What's new in WARMACHINE: Tactics 01.19.18 Patch
Jan 22, 2018
- Announcements:
- Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version.
- Balance Changes:
- No balance changes for this release.
- Fixed Bugs:
- The End Turn button now allows player to exit Darius's initial Out-Of-Turn activation when all his Half-Jacks are already in play.
- Pressing Enter to execute an action no longer ends the unit's activation early after using only hotkeys to selection actions.
- The Report Bugs button in the main menu now takes the player to the Steam Forums.
- The Objectives panel is now visible by default in single player missions instead of the action log.
- Mission 4 of Dark Seduction now has more clear objectives.
- Mission 6 now requires fewer Cygnar allies to survive to complete the mission.
- The game UI no longer appears over the Mission 2 ending motion comic.
- The Continuous Effects panel no longer appears over the panel showing the stats of a targeted unit.
- The Targeting panel now scales to smaller resolutions.
- The Action panel has been increased in size for readability.
- The Clean Up Dead Bodies option no longer causes Sprint to not grant extra movement.
- Execute button no longer spawns Alexia's Risen, preventing them from spawning in invalid locations.
- Known Issues:
- A small memory leak is present during matches. Should be fixed by next patch.
- A patrol of Cinerators in Mission 2 will not spawn if the player loads a save from the middle of the mission.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file
New in WARMACHINE: Tactics 12.19.17 Patch (Dec 20, 2017)
- Announcements:
- Dark Seduction has arrived! The long awaited tale of Haley and Deneghra is now available!
- Captain Victoria Haley is now selectable for Multiplayer, Skirmish and Casual Quickmatch!
- UI has been greatly touched up and improved with more art and smoother usability.
- A New Action Camera now gives the player a cinematic, over-the-shoulder view when using ranged attacks and spells!
- Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version.
- All DLC is now rolled into the base game.
- Game is incompatible with latest Mac OS update High Sierra and we will be discontinuing Mac support after this patch. Game will still run on Sierra OS.
- Balance Changes:
- No balance changes for this release.
- Fixed Bugs:
- Fixed an issue where pressing the Escape key in the Squad Constructor could cause the game to crash.
- The Enter key will now execute any pending action and confirm focus allocation.
- Units will no longer play weapon swings and holster animations at the wrong times.
- Units now enter a melee-ready stance when targeted by ranged attacks.
- Units no longer do idle 'fidget' animations when in melee or targeted by abilities.
- Stormcallers now properly aim at targets.
- A number of abilities now have proper 'preparing' and 'executing' animations.
- Using assault on a diagonal path to a target no longer prevents the melee attack half of the assault to trigger.
- Magnus's Foecleaver now properly auto-boosts damage.
- Alexia's Death Magic abilities have more detailed tooltips.
- Alexia's Craft Thrall now places the Thrall Warrior in the same square as the Risen it replaces, preventing Thralls from being placed on top of other units.
- Fixed an issue where the game could become stuck after a client player used Alexia's Craft Thrall.
- Daughters of the Flame should no longer get 3 attacks.
- Godhead no longer damages units using the teleport spell to move.
- Flashbang no longer affects warjacks.
- Fixed an issue where Mage Sight would not remove stealth in some instances.
- Fixed an issue where the admonition spell could place units inside the same square as another unit.
- Restored the Iron Fang's Dash ability.
- Removed the unusable "Drive: Boosted Attack" from the Man-O-Kovnik.
- Spells should no longer be able to target destructible objects.
- A warjack's model will now properly despawn if killed while knocked down.
- Players can no longer interact with the map or UI directly behind the "Are You Sure" dialogue boxes, such as accidently placing a new movement destination while trying to confirm a run.
- Restored and updated hotkeys, and all action buttons have their assigned hotkey visible on the button icon.
- Players can once again left click and right click directly on warjacks to allocate and remove focus.
- Updated the spell icons with an additional symbol to identify upkeep spells.
- Made action category buttons darker when they contain no accessible actions.
- Abilities that cost focus now have a blue focus symbol on their icon in the action bar.
