What's new in Theatre of War 2: Kursk 1943 Patch 1.3.1

May 26, 2010
  • Infantry now takes damage in hand-to-hand combat properly
  • Several AI bugs fixed (repeated rapid stance change, infantry not looking in the direction prescribed with the "Defend' button, rare freeze while mounting a vehicle, aiming while in a trench, facing rearwards after completing a move forward command and more)
  • Multiplayer routines improved
  • Re-calling an artillery strike doesn't require victory points
  • he dead end in the first German mission has been fixed (it occured when player eliminated all Russian troops before the counterattack)
  • Passability corrected on some maps
  • Interrupted vehicle engine sounds fixed
  • Molotov cocktail fire effect now linked to the impact point
  • Molotov cocktails are now effective against open-topped and unarmored vehicles only
  • Users are now able to fine-tune the bogging down probability

New in Theatre of War 2: Kursk 1943 Patch 1.2.4 (Mar 13, 2010)

  • Recon unit crews (Sdkfz. 222, Sdkfz. 232, BA-64) and scouts now have 50-100 Scouting skill
  • Difference in visibility and audibility between silent and firing units increased
  • Soldiers shouldn't throw grenades if there are friendlies near the target, running from a grenade is prioritized
  • Visibility recaclulation delay decreased
  • Unit with 'Hold fire' mode turned on won't engage the enemy on it's own, but will fire at the target assigned manually by you
  • A couple of AI errors were found and fixed
  • Soldiers with automatic weapons now fire in shorter bursts
  • Player soldiers wouldn't constantly man an empty gun in generated scenarios