Tiberium Crystal War Changelog

What's new in Tiberium Crystal War 1.50

Jun 27, 2012
  • Updated code the latest TT 4.0 Beta 5
  • Update the Launcher with the latest version in a slick CnC3 style
  • Added Vehicle unit veterancy
  • Fix Orca purchase locations on Cruising
  • Add defenses to map Tropical
  • Add the new launcher from CireX
  • Redo all PT icons
  • Fix hijack sound on Dominatrix for Nod Chinook
  • Fix rare bug with Beacons not being available when they should be
  • Fix music message on Tropical not displaying the correct song title
  • Change music on Tropical to Frank Klepacki - Roll Out
  • Button for Online Manual is now present in the Launcher
  • Fixed all presets their SightArc in objects.ddb which was bugged by a previous version of tt
  • You get slightly more credits for attacking and repairing
  • The Tiberium Crystal War Client and Server code is now available for modders to create custom mods for TCW 1.50
  • Stealth Effect skins are blocked by the anti cheat, all other skins should work fine
  • Cheat protected various core TCW files and maps to prevent known cheats to take effect
  • Rebalanced all Timed C4's used in the game
  • It takes 8 Standard Timed C4 to destroy a War Factory
  • It takes 3 Shadow Timed C4 to destroy a War Factory
  • It takes 4 Soldier Timed C4 to destroy a War Factory
  • It takes 1 Commando Timed C4 to destroy a War Factory or any other building
  • GDI Rifle Soldiers and Nod Militant Rifle Soldiers now have a Timed C4 too which detonates after 20 seconds
  • GDI Guardian Cannon made 50% smaller than the testversion by Goldy58
  • New Purchase Terminal icons by Hunter-Seeker
  • You can no longer exit flying vehicles on top of the rocks in the Nod base on the Coop map TCW_Cruising
  • Reduced the superweapon charging time to 3 minutes instead of 7 minutes
  • Added new radio commands with the voice of SgtSavage67
  • Fixed a repairbug on the map Center_Point with the Control Point
  • Fixed vehicles not respawning in Domination mode when they were killed after capturing a point
  • Fixed the "Control Point Lost" sound for enemy repaired points when they were not teamed to your team
  • Fixed a bug in the Domination code where teamed points would team to the other team when you slightly damaged the point and immediately after repaired it again
  • Added new Coop map TCW_MCV_Escort where you must escort a MCV to the GDI Base, Music by Epic Games - Go Down
  • The maps Temple, The Moon, Snow, Dominatrix, Nodewar, Tropical and Centre now have base defenses
  • All characters had a +25hp on their health, some +50hp
  • Re-arranged Always*.dat files with DDS formats rather than TGA reducing filesizes significantly which results in faster loadtimes
  • Enemy tanks now trigger a "Hijacked" sound once when stolen by the opposing team
  • Fixed a few purchase sound/text errors
  • Unit Lost sound now displays what type of unit was lost
  • Changed music on Dominatrix to an Epic Games track called Strident
  • New Taunts: coffee, rage, hunter, indeed, madness, sparta
  • Composite Armor Upgrade now grants Missile Soldiers, Rifle Soldiers and Grenadiers an additional +75hp
  • Unit purchase sounds are now somewhat more random
  • Free Dedicated Server executable updated with a nice TCW icon
  • New icon for the TCW Level Editor: An Engineer
  • Chat and Teamchat fontsize increased by 2 pixels so it is easier to read on large and widescreen monitors
  • Tiberium Spikes now play a sound when they are lost and destroyed
  • Changed Secondary keys for Sniperrifle zooming to G and H
  • Reduce Orca rockets to 6 like in CnC3. Adjust damage done.
  • Add PowerPacks Upgrade to the game, code is done and working (needs PT W3D Texture)
  • Change music on Tropical to Frank Klepacki - Roll Out
  • Change zonetrooper clipsize to 5
  • Increase Spawn repair rate a bit
  • Add Unit Veterancy to vehicles
  • Adjust Explosion damage from tanks to infantry
  • Adjust health/armor of the flamerguy a little higher
  • Finalize the map Yulapo