- There is now a separate window attached to the unit card that shows active effects, which can be dismissed and restored.
- Fixed issue where the unit card would not be dismissed after deselecting a unit.
- Spells that do not inflict damage no longer have an unnecessary boost damage panel players can put focus into.
- Spells now specify in their description if they are offensive or defensive.
- Fixed an issue where Lines drawn to targets in range would not always draw to all valid targets.
- Fixed an issue where the UI would not grey out during an action or ability in high lag environments.
- Fixed issues where the focus allocation screen would not scale correctly in different resolutions and different numbers of warjacks and upkeep effects.
- The Combat Log and Objectives windows are now larger and entries should no longer appear cut-off in some situations.
- Fixed issues in the Tutorial where the player could cancel sprint movement and allocate incorrect amounts of focus, which would block progression.
- Fixed an issue where canceling the first movement of the tutorial would prevent you from moving at all and blocking progression.
- Fixed an issue in Tutorial where ending turn too early would prevent progression through the tutorial.
- Added additional safeguards to prevent matchmaking from failing to connect to players after multiple sessions.
- Players can once again select to move a unit immediately after selecting them.
- Tutorial Prompts are now less persistent, such as giving a prompt about an enemy warcaster's feat when they appear briefly in single player missions.
- Fixed an issue where some character voices were not being affected by the Voice Volume audio setting.
- Players can now use Shift+Tab to go to the previous selection or unit.
- Unit cards can now be hidden by pressing the I key.
- Combat Log can now be toggled with the L key.
- Added definition for the term "Battlegroup" to the glossary.
- Fixed an issue where all defeated units would not always appear correctly at the end of a Single Player Mission.
- Fixed Warjack names not always being capitalized in the focus allocation screen.
- Pressing Tab no longer causes dotted lines to cycle through the squad list.
- The Toolbox now includes options to activate the Measuring Tool and the Chat Box.
- Fixed a number of instances where the Chat Box would not appear or dismiss properly.
- Fixed an issue where a white box would appear in place of a character's portrait during certain actions.
- The Fullscreen option no longer resets to Windowed Fullscreen after leaving the options menu.
- Auto Determine and Reset Defaults graphics options are now confirmed by pressing "Apply Changes"
- Changes to options are now canceled by backing out of the options menu.
- Fixed issues where audio and video settings could spontaneously reset.
- Known Issues:
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
New in WARMACHINE: Tactics 04.05.17 Patch (Apr 6, 2017)
- Announcements:
- Several pieces in the User Interface have been given a streamlined design and re-skin! Turn Timer, Combat Log, Mission Objectives, Enemy Targeting, Escape Menu, Confirmation Dialogs, OOT activations, Toolbox, and the Action Bar are all new and improved. Minimap has been removed.
- Balance Changes:
- No balance changes for this release.
- Fixed Bugs:
- Fixed a major bug that prevented Mac builds from loading.
- Turn timer is now disabled in single player games.
- Hotkeys are no longer disabled when tabbing between elements.
- UI now correctly clarifies when an action is disallowed and why.
- Private matches now have updated art and restored functionality.
- Stormcall and Detonate Halfjack Mine no longer cause crashes.
- Known Issues:
- Lines drawn to targets in range are sometimes not drawn to all valid targets.
- The Free Strike Warning message may appear incorrectly under certain circumstances.
- A warjack's model may not despawn if killed while knocked down.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- There are currently no Hotkey or Keybindings settings in the Options Menu.
- Darius cannot deploy in ranked MP, this will be fixed in upcoming hotfix.
- Alexia can sometimes cause a stuck activation when crafting thrall runes.
- Currently overlapping old and new UI when deploying in No Man's Land campaign, this will be fixed in upcoming hotfix.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
New in WARMACHINE: Tactics 12.21.16 Patch (Dec 22, 2016)
- Announcements:
- The User Interface has been given a fresh re-skin! Focus Allocation, Unit Cards and Unit Flags now feature new art.
- Balance Changes:
- No balance changes for this release.
- Fixed Bugs:
- Telekinesis should no longer expend additional focus after boosting the spell's hit chance.
