Wayward Changelog

What's new in Wayward 1.9.3

Dec 21, 2016
  • Fixed a bug that didn’t allow you to see all the hints if using “Previous Hint”.
  • Fixed a bug where repairing/reinforcing an item would not remove red durability marker.
  • Fixed all container errors possibly.
  • Removed all old references/links from hints/help.
  • Fixed an error displaying when hovering over/using Ectoplasm.
  • Fixed an issue where Bedrolls were not giving a sleeping bonus if they were in first inventory spot.
  • Fixed items not reducing in durability if they were in the first inventory spot.
  • Fixed an error if you tried to preserve on empty tile.
  • Fixed an issue where the Black Powder message was not used at all.

New in Wayward 1.9.2 Beta (Sep 1, 2014)

  • Bugs:
  • Fixed a bug where:
  • The offline/downloadable clients would not allow mods to be loaded (node-webkit issue).
  • Quality of tiles did not transfer between setting down and digging/gathering them back up.
  • Slime Gelatin would decay into Rotten Meat.
  • Magical “Essense” typo fix.
  • Attack and defense values would not be updated after an un-equip.
  • When attacking a creature, you will no longer also pick up items from under it in the same turn.
  • Improvements/Changes:
  • Water routing ability (digging adjacent to water) and chances now depend on how much water you are trying to route and dig from. If the pool of water tiles is too low, it will not be able to spread naturally; however, above that, the chance for water to route is based on the amount of water tiles in the pool. The more water, the easier the water is to route.
  • There is now a 32 and 64 bit versus for the offline OS X version of Wayward (previously only 32-bit).
  • Fixed the tile/world perspectives on Forge and Anvil and Wooden Chest and a few other miscellaneous graphic edits.
  • Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.
  • Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.
  • Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.
  • New:
  • A new “Preserve” ability has been added to be used on extended the life of foods.
  • A few new items including a unique, rare weapon and a new resource (and tile).

New in Wayward 1.9.1 Beta (Jul 14, 2014)

  • Bugs:
  • Fixed a bug where:
  • Multiple errors could be triggered when using a container that was in the first slot in your inventory.
  • A typo that caused some creatures not being able to spawn on shallow sea water.
  • Plant Roots was spelled "plant Roots".
  • Fire decay rate status was not being calculated per type, so furnaces for example would always be raging to start and last for a long time. The message is now more accurate.
  • You could duplicate items by holding an item in your cursor and picking an item up.
  • Sounds would sometimes not play properly in the offline, downloadable version.
  • Improvements/Changes:
  • Decode verbiage changed to make more sense with gather treasure changes.
  • Aberrant Living Mushrooms now drop/carve into Red Mushrooms instead of the normal white mushrooms.
  • Living Mushrooms no longer bleed.
  • Removed attack from actions as it caused issues with timing/turns and there's no option to disable auto attack anyway, so it was confusing/unnecessary.
  • The Bull Boat no longer requires treasure, and no longer has a "win" state applied to it - it can now simply be used to travel to a new world.
  • A new, more advanced boat has been included to replace the old Bull Boat's functionality.
  • Ammo and fire consumables (tinder, kindling, etc.) will now be checked throughout all containers in player's inventory, not just those that are equipped.
  • Chickens now longer spawn by default, they have been added to a higher tier.
  • The container menu/window will now display the name of the container that is currently open.
  • Slowed down plant spreading chance by around 75%.
  • Speed up fire spreading chance by around 25%.
  • Blood removal now has a custom message and no longer loops as a second action.
  • Plants may now randomly, and rarely spontaneously grow (not just from spreading from another as previous).
  • Performance of the offline, downloadable version should be improved a bit.
  • New:
  • Complete documentation and hint/help guide added. Caution: heavy spoilers! Let me know if you can see any improvements to be made on this.
  • Added unique corpses to aberrant creatures.
  • A few new items and item uses added.
  • Eggs have been added and can now hatch into chickens, or be laid by chickens.
  • Help and donation buttons added to the main menu.
  • Developer/Technical:
  • spawnMonster now has an extra parameter for forcing aberrant status.

New in Wayward 1.9 Beta (Jun 16, 2014)

  • Bugs:
  • Fixed a bug where:
  • De-spawning would stop to function properly after awhile in a game/session.
  • Using quick-slotted items with hotkeys would bypass sling/bow equip restrictions and cause containers not to work.
  • Quickslotted items would not restock if thrown from the item menu.
  • 0 durability items being blocked from crafting if they were just required (and not consumed).
  • Dying while rafting would cause the player to become stuck on respawn.
  • Invisible rotten meat would keep spawning in a player's inventory if they had some meat with a 0 decay in the first spot of a container, in the first spot of their inventory. You can see how this one was hard to track down!
  • Filters would not work in Safari.
  • Items would disappear if you tried to use "Drop (All) In Opened Container" when not facing the chest.
  • Closing a container with the "X" would not actually close the container via game logic, possibly causing some container errors.
  • Fists and throwing items with no damage type would result in no vulnerabilities and resistances being applied.
  • Players could get different items back after they just placed a tile. For example, getting shale from a pile of gravel they just placed down.
  • Improvements/Changes:
  • Randomized events will now happen more frequently.
  • Acceleration on movement slowed down on turning to produce more accurate facing movements.
  • Slowed down monster de-spawn a bit (although, it's much faster than before due to a bug fix).
  • Items you cannot craft are displayed with a red border instead of a very low opacity.
  • If a container breaks from throwing, the items inside now scatter around the point of impact.
  • Decreased the durability on branches, bones, and wooden poles to promote crafting of higher tiered items for gathering/fighting.
  • You can now turn while moving with your mouse and holding down, instead of having to de-click, and then changing directions.
  • Increased vine whip durability.
  • "A Spear" is now "A Stone Spear".
  • You now always have a chance at doing at least 1 damage to a creature.
  • Resists and vulnerabilities re-balanced across all creatures.
  • Fixed some grammar issues with combat messages.
  • New:
  • A couple new survival food related items added.
  • Added a couple missing translation texts including recipe skill, equipment type, damage types, and dialog titles.
  • A pick-up option was added to the action menu for doors.
  • Inspecting an aberrant monster will now reveal it's abnormal.
  • Combat messages will now reveal effectiveness of what you are using to damage a creature.
  • New fancy webkit-only scroll bars!
  • Developer/Technical:
  • Item CSS is now generated dynamically instead of via CSS. This will improve modibility and changing of items on the fly.

New in Wayward 1.8 Beta (Mar 21, 2014)

  • Bugs
  • Fixed a bug where:
  • Resting could sometimes cause a permanent black screen when interrupted.
  • You could not kill a Blindfish due to an error.
  • Where dropping an item would always close an inventory container dialog.
  • New:
  • Tiles now have a minimum and maximum property added to them (same system as the recent environmental item change). There isn’t much gameplay change here yet – but will happen soon!
  • Technical:
  • Offline build now uses node-webkit 0.9.2. This should improve performance; however, it seems kind of buggy with sound.