What's new in Unvanquished 0.49.0 Alpha
Mar 14, 2016
- 5e212f5 Fix careless mistake in console code
- 2fb9c0e Define color constants per compilation unit to avoid static initialization order problem
- 31077a4 Fix CID 134399
- 169550f Fix CID 134295
- ed12fc0 Fix CID 10077
- e9aba41 using typedef = using
- 83e5a4a Classier enums
- e285fb6 Fix appveyor
- e5c96b6 s/#define/static const/
- 773f32b s/(void)/()/
- c8b32c0 ‘Fix’ unused global
- 09999e6 Remove redundant log constant prefixes
- 37f1f36 Logging part 1
- 68b167f Logging part 2
- 2bf1076 Logging part 3
- e823edd Logging part 4
- 044d0b0 Logging part 5
- 9f669a8 Resolve ambiguity
- 856ab46 Address PR comments
- d415760 revert ssize_t to int
- a240251 Revert “Revert “Rework animation interpolation to avoid skipping frames””
- e57815c Remove assert. perturbed notes it is not needed.
- 993a6bb Suppress cvar already registered warning
- f5a11b6 Delete extra argument in kill messages.
- c51de70 Remove newlines in logs
- 471ee1a Update bot parsing’s copy of enums
- a25add4 Update other keybinding views when keybinding is set somewhere else
- 863663b Delete libRocket from repo. Add as submodule.
- 01aa192 Add some default light grid when the grid in the BSP file is invalid.
- 7f6f98f Fix previous commit for new enums.
- 61919c6 Add -qq to travis insall software properties
- 996b3c5 Fix another instance of too many format specifiers in a string
- e4d5c50 Update the ADM* functions for the newline log changes
- be52f84 Add back newlines to bot usage
- 10ff866 Fix more admin commands
- 182b9ed Add missing animation data for the new egg model.
- 511a783 Make buildshader.sh callable from other directories.
- 0eb665f Remove support for elliptical lights.
- fdd40f0 Add dynamic light effect to flamer.
- f2229b1 Make extension GL_ARB_framebuffer_object mandatory.
- 947ea44 Use FBOs instead of Copy To Texture.
- 4afee25 Optimize buffer clearing slightly.
- f1d1769 Run depth-only pass before shading.
- 6340f23 Add support for uniform buffer objects.
- 55ce562 Upload dynamic lights to uniform buffer.
- a931ad7 Add support for GL_EXT_texture_integer.
- 827daf8 Add tiled light-index renderer.
- 841fdda Particles were using the wrong depth map.
- 48fabc9 Lightmapping fixes.
- 2330e44 Support materialMaps (PBS).
- ddc6b4a Use conventional shadow mapping code for inverse lights.
- 054570d Fix light flares.
- 12cd044 Workaround for lighttile shader not working on MESA.
- f150b90 Fix autosprite2 shaders.
- 341002a Encode sprite corner in the lightmap coords.
- e70377e Make tiled renderer the default setting.
- 55b9eeb Fix noclipping as a spectator.
- da260d4 Fix depth mask if blending a diffuseMap instead of a colorMap.
- 21a769a Revert “Fix depth mask if blending a diffuseMap instead of a colorMap.”
- 7da45af Version bump to Alpha 49
- f0037f6 Fix blendfunc parser and and don’t reset depth write on opaque shaders.
- 95d0edd Remove unused variables + unsigned -> size_t
- 703122c Changes to run on an OpenGL core profile.
- 903dda4 Some bug fixes and incorporate changes from Kangz’ MacOS branch.
- 0a964a2 Rename r_glCoreProfile to r_glProfile and test for “core”/”compat” strings.
- a6defe7 Cache constant strlen outside of cycles
- eff03d6 Create and bind a VAO in a core context.
- d9747ab Minor cleanups/fixes to tiled lighting
- ae9477c Correctly set feature availability for core profile OGL contexts
- cb062d0 Remove ARB references that aren’t needed anymore
- 4e3efb6 Move more feature tests to GLimp_InitExtensions
- 895d1f6 Remove some cvars for disabling extensions that make no sense to disable.
- cbe4a87 Fix tiled depth map sampling in depthtile2_fp.glsl
- f12493a Fix incorrect use of GLEW_ARB_* macros.
- 03d8826 Workaround for the tiled renderer on systems without UBO support.
- fd3f4b3 Add GLEW version check and don’t try to load core profiles if < 2.0.0.
- 355035f Remove leftover lines from last commit.
- fda104f Don’t attempt to set the value of u_Lights when using UBOs
- 33fee2c Fix vertexlighting world dlights
- 45089b5 Fix texture coord calculation in depthtile2_fp.glsl.
- 4f7830e Revert “Fix tiled depth map sampling in depthtile2_fp.glsl”
- 1b25db1 Correctly scale offset in depthtile2_fp.glsl
- 20cd9aa ENable heat haze by default
- 5d5bd44 Add spot and directional light types to tiled renderer.
- a73b8fa Fix stupid syntax error in all shaders.
- f57dc71 Be more strict about placement of preprocessor directives.
- 39c7df5 Make egg buildable on walls.
- db64a1c Add some more dynamic lights.
- cdaabb6 Add new assets
- e57e853 Update luci shader to include 3rd person luci shader
- 736aa14 Adjust dlight intensity for old and tiled renderer.
- a729048 Add dynamic lights to grenade and firebomb.