World of Tanks Blitz Changelog

What's new in World of Tanks Blitz 6.2

Aug 14, 2019
  • We Built This City on the Shore:
  • Get ready to conquer new frontiers! The New Bay map will be available for vehicles of Tier VII and higher in regular and rating battles and in Encounter Battle and Supremacy modes. Check out the Tanks and the City article if you want to feast your eyes on the city or wander about its streets and alleys.
  • Diversified Gameplay of the "Brits":
  • British Tier VII–X heavy tanks can now be equipped with:
  • Reactive Armor and Improved Engine Power Boost consumables.
  • Sandbag Armor and Enhanced Sandbag Armor provisions.
  • Read the Exclusive Consumables for British Heavies article to learn more.
  • Introduced Balance Changes:
  • Find the full list of balance changes in the Balance Improvements in Update 6.2 article.
  • The AMX 50 Foch (155) received a 2-shell magazine gun alternative. The armor of the STB-1 was significantly reinforced on all fronts. Some German Tier IX and VIII vehicles now penetrate better.
  • We slightly weakened the KV-1 's armor so that Tier IV–V tanks can stand in opposition to it. The KV-2 will now have to aim at the vulnerable spots of its enemies more carefully. The FV4004 Conway lost some durability and will fire more sporadically.
  • Plenty of changes to gun parameters at lower tiers will allow for the damage and rate of fire to increase more logically and gradually upon progressing from tier to tier.
  • Designed a Vibrant Camouflage:
  • The Topsy-Turvy Rare camouflage was introduced at the cost of 65-750 gold.
  • Added a New Rule to the Matchmaker:
  • In Update 5.4, we arranged for newcomers to fight against each other at first. Starting from Update 6.2, players that showed extremely low efficiency or that were absolutely ineffective in a string of recently played battles will be matched to such "training" battles.To return to the common queue, they'll just need to fight a series of battles where they prove beneficial to their team. We expect that this change will lead to a reduction in the number of "turbo leaks" and "turbo victories" so that experienced fighters will meet players with low or zero efficiency more rarely.
  • New matchmaker rule will be tested on CIS and EU live server within Update 6.2. The rule will apply as long as there are enough players in the matchmaker queue.
  • Said No to Outdated Devices:
  • Starting from version 6.2, we cease supporting iPhone 4s, iPad 2, iPad mini, and iPod touch 5G. You'll still be able to launch World of Tanks Blitz on these devices, but we cannot guarantee stable performance of the game client.
  • Crafted Beauty:
  • The Jack-in-the-box effect was added for several Tier VI–VIII tanks.
  • Shot effects for maximum graphics quality settings were reworked.
  • Now, the ammo rack explosion is not counted when calculating the costs for repairing destroyed vehicles. That will save you several credits.
  • Fixed Bugs:
  • An icon in the vehicle carousel now changes upon installing the Claw Legendary camouflage on the SU-76I.
  • Incorrect display of textures on the IS 's turret was fixed.
  • Destroying the Object 252U is now counted in The Lion of Sinai accumulative medal.
  • Various screens, notifications, and descriptions were improved.
  • General bugs and client crashes were fixed. 

New in World of Tanks Blitz 5.7 / 6.0.292.0 (Jun 10, 2019)

  • Dominate the Battlefield Driving British Tank Destroyers:
  • This new branch starts from the Sherman Firefly and includes four tank destroyers:
  • The Challenger at Tier VII
  • The Charioteer at Tier VIII
  • The FV4004 Conway at Tier IX
  • The FV4005 at Tier X
  • Apply Unique Provisions and Consumables
  • Consumables added for the new "Brits":
  • Shell Reload Boost:
  • Reduces each shell's reload time by 30%
  • Duration: 15 seconds
  • Cooldown time: 75 seconds
  • Can be mounted only on the FV4005. Cost: 8,400
  • Reticle Calibration
  • Decreases gun dispersion by 40%
  • Reduces aiming time by 40%
  • Duration: 15 seconds
  • Cooldown time: 65 seconds
  • Resupply: 5,600–8,400
  • Improved Engine Power Boost
  • Increases engine power by 50%
  • Increases traverse speed by 10%
  • Increases maximum forward speed by 8 km/h and maximum reverse speed by 10 km/h
  • Duration: 15 seconds
  • Cooldown time: 90 seconds
  • Resupply: 5,600–8,400
  • And provisions:
  • Spall Liner:
  • Reduces damage received from HE shells by 20%
  • Activates in battle automatically, works permanently for one battle
  • Resupply: 5,600–8,400
  • Sneak Up on Them Unnoticed in Realistic Battles
  • We have gone down the road of unchecked fun provided to us by Mad Games more than once. The time has come to try something radically different. The Realistic Battle type will be available in the game from June 10 to June 16. What's special about it:
  • Armor penetration zones are not highlighted.
