What's new in WeakAuras 2 2.14.0 Beta 5
Aug 12, 2019
- Fix an issue with the vehicle load condition
New in WeakAuras 2 2.13.4 / 2.14.0 Beta 5 (Aug 12, 2019)
- Fix an issue with the vehicle load condition
New in WeakAuras 2 2.13.4 / 2.14.0 Beta 2 (Aug 8, 2019)
- Fix typo in stance trigger
- Default value for 2 columns widget
- Fix stance trigger on retail
- Fix potential issue with UnitFullName returning nil value for realm
- Fix specId load condition
- Add missing LibGetFrame to .pkgmeta-classic
New in WeakAuras 2 2.13.4 (Jul 11, 2019)
- Bug fix for corrupted custom options
New in WeakAuras 2 2.13.1 (Jun 26, 2019)
- Swallow PlaySound file errors
New in WeakAuras 2 2.13.0 Beta 4 (Jun 24, 2019)
- Commits:
- InfusOnWoW (4):
- Fix dynamic group animate expand/collapse
- With Group selection, prevent deleting the last trigger
- Fix Conditions robustness with invalid checks
- Fix nil error for Spell Known Trigger
- Emptyrivers (1):
- Expose dynamic group helper functions (#1407)
- Mrbuds (4):
- Fix validate property for event_prototypes
- Templates: add retribution buff
- Add debuffClassIcon state to BuffTrigger2
- Add _ABSORBED subevent suffix
New in WeakAuras 2 2.13.0 Beta 3 (Jun 17, 2019)
- Make PRD attachment 8.2 compatible
- Fix circular animate and expand
- On converting a aura inform the parent group
- Fix issue with aura_env being nil if child envs need to be created
- MoverResizer: ClearAllPoints before SetAllPoints
- Fix attached to PRD auras
New in WeakAuras 2 2.12.4.2 (Jun 10, 2019)
- Highlights:
- Bugfixes
- Commits:
- InfusOnWoW (7):
- Add a description to Player Effective Level
- Make Auras attached to nameplates work inside Dynamic groups
- Fix autoHide if a state is overwritten with the same expirationTime
- Fix Progress Bars size calculation in SetValue
- Introduce player effective level load option
- Fix Models that should show on login
- Fix inserting > 32bit values into the name field
New in WeakAuras 2 2.12.4 (Jun 4, 2019)
- IMPORTANT: This release prepares your data for patch 8.2, see our blog post for more info
- Rewritten DBM and BigWigs triggers
- Massively sped up unit event handling (see our blog post for more) for better performance
- Improving user experience by adding tooltips to more of our buttons and making option header titles clickable
- The usual round of bug fixes
New in WeakAuras 2 2.12.4 Beta 5 (Jun 3, 2019)
New in WeakAuras 2 2.12.4 Beta 4 (May 23, 2019)
- Highlights:
- Bugfix!
- Commits:
- Mrbuds (3):
- Fix nil error while inserting in prototype.subevents
- Support CLEU with subevent filtering by generic triggers
- Fix AddUnitChangeEvents for "pet"
New in WeakAuras 2 2.12.4 Beta 3 (May 22, 2019)
- CLEU filtering improvements and additions
New in WeakAuras 2 2.12.4 Beta 1 (May 10, 2019)
- First updates for patch 8.2.0, you will need to login once on 8.1.5 with this version before you copy your SavedVariables over to 8.2.0
- Tons of new options for icon glows
- Fix and migration of textures & models for 8.2 API changes (#1293)
- Eternal Palace encounter ids (#1327)
- New glow options for icons (#1311)
New in WeakAuras 2 2.12.0 (Apr 30, 2019)
- Highlights:
- Aura Snapping: A new feature to help you move around and anchor your auras on your screen. Read more about it in this blog post.
- Dynamic Groups Rewrite: Dynamic Groups have been rewritten from the ground up for better performance and new features. Read more about it in this blog post.
- You can now duplicate whole groups!
- Buff tracking now allows you to select multiple debuff classes!
- The usual round of bug fixes and improvements!
