TANK@WAR Changelog

What's new in TANK@WAR 1.2.1

Mar 5, 2013
  • ADDED:
  • Bump maps to rocks and trees
  • Cloud & weather system
  • Decal system; scorched earth, improved tank tracks, environment decals
  • In game sound / control options (graphical options only available in main menu)
  • Level of detail system, for better performance
  • More particle effects; explosions, dust trails & smoke
  • New Destroyed tank models
  • Post processing effects
  • Server messages: You were kicked/banned/disconnected from the server
  • Spectator camera, follow that bastard that shot you down previously, to get some insight in his play style
  • ability to choose audio device for sound output
  • muzzle flash to secondary weapon
  • new Camouflage options
  • other graphical improvements
  • show winner at round end
  • some small features and improvements
  • tank kits: land mines, night vision and radar jammer
  • CHANGED:
  • Muzzle flash effects
  • hit indicator
  • normalmap shared
  • secondary weapon models
  • tank hangar, with a new look and a new slick metal track playing on the background
  • to the cAudio sound library, from irrKlang so more platforms are supported (inc. Linux 64-bit) and because it has better licensing
  • tree billboards (using imposters)
  • FIXED:
  • lots of small bugs
  • restart required after changing some video option