UFO: Alien Invasion Free Full Game Changelog
What's new in UFO: Alien Invasion Free Full Game 2.5
Jun 30, 2014- General:
- New soldier models
- Support more than 8 soldiers
- Dozens of new soldier characters
- All weapons rebalanced
- Added the UFO-Gunboat
- Wounds system
- Switched translation system from wiki to UFO-script
- Improved AI
- Improved render speed
- Implemented stun gas grenade
- Three new alien races (Hovernet, Combat Hovernet and Combat Bloodspider)
- Added remote camera support
- Added mission briefing window
- New soldier weapons: Encased Plasma Ammo, Hybrid RPG Ammo, Antimatter Bolter Ammo
- Weight/encumbrance system
- Soldier stats increase faster
- Foliage support
- Implement save game and team sharing via [[WebAPI]]
- Fully Debian compliant licenses
- Campaign:
- Updated transfer screen
- Updated research screen
- Equip soldiers without assigning to an aircraft
- Air combat rebalanced
- Disassembly times and rewards rebalanced
- Tech tree modified significantly
- Number of UFOs dramatically reduced
- Added memo system to inform players of key mechanics
- Multiplayer:
- Mumble support
- Added Remote Console support to the initial multiplayer window
- Added server window to change the number of soldiers and turn timer
- Maps:
- Bridge supports more assembly variation and the crashed scout
- Africa updated
- Alienb got a new tile and a second possible layout
- Village2 theme
New in UFO: Alien Invasion Free Full Game 2.4 (Apr 28, 2012)
- A dozen new maps to battle aliens
- Rescue soldiers in dropships shot down by aliens and retreat from battles
- New particle and sound effects for weapons
- Support for smoke and incendiary effects
- New skirmish options to save squads and respawn aliens
- Battlescape render speed dramatically improved
New in UFO: Alien Invasion Free Full Game 2.3 (Jun 19, 2010)
- Complete overhaul of the campaign system, so that alien activity changes depending on the player's actions
- New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more
- A new tactical overhead map
- Alien bases have been added and the player can mount an assault on them
- Support for crashed UFO missions
- Overhauls of the map editor
- Loads of new maps and new tiles for existing maps that are randomly generated
- New weapons
- New music and sound effects
- And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface