What's new in Tactical Craft Online Client 0.6.1.5

Jun 11, 2019
  • Added timers for filter-conveyors
  • Timers restart after a set time previously specified parameters
  • On the old conveyors will have to re-set the filtered items
  • Added search by name in the list of items at the filter-conveyors and autowires

New in Tactical Craft Online Client 0.6.1.4.2 - Minor Update (Jun 5, 2019)

  • Added the ability to delete basements
  • The basement can be removed using the item "Excavator"
  • Attention! Be careful! Basements are removed with all contents inside.
  • A reward of 100,000 GC is added for removing a basement

New in Tactical Craft Online Client 0.6.1.4.2 (Jun 4, 2019)

  • Updated art walls and fences
  • Bug fixes

New in Tactical Craft Online Client 0.6.1.4.1 - Minor Update (Jun 3, 2019)

  • Added reward for rating states
  • Reward for the first 3 places: 50, 25, 10 Dark cards
  • The reward is given once a game month.

New in Tactical Craft Online Client 0.6.1.4.1 (May 22, 2019)

  • Updated surface art of biomes and gender
  • Optimized surface rendering

New in Tactical Craft Online Client 0.6.1.4 (Apr 3, 2019)

  • Added ability to minimize the control panel
  • Added hot key Y to open the window of virtual containers
  • Added O hot key to open friends window
  • Added hotkey B to open ratings window

New in Tactical Craft Online Client 0.6.1.3 (Feb 15, 2019)

  • Add friends access settings for trading, opening doors and teleportation
  • Added a hot key V for machines to take all the items
  • Bug fixes

New in Tactical Craft Online Client 0.6.1.2 (Feb 7, 2019)

  • Added a new technology that allows digging and burying reservoirs
  • For the burial of the reservoir use the item "Ground Cube"
  • To create a reservoir, use the item "Excavator"
  • Added ability to delete virtual containers along with items
  • Be careful! When you remove the container with the items, you will need to confirm this operation.
  • Removed virtual containers are auctioned.

New in Tactical Craft Online Client 0.6.1.1 (Feb 4, 2019)

  • Added the ability to move electrical equipment scrap
  • The cup of darkness in the crusher can be processed into titanium

New in Tactical Craft Online Client 0.6.1 (Feb 1, 2019)

  • Added 3 new technologies
  • Added vertical conveyors that can move objects between floors.
  • Added a teleporter conveyor, teleporting objects on 10 cells into another conveyor or container (the conveyor consumes 20 energy to teleport an item)
  • Added a conveyor filter in which you can install up to 5 types of objects (if the number of objects is set to 0, then the movement of objects will be unlimited)
  • A conveyor filter must be placed next to the container in which you want to filter items
  • Added an automatic workbench in which you can install up to 5 types of items (if the number of items is set to 0, then the production of items will be unlimited)
  • For the production of items on the automatic workbench, place the required components in its container (for the production of 1 item requires 20 energy)
  • If the strength of the building is less than 10 percent or the condition is less than 5 percent, then the building can be repaired
  • For the repair of buildings you need to use the item-building of the same type for this building

New in Tactical Craft Online Client 0.6.0.9 (Jan 31, 2019)

  • Added 6 new state technologies
  • Added new crossbow
  • Added new Stutzen
  • Added machete
  • Added saber
  • Added dagger
  • Added war hammer
  • Added bronze container
  • Added titanium workbench
  • Added titanium sawmill
  • Added titanium forge
  • For virtual containers, the volume of added slots has been changed. Now you can delete and add 10 slots

New in Tactical Craft Online Client 0.6.0.8 (Jan 23, 2019)

  • Added stock exchange for the sale of virtual containers
  • Exchange is available only for citizens of states
  • You can add a virtual container for sale to the button on the "Trade" container
  • Delete the container from the sale can be on the button on the container "Delete trade"
  • At purchase of the container the timer for 10 minutes is started. If within 10 minutes none of the players offers a higher price, then the container will be sold.
  • To automatically create a virtual container, the button "-> VC" is added in a simple container
  • Added marking of virtual containers on the right mouse button
  • The data on marking of virtual containers are in the file container_label.dat and are not automatically transferred between different clients
  • Added the ability to add to the reception shop oil rigs and mining complexes

