moderate HP pool, and weaker armor protection. The battleship's secondary battery has a standard reach of 7.5 km which will certainly help you in close-range combat. The AA mounts onboard are efficient enough to make any hostile aircraft carrier think twice before targeting the French ship. Apart from these features, Bourgogne is equipped with the Engine Boost consumable typical of French battleships, allowing her to make over 37 knots!
  • Get this warship at the Arsenal along with a Commander with three skill points, a Port slot, and a special permanent camouflage that provides the following bonuses:
  • –3% to your ship's detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • –50% to the cost of your ship's post-battle service
  • +20% credits earned per battle
  • +100% XP per battle
  • Thunderstorm Front in Random Battles
  • In Operation Hermes, we tested the Thunderstorm Front, a new mechanic that affects events happening within a particular region of the map. The mechanics received a warm welcome from players, so we decided to test it further in Random Battles.
  • The Thunderstorm Front will appear only in Tier X battles on the following three maps:
  • "North" (Domination mode)
  • "Hotspot" (Domination mode)
  • "Islands of Ice" (Epicenter)
  • However, the Cyclone effect will no longer be present on these maps.
  • Battles featuring the Thunderstorm Front will only be available for ships of Tier VIII, IX and X.
  • The visual appearance of the Thunderstorm Front varies depending on the terrain and weather—but we can tell you that you’re in for rain and blizzards!
  • On the Minimap, the Thunderstorm area is depicted as a gray circle. A special indicator notifies you upon approaching and entering an area affected by the Thunderstorm Front. The changing weather conditions will make it harder to detect ships both by air and by sea: with the detectability range of destroyers and the other types of ships reduced by 10% and 20%, respectively. The visibility range is reduced to 30 km; the period of increased detectability of a ship after firing the main guns is also reduced, returning to normal in 7 seconds instead of 20 seconds; and the maximum dispersion of shells in the area affected by the foul weather increases by a multiple of 1.3. The Thunderstorm Front does not have any effect on the operation of a ship's consumables.
  • If there is an area of foul weather between ships, their detectability is calculated taking into account the visibility modifier. However, this does not affect potential third observers whose line of sight doesn't cross (or run through) the Thunderstorm Front zone.
  • In Epicenter mode, bad weather can move along the map left to right, or vice versa, or can even stay motionless in the center of the map.
  • Matchmaker Optimization:
  • In response to numerous requests from our players, we are improving the matchmaker and enhancing the algorithms responsible for creating teams. This change will be more relevant to Tier VIII–X ships. Tier X battles will have fewer Tier VIII and IX ships as these will more often be matched to Tier VIII and IX battles.
  • Game Mechanics:
  • In Update 0.7.11 we are changing the damage mechanics of AP shells, to prevent rare cases where large-caliber shells inflicted excessive damage to destroyers. This occurred when a shell hit destroyer's armor at a sharp angle. The thickness of the effective armor allowed the shell to arm and cause considerable damage inside the ship's hull.
  • The standard damage that destroyers normally receive from a heavy shell hitting their hull should be equal to the damage caused by an over-penetrating shell. However, in the situation mentioned above, the received damage value exceeded that of an over-penetration, amounting to approximately 1/3 of a shell's maximum damage. Thus, a tiny destroyer with a pool of HP that could hardly be called impressively large, had the potential to lose most of her health points as a result of a single hit.
  • In Update 0.7.11, we introduce a limit on the maximum damage that an AP shell can cause to all destroyers, with the exception of Khabarovsk and Harugumo. Damage to a ship's HP caused by an AP shell with a caliber of 280 mm and larger, will no longer exceed 10% of the maximum possible damage that such shell may cause. Although 10% might seem to be rather a small value, a hit of this type will still inflict significant damage to destroyers.
  • This change won’t affect destroyers Harugumo and Khabarovsk, because the damage they currently take is already within expected limits. Any further reduction would make these two ships too powerful.
  • This adjustment will certainly change the course of encounters between destroyers and larger ships carrying main battery guns with a caliber of 280 mm and above. Now, their Captains will have to be more cautious when selecting which shell type to use, being sure to take into account the circumstances of a given situation in battle. A close-range salvo with AP shells will still cause considerable damage to a destroyer, making her think twice before mounting a close quarters torpedo attack upon an enemy ship.
  • We have also changed the mechanics of the torpedo damage dealt to a completely destroyed part of a ship. Now, a torpedo hitting a ship in any such part will cause guaranteed damage of 10% of the maximum damage it could potentially cause. This will prevent situations in which a destroyer could suffer multiple torpedo hits, but stay afloat simply because the affected part of her hull had no HP left to lose.
  • The specified changes may, of course, affect the combat performance of ships. But rest assured, we will carefully monitor player statistics and take all required measures should the combat performance of any ships drop below established limits.
  • Game Balance Changes:
  • In Update 0.7.11, we introduce changes to battleships with secondary battery guns firing AP shells. We have replaced these shells with HE shells.
  • German battleships Nassau, Kaiser, König, König Albert, and Bayern 150 mm secondary battery guns:
  • Damage: 1,800
  • Chance of causing fire: 10%
  • Armor penetration: 1/4 of the caliber
  • Italian battleship Giulio Cesare:
  • 120 mm secondary battery guns
  • Damage: 1,700
  • Chance of causing fire: 7%
  • Armor penetration: 1/6 of the caliber
  • Italian battleship Roma:
  • 152 mm secondary battery guns
  • Damage: 2,100
  • Chance of causing fire: 7%
  • Armor penetration: 1/6 of the caliber
  • British battleship Nelson:
  • 152 mm secondary battery guns
  • Damage: 2,150
  • Chance of causing fire: 9%
  • Armor penetration: 1/6 of the caliber
  • Japanese battleships Izumo, Yamato, and Musashi:
  • 155 mm secondary battery guns
  • Damage: 2,600
  • Chance of causing fire: 10%
  • Armor penetration: 1/6 of the caliber
  • Japanese battleships Ishizuchi, Kawachi, Myogi, Fuso, Kongō, ARP Kongō, ARP Kirishima, ARP Haruna, and ARP Hiei:
  • 152 mm secondary battery guns
  • Damage: 2,500
  • Chance of causing fire: 9%
  • Armor penetration: 1/6 of the caliber
  • Japanese battleships Mutsu, Ashitaka, Nagato, Amagi, and Kii:
  • 140 mm secondary battery guns
  • Damage: 2,400
  • Chance of causing fire: 10%
  • Armor penetration: 1/6 of the caliber
  • AP shells for secondary armament are very situation-dependent and will be efficient in rare scenarios only. HE shells are more stable, set opponents on fire, don't ricochet, and are efficient against any ship type. This change is meant to improve the performance of these ships in short-range combat and enable them to cause steady damage with secondary battery guns.
  • Japanese cruiser Chikuma:
  • HE shells of main guns:
  • Damage was reduced from 2,600 to 2,500
  • The chance of causing fire was reduced from 13% to 9%
  • Main battery reload time was reduced from 12 to 11.5 seconds
  • These changes bring cruisers’ shells in line with the same parameters of shells used for similar guns. Due to the unification of shell parameters in combination with shell performance degradation, the ship has had the reload time of its main battery reduced.
  • 203 mm main guns of Japanese cruisers
  • Furutaka, Aoba, Myoko, Mogami, Ibuki, Atago, ARP Myoko, ARP Ashigara, ARP Haguro, Southern Dragon, Eastern Dragon, ARP Nachi, and ARP Takao now have improved accuracy, similar to that of cruiser Zao. This change emphasizes one of the prominent features of these ships: good damage from a full salvo, but with a relatively low rate of fire.
  • To raise their battle performance and bring them in line with same-type ships, the following improvements were implemented on Japanese cruisers:
  • Japanese cruisers Myoko, ARP Myoko, ARP Ashigara, ARP Haguro, Southern Dragon, Eastern Dragon, and ARP Nachi
  • Turret traverse speed was increased from 4 to 5 deg/s
  • Japanese cruiser Ibuki
  • Main battery reload time was reduced from 15 to 13.7 s
  • Japanese destroyers Hatsuharu, Fubuki, Shiratsuyu, Akatsuki, Kagero, Yūgumo, Shimakaze, Shinonome, Asashio, and HSF Harekaze
  • HE shell damage was increased from 1,800 to 2,150
  • The chance of causing fire was increased from 7% to 9%
  • High damage from a full salvo coupled with good concealment add strength to Japanese destroyers when countering ships with small amount of HP, even if they outgun the Japanese in terms of the firepower of their main guns.
  • American cruiser Buffalo:
  • Main battery reload time was reduced from 13 to 12 s
  • This cruiser lagged behind same-type ships in terms of her combat statistics. The changes made have improved her combat performance and make her more balanced in comparison to her peers.
  • German cruisers Roon and Hindenburg:
  • The number of charges for the Repair Party consumable was increased from 2 (3) to 3 (4)
  • A higher number of consumable charges will raise the average lifetime of these ships in battle. However, it is advised to put them into action as long-range cruisers, or to use them in battle really carefully.
  • British destroyer Cossack:
  • The following parameters were improved to enhance the destroyer's combat performance:
  • Torpedo tube reloading time was reduced from 96 to 66 s
  • Turret traverse speed was increased from 10 to 20 deg/s
  • Soviet cruiser Chapayev
  • Hull A was upgraded to the later version of the ship. The ability to use the Spotting Aircraft consumable was removed, and her AA guns were enhanced. With these changes, it will be more comfortable playing with the standard hull while progressing towards the top modules.
  • Soviet cruiser Dmitri Donskoi:
  • We increased the firing sector for most of the ship's main gun turrets, which will result in the ship feeling more comfortable in battle with her ability to deliver fire at sharper angles.
  • Pan-Asian destroyer Yueyang:
  • Pan-Asian destroyer Yueyang is a strong multi-purpose ship with both good concealment and rate of fire. She also has the option to mount the Surveillance Radar consumable (which enables more efficient fighting against same-type ships). Her silhouette is small, and she carries stealthy torpedoes. Also pay attention to her unique smoke screen: it can hide the ship from opponents for most of the battle and enables more efficient fighting for control of Key Areas or retreating in case of a bad encounter.
  • All these factors in combination mean that the destroyer can significantly influence the outcome of battle and surpass same-type ships in terms of statistics.
  • This is why we increased the main battery reload time by 1 second (from 3 to 4 s) and the reload time of torpedo tubes by 20 seconds (from 136 to 156 s). These changes have relatively minor effects on the destroyer's unique features, while bringing her statistics up to the same level of other destroyers.
  • In Update 0.7.11, we've standardized the bulge armor protection for some ships. Their thickness is now not less than that of the fore and aft end plating. This change will not in any way affect armor interaction with HE shells and will slightly increase resistance to AP shells due to the effects of ricochet.
  • Distinctive Insignias:
  • Emblems show both your skill and combat experience. Previously, World of Warships featured emblems attributable only to ship types and nations.
  • Update 0.7.11 brings the new emblems: "Ranked Battles Expert" and "Clan Battles Expert".
  • Both emblems represent your skills and gaming experience earned in the two competitive modes: Ranked and Clan Battles.
  • Ranked Battles Expert I–IV:
  • Earning conditions:
  • Ranked Battles Expert I:
  • Earn 30 unique stars in Ranked Battles
  • Ranked Battles Expert II:
  • Earn 70 unique stars in Ranked Battles
  • Ranked Battles Expert III:
  • Earn 140 unique stars in Ranked Battles
  • Ranked Battles Expert IV:
  • Earn 210 unique stars in Ranked Battles.
  • A unique star is a star you get for the first time in a victorious Ranked Battle. Subsequent receipt of the same stars is not taken into account. Any stars you receive in Ranked Battle Sprints are not taken into account.
  • Clan Battles Expert I–IV:
  • Earning conditions:
  • Clan Battles Expert I:
  • Win 90 battles in the Gale League or any of the higher leagues
  • Clan Battles Expert II:
  • Win 90 battles in the Storm League or any of the higher leagues
  • Clan Battles Expert III:
  • Win 90 battles in the Typhoon League or any of the higher leagues
  • Clan Battles Expert IV:
  • Win 90 battles in the Hurricane League.
  • Emblems of a higher level are more detailed and look more impressive.
  • All available emblems can be viewed on your profile but can only be mounted after the specific receipt conditions for each of them have been fulfilled.
  • Any previous achievements will not be counted. Once Update 0.7.11 goes live, all players will have an equal chance in the "race" for the new emblems.
  • Prove your outstanding skills by being amongst the first to earn them!
  • For more details about the insignia, read a dedicated article.
  • Port of Zipangu:
  • In Update 0.7.11, we'll enhance the visuals of the Port of Zipangu. The town at the bottom of Fuji is covered with snow, and night has descended in the wait for the New Year’s. Light snowflakes are falling on trees and nearshore ice-floats.
  • We also added decorations and new sound effects.
  • Map Changes:
  • On the Hotspot map, we've reduced the size of the large island near the spawn point for the southern team, which prevented battleships appearing next to it from being able to move comfortably.
  • A large island located right across the border in the north-eastern part of the Tears of the Desert map was moved further away from the map's border and no longer interferes with ships' maneuvers.
  • The two islands located inside Key Area A on the Warrior's Path map were replaced with a single island. These changes won't affect Random Battles much but will add more variety to competitive battle types such as Clan Battles and Ranked Battles.
  • For the Loop map, the large island south of Key Area C was made smaller, moved to the east and rotated. This change should allow the "southern" team to play on the eastern part of the map more effectively, and also create more space for maneuvering upon approaching the Key Area.
  • The Land of Fire map has undergone a series of changes aimed at improving the balance between the teams, providing both teams with equal opportunities, and making gameplay more diverse. For example, the western part of the map is now more open, and the islands in the central ridge are aligned in height.
  • Changes in Operations
  • Four operations—Newport, Narai, Aegis, and Killer Whale—had their lineups of participating ships changed slightly.
  • In Operation Newport, aircraft carriers Zuiho, Hiryu, and Lexington were replaced with Furutaka, Izumo, and Baltimore, respectively.
  • In Operation Narai, the enemy aircraft carrier Ranger was replaced with battleship New York, and Lexington is no longer able to use aircraft. We also streamlined the process of how enemy ships appear. Now, the same ships will appear at certain times.
  • In Operation Aegis, all enemy aircraft carriers were replaced with Japanese battleships, and the Allied aircraft carrier was replaced with Baltimore.
  • In Operation Killer Whale, all enemy aircraft carriers were replaced with German and Japanese battleships.
  • The missions and voiceovers in these Operations were adjusted accordingly.
  • Daily Shipments:
  • All players who enter the game during the period from November 23 to December 6 will find that they have access to shipments codenamed "Black Friday"! You can receive the following rewards simply for logging into the game on a regular basis:
  • 3x "Shadow Lurker" camo:
  • 50,000 credits
  • 50,000 credits
  • 500 Coal
  • 1x standard Black Friday container
  • 50,000 credits
  • 5x "Shadow Lurker" camo
  • 500 Coal
  • 50 doubloons
  • 2x standard Black Friday containers
  • You can get a total of 10 rewards, with shipments delivered to your Ports for a period 14 days. Thus, you can skip 4 days out of two weeks, but still be able to get all of the rewards! Daily Shipments for Black Friday will be available to players who have reached Level 9 in their Service Record.
  • Content Additions and Changes:
  • Musashi and Kronshtadt
  • Starting from update 0.8.0, Tier IX ships Musashi and Kronshtadt will no longer be available to purchase with Free XP and also cannot be obtained for Coal in the game client.
  • These ships are becoming extremely popular for their tier, and to avoid Tier IX battles becoming packed with them, as well as to maintain diversity, we decided to remove the possibility of purchasing or obtaining these ships for an indefinite period. As such, they have already been replaced with French Tier IX battleship Jean Bart, with plans in progress to introduce another ship of the same tier in future.
  • We understand that accumulating resources for these ships is a long process, which is why we wanted to warn you in advance so that those of you who are interested can steer these ships into your Ports before Update 0.8.0 goes live. You have approximately two months remaining to get Musashi and Kronshtadt.
  • Test Ships:
  • The following ships were added for testing by developers, supertesters, and community contributors:
  • Soviet Tier VII cruiser Lazo:
  • Pan-Asian Tier VIII cruiser Irian
  • In the game client, the following ships are now available for purchase in exchange for doubloons: Admiral Graf Spee, Z-39, Hood, Texas, Sims, Indianapolis, Ishizuchi, Mutsu, Atago, Okhotnik, Dunkerque, Duca degli Abruzzi, and Anshan.
  • The following ships will no longer be available for doubloons in the game client: Prinz Eugen, Duke of York, Arizona, Katori, Kii, and Aigle.
  • Camouflages:
  • The following permanent camouflages are now available for purchase:
  • IX Jutland – Royal Navy:
  • –3% to your ship's detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • +100% XP per battle
  • –20% to the cost of the ship's post-battle service
  • Cost: 4,000 doubloons.
  • X Daring – Royal Navy:
  • –3% to your ship's detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • +100% XP per battle
  • –50% to the cost of post-battle service
  • +20% credits earned per battle
  • Cost: 5,000 doubloons.
  • Patches, Emblems, and Flags:
  • We added the Mod Maker, Alpha and Beta Tester, W. Virginia 1941, and Czechoslovakian Legion patches, as well as the Supertester and Mod Maker emblems.
  • Added a Collectors Club emblem with 4 grades as well as a patch and a background.
  • Added a flag, patch, camouflage, and containers for WG Fest participants.
  • Black Friday:
  • Black Friday containers are coming to the game! They can bring you one of the following items:
  • Tirpitz B
  • Atago B
  • Asashio B
  • Massachusetts B
  • 2x "Type 59" camo
  • 250 doubloons
  • 1 day of Premium Account time
  • 5,000 Free XP
  • 4x "Shadow Lurker" camo
  • The Premium Shop will offer Black Friday Premium Containers with the following loot options:
  • Tirpitz B
  • Atago B
  • Asashio B
  • Massachusetts B
  • 10x "Type 59" camo
  • 1,250 doubloons
  • 14 days of Premium Account time
  • 35,000 Free XP
  • 20x "Shadow Lurker" camo
  • The following four ships were added: Tirpitz B, Atago B, Asashio B, and Massachusetts B. The ships can be distinguished by the color schemes of their permanent camo, and are completely identical to the "original" ships in terms of combat characteristics;
  • Added an expendable camo called "Shadow Lurker" inspired by the Black Friday shopping extravaganza. Bonuses:
  • –3% to the ship's detectability
  • +4% to dispersion of shells fired by enemies attacking your ship
  • +75% XP per battle
  • +150% Free XP per battle
  • +100% Commander XP per battle
  • Other:
  • Since the event dedicated to Alexander Ovechkin is now over, the "Four-Goal Haul" achievement is no longer available.
  • The following warships may now appear in Supercontainers: Kronshtadt, Missouri and Musashi.
  • Other Changes and Improvements
  • Minor improvements in the geometry and textures of the following ships: Nagato, Medea, Baltimore, Acasta, Le Terrible, Jutland, and Chapayev (Hull B).
  • We changed the procedure for the issue of the following hit ribbons: "Over-penetration", "Target hit", "Non-penetration", and "Ricochet".
  • When you hit a ship's citadel, you will now get two ribbons, "Target hit" and "Gits to Citadel".
  • Trees on all maps were optimized to make them load faster.
  • We removed a delay in camera control when switching between ships in the Port.
  • Added the display of the armor-piercing parameter for HE shells.
  • Sims and Benson (Hull C): The tarp on the rear main guns is no longer displayed as a surface with a 1 mm armor protection. These changes will not affect the combat efficiency of the mentioned ships.
  • Fixed the icon for the unique upgrade carried by cruiser Worcester.
  • The dynamic icon of Hindenburg now completely matches the ship's real model.
  • Reduced Myogi's standard detectability from 16.6 to 15.1 km; the ship's detectability after firing the main guns in smoke was reduced from 14.5 to 13.1 km; and detectability by air was reduced from 10.7 to 9.23 km.
  • Fixed an issue that caused the "New" marker to appear above the "Create Division" menu when there was an indicator of unread news in the Port.
  • Changed the font in notifications for the addition of Free XP to accounts.
  • Fixed a bug with the armor protection above the magazines of battleship Jean Bart. Now, the armor is 170 mm thick.
  • We enhanced the icons of shells and bombs depending on their type. The background for each shell type will now show the specifics of the particular shell.
  • Fixed an issue which made it impossible to launch the game client if the preferences.xml file was damaged.
  • Dual-nation Commander Alexander Ovechkin now has a voice-over corresponding to the nation of a ship he actually helms.
  • We finalized the mechanism used for the automatic scaling of the interface for large- and small-sized screens.
  • Fixed an issue which caused the game client to crash after a player from a Clan Division switched the battle type to Ranked Battles.
  • Fixed an issue which allowed players to get two Daily Shipments a day.
  • In Operations, the Priority Target skill now takes into account not only hostile ships targeting your ship but also Forts.
  • Fixed a visual artifact on the Naval Aviation patch.
  • Fixed an issue affecting Dasha Perova's voiceover mod. The glitch caused the "I need air support!" voice message to be communicated without pointing at the allied aircraft carrier.
  • We disabled the "under repair" message previously communicated when trying to fire destroyed main guns or send a torpedo from destroyed launchers.
  • Fixed textures for Fuso and Wakatake and added holes to drain water when flooded.
  • Fixed an issue with the "Display order" filter settings in the ships carousel getting reset after re-launching the game client.
  • Fixed a bug which sent a notice that a ship was in battle when a player tried to re-assign her Commander to a ship that was ready to enter battle in a Division.
  • Fixed an issue which caused the wrong icon to be displayed when receiving Free XP.
  • Technological Issues:
  • Creating Replays:
  • With the release of Update 0.7.11, you will be able to record replays of your battles in World of Warships. Every player will have their 30 most recent battles recorded and stored in the /replays folder. Any previous, "older" replays will be overwritten. This feature will allow players to provide more details of any occurring issue when contacting Player Support. You can adjust the number of recorded replays using the maxReplaysToSave setting in the configuration file.
  • Crash Reports:
  • In Update 0.7.10 we introduced a system that generates a special report every time a critical error occurs. All such reports are stored in the /reports folder. With the launch of Update 0.7.11, such reports will be sent directly to the World of Warships Dev Team, so that we can have access to all information relating to any incidents that occur.

New in World of Warships Online Client 0.7.10 - Royal Navy and Halloween (Oct 25, 2018)

  • Royal Navy:
  • British Destroyers:
  • The British Arc frenzy gains momentum in World of Warships as Update 0.7.10 brings in a complete tech tree of U.K. destroyers. These ships all come with a feature to boast: the ability to fire torpedoes individually, one at a time; unique smoke screens; and the Hydroacoustic Search and Repair Party consumables for high tiers. More details about the new ships and the equipment they carry will be available in a dedicated article.
  • The Royal Navy Event:
  • Update 0.7.10 brings four new Stages for the Royal Navy event. Each Stage will last for a week and each of them will be broken down into four Directives, with each of these containing a predetermined number of missions. Complete Stages, Directives and missions to get the respective rewards, ranging from in-game loot to Guineas and new Halloween-themed containers.
  • To climb to the next Directive, complete a certain number of missions from the preceding Directive. Missions can be accomplished simultaneously and in any number of battles, unless indicated otherwise, so don't worry if you are unable to get something done on the first attempt! All Directives remain available to you until the respective Stage is over.
  • When Update 0.7.10 goes live, Sovereigns will no longer be issued for completing missions, but will still be available in Premium and standard containers throughout Update 0.7.10. Exchange your well-deserved resources for a wide variety of valuable rewards in the Arsenal until the end of the current update.
  • Right now, you can continue to collect Guineas to gain a solid discount for Tier VIII Premium destroyer Cossack and acquire any missing number of Guineas at the Premium Shop.
  • The tech tree with British destroyers is now available for research, and accordingly we have changed the rewards for places in the Hall of Fame:
  • Diamond League:
  • Top 5% best players
  • 3x Mosaic camo
  • Platinum League:
  • 5%-10% best players
  • 3x Asian Lantern camo
  • Golden League:
  • 10%-25% best players
  • 3x Spring Sky camo
  • Silver League:
  • 25%-50% best players
  • 3x Type 59 camo
  • Bronze League:
  • Players who earned at least 1 point by the Hall of Fame rules
  • 3x Union Jack camo
  • In the new update, the majority of the missions for the Royal Navy event will be available for completion in Random, Co-op and Ranked Battles. Some part of the missions can also be completed in the operations dedicated to Halloween!
  • Halloween:
  • Please note that any stars you earned previously for completing Operations "Saving Transylvania" and "Sunray in the Darkness" will be reset, and you will be able to earn the rewards again!
  • Saving Transylvania and Sunray in the Darkness:
  • On the night of October 31–November 1, vast hordes of dismal evil creatures squeeze out of their shelters to creep around the globe, with the objective of conquering new lands. We invite you to take part in the past operations to keep the evil at bay! Save Transylvania and defend the waters of the Silver Spear Archipelago from the invading forces of darkness in Operation "Sunray in the Darkness". We should also mention that the operation we've just spoken of is now available in Hard Difficulty mode. If you feel like you are a pro-hunter and can put together a team strong enough to accomplish this, try your luck and do it the hard way!
  • For Operation "Saving Transylvania", we'll provide players with the following ships, manned by Commanders with 19 skill points:
  • Destroyer Blade (Commander: Abraham V. Hellsinger)
  • Battleship Jackal (Commander: Henry J. Hide)
  • Cruiser Igor (Commander: Victor F. Einstein)
  • Commanders may be freely moved between any special ships but may not be placed at the controls of other ships.
  • In Operation "Sunray in the Darkness", players will get the following ships manned by Commanders with 19 skill points:
  • Destroyer Urashima (Commander: Mina Hurray)
  • Cruiser Svyatozar (Commander: Ivan K. Ulibin
  • Battleship Magnu-S (Commander: Klaus V. Teslau)
  • Aircraft carrier Nobilium (Commander: Lazarus Centurio)
  • Commanders may be freely moved between any special ships but may not be placed at the controls of other ships.
  • Operation "Saving Transylvania" will be available as Operation of the Week from October 17 till October 24 (or October 18/25 if released a day later). Before that date, the operation will be unavailable; afterwards, this operation will only be available to Divisions.
  • Operation "Sunray in the Darkness" will be available as Operation of the Week from October 24 till October 31 (or October 25/November 1 if released a day later). Before that date, the operation will be unavailable; afterwards, this operation will only be available to Divisions.
  • Following the release of Update 0.7.10, Operation "Sunray in the Darkness" (Hard Difficulty) will only be available to Divisions.
  • And there's more than that! The new Update will offer players a fresh operation with its own set of new challenges!
  • Terror of the Deep:
  • The new operation gives you a unique opportunity to test submarines, a totally new type of warship in the game!
  • Especially for this Operation, we've crafted five submarines: Barracuda, Zipper Sub, Gerfalcon, Seelöwe, and Killer Whale. These ships will be helmed by the glorious captains who featured in the past operations: Victor F. Einstein, Mina Hurray, Lazarus Centurio, Ivan K. Ulibin and Klaus V. Teslau.
  • Be mindful that initially you get only one submarine—Barracuda—to put your luck and skills to the test in Operation "Terror of the Deep". Active participation in Operations "Saving Transylvania", "Sunray in the Darkness" and "Terror of the Deep" will let you get your hands on the other unique submarines. They will be added to your accounts immediately before the new operation becomes available, i.e. on October 31 (November 1)!
  • Specifically for the new type of warship, we've added a new dimension, depth. Submarines will be able to change depth by moving between the water’s surface, periscope depth, and deep waters. Each move a submarine makes will affect its detectability and its ability to mount an attack. Press the "F" and "C" keys to dive and resurface, respectively.
  • Submarines rely on torpedoes as their primary weapons. In fact, they can be equipped with several models of torpedo. In the new operation, two torpedo models will be available: standard "metal fish" with a decent speed, similar to those carried by destroyers, and "freezing" torpedoes that move faster, deal less damage but, when delivered right on target, cripple all of the target ship's systems for a limited period of time.
  • Don't forget about your oxygen reserve, another vital parameter that we advise you to keep an eye on at all times! Your submarine will replenish its oxygen reserves on the water’s surface and then use it underwater. Remember that oxygen reserves are limited, and once used up, your submarine will initiate an emergency blow and automatic surfacing that can easily turn your ship into a sitting target, surrounded by foes.
  • Keep a sharp lookout for catapults and ballistas. You’ll be familiar with catapults from the first operation themed around Halloween. They will attack with giant burning balls that are able to hit your submarine when it’s on the surface. Ballistas will operate on a similar principle but their fiery balls turn into depth charges once they touch water surface.
  • Depth charges pose the main threat for submarines underwater. Dropped by hostile ships or launched by ballistas, these charges detonate when hit by a submarine, or explode automatically after some time and at a certain depth. A large destruction radius makes them a deadly weapon. Once you get within that area, your boat will take damage.
  • Explore the new type of warship—and destroy battleship Rasputin! The operation will be available in both Normal and Hard Difficulty modes.
  • Operation "Terror of the Deep" will be available as Operation of the Week from October 31 till November 7 (or November 1/8 if released a day later). Before that date, the operation will be unavailable. Afterwards, the operation will be available for completion only within a Division until the end of Update 0.7.10.
  • Operation "Terror of the Deep" (Hard Difficulty) will be available as Operation of the Week from November 7 till November 14 (or November 8/15 if released a day later). Before that date, the operation will be unavailable. Afterwards, the operation will only be available to players within a Division until the end of Update 0.7.10.
  • During the Halloween celebrations, you can get as many as two new achievements:
  • "Terror of the Deep" for successfully completing the Halloween 2018 operation; and
  • "Warrior of the Light" for completing all three Halloween-inspired operations (2016, 2017 and 2018) with 5 stars.
  • To claim the "Warrior of the Light" achievement, you need to complete all three operations this year.
  • Halloween Containers
  • We continue the good old tradition of offering dedicated containers inspired by Halloween. Apart from expendable camouflages, Free XP and doubloons (in Premium containers), Halloween containers may, with a certain chance, reward you with unique permanent camouflages. Most of them are well-known to you from previous years, but the following four will be new to you:
  • Leviathan, a special camouflage for battleship North Carolina
  • Razorworm, a special camouflage for destroyer Kiev
  • Steel Rat, a special camouflage for destroyer Z-23
  • And the first animated special camouflage for cruiser Mogami—Octopus
  • Matchmaker:
  • In response to numerous requests from players, the forthcoming Update will introduce a "soft" limit on the number of destroyers in Random Battles to a maximum of four per team. The rule will be triggered if matchmaking for a battle takes less than three minutes for the first player in the queue for that battle. If the timer passes that point, the "old" matchmaking rules will apply.
  • No more than four battleships and no more than four destroyers helmed by players will now be allowed in Co-op Battles.
  • Ranked Battles: Sprints
  • Update 0.7.10 will introduce a new format for Ranked Battles. We'll offer two short, dynamic seasons for Tier V ships with an option to play in a Division. One of the key features of the sprint season will be a significantly reduced duration when compared with that of a standard season. There will be a total of 10 Ranks and two Leagues, with Rank 1 being your ultimate objective. The League of Sea Wolves will not be accessible.
  • For more details about the new season, rewards and other peculiarities, please refer to a dedicated article on Ranked Battle Sprints.
  • Game Balance Changes:
  • To make it easier to keep in mind the parameters of consumables, we've harmonized the operation time of the Smoke Generator for all U.S. ships as well as the reach of the Hydroacoustic Search consumable.
  • Reworked parameters will be as follows:
  • Standard Hydroacoustic Search consumable: at Tier IV to VII, the acquisition range of ships and torpedoes will be 4 km and 3 km, respectively; at Tier VIII to IX, it will be 5 and 3.5 km, respectively.
  • Premium Hydroacoustic Search consumable: at Tier IV to VII, the acquisition range of ships and torpedoes will be 5.5 km and 3.75 km, respectively; at Tier VIII to IX, it will be 6 and 4 km, respectively.
  • The Smoke Generator operation time for all U.S. ships is set at 30 seconds.
  • The following ships will carry a Hydroacoustic Search consumable with "unconventional" characteristics:
  • Karlsruhe, Königsberg, Nürnberg, Yorck, Graf Spee and Loyang (the acquisition range of ships and torpedoes will be 5.5 km and 3.75 km, respectively).
  • Friedrich der Große, Großer Kurfürst, Hipper, Roon, Hindenburg, Prinz Eugen and Z-52 (the acquisition range of ships and torpedoes will be 6 km and 4 km, respectively).
  • Apart from that, the characteristics for the Hydroacoustic Search consumable aboard carrier Graf Zeppelin and destroyers Ernst Gaede, Leberecht Maass and T-61 will be 4 km and 3 km for the acquisition range of ships and torpedoes, respectively.
  • German ships Bismarck, Z-23, Z-46 and Z-39 will be equipped with the Hydroacoustic Search consumable with the following parameters typical of other Tier VIII-X ships: 5 km for the acquisition range of ships, and 3.5 km for the acquisition of torpedoes.
  • We have also fixed the cooldown time for the standard Smoke Generator consumable for researchable British destroyers and destroyer Cossack. When the British destroyers first appeared in the game carrying a unique Smoke Generator, the difference between the standard and Premium versions of this consumable equated to 29% (i.e. 90 and 70 seconds for Smoke Generator I and Smoke Generator II, respectively) instead of the intended 50%. In Update 0.7.10, we fix this issue, adding more consistency to the cooldown time of Smoke Generator I. Now, it will be equal to 105 seconds. However, this change will not affect the Smoke Generator II consumable that will retain a cooldown time of 70 seconds.
  • We've changed the characteristics of the Engine Boost consumable mounted on British destroyer Cossack. This will fix an issue which caused a bigger drop in speed when turning with the Engine Boost consumable activated when compared to the ship's speed when that consumable was off.
  • Tier I Cruiser Black Swan: increased reload time of the ship's main guns from 4 to 6 seconds. The fix brings the ship in line with the same-type ships in terms of combat efficiency.
  • U.S. Tier IX cruiser Seattle and Tier X cruiser Worcester: the operational radius of the Surveillance Radar consumable is reduced from 9.45 and 9.9 km, respectively, to 9 km for both ships.
  • The rationale behind this change stems from the fact that both cruisers possess a mix of short detectability distance, Surveillance Radar with a long reach, HE shells, and fast main guns reload. With all these factors combined, the two cruisers emerge as overly efficient destroyer hunters. Any destroyer detected within the operational radius of the consumable practically has no chances of escaping from the detection zone and will most likely be lost. Despite this reduction in the operational reach of the Surveillance Radar Consumable, Seattle and Worcester will continue to be dangerous adversaries, but now leaving destroyers with at least the chance for a timely evasive maneuver to leave the detection zone, knowing what ship they are about to face.
  • Daily Shipments:
  • With the release of Update 0.7.10, a new section will appear in the game called "Daily Shipments". Access it to view the list of rewards that you can get for simply logging into the game on a regular basis. Daily Shipments will come from several sources:
  • During the period from October 31 till November 9, Daily Shipments will be inspired by the Halloween event. You can get a whole range of gifts during the period that include: Halloween-themed containers, credits, camo, Coal and doubloons. You can always check which reward will be yours on the next day and find out about your ultimate reward for completing the entire list.
  • Novice players will have access to Daily Shipments, divided into four stages with each offering three gifts. Every stage will last for one week, during which players will need to log in to the game at least three times. The following stage becomes available either after all rewards have been collected, or when the week expires. You get: credits, doubloons, a Premium ship, containers, one day of Premium Account time and one Supercontainer. This type of Daily Shipment will only be available to players that reach Account Level 2 in their Service Record after the point that Daily Shipments hit the live servers. If you are already at Level 2 or higher when Daily Shipments are launched, you will have no access to this type of Daily Shipment.
  • Looking for a lucrative offer? A special one-off shipment called "Business is thriving" will be available in the Premium shop. Stay tuned for more details on this offer on our official portal!
  • Switch between the available types of Daily Shipments and keep an eye on what will be coming your way tomorrow. You can enable or disable the display of the Daily Shipments window upon login, using the checkbox in the lower-right corner of the section.
  • Interface and Other Changes:
  • We are pleased to announce a new mechanic that will allow for more accurate awareness of the danger posed by incoming torpedoes. Its primary objective is to minimize the number of false alarms triggered by torpedoes which obviously pose no danger. We hope that more accurate warning of incoming torpedoes will increase the efficiency of your maneuvering in battle.
  • The new algorithm calculates the probability for a ship of a particular type being hit by an approaching torpedo (e.g. a deepwater torpedo passing close to a destroyer), and takes into account the speed and direction of the movement of ships and torpedoes.
  • All in all, there are two levels of incoming torpedo threat alerts:
  • Info alert (yellow): activated to warn you of an incoming torpedo that is three kilometers away from your ship.
  • Danger alert (red): activated if a torpedo is on a course to hit, or if it will pass within a radius that is unconditionally dangerous for your ship if you maintain your current course.
  • We also added several new options to the ship filtering carousel:
  • A filter to pick out ships which are not yet at Elite status. This will help players that are actively researching new warships to quickly find the desired ship in the carousel.
  • Added a filter which, when enabled, will display only ships designated as "Primary".
  • Depending on the type of a torpedo (conventional or deepwater), the ‘armament and consumables panel’ will now display a corresponding icon in battle.
  • Clan Battles:
  • We are now in the final stages of testing a new feature that will allow players to enter Clan Battles during the prime time of any server. The Command officers can set a single prime time that would be most convenient for all their clanmates. The desired prime time can be changed each day during an active season of Clan Battles.
  • With the release of Update 0.7.10, a test season called "North” (test) kicks off. The season will last from October 22 till October 28.
  • All in all, there will be 4 sessions accessible on Monday, Tuesday, Saturday and Sunday during the following prime time hours:
  • ASIA 12:30 - 15:30
  • RU 16:00 - 20:00
  • EU 17:00 - 21:00
  • NA 23:30 - 03:30
  • UTC
  • During the test season, Clan Battles will be available to teams of five players each and Tier VI ships only.
  • Pool of maps:
  • Ring
  • Strait
  • New Dawn
  • Trident.
  • On all maps, the following parameters will be applied:
  • Number of key areas: 3
  • Capture time: 40 seconds
  • Points for capturing Key Areas: 3 points per 4 seconds.
  • Assemble a team, select any prime time convenient for your clan—and dive into naval combat! Play 10 battles during the test season and get 500 Steel and 15,000 Coal added to your accounts as a reward. Please bear in mind that 5 battles must be played during the prime time of another realm.
  • The statistics for the test season will be available only for the duration of Update 0.7.10.
  • Content Additions and Changes:
  • The following ships were added for testing by developers, supertesters and community contributors:
  • U.S. Tier VIII cruiser Wichita
  • U.S. Tier III cruiser Charleston
  • British Tier III battleship Dreadnought
  • British Tier VIII battleship Vanguard
  • U.S. Tier VI battleship West Virginia’41.
  • The following camouflage patterns will be available for purchase for doubloons in the game client:
  • Ashitaka: Kobayashi:
  • +20% to credits earned per battle.
  • -3% to detectability range by sea;
  • +4% to dispersion of shells fired by enemies attacking your ship;
  • +100% to XP earned per battle
  • –50% to the cost of the ship's post-battle service;
  • Cost: 6,000 doubloons
  • Kii: Kobayashi:
  • +20% to credits earned per battle.
  • -3% to detectability range by sea;
  • +4% to dispersion of shells fired by enemies attacking your ship;
  • +100% to XP earned per battle
  • –50% to the cost of the ship's post-battle service;
  • Cost: 7,000 doubloons
  • Collaboration with Alex Ovechkin:
  • We've added four versions of the unique Commander Alexander Ovechkin:
  • A Soviet Commander with a Russian voiceover
  • A U.S. Commander with an English voiceover
  • Dual-nation Commander Alexander Ovechkin dressed for Halloween
  • Dual-nation Commander Alexander Ovechkin in hockey outfit
  • These commanders may be assigned both to Soviet and U.S. ships. The voiceover language will change according to the nation of the ship.
  • The new Commanders boast the following enhanced skills:
  • "Expert Marksman", increasing the traverse speed of the main guns:
  • +3 deg/s to the traverse speed of guns with a caliber up to and including 139 mm
  • +1 deg/s to the traverse speed of guns with a caliber above 139 mm
  • "Survivability Expert", increasing a ship's HP:
  • +400 HP for each ship tier.
  • We added an expendable camouflage called "Winner" that comes with the following features:
  • -3% to detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • +75% XP per battle
  • +125% Commander XP earned per battle
  • +100% Free XP per battle.
  • We added a special camouflage pattern for aircraft carrier Lexington. It provides the following bonuses:
  • -3% to detectability range by sea
  • +4% to dispersion of shells fired by enemies attacking your ship
  • –10% to the cost of the ship's post-battle service
  • +50% XP earned per battle.
  • A new collection named "The Great Eight" is also on its way to the game! It consists of three sections each containing four unique collectible items. The collection items provide a rich history of some of the brightest moments of Alexander Ovechkin's sporting career.
  • More details on how to obtain the new Commanders, camouflages, and complete the collection will be available in a dedicated article that will be released on October 19.
  • Technical Issues:
  • Any critical error that occurs whilst the client is running will generate a special report that will be stored in a Reports folder. After that, you will be prompted to restart the client or close it.
  • This is the first stage in a process of implementing a new system for the collection of critical errors. In Update 0.7.10, such reports will be stored locally on players' computers but in future updates a special archive will be sent directly to the Dev Team to give them all required information about any occurring incident. In the near future, this system will let us decrease the amount of "manual" operations required from a player when contacting Player Support, or in other instances when more detailed information is required to handle an incident.
  • Other Changes and Improvements:
  • Fixed an issue with the list of consumables not fitting in the screen at small screen resolutions, in cases when there is a selection of more than four types of consumable that could be placed in one slot.
  • Removed the price of consumables in doubloons. If you need consumables and do not have enough credits to buy them, but do have doubloons, you can exchange the doubloons for credits using the feature available in the upper-right corner in the Port.
  • Fixed an issue when installation of the Damage Control System Modification 1 upgrade affected the "Torpedo Protection. Damage Reduction" parameter.
  • Fixed an issue that displayed extra separator bars between the text lines in the Summary.
  • Fixed an issue with no clarification displayed for battle results in certain cases.
  • Fixed a bug on battleship Giulio Cesare, which caused the guns of the second turret to run through the first turret.
  • Fixed an issue with a destroyed ship getting a "Spotted" ribbon.
  • Fixed an issue which prevented the information contained in the "Ranks" section of the "Profile" tab from getting updated.
  • Fixed an issue which, depending on the camera view angle, caused an incorrect display of the distance to ships.

New in World of Warships Online Client 0.7.9 - Royal Navy (Oct 9, 2018)

  • Port of London:
  • To celebrate the release of the British destroyers, the in-game Port of London has been upgraded. It is no longer covered in snow and nocturnal twilight—the new London is warmed by autumn warmth and daylight. Having changed the light settings and some of the effects, we tried to recreate the atmosphere of the old foggy city, filled with posters calling to protect Great Britain.
  • The changes have also affected the barge with containers, with the sailors now wearing the uniform of the British Navy of World War I era. We invite you to enjoy the views of the British capital and dive into the atmosphere of the British arc.
  • The Royal Navy Event:
  • With Update 0.7.9, the game launches a new event called Royal Navy, well timed for the release of the British destroyers.
  • Each of the three versions covering the entire Royal Navy event consists of four Stages, each lasting one week. Every Stage contains four Directives, while each Directive has 5 to 7 missions. The missions will be simple and will be unlocked daily from Wednesday until Saturday each week. The only exception is the first Stage, which has two initial Directives set to be opened at once on the first day, Thursday. Complete the missions, claim your reward for a Directive, and proceed to the next one as soon as it is opened on the designated day.
  • To take part in the Royal Navy event you need to have reached at least Level 12 in your Service Record and use Tier V ships and above. Missions can be completed in Random, Co-op, and Ranked Battles, or in a new mode (currently undergoing trials) entitled Arms Race.
  • During the third week, one of the missions can be completed in Operation Dynamo, and later on, in Clan Battles too.
  • All missions can be completed simultaneously, with the next Directive being unlocked after the completion of between 3 to 5 missions, but not before the day of its opening.
  • All missions are available simultaneously, so you don't have to choose between any of them. Go into battle and complete the various missions on the best-suited ships!
  • Having completed all of the Directives in a Stage, you will enter the Hall of Fame, where you will be able to compete for the title. Rewards are granted to everyone who has earned at least one point according to the special rules of the event. The amount of the reward will increase as you improve your results and rise up the leaderboard. The top 100 players will receive a special achievement "Amongst the Heroes" as a reward.
  • You can earn points in the Hall of Fame in Co-op, Random, Ranked, Scenario, and Special Battles.
  • You can read more about the Royal Navy event in our dedicated article. Look for the link at the end of this publication.
  • Royal Navy in the Arsenal:
  • The Arsenal gets a new temporary category called Royal Navy and two temporary currencies—Sovereigns and Guineas.
  • Sovereigns can be exchanged for a new expendable Royal Navy camouflage, battle signals, Commander Bert Dunkirk, Premium ships Warspite and Gallant, permanent camouflage for Gallant, and a standard Royal Navy container.
  • If you already have Warspite and Gallant in your Port, by purchasing them again, you will receive doubloons as compensation. You cannot recruit Commander Bert Dunkirk again, though.
  • Please note that this section in the Arsenal and the opportunity to exchange Sovereigns will be available until Update 0.7.11 is released. Because of this, you can take your time choosing and purchasing in-game items with their help. With the release of Update 0.7.11, Sovereigns will be removed from the game, and each Sovereign you held will be exchanged for credits.
  • Another new goodie in the Arsenal is Tier VIII Premium destroyer Cossack, at the price of 50 Guineas. Over the course of the three versions, you can get a significant discount for the ship: taking part in the Royal Navy event can earn you up to 48 Guineas. After that, you will be able to obtain the Tier VIII destroyer with only a few additional Guineas from the Premium Shop.
  • If you already have the ship in your Port and re-purchase her, you will receive 9,600 doubloons as compensation.
  • Guineas will be available for collecting in the game client until Update 0.7.12 is over, after which they will be exchanged for credits.
  • We remind you that with the release of Update 0.7.9, the Anniversary category will be removed from the game, with all Anniversary tokens turning into credits at a rate of 1 to 15,000.
  • New Content:
  • Royal Navy container:
  • 1 special signal (Basilisk, Scylla, Leviathan) or one expendable Union Jack camo
  • 3 combat signals
  • 5 Sovereigns
  • A chance to obtain one of the British destroyers early: Tier V Acasta, Tier VI Icarus, Tier VII Jervis, Tier VIII Lightning
  • Royal Navy Premium container:
  • 5 x expendable Union Jack camos
  • 5 special signals (Basilisk, Scylla, Leviathan, Dragon, Red Dragon, Wyvern, Hydra, or Ouroboros) or 5 new expendable Union Jack camouflage patterns
  • 15 Sovereigns
  • An increased chance to obtain one of the British destroyers early: Tier V Acasta, Tier VI Icarus, Tier VII Jervis, Tier VIII Lightning
  • New expendable Union Jack camo:
  • –3% to the ship's detectability
  • +4% to the dispersion of enemy shells fired at your ship
  • +100% to XP per battle
  • +75% to Commander XP per battle
  • +50% to Free XP per battle
  • New permanent camouflage patterns for British destroyers Gallant (available in the Arsenal in exchange for Sovereigns) and Cossack (available for purchase in the game client for 2,000 doubloons):
  • –3% to the ship's detectability
  • +4% to the dispersion of enemy shells fired at your ship
  • –10% to the cost of the post-battle service
  • +50% to XP per battle
  • A new achievement—“Amongst the Heroes”—and British Destroyers patch have been added.
  • Combat Missions for British Destroyers:
  • One of the nice features in the upcoming Update is an opportunity to try out the British destroyers one month earlier than everyone else. In Royal Navy containers, in addition to the usual contents, you can find a combat mission that has a chance of bringing you one of the ships: Tier V Acasta, Tier VI Icarus, Tier VII Jervis, or Tier VIII Lightning.
  • What features make these ships stand out and how do they differ from other ships of their type?
  • These destroyers have inherited the possibility of launching torpedoes one by one from the designs of UK cruisers, as well as the wide radius of their smoke screens. The ability to launch torpedoes individually gives you a strong advantage in battle, enabling you to fire each torpedo in a specific direction, thus increasing the chances that all of them will hit their target, rather than disperse widely. The wide radius of the smoke screen also gives you more room to maneuver in the covered area, whilst the Hydroacoustic Search consumable enables you to detect enemy torpedoes in sufficient time to evade them. The possibility of evasion becomes even greater thanks to the destroyers' improved acceleration parameters, similar to those of British cruisers. Smoke screens set by British ships clear rather quickly, causing them to relocate from one point to another more frequently. But due to the large number of charges and fast reload time, the next charges become available quite quickly in case they are obliged to leave the cover of their smoke screens.
  • Acasta and Icarus, Tier V and VI destroyers, are ships that focus on torpedo armament for their primary game tactics. The number of torpedoes in the salvo, and the possibility to launch them individually compensates for their relatively short range. Another strength is the main battery, which carries a good chance of setting an enemy ship on fire. This is best manifested in Jervis and Lightning, Tier VII and VIII destroyers. Here, the right combination of the main battery and torpedo armament is what poses the strongest threat to the enemy.
  • The tasks for destroyers will be very simple. For Tier V, you will have to earn 10,000 Free XP in Random, Ranked, Co-op Battles, and Operations. For Tier VI—12,000; for Tier VII—14,000; and to obtain Tier VIII, earn 16,000 XP. The destroyers will arrive at your Port immediately after completing the mission, together with a Commander with 3 skill points, Port slot, and fully researched and purchased modules.
  • The combat missions will be available for completion until November 19.
  • Please note the following: you won't be able to research the next ships in the branch in Update 0.7.9.
  • If the mission that brings you the destroyer is completed at a time when version 0.7.10 has already been released and you have this ship in your Port, you will receive compensation in credits to the amount of the normal cost of the ship, with consideration of the active discounts. Each account can get each combat mission only once.
  • Open the containers and be the first to get your Brits!
  • New Arms Race Type of Battle:
  • Get your Tier IX and X ready for battle in the new Arms Race test mode, which has its own unique mechanics. To take part in the Arms Race, change the battle type and select a Tier IX or X ship.
  • The main distinctive feature of the mode is the appearance of special areas with associated timers on the map. After the timer expires, the ship that entered the area receives some bonuses. They remain active until the end of the battle and can be any of three types: reduction of detectability, restoration of the ship's HP, and boosting of the main battery or torpedo tube reload speed. Your allies within a range of 12 km from the activated area will receive the same bonuses. But you'd better activate the bonus yourself, because the ship activating the zone gets double the bonus of the others. The more areas you activate, the higher the efficiency of your bonuses.
  • The game ends when all the ships of one team are destroyed, or when one of the teams reaches 1,000 or 0 points.
  • You can read more about this mode in our dedicated article. Look for the link at the end of this publication.
  • Return of Operation Dynamo:
  • The historical Operation Dynamo is back in the game. Based on the 1940 operation of the same name, it is set at the moment when British and French soldiers were rescued from the city of Dunkirk, whilst surrounded by German troops. The mission consists of escorting the Allied transport vessels to safe harbor in Dover, via the Strait of Dover; passing thick minefields whilst fending off the attacks of enemy aircraft and torpedo boats.
  • To complete the operation, you can use British, French, Polish, Soviet, Commonwealth, and American Tier VI and VII destroyers or British Tier VIII Premium destroyer Cossack.
  • The mechanics of the mines have been changed: as the ship enters the minefields, she receives direct damage as time passes. Also, mines can now cause flooding. If the ship is forced to enter the minefields, when, for example, escaping from the enemy or carrying out the evacuation, she will be able to avoid such damage by dropping her speed to 1/4.
  • The stars given for previous completion of the operation will be reset.
  • You can read more about the operation in our dedicated article. Look for the link at the end of this publication.
  • Maps and Locations:
  • The North and Islands of Ice maps will face major changes in Update 0.7.9.
  • The North map has had its landscape and the position of the islands significantly changed:
  • Making the large islands smaller enables ships on lines 9 and 10 to return to the battle quickly
  • Changes in the central island add greater dynamics to the battle
  • A new altitude of the islands will provide more options for firing positions
  • Besides that, the map is now brighter, and the sun is set to shine for both teams
  • Please note that the Northern Lights map has not been changed.
  • The Islands of Ice map has been reduced to a size of 42x42 kilometers, which will prevent situations where ships fighting on the flanks cannot join their allies quickly. Substituting large islands with smaller ones allows changing flank rapidly and you will have more opportunities to deliver fire in different directions. The map has been rotated 90 degrees, and now the spawn positions are in the lower and upper parts of the map.
  • Thunderstorm Front in Random Battles:
  • In Operation Hermes we tried out new mechanics with Thunderstorm Front, affecting only the events happening on a particular section of the map. The new mechanics were well met, so we decided to test it in Random Battles. At the moment, Thunderstorm Front can appear on three maps— North (Domination), Hotspot (Domination), and Islands of Ice (Epicenter)—but only in Tier X battles. Thus, you can face Thunderstorm Front only on Tier VIII to X ships. These maps no longer have the Cyclone phenomenon.
  • On the minimap, the thunderstorm area is shown as a gray circle. A special indicator will notify you about the approach of the Thunderstorm Front, as well as when you enter it. In the changed weather conditions, ships are less visible both by sea and by air: destroyers become less visible by 10%, other types—by 20%. Visibility is reduced to 30 km; the period of the ship's increased visibility after firing with her main battery guns is reduced, and returns to normal in 7 seconds instead of 20; while the maximum dispersion of shells in the area affected by the weather increases by 1.3 times. Thunderstorm Front does not affect the effects of the ship's consumables.
  • If there is a bad weather front between the ships, detection of each other takes into consideration the visibility modifier. However, this does not affect any observer whose line of sight doesn't cross the Thunderstorm Front.
  • Bad weather can move along the map left to right or backwards, or it can stay in the center of the map if the battle is in the Epicenter mode.
  • Clan Base 2.0:
  • We are continuing to improve the clan base. Now it has 9 buildings instead of 5, and the new structures on the clan base are:
  • Coal Port: provides a bonus to Coal received (3 Expansions are available, with each providing an additional bonus; if all Expansions are built, the structure gives +10% to Coal received).
  • Steel Port: provides a bonus to Steel received (3 Expansions are available; if all Expansions are built, the structure gives +10% to Steel received).
  • Design Bureau: provides a bonus for Free XP (6 Expansions are available; if all Expansions are built, the structure gives +25% to Free XP for ships of all tiers).
  • Academy: provides a bonus for Commanders XP (5 Expansions are available; if all Expansions are built, the structure gives +10% to Commander XP).
  • Bonuses for the following structures have been changed:
  • Dock: renamed to Dry Dock (now with 6 Expansions available; if all Expansions are built, the structure gives a 15% discount the cost of post-battle service for ships of all tiers).
  • Research Center: (now with 6 Expansions available; if all Expansions are built, the structure gives +5% to the XP per battle to ships of all tiers).
  • Headquarters: renamed to Officers' Club (now with 4 Expansions available; if all Expansions are built, the structure gives +20 to the maximum number of players in the clan and the possibility to select the rating of Clan Battles).
  • Shipyard: renamed to Shipbuilding Yard (now with 6 Expansions available; if all Expansions are built, the structure gives a 15% discount to purchase of researchable ships of all tiers).
  • Bonuses accumulate. For example, a fully built Shipbuilding Yard will give you a 15% off the purchase price of researchable ships of any tier.
  • The functions of the Rostral Column remain unchanged. It serves for demonstration of the clan's achievements, obtained primarily for participation in Clan Battles. Also, the clan base now has its own soundtrack.
  • The main goal of the changes is to make the clan base more useful to players and to make Oil a more popular resource.
  • You will have to expand all buildings that form part of the new clan base from scratch, and Oil exchanged for previously constructed buildings will be returned to your clan's account. Headquarters is the only exception. Thus, the maximum capacity of the clans will remain unchanged. The Oil you will receive will be enough to claim the bonuses in the same amount as you would have claimed on the old clan base. Thus, players get an opportunity to choose where they want to spend their Oil on the new clan base.
  • Interface:
  • We are continuing to improve the interface in both the Port and battles. In version 0.7.9, we are adding visuals for flooding in battle, as well as an upgraded soundtrack for the occurrence. If the ship is flooded, a special icon is displayed on the ship's HP bar, with flooding effects appearing at the bottom of the screen. The model of the ship has a light alarm activated, and the effect of water being pumped out is displayed. Additionally, all ships will have steam discharges from their pipes every 7.5 seconds. This does not include diesel ships: Friedrich der Große, Hermelin, Admiral Graf Spee, Z-52, and Bougainville.
  • In the settings menu, you can change the quality of full-screen effects display by checking the Simplified Fire and Flooding Effect options.
  • Changes will also come into effect for the Commander skill tree and signals section. Now, inefficient skills and signals for a selected ship in her current configuration will be marked with a special symbol. For example, the Demolition Expert skill on Tier VII cruiser Fiji will be marked as inefficient, even though the ship has secondary guns with HE shells that could be affected by its application.
  • Now, players can also opt to hide ships that do not fit selected filters in the carousel.
  • Ship-Spotting Technology:
  • In Update 0.7.9, we are advancing ship-spotting technology. The purpose of this change is to remove the time delay between the appearance of the ship icon on the minimap and in the game. This will make the game experience more intuitive, logical, and comfortable for all users.
  • The Arsenal—New Goodies:
  • A new Commanders category has been added. In this section you will get a chance to recruit unique Commanders for your ships. Three Commanders will be available in Update 0.7.9:
  • Franz von Jütland:
  • 35,000 Coal
  • Can be purchased only once
  • If you already have the Commander on your account, no exchange is stipulated
  • A unique German Navy Commander with enhanced Vigilance and Jack of All Trades skills. Added with 10 skill points and specialization for Hermelin.
  • Vigilance:
  • +35% to the acquisition range of torpedoes by sea (by default: +25%)
  • Jack of All Trades
  • -10% to the reload time of all mounted consumables (by default: -5%)
  • Viktor Znamensky:
  • 35,000 Coal
  • Can be purchased only once
  • If you already have the Commander on your account, no exchange is stipulated
  • Unique Soviet Navy Commander with enhanced Preventive Maintenance, Expert Marksman, and High Alert skills. Added with 10 skill points and specialization for Orlan.
  • Preventive Maintenance:
  • -45% to the risk of incapacitation of modules (by default: -30%)
  • Expert Marksman:
  • +3 deg/s to the traverse speed of guns with a caliber up to and including 139 mm (by default: +2.5 deg/s)
  • +1 deg/s to the traverse speed of guns with a caliber above 139 mm (by default: +0.7 deg/s)
  • High Alert:
  • -20% to the reload time of the Damage Control Party consumable (by default: -10%)
  • John Doe:
  • 35,000 Coal
  • Can be purchased only once
  • If you already have the Commander on your account, no exchange is stipulated
  • Unique U.S. Navy Commander with enhanced Expert Loader and Expert Marksman skills. Added with 10 skill points and specialization for Erie.
  • Expert Loader:
  • -75% to reload time of guns when switching shell type (by default: -50%)
  • Expert Marksman:
  • +3 deg/s to the traverse speed of guns with a caliber up to and including 139 mm (by default: +2.5 deg/s)
  • +1 deg/s to the traverse speed of guns with a caliber above 139 mm (by default: +0.7 deg/s)

