Widelands Changelog

What's new in Widelands Build 20

Jun 5, 2019
  • Gameplay:
  • New Frisian tribe
  • New “Village” starting condition
  • New “Barracks” building for recruiting soldiers
  • Forester/Ranger now prefers good soil, and is thus more efficient
  • Scouts now spend more time near to enemy military sites
  • Improved algorithm for promotion and demotion of roads
  • Diverse balancing improvements and fixes
  • Maps, Tutorials, Campaigns & Scenarios:
  • 2 new missions for the Empire campaign
  • 2 new missions for the new Frisians tribe
  • Tweaked timings in tutorials and scenarios
  • Minor fixes to the “Last Bastion” map where a player's expansion could become completely blocked across the sea
  • Fixed bug in then“Crossing the Horizon” map where an artifact couldn’t be conquered by a player
  • Graphics & User Interface:
  • New Zoom feature
  • New Ship Statistics window
  • In building windows, see how many wares and workers are already on their way
  • Update all ware priorities for a building when the Ctrl key is pressed while clicking
  • New animation graphics for wheat fields, Barbarian Big Inn and Wood Hardener, Atlantean Smoker and all tribes’ resource indicators
  • New menu background graphics
  • New graphics for field selectors and field action tabs
  • Special field selector for road building mode
  • Added new information to in-game Encyclopedia and online scripting reference
  • Improved keyboard navigation for tables
  • Dropdown menus
  • Try to show a basic error message box to the user if the graphics driver will not work with Widelands
  • Sounds and Music:
  • 6 new music tracks
  • Added new sound effects and improved the sound mix
  • Never play the same song twice in a row
  • Networking & Multiplayer
  • Host internet games without opening a port in your router
  • When the connection to a client in a multiplayer game is broken, the host can decide to exit or to replace the payer with an AI
  • Added support for IPv6
  • Increased password security by no longer storing and transmitting it in plain text
  • Made debugging desyncs easier
  • Scripting:
  • Extended the Lua scripting API with new functions and objects
  • Added capability to add custom scenario buildings
  • Allow writing and loading of campaign data, so that some scenario state can be transferred from one scenario to the next in campaigns
  • Allow resetting of teams via Lua during game
  • Zoomed Out World Complete World, Zoomed Out
  • Saveloading:
  • Improved reliability and performance of game and map saving and loading
  • Unfortunately, we had to break savegame compatibility in version bzr8747 for an important bug fix in the economy code. So, you will not be able to load your old savegames from Build 19.
  • AI:
  • The AI now uses a genetic algorithm
  • Multiple changes and improvements to the AI logic
  • New command line switches --ai_training and --auto_speed to help with AI training
  • Internationalization
  • Show translation statistics next to the selected language in the Options screen
  • Glossary checks for inflected languages and glossary generation with support from the Translate Toolkit.
  • Editor
  • Animals now have categories
  • Display of animals, immovables and resources can now be toggled individually
  • New layout for Player menu allows the selection of random tribe
  • Improved text layout for the Info tool
  • Limited the editor undo function to 500 items to prevent boundless growth of memory use
  • Resource Indicators New Resource Indicator Graphics
  • Operating System Support:
  • Windows: Allow parallel installation of multiple Widelands versions
  • Windows: Widelands is now installed into local %appdata%
  • Windows: No longer write log output to installation folder
  • Mac OS X: Modernized how releases are done
  • Compiling: Added support for gcc7 and llvm8.
  • Compiling: Support for Glbinding version 3 and Boost version 1.69

New in Widelands Build 19 (Jan 7, 2019)

  • Animations, Icons and Overlays:
  • New animations for Barbarians buildings: Wood Hardener, Farm, Fisher's Hut, Gamekeeper's Hut, Lumberjack's Hut, Quarry, Ranger's Hut, Taver, Inn, Big Inn, Warehouse, Scout.
  • New animations: Imperial Vintner, Blackroot Field.
  • New menu icons: All workers, Blackroot, Pitta Bread, Snack, Ration, Meal, Spidercloth, Options Menu, Warehouse stock policy, Messages window
  • New road textures to improve visibility on all terrains
  • Better coloring for workarea pics.
  • Fixed hotspot for Babarian Brewer walk animation.
  • Fixed bug #1453528: Buildings missing menu icons
  • Fixed bug #1408712: Waves are rolling in different speed /rolling angle is different
  • Fixed bug #1407799: Fatal exception: Image not found: tribes/empire/soldier/untrained.png
  • Fixed bug #1324642: Playercolor mask has wrong size
  • Fixed bug #829984: Tweak the duck animation
  • Fixed bug #672248: Duplicated animations
  • Sounds:
  • Added sounds for Fox, Elk, Wolf, Stag, Boar, Smelting Works, Weapon Smithies, Ax workshop, Lime Kilns, Taverns, Breweries, Winery, Wood Hardener.
  • Replaced sound for Sheep and Mills.
  • Fixed bug #1592692: No production sounds on some maps
  • Fixed bug #1536053: Widelands without sound on win
  • Fixed bug #1500531: Random corrupted audio (loud garbled noise) when ox breeder is working for Barbarian tribe.
  • Fixed bug #1304638: Wrong sound played
  • Tutorials and Campaigns:
  • Split tutorial into "Basic Control" and "Warefare" and added encancements.
  • New "Seafaring" and "Economy" tutorials"
  • Redesigned Barbarian campaign to remove topcs that are covered by the tutorials.
  • Fixed bug #1424950: Strange character relationships in the empire campaigns
  • Fixed bug #1349378: Get_soldiers doesn't return a table in Island Hopping
  • Fixed bug #1311244: Atlantean Mission Trigger fail
  • Fixed bug #1298411: No necessity to conquer all military buildings in the third Barbarian Campaign
  • Fixed bug #1286576: Tutorial fails if player is in road building mode when military building finishes
  • Fixed bug #1088222: Barbarians Campaign: small suggestions for improvement
  • Fixed bug #674839: Some issues of barbarian tutorial 3
  • Maps:
  • New maps: Archipelago Sea, Dolomites, Wide World
  • Removed maps: Dry Riverbed, Long long way, War of the Valleys
  • Overhauled maps: Comet Islands, Full Moon, Glacier Lake, Kings and Queens, Last Bastion, River Explorers, The Nile, Twin Lagoons, Volcanic Winter
  • Added "hint" to the json file created by wl_map_info for use on the website.
  • Saveloading:
  • Older savegames can no longer be loaded.
  • Older maps can be loaded, but new maps can't be loaded with previous versions of Widelands.
  • User maps are now saved in a 'My Maps' subdirectory to prevent overwriting of official maps
  • No longer write replay files for scenarios
  • Implemented rolling autosave
  • Disallow changing player slots in single player scenarios.
  • Added checks for illegal file names during map saving.
  • Fixed a crash where a leaked remnant of the game session would still be subscribed to the 'changed resolution' event if a savegame failed to load.
  • Fixed crash with identical autosave filenames when LAN game is run with multiple instances of Widelands on a single computer. Also, more informative error messages in disk_filesystem.cc.
  • Fixed bug #1548932: Editor fails on save with zip filesystem
  • Fixed bug #1526514: player 2 in "" section [player_2] not found
  • Fixed bug #1509172: Editor gives error on saving maps in Windows.
  • Fixed bug #1428396: Savefile broken when enemy deafed
  • Fixed bug #1413734: Savegame does not load
  • Fixed bug #1388028: Unable to load saved game
  • Fixed bug #1375915: Scripting files get deleted when a map is resaved
  • Fixed bug #1332832: Warning when starting a new game Unused key "name" in LuaTable.
  • Fixed bug #1311716: Segfault when loading a game with nightly build
  • Fixed bug #1303669: Reduce size of campaign savegames
  • Fixed bug #1302577: Wrong minimap in load dialog when the save game has been overwritten
  • Fixed bug #1254116: Crash on saving game: unprotected error in call to Lua API (table index is NaN)
  • Fixed bug #1228811: Observers savegame contains no minimap.
  • Fixed bug #1227984: Autosave should not trigger while game is paused
  • Fixed bug #992829: Console output: WARNING: There are 73 unloaded objects.