  • Penetration and damage do not vary and are always equal to their average values.
  • Enemy vehicles are not displayed on the minimap.
  • The opponents' vehicles are visible at any distance unless they are hiding behind obstacles.
  • The light bulb never flicks on.
  • Markers above the vehicle are displayed while the enemy stays in the aiming circle and three seconds after that. The marker above the enemy vehicle will also be visible for three seconds to all allies if this vehicle has been hit or a quick command to attack was given.
  • Icons of consumables and damaged modules are not displayed above enemy tanks.
  • In realistic battles, the Enemy Spotted ribbon can't be acquired.
  • Blow Off Enemy Turrets Without Remorse
  • If you set off the ammunition or destroy a tank with a 3% HP or lower, the turret will be epically blown off for almost any Tier I–IV and Tier X vehicle.
  • The turret will remain attached:
  • On all tank destroyers and vehicles with an open cabin
  • On other vehicles where it's illogical due to design features (for example, the M3 Lee)
  • The blown-off turret can deal damage both to enemy and allied vehicles. The damage will be attributed to neither side. If a blown-off turret finishes off a tank, the battle results will display the Crashed destruction status.
  • But even if you don't manage to knock off a tank's turret, the destruction of the vehicle won't go unnoticed: we have reworked the animation of a vehicle's explosion. It is now truly legendary! The new animation is available only at the maximum graphics quality settings.
  • Try on New Camouflage and Attachments
  • Hot specialties:
  • The Hornet Legendary camouflage for the
  • VIII
  • T49 , available at 1,450. Changes the tank name in battle to T49 Hornet.
  • The Blitz Rare camouflage, available for 65–750 depending on the vehicle tier.
  • The Thunder and Lightning Rare camouflage, available for 65–750 depending on the vehicle tier.
  • The Royal Treatment Rare attachment for the FV4005, available at 4,000.
  • The following attachments will be permanently available:
  • Forward — for the
  • VIII
  • AMX Chasseur de chars . Cost: 435.
  • Pioneer — for the
  • VIII
  • IS-6 . Cost: 2,500.
  • Ladder, Lucky Dice, Field Kitchen, Music Lover, and 24 Frames. Cost: 1,950 for Tier VII vehicles and 2,500 for Tier VIII. They can be installed on the IS, IS-3, SU-152, ISU-152, LTTB, Tiger I, Tiger II, Rhm.-Borsig Waffenträger, T49, and AMX 13 75.
  • Stock Up on Some Warm Clothing
  • The entire Garage is leaving the cozy forest for the cloudy French coast of 1944. In Normandy, combat doesn't stop and the foul wind bites to the bone.
  • Install Cool Avatars
  • The Victorious avatar is awarded for victories in regular and rating battles, while the Ultimate Destroyer avatar is for Raseiniai Heroes' Medals. Check out the avatars and conditions for receiving them.
  • In the Avatars screen, you can follow your victories and medals collecting progress. They are counted from the moment you created your account.
  • Capitalize on Watching Video Ads
  • Only for iOS and Android devices.
  • Experience and credits earned in battle can now be increased by 20% for just watching an ad. And it doesn't matter whether you won the battle or not. The profitability of every battle can be increased only once.
  • Anyone playing the game on a mobile device can obtain gold for watching an ad. However, ads that earn gold and ads that increase battle rewards share the same counter. You can increase your income using this trick up to five times a day. The counter is reset at 00:00 (UTC+0).