New in World of Warships Online Client 0.7.8 (Aug 31, 2018)

  • In Update 0.7.8, the alternate branch of Japanese destroyers is extended, with Tier IX Kitakaze and Tier X Harugumo destroyers available for research and purchase in-game. These destroyers are part of the research hierarchy of Japanese ship Akizuki. Both ships carry quick-firing, dual-purpose guns, enabling them to confront both enemy ships and aircraft effectively. Despite their small caliber, high explosive shells mounted on Tier VIII or higher ships of the alternate branch have increased armor penetration—meaning they can even pierce armor up to 25 mm thick. Thus, most destroyers can easily become victims of these Japanese warships. If their Commander masters the "Inertia Fuse for HE Shells" skill, this advantage becomes even greater, with their projectiles able to penetrate armor up to 32 mm. However, despite all their advantages, these destroyers have rather long bodies, and poor maneuverability and speed as a result of this.
  • French cruisers joined the fleet more than a year ago and won over players' hearts immediately. There were many good reasons for that: including their efficient main battery, long-range torpedoes, and high speed for their type, which can be enhanced further by the Engine Boost consumable.
  • Researchable Tier VI+ French ships can use the Main Battery Reload Booster consumable, which complements their features and diversifies their associated game tactics. But keep in mind that the efficiency of the new consumable depends on the situation and the player's ability to choose the right moment to use it. For most cruisers, utilizing the consumable will result in an indisputable improvement in performance. However, Charles Martel and Saint-Louis currently reload their 203 mm/55 Mle 1934 guns slower by 11 seconds. Otherwise, they would be too effective for their Tier.
  • Characteristics of the Main Battery Reload Booster consumable for Tier VI–VIII ships:
  • Main battery reload time: -50%.
  • Action time of the consumable: 15 sec.
  • Cooldown time: 180 sec for Main Battery Reload Booster I, and 120 sec for Main Battery Reload Booster II.
  • Number of charges: 3 for Main Battery Reload Booster I, and 4 for Main Battery Reload Booster II.
  • For Tier IX–X ships:
  • Main battery reload time: -50%.
  • Action time of the consumable: 15 sec.
  • Cooldown time: 120 sec for Main Battery Reload Booster I, and 80 sec for Main Battery Reload Booster II.
  • Number of charges: 3 for Main Battery Reload Booster I, and 4 for Main Battery Reload Booster II.
  • For British Tier I cruiser Black Swan, the guns’ reload time has been increased from 3 to 4 seconds. AP shells have been replaced by HE shells:
  • Initial shell velocity — 811 m/s; maximum damage — 750; chances of causing fire — 6%.
  • Since the cruiser’s shells have typical British ricochet angles and a high firing rate, she has gained the reputation of being the best duel ship of her Tier. The changes are designed to reduce her effectiveness, making her less attractive for experienced players, but maintaining comfort for beginners.
  • To satisfy numerous requests from our players, we simplified the "Ultimate Frontier" operation:
  • Bots’ reaction time to torpedoes has been slightly increased. You’ll now find it easier to hit them.
  • Bots’ shooting accuracy has been reduced, and the time it takes to aim at players' ships increased.
  • The Tenth Season of Ranked Battles kicks off together with Update 0.7.8!
  • RU:
  • Season start: 24.08.2018, 05:00 UTC
  • Season close time: 08.10.2018, 05:00 UTC
  • EU:
  • Season start: 24.08.2018, 06:00 UTC
  • Season close time: 08.10.2018, 06:00 UTC
  • NA:
  • Season start: 24.08.2018, 16:00 UTC
  • Season close time: 08.10.2018, 10:00 UTC
  • ASIA:
  • Season start: 24.08.2018, 16:00 UTC
  • Season close time: 08.10.2018, 01:00 UTC
  • You will need ships of Tier VIII for ranks 23 through 16, and Tier X ships for Ranks 15 through 2. You will be able to continue the fight in the League of Sea Wolves with Tier V ships.
  • Starting from the Tenth Season you can earn not only various items in Ranked Battles, but also a special resource—Steel that will allow you to acquire unique ships from the Arsenal in your Port!
  • Season duration is 45 days.
  • In order to participate in Ranked Battles, you need to have achieved at least Level 14 in your Service Record.
  • There is a total of 23 ranks. For the sake of simplicity, the ranks have been combined to form the different leagues: Third, Second, First, Premier, and the League of Sea Wolves.
  • Two teams of 7 players fight against one another. Through winning battles, players earn the stars needed to climb the rank ladder. For the majority of ranks, a defeat means a lost star.
  • Novice players start the season from Rank 23, while those who participated in the previous Ranked Battles season will get bonus stars: one for each rank previously attained.
  • Ranks 23 to 17 as well as Ranks 15, 12 (instead of Rank 10 in the previous season) and 1 are irrevocable. In the upcoming season we will return the irrevocable status from Rank 10 back to Rank 12, as the decision of moving the irrevocable rank in the previous season was made due to changing the ship tiers available for certain leagues.
  • At Ranks 23–20, players don’t lose a star for a defeat, and being the top XP earner on your team in a lost battle keeps your hard-earned star.
  • For Ranks 23–11, a bonus star is given when you progress to the next rank.
  • Between Ranks 23–16, battles will involve Tier VIII ships only. For Ranks 15–2, battles require ships from Tier X. Commanders who achieve Rank 1 can, of course, continue playing against each other with ships from Tier V.
  • Team lineups are mirrored in terms of ship types and tiers.
  • Available maps:
  • Tier VIII: Neighbors, Northern Lights, Hotspot, Sea of Fortune, and Mountain Range in the Domination mode.
  • Tier X: Hotspot, Warrior's Path, Tears of the Desert, Sea of Fortune, Mountain Range, and Sleeping Giant in the Domination mode.
  • Tier V in the League of Sea Wolves: Fault Line, Trident, New Dawn, Strait, Ring, Big Race, Archipelago.
  • The full changelog can be found herE: https://forum.worldofwarships.com/topic/167770-update-078-happy-birthday-world-of-warships/

New in World of Warships Online Client 0.7.7 (Aug 1, 2018)

  • The American Arc will culminate in a grand competition we called "Go Navy!"—a naval clash between the Sharks and Eagles teams that you already know about from the dedicated article we released earlier.
  • You can take part in the event only after achieving Account Level 12 in your Service Record.
  • The competition kicks off on the day after the update is released at:
  • ASIA 22:00 UTC;
  • RU 00:00 UTC;
  • EU 02:00 UTC;
  • NA 10:00 UTC.
  • Each new day is a new stage of the competition!
  • Which of the teams is for you?
  • Eagles:
  • The eagle is a symbol of brave warriors, traditionally associated with battles and wisdom, courage and inspiration. The eagle is the embodiment of power and reason, speed and prudence. The Eagles Team will hail fearless defenders of freedom and justice, those who seek glory and immortality.
  • Sharks:
  • The shark is a symbol of lethal menace. It is a predator perfectly fit for sea hunting. Sharks are known for their strength, agility, firmness, and lust for blood. The Sharks Team will welcome courageous, strong-willed, and steadfast players who know how to pursue their goals.
  • Have you made your choice? If so, let the battles begin!
  • You get:
  • Daily rewards for individual and team achievements
  • Special combat missions;
  • Dedicated screen in the Port, showing:
  • A progress scale with both teams' results;
  • Your personal battle contribution, progress, and rewards you can earn during the competition;
  • The rules of the competition;
  • The leaderboard;
  • Unique containers themed around each of the teams;
  • A special section in the Arsenal and two new temporary resources: Eagles and Sharks tokens that can be exchanged for containers, camouflage patterns, patches, and team flags.
  • Each day of the competition, you will have an opportunity to select which team to play for. The team that scores the most points during a day will be the winner of that day, and all players of that team will get a team-specific container. Players that join a team but fail to score a single point for that team will not get a team container. The current result of the competition will be displayed on the teams' progress scale.
  • When the competition comes to an end, all participants will receive a "Go Navy!" commemorative achievement and a "Go Navy!" patch.
  • All details on how to earn Sharks and Eagles points and tokens, the goodies you can get from new containers, and the rules of the competition will be available in a dedicated article titled "Go Navy!"
  • Operation Raptor Rescue:
  • Primary task: Assist the aircraft carrier in distress and escort her out of the action zone.
  • Improvements in Update 0.7.7: The number of routes that the carrier may take was increased to four. The enemy fleet is now more diverse, and their tactics differ depending on the route taken by the aircraft carrier.
  • You will find it even more exciting to replay the operation because the enemy strike force is now more diverse, and the direction of the enemy's attack may come as a real surprise for the defenders of the carrier.
  • In addition to the changes in the gameplay, we have substantially reworked the visual and sound components of the operation:
  • New voice messages were added.
  • Transport ships will now carry the load required to repair the aircraft carrier. Once you're close to Raptor, you'll see the usual timer showing the repair progress as well as the unloading of containers and aircraft!
  • Added Moai statues and Cargo Cult structures to the map.
  • Operation Narai:
  • Primary task: Take control of the zone where the enemy base is located either by ensuring the troops land successfully, or by destroying all the defending forces.
  • The new version of the operation offers a slightly altered landscape. There is a new passage to the enemy base along the 10th line. The upper part of the map will now also be involved in the operation. It is in this part of the map where the enemy aircraft carrier King, accompanied by several ships, will try to break through. Destroying this ship is one of the secondary tasks.
  • The condition of another secondary task—securing the safe landing of at least 1,100 assault troopers—has also changed. In the new version, you will need to secure the landing of 1,400 assault troopers.
  • Achievements in Operations:
  • "Shark Among Shrimps":
  • A new achievement, Shark Among Shrimps, will be awarded for the destruction of five transport ships in one operation. It can be received in Operation Killer Whale and in the updated Operation Narai.
  • "Major Contribution":
  • The conditions for obtaining the Major Contribution achievement were simplified. Instead of having to cause 50% of your team’s total damage, you now only need to cause 35% to earn this achievement.
  • Secret Achievement:
  • A new secret achievement has been added! Go get it, Commanders! You'll have to find it yourselves!
  • Arsenal:
  • With the release of Update 0.7.7, any coupons you used to get signals (at 25% and 50% discounts), upgrades (25%), and camouflages (25%) will become available to you again.
  • Please note that the number of coupons is always limited and they cannot be "stockpiled". For example, if you had two coupons with a 50% discount for the Signals category and you spent one, in Update 0.7.7, when you get new ones, you will still have two coupons, not three.
  • Frequency of coupon renewal:
  • Ships category (25%) — one coupon every 6 updates, starting with the release of Update 0.7.6;
  • Upgrades category (25%) — one coupon per update, starting with the release of Update 0.7.6;
  • Signals category (50%) — two coupons per update, starting with the release of Update 0.7.6;
  • Signals category (25%) — two coupons per update, starting with the release of Update 0.7.6;
  • Camouflages category (25%) — two coupons per update, starting with the release of Update 0.7.6.
  • Balance Changes:
  • 100 mm HE shell:
  • The armor penetration capacity of Japanese 100 mm HE shells was increased from 17 mm to 25 mm.
  • This shell is used by the main guns of Akizuki and Harekaze, and by the secondary battery guns of Ibuki, Zao, Kii, Taiho, and Hakuryu.
  • This change will make it possible for HE shells to penetrate the armor of all destroyers except the main armor belt of Khabarovsk. And if your Commander helming these ships has mastered the Inertia Fuse for HE Shells skill, your shells will be able to penetrate armor that is up to 32 mm thick, creating an extra advantage for the Japanese destroyers.
  • Japanese destroyer Akizuki:
  • Considering the significant improvements for the 100 mm HE shells, the following parameters of Tier VIII destroyer Akizuki will change
  • Detectability range by sea was increased from 7.56 to 7.76 km;
  • Detectability range after firing main guns in smoke was increased from 2.39 to 2.48 km;
  • Rudder shift time for Hull (B) was increased from 4.8 to 5.8 sec;
  • Rudder shift time for Hull (A) was increased from 6.5 to 7.8 sec.
  • Japanese battleship Izumo:
  • The thickness of upper deck plating was increased from 32 to 57 mm;
  • Detectability range by sea was reduced from 19.26 to 17.19 km;
  • Detectability range after firing main guns in smoke was reduced from 19.21 to 16.8 km.
  • These changes will allow the battleship to suffer less damage from enemy cruisers' HE shells while changes in the detectability range will put Izumo in line with other same-type ships. It will also increase the average life time and combat efficiency of the ship.
  • Japanese battleship Yamato:
  • Main battery traverse speed was increased from 2.5 to 3.0 deg/s for a more comfortable gameplay experience.
  • Japanese battleship Ashitaka:
  • AP shells were replaced with shells that have the following characteristics:
  • Initial shell velocity: 806 m/s (previously, 790 m/s);
  • Damage: 12,600 (previously, 12,400).
  • Now, this battleship can better combine high speed, relatively light armor, and effective armament. The ship will have a volley similar to that of battleship Amagi, whilst staying inferior to Amagi in armor protection.
  • Japanese battleship Kawachi:
  • Main battery loading time for the default (stock) hull was reduced from 33 to 30 sec.
  • Japanese battleship Myogi:
  • Hull A: Main battery loading time was reduced from 33 to 30 sec;
  • Hull A: Main battery traverse speed was increased from 3.0 to 4.0 deg/s;
  • The sigma parameter was increased from 1.8 to 2.0.
  • Now, Kawachi and Myogi will offer a more comfortable gameplay experience during the progression from the stock to top hull of the ship. The change in sigma will compensate for the small number of shells in a volley.
  • French battleship Alsace:
  • Main battery loading time was increased from 30 to 32 sec;
  • The sigma parameter was decreased from 1.7 to 1.6.
  • This ship has a fairly high average damage rate and average win rate, hence the overall influence of this ship on the battle results in general. At the same time, in terms of other parameters, Alsace finds herself at the same level with Tier IX battleships. The changes we made will bring the influence this ship has on the results of a battle to an average value.
  • French cruiser Émile Bertin:
  • Main battery loading time was increased from 12 to 13 sec;
  • The 550 mm DT torpedoes were replaced with 550 mm 19D torpedoes with the following characteristics
  • Reload time: 84 sec;
  • Damage per torpedo hit: 12,233;
  • Speed: 57 knots;
  • Range: 6 km.
  • Owing to an unconventional armor layout, good ballistics, and long-range torpedoes, Émile Bertin demonstrated excessive efficiency in battles. These changes were necessary to put the ship in line with other same-tier ships in terms of balance.
  • U.K. cruiser Leander:
  • The range of MK VII torpedoes was increased from 6 to 7 km;
  • U.K. cruiser Emerald:
  • The range of MK VII torpedoes was increased from 6 to 7 km;
  • Detectability range by sea was reduced from 11.52 to 10.18 km;
  • Detectability range after firing main guns in smoke was reduced from 5.4 to 4.56 km.
  • The changes in detectability coupled with the extended torpedo range are aimed at increasing the ship's average life time and improving her overall combat efficiency.
  • Soviet destroyers Gnevny and Minsk:
  • Main turret traverse speed was increased from 6.0 to 9.7 deg/s;
  • Soviet destroyer Podvoisky:
  • Main turret traverse speed was increased from 6.0 to 9.7 deg/s;
  • Main battery loading time was reduced from 8.1 to 7.5 sec;
  • 102 mm/60 Model 1911 gun:
  • Main turret traverse speed was increased from 8.0 to 9.7 deg/s.
  • This gun is mounted on Tier II-IV U.S.S.R. destroyers. The changes will increase the combat efficiency of Soviet destroyers, balancing them with same-type ships, and also allowing players to focus on artillery dueling because slow-moving turrets often prevented players from effectively using the ballistics and damage-per-minute characteristics of the gun.
  • Soviet destroyer Tashkent:
  • Added a researchable main battery module: 130 mm / 55 B-2-U from Khabarovsk.
  • This addition will make moving along the Tech Tree more logical and will allow you to get used to Tier X ballistics in advance.
  • Soviet cruiser Chapayev:
  • Added an option to mount the Surveillance Radar consumable on Hull A.
  • 127 mm AP/SC Mk38 shells:
  • The fuse running time for the 127 mm AP/SC Mk38 shells used by U.S. and Pan-Asian ships was reduced from 0.03 to 0.01.
  • This change will make it more efficient to deal "alpha" damage to destroyers and cruisers. It will affect all U.S. researchable and Premium destroyers of Tier V and above, cruisers Atlanta and Flint, and Tier VIII-X Pan-Asian destroyers.
  • U.S. battleship S. Carolina:
  • The sigma parameter was increased from 1.8 to 1.9.
  • This change balances the battleship with other ships of her tier.
  • German battleship Nassau:
  • Main battery loading time was increased from 22.2 to 26 sec;
  • The number of charges for the Repair Party consumable was reduced from 3 (4 for the Premium version) to 2 (3 for the Premium version of the consumable).
  • This ship demonstrated high efficiency at her tier and these corrections should balance the ship with other same-tier ships. Reducing the number of charges for the consumable will balance the combat effectiveness of experienced and novice players helming this ship.
  • Corrections:
  • Fixed an issue with the sigma parameter for U.S. cruisers Seattle and Buffalo. Now, it equals 2.05 instead of the previous 2.0.
  • Fixed an issue with the sigma parameter for U.S. cruiser Baltimore. Now, it equals 2.0 instead of the previous 2.05.
  • Content Additions and Changes:
  • New Containers:
  • In Update 0.7.7, a new option—More Resources—will appear on the container selection screen. Choose it to get a guaranteed replenishment of your Coal stocks. The container includes three slots
  • The first one always contains 400 Coal;
  • In the second one, you can get 400 Coal, 3 Equal Speed Charlie London signals, or 500 Free XP;
  • The third slot can provide you with 400 Coal, 500 Free XP, or 3 signals (Hotel Yankee, November Foxtrot, Papa Papa, Zulu, Juliet Charlie, or Zulu Hotel).
  • The chances of getting a supercontainer when selecting the More Resources option are similar to those when choosing the More Credits, More Signals and Camouflages, and More Consumables containers. Containers become available to you once you reach Account Level 8 in your Service Record.
  • Changes in Containers:
  • Starting with Update 0.7.7, the More Credits, More Signals and Camouflages, and More Consumables containers will not include vacant Reserve slots anymore.
  • Since special upgrades are now available for purchase in the Arsenal, they will no longer appear in Supercontainers starting from Update 0.7.7. Instead, there will be a higher chance to get sets containing Coal, camouflages, and battle and economic signals. The chances to get all other goodies didn't change.
  • Ships for Doubloons:
  • In the game client, the following ships are now available for purchase using Doubloons: Prinz Eugen, Warspite, Kidd, Yūbari, Ashitaka, Aurora, Murmansk, Aigle, Gascogne, Duca degli Abruzzi, Roma, and Anshan.
  • The following ships will be unavailable for purchase using Doubloons in the game client: Admiral Graf Spee, Sims, Ishizuchi, Mutsu, Okhotnik, Dunkerque, De Grasse, and Duca d'Aosta.
  • The following permanent Go Navy! camouflages for U.S. cruisers are now available for purchase using Doubloons.
  • Dallas:
  • Cost: 1,000 Doubloons;
  • Both combat bonuses;
  • -10% to the cost of the post-battle service;
  • +50% to XP per battle.
  • Helena:
  • Cost: 2,000 Doubloons;
  • Both combat bonuses;
  • -10% to the cost of the post-battle service;
  • +50% to XP per battle.
  • Cleveland:
  • Cost: 3,000 Doubloons;
  • Both combat bonuses;
  • -10% to the cost of the post-battle service;
  • +50% to XP per battle.
  • Seattle:
  • Cost: 4,000 Doubloons;
  • Both combat bonuses;
  • -20% to the cost of the post-battle service;
  • +100% to XP per battle.
  • Worcester:
  • Cost: 5,000 Doubloons;
  • Both combat bonuses;
  • -50% to the cost of the post-battle service;
  • +20% to credits per battle;
  • +100% to XP per battle.
  • New Ships:
  • The following ships were added for testing by developers and supertesters
  • Tier II U.K. destroyer Medea;
  • Tier III U.K. destroyer Valkyrie;
  • Tier IV U.K. destroyer Wakeful;
  • Tier V U.K. destroyer Acasta;
  • Tier VI U.K. destroyer Icarus;
  • Tier VII U.K. destroyer Jervis;
  • Tier VIII U.K. destroyer Lightning;
  • Tier IX U.K. destroyer Jutland;
  • Tier X U.K. destroyer Daring;
  • Tier IX French battleship Jean Bart;
  • Tier VI German battleship Prinz Eitel Friedrich.
  • New Consumables:
  • A new Main Battery Reload Booster consumable was added to the game for testing. For now, the consumable will only be available on test Tier IX French battleship Jean Bart and have the following characteristics
  • -50% to main battery loading time;
  • Active for 30 seconds;
  • A 120-second cooldown time for Main Battery Reload Booster, and an 80-second cooldown time for Main Battery Reload Booster II;
  • Two charges for the Main Battery Reload Booster, and three charges for the Main Battery Reload Booster II.
  • Please note that these characteristics are not final and may change during the ship's testing!
  • The main purpose of the new consumable is to allow players to speed up the reloading of their main battery a little bit to be able to fire a knockout salvo at the enemy in a critical situation.
  • Battle Interface:
  • In Update 0.7.7, the Minimap will conveniently display the point where the ship’s guns are aimed. This will allow players to better understand the firing and aiming mechanics. The point will always be displayed on the Minimap.
  • Please note that this will barely affect the survivability of ships that prefer the tactics of camping in smoke screens or using the terrain as a cover. Firing at an enemy ship without being locked onto her is less effective than firing at a ship in your reticle, because if your guns are not locked on a target, the dispersion of shells significantly increases, making it much harder to land an accurate hit on an enemy ship.
  • Other Improvements and Fixes:
  • The client now has a special checkbox that allows you to disable the display of special camouflages for U.S. ships in the Port and in battle. You can disable the display of special camos in the Additional Content section that can be found in the bottom right corner above the ship carousel (the "gear wheel" icon).Changed the currency for the automatic re-supply of consumables. Now, credits will be used by default;
  • Fixed an issue with random effects appearing in the center of a map;
  • Fixed an issue with parts of a ship's model popping up in the center of a map when a player is in the Binocular View;
  • Now, the range finder arrow will no longer change its color at the minimum distance;
  • Fixed an issue that caused a horizontal displacement of chat channels;
  • Fixed an issue that resulted in the display of incorrect data about consumables in battle in cases when a player had previously selected one ship for playing in a Division but then changed their mind and switched to a different ship before the battle began without changing their status to "Not ready";
  • Fixed an issue whereby a change of language in the game client was not followed by a corresponding change in the language of the voiceover;
  • Fixed an issue that caused a downward displacement of certain User Interface elements in the battle-loading screen;
  • Fixed an issue that caused the key area to be placed outside the perimeter of the base following a re-login to the game in the Defense of Naval Station Newport scenario;
  • Fixed an issue with incorrect names displayed for Operation Aegis and Operation Raptor Rescue in the post-battle statistics screen;
  • Fixed an issue with the game client crashing after numerous attempts to select an alternative color scheme for camouflage;
  • Fixed a bug with players getting negative Commander XP values after being penalized for damaging allied ships;
  • Fixed an issue with the game client crashing after an attempt to enter battle in a Division before all of the Division mates changed their status to "Ready";
  • Fixed an issue that removed the weather conditions indicator from the screen after re-entry to the battle;
  • Fixed an issue whereby, while playing on an aircraft carrier, a click on the Tactical Map would set a way point for the carrier in cases when the selection had already been removed from the carrier;
  • Fixed an issue with the quick commands panel when a selected command would sometimes fail to be sent;
  • Fixed an issue that moved a Division Commander to a different place on the list of division mates after a battle. Now, Division Commanders will always appear at the top of the list of participants of a division;
  • Fixed an issue that caused the displacement of ships in the ship carousel on entry to a battle;
  • Fixed the flickering of the background image that occurred when shifting between the Profile and Clans tabs;
  • Now, the "New" indicator will be displayed in the Service Record on the Profile tab after a player earns a new patch or emblem;
  • In the descriptions of consumables, all numeric values were aligned on the right-hand side;
  • Fixed an issue with the ESC button: when trying to enter a password or trying to enter a Training Room with a password, pressing the ESC key worked as a character input;
  • Fixed an issue affecting the sound system, which caused incorrect voiceovers to be used for unique Commanders after selecting the National+ voiceover modification;
  • Fixed an issue that reduced the firing range for Seattle's Hull (B);
  • Fixed an issue that made it impossible to mount special upgrade Spotting Aircraft Modification 1 on Tier IX cruiser Kronshtadt;
  • Minor improvements in the geometry and textures of the following ships and camouflages: Zao, Baltimore, Marblehead, Southern Dragon, Eastern Dragon, Gaede, Monaghan, Oktyabrskaya Revolutsiya, Dallas, Cleveland, Worcester, New Orleans, Baltimore, Dallas and Dmitri Donskoi, Pensacola; special permanent camouflages for Gascogne and Richelieu; Alldestroyer camouflage for Großer Kurfürst.

New in World of Warships Online Client 0.7.5 (Jun 4, 2018)

  • US Cruisers:
  • The US tech tree's cruiser branch is in for a serious reshuffle! Starting at Tier VI, the US cruiser line splits into heavy and light cruisers. Update 0.7.5 will realign the tech tree of U.S. heavy cruisers, sending VI Cleveland to Tier VIII of the light cruiser line. The first round will involve the original tech tree of U.S. cruisers while the second round will see the heavy ships replaced and moved.
  • Changes start at Tier VI where the traditionally expected VI Cleveland will be replaced with VII Pensacola followed by VIII New Orleans and IX Baltimore. A new ship — IX Buffalo — takes her place at Tier IX.
  • https://steamcommunity.com/games/552990/announcements/detail/3786843201314257141
  • American Cruisers Collection
  • Update 0.7.5 also brings a new permanent Collection! It's all about US cruisers and the US Navy in general. The collection will consist of 48 items divided into eight thematic subcollections. By completing those subcollections, players will be able to change the color patterns of standard camouflages applied to U.S. ships and mount a second flag. Collectible items will come in " American" containers that will be delivered to you for completing dedicated combat missions.
  • Once the Update goes live, American containers will give you a chance to get combat missions which, once completed, will land Premium ships like VII Sims, VI Monaghan, VII Atlanta, VIII Kidd and the revamped, researchable VI Cleveland right in your Port! Collectible items may also come in daily containers after you've obtained your first collectible item.
  • https://steamcommunity.com/games/552990/announcements/detail/1644256216412226806
  • "Hit Hard! Hit Fast! Hit Often!" Campaign
  • The new Collection arrives with a new permanent Campaign! Its name derives from a favorite saying of Fleet Admiral William Halsey, the renowned US Navy Admiral this Campaign is dedicated to. You can recruit him as a Unique Commander by completing the final task of the fifth mission!
  • To join the campaign, you need to reach at least Level 12 in your Service Record and have ships of Tier VIII or above in the Port. Certain tasks will require ships of a certain type and nation.
  • https://steamcommunity.com/games/552990/announcements/detail/1646508830910052200
  • Battle UI
  • In the previous Update, we added ribbons for aerial bombs. This time, we're adding a "Spotted" ribbon. The new ribbon will be issued when you spot a ship that is spotted for the first time or gets spotted again after remaining undetected for at least 90 seconds of battle time.
  • In response to numerous requests from players, a ship's direction vector will now be displayed in the game. Now, once you are locked on a target enemy ship, the Minimap will clearly show the direction of that ship's movement. By aligning your own vector and that of an enemy ship, you'll be able to fire more effectively.
  • Desynchronization of in-game achievements and Steam achievements has been fixed. It will exclude situations when some achievements didn’t appear in Steam or there was no progress in reaching the target.
  • During the first login after the update, the game performs synchronization. And if a player has any achievements in the game that haven’t appeared in Steam they will be added automatically.

New in World of Warships Online Client 0.7.4 (May 2, 2018)

  • Update 0.7.4
  • The update is scheduled for April 25th, and maintenance is anticipated to run from 03:00 PT/ 06:00 ET until 05:30 PT/ 08:30 ET
  • Note: With Update 0 .7.4, automatic resupply of consumables has been temporarily disabled to ensure stability with the new signal flags for doubloons change. If you logged in after 8:30 AM PT/11:30 AM ET, this issue should not impact you. We do apologize for any inconvenience this may cause and wish you epic battles!.
  • Known Game Issues
  • Unsportsmanlike Conduct and Unfair Play. System for Prevention and Punishment.
  • Update 0.7.4 is taking the efficiency of our system used to counter unsportsmanlike conduct and unfair play to a whole new level. From now on, players acting disrespectfully toward teammates by attacking them, being inactive in battle or fleeing the battlefield will get a foul conduct warning first, and eventually banned from certain types of battles (except Co-op and Clan Battles) in case of repeated violations.
  • The status of a player's account will be indicated by the color of his nickname with white color meaning no violations, pink meaning the player has received a warning, and orange meaning the player is under penalty. Players under penalty are restricted from entry to certain types of battles, however, they will only see his nickname in orange, and only in the Port. For other players, all offenders will continue to be displayed in pink, and only in battles. Any penalty will be "served" in Co-op Battles, where each battle played without violations is one step on the way back to the "white" status. The exact penalty will depend on the number of violations and the frequency of their recurrence. Repeat offenders will "go pink" faster and face an ever increasing penalty for repeated acts of unsportsmanlike conduct, significantly reducing the chances for Ranked/Ranked players to be matched to a battle with a "hardcore" offender.
  • Please note that with the release of the Update, the status of all players will be reset to normal, giving each and every offending player a chance to start a new chapter in World of Warships.
  • Our special article will give you more details about how the enhanced system will operate.
  • Improved Matchmaking
  • We are continuing to work on enhancing the way the matchmaker works in Random Battles. Now, for a period of three minutes after the first player in the queue, teams will be matched to mirror each other's line-up. This means that the line-ups of opposing teams will be identical by ship types and tiers. This change is expected to produce maximum effect during the day and in the evening when there more in queue for battle. To avoid long queue times during a lower server population time, the matchmaker will revert to the previous operation should the waiting time exceed three minutes.
  • More details about the work of the matchmaker are available in a dedicated article.
  • Changes in Ribbons and Achievements
  • Your final result as well as your contribution to the team's victory will not depend entirely on the amount of damage you've dealt to enemy ships. They depend on a variety of other factors ranging like base capturing, the number of spotted enemy ships, the success of your efforts to draw away enemy fire from allies, the amount of damage inflicted by teammates using reconnaissance data you share, etc. With the release of Update 0.7.4, players get a slightly upgraded battle interface that will provide more detailed info on their actions and achievements in combat.
  • Among the new features, you get two new counters—one for potential damage and the other for damage dealt upon spotting, which may be enabled in the Settings menu.
  • For example, if a player decides to distract the opposing forces on a given flank, the potential damage counter will show how fruitful his efforts are. The other counter showing the amount of damage dealt to enemy ships a player has spotted will come in handy for the majority of destroyers or ships using consumables which allow spotting enemy ships with low detection radius, those hiding behind islands and camping in smoke.
  • Damage upon your spotting means damage dealt by your teammates on targets you’re spotting. Damage is credited only if you’re spotting an enemy ship (i.e. you are within that ship’s detection radius) that your teammate dealing damage to it is unable to spot himself. In this case, damage will be credited to all such "spotters" in full.
  • Potential damage (taken by ship and blocked by armor) means maximum damage from any shell/bomb/torpedo landed on, or passing within the 700 m radius around, your ship (a 700 m radius roughly equals 1.5 times the length of Yamato’s hull because in the game the ships are drawn at a scale of 2:1).
  • These counters will let you check your combat efficiency right in the heat of a battle. The display of the counters in the post-battle statistics screen will not change.
  • Besides that, we made the AP bombs "hitting mechanics" clearer to players. Since AP bombs are quite a novelty in the game, their effectiveness is not always easily understandable. For better understanding, we’ve added Detailed Ribbons for bombs so that you know exactly how accurate you are at dropping your bombs on enemy ships. The ribbons will show penetrations, non- and over-penetrations, and ricochets.
  • In Update 0.7.4, the "Clear Sky" achievement will be removed from the game. With the introduction of the "Direction Center for Catapult Aircraft" Commander skill and increase in the number of aircraft in the hangars of some battleships and cruisers, it became nearly impossible to earn this achievement. So, we replaced it with two new honorary achievements: "King of the Air" (designed specifically for aircraft carriers) and "AA Defense Expert" that can be earned by playing only a battleship, cruiser, or destroyer. Both achievements are issued for knocking down a fixed number of aircraft in a single battle: 55 enemy aircraft for "King of the Air" and 40 for "AA Defense Expert". The reward for earning each of these two achievements will be 10 "November Echo Setteseven" signal flags that will be issued no more than once a day. The new achievements will replace "Clear Sky" in Campaigns tasks. You'll need to earn any of these two new achievements to complete a respective task. But if you’ve already completed those tasks or have the relevant tasks in progress, you won’t have to complete them anew.
  • The "Detailed Ribbons" checkbox will be removed from the Settings menu. Now, the battle performance ribbons will always be displayed in detailed view.
  • National Flags for Ships of Pan-Asia and the Commonwealth
  • We are now giving players an option to choose for themselves which national Naval Flags to helm for the ships of Pan-Asia and the Commonwealth.
  • For example, if a player enters a battle with Gadjah Mada and selects an Indonesian Navy Flag, this player will see other destroyers of this type flying the same national flag. Other representatives of the Pan-Asian tech tree will be displayed for the player in accordance with his own choice for each of the ships. However, the player's choice of flag will in no way affect the display of his ship's flag for his teammates and opponents because his Gadjah Mada will be displayed as carrying the flag they chose for this ship in the own Port.
  • At present, it is possible to select a national flag only for ships from multi-national branches of the Tech Tree.
  • The national flag selection option will be available in the "Flags" section of the "Exterior" tab in the Port. By default, the game client will display flags that are common for the tech tree.
  • Improvements to Port Interface
  • In response to numerous requests from our players, we’ve reworked the UI elements related to Commander skills, upgrades, signals and flags to make them more intuitive. Now, all characteristics will be displayed in green if they produce a positive effect and red if their effect is negative. Apart from that, enhanced Commander skills like Jean-Jacques Honoré’s "Adrenaline Rush" and "Expert Marksman" as well as special upgrades will all carry a common dedicated icon, making it easier for players to understand which upgrades, exterior, changes and Commander skills best fit their style of play.
  • We’re also hopeful there will be fewer questions about Commander skills and ship modules which give a boost to one characteristic while decreasing another. It should now be clearer what changes will be made and why, for instance, the overall efficiency of a ship’s torpedo armament with the "Torpedo Acceleration" skill selected will, in fact, go down.
  • In addition to the use of color-based indication for various characteristics, we’ve also shifted the descriptions of camouflages, skills, signals and flags a bit to make them more readable.
  • Season 9 of Ranked Battles
  • The Ranked Battles are back again!
  • On 27 April the players can start their triumphant progress through the Ranks ladder. This time, they will plunge into combat playing Tier VIII and X ship on their way to the League of Sea Wolves. The proud holders of Rank 1 will be able to continue their fight with the worthy fellow commanders with Tier VII battles.
  • Show your mastery in pursuit of Rank 1!
  • Season duration is 38 days.
  • Participation in Ranked Battles requires Service Record Level 14.
  • There are a total of 23 ranks. For simplicity, they are divided into leagues. For the sake of simplicity, the ranks were combined into the Third League, the Second League, the First League, the Premier League, and the League of Sea Wolves.
  • Battles will take place in the 7v7 format. By winning battles, players earn stars needed to climb up the ranking ladder. At the majority of ranks, a defeat means a lost star.
  • Novice players will start the season from Rank 23. Those who participated in the previous season of Ranked Battles will get bonus stars: one for each of their ranks reached.
  • Irrevocable Ranks remain nearly the same: 23rd to 17th, 15th; 1st, and 10th instead of 12th. At Ranks 23-20, players do not lose a star for a defeat. Be the first on your team by XP earned and keep your hard-earned star even for a lost game.
  • At Ranks 23-11, a bonus star is given when you progress to the next rank.
  • At Ranks 23-10 11, battles will involve Tier VIII ships only. At Ranks 10-2, battles will require ships of Tier X. Commanders who achieved Rank 1 can, of course, continue playing with each other with ships of Tier VII.
  • Team line-ups are mirrored in terms of ship types and tiers.
  • Maps Pool
  • Tier VIII battles:
  • Neighbors, Domination mode, three key areas (+2 points each 3 seconds);
  • Northern Lights, Domination mode, three key areas (+2 points each 3 seconds);
  • Hotspot, Domination mode, three key areas (+2 points each 3 seconds);
  • Sea of Fortune, Domination mode, three key areas (+2 points each 3 seconds);
  • Mountain Range, Domination mode, three key areas (+2 points each 3 seconds).
  • Tier X battles:
  • Warrior’s Path, Domination mode, three key areas (+2 points each 3 seconds);
  • North¸ Domination mode, three key areas (+2 points each 3 seconds);
  • Hotspot, Domination mode, three key areas (+2 points each 3 seconds);
  • Sleeping Giant, Domination mode, three key areas (+2 points each 3 seconds);
  • Tears of the Desert, Domination mode, three key areas (+2 points each 3 seconds);
  • Mountain Range, Domination mode, three key areas (+2 points each 3 seconds).
  • Tier VII battles in the League of Sea Wolves:
  • Shatter, Domination mode, three key areas (+2 points each 3 seconds);
  • Sea of Fortune, Domination mode, three key areas (+2 points each 3 seconds).
  • All details about the forthcoming new season of Ranked Battles are available in a dedicated article.
  • Victory Day
  • In observance of the approaching Victory Day, a festive port called "Kronstadt" that can be selected using the "Select Port" tab, and a unique Soviet Commander will be introduced into the game. Players can earn the Commander by completing a chain of combat missions that will be available from May 4 to May 14. The Kronstadt Port was recreated on the basis of historical images from the late 1930s. Enter it to see the daunting view of Fort “Peter the Great” and Fort "Alexander", with Fort "Konstantin" rising up a little farther. On the opposite side, you can see Fort "Kronslot", and at a distance, two more forts stand out—Fort "Emperor Paul I" and Fort "Count Milyutin". Try and pick out the silhouette of the city and the Naval Cathedral! The new Port will be lit with fireworks launched at regular intervals, and an air squadron that will be conducting an honorific flyover across the sky.
  • Beside the new Port, you may get your hands on a unique Soviet Commander Viktor Znamensky. This Commander will be specialized for cruiser Orlan and will come with 10 undistributed skill points and the following enhanced skills:
  • "Routine Maintenance":
  • -45% (Default: -30) to the risk of incapacitation of modules.
  • "Expert Marksman":
  • +3 deg/sec (Default: +2.5) to the traverse speed of the guns with a caliber of below 139 mm.
  • +1 deg/sec (Default: +0.7) to the traverse speed of the guns with a caliber of 139 mm and above.
  • "High Alert":
  • -20% (Default: -10%) to the reload time of the "Damage Control Party" consumable.
  • Upgrade of Ship Spotting System
  • As a part of our Public test we tried out 2 solutions to the ships' 3d rendering and their coinciding minimap appearance issue. Based on your feedback we chose the more popular solution that should cater to most of our players. It only partially deals with this issue, yet it has no unwanted side-effects. We're planning to introduce the next round of fixes in a few updates.
  • In the 0.7.4 update ship detection will work as following: 3d model rendering and visual effects will happen simultaneously, while the minimap icon will be displayed just like it was in the 0.7.3 version.
  • Maps and Locations
  • The coastline of the islands located in the North-Eastern corner of the "Tears of the Desert" map is moved beyond the map border. Now, teams that spawn in upper right corner will not have any difficulties in terms of navigation.
  • The "Northern Lights" map regained its aurora borealis!
  • The "North" map has a wider strait between the two large islands in order to make navigation there more comfortable.
  • In the Training Room, a tournament scenario is now available on the following maps:
  • "Tears of the Desert", Domination mode, three key areas (+2 points each 3 seconds);
  • "Haven", Domination mode, three key areas (+4 points each 9 seconds);
  • "Sleeping Giant", Domination mode, three key areas (+2 points each 3 seconds).
  • The following maps will now offer a common tournament scenario (Domination mode, three key areas (+2 points each 3 seconds)):
  • "Trap"
  • "Sea of Fortune"
  • "Shatter"
  • "Warrior's Path"
  • "Loop"
  • "New Dawn"
  • "Fault Line"
  • "Trident"
  • "Neighbors"
  • "Shards"
  • "Ocean"
  • Balance Changes
  • With gameplay getting more sophisticated and more ships joining the fleets, we believe that Shimakaze must keep up to be able to effectively achieve her primary combat objectives. In Update 0.7.4 we improved the combat characteristics of this destroyer, decreasing her standard detectability range to 7.11 km (5.59 km with all modifiers applied). This will let the ship be the first to spot most of her same-tier adversaries.
  • We’ve also looked at German cruisers Hipper and Prinz Eugen. These ships boast a number of advantages over same-type ships, such as:
  • Hydroacoustic Search with a long action range;
  • Improved HE penetration that is 1/4th the main gun shell caliber;
  • AP shells that cause higher damage;
  • Good armor protection;
  • Impressive firing range.
  • However, despite those many unique features, these cruisers were not always as efficient as expected at their tier, which is why we’ve enhanced some of their characteristics as follows:
  • Admiral Hipper: For hulls B and C, the standard rudder shift time was reduced from 10.7 sec to 9.2 sec; the main battery loading time was reduced from 13 to 11.5 seconds.
  • Prinz Eugen: Added the "Repair Party" consumable capable of restoring 33% of damage to citadel, 50% of damage from AP shells and 100% of damage caused by HE shells. Operation time: 28 seconds; cooldown time: 120 seconds; total charges: 2 (a cooldown time of 80 sec and 3 charges for Premium consumables).
  • Midway: Reduced the ship's hangar space, making her air group count 116 instead of 136. Midway has the same deck distribution as before: 2 squadrons of each type 6 planes in each. Reserve planes are: 23 fighters, 29 torpedo bombers and 28 dive bombers. At the same time, Hakuryu's Type 10 mod.2 flight control now contains 3 fighter squadrons, 3 torpedo bomber squadrons and 2 dive bomber squadrons with 4 planes in each one, instead of the previous 2-3-3 distribution, while her reserve now contains 18 fighters, 28 torpedo bombers and 22 dive bombers. These changes will place both carriers in similar positions in terms of combat efficiency regardless of how long a battle lasts.
  • Orion: Reduced the density of the ship's main battery salvo (sigma parameter set at 1.6 instead of 1.8). In able hands, this warship would often outperform her same-tier rivals so we had to reduce her combat effectiveness a bit.
  • In addition, we reduced the air detection range of torpedoes to allow destroyers that rely on torpedoes as their primary weapon to play their role more efficiently, particularly in battles with aircraft carriers.
  • Active Targets in the Training Room
  • Public Test results show that the majority of players welcomed the appearance of active bots in the Training Room with open arms so we're rolling this feature out on the live server. To "activate" bots, open the "Filling the team with targets" menu of a Division and check the following boxes: Target is moving and Target is armed. Set the AI level if required. The AI level determines the fire efficiency of your targets. All parameters may be set individually for each target. Train to boost your skills!
  • Other Improvements and Fixes
  • Starting from Update 0.7.4, you can go to the Distinctive Insignia interface by clicking on the distinctive insignia icon received in a container.
  • The geometric textures of the following ships were improved:
  • Atlanta
  • Conqueror
  • Gascogne
  • Izumo
  • We enhanced the display of fine elements on Japanese and U.S. aircraft.
  • Fixed an issue with a ship’s elements continuing to fly around after the ship is destroyed.
  • Fixed an issue which could cause the menu item "Enable ship horns" to malfunction.
  • Fixed an issue which distorted the sound played when switching to the Binoculars view after firing or recharging guns, or switching to a different type of shells.
  • Fixed the description of the special features of battleship Missouri.
  • Fixed a rare issue that caused incorrect display of the descriptions of Operations after exiting from the Training Room.
  • The parameter values of consumables will now be rounded to two digits after decimal point.
  • Fixed an issue which made it impossible to display the AA engagement area on the Minimap for ships carrying small-caliber AA guns.
  • Fixed the text description of HE shells carried by battleship North Carolina.
  • Fixed an issue which caused misplacement of the "BACK TO PORT" and "BATTLE ON!" buttons on the post-battle stats screen after changing from "windowed" to "fullscreen" mode and back.
  • Fixed an issued which made it impossible to get back to Port with the "BACK TO PORT" button in the post-battle stats screen while in the Port.
  • Fixed an issue with the "Chief Naval Architect" achievement not being issued.
  • Fixed an issue affecting the "National voiceover+" sound mod used with Commanders that have their own voiceovers. Now, quick commands broadcast by other players will be reproduced in the language of the nation that their Commanders belong to while the special voiceover will be applied to the Commander of the player’s own ship only.
  • Fixed an issue which hampered the manual squadron attack feature (ALT-attack) for aircraft carriers when the "Alternative mouse controls" option was enabled.
  • Fixed a bug which caused the game client to crash after pushing the "Battle" button.
  • Fixed an issue with the lack of system notifications about invoices issued during offline time.
  • On the Hotspot map, battleships will now spawn closer to the rest of the team.
  • For battleships, fixed an issue with the main gun reload bell ringing even when not all of the guns were reloaded.
  • Fixed an issue with game client crashes which occurred when the configuration (preferences) file got corrupted. The parameters of the file will be reset to default ones, and an error notification will be displayed on exit from the game.
  • Fixed an issue that replaced the flag selected in the Port with the flag of the Space Battles event on ships wearing a space camo.
  • Optimizing the Game Engine
  • To enhance overall game performance, especially in a battle, we've adopted an algorithm for preloading effects. In the past, all effects were stored in video memory irrespective of whether they were, in fact, used in a given battle or not. By adopting that strategy, we achieved good GPU performance but positive effects were visible only for a fixed number of effects used.
  • As the number of different effects in the game is growing, we decided to optimize the use of video memory by preloading only those effects that will actually be used in combat, thus saving several percent of video memory capacity. A further increase in performance may be achieved by disabling the display of certain special camo patterns.
  • Community Contributor Program
  • We’ve added a number of fascinating rewards to be issued to popular streamers, video creators, and their subscribers. First of all, it's a brand new camouflage with a dedicated design for content creators, and a special camouflage that they will be able to offer as a bonus for their watchers. Apart from that, a new container will appear in the game for winners of contests along with a tailored patch and emblem. But on top of all that, the most popular bloggers will get a special flag so that you could easily identify your heroes (or anti-heroes) in battle.
  • We’ll be sharing more details on when and where those items will up for grabs in a dedicated article coming soon!
  • Content Changes and Additions
  • Sale of Special Ships and Commander Dismissal
  • In response to your numerous requests, we've added an option to dismiss nearly all Commanders and sell all ships available in the Game. If you are no more happy with Commanders helming the Dragon, ARP and HSF fleets, or if you have duplicates, you are now free to dismiss any of them. Unique Commanders Jean-Jacques Honoré or Jack Dunkirk—obtained for completing collections, can be "sent ashore", too. However, please note that once these Commanders have been dismissed, you won't be able to get them back to your account any more. So make a wise decision. The only Commander that can’t be dismissed is Yamamoto Isoroku.
  • Besides the Commander dismissal option, we've made it possible to sell ARP ships for credits right in the game client. The selling price of ships will be as follows:
  • ARP Kongo, ARP Kirishima, ARP Haruna, ARP Hiei: 1,125,000 credits;
  • ARP Myoko, ARP Ashigara, ARP Haguro, ARP Nachi: 2,625,000 credits;
  • APR Takao: 3,375,000 credits.
  • The following economic signal flags will now be available for purchase in the game client:
  • Signal Flag Effect Price, Doubloons
  • Zulu +20% credits earned for battle 8
  • Papa Papa +300 Free XP earned for battle 8
  • Equal Speed Charlie London +50 XP earned for the battle 16
  • India Bravo Terrathree -10% to the cost of the ships's post-battle service 4
  • Zulu Hotel +50% Commander XP earned for the battle 6
  • Players can enable auto-resupply of these signals for Doubloons as necessary. If the auto-resupply feature is already on when the Update is released, it will remain so but the "Resupply using in-game currency" feature will be disabled.
  • Spaceport
  • The new Spaceport has won a wide popularity among players which is why we leave it in the game client. The Spaceport will be available via the Port selection menu.
  • Space camouflages
  • When Update 0.7.4 goes live, the Space Camouflages available for Doubloons will no longer be sold in the game client.
  • Test Ships
  • We added the following new ships for testing by developers and supertesters:
  • Dallas
  • Helena
  • Seattle
  • Worcester
  • Stalingrad
  • Cossack
  • Boise
  • End of Season 2 of Clan Battles
  • Now when the second season of Clan Battles is over, it’s high time winners get their rewards!
  • Important!
  • All players that played at least one Clan Battle during the Season 2 will get a special bonus—a 100% discount for resetting Commander skills and demounting Upgrades. The discount will be available until May 5, 04:20 PT (07:20 ET).
  • Also, every player who participated in Clan Battles and fulfilled certain conditions will receive commemorative achievements:
  • Achievement Earning Conditions
  • Squall Reach the Squall or a higher League in a season.
  • Gale Reach the Gale or a higher League in a season.
  • Storm Reach the Storm or a higher League in a season.
  • Typhoon Reach the Typhoon or a higher League in a season.
  • Hurricane Reach the Hurricane or a higher League in a season.
  • Island of Ice Rank 1st in the Clan Battles "Islands of Ice" Season
  • As you can see, the conditions for obtaining achievements have been changed. E.g., to get the "Storm" achievement in the first season, you were to secure seven victories in the same-name league while in the second season you simply have to reach that league (i.e. play at least one battle in it). Therefore, all players and clans that met the updated conditions in the first season will also get their respective rewards. That is, players who won three battles in the Gale League or simply reached it and played one battle in it during Season 1 will get the "Gale" achievement credited to their accounts. All achievements can be obtained multiple times except the title achievements "Hotspot", "Islands of Ice" and "Hurricane" (unique achievements for each season).
  • The winning clan of the second season of Clan Battles will be honored with its Clan tag being displayed in the loading screen of the "Islands of Ice" map.
  • Clan achievements will be displayed on a clan's Rostral Column provided the clan has fulfilled all of the above-mentioned conditions and built a Rostral Column.
  • Though the current season of Clan Battles is coming to an end, we've made some changes to the clans interface:
  • We added an image of the unique achievement to be displayed in the battle-loading screen on the map that a particular season is named after ("Hotspot", "Islands of Ice").
  • And Clan Battles statistics will now display result for both previous seasons (the feature will be added before Update 0.7.5 hits servers).
  • We optimized game performance during the loading of the Naval Base.
  • Fixed a text issue in the notifications log which occurred at bulk rejection of applications to join a Clan.