  • Fixed bug #979995: Game crashes with large map when saving
  • AI:
  • AI can now build and use ships
  • Improved placing, upgrading and dismantling buildings
  • Improved placing and destroying roads.
  • AI no longer runs out of wood
  • Enhanced military and soldier training strategy
  • Reworked the way how AI stores some data in Player object (GamePlayerAiPersistentPacket)
  • Fixed bug #1388255: Widelands crashes when loading a multiplayer game
  • Fixed bug #1344288: Segmentation fault - AI building enhancement
  • Fixed bug #1342554: [defaultai.cc:2406] Help: I do not know what to do with a outpost
  • Fixed bug #1330070: AI crashes
  • Fixed bug #1311790: Assertion error Widelands::StreamWrite::Coords32 shortly after starting a new game
  • Gameplay:
  • Collectors win condition now reports team scores as well as player scores.
  • New win condition: Artifacts
  • Added New starting condition "Trading Outpost" that will periodically give the player some wares if needed (cheat mode)
  • Other tribes' buildings that have been conquered can now be dismantled
  • Balancing: Added gold to building cost for Atlantean training sites. Made Barbarian attack stronger.
  • When an expedition ship places a port, a bit of land is cleared of trees to make room for a few buildings.
  • Ports can be affected by terrain changes up to 3 tiles away from their original position, so we recalculate as much when changing a terrain tile.
  • New tree/terrain affinity values.
  • Forcing a constructionsite properly conquers the area that the finished building will occupy.
  • Reworked find_portdock.
  • "Out of resources" messages are now be triggered by productivity
  • Engine change: all tribes can now use any building/ware/worker etc. Use Lua instead of finf file for initialization.
  • Ontology cleanup: Internal unit names now match their display names. Renamed worker program "geologist-find" to "geologist_find" and "playFX" to "play_sound" and removed unused option "setdescription".
  • Added Description objects for all tribe and world entities to Lua interface.
  • Removed LuaBaseImmovable::get_size. The corresponding functions now return strings instead of ints.
  • Added LUA interface to ship - RO property shipname
  • Updated Eris to version 683ac97476a8634d9e5c17f0dec8dff8b7f3e595 (Lua 5.3).
  • Fixed bug #1554552: Wounded attacking soldiers failing to retreat
  • Fixed bug #1551578: Fortified Village crashes when building can't be placed.
  • Fixed bug #1542703: Crash during battle in editor_game_base.cc:677: Only allow building a port if all fields can be conquered. Also added a test for this issue.
  • Fixed bug #1525395: Atlantean mines failing to extract all resources
  • Fixed bug #1509220: Atlanteans campaign keeps counting 0 ships
  • Fixed bug #1504948: Performance issue when "no use for ships on this map"
  • Fixed bug #1502458: Carrier hiding in Warehouse/HQ is hardcoded
  • Fixed bug #1490116: Fully promoted soldiers remaining in training sites
  • Fixed bug #1457425: Fight never ends (also not 2h later)
  • Fixed bug #1451078: Labyrinth malfunctions full report
  • Fixed bug #1451069: Collectors win condition doesn't count wares in ports
  • Fixed bug #1442945: Atlanteans ship construction much faster
  • Fixed bug #1442869: Stopped production sites should produce something from their consumed wares before they stop
  • Fixed bug #1434291: Collectors game over message
  • Fixed bug #1423468: After reload, all percentages are blue until they are updated again
  • Fixed bug #1420521: Reset target quantity is overwritten easily
  • Fixed bug #1407418: Multiple hunters hunt for same animal
  • Fixed bug #1402392: Widelands crashed with SIGSEGV in LuaGame::LuaPlayer::get_buildings()
  • Fixed bug #1402231: Wl crashes when saving after port is reduced to warehouse
  • Fixed bug #1395238: Soldiers getting stuck
  • Fixed bug #1389211: Port without a portdock (game crashing)
  • Fixed bug #1387801: Crash when expedition port is destroyed while wares are unloaded
  • Fixed bug #1344179: Granite mines should check if their output is needed
  • Fixed bug #1341662: Remove the animals out of the Barbarian directory
  • Fixed bug #1332842: Remove support for different flag and frontier 'styles'.
  • Fixed bug #1332455: Productivity of the Atlantean farm does not drop to 0 when it does not work
  • Fixed bug #1332452: Crop does not grow
  • Fixed bug #1302635: Random tribe selection always gives the same result
  • Fixed bug #1302593: Result screen not shown in loaded game when a player was already defeated in saved game
  • Fixed bug #1290123: Delete barbarian stronghold
  • Fixed bug #1251914: Soldier stuck in battle animation loop
  • Fixed bug #980287: Productivity drops on game load
  • Fixed bug #978138: Ship is under fisher's hut
  • Fixed bug #902807: Stopped production sites do not have their reserves filled
  • Fixed bug #861761: Improve production prioritisation
  • Fixed bug #849896: Heal the highest level, healthiest soldier first
  • Fixed bug #653308: The attack dialog is not updating the number of possible attackers
  • Fixed bug #580923: Production of carrier does not respect building costs
  • User Interface:
  • Display Widelands version for each client in Internet lobby.
  • Overhaul of diverse menu screens and windows: map and game loading, in-game Building Statistics, main menu Options and "About Widelands"
  • Messages can be filtered
  • Added Win condition descriptions as an Objective
  • Remember map location markers in singleplayer savegames.
  • Ships now have individual names and show their states in the statistics string
  • Added census/statistics strings to ships and ship construction.
  • Hide wares which do not need prerequisites and therefore are produced 'endlessly' from configure economy
  • Watchwindow fixes: Fixed some oddities such as view duplication:
  • Possibly fixed bug #1553699 (probable cause: std::erase used on invalid position, which results in undefined behavior).
  • Highlight the current view button.
  • Editor CategorizedItemSelectionMenu no longer grows excessively wide when multiple items are selected.
  • Shifted chat overlay up so it won't overlap with the menu buttons.
  • Most UI elements now use the new font renderer
  • Various scrollbar-related fixes.
  • Fixed handling of Alt key in Linux
  • Fixed bug #1566441: String "Saving Game" appears too late
  • Fixed bug #1559729: Port space not shown.
  • Fixed bug #1542214: Inconsistent ordering of OK/Cancel buttons.
  • Fixed bug #1526916: When selecting a map, the parent directory now has a lower sort order than all other directories.
  • Fixed bug #1480937: Escape key doesn't work in all dialogues
  • Fixed bug #1451147: Game crashes when headquarters is taken over
  • Fixed bug #1426654: Only list compatible .wmf files in the load game dialog
  • Fixed bug #1422072: Private message improvements
  • Fixed bug #1419537: Allow Observers to show building spaces
  • Fixed bug #1413226: Spaces in attack box disappear
  • Fixed bug #1412242: Multiplayer save game selection does not show the filename
  • Fixed bug #1371062: Add confirmation dialog to exit game
  • Fixed bug #1344350: Constructionsites/dismantlesites only show a dot instead of building image
  • Fixed bug #1342563: When choosing random tribe and castle village, the tribe can be guessed
  • Fixed bug #1339861: Remove the "Military settings" option
  • Fixed bug #1322741: Text issue: fps statistics overlaps with xz coordinates
  • Fixed bug #1306728: Crash when info window opened if statistics window has been opened
  • Fixed bug #1300359: Installation dialog shows old screenshot
  • Fixed bug #1298301: Do not show scenario messages when player is in road building mode
  • Fixed bug #1296655: News window crashes when building has not been seen in the game
  • Fixed bug #1283693: Crash after very long chat message
  • Fixed bug #1252625: Plot areas now update their data less often.
  • Fixed bug #1247384: Newly conquered building should prefer heroes
  • Fixed bug #1232392: Allow tabbing in forms
  • Fixed bug #1191556: The "Cancel Expedition" button in Port windows will now toggle and remove the tab.
  • Fixed bug #1167242: Ctrl+destroying a flag with a building does not destroy the whole road
  • Fixed bug #998544: Replay name should contain Widelands version
  • Fixed bug #988831: Remove message expiry feature.
