What's new in The Elder Scrolls: Legends 2.12.1

Aug 8, 2019
  • Animation, Visual and Audio Effects:
  • Wax and Wane animations have been tightened up and the timing between animations has been sped up.
  • The opponent’s mulligan card draw animation is now faster.
  • The player’s card draw animation is now faster.
  • Gameplay:
  • Sentinel Battlemace and Covenant Masterpiece will no longer reapply their Wards to creatures if Skilled Blacksmith was played, killed, or silenced after the Ward broke.
  • While a friendly Skooma Underboss is in play, Blackwood Distiller's Pilfer ability will now trigger if it dies while Slaying.
  • General:
  • Android performance issues relating to the Deck Builder and the discard pile have been addressed.
  • Fixed an issue on iOS, after a fresh install, that would sometimes cause the pack opening tutorial to have missing card back textures.

New in The Elder Scrolls: Legends 2.11 (Jul 11, 2019)

  • Moons of Elsweyr has arrived!:
  • The Khajiit homeland, Elsweyr, is being ravaged: necromancers have arisen, dragons have been unsealed, and Euraxia Tharn holds Rimmen and calls herself Queen. Do what you must to survive in our latest card pack expansion featuring:
  • 77 new collectible cards.
  • Two new gameplay mechanics.
  • A brand new playmat.
  • Four new musical tracks written specifically for The Elder Scrolls: Legends.
  • A new Main Menu background featuring the Moon Gate.
  • 15 new titles.
  • 12 new daily quests with a special introductory questline featuring Razum-Dar.
  • Three new card backs.
  • New Mechanics:
  • Consume: Harness the power of necromancy and Consume the corpses of your creatures for personal gain. Consume allows you to remove a card in your discard pile to get a bonus effect.
  • Wax and Wane: Khajiit are heavily influenced by the moon-phases of Jone and Jode, and some Khajiit exhibit different abilities as the moons wax and wane. The effect you get from Wax/Wane cards alternates each turn: Wax on odd turns, Wane on even turns.
  • Balance Changes:
  • The following cards have received balance changes: Transitus Shrine, Disciple of Namira, Lillandril Hexmage, Cast Into Time, Hlaalu Oathman, Falkreath Defiler, Archer’s Gambit, Namira’s Shrine, and Dawnbreaker. The next time you log in to Legends (within the next three weeks), we will credit your account with Soul Gems for each copy of a changed card you own (up to three). Details on the changes and explanations behind them are available here.
  • Animation, Visual and Audio Effects:
  • Speed and timing tweaks have been made to the following animations: Card attack, drawing a Double card, cards drawn from Salvage, summoning a Legendary card, Last Gasp’s VFX, Sword of the Inferno, Icy Shambles, Crushing Blow’s VFX, Fireball, Pilfer, gaining a Keyword’s VFX, and Drain’s VFX.
  • Fixed an issue where a faint outline of a card’s Guard mesh would render before the Guard card flipped over to the playmat.
  • Dark Anchor has been given a new Summon VFX.
  • Items equipped by the Plunder lane are now properly displayed to the player before they become equipped to the creature.
  • Cards in hand no longer display hinting blue glow during the opponent's turn.
  • The health gain VFX for Necromancer's Amulet and Bruma Profiteer now show the total health gained instead of separate +1 health gains.
  • Creatures triggered by Prophecy now properly display the +1/+1 buff from Gates of Madness.
  • Encumbered Explorer’s chain VFX now properly animates from the location of the card.
  • Legendary Packs now have their own unique VFX when lifting them off the scroll during pack opening.
  • Dawnfang’s VFX now appears at the center of the playmat when the opponent slays with it, instead of incorrectly offscreen.
  • When a player attempts to heal while their opponent has False Incarnate in play, the False Incarnate card now flashes red and a red “X” appears over the player’s avatar.
  • Camoran Scout Leader now strong hints in the players hand when there is a wounded enemy creature in each lane.
  • Fixed an issue that caused square-shaped compression artifacts on some Premium card FX.
  • Packs now have SFX for when they animate to the desk in the pack opening screen.
  • There is a new SFX when Guard is triggered on a card.
  • The missing card flipping SFX has been fixed.
  • Gameplay:
  • Solo and Versus Arena have been updated to include Moons of Elsweyr, with cards from the most recent two expansions appearing at increased rates (4x for Moons of Elsweyr, and 3x for Alliance War).
  • Ice Storm, Fire Storm, Burn and Pillage, Flame Blast, Traitor’s Flame, and The Red Year can no longer be played to the board if Mage Slayer is the only creature in play.
  • High King Emeric’s summon ability damage now properly updates during the player’s turn if the number of friendly Wards is lowered before his summon is triggered again.
  • Fixed an issue that prevented Abnur Tharn from copying the Summon ability of Archcanon Saryoni.
  • Spear of Embers and Mobilize items with Prophecy will now correctly receive a keyword when played from a Prophecy rune break while Arcane Enchanter is in play.
  • A Guildsworn Honeytongue using its effect to move itself into the Shadow Lane at the end of the player's turn will now properly gain Cover. It will then immediately lose that Cover because it becomes the Opponent's turn, who now controls the Guildsworn Honeytongue.
  • A Dwarven Colossus copied by Wispmother no longer displays as being linked to additional power spheres.
  • General:
  • The loading screen now properly waits until all assets on the playmat are loaded.
  • Cards that are queued up to be played from the player’s hand but have not yet hit the playmat before the turn timer ends, will now re-enter the player’s hand instead of becoming stuck on screen/unplayable.
  • Certain low spec mobile devices will no longer crash when quickly scrolling through the cards in the Collections menu or quickly drafting cards in the Arena.
  • Fixed an issue on low end mobile devices that caused multiple elements to look blurry and low-res.
  • UI:
  • Hovering over or tap-holding your Magicka counter now displays your Turn Counter, which is used to determine your Wax or Wane.
  • Fixed an issue related to the Main Menu partially rendering on some mobile devices.
  • Channeled Storm now properly displays the correct empowered value when selected.
  • Fixed an issue that was causing the chat keyboard to appear on mobile whenever the player tapped on a friend in their friend’s list.
  • Hovering over each player’s deck now displays the deck/hand count tool tip.
  • Item hangers now display the attribute icon of the item equipped, making it easier to determine which attributes are in play.
  • The Steam icon for The Elder Scrolls: Legends is now the proper resolution.
  • Fixed an issue that was displaying incorrect Collection stat percentages when looking at a friend’s profile.
  • Multiple UI elements are no longer obscured by the iPhone X's notch.
  • Banished cards now have their own icon in the Play History.
  • The Play History now properly shows Hit and Run as the root card for all cards discarded from hand.
  • Squish the Wimpy now has a consistent Play History entry which shows the creatures that fought or died within the Squish the Wimpy entry itself, instead of separately.
  • The Play History for A Night to Remember no longer displays the creature taking damage, and only displays the Shackle overlay.
  • When an equipped creature is transformed, the item they were equipped with no longer appears in the Play History.
  • The Play History entry for the Fork of Horripilation, Dawnfang, Daedric Crescent, and Naryu Virian are now all separate entries and are not combined into any single History entry when Slaying a creature when combined with other effects.
  • The summon ability of Bringer of Nightmares no longer shows the targeted creature as dying in the Play History.
  • Cards destroyed by Malefic Wreath and Allena Benoch now properly display a skull in the Play History.
  • Cards revealed or discarded in play by Merchant's Camel no longer have overlapping text and descriptor boxes.
  • Triple digit values now properly display on one line in the Play History.
  • The dynamic buffs for Stealer of Secrets and Flesh Atronach now display correctly when copied/transformed into, or viewed in the discard/deck pile.
  • For iOS devices, the Elder Scrolls: Legends logo that displays before the loading screen is now better formatted to fit the screen.
  • Players are now able to type in the amount of packs they wish to purchase in the Store, limited to the amount of Gold they currently have.
  • Rewards:
  • Arena will now award Moons of Elsweyr packs as a base reward. Additional packs earned no longer have a chance to be Morrowind packs.
  • Three-win victory rewards updated to grant cards from Moons of Elsweyr instead of Alliance War.

New in The Elder Scrolls: Legends 2.10 (Jun 3, 2019)

  • Animation, Visual and Audio Effects:
  • Packs no longer clip into the scroll surface when animating during the pack opening sequence.
  • Empire Recruiter's ability VFX no longer triggers if there is no room to summon a recruit.
  • Ebonthread Cloak no longer erroneously triggers Fifth Legion Trainer's buff VFX.
  • Soulburst now plays a VFX/SFX when used.
  • Sound the Alarm now has a new VFX/SFX when used.
  • Pact Oathman's effects will no longer trigger before he is fully placed on the playmat.
  • Clivia Tharn's recruit summon VFX no longer plays if she cannot summon any recruits.
  • Fixed an issue that was causing multiple Empower banners to clip into each other when the player would quickly empower cards.
  • Palace Conspirator no longer has an extra VFX summon flash when the ability is used, and a card is discarded.
  • Sacrificing a creature to summon a creature with Lethal no longer produces the green Lethal death VFX for the sacrificed creature.
  • Light of the Three, Prophet of Bones, and Almalexia’s Disciple all now have Exalt VO.
  • Strategist’s Map no longer uses the elixir SFX when activated.
  • Daedric Titan now has its own unique SFX for summon, attack, hit and death.
  • Gameplay:
  • Soul Shred has been removed from both Solo and Versus Arena.
  • Chanter of Akatosh now properly "locks in" the cost of an action at the time of its casting and will summon a 10-cost creature, even if Siege of Stros M'kai put into play Seht's Masterwork.
  • Leafwater Blessing and Salvage will no longer attempt to add cards to a full hand.
  • Debilitate can no longer be played while the board is empty.
  • After abilities triggered by rune breaks no longer occur if the opposing player silences the creature with the triggered ability from a Prophecy.
  • Guildsworn Revitalizer's health gain at the end of turn will now properly trigger Conjurer's Spirit and summon a Familiar.
  • Shivering Apothecary can no longer create a Strategist's Map because Strategist’s Map is no longer incorrectly classified as an elixir.
  • Fixed an issue that was allowing players to hit their opponent’s face with a creature equipped with Stendarr’s Hammer.
  • Sound the Alarm no longer removes Cover from the player's own creatures.
  • A Mannimarco summoned by another Mannimarco will now properly trigger its summon and visual effects.
  • Master of Incunabula can no longer use Guildsworn Honeytongue’s Expertise ability even after it has been destroyed by another Expertise ability.
  • The opponent can no longer use Master of Incunabula when it trades itself while multiple Guildsworn Honeytongues are in play.
  • The Ruby Throne no longer gives the Crown to multiple unique creatures summoned at the same time.
  • Back-Alley Footpad can no longer target a creature with his effect that already has Cover.
  • Healing from taking fatal damage and losing runes in the process will now properly break those runes and draw that player’s cards.
  • General:
  • The Elden Root card back is now once again being granted to users when a purchase is made.
  • Fixed an issue where cards would sometimes fail to load in Spectator mode.
  • Divayth's Experiment no longer covers the rightmost card on a full board, which was preventing the user from selecting the covered card.
  • Fixed an issue that was causing short freezes in the Collection when quickly hovering over multiple cards in a row.
  • Players are now correctly able to replace a quest after the 24 hour reset if they previously replaced a quest before reset on the same UTC date.
  • The Alliance War playmat will now properly show up for spectators viewing a player who is playing on the that playmat.
  • The "Versus Arenas Aced" stat in General Stats now increments correctly upon completing and winning a run in Versus Arena. Previous wins have also been retroactively counted for all accounts.
  • UI:
  • The Turn Timer/Button is now visible while the discard menu is open.
  • When receiving a new in-game message from a friend, that friend will now pop to the top of the friend list for greater visibility.
  • Long account names no longer get unnecessarily cut off in the player's Social menu.
  • Players can no longer rapidly click to open/close the card window to cause the Soul Trap/Soul Summon buttons to be clickable.
  • Fixed an issue that caused newly created decks to become neutral and contain zero cards.
  • All five Alliance War attribute colors now have their in-match tooltip to describe their colors and name.
  • Alternate art Nord Firebrand and Raiding Party now correctly list their release as May instead of April.
  • The “Choose your own path” panel now uses the correct font and is at a readable size on mobile.
  • Daggerfall Phantom's Last Gasp entry now lists all items returned to the hand in a single entry.
  • Invoker of the Hist's Veteran icon now properly disappears after the Veteran ability is triggered.
  • The requirement text for the Empire Bannerman title now properly lists the Empire's correct attributes.
  • The Daily Quest menu no longer clips off screen for mobile devices when three quests are shown.
  • Seasoned Captain now properly display a Triggered Ability icon.
  • Fixed an issue that was displaying the Quest Choice and Special Offers menus at the same time.
  • The Discard Pile now properly updates in real-time when Master of Arms is cast and equipped with an item.
  • Premium cards that offer a choice of created cards now display them as Premium on the choice UI.
  • Dragonguard Outcast's text description now uses the word "has" instead of "gains" and is consistent with Embassy Disguise.
  • The Veteran icon on Pact Shieldbearer will now properly disappear after his effect is triggered.
  • Hovering over the red X to replace a quest no longer brings up the quest's dialogue box.
  • The monthly rollover text now displays as "Tap anywhere to continue" instead of just “Continue”.
  • Story chapters for purchase in the store now have more detailed title headers.

