Team Fortress 2 Changelog

What's new in Team Fortress 2 14th May 2019 Update

May 16, 2019
  • Updated/Added some tournament medals
  • Updated the localization files

New in Team Fortress 2 30th April 2019 Update (May 6, 2019)

  • Fixed the datacenter display in matchmaking settings occasionally being blank
  • Fixed several client crashes
  • Updated/Added some tournament medals
  • Updated the localization files

New in Team Fortress 2 22nd December 2018 Update (Jan 24, 2019)

  • Improved memory usage on OS X and Linux systems
  • This should reduce the occurrence of "Out of memory or address space" errors on high texture quality settings
  • In particular, drastically improved memory usage for Linux users using mesa prior to mesa 19.0
  • Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals
  • Added Eu Mixes Cup 1 tournament medals
  • Added KnightComp Season 1 tournament medals
  • Updated cp_snakewater_final1 to fix missing player clips
  • Updated the localization files

New in Team Fortress 2 20th December 2018 Update (Dec 21, 2018)

  • General:
  • Updated localization files for English
  • Items:
  • Polar Pal Added new attribute visuals/styles/0/model_player_per_class/basename with value of models/workshop/player/items/all_class/dec18_polar_pal/dec18_polar_pal_%s.mdl
  • Polar Pal Added new attribute visuals/styles/0/name with value of #TF_dec18_polar_pal_style0
  • Polar Pal Added new attribute visuals/styles/1/model_player_per_class/basename with value of models/workshop/player/items/all_class/dec18_polar_pal_bamboo/dec18_polar_pal_bamboo_%s.mdl
  • Polar Pal Added new attribute visuals/styles/1/name with value of #TF_dec18_polar_pal_style1
  • Polar Pal Added new attribute visuals/styles/2/model_player_per_class/basename with value of models/workshop/player/items/all_class/dec18_polar_pal_liberty/dec18_polar_pal_liberty_%s.mdl
  • Polar Pal Added new attribute visuals/styles/2/name with value of #TF_dec18_polar_pal_style2
  • Catcher's Companion Added new attribute visuals/styles/0/model_player with value of models/workshop/player/items/scout/dec18_catchers_companion/dec18_catchers_companion.mdl
  • Catcher's Companion Added new attribute visuals/styles/0/skin_red with value of 0
  • Catcher's Companion Added new attribute visuals/styles/0/skin_blu with value of 1
  • Catcher's Companion Added new attribute visuals/styles/0/name with value of #TF_dec18_catchers_companion_style0
  • Catcher's Companion Added new attribute visuals/styles/1/model_player with value of models/workshop/player/items/scout/dec18_catchers_companion_style/dec18_catchers_companion_style.mdl
  • Catcher's Companion Added new attribute visuals/styles/1/skin_red with value of 0
  • Catcher's Companion Added new attribute visuals/styles/1/skin_blu with value of 1
  • Catcher's Companion Added new attribute visuals/styles/1/name with value of #TF_dec18_catchers_companion_style1
  • Juvenile's Jumper Added new attribute visuals/styles/0/model_player with value of models/workshop/player/items/scout/dec18_juveniles_jumper/dec18_juveniles_jumper.mdl
  • Juvenile's Jumper Added new attribute visuals/styles/0/skin_red with value of 0
  • Juvenile's Jumper Added new attribute visuals/styles/0/skin_blu with value of 1
  • Juvenile's Jumper Added new attribute visuals/styles/0/name with value of #TF_dec18_juveniles_jumper_style0
  • Juvenile's Jumper Added new attribute visuals/styles/1/model_player with value of models/workshop/player/items/scout/dec18_juveniles_jumper_modern/dec18_juveniles_jumper_modern.mdl
  • Juvenile's Jumper Added new attribute visuals/styles/1/skin_red with value of 0
  • Juvenile's Jumper Added new attribute visuals/styles/1/skin_blu with value of 1
  • Juvenile's Jumper Added new attribute visuals/styles/1/name with value of #TF_dec18_juveniles_jumper_style1
  • Juvenile's Jumper Added new attribute visuals/styles/2/model_player with value of models/workshop/player/items/scout/dec18_juveniles_jumper_plain/dec18_juveniles_jumper_plain.mdl
  • Juvenile's Jumper Added new attribute visuals/styles/2/skin_red with value of 0
  • Juvenile's Jumper Added new attribute visuals/styles/2/skin_blu with value of 1
  • Juvenile's Jumper Added new attribute visuals/styles/2/name with value of #TF_dec18_juveniles_jumper_style2
  • Millennial Mercenary Removed attribute visuals/player_bodygroups/hat 1
  • Millennial Mercenary Removed attribute visuals/player_bodygroups/headphones 1
  • Millennial Mercenary Added new attribute visuals/styles/0/model_player with value of models/workshop/player/items/scout/dec18_millennial_mercenary/dec18_millennial_mercenary.mdl
  • Millennial Mercenary Added new attribute visuals/styles/0/name with value of #TF_dec18_millennial_mercenary_style0
  • Millennial Mercenary Added new attribute visuals/styles/0/additional_hidden_bodygroups/headphones with value of 1
  • Millennial Mercenary Added new attribute visuals/styles/1/model_player with value of models/workshop/player/items/scout/dec18_millennial_mercenary_style1/dec18_millennial_mercenary_style1.mdl
  • Millennial Mercenary Added new attribute visuals/styles/1/name with value of #TF_dec18_millennial_mercenary_style1
  • Millennial Mercenary Added new attribute visuals/styles/2/model_player with value of models/workshop/player/items/scout/dec18_millennial_mercenary_style2/dec18_millennial_mercenary_style2.mdl
  • Millennial Mercenary Added new attribute visuals/styles/2/name with value of #TF_dec18_millennial_mercenary_style2
  • Millennial Mercenary Added new attribute visuals/styles/2/additional_hidden_bodygroups/headphones with value of 1
  • Millennial Mercenary Added new attribute visuals/styles/3/model_player with value of models/workshop/player/items/scout/dec18_millennial_mercenary_style3/dec18_millennial_mercenary_style3.mdl
  • Millennial Mercenary Added new attribute visuals/styles/3/name with value of #TF_dec18_millennial_mercenary_style3
  • Millennial Mercenary Added new attribute visuals/styles/3/additional_hidden_bodygroups/headphones with value of 1
  • Pocket Pardner Added new attribute visuals/styles/0/model_player with value of models/workshop/player/items/pyro/dec18_pocket_pardner/dec18_pocket_pardner.mdl
  • Pocket Pardner Added new attribute visuals/styles/0/skin_red with value of 0
  • Pocket Pardner Added new attribute visuals/styles/0/skin_blu with value of 1
  • Pocket Pardner Added new attribute visuals/styles/0/name with value of #TF_dec18_pocket_pardner_style0
  • Pocket Pardner Added new attribute visuals/styles/1/model_player with value of models/workshop/player/items/pyro/dec18_pocket_pardner_style/dec18_pocket_pardner_style.mdl
  • Pocket Pardner Added new attribute visuals/styles/1/skin_red with value of 0
  • Pocket Pardner Added new attribute visuals/styles/1/skin_blu with value of 1
  • Pocket Pardner Added new attribute visuals/styles/1/name with value of #TF_dec18_pocket_pardner_style1
  • Cool Capuchon Added new attribute visuals/styles/0/model_player with value of models/workshop/player/items/heavy/dec18_cool_capuchon/dec18_cool_capuchon.mdl
  • Cool Capuchon Added new attribute visuals/styles/0/skin_red with value of 0
  • Cool Capuchon Added new attribute visuals/styles/0/skin_blu with value of 1
  • Cool Capuchon Added new attribute visuals/styles/0/name with value of #TF_dec18_cool_capuchon_style0
  • Cool Capuchon Added new attribute visuals/styles/1/model_player with value of models/workshop/player/items/heavy/dec18_cool_capuchon_style/dec18_cool_capuchon_style.mdl
  • Cool Capuchon Added new attribute visuals/styles/1/skin_red with value of 0
  • Cool Capuchon Added new attribute visuals/styles/1/skin_blu with value of 1
  • Cool Capuchon Added new attribute visuals/styles/1/name with value of #TF_dec18_cool_capuchon_style1
  • Wise Whiskers Added new attribute visuals/styles/0/name with value of #TF_dec18_wise_whiskers_Hat
  • Wise Whiskers Added new attribute visuals/styles/1/name with value of #TF_dec18_wise_whiskers_NoHat
  • Wise Whiskers Added new attribute visuals/styles/1/additional_hidden_bodygroups/hat with value of 1
  • Harry Added new attribute visuals/styles/0/model_player_per_class/medic with value of models/workshop/player/items/all_class/dec18_harry/dec18_harry_medic.mdl
  • Harry Added new attribute visuals/styles/0/model_player_per_class/spy with value of models/workshop/player/items/all_class/dec18_harry/dec18_harry_spy.mdl
  • Harry Added new attribute visuals/styles/0/name with value of #TF_dec18_harry_style0
  • Harry Added new attribute visuals/styles/1/model_player_per_class/medic with value of models/workshop/player/items/all_class/dec18_harry_sleeping/dec18_harry_sleeping_medic.mdl
  • Harry Added new attribute visuals/styles/1/model_player_per_class/spy with value of models/workshop/player/items/all_class/dec18_harry_sleeping/dec18_harry_sleeping_spy.mdl
  • Harry Added new attribute visuals/styles/1/name with value of #TF_dec18_harry_style1
  • Harry Added new attribute visuals/styles/2/model_player_per_class/medic with value of models/workshop/player/items/all_class/dec18_harry_villainous/dec18_harry_villainous_medic.mdl
  • Harry Added new attribute visuals/styles/2/model_player_per_class/spy with value of models/workshop/player/items/all_class/dec18_harry_villainous/dec18_harry_villainous_spy.mdl
  • Harry Added new attribute visuals/styles/2/name with value of #TF_dec18_harry_style2

New in Team Fortress 2 19th December 2018 Update (Dec 20, 2018)

  • Happy Smissmas 2018!:
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Event runs through January 7th, 2019
  • Added the Winter 2018 Cosmetic Case
  • Contains 18 new community-contributed items
  • The Festivizer can be found as a bonus drop when opening the case
  • Mann Co. Store winter sale!
  • General:
  • Fixed func_rotating entity not working properly in maps like 2Fort and Gravelpit
  • Fixed Strange Filter: Brimstone not displaying the prefix in the weapon name
  • Fixed a Mann vs. Machine bug with giant robots reported by Justin G. (sigsegv)
  • Added LAN Downunder 2018 tournament medals
  • Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals
  • Added Brazil Fortress Season 3 tournament medals
  • Added Russian Highlander Season 1 tournament medals
  • Added Sacred Scouts 6v6 tournament medals
  • Added AsiaFortress Cup Season 14 tournament medals
  • Added AsiaFortress LAN 2018 tournament medals
  • Updated the Starstorm Slumber unusual effect to fix a display problem
  • Updated the backpack image for Mr. Quackers
  • Updated the localization files
  • Updated pd_monster_bash
  • Fixed an out-of-bounds exploit in RED's courtyard
  • Updated pl_millstone_event
  • Fixed a spot where players could trap players with teleport exit
  • Fixed Headless Horseman getting stuck in B area house staircase
  • Updated p_snakewater_final1
  • Fixed "splash bug" issues throughout the map
  • Fixed a lot of visual issues
  • Improved clipping and made movement smoother
  • Made fence near yard closed to projectiles

New in Team Fortress 2 30.10.2018 Update (Nov 5, 2018)

  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Fixed the Electroshocked War Paint not using the correct color for the BLU team
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
  • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
  • Fixed Merasmus announcing winner of the bumper car race twice
  • Fixed players sometimes getting stuck on closing doors
  • Added spawn locations for the collectable soul gargoyle in the normal world
  • Increased sound distance for the flying sawblades so they can be heard from farther away
  • Improved clipping in the underworld race area
  • Updated pl_millstone_event
  • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
  • Fixed missing materials
  • Updated koth_slasher
  • Fixed an inconsistent set of func_nobuilds at mid
  • Fixed a spot where Engineers could hide buildings in trees
  • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
  • Entering the underworld now puts players back to full health
  • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
  • Added a couple pumpkin spawn locations in the underworld
  • Minor visual update to underworld exit

New in Team Fortress 2 25.10.2018 Update (Oct 29, 2018)

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated the equip_region for the Earbuds
  • Updated the models for the TFNew tournament medals to fix their broken LODs
  • Renamed Mister Sentry to Aim Assistant
  • Updated the localization files
  • Updated pl_fifthcurve_event
  • Fixed a bug where players could spam "escaped from underworld"
  • Updated koth_bagel_event
  • Fixed a projectile bug that was occurring in RED's vent room
  • Updated some propfades on the lightbulbs in RED's valley
  • Updated pl_rumble_event
  • Fixed an exploit related to using the tiny spell and building sentries inside a wall
  • Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
  • Fixed bumper car race instructional text not showing to all players
  • Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
  • Updated koth_slasher
  • Fixed the clipping issues in the spawn yards and in BLU's mineshaft
  • Fixed a case where the control point is unlocked while Merasmus is hiding
  • Updated pd_monster_bash
  • Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
  • Fixed a kill trigger not always killing players in the dungeon
  • Fixed players taking fall damage when passing through the pit to the dungeon
  • Updated pd_cursed_cove_event
  • Fixed projectiles colliding with the waves at the shore
  • Fixed projectiles colliding with the capzone mist effect in locker
  • Fixed players sometimes getting stuck when exiting the locker
  • Adjusted particles on the pickups
  • Increased music volume
  • Added sound to the ship moving through the town (Thanks Spipper)
  • Added sound to the zone closing in the locker
  • Optimization tweaks
  • Various small detail fixes

