What's new in Take On Helicopters Patch 1.06.97057 Beta
Sep 20, 2012
- Fixed: missing default secure ID setting initialization.
New in Take On Helicopters Patch 1.06 (Sep 14, 2012)
- Take On Helicopters: Rearmed
- Disappearing cockpit bug fixed
- Stability and performance tweaks merged from Arma 2: Operation Arrowhead
New in Take On Helicopters Patch 1.06.96166 Beta (Aug 22, 2012)
- Fixed: Vehicle interior sometimes disappearing briefly.
- Improved: Server browser now prefers "better" (connectable) servers.
New in Take On Helicopters Patch 1.06.95875 Beta (Aug 13, 2012)
- Fixed: Some sounds (esp. say) queued if played out of hearing range.
- Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
- Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).
New in Take On Helicopters Patch 1.06.95741 Beta (Aug 8, 2012)
- Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
- Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
- Changed: Default matchmaking filter now shows only servers with ping < 100.
- Fixed: Possible crashes after closing the game in MP (Alt+F4)
- New: command unit addMagazine[name, ammoCount]
- Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
- Fixed: Possible gear item duplication
- TBB 4.0 update 5,
- Tweak Reinhard tonemapping pars
- Fixed: Wrong magazines are removed with weapon in briefing gear.
- Fixed: Disabled channels can be bypassed in briefing screen
- New: terrainIntersectASL command
- Fixed: terrainIntersect reverted to ATL
- Fixed: "enableItemsDropping = 0;" now even for MP clients
- New: moonIntensity command
- New: sunOrMoon command
- Changed: When dropping weapon unrelated magazine will not be dropped
- New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
- New: In gear added bars with ammo count
- New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
- New: AToC & PPAA added into UI video options
- Fixed: AI using NVGs as binoculars after dropping their primary weapon
- Changed: Authentication Timeout is distinguished from bad CD key
- Fixed: Restrict gamma value set by profile
- Fixed: Restrict brightness value set by profile
- Fixed: Effects of setDamage to buildings different on clients and server
- Fixed: Changing gear in briefing screen is not working reliable in MP
- Optimized: MP: attachTo no longer sends a message when the attachment does not change.
- Fixed: Unable to access AI soldier's gear in map
- Fixed: Prone units stop engaging
- Fixed: Damage of buildings synchronization in MP after JIP
- Fixed: Target is no longer stored in the long-term target list when forgotten for the second time
- Improved: Tone mapping
- New: Scripting functions visiblePositionASL and nearestBuilding position
- New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
- Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
- New: Scripting function eyeDirection.
- New: Scripting functions eyePos object and aimPos object
- Fixed: Player-created markers not synchronised with JIP clients
- Fixed: StringLoad command reads unicode
- Fixed: Player-made map markers disappearing in MP under certain circumstances
- New: MP Statistics screen (key I) contains the Server hostname
- Fixed: Max distance for DirectChat raised from 20m to 40m
- Fixed: empty weaponHolder is not deleted when used by remote player
- New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
- Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
- New: terrainIntersect command
- New: lineIntersects, lineIntersectsWith commands
- Changed: increased gear MP messages priority
- Fixed: LOD blending
- Fixed: JIP connecting players less affect other players network bandwith
- Fix: Crash caused by fix: "LOD blending not working reliably (rev. 93017)
- Fixed: LOD blending not working reliably
- Fixed: Sound: Music often stop playing after window focus is lost and regained
- Fixed: switching backpack with dead unit in MP
- Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
- Fixed: SelectPlayer makes direct communication unreliable
- Fixed: scaling icons with grenade cursor
- TBB 4.0 update 4
- Fixed: Possible crash when in out of VRAM conditions because of a race condition.
- Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty
- Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
- Fixed: AI detection after load
- Fixed: AToC ATi 77xx
- Changed: Observer RPT messages now once per 60 sec
- Fixed: AtoC on nVidia for CSAA
- PPAA pars tweak & SMAA use color edge detection method
New in Take On Helicopters Patch 1.05.91893 Beta (Apr 19, 2012)
- Fix attempt for disappearing cockpits
- Registry-driven mods: value PATH_FORMAT can be used to expand �TA% or %MAIN% key values using PATH key
New in Take On Helicopters Patch Beta 1.05.91543 (Apr 11, 2012)
- Take On Helicopters: Rearmed (merging content from A2 & OA)
- Medium: pedal controller ranges tweaked
- Controller axes sensitives were sometimes set to full
- Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)
- Head-tracking head offset sensitivity curve improved
- Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)
- PBOs are now searched and loaded also from a Common subfolder of mod folders
- Zero default value for min/maxMoveX/Y/Z in ViewXXX classes
- [91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.
