What's new in Teeworlds Client 0.6.4
Nov 14, 2016
- Bug fixes:
- Fix the above-mentioned security vulnerability in the client (ff25472).
- Fix a read of uninitialized memory that is sent over the network, from the server (7dd463d).
- Fix decoding of overlong UTF-8 sequences to non-invalid code points, leading to possible duplicate names (#1373, 205dbce).
- Drop connected packets that come from a formerly connected server in the client (#1356, 2057808).
- Use a different port for connless messages, increasing the difficulty of successful IP spoofing (7c43b76).
- Make spoofing of server info packets harder (8af77b6).
- Fix spoofing for vital chunks, and require most chunks to be vital (f457b58).
- Other changes:
- Sort by player count by default, instead of server name (1b2a91f).
- Add a cooldown on unpause (#1365, 56e366a).
New in Teeworlds Client 0.6.3 (Nov 20, 2014)
- Bugfixes:
- Fix the above-mentioned security vulnerability (Memory reads, Segmentation Fault) in all 0.6.x servers.
- Fix server crash in the console code.
- Fix master server lookup for servers.
- Fix scripts/make_release.py script.
- Fix client crash when opening a map with an invalid version.
New in Teeworlds Client 0.6.2 (May 2, 2013)
- Features:
- Added envelope options (synchronized, starting when player joins)
- Improved ban system (range bans, save them)
- Added logout command
- Added swap/shuffle/(un)lock team commands
- Added threaded rendering
- Switched client and highlight chat sound
- Store tunings within demos
- Added a command to toggle config values
- Show only chat messages from friends
- Added pause game command
- Added demo markers
- Improved editor (f.e. envelope preview, map info)
- Auto adjust resolution on first start
- Added borderless window functionality
- Show user authlevel on status command
- Adjust cpu usage via cl_cpu_throttle
- Bugfixes:
- Loud noise on endround
- Couple of editor fixes (f.e. large memory leaks)
- Building with minGW
- Win64 building
- x86_64 bulding on mac
- Clang support
- Server browser (f.e. better/faster sorting, missing entries on windows)
- Memory corruption on snd_buffer_size command
- Playing multiple chat sounds result in loud noise
- Possible econ buffer overflow
- Initialisation of big maps
- Exploit that let you see the health/ammo of an opponent
- Show active vote when joining a server
- Spam via player leave message
- Count spectators in the server browser
- Limit characters within player names to ascii range to prevent utf8 impersonating
- Create loud noise via no ammo sound
- Prevent downloading a map on a password protected server without entering it
- Join/quit server flooding
- Popups lead to frozen GUI
- Client crash on removing friends
- Player spam votes, chat msgs etc. without entering the game
- Better chat msg spam protection
- Server crash in tdm
New in Teeworlds Client 0.5.1 (Mar 25, 2009)
- Hook sound fixed
- Prediction and game timer fixed so the game should be a lot smoother now
- Server filter that filters out non-standard maps
- General improvements of the server browser
- VSync fixed
- Increased voting time from 10 seconds to 25
- Scoreboard now works with 16 players
- Fixed so you can't by-pass the server password
- Tab completion and command help in the console
- More various small fixes