New in The Elder Scrolls: Legends 2.9.1 (Apr 30, 2019)

  • Animation, Visual and Audio Effects:
  • Fixed an issue that was causing Edict of Azura’s VFX to be pure black on some devices.
  • Gameplay:
  • Fixed an issue that was causing the discard pile to be completely empty, preventing players from completing certain actions.
  • The player's turn will no longer end prematurely when clicking to activate a support and moving the mouse cursor away before it activates.
  • General:
  • The loading screen now properly displays asset bundles when they are being downloaded.
  • UI:
  • The Store now displays the expansion name in the main title of each page.
  • The Alliance War button now properly takes players to the Alliance War pack page of the Store.
  • The Alliance War pack page is now the first page that appears when the user clicks Packs from the main Store page.
  • The Featured Items tile on the Main Menu now displays and links to Alliance War items.
  • Fixed an issue in the Daily Login Reward screen that was removing the reward icons for days already claimed.

New in The Elder Scrolls: Legends 2.9 (Apr 16, 2019)

  • The latest version of The Elder Scrolls: Legends is live! This release brings with it our highly anticipated Alliance War expansion with over 100 new cards!
  • Alliance War is Here!:
  • The Alliances are at war and the Ruby Throne sits empty. It’s time to battle for the Empire in our latest card pack expansion featuring:
  • 104 new collectible cards
  • Four new gameplay mechanics
  • Five new three-attribute combinations: Ebonheart Pact, Daggerfall Covenant, Aldmeri Dominion, The Guildsworn, and The Empire of Cyrodiil
  • A brand new playmat
  • Four new musical tracks written specifically for The Elder Scrolls: Legends
  • A new Main Menu background featuring the Ruby Throne
  • 17 new titles
  • 22 new quests
  • Six new card backs
  • New Mechanics:
  • Empower: When your opponent takes damage, actions with Empower increase in effect for the turn.
  • Expertise: At the end of your turn, if you played an action, item, or support, creatures with Expertise get a bonus effect.
  • Mobilize: You can play an item with Mobilize to an empty lane. When you do, summon a 1/1 Recruit and equip the item to it.
  • Veteran: After a creature with Veteran first attacks and survives, get a bonus effect.
  • Arena Updates:
  • The Alliance War comes to Arena! The class selection choices will always include at least one three-attribute Alliance, cards from Alliance War and Isle of Madness appear at a much higher frequency, and we have updated the list of cards that are curated out of Arena. More details on the Arena updates are available here.
  • Animation, Visual and Audio Effects:
  • We have refactored the way cards, that create or summon two or more of the same card, animate to the board, highly increasing their speed and fluidity. The following cards have been adjusted to take advantage of this new code:
  • A Land Divided
  • Bone Colossus
  • Dwarven Colossus
  • Galyn the Shelterer
  • Giant Chicken
  • Imperial Reinforcements
  • Nest of Vipers
  • Prized Chicken
  • Prophet of Bones
  • Spider Daedra
  • Therana
  • Ungolim the Listener
  • Mentor’s Ring, Queen Berenziah, and Lion Guard Strategist now deliver multiple duplicate keywords at the same time.
  • Bruma Armorer now delivers its buff to multiple cards at the same time.
  • Supreme Atromancer and Soul Split animations now trigger faster.
  • The transition animation of dragging a card from hand to playmat has been greatly improved, removing the large card pop seen especially on mobile clients.
  • The mulligan-to-hand animation has been smoothed out.
  • Packs no longer clip into the table surface if dragged and released at the bottom of the screen.
  • Thieves Guild Fence no longer plays a buff VFX when a card is drawn.
  • The Murkwater Scourge Premium card art FX has been fixed.
  • Fixed the premium FX for Twin Lamps Consul.
  • Fixed a shader issue that was hiding part of Edict of Azura’s VFX.
  • Fixed an issue that caused an errant flash FX to play when certain cards equipped items in game.
  • All musical playlists have been re-ordered to ensure the correct tracks play in the correct locations.
  • Aldora the Daring, Mistveil Warden, Ratway Prospector, Relic Hunter, Ruin Archaeologist, Ruthless Freebooter, and Scroll Seeker now all properly play their unique Treasure Hunt success VO.
  • Moonmoth Castellan no longer plays both of its summon VO lines when summoned by another card, triggering its Plot effect.
  • Cornerclub Gambler and Ash Berserker’s ability activation SFXs now properly play every time they are activated.
  • Fixed an issue that was causing the pack opening hover SFX to continually play when not hovering over a card, even in other menus.
  • Embassy Guard’s card VO has now been restored.
  • Sails-Through-Storms and Ruthless Freebooter now have their correct Italian VO instead of Spanish, while the game is set to Italian.
  • The last batch of cards with cutoff localized VO has been fixed.
  • Gameplay:
  • Jarl Balgruuf now summons a Kvatch Soldier instead of a Colovian Trooper.
  • Wrath of Sithis no longer affects the cost of cards in deck.
  • Vigilant Ancestor’s permanent shackle has been switched over to an aura effect. This means Dres Renegade will remove the shackle while on the board but the shackle will return when Dres Renegade leaves.
  • Items stolen by Arenthia Swindler now count as being Equipped for purposes of effects like Gardener of Swords.
  • Black Marsh Warden now summons a neutral Recruit.
  • Cards drawn off a Prophecy rune break will now be properly buffed by Gates of Madness.
  • Pilfer and Slay effects given to creatures through items no longer persist after the creatures "disappear" and then "return", from cards like A Night to Remember.
  • Manic Mutation can no longer be played on creatures with every keyword.
  • Blood Pact Messenger will now properly draw two cards if it traded with and killed a creature while Skooma Underboss is in play.
  • Fixed an issue that was allowing Gardener’s Harvest to transform itself into the item it already was at the end of the turn.
  • Gardener's Harvest will now properly transform at the end of the turn if it was obtained by Flesh Sculpture transforming the player's hand.
  • Balmora Puppeteer will now receive +1/+1 if a card summoning her is also the same card that would activate her Plot ability that turn.
  • Casting Arrest on a creature shackled by Prison Ship will no longer remove the shackle.
  • Reducing a card's cost with the Surplus Lane will now increment quests that require the player to reduce the cost of cards.
  • Swims-at-Night will no longer get buffed when the player plays a 0-cost card with an increased cost to unsummon the creature causing the cost to be increased.
  • High King Emeric's damage effect will now function properly and take into consideration all friendly wards in play after he is created via transformation.
  • Items that give cover will no longer increment quests that require cover, if the creature being given the item was already in cover.
  • The Mechanical Heart will now instantly trigger if summoned while the player is at or below 0 health, due to Vivec preventing death.
  • Berserker of the Pale will now properly buff Doomfang Ally and Servant of Dagoth when their own summon effects buff themselves and put them in range of Berserker of the Pale's effect.
  • Fixed an issue that was allowing Two-Moons Contemplation to trigger before Blighted Werebat or Stormcloak Camp could deal their damage.
  • General:
  • The Android mobile client now contains all game data within the initial app download. After the 1.5 GB app is downloaded and opened, it will appear to download a full set of 1100+ bundles, but this is just the process of cleaning up the bundles that are no longer needed on the user's device. This will affect all Android users, allowing new players to download the entire game in the background instead of requiring the app to remain open for the duration.
  • Permanent shackle VFX no longer cover the cost counters of Haskill or Seducer Darkfire.
  • Keywords re-applied after being removed/stolen are now immediately granted both visually and mechanically.
  • The Guard keyword on Skinned Hound is now bolded and consistent with Guard on other cards.
  • The Slay and Pilfer icons no longer persist on creatures that were given Crusader's Assault while Skooma Underboss and Master of Thieves are in play.
  • Stendarr's Hammer will now display buffs in its card description.
  • Actions that have had their cost reduced by Morag Tong Nightblade's slay ability now receive an appropriate tooltip when hovering over the card.
  • UI:
  • The entire UI has been re-colored and stylized, in preparation for a larger UX overhaul coming in the future.
  • Fixed an issue that was causing chat messages on mobile to overlap each other, becoming impossible to read.
  • It is now possible to view your discard pile when minimizing the “Choose a card” prompt associated with Merchant’s Camel, Shadowmarking, and Mudcrab Merchant.
  • Abomination creatures no longer lose their name or text description when destroyed and sent to the discard pile.
  • The Match History now displays attribute icons in the correct order for every match.
  • Card rewards no longer display as a white box or texture map on the Daily Rewards preview window.
  • Murkwater Scourge's art is now properly positioned in Deck view.
  • The collision boxes for all 8 emotes have been enlarged, removing all dead space between each choice.
  • The "All Items Owned" text no longer extends beyond the border in any language.
  • The loading screen tip box now shows tips the moment the screen is visible.
  • The “Kicked by Player” message prompt now has an OK button.
  • The alternate art for Lightning Bolt is now correctly labeled as “Grand Melee – December 2017” in the Collection.
  • The alternate art for Morkul Gatekeeper is now correctly labeled as “Grand Melee – May 2018” in the Collection.
  • Fixed an issue that was temporarily displaying the player’s card back as the default one at the beginning of every match.
  • The “New” icon for newly obtained cards is now more visible with a different color treatment.
  • Bangkorai Butcher's card text now contains the word "Orc" in Portuguese.
  • Soul Tear no longer lists all levels of the shout in the card text in Polish and Portuguese.
  • Rewards:
  • Versus Arena will now award Alliance War packs as a base reward. Additional packs earned no longer have a chance to be Skyrim packs.
  • Three-win victory rewards updated to grant cards from Alliance War instead of Morrowind.