- Commits:
- InfusOnWoW (23):
- Fix tooltip frame not having a parent and thus eating mouse events (#1287)
- BuffTrigger2: Add code to recheck auras on PLAYER_ENTERING_WORLD (#1280)
- fix error on data.progressPrecision = -0 (#1277)
- Fix stupid errors
- BuffTrigger2: Fix GUID
- Wrap Anchoring in pcall and show a somewhat descriptive error message
- Removing the "Hide: Custom" option from most triggers
- BuffTrigger2: Fix UpdateMatchData not detecting changes in debuffClass
- Revert "Make cooldown tracking work like in 2.11.3"
- Add a bit of profiling around custom text update via "trigger update"
- Add more magic to TwoColumnSelectionBox
- Add PLAYER_ENTERING_WORLD to isMounted check
- Remove duplicated functions introduced in fa75abc
- Don't use magic "/" in displayname, instead use a array
- Fix UnitIsUnit check to check both units
- Make Spell Charges use GetSpellCount in more cases
- Make cooldown tracking work like in 2.11.3
- Optimize Unit Change events for units that have no events
- Reset the smooth progress value just before showing a progress bar
- Fix models not showing up
- Add a Selection ComboBox that can show a two depth hierarchy
- Fix showing/enabling of various precions/custom text options
- Icon: Make "Show Cooldown Text" toggle work with OmniCC
- Nightwarden24 (5):
- Refactor class and race types; drop the "LibBabble-Race-3.0" library
- Fix PR #1237
- Refactor class and race types; drop the "LibBabble-Race-3.0" library
- Use global (Blizzard) strings instead of localized for some types
- Register the "Fira Mono Medium" font for RU
- Stanzilla (8):
- sort .luacheckrc entries a-z
- move remaining inline luacheck globals to the rc file
- add discord notifications for when builds fail
- remove debug print
- improve changelog generating script
- stricter luacheck on the CI
- fix botched revert
- Revert Refactor class and race types; drop the "LibBabble-Race-3.0" library
- emptyrivers (18):
- add new feature indicator
- remove unnecessary AnchorFrame call. (#1300)
- Custom Grow & Sort (#1272)
- collect errors from login thread (#1286)
- regenerate option name and key if necessary (#1281)
- add new feature indicator
- tweak thumbnail code AGAIN
- remove duplicated fields in table constructors
- Add Dynamic Group grid layout
- set dynamic group selfPoint again (#1231)
- move data.expanded to our collapsed data paradigm
- Add arc length option
- add limit option
- don't reset option name and option key
- set option max to the max, not the min
- guard against nil (#1220)
- Optimize and rewrite dynamic groups
- Add PCRE2 to vscode settings
- mrbuds (23):
- fix Cast trigger with inverse = true not showing correctly after loggin
- Template: fix victory rush
- Template: add buff = true for Arcane Power
- Crucible of Storms encounter ids (#1289)
- Fix tooltip frame not having a parent for AuraBar (#1288)
- check icon visibility for tooltip (fix #1283) (#1284)
- fix auras with strata=TOOLTIP highjacking cursor's clicks (#1270)
- BuffTrigger2: multiselect for buffclass (#1266)
- don't require a reloadui for updating uiscale
- Clear region scripts on hiding options and disable mouse (#1264)
- Add alignment snapping for auras and groups (#1254)
- BT2: add matchCountPerUnit text and condition
- BT2: add debuffClass condition
- BigWigs trigger: fix error when checking remainingTime
- change position of movers when they get out of screen
- add buttons for moving auras by 1 pixel (#1250)
- template: fix icefury load condition
- sanitize more input
- use C_Texture.GetAtlasInfo instead of GetAtlasInfo GetAtlasInfo will be removed next expansion
- sanitize more input #1244
- Update bug_report.md
- optimize and fix parenting issue on WeakAuras.DuplicateAura
- Allow duplicate on groups (#1226)
New in WeakAuras 2 2.12.0 Beta 7 (Apr 24, 2019)
- Highlights:
- Dynamic Groups now have a custom sort option
- Tons of fixes and small additions
- Last beta before release!