New in Tiberium Crystal War 1.30 Beta (Feb 4, 2012)

  • Always.dat now is the file containing some needed stuff like loadscreens to work and old renegade stuff that needs to be deleted sometime
  • Always2.dat now contains all up2date content for TCW specifics
  • Always3.dat will be used for small client updates in the future
  • Always.dbs contains the game translation file, presets and several configuration files which may be pushed as smaller client updates in the future
  • Fixed the map Walls up a bit. In last update it did not work after all, now it does. (forgot to lightsolve so textures on tibfield dont blend, will fix in next update)

New in Tiberium Crystal War 1.24 Beta (Feb 4, 2012)

  • Commando's now play a sound when placing a C4
  • Temple of Nod fixed, when nuke is ready it no longer intersects the Nuke Buy PT
  • Nuke Ready animation fixed
  • Nuke Fire animation fixed
  • Temple of Nod no longer floats on The Moon map
  • Operations Centre no longer floats on The Moon map
  • Fixed spot where vehicles would get stuck all the time on Walls behind the Hand of Nod
  • Fixed wall without collisions on Walls
  • New vehicle spawn platforms on Center_Point
  • New vehicle spawn platforms on Dominatrix
  • Added Blue Tiberium Crystals in the tiberium fields on Dominatrix
  • Fixed Ion and Nuke damage to vehicles so they are blown up on impact
  • Fixed Ion and Nuke damage to support buildings such as the Armory and Shrine
  • Fixed Chuck Norris character on The Moon

New in Tiberium Crystal War 1.23 Beta (Feb 4, 2012)

  • GDI Ion Cannon Control Center is now ingame - Charging time is 7 minutes
  • Nod Temple of Nod is now ingame - Charging time is 7 minutes
  • Map The Moon now has the Ion Cannon and Nuclear Missile superweapons available
  • Map Mediterranean now has the Ion Cannon and Nuclear Missile superweapons available
  • Map Temple now has the Ion Cannon and Nuclear Missile superweapons available
  • Nod Rifle Soldier does more damage to Pitbulls
  • Nod Spawncharacter Chuck Norris model replaced with a Militant from CnC3
  • New weapon reload sounds for Missile Soldier, Rifle Soldiers, Zonetrooper, Commando and Flamethrower
  • New taunts: xmas, bleed, afraid, king
  • Fixed teleporter pedestal textures on Mediterranean

New in Tiberium Crystal War 1.22 Beta (Feb 4, 2012)

  • Fixed Militant Rifle Soldier PT icon on The_Moon
  • Fixed sound for purchasing a Flamerguy on The_Moon and lowgravity maps in general
  • Added sound when purchasing a Battle Engineer on Coop Maps
  • Added translation entry for the Battle Engineer used on Coop Maps
  • Spawncharacter Chuck Norris Timed C4 now damages buildings. For reference: It takes 7 Timed C4's to kill a War Factory
  • Commando's now have one 60 seconds Timed C4 which can kill one building
  • Fixed textures on SnowWarfare map
  • Fixed fog and lighting on the map Walls more resembling Mars

New in Tiberium Crystal War 1.21 Beta (Jan 31, 2012)

  • Added our Launcher made by CireX for (semi)automatic updates NOTE: Launcher must run in Administrator mode
  • Added the Nod Stealth Tank
  • Made scorpion do a little more damage to Pitbulls
  • Scorpions are now a little slower (about 5%)
  • Predators are now a little faster (about 5%)
  • Fixed textures in Hand of Nod
  • Fixed textures in Nod Weapons Factory
  • Fixed several texture errors in the Nod Power Plant
  • Fixed several texture errors on TCW_Temple
  • Added the new Commando for GDI
  • Now when either team's Powerplant is destroyed and the Commandpost or Oper.Centre were still alive, radar is turned off anyway because they lost power
  • When the Command Post or Operations Centre are destroyed a sound will now play indicating the radar went down
  • Fixed the map Center Point where the Nod Harvester would not spawn anymore, it does now
  • Removed the Deathmatch stuff from Cruising - You now spawn as Chuck Norris again :P
  • Fixed Chinook taillights
  • Fixed texture for tanktraps on TCW_Tropical
  • Added taunt "move" (18+ taunt)