New in The Elder Scrolls: Legends 2.8 (Mar 22, 2019)

  • The latest version of The Elder Scrolls: Legends is live! This patch includes balance changes and the new and improved Edict of Azura VFX!
  • Balance Changes:
  • In our continued efforts to make playing The Elder Scrolls: Legends as fun as possible, we are making balance changes to Siege Catapult, Indoril Mastermind and Sword of the Inferno. The next time you log in to Legends (within the next three weeks), we will credit your account with Soul Gems for each copy of an affected card you own (up to three). An explanation behind the changes is available here.
  • Siege Catapult: Now 4/4
  • Indoril Mastermind’s Summon effect is now: “Summon: Draw a card.”
  • Creatures destroying themselves will no longer trigger their Slay effects.
  • Animation, Visual and Audio Effects:
  • Edict of Azura now has a new VFX for its summon ability.
  • Mighty Conjuring’s premium card FX has been fixed.
  • Creatures that have their stats lowered will no longer display the lowered number before the debuff VFX animates to the target card.
  • The VFX position for The Red Year has been properly aligned when the card is used by the opponent.
  • Mudcrab Anklesnapper’s VFX no longer pops during the beginning of the animation.
  • Equipping an animated Legion Shield will no longer prematurely show a partial guard border around the card before it applies its effect to the target card on the playmat.
  • Cards summoned or drawn into hand by a creature with guard no longer display the guard aura VFX when summoned or drawn.
  • “Kill the Messenger” support will no longer trigger a card’s destroying VFX animation when they pilfer the opponent.
  • When Drive Mad is played on a card, both cards will no longer display any text during the VFX animation.
  • The Core Classics alternate art card now properly play their VO lines.
  • The post-match dialogue of The Other Half, from The Shivering Isles, Episode 1 of Isle of Madness is no longer missing Talym’s VO for the second half of his Sheogorath comment.
  • Fixed an issue that would cause the hover-over SFX for packs to disappear at times.
  • Treasury Guards and Elite Treasury Guards have new VO.
  • Green Pact Ambusher has been given a cheeky new summon VO.
  • Multiple cards with cutoff localized VO have been fixed. More fixes coming in Patch 2.9.
  • Gameplay:
  • Bedeviling Scamp will no longer become invincible when Sentinel Battlemace applies its ward.
  • When an opponent has Bolvyn Venim in their deck and rallies with no creatures in hand, triggering Bolvyn Venim's ability, it will now draw face up into their hand for both players to see.
  • The wielder’s state will now be considered when targeting effects like Quicksilver Crossbow and Sword of the Inferno. This means that enemy cliff creatures and dragons will no longer be able to target Grandmaster Delphine and Saint Jiub with these effects. Friendly cliff creatures and dragons will still be able to target them.
  • In the Isle Of Madness scenario Darkened Grove, cards in hand will no longer have their Magicka costs changed when receiving buffs.
  • Added the Atronach type to Fetcherfly Golem.
  • Fixed an issue where Manic Jack did not properly receive a +1/+1 buff when gaining a keyword while being drawn.
  • The opponent's card discarded by Cornerclub Gambler is now properly shown to the player on-screen.
  • While the discard pile is open, summoning Skeletal Dragon will now show the buffs on the creatures it affects without having to close and re-open the discard pile.
  • UI:
  • We are happy to report that the missing Friends List bug has been resolved! All players suffering from this issue should have their Friends List restored. This fix was performed by Bethesda.net and does not require patch 2.8.
  • An on/off toggle for displaying subtitles has been added to the options menu.
  • Class/House names have been added to the tooltip when hovering over the attribute icons per player in-match.
  • Fixed a bug that would sometimes add the Dementia Lane icon to a lane that gained the Mania icon from playing a card such as Ulfric’s Uprising to trigger the summon abilities of both Thadon, Duke of Mania and Syl, Duchess of Dementia.
  • Card backs now properly display in the correct order during filtering.
  • Naryu Virian’s Slay aura now puts a hanger on the buffed card.
  • All Atronachs will now display Atronach as an additional creature type.
  • Training Grounds now displays the Ongoing banner.
  • Rewards:
  • The Reward Calendar will now display the green checkmark on the current day’s reward after the user clicks the Claim button.

New in The Elder Scrolls: Legends 2.7 (Feb 27, 2019)

  • Features:
  • Mass Pack opening is now available at the pack opening screen, organized by pack type, if you have 50 or more unopened packs! This is an Alpha release so there will be future changes and adjustments.
  • Automatically Mute Opponent Emotes is now an available preference in the Settings menu!:
  • Animation, Visual and Audio Effects
  • Ability buff VFXs for the following cards now trigger at the same time for multiple instances: 5th Legion Trainer, Training Grounds, Bruma Armorer, Bruma Profiteer, Necromancer's Amulet, and Shrine Guardian. Continued animation timing improvements still ongoing.
  • The card unsummoning animation has been improved to be much smoother.
  • The metronome on the Isle of Madness playmat will no longer twitch during its idle state.
  • New VFX have been implemented for the following cards: Mudcrab Anklesnapper, Unite the Houses, and The Red Year.
  • Edict of Azura has been given a Premium card makeover.
  • Premium VFXs have been restored for the following cards on iOS: Aldora the Daring, Alik'r Survivalist, Reverberating Strike, Mecinar's Will, Phalanx Exemplar, Nix-Hound Fabricant, Sails-Through-Storms, and Brass Arquebus.
  • Piercing Twilight now triggers a banish VFX on the card it is banishing.
  • Stampede Sentinel’s “can’t be damaged” VFX no longer covers the player’s health ring within the avatar.
  • Redoran Forerunner’s art no longer looks pixelated or at a lower resolution.
  • Doomfang Ally no longer plays fail VFX regardless of the color of the top card on the deck.
  • When Skooma Underboss is in play, creatures with Pilfer that Slay will now properly display the Slay VFX rather than the Pilfer VFX.
  • Shackle chains VFX no longer visually pop when they first appear.
  • Ice Shambles will no longer spawn the chain VFX from the player’s face if Icy Shambles dies.
  • Caius Cosade’s summon ability now has the fail VFX and coinciding SFX when the player guesses incorrectly.
  • The VFX for Knife to the Throat no longer appears upside down when played by the opponent.
  • White noise is no longer present when hovering over an opened card in the pack opening screen.
  • All Shout cards now have their SFX timed more properly to their word VFX timing.
  • City Gates now properly plays an Attack VO.
  • The Arena Boss scenario, The Ebony Relic, now uses the correct VO introduction.
  • The Shields Up scenario for Solo Arena now uses the correct VO introduction.
  • Ballista Tower lane SFX is now appropriate for the amount of damage being dealt.
  • The last card drafted in Arena now plays the associated SFX.
  • Silt Strider’s VO is now shorter and the appropriate volume level.
  • Cruel Firebloom now plays its SFX for the second fireball that hits the enemy creature.
  • If the player enters, exits, and then re-enters the matchmaking queue, the in-queue SFX will now properly play.
  • Multiple cards with cutoff localized VO have been fixed. More fixes coming in Patch 2.8.
  • Gameplay:
  • Uncle Sheo no longer cares about your magical Seducer Darkfire shenanigans during The Final Battle episodes of Isle of Madness.
  • Haunted Manor no longer counts transforming creatures when determining when to apply its buff.
  • While Sheepish Dunmer is pantless, he will no longer regain cover at the start of the player’s turn if the player buffs his power then attacks with him.
  • Cards that deal damage to a random target in play will no longer target cards that are immune to damage at that moment.
  • Manic Jack will no longer gain a +1/+1 buff if it receives a duplicate keyword.
  • Manic Jack now properly receives a +1/+1 buff when a keyword is applied to him out of play.
  • Pillaging Tribune can no longer target creatures that already have Drain.
  • Soul Tear no longer buffs the rightmost creature in hand. Should a Level 2 or 3 creature who has been Soul Teared be destroyed due to a full hand, no other creature in the hand will receive the buff.
  • Swapping a creature’s stats twice with Hatchery Meddler no longer results in the creature gaining a wounded status.
  • High Hrothgar now properly triggers after Clockwork Dragon and Rift Thane's effects.
  • Creatures that have been debuffed will now keep the wounded status regardless of any additional buffs applied to them.
  • Nervous Giant will no longer die after taking non-fatal damage from any source if he was buffed after being silenced.
  • Crassius’ Favor, Chodala’s Treachery and Moonmoth Castellan's Plot effect will now properly increment both quests "Nileno's Scheme" and "Getting Even".
  • Moving creatures with Grand Ball will now increment quests that require the player to Move creatures.
  • AI opponents will no longer cast Felldew when there is no creature it could destroy.
  • Bedeviling Scamp will now make Dragon Cult Ghost cost 3 Magicka at a minimum, even when the player's Magicka value is lower than 3.
  • The Barrows Lord AI will now properly use the Gravesong support during Episode 6, Sanguine Barrows, of Return to Clockwork City.
  • Haskill is no longer able to choose the same number that it chose before, at the end of turn.
  • Drain creatures attacking a creature in the Monastery lane, that should kill them, will no longer receive the Monastery +1/+1 buff before they die.
  • Drive Mad can now target Mage Slayer.
  • Fixed an issue that was taking a creature’s total power level as the amount to Drain if the creature had Breakthrough and damaged a Warded player.
  • Call of Valor and Playing Card are now properly given the option to betray a card when played into a full lane.
  • When the player has two spots open in their lanes and they summon Archcanon Saryoni to fill one spot, choosing Sotha Sil’s Blessing to fill the last spot with Spider Worker will no longer also activate Vivec’s Blessing.
  • Summon abilities that are not completely triggered will no longer increment quests that require the player to use summon abilities.
  • Shackling friendly creatures no longer counts towards incrementing shackle quests.
  • Fixed a bug that allowed players to simply complete or concede matches to increment quests that required the player to summon to 0-cost creatures.
  • Fixed a bug that allowed players to increment “Play X Support Cards” quests by only entering a match with the Support card and not actually playing the card.
  • Quests that require the player to play cards that “cost 10 or more” no longer increment for creatures that are simply summoned without being played.
  • Prison Ship now properly increments shackle quests.
  • If Porcia, Imprisoned Blademaster is returned to the opponent's hand during Episode 4, Bthardamz Dungeon, in Isle of Madness, then resummoned into an empty lane, the player will now correctly gain control of Porcia, Imprisoned Blademaster.
  • When using Dark Rebirth on a Master of Arms equipped with items, those items will now be available to the returned Master of Arms.
  • Haunting Spirit’s Last Gasp can now be used on itself when combined with Necrom Mastermind.
  • Aundae Clan Sorcerer will now properly count creatures that self-sacrifice at the end of their turn or as part of their ability.
  • When the player uses an action to steal Artaeum Savant or Lilandril Hexmage, their abilities will no longer trigger for the action used to steal them.
  • Shearpoint Dragon's aura effect no longer persists and affects the new Dragon's summon effect when Dark Rebirth has been cast on it.
  • Fabricants with the "Give another creature +1/+1" ability can now target enemy creatures.
  • Fixed an issue that allowed a creature, that had Staff of Sparks stolen from them, retain the Staff's ability.
  • Silencing City Gates now properly allows the player to play a card in the other lane.
  • Master Swordsmith’s start of turn item buff now takes place before your draw for the turn rather than after.
  • General:
  • The iOS mobile client now contains all game data within the initial app download. After the 1.5 GB app is downloaded and opened, it will appear to download a full set of 1100+ bundles, but this is just the process of cleaning up the bundles that are no longer needed on the user's device. This will affect all iOS users, but in the end, is an excellent change, allowing new players to download the entire game in the background instead of requiring the app to remain open for the duration. All subsequent patches will be incremental and not require a re-download of the entire client.
  • If Winterhold Illusionist’s summon ability is used on a second Winterhold Illusionist at the end of a turn, the creature selected by the second Winterhold Illusionist will no longer permanently disappear.
  • In Episode 6, The Final Battle Part 1-3, of Isle of Madness, Sheogorath will now use the special death animation when playing on Normal.
  • Changing languages while editing a deck now prompts the player with a warning that their deck will not be saved before the language is changed.
  • UI:
  • The game now properly fills the entire screen on the new 11 inch and 12.9 inch 2018 iPad Pro.
  • Double cards can now be searched in the Collection using the term “Double” or “Double Cards”.
  • From the player’s perspective, the opponent’s title will now properly display below their username in match.
  • Dark Seducer’s summon ability UI now properly displays all cost options on 4:3 aspect ratio resolutions.
  • Silenced creature now display a hover-over tooltip that explains what Silence is.
  • Fixed an issue that was causing a white box to flash over the portraits in the quest giver UI.
  • The social menu icon now properly uses the Sheogorath art.
  • Fixed an issue that made it near impossible to select a card in your hard when playing Barter.
  • Mobile screens will no longer auto-sleep during any of the story cinematics.
  • Chosen Magicka cost UI font size has been increased in size for cards like Haskill and Seducer Darkfire.
  • The language dropdown box is now properly sized for mobile devices.
  • Incrementing arrows on the gold multi-pack purchase screen are no longer misaligned, much to the dismay of Uncle Sheo.
  • Smoked Baliwog Leg no longer shows an incorrect +1/+2 buff when drawn while Mistveil Warden is in play.
  • Some UI elements have been slightly shifted to account for the iPhone X’s swipe bar.
  • There is no longer a skull icon on action cards in the Play History.
  • Fixed an issue that was locking story decks earned during The Forgotten Hero if two decks were earned at the same time.
  • Players who have been disconnected for being idle, but remain on the reconnect screen, will now properly show as Offline for their friends.
  • Fixed an issue that would wipe a newly created deck if the user Soul Trapped their extras before saving the deck in progress.
  • One-time purchase products are now visually removed from the store once a user has purchased them.
  • Quest progress bars no longer appear to move backwards before moving forwards.
  • Closing the game before the “Purchase Complete” popup, on Android, no longer displays a debug string on the next launch of the client.
  • Divayth's Experiments now appears when searching for “Telvanni” in the Collection.
  • Rewards:
  • Players are now properly rewarded 30 soul gems when completing master mode of Episode 1, The Shivering Isles, of Isle of Madness.
  • Players are now properly rewarded 20 soul gems when completing master mode of The Other Half, Episode 1, of Isle of Madness.
  • Known Issues:
  • The Friends List is still broken for a small subset of users, but we are working with Bethesda, waiting on a fix.
  • Manic Jack does not properly receive a +1/+1 buff when gaining a keyword from Echo of Akatosh, only when the Double Card of Manic Jack/Manic Mutation is drawn.
  • Localized VO lines are still cutoff for some cards. More fixes forthcoming.