- Commits:
- InfusOnWoW (3):
- Fix tooltip frame not having a parent and thus eating mouse events (#1287)
- BuffTrigger2: Add code to recheck auras on PLAYER_ENTERING_WORLD (#1280)
- Fix error on data.progressPrecision = -0 (#1277)
- Nightwarden24 (1):
- Refactor class and race types; drop the "LibBabble-Race-3.0" library
- Stanzilla (3):
- Sort .luacheckrc entries a-z
- Move remaining inline luacheck globals to the rc file
- Add discord notifications for when builds fail
- Emptyrivers (3):
- Custom Grow & Sort (#1272)
- Collect errors from login thread (#1286)
- Regenerate option name and key if necessary (#1281)
- Mrbuds (9):
- Fix Cast trigger with inverse = true not showing correctly after loggin
- Template: fix victory rush
- Template: add buff = true for Arcane Power
- Crucible of Storms encounter ids (#1289)
- Fix tooltip frame not having a parent for AuraBar (#1288)
- Check icon visibility for tooltip (fix #1283) (#1284)
- Fix auras with strata=TOOLTIP highjacking cursor's clicks (#1270)
- BuffTrigger2: multiselect for buffclass (#1266)
- Don't require a reloadui for updating uiscale
New in WeakAuras 2 2.12.0 Beta 6 (Mar 26, 2019)
- Highlights:
- Positioning auras now as easy as snapping your fingers, see Patreon for details!
- Bug fixes!
- Commits:
- InfusOnWoW (3):
- Fix stupid errors
- BuffTrigger2: Fix GUID
- Wrap Anchoring in pcall and show a somewhat descriptive error message
- Emptyrivers (3):
- Add new feature indicator
- Tweak thumbnail code AGAIN
- Remove duplicated fields in table constructors
- Mrbuds (5):
- Clear region scripts on hiding options and disable mouse (#1264)
- Add alignment snapping for auras and groups (#1254)
- BT2: add matchCountPerUnit text and condition
- BT2: add debuffClass condition
- BigWigs trigger: fix error when checking remainingTime
New in WeakAuras 2 2.11.6 (Feb 27, 2019)
- Highlights:
- Fixed the remaining cooldown issues and introduced a new button that tells you which auras you still need to upgrade to BuffTrigger2
- Commits:
- InfusOnWoW (6):
- Fix Cooldown Ready trigger:
- Track spellIds for spells to detect changes in overriding
- Set SetKeepModelOnHide for those models that are currently shown
- Remove unused table
- Fix procs resetting spell cooldowns
- Fix performance problems due to cooldown tracking
- Mrbuds (8):
- Fix padWithLinebreaks (#1194)
- Add missing TODO: remove
- Fix tab selection
- Show trigger when click on icon
- Update BT2upgrade icon on ReloadTriggerOptions
- Reminder to remove code after legacy trigger is removed
- Add warning icon on auras with legacy aura trigger (#1053)
- Cast trigger: fix name condition #1172
New in WeakAuras 2 2.11.6 Beta 2 (Feb 25, 2019)
New in WeakAuras 2 2.11.6 Beta 1 (Feb 24, 2019)
- Track spellIds for spells to detect changes in overriding
- Set SetKeepModelOnHide for those models that are currently shown
- Remove unused table
- Fix procs resetting spell cooldowns
- Fix performance problems due to cooldown tracking
New in WeakAuras 2 2.11.4 (Feb 20, 2019)
- Highlights:
- Rewritten Spell Cooldown tracking and bug fixes!
- Commits:
- InfusOnWoW (12):
- AuraBar: Add a SetIcon method whether Icon is enabled or not
- Fix regressions in Cooldown tracking
- Fix Texts width Fixed Width in Dynamic Groups
- Fix Spell Charges being overwritten by GetSpellCount
- Rewrite Spell Cooldown Tracking
- Add a way to add collapsed options to triggers
- Reorder Cooldown Progress Options
- Fix Cooldown + Charges Spells switch from CD to charge CD
- Try fixing the Item Equipment Slot Cooldown Tracking initial state
- BuffTrigger2: Fix Multi Target clearing too much data
- Fix collapse setting on multi selection
- Wrap more functions in xpcall
- emptyrivers (3):
- Fix userValue generation
- fix user mode value retrieval
- enforce that max >= min
- mrbuds (5):
- Merge pull request #1173 from mrbuds/smallfix2
- Templates: add overlayGlow for Lava Burst
- Fix cast trigger not untriggering correctly Fix UNIT_TARGET event registered when not needed
- add current tier zoneId and zoneGroupId list in tooltips #1151
- Templates: sham elem buffs update #1153 (#1154)
New in WeakAuras 2 2.11.3 (Feb 18, 2019)
- Fix Glow animation missing if the aura was hidden but glowing
- Fix duration function not wrapped in xpcall
- Fix groups making childs misaligned
- Mrbuds (2):
- Cast trigger with unit=multi: check if sourceGUID match before hiding state #1142
- Fix cooldown setting disabled for timed duration #1141