New in Tiberium Crystal War 1.20 Beta (Jan 24, 2012)

  • Added the Nod Harvester to the game (tracks are not moving yet will be fixed later)
  • Added explanation voice over from AkuMa as Lt. Sandra Telfair saying something about the Hand of Nod and reinforcements
  • Hopefully fixed the GDI APC Zonetrooper Weapon fire animation
  • Added entry in core code to load missions.dat when tcw launches. This is the file we will use for Mission Specific data.
  • Added the Nod Mammoth Tank with Rocket Pods
  • Stealing Infantry Technology from the GDI Barracks and Hand of Nod is now possible with an Engineer or Saboteur
  • On maps with more than one Powerplant the game will no longer report "Base power offline" until all Powerplants are destroyed
  • Fixed WF techstealing so you can no longer steal when the building died while you were in the process of stealing
  • Nod Operations Centre no longer floats in the air on TCW_Gobi
  • Renamed the configuration program wwconfig.exe to tcwconfig.exe and updated the icon
  • Removed Renegade Pedestals from the maps - Will have to think of something else
  • Made harvesting zones on TCW_Tropical bigger to fit the tiberiumfield better
  • Fixed Stealing Tech from the WF's on TCW_The_Moon
  • Fixed Armor Upgrade for GDI so Rifles, Grenadiers and Missiles get proper health+30 and armor+30
  • Fixed Orca's missing misile, it now starts with 1 loaded and 6 inventory
  • Fixed the Purchase Icon for the stolen technology Nod GDI Harvester
  • Stealth Detection on Attack Bikes now works
  • Engineers and Saboteurs now have a red laserbeam when firing weapon
  • Mines and Explosives do more damage to Zonetroopers and Commando's
  • Added Capture Point Captured/Lost sounds for Dominatrix and Center_Point
  • Added new Flametank sounds from bazil
  • Fixed Warning sound for buying a Nod GDI Commando
  • When a Rocket or Missile soldier enters the APC Passenger Seat the APC weapon will start firing Missiles/Rockets
  • Stealth Detection on Attack Bikes now works
  • Engineers and Saboteurs now have a red laserbeam when firing weapon
  • Mines and Explosives do more damage to Zonetroopers and Commando's
  • Added Capture Point Captured/Lost sounds for Dominatrix and Center_Point
  • Fixed Warning sound for buying a Nod GDI Commando
  • Map Center Point now has Tiberium Spikes
  • Mammoth Tank now has Rocket Pods which fire powerful rocket combo's
  • Stealth Tank firepower upgrade versus Mammoth Tanks - it now takes 3 reloads (30 rockets) to kill a Mammoth Tank with a Stealth Tank
  • Stealth Tank Armor+25 and Health+25
  • Rocket Soldiers now do 5% more damage to Mammoth Tanks
  • Scorpion Tank firepower against Mammoth Tanks slightly upgraded
  • Commando's can no longer fly Chinooks/V-35 Ox Transports
  • Added Sniper Passenger APC Weapon upgrade
  • Added Zonetrooper Passenger APC Weapon upgrade
  • Added Map Intro's on all TCW Maps which show some basic info about the map
  • New music track on TCW_Tropical made by Tessa called Prelude To War
  • Fixed rocket explosions on the APC Rocket launcher when a Rocket dude is in the vehicle passenger seat
  • Increased Flametank Health by +25hp to 375hp
  • Increased Flametank Armor by +25ap to 375ap
  • Reduced Flametank speed by 5%
  • Reduced Mammothtank Health by -50hp to 450hp
  • Reduced Mammothtank Armor by -50ap to 450ap
  • Added Maulers Map Intro to Temple
  • New Orca missile firing sound added
  • Tiberium Spikes now start 'idle' and will only animate once captured
  • New Tiberium Spike with splendid interior and working inside- and outside animations
  • New PT for buying Orca's on Cruising map
  • Fixed Pitbull stealthdetection detecting stealthed units when the player had just exited the pitbull
  • Fixed loadscreen