New in The Elder Scrolls: Legends 2.6.1 (Jan 31, 2019)

  • Animation, Visual and Audio Effects:
  • Tiny Dragon’s 3D model no longer looks broken when animating from the opponent’s side of the playmat.
  • The Prince of Madness premium card back no longer has the broken golden sheen spread across the art.
  • Seducer Darkfire’s chosen cost is now rendered in white. Future fix to increase the size on mobile is forthcoming.
  • Gameplay:
  • Sheogorath will no longer be so easily tricked by certain play styles!
  • Sheogorath will no longer be so silly as to use his own Wrath after using Memory Wand during The Final Battle: Parts 1, 2 or 3.
  • Seducer Darkfire now prevents prophecies of the chosen cost from being played.
  • Creatures affected by a max health debuff are now properly considered Wounded in all cases.
  • General:
  • A deep pass has been done on memory usage for min-spec mobile devices, which should solve a large portion of crashes and hopefully some of the lag spikes players have been experiencing.
  • Fixed a crash that occurred when the player would cast Madness Beckons while Mushroom Tower was in play, giving Betray to a Playing Card and then trying to use said Playing Card.
  • The title “The Heretic” will now properly unlock after the player uses Heretic Conjurer to transform 50 creatures into random Daedra.
  • The title “The Sadist” will now properly unlock after the player sacrifices 30 creatures.
  • UI:
  • Improved support for Android’s back button navigation.

New in The Elder Scrolls: Legends 2.6 (Jan 25, 2019)

  • The latest version of The Elder Scrolls: Legends is live! Check out the newest additions, updates, fixes and more below:
  • Isle of Madness is Here!:
  • Travel to the Shivering Isles and fight through chaos, calamity and conspiracy as retired master spy, Talym Rend. Overcome the Mad God Sheogorath and his many tricks to save your son from madness in the largest story expansion ever in The Elder Scrolls: Legends!
  • Isle of Madness includes:
  • Three All-New Story Acts
  • 55 New Playable Cards
  • New Lane Mechanics – Mania & Dementia
  • New Card Type – Double Cards
  • New Playmat
  • New Main Menu Starring Sheogorath Himself!
  • Arena Updates
  • Isle of Madness brings with it a major update to Arena: all sets are included as options for Arena picks, with cards from Houses of Morrowind, FrostSpark, and Isle of Madness appearing at a much higher frequency. A large number of cards have been removed entirely from Arena, largely due to them being synergy-dependent cards that are too unreliable to build around in this environment. The full list of cards that have been curated out is available here.
  • Another exciting update to Arena: if you own a premium version of a card, it will be premium in Arena!
  • Collection Exporting:
  • The players asked for it! We’ve added it for you!
  • You can now export your entire collection of cards for import on supporting deck sharing sites. It's somewhat hidden but you can find an "Export Collection" button by going to the Option menu (upper-right corner Gear icon) and selecting the “Info” button near the bottom. Clicking to export your collection will place a collection code in your clipboard for pasting.
  • Note: Similar to deck sharing, the code exports all cards as regulars and exports your cards only, not your decks.
  • Animation, Visual and Audio Effects:
  • Smoothed out the animation for cards sliding into the players hand after spawning from the summoning portal.
  • The animation for stealing a creature with Chodala’s Treachery is now properly synced and smoothed out.
  • Map coin animations no longer show an extra frame on the edge of the screen.
  • Fixed an issue that was causing creatures to float higher off the playmat whenever Ring of Imaginary Might was used.
  • The Arena win count animation now properly animates to reflect the actual win count.
  • Fixed an issue that was causing certain cards’ ability VFX to play even if the card was blocked from summoning because of a full playmat.
  • Fighter’s Guild Hall will no longer flash as if being activated, when taking Face damage on player’s own turn.
  • Fixed an issue with certain iOS devices that were showing Premium VFX as missing or black.
  • The Ward keyword VFX will now properly display when Assassin’s Ritual is cast on a creature.
  • Prison Ship now properly displays its Shackle VFX.
  • The ghostly card banish VFX now displays for all banishing actions.
  • Fixed an issue causing Redoran Forerunner’s premium VFX to be completely blown out.
  • Chodala's Treachery will now display a proper VFX when it destroys a creature.
  • Fixed an issue with the blade portion of Relic Hunter’s premium VFX.
  • Cleaned up the Hex Ring VFX animation so it no longer flashes for a frame on the player’s avatar.
  • Crushing Blow and Mighty Stomp now have their VFX when The Iron Atronach uses them in the Arena.
  • Ashlander Punisher now has the correct summon and attack VO for Brazilian Portuguese.
  • Added the needed reverb on Septim Guardsman’s summon and attack VO.
  • A successful guess with Caius Cosades now has an SFX for its VFX.
  • Call of Valor's portal VFX now has a SFX to match it.
  • The Arena announce VO will no longer cut itself off when a second VO plays too closely to the first.
  • There is now a lock breaking SFX for the unlocking of the Arena boss.
  • There is now a shuffling SFX for each card shuffled into the player’s deck after they use Galyn the Shelterer’s ability.
  • Fixed an issue that caused prolonged hover SFX when the player stopped hovering over a card pack.
  • Newly changed avatars now keep their previous emote VO when Flesh Sculpture is activated.
  • Reverted lore-unfriendly VO on these cards:
  • General Tullius
  • Nahagliiv
  • Morkul Gatekeeper
  • High King Emeric
  • Wind Keep Spellsword
  • Fixed missing VO/SFX on these cards:
  • Unrelenting Force
  • Eclipse Baroness
  • Palace Conspirator
  • Prowling Hunger
  • Dark Seducer
  • Gameplay:
  • Sheogorath made Madness Beckons a little crazier.
  • Madness Beckons and Cheesemancer are now craftable.
  • When a player has an empty deck, breaking one of their runes now correctly causes them to draw an “Out of Cards”. “Out of Cards” destroys their next rune, but does not cause an additional draw.
  • Oathman cards will no longer appear outside of their appropriate class during Arena draft.
  • Immune to damage creatures and players can no longer be attacked or targeted by actions or abilities that only deal damage.
  • The “Cloaked in Shadows” and “Becoming a Master Thief” quests will now properly increment by playing a creature in the Shadow Lane to grant cover.
  • Cheydinhal Sergeant’s featured match in Solo Arena now properly features one lane that fits 6 creatures rather than 8.
  • The City Gates scenario in Solo Arena will now function properly even if presented as a 6x2 lane setup.
  • The opponent now starts with a Cruel Bandit in both lanes in the master mode of Abandoned Mine, Episode 4 of The Fall of the Dark Brotherhood.
  • Dragon Cult Ghost will no longer reanimate again after dying in the Reanimation Lane.
  • Sweet Roll has now been added to the creature pool for Wabbajack to pick from when using its ability.
  • When the player has one creature in play and the opponent has a least one creature, casting Barilzar’s Tinkering onto the friendly creature will now give the player the option to Betray, allowing them to transform one of the opponent’s creatures.
  • AI improvements:
  • Sheogorath taught the AI how to properly use Wabbajack.
  • The AI will now play Mundus Stone before summoning all their creatures, instead of after.
  • The AI will now prioritize attacking Vivec over attacking face, when the player is at low or negative health.
  • The AI will now properly play creatures in the Plunder lane if the player has a Guard in it.
  • AI opponents will now sacrifice multiple creatures in a single turn if necessary and is more likely to trade weak creatures into Guards to make room for creatures in hand.
  • The AI will no longer use Writ of Execution on a creature, followed by a destroying attack in the same turn.
  • The AI will now active the Reconstruction Engine support card when possible.
  • Improved the AI’s ability to use actions with multiple effects.
  • The AI will no longer use silence on creatures that have no abilities or buffs.
  • The AI will now sacrifice weak creatures on a full playmat in order to make room for more powerful creatures in their hand.
  • The AI will now give creatures cover after they attack instead of before.
  • The AI opponent “The Claws” will now properly use the Skooma Frenzy support.
  • The AI will now truly prize its Chicken in the master mode of Streets of Riften, Episode 1 of Return to Clockwork City.
  • General:
  • Players can now log out of their account on Android and iOS devices. Note: Logging out only works for registered accounts or guest accounts linked to Google Play or Apple Game Center.
  • Fixed an issue that was preventing deck importing from working 100% of the time on mobile devices.
  • Deck importing will now use any version of a card to make a match, instead of specifically looking for normal for normal, or premium for premium.
  • Alternate art cards will now count towards their root collection instead of needing to get the original card art version to satisfy the completion state.
  • To better serve the tournament scene, the Mulligan timer for Challenge Matches has been turned off.
  • Fixed an issue that was preventing camera shake if a card of 6 or more power was summoned to the playmat.
  • Fixed an issue that was preventing newly created accounts from purchasing from the store, with real money, unless the client was restarted after account creation.
  • Fixed an issue that was preventing the unlocking of The Temple’s Chosen and The Memory Master titles if the player had already completed those missions before.
  • Fixed an issue that would cause a full assortment of support cards to rearrange their position after sacrificing one to use another.
  • Players can no longer interact with their cards once the defeat animation has started.
  • GDPR Limit Tracking and Profile no longer leads to an error.
  • The same account can no longer be logged into multiple devices at the same time. If attempted the player will be informed that they must log out of the other device first.
  • The inactivity timer will no longer start recording inactivity during the asset download phase.
  • Fixed an issue that was preventing premium Ageless Automaton from being soul summoned or soul trapped.
  • UI:
  • Improved card dragging on mobile devices.
  • Fixed an issue that prevented the Play History from displaying after reconnecting to a game in progress, after restarting the client.
  • The Wi-Fi icon will now display properly when mobile matches are lagging or have a poor Wi-Fi connection.
  • The final day of the season reward countdown timer now displays hours, minutes and seconds.
  • Fixed an issue that was not properly displaying a player's Best PvP rank, Best Legend rank, nor the correct Total PvP wins across seasons. We still need to fix accounts from before the client switch, to grab their previous statistics to add to their totals.
  • Fixed an issue where some Quests were showing the incorrect art when zoomed in on hover.
  • New players will no longer get extra, locked Starter Decks as they progress through The Forgotten Hero tutorial/story.
  • Extra Starter Decks will no longer show up as locked in the Deck List.
  • Rank images are now much easier to see against their backgrounds.
  • Instead of the entire name being clickable, there is now a red X next to each spectator’s name that must be clicked to kick a spectator.
  • The daily quest “A Test for Strength” will no longer contain debug text in the title, in Russian.
  • Players already spectating a match will now properly see the spectator count increase when other players join to spectate.
  • Spectators will now see the ranks of both players when spectating a Ranked match.
  • Arena Boss attribute symbols will now only appear once the lock has broken off.
  • Hovering over card backs in the Collection menu will no longer show the hangers for the playable cards that were previously in their slot, before switching to the card backs.
  • Scrolling through chat messages with the scroll wheel will no longer randomly stop functioning.
  • Fixed an issue that prevented the player from choosing a card to sacrifice if the player attempted to place a card in a lane that was in progress of becoming full.
  • Long text entries in the Collection search field will no longer be obstructed by the red X.
  • The “Choose This Class” screen in Arena now has a larger sized header and buttons on mobile devices.
  • Players will no longer receive an unfriendly error message if they reject the EULA.
  • Fixed an issue that was causing the backgrounds for card descriptions to use the wrong size.
  • The player’s chosen card back now properly displays on the back of cards during the pack opening animation.
  • The Wrothgar Forge image will no longer appear twice when cycling through deck images.
  • Soul trapping over 100k worth of extra cards will now properly display the Soul Gem exceeding limit warning message.
  • Players can no longer select New Deck when the copy, delete, and export buttons are toggled on.
  • Cards that attain 10 or more hangers will now use a more compact hanger display.
  • There is now a highlight state for returning a Prophecy card to the player’s hand after being drawn from a rune break.
  • The Deck Pile list now properly displays the correct Magicka cost for cards that have had their costs altered during the match.
  • The animation for ranking up or down has been cleaned up to be less visually confusing.
  • The “Out of Cards” mechanic will now only show up once per event in the Play History, instead of three times.
  • Button presses now animate more clearly on mobile devices, when pressed.
  • The story screen now uses the correct font for purchase headers for chapters not yet purchased.
  • Players can now choose to exit the game when given the message that they were disconnected due to inactivity.
  • Apex Wolf no longer displays as Alpha Wolf in Spanish, Mexican Spanish, or Brazilian Portuguese.
  • Rewards:
  • Daily Soul Gem/Gold reward cap and Daily quests are now synced with the other time rollovers.
  • Daily login rewards will now be checked when returning to the Main Menu without having to restart the game.
  • Fixed an issue that was preventing the unlocking of “The Temple’s Chosen” and “The Memory Master” titles if the player had already completed those missions before.
  • Fixed an issue that was preventing the unlocking of “The King’s Protector” title if the user spared the King.
  • Known Issues:
  • If you import a deck with ghosted cards, then craft a non-regular version of a ghost, the card is not satisfied in that deck unless the deck is saved.