  • Fixed bug #965633: Set default AI to random tribe
  • Fixed bug #964541: Closing building window closes (child) help window
  • Fixed bug #744749: Training sites should either show statistics as a military or as a productionsite
  • Fixed bug #736404: Cannot switch from Widelands in full screen on Linux (alt+tab)
  • Fixed bug #682351: Wishlist: Fullscreen toogle also in Menu
  • Fixed bug #571796: Stop the rounding to full 10ths for productivity percentages
  • Fixed bug #566729: Add gametime display to replays
  • Fixed bug #536230: Building icons in menu are shown without correct playercolor
  • Internationalization:
  • Big string overhaul to improve translations
  • UI redesigns to make translated strings fit
  • Automatic font selection and support for Arabic script
  • Fixed escaping of special characters in messages
  • Richtext and rt_render can now handle
  • ngettext and pgettext are now available in Lua
  • Fixed bug #1341990: Map names cause confusion in internet play
  • Fixed bug #1289698: Sorting maps by name sort by original instead of translated name
  • Fixed bug #1289586: Let tree descriptions use the same size scheme as buildings
  • Fixed bug #1290066: Sort languages by their native names
  • Fixed bug #978175: Localization not yet loaded in command line
  • Fixed bug #973714: Fonts are different between daily PPA and bzr repository
  • Editor:
  • Merged the four worlds into one, so any entity can be placed on any map now.
  • New forested mountain terrains
  • Editor now starts with the Info tool instead of the Set Height tool
  • The user can choose to display map or filenames when loading or saving a map
  • Overhaul of all main menu subenus
  • Stopped the infotool from painting and gave it size 1.
  • Fixed various cashes in editor when loading a map or using the Set Origin tool.
  • Fixed bug #1535065: Editor crashes with random map regarding player positions.
  • Fixed bug #1532417: Complete indicators for resource water
  • Fixed bug #1504366: Editor crashes unexpectedly
  • Fixed bug #1426276: Editor Player Menu doesn't update tool overlay when player is removed
  • Fixed bug #1402786: "Set origin" should be in the tools menu
  • Fixed bug #1392406: Confirmation dialog when leaving the editor although Ctrl has been pressed
  • Fixed bug #1392215: Secondary and Third Alternative Tool no longer working in the Editor
  • Fixed bug #1378801: Random map: Wasteland % change not reflected in Mountains %
  • Fixed bug #1341112: Editor line abruption in Noise height tool
  • Fixed bug #1289575: Dialog for selecting immovable bobs in editor lacks tooltips
  • Fixed bug #1281823: Setting resources via LUA API broken in Editor
  • Fixed bug #1174075: Clarify meaning of icons in editor terrain preview
  • Fixed bug #1171231: Size of minimap in the editor not changed when new map is loaded
  • Fixed bug #977980: Fish and mountain ressources cannot be removed when they are on grass
  • Fixed bug #821553: Increase maximum number of terrain types
  • Fixed bug #768826: Show altitude level in the editor
  • Help and Documentation:
  • Generic in-game and in-editor help system driven by Lua scripts. All values except for performance are now read from the current Lua configuration files.
  • Added some performance values for the buildings help text
  • Improved documentation: Started adding Tribe and World information to our online Widelands Scripting Reference.
  • Created a new executable 'wl_map_object_info' that will generate JSON files for updating the encyclopedia on the website.
  • Graphics Engine:
  • Fixed line drawing by replacing the broken use of GL_LINES with a tessellation algorithm for drawing lines.
  • Decoupled UI update frequency from game update frequency (which is now 15 times per second).
  • Removed graphic::update() and Panel::update() and always redraw at maxfps.
  • Changed default maxfps to 30 (instead of 25).
  • Filter all textures linearly instead of near. This looks nicer and texture bleeding has been taken care of.
  • Added a new undocumented command line argument --debug_gl_trace which will log every OpenGL call that is made, together with arguments, return values and glError status. This requires that Widelands is build using -DOPTION_USE_GLBINDING:BOOL=ON. It is a NoOp for GLEW. This will help debugging non-reproducible OpenGL errors that are reported. Tested with glbinding 1.1.0.
  • More logging when OpenGL is initialized.
  • Correctly crop destination and source rectangle while blitting.
  • Fixed memory leaks in UI::Table::draw and around code found using the Leaks tool in Apple's Instruments.
  • Fixed bug #1562071: Visual glitch in chat overlay as well as chat overlay transparency.
  • Fixed bug #1535569: Messages window slows down game speed
  • Fixed bug #1480928: Lumberjack animation glitches
  • Fixed bug #1447333: Crashes on main menu under Windows 7. Mouse movement seems to trigger this.
  • Fixed bug #1424408: Graphics become all white in tutorial
  • Fixed bug #1409267: Graphic errors with text on Windows
  • Fixed bug #1408707: Water should be dithered as land terrain
  • Fixed bug #1397302: Fullscreen Toggle Text Overlay
  • Fixed bug #1397301: Screenshots black
  • Fixed bug #1393547: Flashing black background when autosaving
  • Fixed bug #1389346: Disabling opengl results in black screen
  • Fixed bug #1378797: When playing fullscreen mode Unity locks the screen
  • Fixed bug #1370144: Playercolor mask is sometimes black
  • Fixed bug #1302565: Screenshot shows wrong image when a game is chosen with the mouse pointer
  • Fixed bug #1257476: Crash when attempting to load a game after toggeling opengl rendering
  • Fixed bug #1257320: Strange vertical lines during gameplay
  • Fixed bug #1243700: Statistic window displays graph incorrectly when in hour-mode
  • Fixed bug #1215412: Graphic artifacts
  • Fixed bug #1203006: Increasing resolution in fullscreen results in the right and bottom sides not being updated properly
  • Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
  • Fixed bug #1041436: Game jerks and stops after playing awhile. Bzr6421
  • Fixed bug #731987: Mouse does not work in full screen on virtual machines
  • Fixed bug #647456: Options: colors of the main WL menu changes when changing the language
  • Fixed bug #536559: Fullscreen must not change physical screen resolution
  • Fixed bug #536500: Can not toggle fullscreen with Alt+Enter or resize with w.m.
  • Fixed bug #536317: Graphics libraries still in memory when no longer needed
  • Other Issues:
  • Added build instructions for OpenBSD
  • Ships get debug window. Also its content are extended.
  • Removed --logfile command line flag - use redirects instead. Added an SDL2 aware logger that replicates writing a stdout.txt on windows.
  • Removed --remove-replays and --remove-syncstreams. We now always delete them if they were autogenerated and older than 4 weeks.
  • Added --write-syncstreams option which defaults to true for now. This will give us more debug information for future desyncs.
  • Remove --dedicated commandline option and associated code.
  • Added Widelands version to log output
  • Moved all data-related directories into a new "data" directory.
  • Fixed bug #1581828: Desync while testing bzr8001[bug-1418154-collectors-teams]
  • Fixed bug #1562332: Crash with playing chat sound in Internet lobby
  • Fixed bug #1522290: Gameplay suddenly gets very slow
  • Fixed bug #1503949: Excessive CPU usage and loading time seemingly related to length of the game
  • Fixed bug #1438611: Widelands is leaking memory
  • Fixed bug #1413326: Current trunk on Linux cannot join a game that is hosted on Windows
  • Fixed bug #1404478: Windows installer puts string "Widelands" into the version field
  • Fixed bug #1278050: Login problems with metaserver
  • Fixed bug #1274279: Metaserver entry in config gets deleted
  • Fixed bug #1169445: Commandline options 1/0 true/false on win32
  • Fixed bug #1096453: Massive memory leaks

New in Widelands Build 18 (Feb 25, 2014)

  • Added a preview for the costs of a building and the resources gained
  • through the dismantling of a building.
  • Added a button to productionsites for evicting a worker.
  • Added control to exchange stationed soldiers of a militarysite
  • with soldiers of a higher resp. lower level.
  • Added seafaring expedition and colonization.
  • Added new win condition: Territorial time similar to territorial lord.
  • Added a game result screen showing a summary of the game once the game is over
  • Added support for a "message of the day" to Widelands and the Widelands' dedicated server.
  • Added new game tips.
  • Improved start up time through on demand loading of graphics.
  • Improved Widelands' rich text rendering engine and improved
  • much of text in many different places.
  • Improved OpenGL rendering leading to a huge speed up.
