Wildlife Park 3 Patch Changelog

What's new in Wildlife Park 3 Patch 1.07

Aug 13, 2011
  • A crash during the loading of large items match was fixed.
  • Saving and loading the game is now possible at any time, use the buttons have been added.
  • Some texture bugs have been fixed.
  • Fixed some errors in the texts.
  • Spruces offer "leaves" at no more than Futterart.
  • Display of side quests have been improved.
  • In some areas outside the parking tickets were better adapted to the outer wall.
  • The staff salaries have been adjusted in some missions.
  • The mission rewards in some missions and outdoor games have been reworked.
  • An Error loading mission 20 was fixed.
  • A bug in mission 20 was fixed where the quest goals were displayed incorrectly.
  • Gazelles "slide" is no longer, if they run off.
  • Illegal building options were removed.
  • Various problems in the vet-AI have been fixed.
  • Railways are now always disabled until they are in stations.
  • The "Buy" button is now only activated in the appropriate menus.
  • Fixed an error that led to a drop in the performance of the game.
  • A bug was fixed that caused the crash when changing the graphics settings.
  • Lodfardistance was increased.
  • The resolution of the intro video was raised.

New in Wildlife Park 3 Patch 1.04 (Apr 15, 2011)

  • A save and a load button have been added to the ingame frontmenu. Saving and loading is now possible without returning to the mainmenu.
  • Some textures have been fixed.
  • Some text errors have been fixed.
  • Spruces do not offer “Foliage” anymore.
  • The secondary quest menu has been improved.
  • On some maps the exterior map area now fits better with the external wall.
  • The salary of personnel on some maps has been adjusted.
  • The mission rewards in the campaign and freeplay mode have been adapted.
  • An error which could occur, if you tried to load Mission 20, was fixed.
  • An error in Mission 20, where Questobjectives would be displayed incorrect, was fixed.
  • Gazelles do no “slide” anymore when starting to walk.
  • Some invalid build options have been removed.
  • Some problems with the veterinary AI have been fixed.
  • Trains will now only be deactivated if they are inside of a station.
  • The “buy” Button is now correctly handled.
  • An error, which could provoke perfomance issues was fixed.
  • An error, which could crash the game if you adjusted the graphic settings was fixed.
  • Lodfardistance has been increased.
  • The resolution of some intro videos has been increased.