New in The Elder Scrolls: Legends 2.5 (Dec 14, 2018)

  • The Festival of Madness Sale:
  • The Festival of Madness is still underway! Log in every day to take advantage of a unique, one-day-only sale - curated by our very own Uncle Sheogorath!
  • Deck Sharing Integration:
  • As a little holiday surprise, we've added a first version of Deck Recipe sharing!
  • At the bottom of the deck listing there is a new button for "Export". You can export any valid deck, and this will create an alpha-numeric code and place it in your device’s clipboard. Then, if you create a new deck and the game detects a valid code in your clipboard, you will receive a popup notification asking if you'd like to import the deck. If so, the game will attempt to add all the cards from the code (Premiums if available, followed by any regulars.)
  • If you do not own one or more cards from the code, the cards will still be added to your deck but will behave and appear as placeholder "ghosted" cards. You can Soul Trap the cards, which will complete your newly imported deck, or you can drag the ghosted cards out of your deck and replace it with a different card. Ghosted cards do not count in the total cards displayed, in the histogram or for deck validity.
  • We have plans to round out this new feature but as always, we welcome your feedback!
  • Balance Changes:
  • There are several balance changes available in this patch. Details can be found here
  • Animation, Visual and Audio Effects:
  • Smoothed out animations for Mudcrab Merchant when entering the playmat as well as going into the opponent’s hand.
  • Continued work to clean up the presentation of banish, discard, and draw from discard actions.
  • Whirling Duelist will no longer lift up higher off the playmat during her special ability attack animation.
  • Creatures equipped with Dawnbreaker will no longer lift higher off the playmat during their attack when an undead is played.
  • Removed the frame pop at the beginning of the Shackle animation.
  • Green Pact Ambusher will no longer clip through other cards nor animate wildly.
  • Creatures drawn from Soul Tear will now animate properly.
  • All Beast Form activations VFX and SFX are now present for all cards that transform into wolf form.
  • Fixed an issue that was preventing Premium versions of cards such as Wabbajack, Skeever Infestation, Fabricate, Flesh Sculpture, Barilzar’s Tinkering, Mummify, Waves of the Fallen, Dragon Mound, Imposter’s Mission, and Orb of Vaermina from creating or transforming into other premium cards.
  • The Boss coin in Solo Arena now has a lock breaking animation and VFX.
  • Fixed an issue where Dragon Aspect would flicker during its card animation.
  • Cards discarded by Indoril Mastermind or Merchant’s Camel will now properly disappear during the discard VFX instead of lingering a bit after.
  • Fixed an issue that was preventing the Turn Timer VFX and SFX from playing after reconnecting from a disconnect.
  • Summoning Green Pact Ambusher now properly plays the leaves VFX when the card lands on the playmat.
  • When Spawning Pool triggers, the Mudcrabs summoned will now appear from the player’s avatar in a puff of smoke, instead of the purple portal VFX.
  • When a player heals more than one creature at a time, the heal VFX will now only play one time, to heal all cards affected.
  • Verminous Fabricant will no longer flicker during the Neutral Attribute check animation.
  • Echo of Akatosh’s ability star VFX no longer shows the opponent that the player just drew a creature.
  • Arcane Enchanter’s VFX so longer shows the opponent that the player just drew an item.
  • Glass Greaves, Warrior's Fury, Mage Guild Recruit, Relic Hunter, and Mistveil Warden no longer show their buff/debuff VFX to the other player.
  • Fixed a bug that was preventing music from properly playing on the chapter select screen.
  • Fixed a bug that was preventing menu SFX from properly playing when menu buttons were clicked in quick succession.
  • Imperial Reinforcements now correctly plays its VO for all four cards that spawn.
  • Options gear button now has SFX when clicked or tapped.
  • Skeever Infestation now has SFX for when the cards are shuffled into the player’s or the opponent’s deck.
  • Fixed an issue that was causing the hover SFX to persist, even after the user stopped hovering over a card pack.
  • Fixed an issue that was preventing Shout SFX from playing whenever Shouts were upgraded.
  • Fixed missing VO/SFX on these cards: Heroic Rebirth, Berne Clan Nightstalker
  • Gameplay:
  • Fixed an issue that was causing opponent Prophecies to shorten the player's turn timer.
  • Fixed an issue that prevented Wrath of Sithis’ debuff from applying to all cards during the opponent’s next turn.
  • Fixed an issue that was allowing Reflective Automaton to receive Shadowgreen Elder’s buff twice, giving it +4/+4 instead of only +2/+2.
  • Fixed an issue in Return to Clockwork City, Episode 3, Mire Mechanic, that allowed the perma-shackled Swims-at-Night to attack when buffed.
  • The Master mode of Bravil Treasury, Episode 5, of The Fall of the Dark Brotherhood now correctly starts the player with 5 magicka and the opponent with 7 magicka.
  • The Master mode of Bravil Treasury, Episode 5, of The Fall of the Dark Brotherhood now correctly uses the Master AI deck for the opponent.
  • The Master mode of The Night Mother’s Crypt Part Two, Episode 6, of The Fall of the Dark Brotherhood, when you Defend Alisanne, now properly starts the opponent, Uther Nere, with 50 heath.
  • Runes are no longer displayed for both players during the Sun-in-Shadows, Divayth Fir puzzle.
  • Players can no longer improperly activate the Skirmish support if no enemy creatures are present, during Eastmarch Camp, Episode 6, of Return to Clockwork City.
  • The Master mode of Skooma Den, Episode 5, of The Fall of the Dark Brotherhood now correctly starts the opponent with 50 health and two Skooma Frenzy supports, as well as the correct pre-game description.
  • The Master mode of Accuse Varlyn, Episode 4, of The Fall of the Dark Brotherhood, now properly gives the opponent two Archer’s Perch supports as well as a Makeshift Defense in each lane.
  • Fixed an issue that allowed Conjurer’s Spirit to summon a familiar at the end of the player’s turn if the player gain health in the previous turn, instead of the current turn.
  • Inspiring Kingsman’s Last Gasp no longer shows the opponent which card was buffed in the Play History.
  • General:
  • There has been an overall reduction in memory consumed by the client. This should make the game playable on lower-RAM devices and reduce choppiness on most other devices.
  • Disconnected players will now auto-concede if they do not reconnect before 3 of their turns pass.
  • The Nerevar Reborn title and cardback reward for completing 100% of the Morrowind collection will now properly be rewarded. This will retroactively fix anyone that completed their collection while the bug was present.
  • The cardback rewards for winning 30 games with various Houses will now be properly rewarded. This will retroactively fix anyone that completed the wins while the bug was present.
  • Fixed an issue that was preventing players from unlocking the Champion of the Arena title after completing a Versus Arena run without losing a match.
  • Fixed an issue that was preventing the Master of the Arena condition from incrementing by 1 every time a player aces a Versus Arena run.
  • Fixed an issue that was putting the user in a bad Store state if they made a purchase and then got disconnected immediately afterwards.
  • Fixed an issue that was soft-locking the player if they spectated a match exactly when the Mulligan phase of the match was initiating.
  • Fixed an issue that was preventing players from adding the promotional art version of Morkul Gatekeeper to decks.
  • Fixed an issue where the Bandit Bonus Quest and Pickpocket Bonus Quest completion conditions were swapped.
  • Varlyn’s in-game dialogue will now correctly occur when the player kills the prisoner during Episode 4, Falkreath Jail, of The Fall of the Dark Brotherhood.
  • Eclipse Baroness’s avatar is no longer missing, and her dialogue box will now appear on the left side of the playmat for the Master mode of Eclipse Hideout, Episode 5, of The Fall of the Dark Brotherhood.
  • Fixed an issue that was incorrectly incrementing the Master of Prowess title if the player would enter a Solo Arena, draft a deck, and then resign.
  • Fixed an issue where the Unstoppable Rage puzzles were not using normal art versions of Hive Defenders.
  • Fixed an issue where some migrated accounts were not seeing the Caius’s Trials puzzle in the Puzzle menu.
  • The Power Within and The Master Class quest now properly increments for items and Support cards that have Summon abilities.
  • Cards will no longer disappear from spectated matches when a player drags a card out of their hand and then places it back into the hand.
  • Fixed an issue that was preventing the user from receiving the 100 Soul Gem reward for completing the quest, A Weapon Forged.
  • Fixed an issue that was preventing the user from receiving the 40 Gold reward for completing the quest, Preparing for Battle.
  • Fixed an issue that was preventing the card text of a card from displaying when cards were shuffled into the player’s deck.
  • Creatures that add cards to the player’s hand via the Portal VFX will now smoothly add the cards instead of stacking first.
  • Forsworn Guide will no longer show debug text in its hanger after unsummoning a creature to gain a buff.
  • Fixed an issue that would let the opponent see the card-hover glow of Berne Clan Stalker's secret target selection.
  • UI:
  • The Store will now give a more detailed list of what you are receiving in Collection Packs.
  • Multiple menus and buttons on mobile clients have had their sizes increased for easier readability and interaction.
  • The “Waiting for opponent to reconnect…” message no longer covers the opponent’s health number.
  • Players can now scroll through the Store menus using mouse wheel functionality.
  • There is now a BLOCK button available to use when viewing another player’s profile.
  • The discard pile and cards in your deck pane now display a card-type counter for PC and mobile devices.
  • Menu buttons will no longer appear clicked/pressed if the user clicks and holds a button, and then drags their cursors or finger off the button.
  • Adding alternate art cards to a deck will no longer subtract the amount of normal and premium cards you have available to add.
  • The Story View pop-up for quests is now larger and easier to read.
  • The “You go second” message will no longer display whenever a user is spectating a match.
  • Blood Pact Messenger no longer displays itself in the Play History when the player pilfers with it.
  • Creatures targeted by Penitus Oculatus will now show up in the Play History.
  • Fixed an issue that was not showing the Guard border in the Play History.
  • Creatures that are traded with Barter will no longer show up in the Play History as taking damage.
  • Players no longer need to re-log into the game, after changing their resolution, to restore certain UI elements of the Main Menu to their correct position.
  • During the pack opening process on mobile devices, card information hangers will now automatically appear whenever a card is flipped over. This information will go away with a single tap anywhere else.
  • Fixed a bug that was allowing a new player to receive a player challenge during the Pack Opening tutorial.
  • The “New Title Earned” popup as been increased in size for mobile and PC clients.
  • The Daily Quest summary popup has been increased in size for mobile clients.
  • The “Choose a card” interface has been adjusted, resized, and cleaned up.
  • The “Fabricate” interface has been adjusted, resized, and cleaned up.
  • Boss token can no longer be interacted with after completion of Solo Arena.
  • The “Unlock this deck” popup will no longer stay on screen if Black Marsh Smugglers is hovered over when trying to delete a different deck.
  • Adjusted the Play icon position that appears on Solo or Versus area tiles to prevent overlapping with the tile border.
  • The “do not disturb” icon in the friends list has been increased in size.
  • Fixed an issue that allowed players to click the Back arrow when they had a pack in their hand, at the Pack Opening screen.
  • The Card Info window will no longer show more than 99,999 Soul Gems.
  • The red X for the social chat window is no longer being cut off by the end of the screen.
  • Fixed an issue that would show a quest choice twice to the user, if the user had closed the game during the initial viewing of the quest choice.
  • Fixed an issue where some Story AI opponents were missing their titles in The Fall of the Dark Brotherhood and Return to Clockwork City.
  • The Arena rank now properly switches between Current and Best when clicked on, in the player’s Profile.
  • Fixed an issue where the spectator icon would display with zero spectators.
  • Fixed an issue that was causing quest icon images to flicker on the Main Menu.
  • Fixed an issue that was showing debug text in the Match History menu directly after loading the game or after a match finished.
  • In-match avatar and dialogue popups will no longer display on top of the social menu during matches.
  • Fixed an issue that was using the incorrect Mecinar artwork during the Mysterious Figure reveal for The Inner Curiosity, Episode 4, of Return to Clockwork City.
  • Fixed an issue that was allowing the Daily Login card reward to display on top of the Options Menu.
  • The Daily Login window now says “Today’s Reward” above the reward preview window.
  • The Daily Login window now has a specific VFX border around the tile for the current day.
  • Searching for “Heart’s Day” in the Collection Menu will now return Grisly Gourmet.
  • Fixed an issue with the Monthly Card screen not displaying any text.
  • The ENTER key is now usable when searching for users in the User Search Menu.
  • The in-game battery life display now shows the percentage number of battery life remaining.
  • While spectating a match, any UI elements with hover-over highlight states will no longer animate when a spectator hovers over the elements.
  • Fixed an issue in the Deck selection window that allowed the user to scroll further than necessary.
  • Fixed an issue that would cause a map/story coin to stay floating above the map when the player clicked outside of the mission description, onto another coin.
  • The season rewards detail view will now show how many copies of the Monthly card the player will receive at the end of the season.
  • The chat window will no longer re-open on its own after being closed with the red X button.
  • Rewards:
  • The Daily Login reward calendar has been adjusted to be slightly more forgiving if a player misses a few days.

