What's new in Take On Helicopters Patch 1.06.97057 Beta

Sep 20, 2012
  • Fixed: missing default secure ID setting initialization.

New in Take On Helicopters Patch 1.06 (Sep 14, 2012)

  • Take On Helicopters: Rearmed
  • Disappearing cockpit bug fixed
  • Stability and performance tweaks merged from Arma 2: Operation Arrowhead

New in Take On Helicopters Patch 1.06.96166 Beta (Aug 22, 2012)

  • Fixed: Vehicle interior sometimes disappearing briefly.
  • Improved: Server browser now prefers "better" (connectable) servers.

New in Take On Helicopters Patch 1.06.95875 Beta (Aug 13, 2012)

  • Fixed: Some sounds (esp. say) queued if played out of hearing range.
  • Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
  • Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).

New in Take On Helicopters Patch 1.06.95741 Beta (Aug 8, 2012)

  • Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
  • Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
  • Changed: Default matchmaking filter now shows only servers with ping < 100.
  • Fixed: Possible crashes after closing the game in MP (Alt+F4)
  • New: command unit addMagazine[name, ammoCount]
  • Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
  • Fixed: Possible gear item duplication
  • TBB 4.0 update 5,
  • Tweak Reinhard tonemapping pars
  • Fixed: Wrong magazines are removed with weapon in briefing gear.
  • Fixed: Disabled channels can be bypassed in briefing screen
  • New: terrainIntersectASL command
  • Fixed: terrainIntersect reverted to ATL
  • Fixed: "enableItemsDropping = 0;" now even for MP clients
  • New: moonIntensity command
  • New: sunOrMoon command
  • Changed: When dropping weapon unrelated magazine will not be dropped
  • New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
  • New: In gear added bars with ammo count
  • New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  • New: AToC & PPAA added into UI video options
  • Fixed: AI using NVGs as binoculars after dropping their primary weapon
  • Changed: Authentication Timeout is distinguished from bad CD key
  • Fixed: Restrict gamma value set by profile
  • Fixed: Restrict brightness value set by profile
  • Fixed: Effects of setDamage to buildings different on clients and server
  • Fixed: Changing gear in briefing screen is not working reliable in MP
  • Optimized: MP: attachTo no longer sends a message when the attachment does not change.
  • Fixed: Unable to access AI soldier's gear in map
  • Fixed: Prone units stop engaging
  • Fixed: Damage of buildings synchronization in MP after JIP
  • Fixed: Target is no longer stored in the long-term target list when forgotten for the second time
  • Improved: Tone mapping
  • New: Scripting functions visiblePositionASL and nearestBuilding position
  • New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
  • Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
  • New: Scripting function eyeDirection.
  • New: Scripting functions eyePos object and aimPos object
  • Fixed: Player-created markers not synchronised with JIP clients
  • Fixed: StringLoad command reads unicode
  • Fixed: Player-made map markers disappearing in MP under certain circumstances
  • New: MP Statistics screen (key I) contains the Server hostname
  • Fixed: Max distance for DirectChat raised from 20m to 40m
  • Fixed: empty weaponHolder is not deleted when used by remote player
  • New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
  • Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
  • New: terrainIntersect command
  • New: lineIntersects, lineIntersectsWith commands
  • Changed: increased gear MP messages priority
  • Fixed: LOD blending
  • Fixed: JIP connecting players less affect other players network bandwith
  • Fix: Crash caused by fix: "LOD blending not working reliably (rev. 93017)
  • Fixed: LOD blending not working reliably
  • Fixed: Sound: Music often stop playing after window focus is lost and regained
  • Fixed: switching backpack with dead unit in MP
  • Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
  • Fixed: SelectPlayer makes direct communication unreliable
  • Fixed: scaling icons with grenade cursor
  • TBB 4.0 update 4
  • Fixed: Possible crash when in out of VRAM conditions because of a race condition.
  • Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty
  • Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
  • Fixed: AI detection after load
  • Fixed: AToC ATi 77xx
  • Changed: Observer RPT messages now once per 60 sec
  • Fixed: AtoC on nVidia for CSAA
  • PPAA pars tweak & SMAA use color edge detection method

New in Take On Helicopters Patch 1.05.91893 Beta (Apr 19, 2012)

  • Fix attempt for disappearing cockpits
  • Registry-driven mods: value PATH_FORMAT can be used to expand �TA% or %MAIN% key values using PATH key

New in Take On Helicopters Patch Beta 1.05.91543 (Apr 11, 2012)

  • Take On Helicopters: Rearmed (merging content from A2 & OA)
  • Medium: pedal controller ranges tweaked
  • Controller axes sensitives were sometimes set to full
  • Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)
  • Head-tracking head offset sensitivity curve improved
  • Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)
  • PBOs are now searched and loaded also from a Common subfolder of mod folders
  • Zero default value for min/maxMoveX/Y/Z in ViewXXX classes
  • [91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.
  • [91055] Fixed: Respawn with backpack
  • [90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions
  • [90909] Fixed: crash of Linux server when player with custom face connects
  • [90901] New: setUnitRecoilCoefficient command

New in Take On Helicopters Patch Stable 1.04 / Beta 1.05.90443 (Mar 14, 2012)