  • Congratulate the Spring Season Winners
  • The Update release wraps up the Spring Season. Note: Season Containers will be available in the Store till June 12.
  • In the Garage, the flags with the logos of winning clans have been revealed and the Spring Season logos have been removed.
  • The Spring Season 2019 button in the side menu has been replaced by the link to the Hall of Fame.
  • Enter Bonus Codes in a New Tab
  • In the Settings, the General tab has been added, which now contains the Account and Legal Information screens information. Here, you can also find information about the server, learn more about the game, or enter a bonus code.
  • Stay Abreast of Important Improvements
  • The highlighting of penetration zones has been reworked and now gives more accurate prompts to the player on the possibility of penetrating a specific zone. The vehicle armor itself hasn't changed.
  • Dispersion of armor penetration has been decreased from 15 to 5%. Armor penetration ranges from 100 to 105% upon activation of the Master Gunner skill and 95 to 105% upon the regular shot. The damage spread has remained the same ± 25%.
  • Certificates for camouflage or an attachment can be exchanged for credits, and avatars can be exchanged for Splinters that can be used to purchase containers with avatars in the Store. Temporary and especially memorable avatars (earned for tournaments, certain game events etc.) cannot be exchanged. Only those certificates that have the Use button next to them in Storage can be exchanged.
  • We've implemented synchronization of favorite vehicles between different devices. To add a vehicle to your favorites, double tap it in the carousel. On Windows-based devices, the same can be done using a double left-click or a single right-click.
  • The red indicator on the Missions button will now also appear when containers are available for opening (earlier, it only indicated that there were Keys that could be collected).
  • To the vehicle purchase screen, a timer for temporary certificates for researching has been added.
  • And on the very top shelf in the Storage, we've hidden some Sweet boosters. Let's come to an agreement: you can't touch them yet. They are meant for the Birthday!
  • Learn the Details of Balance Improvements
  • The shape of commander's cupolas and frontal armor of the
  • VIII
  • IS-6 and
  • VIII
  • IS-6 Fearless has been corrected.
  • Penetration zones on the
  • VII
  • Vindicator Ultramarines ' scoop now display correctly.
  • The
  • AMX 30 1er prototype has acquired mounted elements on the sides.
  • The
  • VII
  • Tankenstein with a 105 mm Gun T5E1 can participate in rating battles.
  • Armor in the vertical sections on the sides of the
  • VIII
  • WZ-111-1G FT has been evened out at 80 mm.
  • A-20
  • A top gun: average penetration of the HE shell has been reduced from 95 to 39 mm.
  • Pz.Kpfw. II ,
  • M2 Light Tank
  • All magazine-fed guns have received four more shells to their ammo rack, and their number is now a multiple of the number of shells in the magazine.
  • M5A1 Stuart ,
  • Type 1 Chi-He
  • 47 mm Gun Type 1B: damage of the HE shells has been increased from 50 to 65 HP.
  • Chi-Ni
  • A top gun: damage by the Ichi-Go AP shell has been increased from 15 to 30 HP.
  • Stock gun: average penetration by the APCR shell has been increased from 79 to 84 mm.
  • A top gun: damage by the AP shell has been increased from 50 to 65 HP.
  • III
  • Stock gun: average penetration by the APCR shell has been increased from 79 to 84 mm.
  • III
  • Cruiser Mk. IV
  • Stock gun: average penetration by the APCR shell has been increased from 49 to 65 mm.
  • III
  • Pz.Kpfw. III Ausf. A
  • The average penetration by an AP shell has been increased from 60 to 76 mm.
  • Enjoy No More Bugs
  • The bug that made the bonus to concealment display incorrectly in the characteristics of some tanks was fixed. The incorrect display of the Concealment Upon Firing While Stationary parameter in the
  • Bat.-Châtillon 25 t AP was fixed.
  • Classes of medals in the Awards tab in the battle results are now displayed correctly.
  • Now the Rotation scale in the vehicle Brief Characteristics fills out correctly.
  • The game client now doesn't lag when there's a large number of chat contacts.
  • Various screens, notifications, and descriptions were improved.
  • General bugs and client crashes were fixed.

New in World of Tanks Blitz 5.7 (Jan 16, 2019)

  • Main Changes and Improvements:
  • Vehicles
  • Check out this article for all the details about balance improvements in Update 5.7.
