What's new in Tactical Craft Online Client 0.6.1.5
Jun 11, 2019
- Added timers for filter-conveyors
- Timers restart after a set time previously specified parameters
- On the old conveyors will have to re-set the filtered items
- Added search by name in the list of items at the filter-conveyors and autowires
New in Tactical Craft Online Client 0.6.1.4.2 - Minor Update (Jun 5, 2019)
- Added the ability to delete basements
- The basement can be removed using the item "Excavator"
- Attention! Be careful! Basements are removed with all contents inside.
- A reward of 100,000 GC is added for removing a basement
New in Tactical Craft Online Client 0.6.1.4.2 (Jun 4, 2019)
- Updated art walls and fences
- Bug fixes
New in Tactical Craft Online Client 0.6.1.4.1 - Minor Update (Jun 3, 2019)
- Added reward for rating states
- Reward for the first 3 places: 50, 25, 10 Dark cards
- The reward is given once a game month.
New in Tactical Craft Online Client 0.6.1.4.1 (May 22, 2019)
- Updated surface art of biomes and gender
- Optimized surface rendering
New in Tactical Craft Online Client 0.6.1.4 (Apr 3, 2019)
- Added ability to minimize the control panel
- Added hot key Y to open the window of virtual containers
- Added O hot key to open friends window
- Added hotkey B to open ratings window
New in Tactical Craft Online Client 0.6.1.3 (Feb 15, 2019)
- Add friends access settings for trading, opening doors and teleportation
- Added a hot key V for machines to take all the items
- Bug fixes
New in Tactical Craft Online Client 0.6.1.2 (Feb 7, 2019)
- Added a new technology that allows digging and burying reservoirs
- For the burial of the reservoir use the item "Ground Cube"
- To create a reservoir, use the item "Excavator"
- Added ability to delete virtual containers along with items
- Be careful! When you remove the container with the items, you will need to confirm this operation.
- Removed virtual containers are auctioned.
New in Tactical Craft Online Client 0.6.1.1 (Feb 4, 2019)
- Added the ability to move electrical equipment scrap
- The cup of darkness in the crusher can be processed into titanium
New in Tactical Craft Online Client 0.6.1 (Feb 1, 2019)
- Added 3 new technologies
- Added vertical conveyors that can move objects between floors.
- Added a teleporter conveyor, teleporting objects on 10 cells into another conveyor or container (the conveyor consumes 20 energy to teleport an item)
- Added a conveyor filter in which you can install up to 5 types of objects (if the number of objects is set to 0, then the movement of objects will be unlimited)
- A conveyor filter must be placed next to the container in which you want to filter items
- Added an automatic workbench in which you can install up to 5 types of items (if the number of items is set to 0, then the production of items will be unlimited)
- For the production of items on the automatic workbench, place the required components in its container (for the production of 1 item requires 20 energy)
- If the strength of the building is less than 10 percent or the condition is less than 5 percent, then the building can be repaired
- For the repair of buildings you need to use the item-building of the same type for this building
New in Tactical Craft Online Client 0.6.0.9 (Jan 31, 2019)
- Added 6 new state technologies
- Added new crossbow
- Added new Stutzen
- Added machete
- Added saber
- Added dagger
- Added war hammer
- Added bronze container
- Added titanium workbench
- Added titanium sawmill
- Added titanium forge
- For virtual containers, the volume of added slots has been changed. Now you can delete and add 10 slots
New in Tactical Craft Online Client 0.6.0.8 (Jan 23, 2019)
- Added stock exchange for the sale of virtual containers
- Exchange is available only for citizens of states
- You can add a virtual container for sale to the button on the "Trade" container
- Delete the container from the sale can be on the button on the container "Delete trade"
- At purchase of the container the timer for 10 minutes is started. If within 10 minutes none of the players offers a higher price, then the container will be sold.
- To automatically create a virtual container, the button "-> VC" is added in a simple container
- Added marking of virtual containers on the right mouse button
- The data on marking of virtual containers are in the file container_label.dat and are not automatically transferred between different clients
- Added the ability to add to the reception shop oil rigs and mining complexes
New in Tactical Craft Online Client 0.6.0.7 (Jan 18, 2019)
- Added virtual containers for the state
- Containers are becoming available when studying public technology
- Technology "Stock" provides access to 5 containers
- Technology "Large warehouse" provides access to 5 containers
- Containers can use all residents of the state
- Changed the rules of the application to the state. To become a citizen of the state it is not necessary to have an altar in the state
New in Tactical Craft Online Client 0.6.0.6 (Jan 17, 2019)
- Added an auction to sell confiscated containers
- The auction is available on the control panel on the "Auction" button
- Containers for sale last 1 game month (24 hours of real time)
- The container receives a player who has paid a large amount.
- Added chat for states
New in Tactical Craft Online Client 0.6.0.5 (Jan 16, 2019)
- Added virtual containers to the game
- The virtual containers window is accessible from the control panel on the "Virtual containers" button
- Virtual containers are available only to nationals
- You can expand virtual containers up to 100 slots
- You can create an unlimited number of virtual containers
- The cost of maintaining the virtual containers 1 GC per slot every gaming day (1 hour real time)
- You can delete virtual containers if they do not contain items
- You can add money to your account to hold virtual containers
- If your account runs out of money, the containers are blocked.
