Team Fortress 2D Changelog

What's new in Team Fortress 2D Beta 3

Sep 24, 2012
  • [RELEASE] Third Version
  • [ADDED] Medic's Medigun
  • [ADDED] Clickable class menu while alive
  • [ADDED] Spy's Disguise Kit (for real)
  • [ADDED] Call for Medic (the E key by default) (no image indication yet)
  • [ADDED] More Announcer speeches
  • [ADDED] Kill icons for TF2D specific weapons
  • [ADDED] CS2D 0.1.1.8 and 0.1.1.9 features
  • [REMOVED] A couple of easter eggs (waste of space)
  • [REMOVED] A few crappy maps
  • [REMOVED] The ability to heal people with the Needlegun
  • [FIXED] % not being %
  • [FIXED] Regaining weapons from previous rounds by not dying
  • [FIXED] Arena Game Mode causing infinite bugs
  • [FIXED] Images sometimes overlapping each other
  • [FIXED] Massive overall lag by a bit
  • [FIXED] Being able to shoot with the Disguise Kit
  • [FIXED] Existing without a class
  • [FIXED] Timers updating every frame instead of every second
  • [REDONE] Saving/Loading achievements to reduce size
  • [REDONE] A couple of maps including: Oasis, Slingshots, Dirt, Fortress
  • [REDONE] Control Point Game Mode. Looks awesome now.
  • [REDONE] King of the Hill Game Mode. Looks just like CP now.