New in Team Fortress 2 23.10.2018 Update (Oct 25, 2018)

  • The Insured Tank Update
  • Fixed a common crash related to the Panzer Pants taunt
  • Fixed competitive match history failing to load
  • Fixed an issue preventing some players from being able to activate Halloween Contracts

New in Team Fortress 2 21.09.2018 Update (Oct 9, 2018)

  • Added LBTF2 6v6 Season 15 tournament medals
  • Added NewbieDuo Cup Summer 2018 tournament medals
  • Added Ultimate Ultiduo Season 2 tournament medals
  • Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals
  • Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season 16 tournament medals
  • Added Newbie Highlander Season 4 tournament medals
  • Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals
  • Added PASS Time Federation Season 1 tournament medals
  • Added Chapelaria Highlander Season 1 tournament medals
  • Added Respawn League Highlander Season 1 tournament medals
  • Added Moscow LAN Summer 2018 tournament medals
  • Community request: player_hurt events are now visible to SourceTV clients
  • Updated the localization files

New in Team Fortress 2 02.08.2018 Update (Aug 3, 2018)

  • Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26, 6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
  • Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals
  • Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
  • Added Insomnia 63 tournament medals
  • Added Essentials.TF monthly tournament medals

New in Team Fortress 2 18.07.2018 Update (Aug 1, 2018)

  • Added NHBL Heavyweight Champion Season 7 tournament medal
  • Added TF2Maps 72hr Summer Jam 2018 community medal
  • Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
  • Added Newbie Highlander Season 2 tournament medals
  • Added Newbie Prolander Season 3 tournament medals
  • Added Rally Call 2018 community medals
  • Fixed tooltips for Fabricator items being truncated on OS X and Linux clients

New in Team Fortress 2 07.06.2018 Update (Jun 30, 2018)

  • Several fixes to address exploits and stability issues
  • Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
  • Fixed client crash when playing Mann vs. Machine
  • Fixed client crash on exit
  • Fixed Scouts not being able to pick-up the Sandman's baseball
  • Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
  • Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
  • Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
  • Added "Reset All Achievements" button to the Achievements dialog
  • A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
  • Resetting achievements will not allow you to receive achievement-based items multiple times
  • Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
  • Added RGL.gg tournament medals
  • Added Copenhagen Games tournament medals
  • Added PURE League tournament medals
  • Added Beginnings 5 tournament medals
  • Added ozfortress Season 22 tournament medals

New in Team Fortress 2 26.04.2018 Update (Apr 30, 2018)

  • Fixed players not being able to push the payload cart on some maps
  • Fixed a client crash related to the main menu
  • Fixed a client crash when exiting the game
  • Fixed not being able to pickup item_bonuspack entities that have not been assigned to a specific team
  • Added self-damage when using the Short Circuit's orb to attack an enemy at close range
  • Added the new Heavy and Pyro weapons to the list of weapons that can be found via random drops
  • Added The Heartfelt Hero medal for the Hugs.tf 2018 community event
  • Updated ctf_foundry
  • Organized powerup locations to be more consistent with other maps
  • Removed the crit powerup in the center of the map
  • Fixed the return times for dropped flags

New in Team Fortress 2 13.04.2018 Update (Apr 24, 2018)

  • Matchmaking Changes
  • The initial load time into a match no longer counts against a player's abandon timer
  • Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed
  • Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue
  • Moved the Competitive MMR change notification so it no longer overlaps your rank
  • Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match
  • Fixed a case where players would receive a rank change in matches that dissolved due to abandon
  • General
  • Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster
  • Added HLPugs.tf tournament medals
  • Added Gette it Onne! tournament medals
  • Added TFCL tournament medals
  • Added Copenhagen Games tournament medals
  • Fixed Medics having an accelerated Ubercharge build-rate when healing full-health Snipers who are using The Razorback
  • Fixed being able to capture control points during setup time
  • Fixed the Golden Wrench not having an offset when using minimized viewmodels
  • Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
  • Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team
  • Fixed The Lugermorph not displaying when inspected in the backpack
  • Fixed unusual effects on the Brass Bucket rendering in the wrong spot
  • Fixed Mann vs. Machine late-join failing for parties of two or more
  • Fixed the Short Circuit orb not changing particle color after being deflected
  • Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime
  • Updated models and materials for the Private Maggot Muncher
  • Updated the localization files

New in Team Fortress 2 04.01.2018 Update (Jan 5, 2018)

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include
  • Fixed Festivize Woodsy Widowmaker not drawing the lights
  • Fixed the main menu being muted if clients disconnect from a server while in freezecam
  • Updated festivized items to use "Festivized" in the name instead of "Festive" This will help disinguish the original Festive weapons from weapons that have had a Festivizer applied to them
  • Updated Strangifiers so they can no longer be applied to War Paint items
  • Updated the equip_regions for the The Koala Compact, Pocket Saxton, and Pocket Yeti
  • Missed note from the Smissmas update: Australium weapons can now be Festivized

New in Team Fortress 2 03.01.2018 Update (Jan 4, 2018)

  • Fixed missing War Paint icons in the Steam Community Market and Steam Inventory
  • Fixed The Hot Hand not displaying the item level in its description
  • Fixed Steam Workshop file uploads applying filesize limits before compression, rather than after
  • Updated materials for the Dovetailed War Paint to fix a problem with the alpha channel
  • Updated materials/models for The Snowmann and The Nuke
  • Updated the localization files

New in Team Fortress 2 21.12.2017 Update (Dec 21, 2017)

  • Happy Smissmas 2017! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Event runs through January 10th, 2018
  • Added the Winter 2017 War Paint Case Contains 15 new community-contributed War Paints
  • Randomly dropped for players who have activated a Jungle Inferno Campaign Pass
  • Added the Winter 2017 Cosmetic Case Contains 20 new community-contributed items
  • The Festivizer can be found as a bonus drop when opening the case
  • Added 6 new community-contributed taunts to the Mann Co. Store Taunt: The Skating Scorcher :
  • Taunt: The Bunnyhopper
  • Taunt: Runner's Rhythm
  • Taunt: Luxury Lounge
  • Taunt: Surgeon's Squeezebox
  • Taunt: The Trackman's Touchdown
  • Expanded the list of weapons that can be Festivized! Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
  • Mann Co. Store winter sale:
  • General War Paints can now be used for Mann Co. Trade-Ups
  • Fixed a rendering issue with the Misty Skull unusual effect
  • Fixed a case where it was possible to use the Thermal Thruster twice in one launch
  • Fixed the inspect animation for the Shortstop
  • Fixed the Festive Sandvich not showing the bite mark when eaten
  • Increased the maximum number of backpack slots to 3000 (from 2500)
  • Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals
  • Added Ready Steady Pan Season 3 tournament medals
  • Updated cp_mercenarypark Added a forward spawn for BLU when attacking the final control point
  • Added a connecting stairwell to the mid-structure of the final control point
  • Fixed area portal rendering issues between the first and second control points
  • Updated pd_watergate Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores. 50% difference in scores: 12s for leading team, 0s for trailing
  • Equal scores: 6s for each team
  • Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger
  • Updated the soundscape to have more alien-y sounds in the main areas
  • Adjusted detail in the center and spawn rooms
  • Adjusted clipping around the map

New in Team Fortress 2 13.12.2017 Update (Dec 14, 2017)

  • Fixed a client crash related to viewing notifications
  • Fixed being able to interrupt taunts using the ConTracker commands
  • Fixed a bug with the Medi Gun not staying attached to players
  • Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
  • Fixed a rendering issue with the Spectral Swirl unusual effect
  • Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
  • Fixed not being able to light Huntsman arrows with the Dragon's Fury
  • Fixed Dragon's Fury projectiles not fizzling when hitting water
  • Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
  • Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
  • Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
  • Fixed being able to shoot flares through objects like setup gates
  • Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
  • Fixed the Winger not counting towards the Scout achievement "Gun Down"
  • Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
  • Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
  • Fixed the Genuine version of the Flying Guillotine having no taunt
  • Updated the Vita-Saw so victims spawn random internal organs on hit
  • Updated the Atomizer damage penalty vs players to -15% (from -25%)
  • Updated the party system so invites are shown to all party members
  • Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
  • Updated the "With Friends Like these..." achievement to check for five friends instead of seven
  • Added the Heals for Reals 2017 community medals
  • Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
  • Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase

New in Team Fortress 2 01.12.2017 Update (Dec 4, 2017)

  • Added the Chapelaria 6v6 Season 3 tournament medals
  • Contract loaner items no longer have an expiration date
  • Players viewing their ConTracker can no longer move or attack
  • Fixed the main menu not updating its layout after a resolution change
  • Fixed the Engineer's ConTracker animation
  • Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end of the ConTracker animation
  • Fixed item collections sometimes incorrectly marking items as owned
  • Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects
  • Updated the materials for Mandrew's Munificent Mug

New in Team Fortress 2 21.11.2017 Update (Nov 22, 2017)

  • Added Jingle Jam 2017 community medals
  • Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired

New in Team Fortress 2 17.11.2017 Update (Nov 20, 2017)

  • Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
  • Fixed a Pyro animation bug related to jumping
  • Fixed the Spy-cicle not giving the Spy fire immunity
  • Fixed the animation for The Second Banana plate
  • Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
  • Added the Titanium Tank Participant Medal
  • Updated the Mann Co. Store to support the new foreign currencies added to Steam
  • Updated the localization files
  • Updated pl_enclosure_final:
  • Fixed a buildable area in BLU spawn for stage 1
  • Updated materials for foliage props
  • Updated plr_bananabay:
  • The train will now pass at its maximum frequency after both payloads make it up the large hill
  • Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
  • Fixed spawn gates trapping enemy players
  • Amplified train engine sound
  • Reworked left spawn exit
  • Added small barrier near final cap
  • Improved performance in some areas
  • Reduced push force near outer rocks
  • Updated cp_mossrock:
  • Fixed small area where Engineers could build in initial BLU spawn
  • Fixed area where you could fall in the pit and not die
  • Fixed cases where you could block the train without dying
  • The train now doesn't kill you if your toe touches it
  • Optimized FPS around the last point. Should be significantly better.
  • Brightened the underside of last point slightly
  • Improved clipping around the ramp to last point
  • Fixed a case where your view would glitch out on the sign near cap A

New in Team Fortress 2 08.11.2017 Update (Nov 9, 2017)

  • Fixed a bug related to The Fortified Compound and lighting arrows
  • Updated the RGL.gg Pick/Ban Prolander Participant tournament medal so it can be painted
  • Updated the localization files

New in Team Fortress 2 07.11.2017 Update (Nov 8, 2017)

  • Fixed an exploit where players were getting out of bumper-car mode and ghost mode on Halloween maps
  • Fixed a rare client crash related to community server mods
  • Fixed not seeing the new flamethrower effects on some machines
  • Fixed not being able to jump after zooming with The Classic
  • Fixed the bite bodygroup for The Second Banana
  • Fixed The Rescue Ranger not drawing its attached screen properly
  • Fixed The Saxton not cloaking properly
  • Fixed a Pyro melee animation bug
  • Fixed a client hitch related to the backpack
  • Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo Steak Sandvich
  • Updated the Taunt Unusualifier 'Inspect' screen to display the unusual effects it will roll against when used
  • Updated the localization files

New in Team Fortress 2 25.10.2017 Update (Oct 26, 2017)

  • Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
  • Fixed a client/server crash related to contracts
  • Fixed a server crash related to taunting
  • Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
  • Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
  • Removed trade restrictions from the Prinny items

New in Team Fortress 2 03.08.2017 Update (Aug 7, 2017)

  • Fixed players being unable to shoot or heal during pre-round freeze time
  • Updated the localization files

New in Team Fortress 2 02.08.2017 Update (Aug 3, 2017)

  • Added AsiaFortress Cup Season 11 tournament medals
  • Added the Chapelaria Ultiduo Season 1 tournament medals
  • Added the TFCL 6v6 Alpha and Season 2 tournament medals
  • Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
  • Added the Blapature Co. Contributor 2017 community event medal
  • Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
  • Fixed a server crash related to vote-kick
  • Fixed a client crash related to previewing bundles in the Mann Co. Store
  • Fixed being able to accept a duel request during the round-end bonus time
  • Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request)
  • Strange Soda Poppers can now accept Critical Kills strange parts
  • Updated the localization files
  • Mannpower update:
  • All-class:
  • Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
  • Players can no longer grapple while frozen before a round starts or while stunned
  • Fixed not equipping the grapple when accepting the prompt about equipping it
  • Engineer:
  • Halved the number of wrench hits needed to upgrade buildings
  • Pyro:
  • Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
  • Reduced the rate of rage gain when carrying a powerup
  • Agility:
  • Reduced grapple movement speed bonus when carrying the intelligence
  • Knockout:
  • Reduced melee damage bonus
  • Updated health bonus per class
  • Spy, Sniper, Engineer, Scout, and Heavy increased
  • Medic, Soldier, and Demoman unchanged
  • Pyro and Demoknight decreased
  • Precision:
  • Removed radius damage falloff on explosive projectiles
  • Removed self-blast damage
  • Resistance and Vampire:
  • Added immunity to reflect damage