  • The KV-3 can now be researched after the KV-1s. Research cost: 54,420 Combat XP.
  • For Tier I–IV vehicles, firing performance was improved through decreased gun dispersion and aiming time and increased penetration.
  • For the FV 215b (183), the suspension traverse speed and vehicle's concealment were decreased, while gun dispersion was increased.
  • The following vehicles were renamed:
  • М48А1 Patton > М48 Patton.
  • Pz.Kpfw. IV > Pz.Kpfw.IV Ausf. G.
  • Valentine > Valentine Mk. IX.
  • Т-28 > T-28 обр. 1940 г.
  • The Cruiser Mk. II, Renault R35, D2, BT-7, and VK 72.01 (K) received an increased ammunition capacity.
  • Research cost was changed as follows:
  • For the KV-4, the vehicle research cost was increased from 53,000 to 72,000 Combat XP.
  • For the BT-7, the research cost of the V-2 engine was decreased from 2,500 to 1,250 Combat XP.
  • For the SU-100, the research cost of the 85 mm D-5S-85BM gun was decreased from 15,500 to 10,000 Combat XP.
  • For the T1E6, the price of the AP 1937 shell for the 37 mm Semiautomatic Gun M1924A1 was changed from 0 to 10 credits.
  • The Panzer IV Anko Special, Kuro Mori Mine, Vindicator Ultramarines, Predator Ultramarines, KV-220, M4A2E4 Sherman, and Pz.Kpfw. IV hydrostat. were given Collector status.
  • Avatars:
  • In the player profile, an edit button was added to the avatar icon. By tapping it, the player will be taken to the avatar selection screen.
  • The avatar screen now features two tabs: Mine and All. In the All tab, avatars received by the player and all other avatars available wil be displayed.
  • The Avatars tab was removed from the Storage. All avatars that the player has at the moment will be transferred to the new selection screen in the Mine tab.
  • Instead of the New Year avatars, the following new avatars will drop from bonus containers: Short Fuse, Lucky Streak, Wild Rage, Combat Helmet, Menacing Grin, Deep Track, Fighter, Eagle, Predatory Gaze, and Pixel Tank.
  • For reaching the rating leagues, players will receive the corresponding temporary avatars: Gold League, Platinum League, and Diamond League.
  • Camouflage:
  • A new legendary camouflage called RA1DER was added for the Grille 15. Cost: 2,550 gold. Changes the tank destroyer's name in battle to Grille 15 RA1DER.
  • With the release of the new update, the following legendary camouflages will be available for purchase in the Appearance tab:
  • Skilled for the IS-4. Cost: 2,840 gold. Changes the tank name in battle to IS-4 Skilled.
  • Mutz for the Panzer 58. Cost: 1,590 gold. Changes the tank name in battle to Panzer 58 Mutz.
  • Stinging for the Skorpion G. Cost: 1,590 gold. Changes the tank destroyer’s name in battle to Skorpion G Stinging.
  • Hellfire for the T-44-100. Cost: 1,450 gold.
  • Other Changes:
  • Upon receipt of the "Damage blocked" ribbon in battle, the amount of total blocked damage will be displayed under it.
  • On the battle loading screen, the music theme will now be played before the pre-battle countdown.
  • The Wasteland map was removed from the game, including training rooms.
  • The Normandy map was improved:
  • Убраны прострелы бортов кораблей.
  • The transparent parts of the plane in the center of the map were fixed.
  • The bug, where vehicles got stuck in the plane textures, was fixed.
  • The incorrect display of the landscape and objects in the air was fixed.
  • Water display was improved.
  • The unplanned position by the water was removed.
  • Bug Fixes:
  • The bug, where the player in the platoon could see the active "Ready!" button while the vehicle of their platoon mate was in battle, was fixed.
  • The bug, where the quick commands menu and Sniper Mode could work incorrectly when aiming, was fixed.
  • The bug, where the penetration zones of the T-22 medium were incorrectly highlighted in Sniper Mode, was fixed. Now the highlighting borders coincide with the vehicle’s silhouette.