  • Medium: flight model would become unstable after rapid slow down, and damage the tail rotor
  • Improved FXAA and SMAA
  • Better handling of cases when 3D resolution is not 100%
  • SMAA uses color edge detection method instead of luma edge
  • soundLandingGear entry added for helicopter configuration
  • Landing gear actions did not work in external view
  • Player gunners are no longer told which weapon to select
  • MP: spawned vehicles would sometimes get doubled weapon magazines
  • MP: moveIn*** commands would sometimes show full getting in animations and door animations
  • Landing gear suspension sound effects were played when the gear was retracted
  • Battery and starter sound effects were sometimes not playing correctly
  • RenderTarget fov parameter was not read from config
  • Underwater RenderTarget cameras would show artifacts on the primary RenderTarget

New in Take On Helicopters Patch Stable 1.04 / Beta 1.04.89942 (Mar 7, 2012)

  • Massive flight model upgrade (RotorLib 4.0)
  • Initial introduction of Java scripting
  • DRM-free for users of legitimate installations
  • FXAA and SMAA support added (new anti-aliasing techniques)
  • Time Trial functionality improvements

New in Take On Helicopters Patch Beta 1.03.89707 (Feb 23, 2012)

  • Java scripting support added
  • MP: collective would sometimes be set to hardware position without active input
  • Renegade units (too negative rating) are now considered enemy in targeting systems
  • Logic Objects are now ignored in top-down radar

New in Take On Helicopters Patch Beta 1.03.88888 / Stable 1.03 (Feb 6, 2012)

  • Fixed: inserted Medium helicopter should not spin any more
  • Fixed: Heavy helicopter was falling through objects

New in Take On Helicopters Patch 1.03 (Dec 21, 2011)

  • Reduced Ground Effect strength - engine-based improvements
  • Small flight model tweaks - based on community/ internal feedback
  • Heliport character animations – mission briefings include new animations
  • Czech language support – more languages to be added asap
  • Benchmark added - challenge your hardware!
  • Picture-in-Picture quality setting - select the quality of PiP (performance)

New in Take On Helicopters Patch 1.02 (Nov 22, 2011)

  • ENGINE
  • IGUI: speed vector now shows more accurately where the helicopter is headed
  • Precise actions on objects were not correctly detected at all angles
  • Shadows on alpha planes handled better (e.g. helipads)
  • Ambient road traffic loading optimized
  • Water surfaces at high altitudes would sometimes be completely white
  • Crash opportunity fixed in Picture-in-Picture
  • AI is no longer able to fly with a damaged main rotor
  • Fixed interpolation of visual states (rockets firing from rotor).
  • DATA
  • Inspection points and animations tuned for all helicopters
  • Certain helicopter variants are now prevented from spawning in ambient systems in Seattle
  • Heavy: hand was covering gunner view at some angles
  • Heavy: pilot was sunk in his seat slightly
  • Heavy: Engine and nose hatches now animate
  • Manager skin pigmentation tuned
  • Player skinning on his jacket and neck tuned
  • Seattle: ambient road definition tuned
  • Shadow on the helipads is drawn correctly
  • Heliport: tasks and actions were not added after completing the Career
  • Heliport: reward after completing the Career: $300000
  • Heliport: Partridge visited one contract too soon
  • Heliport: tasks and actions were available while fading to / from black
  • Heliport: Partridge did not have the correct character identity
  • Heliport: saving / resuming disabled
  • Heliport: player was not able to sell any helicopter
  • Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly
  • Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once
  • Heliport: Coast Guard Medium livery added
  • Heliport: missing line breaks in maintenance reports
  • Time Trials: path markers added
  • Time Trials: problem with disappearing waypoint indicators corrected
  • Time Trials: broken color code format in overviews
  • Training: last conversation was often cut off by the scenario ending
  • Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed
  • Training: Voice-Over added for "I'll take back the control of the helicopter
  • Training: pausing at the end of any stage removed. Now the player passes control back to instructor
  • Training: narrative outro plays correctly when mission ends (from Career)
  • Training: disabled buttons in info pages were not working correctly
  • Slingload PiP help is now displayed only when near cargo
  • Generic contract rewards increased
  • Helicopter damage was not stored correctly between contracts
  • BIS_fnc_isLocalized function no longer shows RPT error
  • "Again" button was not working in intro pause menu
  • Career 02: system marker was visible
  • Career 08: Heliport outro needed one sentence to be removed
  • Career 08: Radio filter removed from Heliport conversations
  • Career 08: Jumping container
  • Career 10: Player can no longer get in helicopter as co-pilot
  • Career 10: Get in waypoint was not placed on helicopter
  • Memory 03: Player was flying incorrect helicopter type
  • Memory 03: Cpt. Pierce sometimes died before saying his last sentence
  • Memory 03: Cpt. Pierce sometimes got out of helicopter after landing
  • Corporations 01: Space Needle torch was duplicate after load
  • Corporations 01: Fuel station disabled
  • MP 01: All contestants now properly end the mission, rather than the last one to finish the race
  • MP 01: Position notification upon completing a lap corrected
  • MP 01: Spectating no longer shows finished or disqualified contestants
  • MP 01: Stats display improved
  • MP 02: JIP handling improved
  • MP 02: Evacuees will get into all helicopters, not just the hosts
  • MP 02: Evacuees can be rescued on foot now
  • MP 02: Winching disabled until made MP compatible
  • MP 02: Team-tracking markers added to map
  • MP 02: New/improved parameters
  • MP 03: Cargo handling improved
  • MP 03: AA-threat spawning improved
  • MP 03: Briefing improved