New in Team Fortress 2 16.06.2017 Update (Jun 19, 2017)

  • Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals
  • Fixed multiple security issues reported by Justin Taft from One Up Security, LLC
  • Updated the localization files

New in Team Fortress 2 03.06.2017 Update (Jun 5, 2017)

  • Fixed UI not displaying the "Searching..." panel when queued for competitive matchmaking

New in Team Fortress 2 15.05.2017 Update (May 16, 2017)

  • Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key New community cosmetics case with 19 items
  • Added the Snack's Summery Ultiduo Siesta tournament medals
  • Fixed the vote menu erroneously hiding itself when the main menu is opened

New in Team Fortress 2 04.05.2017 Update (May 5, 2017)

  • Fixed a client crash on shutdown
  • Added The Heartfelt Hug community medal for the hugs.tf charity event
  • Updated localization files

New in Team Fortress 2 26.04.2017 Update (Apr 28, 2017)

  • Fixed Windows XP clients being stuck in insecure mode
  • Updated localization files

New in Team Fortress 2 20.04.2017 Update (Apr 21, 2017)

  • Fixed an exploit where players could remain Übercharged beyond the normal time period
  • Added The Audio File for the Team Fortress 2 Soundtrack promo
  • Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals
  • Updated the description for the Short Circuit to match the current behavior

New in Team Fortress 2 14.04.2017 Update (Apr 19, 2017)

  • Fixed crash when running on systems without AVX support

New in Team Fortress 2 13.04.2017 Update (Apr 14, 2017)

  • Fixed a bug where players could see enemy health indefinitely when playing as Spy or Medic
  • Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode
  • Added tournament medals and community medals ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L Highlander Season 11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open Season 2; RGB LAN; Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; Mappers vs. Machines

New in Team Fortress 2 12.04.2017 Update (Apr 13, 2017)

  • Internal updates to support future development These changes originally shipped to game servers only on March 14th
  • Fixed regression from the toolchain beta causing the r_drawclipbrushes command to hang the game
  • Fixed regression from the toolchain beta causing OS X players to be unable to join certain servers

New in Team Fortress 2 30.03.2017 Update (Mar 31, 2017)

  • Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals
  • Added Gamers Assembly 2017 tournament medals

New in Team Fortress 2 14.02.2017 Update (Feb 15, 2017)

  • Improved Steam Voice support for servers that have enabled it
  • Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
  • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
  • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
  • Improved compatibility with Steam client beta
  • Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
  • Fixed an animation bug that would cause the client and server hitboxes to become out of sync
  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
  • Fixed some missing VO sounds for the Scout when he picks up a baseball
  • Fixed Spectators seeing the fake death notices for the Spy when he feigns death
  • Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
  • Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
  • Fixed the Scout not getting assists for shoving players while using the Shortstop
  • Fixed not being able to use non-tradable Giftapults
  • Fixed powerups sometimes being removed from the game in Mannpower mode
  • Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
  • Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
  • Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
  • Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
  • Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
  • Updated the model/materials for The Snowmann to fix some LOD issues
  • Updated the localization files
  • Added Gift Wrap back to the Mann Co. Store at a reduced price
  • Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
  • Added Rally Call Charity Tournament community medals
  • Added ozfortress Season 18 tournament medals
  • Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time

New in Team Fortress 2 16.01.2017 Update (Jan 17, 2017)

  • Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes
  • Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater
  • Fixed the developer commentary audio files not being played properly
  • Fixed not being able to taunt with the Cleaner's Carbine
  • Added the LBTF2 6v6 Season 14 tournament medals
  • Added an option to hide the 'View Promotional Codes' button in the main menu
  • Can be toggled in the Adv. Options menu under the Miscellaneous Options section
  • Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals
  • Updated Mann vs. Machine mode
  • Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown
  • Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died
  • Note missed from the Smissmas update:
  • Fixed security issue reported by Amat Cama via GeekPwn

New in Team Fortress 2 21.12.2016 Update (Dec 22, 2016)

  • Fixed Winter 2016 Cosmetics Collection items not being marketable
  • Note missed from the previous update:
  • The CELT voice codec is now the default for all game servers
  • Community servers can enable use of the older steam voice codec with sv_use_steam_voice 1

New in Team Fortress 2 23.11.2016 Update (Nov 24, 2016)

  • Added Jingle Jam 2016 community medals
  • Fixed Casual mode search criteria sometimes not loading properly when starting the game
  • Updated the Unusual Cap to support Unusual taunt particle effects
  • Unusual taunt effects now follow the player during taunts where the player moves

New in Team Fortress 2 21.11.2016 Update (Nov 22, 2016)

  • Taunt Unusualifiers apply non-Halloween Unusual effects now that Halloween has ended
  • Added a "Jungle" tag for Workshop submissions

New in Team Fortress 2 18.11.2016 Update (Nov 21, 2016)

  • Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended
  • Added beta support for the CELT voice codec
  • Currently only enabled in community servers that opt-in to the beta
  • Server operators can enable CELT usage by setting the below convars, followed by a level change
  • sv_use_steam_voice 0
  • sv_voicecodec vaudio_celt
  • Updated the localization files
  • Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt"

New in Team Fortress 2 15.11.2016 Update (Nov 15, 2016)

  • Fixed a bug related to using the Dead Ringer while carrying the flag
  • Fixed some Strange map filters displaying the wrong map names in their descriptions
  • Updated the localization files

New in Team Fortress 2 10.11.2016 Update (Nov 11, 2016)

  • Fixed invisible weapons on other players when they have recently changed loadout
  • Fixed color correction not working
  • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
  • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
  • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
  • Fixed some Strange map filters displaying the wrong map names in their descriptions
  • Replaced convar tf_teamtalk with tf_gravetalk
  • When enabled, living players can receive text and voice chat from dead players
  • When disabled, living players cannot hear the dead, regardless of team
  • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
  • Defaults to on, except in Competitive matches
  • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
  • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
  • Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
  • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
  • Fixed a missing material in the main menu
  • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
  • Added the Chapelaria 6v6 tournament medals for season 1
  • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
  • Updated the localization files
  • Updated mvm_ghost_town to fix the cube maps
  • Updated mvm_mannhattan
  • Fixed Spies spawning behind the closed door at Gate A
  • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
  • Updated pl_millstone_event (Hellstone)
  • Fixed an exploit where you could trap Horseless Headless Horsemann in place
  • Fixed some door frames from being able to shoot through them
  • Fixed a texture error
  • Fixed a barrel that you could walk through
  • Improved navigation file for better bot movement
  • Fixed being able to shoot through building wall located front of RED 1st base
  • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
  • Updated tf_gravetalk setting for Competitive mode to be on by default

New in Team Fortress 2 02.11.2016 Update (Nov 3, 2016)

  • Added the GA'lloween 2016 community event medals
  • Fixed sv_shutdown not working for community dedicated servers
  • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
  • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
  • This should generally only be necessary if running server plugins that are not compatible with hibernation
  • Added sv_shutdown_cancel to cancel a pending shutdown
  • Updated the truce period during Halloween boss fights
  • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
  • Sappers can no longer be used while a truce is active
  • Updated the "tiny" spellbook spell
  • Fixed a case where players could get outside the world
  • Fixed not switching Heavies to their melee weapon
  • Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
  • Fixed Halloween contract reward items not being craftable
  • Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
  • Fixed Casual search criteria being saved automatically while connecting to a server
  • Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
  • Updated the equip region for the Spine-Chilling Skull
  • Updated pl_fifthcurve_event (Brimstone)
  • Fixed exploit where players could get under the map near BLU starting area
  • Fixed exploit where players could get out of the map near graveyard
  • Fixed exploit where players could enter RED base as BLU
  • Fixed some skeletons running into lava when there are no enemies in Hell
  • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
  • Fixed big ghost getting stuck when map ends
  • Fixed a spot where players could get stuck if entering it under Tiny spell
  • Fixed another case of non-solid pumpkin
  • Tuned respawn time for RED team at last area
  • Updated cp_sunshine_event (Sinshine)
  • Fixed multiple visible nodraws and other texture bugs
  • Fixed nonsolid pumpkin in lobby
  • Fixed trigger bounds in RED spawn
  • Various lighting changes

New in Team Fortress 2 25.10.2016 Update (Oct 28, 2016)

  • Extended Scream Fortress VIII to run through November 16th, 2016
  • Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
  • Updated the model/materials for The El Paso Poncho
  • Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
  • Updated the localization files
  • Updated mvm_ghost_town to fix error models in the spawn rooms
  • Removed ctf_turbine from the Competitive maps list
  • Fixed a problem causing some players to receive the incorrect number of Merasmissions:
  • Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
  • Players who received too few Merasmissions will be able to quickly catch up to the intended amount
  • A small number of players who received too many Merasmissions will not receive any for the next few days
  • Fixed the Tome of Merasmissions displaying an erroneous maximum number:
  • All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
  • Updated pl_fifthcurve_event (Brimstone):
  • Fixed RED players getting inside BLU's 2nd forward spawn
  • Fixed skull's teeth in hell being non-solid
  • Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
  • Fixed some players dropping into hell's lava in rare cases
  • Fixed big pumpkin in RED 2nd base being non-solid
  • Updated pd_pit_of_death_event:
  • Fixed an exploit which allowed players to enter the enemy spawn
  • Fixed enemy players teleported to the Underworld spawning in one another
  • Fixed finale particles not being drawn from certain distances
  • Fixed certain overlays not rendering
  • Increased damage over time dealt in the Underworld
  • Added climbable props to the platforms near mid
  • Added a nobuild to the area surrounding the portal
  • Added signs in spawns to make the second door more obvious
  • Adjusted respawn times so that the losing team will respawn faster
  • Adjusted health, ammo, and spellbooks around the map
  • Changed the Underworld buff to use the Purgatory buff from Eyeaduct
  • Players killed during the finale will now turn into ghosts
  • Decreased score limit from 5 to 4 points per player
  • Updated Mann vs. Machine to use the new ping information system already in use for Casual and Competitive matchmaking:
  • In particular, parties with members from differing regions should now have a better queue experience
  • Added a taunt Unusualifier:
  • A new tool that will Unusualify a specific taunt with a random Unusual effect when the tool is applied to the taunt

New in Team Fortress 2 21.10.2016 Update (Oct 28, 2016)

  • SCREAM FORTRESS VIII HAS ARRIVED:
  • Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Join Halloween matches by selecting the "Halloween" category in Casual
  • Scream Fortress VIII runs through November 9th, 2016
  • Added the Creepy Crawly Case:
  • Contains 21 new community-created items that make-up the Creepy Crawly Collection
  • Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item
  • Has a chance to give a taunt Unusualifier as a bonus item
  • Added a taunt Unusualifier:
  • A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description
  • Can be found as a random bonus item when opening a Creepy Crawly Case
  • Added two new taunts to the Mann Co. Store:
  • Taunt: The Victory Lap
  • Taunt: Second Rate Sorcery (community-created)
  • Added 8 new community-created Unusual effects:
  • 4 new effects for Unusual hats
  • 4 new effects for Unusual taunts
  • DURING SCREAM FORTRESS VIII:
  • The chance to receive an Unusual item from a case opening has been increased during the event
  • All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual effects instead of their normal Unusual effects
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one from last year's event:
  • Grants access to Merasmissions and Halloween item transmutations
  • Tracks Merasmissions completed and souls collected
  • Added 3 new Merasmissions for the featured maps:
  • Completing a Merasmission will give players a classic Halloween item and the chance for a Creepy Crawly Case
  • MATCHMAKING:
  • The Competitive maps list has been updated:
  • Added pl_badwater and ctf_turbine
  • Disabled cp_granary and cp_badlands
  • Maps will continue to enter and exit this list over time
  • Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu:
  • Search criteria is now manually saved to give players more control over the default settings when the game is launched
  • XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match:
  • XP per point has returned to 6.5 XP per point
  • XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match
  • Increased the matchmaker's priority of matches with imbalanced teams:
  • This should reduce the occurrence of extended imbalanced matches when multiple players leave
  • GENERAL:
  • Added the AsiaFortress Cup Season 10 tournament medals
  • Added LBTF2 6v6 Season 13 tournament medals
  • Fixed a missing material issue on cp_sunshine
  • Fixed players not taking damage when exploding as a bombhead without stunning Merasmus
  • Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town outside of the Halloween event
  • Fixed a bug with the vote-kick timer in Mann vs. Machine mode
  • Fixed taunts not restoring the proper weapon when the taunts are finished
  • Fixed the Pomson 6000 playing the shotgun reload sound
  • Fixed not being able to gain progress on Merasmissions
  • Updated the sounds made when the Scout shoves someone while using the Shortstop
  • Updated some Merasmus audio files that weren't playing properly
  • Updated the localization files

New in Team Fortress 2 12.10.2016 Update (Oct 13, 2016)

  • Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
  • Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
  • Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
  • Reduced the rate at which players can earn bonus points for extinguishing teammates
  • Fixed a case where players could use the Halloween teleport spell to get outside the map
  • Updated the localization files
  • Community requests:
  • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
  • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
  • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
  • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
  • Mann vs. Machine update:
  • Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
  • Fixed zombies not using the correct skin in Ghost Town
  • Updated cp_snakewater_final1:
  • Changes based on community feedback
  • Updated pl_millstone_event:
  • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
  • Fixed woodpile spot where HHH could get stuck
  • Improved clipping on wood piles
  • Fixed missing rooftop texture
  • Fixed a few props flashing at certain angles
  • Fixed a spot in the last area where you could place stickies underground
  • Fixed Monoculus not getting stunned when hit by players exiting purgatory
  • Updated cp_sunshine:
  • Blockbulleted spiral staircase on the back of second
  • Added medium ammo to mid near choke
  • Removed clipping over wooden arch going into second from valley
  • Reduced the size of the wooden arch
  • Blockbulleted a few undersides of staircases on last that could catch projectiles
  • Removed a ladder on last

New in Team Fortress 2 28.09.2016 Update (Sep 29, 2016)

  • Fixed some players not being able to click on the new rematch UI elements
  • Fixed the end of round music not playing in Casual matches

New in Team Fortress 2 27.09.2016 Update (Sep 28, 2016)

  • Matchmaking:
  • Players can now form rematches at the end of a Casual match
  • At the end of a Casual match, players will have 30 seconds to opt-in to a rematch
  • If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin
  • A rematch will use the same teams, map and server
  • Players can now re-queue into Casual Matchmaking during the end of a match
  • Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued
  • Updated the way XP is earned in Casual matches
  • Players will now be awarded more XP based on their team's performance at the end of a match
  • XP is no longer lost for leaving a Casual match early
  • A breakdown of XP sources is now shown when your XP bar fills up
  • Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches
  • Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive
  • The current minimum allowable match size in such situations is twelve players
  • The matchmaker will still attempt to place late-joiners into these matches as they become available
  • Competitive matches no longer terminate when any player abandons the match
  • Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches
  • Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in larger or smaller skill rating adjustments for disadvantaged wins or disadvantaged losses, respectively
  • Competitive matches that lose more than one player per team will keep the current behavior of ending the match
  • Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place
  • Greatly improved the reliability of client ping estimates when placing users into matchmaking servers
  • The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system
  • This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby
  • The scoreboard now shows the connection status for missing and connecting players
  • General:
  • Added tournament medals for ozfortress Season 16 and Season 17
  • Fixed an exploit related to the Eureka Effect and carrying buildings
  • Fixed Live Streams menu not displaying the list of streams
  • Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events
  • Updated the localization files

New in Team Fortress 2 20.09.2016 Update (Sep 21, 2016)

  • Internal changes to the way the client talks to the Valve gameserver network in preparation for future changes to the matchmaking ping system

New in Team Fortress 2 15.09.2016 Update (Sep 16, 2016)

  • Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
  • Fixed regression that prevented valid building placements

New in Team Fortress 2 14.09.2016 Update (Sep 15, 2016)

  • Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb
  • Fixed being able to damage enemies through gates with the Cow Mangler 5000
  • Fixed an exploit related to placing buildings outside of the playable space

New in Team Fortress 2 12.09.2016 Update (Sep 13, 2016)

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches
  • Fixed Pyros griefing teammates by attacking them with the flamethrower
  • Fixed Medics getting a permanent speed boost after healing a charging Demoman
  • Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix
  • Fixed the Strange Razorback double-counting the number Spies shocked
  • Fixed a bug related to the Sniper's zoom and taunting
  • Fixed players being able to pick-up the PASS Time jack while they are stunned
  • Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties

New in Team Fortress 2 09.09.2016 Update (Sep 12, 2016)

  • Fix the Righteous Bison projectiles colliding with, but not impacting, some doors (ex. the BLU spawn doors of cp_mountainlab)

New in Team Fortress 2 29.08.2016 Update (Aug 30, 2016)

  • Fixed the Short Circuit causing lag compensation problems on the server
  • Fixed sappers sometimes only being applied to one Engineer teleporter
  • Weapons can no longer be juggled to bypass the weapon's re-fire rate
  • Fixed a server crash related to sending an invalid client command
  • Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
  • Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
  • Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
  • Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
  • Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
  • Updated the materials for the Mistaken Movember to fix a transparency problem
  • Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
  • Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
  • Added the Tip of the Hats 2016 community event medals
  • Updated the Salty Dog to hide the Scout's headphones
  • Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
  • Fixed the game not properly honoring the steam per-game language setting
  • Fixed a bug with the Cow Mangler 5000 reload speed
  • Updated the localization files

New in Team Fortress 2 23.08.2016 Update (Aug 24, 2016)

  • Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who don't already have them during TF2's birthday
  • Fixed some classes not displaying the particles when using the "Noise Maker - TF Birthday" item

New in Team Fortress 2 19.08.2016 Update (Aug 22, 2016)

  • Fixed a common server crash that primarily occurred during Mann vs. Machine matches
  • Fixed a memory leak for OS X and Linux clients

New in Team Fortress 2 16.08.2016 Update (Aug 17, 2016)

  • Competitive Mode:
  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
  • Added report player context menu on scoreboard
  • Requires mouse input mode on the scoreboard (see Adv. Options)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
  • Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
  • Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
  • Updated PASS Time view model positions to support using FOV 70
  • Updated the animations for the Sharp Dresser to fix a clipping problem
  • Updated the localization files
  • Updated cp_sunshine to fix some clipping issues
  • Updated cp_metalworks:
  • Adjusted the height of the ceiling in the room behind the second control point
  • Added some slight visual detail to various concrete rooms throughout (team color stripe)
  • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
  • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
  • Adjusted height of 'tank' in L room behind 2nd control point
  • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
  • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
  • Clipped off some glass windows at 2nd
  • Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container
  • Added props to the clipping ramp around the final control point to indicate collision
  • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)

New in Team Fortress 2 14.08.2016 Update (Aug 15, 2016)

  • Updated menu content for upcoming end of the Heavy vs. Pyro war

New in Team Fortress 2 03.08.2016 Update (Aug 4, 2016)

  • Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games
  • Fixed a case where players could be late-joined into games playing a map that they didn't have selected
  • Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped
  • More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings

New in Team Fortress 2 28.07.2016 Update (Jul 29, 2016)

  • Matchmaking:
  • Competitive Mode:
  • Abandon penalty times are now longer for first-time abandoners with a low number of games played
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
  • Casual Mode:
  • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
  • The match will still add additional players (up to 24) as they become available
  • This should improve queue times for low-population regions and game modes
  • Added maps cp_gullywash, cp_snakewater, and koth_probed
  • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels:
  • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
  • This feature is now allowed in Competitive Mode
  • Improved and fixed many animations when using a higher viewmodel field-of-view
  • Removed custom animations from the sv_pure whitelist because it was being exploited
  • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update:
  • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
  • Tweaks and fixes for all maps
  • Fix pack speed not being updated sometimes
  • Aiming players will no longer receive pack speed bonus
  • Some adjustments to reduce average round length
  • Overtime will end immediately if the winning team touches the ball
  • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times

New in Team Fortress 2 14.07.2016 Update (Jul 15, 2016)

  • Updated Casual Mode:
  • Fixed a problem where in-progress games with open slots would not receive new players
  • Fixed a case where players would sometimes not receive experience (when playing a match to completion)
  • Fixed not getting domination/revenge events
  • Added a feature to the game mode selection screen that allows players to play on specific maps
  • Added the Vote Kick option
  • Players that are kicked will receive partial experience after the match ends
  • Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
  • Added a "Create Server" button to the "Find a Game" menu
  • Fixed the party chat window sometimes not drawing
  • Fixed Australium weapons not drawing correctly in the character loadout screen
  • Updated the Dr's Dapper Topper to fix a material issue
  • Thanks to Justin G., aka sigsegv, for these reports:
  • Fixed sentry buster sounds not being cleaned up properly after detonating
  • Fixed a bug related to bot death detection
  • Updated Taunt: The Balloonibounce to end the taunt if the player is moved
  • Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls
  • PASS Time update
  • Updated several HUD materials to support mat_picmip
  • Fixed seeing the wrong cap limit in the win panel

New in Team Fortress 2 09.07.2016 Update (Jul 11, 2016)

  • Fixed the Strange Filter: Competitive tool not describing itself properly after being applied to an item
  • Fixed the Jackpot! PASS Time achievement not tracking wins
  • Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3)
  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode

New in Team Fortress 2 07.07.2016 Update (Jul 8, 2016)

  • Fixed a bug where the Medic's run speed would not adjust when his heal target was killed
  • Fixed client crash related to custom HUDs

New in Team Fortress 2 25.06.2016 Update (Jun 27, 2016)

  • Internal system changes in preparation for a future update.
  • Fixed erroneously being warned that leaving a bootcamp match will result in an abandon penalty.
  • Fixed servers running tf_mm_strict 2 mis-handling bootcamp matches.
  • Fixed servers running arena mode constantly entering and exiting the pre-round state while empty.
  • Fixed servers failing to recover properly from crashing while running a bootcamp match.

New in Team Fortress 2 22.06.2016 Update (Jun 23, 2016)

  • Fixed Mannpower and PASS Time game modes showing up in the wrong quickplay UI categories.

New in Team Fortress 2 31.05.2016 Update (Jun 1, 2016)

  • Added a new Demo Support feature to auto-record matches
  • Can be configured via the Adv. Options menu
  • Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder
  • Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed
  • Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below)
  • Supports the following console commands:
  • ds_record: manually start a recording
  • ds_stop: manually stop recording
  • ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include.
  • ds_status: report the current recording status
  • Security fixes (thanks to Diodine for these reports)
  • Fixed an exploit related to the Heavy's gloves and blocking the payload cart
  • Fixed energy weapons not reloading when using cl_autoreload
  • Fixed the team-win dialog not being displayed for SourceTV clients
  • Updated several hats to fix the Sniper not removing the hats while taunting
  • Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7
  • Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal
  • Updated The Federal Casemaker to hide the Scout's headphones
  • Updated the localization files

New in Team Fortress 2 17.05.2016 Update (May 18, 2016)

  • Renamed 'The Skullcap' in the Mayflower Cosmetic Case to 'The Dead Head' to resolve a name conflict with another item

New in Team Fortress 2 11.05.2016 Update (May 12, 2016)

  • Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
  • New community cosmetics case with 14 items
  • Fixed weapons not playing idle animations when cl_autoreload was set to 1
  • Fixed team Spectator using the wrong name in tournament mode
  • Fixed occasionally getting the wrong output for the nextmap command
  • Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
  • Fixed the SMG firing tracers for every bullet while Focus is activated
  • Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
  • Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
  • Players can no longer change teams in Mannpower Mode
  • Updated tc_hydro and ctf_2fort to fix a problem with cubemaps

New in Team Fortress 2 28.04.2016 Update (Apr 29, 2016)

  • Fixed the scoreboard causing a framerate hitch when it was toggled

New in Team Fortress 2 26.04.2016 Update (Apr 27, 2016)

  • Fixed the round timer not showing up in non-competitive games

New in Team Fortress 2 25.04.2016 Update (Apr 26, 2016)

  • Fixed client crash related to custom HUDs
  • Fixed the Powdered Practitioner not using the correct Blue team material
  • Fixed seeing the Competitive Mode doors at the beginning of the round for Mann vs. Machine
  • Updated the Patriot Peak with a second style that will hide the Scout's headphones
  • Updated the Quickplay category for Alternative game modes to include Medieval maps
  • Updated content and features for the TF2 Competitive Mode beta
  • Added a ten second countdown to the beginning of each round after the first
  • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report)
  • Fixed ragdolls not drawing the head properly when a Spy feigns death
  • Fixed the Festive Backburner missing the pilot light
  • Fixed The Classic leaving laser particles in the world
  • Fixed a problem with the Mann Co. Catalog images being drawn off-screen
  • Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers
  • Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10
  • Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1
  • Updated the equip_region settings for The Tools of the Trade and Captain Space Mann
  • Updated the localization files
  • Added a new Quickplay category for Alternative game modes
  • Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category

New in Team Fortress 2 29.03.2016 Update (Mar 30, 2016)

  • Updated content and features for the TF2 Competitive Mode beta:
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Fixed seeing incorrect rank icons during the match summary
  • Fixed team medal totals not matching the total medals handed out during the match summary
  • Increased the rate at which medals are revealed during the match summary
  • Updated models/materials for The Bot Dogger, The Five-Month Shadow, Brim-Full Of Bullets, The Caffeine Cooler, and the Medic's Mountain Cap
  • Mannpower update:
  • Reduced Demoman health bonus when carrying Knockout with a decapitating melee weapon
  • Reduced Demoman shield charge regen rate when carrying Knockout
  • Reduced Tide Turner shield charge refill amount on kill when carrying Knockout

New in Team Fortress 2 28.03.2016 Update (Mar 29, 2016)

  • Fixed players not receiving Tough Break contracts and extended the campaign deadline through April 4th

New in Team Fortress 2 24.03.2016 Update (Mar 25, 2016)

  • Updated content and features for the TF2 Competitive Mode beta
  • Added display of popular TF2 streams to the main menu
  • Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer, The Soviet Gentleman, and The All-Father
  • Actually fixed the round timer not showing up in non-competitive games

New in Team Fortress 2 22.03.2016 Update (Mar 23, 2016)

  • Fixed bugs for the TF2 Competitive Mode beta
  • Fixed client crash related to custom HUDs
  • Fixed round timer not being displayed outside of competitive mode