- Critical hits with Force Hammer no longer ends the warcaster's activation.
- Siege's Rocket Cannon and Ground Pounder no longer cause Knockdown on critical hits.
- The Stormblade ability Thunder Thrust now properly marked as a special attack.
- The Molicron chains in Mission 20 now have rune rings that disappear when the chain is destroyed.
- The tooltip for Feora's Inspiration [Flameguard] now states it affects Daughter of the Flame, Flameguard Cleansers and Temple Flameguard.
- The Chimera's Combo Strike now does the correct damage.
- Fixed an issue preventing the Collateral Damage Achievement from triggering.
- Fixed an issue preventing the Enemy of My Enemy is my Friend Achievement from triggering.
- Tow now functions correctly.
- Alexia’s Craft Thrall Rune no longer causes stuck activations.
- Known Issues:
- Lines drawn to targets in range are sometimes not drawn to all valid targets.
- The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
- A warjack's model may not despawn if killed while knocked down.
- The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
New in WARMACHINE: Tactics 09.27.16 Patch (Sep 28, 2016)
- Single-player and Skirmish matches can now be saved and loaded!
- A warcaster's control range indicator now updates its position when a player is planning a move, allowing the player to preview its range before executing the move.
- Balance Changes:
- DoomReaver health reduced from 15 health to 13 health.
- Fixed Bugs:
- Subtitles should now be visible on the map screen between single player missions
- Measuring tool no longer requires tons of mouse clicks to use.
- Alexia's Raise Dead, Boost Damage and Boost Attack abilities no longer considered spells and should not be blocked by abilities that prevent spell casting.
- Depth of Field setting has been fully removed to prevent excessive blur on lights.
- Fixed an issue where the game could get stuck if Karchev's Ground Zero tried to push a unit with no room to move.
- Explosivo can no longer be used with Combined Ranged Attacks.
- Critical Freeze now properly applies the frozen visual effect.
- Critical Shred and sustained attack now work properly when both are applied.
- Units immune to magic can no longer be affected by spells via dispersal from a nearby valid spell target.
- Tutorial updated with more visual cues to indicate where the player should go to activate bandit.
- The Long Gunner's Dual Shot no longer works when a unit stands up from a knockdown.
- Grab and Smash only activate off initial melee attacks.
- Description for Soulless Escort Mage Static ability updated for better clarity.
- Achievement "Bottled Lightning" removed and no longer required for 100% achievement.
- Units with Out-of-Turn activations now have a more noticeable VFX to identify themselves.
- User settings should no longer reset upon relaunching the game.
- Critical Smite will now trigger from a weapon's other attacks as well as its basic attack.
- Critical Smite now correctly appears on Rahn and Siege's unit cards.
- Force Lock will no longer allow a charge attack's melee attack to be diverted to a new target.
- Impending Doom now pulls units in automatically.
- Polarity Shield now correctly makes the affected unit untargetable by slams.
- Set Defense now correctly grants +1 Defense against charge attacks.
- Renegade no longer requires 2 focus to charge.
- Choir Hymns now list a range (RNG 3).
- Spell Warded units are now correctly affected by AoE spells.
- Long Gunner can no longer perform Dual Shot or Suppressive Fire after standing up.
- Hydra's Grab and Smash now only triggers from initial attacks.
- Lighting updated on all maps.
- Known Issues:
- Lines drawn to targets in range are sometimes not drawn to all valid targets.
- The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
- A warjack's model may not despawn if killed while knocked down.
- The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- Rare crash may occur on certain GPU/hardware configurations.
- There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
New in WARMACHINE: Tactics 08.17.16 Patch (Aug 18, 2016)
- Twelve new warrior units are now available! 2 For each faction!
- Cygnar extends their ranged advantage with suppressive fire and dual shots from the Long Gunners.
- Cygnar has ordered its Trencher Commandos to slip in and out of the shadows and strike with deadly precision.
- The Widowmakers of Khador have come to counter the long reach of the Motherland's enemies with traps and sniper fire.
- Khador has unleashed its frightening Doomreavers, driven to berserker madness by their cursed Fellblades.