New in The Elder Scrolls: Legends 2.4 (Nov 21, 2018)

  • The Elder Scrolls: Legends 2.4 Patch is live! Check out the latest additions and enhancements to the game below:
  • Card Art:
  • Improvements have been made to the low-res card art issue seen on mobile devices.
  • Fixed shader issues that caused some visual effects to turn black on iOS devices.
  • Fixed various animation transitions and visual effects for the following cards: Cast Out, Unrelenting Force
  • Animation, Visual and Audio Effects:
  • Fixed an issue when the player summoned Mudcrab Merchant and selected a card to place into their hand, the other card which went to the opponent would display off screen before entering their hand.
  • Dres Tormentor and Wild Incarnate no longer hover above the playmat higher than normally when their abilities trigger.
  • Fixed an issue where any creature stolen with any card that steals, other than Mecinar's Will and Arrest, the stolen creature would clip into any other creature in the lane before moving to the player’s side of the play mat.
  • The card back of a Prophecy draw is no longer upside down.
  • Death Hound now properly shows its blue aura VFX for his constant ability.
  • The Prophecy border VFX will no longer slightly persist on screen when the Prophecy card is returned to the hand because it cannot be played.
  • Creatures will no longer lose their shackle VFX when losing their Guard.
  • When defeating Reive in Chapter 3 of The Forgotten Hero, there is no longer a black box at the beginning of his purple portal animation for iOS clients.
  • Fixed an issue were the three assassins summoned by Ungolim the Listener would appear from different locations.
  • Fixed an issue where the bottle VFX of Crushing Blow would flash on screen before animating towards the opponent.
  • Thief of Dreams now properly displays the “X” VFX when the player unsuccessfully guesses the card.
  • Palace Conspirator no longer flashes in the upper right corner of the screen whenever it is played.
  • Fixed the broken VFX for Murkwater Guide when it would activate the Treasure Hunt ability.
  • Fixed an issue where the amount of health Drain was giving to the player was hidden by the drain VFX.
  • Fixed an issue where the broken pieces of the lock would remain on the screen after the player had unlocked the 9th opponent in a Solo Arena run.
  • Fixed an issue where arrows launched at close range to its target would have their arrow VFX move in an erratic fashion.
  • Fixed an issue where Execute’s dagger VFX would flash on the target before animating.
  • Fixed an issue when the player used Stendarr's Hammer on a creature that had already been equipped with one, a smaller hammer VFX would appear in the center of the play mat.
  • Devour now shows the bite VFX every time, regardless if there is a dragon in hand or not, so the player’s opponent does not learn information about their opponent.
  • Purple summoning portal VFX animation has been tweaked to remove the pop at the beginning and increase the overall speed of the animation.
  • Fixed an issue where the red orb damage VFX would not display when Custom Fabricant would use its Deal 1 Damage ability.
  • Fixed an issue where Scout’s Report’s ability was missing its discard explosion VFX, causing it to hang on screen for a few seconds.
  • When the opponent plays a support card, it will no longer flip upright briefly, then back down before playing the "play from hand" animation.
  • Fixed an issue where a shield outline was visible in the green glow VFX for Lethal on mobile.
  • Light beam VFX will no longer shoot through the cards in the player’s hand if they have more than two cards in their hand, have all their runes, and play Wild Incarnate.
  • Fixed an issue where there was no VFX animation for the Ballista lane firing its attack at the player/opponent.
  • Fixed an issue where cards created by Galyn the Shelterer were shuffling into the deck from random positions.
  • The VFX for any card using a stream of spider webbing has been cleaned up and fixed.
  • Uther Nere now says the correct dialogue in Episode 6, Silverhome on the Water, Uther’s Suite, of The Fall of the Dark Brotherhood if the player chose the "Tell" option in Episode 5, Silverhome on the Water.
  • Fixed an issue where Execute would play the dagger SFX twice, instead of once.
  • Fixed an issue where items granted keywords by Arcane Enchanter were playing the SFX twice.
  • The life gain SFX are no longer audible if the master volume setting is muted.
  • Increased the volume for the summon and attack VO for Karthspire Scout and Destruction tutor in the following languages: German, Portuguese, Polish, and French.
  • There is now an SFX for the moment a player finds an opponent in the Ranked, Casual, or Practice queue.
  • There is now a flame SFX when the player uses Palace Conspirator’s summon ability to destroy a card.
  • Fixed an issue where the second Priest of the Moon was lacking VO when summoned to a lane, after Two-Moons Contemplation was played and your opponent did not deal any damage to you on their turn.
  • Fixed an issue where a buzzing noise could be heard if the Options menu was opened while the turn timer fuse was burning.
  • Fixed missing VO/SFX on these cards: Calm, Cloudrest Illusionist, Shrine Guardian, Orvas' Bargain, Afflicted Alit
  • Gameplay:
  • Multiple improvements to the AI have been implemented.
  • Solo Arena now provides the opponent AI with Altmer Protector during the “Guard” scenario, instead of the current Mournhold Guardian.
  • Barilzar’s Tinkering no longer allows the player to Betray the last creature on the playmat.
  • When playing A Night to Remember on a creature equipped with an item, the item will now also be added to the discard pile.
  • When using Mecinar’s summon ability, both Abomination choices should now have the appropriate cost when drawn.
  • Fixed an issue where casting Blackmail on an opponent who has no creatures was giving the player a Sweetroll. The player will now receive a Chicken as originally intended.
  • Creatures sacrificed to use Betray can now be seen/targeted properly in the discard pile.
  • Snowhawk Detachment, Shadowscale Partisan, and Mistveil Enchanter will no longer display a self-buff hanger unless it has met the requirement for the buff.
  • Play history no longer shows how many creatures were buffed for opponents when using Assemble.
  • The Corsair Ship no longer has a target arrow to place a Corsair, when both lanes are full.
  • Fixed an issue where the Banish mechanic would inconsistently show card backs or card faces in the Play History depending on what it was Banishing.
  • Fixed an issue where a creature that dealt extra damage from an attack which would result in drawing a Prophecy card with a targeting action, would cause the creature executing the attack to become untargetable by the drawn Prophecy card during the Prophecy play phase. (ex: Fiery Imp’s two stage attack)
  • Undying Dragon's self-buff should now apply when the Dragon also has a power/health setting effect.
  • Innkeeper Delphine and Chanter of Akatosh's effects are now flagged as "After" timing as dictated by the card text.
  • Treasure Map will now always attempt to draw unchecked card types listed on a Treasure Hunt card.
  • Fixed an issue where some destruction effects (Alduin, Mantikora, etc) were executing at a higher priority than intended.
  • Fixed an issue where Ash Oppressor would not trigger its summon ability if it was buffed when coming into play.
  • Mentor of the Watch no longer shows the opponent that a card was buffed.
  • Treasure Hunts are now reset whenever the creature who triggered it is removed from play.
  • Preserver of the Root is now present in each lane of the opponent in master mode of The Night Mother’s Crypt Part 1, Episode 6, of The Fall of the Dark Brotherhood.
  • Fixed an issue where if more than one Bringer of Nightmares summon abilities are triggered at the same time, and one of the Bringers is transformed before using its summon ability, its summon ability transform will occur from the player’s portrait but have no effect.
  • Creatures with targeted unsummon abilities can no longer highlight cards in the opponent's hand when the ability is triggered at same time, (ex: two Belligerent Giants)
  • Fixed a corner case scenario that prevented Stendarr's Hammer from doubling a creature’s health and power.
  • Black Dragon no longer Banishes creatures but now correctly adds cards to the discard pile.
  • Fixed an issue with Battlemage’s Onslaught where the order of cards drawn was different than the stated card’s description.
  • Grand Inquisitor’s summon ability will no longer display if there are no creatures that can be targeted by the ability.
  • Fixed an issue where a non-existent copy of Stolen Pants would appear in the discard pile when Stolen Pants’ Last Gasp was triggered by giving it to Sheepish Dunmer, even though it was not actually there.
  • Fixed an issue where an incorrect visual copy of Shadowmere would show up in the players discard pile after Shadowmere was destroyed to activate its Last Gasp.
  • General:
  • We have lowered the minimum requirement for Android down to OS 4.3!
  • Further network improvements have been implemented.
  • We have now added a message when players attempt to purchase items while playing on Steam, and their Steam overlay is off: "Could not detect Steam Overlay. Try enabling it in your Steam settings."
  • Fixed an issue for Mac users that would prevent the entire Main Menu from rendering, only showing the background image.
  • Spectators spectating the game will no longer be abruptly cut off from the game the moment the killing blow is dealt.
  • The language selector is no longer missing from the Bnet version of the game.
  • The title “The Lucky Lady” should now be restored to all players who should have received it.
  • Players can no longer send or receive challenge requests while in queue for any other play modes.
  • Player titles and daily quests are no longer incremented by winning or losing puzzle matches.
  • Multiple cinematic subtitle timings have been tweaked to more closely match the duration of the VO.
  • Fixed an issue where the player was unable to play their 4th card in their hand when their hand was full.
  • Fixed an issue where after two friends had battled in a challenge match, one of the two friends would have trouble sending a subsequent challenge match to that player.
  • Fixed an issue where players with anonymous accounts were warned to register multiple times even if they checked the box that said not to warn then again.
  • Missions that have branching story choices can now be replayed in order to gain both titles possible.
  • Completing House Redoran, House Dagoth, and Companion quests will no longer increment Fighters Guild titles.
  • Completing House Telvanni, Tribunal Temple, and College of Winterhold quests will no longer increment Mages Guild titles.
  • Completing House Hlaalu quests will no longer increment Thieves Guild titles.
  • Players are now correctly placed back at the Main Menu after being kicked from spectating a match instead of being placed at the last story mission popup they were at.
  • Fixed an issue where the player would not be rewarded with the The Miraculous title if they won the game at negative health.
  • Fixed an issue where players conceding within 2 minutes of a Legend Ranked match did not lose rank.
  • Fixed an issue where accounts migrated from the previous client were not having their Total Wins incremented properly.
  • Fixed an issue that would not immediately block the messages of a user if that user was blocked.
  • Players are no longer allowed to match with the same player twice or more in a row in Casual queue.
  • In Solo Arena the “Slaughterfish are circling their prey” scenario is no longer lacking the 4 Slaughterfish, (one in each lane for both players)
  • In Solo Arena the “Shields Up” scenario is no longer lacking the Altmer Protector for both players.
  • UI:
  • When starting Legends, the load bar will now correctly fill up only once before transitioning to the Main Menu.
  • Players can now skip through the Soul Summon and Soul Trap animations, making these actions much quicker to complete en masse.
  • Menu scrollbars are now easier to touch/grab on mobile devices.
  • The security question and country dropdown menus in the Registration screen are now sized larger for easier use/touch.
  • The Collections search bar now has its highlight properly placed.
  • The message that a friend has canceled their friend challenge will now only appear once instead of twice.
  • The left arrow navigation element in Collections is no longer covered by the iPhone X notch.
  • When players first load into the game and see their Daily Rewards they will no longer see a large, low-res image of a coin before the current reward is shown in the preview window.
  • Clicking on the Quest Completion popup will now close it and will not pull up a Quest Start lore text popup.
  • Adjustments made to the max length of the opponent’s name field to prevent long name from overlapping the avatar in-game.
  • The red X (exit) button has been removed from all storyline conclusion popups to prevent players from accidentally reopening a node that should not be able to be clicked.
  • Fixed an issue for iOS where a large cutout of the Collections menu would sometimes be removed, exposing the space background, when players would minimize and then maximize the game.
  • Word Wall will no longer prompt the player to upgrade past a level 3 Shout.
  • Fixed an issue with the Title banner being slightly stretched in-game.
  • The wi-fi connection recommendation now displays above the Download Content popup on mobile.
  • The free Skyrim decks given out at Chapter 3 no longer has incorrect art or debug text.
  • Fixed an issue where card bundle descriptions in the shop were running outside of their UI borders.
  • The Challenge Options popup window has been increased in size.
  • Altmer Dragonknight is no longer missing its ability star icon.
  • Deck names are no longer appended with a number unless the deck that already exists has the exact same name.
  • Fixed an issue where the HUD (names, titles, colors, etc) was visible during the face off/clash animation of every match.
  • Multiple UI elements for mobile have been increased in size: Betray, Registration Recommendation, News, Spectate button, and Mulligan.
  • Fixed an issue where the red glow that would appear when a player was about to delete a deck, would be smeared in the middle.
  • The Daily Quest tooltip will no longer popup through the Daily Quest information popup.
  • The Masquerade lane pregame rules popup is no longer missing from master mode of Arenthil Wetherin’s House in Episode 1 of The Fall of the Dark Brotherhood.
  • The Liquid Courage lane pregame rules popup is no longer missing from master mode of Cloudy Dregs Inn in Episode 1 of The Fall of the Dark Brotherhood.
  • Soul Trapping a card to make a deck invalid now properly moves the deck to the bottom of the deck list.
  • The Options menu can now be closed by clicking/tapping anywhere outside the menu.
  • Fixed an issue where spectators watching single lane matches would only see the left Field lane icon and the right lane Field icon was missing. Now both are visible.
  • The Premium Mode button now has the same highlight as the other buttons.
  • Fixed an issue where players who purchased a new story act would still see “Purchase this Map to continue” unless they exited and returned to the menu.
  • All pre-match popups can now be closed by clicking/tapping outside the popup window.
  • The Back arrow will now hide itself during the pack opening sequence, (cards waiting to be flipped)
  • Fixed an issue where the Special Offers section of the store was incorrectly showing extra cards from different starter decks when the player would view multiple starter decks in a row.
  • Fixed an issue where searching for “monthly” in Collections would show Gentleman Jim Stacey.
  • The player can now mouse-over zoom cards in play or support cards when they have minimized their Mulligan interface.
  • All Arena Boss scenarios now have the correct pre-match popup explaining special rules for the specific opponent you are facing.
  • Rewards:
  • The player now receives only one copy of Cicero the Betrayer, instead of three, after completing the "Accuse Varlyn" scenario in Episode 4 of The Fall of the Dark Brotherhood.
  • The player now receives 20 Soul Gems instead of 30 for completing the master mode of The Darkened Forest in Episode 1 of The Clockwork City.