New in Team Fortress 2 18.03.2016 Update (Mar 21, 2016)

  • Fixed competitive mode UI elements being displayed in non-competitive matches
  • Added Gamers Assembly 2016 tournament medals

New in Team Fortress 2 17.03.2016 Update (Mar 18, 2016)

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Fixed the Demoknight contract counting suicides as contract progress
  • Updated the Batman: Arkham Knight promo items so they can be traded
  • Updated model/materials for the Escapist and the Cute Suit
  • Last hit sounds no longer consider the time of the previous hit sound
  • Fixes the sound not playing if you damaged an enemy too close to landing the last hit
  • Updated ctf_thundermountain
  • Fixed being able to build on rocks outside of the fence by the capture points

New in Team Fortress 2 10.03.2016 Update (Mar 11, 2016)

  • Updated content and features for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Fixed bots equipping the canteen in Mann vs. Machine mode
  • Added new styles for the Dead of Night
  • Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph

New in Team Fortress 2 07.03.2016 Update (Mar 8, 2016)

  • Fixed a client crash related to player names
  • Fixed some HUD elements remaining hidden after using +inspect and the scoreboard
  • Updated models/materials for the Beep Boy, Dead of Night, and the Graybanns

New in Team Fortress 2 03.03.2016 Update (Mar 4, 2016)

  • Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks
  • The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to
  • Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2
  • Updated cp_foundry to support the Competitive mode beta
  • Updated the draw sound for the Dead Ringer
  • Updated equip_region settings for the Exorcizor and the Cotton Head
  • Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies

New in Team Fortress 2 01.03.2016 Update (Mar 2, 2016)

  • Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine)
  • Fixed a crash in the matchmaking search screen when right-clicking
  • Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow
  • Fixed missing Crusader's Crossbow crit sound
  • Fixed health/ammo cabinet sound regression
  • Removed unintended changes to cp_foundry
  • Updated the Summer Shades so they can be traded
  • Update last Hit sounds
  • Added several options (located in Adv. Options on the main menu)
  • Fixed custom sounds not working in sv_pure servers
  • Fixed not hearing the Last Hit sound for Spies using the Dead Ringer

New in Team Fortress 2 29.02.2016 Update (Mar 1, 2016)

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
  • Updated several maps to support competitive mode
  • Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
  • Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
  • Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
  • Added the Civilian Grade Stat Clock
  • Applies a Strange Stat Clock to a Civilian grade weapon
  • Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
  • Mannpower update:
  • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
  • Reflect powerup:
  • Removed 25% resistance attribute
  • All classes can now have up to 400 health
  • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
  • Reflection damage increased from 50% to 80% of damage received
  • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
  • Supernova powerup:
  • Minimum stun duration increased from 1 to 2 seconds
  • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
  • Vampire powerup:
  • Melee attack now returns 1.25x damage as health (up from 1.0x)
  • Regen and King powerup:
  • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
  • Increased metal regeneration amount
  • Gift Wrap has returned:
  • Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
  • Items can now be unwrapped by their original wrapper
  • Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
  • Giftapults can again deliver items to random players online, but will remain un-craftable
  • Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
  • Vote kick events now display that target player's Steam avatar
  • Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
  • Updated the Crusader's Crossbow
  • Added a new shoot sound
  • Added a new impact/heal sound when a teammate is healed
  • Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
  • Fixed That '70s Chapeau not being removed when the Sniper taunts
  • Fixed the Catastrophic Companions hiding the player's hat and headphones
  • Fixed an LOD issue for The AWPer Hand
  • Added combat text and hit sounds for damage done to buildings
  • Added a "Last Hit" sound option to Hit Sounds
  • Triggered when one of your attacks causes the death of a player or building
  • Can be toggled in the Adv. Options menu
  • Updated the materials for the Panic Attack to support mat_picmip
  • Updated the Taunt: Zoomin' Broom sound effects
  • PASS Time update
  • Fixed workshop maps not loading correctly
  • Fixed being able to get inside jump pads
  • Removed Sandman long-distance steal
  • Added experimental cvars for playtesting
  • Updated cp_vanguard:
  • Removed teleporter exploit on second point
  • Various minor fixes (lighting, collision, optimization)
  • Updated pl_borneo:
  • Fixed an exploit related to the final control point and dropped weapons
  • Updated pl_snowycoast:
  • Adjusted various spawn point facings to make side exits more obvious
  • Adjusted position of resupply cabinet in RED's 1st spawn
  • Added ledge to 2nd point flank route window
  • Adjusted common sentry nests on 2nd
  • Added stronger light to entrance of lower flank route
  • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
  • RED no longer get forced respawn when 2nd is captured
  • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
  • Adjusted timing of flank doors at 2nd and in mines
  • Updated door texture for flank exit by 2nd point gate
  • Improved defendability and enlarged 3rd point
  • Adjusted position of 3rd cap
  • Adjusted health & ammo at 3rd
  • Updated door texture for flank exit by mines
  • Changed a medium ammo pack at last to full ammo pack
  • Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
  • Added 3rd exit to BLU's last forward spawn
  • Improved defendability of ledges at last inside building
  • Added new dropdown area to RED's last
  • Adjusted lighting in various areas
  • Fixed dx settings on light pole props

New in Team Fortress 2 02.02.2016 Update (Feb 3, 2016)

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
  • Fixed a client crash related to the material system
  • Fixed a crash when using medium or low texture quality on maps with static prop lighting
  • Fixed not seeing team names when using custom scoreboards
  • Fixed leaderboards occasionally not displaying when changing map
  • Improved bspzip tool stability when packing maps with large amounts of custom assets
  • Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
  • Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
  • Updated The HazMat Headcase so it can be equipped by the Sniper
  • Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
  • Updated The Special Eyes so it can be equipped by the Pyro and added a second style
  • Updated The Frenchman's Formals to hide the Scout's dog-tags
  • Updated the equip_region for the Cheater's Lament and added a new style
  • Updated the Backburner to add the pilot light
  • Updated the Rainblower to remove the pilot light
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated pl_borneo:
  • Fixed an exploit where players could get outside the map
  • Updated ctf_landfall:
  • Fixed some material issues
  • Updated cp_vanguard:
  • Added new path to the last point
  • New geometry to reduce sightlines on the middle point
  • Reorganized spawn points to better exit final spawns
  • Fixed Red forward spawn door blocking when held open
  • Fixed some material issues

New in Team Fortress 2 20.01.2016 Update (Jan 21, 2016)

  • Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
  • Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
  • Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
  • Updated the campaign stamp images in the scoreboard and win panel
  • Updated the model/materials for The Federal Casemaker
  • Updated the model/materials for The Dictator, which can now be equipped by all classes
  • Updated the localization files
  • Updated the Phlogistinator:
  • No longer restores player to max health on MMMPH activate
  • Increased amount of damage required to fill MMMPH meter to 300 from 225
  • Updated koth_highpass:
  • Removed unnecessary detail props
  • Revised fade-distances
  • Turned some brushwork into props
  • Revised hints and skips
  • Added nobuild entity on the ramps in front of spawn
  • Improved cliff displacements
  • Revised some details and textures

New in Team Fortress 2 12.01.2016 Update (Jan 13, 2016)

  • Added more postcards for the Tough Break contracts
  • Fixed some of the partner taunts not properly hiding the weapons
  • Fixed the scrollbar overlapping the ping column in the scoreboard when mouse input is enabled
  • Updated the model/materials for The Gaelic Garb and A Well Wrapped Hat

New in Team Fortress 2 07.01.2016 Update (Jan 8, 2016)

  • Fixed some random client crashes related to memory exhaustion for Mac clients
  • Significantly reduced memory usage on Mac and Linux clients
  • Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
  • Added the ability to restore festivized weapons via the context menu
  • Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
  • Fixed the Australium Minigun and Australium Scattergun materials
  • Fixed objective names in deathnotice HUD using white text when the local player was involved
  • Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
  • Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
  • Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
  • Updated the backpack image for the Taunt: Soldier's Requiem
  • Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
  • Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
  • Updated the server log entry for kick votes to include the ID of the vote initiator
  • Updated cp_vanguard to fix an exploit related to spawn room doors
  • Updated pl_snowycoast:
  • Fixed several unintended perches
  • Fixed being able to damage through the setup gates
  • Added some fences & cover inside BLU's first spawn to reduce spam angles
  • Added an extra resupply in BLU's first spawn and RED's last spawn
  • Moved medium health kit at 1st point back towards BLU's side of choke
  • Changed collision on large railings to allow projectiles
  • Added some cover to the sentry platform inside last
  • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
  • Quonset hut sniper deck raised
  • Spawn locations in RED's first moved further from the door
  • Added windows to main entrance of RED's first spawn
  • Adjusted the narrow fence near RED spawn
  • Prevented building teleporters at the edge of spawn doors
  • Fixed an exploit related to BLU's 2nd forward spawn's entrances
  • Added some logic to prevent players getting stuck when RED's first spawn closes
  • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
  • Replaced dump truck in kennels with crates
  • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
  • Switched main exit and window on RED's last spawn
  • Adjusted placement of health and ammo near RED's last spawn
  • Fixed various floating props
  • Fixed some texture alignment issues in the tunnels
  • Fixed spot on last ramp that would keep the cart from rolling back
  • Fixed some smoothing/geometry problems on crates at last
  • Reduced size of kill zone on falling crates during finale
  • Added map menu photos

New in Team Fortress 2 30.12.2015 Update (Jan 4, 2016)

  • Fixed an issue with knives not animating correctly
  • Updated the localization files

New in Team Fortress 2 22.12.2015 Update (Dec 23, 2015)

  • Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
  • Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
  • Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
  • Fixed bots sometimes not spawning in Mann vs. Machine mode
  • Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
  • Fixed the crate opening animation not always displaying the image of the item received
  • Fixed the Medigun sometimes using the incorrect ÜberCharge rate on maps with multiple stages
  • Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
  • Fixed decorated weapons not getting the crit-boost material effect
  • Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
  • Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
  • Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady Killer, Puffy Provocateur, and Lurker's Leathers
  • Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
  • Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
  • Updated the model/materials for the Medical Monarch and added a new style
  • Updated the scoreboard
  • Added Ping column header when viewing ping as text on the scoreboard
  • Added the player count for each team
  • Updated ctf_landfall:
  • Fixed building teleporters between spawn room doors
  • Fixed an exploit that allowed players to go outside the map
  • Updated PASS Time:
  • Experimenting with new HUD elements and art
  • Experimenting with new viewmodel animations
  • New testing feature 'tf_passtime_team_bonuses' that shares pass, steal, and intercept bonuses with the whole team

New in Team Fortress 2 18.12.2015 Update (Dec 21, 2015)

  • Fixed a client crash related to the HUD
  • Fixed a client crash related to picking up weapons
  • Fixed some Mac client crashes related to being out of memory
  • Fixed a bug with removing the Gifter's Name on gift-wrapped items
  • Fixed paint cans from the Gift-Stuffed Stocking always being tradeable
  • Fixed an issue with knives not animating correctly
  • Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
  • Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
  • Fixed a bug where the Sapper preview would disable buildings when removed
  • Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
  • Fixed an issue with The Concheror regen not being 4 health per second as intended
  • Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
  • Added the EdgeGamers UltiDuo Participant 2015 tournament medal
  • Added an option in Adv. Options to disable teammate glow effects after respawn
  • Updated the equip_region for the Chicago Overcoat
  • Updated the models/materials for The Chill Chullo
  • Notes missed from the previous update:
  • Huntsman:
  • Can be fired while off the ground
  • Updated pass_pinewood:
  • Fixed lighting/shadow issues
  • Increased size of water tower goals

New in Team Fortress 2 17.12.2015 Update (Dec 18, 2015)

