War Torn Lands Changelog

What's new in War Torn Lands 0.5.0

Jul 30, 2014
  • Swapped out the basic player capsule collider for hit-boxes.
  • Different body parts now take different amounts of damage.
  • Added rag-dolls on player death.
  • Added blood spray when players get shot.
  • Fixed a bug causing the HUD to get stuck on the screen on death.
  • Fixed bug which caused the looking up/down animation to be lagging across the network.
  • Tons of other misc bug fixes and tweaks.

New in War Torn Lands 0.4.1 (Jun 16, 2014)

  • Dynamic cross-hair
  • Better weapon accuracy system
  • GameJolt API integration
  • Island re-made, and is now bigger
  • A bigger city landmark
  • New, better armor and health system
  • Better damage HUDS - now had fade-out and it looks like actual blood.
  • Fixed a metric TON of networking issues and bugs
  • Smoother aiming
  • Sprinting
  • Better re-spawn system
  • Leveling up system (ONLY INTERNAL AS OF NOW!)
  • Currency system (BROKEN - FIXING FOR NEXT UPDATE)
  • Better performance with occlusion culling
  • New player model
  • Better aiming animations
  • Aiming animation is now synced across network
  • Better main menu
  • Fixed bug where the camera would clip through objects
  • Water now has waves
  • Better grass
  • Shaders re-implemented
  • Semi-automatic guns

New in War Torn Lands 0.3.0 (Apr 8, 2014)

  • Added a new single player campaign mode, as of now, it only has one mission and is a WIP.
  • Finally added a hand-held weapon, right now it is the only hand held weapon and is mainly just a test. You can still select which weapon you want, but they will all have the same weapon model.
  • Made the bullet shoot from the gun, to the middle of the screen.
  • Greatly improved particle effect for when the weapon is fired.
  • All weapons do a bit more damage now.
  • Tweaked all weapons recoil and accuracy.
  • Added a hit marker so you can tell when you have shot someone.
  • Gun now emits a light flash when it is fired.
  • Heavier armor also decreases the speed of the players animation.
  • Fixed networking RPC bugs.
  • Shadows are now higher quality, but render at lower distances.
  • Players FOV increases for a split second when they take damage now.
  • Made fog a little less dense.
  • Deleted (most) unused models and textures.
  • Gun shooting-ray-thingy is now less visible.
  • Tons of random bug fixes and tweaks.

New in War Torn Lands 0.2.0 (Mar 17, 2014)

  • Added loadout system - Heavy Sniper Rifle, Light Sniper Rifle, Carbine, Machine Rifle, Light Machine Gun
  • Added armor - Light, Medium and Heavy, Each offer different protection and speed deduction
  • Added Occlusion Culling
  • Graphical settings also control the terrain and shader quality now
  • Moved line renderer when shooting from the middle of the screen, to the right bottom corner
  • Increased the grass and shadow distance
  • Change grass color to better suit the grass textures
  • Made terrain textures more realistic
  • Added bridges to destroyed city
  • Added damage HUD
  • Added more trees to cover the whole island
  • Forest near destroyed town is now bamboo forest
  • Increased Bloom intensity
  • Changed a certain type of tree that looked visually unappealing
  • Added wind to trees
  • Tweaked weapon damage
  • Fixed bug with water being rendered over billboarded trees
  • Fixed MANY networking bugs and leaks
  • Added re-spawning
  • Lowered water quality to improve performance