- Daughters of the Flame will now weave and slice unopposed through those who face the Protectorate of Menoth.
- The Choir of Menoth may now sing Menoth's songs to strengthen the warjacks of the Protectorate of Menoth.
- The Pistol Wraiths of Cryx have risen to invoke the chill of death upon the living.
- Cryx now calls upon the Bane Thralls to weaken and crush all life under their axes.
- Boomhower Company Members now join Greygore to fight for the Mercenaries and any Cryx, Khador or Cygnar commander who can afford them.
- Alexia Ciannor, Mistress of the Witchfire will raise the dead to serve the Mercenaries, Cygnar and Khador.
- Those who oppose the Retribution will suffer an endless rain of arrows from their Stormfall Archers.
- The Retribution now send their Souless Escorts to disrupt the sorcery of their mage enemies.
- Casual Quickmatch squads have been updated to include the new warrior units.
- In-game chat system has been redesigned with new art and improved functionality.
- Victory and Defeat screens updated with new art.
- New Advanced Tactics available for each Warcaster in the Unit Browser.
- Balance Changes:
- Rahn's Telekinesis has been split into Telekinesis - Offensive, and Telekinesis - Friendly.
- Double-Handed throw split into "Double-Handed Throw - Targeted" and "Double-Handed Throw - Directional", the earlier being able to target enemy units and the later uses a chosen direction.
- Fixed Bugs:
- New drop-down menu added to the Unit Browser for faster swapping between factions.
- Single Player missions will now be unlocked upon completing the previous mission, instead of after the new mission is loaded.
- Solved an issue preventing cutscenes from being skipped.
- Units hit with Critical Knockdown and Critical Freeze will no longer remain in the knocked down pose after they thaw and stand up.
- Siege's Mage Sight can no longer be cast outside of Siege's control area.
- The Hydra now correctly gains a free power attack when both its initial melee attacks hit.
- Retribution Chimera warjack is now able to change facing during its apparition movement.
- The Holy Vessel passive on the Avatar of Menoth now sets its maximum focus to 4.
- Retribution Mage Hunter Infiltrator's Slip Strike should now work correctly within the Gorgon's Forcelock.
- Ravyn's Vortex of Destruction visual effect now correctly expires when the spell is not upkept.
- Rahn's Telekinesis can now properly target himself and friendlies using the new 'Telekinesis - Friendly'
- Rhan's Telekinesis can now be properly boosted.
- Rahn's Telekinesis can now be cast on the same unit if the spell previously missed.
- Cryx Reaper Warjack can now properly buy extra melee attacks after using a drag melee attack.
- Ashlyn's Gallows should no longer have difficulty pulling large base units.
- Jarok Croe's Shiv should now automatically hit stationary targets.
- Known Issues:
- Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
- A warjack's model may not despawn if killed while knocked down.
- The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
- Rare crash may occur on certain GPU/hardware configurations.
- There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
- Depth of Field setting currently does not function.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
New in WARMACHINE: Tactics 06.24.16 Patch (Jun 27, 2016)
- Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
- Balance Changes:
- No changes.
- Fixed Bugs:
- Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
- Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
- Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
- The Harbinger no longer has Immunity: Fire listed on her Unit Card.
- The Butcher will no longer appear in a wounded pose during Mission 4.
- Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
- Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
- Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
- Known Issues:
- Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
- A warjack's model may not despawn if killed while knocked down.
- Rahn cannot target himself or friendly units with Telekinesis.
- The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
- Units may get stuck on the same square moving through one another inside Veil of Mists.
- Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
- Rare crash may occur on certain GPU/hardware configurations.
- There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
- Depth of Field setting currently does not function.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
New in WARMACHINE: Tactics 03.25.16 Patch (Mar 28, 2016)
- Announcements:
- Ranked Quickmatch updated! Each player now chooses 2 squads from the same faction before searching for an opponent. Both players can see each other's 2 squads, but the final chosen squad is a mystery until deployment.
- Introducing Casual Quickmatch! Enjoy faster, tighter matches with sets of pre-made 25-point lists and 3 new 30x30 maps.