  • Improved the handling of soldiers inside trainingssites:
  • Soliders that did not receive training for some time are now evicted automatically
  • Improved the old stock charts and added some new ones.
  • Improved graphics and animations in many places.
  • Improved graphics used in road building mode to indicate the steepness.
  • Improved multiplayer scenario "Smugglers".
  • Improved Empire Inn to be backward compatible.
  • Improved the handling of game saving
  • Improved Widelands' translations and added some new ones.
  • Fixed a bunch of memory leaks.
  • Fixed a bunch of compiler warnings.
  • Fixed an editor crash when trying to save a map inside a subdirectory.
  • Fixed bug #535806: Loading images takes a tremendous amount of time
  • Fixed bug #536110: Some Map Editor tools (Resources) are not translatable
  • Fixed bug #536161: Widelands bundles internal copy of unzip.cc
  • Fixed bug #536482: Downgrade skilled workers when possible
  • Fixed bug #536507: Autosave after reaching objective
  • Fixed bug #536548: Allow control of stationed Soldiers in Military Buildings
  • Fixed bug #536571: Empire Inns should be able to produce rations.
  • Fixed bug #537194: Unable to see full list of bobs on debug
  • Fixed bug #566970: Unable to attack castle
  • Fixed bug #576347: show game results screen
  • Fixed bug #580905: write building status in a different font color for construction sites
  • Fixed bug #657285: Multiple tooltips may be shown when opening building information
  • Fixed bug #674600: Long titles in message inbox overlap with time sent
  • Fixed bug #674930: Rare bug in soldiers code
  • Fixed bug #704637: Does not start (could not set video mode) using too large resolution in fullscreen mode
  • Fixed bug #706284: Default save file name is always the first in list
  • Fixed bug #706284: Default save file name is always the first in list
  • Fixed bug #714036: Add evict worker button to productionsites
  • Fixed bug #722087: hard to empty warehouse
  • Fixed bug #723113: Weird green granite in the editor on Blackland maps
  • Fixed bug #726139: Numeric wares display in warehouses not updating correctly
  • Fixed bug #732142: Please choose lighter blue player color
  • Fixed bug #738643: Pause game while in 'save'-dialog
  • Fixed bug #738895: Show a message when the game is autosaving
  • Fixed bug #740401: Preview required building costs before building or upgrading
  • Fixed bug #744595: clang llvm 2.9 compiler widelands crash
  • Fixed bug #751836: Loading games memory usage
  • Fixed bug #763567: Sort Messages in Message Inbox to be most recent on top
  • Fixed bug #787217: editor crashes on map load
  • Fixed bug #787464: Hard to tell the difference between actual flags and possible flags for
  • the yellow player
  • Fixed bug #796673: Roads "light up" in the fog of war
  • Fixed bug #796690: Atleantean resource signs have a red tint
  • Fixed bug #802432: wreck sail is blue instead of white
  • Fixed bug #803284: While building, show range of the building on construction site
  • Fixed bug #818823: Multiplayer game kicked out players after being paused for a while (Broken pipe)
  • Fixed bug #825957: Warnings at compile-time (GCC)
  • Fixed bug #846409: Improving the load game dialog
  • Fixed bug #858517: Counter for 50% of the land in territorial lord doesn't reset
  • Fixed bug #861840: building near shoreline
  • Fixed bug #898129: Workarea color policy
  • Fixed bug #900784: Screen resolution can be set too large in windowed mode
  • Fixed bug #902464: Upgrading building: number of wares in stock window not updated
  • Fixed bug #902558: Workers returning to a building being dismantled will attempt to enter it
  • Fixed bug #913369: Warnings at compile-time (clang/llvm)
  • Fixed bug #923702: soldier "lost" if the building he is returning to has been destroyed
  • Fixed bug #933747: Text refers to bug #1951113
  • Fixed bug #939026: Sea expedition and colonization
  • Fixed bug #939709: Make OpenGL terrain rendering less demanding on hardware
  • Fixed bug #955908: Open stockstatistics with a button
  • Fixed bug #957750: Add Portspace tool doesn't use the toolsize.
  • Fixed bug #960370: Atlantean Ship Shows "flashes" on the Hull
  • Fixed bug #961548: widelands executable links against boost_unit_test_framework in Debug mode
  • Fixed bug #963697: Port build help icon shown, though no port can be build
  • Fixed bug #963802: Add option to burn a ship
  • Fixed bug #963963: Game crashes when ship construction site cannot be cleared for a new ship
  • Fixed bug #965052: Cannot see which map I am currently playing
  • Fixed bug #970264: Missing SDL_* libraries lead to rather useless messages
  • Fixed bug #970840: new graph: availability of wares
  • Fixed bug #972759: barbarian beer icons misleading
  • Fixed bug #974679: Inconsistent behaviour in soldier creation leads to irregular economy state
  • Fixed bug #975091: Ship freezes loaded with wares upon destruction of destination port
  • Fixed bug #975495: lua bug in "Together we are strong" map
  • Fixed bug #975840: test_routing.cc:97 Same expression on both sides of '-'
  • Fixed bug #975847: increase and decrese resource tool has methods with multiple consecutive returns
  • Fixed bug #975852: lua_map has a statement after a return which will never be executed
  • Fixed bug #976077: x\y axis in ware statistics are wrong
  • Fixed bug #976551: ftbfs with gcc 4.7 if not including
  • Fixed bug #976698: Atlantean saw has misleading description
  • Fixed bug #978123: Small icons for wares on ships
  • Fixed bug #978169: Global militarysites icons not updated
  • Fixed bug #979937: Coal can be replaced by other ressources in the editor
  • Fixed bug #982364: Editor in Windows XP suffers high CPU, memory leak
  • Fixed bug #982620: "no use for ships on this map" blocks building ships in first Atlantis campaign
  • (atl01.wmf)
  • Fixed bug #983448: Improve OpenBSD support
  • Fixed bug #984110: memory leak in src/ai/defaultai.cc:1439
  • Fixed bug #984165: Make the increase/reduce wares buttons repeatable
  • Fixed bug #984197: Suggestion: Confirmation window for dismantling production building
  • Fixed bug #985109: Decreasing vision for node that is not seen
  • Fixed bug #986526: Clarify "X player teams" map filter
  • Fixed bug #986534: Improve in-game checkboxes
  • Fixed bug #986910: Multiplayer game setup does not show team suggestions for maps
  • Fixed bug #988498: Suggestion: remove cppcheck related stuff from build
  • Fixed bug #988870: Barbarian weaving mill produces endless cloth
  • Fixed bug #989483: Widelands host crashes if a client connection breaks
  • Fixed bug #989489: After leaving an internet game, Widelands freezes in the lobby
  • Fixed bug #990623: Checkboxes should react when hovered by the mouse cursor
  • Fixed bug #992466: dedicated server regression: not able to choose map
  • Fixed bug #993293: EnsureDirectoryExists() does only work with a path deepth of 1.
  • Fixed bug #994712: GPL Text should maybe not be translateable
  • Fixed bug #995011: They can attack me but I can't attack them
  • Fixed bug #996965: Fail to build on amd64
  • Fixed bug #998828: Only coal can be placed in the editor
  • Fixed bug #1005955: Start using C++11 features in Widelands sources
  • Fixed bug #1008861: Massive memory leak after closing stats window when OpenGL rendering enabled.