New in The Elder Scrolls: Legends 2.3 (Nov 6, 2018)

  • Card Expansion:
  • Introducing the FrostSpark Collection – a promotional set of all-new cards for The Elder Scrolls: Legends! These featured cards augment a wide variety of deck archetypes with interesting and unusual game interactions. The FrostSpark Collection features playsets of 11 exciting cards:
  • Wilds Incarnate
  • Piercing Twilight
  • Destruction Tutor
  • Death Hound
  • Karthspire Scout
  • Apex Wolf
  • Harmony
  • Shadowmarking
  • Torval Extortionist
  • Sword of the Inferno
  • Green Pact Ambusher
  • Card Art:
  • Premium art fixes and adjustments:
  • Bolvyn Venim
  • Risen Dead
  • Grand Melee Lightning Bolt
  • Grand Melee Piercing Javelin
  • Valentine's Day Grisly Gourmet
  • Animation, Audio and Visual Effects:
  • Added a new animation when cards attack straight across the board.
  • Fixed an issue where large power-slam animations were sometimes interrupted before hitting the playmat.
  • Fixed an issue causing creatures to sink into the playmat during lane moves.
  • New quests now have accompanying visual effects and sound.
  • Male High Elf avatars now play the proper audio when emoting.
  • The Arena Announcer no longer interrupts game play audio during a match and should now be localized in all languages.
  • The Forgotten Hero, Chapter 20: Naarafin’s dialogue is now properly triggered when breaking Naarafin’s second to last rune.
  • Cards that discard or draw/banish from the discard pile should now properly present that card to the opponent.
  • Cards drawn to hand, discarded from hand, and Prophecy cards should animate more smoothly.
  • Polished audio for Prophecy draws and Lightning Bolt.
  • Added audio for gaining health from Drain. Known issue- this sound will sometimes play even when master audio is muted.
  • Added audio for the card dissolve when a player’s hand is full.
  • The visual effects of Winter’s Grasp and Frostscale Dragon now play only in the lanes they affect.
  • Mass Soul Trap now has a visual effect.
  • Many special lanes now properly show a visual effect when triggering.
  • Return to Clockwork City, Episode 4, The Betrayal: now has the appropriate memory haze effect and intro text.
  • Fixed audio on numerous cards in multiple languages.
  • Gameplay:
  • Creatures transformed in the Shadow Lane no longer gain cover again.
  • Opponent avatar now has a larger targeting area.
  • Creatures stolen by Mecinar's Will can now attack as normal on their next turn.
  • Galyn the Shelterer can no longer target the opponent's hand.
  • Ascended Sleeper no longer shows the opponent how many creatures’ costs it has reduced in Play History.
  • Mulligan timer is now correctly represented.
  • War Cry can no longer be played in an opponent’s lane.
  • Staff of Sparks now works properly when equipped on a creature with Lethal.
  • Large Charge creatures (6+ power) should no longer have a significant delay before they can attack after being summoned.
  • A Blighted Alit with Drain will no longer kill its owner with its “start of turn” ability.
  • AI should now play an action again when using its Betray ability.
  • Disciple of Namira no longer draws cards when she dies simultaneously with other creatures in her lane.
  • Monk's Strike now works properly when the other lane is full.
  • Stendarr's Hammer now properly doubles its wielder’s health.
  • Warrior's Fury can now only be played with a creature or item in hand.
  • Return to Clockwork City, Episode 4, The Betrayal, Master difficulty: the player now correctly starts with no cards in deck.
  • Player can no longer queue up a sacrifice while waiting for another creature’s summon animation to finish. This could cause cards to become stuck on screen and a possible disconnect error.
  • Stat multiplications are now calculated correctly when temporary stats are lost.
  • Selecting both Summon abilities for Assembled Titan now correctly activates in any combination.
  • Player’s turn will no longer end if the player selects a support that summons a creature to a lane, but then targets the support.
  • Effects that check power or health on summon now correctly have other buffs applied first.
  • The Fall of the Dark Brotherhood, Episode 1, Docks, Master difficulty: Fixed a bug allowing the AI to summon 4 creatures into the docks lane.
  • Echo of Akatosh's ability now properly triggers on creatures drawn via Prophecy.
  • Creatures with a targeted summon ability will now function properly even when they leave play before the ability resolves.
  • These cards can no longer target themselves with their abilities:Hlaalu Sharpshooter, Dushnikh Yal Archer, Ghostgate Defender, Quicksilver Crossbow, Archer’s Gambit
  • General:
  • Connection stability increased for slower connection speeds.
  • Battery life on mobile devices has been slightly improved. Efforts to improve battery usage are ongoing.
  • Mobile platforms no longer show an unnecessary message of ‘assets being updated’ when no assets were actually being updated.
  • Mobile players can now lock their screen or allow their device to go to sleep and not be disconnected if they return within the 1-hour idle time limit.
  • Players are no longer disconnected from a Practice match if they are idle for less than 1 hour.
  • Mobile devices will no longer auto-sleep during a match.
  • Touch input is now supported and improved on PC and mouse input is allowed on mobile clients.
  • Players can make purchases with gold even when not logged into device accounts.
  • If players are not logged into device accounts, attempting to purchase items from the Store with real money will now prompt the player to log in.
  • Fixed an issue that could generate an error message during the tutorial, preventing players from buying their first pack.
  • Players are now able to use special characters in their name when registering an account.
  • Player are now properly given a replacement quest when one is dismissed.
  • Disconnecting after defeating Reive, but before the pack opening tutorial, no longer causes the player to become stuck.
  • Players now correctly receive the "Favor for a Friend" quest after the completion of "A New Gladiator."
  • Users that have logged off from the game will now properly disappear from their friends’ social lists within 60 seconds.
  • After a disconnect, the game no longer shows the victory/defeat screen from a previously completed match.
  • There is a now an entry in the glossary for “Banish”.
  • Rewards:
  • Players will now receive a free random Heroes of Skyrim deck after completing Chapter 8 of The Forgotten Hero.
  • Daily login rewards are now delivered immediately instead of requiring a client restart.
  • Player should be shown the non-card mystery reward they are getting from the Daily Login Rewards.
  • Players can now receive the latest card packs from the Arena.
  • Fixed an issue that caused players to receive the incorrect card for their Racial Reward at level 13.
  • UI:
  • Transitions between screens in the main menu are now smoother.
  • Flash effects no longer appear continuously while searching for an opponent.
  • The last deck played will now always be displayed first when returning to deck select after a match.
  • Improvements to Play History in profile.
  • Mobile: Adjusted the scale and positions of numerous UI elements. Mobile UI polish is still ongoing.
  • Cleaned up incorrect font usage in multiple areas of the main menu.
  • Fixed the problem that allowed players to use right-click or middle-click for all menu interactions.
  • Loading spinner has been changed to a rune ring.
  • Numerous fixes to make text in all languages fit better throughout the UI.
  • When gaining a level, the experience bar no longer drains and refills.
  • Mobile: Added "featured items" to the main menu on the mobile UI.
  • Collection:
  • Mobile: Card Back section has been moved to the attribute drop down menu.
  • Mobile: Soul Gem counter is now visible all the time while viewing your collection.
  • Searching for Werewolf in the Collection now shows Skyforge and all other Beast Form creatures.
  • Fixed an issue where some alternative art cards appeared out of order in the player’s collection.
  • In the Collection menu, the Rarity or Set filter buttons can now be clicked again to turn off that filter.
  • Mobile: Fixed an issue causing Cost, Rarity, and Set, in the Collection, to appear out of order on Android versions of the game.
  • Players can no longer select the “Soul Trap Extra” option if they have no extra cards to soul trap.
  • The Buy Packs UI has been moved to the bottom right of the Pack Opening screen.
  • Friends:
  • Friend Challenges now have a turn timer option.
  • Mobile: Players can now watch their friends' matches using the Spectate button.
  • Clicking outside the Friend Challenge modal no longer closes it.
  • Chat will now scroll to the bottom when new messages appear.
  • The player is now properly informed when their opponent exits the challenge during the deck selection screen.
  • The Card Info pop-up no longer covers a newly received Friend Challenge message.
  • Accounts with names in excess of 15 characters now display correctly in the social menu.
  • Arena:
  • Back button has been removed when in queue for a Versus Arena match.
  • Selecting opponents in solo arena is now more consistent, with less twitching.
  • Players can no longer resign from an Arena match multiple times.
  • Resigning a Versus Arena with no wins now properly shows 0 victories.
  • In-match:
  • Player are now able to use emotes during the Mulligan phase.
  • Increased the size of the emote menu on mobile.
  • Attacking cards no longer block player input.
  • Removed unintended screen transition during lane and match special rules introduction.
  • Story:
  • Fixed multiple instances of incorrect modal art and/or text in story mode.
  • Store:
  • Purchased items are now sorted to the end of the list of available items in the Store.