- A Brand New Main Menu!
- Many more tutorial prompts added to give more detailed instructions for unique unit abilities.
- New Model for Cygnar Trenchers!
- Weapons now drop from destroyed units.
- Unit limit removed from Squad Selection. You may now have as many units as your points allow.
- Leaderboards have been reset.
- Fixed Bugs:
- The Nomad warjack is now able to perform a Trample power attack.
- Fixed an issue where Rahn's Telekinesis could not be cast on the same unit twice.
- The Mage Hunter Strike Force ability Misdirection now correctly prevents a target from charging the Strike Force.
- Energizer no longer allows a Shadowbind-affected unit to move.
- Feora can now target herself to allocate focus gained by her Wild Fire feat.
- Fixed instances where Feora's Wild Fire feat would not remove Continuous Fire from friendly units and transfer it to enemy units reliably.
- Protectorate Cinerator's Relentless Advance will no longer expire at the enemy turn.
- Fixed an issue where pressing the Delete Key would end the deployment phase before units could be deployed.
- Fixed an instance where warjacks with McBain's Failsafe spell would get a full advance movement when affected by Energizer.
- Darius's Crane can no longer be used after running.
- Stun Strike no longer causes an Electro Leap.
- Sorscha's Fog of War spell no longer acts as a Cloud Effect.
- Fixed an issue where sprint would not be granted if the enemy was killed on a charge.
- The Greylord's Blizzard spell no longer blocks line of sight to targets inside the cloud.
- The Bile Thrall's Bile Spill ability no longer applies continuous corrosion automatically.
- The Bile Thrall's Wretched Rain now properly applies terror.
- Ashlynn's Roulette feat no longer makes her units immune to electrical attacks.
- Assault no longer ends the Vanguard's activation and prevents him from buying more attacks.
- Greygore Boomhowler's Call to Action should now make all eligible units stand up from knockdown.
- Rahn's Telekinesis no longer does damage under his Arcane Alignment feat.
- Rahn's Force Blast should now push all affected enemy units.
- Rahn Telekinesis now properly expires from affected units after the turn ends.
- The Manticore's Covering Fire can now be placed in areas affected by Sorscha's Fog of War.
- Rahn's Balance weapon now correctly does Beat Back.
- Energizer no longer lets units affected by Shadow Bind move.
- Failsafe no longer prevents units from being dragged by the Reaper's Harpoon.
- The Iron Litch Overseer's Cloak of Darkness spell no longer grants stealth to enemy warjacks.
- Track ability can no longer be used after performing an attack.
- The ARM Reduction from the Trencher Grenadier's Rifle Grenade now appears on affected unit's unit card.
- Headbutt Tooltip now clarifies that it cannot affect larger models.
- The Revenger Warjack now defaults to its Halberd as its first selected weapon instead of its Repulsor Shield.
- Siege's Breach Feat now expires at the end of his turn and does last the entire round.
- Darius's Pit Stop Feat now allows Darius to repair Warjacks that are not in his line of sight, as long as they are still base-to-base.
- The Marauder's Combo Smite can now be performed while under Karchev's Unearthly Rage.
- Ashlynn's Quickdraw now functions properly after the first instance it is used.
- The teleport action of Feora's Firestep is no longer affected by rough terrain.
- Players should no longer be missing any available resolution options.
- Thunderhead's Energy Pulse will now properly apply sustained attack to stealth units at 6 squares away.
- Flashing Blade is no longer available after running.
- Flashing Blade no longer consumes initial melee attacks.
- Vryos Perfect Execution now properly grants 2 focus when friendly faction units make kills.
- Severius's Divine Might feat will no longer block focus regeneration gained by other Warcaster feats.
- AOE attacks that scatter should no longer scatter over 6 squares.
- Jake's Positive Charge spell now properly gives bonuses to infantry units around the affected Warjack.
- Magnus can now upkeep spells on his Warjacks without any free focus remaining.
- Trainyard's Player 1 and 2 deployment zones switched.
- Known Issues:
- Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
- The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
- A warjack's model may not despawn if killed while knocked down.
- Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
- Quickwork does not activate on Ravyn after killing units with Thresher.
- Rahn cannot target himself with Telekinesis.
- The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
- Rare crash may occur on certain GPU/hardware configurations.
- There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
- Depth of Field setting currently does not function.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
New in WARMACHINE: Tactics 0.9.44312 (10.30.15 Update) (Nov 2, 2015)
- Announcements:
- Warmachine: Tactics is now updated to Unreal Engine 4.9, bringing signifigant performance improvements!
- Check out all the latest news about Warmachine: Tactics on the new splash screen!
- Introducing a new measuring tool to accurately determine distance and line of sight between locations and units!
- Scenario Flags now have new art that reflects which player has control of the zone.
- Retribution Myrmidon Chimera is now available to the Retribution of Scyrah faction!
- Retribution warriors Houseguard Halberdiers are now available to the Retribution of Scyrah faction!
- Destroyed Warjacks now leave wreck markers that act as rough terrain and grant cover.
- Custom Squads can now be given descriptions.
- New Visual Effects for Feats and signature spells!
- All units have been given new Halloween Hats! (You can turn them off in the graphics options)
- Balance Changes:
- Pikehedge updated to make melee attacks on any enemy that runs or charges into a Steelhead Halberdier's melee range.
- Winterguard Aim Low ability now reduces target's speed by -1 instead of -2.
- Kell Bailoch's Crippling Shot now reduces a target's speed by -1 instead of -3.
- Repenter Flamethrower range increased to 10 from 8.
- Flameguard Cleanser Health dropped to 10.
- Temple Flameguard Health increased to 12.
- Steelhead Halberdier Health dropped to 9.
- Battle Mage point cost dropped to 3.
- Battle Mage Health dropped to 7.
- Units with Shield Wall may now make a normal attack after entering Shield Wall.
- Fixed Bugs:
- Warjacks in Terminus' battle group should no longer receive tough.
- Godhead should no longer trigger Enliven.
- Godhead no longer triggers on enemies who freestrike.
- Warcasters can no longer use Heal Self after teleporting.
- Fixed the wording of Menoth's Howl.
- Fixed the wording of Kinetic Whirlwind.
- Fixed the Godhead tooltip to display the correct 8 damage.
- Martyrdom will not be active on units that have gone beyond 10 squares.
- Skirmish and Single Player AI should no longer skip their turn when using multi-attack abilities like Thunder Thrust and Assault.
- Allison will no longer charge twice in tutorial.
- Wildfire no longer allows more than 3 focus allocated per jack.
- Using Terminus and Deathjack will no longer causes fatal errors.
- Terminus should no longer get stuck on top of his units.
- Fixed a rare issue where Mission 16 could not be completed.
- Mangler's Thresher attack now benefits from boosted attack rolls when under Magnus' Iron Aggression.
- Feora's WildFire feat no longer allows more than 3 focus to be allocated to warjacks.
- Known Issues:
- Continuous Fire and Continuous Corrosion can sometimes trigger twice when the effect expires.
- Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
- An AI Controlled Darius may skip his activation if his Halfjacks are all engaged.
- Sometimes Right Mouse Button will not move units (Left-Mouse button will still work)
- Crashes:
- Rare crash may occur on certain GPU/hardware configurations.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Unimplemented:
- Unit painter.
- Asynchronous Play.
New in WARMACHINE: Tactics 0.9.44312 (8.19.15 Update) (Sep 16, 2015)
- Announcements:
- A new damage system has been implemented! See balance changes for details!
- New art for the Action Panel!
- Miniature version of unit cards now appear when targeting enemies or allies.
- In a multiplayer game, the second player is now able to view the first player's deployment as it happens.
- On-screen indicators now indicate when control zones and flags activate on scenario maps.
- Control point score indicator now indicates the point threshold required to win the match.
- A fix is now included for the infamous Stuck Activation Bug!
- Apotheosis Warcasters Coming Next Update!
- We continue to improve performance issues.
- Balance Changes:
- A new damage system has been implemented! All unit attacks now do base damage + a random +1, -1 or 0. Base damage has also been universally increased across all units.