- [91055] Fixed: Respawn with backpack
- [90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions
- [90909] Fixed: crash of Linux server when player with custom face connects
- [90901] New: setUnitRecoilCoefficient command
New in Take On Helicopters Patch Stable 1.04 / Beta 1.05.90443 (Mar 14, 2012)
- Medium: flight model would become unstable after rapid slow down, and damage the tail rotor
- Improved FXAA and SMAA
- Better handling of cases when 3D resolution is not 100%
- SMAA uses color edge detection method instead of luma edge
- soundLandingGear entry added for helicopter configuration
- Landing gear actions did not work in external view
- Player gunners are no longer told which weapon to select
- MP: spawned vehicles would sometimes get doubled weapon magazines
- MP: moveIn*** commands would sometimes show full getting in animations and door animations
- Landing gear suspension sound effects were played when the gear was retracted
- Battery and starter sound effects were sometimes not playing correctly
- RenderTarget fov parameter was not read from config
- Underwater RenderTarget cameras would show artifacts on the primary RenderTarget
New in Take On Helicopters Patch Stable 1.04 / Beta 1.04.89942 (Mar 7, 2012)
- Massive flight model upgrade (RotorLib 4.0)
- Initial introduction of Java scripting
- DRM-free for users of legitimate installations
- FXAA and SMAA support added (new anti-aliasing techniques)
- Time Trial functionality improvements
New in Take On Helicopters Patch Beta 1.03.89707 (Feb 23, 2012)
- Java scripting support added
- MP: collective would sometimes be set to hardware position without active input
- Renegade units (too negative rating) are now considered enemy in targeting systems
- Logic Objects are now ignored in top-down radar
New in Take On Helicopters Patch Beta 1.03.88888 / Stable 1.03 (Feb 6, 2012)
- Fixed: inserted Medium helicopter should not spin any more
- Fixed: Heavy helicopter was falling through objects
New in Take On Helicopters Patch 1.03 (Dec 21, 2011)
- Reduced Ground Effect strength - engine-based improvements
- Small flight model tweaks - based on community/ internal feedback
- Heliport character animations – mission briefings include new animations
- Czech language support – more languages to be added asap
- Benchmark added - challenge your hardware!
- Picture-in-Picture quality setting - select the quality of PiP (performance)
New in Take On Helicopters Patch 1.02 (Nov 22, 2011)
- ENGINE
- IGUI: speed vector now shows more accurately where the helicopter is headed
- Precise actions on objects were not correctly detected at all angles
- Shadows on alpha planes handled better (e.g. helipads)
- Ambient road traffic loading optimized
- Water surfaces at high altitudes would sometimes be completely white
- Crash opportunity fixed in Picture-in-Picture
- AI is no longer able to fly with a damaged main rotor
- Fixed interpolation of visual states (rockets firing from rotor).
- DATA
- Inspection points and animations tuned for all helicopters
- Certain helicopter variants are now prevented from spawning in ambient systems in Seattle
- Heavy: hand was covering gunner view at some angles
- Heavy: pilot was sunk in his seat slightly
- Heavy: Engine and nose hatches now animate
- Manager skin pigmentation tuned
- Player skinning on his jacket and neck tuned
- Seattle: ambient road definition tuned
- Shadow on the helipads is drawn correctly
- Heliport: tasks and actions were not added after completing the Career
- Heliport: reward after completing the Career: $300000
- Heliport: Partridge visited one contract too soon
- Heliport: tasks and actions were available while fading to / from black
- Heliport: Partridge did not have the correct character identity
- Heliport: saving / resuming disabled
- Heliport: player was not able to sell any helicopter
- Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly
- Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once
- Heliport: Coast Guard Medium livery added
- Heliport: missing line breaks in maintenance reports
- Time Trials: path markers added
- Time Trials: problem with disappearing waypoint indicators corrected
- Time Trials: broken color code format in overviews
- Training: last conversation was often cut off by the scenario ending
- Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed
- Training: Voice-Over added for "I'll take back the control of the helicopter
- Training: pausing at the end of any stage removed. Now the player passes control back to instructor
- Training: narrative outro plays correctly when mission ends (from Career)
- Training: disabled buttons in info pages were not working correctly
- Slingload PiP help is now displayed only when near cargo
- Generic contract rewards increased
- Helicopter damage was not stored correctly between contracts
- BIS_fnc_isLocalized function no longer shows RPT error
- "Again" button was not working in intro pause menu
- Career 02: system marker was visible
- Career 08: Heliport outro needed one sentence to be removed
- Career 08: Radio filter removed from Heliport conversations
- Career 08: Jumping container
- Career 10: Player can no longer get in helicopter as co-pilot
- Career 10: Get in waypoint was not placed on helicopter
- Memory 03: Player was flying incorrect helicopter type
- Memory 03: Cpt. Pierce sometimes died before saying his last sentence
- Memory 03: Cpt. Pierce sometimes got out of helicopter after landing
- Corporations 01: Space Needle torch was duplicate after load
- Corporations 01: Fuel station disabled
- MP 01: All contestants now properly end the mission, rather than the last one to finish the race
- MP 01: Position notification upon completing a lap corrected
- MP 01: Spectating no longer shows finished or disqualified contestants
- MP 01: Stats display improved
- MP 02: JIP handling improved
- MP 02: Evacuees will get into all helicopters, not just the hosts
- MP 02: Evacuees can be rescued on foot now
- MP 02: Winching disabled until made MP compatible
- MP 02: Team-tracking markers added to map
- MP 02: New/improved parameters
- MP 03: Cargo handling improved
- MP 03: AA-threat spawning improved
- MP 03: Briefing improved