Warside Changelog

What's new in Warside 2.1.4

Jul 10, 2015
  • Craft:
  • Added crafting by recipe;
  • Added crafting in the underground workshop;
  • Added disassembling the items to shards ;
  • Added creation of legendary weapon;
  • Added recipes for crafting;
  • Added the underground workshop;
  • Added crafting boosters that increase the chance of successful craft;
  • Added "Joker", which can replace any item (from 1 to 3 items) during the craft in the underground workshop;
  • Added shards with various rarity, obtained after items’ disassembling, using for crafting by recipe;
  • Added converting the shards to another one with more rare quality;
  • Added old empire containers, containing recipes, boosters, jokers and rare resource for crafting;
  • Added old empire decoders, which used to open old empire containers;
  • In Premium shop you can purchase old empire decoders, also you can receive it for every 100k experience.
  • New section of the market
  • Added section with recipes for crafting;
  • Added section with components for crafting;
  • Added section with premium items: style, boosters and services. Now they can be sold on the market and given to other players.
  • Votekick system:
  • Added a votekick system - game chat command "/kick [player_name]. If any player will be complained, you could see a message in chat. If several players (3 people) will complain to the other player, this player will be kicked from the battle without a possibility of returning.
  • If player will go AFK for more than 2 minutes, it will be thrown out of the battle.
  • Kicking out of the battle is regarded as a voluntary exit from the match.
  • PVP training:
  • Added PVP training for newbies in Warside - a special version of team deathmatch. Always turn on as the first battle for new players when you press "To battle". It is shortened to 5 minutes version of the classic team deathmatch with an average walkthrough time in 3 minutes, and with presence of very weak bots. After completion of this training, player will receive guaranteed 2nd level and a bronze chest, regardless of its success in the match.
  • Countdown timer:
  • Changed the countdown timer in the beginning of battle - now it stops when all players have joined, and the battle begins immediately thereafter. Also, the timer starts counting after the first spawn of any player, but it lasts no more than 1 minute, even if someone hasn't loaded.
  • Redesigned inventory interface:
  • Removed buttons for sorting, highlighting items from battle kit and background of ammo backing;
  • Unavailable items are highlighted with red color now;
  • Added bar with gold in the market's and shop's windows;
  • Moved slots for implants up to the gadgets;
  • Aligned battle kit's window with buttons of scrolling;
  • Now weapon becomes transparent if it is in battle kit;
  • Button "Overflow" is now more pronounced in case of.
  • Match-making system:
  • Fixed balance in PVP battles: now bots will be thrown to the team with the less quantity of players;
  • Now if player will be in queue longer than 3 iterations of timer, system will create a personal battle for this player with bots;
  • System will throw pairs of players, if there will be free player slots during battle with bots;
  • Now if someone in party will refuse to go to battle, noone from this party could enter in it, re-enter to battle should be perform by party leader.
  • Fixes in AI of ​​bots:
  • Fixed a bug with behavior of bots, when they stood and did nothing, if the priority target wasn't in fire-range;
  • Fixed bug with bots where they sat down and waited,while rooting by the trap;
  • Fixed bug , when bots began to walk from side to side, without stopping of shooting, if their target was in the air at this moment;
  • Fixed bug with suicide spiders where their perk of suicide didn’t work properly;
  • Fixed bug where first boss on Eliza didn’t react after being in trap;
  • Fixed bug when bots continued to react to dead players.
  • Improved user interface:
  • New login screen;
  • Changed mapping of experience, money and loot at the end of the match - now it will be shown what player could receive with Veteran bonus;
  • Added button to get Veteran status on the statistics screen after battle;
  • Added mapping of boosters on the statistics screen after battle - now there will be an arrow near money, experience and loot, depending on which booster has been activated.
  • Fixed bugs and errors:
  • Fixed bug where your range weapon worked as melee;
  • Fixed bug where game hung, while TAB button is pressed on the statistics screen after battle;
  • Fixed bug where members of one party could be in different teams in battle;
  • Fixed bug with statistics window in battle;
  • Fixed bug where game crashed, when you fast switching between characters ;
  • Fixed bug where you had disconnect from server, while searching characters with special symbols in their name;
  • Fixed bug with queue in PVE missions;
  • Fixed bug with XP bar in the window at the end of battle;
  • Fixed bug where you could have error message “wrong state planet”, while declining a battle;
  • Changed stats of white skull 4th tier - it was better than violet skull 3rd tier;
  • Fixed bug with alternative button for reloading weapon;
  • Fixed bug with achievement "Stand your ground II", it shows correctly now.
  • Miscellaneous:
  • Changed game icon;
  • Increased the necessary minimal quantity of players to play on big maps;
  • ”Siege” mode now require at least 4 players;
  • Improved the collision system between players;
  • Added spawn points after room with lasers on Eliza mission;
  • Achievements “Seriously?” and “Persistent” are simplified;
  • Added new effects for mine;
  • Added chance of proc to "TitanXV" tooltip;
  • Added chance of explosion to Hellfire skill.

New in Warside 05.19.2015 Hotfix (May 19, 2015)

  • Fixed a bug where training ending could take up to several minutes.
  • Fixed long battle results calculation issue.
  • Changed some settings for PhysX installer
  • Fixed some PhysX instalation issues
  • Added resoultion check on launch to avoid Ogre crashes. Now the game will start with appropriate resolution instead of crashing.
  • Added server-side fix that should reduce ammount of disconnects from server
  • Added auto crash-reporting system that will help us find and eliminate the causes of crashes.
  • Fixed an issue that could cause server to crash
  • Slightly decreased health and armor for level 1-5 characters
  • Fixed several localization issues.
  • Fixed client crash when inviting to a clan
  • Fixed drones bullet representatnion on Bilskirnir
  • Fixed respawn counters on base Elize-66
  • Fixed droids that sometimes get stuck in their spawners on base Elize-66
  • Fixed an issue that cause the queue to break down. That could cause long battle waiting time.
  • Fixed an issue that caused bots appear without textures sometimes
  • Rebalanced first boss encounter on Elize Easy, DPS is lowered and snipers removed
  • Flying drones now have longer idle times, making them easier to kill.