- Critical hits now do guaranteed max possible damage, instead of extra damage.
- Warcaster 'Heal Self' ability now heals 2 Hit-Points for each focus spent.
- All Warcasters and Warriors have increased health.
- ARM on all Warjacks have increased by 1.
- Bonejacks DEF reduced to 3 from 4.
- Iron Lich Overseer ARM reduced to 2 from 3.
- Iron Lich Overseer DEF reduced to 2 from 3.
- Iron Lich Overseer Health increased to 15 from 12.
- Iron Lich Overseer Point Cost increased to 6 from 5.
- Critical Brutal changed to always add 3 damage instead of Additional Damage.
- Combined Ranged and Melee Attack bonuses now exclude the unit who initiates the attack.
- Fixed Bugs:
- Applied a fix that should stop players from getting stuck within a unit's activation.
- Warjacks can no longer slam units at odd, slanted angles.
- The Blessed advantage on the Errant's Crossbow now properly ignores buffs to ARM and DEF.
- HP and Focus no longer disappear in Squad Constructor.
- Magnus' Hit and Run feat will now work properly if a player ends a turn without having activated all units.
- Lightning Storm, Breath of Corruption, Incinerate - Initial ability usage deals damage and RIP respects entering/ending activation.
- Upkeep spells applied to warriors through dispersal are no longer prevented from being moved to the warcaster on a re-cast.
- An ability that hits automatically will now override a defensive modifier that causes an automatic miss.
- Units who contribute to a combined attack against a target they cannot hit (for example, through Stealth) no longer apply their bonus to the combined attack.
- Known Issues:
- Control Range and Movement borders are excessively large and blurry when the Depth of Field Quality setting is turned on in the Graphics Options.
- The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
- Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
- Crashes:
- Rare crash may occur on certain GPU/hardware configurations.
- If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
- Unimplemented:
- Unit painter.
- Asynchronous Play.
New in WARMACHINE: Tactics 3.17.15 Update (Mar 18, 2015)
- NEW:
- The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
- Players no longer have to deselect units when their actions are finished. Selecting another units will automatically deselect them. (This can be turned off in the options menu)
- The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
- Mercenary units are now listed beneath faction units on the Squad Constructor.
- City Streets multiplayer map is now available.
- FIXED:
- Trampling units now resolve free strikes at the end of their movement.
- Canceling out of a charge no longer prevents a new charge destination from being selected.
- Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
- The damage bonus on a ranged weapon is now properly displayed in the character information window.
- Move actions can no longer be performed after special attacks.
- Spells cast by non-warcaster units are considered combat actions.
- Units charging range of Positive Charge now get the MAT bonus on the charge swing.
- Fixed an issue where a Free strike could stop a warjack from completing a run.
- The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
- The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
- Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
- Throw attacks no longer displace units of the same size as the thrown unit.
- Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
- Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
- The Bonus damage from Backstab and Poison now properly stack.
- Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
- The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
- Ancillary Attack now allows all the warjack's weapons to be used.
- Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
- Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
- Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
- Flank bonus no longer affects spells, is restricted to melee attacks.
- Energizer spell movement no longer affected by Blind.
- Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
- The Overrun spell can no longer trigger by killing friendly units.
- The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
- Temple Flameguard can no longer charge units behind Cloud Effects.
- Battle Mages can no longer charge units behind Cloud Effects.
- Silence of Death no longer affects ranged weapons.
- Electrify can now trigger from power attacks.
- Units that forfeit movement can no longer change facing and make a ranged attack.
- Blast Damage now inflicts the correct damage type from the parent spell or special attack.
- Log entries now indicate whether damage is blast or non-blast damage.
- The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
- Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn.
- Eiryss is now able to charge.
- Assault Kommandos now do proper charge damage from Assault and Battery.
- Cloud effects properly grant concealment.
- Severius' Death Sentence no longer grants rerolls to attacks from the target unit.
- KNOWN ISSUES:
- The water texture on some single player missions can appear as a solid grey texture.
- The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
- Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
- Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
- Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
- The Renegade warjack's Critical Shred does not trigger on a charge.