New in Tactical Craft Online Client 0.6.0.7 (Jan 18, 2019)

  • Added virtual containers for the state
  • Containers are becoming available when studying public technology
  • Technology "Stock" provides access to 5 containers
  • Technology "Large warehouse" provides access to 5 containers
  • Containers can use all residents of the state
  • Changed the rules of the application to the state. To become a citizen of the state it is not necessary to have an altar in the state

New in Tactical Craft Online Client 0.6.0.6 (Jan 17, 2019)

  • Added an auction to sell confiscated containers
  • The auction is available on the control panel on the "Auction" button
  • Containers for sale last 1 game month (24 hours of real time)
  • The container receives a player who has paid a large amount.
  • Added chat for states

New in Tactical Craft Online Client 0.6.0.5 (Jan 16, 2019)

  • Added virtual containers to the game
  • The virtual containers window is accessible from the control panel on the "Virtual containers" button
  • Virtual containers are available only to nationals
  • You can expand virtual containers up to 100 slots
  • You can create an unlimited number of virtual containers
  • The cost of maintaining the virtual containers 1 GC per slot every gaming day (1 hour real time)
  • You can delete virtual containers if they do not contain items
  • You can add money to your account to hold virtual containers
  • If your account runs out of money, the containers are blocked.
  • Access to locked containers can be replenished account to a positive amount
  • If the containers are blocked for 3 game months (3 days of real time), they will be confiscated
  • Confiscated containers will be added for sale at auctions in the next updates.

New in Tactical Craft Online Client 0.6.0.4 (Jan 8, 2019)

  • Added seizure of neighboring state sectors
  • Sector capture functionality available in the state window
  • Capturing sectors available to citizens with the status of manager or ruler
  • To capture or protect sectors, dark energy is required.
  • Dark energy is added to the castle as well as to the altar of power.
  • To purchase an attack card, 10,000,000 dark energy is required
  • To purchase a protection card, 5,000,000 dark energy is required
  • You can use protection cards for your sectors of the state, except the main sector
  • Protection cards are used without restriction during the game month
  • You can use attack cards on neighboring sectors of a foreign state
  • During the game month you can use only 1 attack card
  • After using the attack card, you can no longer use defense cards and attack cards in this game month.
  • If the attacked sector had no defense, then the state loses this sector
  • If the attacked sector had protection, then one unit of sector protection is subtracted.
  • Added the function to enable the real-time mode during the battle, if all the players have agreed to the real-time mode

New in Tactical Craft Online Client 0.6.0.3 (Jan 5, 2019)

  • Added 2 state technologies
  • Added 6 new tools
  • Added state tech glasses
  • State technology points are added just like ordinary technology points, only by state citizens
  • Added the purchase of territory by allocating space on the left mouse button
  • Added repair of premium helmets
  • Increased dark energy consumption for large cities from 10 to 15 units in 6 hours

New in Tactical Craft Online Client 0.6.0.2 (Dec 27, 2018)

  • Added Streetlight to the game for lighting
  • Streetlight are available for crafting without learning technology to all players
  • Сraft Streetlights on the workbench

New in Tactical Craft Online Client 0.6.0.1 (Dec 21, 2018)

  • Added state extension functionality
  • State expansion available in the castle
  • Territory required for state expansion:
  • "A" - private territory in all sectors of the state
  • "B" - the number of sectors of the state
  • "S" - the number of sectors that may join the state
  • S = (A - (B * 2048)) / 2048
  • To join the first sector you need to have a private territory in the amount of 4096 cells
  • Added the ability to transfer the board in the state to another player
  • Bug fixes

New in Tactical Craft Online Client 0.6 (Dec 19, 2018)