  • The bug, where an incorrect price was displayed in the Tech Tree upon selling a Collector vehicle, was fixed.
  • The bug, where a limit of 30 FPS was applied when watching a replay for the second time, regardless of the selected settings, was fixed.
  • The bug, where a team sometimes could not enter the tournament room after a battle in quick tournaments, was fixed.
  • Various screens, notifications, and descriptions were improved.
  • General bugs and client crashes were fixed.

New in World of Tanks Blitz 5.6 (Dec 5, 2018)

  • Main Changes and Improvements:
  • Avatars were introduced into the game:
  • Avatars are a fun new feature that will allow you to show off your personality and accomplishments in the game. Read more about them in the special article "Choose your avatar in Update 5.6!".
  • They will be kept in the new Avatars tab in the Storage, which is where you can install them.
  • There are temporary and permanent avatars.
  • With the release of Update 5.6, temporary avatars will start to drop from bonus containers.
  • An avatar will be displayed:
  • In the Garage instead of the Record button. Upon clicking the avatar icon, players will be taken to the Profile screen.
  • In the player's profile (formerly the Record screen).
  • On the battle loading screen.
  • On the team battle results screen.
  • In the team list in battle.
  • In battle, next to the nickname of the ally that the player spectates after being destroyed.
  • In battle, next to the nickname of the enemy that destroyed the player's vehicle.
  • The Normandy map was added: the French coast in the midst of Operation Overlord. This map is available in Encounter battles and Supremacy mode for vehicles of Tier V and above.
  • December rating battles will start on December 5. As always, players of the Platinum League will be able to enjoy some exclusive advantages.
  • Now, it will take some time before new players are able to train crew skills:
  • The Crew button and the tutorial tooltips for crew skill training will be activated in the Garage after receiving vehicles of Tier VI and above.
  • At the same time, the skills themselves will be trained in the background—starting from the leftmost skill, until it reaches the maximum level. Players will be able to select another skill for training when a corresponding screen appears, provided that there are vehicles of Tier VI and above in their Garage.
  • Now, all vehicles up to Tier V inclusive will always come with 100% crew mastery.
  • The first training in Regimental School to the level of 75% is now free. Subsequently, a normal fee will be charged.
  • New warpaints were introduced, while some old ones were removed from sale:
  • After the release of Update 5.6, the Fearless Lion, Sharp Spurs, Fierce Beak, Wise Raven, Glorious Eagle, Pumpkin Mayhem, Spooky Web, Unexpectable, Steppe Snowstorm, and Effective Concealment camouflage will not be available for purchase.
  • New warpaints:
  • The Exceptional Fighter legendary camouflage for the T-44. Cost: 1,450 gold.
  • The Tectonic rare camouflage dedicated to WG Fest 2018. Cost: 65–1,200 gold depending on the vehicle tier
  • The Cold-blooded rare camouflage. Cost: 65–1,200 gold depending on the vehicle tier.
  • The Frozen Flame rare camouflage. Cost: 65–1,200 gold depending on the vehicle tier.
  • The Glacial Armor rare camouflage. Cost: 65–1,200 gold depending on the vehicle tier.
  • The Nine Lives common camouflage. Does not change the vehicle name in battle. Cost: 100–6,000 credits depending on the vehicle tier.
  • The following camouflages will be available for purchase again:
  • The "You Rock!" rare camouflage for the FV201 (A45). Cost: 1,070 gold.
  • The Pixel Wave rare camouflage for the WZ-111. Cost: 620 gold.
  • The Digital Trace rare camouflage for the Type 59. Cost: 620 gold.
  • Boosters can now be activated on the battle loading screen:
  • It is now possible to install boosters during the pre-battle countdown. For that purpose, we added an interactive panel to the battle loading screen, where installed and not installed boosters are displayed.
  • After the battle, only boosters activated by the player in the previous battle will be activated in the Garage.
  • The characteristics of some vehicles were changed:
  • The economy of low-tier vehicles was changed. Tier I tanks are now repaired for free. The cost of repairing Tier II–IV vehicles was significantly reduced.
  • Tankenstein:
  • The 130 mm B-13-S2 gun's mantlet armor was enhanced from 50 to 130 mm.
