What's new in War Torn Lands 0.5.0
Jul 30, 2014
- Swapped out the basic player capsule collider for hit-boxes.
- Different body parts now take different amounts of damage.
- Added rag-dolls on player death.
- Added blood spray when players get shot.
- Fixed a bug causing the HUD to get stuck on the screen on death.
- Fixed bug which caused the looking up/down animation to be lagging across the network.
- Tons of other misc bug fixes and tweaks.
New in War Torn Lands 0.4.1 (Jun 16, 2014)
- Dynamic cross-hair
- Better weapon accuracy system
- GameJolt API integration
- Island re-made, and is now bigger
- A bigger city landmark
- New, better armor and health system
- Better damage HUDS - now had fade-out and it looks like actual blood.
- Fixed a metric TON of networking issues and bugs
- Smoother aiming
- Sprinting
- Better re-spawn system
- Leveling up system (ONLY INTERNAL AS OF NOW!)
- Currency system (BROKEN - FIXING FOR NEXT UPDATE)
- Better performance with occlusion culling
- New player model
- Better aiming animations
- Aiming animation is now synced across network
- Better main menu
- Fixed bug where the camera would clip through objects
- Water now has waves
- Better grass
- Shaders re-implemented
- Semi-automatic guns
New in War Torn Lands 0.3.0 (Apr 8, 2014)
- Added a new single player campaign mode, as of now, it only has one mission and is a WIP.
- Finally added a hand-held weapon, right now it is the only hand held weapon and is mainly just a test. You can still select which weapon you want, but they will all have the same weapon model.
- Made the bullet shoot from the gun, to the middle of the screen.
- Greatly improved particle effect for when the weapon is fired.
- All weapons do a bit more damage now.
- Tweaked all weapons recoil and accuracy.
- Added a hit marker so you can tell when you have shot someone.
- Gun now emits a light flash when it is fired.
- Heavier armor also decreases the speed of the players animation.
- Fixed networking RPC bugs.
- Shadows are now higher quality, but render at lower distances.
- Players FOV increases for a split second when they take damage now.
- Made fog a little less dense.
- Deleted (most) unused models and textures.
- Gun shooting-ray-thingy is now less visible.
- Tons of random bug fixes and tweaks.
New in War Torn Lands 0.2.0 (Mar 17, 2014)
- Added loadout system - Heavy Sniper Rifle, Light Sniper Rifle, Carbine, Machine Rifle, Light Machine Gun
- Added armor - Light, Medium and Heavy, Each offer different protection and speed deduction
- Added Occlusion Culling
- Graphical settings also control the terrain and shader quality now
- Moved line renderer when shooting from the middle of the screen, to the right bottom corner
- Increased the grass and shadow distance
- Change grass color to better suit the grass textures
- Made terrain textures more realistic
- Added bridges to destroyed city
- Added damage HUD
- Added more trees to cover the whole island
- Forest near destroyed town is now bamboo forest
- Increased Bloom intensity
- Changed a certain type of tree that looked visually unappealing
- Added wind to trees
- Tweaked weapon damage
- Fixed bug with water being rendered over billboarded trees
- Fixed MANY networking bugs and leaks
- Added re-spawning
- Lowered water quality to improve performance