  • Fixed bug #1016104: The stock plot is quite wrong
  • Fixed bug #1019585: Building window background "jumping" when previewing upgrade build cost
  • Fixed bug #1020736: CrossPlatform Path fix: remove ":" in path names on Windows
  • Fixed bug #1022267: stock chart counts wares in every building
  • Fixed bug #1023264: Scouts explore consistently to the west
  • Fixed bug #1024549: Crash in Build Cost Preview in Observer Mode
  • Fixed bug #1025014: segmentation fault in widelands
  • Fixed bug #1025848: --version prints more and less than it should
  • Fixed bug #1027058: Connection lost after some time if all players pause in multiplayer
  • Fixed bug #1033213: Assertion in nethost is always true
  • Fixed bug #1033216: Undefined identifiers used
  • Fixed bug #1033615: Consider checking for more warnings when compiling Widelands
  • Fixed bug #1044933: Branch condition evaluates to a garbage value in io/filesystem/filesystem.cc
  • Fixed bug #1044935: Assigned value is garbage or undefined in graphic/render/terrain_sdl.h
  • Fixed bug #1044939: Dead assignment or increment (variables which have values assigned,
  • but are then never read again)
  • Fixed bug #1050431: Worker icons should not contain letters for levels
  • Fixed bug #1063233: Starting game while savegame is still being transferred
  • Fixed bug #1074655: FPS slowly drops when playing with stock screen open
  • Fixed bug #1074979: r6433 has an economy mismatch after building a third port
  • Fixed bug #1090433: dedicated server module not working on windows
  • Fixed bug #1090887: buildcosts and "wares that get recycled" preview moves the window
  • Fixed bug #1093848: Remove ware removes wares without placing them outside the building
  • Fixed bug #1094711: Fisher runs out of fish even with double breeders
  • Fixed bug #1094750: Usability Suggestion: move economy configuration button to a more obvious location
  • / clarify its location in documentation and tips.
  • Fixed bug #1095022: Division by zero in ui_basic/slider.cc
  • Fixed bug #1095028: Called C++ object pointer is null in ui_basic/table.cc
  • Fixed bug #1095034: Called C++ object pointer is null in network/nethost.cc
  • Fixed bug #1095695: Middle-clicking in any window will crash the game (assertion error)
  • Fixed bug #1095702: Game crashed with OpenGL ERROR: out of memory
  • Fixed bug #1096362: Crash when increasing speed in a internet game as observer
  • (only happens on dedicated servers)
  • Fixed bug #1096632: Open windows cause game to stall after several hours
  • Fixed bug #1096651: Windowed graphics resolution change does not resize window
  • Fixed bug #1096786: Indicate direction of steepness in road building mode
  • Fixed bug #1097420: Window tabs in map editor cause exception
  • Fixed bug #1098263: Widelands does not start if PC has OpenGL problems
  • Fixed bug #1099094: Tutorial description bug
  • Fixed bug #1100045: Carriers can/can't be removed from Warehouses
  • Fixed bug #1101788: Atlantean stone economy target too low
  • Fixed bug #1104462: Untranslatable strings
  • Fixed bug #1108083: Construction site window does not display specific building name
  • Fixed bug #1115664: Extremely slow framerate/performance with OpenGL
  • Fixed bug #1121396: Assertion error upon starting WL (regression after latest opengl changes)
  • Fixed bug #1125539: Roads not rendered in road building mode
  • Fixed bug #1128114: segmentation fault when running with --dedicated
  • Fixed bug #1130469: Textarea does not place cursor correctly on mouse click (map description in the editor)
  • Fixed bug #1130905: OpenGL switch to Software Rendering crash
  • Fixed bug #1132238: Open buildingwindow after closing of constructionsitewindow when
  • construction has finished
  • Fixed bug #1132466: Evicted workers will become stuck if the are away from home and the building is
  • not conencted to the road network
  • Fixed bug #1132469: List of workers in building window not updating properly
  • Fixed bug #1132473: soldier hangs at one point
  • Fixed bug #1132476: change yellow color in white(?) - building menu % is unreadable
  • Fixed bug #1132774: Assertion in image cache while loading first barbarian campaign
  • Fixed bug #1137765: displaying tooltips in fullscreen causes crash
  • Fixed bug #1139666: New buildcap allows larger buildings in smaller spaces
  • Fixed bug #1142781: Current BZR version leads to compiler errors on Windows
  • Fixed bug #1144465: Builder gets "lost" after dismantling site
  • Fixed bug #1145376: Dark box when hovering over buildings
  • Fixed bug #1150455: Dedicated servermode segfaults on non-existing maps
  • Fixed bug #1150517: Crash when closing widelands
  • Fixed bug #1153361: OpenPandora patch for FAT FS
  • Fixed bug #1159000: Building WL should check whether gettext is installed
  • Fixed bug #1159432: Warnings at compile-time in GCC 4.8
  • Fixed bug #1159968: Crash in opengl fonthandler_cc:99
  • Fixed bug #1162918: Workers exiting warehouse do not follow flag
  • Fixed bug #1162920: Shovel icon is unclear
  • Fixed bug #1162936: After eviction of a worker, a worker of the same level is requested instead of
  • the original worker type
  • Fixed bug #1167234: Terrain preview in editor shows nothing
  • Fixed bug #1170086: Imperial sentry returns more wares when dismantled than it needed
  • Fixed bug #1171131: Revision 6559 FTBFS on GNU/Linux due to compile_assert failing
  • Fixed bug #1171233: Opening a Widelands file makes all strings appear in English
  • Fixed bug #1172197: Seefaring doesn't work on nightly Build
  • Fixed bug #1174066: Setting the origin of a map disrupts it
  • Fixed bug #1178327: Empire does not have economy target for marble
  • Fixed bug #1181132: Random Map: Randomize positioning of start positions
  • Fixed bug #1182010: fish breeder does not work
  • Fixed bug #1183479: Evict Worker code possibly incomplete
  • Fixed bug #1184151: Cant load a saved game after update
  • Fixed bug #1186906: Remove entries from the message list that have become obsolete
  • Fixed bug #1189615: WL crashes down while ship makes expedition
  • Fixed bug #1191554: Game crashes when ship with open window is loaded for expedition
  • Fixed bug #1191556: Port window not updated ("Cancel the expedition" starts a new one)
  • Fixed bug #1191568: Expedition feature does not work properly in replay mode
  • Fixed bug #1191889: Ship loads ware but does not transport it
  • Fixed bug #1194194: Show build progress of the current ship
  • Fixed bug #1195639: Ports build into water
  • Fixed bug #1196194: Game freezes when exploring coast when not at coast
  • Fixed bug #1197429: Fail to build in Ubuntu 12.04 LTS
  • Fixed bug #1198624: A player should be considered defeated in Autocrat after losing all warehouses,
  • rather than all buildings
  • Fixed bug #1198921: Returning null reference in scripting/lua_game.cc
  • Fixed bug #1198930: Use-after-free in wui/building_ui.cc
  • Fixed bug #1199653: Unseen port crashes the game when saving
  • Fixed bug #1199808: Use-after-free in wui/shipwindow.cc
  • Fixed bug #1199812: Use-after-free in economy/economy.cc
  • Fixed bug #1199957: Segmentation fault during combat
  • Fixed bug #1200952: Make error: /wui/buildingwindow.cc
  • Fixed bug #1201081: Building with boost 1.54: "Boost.Signals is no longer being maintained and is
  • now deprecated. Please switch to Boost.Signals2."
  • Fixed bug #1201330: Dangerous variable-length array (VLA) declaration in map_generator.cc
  • Fixed bug #1202040: Soldier preference button graphics
  • Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
  • Fixed bug #1202146: With opengl enabled, screenshots display edges in terrain strangely
  • Fixed bug #1202228: Better controls for specifying preference of strong and weak soldiers
  • Fixed bug #1202499: Can't open directory with maps
  • Fixed bug #1203121: Latest trunk FTBFS on Ubuntu 12.04
  • (src/helper.cc:82:8: error: 'mt19937' in namespace 'boost::random' does not name a type)
  • Fixed bug #1203329: Possible to trigger a crash by saving between story dialogs
  • Fixed bug #1203337: Map name appears untranslated in save dialog, even when translation exists
  • Fixed bug #1203338: According to save dialog, campaign maps have 58 players
  • Fixed bug #1203439: Crash on saving with no human player
  • Fixed bug #1203474: Ingame README needs review
  • Fixed bug #1203492: Fail to build in Ubuntu 10.04 LTS
  • Fixed bug #1204008: Suggestion: widelands-daily should incorporate recent translations
  • Fixed bug #1204144: Cursor Key Navigation in table not complete
  • Fixed bug #1204171: Can't select ware in ware statistics window
  • Fixed bug #1204199: Buildings and building statistics have different color groups for productivity
  • Fixed bug #1204226: FTBFS on Ubuntu 13.04 fixed.