New in World of Warships Online Client 0.7.3 (Apr 17, 2018)

  • Space Battles
  • Note: Spaceships and their commanders are credited to players' accounts after completing a simple mission. If you win a battle on a Tier VI-X cruiser, four ships will arrive in your account—Galaxy, Aurora, Norma, and Zaya. For victory on a Tier VI-X destroyer, you'll receive Blue Aster and FlyFire. The mighty Alldestroyer, beautiful Paris, and elegant Hellcarrier will become available if you win on a Tier VI-X battleship or aircraft carrier correspondingly.
  • Shields at maximum power Commanders, and off we go! April Fools’ Day brings back Space Battles and a Space Port that will be available for you!
  • All you have to do is select "Space Battles" in the battle type selection menu; grab one of the nine space conquerors waiting for you in a personal starcraft—and press "Battle"!
  • You will receive:
  • Nine distinctive ships helmed by nine distinguished commanders;
  • A new type of battle based on unique in-game mechanics;
  • Dedicated—"space"—containers with valuable loot and tailor-made space patches;
  • And, of course, the rare stellar achievements!
  • Rented Tier X Ships
  • As you already know, all players who played a Random or Clan Battle with a Tier VIII–X ship in Update 0.7.2, have received three special Tier X ships for temporary use: German cruiser Hindenburg, Japanese destroyer Shimakaze, and Japanese battleship Yamato. In Update 0.7.3, these ships will be replaced with three other Tier X ships: Soviet cruiser Moskva, U.S. destroyer Gearing, and British battleship Conqueror.
  • To get these ships in your Port, play a Random or Clan Battle with a Tier VIII–X ship after Update 0.7.3 goes live.
  • The ships are given for temporary use and will be removed from accounts with the release of Update 0.7.4;
  • Rented ships can only be used in Clan Battles;
  • A special timer will appear next to the ship in the Port to warn you about the remaining rental time;
  • You can't mount a camouflage of any type on rented ships;
  • You will be able to re-assign Commanders to rented ships without penalty;
  • Rented ships will bring the same amount of XP, Free XP, credits and Commander XP as your own researchable Tier X ships;
  • After a ship is removed, her Commander will be automatically sent to the Reserve, while the upgrades, consumables, and signals will be moved to the player's Inventory. Any experience accumulated on the ship is transferred to the starting ship of the corresponding nation.
  • If the ships have alternative modules like Shimakaze's torpedoes, you can mount them at no cost.
  • If a Commander is recruited for a rented ship separately, their specialization will be changed for the starting ship of the corresponding nation;
  • If a Commander recruited to helm a rented ship is subsequently reassigned to a different ship, his specialization will automatically change to the ship he's assigned to at the moment when the Update goes live. Commander skills, however, will not be reset;
  • Ships will be issued with slots, but the slots will be removed from accounts once the relevant ships are also removed.
  • Optimization of Game Mechanics
  • For the convenience of our players, we improved the Collision Avoidance System. The chance to collide with landscape objects is now significantly lower thanks to the improved system which now calculates such parameters as ship's length and speed as well as the distance to an obstacle.
  • The penalties to detectability range from active AA guns now consider the maximum firing range of these guns. For instance, if a ship has a destroyed exterior radius AA mount, her detectability range and the display of the detectability range of the ship on the Minimap will change accordingly.
  • Distinctive Insignia
  • In addition to the dedicated "space" patches, Update 0.7.3 will bring new symbols and backgrounds for Distinctive Insignia, which can be obtained by completing special combat missions. New insignia will refer to a common subject being Weapons and will include handguns, halberds, bombs, Japanese swords and much more.
  • Please note that backgrounds and patches released in prior Updates may now appear with a certain chance in daily containers.
  • New Effects
  • At the request of players, we added the horn animation to all types of ships except aircraft carriers. Now, the ship stacks will blow off steam when the horn is activated.
  • Audio
  • A special sound signal (ring) will be given when a battleship's main caliber battery is fully reloaded;
  • You can honk the horn right in the Port, using the same key (Default "N") as in the battle;
  • We added a new voiceover modification—"National +". You can now enjoy any national voiceover of standard Commanders along with a special voiceover of unique Commanders if there is one (HSF, Arpeggio of Blue Steel);
  • AP and HE shells flying at and around your ship will produce different sounds depending on the type of shell;
  • The sound of the torpedo tubes rotation is now reproduced without interruptions;
  • The ambient sounds (water and wind) in the Port will now vary depending on the camera angle;
  • For players who enjoy contrast audio, we offer the "Loudness Compensation" parameter in the Audio settings. This will allow for increasing the high and low frequencies at low volume levels (the lower the volume of audio, the better the bass and treble).
  • Other Improvements and Fixes
  • Added a setting in the Port to display/hide the additional content for the Space Battles event;
  • The Engine Boost Modification 1 upgrade is now available on French battleships Gascogne, Richelieu, Alsace and République;
  • The ship searching feature in the carousel was improved. Now, you don't need to enter a full ship's name. Even if you misspell it or put in a typo, in most cases, you will still find the desired ship;
  • Every time the client crushes, a file will be created with the .dmp extension. The size of the file will not exceed 500 Kb. Such files will contain information about the state of the application following a crush. They will help developers to find out and fix the reasons that cause it.
  • When converting XP accumulated on Premium and Elite ships to Free XP, the ships with the least amount of accumulated XP will be the first to have their XP converted;
  • Fixed a bug which prevented Commander skills with a gun caliber condition of ["… up to 139 mm"] from operating properly on ships carrying guns with a caliber of exactly 139 mm;
  • Fixed a bug which brought up ship stats whenever the "H" key was pressed while typing in the chat box;
  • Fixed a bug which prevented the camera from focusing on an air squadron when double-pressing the relevant key assigned to the number of that squadron;
  • Fixed a rare bug that disabled hints in the battle-loading screen;
  • Fixed an issue with the number designating a ship’s tier merging with the name of the ship in the XP conversion screen;
  • Fixed a glitch with an IDS being displayed in place of a key name when mapping an action to Number Period in Controls settings;
  • Fixed a glitch which caused progress for a combat mission/challenge to get stuck in the post-battle stats screen;
  • Fixed a bug affecting the team setup criterion in Operation Killer Whale ("withdraw to the designated area with at least half of your combat-capable fleet");
  • Fixed a bug which caused the local weather conditions indicator to disappear after a reconnect;
  • Fixed a bug with the Priority Target skill not working properly in Scenario battles;
  • Fixed an issue that produced an incorrect smoke effect when the Engine Boost was activated on Charles Martel with the Scarab camo applied;
  • Fixed a bug with ships getting stuck in a collision with terrain in Sector E5 on the Two Brothers map;
  • Fixed a bug with a hint displayed permanently following an attempt to enter password for access to a training room in non-Latin characters;
  • Fixed an issue with bots showing poor combat effectiveness in Operations. They will now operate with the required effectiveness depending on their tier as was initially intended at the release of the Operations mode.
  • Map Updates
  • On the Sleeping Giant, Land of Fire and Hotspot maps, the disposition of key areas in the Domination mode will be changed: you will be able to capture four key areas, two of which will be under control of the teams at the beginning of a battle. However, players may encounter prior scenarios with three key areas as well. In the new scenarios, every key area will now provide 4 points for every 9 seconds when it is held by any of the teams. Each team will have a starting pool of 200 points. Similar changes were introduced on the Northern Lights map with 4 key areas, 2 of which initially under control of the teams. Such a reshuffle of the Domination mode will bring in more diversity and make gameplay on the Sleeping Giant, Land of Fire and Hotspot maps more distinctive.
  • On the Hotspot and Land of Fire maps, we made a minor change to the spawning positions of the teams. Apart from that, we changed the positions of team bases on the Hotspot map (Standard Battle mode) by moving them closer to the center.
  • Enhanced Clans Interface:
  • The Clan Battles log in the Clans interface will now allow viewing the results of the preceding 50 battles played (instead of 30 battles shown previously).
  • You can now decline several invitations to join a Clan at a time. To do that, tick every invitation you wish to decline and press "Decline selected".
  • Fixed an issue that didn't allow accepting more than 30 players into a Clan even if the Clan's General Headquarters were upgraded.
  • In Update 0.7.3, we’ve made certain changes to the Rules of Clan Battles (link). The Rules are intended to promote fair play and equality among all Clans. We made the Rules more straightforward, added transparent wording, and we’re hopeful players will understand that all violations can entail various negative consequences not only for a given player account, but for that player’s Clan as a whole.
  • Enhanced the textures of the following ships:
  • Courbet
  • Udaloi
  • Content Changes
  • You can apply special space camouflages (available until Update 0.7.4 goes live) to the following ships:
  • U.S. destroyer Gearing: Flyfire
  • U.S. cruiser Des Moines: Galaxy
  • Japanese carrier Hakuryu: Hellcarrier
  • French battleship République: Paris
  • Japanese cruiser Zao: Zaya
  • U.K. cruiser Minotaur: Norma
  • Soviet cruiser Moskva: Aurora
  • German battleship Großer Kurfürst: Alldestroyer
  • German destroyer Z-52: Blue Aster.
  • These camouflage patterns will be available for 8,000 Doubloons and will provide exactly the same economic bonuses with standard permanent camouflages:
  • −3% to detectability range by sea;
  • +4% to maximum dispersion of shells fired by the enemy at your ship;
  • −50% to cost of the ship's post-battle service;
  • +20% credits earned in the battle;
  • +100% to experience earned in the battle.
  • If you really liked the new space ships, but don't yet have the requires X level, you still have time to add them to your port before the 0.7.4 update release. Interesting in-game missions and reduced experience conversion rate from April 13 till April 17 will help you with that.
  • The Revolutionary camo is now unavailable for purchase in the game client.
  • After the final Update in a series of Updates dedicated to the release of French battleships goes live, reward containers "Vive la France" issued for hitting one and two stars in Operation Hermes will be replaced with random containers ("More Credits"; "More Signals and Camouflages"; "More Consumables").

New in World of Warships Online Client 0.6.14 (Nov 29, 2017)

  • New Tech Tree:
  • Pan-Asian Destroyers:
  • With the release of Update 0.6.14, the long-awaited Pan-Asian destroyers Cruise into World of Warships! The new line starts with the tier I light cruiser Chengan, but after a number of battles, you’ll be at the helm of the destroyers, the jewels of the new tech tree!
  • Chengan (tier I)
  • Longjiang (tier II)
  • Phra Ruang (tier III)
  • Shenyang (tier IV)
  • Jianwei (tier V)
  • Fushun (tier VI)
  • Gadjah Mada (tier VII)
  • Hsienyang (tier VIII)
  • Chung Mu (tier IX)
  • Yueyang (tier X)
  • Distinctive features:
  • A single tech tree that combines ships made in Britain, Russia, the USA, Japan and Germany.
  • All destroyers in the tech tree carry a Smoke Generator consumable with similar performance characteristics. A short cooldown time of 120 seconds (or 80 seconds for the Premium Smoke Generator) gives these ships an efficient cover when capturing points and retreating after an encounter. What's more, these smoke clouds provide an excellent opportunity for laying down a massive barrage on enemy ships
  • The number of smoke charges and their action time is another advantage: the ships carry four charges (five for the Premium version), capable of laying smoke for as long as 30 seconds, but it's important to keep in mind the lifetime of a smokescreen is only 70 seconds
  • Deepwater torpedoes carried by Pan-Asian destroyers can engage ships of any type except other destroyers. Being unable to torpedo other destroyers is a disadvantage, but their massive explosive power combined a small detection radius increases the chances of flooding enemy ships
  • At tiers VIII-X, you can swap the Smoke Generator for Surveillance Radar. The radar lets you effectively hunt enemy destroyers down that are hiding behind islands or in smoke, though destroyers carrying it lose the ability to deploy smoke, so you'll have to adjust tactics when it comes to skirmishes or when mounting a covert attack
  • With a standard detectability range of 7.4km (5 8km in full stealth build) by sea, 4.2km by air and 2.6km after firing main guns in smoke, the tier X destroyer Yueyang currently has the best concealment parameters at her tier, leaving the US destroyer Gearing trailing behind 7.6km (5.9km in full stealth build), 4.3km and 2.8km, respectively. Not to mention the Japanese destroyer Shimakaze with a detectability range of 7.6km by sea (5.9km in full stealth build), 4.2km and 2.8km, respectively
  • Tier X destroyer Yueyang's deepwater torpedoes have a detectability range of 0.8km and can reach targets as long as 13.5km away, at a speed of up to 68 knots, and their tubes will reload in 136 seconds. A deepwater torpedo fired by this tier X ship can deal a maximum of 17,900 HP worth of damage
  • New Operation:
  • A new Operation, "The Ultimate Frontier," begins in this update. Only tier VII ships are eligible.
  • A secret research project pursued by Japanese scientists on the Rouen Atoll falls under threat of persistent air strikes. A group of transport aircraft speed to Rouen with a mission to evacuate all personnel and documentation to avoid catastrophe.
  • You will need to escort the transport aircraft to the airport while destroying dangerous enemy ships along the way. Once that task is complete, you will have to defend the airport, preventing its destruction until the evacuation is over.
  • Game Balance Changes:
  • General Changes to Aircraft Carriers:
  • We increased action time for the "Damage Control Party" consumable from five to 30 seconds. We also brought the probability of all aircraft carriers in the game catching fire from HE shells was brought in line with that applied to the stock hulls of tier VI carriers.
  • By introducing this change, we aim to reduce the priority of a distracting hunt for other carriers. In addition, the extended action time of the "Damage Control Party" will allow several squadrons to take off, even under a shower of high-explosive shells, though the fire chance when the consumable is on a cooldown increases.
  • U.S. Aircraft Carriers: Changes to Flight Control:
  • For all U.S. carriers, we'll remove the possibility to select Flight Control modules. These changes will increase the versatility of U.S. carriers while preserving their specific features. High-tier carriers Lexington, Essex and Midway (tiers VIII-X) are able to equip their squadrons with AP bombs, a new feature that will bring in new possibilities in battle and more diverse tactical gameplay. Be mindful that unlike HE bombs, AP bombs have a much smaller drop ellipse. They inflict more damage on heavily armored targets but cannot set them on fire.
  • AP bomb stats:
  • Width of Bomb Dispersion Area: 51m
  • Length of Bomb Dispersion Area: 240m
  • Other Improvements:
  • Fixed failure of control keys to display in loading screen tip menu
  • Fixed bug allowing simultaneous opening of two Clan screens
  • Fixed bug with selecting a combat mission after switching from tiled to detailed view
  • Fixed a Clan Portal glitch, which did not allow transition from a notification to a Clan Base page from other Portal pages
  • Fixed bug that causing indicators of a Division mate to disappear from battle and Port interfaces following disconnection from chat
  • Fixed bug with acquisition failure in scenarios when the camera was swiftly moved 180 degrees away from target
  • Fixed bug causing selection of a different ship in the carousel when repeatedly clicking the “Back to Port” button in the post-battle statistics screen
  • Fixed bug causing indicator of a new squadron taking off from its carrier to flicker as though under attack in scenarios when a preceding squadron of the same type was shot down
  • Fixed bug causing order indicator to display for squadrons during countdown in the loading screen and after all squadrons of that type have shot down
  • Fixed bug in which running the game windowed mode caused it to the mouse pointer and move it to the top-left screen corner
  • Fixed bug which caused unstable game performance when playing in a Division
  • Maximum Bomb Damage: 8,000
  • The full changelog can be found here: https://forum.worldofwarships.com/topic/143645-update-0614-downtime-and-notes/

New in World of Warships Online Client 0.6.13 (Nov 8, 2017)

  • Graphics:
  • Your ship's aircraft and torpedoes in tubes get new looks in Port with special Halloween camos
  • Improved all tier V-VI ships with better rendering of thin elements like rigging
  • Improved lighting of island surfaces
  • Minor changes to the geometry and textures of Bellerophon, Furutaka, Giulio Cesare, Iron Duke, King George V, Langley, Lexington, Nassau, Nelson, New York, Orion, Queen Elizabeth, St. Louis, Warspite
  • Balance Corrections:
  • The detectability range algorithm when your ship fires her AA guns is similar to her detectability mechanics when firing her main guns, but is only applicable to your detectability by air.
  • This approach should eliminate situations when ships with low detectability range by air can remain undetected while firing at enemy aircraft.
  • Extinguish Fires Faster
  • Catch on fire (or don’t!) with this new balance change: we’re reducing the time it takes to extinguish fires on cruisers and destroyers. Extinguishing one source of fire takes 30 seconds at most instead of the 60 seconds it was. Graf Spee’s value is 45 seconds, the only exception.
  • Hopefully this reduced time will help new players improve their battle performance at low tiers, encourage using consumables efficiently, and reduce excessive disparity between the “Damage Control Party I” and “Damage Control Party II” consumables.
  • Smoke Changes to British Cruisers:
  • We increased the active time of the smoke generator on British cruisers from 7 to 15 seconds. This change should help you to use your smokescreen consumable in a more efficient way and hide British cruisers deploying a smokescreen when you activate the consumable at high speed.
  • New Content:
  • Ships:
  • Developers, Supertesters and other special contributors can test the German tier VI destroyer T-61, Italian tier VII cruiser Duca degli Abruzzi, French tier VI destroyer Aigle, and Japanese tier VII battleship Ashitaka.
  • The ships being tested are not available for purchase or research, but you may encounter them in battle.
  • Sound Mod Improvements:
  • While still not officially supported, we’ve improved the functionality of player-created sound mods -- a control.xml file is created for each mod, which contains paths to all that mod's files
  • Removed Content
  • Halloween ‘16 and ‘17 Ports
  • End of "Saving Transylvania" and "Sunray in the Darkness" operations
  • Other Improvements:
  • New visual tips on the battle loading screens correspond to the type of ship you selected, her armament and your account level.
  • Checked and unified survivability of AA guns and secondary guns per a single standard for U.S. and Japanese ships, and Soviet cruiser Murmansk: you’ll need to cause slightly less damage to a ship’s AA and secondary guns to incapacitate them – affected guns include Japanese and US 76mm guns, as well as U.S. 102mm and 40mm guns.
  • In Post-Battle statistics, a Clan tag color depends on the League a Clan reaches in the Clan Battles. If your Clan doesn’t belong to any League, its tag will be white.
  • Fixed occasional bug of graphics settings not being set correctly game launches for first time.
  • Now, the “Alt+Enter” key combo enables “Full-screen windowed” mode instead of “Full-screen” mode.
  • Fixed “Ready” button remaining active in Clan Division when a player selected a carrier.
  • Fixed incorrect set of sounds playing for USS Alabama.
  • We also changed the tech tree’s appearance, improving its look and information. A white frame surrounds all the ships you’ve purchased, while the XP and Credits required to get ships you don’t have appear on the ship’s icon.
  • Changed FPS counter mechanism to be more accurate. It no longer indicates abnormally low values. You used to see the frame count instantly because it was read every 0.5s, but now it displays an average number of frames per second for the 50 frames that preceded the update tick. Most applications use this method, so we decided to adopt it as well.
  • Removed a visual indicator located next to the ping reading, as it activated even during 'hang-ups' not related to ping, while the ping value provides just enough information.
  • Made minor changes to HP distribution of Hit Points of some modules for several ships – it won’t affect the number of HP on any ship:
  • Tachibana, Tachibana Lima: Forward compartment HP reduced by 200 HP
  • Isokaze Hull B: Steering gears HP increased by 400 HP
  • Kongo Hull A: Forward magazine HP was reduced by 2,300 HP
  • Izumo Hull B: Forward compartment HP increased by 100 HP
  • Furutaka Hull B: Casemate HP reduced by 200 HP, superstructure HP was increased by 200 HP
  • Storozhevoi Hull B: Superstructure HP reduced by 100 HP
  • Sims: Forward compartment HP reduced by 100 HP
  • Fletcher Hull A: Superstructure HP reduced by 100 HP
  • Omaha:
  • Hull A: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
  • Hull B: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
  • Hull A: Forward compartment HP reduced by 200, aft compartment HP reduced by 200 HP, superstructure HP increased by 500 HP
  • Essex Hull A: Steering gears HP reduced by 800 HP
  • Independence Hull A: Steering gears HP reduced by 400 HP
  • Minekaze Hull B: Steering gears HP increased by 400 HP
  • Additional Fixes:
  • Ensured appearance of waiting order indicator on icon of a selected air group in battle.
  • Fixed ship sale cost not showing in center of system messages.
  • Fixed confused appearance of control area capture icons in standard(Random) battles.
  • Balance Corrections:
  • The detectability range algorithm when your ship fires her AA guns is similar to her detectability mechanics when firing her main guns, but is only applicable to your detectability by air.
  • This approach should eliminate situations when ships with low detectability range by air can remain undetected while firing at enemy aircraft.
  • Extinguish Fires Faster
  • Catch on fire (or don’t!) with this new balance change: we’re reducing the time it takes to extinguish fires on cruisers and destroyers. Extinguishing one source of fire takes 30 seconds at most instead of the 60 seconds it was. Graf Spee’s value is 45 seconds, the only exception.
  • Hopefully this reduced time will help new players improve their battle performance at low tiers, encourage using consumables efficiently, and reduce excessive disparity between the “Damage Control Party I” and “Damage Control Party II” consumables.
  • Smoke Changes to British Cruisers:
  • We increased the active time of the smoke generator on British cruisers from 7 to 15 seconds. This change should help you to use your smokescreen consumable in a more efficient way and hide British cruisers deploying a smokescreen when you activate the consumable at high speed.
  • Other Ship Changes:
  • We improved the effectiveness of the “Defensive Fire” consumable for all US and Soviet destroyers, as well as Loyang. It now makes the AA gun aura four times as efficient when activated and more viable compared to other consumables you can mount in the same slot. Try it out!
  • T-22 - tier V German destroyer:
  • Standard firing range reduced from 9.8km to 9.1km, detectability range by air from 3.4km to 2.96km, and detectability range by sea is from 7km to 6.52km -- this should improve your survivability and let you make the most of your torpedo damage potential
  • Podvoisky - tier V Soviet destroyer:
  • Reduced main battery reload time from 9.2s to 8.1s to increase the damage-dealing capability
  • Kirov - tier V Soviet cruiser:
  • Reduced main battery reload time from 15s to 13.5s to increase the damage-dealing capability
  • Krasny Krym - tier V Soviet cruiser:
  • Reduced main battery reload time from 9.2s to 8.1s to increase the damage-dealing capability
  • Nicholas - tier V US destroyer:
  • Increased forward firing aiming angles of torpedo tubes, turret 3 for Hull B, and turret 4 for Hull A – this change should make it easier to aim the ship’s weapons at enemies
  • Iwaki Alpha - tier V Japanese cruiser:
  • Gains an additional slot for "Hydroacoustic Search" consumable
  • Main battery firing range increased from 10.21km to 10.71km to improve ship playability
  • Arkansas Beta - tier IV US battleship:
  • Firing range of secondary battery increased from 3.5 to 4.5km, with upgraded accuracy. This should improve the ship's performance in close combat
  • Chester - tier II US cruiser:
  • Engine room armor increased, firing accuracy improved for short-range battles
  • Orlan - tier I Soviet cruiser:
  • Made minor changes to HP distribution in fore and aft ends and superstructures
  • Main battery reload time reduced from 4.5s to 4.3s
  • Bougainville - tier I French cruiser:
  • Made minor changes to HP distribution in fore and aft ends and superstructures
  • Main battery shell damage value increased from 1,000 to 1,400

New in World of Warships Online Client 0.6.12.1 (Oct 26, 2017)

  • Halloween Event:
  • Ancient texts suggest that on the last night of October, masses of the undead rise from their final resting places and roam the Earth.
  • Saving Transylvania is available during the first week of Update 0.6.12. After that, the event is available for the duration of Update 0.6.12, but only for teams assembled by players (just like other previous Operations).
  • But wait; have you ever asked yourself what happened to the Transylvania and her heroic defenders once they made their daring escape through the Portal? This time, the event will involve two parts, and we invite you to dive in to the sequel of the beloved tale of monstrous ships and hellfire-slinging catapults!
  • You'll get another chance to play the thrilling "Saving Transylvania" event again to defend the waters of the Silver Spear Archipelago from invasion by the Forces of Darkness!
  • Starting from the second week and during the subsequent two weeks, we'll add a micro-update to unlock the follow-up part of Halloween 2017, "A Light In The Dark".
  • In Saving Transylvania, you control one of three otherworldly warships placed in your Port for the duration of the event: the destroyer Blade, the battleship Jackal, and the cruiser Igor, and their 19-Skill-point Commanders. Together they must escort the Transylvania to the arcane portal that brings them all to safety. Unfortunately, they'll have to fend off Zikasa battleships and hellfire-slinging catapults led by the mysterious Rasputin, determined to destroy the Transylvania and her escorts!
  • Ports:
  • With the release of Update 0.6.12, two new Ports, Halloween 2016 and Halloween 2017, are available for all players.
  • The Halloween Port will be basic for everyone.
  • Interface:
  • Added a control that allows hiding or showing additional content related to the Halloween event
  • Decorated the ship delivering Containers
  • Added a new achievement for completing the "A Light in The Dark" event.
  • Brought back the possibility to earn the achievement that can be obtained for completing the "Saving Transylvania" event
  • The full changelog can be found here: https://forum.worldofwarships.com/topic/140023-update-06121-downtime-and-update-notes/

New in World of Warships Online Client 0.6.11.1 (Sep 28, 2017)

  • Fixed a bug where the visibility of the ships when shooting a minor caliber was the same as when firing the main fire.
  • In the record add a picture-preview video for the 15th account level.
  • Fixed a bug that led to crash of the interface in the game client in the Port after the time of the demobilization of the commander.
  • Completed the event, dedicated to the birthday of World of Warships.

New in World of Warships Online Client 0.6.11 (Sep 20, 2017)

  • New Resource: Oil:
  • Oil is a new resource in World of Warships that can only be earned by Clan members. Oil is required to develop a Clan's Naval Base, which provides Clan members with permanent bonuses.
  • In Update 0.6.11, you can earn Oil in two ways:
  • Containers issued or added to your account
  • Completing assigned challenges and combat missions
  • The Naval Base:
  • Every Clan has a Naval Base comprised of a Headquarters, Shipyard, Research Center and Dock. Their specific locations within the base are marked by flags and images. These structures are available by default, although they don't provide any bonuses in their 'default state'. Use Oil to upgrade the buildings and begin receiving bonuses. Only the Commander and Deputy Commander can spend Oil on building and upgrading.
  • To receive bonuses, you must be members of the Clan and obtain a minimum amount of Oil for the Clan, required to gain access to the facilities built ('access'). All Clan members, including its Commander, need facility access, the value of which depends on the level of the Clan.
  • Other Improvements and Fixes:
  • We changed the rate of the Inertia Fuse for HE Shells Skill to increase its value for ships with small-caliber guns. Now ships with armament up to 139mm will have -1% to the chance of setting an enemy ship on fire, and ships with gun calibers higher than 139mm will have a -3% chance, of setting an enemy ship on fire, as it originally was.
  • In response to player requests, we set a tier limit on the ships eligible to take part in Operations to tier VI ships only
  • Reduced purchase cost of Commanders with one Skill point from 10,000 to 7,500 Credits
  • Increased short range shooting accuracy for cruisers Erie, Black Swan, Bougainville similar to other tier I ships
  • Fixed Defensive Fire bug: aircraft attack cone now expands properly when the range of Defensive Fire was close to the range of the attack squadrons launching attack
  • Reduced the initial loading time for the Clan and inventory browser.
  • Fixed ability of players in one Division to compliment or report each other
  • Now, you can add players to your contact list or blacklist from the context menu
  • Removed context menu for AI-controlled ships
  • Improved water quality near surface and in the medium or high binocular view
  • Fixed incorrect location of cruiser Makarov in the Naval Base Port
  • Fixed indicator display for unread news in the Port
  • Fixed a Commander retraining bug causing Doubloon icon to display instead of Elite XP
  • Fixed a bug causing 'detected by aircraft' indicator to display when you are detected by a ship
  • Fixed some issues that causing game to freeze when exiting
  • Fixed an issue causing squadrons to take off from carriers without animations
  • Fixed a bug where guns on fourth main caliber turret for Bellerophon intersected the ship hull leading to corrected sight angles and a decrease to the rotating and shooting sector by 3 degrees from all sides
  • Benson: icons on the armament scheme no longer intersect when Hull B and Mk15 mod.3 torpedoes are installed
  • Hero achievements earned in 'Operations' game mode are not calculated towards Battle Hero, Legend of the Seas, and Bane of the Oceans cumulative achievements progress
  • The full changelog can be found here: https://forum.worldofwarships.com/topic/137384-update-0611-notes-and-downtime/

New in World of Warships Online Client 0.6.10.1 (Sep 18, 2017)

  • Special Achievements, New Collection:
  • Holiday achievements, items and presents are available from the release of Update 0.6.10.1 until the next update.
  • We've created a set of achievements and a new collection based on the year's events, both the successful ones and the ones we needed to work on. Reflect on World of Warships' many changes: A new economy, "Operations" mode, the Royal Navy tech tree, the "The Hunt for Bismarck" Campaign, and more!
  • This camo is identical for all the ships and offers:
  • + 50% to the Commander XP
  • +50% to Free XP
  • -3% to detectability
  • +4% to maximum dispersion of shells fired by an enemy attacking your ship
  • Fixes:
  • Fixed occasional inability to sell Bellerophon, Orion, and Iron Duke after Update 0.6.10
  • Developers, supertesters, special contributors and other players who currently own the ship test two versions of Premium German tier VIII Carrier Graf Zeppelin
  • You'll enter the St. Petersburg Port by default when you log in
  • Changed appearance of "Black Rock" Commemorative Flag
  • Full changelog can be found here: https://forum.worldofwarships.com/topic/136785-06101-update-notes/

New in World of Warships Online Client 0.6.10 (Aug 30, 2017)

  • British Battleships:
  • The British battleship branch makes its dramatic entrance! Say hello to these battling Britons:
  • Tier III: Bellerophon
  • Tier IV: Orion
  • Tier V: Iron Duke
  • Tier VI: Queen Elizabeth
  • Tier VII: King George V
  • Tier VIII: Monarch
  • Tier IX: Lion
  • Tier X: Conqueror
  • They're masters of midrange marksmanship and get the Improved Repair Party consumable, which restores more HP after receiving damage from shell hits. They also pack HE shells with increased damage and armor penetration.
  • The tier III-VI ships reward aggressive play and absorb punishment well with thick hulls and bouncy bow armor, and the tier VII-X ships gain better concealment.
  • New Effects:
  • We've been gradually improving our graphics over several updates, with dynamic lighting for maps and Port, external views of the ships, and water lighting and visualization. This update introduces battle interactions: a spectacular, long-awaited graphics change. Now, dynamic lighting effects appear on main and secondary battery shots and hits, with smoother water splashes caused by torpedo explosions, ship destruction, fires and even shots fired hitting terrain!
  • Don’t worry! These new dazzling effects won't affect performance.
  • Interface:
  • Eliminated "black screen" bug at the beginning of a battle
  • Saved status of the "Play/Pause" button in login window
  • Updated the indicators that lights up when detected from sea and air as well as by Surveillance Radar and Hydroacoustic Search
  • Updated indicator for the "Priority Target" skill
  • Moved smoke indicator to left of screen close to cyclone approach indicator
  • Reduced font size in combat missions and challenges
  • You can read the rest of the changelog here: https://forum.worldofwarships.com/topic/135312-update-0610-downtime-and-notes/

New in World of Warships Online Client 0.6.9 (Aug 9, 2017)

  • Unique Commanders:
  • Update 0.6.9 ushers in unique “hero” Commanders who provide their ships with special bonuses and talents in battle-- they’re even marked with a special ribbon so they stand out from the crowd in your Reserve.
  • Admiral Yamamoto Isoroku is one of the first historical Commanders we're introducing. Yamamoto graduated the Imperial Japanese Naval Academy, U.S. Naval War College, and Harvard University, ultimately rising to the rank of Admiral and Commander-in-Chief of Japan’s Combined Fleet during World War II.
  • What’s in a name? The Admiral’s name is usually Isoroku Yamamoto in English-language sources, but in Japanese, the family name comes first.
  • The Yamamoto Isoroku Campaign:
  • This new permanent Campaign challenges even the most seasoned sea wolves in a series of Admiral Yamamoto’s historical battles.
  • All players with Service Record level nine can sail the Campaign's tier VIII-X vessels. It contains five missions, each based on a period in Yamamoto’s life. The reward is worth it -- you earn two Supercontainers for completing each mission’s final task. Each consecutive mission will become available every two weeks.
  • Other Improvements and Fixes:
  • World of Warships will use DirectX 11 for Windows platforms in Update 0.6.9 to implement new graphics tech. The only exceptions are computers still using Intel integrated graphics processors which will still use DirectX 9. You can manually switch between DirectX 9 and DirectX 11, though systems with Intel integrated graphics processors will experience increased memory consumption. This might cause game crashes on PCs with small amounts of RAM or on 32-bit systems. DirectX 11 implementation allows us to use new graphic technologies in the future, but Update 0.6.9 won't bring any graphical or performance changes. Check our Knowledgebase for more information.
  • Fixed the bug causing the ship camo to not display when switching to another ship while viewing the camouflage of the current ship
  • Fixed overlap of Clans screen with chat and system notifications in Port
  • Fixed bugs in Quick Command texts
  • Fixed incorrect text on the armor layout screen displaying after you sell ships
  • Fixed bug causing crashes when the attempting to turn the battle camera up to the sky with the "MSAA" and "Reflections" options enabled on AMD video adapters
  • Fixed reduced size "New" indicator displaying in Port
  • Fixed bug with receiving "It's Just a Flesh Wound!" achievement when ship was destroyed by a teammate, even though you met all requirements
  • Fixed causing "Incoming Fire Alert" indicator to activate when not been yet detected by the enemy
  • Fixed bug with which dynamic icon guns hanging above the hull
  • Fixed the bug with the "Sea Star" achievement in Operation Aegis
  • The full changelog can be found here: https://forum.worldofwarships.com/topic/133306-069-update-downtime-and-notes/

New in World of Warships Online Client 0.6.8 (Jul 19, 2017)

  • New game mechanics:
  • Minefields
  • Evacuation zones and embarkation/disembarkation
  • Dunkirk Content:
  • New map for the Operation
  • New ships for a limited time only -- command tier V British destroyer HMS Anthony or tier V French destroyer Cyclone!
  • New Port during event
  • Various markers and indicators used in the Operation
  • Secret Operation achievement
  • 16 historical collectible items
  • Two types of Containers with special Signal Flags and elements of the collection
  • For purchase in the Premium Shop
  • Earned for completing a chain of SSE missions
  • This Container also offers a small chance to receive Premium British tier VI destroyer HMS Gallant
  • Unique British Commander “Jack Dunkirk” -- you'll also get a Reserve Slot if no other Slots are available
  • Commemorative Dunkirk flag for completing the collection
  • Reward for completing the collection
  • Special permanent camo for French battleship Dunkerque made in a similar way to the Bismarckcamouflage added in Update 0.6.5
  • New picture added to rotation in game-loading window
  • "Dunkirk" logo displayed on the post-battle statistics screen
  • Reworked ambient lighting for effects to make them better match lighting conditions on the map
  • Colorado: Added permanent camo providing tier VII bonuses
  • High School Fleet ships: Added extra bonuses to their permanent camo: -5% to the cost of the ship's post-battle service; +100% to Free XP
  • Ernst Gaede: increased the number of hit points for Hull B from 15,700 to 16,500
  • Fixed bug causing occasional game crashes
  • Fixed failure of some Operations and voice chat messages
  • Fixed explosion sound for certain onshore installations in Operations
  • Enhanced mechanism for replay of pilot voice messages: Now, selected squadron won't voice its number while unselected squadrons will
  • Added icon to indicate destruction by a mine
  • Added icon indicating enemy ship blocking key area displayed on base and key area capture progress bar
  • For surveys open in the in-game browser, "Esc" launches a pop-up window requesting confirmation to close the survey window
  • Correct data now be displayed for permanent camo when Auto-Resupply feature enabled
  • Added support for a language bar in text fields of in-game browser
  • Added ability to view website news from within the game -- Look for a "News" button on the account menu with a counter of unread news items
  • Corrected display of third gun on Des Moines silhouette
  • Myogi: fixed the bug whereby the maximum firing range exceeded the ship's spotting range by reducing the standard firing range for Hulls A and B to 15km while increasing the spotting range for Hull B to 19.87km.
  • When you reach a new Rank, the word 'Issued' remain on the reward.
  • Updated the contour of Albany's silhouette above the dynamic icon
  • Added translations to system messages notifying players assigned TK status
  • Added text in Control Settings for extra mouse buttons
  • Fixed display of four-digit values summary statistics just above chart showing the number of battles per tier
  • Corrected display of consumable amount available shown in a hint when hovering over the "Superintendent" Skill
  • Fixed ability to set squadron waypoint outside the map boundaries when switching to the squadron camera view (Default "Z" )
  • Fixed Operations bug making "Radio Location" Skill point straight the North in cases when no enemy ship was present -- now, the indicator won't display if no enemies are present
  • Removed bug with the word "Null" displayed in a pop-up tip when retraining Commanders
  • Occasional bug left players who exited Co-op or Random Battles unable to access the Operation of the Week, before forcing them back previously selected mode despite their selection of the Operation of the Week
  • Port music now plays correctly on Clan tab
  • Now players with no Arpeggio ships can select Arpeggio voiceovers
  • Fixed frozen camera bug occurring while playing in a Division, where the camera froze when directed to the ship's exterior with the right mouse button pressed
  • The full changelog can be found here: https://forum.worldofwarships.com/topic/131491-update-068-downtime-and-update-notes/

New in World of Warships Online Client 0.6.7 (Jul 4, 2017)

  • Now you can change your in-game name for Doubloons in the "Account Management" section of your profile!
  • We've seen some questions about mods -- please note that any mods previously installed may cause compatibility issues with any update. If you have mods and have difficulty playing, try launching the normal game in "Safe Mode" using the drop-down arrow next to the "Play" button, then uninstall or otherwise remove the mods.
  • Economy Changes:
  • New reward ratios for detection, spotting and potential damage:
  • We analyzed Update 0.6.0 data and reconfigured the reward ratios for the following activities
  • Increased reward for spotting ships by ~25% for carriers and battleships and by ~50% for cruisers and destroyers
  • Increased reward for damage from your spotting by ~25% for battleships, ~50% for carriers and by ~75% for cruisers and destroyers
  • Decreased reward for potential damage by 75% for carriers, by 50% for destroyers and by 25% for cruisers and battleships
  • Averaged data showed:
  • Rewards for carriers, battleships and cruisers won’t change
  • Credit and XP rewards for destroyers should increase by an average of 2%.
  • Each ship type gets more rewards for engaging in their priority activities:
  • Carriers: Damage upon your spotting; spotting
  • Battleships: Potential damage
  • Cruisers: Potential damage; damage upon your spotting; spotting
  • Destroyers: Damage upon your spotting; spotting; potential damage
  • Potential Damage is comprised of the following:
  • Potential maximum damage from shells, bombs and torpedoes that hit your ship, with or without causing damage
  • Potential damage from shells, bombs and torpedoes that fired/launched by the enemy at your ship but which did not hit
  • New Content:
  • Ships:
  • Developers, supertesters and other special contributors get to sample the Premium Soviet tier V battleship Oktyabrskaya Revoluciya, British battleships HMS Nelson, HMS King George V, Lion and Conqueror (tiers VII-X).
  • Added High School Fleet Port
  • New Map: "Riposte”:
  • Ready your favorite vessels and try out the new "Riposte" map, created just for Ranked Battles. Take a Mediterranean holiday, bask in the warm waters, and stay on guard -- “Riposte” offers absolute symmetry with twin islands that ships of any type can use to their advantage.
  • Improvements and Fixes:
  • Corrected display of Commander status in post-battle stats
  • Corrected Port filter function when Elite and Premium ships are selected at the same time
  • “Select a suitable ship” no longer displays in the Campaigns section if you select a correct ship when you re-enter the game
  • Commander carousel now shows the Commander whose Personal File is being accessed
  • Fixed display of "No places left in the Reserve" displaying when a player below Service Record level 7 sells several ships
  • Fixed bug where fighters occasionally got stuck in a close loop while approaching their target during an Alt attack
  • Fixed incorrect display of HP value for restored per second for ships in the Port when the “India Delta” Signal Flag is mounted
  • Fixed bug with play of .mp3 files in user modifications
  • Fixed incorrect processing of Arpeggio and Italian voiceovers
  • Fixed game launching in a different resolution when restarted
  • Fixed flickering squadron cells when squadrons return to their carrier
  • Fixed incorrect chat messages from AI ships in Operation Aegis
  • Changed wording of interrogative sentence displaying when reassigning a Commander to a different ship
  • Tirpitz: Enabled deployment of catapult when launching aircraft
  • Changed completion criteria for some Campaign tasks:
  • Science of Victory Mission 1, Task 7: Added an option to complete the task in a Random Battle
  • Mission 8, Task 9: Reduced the fires counter to five from the previous 10
  • Honorable Service Mission 1, Task 4: Changed the wording from "Be the first to spot 2 enemy destroyers" to "Destroy 1 enemy destroyer and win the battle"
  • Changed the number of stars granted for completing this task from 3 to 2. If the task was already selected, it's discontinued automatically
  • H2-Oh Yeah:
  • The look of water is improved with a new lighting calculation model that should help it align better with the scenery. Let us know what you think of the new waves and splashes!
  • Reworked sky textures for all weather conditions
  • Reworked the settings for water and lighting
  • Improved visibility of torpedo cone, shell tracers and smoke screen boundaries, reduced the thickness of fog on all available maps
  • Improved lighting effects on all maps, added dynamic lighting on the following maps:
  • Strait, New Dawn, The Atlantic, North, Hotspot, Fault Line, Two Brothers, Land of Fire Shards Sea of Fortune, Islands, Northern Lights, Okinawa, Trident, Neighbors, Loop, Estuary, Haven, Operation Killer Whale, Defense of Naval Station Newport
  • Audio:
  • Use a special filter to hand-tailor your audio settings
  • Mixed: Keeps the music the same as the previous update.
  • Original: Only plays tracks added before the introduction of dynamic music.
  • Dynamic: Plays dynamic music only, without old tracks.

New in World of Warships Online Client 0.6.6 (Jun 7, 2017)

  • Scenario Mode:
  • Set sail for Scenario Mode, which includes four Operations on release, which each offers specific tasks. You can play three of the Operations on new maps, specifically for this mode. Scenario mode battles involve teams of seven players facing AI opponents and include random events that affect gameplay. You can play Scenarios if you've achieved Service Record Level 8, and as of Update 0.6.6, you can enter Scenario battles with tier V-VI ships. Each Operation has specific restrictions on the number of same-type ships that can battle.
  • New Interface:
  • Look for new battle interfaces:
  • Scenario markers - located above in-game areas and on the minimap
  • Scenario indicators - located above the in-game objects and on the minimap
  • Different indicators - for example, the HP of the Scenario unit
  • Voice Communication:
  • Voice communication is available for both Extended Division and Standard Division.
  • You can activate and configure it in the "Audio" tab, and use it in-game with the "V" key.
  • Miscellaneous:
  • Cooldown: When an Operation battle ends, the ship you joined it with will assume the "Waiting for Order" status and will be unavailable in the Operations mode for 30 minutes, which starts when the Operation finishes and the ship returns from battles. Unlocking the ship (i.e. giving her a new order) immediately costs 75,000 Credits.
  • New Service Record Level:
  • We've added a new Service Record level With the introduction of the Operations mode. Find it in the current sequence of Service Record levels as Level 8.
  • The reward for achieving this Service Record Level is 1,000,000 Credits. The rewards for achieving the other Service Record Levels remain unchanged.
  • We've revised the XP amount values for achieving subsequent Service Record Levels. Now, you'll need to earn 3,000 XP to achieve the next level in the Service Record for the following levels: Level 5 to Level 6, Level 6 to Level 7, Level 7 to Level 8, and Level 8 to Level 9.
  • With Update 0.6.6, all players who have earned at least 7,500 XP at Service Record level 5 get 1,000,000 Credits as a reward for achieving the newly introduced Level.
  • In other words, if you've already reached Service Record Level 14, you'll still get 1,000,000 Credits.
  • Note: The full changelog can be found here: http://forum.worldofwarships.com/index.php?/topic/127771-update-066-downtime-and-update-notes/

New in World of Warships Online Client 0.6.5 (May 18, 2017)

  • Campaign Camo: The expendable "Hunter" camouflage will be available for all ships. You can earn it on the "Hunt for Bismarck" campaign and offers the following benefits
  • Standard battle performance bonuses
  • +20% Credits
  • +50% XP
  • +100% Commander XP
  • "From the Bottom of the Ocean" camouflage and "The Last Conquest" camouflage for Bismarck and Hood added. Earn them by completing the "Hunt for Bismarck" campaign and from completing the collection! They offer the following benefits
  • Standard battle performance bonuses
  • +50% XP

New in World of Warships Online Client 0.6.4 (Apr 19, 2017)

  • The branch starts with light cruisers armed with big, long-range guns with excellent armor-piercing potential - 165mm at tier II, 139mm at Tier III, 155mm at tier IV and 152mm for tier V and VI
  • French cruiser torpedoes have great aiming angles, a 6km range starting at tier III and IV, and a 9km range starting at tier V
  • Torpedo protection starting at tier III reduces torpedo damage by 16% at tier VII, and climbs slightly up to tier X
  • French cruisers transition from light cruisers to heavy cruisers at tier VI with a thicker armor belt and access to a unique cruiser consumable
  • Starting at tier VI, French cruisers can mount an "Engine Boost" consumable that gives tier VI-VII ships 15% bonus active for to their maximum speed, and a 20% bonus to tiers VIII-X
  • Cruisers tier VII and up are considered "full" heavy cruisers and have long-range, hard-hitting 203mm guns, torpedoes, and swift speed
  • Clans:
  • Added system notifications for:
  • Creating a Clan; adding or changing Clan description, name, or tag; inviting players to a Clan; joining or accepting a Clan invite; leaving a Clan; excluding a player from a Clan; changing positions; delegating Clan management authority
  • We also added a context menu for the "Clan" tab, ideal for both players searching for a suitable Clan and players who are already in one. You can open it by right-clicking on a Clan or player name in the "Clans" section.
  • Added Port music and notifications to Clan section of Port when interacting with interface elements for both a Clan player opening the Clan tab in their Port, and for a non-Clan tab when you go to the Clan page from the account menu.
  • Basic sea detectability range decreased for:
  • Grozovoi: reduced from 8.82km to 8.29km
  • New Orleans: reduced from 12.42 to 11.82km
  • Main turrets turn time reduced:
  • Mogami 155mm guns: from 51.4s to 36s
  • Fubuki, Akatsuki, Kagero: from 30s to 26.1s
  • Yugumo, Shimakaze: from 25.7s to 22.8s
  • Mutsuki stock guns: from 30 seconds to 25.7 seconds
  • Admiral Hipper, Hindenburg, Prinz Eugen, and Roon: Thickness of fore end plating, aft end plating, casemate plating and respective decks increased from 25mm to 27mm.
  • These changes should improve the survivability and combat efficiency of the above cruisers. Their hull sections can now withstand hits from 152mm and 155mm HE shells without the bonus provided by the "Inertia Fuse" Skill. The 27mm armor can effectively counteract the "guaranteed" armor penetration ability of 380mm and 381mm AP shells.
  • Des Moines: Upper deck armor thickness increased from 27 to 30mm to withstand hits by HE shells up to 180mm without the bonus provided by the "Inertia Fuse" Skill. Her armor is capable of effectively counteracting the previously "guaranteed" armor penetration from all in-game AP shells, except those of Yamato's 460mm guns.
  • Shimakaze, Yugumo, and Zao: Detectability range of Type F3 torpedoes reduced from 1.9km to 1.8km.
  • For Shimakaze, the detectability range of Type 93 mod. 3 torpedoes reduced from 1.9km to 1.7km.
  • Commanders of destroyers should aggressively use Type F3 torpedoes, as they require maximum concentration with a high cost for errors. If you select the right target and launch your torpedoes at the right moment, your risk will pay off. The decrease in torpedo detectability range will allow you to demonstrate your close-range skill and pose a greater threat for enemies within an 8km radius, especially artillery destroyers.
  • Type 93 mod. 3 torpedoes are for less risky gameplay, though we noticed they're less threatening to enemies due to their excessive detectability distance and moderate 67-knot speed. The reduction of their detectability range to 1.7km should make playing Shimakaze in this configuration more comfortable while enhancing the destroyer's role in fighting moving enemies or stationary ships in a smoke screen.
  • Tirpitz: Increased normal firing range of secondary battery from 4.5km to 7km
  • König: Accuracy sigma parameter reduced from 2 to 1.8 (Slight decrease in accuracy)
  • Khabarovsk: Basic rudder shift time increased from 6.1s to 11.1s
  • We improved the appearance of the in-game maps, and paid specific attention to "Hotspot" and "Neighbors."
  • Improved Ring, New Dawn, Trap, Islands of Ice, Islands and Trident
  • Haven and Ring now have weather effects which won't affect gameplay. On Ring you'll either see rain at the beginning of a battle or cloudy weather for the entire fight. Haven also has a 10% probability of a Cyclone, which will affect gameplay.
  • New Port:
  • Look for a new Port for players with a Premium Account: "Dry Dock," inspired by actual shipyards like Norfolk Navy Yard from the early 1940s. "Dry Dock" replaces "Hawaii," the current Premium Port. "Hawaii" will be converted into a standard (non-Premium) Port.
  • Look for dynamic lighting and varying ship spawn locations in the Port -- "Dry Dock" is different from every other Port in World of Warships because it has three different spawn locations, and the point your ship appears in depends on its class and size.
  • Now you can adjust the dynamic lighting quality level (enabled by default) in your graphics settings: "Low," "High" and "Off"
  • Fixes:
  • Fixed several Intro Mission bugs
  • Fixed game crash when replaying a recorded battle
  • Fixed overlapping ship name and win rate in Player Profile
  • Fixed cone for torpedo bomber when there is only one aircraft left in a squadron
  • Commanders from Reserve and other ships now always display after logging in again
  • Minimap circles no longer display when entering a battle after the ship is destroyed
  • You can now drag-select squadrons on the Tactical Map
  • Game won't crash if server connection is lost as an animation plays in battle or Port
  • Fixed game occasionally closing when right-clicking in Spectator mode
  • Fixed game occasionally closing when switching to the windowed mode with Alt-Tab and simultaneously holding an arrow key
  • Resolution no longer changes before resolution changes are confirmed
  • Stopped sending post-battle surveys to players who left a battle before it ended
  • Fixed bug where English text did not fit the space allocated to the login button
  • Nassau: Fixed bottom armor layout (won't affect gameplay)
  • Dunkerque: adjusted conning tower aft bulkhead armor from 300mm to 250mm
  • Phoenix: Now able to reach maximum firing range with top Gun Fire Control System and stock guns
  • Colorado: Fixed bug where spotting range exceeded firing range, now maximum spotting range equals firing range
  • Tachibana: Fixed bug in which a black area sometimes appeared in Binocular View
  • Kaiser, König Albert: Ensured camera switches between main battle groups when rotating if box "Automatically switch the camera between the main battery mounts" is checked -- the camera now switches between weapons in the bow and stern

New in World of Warships Online Client 0.6.3 (Mar 29, 2017)

