Tanks of Freedom Changelog

What's new in Tanks of Freedom 0.7.0 Beta

Jan 22, 2019
  • Scripted map events in campaign
  • Integrated RU language
  • Updated AI for better performance
  • Updated Settings UI and UI graphics
  • Updated to Godot 2.1.4 (2.1.2 or newer required)
  • Added camera dragging with right mouse button
  • Added loading screen when map is being built
  • Added AI speed settings
  • Added camera speed settings
  • Camera going to HQ at the start of each turn now can be disabled
  • Tooltips at the start of each turn now can be disabled
  • Fixed a crash when unit had map boundary in movement range
  • Fixed accidental menu clicks when skipping intro
  • Fixed a bug where touching edge of screen would send the camera far away
  • Fixed huge amount of errors being printed into the console

New in Tanks of Freedom 0.6.3 Beta (Mar 23, 2017)

  • added 'back' behaviour to most menus
  • moved gamepad end-turn indicator, to end-turn button
  • integrated JA language thanks to naofum
  • fixed crash when pressing P in menus while game is paused
  • fixed bad background on skirmish setup 'back' button
  • fixed ui_accept button not working on android

New in Tanks of Freedom 0.6.2 Beta (Jan 4, 2017)

  • fixed gamebreaking bug with theme timing
  • you can now move camera in online multiplayer while waiting for opponent
  • added visual distincion on tile edges for large bridges
  • made map MayDay prettier
  • added replay for online games that has been lost
  • added link to online map browser in menu

New in Tanks of Freedom 0.6.1 Beta (Nov 22, 2016)

  • game now download 6 stock maps in the background after player is registered
  • workshop 'Play' changed to 'Test'
  • currently picked block in workshop now has own panel to make it more readable
  • testing map from workshop now removes fog

New in Tanks of Freedom 0.6.0 Beta (Nov 18, 2016)

  • added online multiplayer
  • fixed crash when pressing 'buy' button on gamepad without active field
  • improved English translation
  • added German translation
  • campaign mission 3 now has tank factory and extra tank on start
  • modified input prompt for Android to not be covered by keyboard
  • added information about blocked building spawn
  • fixed broken road pieces on Airplane and Recapture
  • fixed a bug where user could not do anything when trying to upload a map with empty list
  • fixed game crash when pressing 'end turn' with analog stick off-centre
  • fixed gamepad controlls not working after entering workshop
  • fixed broken paging on remote maps list
  • disabled overscan for android
  • enabled screen rotation for android

New in Tanks of Freedom 0.4.2 Beta (Mar 14, 2016)

  • ported game source to Godot 2.0
  • added gamepad support
  • refer to README.md for details
  • not available in OSX version
  • added battle stats to pause/resume
  • added keyboard B hotkey to center camera on map
  • fixed error message in workshop being trimmed
  • fixed some river tiles not matching each other

New in Tanks of Freedom 0.4.1 Beta (Mar 1, 2016)

  • native resolution mode (not available for android)
  • settings for AI difficulty
  • resume game (limited save/load)
  • added click sounds to all buttons
  • 'camera follow' is now always on in CPU vs CPU
  • games started from Workshop now return to Workshop instead of Main Menu
  • fixed clicking on 'change tile' button in workshop placing tiles underneath it
  • fixed custom map list not refreshing when new map is saved
  • fixed workshop popup showing 'Start turn' button
  • removed export configs for Android with 1:1 screen ratio

New in Tanks of Freedom 0.4.0.3 Beta (Jan 28, 2016)

  • fixed AI locking-up by tank or heli trying to capture building when there are no enemies nearby
  • fixed AI-owned buildings not revealing fog of war in Demo mode

New in Tanks of Freedom 3.5 Beta (Jul 10, 2015)

  • removed terrain movement costs
  • capturing tower now deplets unit AP
  • redesigned main menu
  • redesigned campaign menu
  • redesigned in-game HUD
  • redesigned stats screen
  • introduced campaign progression - need to beat maps to unlock next
  • fixed AI not being aggresive
  • fixed AI mostly moving into bottom-right
  • added scripts for automated builds
  • added three starting custom maps
  • demo mode now uses only custom maps
  • added demo mode button to menu
  • balanced units stats and field of view
  • increased AP gain and units cost
  • hidden AP gain under fog
  • hidden HUD on CPU turn
  • renamed Local Multiplayer to Skirmish
  • code cleanup
  • added CHANGELOG file