  • Panther mit 8,8 cm L/71:
  • Lower glacis plate armor was reinforced from 50 to 60 mm.
  • Hull side armor was enhanced from 50 and 40 mm to 60 mm.
  • AMX 13 57:
  • The vehicle’s concealment while moving was increased and is now equal to the vehicle’s concealment while stationary.
  • ISU-130 , 130 mm S-26 gun:
  • Dispersion at 100 m was decreased from 0.345 to 0.326 m.
  • Aiming time was changed from 4.9 to 4.2 s.
  • Dispersion on gun traverse was decreased.
  • Bug Fixes and Improvements:
  • Other improvements:
  • The German Tier X Maus can now be researched after the Tier IX Mäuschen only. Players can no longer research the Maus after the VK 45.02 (P) Ausf. B.
  • A second cluster was launched for the CIS region, which will improve the server’s ability to handle more online players. The online players counter is now divided into two parts. A player from the 1st cluster can invite a player from the 2nd cluster to join a platoon. While doing so, neither of them will have to enter the game again.
  • After the update’s release, all Twister season items will be removed. Players will receive 30,000 credits as compensation for one Fan Banner, and 100 credits as compensation for one Support Point. Twister Coins will not be compensated.
  • In the side menu, the Hall of Fame button that navigates to the list of top clans in the Hall of Fame on the portal will take the place of the Twister Season 2018 button. This button was also returned to the screen with the list of tournaments.
  • The maximum rating earned in the current season (but excluding the maximum rating earned during calibrations) is now displayed in the Rating tab in the player's profile.
  • The total number of victories in all battles fought in the current rating season is displayed in the bottom left corner of the screen.
  • Up to four favorite vehicles are now displayed in the Rating tab.
  • Collector vehicles will no longer drop from bonus containers.
  • The "Enemy hit" ribbon was removed.
  • The appearance of check boxes was improved. When enabled, a check mark is now displayed in orange.
  • Bug fixes:
  • The cases where FPS dropped upon spotting enemy vehicles were fixed.
  • The bug, where a white area appeared in the bottom left corner of the screen while loading the tournament team profile, was fixed.
  • A sound now plays upon tapping the in-battle chat and settings buttons.
  • The Pzgr 40 K Armor-Piercing Composite Rigid shell in the 128 mm L50A gun of the VK 100.01 (P) is now displayed with the correct icon.
  • The rate of victories in the list of clan members is now additionally highlighted in different colors.
  • The bug, where the "BATTLE!" button was displayed in the Garage instead of the Repairs button, was fixed.
  • Various screens, notifications, and descriptions were improved.
  • General bugs and client crashes were fixed.

New in World of Tanks Blitz 5.5 (Nov 13, 2018)

  • Main Changes and Improvements:
  • The VK 100.01 (P), Mäuschen, and VK 72.01 (K) heavy tanks were added to the German Tech Tree.
  • The VK 100.01 (P) and Mäuschen can be researched after the Tiger (P).
  • The VK 72.01 (K) took the place of the Maus and can be researched after the VK 45.02 (P) Ausf. B.
  • Until the release of Update 5.6, the Maus can be researched after both the VK 45.02 (P) Ausf. B and Mäuschen.
  • Starting from Update 5.6, players will be able to research the Maus after the Mäuschen only.
  • The bonus to credits earned in rating battles was increased. Now it depends on the current rating, not on the league. The higher your rating, the more credits you will receive after battle:
  • Gold League (3,000—3,999 rating points): a bonus of 0–32% was added to credits earned, depending on the current rating.
  • Platinum League (4,000—4,999 rating points): a bonus of 33–65% will now be added to credits earned instead of 30%, depending on the current rating.
  • Diamond League (5,000 rating points and above): a bonus of 66% and above (unlimited) will now be added to credits earned instead of 60%.
  • In Update 5.5, the Wasteland map will be available in regular battles and training rooms. We'd like to hear your opinion on this map outside the Mad Games mode and collect statistics to determine the future of this location. Your feedback is very much appreciated!
  • A button that enables the selection of collector vehicles was added to the vehicle filter.
  • 4 rare camouflages were introduced. Their cost varies from 65 to 1,200 depending on the vehicle tier.