  • Carrier Control Changes:
  • New Controls:
  • The new update brings other changes related to aircraft carriers:
  • We're disabling the "Alt" attack feature for tier IV and V carriers -- this change should bring better balance to carriers at lower tiers, where most warships have weaker or non-existent AA defenses
  • To see if you can use the "Alt" attack (manual squadron attack) feature for a particular carrier, check the "Flight Control" module and the "Aircraft" section of the ship parameters
  • Fighters may now be removed from a fight with enemy aircraft via an "Alt" attack -- when any carrier withdraws a squadron from action this way, it'll always lose one aircraft. (This rule applies to all carriers except Saipan, as it has only three fighters in a squadron.)
  • During a battle, the game interface won't hinder zooming the camera in and out, though scrolling through game chat with the mouse is an exception
  • Your Division mates aircraft squadrons are shown in yellow
  • Enhanced system of mouse-click target acquisition -- look for an accuracy increase when selecting multiple game elements (ships and planes) clustered at a single point
  • Once a carrier is destroyed, her squadrons maintain their position after fulfilling a particular order rather than returning to the carrier's final sinking location
  • Fighters with a speed higher than their targets will reduce speed as necessary while maintaining their attack -- this allows fighters to steadily hold their targets in their sights and makes it harder for strike aircraft to approach their targets (The attacked strike aircraft could drop bombs or torpedoes with no increase in dispersion)
  • We're adding a contour line that encircles key areas instead of buoys in the "aircraft" camera view
  • U.S. Carrier plane torpedo changes:
  • The following values were changed for automatically-released torpedoes from U.S. carrier planes:
  • For Martin T3M torpedo bombers: Torpedo release distance decreased by 32%; approach radius reduced by 24%
  • For Martin T4M torpedo bombers: Torpedo release distance decreased by 32%; approach radius reduced by 25%
  • For Douglas TBD torpedo bombers: Torpedo release distance decreased by 28%; approach radius reduced by 24%
  • For Grumman TBF torpedo bombers: Torpedo release distance decreased by 26%; approach radius reduced by 21%
  • For Grumman TBM-3 torpedo bombers: Torpedo release distance decreased by 24%; approach radius reduced by 20%
  • For Douglas AD1 torpedo bombers: Torpedo release distance decreased by 22%; approach radius reduced by 15%
  • For Douglas BTD-1 torpedo bombers: Torpedo release distance decreased by 20%; approach radius reduced by 16%
  • For Douglas XSB2D torpedo bombers: Torpedo release distance decreased by 20%; approach radius reduced by 16%
  • Aircraft Carrier Bug Fixes:
  • Fixed the following carrier issues:
  • The minimap and tactical map will now always display the initial part of the course for squadrons
  • Fixed a bug which made enemy squadrons invisible to the aircraft camera view while still appearing on the minimap during a Cyclone
  • Fixed the ability to differentiate between single and double mouse clicks, preventing situations when an "Attention to Sector" order given using the minimap resulted in the selected squadron heading that way too
  • Visibility Changes:
  • Ship on Fire:
  • When your ship is on fire, its visibility immediately increases by 3km for enemy ships and by 2km for enemy aircraft. The increased visibility effect disappears immediately after you extinguish the fire.
  • Firing Main Battery:
  • We changed the concealment mechanics. Now the visibility of the ship when firing from the main battery is always equal to the maximum range of fire at the moment of taking the shot. This change will eliminate the cases where the ships with a small visibility radius could shoot at the target in direct line of sight while remaining unnoticed. Using obstacles for the visibility -- landscape and smokes -- will not change.
  • When using modifiers (spotter, modernizations or commander’s skills), the visibility range of the ship will increase in accordance with the current radius of fire.
  • If a ship is on fire, her visibility may exceed her shooting range. In this case, the visibility radius will not change when shooting.
  • Shooting from the main battery increases the visibility by the value in meters for visibility from the aircraft according to the formula: [main battery caliber in mm] x 2 x 10.
  • For example, a 203mm main battery fire will increase visibility from the aircraft by 4,060m.
  • A ship's increased visibility radius lasts 20s after the last shot.
  • This only applies to the "ship and aircraft" visibilities: Now, a hull is as detectable from the shot of her “top” guns. For example, a "top" Mogami hull with 155mm guns has an identical penalty to her concealment as from 203mm guns.
  • AA Defense and Secondary Battery:
  • As soon as the AA defense and secondary battery guns start firing, visibility to enemy aircraft increases by 2km. When a ship's secondary battery fires, the increased visibility lasts for 20s after the last shot (identical to the main battery,) though for the AA defense, there’s no timer as the effect disappears immediately.
  • This rule only functions for the "Ship - Aircraft" mechanics. When firing the AA defense or secondary battery guns, there’s no increase in the distance you become visible to other ships.
  • If a ship isn't detected when it takes a shot because of a smoke screen or terrain feature, the effect disappears immediately.
  • The full changelog can be found here: http://forum.worldofwarships.com/index.php?/topic/120307-update-063-patch-notes-and-down-time/

New in World of Warships Online Client 0.6.2 (Mar 8, 2017)

  • Alternative Branch of Soviet Destroyers:
  • We added an alternative branch of Soviet destroyers and made changes to some existing Soviet destroyers!
  • The game statistics for the destroyers Kiev, Tashkent, and Ognevoi prior to the update will be displayed separately from their stats after the update. We'll be doing a fresh restart of those ships, but Udaloi’s stats will remain unchanged because her tier has not been changed.
  • Main Branch Composition:
  • The main branch has high-tier ships based on the "destroyer flotilla leader" concept of bigger, tougher ships which may also be more easily detected. These destroyers require Commanders to adapt beyond the usual stealth tactics common to destroyers — and they work well when constantly moving and firing from maximum distance.
  • To further emphasize the "brawlability" of this branch, Tashkent and Khabarovsk will gain the ability to mount the Repair Party consumable instead of the Smoke Generator consumable. These ships are ideal for team play, and can use the smoke screens set by allied ships while directly countering enemy destroyers.
  • Ships and Changes:
  • Tier II Storozhevoi: No changes.
  • Tier III Derzki: No changes.
  • Tier IV Izyaslav: No changes.
  • Tier V Podvoisky: Newly added ship.
  • Tier VI Gnevny: Moved from Tier V to Tier VI, characteristics were reworked.
  • Tier VII Minsk: Newly added ship.
  • Tier VIII Kiev: Moved from Tier VII to Tier VIII, characteristics were reworked.
  • Tier IX Tashkent: Moved from Tier VIII to Tier IX, characteristics were reworked, gains ability to use Repair Party consumable instead of Smoke Generator.
  • Tier X Khabarovsk: Gains ability to use Repair Party consumable instead of Smoke Generator.
  • Alternative Branch Composition:
  • We're adding a sub-branch of multipurpose Soviet destroyers with their own useful features, available for research starting at Minsk. These destroyers may be more detectable, but their excellent main guns and decent torpedo armament let you lay down a withering barrage on the enemy. Ognevoi, Udaloi, and Grozovoi have dual-purpose artillery and can mount the Defensive AA Fire consumable instead of Engine Boost for a decisive advantage in anti-air firepower.
  • Ships and Changes:
  • Tier VIII Ognevoi: Moved from Tier VI to Tier VIII, characteristics were reworked, gains ability to use Defensive AA Fire consumable instead of Engine Boost.
  • Tier IX Udaloi: Moved to the alternative branch, characteristics reworked, gains ability to use Defensive AA Fire consumable instead of Engine Boost.
  • Tier X Grozovoi: Gains ability to use Defensive AA Fire consumable instead of Engine Boost.
  • Ship Replacement Rules:
  • General Rules:
  • After a ship you purchased or researched is replaced, she'll remain available to you in the Port in her stock configuration (if she was purchased) or in her researched state (if she was researched).
  • The replacement ship will be added to your account together with a Port slot (if the replaced ship has been purchased) or will become researched if the replaced ship has been researched.
  • Module replacement will happen by adding similar modules for the new ship to your account, or by reimbursement of their cost in XP (added to the new ship) and Credits.
  • For the replaced ship, her Commander's specialization will be changed to the ship of the corresponding tier in the main branch
  • A new Commander for the second ship will be added to your account together with bonus Commander XP .
  • If permanent camouflage was mounted on a ship to be replaced, it'll remain mounted on this ship and a new permanent camo for the added ship will be added to your account.
  • Ship Replacement Rule:
  • Gnevny
  • If you researched Gnevny (Tier V) before the update has been released, then Podvoisky (Tier V) in the same configuration and Gnevny (Tier VI) in her stock configuration will become researched post-update.
  • If you own Gnevny (Tier V) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Gnevny (Tier V) and all mounted modules will be removed from your account; Podvoisky (Tier V) will be added to your account together with a port slot; Gnevny (Tier VI) will be added to your account post-update.
  • Ognevoi
  • If you researched Ognevoi (Tier VI) before the update has been released, then Gnevny (Tier VI) in the same configuration and Ognevoi (Tier VIII) in her stock configuration will become researched post-update.
  • If you own Ognevoi (Tier VI) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Ognevoi (Tier VI) and all mounted modules will be removed from your account; Gnevny (Tier VI) will be added to your account together with a port slot; Ognevoi (Tier VIII) will be added to your account post-update.
  • Kiev
  • If you researched Kiev (Tier VII) before the update has been released, then Minsk (Tier VII) in the same configuration and Kiev (Tier VIII) in her stock configuration will become researched.
  • If you own Kiev (Tier VII) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Kiev (Tier VII) and all mounted modules will be removed from your account; Minsk (Tier VII) will be added to your account together with a port slot; Kiev (Tier VIII) will be added to your account post-update.
  • Tashkent
  • If you researched Tashkent (Tier VIII) before the update has been released, then Kiev (Tier VII) in the same configuration and Tashkent (Tier IX) in her stock configuration will become researched.
  • If you own Tashkent (Tier VIII) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Tashkent (Tier VIII) and all mounted modules will be removed from your account; Kiev (Tier VIII) will be added to your account together with a port slot; Tashkent (Tier IX) will be added to your account post-update.
  • Udaloi
  • If you researched Udaloi (Tier IX) before the update has been released, then Tashkent (Tier IX) in the same configuration and Udaloi (Tier IX) in her stock configuration will become researched post-update.
  • If you own Udaloi (Tier IX) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Udaloi (Tier IX) and all mounted modules will be removed from your account; Tashkent (Tier IX) will be added to your account together with a Port slot; Udaloi (Tier IX) will be added to your account.
  • Note: Tashkent (Tier IX) will not equip 130mm/55 B-2-U guns, so if you've researched or currently own 130mm/55 B-2-U guns for Udaloi (Tier IX), the compensation is as follows:
  • If you researched the 130mm/55 B-2-U main caliber guns for Udaloi (Tier IX), then 19,000 Ship XP will be added to Tashkent (Tier IX).
  • If you own the 130mm/55 B-2-U main caliber guns for Udaloi (Tier IX), then 1,800,000 Credits will be added to your account.
  • Ship Combinations:
  • If you currently own Gnevny (Tier V) and Ognevoi (Tier VI) before the update has been released, then 3,150,000 Credits will be added to your account.
  • If you currently own Kiev (Tier VII) and Tashkent (Tier VIII) before the update has been released, then 8,800,000 Credits will be added to your account.
  • If you currently own Tashkent (Tier VIII) and Udaloi (Tier IX) before the update has been released, then 13,200,000 Credits will be added to your account.
  • Commanders:
  • If you had Commanders with specialization for Gnevny (Tier V) before the update has been released, then the Commanders will be retrained to have specialization for Podvoisky (Tier V) — also, a Commander with 15,300 Commander XP (6 skill points) and specialization for Gnevny (Tier VI) will be added to your account.
  • If you had Commanders with specialization for Ognevoi (Tier VI) before the update has been released, then the Commanders will be retrained to have specialization for Gnevny (Tier VI) — also, a Commander with 40,900 Commander XP (8 skill points) and specialization for Ognevoi (Tier VIII) will be added to your account.
  • If you had Commanders with specialization for Kiev (Tier VII) before the update has been released, then the Commanders will be retrained to have specialization for Minsk (Tier VII) — also, a Commander with 40,900 Commander XP (8 skill points) and specialization for Kiev (Tier VIII) will be added to your account.
  • If you had Commanders with specialization for Tashkent (Tier VIII) before the update has been released, then the Commanders will be retrained to have specialization for Kiev (Tier VIII) — also, a Commander with 65,900 Commander XP (9 skill points) and specialization for Tashkent (Tier IX) will be added to your account.
  • If you had Commanders with specialization for Udaloi (Tier IX) before the update has been released, then the Commanders will be retrained to have specialization for Tashkent (Tier IX) — also, a Commander with 65,900 Commander XP (9 skill points) and specialization for Udaloi (Tier IX) will be added to your account.
  • If you have two Commanders assigned to a ship due to a combination of replacements, one of the Commanders will be assigned to the ship; the other will be sent to Reserve with a place in Reserve added.
  • Permanent Camouflage:
  • If you purchased a permanent camouflage for Gnevny (Tier V) before the update released, this camouflage will be removed from your account; permanent camouflages for Gnevny (Tier VI) and Podvoisky (Tier V) will be added to your account as replacements.
  • If you purchased a permanent camouflage for Ognevoi (Tier VI) before the update released, this camouflage will be removed from your account; permanent camouflages for Ognevoi (Tier VIII) and Gnevny (Tier VI) will be added to your account as replacements.
  • If you purchased a permanent camouflage for Kiev (Tier VII) before the update released, this camouflage will be removed from your account; permanent camouflages for Kiev (Tier VIII) and Minsk (Tier VII) will be added to your account as replacements.
  • If you purchased a permanent camouflage for Tashkent (Tier VIII) before the update has been released, this camouflage will be removed from your account; permanent camouflages for Tashkent (Tier IX) and Kiev (Tier VIII) will be added to your account as replacements.
  • If you had only one camouflage for Tashkent (Tier VIII), you'll receive a corresponding camouflage for Tashkent (Tier IX) and an additional camouflage for Kiev (Tier VIII).
  • If you had two camouflages for Tashkent (Tier VIII), you'll get two camouflages for Tashkent (Tier IX) and one additional camouflage for Kiev (Tier VIII).
  • For the Tier VI destroyer Gnevny, only one permanent camouflage (Type 12) is currently available. This camouflage will be added to this ship if the conditions above are fulfilled.
  • Permanent camouflage will not be added to your account in duplicates.
  • Balance Corrections:
  • Alabama ST: The number of catapult aircraft in the ship's stock configuration was reduced from 4 to 3 for better historical accuracy.
  • Großer Kurfürst, König, Bayern: Error in anti-torpedo protection fixed, and will now always apply correctly.
  • Fubuki: Hull (B) fire chance in line with the rules applied to Tier VI ships.
  • Increased damage from HE-46 shells used by all Soviet destroyers Tier V and up, except for Gremyashchy, which already has 1,900 damage from HE-46) and 130mm HE A (Anshan) from 1,600 to 1,900. This makes Soviet destroyers more effective at fighting enemy destroyers, and a larger threat to cruisers.
  • Indianapolis: Decreased main caliber guns' reload time from 15 to 14.3 seconds. Also increased side plating armor for main locations of the ship above the citadel from 16 to 22mm. This armor will protect the central part of the cruiser's side from HE shell penetration by guns of 130mm or smaller, though the "Inertia Fuse for HE Shells" Skill is not accounted for. Such guns are on all destroyers (except for German Tier VI and VIII destroyers which have 150mm guns), on Atlanta and as secondary guns for many other ships.
  • User Interface:
  • Added the option to display abbreviated ship names in the minimap, can be enabled in the minimap settings and will only function when the alternative battle interface mode is enabled in your Settings.
  • In the Ranked Battles screen, information about the number of battles played in the current season of Ranked Battles will now be available.
  • In the Summary tab, the number of battles will now be displayed instead of the win rate for the "By number of battles" filter and the "All warships" parameter.
  • If you purchase a ship without a Commander, a hint will display, informing you of the ability to retrain a Commander from another ship of the same nation or recruit a Commander later.
  • Added option to switch user music tracks during playback, using the following key combinations: (default) "Ctrl + F" — next track; "Ctrl + D" — previous track. Key bindings can be modified via the "Controls" tab.
  • Added option to specify your desired amount of Credits when exchanging Doubloons for Credits.
  • Changed background for "Solomon Islands" map loading screen.
  • Maps and Locations:
  • New Maps:
  • "Ring"
  • "Ring" is a group of small Pacific tropical islands like Hawaii, with a key group of ring-like islands in the center. These islands can provide reliable cover or become a deadly trap, so be on guard! Holding the "ring" is also important. If the enemy team takes it, you'll need to make a focused attack to drive them out. Be careful! You've got enough open space for comfortable firing at long range, but losing control of the islands leaves you vulnerable to torpedo attacks from the center! Available for battle tiers IV-VI in Standard Battle and Domination modes.
  • "Haven"
  • "Haven" is an archipelago of small, uninhabited islands in the Atlantic Ocean, at the fringes of the British Empire. Fight amid barren and beautiful islands formed by constant ocean winds. Heads up! Teamwork is key -- vital areas are hard to capture, while plentiful cover offers many opportunities for sneaky play. This map also offers the chance for sudden engagements and frequent close range encounters, so stay on your toes and choose your destinations carefully, especially if you're commanding a battleship! Available for battle tiers VII-X in Standard Battle and Domination modes.
  • Improvements and Fixed Minor Defects:
  • "Philippines" Port
  • Maps:
  • "Hotspot"
  • "Sea of Fortune"
  • "Okinawa"
  • "Northern Lights"
  • "Two Brothers"
  • "New Dawn"
  • "The Atlantic"
  • "North"
  • "Neighbors"
  • "Warrior's Path"
  • "Trap"
  • "Shatter"
  • "Trident"
  • "Estuary"
  • "Islands of Ice"
  • "Islands"
  • Redesigned Port:
  • "Hawaii" Port has been completely redesigned.
  • Ship Appearance Changes:
  • We made corrections to the appearance of several ships using a special technology for improved rendering of thin elements (mostly the ship's rigging; without affecting game performance,) on the following ships:
  • Imperator Nikolai I
  • Arkansas Beta
  • Iwaki Alpha
  • Yūbari
  • Ishizuchi
  • Leveling Up Ships:
  • Stock hulls were removed from Fuso, New Mexico, and Colorado to make these ships more comfortable for early gameplay. The following replacement rules are:
  • Hulls (A) have been removed.
  • Previous Hulls (B) become Hulls (A) and their characteristics will be changed as follows:
  • The HP, rudder shift time and chance to be set on fire are taken from the corresponding previous Hull (A).
  • All other characteristics are taken from the corresponding previous Hull (B).
  • Previous Hulls (C) become Hulls (B) and their characteristics will be retained.
  • You get Ship XP for the corresponding ships and Credits in accordance with the detailed rules below
  • Detailed Rules:
  • Fuso
  • Hull (A) removed, Hull (B) mounted instead
  • If you had researched Hull (B) before update release, Hull (C) will be researched.
  • If you had researched Hull (B) and Hull (C) before update release, 12,500 Ship XP will be added to Fuso.
  • If you currently own Hull (B) before update release, Hull (C) will be added to your account.
  • If you currently own Hulls (B) and (C) before update release, 900,000 Credits will be added to your account.
  • New Mexico
  • Hull (A) removed, Hull (B) mounted instead
  • If you had researched Hull (B) before update release, Hull (C) will be researched.
  • If you had researched Hull (B) and Hull (C) before update release, 16,000 Ship XP will be added to New Mexico.
  • If you currently own Hull (B) before update release, Hull (C) will be added to your account.
  • If you currently own Hulls (B) and (C) before update release, 1,200,000 Credits will be added to your account.
  • Colorado
  • Hull (A) removed, Hull (B) mounted instead
  • If you had researched Hull (B) before update release, Hull (C) will be researched
  • If you had researched Hull (B) and Hull (C) before update release, 25,000 Ship XP will be added to Colorado.
  • If you currently own Hull (B) before update release, Hull (C) will be added to your account.
  • If you currently own Hulls (B) and (C) before update release, 1,900,000 Credits will be added to your account.
  • Fixes and Minor Improvements:
  • Ships:
  • Fixed minor visual artifacts present at low and medium graphics settings for the following ships
  • Taiho
  • Shinonome
  • Königsberg
  • Hindenburg
  • Prinz Eugen
  • Admiral Graf Spee
  • Mutsu
  • Montana: Fixed missing rangefinders of main turrets.
  • Weymouth, Königsberg, Nürnberg, Kaiser, Albany and all Japanese ships except aircraft carriers: national flags have been moved from the stern (staff) to the mast.
  • Tirpitz and Arpeggio ships: Fixed the position/orientation of the plane on the catapult gear.
  • Implemented a new shader for visualization of radars' grid antennas. Now they will look better at a distance.
  • Danae: Fixed the model of destroyed torpedo tubes.
  • Taiho: Fixed the switching between the levels of details.
  • In-Game Logic:
  • Fixed the issue where the damage from fire and flooding was still received after the Damage Control Party consumable was activated.
  • Combat Missions:
  • Now you can view rewards for the intermediate stages of staged combat missions.
  • Now, battles played during the change of the in-game date will be counted towards mission progress.
  • Audio:
  • With the release of Update 0.6.2, all sounds in the game will come as .pkg files reducing the time required for game updates and restoration. Audio files will be packed by your PC. The packing process will take 3 - 5 minutes depending on your computer's configuration.
  • Fixes:
  • Fixed display of Ranked Battles Season 6 flag in Profile tab.
  • Fixed Port UI displayed in the Ranked Battles statistics tab when looking at current season stats.
  • Fixed UI issue in Port when player gets a Container for fulfilling an action while in the Container opening screen.
  • Fixed text in the ship purchase confirmation window at minimum screen resolution.
  • Fixed buttons in personal offers window.
  • Fixed display of Skills drop cost not displayed by the "Redistribute" button if player doesn't have enough Doubloons.
  • Fixed possible issues with squadron attack via "Alt" (manual attack) when playing on an aircraft carrier.
  • Fixed ability to switch to a Commander's personnel file via context menu.
  • Fixed updating of fulfilled missions status in the "tiled" display mode.
  • Fixed display of hint in Commander skills window in Port for low graphics settings.
  • Fixed a rare issue making it impossible for some players to join battle.
  • Fixed torpedo sight not changing color to green when it was reloaded in battle, if the destroyer player had the "Adrenaline Rush" skill set, and HP was below 1,000.
  • Fixed server memory processing which caused more frequent server restarts.
  • Ensured file types unpack with wowsunpack.
  • Fixed display of "Service" button for a ship in need of service if you have enough Credits on your account.
  • EULA window able to be closed with "Esc" or "X".
  • Fixed display of authorization error when inputting new password over the saved old password.
  • Fixed disappearance of background image when Division start menu appears.
  • Fixed display of fire timer not being visible to some players.
  • It's now possible to "fix" the main caliber gun angle by pressing "Ctrl+X" if the sight is beyond the map border.
  • Fixed rare appearance of a "zero timer" when waiting to log in.
  • Fixed rare game crash in battle when using "Alt+Tab" combination.
  • Fixed game crash in event of server connection loss.
  • Fixed display of x1.5 first-win modification for Arpeggio ships.

New in World of Warships Online Client 0.6.1 (Feb 8, 2017)

  • Commemorative flag granted for achieving Rank 15 in the Sixth Season of Ranked Battles: "Flag of a Naval Fortress Commandant"
  • Event flag: "The Award of Merit"
  • Valentine's 2017:
  • "Valentine's 2017" Commemorative Flag
  • "Valentine's 2017" Temporary Camouflage
  • Costs 60 Doubloons
  • +100% to XP earned in the battle
  • +100% to Commander XP earned in the battle
  • Standard battle performance bonuses to detectability range by sea and to the maximum dispersion of shells fired by an enemy attacking your ship
  • We made corrections to the appearance of several tier V-VI ships using a special technology for improved rendering of thin elements (mostly the ship's rigging; without affecting game performance,) on the following ships
  • Perth
  • Molotov
  • Dunkerque
  • Arizona
  • Anshan
  • Texas
  • Kamikaze and Kamikaze R
  • Fujin
  • Marblehead and Marblehead Lima
  • Murmansk
  • Gremyashchy
  • You can read the full changelog here: http://forum.worldofwarships.com/index.php?/topic/115079-update-061-update-notes-and-downtime/

New in World of Warships Online Client 0.6.0.1 (Jan 25, 2017)

  • Fixed lists of Commanders sorted incorrectly on the "From Reserve" and "From Other Ships" lists
  • Fixed an error which occurred after log in, where a tab with the Clan tag of a World of Tanks or World of Warplanes Clan in the tab's name was displayed next to the "Profile" tab, even if a player wasn't a member of that Clan
  • "Dragon" checkbox is now automatically enabled when a Dragon ship is earned or added to player's account so ships will automatically display in the carousel. (To disable, see the checkbox in the "Additional" group of the filter panel.)
  • Updated video tutorial in the Commander Skills screen
  • Disabled New Year visuals in-game
  • Fixed display of button for purchasing Premium ships in the "Modules" tab
  • Camo changes to Alabama ST
  • All players who participated in the "Santas Wanted" special will be granted a commemorative flag soon after the update's release!

New in World of Warships Online Client 0.6.0 (Jan 18, 2017)

  • What is Elite XP:
  • Right now, every Commander has a maximum XP value. No Commander in the game can earn more XP than the amount of XP needed to earn 19 Skill Points.
  • To become an Elite Commander, the Commander must earn the maximum amount of XP -- enough to earn 19 Skill Points. All XP earned over that value becomes Elite Commander XP.
  • Elite XP is a new type of in-game currency. Elite XP does not accumulate on any single Commander but is stored in a common pool of Elite Commander XP on your account.
  • Using Elite Commander XP and Free XP
  • Elite XP can be:
  • Applied to any non-Elite Commander to open a new level of Skills, or to get additional Skill Points free of charge
  • Used to retrain any non-Elite Commander moved to a different ship (instead of doing the same with Doubloons)
  • Used to reset all mastered Skills at no cost (players will now be able to choose whether to reset Commander Skills using Doubloons or Elite XP)
  • Converted into Free XP for Doubloons
  • How to Spend Free XP on Commanders:
  • Free XP can be used in the same way as Elite Commander XP. After all Elite Commander XP is spent, Free XP:
  • Can be spent on promoting any Commander (that hasn’t reached the highest rank) to the next rank and increasing their number of Skill points.
  • Can be used to retrain a Commander, when assigned to a different ship, to 100% (instead of retraining this Commander with Doubloons.)
  • Can be spent on resetting all Skills mastered by a Commander (players will now be able to choose whether to reset Commander Skills with Doubloons or by spending Elite Commander XP/Free XP) -- the cost of redistributing Skills is 10,000 Elite Commander XP multiplied by the number of Skill points spent on mastering Skills.
  • Elite Commander XP and Free XP can be spent together, like the way Ship XP and Free XP are spent on researching ships and ship modules.
  • When Elite Commander XP and Free XP are spent, the following rules apply:
  • To retrain a Commander, promote them to a new rank, or reset Commander Skills, the available Elite Commander XP and/or Free XP should be sufficient to fully complete such an operation (for example, to retrain a Commander to 100%). Otherwise, the operation will not be successfully completed.
  • When an operation can be completed, Elite Commander XP is spent first, and Free XP is used only if there is not enough Elite Commander XP available.
  • When training/retraining a Commander, the total amount of Elite Commander XP and Free XP spent is equal to the amount of the Commander's own XP (Commander XP) required to train this Commander to a 100% level or earn the next Skill point.
  • The total amount of Elite Commander XP and Free XP required to reset Commander Skills equals the amount required for such resetting.
  • For example:
  • A Commander with 7 Skill Points is assigned from one researchable ship to another researchable ship and has just reached their current rank, but without enough Commander XP to reach the next rank. When they're retrained for another ship, the amount of "penalty" XP (required to retrain this Commander to 100%) is 10,000. Accelerating retraining by 50% is made with Credits. Consequently, 5,000 more XP is required to train this Commander to 100%. The player decides to further speed up the retraining process and get a 100% trained Commander using Elite Commander XP and Free XP.
  • There is 8,000 Elite Commander XP and 40,000 Free XP available on the player’s account. To speed up the retraining process, the player must spend exactly 5,000 Elite Commander XP to have a Commander retrained to 100%. However, the player also chooses to promote this Commander to the maximum attainable rank by using all kinds of available XP. However, the player also chooses to promote this Commander to the maximum attainable rank by using all kinds of available XP.
  • The "cost" of the next Commander rank is 30,000 XP. To reach it, it's 3,000 Elite Commander XP (the entire remaining amount of Elite Commander XP) + 27,000 Free XP. After that, 41,000 XP is required to reach the next rank. Under our scenario, the player will not be able to promote this Commander to the next rank, because they have zero Elite Commander XP available and only 13,000 Free XP left on their account.
  • Conversion of Elite Commander XP to Free XP
  • Elite Commander XP can be converted to "ordinary" Free XP using the same rules as the rules for conversion of the accumulated Ship XP.
  • The conversion cost will be the same as the conversion cost of Ship XP into Free XP (25 XP for 1 Doubloon).
  • Free XP cannot be converted back to Elite Commander XP. But, "ordinary" Free XP can now be directly spent for the same purposes as Elite Commander XP.
  • Access to Operations Involving Elite Commander XP
  • Elite Commander XP and Free XP become available for leveling up Commanders at the 7th level of the Service Record, where the Commanders feature itself becomes available.
  • However, Elite Commander XP can be spent only after it's been earned. Unlike Elite Commander XP, Free XP is already accessible to players before the Commanders feature is unlocked. Because of this, Free XP can be spent as described above before any Elite Commander XP has been earned.
  • New Commander Skills:
  • The top Skill level is now Level 4, while all Skills in the game are subdivided into four groups. Check out information for the new Skills Table here. After0.6.0, all Commander Skills will be reset free of charge.
  • Commander Skill Change Compensation:
  • Update 0.6.0 changes the Commander system:
  • Revamping the Skill Tree
  • Modifying the progression of Commander leveling
  • Adding a much-requested mechanic allowing the use of extra Commander XP
  • Any changes -- especially changes as extensive as these -- can be a tricky to get used to. We want to make the transition more comfortable, so we’ve decided to convert the Skills for all Commanders back to Skill Points. In addition, we plan to slash the costs of resetting Commander Skills for a period, and you’ll be able to complete missions to earn the small number of Doubloons to cover the discounted price.
  • We want to give you every opportunity to try out new build options available in the revised Skill Tree and should help mitigate potential mistakes you might make while trying out new Skills for the Commanders until you find a build you love. We hope you enjoy the changes we're making and, as always, we look forward to hearing the feedback!
  • New XP Scale for Commanders:
  • New Commander Skill Point Table:
  • In addition to the Commander skill overhaul and Elite Commander XP, the amounts of XP required for reaching a new rank changed. Now it will be slightly harder to level up the Commander at the initial stage. But it will now be simpler to reach high Commander ranks! Before Update 0.6.0, players had to earn a total of 1,540,000 XP to reach the 18th skill point. After the update, only 1,408,000 XP is required. Moreover, we changed the amount of XP required to progress from the 18th to the 19th skill point. Before Update 0.6.0, this amount was equal to 10,000,000 XP. After the update, only 300,000 XP is required for this.
  • The general principle of the changes is that Commanders will not lose any ranks or any skill points. Moreover, if a Commander reaches the highest rank after the XP scale is changed, all the remaining Commander XP of this Commander will be automatically transferred to the common pool of Elite Commander XP, available for spending on any Commander.
  • If, before the release of Update 0.6.0, a Commander had 16 skill points and up to and including 224,100 points of Commander XP accumulated for reaching the next skill point, then, after 0.6.0, this Commander will receive the same number of skill points and the same amount of Commander XP accumulated for reaching the next skill point.
  • If, before the release of Update 0.6.0, a Commander had 16 or more skill points and over 224,100 points of Commander XP accumulated for reaching the next skill point (up to and including the 18th skill point), or up to and including 120,100 points of Commander XP accumulated for reaching the 19th skill point, then, after 0.6.0, this Commander will receive the same number of skill points, the same amount of Commander XP accumulated for reaching the next skill point, and 47,000 Commander XP as a bonus.
  • If, before the release of Update 0.6.0, a Commander had 18 or more skill points and over 120,100 points of Commander XP accumulated for reaching the next skill point (the total amount of accumulated Commander XP was 1,661,000 XP or more), then, after 0.6.0, this Commander will receive 19 skill points, and the amount of their Commander XP will be the difference between the total accumulated Commander XP, and 1,661,000 will be added to the common pool of Elite Commander XP.
  • Visual and Graphics Changes:
  • Added new Commander images, including a US Commander portrait featuring the likeness of World of Warships player Markcou, a devoted Canadian NA World of Warships player and TRIO Clan member of more than four years before they passed away. o7 Markcou!
  • Posted Image
  • In Port, Commander level will have a numerical designation
  • Layout of Marblehead guns corrected
  • Ship Exterior Changes:
  • We made corrections to the appearance of several ships using a special technology for improved rendering of thin elements (mostly the ship's rigging). These corrections will not affect performance. The following ships were affected
  • Saipan
  • Belfast
  • Błyskawica
  • Flint
  • Sims
  • Atlanta
  • Fuso, Aoba, Farragut, Independence, New Mexico, Bayern, Nürnberg, Budyonny, and Leander:
  • -3% to detectability range by sea
  • +4% to maximum dispersion of shells fired by the enemy attacking the ship
  • +30% to XP earned in battle
  • Camouflage cost: 1,000 Doubloons
  • Nagato:
  • -3% to detectability range by sea
  • +4% to maximum dispersion of shells fired by the enemy attacking the ship
  • +50% to XP earned in battle
  • -5% to the cost of the ship's post-battle service
  • Camouflage cost: 2,000 Doubloons
  • Amagi:
  • -3% to detectability range by sea
  • +4% to maximum dispersion of shells fired by the enemy attacking the ship
  • +50% to XP earned in battle
  • -10% to the cost of the ship's post-battle service
  • Camouflage cost: 3,000 Doubloons
  • Montana and Alabama: Reintroduced more accurate armor layout models for their main turrets
  • Montana, Missouri, and Iowa: Slightly changed exterior appearance
  • Minotaur: added the animation for the antenna of its navigation radar
  • Prinz Eugen: added the animation for the recoil of the guns in the first main turret after firing
  • Shinonome: fixed the visualization of onboard boats at low graphics quality settings
  • Perth: added a box on one of its main turrets
  • Added platforms near radars for rangefinders. Fixed missing rangefinders of main guns/turrets. For Montana, Missouri, and Iowa, fixed the bug where the AA mount on the main turret disappeared after the turret had been destroyed
  • Perth: fixed the text descriptions of its armor layout. Its battle performance was not affected
  • Balance Corrections and Ship Changes:
  • The following rules for module replacement and relevant bonuses are applicable to
  • Nagato and Amagi: Removed hull (A). Instead of the previously used hull (A), we added the hull that is equal to hull (B) in all aspects but the HP and rudder shift time. The HP and rudder shift time for this hull remain at the same level as for the previously used hull (A)
  • If a player had researched hull (B) of Nagato before the update was released, they will automatically receive its hull ©. If a player had researched hulls (B) and © of Nagato before the update was released, they will receive 22,000 Ship XP for Nagato and 1,800,000 Credits
  • If a player had researched hull (B) of Amagi before the update was released, they will automatically receive its hull ©. If a player had researched hulls (B) and © of Amagi before the update was released, they will receive 39,000 Ship XP for Amagi and 2,300,000 Credits
  • Derzki: Fixed shells fired from one of its main guns at maximum range had more velocity than shells fired from its other main guns. This bug was only present in cases where it had an increased firing range after the "Advanced Firing Training" Skill was mastered by its Commander
  • Bismarck: Parameters of "Hydroacoustic Search" consumable changed to the standard parameters for tier VIII ships
  • For battleships, the time the Catapult Fighter consumable is active for was decreased to 90 seconds
  • Updated the turret models for Nagato and Amagi
  • Fixed the bug where shell flight time was calculated incorrectly when firing at maximum range. Now the shell flight time is displayed correctly in battle
  • This fix slightly changed the flight time of all shells when firing at maximum ranges (changes are within the range of 0.3 seconds). This fix will not affect the armor penetration capability or damage potential of shells in any way. Only Yorck has changed significantly: AP shell flight time at maximum range for a "top" Yorck (17.3km) increased to 17.5 seconds -- the real time of HE shell flight was 13 seconds, while 15 seconds was displayed in the interface.
  • The "Flight Control Modification 1" upgrade will now reduce aircraft servicing time by 15% instead of 10%
  • The "Air Groups Modification 2" upgrade will now, in addition to the 20% bonus to fighters' HP, increase their ammunition count by 50%
  • For Fubuki, the time the Smoke Screen active time was decreased from 89 to 81 seconds
  • Akizuki: Changed armor penetration for explosive shells from 19 to 17 mm
  • Marblehead: Reloading time for main caliber guns reduced to 6.67 seconds, torpedo tube sector cone increased by seven degrees towards the stern on both launchers
  • Clans:
  • Starting from Update 0.6.0, the Clans feature becomes accessible. The cost of creating a Clan is 2,500 Doubloons.
  • Added the possibility to invite a player to join a Clan. It is available to Clan members with the following positions in a Clan: Commander, Deputy Commander, Recruiter.
  • The invitation to join a Clan will only be displayed to a player who is currently not a member of another Clan
  • The player can decline the invitation. After that, the invitation will be removed from the list of invitations
  • The player can accept the invitation. After that, the new Clan member will be redirected to the Clan profile
  • Invitations whose lifetime (3 days) has expired will not be displayed to the invitee but will be displayed (with the "Expired" status) to members of the inviting Clan
  • The sent invitation will be displayed in the "Invitations" tab and its status will change after the invitee accepts/declines it or it expires
  • For Clan members, a Clan tab will be displayed next to the "Profile" tab. This tab will be named after the Clan tag of the corresponding Clan
  • Every Clan member can see the profile of their Clan. The profile of any other Clan can be accessed after the corresponding Clan is found via the search feature. The following information about a Clan is displayed:
  • Clan members:
  • Average statistics for all Clan members (if only a single Clan member chose to hide their personal statistics, then it will not be included in the average Clan statistics; if there are several Clan members who chose to hide their personal statistics, then this data will be accounted for when calculating the average Clan statistics; if all Clan members chose to hide their personal statistics, then the statistics of this Clan will also be "hidden")
  • Personal statistics for every player who did not choose to hide them
  • Positions of Clan members: Commander (has full permissions); Deputy Commander (as above, but cannot disband the Clan and delegate the Deputy Commander authority); Recruiter (can invite players who are not members of other Clans to join the Clan); Line Officer (an ordinary Clan member
  • For now, the maximum number of players in a Clan is 30
  • Player management includes: Delegating a position of authority to another player (if allowed by the permissions for the corresponding position); Delegating the Commander authority to another player (only Commanders can do this); Removing players from the Clan (if allowed by the permissions for the corresponding position)
  • When a player leaves the Clan: If this player is not a Commander, they will simply leave the Clan. If this player is a Commander, then they will delegate the Commander authority when leaving
  • The Clan chat is an automatically created chat channel where all Clan members are included. The Clan tag is displayed next to nicknames when in battle
  • Clan tags will be visible next to a nickname in the Port: in chats, in the invitation window to join a Division or a Team, as well as in the lists of Division-mates or Teammates
  • Added an option to create and modify the Clan's description
  • Added an option to select the Clan tag color
  • Added an option to change the Clan name and/or tag (cost: 2,500 Doubloons)
  • The following reservation rules are applied to the Clan names/Clan tags. The previous Clan name/tag is reserved for the Clan for a month after the date of its modification. During this time, it cannot be used by any other Clan. That is, if Clan "A" changed its Clan name/tag to "B", then the Clan name/tag "A" cannot be used by any other Clan. If this Clan changed its Clan name/tag to "C" later, then the Clan name/tag "B" becomes reserved, but the Clan name/tag "A" becomes vacant and can be used by another Clan
  • Other Updates:
  • Interface Changes:
  • New players will be able to join the game using a new option that will not require registration. They will have restricted game functionality: no ability to purchase Doubloons and Premium Account, convert Credits/XP or carry out other operations with their accounts.
  • When playing without registration, players will be able to preserve their progress with the registration of a fully-functional account
  • Once registered, the fully-functional account will supersede the previous demo account used by the player
  • All progress earned in-game achieved using this "demo" account will be transferred to the new "full" player account when registered
  • Removed ability to purchase New Years camo
  • Maps and Locations:
  • Minor adjustments:
  • "Strait"
  • The left part of this map was significantly changed -- the passage zone was expanded, large island made taller in order to increase the number of firing opportunities in the west-to-east line, and two new islands were added
  • "Shards"
  • "Loop"
  • Removed visual artifacts in the following maps and ports:
  • "Strait"
  • "The Atlantic"
  • "Fault Line"
  • "Mountain Range"
  • "Okinawa"
  • "Warrior's Path"
  • Saint Petersburg Port
  • Complete Visual Re-Design of the Following Maps and Ports:
  • "Islands"
  • The Philippines Port
  • Bugfixes:
  • Fixed when only the received reward, not the container, was displayed on the deck of a cargo container ship in the Containers screen
  • Fixed where focus on the previously selected mission/challenge was lost after switching from the "Tiles" view to the "Details" view
  • Fixed where a ship's status could be stuck as "Ship in battle" until the game server was restarted
  • Optimized rain and snow weather effects
  • Fixed where the player remained a member of a Division after leaving a battle when that Division was dismissed during that battle
  • Fixed rare bug where a player could see the effects from an enemy ship, but the enemy ship itself was not visible in-game
  • Fixed rounding error with the value of the "Damage upon the spotting" parameter in the post-battle statistics screen
  • Fixed where Forts suppressed by were not displayed in the post-battle statistics screen
  • Fixed error where an incorrect hint displayed for the already purchased modules of a ship when a player joined a Division with this ship and changed their status to "Ready!" ("Ready for battle in Division")
  • Fixed where game client abnormally terminated when the player was browsing the Personal File of a Commander awaiting dismissal at the moment of dismissal
  • Fixed incorrect detectability range of Fort 2 on "The Atlantic" map
  • Fixed error where the number of days in the Ranked Battle season was rounded incorrectly if the duration of this season exceeded 1.5 months
  • Fixed display bug with incorrect Missouri wreath at the Port in system messages
  • Added ability to scroll in a summary window at a minimum screen resolution (1366x768 below)
  • Fixed bug that with possibility to add a fourth player in the Division, without being able to go into battle
  • Fixed incorrect display of the number of modules in the third mission's 5th task in the "Honorable Service" campaign
  • Fixed display issue of campaign with a four-tiered ship carousel at lower resolutions
  • Fixed error when "Solo Warrior" Achievement earned in "Bastion" mode was not received
  • Fixed visual error of national flag order in the tech tree with minimal screen resolutions
  • Fixed visual error for in ARPEGGIO ship description which prompts players to switch to now-removed Yokosuka Port
  • Fixed visual chat error where a Clan player's nickname was colored gray

New in World of Warships Online Client 0.5.16.1 (Dec 28, 2016)

  • Fixed occasional bug with changing the angle on single-fire torpedo-tubes.
  • Fixed occasional bug with game client shutdown after switching from torpedo tubes to main guns.
  • Eliminated unnecessary alarm sound in Epicenter mode.
  • Fixed an issue that caused victory music to play in port after a battle.
  • Leningrad: Fixed incorrect placement of AA guns.
  • Minor fixes for campaign background art.
  • Fixed bug with Smoke Generator consumable not being usable immediately after the cooldown ends

New in World of Warships Online Client 0.5.16 (Dec 21, 2016)

  • German Destroyers:
  • German destroyers are well-rounded and truly dangerous adversaries. They have "Hydroacoustic Search," good ballistics and excellent torpedoes.
  • Ships:
  • V-25 (tier II)
  • G-101 (tier III)
  • V-170 (tier IV)
  • T-22 (tier V)
  • Ernst Gaede (tier VI)
  • Leberecht Maass (tier VII)
  • Z-23 (tier VIII)
  • Z-46 (tier IX)
  • Z-52 (tier X)
  • Branch Characteristics:
  • Excellent torpedo range, speed and reload time
  • AP Shells have increased damage, similar to German cruisers, and lower-damage HE shells
  • Torpedo range increases with the ship tier, other torpedo characteristics are not affected
  • Tier II-IV ships are equipped with forward torpedo tubes, so you don't have to expose your sides as much to fire 'em!
  • 128mm guns with good ballistic properties become available at tier VI
  • Hydroacoustic Search consumable is available at tier VI and mounted in a separate slot
  • Choose between 150mm or 128mm main guns at tiers VI and VIII
  • Tier IX and X German destroyers mount powerful AA defenses due to their dual-purpose guns
  • The tier X Z-52 is one of the last German destroyers designed before the end of World War II. She has strengths and weaknesses emblematic of her tech tree branch. The torpedo tubes reload fast, while the torpedoes themselves have good range. Her main drawback is lower HE damage, another characteristic of the whole branch. She's a worthy adversary for Khabarovsk and Gearing.
  • Audio:
  • The intensity of the "radio transmission effect" for voice messages can be selected via the audio settings, and there's an improved message queuing system. You can determine the intensity for the following message groups under the "Audio" tab:
  • Quick messages:
  • Messages from aircraft pilots
  • Messages related to damage your ship takes
  • Alarm and alert messages: fire, flooding, etc.
  • Messages related to consumables
  • Fixed potential bugs in the interactive music playback system
  • Added new music tracks, including tracks inspired by the Russian folklore
  • Fixed the defects for the "low sound quality" preset
  • Fixed bugs with the Free Camera mode
  • Ship Changes:
  • Akatsuki and Yūgumo:
  • Main guns replaced with same-caliber dual-purpose guns to provide a large AA engagement area.
  • Prinz Eugen:
  • Now this ship will bring you 3% more Credits per battle.
  • König Albert:
  • Increased vertical angle at which the second gun is fired by eight degrees.
  • Mutsuki:
  • After this destroyer moved from tier VI to tier V, it kept a lot of features of a tier VI ship, and we've since adjusted them to match the performance of other tier V ships:
  • Increased chance of being set on fire
  • Increased chance of incurring flooding damage
  • Reduced number of HP by 300 for both hulls (for the top hull, HP was reduced from 11,600 to 11,300)
  • Changes to ship plating:
  • Reduced thickness of plating toward the bow from 15mm to 10mm
  • Reduced the thickness of fore end plating, the lower section of side plating, and aft end plating from 16mm to 10mm
  • Increased the thickness of the upper section of the fore-end athwartship bulkhead from 6mm to 10mm
  • Reduced the thickness of the aft-end plating at steering gears from 16mm to 12mm
  • Reduced the thickness of plating toward the stern from 15mm to 10mm
  • Reduced the thickness of plating toward the stern at steering gears and propulsion from 15mm to 12mm
  • Reduced the thickness of the upper section of side plating from 16mm to 14mm.
  • Camouflage:
  • Added a special expendable "New Year 2017" camo that gives a 200% bonus to Free XP each battle. After Update 0.5.16, this camouflage can be resupplied for 5 Doubloons.
  • Increased XP bonus provided by permanent New Year (2015/2016) camouflage of Cleveland, Minekaze, Nürnberg and Gnevny from +30% to +50%.
  • Tirpitz: Added second permanent camouflage.
  • Bastion:
  • Added new onshore installation models for Forts (the Fort Drum model is based Battery Potter) and Surveillance Stations (with a model based on the American Shoal Light). The Forts themselves now feature a damage model, armor protection, and mechanics for damage by fires.
  • Implemented armor models for Forts and Observation posts with some parts protected by 200mm armor.
  • Implemented fire mechanics for Forts and Observation posts. For Forts: Fire lasts 15secs and takes 1.5% HP, for Observation posts: 0.42%.
  • Fort Drum won't take damage from torpedoes or flooding even though it's in the water.
  • Bastion mode now on the "North" and "Hotspot" maps.
  • Detailed list of changes:
  • Implemented damage model for onshore installations
  • Implemented the mechanics for damage caused to onshore installations by fires
  • From now on, it will be impossible to cause damage to "neutral" onshore installations
  • Guns are more accurate.
  • Fort HP reduced from 300,000 to 200,000.
  • Observation point HP reduced from 9,000 to 1,900.
  • Maximum range increased from 12km to 15km.
  • Capture time for sectors increased from 30 to 60 seconds.
  • Number of points received from sectors changed from 3 to 2 points per 5 seconds for a mode with four -control zones on the "Atlantic" map.
  • Reload for forts on "Atlantic" map increased from 7 to 4 seconds.
  • Maps and Locations
  • Added a new "London" Port! It will be set as the default Port after the update release.
  • To select a different Port, click on the icon with the anchor image in the upper left corner of the Port screen and choose another Port from the available options.
  • Removed the "Yokosuka" Port due to the end of our partnership with ARPEGGIO OF BLUE STEEL -ARS NOVA-. More details in the "Arpeggio" section.
  • Reworked the maps to enable placement of onshore installations in the Bastion mode
  • Updated exterior of "North" map
  • Arpeggio:
  • Our partnership with ARPEGGIO OF BLUE STEEL -ARS NOVA- is coming to a close. Because of this, you currently have one last chance to earn "Arpeggio" ships through the end of December, and we're removing the "Yokosuka" Port from the game. All its features will be replaced by a special filter in the ship carousel, available if you've got at least one Arpeggio ship.
  • If you had the Yokosuka Port selected immediately before the update, then this filter will be enabled by default.
  • If this filter is enabled, all relevant effects and features, including special voiceovers, ship icons in the carousel and in battle, the exterior appearance of Arpeggio ships will remain unchanged. In fact, only the Yokosuka Port itself will be removed from the Arpeggio content in the game.
  • Interface:
  • We've added a new separate checkbox for the Damage Indicator in the settings. Now there will be two independent checkboxes for "Detailed Ribbon" and "Damage Indicator." After the update, both checkboxes will be set or cleared by default, depending on the states of the indicators before the update.
  • The indicators for "Port (Left)" and "Starboard (Right)" controls (Q and E keys) will now be hidden while the autopilot is working. We made this change to avoid distracting you or creating a false impression that you are currently steering the ship.
  • We've made sure the display order of nations in the "Summary" tab now correspond to the order used in the tech tree, ship carousel, and elsewhere. We also optimized the CPU load when rendering changes in ship appearance if you take damage in battle, reducing the amount of "micro freezes". This'll make the most difference on low-performance computer configurations.
  • We also optimized the CPU load when rendering changes in ship appearance if you take damage in battle, reducing the amount of "micro freezes". This'll make the most difference on low-performance computer configurations.
  • Reduced the system memory (RAM) consumption while in battle.
  • The display order of nations in the "Summary" tab will correspond to the order seen in the tech tree, carousel, etc.
  • When a player has camo in stock, its price will now display in a pop-up tip.
  • Optimization:
  • We made corrections to several ships' appearances using a special technology to better render thin elements like rigging. This is unrelated to the MSAA technology and will be visible whether MSAA is used, so performance won't be affected.
  • Atago
  • Mikhail Kutuzov
  • Tirpitz
  • Prinz Eugen
  • Lo Yang
  • Notable visual corrections:
  • Gneisenau: Anchor shackles on hawseholes
  • Scharnhorst: Transceivers of the S-Gerat active sonar on her bow
  • Neptune: Cable passages on antennas of the smokestacks
  • Dresden and Kolberg: Fixed positions of side lights on the bows
  • Japanese aircraft: Fixed look of rotating propellers
  • Bayern: Added antenna directors to the top hull (visual improvement only)
  • Fuso: Mounted range finder on the fifth main gun turret
  • Akizuki: Flag moved to the stern
  • Other Updates:
  • Fixed a long-standing bug where damage from fires and flooding would do one extra "tick" of damage. Now, the damage stops immediately after you activate the "Repair Party" consumable or when the damage countdown ends.
  • Fixed bug with different operation times for the regular and Premium spotting aircraft on British cruisers and Perth.
  • Mutsuki: Damage from fires corrected to comply with rules adopted prior to the release of Update 0.2.4, where 0.33% of the amount of a ship's HP is lost per second instead of 0.169%.
  • Fixed bug with Clan page becoming a black screen once game is minimized.
  • Fixed incorrect conditions for certain tasks relating to eligible ship types.
  • Corrected descriptions for the final tasks of missions 4 and 6 in the "Science of Victory" campaign.
  • Fixed cut-off text in "Additional Reflections" in the "Settings" menu.
  • Fixed a bug in mission 3, task 4 in the "Science of Victory" campaign in which players had to destroy an enemy ship with a ship torpedo while playing with a cruiser. From now on, the conditions to complete the task will operate correctly.
  • Fixed bug in mission 5, task 6 in the "Science of Victory" campaign where players had to earn two individual heroic achievements. From now on, the conditions to complete the task will operate correctly.
  • "Science of Victory" mission 8 Task 3: "Cause 25,000 HP of fire damage to enemy ships:" reward was replaced with 500 Free XP.
  • Testing US tier VIII battleship USS Alabama ST.

New in World of Warships Online Client 0.5.15.1 (Dec 7, 2016)

  • Double credit revenue and halved service costs.
  • Two different XP-doubling permanent camouflages!
  • Beefier citadel armor than her sister Iowa.
  • Trades Iowa's planes in favor of radar.