  • Added state
  • Added new building "Castle"
  • If the sector has the status of village or above, then in this sector you can create a state
  • On the territory of the state, actions are limited for players who are not citizens of this state
  • The state is destroyed if the private territory in the sector becomes less than 1640 cells
  • You can create a state in the "Castle" sector
  • A player can have only one state
  • Creating a state is possible if the player’s sector has the largest private area
  • The player who created the state is given the status of "Ruler"
  • Other players in the "Castle" can make an application for citizenship
  • The application for citizenship can be submitted only by players whose private territory is in the state sector
  • A player can be a citizen of only one state
  • The player has the opportunity to leave the state in any status other than the ruler
  • Citizens' statuses:
  • Citizen - Basic actions are available in the state.
  • Freeman - Can take citizens to the state. Cannot be deprived of citizenship.
  • Manager - May appoint honorary citizens. May deprive of citizenship.
  • Ruler - All Functions Available
  • When a state is created, it is assigned a random name
  • You can change the name of the state in the "Castle" for 500 000 GC
  • In the "Castle" is possible to see the rating of citizens (benefit to the state)
  • Added state ratings
  • State map added on map
  • Added entries in the chronicle of the creation and deletion of states
  • Additional changes:
  • When moving the altar, if the distance between your altars becomes less than 500 cells, the altar is destroyed
  • Disabled resource extraction for seeds in the active slot
  • Added destruction of private territories cut off from the altar
  • The following updates are planned:
  • Add extension of the state territory to neighboring sectors
  • Add a state transfer function for the Ruler
  • Virtual containers and auctions for citizens of states
  • State technologies

New in Tactical Craft Online Client 0.5.9.8 (Dec 6, 2018)

  • Added display of player settlements on the map
  • Settlements are displayed on the map if they have increased a certain amount of private territory in the sector
  • The consumption of dark energy in the altars depends on the status of the sector
  • Size of private territory:
  • Village - 1640 cells
  • Village - 5000 cells
  • City - 8200 cells
  • Large city - 13,100 cells
  • Dark Energy Consumption:
  • Without status - 40
  • Village - 35
  • Village - 30
  • City - 20
  • Large city - 10
  • Added the ability to move the power altar using scrap
  • Added a new item "Cup of Darkness" to collect dark energy from your altar

New in Tactical Craft Online Client 0.5.9.7 (Dec 3, 2018)

  • Added global factors that affect various game options
  • Factors change every game month or game year
  • Added "Pack" button in inventories for item optimization
  • Bug fixes

New in Tactical Craft Online Client 0.5.9.6 (Nov 26, 2018)

  • Added new location - "Dune"
  • The entrance to the location is limited to level 30
  • Added new bots on the glade location: skeletons, mummies
  • Expanded information in the navigator

New in Tactical Craft Online Client 0.5.9.5 (Nov 8, 2018)

  • Added nuclear power plants
  • Fuel to nuclear power plants are uranium rods
  • Uranium rods will be obtained after processing uranium ingots
  • The energy of the uranium rod is 2000000 units.

New in Tactical Craft Online Client 0.5.9.4 (Nov 2, 2018)

  • Added the ability to use stimulants on neighboring units. The stimulator should be placed in the active slot.
  • Added new first aid kit
  • Added a new stimulator to increase stamina
  • Added hotkey Z for attack (turn on the battle)

New in Tactical Craft Online Client 0.5.9.2 (Nov 1, 2018)

  • Added daily tasks
  • A unit gets experience for completing tasks
  • When performing all tasks, the unit gains 20 percent of the experience required to increase

New in Tactical Craft Online Client 0.5.9.1 (Oct 31, 2018)

  • Added a new weapon to the game: 2 flamethrowers and 2 electric guns
  • Flamethrowers use kerosene and alcohol as ammunition.
  • Kerosene is obtained as a result of the processing of oil in the distillation apparatus
  • Electric guns use new ammunition
  • Flamethrowers can cause damage through units.
  • With an electric gun with some probability a chain reaction may occur.
  • Flamethrowers require a level of intelligence 2
  • Electric guns require a level of intelligence 3
  • The recipes of the World War I ammunition are balanced: their cost price is reduced

New in Tactical Craft Online Client 0.5.8 (May 2, 2018)

  • Added the ability to build buildings in height in the main world
  • Added stairs