  • The Tough Break Update has arrived:
  • Additional information available on the website (http://www.teamfortress.com/toughbreak)
  • 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
  • 26 new contracts, including contracts which issue loaner weapons
  • 4 new weapon collections
  • 2 new community taunts: Badpipes and The Bucking Bronco
  • 1 new official taunt: Mannrobics
  • New community cosmetics case with 15 items
  • General:
  • Significant weapon and class balance improvements (see section below for full details)
  • Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
  • Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
  • Added Strange Count Transfer Tool
  • Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
  • Can be Crafted by 2 Strange parts in the crafting menu under Rare Items
  • Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
  • Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
  • Updated the scoreboard
  • Re-ordered some of the columns
  • Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
  • Updated several weapon descriptions to better detail their functionality
  • 'Gifted by' Tag can now be removed from items via 'Restore?' Context action from the Backpack view
  • Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
  • Fixed a bug where Unusual Slider was not properly saving
  • All Strange parts can now be applied to Strange cosmetics items
  • Strange parts added to the Backpack Context Menu for Strange items
  • Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
  • Added case and crate opening animation in Backpack view
  • Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
  • Updated the models/materials for Der Wintermantel and made it paintable
  • Updated the Caped Crusader to include a team-colored style for the cape
  • Players can no longer use blast damage to move during the pre-round freeze period
  • Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior
  • Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
  • Added an option in Adv. Options to batch overhead combat text
  • Performance Improvements:
  • Mac and Linux improvements (Windows Direct3D 9 players have these already)
  • Texture streaming now enabled
  • Reduced memory consumption by ~500 megs
  • Faster map loads!
  • Players on Mac can now select 'High' texture settings
  • Eliminated many cases of hitching when using painted weapons
  • Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
  • Massively reduced memory consumption when using painted weapons
  • Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
  • Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
  • Added -default launch option to help players triage performance / stability problems.
  • When run with -default, the game will ignore most convar settings and run purely with default options
  • Upon exit, -default runs do not overwrite the player's config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig in the console.
  • Fixed 5 second stall when opening options menu
  • VR players: You must now pass -vr to launch options to play TF using VR
  • Fixed multiple cases of FPS stutter related to the sound system
  • Mannpower Changes:
  • Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
  • If both team flags are stolen and poisonous, they will return when next dropped
  • Fixed players being able to grapple during the pre-round freeze period
  • Reduced the number of flag captures required to win from 10 to 7 on official servers
  • Regeneration powerup
  • Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased
  • Reflect powerup
  • Added pushback force to players who damage the powerup carrier (except for flame damage)
  • Added overheal effect to players whose max health is increased by a powerup
  • Gameplay Changes:
  • All
  • Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
  • Upon spawning, friendly players will show an outline for 10 seconds
  • Updated various weapon descriptions to better detail their functionality
  • Multi-Class
  • Panic Attack
  • No longer auto-fires when fully loaded. Shots can be held and released at will.
  • Reserve Shooter
  • No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
  • No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
  • The Half-Zatoichi
  • Now considered a sword (increased holster and deploy time and increased range)
  • Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
  • 100% life restore on kill changed to 50% health gain on kill that can result in overheal
  • No random crits
  • Scout
  • Pretty Boy's Pocket Pistol
  • Increased health recovered on hit from +3 to +5
  • Mad Milk
  • Extinguishing an ally will now reduce the cool down by 20%
  • Wrap Assassin
  • Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
  • Ball recharge rate increased by 25%
  • Damage penalty reduced from -70% to -65%
  • Soldier
  • Beggar's Bazooka
  • Decreased blast radius by 20%
  • Concheror
  • Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
  • B.A.S.E Jumper
  • Removed hidden property of up draft when on fire
  • Market Gardener
  • Added 20% Attack Speed penalty
  • Air-Strike
  • Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
  • Sniper
  • The Cleaner's Carbine
  • Reduced firing rate penalty from 35% to 20%
  • Added 'CRIKEY' meter which is filled by dealing damage
  • Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
  • Cozy Camper
  • Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
  • Jarate
  • Extinguishing an ally now reduces the cooldown by 20%
  • Pyro
  • Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
  • Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
  • Degreaser
  • No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
  • Removed damage penalty
  • Increased Airblast cost by 25%
  • Increased afterburn penalty to from 25% to 66%
  • Phlogistinator
  • Removed 10% damage penalty.
  • When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
  • Axtinguisher
  • Properties changed
  • 100% Chance to crit against burning targets
  • 33% Damage penalty
  • 20% Slower attack speed
  • 75% Slower switch-to speed
  • Medic
  • Medics now have slightly higher health regeneration when healing a hurt patient
  • During setup time, ÜberCharge build rate is now increased by 3x
  • Amputator
  • Taunt can now be activated by alt-fire
  • Healing done with the taunt now grants small amounts of ÜberCharge
  • Vaccinator
  • Removed 10% health regeneration on proper resist
  • Added slight ÜberCharge build on proper resist
  • Increased ÜberCharge rate from +50% to +67%
  • Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
  • Crusader's Crossbow
  • Healing a player with an arrow now grants a small amount of ÜberCharge
  • Quick-Fix
  • Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
  • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
  • Spy
  • The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
  • Dead Ringer
  • Initial damage reduction when feigning death increased to 75% from 50%
  • Spy-cicle
  • Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
  • Fire immunity shield no longer appears when fire immunity is triggered
  • Heavy
  • Fists of Steel
  • Removed deploy time penalty
  • Added penalty of increased holster time by 100%
  • Gloves of Running Urgently
  • Increased holster time penalty
  • Warrior's Spirit
  • Now heals 50 health on kill
  • Damage received and dealt increased by 30%
  • Removed health penalty
  • Eviction Notice
  • Now provides 15% move speed bonus
  • Now increases damage taken by 20%
  • Demoman / Demoknight
  • Shield bash now deals damage at all ranges, scaled by distance
  • Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
  • Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
  • All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
  • Splendid Screen
  • Removed the ability to deal charge impact damage at any range (now native to all shields)
  • Now increases recharge rate by 50%
  • Increased blast resistance from 15% to 20%
  • Tide Turner
  • Now grants mini-crit instead of full-crit on charge bash
  • Reduced resistances to 15%
  • Chargin Targe
  • Reduced blast resistance from 40% to 30%
  • Removed fire immunity
  • Claidheamh Mòr
  • Removed charge duration bonus
  • Now restores 25 health on kill
  • Removed health penalty
  • Now increases damage taken while active by 15%
  • Persian Persuader
  • Removed ammo pickups granting health instead of ammo
  • Added penalties of reduced primary and secondary ammo
  • Ammo pickups now replenish charge
  • Now gains charge meter on hit
  • Quickiebomb Launcher
  • Fizzle time increased from 2 seconds to 4 seconds
  • Ullapool Caber
  • Base melee damage increased from 35 to 55
  • Added 20% fire rate penalty
  • Added 100% switch-to time penalty
  • Loose Cannon
  • Reduced projectile speed (now a visible attribute)
  • Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
  • Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
  • Engineer
  • After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
  • Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
  • The Jag
  • Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
  • Rescue Ranger
  • Healing per bolt reduced from 75 to 60

New in Team Fortress 2 07.12.2015 Update (Dec 8, 2015)

  • Fixed a dedicated server crash related to dropped weapons and the jack in PASS Time mode
  • Updated the localization files

New in Team Fortress 2 04.12.2015 Update (Dec 4, 2015)

  • Added the Arkham Knight workshop contest winners and runners-up to the Mann Co. Store
  • Added the Workshop Wonderland 2015 community medals
  • Updated the models/materials for The Ward and made it paintable

New in Team Fortress 2 02.12.2015 Update (Dec 3, 2015)

  • Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
  • Fixed not being able to run a dedicated server and connect to it as a client on the same machine
  • Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
  • Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
  • Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
  • host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig full'.
  • Mannpower update:
  • Supernova:
  • Reduced charge up time
  • Increased the amount that damage contributes to charge
  • Fixed a bug where outline effect showed on invisible Spies
  • Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
  • Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
  • Added highlight effects to active revenge powerups
  • Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it

New in Team Fortress 2 25.11.2015 Update (Dec 1, 2015)

  • Added Jingle Jam 2015 community medals
  • Fixed a client crash when playing some maps with low quality models
  • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
  • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
  • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
  • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
  • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
  • Updated the model/material for The Au Courant Assassin
  • Updated pl_upward
  • Fixed a teleporter-trap exploit inside the tunnel after the first control point
  • Updated PASS Time mode
  • Each class now has slightly different throwing power and arc
  • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
  • All available enemy goals will show a reticle on the HUD while carrying the jack
  • Added max pass range parameter to passtime_logic
  • Jack won't automatically respawn unless it's been picked up at least once
  • New map: pass_pinewood

New in Team Fortress 2 11.11.2015 Update (Nov 12, 2015)

  • Extended the Halloween 2015 event to run until November 12

New in Team Fortress 2 09.11.2015 Update (Nov 10, 2015)

  • Fixed a bug that did not prevent crits while using items like the Battalion's Backup
  • Fixed a server crash related to Mannpower mode
  • Fixed Halloween spell effects not cycling the colors
  • Fixed The Bearded Bombardier not displaying the smoke effect
  • The Invasion community event has ended
  • Updated the materials/model for the Carouser's Capotain

New in Team Fortress 2 06.11.2015 Update (Nov 9, 2015)

  • Added the GA'lloween 2015 tournament medals
  • Fixed players sometimes not being able to select a team and spawn on Helltower
  • Fixed two of the Gorge Event Merasmission's objectives not working properly
  • Updated the truce during boss fights to prevent airblasting enemy players and projectiles
  • Updated the Invasion event to run through the weekend
  • Updated the equip_region for the Supernatural Stalker
  • Mannpower Update
  • Updated ctf_hellfire – nobuilds added, final detail pass
  • Spies disguised as the enemy can now pick up enemy colored powerups
  • Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
  • Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
  • Fixed a client crash when switching away from the grappling hook
  • Updated cp_powerhouse
  • Teleport blockers near spawn entrances
  • Fixed prop collisions on some models
  • Updated pl_millstone_event
  • Fixed door near final pit so players no longer get stuck in it
  • Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
  • Fixed odd cable appearing sometimes in the ground near BLU spawn
  • Fixed being able to shoot spells into BLU spawn during setup time
  • Fixed Monoculus dropping down into a pit in rare cases

New in Team Fortress 2 03.11.2015 Update (Nov 4, 2015)

  • Fixed getting the Masked Mann achievement on maps other than Mann Manor
  • Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
  • Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
  • Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
  • Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
  • Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
  • Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
  • Updated taunts to prevent movement during the pre-round period when players are frozen
  • Updated the Invasion Coin to track stats through November 6th, 2015
  • Updated pl_millstone_event
  • Fixed getting out of the map using spells
  • Monoculus moves now around the end area of the map instead of staying near final pit
  • Made spells spawn a bit less frequently
  • Fixed ghost long arms, now it travels/arrives to hell
  • Performance optimizations
  • Updated the navigation file

New in Team Fortress 2 30.10.2015 Update (Nov 2, 2015)

  • Fixed an exploit related to changing teams while in bumper car mode

New in Team Fortress 2 29.10.2015 Update (Oct 30, 2015)

  • Fixed corrupt textures that were appearing for some players
  • Fixed crashes that were occurring for some players with 3GB or less of RAM
  • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
  • Fixed a client crash related to the backpack
  • Fixed a bug where mini-crits were overriding full crits
  • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
  • Fixed the Invasion Unusual effect "Subatomic" being off-center
  • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
  • Fixed missing kill icons for the Invasion weapons
  • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
  • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
  • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier

New in Team Fortress 2 28.10.2015 Update (Oct 29, 2015)

  • Scream Fortress VII has arrived:
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015
  • During Scream Fortress VII:
  • All players who launch the game will receive a Gargoyle
  • Gives access to Merasmissions and Halloween item transmutations
  • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
  • A new Merasmission will be available daily up to a total of 13
  • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
  • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
  • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
  • General:
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
  • Improved optimization of map (especially on mid)
  • Fixed clipping issues (thanks Muselk!)
  • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
  • Added in missing explosion sound effect on aliens
  • Fixed a few prop/ material issues
  • Reduced prop usage
  • PASS Time update:
  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday
  • Mannpower update:
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes:
  • Reduced max rope distance
  • Reduced grapple dismount jump height
  • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes:
  • Flags can no longer be returned by touching them
  • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
  • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
  • Small health regeneration for non-powered up flag carriers
  • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes:
  • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
  • You cannot pick up enemy colored powerups
  • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes:
  • Overhead powerup icons are now team colored
  • Warlock powerup renamed to Reflect
  • Reduced Knockout max health bonus for demos carrying swords and shields
  • Haste now increases huntsman firing speed
  • Bug fixes:
  • Reflect damage no longer occurs after death (Pyro afterburn)

New in Team Fortress 2 22.10.2015 Update (Oct 22, 2015)

  • Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
  • The sales data was correct. This was only a display problem on the hat.
  • Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
  • PASS Time update
  • Trying out some new sounds
  • Catching and intercepting a tossed jack is slightly easier
  • Added convar tf_passtime_ball_model
  • Fixed an issue that prevented disguised Spies from receiving a pass from enemies
  • Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
  • Fixed an issue that awarded a point to the wrong team during team switch
  • Fixed an issue that prevented automatic jack respawn from working in some cases
  • Fixed a wrong texture on goal visualizers
  • Fixed pass lock sound not playing for the targeted player
  • The announcer now says "overtime" at the appropriate time
  • Updated pass_warehouse and pass_warehouse_goal2
  • Removed jump pads from the second floor of the warehouse
  • Added more spectator cameras
  • Added lateral jump pads to the middle arena

New in Team Fortress 2 19.10.2015 Update (Oct 19, 2015)

  • Fixed a client crash related to the contract menu

New in Team Fortress 2 15.10.2015 Update (Oct 16, 2015)

  • Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
  • Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
  • Fixed the countdown timer not always drawing on pd_watergate
  • Fixed seeing the team leader's dispenser health while spectating on pd_watergate
  • Updated the model/materials for The Last Breath
  • Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
  • Updated ctf_2fort_invasion with the latest changes from the authors
  • Fixed a few areas where players were getting outside of the map

New in Team Fortress 2 12.09.2015 Update (Oct 13, 2015)

  • Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects
  • Fixed an issue where some players could not use some of the crafting recipes
  • Running in textmode now places the client in insecure mode
  • Updated the localization files

New in Team Fortress 2 10.09.2015 Update (Oct 12, 2015)

  • Fixed the Invasion Community Update Coin having (null) in its name
  • Updated the Invasion Community Update Coin to count assists
  • Updated the World Traveler to fix the description being clipped
  • Updated convar r_proplightingfromdisk to be marked as a cheat
  • Updated the materials for the Batsaber

New in Team Fortress 2 10.08.2015 Update (Oct 9, 2015)

  • Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
  • Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
  • Updated Batsaber to use the 'unique' base quality
  • Updated the Scout's pistol animation
  • Updated pd_watergate
  • Fixed the reason in the win panel at the end of a round referring to robots
  • Fixed a case where players were able to get outside of the map
  • Fixed a sound cache problem

New in Team Fortress 2 10.07.2015 Update (Oct 7, 2015)

  • The Invasion Community Update has arrived!
  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed a regression with weapon hit sounds
  • Hit sounds no longer clip each other
  • Min and max pitch values reverted to what they were prior to the October 1st update
  • Note: the Advanced Options default slider position is 100, which is normal (0) pitch
  • Fixed an issue with the Festive Revolver not drawing correctly
  • Fixed an exploit in Mann vs. Machine related to infinite credits
  • Fixed an exploit related to The Dalokohs Bar
  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
  • The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners

New in Team Fortress 2 10.01.2015 Update (Oct 2, 2015)

  • The Gun Mettle Campaign has officially ended
  • Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
  • Added 'Inspect Item' backpack menu option for all cosmetics and taunts
  • Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
  • Added more LBTF2 Highlander Season 2 tournament medals
  • Added new hit-sound options for players to choose from in the Adv. Options menu
  • Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to the main menu
  • Fixed a server crash related to Mann vs. Machine mode
  • Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
  • Updated campaign contracts to display their expiration date when the time remaining is less than a week
  • Updated the localization files
  • Mannpower update
  • Updated the grapple impact sounds
  • Updated reduced damage taken sound
  • Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
  • Fixed an exploit related the Knockout powerup not switching to the melee weapon
  • Fixed players sometimes getting stuck in the grapple

New in Team Fortress 2 09.24.2015 Update (Sep 25, 2015)

  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the “Extend Current Map” vote in the Vote Setup menu
  • Server admin can configure this new feature using the convars
  • sv_vote_issue_extendlevel_allowed and
  • sv_vote_issue_extendlevel_quorum
  • PASS Time update Rounds will continue after the timer expires until the jack becomes neutral or someone scores
  • The jack will heal its carrier to full health
  • Added tf_passtime_unstable for testing unstable features
  • Unstable features
  • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
  • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
  • Added an alternate version of pass_warehouse: pass_warehouse_goal2
  • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal

New in Team Fortress 2 09.10.2015 Update (Sep 11, 2015)

  • Added the DeutschLAN 2015 tournament medals
  • Fixed a client crash related to fonts
  • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
  • Strange Sandviches can now accept Allies Extinguished strange parts
  • Updated the materials and model for The Rotation Sensation
  • Updated the localization files
  • PASS Time update:
  • If the jack is neutral for too long, it will automatically respawn
  • If a player holds the jack for too long, teammates can steal the jack from that player
  • Catching and intercepting a tossed jack is slightly easier
  • Demoman can no longer charge or detonate while holding the jack
  • Enabled melee-only for sudden death mode
  • Updated pass_warehouse to fix some spots where the jack could get stuck

New in Team Fortress 2 09.07.2015 Update (Sep 8, 2015)

  • Removed the Gun Mettle Campaign Pass from the Mann Co. Store
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files

New in Team Fortress 2 08.28.2015 Update (Aug 29, 2015)

  • Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to custom HUDs
  • Fixed a client crash related to the material system
  • Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
  • Fixed the Lurker's Leathers not using the correct Blue team material
  • Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
  • Fixed a bug in Mann vs. Machine related to the Medigun shield
  • The Dalokohs Bar can now accept Allies Extinguished strange parts
  • Updated the materials and model for the Outta' Sight
  • Updated the The Crosslinker's Coil, The Brütal Bouffant, and The Wilson Weave to add a 'No Headphones' style
  • Updated the localization files

New in Team Fortress 2 08.27.2015 Update (Aug 28, 2015)

  • Added Collection Trade-Ups! Check out the blog post for more information
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items Gun Mettle Cosmetic Case can only be found by players with a campaign coin
  • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update:
  • Fixed scoring in your own goal if you change teams while the jack is in flight
  • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
  • Fixed players sometimes not being able to throw the jack
  • Fixed another case where players could teleport the jack with The Eureka Effect
  • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
  • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
  • Unlocked console variables for community servers to experiment with without requiring sv_cheats
  • Fixed Scouts being able to pick up the jack while drinking
  • Fixed disguised Spies being able to carry the jack in some situations
  • Made weapon switch faster after throwing the jack
  • Fixed not getting a speed boost if you score and then get the jack after it respawns
  • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
  • Improved the way blocking works
  • Fixed being able to cancel enemy taunts by hitting them with the ball
  • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
  • Updated pass_warehouse:
  • Fixed issue with jack getting stuck behind props
  • Fixed exploit of jack getting stuck in dropper
  • Fixed issue with unbalanced ammo and health kits
  • Moved resupply closets further from the doors
  • Added plank walkway to central warehouses on top of the containers
  • Server Browser:
  • Fixed the history tab of the server browser failing to record servers
  • Fixed the spectate tab of the server browser not working at all
  • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
  • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
  • Fixed SourceTV relay servers not properly registering on the server list in some situations
  • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
  • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta:
  • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
  • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
  • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

New in Team Fortress 2 08.19.2015 Update (Aug 19, 2015)

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a PASS Time sound bug related to carrying the Jack
  • Updated LODs for the revolver
  • PASS Time update:
  • Fixed a client crash related to the HUD
  • Fixed the Short Circuit being used to remove the Jack from the game
  • Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered
  • Updated pass_warehouse:
  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals
  • Added new game mode 'PASS Time' to the TF2 Beta
  • Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
  • Added a new hat 'The Finder's Fee':
  • Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
  • Well deserved congratulations to the first recipient, Nathaniel Theis
  • Fixed visual bugs caused by picking up weapons with special attributes
  • Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
  • Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
  • Fixed left-hand view models not displaying Stat Clocks correctly
  • Fixed being able to use the tournament_readystate client command when using per-player ready status mode
  • Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
  • Fixed some missing VO sounds for the Demoman when laughing
  • Fixed being able to use the Restore action on Killstreak Kits
  • Fixed character loadout menus so they display the particle effects for all equipped Unusual items
  • The Huo-Long Heater can now accept Posthumous Kills strange parts
  • Updated the Australium Grenade Launcher to fix the wood material being shiny
  • Updated the backpack images for the Gun Mettle Campaign Coin
  • Updated LODs for several weapons and the sentry gun
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Updated Koth_Suijin with the latest changes from the authors:
  • Added cover around the point preventing cross-point sight line
  • Opened second window in point building
  • Tweaked pickup amounts and positions
  • Widened space between stairs to point and bridge railing to allow easier movement
  • Clipping improvements
  • Improved lighting in dark areas
  • Fixed an issue where engineers could build on outlying islands
  • Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
  • Fixed an issue where the spawn room doors could be held open by an opposing team member
  • Optimization improvements
  • Maps Workshop Beta:
  • Fixed a common crash when loading some compressed maps
  • Fixed various issues running workshop maps on listen servers Listen servers no longer unnecessarily fetch a second copy of the map
  • Listen servers no longer cause the client to crash upon the second load of the same workshop map
  • Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
  • Defaults to steamapps/workshop
  • Multiple servers sharing the same UGC directory is currently not supported, and will not go well
  • Added server command tf_workshop_map_status to view currently tracked maps and their status
  • Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
  • Improved handling of workshop maps in a server's map cycle
  • Workshop maps in the map cycle will be automatically fetched and updated in the background
  • Workshop maps in the map cycle will have their names updated to the canonical name once known
  • Map votes now work with workshop maps A known issue is that the full workshop map name is currently shown instead of the friendly name
  • Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed

New in Team Fortress 2 07.23.2015 Update (Jul 24, 2015)

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
  • New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
  • Added Arms Race 1 and Arms Race 2 community event medals
  • Fixed a client crash related to the spectator GUI
  • Fixed sentry guns having unlimited ammo
  • Fixed sentry gun model being set to level 1 after a sapper is removed
  • Fixed a bug related to using incorrect particle effects
  • Fixed the Scorch Shot flares pushing teammates
  • Fixed being able to carry the flag with the Rocket/Sticky Jumpers
  • Fixed Sentries shooting over the head of Spies using the Box Trot taunt
  • Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
  • Fixed missing secondary attack animations for the Short Circuit
  • Fixed the Contracts button on the main menu not being disabled when there are no contracts
  • Fixed an exploit related to coaching and the 'autoteam' command
  • Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
  • Fixed Stat Clock models not cloaking with the Spy
  • Fixed a case where buildings would not go active if they were sapped while being built
  • Fixed a display bug that made it look like players had received multiple copies of the same item
  • Fixed a regression with the tournament spectator GUI that broke custom HUDs
  • Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
  • Fixed a rare client crash when turning in Contracts
  • Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Maps Workshop Beta:
  • Improved handling of recently changed workshop maps
  • Fixed a case where servers would fail to load maps that had been updated since the last server restart
  • Fixed a case were clients would not check for new versions when connecting to a workshop server
  • Improved server console output when waiting on map downloads during level change
  • Fixed a case where subscribing to maps while the game was running could result in failure to load the map
  • Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand

New in Team Fortress 2 07.15.2015 Update (Jul 16, 2015)

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
  • Fixed font rendering issues for Mac clients
  • Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
  • Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
  • Security/crash fixes (thanks to Nathaniel Theis for these reports) Fixed a crash caused by sending malformed network data to clients and servers
  • Fixed an exploit that could be used to bypass sv_cheats
  • Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
  • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
  • Fixed speed particles on the Spy not disappearing when cloaking
  • Added ETF2L 6v6 Season 21 tournament medals
  • Added numerical health value to the enemy health display in the freezecam
  • Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated maps:
  • Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
  • Fixed incorrect cube maps on Powerhouse
  • Updated maps have been compressed to save space
  • Updated Hammer tools:
  • Fixed bspzip requiring a -game parameter while simultaneously not allowing it
  • Fixed bspzip -addfiles improperly handling newlines in some cases
  • Fixed bspzip ignoring excess arguments with no warning
  • Fixed bspzip help text for -extractfiles not indicating that a target directory is required

New in Team Fortress 2 07.08.2015 Update (Jul 10, 2015)

  • Revolver and Pistol Killstreak Kits now properly work on decorated weapons
  • Rescue Ranger bolts now properly heal friendly mini-sentries
  • Vaccinator Über bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%
  • Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect
  • Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time
  • Fixed an issue with The Sandvich where consuming it at full health would consume it forever
  • Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown
  • Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective
  • Fixed a issue with The Box Trot taunt when window focus changed
  • Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer
  • Fixed The Scorch Shot not applying its small knockback on non-burning enemies
  • Fixed The Scorch Shot knockback from affecting Quick-Fix Über
  • Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death
  • Fixed a case where textures and models would fail to load on maps with embedded resources
  • Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons

New in Team Fortress 2 07.06.2015 Update (Jul 10, 2015)

  • Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
  • Vaccinator - Übercharge penalty no longer applies during setup time
  • Fixed a case where weapons could still be dropped in Mann vs. Machine
  • Fixed missing descriptions for the Powerhouse Contract
  • Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)
  • Fixed weapon pickups resetting the Ullapool Caber
  • Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)
  • Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
  • Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone
  • Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
  • Fixed an OS X crash related to Contracts

New in Team Fortress 2 07.04.2015 Update (Jul 10, 2015)

  • Fixed an exploit related to taunting and then dying on the final control point of payload maps
  • Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item
  • Fixed items that are removed from the Steam Community Market having the trade restriction removed
  • Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further

New in Team Fortress 2 07.04.2015 Update (Jul 10, 2015)

  • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
  • Fixed a random crash that affected OSX only
  • Updated the collision geometry for the turbines in Powerhouse
  • Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
  • Valve official quickplay and matchmaking servers are no longer listed in the server browser
  • Players no longer drop their weapons in MvM
  • Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
  • Spies can no longer pick up weapons when disguised or cloaked
  • Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
  • Fixed players dropping multiple instances of the same weapon at once
  • Fixed unintended changes to rocket and other explosive jumping behavior
  • Fixed dropped weapons occasionally using an incorrect skin
  • Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
  • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
  • Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
  • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
  • Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
  • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
  • Fixed being able to craft some previously un-craftable items
  • Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
  • Fixed a client crash related to particles
  • Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
  • Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
  • Fixed a bug that caused the Shortstop to reload faster than normal
  • Fixed dropped energy weapons not being able to fire after being picked up
  • Fixed some weapons not displaying their charge meters after being picked up
  • Fixed the box used in the Box Trot taunt sometimes being the wrong color
  • Steam Community Market Fixed skinned items appearing as "Decorated Item"
  • Items that are temporarily un-tradable can now properly be listed on the market

New in Team Fortress 2 07.02.2015 Update (Jul 10, 2015)

  • Fixed a bug that prevented some clients from updating their contract progress
  • Fixed a bug where The Family Business was firing slower than it was supposed to
  • Notes missed from the previous update: Power Jack Reduced health gained on kill from +75hp to +25hp
  • Cozy Camper Removed increased damage taken penalty
  • Rescue Ranger Decreased cost of long range building pick up from 130 metal to 100 metal
  • Spy-cicle (previous note was incorrect) Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity

New in Team Fortress 2 07.02.2015 Update (Jul 10, 2015)