New in World of Warships Online Client 0.5.15 (Nov 30, 2016)

  • Campaigns are an evolution of Battle Missions, offering you a set of special missions that need to be completed in succession. They'll teach newcomers important subtleties of the game while allowing experienced players to expand their horizons, and everybody can earn epic rewards.
  • A Campaign is a set of successive missions laid out in a map interface.
  • Individual missions are similar to non-Campaign missions, but have a few differences:
  • After fulfilling the mission's main criteria, Campaign missions have a seperate "final" task to complete in order to progress.
  • Completing a mission's tasks earns pins used to unlock a final task.
  • Any individual task is repeatable, and you get pins each time it's completed.
  • You can have two tasks active at a time, or three if you have a premium account.
  • Other rewards tied to tasks, such as flags, consumables, etc., are earned only once, regardless how many times you accomplish the task.
  • If you fulfilled a mission's requirements in the battle, but return to Port and unselect the mission the mission interface before the battle ends, the fulfillment won't be counted.
  • You'll get one big reward at the end of a Campaign. This reward will vary depending on Campaign.
  • Two campaigns will launch alongside Update 0.5.15:
  • The Science of Victory: Designed as a "beginner campaign" for newer players to level up their fleets while learning the game's fundamentals.
  • Honorable Service - A short but complex campaign for experienced players to hone expert-level strategies, gameplay, and teamwork.
  • The Campaign Map is available to players with Service Record Level 8 or higher.
  • Standard Branch:
  • Tier II, Umikaze:
  • 120mm Mk3 HE shell damage is reduced by 15%. Chances to set on fire were reduced from 8% to 7%.
  • Tier III, Wakatake:
  • Type 6 torpedoes were removed. Players were required to research and purchase this module for further leveling up. However, this module had not provided any substantial increase in the ship's battle performance.
  • 120mm Type 1 HE shells damage is reduced by 15%. Chances to set on fire were reduced from 8% to 7%.
  • Tier IV, Isokaze:
  • Main battery loading time increased (from 10 to 12 seconds).
  • Changed the technical characteristics of the Type 92 torpedoes:
  • Torpedo speed reduced (from 68 to 57 knots).
  • Damage by a torpedo reduced (from 14,400 to 10,833 points).
  • Reload time of torpedo tubes reduced (from 47 to 42 seconds).
  • 120mm Mk3 HE shells damage is reduced by 15%, chances to set on fire were reduced from 8% to 7%.
  • Tier V, Mutsuki:
  • Mutsuki was moved from tier VI to tier V, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here!
  • Tier VI, Fubuki:
  • Fubuki was moved from tier VIII to tier VI, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here!
  • Tier VII, Akatsuki:
  • This new ship replaced Hatsuharu. Get the details here!
  • Tier VIII, Kagero:
  • Kagero was moved from tier IX to tier VIII, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here!
  • Tier IX, Yugumo:
  • This new ship replaced Kagero. Get the details here!
  • Tier X, Shimakaze:
  • 127mm Type 1 HE shells damage is reduced by about 14%, chances to set on fire were reduced from 9% to 7%.
  • Decreased main guns' reload time from 7 to 6 seconds.
  • Damage per minute is the same as it was in Update 0.5.14.
  • Sub-Branch Composition:
  • This sub-branch includes tier V–VIII ships. (tier IX–X ships are added later; in Update 0.5.15, the last ship of this branch is tier VIII destroyer Akizuki). New ships in this branch feature more powerful guns, less torpedo tubes (compared to ships in the standard branch), and the Torpedo Reload Booster consumable (available starting from tier VI). These ships are for a more aggressive play style -- their main guns are quite decent in comparison to same-tier Soviet and American destroyers and enable players to more often engage enemies in open encounters.
  • Tier V, Minekaze:
  • Moved to this sub-branch.
  • Main battery loading time reduced:
  • for 120 mm/45 Type3: from 12.6 to 10.9 seconds
  • for 120 mm/45 Type3 (B): from 10.5 to 10 seconds
  • Changed the technical characteristics of the Type 92 torpedoes:
  • Torpedo speed reduced (from 68 to 57 knots)
  • Damage by a torpedo was decreased (from 14,400 to 10,833 points)
  • Reload time of torpedo tubes was reduced (from 47 to 42 seconds)
  • These changes were required to make her fit her new role.
  • Tier VI, Hatsuharu:
  • Moved from tier VII to tier VI, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here!
  • Tier VII, Shiratsuyu
  • Tier VIII, Akizuki:
  • These are brand-new ships -- get the details here!
  • Principles of Ship Replacement:
  • Ships:
  • Mutsuki:
  • If a player researched Mutsuki VI before the update went live, then Fubuki VI and Mutsuki V plus her hull (B) become researched; the undistributed ship XP available on Mutsuki VI is be transferred to Fubuki VI.
  • If a player purchased Mutsuki VI before the update went live, then all upgrades, signals, flags, and consumables mounted on her are de-mounted and stored in the depot; Mutsuki VI plus all modules mounted on her are removed from the player's account; Mutsuki V is added to the player's account together with a ship slot; Fubuki VI is added to the player's account.
  • Fubuki:
  • If a player researched Fubuki VIII before the update went live, then Kagero VIII, Fubuki VI, and the hull (B) for Akatsuki VII become researched; the undistributed ship XP available on Fubuki VIII is transferred to Kagero VIII.
  • If a player purchased Fubuki VIII before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Fubuki VIII plus all modules mounted on her are removed from the player's account; Fubuki VI together with a ship slot are added to the player's account; Kagero VIII is added to the player's account.
  • Kagero:
  • If a player researched Kagero IX before the update went live, then Yugumo IX, Kagero VIII and the hull (B) for Kagero VIII become researched; the undistributed ship XP available on Kagero IX is transferred to Yugumo IX.
  • If a player purchased Kagero IX before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Kagero IX plus all modules mounted on her are removed from the player's account; Kagero VIII together with a ship slot is added to the player's account; Yugumo IX is added to the player's account.
  • Hatsuharu:
  • If a player researched Hatsuharu VII before the update went live, then Akatsuki VII, Hatsuharu VI, and hull (B) for Fubuki VI become researched; the undistributed ship XP available on Hatsuharu VII is transferred to Akatsuki VII
  • If a player purchased Hatsuharu VII before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Hatsuharu VII plus all modules mounted on her are removed from the player's account; Hatsuharu VI together with a ship slot are added to the player's account; Akatsuki VII is added to the player's account
  • Minekaze:
  • If a player researched Minekaze V before the update went live, then Mutsuki V and the "Gun Fire Control System Type 4 mod. 2" module for Isokaze become researched.
  • Ship Combinations:
  • If a player purchased Mutsuki VI and Fubuki VIII before the update went live, then a bonus in the amount of 3,100,000 Credits is added to the player's account.
  • If a player purchased Fubuki VIII and Kagero IX before the update went live, then a bonus in the amount of 9,040,000 Credits is added to the player's account.
  • If a player purchased Mutsuki VI, Fubuki VIII, and Kagero IX before the update went live, then a bonus in the amount of 12,140,000 Credits is added to the player's account.
  • Commanders:
  • If a player had Commanders with specialization in Mutsuki VI before the update, then the Commanders are retrained for specialization in Fubuki VI. In addition, a Commander with 10,000 Commander XP and specialization in Mutsuki V plus a slot in the Reserve is added to the player's account.
  • If a player had Commanders with specialization in Fubuki VIII before the update, then the Commanders are retrained for specialization in Kagero VIII. In addition, a Commander with 15,000 Commander XP and specialization in Fubuki VI plus a slot in the Reserve is added to the player's account.
  • If a player had Commanders with specialization in Kagero IX before the update, then the Commanders are retrained for specialization in Yugumo IX. In addition, a Commander with 35,000 Commander XP and specialization in Kagero VIII plus a slot in the Reserve is added to the player's account.
  • If a player had Commanders with specialization in Hatsuharu VII before the update, then the Commanders are retrained for specialization in Akatsuki VII. In addition, a Commander with 15,000 Commander XP and specialization in Hatsuharu VI plus a slot in the Reserve is added to the player's account.
  • Permanent Camouflage:
  • If a player purchased the permanent camouflage for Hatsuharu VII before the update went live, this camouflage is removed from the player's account; permanent camouflages for Hatsuharu VI and Akatsuki VII are added to the player's account as replacements.
  • If a player purchased the permanent camouflage for Fubuki VIII before the update went live, this camouflage is removed from the player's account; permanent camouflages for Kagero VIII and Fubuki VII are added to the player's account as replacements.
  • If a player purchased the permanent camouflage for Kagero IX before the update went live, this camouflage is removed from the player's account; permanent camouflages for Yugumo IX and Kagero VIII are added to the player's account as replacements.
  • Modules:
  • Because every ship in the game has a unique set of modules, some modules may become outdated when the changes are made to the Tech Tree. Such outdated modules can either be replaced with equivalent modules (which is researched and purchased free of cost) for new ships, or be reimbursed with Credits and Ship XP. XP reimbursement is provided when the corresponding module was researched before the update went live. Credit reimbursement is provided for every module item mounted on a ship or stored in the depot before the update went live.
  • Ship in Version 0.5.14 Module in Version 0.5.14 Replacement / Reimbursement
  • Wakatake
  • (Tier III) Type 6 torpedoes 1,600 Ship XP is added to Wakatake III, 95,000 Credits are added to the player's account.
  • Mutsuki 120 mm/45 Type3 guns 4,200 Ship XP is is added to Fubuki VI, 320,000 Credits are added to the player's account.
  • GFCS Type6 mod. 2 Equivalent module for Fubuki VI.
  • Hull (B) for Mutsuki VI 4,800 Ship XP is added to Fubuki VI, 570,000 Credits are added to the player's account.
  • Hull © for Mutsuki VI 7,300 Ship XP is added to Fubuki VI, 570,000 Credits are added to the player's account.
  • Type 8 mod. 2 torpedoes Equivalent module for Fubuki VI.
  • Hatsuharu VII Hull (B) for Hatsuharu VII Equivalent module for Akatsuki VII.
  • Type 90 mod. 1 torpedoes Equivalent module for Akatsuki VII.
  • GFCS Type 7 mod. 2 Equivalent module for Akatsuki VII.
  • Fubuki VIII Hull (B) for Fubuki VIII 14,000 Ship XP is added to Kagero VIII, 1,100,000 Credits are added to the player's account.
  • Hull © for Fubuki VIII Equivalent module for Kagero VIII.
  • 127 mm/50 Type 3 guns 10,000 Ship XP is added to Kagero VIII, 850,000 Credits are added to the player's account.
  • Type 90 mod. 2 torpedoes 18,500 Ship XP is added to Kagero VIII, 1,600,000 Credits are added to the player's account.
  • Type 93 mod. 2 torpedoes Equivalent module for Kagero VIII.
  • GFCS Type 9 mod. 2 Equivalent module for Kagero VIII.
  • Kagero IX Hull (B) for Kagero IX 21,000 Ship XP is added to Yugumo IX, 1,600,000 Credits are added to the player's account.
  • Hull © for Kagero IX Equivalent module for Yugumo IX.
  • Type 93 torpedoes 24,000 Ship XP is added to Yugumo IX, 2,200,000 Credits are added to the player's account.
  • Type F3 torpedoes Equivalent module for Yugumo IX.
  • GFCS Type8 mod. 2 Equivalent module for Yugumo IX.
  • Dynamic Divisions:
  • Say you're in a battle and start fighting alongside an ally who seems to be in perfect sync with you. In the back of your mind, you think they'd make a great friend for future fights, but then the battle ends. Did you get their username? How will you find them again?
  • Dynamic Divisions addresses this. If you find that special ally, you can request to Division with them mid-battle. No waiting needed; no returning to your Port.
  • Some missions will require you to be part of a Division to complete it. You need to be in a Division at the end of the battle in order to fulfil the criteria. If you're not in a Division by battle's end, it won't count even if you've satisfied other criteria.
  • A Division with only one member that was created in the Port will now be removed when entering a battle.
  • A Dynamic Division with only one member is removed after the battle.
  • When Dynamic Divisions are created or dismissed, the corresponding notifications are displayed in the battle chat of the corresponding team.
  • A Division Commander can lock the Division in order to accept players only when invited by the Commander.
  • The Dynamic Divisions feature is available in Co-op and Random Battles.
  • The maximum number of Divisions is six for Random Battles and three for Co-op Battles.
  • An invitation to join a Dynamic Division is sent via the side team panel.
  • The time delay between sending invitations to the same player will increase after each rejected or recalled invitation. Delay values: 15, 45, and 150 seconds.
  • Players can disable receiving invitations to join a Dynamic Division via the "Divisions" tab (this setting is retained).
  • A player can concurrently receive up to three invitations.
  • After their ship is destroyed, a player is unable to carry out operations with Dynamic Divisions (except leaving a Division).
  • During battles, a Dynamic Division is only created the quantity of Divisions on the opposing teams doesn't differ by more than one (which is a matchmaker condition).
  • The internal voice chat feature works for Dynamic Divisions in the same way as it does for standard Divisions.
  • Permanent Camouflage:
  • Improved visuals of the permanent camouflage for cruiser Minotaur.
  • Added permanent camouflages for Pensacola, Akatsuki, Yugumo, Shiratsuyu, and Akizuki.
  • Pensacola, Akatsuki, Shiratsuyu:
  • -3% to detectability range by sea
  • +4% to maximum dispersion of shells by the enemy attacking your ship
  • +50% to XP earned in the battle
  • -5% to the cost of the ship's post-battle service
  • Camouflage cost: 2,000 Doubloons.
  • Akizuki:
  • -3% to detectability range by sea
  • +4% to maximum dispersion of shells by the enemy attacking your ship
  • +50% to XP earned in the battle
  • -10% to the cost of the ship's post-battle service
  • Camouflage cost: 3,000 Doubloons.
  • Yugumo:
  • -3% to detectability range by sea
  • +4% to maximum dispersion of shells by the enemy attacking your ship
  • +100% to XP earned in the battle
  • -20% to the cost of the ship's post-battle service
  • Camouflage cost: 4,000 Doubloons.
  • Other Fixes:
  • Containers:
  • Premium ships will now be taken into account when a container is collected. If a container includes a Premium ship that the player already possesses, she is replaced by another randomly-selected ship. Moreover, if the player already possesses all ships obtained via containers, then they will receive a bonus (in Doubloons) equal to the price of the ship in the collected container. For promo ships, this bonus is fixed. For ships available for purchase, this bonus is equal to the current ship price (displayed in the game client) for the server (rather than the Premium Shop) in the corresponding region. Let's look at two examples of the ships available for purchase to understand how it works.
  • You already have all the ships obtained via containers and have collected a container with Tirpitz. Tirpitz is currently offered at a 15% discount via the game client (irrespective of the Premium Shop). In this case, you will receive a bonus in the amount of her original price minus the discount: 10,625 Doubloons (rather than 12,500 Doubloons).
  • You already have all the ships obtained via containers and have collected a container with Scharnhorst. Scharnhorst is currently offered at a 15% discount via the Premium Shop. However, there is no discount for her in the game client because she is not available for purchase via the game client in your region. In this case, you will receive a bonus in the amount of her original price: 9,500 Doubloons.
  • Epicenter:
  • In the Epicenter mode, sector boundaries will now be marked by neat solid lines.
  • Maps and Locations:
  • Improved the appearance of the "Saint Petersburg" Port as well as the landscape on the "New Dawn" map. Made slight corrections to landscape objects on the "Strait" map.
  • Fixed various defects in the "Saint Petersburg" Port as well as on the following maps: Archipelago, Strait, Sea of Fortune, Polar, Mountain Range, New Dawn, The Atlantic, Trident, Neighbors, Estuary, and Shards.
  • Physics Model:
  • Improved the physics model for destroyed ships. We significantly lowered the probability of the following events happening in the game
  • Destroyed ships “leaping” out of water.
  • Incorrect behavior when several ships are destroyed in the same place.
  • Small ships twitching when they were destroyed by ramming.
  • Rotation of the ship's wreck when she was destroyed while maneuvering.
  • Minor Improvements:
  • Pensacola: for her top hull, AA mounts were added on top of the main turrets. As a result, her AA damage within the 2 km AA engagement area radius increased from 54 points to 61 points. Moreover, the position of the weapon group’s camera was corrected in order to account for adding these AA mounts. This camera will now be positioned slightly higher.
  • Reflections:
  • Added a graphics setting "Additional Reflections (SSR)". This setting intends to improve the quality of reflections:
  • Decreases the flickering of reflections when the camera is moving.
  • Increases the quality of reflections when in the close-up view and adds missing reflections in the background.
  • New Content Testing:
  • New ships for testing by developers and Supertesters.
  • Researchable German destroyers:
  • Tier II, V-25
  • Tier III, G-101
  • Tier IV, V-170
  • Tier V, T-22
  • Tier VI, Ernst Gaede
  • Tier VII, Leberecht Maass
  • Tier VIII, Z-23
  • Tier IX, Z-46
  • Tier X, Z-52
  • Premium Ships:
  • Soviet tier III cruiser Oleg
  • German tier VI Cruiser Admiral Graf Spee
  • US tier IX Battleship USS Missouri
  • These ships are not available for research or purchase, but you might see them in battle!
  • Fixed Errors and Bugs:
  • Fixed several rarely-encountered bugs where the game client could unexpectedly terminate during a battle.
  • Fixed several rarely-encountered bugs where the game client could unexpectedly terminate when in the post-battle statistics screen and in the Port.
  • Fixed a rarely-encountered error where, if the player possessed only tier I ships, a notification was displayed that there was not enough XP for researching a ship when, in fact, there was
  • Fixed no indication that a base or key area was designated as a target using the Quick Messages key (default: F3).
  • Fixed Ranked Battles statistics screen not opened after clicking "Your highest rank this season".
  • Fixed the detailed information about a combat mission was displayed incorrectly after switching to the Details view.
  • Fixed, in the dynamic ship icon, the colors of the ship's HP bar and numerical HP value did not match.
  • Updated the battle loading screens for some maps.
  • Fixed an error with updating information about the auto-resupply of consumables when a player already has a certain quantity of them.
  • Fixed the Containers screen was opened after the battle when the player entered this battle in a Division while this screen been active.
  • Fixed a rarely-encountered bug where the game client hung in the process of loading into a battle.
  • Fixed game client window hidden under the Windows taskbar after the window was minimized and maximized during a battle.
  • Fixed a rarely-encountered bug on Intel graphics cards where there was a flickering black screen when MSAA antialiasing settings were changed.
  • Fixed issue that caused the Commander skill point respec button inactive after needed amount of Doubloons is purchased.
  • Fixed a rarely-encountered bug that caused game client crash if launched with old NVIDIA drivers.
  • Fixed text in Modules tab in the Port
  • Fixed ship tier mark not fully displayed in the carousel in the Port.
  • Fixed ship ropes not displayed against sky and water for some ships.
  • Fixed reward multiplier not displayed correctly in the rewards window ("Honor to Heroes").
  • Fixed a ship not included in the previously set carousel filter in the Port.

New in World of Warships Online Client 0.5.14 (Nov 9, 2016)

  • New Camouflage:
  • Added a set of camouflage for tier X ships: Zao, Shimakaze, Hakuryu, Yamato, Midway, Montana, Des Moines, Gearing, Minotaur, Khabarovsk, Moskva, Großer Kurfürst, and Hindenburg. This set of camouflage has special properties that perfectly complement the top ships of the corresponding branches
  • Standard battle bonuses (-3% to detectability from ships, +4% to enemy fire spread)
  • -50% to service costs
  • +20% to Credits earned in a battle
  • +100% for XP earned in a battle
  • Price: 5,000 Doubloons
  • Even better, we've changed settings of permanent camouflage available to higher-tier ships to make it more attractive and useful:
  • Tier VII: added 5% discount to service costs
  • Tier VIII: service cost discount has been doubled from 5% to 10%
  • Tier IX: service cost discount has been doubled from 10% to 20%
  • Economy:
  • Increased the amount of Credits and experience earned for damage, with no changes made for earnings for other actions. As a result of this change, average earnings per battle have been increased by 1.5%-3% for aircraft carriers, battleships and cruisers and by 2%-4% for destroyers.
  • UI Enhancements:
  • Icons of destroyed ships displayed on the minimap will now be noticeably different from icons of spotted ships
  • On the Tactical Map, ship names will now be displayed when the alternative battle interface mode is enabled
  • Added a timer to the base/key area capture progress indicator. This timer shows the time remaining until the base/key area is captured and will only be shown for those who are within the capture circle (If you're capturing Base A and your teammate is capturing Base B, you''ll see a capture timer for Base A, while they'll see the capture timer for Base B.)
  • HP bar color scheme slightly adjusted
  • Added an icon next to the ship's HP bar in the dynamic ship icon. This icon shows the currently bound key for the "Show Ship Status" control -- default "H" key is bound to this feature
  • In the battle HUD, aircraft names will now be replaced with aircraft tiers when the alternative battle interface mode is enabled. The Full aircraft names used previously used were hard to read and didn't have much useful information
  • New Anti-Aliasing:
  • Implemented support for Multisample Anti-aliasing (MSAA). 2x, 4x, and 8x anti-aliasing can be enabled via the graphics settings.
  • You should update your graphics card drivers to achieve the best possible performance
  • Sound Improvements:
  • Ambient sounds now be chosen for playback depending on the map
  • Improved sounds of main gun shots, AA armament, and shells hitting water
  • Other Fixes:
  • Fixed a rare bug that led to some AFK players receiving small amounts of XP and Credits for damage by detection and tanking. Now all "AFK" players will get the previously announced zero Credit and XP reward per battle
  • Fixed carousel rotation when leaving the battle so it returns to the start of the list
  • Fixed music in Yokosuka port
  • Fixed Tab-statistics window display
  • Fixed UI displaying in corner of battle loading screen
  • Fixed display of sun with low settings
  • Fixed icon for incapacitated main guns if the timer was stuck at zero
  • Fixed the reloading progress was displaying incorrectly for main guns
  • Fixed the air group icon displaying after its carrier (controlled by the player) was destroyed
  • Fixed displayed ribbons overlapping in the battle HUD
  • Fixed incorrect backward sorting ship filters: nation order in the carousel and in the filters have been changed (there were no changes in the player profile summary) and brought to the same order as in the tech tree (by appearance in the game)
  • Fixed the incorrect display of increase in ship performance characteristics when a camouflage was selected for a ship with a camouflage already mounted
  • Fixed HP bar displaying incorrectly on some computer configurations
  • Fixed error where an incorrect message was displayed about destruction of the player's ship by a Fort
  • Fixed an issue with the search function on the list of players looking to join a Division which worked incorrectly if the player was banned from chat
  • Fixed incorrect display of the key area icon
  • Fixed circles showing engagement area radius for secondary and/or AA armament were still displayed in the minimap after all mounts of the corresponding type had been destroyed
  • Fixed the base/key area capture progress indicator when it didn't show any capture progress after the player re-joined the battle
  • Fixed an error where the filter for Team Battles was still displayed in the filter panel during periods of time when Team Battles are unavailable
  • Fixed ship names were displaying in the wrong case in some situations
  • Fixed incorrect display of selector for auto-purchase of permanent camouflages
  • Fixed incorrect display of crosshairs for main guns/torpedo tubes when only some mounts were fully ready to fire/launch torpedoes
  • Ship Improvements:
  • Fubuki: AA has been changed for hull A to ensure higher historical accuracy. AA aura radius and strength has been decreased from 3.1km and 15 damage per second to 1.2km and 4 damage per second
  • Tirpitz: changed the thickness of the rear plating for the main caliber turrets from 220mm to 320mm
  • Kaiser: fixed camera on the fore main caliber gun. Now the AA guns located on the fore main caliber turret, no longer interfere with the view in the close-up camera
  • Nagato: extra 100mm from barbettes inside the citadels on the aft turret have been removed for the top hull
  • Edinburgh: switched AA guns between each other on the stock hull. Aura effectiveness hasn't changed
  • Kaiser: fixed range finder location
  • Belfast: changed visual model of the radar, animation settings have been tweaked
  • Murmansk: fixed camouflage display on Main Caliber guns
  • Prinz Eugen and Hipper: rear armor thickness has been increased from 60 to 90mm on the 1 and 4 main caliber guns
  • Fubuki (Hull A): updated the hull model using the special technique for display of hand ropes and other thick objects on the ship
  • Shimakaze: updated the hull model using the special technique for display of hand ropes and other thick objects on the ship; updated hull model - main caliber guns, rangefinders, housings models
  • König: 305mm HE shell price has been decreased from 55 Credits to 50 Credits to make correspond with the price of the AP shell
  • New Mexico: updated models for Mk31 and Mk33 directors
  • Weymouth: draft has been increased by 21cm
  • Scharnhorst, Prinz Eugen and König Albert images in the carousel are now displayed with the permanent camouflage on
  • Minor Improvements:
  • Optimized the usage of RAM and graphics card memory at low graphics quality settings
  • Reports for misbehavior in chat will no longer be taken into account for an automatic ban if the reported player has not written anything in the battle chat before the moment they are reported
  • "Saving Transylvania" holiday game mode will turn off with Update 0.514
  • New Skills for Earnable Commander Steven Seagal!
  • Expert Loader
  • -75% to reload time when the shell type is switched
  • (Ordinary Skill gives -50%)
  • Expert Marksman
  • +3 deg/s to the traverse speed of guns with a caliber of up to 139mm, +1 deg/s to the traverse speed of guns with a caliber above 139mm
  • (Ordinary Skill gives +2.5 and +0.7)
  • Updated Ship Models:
  • Reworked models of Japanese destroyers Shimakaze and Shinonome per new visual quality standards. We improved objects like ropes, lines, and guard railings. Shimakaze now boasts an updated model for her main guns.

New in World of Warships Online Client 0.5.12.1 (Oct 11, 2016)

  • Battleship Montana - improved deck armor after it was missed in the Update 0.5.12 plan:
  • Montana: Armor thickness of armored deck increased to a thickness of 38mm compared to the previous 28mm. This will slightly increase the ship's survivability and make in-game model closer to the data on design used by the developers.
  • Fixed player music overlap issue
  • Fixed torpedo plane and bomber preparations modifier
  • Fixed issue with Omaha service, made it equal to service of other tier V ships
  • Saipan and Nikolai I Credit profitability increased by 7% and 5% respectively
  • Map "Big race" has been included in ranked battles

New in World of Warships Online Client 0.5.12 (Sep 28, 2016)

  • Improved Economics:
  • We're releasing more equitable calculation of XP and Credits earned in battle via the following factors
  • Enemy ships and air squadrons spotted
  • Damage caused by allies to enemies spotted by you
  • Potential damage received
  • The overarching logic behind granting Credits and XP per battle was reworked to include the above changes. If a player carries out "useful" actions (causing damage, fighting for control of key areas, supporting allies), their average rewards don't change, as opposed to how it worked in Update 0.5.11. However, players who focus on "one-dimensional" behavior (battleships that stay away from the heat of battle and only try to cause damage from afar; destroyers who focus only on capturing key areas without recon) won't be as generously rewarded.
  • The above changes come based on data received since updates 0.5.9 and 0.5.10, and should have a positive impact on the in-game economy; rewards for players who regularly support their team more become more equitable.
  • We've implemented a new system for calculating the cost of a match per battle.
  • The main chunk of this expense was the cost of repairing the player’s ships, and this value would excessively increase with each tier. Due to this, we noticed that in the higher tiers, and especially at tier X, players were overly cautious, which negatively affected gameplay. Even if a player performed well, the sinking of their ship would lead to a large repair bill, often times negating any profit earned from the battle. To rectify the situation, we decided to make the following changes:
  • The ship-repair fee has been completely replaced with a fixed service charge, meaning the cost will not be dependent on how much damage the player's ship received in battle.
  • Reduced the cost of replenishing ammunition and aircraft for a number of vessels, and the higher the tier, the greater the reduction.
  • By reducing these costs, we aim to encourage players to be more aggressive and take appropriate risks, ensuring that they are properly rewarded -- for example, the change will reduce the average post-battle costs of a tier X ship by 50,000 Credits, and will reduce the chance of losing Credits when in possession of a Premium Account.
  • In making these changes, we want players to concentrate on the gameplay and on having fun, not on playing a specific way in order to "balance the books."
  • Aircraft Carriers:
  • Economy model for aircraft carriers was extensively reworked
  • Fixed error where some lost aircraft were not taken into account when calculating cost of lost aircraft
  • Cost of ship repair for aircraft carriers decreased for all tiers (the higher the tier, the more the decrease)
  • Reward structure was modified in favor of destroying enemy aircraft. Now rewards for causing damage to enemy ships and combat for air superiority will be better balanced in game economy terms.
  • Battle Inactivity:
  • In previous updates, players who left battle before their ships were destroyed received a penalty of no reward after the battle ended. This same penalty will now apply to players who stay inactive after joining and starting a battle.
  • The following factors constitute inactive (passive) behavior:
  • The ship never moved and did not cause any damage
  • The player did not cause any damage and never launched any air squadrons (for aircraft carriers)
  • If you're in a game and get disconnected for any reason, you can still hop back in and get active if you restore your connection!
  • Audio:
  • New voiceover languages: French, Polish, British English, Brazilian Portuguese
  • If a regional voiceover is enabled for Commanders, quick commands from allies will be played in language corresponding to the ship's nation
  • New music tracks for the Port and battles
  • Improved balance of sounds and playback priority system. Optimized memory usage of sound system
  • Game Balance Changes:
  • Decreased the firing ranges of Soviet Destroyers Udaloi and Khabarovsk, and increased their loading time.
  • Montana: Armor thickness of armored deck increased to a thickness of 38mm compared to the previous 28mm. This will slightly increase the ship's survivability and make in-game model closer to the data on design used by the developers
  • Orlan: firing range of main guns increased by 800m (from 7,990m to 8,790m).
  • Nagato, hulls (B) and ©: Corrected thickness of armored deck slopes near magazines located in forward end -- from 76mm to 289mm according to historical armor layout
  • Gneisenau (A): added two 20mm Flakvierling 30 AA mounts. As a result, average AA damage within 2km AA engagement area radius has increased by 12 points (from 89 to 101 points)
  • Arizona: gained additional thickness to upper part of citadel's transverse armor protection, from 203mm to 330mm according to historical armor layout
  • German battleships: For some ships of the branch we modified the main gun dispersion distance for engaging in "close quarters" fights. When within this range, the guns of the main batteries are far more accurate than when firing at a longer distance, thus it's better when the "close quarters" range is longer on a particular ship. The following ships have been affected by the change
  • Nassau: from 4km to 3km
  • Kaiser: from 4km to 3.5km
  • Friedrich der Große: from 4km to 5km
  • Großer Kurfürst: from 4km to 5km
  • Tier VIII-X cruisers and destroyers can now put "Steering Gears Modification 3" in their sixth slot (-40% to rudder shift time and -80% to steering gear's repair time).
  • This change should increase survivability of high-tier cruisers as well as motivate players to act more aggressively in battle if the situation warrants it. Effect of this upgrade also combines with "Steering Gears Modification 2."
  • Maps:
  • The new map "Shards" exclusively for tiers VII-IX. Fight among the islands between Iceland and Scandinavia. This grim location is dotted with fishing settlements and marine bases to support polar convoys.
  • Narrow passages and islands provide the opportunity for exciting gameplay and quick retreats
  • Landscape objects are placed on map to isolate key areas from encounters in neighboring regions of map
  • Key areas A and C are located at different distances from each team. Area A is closer to "lower" team and the area C is closer to "upper" team. The "lower" team has clean lines of fire to targets within area C from its side of the map, as does "upper" team towards area A.
  • Also on the maps front, we've made the map borders look a little smoother.
  • Interface Changes:
  • Added option to adjust water transparency of minimap.
  • Added five new reticles created by our players. To change your crosshair, open "Settings" screen, then use "Select Crosshair" button in Controls tab.
  • New Japanese destroyers and Tier VI Commonwealth cruiser Perth added for testing by developers and Supertesters:
  • These ships are not available for purchase and research, but players may encounter them in battle.
  • Interface Changes:
  • Fixed an error with incorrect display of potential damage amount in post-battle results screen
  • Fixed bug where a ship name displays over two lines
  • Fixed several server errors
  • Fixed bug that caused an auto-purchase of camouflage which inadvertently enabled when the auto-resupply of Signals was toggled
  • Corrected visualization of base borders and smoke screen boundaries on "Neighbors" map
  • Corrected excessively bright lighting on Archipelago
  • Corrected glare brightness on water's surface on Trident
  • On Fault Line, decorative aircraft will now be flying in groups so that players do not confuse these planes with catapult-launched aircraft from other ships
  • Ships:
  • Scharnhorst:
  • Reworked arrangement of AA mounts (some AA mounts are now located on top of secondary gun turrets). Battle performance characteristics were not affected.
  • Corrected range finder positions. Fixed visualization of some small decorative objects.
  • The director now rotates in harmony with main turrets.
  • Warspite:
  • Adjusted position of horizontal plate that separates interior of main turret from area of the corresponding barbette. This change will not affect battle performance but will make armor layout more historically accurate
  • Gneisenau:
  • Fixed visualization of navigation lights at low graphics settings.
  • Hull (A): Added two 20mm Flakvierling 30 AA mounts. As a result, average AA damage within 2km AA engagement area radius has increased by 12 points (from 89 to 101 points).
  • Friedrich der Große:
  • Fixed visualization of anchor chains when LOD (level of detail) switched.
  • Großer Kurfürst:
  • Fixed visualization of anchor chains when LOD (level of detail) switched.
  • Fixed visualization of shadows cast by gun enclosures.
  • Fixed minor graphical artifacts on its model.
  • Arizona:
  • Conning tower will now be included in her visual armor layout
  • Bismarck:
  • Fixed visualization of navigation lights at low graphics quality settings.
  • Kaiser:
  • Fixed visualization of navigation lights at low graphics quality settings.
  • Flint:
  • Fixed minor graphical artifacts on its texture.
  • Fixed minor graphical artifacts on its model at low graphics settings.
  • Fixed visualization of radar at low and medium graphics settings.
  • Hashidate:
  • Improved collision model of smoke stack.
  • Dunkerque:
  • Corrected positioning of some AA guns.
  • Fixed visualization of certain small decorative objects at low and medium graphics settings.
  • König:
  • Fixed visualization of certain small decorative objects (lights, tower in upper part of director, and radar stanchion).
  • Kamikaze / Fujin:
  • Camouflage will now be correctly applied to the main turrets.
  • Dmitri Donskoi:
  • The shipborne antenna on Hull (A) will no longer pass through other ship's structures when rotating.
  • Krasny Krym:
  • Fixed visualization of its navigation lights at low and medium graphics settings.
  • Bayern:
  • Readjusted LOD (level of detail) switching at low graphics settings.
  • Nassau:
  • Readjusted visualization of certain minor decorative objects at low graphics quality settings.
  • Bogue:
  • Fixed error where aircraft models were overlapping on its flight deck after Air Supremacy skill was mastered for corresponding Commander.
  • Soviet Ships
  • Fixed position of helms on ships with an open deck house.

New in World of Warships Online Client 0.5.11.1 (Sep 19, 2016)

  • Made fixes in St. Petersburg port
  • Added the opportunity to purchase event camo World of Warships anniversary camo
  • Opportunity to purchase permanent camo for Prinz Eugen has been added to client
  • Fixed an issue that caused long battle start and incomplete teams for the players who recently joined World of Warships ("sandbox matchmaking")
  • Finished holiday event dedicated to World of Warships anniversary

New in World of Warships Online Client 0.5.11 (Sep 7, 2016)

  • Armor Viewer:
  • We've added an option to view the "stock" armor layout of any ship on the tech tree whether you own it or not. Use detailed information about ship armor and construction to learn what to protect, and where to strike the enemy. Top configurations will only show if you have mounted the appropriate hull module on a ship you own. To enable the Armor Viewer, click the button over the ship's performance characteristics.
  • Because ships have complex construction, we also added an option to enable or disable the display of armor types
  • Superstructures
  • Casemate
  • Auxiliary rooms
  • Plating
  • Vital ship parts (citadel or [for destroyers] central hull)
  • Main turrets
  • To make armor layouts easier to understand, we added an armor thickness color key.
  • For some ships, selected armor types may include additional internal armor. While it won't display in this update for technical reasons, rest assured it is there in the armor model:
  • Internal citadel armor. Example: magazine armor for Kawachi and Wyoming
  • Internal ends armor. Example: Iowa steering engine armor, internal decks; bulkheads on Tirpitz, Bismarck, Iowa, North Carolina
  • Internal decks of casemates, hangars (for aircraft carriers) and auxiliary locations like part of the armored deck on Amagi.
  • We plan to display these separate details in future updates.
  • Tech Tree Refresher:
  • Added the following ships for purchase in-game: Smith, Saipan, Sims, and König Albert
  • Removed the following ships from purchase in-game: Blyskawica, Murmansk, and Diana
  • New Armor Models:
  • In our ongoing attempts to improve the game, we are revising all armor models. Our aim is to bring these models, created at different stages of the game's development, up to the same standard of detail. In Update 0.5.11, we updated the armor for all aircraft carriers and Japanese battleships.
  • In some cases, this resulted in around 5% of a ship's HP redistributed to different parts of the ship. The improved level of detail of the inclined protective deck and ship's lines has also increased the chances of a ricochet for armor-piercing shells in some scenarios, particularly when hitting the ship on the bow or stern.
  • Armor interaction with high-explosive shells and bombs is not affected.
  • To better understand the changes introduced, let's look at a good example of hull armor protection
  • Epicenter:
  • We've added a new "Epicenter" mode to Random Battles to encourage more aggressive gameplay with close range encounters! Epicenter is a modified version of Domination. In this mode, three key areas are represented by concentric circles.
  • Players who capture the largest key area are only capturing a single area at a time
  • Players who capture the middle key area are in fact capturing both this area and the largest key area
  • Players who capture the smallest key area are in fact capturing all three key areas at the same time.
  • Notes:
  • With this arrangement, the best tactic is to hold the smallest key area.
  • You'll earn three points for the captured circle every four seconds for holding key areas (increased in comparison with "Domination" mode)
  • This mode is available for battle on "Big Race" (battle tier V), "Strait", "Trident" (battle tiers VI-VIII), and "Tears of the Desert" (battle tiers IX-X) maps
  • You're just as likely to enter a battle in this mode when playing on ships of the above battle tiers as you are to encounter other modes on these maps
  • This game mode will replace the prior "Zone" experimental game mode, which was only available on "Big Race"
  • Additional Cyclone Notifications and Information
  • One of the most frequent requests was to increase the predictability of the Cyclone. To ensure a clear indication of weather changes, we added the following indicators to the battle HUD
  • Look for a dynamic icon labeled "Cyclone" with a warning that the spotting range decreased
  • A warning and countdown timer will display five minutes before the Cyclone starts, and two minutes before it ends
  • Maps:
  • Added a new map: "Archipelago." The location of this map is somewhere in the Far East islands in the northern part of the Pacific. This tranquil region was a safe harbor for scientific research, but now it has also become an arena of vicious naval battles. This map will be available in Domination and Standard Battle modes
  • "Land of Fire" map changed. Research showed this map is tricky for many players to navigate because of several islands. These changes are in the interests of making gameplay better for various ship types while keeping the map's "character:"
  • Islands located in the left part of the map were moved to allow more (but not too much) cover for the center and the left flank
  • Islands located at the spawn positions of both teams were reworked and moved to make it easier for ships to proceed in any direction from their spawn points
  • slightly increased distances between islands located on the right flank to make gameplay with destroyers more enjoyable, and to create a better experience for cruisers
  • The island in the central-right part of the map (located in the "upper" team’s part of the map) was rotated 180 degrees. This makes the gameplay balance fairer when both teams are fighting for control of key areas B and C (in Ranked Battles)
  • Furthermore, some small islands were moved to make it easier for ships to maneuver
  • "Shatter" map changed. Results showed it's one of the hardest maps in the game. Many elements of this map require strong skills, good planning and knowing when to risk your ship. Again, this is about improving the map's gameplay while keeping what makes it unique:
  • Enlarged the islands in the left part of the map to make them more useful as cover
  • Made the passages leading to the center of the map less "straightforward" to provide more headroom for maneuvering. The fairway was expanded to let players prepare for a retreat, but retains the element of risk near the map's center
  • More space added to the central key area to increase its popularity and encourage combat between destroyers for control of this area
  • Two giant islands in the center of the map were made smaller. It's easier to make a detour around them from the rear
  • Removed numerous islands in the right part of the map because their usefulness was questionable. We also kept the open water in this part of the map for the sake of battleship players
  • In Standard battle mode, bases are now placed diagonally across the map to decrease the probability of a destroyer capturing a base while safe from the opposing team's fire, due to taking cover behind a large island
  • Added two large islands with a passage between them to the right side of the map, in order to provide cover. With this addition, players now can use a risky but enticing opportunity to reach their opponents’ positions in the middle of battle
  • Fixed incorrect player spawn points on Strait
  • Fixed various minor defects on:
  • Ocean, Strait, Islands, Mountain Range, Okinawa, Solomon Islands, The Atlantic, Two Brothers, Neighbors, Loop, Estuary, Big Race, New Dawn, Tears of the Desert, Polar, Trident.
  • Other Changes:
  • Balance changes
  • Reduced reload time of the "Surveillance Radar" consumable to make cruisers more effective against destroyers -- instead of 360 seconds (standard options) and 240 seconds (for Improved), they're now 180 and 120 seconds, respectively.
  • Increased American fighter ammo by 33%. This change makes their configurations stronger and shifts the carriers' struggle towards protecting their team.
  • Interface:
  • Optimized switching between the "Port," "Modules," "Tech Tree," and "Profile" tabs
  • New British ships added for testing by developers and supertesters:
  • Black Swan, Weymouth, Caledon, Danae, Emerald, Leander, Fiji, Edinburgh, Neptune, Minotaur, and Belfast UK cruisers, as well as special warships ARP Takao and Leningrad.
  • These ships are not available for purchase and research, but players may encounter them in battle. Note that the Smoke Generator consumable is available on UK cruisers as well as the ability to launch torpedoes individually.
  • Improved UI items related to bases/key areas and their circles:
  • Circle boundaries are now displayed on the minimap in the "battle loading" screen
  • For "Epicenter" mode only:
  • Base capture progress indicated inside base/key area circles in the minimap
  • Circle boundaries, previously marked with beacon buoys, are now solid colors. For key areas, the color of the boundaries will depend on whether the area is neutral, controlled by your team, or controlled by the enemy
  • Camouflage Changes:
  • The following ships get permanent camouflage with standard economic and battle performance bonuses: Taiho, Ibuki, Kagero, Essex, Baltimore, Udaloi, Friedrich Der Groβe, Tashkent (alternative visuals),Prinz Eugen (event camouflage, alternative visuals)
  • Removed the Gamescom 2016 camouflage from purchase
  • Training:
  • Added new training screens: Upgrades, Commander, Signals, Camouflage, and Flags
  • In the "Modules" tab, a button was added that launches a training video
  • Added an option to the player account menu that redirects to the "Invite a Friend" page
  • Audio:
  • Added an option for custom music. Enabled via the "Audio" tab of the Settings screen. Add MP3 files to the /res/userMusic folder in your World of Warships installation folder. To enable their playback, the game client should be restarted after adding them.
  • New music track in battles
  • Added music tracks (cues) for transitions between various battle states, like the transition from the "looking for opponents" state to the "active encounter" state
  • Improved ambient sounds
  • Just for fun, we added a "Pirate" voice option. Yarrr!
  • Client:
  • Implemented mod support for the API (Application Programming Interface)
  • Implemented log rotation for the python.log file. This helps keep any essential data that may be required when players contact Customer Service.
  • Minor Changes and Improvements:
  • Fixed bug where the in-game browser's cache was disabled
  • Tirpitz: armored deck thickness increased by 30mm to correct a historical inaccuracy.
  • Königsberg, Furutaka, Kirov: secondary guns modernization is now available in the second slot
  • Hashidate: corrected "visibility range from aircraft" parameter to ensure correct increase of characteristics between tiers;
  • Admiral Hipper: fixed camera and ship geometry crossing
  • Mutsuki: 360 degrees of pivot for her forward guns has been added to all hulls
  • Kongo: hull (А) excluded due to low gameplay comfort. The new hull (A) is equal to the old hull (B) except for survivability and rudder deflection time. The overall cost of the ship development decreased by the price of the old hull (B) research and compensation to affected players credited automatically.
  • Scharnhorst: Added forward anchor model -- this change may conflict with historical accuracy, but it has been added by multiple requests of her owners.
  • Gneisenau (A): added two 20mm Flakvierling 30 AA guns. As a result, the average AA damage on 2km distance has increased by 12 points from 89 to 101.
  • Corrected fire effects on US, Soviet, German, and Polish ships to remove their negative impact on aiming when the torpedo armament is selected
  • Fixed battleship icon displayed incorrectly for allied battleships during the Introductory Mission
  • Fixed cursor incorrectly positioned when the game was run windowed
  • Fixed GUI focus lost in the login window after unlocking the computer
  • Fixed an incorrect hint displayed when the maximum allowable number of signals was mounted on a ship
  • Fixed a pop-up hint for the damage counter that was incorrectly positioned
  • Fixed ship-to-aircraft spotting distance that was miscalculated for an enemy aircraft detected by an allied unit (weather conditions were incorrectly taken into account)
  • Fixed issue that caused lower survivability of some of the secondary guns on German battleships
  • Fixed issue that caused lower armor penetration for 420mm HE shells on German Battleships
  • Added dark background to the menu in the chat screen, before this it used to be transparent
  • Added "New" markers for modernizations and commanders

New in World of Warships Online Client 0.5.10.1 (Aug 24, 2016)

  • Fixed incorrect main caliber characteristics display on Erie: 127mm -> 152mm
  • Fixed incorrect display of airplane on Tirpitz deck
  • Fixed short-term performance drops in battle
  • Fixed additional mission requirements which did not display, including the name of the ship needed to complete the mission

New in World of Warships Online Client 0.5.10 (Aug 17, 2016)

  • German Battleships:
  • There's a new line of German battleships stretching from tier III to tier X, including Nassau, Kaiser, König, Bayern, Gneisenau, Bismarck, Friedrich Der Groβe, and Groβer Kurfürst. Perfect for players that love close-quarters combat. Here's what makes them distinctive
  • Inclined armored decks that make it harder to hit their citadels at close range
  • Efficient secondary armaments
  • Main guns feature a high rate of fire and quick turret traverse
  • Plenty of hit points
  • Well-protected hull sides thanks to generous armor
  • Audio Improvements:
  • Improved sounds for bomb explosions and fires
  • Reworked sounds for the Surveillance Radar and "Hydroacoustic Search" consumables
  • Improved ambient sounds for the "Ocean" Port
  • Improved logic for playing enemy detection messages while in the Binocular View
  • Enhanced and reworked distant sounds
  • Maps and Locations:
  • Improved the appearance of the "Zipangu" Port
  • Removed waterfalls on the "Estuary" map
  • Rebalanced geometry of the upper area of the "Neighbors" map
  • Moved the decorative air field on "The Atlantic" map
  • Improved the appearance of "Fault Line" and "Two Brothers" maps
  • Improvements for Novice Players:
  • As part of an ongoing effort to improve the experience for new players, we made the following changes for all tier I ships
  • Only one shell type: practice shell. Its properties are the same as HE shells
  • Removed researchable main battery modules and added researchable Gun Fire Control System modules
  • Decreased scaling amount of HP and shell damage by 50% for ships
  • Divisions:
  • In an effort to improve team balance, players in a Division will only be able to enter battle in ships within one divison of each other. For example, a division of two players in a tier V Kirov and tier VI Fuso would be able to enter battle, but if the Fuso player chose a tier VII Nagato instead, the Division is blocked from entering battle.
  • Permanent Camouflage:
  • Added permanent camo options for Bismarck, NorthCarolina, Benson, and Chapayev:
  • Cost: 3,000 Doubloons
  • -3% to detection range; +4% to maximum dispersion of shells at ship with camouflage
  • -5% to the cost of the ship's post-battle repair; +50% to XP earned in the battle
  • Secondary Battery Mechanics:
  • Secondary guns will no longer cause damage to allied ships.
  • Colorblind Mode:
  • This adapts the color palette for colorblind players. To enable, select the option via the Settings screen. There are three options for corresponding syndromes
  • Deuteranopia (green blindness)
  • Protanopia (red blindness)
  • Tritanopia (blue blindness)
  • The intensity of effects can be customized.
  • Shell Normalization:
  • Shell normalization is the number of degrees by which an armor piercing shell "turns" upon contact with armor in an attempt to reach the most advantageous angle for penetration (often 90 degrees). Before, this parameter was set up individually for each shell type depending on ballistic and other properties. However, this approach turned out to be not entirely correct within the gameplay process and added more vague aspects to the way the damage model works. Starting with this update, the normalization will be set up uniformly for all armor piercing shell types and will depend only on the shell caliber
  • Up to and including 139mm—10 degrees
  • 140 to 152mm—8.5 degrees
  • 153 to 240mm—7 degrees
  • 241mm and more—6 degrees.
  • The change is in a systematic manner and will slightly increase the predictability of armor penetration for players. It is not aimed at changing the efficiency of individual ships and will not have any significant impact on gameplay.
  • Cyclone:
  • We made the following adjustments to cyclone parameters to increase predictability of its conditions
  • Update 0.5.9 Update 0.5.10
  • Cyclone Start Time Randomly begins 4-10 minutes into battle Begins seven minutes after battle starts
  • Cyclone Duration Lasts 4-10 minutes Lasts 5-7 minutes
  • The overall chance of a cyclone when playing in a battle of the appropriate tier remains unchanged (10%)
  • Interface Improvements:
  • Added detailed information about ships player destroyed in battle, including ship type and method of destruction
  • Added the "Introductory Mission" and "Service Record" banner in Port for novice players
  • Improved the display of later-tier ships in the tech tree of the "Modules" screen
  • Increased the font size of the ships types in the "Tech Tree" tab
  • Increased the size and revised the design of icons appearing above the target when modules are damaged, making it easier to distinguish between incapacitated from destroyed modules
  • Increased visibility of "Update" button (for replacing Daily Mission with a new random Daily Mission)
  • Added a placeholder for the in-game browser that will be displayed if YouTube cannot be accessed
  • Improved Actions, Events and Challenges UI elements
  • Added additional information to post-battle screen, including:
  • Damage and number of fires caused to enemies spotted by the player
  • Potential maximum damage from shells, bombs and torpedoes that hit the player's ship (with or without causing damage to her)
  • Potential damage from shells, bombs and torpedoes that were fired/launched by the enemy at the player's ship but did not hit her
  • Number of enemy ships, squadrons and torpedoes spotted by the player
  • Capture points and defense points earned
  • Added additional information the player's Profile screen, including:
  • Statistics for individual ships
  • Total damage allies caused to enemies spotted by the player
  • Highest damage allies caused to enemies spotted by the player in a single battle
  • Average damage allies caused to enemies spotted by the player
  • Total number of enemy ships spotted by the player
  • Highest number of ships spotted by the player in a single battle
  • Average number of ships spotted per battle
  • Participation in capturing and defending key areas calculated as a percentage ratio (ratio of the points earned by the player to the points earned by the rest of their team)
  • Total potential damage
  • Highest potential damage received per battle
  • Average potential damage received per battle
  • Interface Optimization:
  • We optimized the following actions that players can carry out via the game interface
  • Display of statistical data by pressing the "Tab" key during battle
  • Expanding ship performance characteristics panel in the Port
  • Display of the post-battle statistics screen after the end of a battle
  • Other Changes and Improvements:
  • Fixed catapult display for Chapayev
  • Fixed some effects for the Arpeggio ships
  • Fixed the navigation light and radar models for North Carolina
  • Fixed shadow caused by radar stanchion for Texas
  • Fixed visualization errors and missing objects for Dmitri Donskoi
  • Fixed dynamic rendering of shadows for Wakatake
  • Fixed visual artifacts for Colorado
  • Improved main turret models for the Königsberg
  • Fixed radar finder for Furutaka
  • Fixed decorative objects and rigging for Marblehead
  • Fixed decorative objects at low graphics settings for New Orleans, Ibuki, Königsberg, Shokaku, Tashkent, Shchors, and Moskva
  • Fixed antennas for Svietlana
  • Fixed ropes and ladder objects for Bogatyr
  • Fixed radar model for Kirov
  • Added animation of Redut-K radar antenna for Molotov
  • Fixed shadow cast by range finder for Admiral Hipper
  • Fixed life boar positioning for Nagato
  • Introduced multicluster system in order to increase game stability and decrease server maintenance downtime
  • Compressed files for "Two Brothers" and "Fault Line" maps, plus flags and camouflage to optimize the size of the game client
  • Increased draught by 0.7m for Warspite (she now sits lower in the water)
  • Added new director model for Tashkent
  • Fixed bug with the "Penetration ribbon being displayed when a shell hit torpedo production but did not penetrate
  • Fixed incorrect description for Saipan
  • Fixed bug where the game client sometimes abnormally terminated when tracking an ally in the Spectator Mode
  • Fixed error where long user names were incorrectly displayed in pop-up hints in the post-battle statistics screen
  • Added a new start screen
  • Fixed lighting issue for islands
  • Fixed incorrect display of coat of arms under certain graphics settings for Błyskawica
  • Fixed bug where the Add to Contacts icon was displayed next to a player's own user name

New in World of Warships Online Client 0.5.9.1 (Aug 3, 2016)

  • Fixed an issue that caused the artillery main guns on Hull B of Karlsruhe to reload slower than if they are mounted on Hull A. As a result, the guns now reload in 6.5 seconds instead of 8.57 seconds
  • Fixed an issue that caused a UI freeze when a one-off personal offer is declined
  • Increased the smoothness of a ship's movement after it is detected
  • As an experiment, some new players will receive a "light" or "slim" version of the game during their download, which will allow them to start playing before downloading the full version
  • Small server issues fixed

New in World of Warships Online Client 0.5.9 (Jul 27, 2016)

