UberNES Changelog

What's new in UberNES 2011

May 30, 2011
  • Added new cycle-accurate emulation core, allowing more timing-sensitive games like Battletoads to be played without any issues
  • Added support for 15 more iNES mappers
  • Added support for N106 and Sunsoft FME7 sound chips
  • Improved support for 8 mappers including MMC3 and Konami VRCx
  • Added light gun support
  • Added Direct2D-based renderer which may perform better on Windows 7 machines then GDI and DirectDraw-based renderers
  • Added bilinear interpolating graphics upcaler
  • Improved quality of sound emulation

New in UberNES (Jan 20, 2010)

  • Added a "Player Profile" feature that displays all of the UberNES high scores and speed run times for players on the UberNES leaderboards
  • Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC)
  • Added screen curvature/fishbowl post-processing effect
  • Ray-traced rendering simulates curve of old CRT glass screens
  • Software-based implementation; works in GDI and DirectDraw
  • Added "oversampler" post-processing effect
  • "Native" NES output can be scaled to proper 4:3 aspect ratio
  • Can optionally crop edges of NES display to hide rendering artifacts
  • Added scanline post-processing effect
  • Variable-intensity scanlines can now be applied on top of NES display, regardless of selected upscaler
  • Render color depth can now be specified independent of desktop color depth
  • Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling
  • Users can now fast-forward games they are playing
  • Redesigned NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections
  • Improved performance and stability of NSF player
  • Emulation now consumes much less CPU
  • Improved joystick support