  • Fixed bug #1204462: Suggestion: widelands-daily should not only include bzr revision,
  • but also date/time in the package name
  • Fixed bug #1204481: Militarysite initialization
  • Fixed bug #1204612: FTBFS on Ubuntu Precise and Lucid ('unique_ptr' is not a member of 'std')
  • Fixed bug #1204756: REVDETECT=BROKEN-PLEASE-REPORT-THIS(Release) in PPA builds
  • Fixed bug #1205010: segfault on dismantle on conquered enemy building or starting buildings in campaigns
  • Fixed bug #1205149: Crash on Ubuntu 12.04 when clicking to open a building window
  • Fixed bug #1205457: Fisher produces fish without decreasing resources
  • Fixed bug #1205609: Wincondition scripts reloaded too often
  • Fixed bug #1205806: Ware statistics window too small for empire warelist
  • Fixed bug #1205882: Typo in license text
  • Fixed bug #1205901: Value stored to unread variable in map_io/widelands_map_buildingdata_data_packet.cc
  • Fixed bug #1206211: "Follow" function in watch window crashes in replays or when playing as a spectator
  • Fixed bug #1206441: Autosave leads to crash on replays
  • Fixed bug #1206563: Error when loading savegame saved in replay
  • Fixed bug #1206712: Endless loop in Layout::fit_nodes
  • Fixed bug #1206917: Pausing during save dialog behaves different in replays and games
  • Fixed bug #1207069: Seafaring: cancel expedition button on ship
  • Fixed bug #1207412: Authors button ingame leads to crash
  • Fixed bug #1207477: Assertion `it != end()' failed in message queue
  • Fixed bug #1208130: Desync error after clicking "Prefer rookies/heros" buttons in military buildings
  • Fixed bug #1208229: Segmentation fault in Widelands::Soldier::attack_update
  • (this=0x99f1ea0, game=..., state=...) at src/logic/soldier.cc:1003
  • Fixed bug #1208440: Some messages directly expired and still play sound
  • Fixed bug #1208474: Need a nice compatibility safegame from b17.
  • Fixed bug #1209125: FTBFS trunk/6705 on Debian Wheezy
  • Fixed bug #1209256: Saving a game not working because of minimap.png code
  • Fixed bug #1209283: Crash at end of game (game statistics window)
  • Fixed bug #1211248: Add map tag "seafaring" and handle in the UI
  • Fixed bug #1211255: Show workarea doesn't work
  • Fixed bug #1211898: bzr 6718 segfault building expedition port
  • Fixed bug #1212191: 100% training site production without any soldier
  • Fixed bug #1212192: Evict worker doesn't work for the second worker
  • Fixed bug #1213330: Called C++ object pointer is null in wui /shipwindow.cc
  • Fixed bug #1215075: Terrains not translateable - feature not a bug???
  • Fixed bug #1215134: Hint text inherited by new map
  • Fixed bug #1216278: Assertion failed when making a port at top left position in this safegame
  • Fixed bug #1216305: It is possible to place ports via expeditions where players can not build them
  • via normal expansion
  • Fixed bug #1219388: Port spaces missing after change of map origin
  • Fixed bug #1219390: Wine farmer missing in description of shovel
  • Fixed bug #1219507: Savegame crashes Widelands
  • Fixed bug #1219524: Empire bakery drops from 100% to 0% very quickly when no wares are available.
  • Fixed bug #1219526: Last received chat message never vanishes from main in game screen
  • Fixed bug #1220546: segfault on dismantle a building on ubuntu 12.04
  • Fixed bug #1228518: Chat announces defeat of all network players although only one is defeated
  • Fixed bug #1228529: Defeated player can see_all, but can only use fieled_action_window on prior seen fields
  • Fixed bug #1228592: Internet lobby chat is blocked once another UI part was used (one of the lists, etc.)
  • Fixed bug #1228596: Important system messages are not forwarded to ingame chat

New in Widelands Build 18 RC1 (Feb 10, 2014)

  • Added a preview for the costs of a building and the resources gained
  • through the dismantling of a building.
  • Added a button to productionsites for evicting a worker.
  • Added control to exchange stationed soldiers of a militarysite
  • with soldiers of a higher resp. lower level.
  • Added seafaring expedition and colonization.
  • Added new win condition: Territorial time similar to territorial lord.
  • Added a game result screen showing a summary of the game once the game is over
  • Added support for a "message of the day" to Widelands and the Widelands' dedicated server.
  • Added new game tips.
  • Improved start up time through on demand loading of graphics.
  • Improved Widelands' rich text rendering engine and improved
  • much of text in many different places.
  • Improved OpenGL rendering leading to a huge speed up.
  • Improved the handling of soldiers inside trainingssites:
  • Soliders that did not receive training for some time are now evicted automatically
  • Improved the old stock charts and added some new ones.
  • Improved graphics and animations in many places.
  • Improved graphics used in road building mode to indicate the steepness.
  • Improved multiplayer scenario "Smugglers".
  • Improved Empire Inn to be backward compatible.
  • Improved the handling of game saving
  • Improved Widelands' translations and added some new ones.
  • Fixed a bunch of memory leaks.
  • Fixed a bunch of compiler warnings.
  • Fixed an editor crash when trying to save a map inside a subdirectory.
  • Fixed bug #535806: Loading images takes a tremendous amount of time
  • Fixed bug #536110: Some Map Editor tools (Resources) are not translatable
  • Fixed bug #536161: Widelands bundles internal copy of unzip.cc
  • Fixed bug #536482: Downgrade skilled workers when possible
  • Fixed bug #536507: Autosave after reaching objective
  • Fixed bug #536548: Allow control of stationed Soldiers in Military Buildings
  • Fixed bug #536571: Empire Inns should be able to produce rations.
  • Fixed bug #537194: Unable to see full list of bobs on debug
  • Fixed bug #566970: Unable to attack castle
  • Fixed bug #576347: show game results screen
  • Fixed bug #580905: write building status in a different font color for construction sites
  • Fixed bug #657285: Multiple tooltips may be shown when opening building information
  • Fixed bug #674600: Long titles in message inbox overlap with time sent
  • Fixed bug #674930: Rare bug in soldiers code
  • Fixed bug #704637: Does not start (could not set video mode) using too large resolution in fullscreen mode
  • Fixed bug #706284: Default save file name is always the first in list
  • Fixed bug #706284: Default save file name is always the first in list
  • Fixed bug #714036: Add evict worker button to productionsites
  • Fixed bug #722087: hard to empty warehouse
  • Fixed bug #723113: Weird green granite in the editor on Blackland maps
  • Fixed bug #726139: Numeric wares display in warehouses not updating correctly
  • Fixed bug #732142: Please choose lighter blue player color
  • Fixed bug #738643: Pause game while in 'save'-dialog
  • Fixed bug #738895: Show a message when the game is autosaving
  • Fixed bug #740401: Preview required building costs before building or upgrading
  • Fixed bug #744595: clang llvm 2.9 compiler widelands crash
  • Fixed bug #751836: Loading games memory usage
  • Fixed bug #763567: Sort Messages in Message Inbox to be most recent on top
  • Fixed bug #787217: editor crashes on map load
  • Fixed bug #787464: Hard to tell the difference between actual flags and possible flags for
  • the yellow player
  • Fixed bug #796673: Roads "light up" in the fog of war
  • Fixed bug #796690: Atleantean resource signs have a red tint
  • Fixed bug #802432: wreck sail is blue instead of white
  • Fixed bug #803284: While building, show range of the building on construction site
  • Fixed bug #818823: Multiplayer game kicked out players after being paused for a while (Broken pipe)
  • Fixed bug #825957: Warnings at compile-time (GCC)
  • Fixed bug #846409: Improving the load game dialog
  • Fixed bug #858517: Counter for 50% of the land in territorial lord doesn't reset
  • Fixed bug #861840: building near shoreline
  • Fixed bug #898129: Workarea color policy
  • Fixed bug #900784: Screen resolution can be set too large in windowed mode
  • Fixed bug #902464: Upgrading building: number of wares in stock window not updated
  • Fixed bug #902558: Workers returning to a building being dismantled will attempt to enter it
  • Fixed bug #913369: Warnings at compile-time (clang/llvm)
  • Fixed bug #923702: soldier "lost" if the building he is returning to has been destroyed
  • Fixed bug #933747: Text refers to bug #1951113
  • Fixed bug #939026: Sea expedition and colonization
  • Fixed bug #939709: Make OpenGL terrain rendering less demanding on hardware
  • Fixed bug #955908: Open stockstatistics with a button
  • Fixed bug #957750: Add Portspace tool doesn't use the toolsize.