  • The Gun Mettle Update has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/gunmettle)
  • 3 featured community maps: Borneo, Snowplow and Suijin
  • New Control Point map: Powerhouse
  • 4 new weapon collections with new decorated weapons
  • 2 new weapon cases
  • New weapon-inspect animations
  • Added featured items to the main menu
  • 2 new community taunts: The Proletariat Posedown and The Box Trot
  • New group taunt: The Kazotsky Kick
  • 5 new Powerhouse achievements
  • Pick-up dropped weapons in-game (if usable by your class)
  • General Security/crash fixes (thanks to Nathaniel Theis for these reports) Fixed a crash when parsing a malformed network packet
  • Fixed a .wav file exploit
  • Fixed a .bsp file exploit
  • Fixed another client crash related to demo playback and skipping tick
  • Fixed a client crash related to the the HUD
  • Fixed a case where some gifted items would use [unknown] for the gift giver
  • Fixed the achievement tracker being visible during demo playback
  • Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
  • Added player avatars to the target ID panel
  • Added numerical health value to the target ID health display
  • Fixed being able to open the class menu while connected to SourceTV
  • Updated Duels to not consume a duel for a non-zero tie
  • Improved tf_bot_quota_mode team balance logic when using "fill""
  • Random damage spread is off by default (convar tf_damage_disablespread). Existing users will still use their currently set value.
  • Auto reload is on by default (convar cl_autoreload). Existing users will still use their currently set value.
  • Added new convar tf_player_movement_restart_freeze (default 1) that controls the freeze period at the beginning of round
  • Fixed not seeing unusual effects during demo playback and while connected to SourceTV
  • Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data
  • Added individual player-ready state for tournament mode Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)
  • Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)
  • Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)
  • Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)
  • Updated the tournament spectator GUI to sort players by class
  • Added teammate player glow outlines, names, and health bars for spectators Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu
  • Added a new startup music track
  • Added 'Inspect Item' context command in the backpack for decorated weapons and the Campaign Coin
  • Lootlist descriptions now have a checkmark on items you already own
  • Added "Get Key" and "Get Key and Open" backpack context options for crates and cases
  • Added "Sell on Steam Marketplace" backpack context option for eligable items
  • Marketable items that have a temporary trade restriction can be put up on the Steam Marketplace
  • Fixed an issue where pressing or pressing the Back button would select the stock item in the loadout item selection menu instead of canceling the selection
  • Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect), an interruptible view model animation will play.
  • Updated the backpack to use borders for the different weapon qualities
  • Updated various weapon descriptions to better detail the weapon's features
  • Updated the scoreboard to display campaign coins
  • Maps Workshop Beta Fixed an exploit that could be used with workshop maps to bypass sv_allow_server_pointcommand
  • Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files
  • Fixed several bugs loading and working with maps with longer names
  • Hammer Tools changes vbsp now accepts -embed as an optional path to look for map resources. These resources will be used by the compile and embedded into the resultant BSP.
  • vrad will now use resources embedded in the BSP file
  • hammer now accepts -insert_search_path as an alternate path to load resources from during development
  • bspzip gained a -repack command, to repackage a BSP file "bspzip -repack -compress " can be used to create compressed BSP files as used by the TF maps workshop
  • "bzipzip -repack " can be used on compressed BSPs to repackage them as non-compressed BSPs for use in tools that do not yet support them, such as SFM
  • Increased maximum userspace memory available to vrad and vvis tools to support compiling maps with complex visibility and lighting that require more than 1.6gibibytes of memory
  • Updated Mann vs. Machine Expert tours now require completion of at least one advanced tour
  • Fixed not getting the bonus if any red cash from a Sniper headshot burns out before picking up all the green cash
  • Fixed being able to change class while at an upgrade station
  • Fixed an exploit related to vote restarting and canteen specialist
  • Only allow skill respecs when between waves
  • Skill respecs are now unlimited Added tf_mvm_respec_enabled (default 1) that replaces tf_mvm_respec_limit for on/off state
  • Convar tf_mvm_respec_limit default changed to 0 (no limit)
  • Class Changes Spy Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair)
  • Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
  • In the disguise menu, pressing 'reload' will also toggle the disguise team.
  • While invisible, Spy receives 20% less damage from all damage sources
  • While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
  • Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective)
  • Engineer Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
  • Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
  • Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
  • Building pick up speed penalty reduced from 25% to 10%
  • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger)
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
  • Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%
  • Heavy Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%
  • Weapon Changes Spy-cicle Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
  • Removed silent killer attribute
  • Spy-cicle recharge timer can now be reduced by picking up ammo boxes
  • Enforcer Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
  • Big Earner Added 3 second speed gain on kill
  • Kunai Health penalty reduced from -65 to -55 (70 Health total)
  • Minimum Health gain of 75 on kill
  • Maximum overheal from Kunai increased from 195 to 210
  • Cloak and Dagger Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
  • Dead Ringer Triggering Feign Death instantly removes 50% cloak meter
  • Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
  • Decreased cloak regen rate from +80% to +50%
  • When Feign Death is triggered, the Spy receives a 3 second speed boost
  • Initial attack that triggers feign death has its damage reduced by 50%
  • Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
  • Feign Death stealth has no bump shimmer for 3 seconds
  • 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
  • Can no longer pick up ammo for cloak meter while cloaked
  • Gunslinger / Minisentry Mini Sentries can now be repaired
  • Mini Sentries can now be wrench construction boosted
  • Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
  • Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
  • Metal gibs from destroyed Mini Sentries no longer grant any metal
  • Pomson 6000 Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
  • Wrangler Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
  • Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. Previously Engineer death caused disable state for only 1 second
  • Jag With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
  • Added +15% swing speed.
  • Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
  • The Short Circuit Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
  • Cannot pick up buildings when the Short Circuit is deployed
  • Eureka Effect Previous penalties have been removed and replaced with the following
  • Construction hit speed boost decreased by 50%
  • 50% less metal from pickups and dispensers
  • Baby Face's Blaster Added Boost reduction on taking damage.
  • Increased amount of Boost lost on air jump
  • Short Stop No longer uses secondary ammo and now uses primary ammo instead
  • Healing and knockback passives are only active when weapon is deployed
  • Pretty Boy's Pocket Pistol Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
  • Removed +15 max health passive
  • Added up to +3 health per hit
  • Changed damage vulnerability from +50% fire to +20% all sources while active
  • Fan O' War Now crits whenever it would normally mini-crit
  • Reduced damage penalty from -90% to -75%
  • Airstrike Removed clipsize penalty
  • Reduced radius penalty from -15% to -10%
  • Reduced damage penalty from -25% to -15%
  • Rocket jump blast damage reduction reduced from -25% to -15%
  • Equalizer and Escape Plan Changed no healing penalty to 90% less healing from Medics while active
  • Blackbox Changed +15 health on hit to +20 health on hit per attack
  • Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
  • i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.
  • Liberty Launcher Now has +25% clip size
  • Battalions Backup Fixed an issue that caused rocket jumps to be decreased when it was active
  • Tide Turner Self damage will no longer decrease charge when charging
  • Fall damage will no longer decrease charge when charging
  • Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
  • Bootlegger / Ali Baba's Wee Booties Added +10% movement speed bonus
  • Changed 25 charge on charge kill to 25 charge on melee kill
  • The Claidheamh Mòr Changed 25 charge on charge kill to 25 charge on melee kill
  • Loch-n-Load Changed +20% damage bonus to +20% damage against buildings
  • Iron Bomber Removed damage penalty on self-detonate
  • Reduced radius penalty from -20% to -15%
  • Quickiebomb Launcher Damage is now increased based on charge amount when the bomb is fired
  • Ullapool Caber Reduced explosion base damage from 100 to 75
  • Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
  • Flaregun Added text to describe 100% critical hits on burning targets
  • Scorch Shot Reduced damage penalty from -50% to -35%
  • Now has increased knock back on burning targets
  • Increased the blast radius from flares from 92Hu to 110Hu
  • Hits and explosions always minicrit burning targets
  • Detonator Added text to describe 100% minicrits on burning targets
  • Slightly increased blast jump height when doing a Detonator jump
  • Increased blast radius from 92Hu to 110Hu
  • Detonated explosions now also minicrit burning targets
  • Increased damage penalty to -25%
  • Increased self-damage penalty from +25% to +50%
  • Vaccinator Fixed a bug that gave Vaccinator patients full crit immunity.
  • Vaccinator base resist does not grant any crit resistance.
  • Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
  • Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
  • Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
  • Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
  • Added Penalty of 66% decreased uber build rate while healing a overhealed patient
  • Solomn Vow Added 10% attack speed penalty
  • Sydney Sleeper Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
  • Bazaar Bargain No longer lose heads on miss
  • Collecting a head requires a headshot kill and not just a headshot
  • Each head boosts charge rate by 25% up to 200%
  • Charge rate penalty changed from -20% to -50%.
  • Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
  • Bushwacka Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
  • Natascha Added 20% damage resistance while spun up
  • Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
  • Brass Beast Added 20% damage resistance while spun up
  • Tomislav Now 20% more accurate (less spread)
  • Increased spin up bonus from 10% to 20%
  • Family Business Now has +15% increased attack speed
  • Warriors Spirit Now has +10 health on hit
  • Eviction Notice Now has 3 second speed boost on hit
  • Dalokoh's Bar Now has 10 second cool down on use
  • Can now overheal up to 400hp
  • Can be thrown (alt-fire) as a small medkit for other players to use
  • Lunchbox items Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit
  • Panic Attack Base Fire rate increased (from 15% to 30%)
  • Base reload speed increased (from 33% to 50%)
  • Added increased switch to speed by +50%

New in Team Fortress 2 07.01.2015 Update (Jul 10, 2015)

  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents

New in Team Fortress 2 07.01.2015 Update (Jul 10, 2015)

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Ended the Mann Co. Store summer sale

New in Team Fortress 2 06.17.2015 Update (Jul 10, 2015)

  • Fixed an issue causing dedicated servers to occasionally hang on shutdown
  • Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
  • Updated localization files
  • Updated the Maps Workshop Beta:
  • Fixed an issue causing clients or servers installed in long path names to be unable to load workshop maps
  • Fixed an issue causing clients to occasionally be unable to launch a listen server using a workshop map via the 'map' command
  • Fixed an issue causing the initial map load on dedicated servers to fail if the map is a workshop map
  • Fixed dedicated servers requiring a reboot to properly handle updated workshop maps if the map name changed

New in Team Fortress 2 06.12.2015 Update (Jun 13, 2015)

  • Fixed a client crash related to crafting

New in Team Fortress 2 06.11.2015 Update (Jun 12, 2015)

  • Mann Co. Store summer sale is on:
  • Updated dedicated server 'status' command to include sv_tags
  • Enabled raw mouse input for Mac clients
  • Added OWL 13 tournament medals
  • Added TF2Connexion Season 15 tournament medals
  • Fixed a client crash related to the HUD
  • Updated the localization files
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Security/crash fixes (thanks to Nathaniel Theis for these reports) Fixed a remote code execution bug and a crash related to malformed custom spray files
  • Added checks to the voice system that prevent loading codecs other than the files that ship with the game
  • Updated the Maps Workshop Beta Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config
  • Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
  • Shorthand workshop map names of the form workshop/ (e.g. workshop/123456) will now auto-resolve to the full map name
  • Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change
  • tf_workshop_map_sync is no longer blocking, and can be used to precache maps in the background
  • Workshop maps are no longer copied to tf/maps/workshop/ by default, instead using the single copy in the steamapps/workshop folder
  • Fixed some cases of embedded resources in workshop maps, such as cubemaps, not being loaded properly
  • Fixed an issue preventing game servers from properly receiving updates to workshop map files
  • Fixed game servers using registered accounts via sv_setsteamaccount not being able to download workshop content
  • Fixed syncing workshop maps prior to the first map load on a dedicated server
  • Updated in-game workshop import tool Fixed not being able to select the class/other tags for cosmetic items
  • Hide unused buttons when editing an existing workshop entry
  • Fixed text getting truncated when editing items with long descriptions

New in Team Fortress 2 06.05.2015 Update (Jun 5, 2015)

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop
  • Fixed a stability issue with dedicated servers

New in Team Fortress 2 06.02.2015 Update (Jun 3, 2015)

  • Announcing the Maps Workshop Beta:
  • Check out the blog post for more information
  • Added bsp_repack command to repack a BSP file with optimal compression
  • Maps uploaded to the workshop are automatically compressed
  • Added tf_workshop_refresh command to recheck tracked workshop maps and refresh subscriptions
  • Added tf_workshop_map_sync command to immediately install a map from the workshop by ID
  • Added sv_allow_point_servercommand to disable point_servercommand entities. Defaults to "official" Valve maps only. Can also be set to "disallow" and "always".

New in Team Fortress 2 05.19.2015 Update (May 19, 2015)

  • Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report)

New in Team Fortress 2 04.29.2015 Update (Apr 30, 2015)

  • Fixed a dedicated server crash related to the dispenser
  • Fixed a client crash related to the material system
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to demo playback and skipping ticks
  • Fixed not being able to launch the game in fullscreen on Windows 10 Preview
  • Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
  • Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool
  • Fixed the Strange Dalokohs Bar incorrectly counting food eaten
  • Fixed missing ambient sounds in some maps
  • Fixed the Festive Targe not using the correct Blue team material
  • Fixed the Ap-Sap causing stuttering on dedicated servers
  • Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals
  • Added the Tip of the Hats community medal
  • Added a "no hat" style for the Batter's Helmet
  • Updated the localization files