New in Tiberium Crystal War 1.12 Beta (Jan 17, 2012)

  • Fixed the 999 Ammo Bug
  • Added Nod Flame tank
  • Added GDI Flame Tank
  • Added GDI Scorpion
  • Added Nod Scorpion
  • Added GDI Attack Bike
  • Fix harvester deposit zones on Temple
  • Nod Scorpion tank added
  • New Loading Screen
  • Add ability to skip the Warning popup when launching TCW with -warning
  • Some fixes done to Center Point map
  • Fix the shortcut to start TCW so there is a warning about possible version mismatch and website
  • Fix the Dominatrix map
  • Fix the APC name to armored personnel carrier
  • status appear on irc for domination maps
  • Change logfile path to Documents\MPF
  • Update sourcecode to latest TT code base
  • Fix GDI Harvester docking at TCW_Gobi
  • Add custom shader HUD
  • Fix knife string name to work in new HUD. (marked as done though it don't display text at all now)
  • Added several stolen tech icons
  • Tiberium Spikes can now be destroyed to stop enemy money income
  • Added building icons for the J and K screen
  • New Win screen for GDI and Nod when the game ends
  • GDI Command Post no longer plays Renegade sounds when destroyed
  • Nod Shrine no longer plays Renegade sounds when destroyed
  • When starting TCW popup will tell to visit site for updates and change MyNickname
  • Added all new Purchase Icons for Units (still missing: GDI Chuck Norris, Nod Chuck Norris, GDI Nod Harvester, GDI Nod Stealth Tank)
  • New Escape screen showing references and controls
  • Updated code a bit here and there
  • Moved all update content into a new file 'always3.dat' to keep the data folder clean
  • Fixed Flametank tracks
  • Fixed Scorpion tracks
  • Fixed the frigging harvester for GDI on Gobi (again it borked for mysterious reasons)
  • Added under attack sound/message to Silo's, Armory, Shrine, Command Post and Operations Centre
  • Added destruction sound/message to silo's, Armory, Shrine, Command Post and Operations Centre
  • Added new taunts: aah,down,enough,fun,oops,payback,suffer,unrivaled,welcome,yes
  • Added PT icons for Peasants (Chuck Norris)
  • Fixed Scorpions and Flametanks on Midnight_Light Coop map
  • Gave GDI a Scorpion on Center_Point cause of problems with Predator and the hill
  • Added GDI Rifle Soldier model and skin
  • Saboteur now has 1 Remote C4
  • Saboteur now has only 4 mines
  • You now spawn as a Chuck Norris again on Dominatrix so you can repair nodes

New in Tiberium Crystal War 1.11 Beta (Jan 9, 2012)

