What's new in The Legend of The Artifact 1.12

Sep 2, 2014
  • Character movement less floaty
  • Battle Mode Stages changed in Demo version.
  • Elemental staffs added to the shop.
  • Updated stage selection and character selection screens in Battle Mode.
  • Fixed up friendly fire again.
  • Fixed player count bug in battle mode menu.
  • Fixed bug where Huey could not wear items such as helmets on his head.
  • Fixed bug where Chip could not use Megaton Punch in Mega mode or the Power Gloves.
  • Fixed underwater airmeter bug
  • Fixed yet another bug with friendly fire
  • Added more sound effects for Matt.
  • Pause menu fixed.
  • Difficulty levels added to the options menu!
  • Fixed pause menu.

New in The Legend of The Artifact 1.11 (Jul 25, 2014)

  • Fixed even more GUI bugs.
  • Fixed Scorecube bug in Shady Alley
  • Fixed GUI for bosses
  • Improved some animation speeds
  • Fixed bug with Luna's projectiles
  • Fixed the Mr Oarly boss fight
  • Fixed timer. It will not reset after restarting from checkpoints, and it pauses when players are dead.
  • Power Gloves fixed.
  • Power Gloves added to Oarly's shop.
  • Fixed weapon bug where weapon count could go below zero after use.
  • Updated The Sanctum.
  • Added text when loading levels.
  • Added new run animation for Matt.
  • Added Goldsphere overview on the map menu.
  • Credits added.

New in The Legend of The Artifact 1.10 (Jul 10, 2014)

  • Fixed controller joysticks. Should not endlessly walk in a single direction when not touching controller.
  • Friendly fire fixed. When a projectile is launched, it will know if it is owned by a player, if it is PVP mode, and if teams are enabled. And if PVP and teams are on, it will only hurt enemy teams.
  • Fixed spawn bug on 1-2 Winter Wonderland.

New in The Legend of The Artifact 1.09 (Jun 30, 2014)

  • Capital Town now included in Demo! Allows you to buy character bios, visit the shop manually, train in the dojo and visit the Music Shop.
  • Tutorial levels added! Visit the dojo in Capital Town to learn how to play!
  • Changed Deep Reef with Seaside Cavern due to performance issues.
  • GUI fixes and improvements.
  • Life bug fixed. Can have more than 3 lives at once now, as it does not reset back to 3 when you have over 3 lives.
  • Added a kill counter for when defeating enemies.
  • Kills can now also be earned when using projectiles.
  • Idle animations added.
  • Climbing animations fixed.
  • Fixed bonus level.
  • Fixed Equipment and Helper bug. Can now be selected again!
  • Number of equipment and Helpers now visible from map.

New in The Legend of The Artifact 1.08 (Jun 19, 2014)

  • GUI now works for all screen resolutions.
  • GUI icons added to some buttons.
  • Characters updated. They now look closer to how they look like on the concept art. They also have some color changes and the female characters have been... Upgraded.
  • Water texture updated.

New in The Legend of The Artifact 1.07 (Jun 17, 2014)

  • PVP Town selection bug fixed, playable again!
  • Base attack damage added. Varies with character.
  • Post-game stats added. Includes Kills, Deaths and K/D ratio. Only counts player kills at the moment however.
  • Special moves added for all characters available in the demo.
  • Team battle added to PVP!
  • 4 new characters added (visible in menu).
  • Concept art option added to menu (currently empty).
  • 1 new PVP level added; Lethal Lava!
  • Spaces for upcoming PVP levels added.
  • 4-5 Pumpkin Rush replaced with 4-4 Woeful Woods.
  • Underwater air meter improved. Does not instantly kill when out of air, and does not instantly refill when exiting water.
  • GUI improved.

New in The Legend of The Artifact 1.06 (Jun 2, 2014)

  • Performance boost
  • Guarding & Dodging improved, faster to use and more effective.
  • Demo levels switched. Sand Castle switched with Deep Reef and Icecold Climb switched with Winter Wonderland.
  • Hueys voice added.
  • Input bug fixed. Items should not glitch out and be dropped when pressing Run button on controller.
  • Interrupting attacks is now possible, making better working combat.
  • New character, Mike. Not unlockable in demo, but can be seen in Sound Test.
  • New PVP levels added; Cart Cavern and Oasis Treetops.
  • New items added; Spike Ball and Fire Wheel.
  • Item despawn added. Still buggy, but overall better than nothing.
  • Fixed Steak item bug. Some characters did not actually grow when using it, and some went through floor after shrinking back.
  • Fixed character bugs.
  • New music track added to PVP Town.
  • Retreat button added. Use it to keep up with players in Mega mode and sit on their shoulder, or simply teleport to other players. It is 1 on keyboard and Select on controllers.

New in The Legend of The Artifact 1.05 (May 27, 2014)

  • Combat system fully integrated:
  • Ground directional moves added (up, down, left, right)
  • Aerial directional moves added (up, down, left, right)
  • Added Guarding
  • Added Rolling
  • Added Dodging (ground and aerial)
  • Added grabbing (forwards throw only + a bit buggy)
  • PVP Mode added:
  • 1 Gamemode
  • 6 playable stages
  • New items: Time Bomb/Donut Bomb, Mine, Carrot, Crate, The Artifact, Enemies
  • Throwable items improved
  • Other:
  • Added unlockable character (present and unlockable in this demo)
  • Added secret extra boss
  • Voices added for Matt, Chip, Aria and secret character

New in The Legend of The Artifact 1.04 (Apr 30, 2014)

  • It features the shop, with two new weapons available: hammer and sword! It also features Helpers for purchase.
  • In addition to this, it also includes two new types of attacking which can be used with and without a weapon; air and running attacks! The combat mechanics have also been improved a lot with enemy launching. Also, while not present in the demo, I have made a new boss: Iron Rooster!

New in The Legend of The Artifact 1.03 (Apr 17, 2014)

  • Combat system added.
  • Megaton Punch added.
  • Character stats balanced.
  • Heavily improved health and physics for enemies. Enemies can now be launched in a direction when punched, based on the kind of punch that was thrown.
  • Improved hammer. Faster, stronger and better feel.
  • Fixed input error. No need to remap player 1's "Use Item" button anymore on a controller.
  • Heart GUI added, showing the exact number of healthpoints you have.

New in The Legend of The Artifact 1.01 (Apr 14, 2014)

  • Water bug fixed. No weird movement when entering water, air meter also resets when outside water.
  • Camera in singleplayer turns slower, making a smoother movement transition