Victoria 2 Patch Changelog

What's new in Victoria 2 Patch 1.3

Apr 16, 2011
  • AI Improvements
  • Tweaked the AI logic for techs and Gas.
  • AI will now recruit as many generals as possible.
  • AI is now better at assigning leaders.
  • AI should now research naval techs correctly.
  • National focus AI will now remove focus from colonization attempts that are far behind an opponents colonization attempt of the same region.
  • All AI countries will no longer pick the same option on events that all countries get simulatiously.
  • Added more AI chance factors to techs, mainly to encourage late game factory unlockers.
  • Further fixes to capitalist AI
  • AI will now turn off subsidies more intelligently
  • AI chance added to lots of Army/Navy techs.
  • Upped AI chance on researching new ship types some more.
  • AI is more likely to increase military spending if low amount of soldiers.
  • AI will nolonger attempt to colonize regions where someone elses colonization is way ahead.
  • AI can now delete factories.
  • Fixed some Naval AI issues
  • Improved Naval AI strait blocking and guarding
  • Optimized an AI pathfinding check (ShouldGoByLand)
  • fixed: Does the AI know how to remove factories?
  • fixed problem with the ai trying to upgrade buildings that aren't there
  • fixed Capitalist AI build logic: Single Closed Factory in State under L-F Government
  • Fixed a bug which caused the AI to always disband at least one regiment at each reload.
  • The AI learned to not build engineers instead of infantry.
  • Army AI: Fixed an odds bug where the AI would grossly underestimate enemy strength
  • Army AI: Improved odds calculation to look at more factors
  • Gamebalance Changes
  • Pops
  • Clergy promotion now check clergy levels, not officer levels.
  • A few immigration-attracting effects now also increase assimilation rate.
  • Reduced default assimilation rate by 25%.
  • Citizenship policies now increase assimilation rates.
  • Continents can now affect provinces, which currently just sets assimilation rate depending on continent.
  • Having political and social reforms enacted increase the angryness of political party being appointed.
  • Low literacy POPs are now far less likely to promote
  • Soldiers are now less likely to become craftsmen if you spend money on them.
  • Farmers and Labourers at