  • Visibility System Improved:
  • The visibility system, spotting ranges, and how smokescreens conceal your movement were sometimes difficult for Players to fully understand. For this reason, we've made a couple of major changes to the visibility system, with the overall objective of making it clearer to Players.
  • We've added the edges of a smokescreen on the water's surface if the player is within a 2.5 km radius of it. This should help players see the real edge of the smokescreen and plan their actions better in the heat of battle.
  • Situation Awareness is a popular Skill which displays a notification about the detection of enemy ships. It's being given to everyone by default and removed from the Commander Skills tree.
  • This is intended to make gameplay more enjoyable, as both beginners and more experienced players who would habitually pick the Situation Awareness Skill for all their ships can now focus on other Skills instead. The rules for compensation are as follows
  • If Situational Awareness is the only researched level 1 skill of the Commander, it will be replaced with Basics of Survivability skill
  • If the Commander has other level 1 skills besides Situation Awareness, they will be reimbursed the price of the Situation Awareness skill (1 point)
  • The "Basics of Survivability" Skill has been chosen based on analysis of the most popular Skills among all Players. Our research has shown that after "Situation Awareness," 60 to 80% of players (depending on the ship and total amount of skill points) choose "Basics of Survivability" at tier I.
  • Smokescreen mechanics are more stable and predictable:
  • The Smokescreen will start two seconds after the consumable is activated. We've also eliminated many unpleasant situations regarding sighting ships when setting smoke, which resulted in ships "blinking" while setting the screen
  • If the smokescreen is being set while the ship is in motion and enemies are straight ahead or to the side, the ship will always be spotted according to the following rules
  • If the speed of the ship is up to or includes 12.5 knots: Smoke covers the ship when in motion
  • If greater than 12.5 knots: Smoke does not cover the ship when in motion
  • Voice Chat in Divisions:
  • To help you overcome great challenges in PvP and PvE, we have added built-in voice chat for easier communication when in a Division.
  • Enable voice chat in the Sound options menu.
  • Other Ship Changes:
  • Warspite's draft was revised to make it more historically accurate. The ship now sits 0.65 m deeper in the water, which will positively affect its survivability.
  • Atlanta: we added an extra consumable slot for the Surveillance Radar. This change improves the ship's battle performance and highlight its combat role as a destroyer hunter.
  • Surveillance Radar parameters:
  • Range: 8.5km
  • Active for 25 seconds
  • Reload Time (Surveillance Radar I): 360 seconds
  • Reload Time (Surveillance Radar II): 240 seconds
  • Number of Charges: 2 (Surveillance Radar I)/3 (Surveillance Radar II)
  • Tirpitz: we revised the layout of the armor towards its forward and aft ends. Now the armor runs from one side of the ship to the other, while it previously protected only the citadel. Now it will be impossible to hit its citadel with a shell that bypasses the slopes of the deck and the transverse armor protection of the citadel.
  • Omaha and Marblehead: for these ships, the thickness of the casemate armor was increased from 6 to 10mm for the casemate closest to the forward end of the ship.
  • Phoenix: Casemate armor plating thickness was increased from 10mm to 13mm.
  • Pensacola and Baltimore: Fixed an error in their armor models, where the barbettes of the first main-turret were not extended to the magazine deck. Now the armor layout for these in-game models is more historically accurate.
  • Mogami: small inconsistencies in the armor of its barbettes were corrected and the middle of its hull was modelled with more detail.
  • Krasny Krym: Torpedo range increased from 3.7 to 5 km, as the previous characteristics were not in line with the ship's competitors at tier VI.
  • Battle tiers and Matchmaking Tweaks:
  • After having analysed the statistical data and feedback from the community, we have decreased the battle tiers of some ships by one.
  • The battle tier of a ship determines the highest tier of the other ships that a player can encounter in battle while playing with this ship, provided that the player is not playing in a Division. Consequently, the highest tier of the ships that players can encounter in battle while playing on the affected ships will now be one tier less than before.
  • These are the system changes and here's how they look:
  • tier I-IV ships and tier V aircraft carriers: will see battles with opponents only one tier higher
  • tier V+ ships: will see battles with opponents two tiers higher
  • Only one aircraft carrier will be available per team, for battles where the maximum tier ship is one of the following: tier VIII, IX or X.
  • In line with the matchmaker development plan, we restored the ship sorting rule:
  • Now the matchmaker tries to uniformly distribute ships of different nations between the teams. For example, if two Soviet Gnevny destroyers and two Japanese Minekaze destroyers are present, the matchmaker will attempt to put one destroyer of each nation on each team. This rule will positively affect the quality of team balancing and make battles more even.
  • Account Levelling Reworked:
  • Reworked the Service Record levels system and the way Account Levelling is communicated through the game interface to make the experience more friendly for new players.
  • The overall rate of progress through levels and the rewards for achieving levels were revised to promote faster levelling up.
  • The Service Record tab has a new look. We also updated the animations for the corresponding user interface items.
  • For each successive Service Record level, we added videos to visualise new game features that are unlocked at each level.
  • When the player achieves a Service Record level, they will now be shown information about the next level (features to be unlocked and corresponding rewards).
  • New rewards will be granted to players only for levels achieved after the update was released. To view the rewards, go to your Profile in the Port and select the Service Record tab.
  • Interface Changes:
  • Added an option to display smoke-screen boundaries on the water's surface. This will help players see the current area of effect of a smoke screen, if the smoke screen is within a 2.5 km radius of their ship, and will help players to plan their actions better while in battle.
  • The minimap was enhanced based on feedback:
  • minimap settings will now be saved individually for each ship
  • The display of numerical values in the circles shown on the minimap can now be toggled on or off in the minimap settings
  • players will now be able to set the transparency for circles shown in the minimap
  • The auto-resupply options for consumables and camouflage are now separated into automatic resupply (if the items are already available) and automatic purchase (if items are unavailable and need to be purchased). The option for purchasing and resupplying items for in-game currency can be set individually for each ship.
  • Additional Commander Training:
  • To make the process of Commander retraining more comfortable, we have introduced a limit on the maximum amount of XP required to complete the retraining without using Doubloons
  • To retrain for free (Basic Training): 100,000 XP
  • To retrain using Credits (Naval Academy): 50,000 XP
  • The introduction of this limit will help avoid situations where an excessively large amount of XP is required to complete the retraining of Commanders with a lot of mastered skills.
  • Map and Game Mode Changes:
  • We've made some gameplay tweaks to shorten the period before combat breaks out.
  • "Two Brothers" and "Estuary" (in Domination mode with four key areas): the key areas closest to the spawn positions of the teams now "belong" to each team from the beginning of the battle. The rate of scoring points was also adjusted
  • "Solomon Islands," "Trap," "Land of Fire," "Tears of the Desert," "Ocean," and "New Dawn": the distance between spawn positions was slightly reduced
  • "Atlantic," "Shatter," "Mountain Range," "Tears of the Desert," and "Land of Fire" (in Standard Battles): base radii were slightly increased (by 7.7%)
  • "Atlantic," "Mountain Range," and "Land of Fire" (in Standard Battles): the distance between bases was reduced
  • Battle tiers and certain game modes have been changed:
  • Ocean: this map will no longer be available for tier III-VI ships, because its size is unsuitable for ships of these tiers. In the future, a smaller version of this map may be introduced that will be suitable for middle-tier vessels
  • Islands and Polar: Domination mode will no longer be available for tier I-II ships. Our research has indicated that this mode is too complicated for novice players. Because of this, we decided to move the introduction of this mode to higher tiers, so as not to distract inexperienced players from learning the basic game mechanics
  • Big Race and Solomon Islands: these maps will no longer be available for tier I-II ships. Because of the size of these maps, it took players too long to reach their destinations, which resulted in a dull gameplay experience at the beginning of battles
  • Trident: this map will no longer be available for tier III ships for the same reason as above
  • All the game modes except for Bastion have been turned off for the Atlantic map, though the probability of fighting on the map itself hasn't changed.
  • Certain maps have been visually improved:
  • Sea of Fortune, Mountain Range, Warrior's Path, and Estuary: decorative landscape objects were added
  • Shatter and Polar: decorative landscape objects were optimised
  • The Bastion game mode tweaked based on data analysis from Update 0.5.8. In general, forts are now more dangerous and play a bigger role
  • The reload time of all main-calibre guns in forts increased to 7 seconds (from 3-5 seconds)
  • The dispersion radius of shells fired from forts decreased to 11 (from 12)
  • Maximum HE shell damage increased to 11,760 (from 7,200)
  • The chance of fire caused by HE shells increased to 15% (from 14%)
  • Maximum AP shell damage increased to 16,380 (from 7,800)
  • Other Changes:
  • Fixed the spelling error in the notification about a ban of the player's account
  • Fixed the error where system messages about the removal of in-game items were displayed incorrectly
  • Fixed the error where an outdated message, saying that the player had already been removed from the server, would display after the battle
  • Fixed the visualisation of traces from projectiles fired at close range from the AA armament of the player's ship, as well as those of shells that ricochet off the player's ship
  • Fixed a bug that could lead to the automatic setting of maximum quality reflections in the Graphics tab of the Settings screen, when the game client was launched for the first time
  • Fixed a matchmaking bug, where it would take too long for the battleship Mikasa to find a game
  • Fixed an error where several completed missions would be displayed as the hint for the reward granted for completion of a single mission
  • Fixed a bug where current-rank icon was misplaced in the Ranked-Battle loading screen
  • Fixed the icon for the additional XP granted for the completion of missions. Now this icon includes the corresponding percentage
  • Fixed a bug where camera would stop tracking the locked target when firing the main guns of the player's ship, if it was moving at high speed
  • Fixed a bug where an air group whose ammunition was already spent would start flying at a lower speed than it should
  • Fixed a bug where game client would unexpectedly terminate when there were a large number of chat messages in the Port chat
  • Fixed the hint display for the Superintendent skill, when viewing a Reserve Commander
  • Fixed the error where the change in the look of the "stopwatch" (displayed in the crosshair when the alternative battle interface mode is enabled) could be used in order to estimate the target lead when firing main guns
  • Implemented the possibility to select a user-made Port with the help of the Port-selection interface. This change will allow mod makers to add new Ports to the game without replacing the existing ones
  • The rendering of smoke, fire, and explosion effects were improved. We have used particle-sorting technology to remove graphical artefacts (flickering) that occurred when a large number of effects were present
  • The period of time after which players are switched off the server due to being inactive increased from 1 hour to 3. This change is possible due to server software optimisation, and it will make the game more user friendly for players who take long breaks when playing
  • Fixed a bug where "Hit the citadel" ribbon was in some cases duplicated by the "Penetrated" ribbon
  • Fixed an error with "Airgroup mod. 1." It now gives the correct bonus (10%) to the defensive armament of torpedo and dive bombers

New in World of Warships Online Client 0.5.8.1 (Jul 12, 2016)

  • Cooldown for battle chat messages regarding dealing damage to a teammate (or receiving damage from a teammate) has been increased to 15 seconds
  • Fixed an issue that caused the "Research" button to appear for Saipan
  • Fixed an issue that caused the Commander voice over to not play for ARP Myoko
  • USS Texas now has the Stars and Stripes camo available for purchase with Doubloons.

New in World of Warships Online Client 0.5.8 (Jul 6, 2016)

  • Ships:
  • Armor Protection:
  • As part of the game process improvement, we continue to revise all armor models. Our aim is to bring the armor models created at different stages of the project development to the same level of detail. Mainly, in version 0.5.8, we redefined armor models for cruisers more precisely. In some cases, this resulted in around 5% of HP being redistributed between the ship's parts. The improved level of detail of the inclined protective deck and ship's lines increased the chances of a ricochet for armor-piercing shells in some scenarios, particularly when hitting the ship on the bow or stern. Armor interaction with high-explosive shells and bombs is not affected. It is noteworthy that almost all Soviet and some of the German cruiser hulls were originally created at a new level of detail so changes will primarily affect Japanese and U.S. ships
  • General changes:
  • All armored artillery guns, main guns, AA- and secondary guns of all ships. Exception: Main guns of battleships. Those models will be upgraded in a future update.
  • Germany (except hulls that were initially added in 0.5.6 with a new level of detail):
  • Drezden
  • Emden
  • Hermelin
  • Hindenburg
  • Admiral Hipper
  • Karlsruhe
  • Kolberg
  • Konigsberg
  • Nurnberg
  • Roon
  • Tirpitz
  • Yorck
  • Japan:
  • Aoba
  • Atago
  • Chikuma
  • Furutaka
  • Hashidate
  • Ibuki
  • Iwaki Alpha
  • Kuma
  • Mogami
  • Myoko
  • Tenryu
  • Yubari
  • Zao
  • USSR / Russia:
  • Aurora
  • Diana
  • Mikhail Kutuzov
  • Murmansk
  • Orlan
  • USA:
  • Albany
  • Atlanta
  • Baltimore
  • Chester
  • Cleveland
  • Des Moines
  • Erie
  • Indianapolis
  • Marblehead
  • New Orleans
  • Omaha
  • Pensacola
  • Phoenix
  • St. Louis
  • Balance Changes:
  • Rotating Turrets and Main Battery Mounts:
  • In update 0.5.8, we added a special feature to enable full 360-degree rotation of certain turrets and turret mounts. This change will make the gameplay more comfortable on certain ships and allow their commanders to maneuver more aggressively, reducing losses in firepower when shifting fire from side to side. The full list of ships and the number of turrets affected by this change can be found below:
  • Ship/Hull Turret Number (from Bow to Stern
  • Konigsberg 2, 3
  • Hashidate 1
  • Tachibana 1,4,5
  • Umikaze 3
  • Minekaze 1,2,3
  • Mutsuki (A) 1,2
  • Mutsuki (B) 1,2
  • Mutsuki © 1
  • Kamikaze 1,2
  • Wakatake 1
  • Aurora 1
  • Diana 1
  • Novik (A) 6
  • Novik (B) 8
  • Storozhevoi 1
  • Derzki 3
  • Chester 1
  • Sampson 1
  • Clemson 1
  • Wickes 1
  • Campbeltown 1
  • We have also extended horizontal aiming angles as well.
  • Other Ship Changes:
  • Tirpitz: we reconsidered horizontal pointing angles of main guns. As a result, pointing angles of the second the third and the fourth main battery turrets extended at 8, 10 and 6 degrees respectively. The changes became a result of increased accuracy of main guns motion trajectories, which will make the game more comfortable without influencing the ship’s balance.
  • Yubari: health points increased on 400 points (from 18300 to 18700). This change will slightly increase the ship’s combat effectives.
  • Warspite: 2 AA-guns Oerlikon Mk4 were added in accordance with historical configuration. As a result, an average damage of AA-guns within 2 km raised up to 3 points (from 44 to 47).
  • Shchors: horizontal pointing angles of main guns were narrowed down in order to fix the bug with her settings that had led to angles dissymmetry.
  • Hull (A) and (B): horizontal pointing angles of the third main gun turret were narrowed down to 3 degrees.
  • Hull (B): horizontal pointing angles of the first main gun turret were narrowed down to 3 degree.
  • Game Maps and Modes:
  • Bastion Mode:
  • To bring additional diversity to high-tier battles, in version 0.5.8 we introduced a new experimental mode called 'Bastion'. Currently, it is only available on "The Atlantic" map. The main feature of the mode is it's onshore installations designed to give fire and reconnaissance support to the team that captures them. There are two types of these installations in the game:
  • "Forts" are fortifications armed with an array of large-caliber main guns and an air defense battery. It's a powerful force even with minimum support from allied ships.
  • "Surveillance stations" are fortifications that provide their team and forts with additional capabilities for enemy ship detection.
  • Onshore installations can be captured or temporarily neutralized by main battery gunfire or aircraft bombs. These actions reduce the efficiency of the enemy team and earn advantage points similar to the Domination mode that players are already familiar with. To win, a team should be the first to earn 1,000 points by suppressing and capturing enemy fortifications and destroying enemy ships.
  • Here is some additional information that will provide deeper understanding of Bastion mode game mechanics:
  • The mode is available for Level X battles (Tier VIII, IX and X ships)
  • There are certain capture sectors for onshore installations on a map. While these sectors are neutral, the installations do not participate in a battle. Once captured, they start to provide fire support and intelligence service to the team who controls them.
  • ‘The Atlantic’ – the only map where Bastion mode is currently available – provides two possible settings for capture sectors – sectors 3 and 4. They are chosen randomly.
  • Forts and Surveillance stations lose health points then whey hit with main guns, secondary guns and bombs. Dealing damage to Forts and Surveillance stations causes the loss of capture status of sectors they belong to and brings additional domination score for the team.
  • When a Fort or Surveillance station runs out of HP, it is considered conquered.
  • Conquered objects are temporarily out of battle and gradually recover their HP. Once recovered, they work as normal.
  • If Fort or Surveillance station located in enemy’s section are conquered, the sector becomes neutral.
  • Forts and Surveillance stations have simplified damage model without armor and fire. Any hit influences an object directly in a full scale.
  • Forts attack enemy ships at the shortest distance to them
  • Forts equipped with 406 mm artillery guns and 80 mm AA-guns. The type of shells (AP or HE) is chosen randomly.
  • Forts have limited field of view that’s why they perform their best acting together with Surveillance station. Surveillance station are able to locate enemy’s ships and aircraft, but not torpedoes.
  • Forts have their certain sectors of fire and dead zones where they cannot shoot enemy’s ships
  • Forts characteristics:
  • Hit points: 300,000
  • Fire range (main gun): 13 km
  • Loading time (main gun): 3-5 sec
  • Fire range (AA-guns): 5 km
  • Average damage per second (AA-guns): 77
  • Visibility: 10 km
  • View: 5 km (individual), 15 (with allies)
  • Full regeneration: 2,5 min
  • Surveillance stations characteristics:
  • Hit points: 9000
  • Visibility: 15 km
  • View: 15 km
  • Full regeneration: 3 min
  • New Maps:
  • The "Sea of Fortune" map depicting a location somewhere between France and Great Britain. The map suggests interesting gameplay situations across all directions. The right flank is ideal for aggressive battles involving cruisers and battleships. The left flank is suitable for long-range firefights because of the relatively low height of islands. The center of the map is interesting due to an important strait passing through it and a small picturesque island with a castle on it.
  • The "Loop" map is a fictional location somewhere within the crossing of sea lanes; it contains two groups of Portuguese islands in the Atlantic Ocean. Large islands provide opportunities for defense and unexpected breakthroughs. Due to the dense arrangement of the islands, it is necessary to plan your route in advance in order to be able to assist your allies in time.
  • Matchmaker Changes:
  • The matchmaker is a game component that enables quick composition of teams for all battles. In version 0.5.8, we are launching a new and improved matchmaker for the Random Battles mode. The purpose of this change is to remove situations when players could immediately guess the outcome of a battle by the composition of the teams, and to make confrontations fairer. The features of the new matchmaker are as follows
  • Situations when opposing teams appeared to have a different number of players were completely removed.
  • Aircraft carriers on opposing teams will continue to belong to the same tier.
  • In every battle, we have "battle tiers", i.e. the maximum tier of a ship for a given battle. Ships of tiers corresponding to the tier of the battle are called "tops" or "top ships". The following rules will apply to them:
  • For each type, the number of top ships will be strictly symmetrical. For example, if in a Tier VIII battle one team has two Tier VIII battleships, two Tier IX cruisers and one Tier VIII destroyer, the other team would also have two Tier VIII battleships, two Tier IX cruisers and one Tier VIII destroyer. The above rule also applies to battleships belonging to a tier that is one step lower than the tier of the battle. For example, if in a Tier VIII battle one team has one Tier VII battleship, the other team would also have one Tier VII battleship.
  • Permissible difference in the number of divisions between the teams is limited and now equals 1.
  • Permissible difference in the number of destroyers between the teams is limited and now equals 1.
  • Permissible difference in the number of battleships between the teams is limited and now equals 1.
  • Permissible difference in the number of cruisers between the teams is limited and now equals 2.
  • After the launch of first matchmaker improvements, we plan to solve three more highly prioritized issues within the next few Updates: * New rules that are intended to assure more honest balance of teams, are planned to apply to other battle types (co-op and rank battles) * According some technical issues, the logic of new matchmaker does not take into account nations and their distribution within teams. It means that theoretically there can appear a situation when three Japanese destroyers are against three Americans. We treat this rule as a necessary one and work on putting it back. * Since we had added divisions in the game, it was allowed to gather together ships of broad tiers’ variety (low-tier ships are allowed to join divisions with high-tier ships, also known as "Fail Divisions"). Despite this option helping players who know each other to play together, a large part of our audience treats it negatively. That is why this option is likely to be reconsidered.
  • There are also some allowances that we are still going to verify and determine whether they are necessary or not:
  • If it takes too long to assemble teams for a battle for whatever reason, battles may be fought between teams with an incomplete lineup (11х11, 10х10 etc.).
  • Balancing Low-Tier ships outside of their type is allowed. For example, a tier VIII battle could involve a Tier VI destroyer against a Tier VI battleship, and Tier VII cruiser against Tier VII destroyer;
  • Balancing two same-type ships with enemy ships of adjacent Tiers is allowed if they are not in the top of the team and if they are not battleships. For example, in a Tier VIII battle, a Tier VI cruiser could find herself against a Tier VII cruiser on the opposing team.
  • Meanwhile, the team of World of Warships developers would like to express their gratitude to all commanders who send in their ideas and comments regarding the matchmaker. We will continue to collect your feedback on update 0.5.8 to make the process of selecting ships for a battle fair and enjoyable for all players.
  • Audio:
  • Enhanced sound configuration capabilities
  • Added an option to select voiceover language
  • Added an option to select audio modification
  • "National" voiceovers for Commanders
  • Added an option for selecting the Arpeggio of Blue Steel -ARS NOVA- voiceovers to be used throughout the entire game
  • Added an option to completely turn off music playback in the Port and/or during a battle
  • Added new music tracks
  • Refined the sounds of hits to the ship and to the landscape
  • Reworked the sound of the stun sound effect
  • Leveled the overall volume of the sound profile for a wide and narrow dynamic range.
  • Interface:
  • Ribbons and Damage:
  • Players wishing to get more detailed information on their actions in a battle may use the "Detailed Ribbons" option. Once enabled, the "Target hits" Ribbon for the main battery is divided into 4 sub-types:
  • For AP and HE shells: "Penetration"
  • For AP and HE shells: "Non-penetration"
  • For AP shells: "Over-penetration"
  • For AP shells: "Ricochet"
  • In the same advanced mode, a damage counter appears near the obtained Ribbons, updated throughout the entire battle. Please note that this counter doesn't include damage dealt to onshore objects in the calculations.
  • The standard layout of the components was reworked as well. The "Hits to citadel" badge now appears in black while the "Critical Hit" one comes in yellow to better distinguish between them. Moreover, we have added two new Ribbons: "Suppressed onshore object" and "Secondary battery gun hits".
  • Other Interface Improvements:
  • When the VSync option is switched off, the Triple Buffering option can be disabled as well.
  • We've enabled an option to save all Port chat history during battle.
  • Added a friendly fire notification for the team members. The notification is displayed at an interval of at least 60 seconds in order to not to spam in game chat.
  • Fixed the Minimap bug that allowed players to set a way point on the landscape when playing an aircraft carrier.
  • Added an option to display a survey in the Port, if a player leaves a battle before it ends.
  • Added automatic Secondary guns/AA turn on in settings if manual priority is set.
  • Other Updates:
  • Tracers:
  • For a better visual distinction between AP and HE shells as well as between a player's own and other shells, the tracer color scheme has been adjusted.
  • Situational Awareness:
  • Improved the logic of the "Situational Awareness" skill’s operation. From now on, the detection indicator is displayed in all cases when the ship is visible to the enemy team, including the short interval (approximately 3 seconds long), which is set between the time of the last detection and the moment when the ship disappears from the location it was spotted.
  • Client:
  • Client Structure:
  • Optimized method for storing Python-based scripts, which are now placed in a separate packet. This should reduce the risk of problems with game updates, especially when several versions are released at once. Content compression in PKG-archives has been intruduced. This change will allow us to save harddrive space for players.
  • Modifications:
  • Improved the system for connecting user interface modifications to the game client. This will have a positive effect on the protection of the game client and allow developers to work more closely with the creators of modifications
  • Personal Offers:
  • We have enhanced our Personal Offers mechanism. The changes will allow for more diverse and interesting offers to players.
  • New Ship Testing:
  • The following ships are now available in the game client for testing by developers and supertesters: Krasny Krym, Scharnhorst, Koenig Albert, Kaiser, Flint, and Black. These ships are not available for purchase and research, but players may encounter them in battle.
  • Minor Changes and Improvements:
  • Fixed bug that blocked the joining-battle screen for people with an incomplete division, or for the team of a player who refused to join a division
  • Fixed bug that caused an indication of the Random battle icon in Co-op battles
  • Fixed bug that made some nicknames to be hit by the obscenities filter in combat chat
  • Fixed bug that caused a squadron that had just taken off the deck of a destroyed carrier to hang over the water
  • Fixed bug that caused an instantaneous launch of a catapult fighter after the death of the previous one
  • Fixed bug that didn't allow entry to the game to users who haven't played since the previous Ranked Battle season
  • Fixed the tooltip description for the checkpoint in the standby screen for "Standard battle" mode
  • Fixed bug with invoicing an extra star from the previous Rank battles season. The current progress of players is not affected
  • Svetlana: Fixed bug that in some cases led to a miscalculation of the deck armour
  • Kirov: refined the appearance of its main guns turrets
  • Ranger: AA Guns Modification 1 was replaced with Secondary Battery Modification 1

New in World of Warships Online Client 0.5.7 (Jun 22, 2016)

  • Upgrades:
  • In pre-0.5.7 versions of the game, the upgrade system, while seemingly versatile, often did not provide any real choices to players. Our analysis of the popularity of upgrades has shown that many upgrades were practically never chosen, especially upgrades for auxiliary armament. We have overhauled the upgrade system to provide players with real options when enhancing their ships.
  • First Upgrade Slot:
  • Almost all players mounted Main Battery Modification upgrades in the first slot because bonuses from other upgrades were too slight. With the 0.5.7 update, a new set of useful upgrades is introduced to replace the old one.
  • Removed Upgrades:
  • Main Battery Modification 1 (-20% to the risk of the main battery becoming incapacitated; -20% to main battery repair time; -20% to the risk of your ship's magazine detonation)
  • Torpedo Tubes Modification 1 (-20% to the risk of the torpedo tubes becoming incapacitated; -20% to torpedo tubes repair time)
  • AA Guns Modification 1 (+20% to AA mounts survivability)
  • Secondary Battery Modification 1 (+20% to secondary battery survivability)
  • Added Upgrades:
  • Main Armaments Modification 1 (-20% to the risk of the main battery and torpedo tubes becoming incapacitated; +50% to main battery and torpedo tubes survivability, -20% to repair tme for main battery and torpedo tubes)
  • Auxiliary Armaments Modification 1 (+100% to secondary battery and AA mounts survivability)
  • Magazine Modification 1 (-70% to the risk of a ship's magazine detonation)
  • Aiming System Modification 0 (+20% to traverse speed of main turrets and torpedo tubes; +20% to secondary battery maximum firing range; -40% to maximum dispersion of main and secondary battery shells). This upgrade will be available only for Premium Japanese ships with 140-mm main guns (currently: Iwaki, Yubari and Katori)
  • Second Upgrade Slot:
  • For the second slot, three upgrades were combined to form two new enticing upgrades. Moreover, the Main Battery Modification upgrade became more attractive because its penalty was reduced.
  • Removed Upgrades:
  • Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range)
  • Torpedo Tubes Modification 2 (-10% to torpedo tubes repair time; +20% to the torpedo tubes traverse speed)
  • Gun Fire Control System Modification 1 (-7% to maximum dispersion of main battery shells)
  • Added Upgrades:
  • Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range; -5% to maximum dispersion of secondary battery shells; +5% to secondary battery maximum firing range). This upgrade will be available only for US battleships
  • Aiming Systems Modification 1 (+5% to secondary battery maximum firing range; -5% to maximum dispersion of secondary battery shells; +20% to the torpedo tubes traverse speed; -7% to maximum dispersion of main battery shells)
  • Reworked Upgrades:
  • Main Battery Modification 2 (+10% to main battery loading time; +15% to the main battery traverse speed): the penalty has been decreased to +5% to main battery loading time
  • Third Upgrade Slot:
  • For this slot, the available upgrades are now more useful in terms of purposefully enhancing the performance of auxiliary armaments.
  • Reworked Upgrades:
  • Main Battery Modification 3 (-12% to main battery loading time; -17% to the main battery traverse speed): the penalty has been decreased to -13% to the main battery traverse speed
  • Artillery Plotting Room Modification 2 (-7% to maximum dispersion of main battery shells): the bonus has been increased to -11% to maximum dispersion of main battery shells. This upgrade will be available only for US battleships
  • AA Guns Modification 3 (+20% to average damage per second of AA mounts): the bonus has been increased to +25% to average damage per second of AA mounts
  • Fifth Upgrade Slot:
  • We increased the usefulness of an upgrade that was rarely used by players.
  • Reworked Upgrades:
  • Propulsion Modification 2 (-20% to time for reaching full power) the bonus has been increased to -50% to time for reaching full power. Moreover, with this upgrade the engine is automatically boosted by 50% while the ship accelerates from 0 to 6 knots (in both ahead and astern directions)
  • Compensations:
  • To make switching to the new upgrade system more comfortable for players, you will receive automatic compensations for all alterations that significantly affect gameplay
  • For all the Main Battery Modification 1 upgrades, the same number of Magazines Modification 1 upgrades will be added and available for mounting
  • All the Main Battery Modification 1 upgrades and Torpedo Tubes Modification 1 upgrades will be replaced by the Main Armaments Modification 1 upgrades
  • All the AA Guns Modification 1 upgrades and Secondary Battery Modification 1 upgrades will be replaced by the Auxiliary Armaments Modification 1 upgrades
  • All the Gun Fire Control System Modification 1 upgrades will be replaced by Aiming Systems Modification 1 upgrades
  • All Torpedo Tubes Modification 2 upgrades will be removed. You will receive a compensation of 500,000 credits for each removed upgrade
  • Interface:
  • We improved the post-battle statistics screen, especially the Detailed Report tab:
  • The amount of damage will now be highlighted in bold, and the normal font style will be used for the number of shots fired. For both of the statistical parameters above, we added pop-up windows hints with detailed information
  • Added a pop-up hint with detailed information about the aircraft shot down by the player and the player's aircraft that were destroyed
  • Added pop-up hints with detailed information about damage received from bombs, torpedoes, and artillery shells
  • In the Credits and XP tab, added a pop-up hint with information about a Commander. This window will be displayed when the cursor is placed on the Commander's name
  • We enhanced the layout of in-game surveys. Now available responses will be more numerous or more detailed
  • Battle Interface and HUD improvements:
  • If a ship has two main armaments (main battery and torpedoes) the reloading status panel will show the reloading indicators for both main armaments. To enable this option, use the corresponding interface item in the Controls tab
  • For the alternative battle interface mode — which can be activated by pressing the [Alt] key or ticking the corresponding checkbox in the Controls tab if not permanently enabled in the settings — tiers of the corresponding ships will now be displayed for both allied and enemy aircraft
  • Now players will be able to switch to the Binocular View when their ship’s torpedo armament is selected
  • Maps:
  • Added a new map, "Warrior’s Path", for battles between Tier VII-X ships. Warrior’s Path is an archipelago near Canadian shores engulfed by cold and hostile seas. The opposing teams will have to navigate through numerous islands in order to engage their enemy.
  • Some existing maps have also been modified:
  • The "Islands of Ice" map has been reworked after we conducted surveys and analyzed feedback from players. We came to the conclusion that the middle part of this map is too open which makes it less tactically diverse. Moreover, we have decided to remove the "diagonal" placement of key areas because they were placed too far from each other
  • The "Islands of Ice" and "North" maps now will be available again for Ranked Battles
  • After we analyzed the statistical data and feedback from players, we made the "Strait" map unavailable for battles where Tier VII ships are present
  • We've added an Island to the strait on the "Atlantic" map. This will allow players to escape concentrated enemy fire on their way to the center of the map.
  • Moreover, the Standard Battle mode probability for Tier IX-X battles has been reduced from 35% to 10% because of the following reasons
  • In this mode, the bases on most maps are far away from each other, and players often had a tough time arriving to impact the outcome of the battle. Because of this, players are often unable to have enough impact on the outcome of the battle
  • It lacked intermediate "points of interest" where the most exciting action usually takes place
  • In this mode, protecting the base is crucial, and players used more passive tactics, which led to less exciting play
  • However, we do understand that this battle mode brings additional variety to the high tier battles and some players enjoy it, that is why we decided to keep it instead of removing it from the game entirely.
  • Audio:
  • Enhanced special sounds for "distant events" in battle
  • Enhanced the sound for the air attack on a ship by bombers
  • Improved the ship destruction sound: now the character of this sound will depend on the way the ship was destroyed
  • Enhanced sounds that play when the player's ship is hit
  • Improved the sound notification for Surveillance Radar activation
  • Optimized and enhanced sounds for low sound quality settings
  • Improved dropping sounds for ejected main battery shell cases
  • Game interface sounds have been improved
  • Other Updates:
  • Economics:
  • Within the framework of a systematic approach to researching and unlocking ships and their modules, we have removed all of the modules that were duplicated on several ships, and names for many starting modules have been corrected. Now every ship has her own unique modules. This change will have no significant effect on the gameplay process. All the progress made by players before this change is implemented will be retained.
  • Weather:
  • The Hydroacoustic Search and Surveillance Radar consumables will now work at the maximum corresponding distance even during the Cyclone weather conditions. This change is based on analysis of the feedback we received from players after the introduction of weather mechanics in version 0.5.5
  • Visual-only weather effects were replaced with the Cyclone weather conditions (with the 10% chance of a Cyclone during a battle) for battles between Tier VII-X ships on the following maps
  • The Atlantic
  • Islands of Ice
  • Hotspot
  • Trap
  • Two Brothers
  • Land of Fire
  • Trident
  • Shatter
  • Okinawa
  • Neighbors
  • Estuary
  • Overall probability of Cyclone will only slightly increase in comparison to Update 0.5.6. This change will allow players to try new tactics on the maps they are already familiar with while still keeping the occurrence a rarity.
  • Water Visualization:
  • We reworked the effects for interaction between the water surface and in-game objects. Now visual water deformation will be increased for the following events: bomb explosions, ship destructions, torpedo wakes, ship wakes for some ships, and firing main guns
  • Technical changes:
  • The time required for loading ship models during a battle has been decreased. Now ship models will load faster on some computers and there will be less cases where a ship becomes visible to the player only after a delay, though she should have already been visible according to the ship detectability/spotting mechanics
  • The game content in .pkg archive files has been reorganized in order to further optimize utilization of resources. Foliage and skybox textures have been moved to map archive files User interface items, particles, effects and camouflage patterns have been moved to individual archive files
  • Spectator Camera:
  • Improved the functionality of the spectator camera that the player sees after their ship is destroyed.
  • Spotting range is no longer taken into account when allies and spotted enemy ships are displayed
  • Now, you can track shells and torpedoes fired by allied ships, as well as their squadrons
  • NEW FEATURE: Free Camera mode:
  • Control the Free Camera using [A], [S], [W] and [D] keys, as well as with the scroll wheel of the mouse (change elevation)
  • Press [SHIFT] to switch modes
  • By pressing [SPACE] key you can move the camera to any allied ship/squadron you see in the center of the screen (crosshair)
  • Ships:
  • As part of the game improvement process, we started a gradual revision of all armor models. Our aim is to bring the armor models, created at different stages of the project development, to the same level of detail. In version 0.5.7, we more precisely defined the destroyers' armor models. In some cases this lead to slight redistribution of HP within parts of the ship/ Increased detalisation of jogs and curves will also lay additional groundwork for AP shell ricochet in some situations. Armor interaction with HE shells and bombs is not affected.
  • New warships were added into the game client:
  • New ships Arizona and ARP Ashigara were added into the game to be tested by Supertesters and WG employees. These ships are unavailable for purchase, but players can encounter them in battle.
  • Server Maintenance:
  • Introduced notifications about planned server restarts. These notifications will be shown in Port or in Battle Chat if the player is in battle.
  • Minor Changes and Improvements:
  • Ships:
  • Changed the default angle of fire for small-caliber AA guns
  • Revised the display of halyards, signals and ensigns from various distances
  • Murmansk: revised the display of stars on her port and starboard
  • Colorado: revised the display of her textures from various distances
  • Benson: removed the overlap of her torpedo tubes with the ship structures
  • Arkansas Beta: revised the display of the crane and its model
  • Chapayev: corrected defects of her textures and details, revised her stern funnel shape
  • Dmitri Donskoi: added "Machta-11-14" and "Coral" antennas, fixed the erroneous texture of the ship's bottom
  • Baltimore: changed the positions of drum winches in order to remove the overlap with the main battery turret
  • Khabarovsk: improved her geometry and textures, replaced the boat of 1390 design with the boat of 378 design that is more historically accurate
  • Błyskawica: fixed errors in her textures and geometry, improved the quality of the coat of arms
  • Campbeltown: changed the geometry of the "Type 286" surveillance radar, changed the radar location
  • Moskva: now, respective radars rotate together with the ship's guns
  • New Orleans: removed the overlap of ventilation elements with the aft main battery turret
  • Myogi: removed the overlap of main gun barrels and the catapult gear
  • Indianapolis: fixed the error where the Manual Fire Control for AA Armament skill was not working properly in some cases
  • Molotov: fixed the error because of which the Manual Fire Control for AA Armament skill was not working properly in some cases
  • Udaloi: fixed small errors in in-game cameras for this ship
  • Kirov: corrected models and rotation of her radars
  • Budyonny: fixed the bug because of which some objects from her model remained visible above the water surface after the ship had been destroyed
  • In-Game Logic and Interface:
  • Corrected the error in in-game logic related to effect of the Survivability Expert skill. In some cases, this error resulted in ship repair cost being added instead of being deducted. Moreover, sometimes this error made it possible to earn the Dreadnought achievement with a ship that is not capable to recover HP with the use of the Repair Party consumable. We also revised the description of this skill
  • Fixed the bug because of which the artillery camera's point of view was passing through a ship's superstructures when tracking the fired shell
  • Corrected visuals for flooding effects when switching cameras after a ship is destroyed
  • Corrected transition between zoom levels when in the Binocular View
  • Revised the hint displayed when the player is trying to demount a permanent camouflage
  • Fixed the bug because of which the on-screen fire effect did not disappear after the player's ship had been totally destroyed
  • Fixed the bug that resulted in the camera's point of view passing inside some islands
  • Fixed the bug related to incorrect camera position when going back to the battle HUD from the Tactical Map view
  • Fixed the bug that made it impossible to assign a priority target for secondary guns when the target was beyond the maximum firing range of main guns
  • Fixed the bug because of which the command to close the game client was ignored when in the Basic Training screen
  • Fixed the bug because of which the animation for the active Defensive AA Fire consumable was still shown when there were no enemy aircraft within the corresponding ship's AA engagement area radius
  • Fixed the error because of which the checkbox for enabling/disabling display of a "circle" for the main battery firing range was available in the Minimap settings when playing on aircraft carriers
  • Fixed the error because of which a wrong number of aircraft a player destroyed in a battle was sometimes displayed in the post-battle results screen
  • Fixed the bug that made it impossible for the player to recover an air squadron
  • Fixed the bug related to display of completed missions and challenges in the post-battle results screen
  • Fixed the error because of which the wrong amount of XP earned by the player in the last battle was displayed when the player had damaged their allies in that battle
  • Fixed incorrect behavior of crosshair-related hints when in the Binocular View
  • Other:
  • Fixed the error that caused the game client to exit unexpectedly during the Introductory Mission
  • Fixed operation of the Vertical synchronization option
  • Fixed some memory leaks in the game client
  • Fixed the error that caused the game client to terminate unexpectedly when launched on a computer under heavy load
  • Removed unused files from the game client
  • Fixed the error that caused the game client to crash under certain conditions when loading into the battle

New in World of Warships Online Client 0.5.6 (May 24, 2016)

  • Camo up:
  • New permanent camouflage patterns have been added for the following ships: Yorck, Hiryu, Roon, Hatsuharu, Myoko, Shchors, Dmitri Donskoi, Kiev, Ranger, New York and Cleveland.
  • Premium Ships:
  • The following Premium Ships have been added, purchasable for Doubloons in the Port. The list will be extended with future releases. The Premium ships released for 0.5.6 are: Tachibana, Texas, Diana, Molotov, Mikhail Kutuzov, Emden, Tirpitz, Campbeltown, Warspite, Blyskawica.
  • We have also added the US tier VII Premium cruiser Indianapolis for testing by Wargaming employees and Supertesters. This ship is not yet available for purchase, but you may encounter it in battle.
  • Ship Rebalancing:
  • Major levelling up changes were made to several ships that received new or overhauled hulls. Moreover, many ships underwent slight modifications in their performance characteristics and configurations of their AA and/or secondary guns. We have decided to spell out all the details for game balance changes below.
  • Jump to your favorite nation: U.S.S.R I Germany I USA I Japan
  • U.S.S.R/Russia:
  • 46-K, 66-K, 70-K AA mounts
  • Increased firing range of AA guns for several ships.
  • 37mm 46-K AA mount: firing range increased by 0.3km (from 3.2km to 3.5km).
  • Affected ships:
  • Budyonny, hull (B)
  • Shchors
  • Udaloi, hull (B)
  • Khabarovsk
  • 37mm 66-K AA mount: firing range increased by 0.3km (from 3.2km to 3.5km).
  • Affected ships:
  • Chapayev, hull (A)
  • Kiev, hull (B)
  • Udaloi, hull (A)
  • 37mm 70-K AA mount: firing range increased by 1.2km (from 2km to 3.2km).
  • Affected ships:
  • Orlan, hull (A)
  • Kirov, hull (B)
  • Molotov
  • Budyonny, hull (A)
  • Gnevny, hull (B)
  • Gremyashchy
  • Ognevoi, hull (B)
  • Kiev
  • Tashkent, hull (A)
  • Udaloi:
  • Torpedo launch angles were slightly adjusted.
  • For her aft torpedo tubes, the launch angle was increased by seven degrees
  • For her broadside torpedo tubes, the launch angle was decreased by two degrees and shifted towards the ship's bow
  • Svietlana:
  • AA defenses were slightly improved for her top hull.
  • Hull (B): 4х1 45mm 21-K AA mounts were replaced with 9х1 76.2mm Lender guns. As a result, the AA engagement area radius increased by 0.5km (from 2.5km to 3km) and the average AA damage increased by 6 points (from 8 to 14 points)
  • Molotov:
  • AA defenses were slightly improved.
  • Four 37mm 70-K AA mounts were added on top of her second and third main turrets. As a result, her average AA damage within the 3.2km (previously 2km) AA engagement area radius increased by 22 points (from 46 to 68 points)
  • Moskva:
  • Secondary guns were improved.
  • Firing range of her secondary guns was increased by 1.5km (from 5km to 6.5km) and the area of the dispersion ellipse for shells fired from her secondary guns was decreased by 25%
  • Germany:
  • Karlsruhe:
  • AA defenses were slightly improved, and two torpedo launchers were added to her top hull.
  • Hull (B) was replaced with the new one. The new hull has two additional broadside torpedo tube mounts (4 mounts in total for this hull) and an extra 88mm L/45 MPL C/13 AA mount
  • Average AA damage within the 3km AA engagement area radius increased by 2 points (3 -> 5 points)
  • Main turret's armament has been improved: 5mm have been added to the lower part of the turret's shield - 1mm armament layer has been removed from the back side
  • Königsberg:
  • AA damage was slightly shifted in favor of long range AA guns.
  • Hull (B) was replaced by the new one. The new hull has the catapult gear for launching catapult fighters and a new set of AA defenses: 4х1 20mm Flak 38, 4x2 37mm Flakzwilling 30, and 3x2 88mm L/76 Dop. L. C/32 AA mounts. As a result, her AA damage was redistributed in favor of long range AA guns:
  • Average AA damage within the 2km AA engagement area radius increased by 6 points (to 12 points)
  • Within 3.5km AA engagement area radius: Decreased by 28 (38 -> 10 points)
  • Within 4km AA engagement area radius: Increased by 16 (8 -> 24 points)
  • Secondary guns have become stronger thanks to the addition of all-purpose twin turrets
  • Nürnberg:
  • Nürnberg gets an alternative hull where the catapult gear and two torpedo tube mounts had been removed but AA capabilities had been significantly reinforced.
  • The alternative hull © can be researched after researching hull (B). This hull boasts a formidable set of AA defenses:
  • 6х1 20mm Flak 38, 14x2 20 mm Flakzwilling 38, and 2x4 20mm Flakvierling 38 (engagement area radius: 2km; average damage: 89 points)
  • 8x1 40mm L/56 Flak 28 (engagement area radius: 3.5km; average damage: 60 points)
  • 4x2 88mm L/76 Dop. L. C/32 (engagement area radius: 4km; average damage: 32 points)
  • If the ship had acquired Elite status before the update was released, the new alternative hull © will be researched without any XP cost for the player
  • Admiral Hipper:
  • Received a new top hull with an impressive bow and reinforced AA capabilities. For hulls (B) and ©, a more powerful HE shell type was added to replace the old one.
  • Hull (A): two 20mm Flak 38 AA mounts were removed. As a result, the average AA damage within the 2km AA engagement area radius decreased by 6 points (from 30 to 24 points)
  • Hull (B) was replaced by the new one, with the bow and a new set of AA defenses:
  • 6x1 20mm Flak 38, 8x2 20mm Flakzwilling 38: the average AA damage within the 2km AA engagement area radius decreased by 16 points (from 68 to 52 points)
  • 4x2 37mm Flakzwilling 30, 6х1 40mm L/56 Flak 28: the average AA damage within the 3.5km AA engagement area radius increased by 10 points (from 45 to 55 points)
  • 6х2 105mm L/65 Dop. L. C/31: the average AA damage within the 4.5km AA engagement area radius did not change and is equal to 100 points
  • We added a subsequently researched hull © with the bow and more powerful set of AA defenses in comparison to hull (B):
  • 4х2 20mm Flakzwilling 38, 6x4 20mm Flakvierling 38 (engagement area radius: 2km; average damage: 53 points)
  • 18x1 40mm L/56 Flak 28 (engagement area radius: 3.5km; average damage: 135 points)
  • 6x2 105mm L/65 Dop. L. C/31 (engagement area radius: 4.5km; average damage: 100 points)
  • Hulls (B) and ©: the current 203mm Spr.gr. L/4.7 Bdz HE shell type has been replaced by the 203mm Spr.gr. L/4.7 Kz HE shell type. As a result, maximum HE shell damage has increased by 200 points (from 2300 to 2500), and the chances of causing fire have increased by 2% (from 11% to 13%)
  • If hull (B) had been researched before the update was released, the new hull © will be researched without any XP cost.
  • If hull (B) had been purchased before the update was released and the ship is still available in the Port, the new hull © will be researched and added for mounting without any cost in XP and Credits.
  • Hull research and purchase prices have been rebalanced in a way that the overall price of the ship research does not change
  • Roon:
  • Top hull received significantly reinforced AA defenses. Besides this, she received a new more powerful HE shell type.
  • Hull (A): three 20mm Flak 38 AA mounts were added, and three 37mm Flak LM/42 mounts were removed. As a result, the average AA damage within the 2km AA engagement area radius increased by 9 points (from 21 to 30 points), and the average AA damage within the 3.5km AA engagement area radius decreased by 31 points (from 148 to 117 points)
  • The current 203mm Spr.gr. L/4.7 Bdz HE shell type has been replaced by the 203mm Spr.gr. L/4.7 Kz HE shell type. As a result, maximum HE shell damage has increased by 200 points (from 2300 to 2500), and the chances of causing fire have increased by 2% (from 11% to 13%)
  • Hull (B) received a new set of AA defenses:
  • 8х2 20mm Flakzwilling 38, 4x4 20mm Flakvierling 38: the average AA damage within the 2km AA engagement area radius increased by 5 points (from 55 to 60 points)
  • 16x2 37mm Flak LM/42: the average AA damage within the 3.5km AA engagement area radius increased by 58 points (from 107 to 165 points)
  • 6х2 105mm L/65 Dop. L. C/37: the average AA damage within the 4.5km AA engagement area radius has not changed and is equal to 100 points
  • The current 203mm Spr.gr. L/4.7 Bdz HE shell type has been replaced by the 203mm Spr.gr. L/4.7 Kz HE shell type. As a result, maximum HE shell damage has increased by 200 points (from 2300 to 2500), and the chances of causing fire have increased by 2% (from 11% to 13%)
  • Hindenburg:
  • Received a new more powerful HE shell type.
  • The current 203mm Spr.gr. L/4.7 Bdz HE shell type has been replaced by the 203mm Spr.gr. L/4.7 Kz HE shell type. As a result, maximum HE shell damage has increased by 200 points (from 2300 to 2500), and the chances of causing fire have increased by 2% (from 11% to 13%)
  • We extended the close range firing sectors of her main guns
  • Her set of AA defenses was altered - the average AA damage was slightly decreased:
  • 4х2 20mm Flakzwilling 38, 9x4 20mm Flakvierling 38: the average AA damage within the 2km AA engagement area radius decreased by 5 points (from 77 to 72 points)
  • The AA mounts that had previously been used within the 3.5km AA engagement area were removed: the average AA damage within the 3.5km AA engagement area radius decreased by 30 points (from 30 to 0 points)
  • 8х2 105mm L/65 Dop. L. C/31: the average AA damage within the 4.5km AA engagement area radius did not change and is equal to 133 points
  • 2x1 55mm L/77 Gerat 58, 7x2 55mm L/77 Gerat 58 Zwilling: the average AA damage within the 5km AA engagement area radius decreased by 18 points (from 224 to 206 points)
  • With the more powerful HE shell type, she will have better performance in encounters with enemy destroyers. AA defenses that have been showing exceeding effectiveness have been slightly weakened, in regards to all the other advantages of the ship
  • Tirpitz:
  • AA defenses were slightly improved.
  • The 2x4 20mm Flakvierling 38 AA mount on top of the main turret that was previously unused is now working. As a result, the average AA damage within the 2km AA engagement area radius has increased by 6 points (from 78 to 84 points)
  • Aiming angles of torpedo tubes were readjusted for both sides of the ship. For the port side, the torpedo launch sector was moved one degree towards the bow. For the starboard side, the torpedo launch sector width was extended by one degree
  • Additional AA defenses can now be mounted on the main turrets, because the technology required for this has become available in the game.
  • USA:
  • Omaha:
  • We slightly altered her exterior appearance.
  • Hull (B): the unused AA mounts have been removed from the main turrets. The ship's battle performance characteristics have not changed
  • Cleveland:
  • Secondary guns were reinforced.
  • Firing range of her secondary guns was increased by 1km (from 4km to 5km)
  • Texas:
  • AA defenses were reinforced.
  • 12x1 20mm Oerlikon Mk4 AA mounts were added on top of the second and the third main turrets. As a result, average AA damage within the 2km AA engagement area radius has increased by 43 points (from 115 to 158 points)
  • New Mexico:
  • AA defenses were slightly improved for the top hull.
  • Hull ©: 3x1 20mm Oerlikon Mk4 AA mounts were added on top of the third main turret. As a result, the average AA damage within the 2km AA engagement area radius has increased by 11 points (from 49 to 60 points)
  • Colorado:
  • AA defenses were slightly improved for the top hull.
  • Hull ©: 4x1 20mm Oerlikon Mk4 AA mounts were added on top of the third main turret. 2x2 40mm Bofors Mk1 AA mounts were replaced with 2x4 40mm Bofors Mk2 AA mounts. As a result, the average AA damage within the 2km AA engagement area radius has increased by 14 points (from 119 to 133 points), and the average AA damage within the 3.5km AA engagement area radius increased by 9 points (from 152 to 161 points)
  • North Carolina:
  • AA defenses were significantly reinforced. Her secondary guns were also slightly improved. Firing accuracy of her main guns was enhanced. Now her guns will be more comfortable to fire.
  • Hull (A): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 AA mounts. As a result, the average AA damage within the 3.5km AA engagement area radius has increased by 27 points (from 132 to 159 points)
  • Hull (B): All 4x 20mm Oerlikon Mk20 AA mounts were replaced with 1x 20mm Oerlikon Mk4 mounts, and all 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. One 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, the average AA damage within the 2km AA engagement area radius has decreased by 10 points (from 168 to 158 points), and the average AA damage within the 3.5km AA engagement area radius has increased by 53 points (from 185 to 238 points)
  • Firing range of the secondary guns was increased by 0.5km (from 4.5km to 5km)
  • Traverse angles were extended for the second and third main turrets (previously the traverse angles had been limited by obstructing AA mounts)
  • Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse
  • Iowa:
  • AA defenses were significantly reinforced. The secondary guns were also improved. Firing accuracy of the main guns was enhanced. Now the guns will be more comfortable to fire. Moreover, the ship's maximum speed was increased.
  • Hull (A): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. As a result, the average AA damage within the 3.5km AA engagement area radius has increased by 65 points (158 -> 223 points)
  • Hull (B): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. As a result, the average AA damage within the 3.5km AA engagement area radius has increased by 83 points (203 -> 286 points)
  • Hull ©: All 4x 20mm Oerlikon Mk20 AA mounts were replaced with 1x 20mm Oerlikon Mk4 mounts, and all 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. One 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, average AA damage within the 2km AA engagement area radius has increased by 30 points (from 165 to 195 points), and average AA damage within the 3.5km AA engagement area radius has increased by 80 points (from 222 to 302 points)
  • Firing range of her secondary guns was increased by 1km (5km -> 6km)
  • Traverse angles were extended for the second and third main turrets (previously the traverse angles had been limited by obstructing AA mounts)
  • Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse
  • Her maximum speed was increased by 2.2 knots (26.6 knots -> 28.8 knots)
  • Montana:
  • AA and secondary guns were reinforced, and firing accuracy of the main guns was enhanced. Moreover, the ship's maximum speed was increased.
  • 45х1 20mm Oerlikon Mk4 AA mounts were replaced with 20x1 20mm Oerlikon Mk4 and 20х2 Oerlikon Mk20 mounts, and one 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, her average AA damage within the 2km AA engagement area radius has increased by 32 points (from 162 to 194 points), and her average AA damage within the 3.5km AA engagement area radius increased by 16 points (from 302 to 318 points)
  • Firing range of her secondary guns was increased by 1km (from 5km to 6km)
  • Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse
  • Her maximum speed was increased by two knots (to 30 knots)
  • Saipan:
  • We made corrections to her exterior appearance.
  • Now, all aircraft available with the currently mounted Flight Control modification will be shown on her deck, including extra aircraft that are added after the Commander's Air Supremacy skill is mastered
  • South Carolina:
  • We slightly altered her exterior appearance.
  • Models of the range finders on main turrets have been improved
  • Japan:
  • Furutaka:
  • Performance characteristics were improved for the top hull.
  • Hull © was replaced by the new one, with improved performance characteristics:
  • Her main guns were reinforced: now the ship is equipped with three twin main turrets (3х2) instead of the previous 6х1 arrangement. Now her new twin main turrets are arranged in a more reasonable and conventional way (two forward turrets and one aft turret) and have higher traverse speed
  • Her torpedo tubes were reinforced: 2х4 instead of the previous 2х3 configuration. The new torpedo tubes reload slower, but they can launch one extra torpedo in each torpedo salvo
  • New set of AA defenses: 2х2 13mm/76 Type93 Twin, 4x2 25mm/60 Type96 Twin mod. 1, and 4х1 120mm/40 10th Year Type mod. B2/C:
  • The AA damage within the 1km AA engagement area radius was nullified (3 -> 0 points)
  • The average AA damage within the 1.2km AA engagement area did not change (7 points)
  • The average AA damage within the 3.1km AA engagement area was added (0 -> 20 points)
  • The average AA damage within the 4.5km AA engagement area radius increased by 10 points (from 10 to 20 points)
  • Hull (В): rudder deflection speed and amount of XP now correspond with hull ©
  • The hull will now reflect the landmark modernisation of the ship when she had her main gun turrets upgraded. By making this change, we moved the ship a bit closer to later-period Japanese heavy cruisers to better prepare the player for a change in battle tactics.
  • Myogi:
  • AA defenses were reinforced for the top hull.
  • Hull ©: 4х4 12mm/62 "HI" Type and 4х2 40mm "HI" Type91 AA mounts were replaced with 8х2 25mm/60 Type96 Twin mod. 1 mounts. As a result, her average AA damage within the 1.2km AA engagement area radius (8 points) and the 2km radius (32 points) was transferred to the 3.1km AA engagement area radius (40 points). Consequently, the total average damage of her AA guns remained unchanged but their firing range has increased.
  • Fuso:
  • AA defenses were reinforced for the top hull.
  • Hull ©: All types of 13mm/76 Type 93 AA mounts whose firing range was 1.2km were replaced with additional 10x1 25mm/60 Type96 mod. 1 plus 8x2 25mm/60 Type96 Twin mod. 1 mounts. As a result, her average AA damage within the 1.3km AA engagement area radius (46 points) was nullified, but her average AA damage within the 3.1km AA engagement area radius has increased by 58 points (from 23 to 81 points). Consequently, both the average damage and the firing range of her AA guns were increased.
  • Nagato:
  • AA defenses were significantly reinforced for the top hull.
  • Hull ©: we added 24х1 25mm/60 Type96 mod. 1, 8х2 25mm/60 Type96 Twin mod. 1, and 2х3 25mm/60 Type96 Triple mod. 1 AA mounts. As a result, her average AA damage within the 3.1km AA engagement area radius increased by 95 points (from 93 to 188 points)
  • Hulls (B) and ©: range finders were added on top of the second and third main turrets.
  • Amagi:
  • AA defenses were reinforced for the top hull. The ship's secondary guns were also improved.
  • Hull ©: 25mm/60 Type96 Twin mod. 1 AA mounts were replaced with 25mm/60 Type96 Triple mod. 1 mounts. As a result, the average AA damage within the 3.1km AA engagement area radius has increased by 26 points (from 189 to 215 points)
  • Firing range of her secondary guns was increased by 0.5km (from 4.5km to 5km)
  • Fubuki, Kagero, Shimakaze:
  • The range of the torpedoes was generally reduced. To prevent the "torpedo spam" situations in battles and encourage players who prefer high-tier Japanese destroyers to switch to a more aggressive gameplay style, we also removed some torpedo types, whose range was excessive, from the modules available for these destroyers.
  • Fubuki: Type 90 mod 1 torpedoes were removed
  • Kagero: Type 93 mod 1 torpedoes were removed
  • Shimakaze: Type 93 mod 1 torpedoes were removed
  • The research and purchase costs for the remaining torpedo types were adjusted to keep the total cost in XP and Credits unchanged. Players will receive compensation for the removed torpedo types
  • Katori:
  • Increased survivability of her main guns.
  • Endurance of the turrets increased 1.5 times
  • Kuma:
  • Reinforced AA defenses for her top hull. The AA defense capabilities were reinforced to improve the ship's balancing against other tier IV cruisers.
  • Hull (B): The 2х1 7.7mm/80 Type90 AA mounts were replaced with 2х1 13mm/76 Type93 AA mounts, and 6х2 25mm/60 Type96 Twin mod.1 AA mounts were added.
  • Average AA damage within the 1km AA engagement area radius was nullified (from 3 to 0 points)
  • Average AA damage within the 1.2km AA engagement area was added (from 0 to 5 points)
  • Average AA damage within the 3.1km AA engagement area radius increased by 20 points (from 10 to 30 points)
  • Aoba:
  • We increased her survivability and reinforced her AA defenses. The increase in performance characteristics is intended to show the qualitative difference between Aoba and her predecessor in the ship branch (Furutaka)
  • Hulls (A) and (B): The 4х1 120mm/40 10th Year Type mod. B2 AA mounts were replaced with 4х1 120mm/40 10th Year Type mod. B2/C mounts. As a result, the average AA damage within the 4.5km AA engagement area radius has increased by 10 points (from 10 to 20 points)
  • Hull (A): the ship's HP was increased by 4,200 points (from 26,300 to 30,500)
  • Hull (B): the ship's HP was increased by 1,400 points (from 30,500 to 31,900)
  • For all Commanders who have specialisation in the affected ships, players will have the possibility to redistribute skill points of such Commanders for free
  • Sound Effects/Music:
  • Added music tracks to the "Yokosuka" Port
  • Enhanced the overall sound design of the game. The improvements were made for shot sounds at low sound settings, sounds played when the camera is tracking shells/torpedoes after firing, sounds played when the camera is tracking air squadrons, AA gun sounds for the guns included in the medium AA engagement area, and ship destruction sounds
  • Shot sounds were reworked to achieve a cleaner sound without overloading the audio system
  • We changed the way musical tracks are stored. This will reduce the size of updates related to the game's soundtrack
  • Interface Overhaul:
  • In Update 0.5.6, we introduced an important interface improvement: fully overhauled post-battle statistics. Now players will be able to see detailed information about their battle results and interactions with other players.
  • We added information about the total damage caused and received in battle to the "Personal Score" tab
  • The Detailed Report tab was fully reworked. Now players will be able to see detailed information about the damage caused to each enemy ship, including incapacitated modules. The information about the damage caused and received in battle (broken down by damage type) will now be displayed with more detail. Moreover, this tab will now include information about the player's "Team Killer" status and the number of battles required for this status to be removed
  • The economical information has been moved to a separate tab named "Credits and XP." This tab will include detailed information about the player's earnings and expenses, including all active XP and Credit modifiers. We hope that with this tab, the game's economy model will be more transparent and understandable to players.
  • The minimap has been extensively reworked to make it more informative.
  • Now the bisecting line will be displayed on the "spotting cone" to help the player stay more aware of their ship's direction
  • We added an icon that will be displayed on the minimap when the corresponding enemy target is locked
  • Now players will be able to set autopilot waypoints directly on the minimap when playing in aircraft carriers
  • Moreover, players will be able to customise the display of additional information on the minimap:
  • "Circles" showing the detectability range by sea and by air. The radius of these circles will dynamically change depending on various modifiers (for example, after firing a shot from the main guns)
  • "Circles" showing firing ranges for main guns, secondary guns, AA guns, and torpedoes
  • Markers on the minimap showing where an enemy ship was last spotted
  • Improvements were made to other parts of the interface as well: we implemented a lot of minor yet very useful tweaks based on feedback from players.
  • If the AA/secondary guns are off at the moment the player designates a priority target (default Ctrl+LMB), the AA/secondary guns will open fire
  • In case the player causes damage to an ally, a warning notice will appear in the chat
  • When in Spectator mode, hints will disappear after the first click on them
  • From now on, once a player spawns in a battle, they will see the chat history for that particular battle
  • The display of the distance to a catapult-launched aircraft has been enabled
  • To help players better understand the main gun ballistics and evaluate the ability of the shell to hit the target, an in-game indicator will appear whenever a player is likely to hit the terrain
  • We fixed a bug that caused main gun shells to hit the landscape due to incorrect operation of the targeting system. Previously, when a player was aiming at a target that was behind the mountains/island, the system wouldn't always "understand" their intentions correctly and sometimes the effective aim point was placed on the mountain/island rather than on the hypothetical course of the target
  • When hovering over a ship's XP bar, a hint will pop up showing the ship's performance characteristics, including updated information on the state of that ship's AA defense/secondary guns
  • Enhanced the visual display of damaged torpedo mounts on a ship's dynamic icon in artillery firing modes and the torpedo launch mode. A player will now be able to see the current condition of their ship's armament
  • The starting position of the camera in a battle may now be configured in the Settings
  • Experience and Credit modifiers display has been changed from "x1.5" to "50%" for unification purposes
  • Economics:
  • To make the in-game economy more straightforward and suitable for display in the new post-battle results interface, the calculation scheme has been slightly reworked. Final results may sometimes differ slightly from the previous values due to rounding. Let's see how it works:
  • A player gets 1,000 XP. They won the battle, had a Premium Account and had an "Equal Speed Charlie London" signal (+50% XP per battle) mounted on their ship.
  • PREVIOUSLY:[Base XP] х 1.5 for a victory x 1.5 for Premium Account х (1 +0.5 for using the Equal Speed Charlie London signal) = 1,000 x 1.5 x 1.5 x 1.5 = 3,375.
  • NOW:([Base XP] х 1.5 for a victory x 1.5 for Premium Account) + modifiers to be applied to XP earned = 2,250(1,000 x 1.5 х 1.5) + 1,125(2,250 х 0.5) = 3,375.
  • Adjusted the selling price in Credits for the following Premium ships:
  • Arkansas Beta: from 375,000 to 2,137,500
  • Albany: from 375,000 to 1,162,500
  • Diana and Diana Lima: from 375,000 to 1,237,500
  • Iwaki Alpha: from 375,000 to 1,987,500
  • Tachibana: from 375,000 to 712,500
  • Kamikaze: from 3,750,000 to 1,762,500
  • Kamikaze R: from 3,750,000 to 3,000,000
  • Game Maps and Game Modes:
  • Added a new map, "Okinawa," for tier VII-X battles. The map was created based on the real-life location. Get ready for battles in Domination mode amid picturesque islands and in open water!
  • Added a new map, "Estuary," that will be accessible for tier VII-IX ships in Domination and Standard Battle modes. Mountain ranges make artillery battles in the centre of the map trickier, but also provide opportunities with extensive pits and depressions in the terrain which provide certain areas with a line of fire
  • Added a new map, "Neighbors," for tier V-X battleships, cruisers and destroyers and tier VI-IX aircraft carriers . Battles will take place in Domination and Standard Battle modes in the fictional waters somewhere between the shores of England and occupied France. The map has an interesting feature that makes the opposing teams spawn close to their Naval Installations
  • Added a new map, "New Land," that will be accessible for tier I-III ships in Domination and Standard Battle game modes. The map is small and intended for dynamic battles at lower tiers. It is dotted with icebergs and ideal for combat with lots of movement
  • On the "North" map, we removed a tiny island in the G9 square because it hampered ship movement while not serving any tactical purpose
  • Maps "North" and "Northern Lights" are now available for tier VI-X ships
  • Graphics:
  • Reworked camouflage implementation: camouflage is now applied to secondary battery mounts to give the ship model a more natural look
  • Reduced the "Z-fighting effect" for objects located at a considerable distance from the player. This effect produced a visual jittering of islands and other objects
  • Enhanced ship destruction scenarios to increase in-game diversity and make it more atmospheric
  • Now upon the first launch on 32-bit operating systems, the texture quality settings will be automatically set to "Low," regardless of the OS version
  • Teamkilling Prevention Improvements:
  • The unsportsmanlike conduct report system that has long been part of the game was not always capable of coping with new challenges. With the release of the game, purposeful killing of teammates and friendly fire have become way too common, and the previous settings of the penalty system ceased to be efficient enough to counter the teamkillers. We believe that the new changes will tame the worst offenders and at the same time provide better protection for fair players.
  • We lowered the threshold for obtaining 'Teamkiller' status. Now, even minor damage to an allied ship will result in the offender receiving this dishonourable status
  • The 'Teamkiller' status now takes into account allied aircraft destroyed in an Air Squadron Assault, launched by pressing [Alt], as well as damage to allies from fire and flooding
  • Compensation for damage caused by allies will cover the full cost of ship repairs, irrespective of how many Credits the offender earns in the corresponding battle. Please note that a fixed portion of the cost of ship servicing and the cost of ammunition will not be compensated
  • The more often a player breaks the rules of the game and gets the "Teamkiller" status, the more battles they will need to fight without violations in order to return to "normal" status
  • Regular offenders who damage allies will be subject to a special teamkill penalty calculation scheme. Under that scheme, the amount of damage they inflicted on an ally will be reduced by 90% while the return damage to the offender's own ship will be increased by more than 100% of its initial amount
  • The penalty mechanics have been reworked:
  • PREVIOUSLY: Penalties for damage caused to allies used to be applied to the amount of XP determined with the use of modifiers, including Premium Account
  • NOW: Penalties for damage caused to allies are applied to the final XP value determined after all of the modifiers have been applied
  • That way players with Premium accounts, signals and other boosters will be receiving similar fines to players without the listed modifiers
  • Introductory Mission:
  • Allied ships will no longer open fire from secondary guns if the player's ship crosses their aiming line
  • Fixed a bug that caused hints regarding movement and fire extinguishing to continuously appear on the screen
  • Other Changes:
  • Fixed the following bugs and issues:
  • The "Survivability expert" skill sometimes led to a reduction of torpedo damage
  • Commander skills tooltip message while retraining
  • Special event notifications remained in the client, even after the event was over
  • A battle pop-up did not display the amount of remaining equipment
  • the destroyed ship's propellers were rotating, even if the ship wasn't moving at the moment of destruction
  • Now maximum fire range of the main caliber gun in the port respects shell ballistics (for some small-caliber guns sometimes it could exceed the actual distance)
  • Fixed a bug that caused an emergency shutdown of the client when drawing after battle statistics in team battles
  • A torpedo cone did not display for one torpedo bomber in flight while under barrage fire
  • Incorrect interaction of the weather effects and the air camera
  • Fixed incorrect behaviour of the window when entering the battle having an incomplete team
  • Fixed a bug due to which, upon restarting the client, button configurations were reset
  • incorrect display of torpedo tube cone statuses at some armor angles
  • Upon changing weapons the target lock-on did not disappear on the minimap
  • incorrect display of torpedo effects on ARP Myoko for laptops with Intel ® HD Graphics
  • Incorrect positioning of the starting points on the "Land of Volcanoes" map
  • Module data display when retraining commanders
  • Fixed a bug that caused displaying two simultaneously locked-on targets in the interface
  • Fixed a bug that caused the disappearance of a strike squadron attack entry radius
  • Incorrect setting and display of the status of the "Enhance GUI Contrast" parameter in the settings
  • Fixed a bug that prevented the "Hold the RMB to Take a Look" tooltip from disappearing in the introductory mission
  • Fixed a display of the black sky for a few seconds when loading the "New Dawn" map
  • Display of the torpedo hull when aircraft are approaching for attack
  • It was possible to call a compact list of the carousel without selecting the compact list option
  • Fixed a bug that caused camouflage disappearance at low graphics settings
  • Fighter air group weapons load displays when a player received the Teamkiller status
  • Displaying a ship that needs repairing in port
  • Issue with flashing shallows on some maps when lifting the camera
  • Recharge speed is now displayed in the performance characteristics as close as one decimal place
  • Fixed a bug for some configurations that caused a black screen at the beginning of the battle
  • Turret rotation angle display after reconnecting to the server
  • Disabled the possibility of moving the discharge point for squadrons after the start of the attack
  • An empty list of servers upon the launch of the client
  • Assorted icons in the Help window have been updated
  • Incorrect notification sound and animation when attacking the last squadron of aircraft
  • Incorrect working of the secondary armament at shorter distances
  • Emergency shutdown of the client after reconnecting to the server when the ship had been sunk

