What's new in Tanks of Freedom 0.7.0 Beta
Jan 22, 2019
- Scripted map events in campaign
- Integrated RU language
- Updated AI for better performance
- Updated Settings UI and UI graphics
- Updated to Godot 2.1.4 (2.1.2 or newer required)
- Added camera dragging with right mouse button
- Added loading screen when map is being built
- Added AI speed settings
- Added camera speed settings
- Camera going to HQ at the start of each turn now can be disabled
- Tooltips at the start of each turn now can be disabled
- Fixed a crash when unit had map boundary in movement range
- Fixed accidental menu clicks when skipping intro
- Fixed a bug where touching edge of screen would send the camera far away
- Fixed huge amount of errors being printed into the console
New in Tanks of Freedom 0.6.3 Beta (Mar 23, 2017)
- added 'back' behaviour to most menus
- moved gamepad end-turn indicator, to end-turn button
- integrated JA language thanks to naofum
- fixed crash when pressing P in menus while game is paused
- fixed bad background on skirmish setup 'back' button
- fixed ui_accept button not working on android
New in Tanks of Freedom 0.6.2 Beta (Jan 4, 2017)
- fixed gamebreaking bug with theme timing
- you can now move camera in online multiplayer while waiting for opponent
- added visual distincion on tile edges for large bridges
- made map MayDay prettier
- added replay for online games that has been lost
- added link to online map browser in menu
New in Tanks of Freedom 0.6.1 Beta (Nov 22, 2016)
- game now download 6 stock maps in the background after player is registered
- workshop 'Play' changed to 'Test'
- currently picked block in workshop now has own panel to make it more readable
- testing map from workshop now removes fog
New in Tanks of Freedom 0.6.0 Beta (Nov 18, 2016)
- added online multiplayer
- fixed crash when pressing 'buy' button on gamepad without active field
- improved English translation
- added German translation
- campaign mission 3 now has tank factory and extra tank on start
- modified input prompt for Android to not be covered by keyboard
- added information about blocked building spawn
- fixed broken road pieces on Airplane and Recapture
- fixed a bug where user could not do anything when trying to upload a map with empty list
- fixed game crash when pressing 'end turn' with analog stick off-centre
- fixed gamepad controlls not working after entering workshop
- fixed broken paging on remote maps list
- disabled overscan for android
- enabled screen rotation for android
New in Tanks of Freedom 0.4.2 Beta (Mar 14, 2016)
- ported game source to Godot 2.0
- added gamepad support
- refer to README.md for details
- not available in OSX version
- added battle stats to pause/resume
- added keyboard B hotkey to center camera on map
- fixed error message in workshop being trimmed
- fixed some river tiles not matching each other
New in Tanks of Freedom 0.4.1 Beta (Mar 1, 2016)
- native resolution mode (not available for android)
- settings for AI difficulty
- resume game (limited save/load)
- added click sounds to all buttons
- 'camera follow' is now always on in CPU vs CPU
- games started from Workshop now return to Workshop instead of Main Menu
- fixed clicking on 'change tile' button in workshop placing tiles underneath it
- fixed custom map list not refreshing when new map is saved
- fixed workshop popup showing 'Start turn' button
- removed export configs for Android with 1:1 screen ratio
New in Tanks of Freedom 0.4.0.3 Beta (Jan 28, 2016)
- fixed AI locking-up by tank or heli trying to capture building when there are no enemies nearby
- fixed AI-owned buildings not revealing fog of war in Demo mode
New in Tanks of Freedom 3.5 Beta (Jul 10, 2015)
- removed terrain movement costs
- capturing tower now deplets unit AP
- redesigned main menu
- redesigned campaign menu
- redesigned in-game HUD
- redesigned stats screen
- introduced campaign progression - need to beat maps to unlock next
- fixed AI not being aggresive
- fixed AI mostly moving into bottom-right
- added scripts for automated builds
- added three starting custom maps
- demo mode now uses only custom maps
- added demo mode button to menu
- balanced units stats and field of view
- increased AP gain and units cost
- hidden AP gain under fog
- hidden HUD on CPU turn
- renamed Local Multiplayer to Skirmish
- code cleanup
- added CHANGELOG file