Until I Have You Demo Changelog

What's new in Until I Have You Demo 10.2 Update

Feb 10, 2017
  • Fixed an issue with Chapter 7 Boss's HP that would end up showing up the wrong health bar.
  • Fixed an issue with Chapter 12 Stage 4 Speed Gates collision.
  • Fixed an issue with Chapter 7 Boss, whereas by TIME-DILATION you could move over the obstacle.
  • Now mines on easy mode deal half hp damage, instead of one shots.

New in Until I Have You Demo 10.1 Update (Feb 6, 2017)

  • Fixed a minor visual glitch on Chapter 4 Stage 3.
  • Now the back button on the main menu displays proper information.
  • Fixed a visual glitch for the Chapter 12 Boss.
  • Did another patch for the Sprite::Oldest Crash, which refuses to die (This time I'm very certain however, cause there was an omission on my part that I noticed).

New in Until I Have You Demo 10.0 Update (Jan 20, 2017)

  • Now, an upgrade option menu is available when you finish a stage. The game notifies you when UPGRADES are possible, you can gain points from the COMPLETION RATING of each stage up to 100% per stage.
  • In specific you can upgrade the following things:
  • DAMAGE IN WEAPONS:
  • Bat
  • Gun
  • Laser
  • Flame
  • IMPROVEMENT MECHANICS:
  • Increase the Charge Rate of the LASER.
  • Increase the threshold in which the FLAMETHROWER overheats.
  • Damage reduction("Hysteria depletion") on the penalty you receive when you use Second Wind.
  • Increase Total Damage when in Time-Dillation.
  • PROTECTION:
  • Damage reduction
  • Also added a minorine achievement.
  • FIXES:
  • Fixed an issue with the Keyboard and Options UI of the MAIN MENU.
  • Restored certain dialog lines

New in Until I Have You Demo 9.7 Update (Jan 16, 2017)

  • Fixed an issue where number of kill stats could be greater than the number of enemies on the level.
  • Fixed an issue where shooting the laser on a platform would hurl you forward.
  • Now "dogs" in chapter 10, take double damage (NORMAL MODE)
  • Added a tip for chapter 11.

New in Until I Have You Demo 9.6 Update (Jan 11, 2017)

  • Now slowmotion hurts less when you use it. (Normal Mode)
  • Second Chance now hurts less when you use it. (Normal Mode)
  • Adjusted duration on all the platforms that use hysteria on chapter 9, so that they stay more (Normal Mode)
  • Now SWARM (the flying robots that cut your head off) now don't instakill you. They deal a lot of damage, but no more instakills.
  • Now Chapter 10 enemies are properly frozen, cannot attack for 25% of the duration of the freeze and now also "animate" slower when under the effect. "Lion chargers" are less affected by the effect.

New in Until I Have You Demo 9.6 (Jan 10, 2017)

  • Now slowmotion hurts less when you use it. (Normal Mode)
  • Second Chance now hurts less when you use it. (Normal Mode)
  • Adjusted duration on all the platforms that use hysteria on chapter 9, so that they stay more (Normal Mode)
  • Now SWARM (the flying robots that cut your head off) now don't instakill you. They deal a lot of damage, but no more instakills.

New in Until I Have You Demo 9.5 (Jan 9, 2017)

  • Now game will appear by fully filling the screen (instead of using black side and top borders), and you can adjust the option in OPTIONS, on the MAIN MENU or in the configuration tool. This was always possible, it's just a bit silly that this isn't the norm and several new players have expressed annoyance over this.
  • "Borders: None"
  • "Borders: Side"
  • "Borders: Top"
  • "Borders: Side & Top"

New in Until I Have You Demo 9.4 (Jan 3, 2017)

  • Now after twenty long years, APARTMENT is accessible from the main-menu
  • Now Back + Y on your XBOX 360 will do the CTRL-B trick as well.
  • Added a background behind the RESET text, when you die to make it easier to read that text.
  • Fixed a bug with CTRL-T message.