  • Changes to Vehicles:
  • The Tech Tree, available modules, and mechanics were reworked for low-tier vehicles.
  • Tier I vehicles were removed from the game. They were replaced by more powerful tanks. Players will receive compensation for gold spent on purchasing camouflages for former Tier I vehicles.
  • To reduce the speed of the vehicle's destruction and allow newcomers to survive longer in battle, we removed howitzers and high-capacity magazines for almost all Tier I–IV vehicles. Some vehicles received a decreased rate of fire or damage per shot, while others—more HP or enhanced armor.
  • The economy of low-tier vehicles was reworked: the cost of researching modules and vehicles, purchasing vehicles, provisions, consumables, and resupplying camouflage was changed. The profitability of these vehicles was adjusted according to the new prices.
  • Please note that the changed modules of low-tier vehicles can also be available for Tier V–VII vehicles. In such cases, the technical characteristics of vehicles, except in top configuration, were also changed.
  • Since guns will be removed for many vehicles in this update, the shells for these guns can be deducted from your account with full compensation in credits. After updating your game client to version 5.5, check your ammunition before you enter battle.
  • Some researchable vehicles received Collector status and were removed from the Tech Tree. Several Premium tanks were also given Collector status. You can either keep them or sell them for gold.
  • For some vehicles in the updated Tech Tree, their vehicle type and tier were changed. Consequently, they now have a different number of available shells, slots for provisions and consumables, a different bonus to concealment provided by applied camouflage, etc.
  • Bug Fixes and Improvements
  • The "Damage by shot" ribbon was renamed "Damage caused", because it also counts damage from ramming.
  • The VK 45.03 was added to the list of vehicles that the player needs to destroy in order to receive the Hunter medal.
  • The bug, where the reticle could suddenly go up if the player switched to Sniper Mode when moving from behind cover with auto-aim enabled, was fixed.
  • The bug, where the battle selection controls were unavailable for some players who had vehicles of Tier V and above in their Garage, was fixed.
  • The bug, where black vehicle textures were displayed in the Garage (Steam version), was fixed.
  • The bug, where refracted shell tracers were displayed, was fixed.
  • Various screens, notifications, and descriptions were improved.
  • General bugs and client crashes were fixed.

New in World of Tanks Blitz 5.4 (Oct 29, 2018)

  • The world has cracked in two, and these eternal rivals rise once more from the nether realm.
  • No need to choose a side: this time, you can command both vehicles that won their fame on the World of Tanks Blitz battlefields. With just a little luck and a 10% chance, you can become the owner of these cherished vehicles via containers that will be in the Store from October 26 to November 2.
  • Every Helsing or Dracula container will always bring you from 3 to 5 rewards:
  • The Helsing H0 or T6 Dracula, depending on the container (10% chance)
  • 150–10,000 gold
  • 50,000–250,000 credits
  • 1 or 2 Rare certificates for Free XP (2,300 Free XP)
  • 3–25 Common certificates for Free XP (200 Free XP)
  • 10–25 parts of the certificate for 24 hours of Premium Account
  • 5 Epic Combat XP Boosters (+90%)
  • 5 Epic Free XP boosters (+500%)
  • 5 Epic Crew XP boosters (+250%)
  • 5 Epic Credit boosters (10,000–50,000 credits)
  • And don't miss the new in-game item—a Certificate for Free XP. Activate it and research the next tank in the Tech Tree faster!
  • If you wish to obtain more Free XP, a bundle containing a Common certificate for 200 Free XP will also be available in the Store from October 26 to November 2.
  • The terror that flaps in the night:
  • Just like a bat in black, the T6 Dracula flies around the battlefield taking out one enemy after another. The Dracula's suspension is enchanted: the tracks are protected from the first direct hit, and in case of damage, they restore themselves in less than two seconds. This vampire pays for this ability with an increased chance of fire.
  • The light in the darkness:
  • An elegant Tier VII tank destroyer with golden inserts, the Helsing H0 is a perfect combination of style and devastating power, thanks to its twin gun resembling a crossbow. It fires twice in a row, just as you’d expect, with an interval of 0.25 seconds. The second shot is fired automatically.