  • Fixed bug #960370: Atlantean Ship Shows "flashes" on the Hull
  • Fixed bug #961548: widelands executable links against boost_unit_test_framework in Debug mode
  • Fixed bug #963697: Port build help icon shown, though no port can be build
  • Fixed bug #963802: Add option to burn a ship
  • Fixed bug #963963: Game crashes when ship construction site cannot be cleared for a new ship
  • Fixed bug #965052: Cannot see which map I am currently playing
  • Fixed bug #970264: Missing SDL_* libraries lead to rather useless messages
  • Fixed bug #970840: new graph: availability of wares
  • Fixed bug #972759: barbarian beer icons misleading
  • Fixed bug #974679: Inconsistent behaviour in soldier creation leads to irregular economy state
  • Fixed bug #975091: Ship freezes loaded with wares upon destruction of destination port
  • Fixed bug #975495: lua bug in "Together we are strong" map
  • Fixed bug #975840: test_routing.cc:97 Same expression on both sides of '-'
  • Fixed bug #975847: increase and decrese resource tool has methods with multiple consecutive returns
  • Fixed bug #975852: lua_map has a statement after a return which will never be executed
  • Fixed bug #976077: x\y axis in ware statistics are wrong
  • Fixed bug #976551: ftbfs with gcc 4.7 if not including
  • Fixed bug #976698: Atlantean saw has misleading description
  • Fixed bug #978123: Small icons for wares on ships
  • Fixed bug #978169: Global militarysites icons not updated
  • Fixed bug #979937: Coal can be replaced by other ressources in the editor
  • Fixed bug #982364: Editor in Windows XP suffers high CPU, memory leak
  • Fixed bug #982620: "no use for ships on this map" blocks building ships in first Atlantis campaign
  • (atl01.wmf)
  • Fixed bug #983448: Improve OpenBSD support
  • Fixed bug #984110: memory leak in src/ai/defaultai.cc:1439
  • Fixed bug #984165: Make the increase/reduce wares buttons repeatable
  • Fixed bug #984197: Suggestion: Confirmation window for dismantling production building
  • Fixed bug #985109: Decreasing vision for node that is not seen
  • Fixed bug #986526: Clarify "X player teams" map filter
  • Fixed bug #986534: Improve in-game checkboxes
  • Fixed bug #986910: Multiplayer game setup does not show team suggestions for maps
  • Fixed bug #988498: Suggestion: remove cppcheck related stuff from build
  • Fixed bug #988870: Barbarian weaving mill produces endless cloth
  • Fixed bug #989483: Widelands host crashes if a client connection breaks
  • Fixed bug #989489: After leaving an internet game, Widelands freezes in the lobby
  • Fixed bug #990623: Checkboxes should react when hovered by the mouse cursor
  • Fixed bug #992466: dedicated server regression: not able to choose map
  • Fixed bug #993293: EnsureDirectoryExists() does only work with a path deepth of 1.
  • Fixed bug #994712: GPL Text should maybe not be translateable
  • Fixed bug #995011: They can attack me but I can't attack them
  • Fixed bug #996965: Fail to build on amd64
  • Fixed bug #998828: Only coal can be placed in the editor
  • Fixed bug #1005955: Start using C++11 features in Widelands sources
  • Fixed bug #1008861: Massive memory leak after closing stats window when OpenGL rendering enabled.
  • Fixed bug #1016104: The stock plot is quite wrong
  • Fixed bug #1019585: Building window background "jumping" when previewing upgrade build cost
  • Fixed bug #1020736: CrossPlatform Path fix: remove ":" in path names on Windows
  • Fixed bug #1022267: stock chart counts wares in every building
  • Fixed bug #1023264: Scouts explore consistently to the west
  • Fixed bug #1024549: Crash in Build Cost Preview in Observer Mode
  • Fixed bug #1025014: segmentation fault in widelands
  • Fixed bug #1025848: --version prints more and less than it should
  • Fixed bug #1027058: Connection lost after some time if all players pause in multiplayer
  • Fixed bug #1033213: Assertion in nethost is always true
  • Fixed bug #1033216: Undefined identifiers used
  • Fixed bug #1033615: Consider checking for more warnings when compiling Widelands
  • Fixed bug #1044933: Branch condition evaluates to a garbage value in io/filesystem/filesystem.cc
  • Fixed bug #1044935: Assigned value is garbage or undefined in graphic/render/terrain_sdl.h
  • Fixed bug #1044939: Dead assignment or increment (variables which have values assigned,
  • but are then never read again)
  • Fixed bug #1050431: Worker icons should not contain letters for levels
  • Fixed bug #1063233: Starting game while savegame is still being transferred
  • Fixed bug #1074655: FPS slowly drops when playing with stock screen open
  • Fixed bug #1074979: r6433 has an economy mismatch after building a third port
  • Fixed bug #1090433: dedicated server module not working on windows
  • Fixed bug #1090887: buildcosts and "wares that get recycled" preview moves the window
  • Fixed bug #1093848: Remove ware removes wares without placing them outside the building
  • Fixed bug #1094711: Fisher runs out of fish even with double breeders
  • Fixed bug #1094750: Usability Suggestion: move economy configuration button to a more obvious location
  • / clarify its location in documentation and tips.
  • Fixed bug #1095022: Division by zero in ui_basic/slider.cc
  • Fixed bug #1095028: Called C++ object pointer is null in ui_basic/table.cc
  • Fixed bug #1095034: Called C++ object pointer is null in network/nethost.cc
  • Fixed bug #1095695: Middle-clicking in any window will crash the game (assertion error)
  • Fixed bug #1095702: Game crashed with OpenGL ERROR: out of memory
  • Fixed bug #1096362: Crash when increasing speed in a internet game as observer
  • (only happens on dedicated servers)
  • Fixed bug #1096632: Open windows cause game to stall after several hours
  • Fixed bug #1096651: Windowed graphics resolution change does not resize window
  • Fixed bug #1096786: Indicate direction of steepness in road building mode
  • Fixed bug #1097420: Window tabs in map editor cause exception
  • Fixed bug #1098263: Widelands does not start if PC has OpenGL problems
  • Fixed bug #1099094: Tutorial description bug
  • Fixed bug #1100045: Carriers can/can't be removed from Warehouses
  • Fixed bug #1101788: Atlantean stone economy target too low
  • Fixed bug #1104462: Untranslatable strings
  • Fixed bug #1108083: Construction site window does not display specific building name
  • Fixed bug #1115664: Extremely slow framerate/performance with OpenGL
  • Fixed bug #1121396: Assertion error upon starting WL (regression after latest opengl changes)
  • Fixed bug #1125539: Roads not rendered in road building mode
  • Fixed bug #1128114: segmentation fault when running with --dedicated
  • Fixed bug #1130469: Textarea does not place cursor correctly on mouse click (map description in the editor)
  • Fixed bug #1130905: OpenGL switch to Software Rendering crash
  • Fixed bug #1132238: Open buildingwindow after closing of constructionsitewindow when
  • construction has finished
  • Fixed bug #1132466: Evicted workers will become stuck if the are away from home and the building is
  • not conencted to the road network
  • Fixed bug #1132469: List of workers in building window not updating properly
  • Fixed bug #1132473: soldier hangs at one point
  • Fixed bug #1132476: change yellow color in white(?) - building menu % is unreadable
  • Fixed bug #1132774: Assertion in image cache while loading first barbarian campaign
  • Fixed bug #1137765: displaying tooltips in fullscreen causes crash
  • Fixed bug #1139666: New buildcap allows larger buildings in smaller spaces
  • Fixed bug #1142781: Current BZR version leads to compiler errors on Windows
  • Fixed bug #1144465: Builder gets "lost" after dismantling site
  • Fixed bug #1145376: Dark box when hovering over buildings
  • Fixed bug #1150455: Dedicated servermode segfaults on non-existing maps