New in The Elder Scrolls: Legends 2.2 (Oct 25, 2018)

  • The latest version of The Elder Scrolls: Legends is live! This update features many fixes and improvements to the game’s UI, gameplay, audio, graphics and user experience.
  • Check out the details below:
  • GAMEPLAY:
  • During the mulligan step, cards discarded cannot be redrawn. Multiple copies of a card in the deck may still result in one of those cards being drawn.
  • Sweet Rolls, while still tasty, no longer heal you to full when eaten with Dragon Aspect.
  • Miraak, Dragonborn, Arrest, Mecinar’s Will, and Chodala’s Treachery will now properly steal creatures from full lanes.
  • Slay no longer activates when destroying a Support or when cards are discarded.
  • Brotherhood Sanctuary and Blackwood Distiller now function properly when the slaying creature dies during the action.
  • The abilities of Ascended Sleeper, Ash Berserker, Awakened Dreamer, and
  • Blighted Werebat now correctly interact with “until end of turn” temporary effects.
  • If its current lane is full, Conjuration Scholar will now properly summon a Frost Atronach to the other lane.
  • Solo Arena’s “Ambush” scenario, “Hero’s Call” scenario, “Mage Tower” lane, and “Surplus” lane now function correctly.
  • Ancano’s ability no longer grants breakthrough to actions that don’t deal damage.
  • Necrom Mastermind’s summon ability now works as intended with the Last Gasp ability of these cards: Brass Arquebus, Shadowmere, and Telvanni Arcanist.
  • Players can now target Shriveled Mummy with Mummify.
  • Reflective Automaton now properly counts as all creature types.
  • Conjurer’s Spirit will now function only on the appropriate turn.
  • Midnight Snack’s cost reduction will no longer be visible to opponent in play history.
  • Some missing cards have been restored to the decks of computer opponents in Practice mode.
  • Computer opponents will now make smarter choices when it comes to using the Ring of Magicka, attacking creatures with Guard, attacking with creatures before sacrificing them, and dealing damage dealt to themselves.
  • In Solo Arena, players will no longer face more than two regular opponents using the same combination of attributes in their decks.
  • Creatures’ wounded status is now properly removed when they leave play.
  • Cards with abilities represented by a star icon will now properly show a graphical effect when that ability occurs.
  • Shalk Fabricant now highlights properly in hand when its summon ability is active.
  • Black Worm Necromancer now highlights properly in hand when its summon ability is active.
  • When a card’s ability causes an action to be played, you can now inspect that card properly.
  • When Aldora the Daring’s treasure hunt ability is successful, the “check failed” visual effect will no longer be erroneously shown.
  • The “Out of cards” message now displays properly when you attempt to draw a card with none remaining in your deck.
  • Cards with increased power and health will now show those increases when viewed by cards like Merchant’s Camel or Indoril Mastermind.
  • Stolen pants now properly summon their Sheepish Dunmer in the other lane when equipped by Master of Arms’ summon ability.
  • When stolen with Mecinar’s Will, Emperor Titus Mede II’s ability will now function properly.
  • Using Altar of Despair in a full lane no longer abandons the summoned creature in the center of the playmat if the lane remains full due to Last Gasp abilities.
  • Camoran Scout Leader will now properly summon Wood Elf Scouts to lanes with wounded enemy creatures.
  • Beastcaller Ring, a card unique to Solo Arena’s Wild Beastcaller opponent, now reduces all creatures’ costs, not just the opponent’s.
  • Hist Grove is no longer sacrificed with no effect if both lanes are full at the start of the turn.
  • Conjurer’s Spirit now properly summons a Familiar even if it is played after the player has been healed.
  • Undying Dragon will now properly resolve lethal combat damage before receiving its +5/+5 buff.
  • High King Emeric’s summon ability now displays the proper amount of damage when the player has Ward.
  • Players disconnected from a match during Mudcrab Merchant’s summon ability will still receive their card correctly upon reconnect.
  • A player’s normal card draw for the turn now occurs before any effects that add cards to that player’s hand.
  • Assembled Titan’s Assemble abilities now function properly with Dragon Priest Mask and Ulfric’s Uprising.
  • Creatures sacrificed from a full lane to make room for Black Worm Necromancer, Odirniran Necromancer, and Gearwork Spider can now be returned to play by those cards’ summon abilities.
  • Almalexia’s Blessing from Archcanon Saryoni now functions properly when both lanes are full.
  • GENERAL:
  • Cards must reach the player’s hand before they can be played. This will reduce the number of unintentional plays.
  • Players are now able to listen to audio from other sources in the background while playing on iOS and Android.
  • Players will not be matched against the same opponent twice in a row in Ranked and Versus Arena.
  • Fixed a bug causing user input to be offset on Android 9.0.
  • Floating cards now have more accurate collision bounds.
  • Fabricate’s correct rarity has been restored.
  • Fixed a bug on mobile devices that prevented the game screen from flipping when auto-rotate is turned on.
  • Animations now work as intended during attacks with Staff of Sparks.
  • In Return to Clockwork City Episode 4, in “The Red Mountain” and “Betrayal” chapters, matches now properly end if the player does not win on the first turn, and in “The Apprentice” chapter, Sotha Sil now has the correct starting health on Master difficulty.
  • UI:
  • Red marks will no longer remain onscreen when cards are redrawn at the start of a match.
  • Punctuation and grammar errors in Story Mode menus and subtitles have been corrected.
  • The player no longer becomes a Dwarven Spider while fighting the Forgotten Machines boss in Solo Arena.
  • The Solo Arena boss disc now properly explodes when the boss is defeated, and the number of player wins is displayed correctly.
  • The language dropdown now works properly on the Sign-In screen on mobile devices.
  • The timing and visibility of damage and health gain numbers have been improved.
  • In Collection view, previously unowned cards now properly display the “new” flag.
  • Newly created decks with duplicated names now have a number added to the end of their names automatically.
  • Returning to the main menu after a Practice, Casual, or Ranked match will put the player at the final screen of that play mode, ready to start another match.
  • Fixed a bug that enabled players to create unplayable 3- and 4- attribute decks.
  • Numerous other audio and graphical fixes have been made to the UI.
  • Numerous fixes to UI sizes on mobile devices.
  • CARD ART:
  • Adjusted the card art positions on numerous cards to provide better framing.
  • Premium art fixes and adjustments:
  • Indoril Archmage
  • Premium Vvardvark Experiments now creates premium Vvardvarks
  • Redoran Forerunner
  • Bolvyn Venim
  • Night Mother
  • Reflective Automaton
  • Dwarven Ballista
  • Assembly Titan
  • Bone Colossus
  • Dagoth Ur
  • Chodala's Treachery
  • Blueclaw Matron
  • Divayth's Experiment
  • Stolen Pants
  • Silent Pilgrim
  • Grand Ball
  • Dune Stalker
  • Dwarven Spider
  • Fabricate
  • Assembled Conduit
  • Gloom Wraith
  • Legion Praefect
  • Night Predator
  • Militant Chieftain
  • Prized Chicken
  • Imprisoned Deathlord
  • Dune Rogue
  • Shadow Shift
  • Barbas
  • Blackreach Rebuilder
  • Grim Champion
  • Stronghold Incubator
  • Swamp Leviathan
  • Tenmar Swiftclaw
  • AUDIO AND VFX:
  • In Return to Clockwork City Episode 2 “Bleakcoast Ridge,” Laaneth now warns of the coming ice storm at the appropriate time.
  • In Solo Arena, the boss scenarios are now properly announced.
  • In various languages, story dialogue audio no longer ends prematurely.
  • Opponent’s cards no longer make shuffling sounds while the opponent is inspecting them.
  • Reduced the echo on the arena announcer’s voice.
  • Chaurus Reaper’s summon ability now plays audio correctly when targeting more than one creature.
  • Shrine Guardian and Cloudrest Illusionist’s audio has been toned down.
  • Moving through the Ranked constellations now has the proper audio effects.
  • Fire Breath now has proper fire visuals and audio.
  • Visual and audio fixes and adjustments:
  • Ashlander Zealot
  • Swift Strike
  • Awakened Imperfect
  • Ald’ruhn Arms Master
  • Stormcloak Battalion
  • Power Sphere
  • Bringer of Nightmares
  • Orb of Vaermina
  • Graybeard Mentor
  • Ring of Imaginary Might
  • East Empire Crafter
  • Grahtwood Ambusher
  • Queen Barenziah
  • Fharun Defender
  • Reive
  • Septim Guardsman
  • Renowned Legate
  • Grandmaster Delphine
  • Grisly Gourmet
  • Emperor's Blade
  • Thorn Histmage
  • Penitus Oculatus Agent
  • Riften Pickpocket
  • REWARDS:
  • Players now receive packs awarded for quest completion and daily login reward cards immediately.
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