  • Green tiberium now gives $700 on deposit
  • Blue tiberium now gives $1400 on deposit
  • Fixed the tibrerium deposit zone on Mediterranean for Nod
  • Binary version upped to 4.2
  • New map TCW_Snowarfare Christmas special by Mauler
  • New map TCW_Center_Point where you must capture the Countdown Point for cruiser attacks on enemy base
  • New map TCW_Centre
  • New map TCW_Cruising (Coop)
  • New map TCW_Midnight_Light (Coop)
  • New map TCW_Dominatrix where you capture consoles for points, when your team hits 5k points you win
  • New map TCW_Mediterranean
  • New map TCW_Temple by Mauler
  • New map TCW_Tropical
  • New map TCW_Walls port from Renegade with new textures by Fear
  • Demo features:
  • GDI War Factory, GDI Barracks, GDI Refinery, GDI Power Plant, GDI Armory buildings are ingame
  • Nod War Factory, Nod Hand of Nod, Nod Refinery, Nod Power Plant, Nod Secret Shrine are ingame
  • GDI Predator, Pitbull, Mammoth Tank, Harvester vehicles are ingame (plus the Renegade GDI APC)
  • Nod Raider Buggy, Attack Bike vehicles are ingame (plus the Renegade Nod vehicles)
  • GDI Commando, Zonetrooper characters are ingame (plus the Renegade characters)
  • Nod Saboteur is ingame (plus the Renegade characters)
  • The GDI Zonetrooper is tiberium resistant and can not be ran over by vehicles
  • Added dozens emitters and explosions made by community developer GuNsHiP_MK_II
  • New small sized map called TCW_Gobi added based on work from Aircraftkiller
  • New medium sized map called TCW_Snow added based on work from dtrngd
  • New small sized map TCW_Spikewar with new visuals
  • New large sized map TCW_The_Moon with low gravity and blue tiberium meteor
  • Capturable Tiberium Spikes which can be captured with a Engineer or Saboteur for constant moneyflow
  • GDI Armory and Nod Shrine are linked in with the Refill Button on the Purchase Terminal. If this support building is destroyed you can no longer use the Refill Button.
  • TT 4.0 Sidebar is now in use displaying the character and vehicle purchase options
  • All characters spawn with a knife, stab stab stab :)
  • Commando's play sound 'Warning enemy commando detected' for the opposite team when purchased
  • When the Powerplant is destroyed buildtime is increased by two
  • When the Powerplant is destroyed there is NO double cost punishment
  • Engineers and Saboteurs now have a repairgun with 5 'bullets' which repair a building in steps of 400 damage points. When all 5 bullets have been used you must buy a new engineer or saboteur to repair again.
  • There is now a switch present on Spike Only Maps in the Barracks and Hand of Nod where you can "buy" a free engineer or saboteur but only if there is not one already and if the building is alive.
  • Purchase Terminals icons for refilling custom made displaying the Armory and Shrine
  • Two Palm trees for decoration were added to the game
  • Blue Tiberium Crystal prop for decorating the Tiberium field was added to the game
  • GDI Power Plant is now ingame providing power to the GDI Base
  • Nod Power Plant is now ingame providing power to the Nod Base
  • Nod Harvesters now stealth properly even when they are empty
  • GDI Pitbull stealth detection enhanced, now works on all stealthed units regardless of their team
  • Nod Saboteur character added. Ownage.
  • New HUD enabled, fixed the white stripe in center
  • Various ammo and armor settings updated for better balance between units, buildings and vehicles
  • Tiberium Spikes can now be captured in 20 seconds after entering the building
  • Tiberium Spikes now play the 'entered captured building' sound from CNC3
  • Tiberium Spikes play sounds when they are captured "Building Captured" or "Our Building has been Captured" if it was yours and the enemy captured it.
  • Tiberium Spikes are now vehicle blocked, you can no longer drive throught he center and run engineers over
  • New Tiberium harvesting logic which allows for partial loaded harvesters to dump at the refinery. Green max: 1400, Blue max: 2800
  • Purchase Terminal tiles properly light up or down depending on the building status
  • GDI AI Harvesters now dump into the refinery bay
  • GDI Harvester suspension adjusted so they are less 'sticky'
  • Predator threads now move
  • Mammoth Tank threads now move
  • GDI Pitbull start/idle/stop sound updated with new ones matching CNC3
  • GDI APC start/idle/stop sound updated with new ones matching CNC3
  • GDI Harvester start/idle/stop sound updated with new ones matching CNC3
  • GDI Orca start/idle/stop sound updated with new ones matching CNC3
  • GDI Predator start/idle/stop sound updated with new ones matching CNC3
  • Nod Flame Tank fire visuals updated
  • Nod Flame Tank start/idle/stop sound updated with new ones matching CNC3
  • Nod Harvester start/idle/stop sound updated with new ones matching CNC3
  • Nod Raider Buggy start/idle/stop sound updated with new ones matching CNC3
  • Nod Scorpion start/idle/stop sound updated with new ones matching CNC3
  • Nod Stealth Tank start/stop sound updated with new ones matching CNC3
  • Chemsprayer weapon updated with new emitters and sounds
  • Flamethrower weapon updated with new emitters and sounds
  • GDI Zonetrooper character model updated with a nice one
  • GDI Zonetrooper weapon fire sound updated matching CNC3
  • Nod Militant Squad rifle sounds updated matching CNC3
  • Pistol fire sound updated, no longer silenced
  • GDI Pitbull rocket fire sound updated matching CNC3