New in Until I Have You Demo 9.3 (Dec 28, 2016)

  • Fixed a crash bug if you restarted (CTRL-B) in the ending cutscene of Second Chapter's Boss fight.
  • When you pick a joystick the game will re-check and set up proper button configuration.
  • Ctrl-B will now skip the LOGOS in the beginning (requested by Jaledor)
  • Fixed an exploit where you could get Seth standing in the middle and easily beat him.
  • Got rid of sprite-oldest bug (which is what caused a lot of people crashes).

New in Until I Have You Demo 9.2 (Dec 27, 2016)

  • Fixed a crash bug on Chapter 5 Stage 3.
  • Fixed a crash bug on Chapter 5 Stage 4.
  • Now, goblins on chapter 7 will die when u cross a checkpoint

New in Until I Have You Demo 9.1 (Oct 11, 2016)

  • Fixed design issues in levels 1,2,3,4 of Chapter 11 (especially issues regarding leap of faiths)
  • Changed the Chapter title font for all the chapters to something more readable and more fitting

New in Until I Have You Demo 9.0 (Oct 10, 2016)

  • Fixed two issues with the keyboard controlling the stage select
  • Update the demo to current main build

New in Until I Have You Demo 8.0 (Oct 3, 2016)

  • Fixed an issue with Stage 4 Chapter 12 (initial jump was harder and it would consider your drop as a fall, when it shouldn't)
  • Increased speed in which camera moves (in intro cutscene) when you are on boss hardcore mode for chapter 8 Boss Fight (Octavio)
  • Fixed some leap of faith issues in Stages:
  • Chapter 9 Stage One
  • Chapter 9 Stage Two
  • Chapter 9 Stage Three
  • Chapter 10 Stage One
  • Chapter 10 Stage Two
  • Chapter 10 Stage Three
  • Chapter 10 Stage Four

New in Until I Have You Demo 7.0 (Sep 16, 2016)

  • I've increased the damage of the flamethrower on the zombies
  • Also increased the stun delay for the Swarm regarding the Chapter 8 levels
  • Fixed an issue whereas the flamethrower sound and delay would pass from stage to stage, now it stops and properly resets to 0.
  • Concerning normal difficulty, now sitting on chairs with sanity below 100 won't kill you.

New in Until I Have You Demo 6.0 (Sep 2, 2016)

  • Added new game mode, boss mode, contains instructions in-game
  • The BOSS MODE will unlock if you have the achievement "it's over" which u get when u finish the game.
  • Added two new achievements, regarding said game mode.
  • Fixed some issues with Second Wind
  • Fixed an optical glitch with Progress Saved
  • Replaced Restart And Progress Saved with blue hued ones.
  • Fixed some long pauses on some of Doctor's lines.

New in Until I Have You Demo 5.0 (Aug 29, 2016)

  • Fixed Second Wind's greatest mishaps, and the fact that it would spawn you on a non-existent platform. Also now, when it pulls you behind it resets all the falling platforms so u can actually make the damn jump.
  • Fixed Ctrl-B in two parts
  • Now it points to the proper stage
  • It can be run at any time (mostly it will hold the command, but during 3-2-1 ending screen, it will immediately restart the stage.
  • Now joystick will ignore the analogue stick if you're using the dpad, unless you move the analogue stick to the edge. That way we avoid people that wanna use the dpad and don't want sudden movements of the analogue stick to affect their play

New in Until I Have You Demo 4.0 (Aug 11, 2016)

  • Major Addition:
  • Second wind mechanic.
  • Basically this makes the artist, the artist, and the exoskeleton, an actual exoskeleton, once per stage, you can use second wind (if you want), within a second, after u fall to your demise, to turn back time and fix mistakes. I feel like this is a cool step, and since, unfortunately, we cannot go back and adjust each level to less platforming, that's how it goes. Plus since, second wind has been given to you on the tutorial, there's no point in not allowing it as a mechanic.
  • Fixes/Adjustments:
  • Increased flamethrower cooldown cap
  • Increased flamethrower damage on melting tires
  • Increased laser damage on flesh enemies on Hysteria
  • Fixed an issue with a moving platform, pointed out by CasinoCoin
  • Fixed a potential, rare, but still potential crash chance.