Unvanquished Changelog

What's new in Unvanquished 0.49.0 Alpha

Mar 14, 2016
  • 5e212f5 Fix careless mistake in console code
  • 2fb9c0e Define color constants per compilation unit to avoid static initialization order problem
  • 31077a4 Fix CID 134399
  • 169550f Fix CID 134295
  • ed12fc0 Fix CID 10077
  • e9aba41 using typedef = using
  • 83e5a4a Classier enums
  • e285fb6 Fix appveyor
  • e5c96b6 s/#define/static const/
  • 773f32b s/(void)/()/
  • c8b32c0 ‘Fix’ unused global
  • 09999e6 Remove redundant log constant prefixes
  • 37f1f36 Logging part 1
  • 68b167f Logging part 2
  • 2bf1076 Logging part 3
  • e823edd Logging part 4
  • 044d0b0 Logging part 5
  • 9f669a8 Resolve ambiguity
  • 856ab46 Address PR comments
  • d415760 revert ssize_t to int
  • a240251 Revert “Revert “Rework animation interpolation to avoid skipping frames””
  • e57815c Remove assert. perturbed notes it is not needed.
  • 993a6bb Suppress cvar already registered warning
  • f5a11b6 Delete extra argument in kill messages.
  • c51de70 Remove newlines in logs
  • 471ee1a Update bot parsing’s copy of enums
  • a25add4 Update other keybinding views when keybinding is set somewhere else
  • 863663b Delete libRocket from repo. Add as submodule.
  • 01aa192 Add some default light grid when the grid in the BSP file is invalid.
  • 7f6f98f Fix previous commit for new enums.
  • 61919c6 Add -qq to travis insall software properties
  • 996b3c5 Fix another instance of too many format specifiers in a string
  • e4d5c50 Update the ADM* functions for the newline log changes
  • be52f84 Add back newlines to bot usage
  • 10ff866 Fix more admin commands
  • 182b9ed Add missing animation data for the new egg model.
  • 511a783 Make buildshader.sh callable from other directories.
  • 0eb665f Remove support for elliptical lights.
  • fdd40f0 Add dynamic light effect to flamer.
  • f2229b1 Make extension GL_ARB_framebuffer_object mandatory.
  • 947ea44 Use FBOs instead of Copy To Texture.
  • 4afee25 Optimize buffer clearing slightly.
  • f1d1769 Run depth-only pass before shading.
  • 6340f23 Add support for uniform buffer objects.
  • 55ce562 Upload dynamic lights to uniform buffer.
  • a931ad7 Add support for GL_EXT_texture_integer.
  • 827daf8 Add tiled light-index renderer.
  • 841fdda Particles were using the wrong depth map.
  • 48fabc9 Lightmapping fixes.
  • 2330e44 Support materialMaps (PBS).
  • ddc6b4a Use conventional shadow mapping code for inverse lights.
  • 054570d Fix light flares.
  • 12cd044 Workaround for lighttile shader not working on MESA.
  • f150b90 Fix autosprite2 shaders.
  • 341002a Encode sprite corner in the lightmap coords.
  • e70377e Make tiled renderer the default setting.
  • 55b9eeb Fix noclipping as a spectator.
  • da260d4 Fix depth mask if blending a diffuseMap instead of a colorMap.
  • 21a769a Revert “Fix depth mask if blending a diffuseMap instead of a colorMap.”
  • 7da45af Version bump to Alpha 49
  • f0037f6 Fix blendfunc parser and and don’t reset depth write on opaque shaders.
  • 95d0edd Remove unused variables + unsigned -> size_t
  • 703122c Changes to run on an OpenGL core profile.
  • 903dda4 Some bug fixes and incorporate changes from Kangz’ MacOS branch.
  • 0a964a2 Rename r_glCoreProfile to r_glProfile and test for “core”/”compat” strings.
  • a6defe7 Cache constant strlen outside of cycles
  • eff03d6 Create and bind a VAO in a core context.
  • d9747ab Minor cleanups/fixes to tiled lighting
  • ae9477c Correctly set feature availability for core profile OGL contexts
  • cb062d0 Remove ARB references that aren’t needed anymore
  • 4e3efb6 Move more feature tests to GLimp_InitExtensions
  • 895d1f6 Remove some cvars for disabling extensions that make no sense to disable.
  • cbe4a87 Fix tiled depth map sampling in depthtile2_fp.glsl
  • f12493a Fix incorrect use of GLEW_ARB_* macros.
  • 03d8826 Workaround for the tiled renderer on systems without UBO support.
  • fd3f4b3 Add GLEW version check and don’t try to load core profiles if < 2.0.0.
  • 355035f Remove leftover lines from last commit.
  • fda104f Don’t attempt to set the value of u_Lights when using UBOs
  • 33fee2c Fix vertexlighting world dlights
  • 45089b5 Fix texture coord calculation in depthtile2_fp.glsl.
  • 4f7830e Revert “Fix tiled depth map sampling in depthtile2_fp.glsl”
  • 1b25db1 Correctly scale offset in depthtile2_fp.glsl
  • 20cd9aa ENable heat haze by default
  • 5d5bd44 Add spot and directional light types to tiled renderer.
  • a73b8fa Fix stupid syntax error in all shaders.
  • f57dc71 Be more strict about placement of preprocessor directives.
  • 39c7df5 Make egg buildable on walls.
  • db64a1c Add some more dynamic lights.
  • cdaabb6 Add new assets
  • e57e853 Update luci shader to include 3rd person luci shader
  • 736aa14 Adjust dlight intensity for old and tiled renderer.
  • a729048 Add dynamic lights to grenade and firebomb.