Trackday Manager Demo Changelog

What's new in Trackday Manager Demo 31.08.2016

Sep 1, 2016
  • Custom Mode:
  • Customize a single race or select from 2 up to 20 tracks to be played in succession as a Cup. You may individually modify the number of laps from 1 to 255 for each track.
  • Play by yourself or with bots and or other players that either join your public lobby or get invited to your private race.
  • Custom mode has no effect on stats or sponsors. You need to play quick race or cup to earn money and experience.
  • New AI opponents:
  • Added four new AI opponents all using Volare GT
  • Curse Motorsport
  • Re-Roll Racing
  • Team RazorSecure
  • RS-R Racing
  • AI adjustments :
  • Tweaked AI so they are a bit more aggressive.
  • Cars now slow down when blocked from entering pit. This should reduce the chance of a pitting car pushing a non-pitting car into the pit area.
  • Made AI participants use upgrades that fit together (for example acceleration transmission when using high downforce parts).
  • AI participants upgrade and skill budget now scale with average score of the players in the race.
  • Performance improvements:
  • Improved physics performance, especially when cars are in the pit area.
  • Reduced performance impact of rain effect.
  • Track Changes :
  • Arctic Hazard Raceway now has a black background inside the mountain so it looks less jarring when the camera is inside it.
  • Demo Changes :
  • You now have 3 extra races to spend at the beginning allowing for 5 races in quick succession before needing to wait before doing another race. You still only have 2 races that recharges.
  • Bug fixes :
  • Outline is fixed in first person view.
  • Medal slide animation at end of race now animates in order.
  • Cars no longer act silly at the start the race after a qualify lap.
  • Nameplates are no longer left hanging at the beginning of qualify lap.
  • Car Balancing :
  • Avalanche
  • SRS Special Chassis
  • drag 80 -> 79
  • North Green Engine
  • fuel consumption 48 -> 50
  • torque 100 -> 110
  • Scorcher
  • Scorcher SH-7
  • fuel consumption 35 -> 33
  • Premium A-Wings
  • drag 35 -> 34
  • Shroud
  • Reduced oversteering on all suspensions.
  • Compressions
  • Shroud Heiwa
  • fuel consumption 29 -> 34
  • Shroud Heiwa-OD
  • fuel consumption 29 -> 30
  • ER770
  • Overall
  • fuel consumption 60 -> 62
  • Suspensions
  • ER770 Stock Suspension
  • Handling 3.25 -> 2.875
  • ER770 Premium Suspension
  • Handling 3.625 -> 3.25
  • ER770 Pro Suspension
  • Handling 4 -> 3.625
  • ER770 Upgraded Suspension
  • Handling 4.375 -> 4
  • Volare GT
  • Overall
  • fuel consumption 75 -> 77
  • Body
  • Volare GT Stock
  • weight 920 -> 900
  • Volare GT Castello
  • Weight 910 -> 875
  • Volare GT Castello DX
  • Weight 900 -> 850
  • SRS Windward
  • Weight 905 -> 865
  • SRS Windward DX
  • Weight 895 -> 840
  • Compressions
  • Volare GT Stock
  • weight 210 -> 200
  • fuel consumption 30 -> 32
  • torque 125 -> 140
  • APR P-10 GT
  • weight 215 -> 205
  • fuel consumption 35 -> 36
  • torque 135 -> 155
  • APR F-5 GT
  • weight 210 -> 190
  • fuel consumption 28 -> 30
  • torque 115 -> 135
  • APR P-20 GT
  • weight 220 -> 195
  • fuel consumption 38 -> 40
  • torque 155 -> 175
  • APR F-15 GT
  • weight 210 -> 175
  • fuel consumption 25 -> 27
  • torque 125 -> 145
  • Exhaust
  • Edge Racing Xplosive
  • fuel consumption 34 -> 33
  • APR SavePipes
  • fuel consumption 32 -> 28
  • APR SavePipes GT
  • fuel consumption 30 -> 26

New in Trackday Manager Demo 09.07.2016 (Jul 11, 2016)

  • Fixed a matchmaking issue that prevented people from connecting with each other.
  • Implemented tutorial reset when user resets their profile.
  • Fixed sponsor tutorial referencing APR instead of Arctic Hazard.
  • Implemented sponsor spot checking on the server for more accurately detecting the "Place Sponsors" step.
  • Fixed an issue where a user could get stuck in tutorial limbo if they terminated a contract before placing their sponsor on the car.