New in World of Warships Online Client 0.5.5.2 (May 18, 2016)

  • Bug Fixes:
  • Fixed incorrect ship spawn point for the "Mountain Range" map, which was located on the terrain rather than on the water.

New in World of Warships Online Client 0.5.5.1 (May 11, 2016)

  • Welcome USS Indianapolis:
  • Premium US Tier VII Cruiser Indianapolis has been added to the client for testing purposes. The vessel is not yet available to the general public, but players may see her being tested on the live server.
  • Marblehead nominal price changed from 500 to 3100 doubloons
  • Torpedo defence option "Chance of flooding reduction" is removed from ship characteristics in Port, as its display mechanics (display only, not the calculations) had some issues
  • Pre-battle countdown timer has been changed from 60 to 45 seconds
  • Fixes:
  • Corrected descriptions for the actions that are assigned by default to [X] and [RMB] in the control settings
  • Fixed an issue, that made it impossible to close an incomplete team battle window
  • Fixed an issue, that caused the torpedo detection distance (displayed in the tooltip for the "Hydroacoustic Search" equipment ) to be displayed without taking the "Vigilance" skill into account
  • Fixed an issue with in-game surveys not working for localisations other than RU and EN
  • Fixed an issue, that caused the "Damage Control System Mod. 1" to affect the performance characteristics of "Torpedo defence: Damage Reduction"
  • Fixed an issue, that caused the research price of the Flight Control "Mk8 mod. 1" module to not be displayed for the premium US Tier VII aircraft carrier Saipan
  • Fixed an issue, that caused permanent camouflage for the premium British battleship Warspite to be displayed incorrectly
  • Fixed an issue with the EN localisation installing by mistake with an update release
  • Fixed an issue, that lead to bots shooting more accurately tha intended in version 0.5.5
  • Fixed an issue, that caused messages for disbandment and formation of the divisions in Port, to be displayed in battle chat
  • Fixed one of the reasons of an issue, that caused a "black screen" to appear for a few seconds before the battle
  • Fixed an issue due to which, in some cases, there was no available server at the login screen

New in World of Warships Online Client 0.5.5 (May 4, 2016)

  • Weather Effects:
  • Weather is randomy selected at the start of the battle for the maps "Ocean," "Solomon Islands," "Strait," "Big Race," "New Dawn," "The Atlantic," "Fault Line," "Islands of Ice," "Two Brothers," "Land of Fire," "Shatter," "Mountain Range," "Hotspot," and "Trap"
  • For these maps, players will have a chance to see various "bad weather" effects (rain, snow, heavy clouds) during the countdown before the battle starts. After the battle starts, these effects dissipate within 90 seconds
  • Weather settings for these maps are cosmetic and won't affect gameplay. The chance to see them is roughly 50%
  • For the "North" map, we added "Cyclone" weather conditions (heavy rain, fog, heavy clouds). During the cyclone, the maximum surface spotting/detectability range (ship to ship) is 8km, and the maximum air spotting/detectability range (ship to aircraft, aircraft to ship, aircraft to aircraft) is 3km
  • The chance of a cyclone and its duration are random values that may significantly differ from one battle to another
  • During "bad" weather (lasting from 2 to 10 minutes), aircraft carriers will onlyspot the targets that are spotted by their aircraft or are directly visible
  • Depending on the current weather conditions, the length of the view cone displayed on the minimap will change to match the spotting range
  • When the weather starts to change to "bad" weather, the following message is displayed: "Cyclone inbound! Spotting range will be decreased to 8km!" (or a different value, depending on the scenario)
  • When the change from "bad" to "good" weather is complete, the following message is displayed: "Cyclone is over! Spotting range restored!"
  • There is also an audio cue and different music when weather changes
  • The "North" map has been removed from the map pool for Ranked Battles and Team Battles, as a result of the new weather system
  • New Maps:
  • Mountain Range:
  • Modeled after the South China Sea, an area that has been fraught with naval conflict throughout history. Expect to see exotic islands encircled by sheer cliffs. Beware enemies hiding around every outcropping!
  • Trident:
  • Trident features an archipelago resembling those found in the Indian Ocean. The small islands make for excellent hiding places from which to launch raids. Trident is one of the first maps to feature time-of-day variants: dawn, morning, evening, and night.
  • Selecting a Crosshair for Binocular View:
  • You can now select from crosshair options for the "binocular view" using the "Controls" tab in Settings
  • You can select from a dynamic crosshair or one of several static crosshair types
  • With the dynamic crosshair, the distance between vertical marks on the horizontal line will scale when the camera zooms in and out
  • You can select a crosshair both in Port and in battle. In addition to the standard static crosshair, we have permanently added popular crosshairs inspired by our players: z1ooo, DeCease, and Mebius_LW
  • Sound Improvements:
  • Implemented audio feedback for crossing map boundaries. When your ship crosses a map boundary, a special sound effect will fade in, and several sound groups will be muted. This sound effect will be played until the ship leaves the map boundary area and returns to the battlefield
  • Added new music tracks, including tracks with vocals
  • Introduced special sounds for long-range hits on ships and the landscape, active when using "binocular view"
  • Added initial framework for a more dynamic soundstage. Sound sources visible to the player have priority over sources invisible to the player. However, priorities won't be changed for important sounds
  • Improved aircraft engine sounds
  • Improved sound design for ship destructions
  • You can now set the volume of gunfire under Settings. However, you cannot completely mute them
  • Environment sounds are now customized for different Ports
  • Enhanced sound effects for fighter attacks
  • Implemented ambient voice communications for "binocular view" when detecting enemy ships, and added sound effects to standard voice messages
  • Implemented settings for dynamic range width. By default, a wide dynamic range is set. You can toggle dynamic range presets to get the most suitable range for your sound equipment. Narrow dynamic range is recommended for small speakers or built-in notebook speakers
  • Wide dynamic range (set by default) is recommended for sufficiently powerful audio systems and headphones. If the "Wide dynamic range" checkbox is cleared, strong range compression is applied to various sound groups, resulting in normalization of the volume level for loud and quiet sounds. Because of this, quiet sounds become much louder and are better perceived when small speakers are used.
  • Full-Screen Effects for Fires:
  • Added a new full-screen effect when your ship is set on fire. This effect is enabled by default. A new option ("Reduced fire effect") is available under Settings. The fire effects are displayed in all camera modes
  • The effect visuals will change depending on the fire's intensity:
  • Minor fire (when one or two ship parts are on fire)
  • Massive fire (when three or four ship parts are on fire)
  • Rendering of Shell Models:
  • Implemented new functionality for rendering artillery shells in flight
  • Visually, the new shell model consists of three parts: the shell body, shell end, and the heat haze around the shell. This new model is visible when the camera is zoomed in.
  • New Visuals for Sinking Ships:
  • Improved the mechanics of sinking ships. Ships will now sink in a more realistic manner
  • Ships will sink in different ways depending on their type, the cause of their destruction, and the amount of damage they received in battle.
  • Changes to Ships:
  • Hermelin: Improved firing range by extending it from 7.8km to 8.6km
  • This should help novice players get the hang of the German cruiser branch.
  • Izumo: Shells from her top guns are now available with the stock hull module
  • To ease the progress to the top configuration of the Izumo (tier IX), all her hull configurations were supplied with top shells (the previous shells weren't efficient enough).
  • Ishizuchi: Steering gear and magazine modules are now more protected from HE shell fragments. Moreover, the rate of fire for her main guns was improved from 30 seconds to 25 seconds
  • To provide a better gameplay experience for new players with the Premium battleship Ishizuchi, we improved the armor protection of its magazine and steering gears against HE shells and increased its rate of fire, since it often has to fight at maximum range to be effective.
  • The chances of setting fire with HE-46 shells (available on Soviet destroyers tier V and above) has been increased from 7% to 8%
  • In order to improve the efficiency of Soviet destroyers when countering larger targets, we increased the chances of setting targetson fire with HE shells.
  • Changed the parameters of the Type 93 model 1 and model 3 torpedoes mounted on destroyers Kagero and Shimakaze
  • As a partial solution to the 'torpedo grid' problem, we increased the spotting range of Type 93 model 1 and model 3 torpedoes 2.5km and 1.9km, respectively. The range of Type 93 model 3 torpedoes has been reduced from 15km to 12km, and the speed of the model 1 torpedoes was reduced from 67kts to 62kts.
  • We want to make it easier for all players to avoid being hit by randomly launched long-range torpedoes.
  • Added torpedoes to Fubuki, Kagero and Shimakaze
  • As an option for players that prefer a more aggressive and risky style of play with the Japanese destroyers, we added shorter-range, yet quicker, Type 93 model 2 (Fubuki, Kagero) and Type F3 (Kagero, Shimakaze) torpedoes.
  • Increased the hit points for the turret housing of small-caliber main guns (131mm up to/including 160mm) and main guns of calibers under 130mm: 1.5 and 2.6 times, respectively
  • To reduce the risk of a complete loss of a main weapon, we increased the number of hit points for small-caliber main guns to make it more difficult to destroy such guns with a random hit. The primary reason for this is an increase in the number of rapid-firing artillery cruisers.
  • Increased the range of the Soviet Model 1908 and Model 1910 torpedoes to 4km
  • We have carefully examined the behavior patterns of novice players who choose Soviet destroyers. Often, they tend to play in a risky fashion due to the short torpedo range. We hope to make the line feel more uniform with this change.
  • Reduced the increase in detectability range (as viewed from ships) resulting from gunfire by 1km for the destroyers Storozhevoi, Derzki and Izyaslav
  • The standard coefficient for an increase in the detectability range, typical of Soviet destroyers, was excessive at lower tiers, so we decided to soften the effect.
  • Reduced the incapacitation time for engines from 120 seconds to 60 seconds
  • Long incapacitation times were a cause of concern for many players, and overly incentivized the enhanced "Damage Control Party II" consumable. The new time is the minimum (without taking improvements from upgrades into account) required to effectively stop any warship in the game and keep it immobile for a short period of time.
  • Reduced the duration of incapacitation time applicable to steering gears from 120 secondsto 40 seconds
  • Again, this overly incentivized the Damage Control Party consumable. We've reduced the duration of the module incapacitation time to be a reasonable time period.
  • Kirov is now 88 centimeters deeper in the water. Her draught now corresponds with her full load weight and this should offer some increased survivability
  • Added the Defensive AA Fire consumable to US aircraft carriers tiers VIII-X
  • Defensive AA Fire Parameters for US Aircraft Carriers:
  • Lexington: Active for 120 seconds, AA power multiplier for 40-mm AA guns by x1.05.
  • Reload Time for regular consumable (enhanced values in parentheses): 360 (240) seconds; number of uses: 1 (2)
  • Essex: Active for 120 seconds, AA power multiplier for 40-mm AA guns by x1.25.
  • Reload Time for regular consumable (enhanced in parentheses): 360 (240) seconds; number of uses: 1 (2)
  • Midway: Active for 120 seconds, AA power multiplier for 40-mm AA guns by x1.25.
  • Reload Time for regular consumable (enhanced in parentheses): 360 (240) seconds; number of uses: 1 (2)
  • Defensive AA Fire Parameters for Japanese Aircraft Carriers:
  • Shokaku: Active for 120 seconds, AA power multiplier for 25-mm AA guns by x1.75.
  • Reload Time for regular consumable (enhanced in parentheses): 360 (240) seconds; number of uses: 1 (2)
  • Taiho: Active for 120 seconds, AA power multiplier for 40-mm AA guns by x1.75.
  • Reload Time for regular consumable (enhanced in parentheses): 360 (240) seconds; number of uses: 1 (2)
  • Hakuryu: Active for 120 seconds, AA power multiplier for 40-mm AA guns by x1.75.
  • Reload Time for regular consumable (enhanced in parentheses): 360 (240) seconds; number of uses: 1 (2)
  • Focused encounters between aircraft carriers is a common thing in high-tier battles. We think this situation negatively affects gameplay -- the players on the team that loses a carrier at the beginning of the battle are at a great disadvantage, and sometimes intentionally wait for defeat. To prevent this from happening as little as possible, we made the "Defensive AA Fire" consumable available on high-tier aircraft carriers. Unlike its cruiser counterpart, this consumable is intended for the aircraft carrier's own protection from enemy air attacks and is very poorly suited to helping allied ships.
  • Disperson is increased from 125% to 150% when American bombers are under attack
  • Introducing Defensive AA fire created too large of an advantage to leave the parameters as is. This slight nerf to bomber accuracy brings it all into balance.
  • Pensacola has had its armor increased by 1 to 6mm
  • Svetlana has had its engine compartment's defense buffed. The compartment is now less susceptible to HE shells and is somewhat smaller in size
  • Bogatyr has had its automatic camera fixed when switching between battery groups
  • Kirov has had its visual bug fixed that caused the hull to appear completely black when superstructures were damaged
  • Price Changes:
  • Fubuki:
  • Reduced XP cost for hull module Fubuki © from 19,500 to 16,500
  • Reduced Credit cost for hull module Fubuki © from 1,500,000 to 1,400,000
  • Reduced XP cost for torpedo module Type90 mod. 2 from 22,500 to 18,500
  • Reduced Credit cost for torpedo module Type90 mod. 2 fro 1,900,000 to 1,600,000
  • Kagero:
  • Reduced XP cost for hull module Kagero (B) from 24,000 to 21,000
  • Reduced Credit cost for hull module Kagero (B) from 1,800,000 to 1,600,000
  • Reduced XP cost for torpedo module Type93 mod. 1 from 38,000 to 24,000
  • Reduced Credit cost for torpedo module Type93 mod. 1 from 2,800,000 to 2,200,000
  • Shimakaze:
  • Reduced XP cost for torpedo module Type93 mod. 3 from 52,000 to 30,000
  • Reduced Credit cost for torpedo module Type93 mod. 3 from 3,600,000 to 2,500,000
  • Game Locations and Ports:
  • Changes to Ports:
  • The "New York" Port has been reworked for daytime illumination
  • The "Black Sea" Port has been revised and the "Defender of the Fatherland Day" greeting was removed
  • Added Onshore Objects to the Solomon Islands, Two Brothers, Atlantic and Shatter maps.
  • Balance Changes in Maps:
  • "Trap" and "The Atlantic" maps were reworked on the basis of feedback from players and analysis of statistical data. Spawn positions for ships in both teams were revised for the "Trap" map.
  • "Trap" Changes:
  • Available for tier VIII-X battles in Domination mode.
  • We got a lot of feedback on this map. In particular, most battle encounters on "Trap" tended to shift to the lower left part of the map. The statistical data that we accumulated has proved that such a shift is actually present. We have extensively reworked this map in order to make its upper-right area more accessible and popular.
  • Large Islands at Spawn Positions:
  • For both teams, large islands have been moved away from spawn positions. Nothing should be in the way when proceeding towards the chosen flank. This is especially true for the right flank. One of the islands has been moved to the upper-right corner of the map, to become a visual reference for the map boundary.
  • Right Portion of the Archipelago:
  • The right portion of the map contained too much open water and was rather monotonous. We've moved large islands (mostly from spawn positions) to the upper-right part of the map and closer to the map center, and replaced the volcano with a small oblong island. A chain of four islands was created in the upper-right part of the map. This chain can be used as cover for detour maneuvers.
  • Spawn Positions:
  • We moved spawn positions up and to the right so that it would be easier for you to reach the upper-right part of the map. The spawn positions are now closer to the center to effectively decrease the time required to enter combat with the enemy.
  • Volcano:
  • The volcano that used to be in the right part of the map now has been moved to the left, right in the center of the atoll. It's now only half as big. A small additional piece of cover is available in the middle of the atoll. This cover can be used when fighting to get control of the capture point.
  • "The Atlantic"Changes:
  • Available for Tier IX-X battles in Domination and Standard Battle modes.
  • We decided that the middle part of this map contains too much open water and too little tactical variety. To fix that, we tried to put the islands in a more dense formation around the capture point in the middle.
  • Central Part of the Map:
  • We moved some islands from the map edges and spawn positions to the map center, which results in less open water around the central capture point. Our idea was to make the central part of the map safer and provide more tactical variety there. At the same time, the upper team will now have fewer obstructions in the route to capture pointC.
  • Capture Point A:
  • One of the two large islands covering the capture pointin the lower left corner of the map was moved closer to the middle of the map, and the second island was rotated in such a way that the line of sight is broken between this capture pointand the central one. Now capture point A has cover to protect it from fire from the map center, but players from both spawn positions now have a better view of this capture point(and a better firing solution).
  • "Tears of the Desert" Changes:
  • Added the "Tears of the Desert" map into the list of maps available for Ranked Battles and Team Battles.
  • For this map, the scenario with three capture pointshas been selected. When controlled, a capture pointadds 3 points every 5 seconds.
  • General Fixes and Improvements for Maps:
  • Bug Fixes and Improvements:
  • Fixed abug that caused damage to be incorrectly inflicted to ships in the introductory mission. Sometimes it was impossible to destroy an enemy ship when ithad a few hit points left
  • For the Introductory Mission, we readjusted parameters for the enemy ships, so that it would take less time to destroy them
  • Fixed the issue of incorrect spawn positions for teams on the "Strait" and "Hotspot" maps. In some cases the ships would be divided into groups unevenly
  • Fixed the issue of incorrect spawn position for the aircraft carrier when in a Division with a battleship on the "Tears of the Desert" map
  • Fixed the bug that caused an incorrect spawn position for a battleship on the "Shatter" map when played with by a Division member
  • Spawn Positions Revised:
  • Reworked the ships' spawn positions on the "Land of Fire" and "Islands of Ice" maps for Ranked Battles and Team Battles
  • To decrease the time required to engage in combat, we re-adjusted the distance between spawn positions of players on opposing teams on Islands of Ice, Trap, Land of Fire, Shatter, and Straight for Random Battles
  • Changes In Matchmaker Settings:
  • Reduced the chance of entering battles in Standard Battle and Domination modes on the "Land of Fire" map for tier X battles
  • The "Two Brothers," "Hotspot," and "Land of Fire" maps were moved one level up in the matchmaker
  • Two Brothers will now be available for tiers VII-X (was VI-X)
  • Hotspot and Land of Fire will now be available for tiers VIII-X (was VII-X)
  • Readjusted the mechanics for decreasing propulsion power when in contact with the map boundary. Shipswill now lose propulsion power faster in these cases
  • Game Client Filesystem:
  • Optimized the game client file storage structure. The game client files are packed in a .pkg as per battle type and map, thus reducing the number of files and battle loading time as well as the Port loading time.
  • Other Changes and Fixes:
  • We increased the penalty for damaging and destroying allied ships. From now on, a player can receive "team killer" status even if they caused relatively slight damage to an ally. A player will instantly receive the "team killer" status when they destroy an allied ship
  • Added functionality for marking a ship as a "favorite" in the carousel. Right-click the ship icon in the carousel, then select "Set as favorite" from the list. Ships that are marked as "favorite" will always be displayed at the beginning of the carousel, unless other filters are applied to these ships. The "favorite" mark is stored on your server-side profile
  • New filters for the carousel make it possible to select only ships with or without a Commander
  • Added functionality for sorting the ships in the carousel by the last time a ship was used in battle
  • Added functionality for displaying three or four rows of ships in the compact carousel view (dependent on screen resolution)
  • Added functionality for changing the selected filter without opening the main filter panel. To modify a certain filter without opening the main filter panel, click on the desired filter above the carousel
  • In the confirmation windows for purchasing, researching, or mounting in-game items, hints with their parameters and descriptions are now displayed when the cursor is placed over the icon of the corresponding item
  • In the confirmation windows for purchasing, functionality for selecting the desired in-game currency (Credits or Doubloons) was added if there is an option
  • For an upgrade mounted on a ship, the "Destroy" operation is replaced with the "Sell" operation
  • "Low graphics settings" will now be default when using automatic detection with a 32bit operating system
  • Additional Ship Parameters Displayed in Port:
  • Torpedo Protection: percentage values of decreasing damage from torpedo hits and the risk of flooding
  • Initial shell velocity for main battery shells
  • Initial shell velocity for secondary battery shells
  • Detectability range of torpedoes
  • For attack aircraft with rear gunners, the damage caused to the enemy by their self-defense armament
  • Common ship name abbreviations are now used in lists and other GUI items where text length is limited
  • The Detectability Range term was replaced with "Visibility"
  • Team Battles Match Maker:
  • Fixed an issue with matchmaking causing multiple battles in a row with the same opponenets
  • Reduced the likelihood of a long wait time (over three minutes). Long waits will only occur when the queue is at a low population for suitable opponents
  • Team Battles Settings:
  • The minimum amount of players required to enter battle is now two
  • The minimum amount of Team Battles required before creating a second team is now three
  • Fixes:
  • Fixed a bug which caused the aircraft squadron marker indicators to appear during take-off while they were out of an observer's view range
  • Interface markers on the battle screen underwent a stage of technical optimization. Reduced the number of freezes when in battle
  • Added the "Destroyed" status to ship markers
  • In the "Controls" tab, added a new option in the battle camera settings group: "Always start the battle completely zoomed out." By default, this option is disabled. When enabled, the battle camera will always be as zoomed out as far as possible when the battle starts. All other settings will be ignored. Otherwise, the battle camera will be focused on a main turret during the countdown before the battle starts. This option works for cruisers, destroyers, and battleships.
  • If you press the same square on the Tactical Map or minimap multiple times, only one "Attention to square..." message is displayed in battle chat
  • Added a "reason" to system notifications regarding the addition of in-game valuables
  • Added the functionality for a flashing game client icon displayed on the taskbar. The game icon will start to flash if the game window is out of focus or not active (minimized, overlapped by another window, and so on) for 5 seconds before the countdown to the battle starting, or when the player has entered a battle that was already in progress
  • The multiplier factor is not applied to a ship's detectability range for 20 seconds after a shot from the main battery is fired, if, at the moment the shot is fired, the ship cannot be detected by the enemy, even with the potential detectability range increase being applied
  • Integrated Tobii EyeX technology
  • Updated the in-game web browser
  • Reduced micro-stuttering of ships during the battle when the network connection is unstable
  • Improved visual quality of wave crests and decreased flashing artifacts when they are distant from the player's point of view
  • When the game client is launched, a randomly-selected background image is displayed on the game loading screen. The same image may be displayed for several game launches
  • A randomly selected video is played on the log in screen. The same video may be present for several game launches
  • In the Team Battles session schedule, different time zones are displayed depending on the region: UTC for the RU and ASIA regions, CET and CEST for the EU region, CST for the CN region, PST and PDT for the NA region

New in World of Warships Online Client 0.5.4.2 (Apr 12, 2016)

  • Disabled 'April Fools" event:
  • Disabled "April Fools" music and sound.
  • Removed "April Fools" ships with their crews and slots. If commanders from other ships were assigned to any of the special event ships, then after this update they will be sent to the reserve without any change in specialisation.
  • All players that have entered the game during the "April Fools" event will be awarded with 4 new commanders with a specialisation for the first ships of every nation (Hashidate, Erie, Orlan, Hermelin). Each commander will have 3 free skill points at their disposal.
  • These ships have been added to the client, but aren't available yet to the general public. You may, however, see them being tested on the live server:
  • Tier V American Battleship Texas
  • Tier VI Soviet Cruiser Molotov
  • Cruiser Kirov: Fixed an issue with the plating thickness in places where it was 10mm instead of the 13mm specified in the description
  • Cruiser Iwaki: Fixed an issue with the bombs' damage being too high
  • Aircraft Carrier Saipan:
  • Reduced area of the bombs scatter during auto-attack to the values of special attacks (with "Alt"). Bomber preparation time has been reduced to 3.5 seconds per plane. Changed reserve (in hangar) ratio for dive bombers' preset: the ratio of fighters to bombers is now 3 to 2.

New in World of Warships Online Client 0.5.4.1 (Mar 30, 2016)

  • Russian cruisers Moskva and Dmitry Donskoy have been given the "Repair Party" consumable
  • Central belt armor for Moskva now extends below the waterline
  • Svetlana's acceleration was improved (Dev Note: The maximum speed has not been changed, but Svetlana now has acceleration similar to ships of her tier)
  • Saipan (not yet publicly available) received Douglas AD2 bombers in addition to F4U-4 fighters
  • US bomber planes' chances to start fires reduced. The 500 lb. ANM64 reduced by 10% and 1,000 lb. ANM65 reduced by 18% (Dev Note: The American HE shells caused fires in nearly all cases, it was simply too powerful. The chance is still high, but now there is a larger window to avoid being set ablaze)
  • US cruisers gained the "Radar Surveillance" consumable at tiers VIII+ (for a comparison to Russian cruisers check the chart below)
  • Binocular view now features a longer horizontal sight leaf
  • The battle timer was enlarged
  • "Arpeggio" torpedo effects have been added to the client ("Arpeggio" events are not currently active for the North American region, but will continue at a future date)
  • Four new camouflages were added to the client for a future in-game event in the North American region
  • German cruisers: Ship detection for "Hydroacoustic Search" now begins at 4.98km at tier IV and gradually increases every tier to 5.88km at tier X; torpedo detection begins at 3.48km at tier IV and gradually increases every tier to 4.02km at tier X (see chart below)
  • All other cruisers: Ship detection for "Hydroacoustic Search" now begins at 3.48km at tier IV and gradually increases every tier to 4.92km at tier X; torpedo detection begins at 2.52km at tier IV and gradually increases every tier to 3.42km at tier X (see chart below)

New in World of Warships Online Client 0.5.4 (Mar 23, 2016)

  • New Russian Cruisers:
  • Nine new cruisers are welcomed to the Russian tech tree.
  • Tier II Russian cruiser Novik
  • Tier III Russian cruiser Bogatyr
  • Tier IV Russian cruiser Svetlana
  • Tier V Russian cruiser Kirov
  • Tier VI Russian cruiser Budyonny
  • Tier VII Russian cruiser Schors
  • Tier VIII Russian cruiser Chapaev
  • Tier IX Russian cruiser Dmitry Donskoy
  • Tier X Russian cruiser Moskva
  • New Consumable:
  • Radar is only available to Russian cruisers at later tiers.
  • Surveillance Radar: Significantly increases the range of assured acquisition of enemy ships, including those within a smoke screen
  • Additional Ships:
  • These ships have been added to the client but are not yet available to the general public. You may, however, see them being tested on the live server!
  • Tier VII US aircraft carrier Saipan
  • Tier III UK destroyer Campbeltown
  • Miscellaneous:
  • Increased the hit points of a number of secondary guns and changed the calculation for how they're damaged by HE shells and shrapnel. The guns are now roughly twice as durable
  • Increased the efficiency of the AA defense manual targeting from 10% to 30%
  • Fixed an issue causing the "Radar" icon to be displayed even when you were no longer detected
  • Changed the sound effect for damage markers to make it less harsh
  • Fixed the tooltip text for achievements that can't be obtained in Team Battles
  • Fixed an issue causing the Doubloon price of XP conversion to change mid-transaction
  • Removed the Doubloons price for "Type 5" camouflage
  • Iona is now the default captain of the "Arpeggio" Kirishima ship ("Arpeggio" events are not currently active for the NA server, but will commence at a later date)
  • "Arpeggio" captain Yotaro has been added to the client
  • Added a "test ship" to the client based on Yubari. This ship is not available to the general public and is used only for testing purposes.

New in World of Warships Online Client 0.5.3.2 (Mar 9, 2016)

  • Camouflages:
  • Type 5 Camouflage: gives 3% bonus to concealment and -4% accuracy to enemies firing at you
  • Type 6 Camouflage: gives 3% bonus to concealment and -4% accuracy to enemies firing at you. In addition, grants 100% XP for the battle
  • "Special" Camouflages (Halloween, Ranked Battle, New Year, etc.): now grant bonuses to concealment and negative modifiers to enemy accuracy when firing at you
  • "Permanent" Camouflages (Included on most Premium ships): now grant a discount for repair costs (10% for tier IX ships and 5% for other tiers)
  • Visual Changes:
  • Many ships have received a visual upgrade. None of their attributes have been affected; the changes are purely cosmetic.
  • Benson: SC radar replaced with RC 2 radar with top hull configuration, minor visual change to turrets, and fixed the numbers displayed on the top starboard hull
  • Kiev and Ognevoi: Removed Vimpel 2D (AA radar) from stabilied sighting station
  • Kutuzov: Added life rafts, Shtag B directors to 2nd and 3rd main battery turrets, modified the radar animations, and other minor visual changes
  • Ranger: Textures have been slightly modified
  • Zao: Updated the catapult's animation to remove artifacts where it intersected with the crane
  • Langley: Minor visual modifications
  • Hindenburg: Minor visual modifications
  • Turrets: Kamikaze, Udaloy, Hindenburg, and Roon have all received a minor visual change to their turrets
  • Miscellaneous:
  • Fixed an issue that prevented the "loading" icon from appearing when managing your team in the "Team Battles" menu
  • Fixed an issue that caused the incorrect number of received signal flags and camouflages to display in system messages
  • Fixed an issue preventing tips from displaying for modules
  • Fixed an issue that occured when opening the "My Teams" menu
  • Fixed an issue with the "Mount" flag button to be active even if the ship was already locked
  • Fixed an issue in which UI elements were overlapping "Arpeggio" commanders
  • Fixed several bugs that led to an emergency shutdown of the game client
  • Fixed an issue that caused the tooltip to fail to account for bonuses from camouflage
  • Fixe an issue preventing the first free team rename when the team was originally created without a name
  • Fixed an issue that caused a ship's wake to remain on the water even if the ship was already sunk
  • Fixed an issue characterized by a black screen when attempting to login to the game
  • Fixed an issue that affected the Manual Fire Control for AA Armament

New in World of Warships Online Client 0.5.3 (Feb 19, 2016)

  • Team Battles Introduced:
  • A new experimental game mode has been added to the client. More information on it in our dedicated article.
  • Team Battles become available once a player’s Service Record reaches Level 12.
  • Teams will be managed via the relevant tab in the player profile ("My Teams"). This tab is also accessible via a panel in the Port ("My Teams").
  • Initially, the player will only be able to create one Team (for 300,000 credits).
  • After playing 10 battles in this Team, the player will be able to create a second and third Team, this time at a cost (at present, 300 Doubloons for each subsequent Team).
  • Once a Team is created, the player assumes the role of its Leader and may invite other players to join it.
  • The Team will also have a separate Team chat.
  • A separate chat window will be available for each Team that the player is a member of.
  • The name of a Team is unique. If a player creates a Team, calls it "123", and then tries to create another one with the same name, a message will appear saying that a Team with that name already exists. The player will need to enter a different name.
  • If a Team is created without a name, it will bear the nickname of the player who created it. The Team may be renamed at any time by clicking on its name in the "My Teams" screen. If a player has skipped the naming stage when creating their Team, the first renaming instance will be available free of charge. Each subsequent renaming will cost 25 Doubloons.
  • The Team's name does not become available even if all players leave it. The Team will retain its name even if there are no players in it.
  • Players that have achieved Level 12 in the Service Record may be invited to join the Team. To search for players, players can use the invitation form available in the relevant Team's panel or their contact list.
  • To invite a player, open the context menu by right-clicking on the player's name in the contact list and select "Invite to Team". Invitations are sent via the invitation form in the Team's screen. To do this, click on the name of a player you wish to invite to your Team.
  • The Team Leader receives a system message indicating that a player has been successfully invited. The invited player will be marked with a 'letter' icon until they accept or decline the invitation to join the Team.
  • The invited player receives an invitation to join the Team. It contains the name of the inviting Team and its Rating.
  • Any member of a Team may suggest a candidate to be invited, in which case the voting process is initiated. The Leader may invite players to the Party, bypassing the voting procedure. Players that have been offline for 21 days may be removed from the Team by its Leader, bypassing the voting procedure.
  • Decisions on issues of key importance for the Team require a vote. Different types of voting require a different number of votes for a decision to be accepted. The required number of votes is displayed in the voting form. The time for voting is limited.
  • Teams consist of up to 10 players (seven in the main Team and three in reserve). Seven players take part in a Team Battle.
  • Any player may be a member of three Teams at the same time. They can also be the Leader in all three of these Teams.
  • The members of a particular Team will have an option to dismiss the Leader from their position. To do this, right-click on the Leader's name and select "Dismiss the Leader". The dismissal option will come at a cost (600 Doubloons). After that, the vote to dismiss the Leader is initiated. The dismissal of the Leader requires a unanimous vote from all participants in a given Team. The time for voting is limited. If the Leader is dismissed, the team are reimbursed for a portion of the amount paid to hold a vote to dismiss them. The dismissed Leader is removed from the Team. The Leader functions are transferred to the player who initiated the vote.
  • The Leader may Transfer leadership at their own discretion. To do this, right-click on the name of a particular player within the Team, then select "Transfer leadership". If the Leader leaves the Team, leadership passes to the member with the longest tenure in the Team. In addition, the Leader may designate any Team member as its new Leader in the exit confirmation screen.
  • Teams have Ratings. Ratings can go up and down. They are assigned after a battle and determine a Team's place in the League. The higher the Rating, the higher the League that the Team will belong to. The number of Leagues is specified by the terms of the relevant season of Team Battles. A season may last for a predetermined number of days\weeks\months. However, battles
  • will be fought at a specifically designated time of day. E.g. from 12:00 till 23:00. At any other time, Team Battles will not be available.
  • The applicable Tier of ships is also designated in a Team Battles season.
  • Two groups of seven players take part in a Team Battle at a time. To announce Team Battle recruiting, press the "READY!" button in the screen of the Team that you want to enter a Team Battle with. The person who announces the recruiting becomes the group's Commander. Invitations to join a Team Battle are sent to all members of the Team online at the time when the invitations are sent out. An invitation to join a Team Battle may be accepted by pressing the "Accept" button or declined by closing the invitation window. If recruiting has already been announced, simply press the "READY" or "JOIN" button on the panel that replaces the list of Team members.
  • Any permanent member of a Team can send their Team into Battle.
  • Team Battles impose certain ship restrictions. At present, a Team may have no more than one aircraft carrier and two battleships.
  • If you do not have enough Team members to enter a Team Battle, you can invite any player who has reached Level 12 in the Service Record, even if that player is not on your Team. Mercenaries remain in the group for the entire session, until they are removed from it by the group's Commander or leave the Team themselves.
  • All players that have been recruited for a Team Battle click "Ready" (similar to the way they do in Divisions). Doing so, they confirm they are ready for battle.
  • All players unwilling to join a Team but looking to enter a Team Battle have two options:
  • Select the "Team Battles" mode and press "Looking to join a Team Battle". From then, the player will be displayed in the list of players awaiting an invitation to join a Team Battle,
  • Or simply enter a Team Battle on a ship of an appropriate Tier. In that case, the player will be randomly thrown into an understaffed Team in the queue for a Team Battle.
  • Teams may enter a battle at full strength, or with fewer teammates. The matchmaker will fill all understaffed Teams with mercenaries, i.e. players that do not belong to any Team but can enter battle as mercenaries. In this case, a Team will be matched with another team at full strength (fully staffed). Understaffed Teams are not matched against each other; only fully staffed Teams (7x7) are allowed to enter battle.
  • The minimum number of ready Team members required to proceed to matchmaking is 4 (four).
  • When you first navigate to the Teams screen, you'll have to read and accept certain instructional materials about Teams. These are a number of pop-up messages with descriptions for the new functionality. Players will need to read them carefully and click the "Got it!" button.
  • Maps and Game Modes:
  • Tears of the Desert map has been added
  • Battle mode was changed from "Domination" to "Standard Battle" in all maps where the "Domination with 2 Key Areas" mode was present (in other words, the "Domination with 2 Key Areas" battle mode was renamed to "Standard Battle")
  • Solomon Islands
  • Strait
  • Big Race
  • North
  • Fault Line
  • Islands of Ice
  • Two Brothers
  • Islands
  • Northern Lights
  • New Dawn
  • Hotspot
  • Land of Fire
  • The Atlantic
  • Shatter
  • Tears of the Desert
  • On the Ocean map, the battle mode "Domination with 3 Key Areas" was added.
  • Balance Corrections:
  • On the Hotspot map, some islands were removed in the rear part of the map
  • On the New Dawn map, the height of the large island, located in the "upper" teams' part of the map, was decreased
  • The point gain in Ranked Battles was decreased for map battles in modes with 3 Key Areas: from 9 points every 10 seconds to 3 points every 5 seconds.
  • New Commander Skills:
  • Manual Fire Control for Secondary Armament: secondary guns only open fire at targets designated by the player. This way, fire efficiency is significantly increased. -15% to the maximum dispersion of secondary armament shells for Tier I-VI ships; -60% to the maximum dispersion of secondary armament shells for Tier VII-Х ships.
  • Manual Fire Control for AA Armament: significantly improves the efficiency of large calibre AA gunfire at a designated target. +100% to the efficiency of AA artillery with a calibre of >85 mm when a priority target is set for AA guns.
  • Survivability Expert: increases maximum amount of HP. + 400 hit points for each ship tier.
  • Torpedo Acceleration: increases the speed of torpedoes launched from ships and aircraft at the expense of a reduction in their travel distance. +5 knots to torpedo speed; -20% to the torpedo travel distance (range).
  • Game Balance Changes:
  • Some Commander skills will be modified. Because of this, all players can redistribute their Commander’s skill points for free.
  • Expert Loader: skill effect was increased from -30% to -50% to reload time.
  • Torpedo Armament Expertise: skill effect was increased from -10% to -20% to servicing time of torpedo bombers. Torpedo reload time modifier has not changed.
  • Vigilance: skill effect was increased from +20% to +25% to the detection range of torpedoes.
  • Last Stand: moved to the second level of skills, into the Special Skills column.
  • Jack of All Trades: now provides -15% to reload time of consumables.
  • Advanced Firing Training, Basic Firing Training, and Expert Marksman: calibre of low-calibre guns affected by these skills is now limited to 139 mm.
  • Last Chance: formerly -9% to reload time of all types of armament, if the ship's HP is less than 20%; now -30% to reload time of all types of armament, if the ship's HP is less than 10%.
  • The Basic Firing Training and Advanced Firing Training skills: now affect all secondary battery guns regardless of their calibre.
  • Preventive Maintenance: skill effect was increased from -34% to -50% to the risk of incapacitation of modules.
  • A new consumable named "Torpedo Reload Booster" was added. When this consumable is activated and the torpedo tubes are being reloaded, the reload time of torpedo tubes is reduced to the value specified for each type of consumable.
  • Fixed the situation where guns that were incapacitated as a result of magazine incapacitation remain inoperative until the end of the battle.
  • Yamato: The efficiency of the Repair Party consumable was reduced by 33%. Now, the efficiency of this consumable for Yamato is the same as for other battleships.
  • Mikhail Kutuzov: enjoyed an increase in rate of fire (from 6.75 to 7.5 rounds/min), firing range (from 15,910 m to 19,100 m) and turret traverse speed (from 5.4 degrees per second to 7.2 degrees per second).
  • Albany: her firing range and viewing distance were recalculated. This time, a different detection device is used: a portable range finder (with 0.8 m distance between optical axes) which could be mounted on her crow's nest. Her firing range was extended from 6,350 m to 8,470 m. Her viewing distance was increased from 8,200 m to 13,180 m.
  • Farragut: hull B was changed from AA defence-focused to a standard artillery-focused hull. The number of AA guns was reduced, while one main gun was returned to the hull (5 main guns in total now).
  • Yubari: fixed the deck armour thickness, now the thickness is 25 mm instead of 20 mm.
  • Tachibana and Tachibana Lima: decreased the range at which these ships can be detected when firing, their detectability range now increases by 2.28 km instead of 3.6 km.
  • Midway and Essex: One squadron of torpedo bombers was replaced with one squadron of bombers for the assault setups
  • Lexington: One squadron of fighters was removed from the default setup.
  • Lexington, Essex, Midway: Bomber damage increased by 30% (1000lb ANM65 bomb type is now installed on the Curtiss SB2C, Douglas BTD-1 and Kaiser XBTK-1 bombers)
  • Reworked AA defence and aircraft.
  • Revised Tech Trees for aircraft.
  • Reworked the AA armament efficiency (efficiency of AA guns at long-range distance was significantly improved, other AA guns were revised as well).
  • Increase in efficiency when setting a priority target was reduced by 12% (now, the intensification factor is x1.1).
  • Intensification factor of the Defensive Fire consumable was reduced by 50% (now, the AA armament intensification is x3 when the Defensive Fire consumable is activated). Now, both dual-purpose guns and large-calibre automatic AA guns deliver fire when the Defensive Fire consumable is activated.
  • Newcomer Achievements:
  • Added initial achievements that can be received only once. Find out more on our dedicated page.
  • Changed the earning conditions for several existing achievements:
  • All downed aircraft are accounted for in earning the Clear Sky achievement, regardless of whether or not the player set them as priority targets.
  • Now, the Close Quarters Expert achievement is granted when the final direct damage was caused by the secondary battery guns.
  • Economy Changes:
  • Increased XP ratios:
  • Hakuryu +3%
  • Iowa +3%
  • Montana +5%
  • Hermelin +5%
  • Kolberg +5%
  • Karlsruhe +5%
  • Yorck +5%
  • Hindenburg +5%
  • Ibuki +5%
  • Derzki +6%
  • Izyaslav +5%
  • Gnevny +5%
  • Ognevoi +5%
  • Reduced XP ratios:
  • Ranger -3%
  • Zuikaku -6%
  • Gearing -2%
  • Isokaze -2%
  • Mutsuki -4%
  • Increased credit ratios:
  • Hermelin +6%
  • Kolberg +4%
  • Karlsruhe +2%
  • Königsberg +6%
  • Nürnberg +6%
  • Yorck +6%
  • Admiral Hipper +6%
  • Sampson +2%
  • Nicholas +5%
  • Fletcher +5%
  • Gearing +8%
  • Storozhevoi +10%
  • Derzki +10%
  • Izyaslav +10%
  • Gnevny +8%
  • Ognevoi +8%
  • Kiev +8%
  • Tashkent +8%
  • Decreased research prices:
  • Dresden: 350 XP (instead of 750 XP)
  • Hermelin's weapon station research, that lead to Dresden, now costs 100 XP (instead of 250 XP)
  • Chikuma: cost changed to 350 XP (instead of 800 XP) - Storozhevoy: changed to 500 XP (instead of 1000 XP)
  • Hashidate's weapon station research, that lead to Chikuma, now costs 100 XP (instead of 200 XP)
  • Storozhevoy: cost changed to 500 XP (instead of 1000 XP)
  • Chester: cost changed to 350 XP (instead of 800 XP)
  • Erie's weapon station research, that lead to Chester, now costs 100 XP (instead of 200 XP)
  • Ranked Battles Revamped:
  • An option to have an irrevocable Star within a Rank, and not just a Rank, has been added.
  • Player Ranks will now be displayed in the battle statistics window (displayed after the Tab key is pressed), and in the battle loading screen
  • Tooltips were updated in the help window for Ranks
  • The appearance of Ranks displayed in the Port was unified (first the Rank as an icon, then the number of the Rank)
  • It will be possible to select a specific season in the Summary tab for Ranked Battles and see the statistics for this season; by default, the overall statistics for all seasons are displayed
  • Settings were modified for additional Stars issued when a new Rank is achieved in Ranked Battles
  • Interface Changes:
  • No more than three system messages may be displayed at the same time.
  • System messages will be ordered by priority as well as on the tab currently accessed by the player. All messages are saved to a log of system messages.
  • Once the player leaves a battle, the state of their armament panel will be saved, which includes:
  • The last selected type of shell;
  • Torpedo cone width and the condition of AA guns\secondary armament (on or off);
  • For aircraft carriers, only the condition of AA guns\secondary armament (on or off) is saved.
  • Once a player enables the "Enlist me in a Division" status, the player will be able to leave a short message (up to 150 characters) describing themselves and what they are looking for in a Division.
  • These messages will be subject to the rules of the in-game chat policy. All violations of these rules will be sanctioned.
  • Two new interface hints have been added for new players:
  • Players who have unlocked the ship tech tree but have never opened it will see a hint after a few battles played, after the account level has been reached.
  • Players who unlock Random battles but stay in co-op mode will see a hint after a few battles played, once the account level has been reached.
  • Improved Matchmaker:
  • A new matchmaker was added for low-tier battles. Now novice and veteran players will be separated. However, if the player count in the queue for novice players is too low, then a novice player will be transferred to the usual matchmaker.
  • Distribution of players into teams was slightly improved. Now, after two teams have been formed, the matchmaker will try to distribute players so that teams consist of players with approximately equal ships. For example, if there are two Cleveland cruisers on one team and two Aoba cruisers on another team, the ships will now be distributed evenly if it is technically possible, in order to have one Cleveland cruiser and one Aoba cruiser on each team.
  • Arpeggio Game Mode Changes:
  • Improved Sound and Music:
  • Shot sounds were improved, including those for 5.1 surround sound
  • Ship movement sounds were enhanced
  • Sounds were improved for aircraft falling after being shot down
  • Ship destruction sounds were enhanced
  • Now the music will completely stop and resources will not be consumed when the music volume is decreased to 0
  • New music tracks were added
  • System Changes:
  • A new system was introduced to protect against unsigned mods. When you install mods, you put your game client's stability at risk.
  • It is now possible to launch the game client in safe mode (with mods disabled). This option is available in the launcher.
  • Fixed lags in video play in the in-game browser.
  • Account Levels:
  • Account Level 12 has been added, opening up Team Battles. To reach it players will need to collect 70,000 account points after they've reached account Level 11. The reward for reaching Account Level 12 is 3,000,000 credits. Everyone who already has the required amount of account points by the time the patch is released will reach this level automatically.
  • Account level 2, which opens up the tech tree, is now available upon reaching 300 account points (instead of 500). Account level 4, which unlocks daily quests, is now available upon reaching 1200 account points (instead of 1000). Requirements for further account levels have not been changed.

New in World of Warships Online Client 0.5.2.4 (Feb 4, 2016)

  • New York Port decorations have been changed to accommodate for the coming of Pan-Asian destroyers

New in World of Warships Online Client 0.5.2.3 (Jan 27, 2016)

  • Improved Earnings:
  • Tachibana: +21% Credit earnings
  • Tachibana Lima: + 21% Credit earnings
  • Mikasa: +21% Credit earnings
  • Albany: +21% Credit earnings
  • Diana: +21% Credit earnings
  • Diana Lima: + 21% Credit earnings
  • Fūjin: +8% Credit earnings and +11% Experience earnings
  • New Premium Ships:
  • These ships are not yet available to the general public and have been added for preliminary testing purposes, but you may see them in battle during their sea trials!
  • Tier II US destroyer Smith
  • Tier III Japanese cruiser Katori
  • Tier VI Pan Asian destroyer Anshan
  • Tier VII Pan Asian destroyer Lo Yang
  • Additional Notes:
  • Increased the number of daily allowed compliments and complaints from 5 to 7
  • Fixed issue with extended stern fires for cruiser Mikhail Kutuzov
  • Fixed issue with "chance of fire on target" to incorrectly display while in Port with "Victor Lima" and "India X-Ray" Signal Flags equipped
  • Fixed issue with the national flag for battleship New Mexico to vanish with hull A installed
  • Fixed incorrect display of performance characteristics in the tooltip of the type 2 torpedo module for destroyer Mutsuki
  • Fixed issue with voiceover for "Arpeggio" ships that mixed up notifications for allied and enemy teams

New in World of Warships Online Client 0.5.2.2 (Jan 26, 2016)

  • Emden premium ship has been removed from the German tech tree;
  • NY camouflage that could be bought with doubloons and permanent NY camouflages for "Cleveland", "Nürnberg", "Minekaze" and "Gnevnyi" are removed from the client; Anyone who's purchased it before will keep it;
  • Signal flag "Hawaii" in ranked battles season is added to the client;
  • Added a system message for equipping and purchasing permanent camouflages;
  • Fixed an issue that allowed to get rewards for 4th place in "Top 3 in damage and experience" event;
  • Fixed an issue that caused random camera displacement while entering the binocular view;
  • Fixed an issue with a lack of spawn points of the aircraft carriers for the "Ocean" map;
  • Fixed an issue that caused several ships to spawn in one point at H5 square of the "Northen Lights" map;
  • Fixed an issue that caused graphical artifacts in port for some users of mobile Nvidia graphic cards;
  • Fixed an issue that caused delay of the appearence of the regeneration indicator after the use of consumables; Now for ships with "Repair party" equipment grey indicator showing the amount of hitpoints available for regeneration during the consumable's activation will be displayed on the ship silhouette in the bottom left corner.
  • Fixed incorrect display of the performance characteristics in the Main Battery guns tooltip;
  • Fixed an issue that caused top Main Battery 120mm guns to not work as an AA defense, for the "Mutsuki" destroyer;
  • Arpeggio sounds added to the client; Now almost all the sounds in battle are on Japanese (while using the Arpeggio ships)
  • Fixed the wrong order of consumables for Russian cruiser "Mikhail Kutuzov";
  • Fixed an issue with the damage from flooding not taken into account for the corresponding quest;
  • Fixed an issue that caused torpedo bombers to act incorrectly from changing targets in manual mode.

New in World of Warships Online Client 0.5.2 (Dec 23, 2015)

  • Game Maps and Modes:
  • New Map: The Atlantic:
  • A large-sized map
  • Game modes: Domination with three key areas and Domination with two key areas
  • Battle tiers: IX-X
  • New Map: Shatter:
  • Also large-sized
  • Game modes: Domination with three key areas and Domination with two key areas
  • Battle tiers: IX-X
  • Maps visually improved and tweaked for better gameplay:
  • Islands
  • Strait
  • Fault Line
  • Two Brothers
  • Northern Lights
  • Land of Fire
  • Trap
  • Islands of Ice
  • Modes/settings updated for the matchmaker:
  • Added tournament scenarios for New Dawn, Fault Line, North, Strait, Land of Fire and Ocean
  • "Zone" mode is disabled on Ocean, Islands of Ice and Trap
  • "Encounter Battle" mode is disabled on all maps
  • Solomon Islands map to be limited to tiers II-V (was II-VI)
  • Fault Line limited to tiers V-VII (was V-VIII)
  • Re-adjusted the randomization priorities for maps and modes in the PvE mode. From now on, they will completely coincide with each other
  • New Signals:
  • "Zulu Hotel":
  • Achievement: Confederate
  • +50% commander experience per battle
  • "Victor Lima":
  • Achievement: Witherer
  • + 1% chance to cause fire by bombs and shells of caliber over 160 mm
  • +0.5% chance to cause fire by shells of caliber less 160 mm
  • +4% chance to cause flooding
  • "Papa Papa":
  • Achievement: Solo Warrior
  • +300% free experience per battle
  • "November Foxtrot":
  • Achievement: High Caliber
  • 5% consumables preparation time
  • "November Echo Setteseven":
  • Achievement: Clear Sky
  • + 10% AA efficiency
  • + 10% efficiency of the defensive armament of aircraft's rear gunners
  • "Juliet Whiskey Unaone":
  • Achievement: Liquidator
  • +15% chance to cause flooding
  • +5% chance to detonate the magazine (of your own ship, disadvantageous)
  • "India X-Ray":
  • Achievement: Arsonist
  • + 1% chance to cause fire by bombs and shells of caliber over 160 mm
  • +0.5% chance to cause fire by shells of caliber less 160 mm
  • +5% chance to detonate the magazine (of your own ship, disadvantageous)
  • New Achievement: "Kraken Unleashed":
  • Granted for destroying five or more enemy ships in one battle. Rewards the "Equal Speed Charlie London" signal (+50% XP per battle). (Previously rewrded for "Confederate" achievement)
  • Ships Rebalancing:
  • General Changes:
  • Added Kutuzov, a Russian cruiser, to the game client (Kutuzov will become available for purchase at a later date)
  • Japanese aerial torpedoes: recalculated the drop distance in automatic mode; torpedo planes will not run in at a distance that is 15% closer to the target. The torpedo cone for this mode of attack at the intended point of intersection with the target is increased by 14%
  • Implemented a converging cone for torpedoes launched from Japanese carriers in the manual mode
  • Increased the efficiency of alternative attacks for all U.S.A. and Japanese fighters by 66%. During an alternative attack, the speed of flight is increased by 15-21 knots depending on the plane
  • Increased the return speed of U.S. and Japanese offensive aircraft (after dropping bomb loads) by 15-21 knots depending on the plane
  • Reduced the detectability range of ship-launched torpedoes by 100 m to 500 m, depending on the type of torpedo. For higher tiers, the reduction of the torpedo detectability range is greater
  • Reduced the maneuverability for ships with displacement exceeding 35,000 tons
  • AA armament now has consistent statistics across all ships and classes
  • Premium consumables will receive one additional charge
  • In case of a through-and-through penetration to the main battery turret, the ship will suffer damage as well
  • On cruisers, the "Repair Party" consumable may restore up to 33% of damage to the citadel
  • German Ships:
  • German cruisers Kolberg, Königsberg and Nürnberg: armor slopes are now taken into account in the calculation of protection for the engine and magazine, when hit by HE shell fragments. The probability of damage to the engine room from shells with a caliber below 6 inches (150 mm) or less is reduced to zero
  • Karlsruhe cruiser: the main battery reload time was decreased from 8.57 to 6.5 seconds
  • Karlsruhe cruiser: the traversing angles for the front turrets (towards the opposite ship side) were changed from 25 degrees to 70 degrees
  • Yorck cruiser: turrets' full rotation time was decreased from 51.4 to 34.6 seconds
  • Hindenburg cruiser: anti-torpedo protection ratios were recalculated
  • Japanese Ships:
  • Hashidate cruiser: full damage from an HE shell was reduced from 2,100 to 1,800
  • Zao cruiser: the number of the ship's hit points (HP) was reduced from 44,900 to 40,800
  • US Ships:
  • Erie, Chester cruisers: casemate coating was extended from 13 mm to 22 mm
  • Hit points for the Nicholas destroyer were redistributed. 15% of the ship's HP was redistributed from bow to stern. The firing accuracy of Hull B guns was slightly improved
  • Nicholas destroyer, the option to research artillery guns was removed. From now on, artillery guns will change along with the research of the ship's hull: the 127 mm/51 Мк7 gun was replaced with the 127 mm/38 Мк21 gun with no option to mount the top gun on the stock hull
  • Players who have already researched the artillery gun module on Nicholas, will receive a compensation of 2,500 XP points for the ship, while those who researched and mounted the module on Nicholas will get 2,500 XP points and 210,000 Credits. If a player researched the artillery gun module and mounted it, but later decided to exchange it for the stock guns, that player will also receive the same 2,500 XP for the ship and 210,000 Credits while the ship will get the guns associated with the hull being used.
  • Benson destroyer: Hull B was modified. During research, the main gun turret is not removed while the number of hit points (HP) was increased from 12,800 to 15,400. The AA defense mounts were modified: the integral values were increased from 19 to 20 points
  • Pensacola cruiser: number of guns on Hull A was increased from 8 to 10
  • Omaha cruiser: bug related to torpedo cameras was fixed
  • Russian/Soviet Ships:
  • Kiev destroyer: the number of hit points (HP) was reduced by 3,000
  • Damage from the HE shells of B2LM guns was reduced from 1,900 to 1,600; the chances of causing fire were reduced from 9% to 7%. These changes were made in respect of the following ships: Gnevny, Ognevoi, Kiev, Tashkent and Udaloi
  • Aviation:
  • The visual display of the aiming spread for fighters and torpedo carriers has been reworked.
  • Implemented a parallel, dispersing, converging and self-crossing aiming spread for torpedo carriers. These aiming spreads will be available to players once the relevant settings are enabled for the game units (ships and aircraft).
  • Fighters: the air assault cone will overlap the landscape rather than be cut off by it
  • Torpedo carriers: the air assault cone will be cut off by the landscape
  • If the torpedo drop point is set on the landscape, the cone will not be rendered (displayed)
  • Minimized possibility of an assaulting re-run for air groups. From now on, air groups attack ships correctly the first time.
  • There is a time penalty for instances when an air group is completely destroyed. If a player decides to destroy the remaining aircraft in an air group to quickly launch a new one, the servicing time for that new air group will be increased two times for US aircraft and 3 times for Japanese aircraft. If a damaged air group reaches the carrier and lands on it, no penalty will be applied.
  • Now, an attack may not be canceled if the air group has already reached the approach point.
  • Fixed a bug that made it impossible for a player to rotate the lower cone of torpedo carriers in instances when cones were located under one another.
  • Fixed a bug that caused the final order (set by pressing and holding SHIFT) to be displayed on the air groups panel and on the air group itself rather than the current one.
  • Karma System:
  • Karma is calculated as the difference between the number of compliments and reports received, and may not be less than zero. Karma is displayed by the player's nickname.
  • It is prohibited to compliment and report players within the same Division.
  • If a player is complimented or reported, a system message appears after a battle. The system message for reports will be displayed only if a player has been reported by at least two players.
  • The system message for compliments will show the specific number of people who complimented you (without specifying their nicknames, however).
  • Selling Modules (Compensation)
  • For any sale of a ship, all modules belonging to this ship will be sold as well (at half price and no more than one unit).
  • If that ship is re-purchased, all modules will need to be re-purchased as well.
  • The first time the game is launched after updating, modules currently available in the depot will be sold automatically. Only one unit of each module will remain in the depot for ships that a player already has in the Port. Attention! As part of this update's release, the majority of players will receive a large one-time compensation in Credits as a result.
  • Intro Mission:
  • Added "Introductory Mission," a new battle type available from the Port that allows players to replay the mission under certain conditions (currently, there should be no more than 10 Co-op or Random Battles on a player's account).
  • Added option to select a nation for completing the Introductory Mission (USA and Japan).
  • Added scenario for the Introductory Mission to be accessible on a Japanese ship (Japanese ships against US ships).
  • Added message about the lack of server capacity to run the Introductory Mission (if it's not possible to run it for a particular player).
  • Chat System Improvements:
  • Battle chat channel for Divisions introduced.
  • It will also be possible to disable messages in the battle chat. Either all messages, or messages from particular players can be disabled. Messages from all players can be disabled directly in the battle screen when the chat is active. Messages from certain players can be disabled in the statistics screen by pressing the TAB key. Messages can be enabled and disabled in the context menu that appears after right-clicking on the name of a particular player.
  • Other Chat changes:
  • You cannot send chat messages if messages from all players are disabled
  • Quick commands and in-battle reward notifications will remain active regardless of the state of the chat
  • The chat will be automatically re-enabled once the battle during which it was turned off is over
  • Sound Improvements:
  • Optimized the high and low sound configurations; implemented a system of priorities for playing sounds
  • Added new music tracks
  • Added the sound of in-battle transition between the main cameras
  • Added new voice messages for the "First Blood" and "Double Strike" achievements
  • The sound of quick commands will differ for the player and his teammates (added a radio transmission effect)
  • Added new complex sounds for ships' engines
  • Added squeaking sound that is produced once angle turning is enabled (by pressing the Q\E buttons)
  • Added siren to warn the player when his ship has lost 50% of her hit points (HP)
  • Reworked the general music pattern of the game
  • Commander Management:
  • Implemented an option to display the comparative values of the integral characteristics of a ship in a tool-tip and in the skill-mastering modal window. The comparative values will only appear if a skill directly influences a particular integral characteristic of a given ship
  • Implemented a mechanism to cancel the dismissal of a Commander that will operate for a short period of time (at present, 5 minutes)
  • Added list of all Commanders to the Personal File to enable a player to switch between Commanders the way they switch between ships
  • In case there is a mismatch between a commander's specialization and the ship that the Commander is assigned to, their basic specialization will be shown separately
  • When a Commander is assigned to a ship, a dialog window will show the number of points required for retraining
  • Players will be offered a chance to retrain the Commander automatically once he is assigned to a ship, similar to the process of purchasing and mounting ship modules after research; it will also be possible to return to the retraining process at a later stage if initially the player selected the 1st or 2nd retraining option when assigning the Commander
  • Permanent Camouflage:
  • Permanent Camouflage is bound to a specific (Premium) ship
  • It is purchased only once and remains available forever (auto-resupply is free)
  • It provides additional benefits for a given ship
  • Each Premium ship owner will get a camouflage for a relevant ship free of charge
  • Special New Year's camouflage for the Cleveland, Nürnberg, Gnevny and Minekaze ships will be released as well
  • "ARPEGGIO OF BLUE STEEL -ARS NOVA-" Comes to World of Warships
  • Exclusive anime-inspired ships join the fleet! Are you ready to add some stylized flair to your shipyard? The battle-torn oceans in World of Warships are getting unique in-game content inspired by the naval-themed sci-fi anime "ARPEGGIO OF BLUE STEEL -ARS NOVA-." Read the previous announcement for the latest details.
  • Other Changes:
  • Improvements for bot-piloted aircraft carriers:
  • Being undetected, bots will carry out patrolling operations from one carrier spawn point to another, choosing between them randomly. Bots will travel straight forward at maximum speed
  • Upon detection, bots will try to escape from enemy ships (at maximum speed, too) by making tracks. The bot will stop making tracks and proceed to the patrolling of carrier spawn points as soon as it has remained undetected by enemy ships for 30 seconds. On re-detection, bots will set a course to escape from the enemy
  • Aircraft carriers will not attempt to avoid collision with islands any more: in Update 0.5.1, carriers and battleships laid their routes bypassing clusters of islands. For aircraft carriers, that decision turned out not to be particularly successful, especially on Strait. It was reversed to make carriers choose the shortest path in setting their course. Given their tendency to stay in the rear, the changes will be nearly invisible, except for maps where carrier spawn points are separated by islands, as on the "Strait" map
  • Aircraft carriers will tend to use their fighters more actively
  • The bonus provided by "India Bravo Terrathree" signal has been doubled: it now provides a -10% discount for repair costs (rather than -5%)
  • Changed the parameters of the "Target Acquisition System Modification 1" upgrade. Added the following parameters: +50% to the range of assured acquisition; +20% to the acquisition range of torpedoes
  • Added option to watch video tutorials using the built-in browser
  • Until a player has reached the 4th Service Record level, the browser will be accessible through a banner in the Port; once the 4th Service Record level is achieved, the browser will appear in the Escape menu only.
  • "Controls" menu added an option to enable/disable the display of a clock in the Port to show the current time. Disabled by default
  • The clock will be displayed on all Port tabs
  • If a camera is rotated in the Port with the right mouse button pressed, the interface fades away to show only the Port and the player's ship
  • Port selection functionality has been added. Players can now select between different ports
  • Implemented the mechanism to display changes in ships' integral characteristics after the installation of upgrades, flags and camouflage, taking into account all skills mastered by the ship Commander
  • System Changes:
  • Improved performance of the visual effects subsystem for CPUs with more than 2 cores
  • Added "borderless window" screen mode (launch the game client in faux fullscreen without window borders
  • Optimized the game interface in the Port and Missions interface in general
  • Optimized ship carousel performance for players with numerous ships (application of filters, switching slots, enabling/disabling compact view)
  • Optimized scrolling for ranks and levels in the player's Service Record
  • Optimized the movement of water surface
  • Fixed flickering bloom issue
  • Added option to change gamma in the windowed mode, not just in the full screen mode. Any change of Gamma will apply to a 3D scene only
  • Updated legal info
  • Fixed error that caused delays in the reproduction of visual effects when switching between camera modes
  • Fixed visual bug that caused ships to twitch during turns
  • New multi-thread unpack system implemented. This allows faster unpacking of data for some computers, and you can pause and resume the process
  • New game client file system implemented. All the following updatees will be applied in two steps: game client core files first and content files after that
  • Mini-Client (trial update):
  • The mini client is about 30% of the size of the complete update, and offers new/returning players to play without downloading the full client. It offers access to ships of tiers I and II, including Premium ships, as well as maps for those tiers.
  • The main restrictions of the mini client in terms of functionality are the following:
  • Can't create a Division
  • Can't be invited to join a Division by another player
  • Can't select a Port
  • All warships and maps, except for those mentioned above, are unavailable
  • In-Game Economy Changes:
  • The Credit reward for capturing key areas in the Domination mode has been reduced by 20%.
  • In light of this, and in order to bring the amount of XP and Credits earned to our planned values, we changed the reward ratios for the majority of researchable ships. We draw particular attention to a significant increase in the amount of XP and Credits earned on tier IX-X ships.
  • Increased XP ratios for the following ships:
  • 4% for Bogue
  • 3% for Essex
  • 4% for Midway
  • 13% for Iowa
  • 18% for Montana
  • 18% for Erie
  • 22% for Chester
  • 2% for Omaha
  • 6% for Cleveland
  • 6% for Pensacola
  • 15% for Baltimore
  • 14% for Des Moines
  • 9% for Sampson
  • 2% for Wickes
  • 9% for Nicholas
  • 7% for Farragut
  • 20% for Hermelin
  • 15% for Kolberg
  • 19% for Karlsruhe
  • 8% for Nürnberg
  • 21% for Yorck
  • 8% for Roon
  • 36% for Hindenburg
  • 5% for Zuiho
  • 4% for Hiryu
  • 2% for Taiho
  • 32% for Hakuryu
  • 9% for Izumo
  • 8% for Yamato
  • 6% for Hashidate
  • 5% for Chikuma
  • 3% for Furutaka
  • 19% for Ibuki
  • 11% for Zao
  • 4% for Wakatake
  • 27% for Shimakaze
  • 8% for Orlan
  • 47% for Storozhevoi
  • 41% for Derzki
  • 30% for Izyaslav
  • 8% for Gnevny
  • 18% for Khabarovsk
  • Decreased XP ratios for the following ships:
  • 5% for Ranger
  • 3% for Wyoming
  • 3% for North Carolina
  • 8% for St Louis
  • 5% for Phoenix
  • 5% for Myogi
  • 5% for Kongo
  • 3% for Fuso
  • 6% for Nagato
  • 13% for Amagi
  • 11% for Kuma
  • 10% for Isokaze
  • 3% for Hatsuharu
  • Increased Credit ratios for the following ships:
  • 9% for Langley
  • 5% for Bogue
  • 8% for Independence
  • 6% for South Carolina
  • 4% for North Carolina
  • 11% for Iowa
  • 28% for Montana
  • 8% for Erie
  • 13% for Chester
  • 6% for Omaha
  • 7% for Cleveland
  • 4% for Pensacola
  • 3% for New Orleans
  • 7% for Baltimore
  • 18% for Sampson
  • 15% for Wickes
  • 12% for Clemson
  • 17% for Nicholas
  • 20% for Farragut
  • 4% for Mahan
  • 3% for Fletcher
  • 5% for Gearing
  • 21% for Hermelin
  • 18% for Kolberg
  • 25% for Karlsruhe
  • 4% for Königsberg
  • 13% for Nürnberg
  • 25% for Yorck
  • 1% for Hipper
  • 13% for Hindenburg
  • 17% for Hosho
  • 17% for Zuiho
  • 7% for Ryujo
  • 1% for Hiryu
  • 1% for Hakuryu
  • 4% for Kawachi
  • 1% for Kongo
  • 5% for Izumo
  • 6% for Yamato
  • 9% for Hashidate
  • 5% for Chikuma
  • 7% for Furutaka
  • 6% for Aoba
  • 1% for Mogami
  • 17% for Ibuki
  • 6% for Umikaze
  • 8% for Wakatake
  • 1% for Isokaze
  • 5% for Minekaze
  • 12% for Mutsuki
  • 6% for Hatsuharu
  • 13% for Fubuki
  • 2% for Kagero
  • 19% for Shimakaze
  • 5% for Orlan
  • 59% for Storozhevoi
  • 43% for Derzki
  • 35% for Izyaslav
  • 13% for Gnevny
  • 9% for Ognevoi
  • Decreased Credit ratios for the following ships:
  • 6% for Ranger
  • 10% for Lexington
  • 7% for Wyoming
  • 5% for Benson
  • 6% for Shokaku
  • 16% for Taiho
  • 6% for Amagi

New in World of Warships Online Client 0.5.1.3 (Dec 3, 2015)

  • In Ranked Battles:
  • Fault Line map turned off for battles of Rank 10 and higher
  • Ocean map is now only available for battles of Rank 10 and higher
  • The likelihood of dropping-out of the Ocean map has been halved
  • In Random Battles:
  • The chance of getting Zone mode on the Trap and Islands of Ice maps, for high-tier battles, has been halved
  • System changes:
  • Resets for in-game tasks will now happen in regards to a specific region. Users who enter the game on EU, NA and ASIA realms after this change is applied may notice the following artifacts during the first 24 hours after the changes are applied
  • Users will get a chance to complete Daily Quests twice during the first 24 hours
  • Users will get a chance to receive the First Win bonus twice during the first 24 hours
  • The amount of complaints and compliments that can be given by a player will reroll twice during the first 24 hours, which means the players will get a chance to complain and appraise twice as much during the first 24 hours
  • Other changes:
  • By popular demand, the ability to turn on/off inverting mouse control on the vertical axis has been added to the settings (by default, inverting is off)
  • Fixed an error leading to the ships’ characteristics not being calculated at the camouflage set for visibility. Now the recalculated characteristics are displayed
  • Fixed an error causing the smoke effects from ships´ funnels, and some other effects to disappear
  • Fixed an error causing the shell tracer to disappear mid-air or close to the ship
  • Fixed an error causing the airplanes queuing for the landing, circling too far from the aircraft carrier. The landing time for several consecutive air groups has therefore decreased significantly
  • Minor changes were made in localisations

New in World of Warships Online Client 0.5.1.2 (Dec 1, 2015)

  • Fixed incorrect work of "Dogfighting expert" skill that caused 100% damage bonus of fighters instead of 10%.
  • Lines with base capture and protection points have been excluded from the detailed stats window as their display is currently not supported. However they are taken into account for experience calculation.
  • Ishizuchi premium ship has been added to the Japanese tech tree.
  • Fixed error that caused ships carousel jump back to the beginning of the list after each battle.
  • Fixed issue that caused achievements earned in the battle displayed twice in the achievements statistics in the "Profile" tab.
  • Fixed issue that caused free view camera not turning off in some cases after leaving the help window.
  • Server-side preparations for the start of the next Ranked Battles seasons.

New in World of Warships Online Client 0.5.1.1 (Nov 13, 2015)

  • Fixed an issue that made it impossible to penetrate the citadel in cases where the shell passed through water
  • The hull column has been widened for select ships with an alternate hull configuration (Farragut, Mahan, Benson)
  • Fixed the display of ships' names in port -- they're now displayed in CAPS
  • Returned a notification sound for the start of battle for cases when the game window is minimized
  • Decreased the overall music volume and increased the overall volume for other sound effects
  • Changed the capture sound for control points in Domination mode
  • Fixed an issue causing black areas to appear after the game window size was changed
  • Fixed an issue keeping the "Superintendent" skill bonus from properly displaying in Port
  • Fixed an issue keeping the "Fire Control System Modification 1" modernization bonus from properly displaying in Port
  • Fixed an issue keeping the bonus for the "Equal Speed Charlie London" signal flag from applying properly (Due to this issue, we're investigating how many ESCL flags were used between upate 0.5.1 and 0.5.1.1 and plan to compensate players by returning any of those flags that were used. This will take more than a few days to compile. Thank you for your patience.)

New in World of Warships Online Client 0.5.1 (Oct 28, 2015)

  • Changes in Service Record:
  • Now a total of 11 levels are available in the player's Service Record (XP milestones required for reaching the next level have been revised and recalculated to reflect the player's current level in the Service Record, the player's total XP has been retained)
  • Tech Trees for ships and modules are now unavailable at Level 1 in the Service Record, and only become available when the player reaches Level 2.
  • If certain features, which were previously available to the player, have been moved to a higher Level in Service Record that the player has not yet reached, the player will be promoted to the respective higher level in their Service Record
  • Level 10 of the Service Record introduces Missions, Events and Challenges
  • The Ranked Battles have been moved to Level 11 of the Service Record
  • Missions, Challenges and Events:
  • Events, Challenges and Missions become available for players who reach Level 10 in the Service Record. Players can click on the respective panel in the upper left corner in the Port to go to Events, Challenges and Missions
  • Specials may be timed to coincide with a specific Event, and come with a description and duration of their own
  • Missions can be completed once for each game account, while Challenges may be completed an unlimited number of times. All Missions and Challenges have a duration period
  • When a Mission can be completed over a number of battles, then such a Mission will have a completion progress bar
  • Conditions for completing Missions and Challenges have been introduced. For example, "Complete the Mission while playing on a specific ship/in a Division/in a specific battle type"
  • Players are given rewards for completing missions. The list of rewards has been extended. Now players may be rewarded with ships, consumables, upgrades, signals, camouflage, credits, doubloons, Free XP, Service Record XP points, Premium account, places for Commanders in the Reserve, rewards and bonuses in a giftbox, and coefficients (multipliers) applied to any resources earned in a battle
  • Daily Missions:
  • Now one of the three Daily Missions may be replaced once every 24 hours
  • The player can replace a new mission, as well as a mission which can be completed during a number of battles. However, when the latter is replaced, all progress will be lost
  • When the player completes the mission during a battle, but exits to Port and replaces the Mission before the end of the current battle, the reward will not be given and the progress will not be accounted for
  • In contrast to Daily Missions, the player cannot replace Challenges, Missions and Events
  • A new Daily Mission is marked with an indicator. The indicator remains visible until the player clicks the Mission
  • Ranked Battles:
  • The number of points a team needs to score for a victory has been raised to 1000. Now the initial score is set at 300 points.
  • Now all maps in Ranked Battles have two Key Areas
  • The Ocean, Strait and Land of Fire maps will become available in Ranked Battles
  • Now different limitations on the tiers of ships may be set for the Leagues
  • League flags and Commemorative flags have been introduced
  • The League flag indicates that the player belongs to a League during a season of Ranked Battles. The League flags are discarded at the end of a season.
  • Commemorative flags are given at the end of a season, if the player meets the respective requirements.
  • Introductory Mission:
  • An Introductory Mission will be available for newcomers. The Introductory Mission will help new players learn the game basics, when they log in to the game for the first time.
  • Ships:
  • General:
  • Aircraft torpedoes' chance of causing a flooding has been reduced by approximately half
  • Aircraft speed has been slightly increased for air squadron assault mode, and damage caused by aircraft in this mode has been increased as well
  • The damage that a higher tier ship receives from flooding is no longer significantly less than the damage a lower tier ship receives from the same flooding.
  • Two charges of the Defensive AA Fire consumable are now available for cruisers of all nations, except the U.S.A. whose cruisers have 3 charges of this consumable
  • Two charges of Hydroacoustic Search are available for all ships
  • Two charges of Defensive Fire is available for all cruisers, except the US whose cruisers have 3 charges of this consumable, with Atlanta being the only exception that keeps the aunlimited amount of charges for this consumable.
  • U.S.A.:
  • The armor plating of Baltimore and Des Moines has been thickened by 2 mm
  • The bomb dispersion of U.S. bombers has been reduced in situations when enemy ships activate the AA Defensive Fire consumable in an attempt to counteract the bombers attack
  • Changes for U.S.A. Destroyers:
  • Nicholas Mk15 mod. 0 torpedoes have been removed from the Tech Tree
  • Farragut: Mk15 mod. 0 torpedoes have been replaced with Mark 11 torpedoes; Mk15 mod. 3 torpedoes have been replaced with Mark 12 torpedoes
  • Mahan: Mk15 mod. 3 torpedoes have been replaced with Mark 12 torpedoes; Mark 12 torpedoes have been replaced with Mk15 mod. 0 torpedoes
  • Mahan: Hull B has been moved to become hull C (with enhanced AA defense), the now vacant position of hull B has been filled by a totally new hull. If the ship had an Elite status, the new Hull B becomes researched. Otherwise, Hull C is shown as not researched.
  • Benson: Mark 12 torpedoes have been replaced with Mk15 mod. 0 torpedoes; Mk14 mod. 3 torpedoes have been replaced with Mk15 mod. 3 torpedoes
  • Benson: Main battery's rate of fire has been increased
  • Fletcher: Mark 14 mod 3 stock and Mark 16 mod 1 upgrade
  • Fletcher: Main battery's rate of fire has been increased
  • Sims: Main battery's rate of fire has been increased
  • For Omaha cruiser, the number of aircraft on board has been reduced to 2 planes
  • For other U.S.A. cruisers, the number of aircraft on board has been increased to 4 planes
  • 203 mm AP shells fired by the main batteries of U.S.A. cruisers (except for the stock main battery of Pensacola) will enjoy better ricochet angles
  • Japan:
  • For Japanese bombers, the bomb attack area has been reduced for situations when the player releases bombs in manual mode
  • Atago: rudder shift time has been shortened by 20%, and the Repair Party consumable has been added
  • For Kuma and Zao cruisers, as well as for battleship Myogi, the number of aircraft on board has been reduced to 2 planes
  • Russia:
  • Izyaslav: the ship has been given designed speed of 35 knots (instead of 31,9)
  • Derzkiy: the ship has been given designed speed of 34 knots (instead of 32,8)
  • Germany:
  • For Dresden, Kolberg and Karsruhe AP shells have been recalculated, armor penetration has been increased
  • For Hermelin, central hull platearmor has been increased to 23 mm
  • Aircraft:
  • The logic for fighters behavior has been improved. Now, when fighters attack other fighters, the squadron being attacked will automatically counterattack and will not abandon the dogfight until it runs out of ammunition.
  • Implemented the ability to change the direction of the squadron attack by holding and dragging the attack cone or ellipse.
  • Implemented smooth movement of the torpedo bombers squadron's cone in automatic attack mode
  • Economy and Upgrades:
  • US Destroyer Mahan:
  • Pre-top hull (former top hull). Price has been changed from 14200 XP 1240000 CR to 10200 XP 940000 CR. Hull is now 4000 XP and 300000 CR cheaper.
  • Top fire control system Price has been changed from 8200 XP 750000 CR to 7200 XP 550000 CR. Module is now 1000 XP 200000 CR cheaper.
  • Top Torpedo tubes. Price has been changed from 12500 XP 980000 CR to 10500 XP 780000 CR. Module is now 2000 XP 200000 CR cheaper.
  • US Destroyer Benson:
  • Ship price has been changed from115000 XP 9040000 CR to 110000 XP 8540000 CR. Ship is now 5000 XP 500000 CR cheaper.
  • All of the abovementioned changes are due to the introduction of the new top hull for US Destroyer Mahan (priced 13000 XP 1200000 CR) and are made to keep the upgrade price at the same level.
  • Game Maps and Modes:
  • Added Maps:
  • Land of Fire (Land of Fire). The distinctive feature of this map is long and narrow rock ridges that can be used as cover by small ships. This map will be available for battles between ships of Tiers VII through X.
  • Northern Lights (Northern Lights). This is a counterpart of the North map with different visuals.
  • Trap (Trap). This map will be available for battles between ships of Tiers VIII through X.
  • Map Changes:
  • Strait:
  • Changed ship spawn points. Now the distribution of ships into groups is more balanced
  • Hotspot:
  • Removed the crisscross team spawn pattern
  • Changed the location of a large island at one of the flanks
  • Corrected the shape of one of the large islands
  • Changed the location of Key Areas in the Domination mode
  • Two Brothers:
  • The landscape on the map underwent an extensive rework with numerous changes made to the location and shape of islands
  • Big Race:
  • Moved all landscape objects to the corner where the continental land is located. Changed location of the continental land itself.
  • Added the Domination mode with two Key Areas
  • Islands of Ice:
  • The iceberg field in the lower right corner underwent an extensive rework
  • Decreased the number of icebergs by about a third
  • Now there are three Key Areas on the map in the Domination mode
  • The lower left corner is now more separated and has a mountain as a visual landmark
  • The lower right corner is now more separated and covered by an ice field
  • Now the icebergs located on the map are in a more uniform formation
  • Solomon Islands:
  • Now this map is available for battles between ships of Tiers II through VI
  • Interaction between Ships and Map Borders
  • If the ship controlled by a player stays in the map border area for too long, her engine power will be forcefully decreased. The engine power will be restored after the ship leaves the map border area
  • New Battle Mode: Zone:
  • Zone is a huge base in the center of a map that becomes available for capture two minutes after the battle has started. It takes 60 seconds to capture the Zone, regardless of the number of capturing ships. The capturing will slow down when there are enemy ships within the Zone. However damage received by ships does not slow down the capturing.
  • This mode will be available on the Ocean, Big Race, Trap, and Islands of Ice maps.
  • Changes in Domination Mode:
  • Now players will be rewarded with XP and credits for capturing, defending, and blocking the capture of bases. Rewards will be given for: capturing the base (namely, for base capture points; for example, if two players captured a base together and at the same time, then each player will receive a half of the reward), defending the base (namely, for base capture points that a player takes away from an enemy ship capturing a base by damaging this enemy), and blocking the base capture (staying within the base simultaneously with the enemy, which prevents the enemy from capturing the base or earning base capture points)
  • Changed the amount of penalty points for losing allied ships and reward points for destroying enemy ships in the Domination mode
  • Destroyer: 45 penalty points; 30 reward points
  • Cruiser: 50 penalty points; 35 reward points
  • Battleship: 60 penalty points; 40 reward points
  • Aircraft Carrier: 65 penalty points; 45 reward points
  • Changed the notification at the end of a battle when the 20 minute time limit has expired.
  • AI Changes
  • Improved behavior for AI-controlled ships on the maps. Now AI-controlled ships move in formations. Destroyers stay closer to islands, battleships keep away from islands, and aircraft carriers move about in safer areas instead of going straight to the center of a map
  • Improved behavior for AI-controlled ships in the event of accidental collision with the sea landscape
  • Other Changes:
  • Improved spawn layout for players of the same Division. Now the ships controlled by players in the same Division will be spawned as close to each other as possible when the battle starts
  • Reworked system for notifications played when either team is about to win or takes the lead. Now the notifications will be played in the following cases:
  • the enemy team has twice as many ships as the allied team
  • the allied team has twice as many points as the enemy team
  • the enemy team only needs to destroy two allied ships to win
  • the allied team only needs to destroy two enemy ships to win
  • Implemented notification about battle ending soon (played when there are five minutes left before the end of the battle)
  • Sound:
  • Totally reworked the sounds of engines for all ships in the game. Now the sound of a ship's engine will depend not only on the current ship speed, but also on the position of the bridge telegraph lever
  • Added new firing sounds
  • Overhauled sounds for the low sound quality setting: now special sound banks will be loaded when this setting is selected. In these sound banks, post-processing effects for movement and firing are disabled and significant restrictions are imposed on the playback of sounds. This sound quality setting is recommended for low performance computers
  • Improved certain interface sounds
  • Added two new music tracks
  • Reduced RAM usage of the sound system
  • Updated version of the sound engine, optimized playback of sounds in the .ogg format
  • Port:
  • Reworked the "carousel" of ships at the bottom of the Port screen:
  • Now the displayed ships can be filtered by: name, nation, tier, type, Elite status, Premium status, applicability of specials with bonus multipliers for the first battle, as well as a combination of any filter criteria mentioned above
  • Added an alternative mode for displaying ships, with smaller ship icons in the slots
  • System changes:
  • System Changes
  • Optimized network traffic between the game client and the game server
  • Added a system that expects acknowledgment from the game server for any user action, which resulted in a significant decrease in the risk of losing game items due to poor network connection quality
  • Improved performance of the effects subsystem on multicore CPUs (with more than 2 cores)
  • Improved performance of the subsystem for rendering markers in battle
  • Optimized several subsystems for the Binocular View
  • Added a new sea rendering quality setting, Very Low, to the graphics settings. Using this quality setting provides a significant performance boost for computers with entry level graphics, owing to simplified simulation and rendering of seawater in the game. Moreover, reflections and shadows on the water surface are also disabled when this quality setting is selected. For other sea rendering quality settings, minor improvements to the visuals as well as utilization of graphics resources were added.
  • Implemented an optimization that reduces the risk of the game client freezing
  • Added logic to the game client which detects that the application is frozen and then terminates the application correctly

New in World of Warships Online Client 0.5.0.3 (Oct 22, 2015)

  • Branches of Soviet destroyers and German cruisers tech trees are now available in the Research tab
  • On maps "Two Brothers", "Ice Islands" and "Fault Line" spots where landscape did not correspond with collision border have been fixed.
  • "Ice Islands" - flying iceberg in square A2
  • "Fault Line" - landscape collision border wider visual of lanscape border in squares E8-F8
  • "Two Brothers" - landscape collision border above visual of lanscape border in squares F7-G7
  • Balance changes сhanges in US ships:
  • For Eri increased loading time to 7 sec
  • For Chester increased loading time to 7 sec
  • Set the local value of guns rotation speed at 4 dps for Arkansas (which is typical not for guns, but for a specific ship)
  • This also loading in the Event ships.

New in World of Warships Online Client 0.5.0.2 (Oct 6, 2015)

  • Interface Changes:
  • Fixed an error in displaying the time until the end of the Ranked Battles Pilot Season in the player´s profile
  • Fixed an error in displaying the time when invited into a division or until the next mission starts
  • Enlarged targeting area for quick commands - it is now easier to tag a target or a capture point
  • Fixed an error causing the appearance of the ranks window after a random battle if you have not finished a ranked battle earlier
  • Added an option to disable sound from the quick commands in the game options
  • Added support for VOIP Curse Voice for division
  • Changes in Effects:
  • Fixed the display effect of fire after receiving critical damage to the engine
  • Gameplay Changes:
  • In ranked battles, added a system check that penalizes players for leaving the battle before their ship is sunk. In such a situation, the player will not be awarded a "star" in the event of a victory
  • Performance Changes:
  • Fixed a critical error for the owners of AMD graphics cards and the Windows XP operating system, causing the client to crash when switching to binoculars
  • Fixed an error causing increased load and temperature of the graphics card by the minimized game client when locking the computer (win + L)

New in World of Warships Online Client 0.5.0.1 (Sep 29, 2015)

  • Quick Messages and Commands:
  • We have added the ability to use F3 - F11 to send short messages and give commands to allies. Messages are sent to all players or only allies depending on the chosen chat channel – commands are given only within your team. Messages and commands are duplicated in the chat – the speaker is marked for a short time in the world and on the minimap.
  • The list of available commands:
  • F3 Indicate targets (targets possible to indicate: base, point, ship)
  • F4 Thank you
  • F5 Affirmative!
  • F6 Negative!
  • F7 Support required
  • F8 SOS
  • The list of available messages:
  • F9 Great battle
  • F10 Good luck to all
  • F11 Damn and blast!
  • General balance changes:
  • The thickness value of the hull sheets has been corrected. Now it won't be thicker than the sheets located in the extremities of the ship.
  • The number of hit-points for the 4 and 5-inch guns has been increased by 50%.
  • Redesigned the visual system of turrets turning on all ships. Main calibre guns now automatically raise (if technically possible) if they meet an obstacle.
  • Germany:
  • Tirpitz: Added Messerschmitt Bf.109 G catapult fighter plane.
  • Japan:
  • Hashidate: removed the intermediate hull upgrade.
  • Myoko: mounted torpedo module “Type 90 mod1”: the same as on the Hatsuharu. Players that have researched the module for both ships will have received the compensation by now.
  • Russia/USSR:
  • Aurora: AA armament 7.62-mm “Maxim” machine gun exchanged for the 76.2-mm Lender guns. Firing distance of Aurora AA guns increased to 2km - damage output has been doubled.
  • Murmansk: “КОР-2” catapult spotter changed to the previous “Vought OS2U”.
  • USA:
  • Erie: removed the intermediate hull upgrade.
  • South Carolina: increased the number of HP of the top hull from 29000 to 31700.
  • Colorado: increased the rate of fire to twice per minute, (i.e. cooldown time 30 sec instead of 35) and increased the turrets’ rotation speed to 4 radians per second (used to be 3).
  • Aviation:
  • Once fighter planes have begun carrying out their “Air Squadron Assault”, other fighters will not be able to engage them until the end of the assault.
  • Game maps:
  • Added Domination mode with two control points to all maps, except for “Hotspot”.
  • Changed script settings of Domination mode with two points. The reward for capturing the enemy’s control point is now 1,000 points. The time to capture the control point is now 180 seconds.
  • Reduced the speed of getting points from capture points on the maps "Two Brothers", "North" and "Islands of Ice". Points have been reduced from 3 points every 5 seconds to 3 points every 6 seconds.
  • Changed the probability of getting into some of the maps.
  • System changes:
  • Added voice messages for quick commands and Emoticons. Voice messages are only played once in a row, to exclude the possibility of sound spamming.
  • For players with ATI Radeon GPUs (5XXX and 6XXX series), AMD released a hotfix (15.201.1151) to resolve WoWS client crashes, which some users may have experienced. More details are available on the driver download page.

New in World of Warships Online Client 0.4.0.5 (Aug 4, 2015)

  • Ships:
  • Mikasa's main battery reload time decreased from 35 to 30 seconds and decreased short-range dispersion.
  • Other:
  • Technical adjustments made to autopilot mode to reduce network exchange.
  • Fixed an error involving incorrect aim changes for fighters. When changing focus to another enemy squadron, planes were still destroyed by the first targeted squadron.

New in World of Warships Online Client 0.4.0.4 (Jul 24, 2015)

  • Main changes:
  • German ships (Tirpitz, Bismarck, Dresden, Hermelin) have been added into the game client for testing purposes. You may see them in the battle, but they are not available for research or purchase.
  • Maps:
  • On the “Two Brothers” map, removed invisible barrier in the square E5.
  • Interface:
  • Fixed improper distribution of consumables on keys “R”, “T”, “Y” in the game.
  • Added consumable “Hydroacoustic Search” on the following ships – Kuma, Furutaka, Phoenix, Omaha, Murmansk, Marblehead, Marblehead (Lima) – starting with the stock configuration.
  • Fixed lettering squares on the mini-map, in the loading-screen, not matching with the tactical and mini-map in battle.
  • Fixed the display of the British nation tab during the transition to the tech-tree when Warspite is chosen. Now the player gets to the first tab on the list which is the Japanese nation tab.
  • Other:
  • Fixed an error which in some cases led to the game client crashing when entering the queue for the battle.
  • Fixed an error where while in the countdown screen before the battle, the ship models were cut off at the approach.
  • Fixed an error which led to the inability to recruit a commander for the ship when one of the ships was in battle.
  • Fixed a graphical artifact that led to the camera going underwater when in binocular mode on the Tachibana and Tachibana Lima.

New in World of Warships Online Client 0.4.0.3 (Jul 23, 2015)

  • Main changes:
  • High tier premium ships have been added in the game: Tier VIII Japanese cruiser Atago and Tier VII American cruiser Atlanta.
  • Maps:
  • Changed map loading screen image
  • Fixed invisible barriers on some maps
  • Fixed visual artefacts on Two Brothers and Hot Spot maps
  • Fixed incorrect behavior of shells when fired at particular parts of the island on Islands map
  • Ships:
  • The following ships were added for testing purposes and are not available for purchase, but can be met in battle:
  • Diana – A protected cruiser with a powerful main caliber battery and multiple secondary guns.
  • Pallada – A classic protected cruiser of the end of the 19th and early 20th century. She has relatively good main caliber guns and multiple secondary guns. A sloped armour deck protects vital parts of the ship.
  • Marblehead – A fast scout-cruiser with torpedoes and strong main battery. She also has aviation equipment on board. Marblehead differed from other ships of her class by the location of her main calibre guns in turrets and casemates.
  • Cincinnati – A strong and fast light cruiser for her time. Besides multiple rapid-fire guns, she had strong torpedo armament and decent light anti-aircraft guns. She was also equipped to launch scout planes.
  • Tachibana – Small and relatively fast destroyer. For her size she had quite powerful torpedo armament. Her main battery consists of a few quick-fire, small caliber guns.
  • Sakura – The first destroyer fully designed in Japan. For her time she was fast with decent torpedo armament. Her main battery consisted of a few quick-fire small caliber guns.
  • Mikasa – The best ironclad battleship of the Japanese Navy during the Russo-Japanese war. It was very well balanced and had good ammunition, armor and speed for her time. However it was out-performed with the arrival of a new breed of battleships – dreadnoughts.
  • Reload times for dual purpose guns on Mutsuki (top configuration) have been decreased (they reload faster now).
  • Effects:
  • Fixed the incorrect displaying of the smoke from the enemy ships’ funnels
  • Fixed an error leading to the incorrect animation of the squadron takeoff in the event of aircraft carrier destruction
  • Fixed an error leading to an increase in water detail when the camera zooms out from the ship
  • Fixed the flashing of the tracers on low and medium graphics settings
  • Interfaces:
  • Fixed the error which in some cases led to the display of an incorrect system message saying an invite to the battle for the division was rejected
  • Fixed the error which led to the incorrect display of messages when modules have been critically damaged
  • Fixed the error which led to not displaying the message that Upgrades dismantling is available for doubloons
  • Fixed the error in the text messages displayed in the game
  • Other:
  • Fixed the error which in some cases led to a client crash when opening the chat channel
  • Fixed the error which in some cases led to a client crash when entering the battle
  • Fixed the error which set some graphics settings incorrectly when auto detecting the quality for low configurations computers
  • Map choice probability on the server settings have been slightly changed
  • Fixed an error which in some cases led to the ship staying in the battle indefinitely
  • Fixed an error for battles not finishing when bases are captured simultaneously in Standard battle mode
  • Fixed an issue which caused fly-off icons to not be shown after damaging AA systems of Russian & British ships