  • Fixed bug #1150517: Crash when closing widelands
  • Fixed bug #1153361: OpenPandora patch for FAT FS
  • Fixed bug #1159000: Building WL should check whether gettext is installed
  • Fixed bug #1159432: Warnings at compile-time in GCC 4.8
  • Fixed bug #1159968: Crash in opengl fonthandler_cc:99
  • Fixed bug #1162918: Workers exiting warehouse do not follow flag
  • Fixed bug #1162920: Shovel icon is unclear
  • Fixed bug #1162936: After eviction of a worker, a worker of the same level is requested instead of
  • the original worker type
  • Fixed bug #1167234: Terrain preview in editor shows nothing
  • Fixed bug #1170086: Imperial sentry returns more wares when dismantled than it needed
  • Fixed bug #1171131: Revision 6559 FTBFS on GNU/Linux due to compile_assert failing
  • Fixed bug #1171233: Opening a Widelands file makes all strings appear in English
  • Fixed bug #1172197: Seefaring doesn't work on nightly Build
  • Fixed bug #1174066: Setting the origin of a map disrupts it
  • Fixed bug #1178327: Empire does not have economy target for marble
  • Fixed bug #1181132: Random Map: Randomize positioning of start positions
  • Fixed bug #1182010: fish breeder does not work
  • Fixed bug #1183479: Evict Worker code possibly incomplete
  • Fixed bug #1184151: Cant load a saved game after update
  • Fixed bug #1186906: Remove entries from the message list that have become obsolete
  • Fixed bug #1189615: WL crashes down while ship makes expedition
  • Fixed bug #1191554: Game crashes when ship with open window is loaded for expedition
  • Fixed bug #1191556: Port window not updated ("Cancel the expedition" starts a new one)
  • Fixed bug #1191568: Expedition feature does not work properly in replay mode
  • Fixed bug #1191889: Ship loads ware but does not transport it
  • Fixed bug #1194194: Show build progress of the current ship
  • Fixed bug #1195639: Ports build into water
  • Fixed bug #1196194: Game freezes when exploring coast when not at coast
  • Fixed bug #1197429: Fail to build in Ubuntu 12.04 LTS
  • Fixed bug #1198624: A player should be considered defeated in Autocrat after losing all warehouses,
  • rather than all buildings
  • Fixed bug #1198921: Returning null reference in scripting/lua_game.cc
  • Fixed bug #1198930: Use-after-free in wui/building_ui.cc
  • Fixed bug #1199653: Unseen port crashes the game when saving
  • Fixed bug #1199808: Use-after-free in wui/shipwindow.cc
  • Fixed bug #1199812: Use-after-free in economy/economy.cc
  • Fixed bug #1199957: Segmentation fault during combat
  • Fixed bug #1200952: Make error: /wui/buildingwindow.cc
  • Fixed bug #1201081: Building with boost 1.54: "Boost.Signals is no longer being maintained and is
  • now deprecated. Please switch to Boost.Signals2."
  • Fixed bug #1201330: Dangerous variable-length array (VLA) declaration in map_generator.cc
  • Fixed bug #1202040: Soldier preference button graphics
  • Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
  • Fixed bug #1202146: With opengl enabled, screenshots display edges in terrain strangely
  • Fixed bug #1202228: Better controls for specifying preference of strong and weak soldiers
  • Fixed bug #1202499: Can't open directory with maps
  • Fixed bug #1203121: Latest trunk FTBFS on Ubuntu 12.04
  • (src/helper.cc:82:8: error: 'mt19937' in namespace 'boost::random' does not name a type)
  • Fixed bug #1203329: Possible to trigger a crash by saving between story dialogs
  • Fixed bug #1203337: Map name appears untranslated in save dialog, even when translation exists
  • Fixed bug #1203338: According to save dialog, campaign maps have 58 players
  • Fixed bug #1203439: Crash on saving with no human player
  • Fixed bug #1203474: Ingame README needs review
  • Fixed bug #1203492: Fail to build in Ubuntu 10.04 LTS
  • Fixed bug #1204008: Suggestion: widelands-daily should incorporate recent translations
  • Fixed bug #1204144: Cursor Key Navigation in table not complete
  • Fixed bug #1204171: Can't select ware in ware statistics window
  • Fixed bug #1204199: Buildings and building statistics have different color groups for productivity
  • Fixed bug #1204226: FTBFS on Ubuntu 13.04 fixed.
  • Fixed bug #1204462: Suggestion: widelands-daily should not only include bzr revision,
  • but also date/time in the package name
  • Fixed bug #1204481: Militarysite initialization
  • Fixed bug #1204612: FTBFS on Ubuntu Precise and Lucid ('unique_ptr' is not a member of 'std')
  • Fixed bug #1204756: REVDETECT=BROKEN-PLEASE-REPORT-THIS(Release) in PPA builds
  • Fixed bug #1205010: segfault on dismantle on conquered enemy building or starting buildings in campaigns
  • Fixed bug #1205149: Crash on Ubuntu 12.04 when clicking to open a building window
  • Fixed bug #1205457: Fisher produces fish without decreasing resources
  • Fixed bug #1205609: Wincondition scripts reloaded too often
  • Fixed bug #1205806: Ware statistics window too small for empire warelist
  • Fixed bug #1205882: Typo in license text
  • Fixed bug #1205901: Value stored to unread variable in map_io/widelands_map_buildingdata_data_packet.cc
  • Fixed bug #1206211: "Follow" function in watch window crashes in replays or when playing as a spectator
  • Fixed bug #1206441: Autosave leads to crash on replays
  • Fixed bug #1206563: Error when loading savegame saved in replay
  • Fixed bug #1206712: Endless loop in Layout::fit_nodes
  • Fixed bug #1206917: Pausing during save dialog behaves different in replays and games
  • Fixed bug #1207069: Seafaring: cancel expedition button on ship
  • Fixed bug #1207412: Authors button ingame leads to crash
  • Fixed bug #1207477: Assertion `it != end()' failed in message queue
  • Fixed bug #1208130: Desync error after clicking "Prefer rookies/heros" buttons in military buildings
  • Fixed bug #1208229: Segmentation fault in Widelands::Soldier::attack_update
  • (this=0x99f1ea0, game=..., state=...) at src/logic/soldier.cc:1003
  • Fixed bug #1208440: Some messages directly expired and still play sound
  • Fixed bug #1208474: Need a nice compatibility safegame from b17.
  • Fixed bug #1209125: FTBFS trunk/6705 on Debian Wheezy
  • Fixed bug #1209256: Saving a game not working because of minimap.png code
  • Fixed bug #1209283: Crash at end of game (game statistics window)
  • Fixed bug #1211248: Add map tag "seafaring" and handle in the UI
  • Fixed bug #1211255: Show workarea doesn't work
  • Fixed bug #1211898: bzr 6718 segfault building expedition port
  • Fixed bug #1212191: 100% training site production without any soldier
  • Fixed bug #1212192: Evict worker doesn't work for the second worker
  • Fixed bug #1213330: Called C++ object pointer is null in wui /shipwindow.cc
  • Fixed bug #1215075: Terrains not translateable - feature not a bug???
  • Fixed bug #1215134: Hint text inherited by new map
  • Fixed bug #1216278: Assertion failed when making a port at top left position in this safegame
  • Fixed bug #1216305: It is possible to place ports via expeditions where players can not build them
  • via normal expansion
  • Fixed bug #1219388: Port spaces missing after change of map origin
  • Fixed bug #1219390: Wine farmer missing in description of shovel
  • Fixed bug #1219507: Savegame crashes Widelands
  • Fixed bug #1219524: Empire bakery drops from 100% to 0% very quickly when no wares are available.
  • Fixed bug #1219526: Last received chat message never vanishes from main in game screen
  • Fixed bug #1220546: segfault on dismantle a building on ubuntu 12.04
  • Fixed bug #1228518: Chat announces defeat of all network players although only one is defeated
  • Fixed bug #1228529: Defeated player can see_all, but can only use fieled_action_window on prior seen fields
  • Fixed bug #1228592: Internet lobby chat is blocked once another UI part was used (one of the lists, etc.)
  • Fixed bug #1228596: Important system messages are not forwarded to ingame chat