New in Tile World 1.3.1 (Sep 11, 2015)
- Fixed a couple of embarrassing bugs for 64-bit systems.
- Improved the emulation (MS logic) of Chip turning a cloned block into a clone of himself while going through a teleport.
- Fixed handling of blocks starting out on beartraps (MS logic).
- Fixed bug (MS logic) reported by Evan Dummit of interaction of canmakemove(), pushblock(), and teleportcreature().
- Fixed bug (MS logic) with walkers and bugs detecting fire through teleports.
- Fixed bug (MS logic) found by David Stolp in the timing of mouse-initiated moves.
- Fixed bug (Lynx logic) with not initializing toggle wall state.
- Fixed Lynx pedantic mode to allow creatures to rebound off the left and right edges of the map. (Touching the top or bottom boundaries of the map is still considered to be cause for failure.)
- Tile World now stores the last level in the save file, and returns to it by default when the level set is revisited.
- Added --long-options to the command-line option parser, just because.
- The usual cleanups to avoid compiler warnings and minor improvements, and updates to the documentation.