- Access to locked containers can be replenished account to a positive amount
- If the containers are blocked for 3 game months (3 days of real time), they will be confiscated
- Confiscated containers will be added for sale at auctions in the next updates.
New in Tactical Craft Online Client 0.6.0.4 (Jan 8, 2019)
- Added seizure of neighboring state sectors
- Sector capture functionality available in the state window
- Capturing sectors available to citizens with the status of manager or ruler
- To capture or protect sectors, dark energy is required.
- Dark energy is added to the castle as well as to the altar of power.
- To purchase an attack card, 10,000,000 dark energy is required
- To purchase a protection card, 5,000,000 dark energy is required
- You can use protection cards for your sectors of the state, except the main sector
- Protection cards are used without restriction during the game month
- You can use attack cards on neighboring sectors of a foreign state
- During the game month you can use only 1 attack card
- After using the attack card, you can no longer use defense cards and attack cards in this game month.
- If the attacked sector had no defense, then the state loses this sector
- If the attacked sector had protection, then one unit of sector protection is subtracted.
- Added the function to enable the real-time mode during the battle, if all the players have agreed to the real-time mode
New in Tactical Craft Online Client 0.6.0.3 (Jan 5, 2019)
- Added 2 state technologies
- Added 6 new tools
- Added state tech glasses
- State technology points are added just like ordinary technology points, only by state citizens
- Added the purchase of territory by allocating space on the left mouse button
- Added repair of premium helmets
- Increased dark energy consumption for large cities from 10 to 15 units in 6 hours
New in Tactical Craft Online Client 0.6.0.2 (Dec 27, 2018)
- Added Streetlight to the game for lighting
- Streetlight are available for crafting without learning technology to all players
- Сraft Streetlights on the workbench
New in Tactical Craft Online Client 0.6.0.1 (Dec 21, 2018)
- Added state extension functionality
- State expansion available in the castle
- Territory required for state expansion:
- "A" - private territory in all sectors of the state
- "B" - the number of sectors of the state
- "S" - the number of sectors that may join the state
- S = (A - (B * 2048)) / 2048
- To join the first sector you need to have a private territory in the amount of 4096 cells
- Added the ability to transfer the board in the state to another player
- Bug fixes
New in Tactical Craft Online Client 0.6 (Dec 19, 2018)
- Added state
- Added new building "Castle"
- If the sector has the status of village or above, then in this sector you can create a state
- On the territory of the state, actions are limited for players who are not citizens of this state
- The state is destroyed if the private territory in the sector becomes less than 1640 cells
- You can create a state in the "Castle" sector
- A player can have only one state
- Creating a state is possible if the player’s sector has the largest private area
- The player who created the state is given the status of "Ruler"
- Other players in the "Castle" can make an application for citizenship
- The application for citizenship can be submitted only by players whose private territory is in the state sector
- A player can be a citizen of only one state
- The player has the opportunity to leave the state in any status other than the ruler
- Citizens' statuses:
- Citizen - Basic actions are available in the state.
- Freeman - Can take citizens to the state. Cannot be deprived of citizenship.
- Manager - May appoint honorary citizens. May deprive of citizenship.
- Ruler - All Functions Available
- When a state is created, it is assigned a random name
- You can change the name of the state in the "Castle" for 500 000 GC
- In the "Castle" is possible to see the rating of citizens (benefit to the state)
- Added state ratings
- State map added on map
- Added entries in the chronicle of the creation and deletion of states
- Additional changes:
- When moving the altar, if the distance between your altars becomes less than 500 cells, the altar is destroyed
- Disabled resource extraction for seeds in the active slot
- Added destruction of private territories cut off from the altar
- The following updates are planned:
- Add extension of the state territory to neighboring sectors
- Add a state transfer function for the Ruler
- Virtual containers and auctions for citizens of states
- State technologies
New in Tactical Craft Online Client 0.5.9.8 (Dec 6, 2018)
- Added display of player settlements on the map
- Settlements are displayed on the map if they have increased a certain amount of private territory in the sector
- The consumption of dark energy in the altars depends on the status of the sector
- Size of private territory:
- Village - 1640 cells
- Village - 5000 cells
- City - 8200 cells
- Large city - 13,100 cells
- Dark Energy Consumption:
- Without status - 40
- Village - 35
- Village - 30
- City - 20
- Large city - 10
- Added the ability to move the power altar using scrap
- Added a new item "Cup of Darkness" to collect dark energy from your altar
New in Tactical Craft Online Client 0.5.9.7 (Dec 3, 2018)
- Added global factors that affect various game options
- Factors change every game month or game year
- Added "Pack" button in inventories for item optimization
- Bug fixes
New in Tactical Craft Online Client 0.5.9.6 (Nov 26, 2018)
- Added new location - "Dune"
- The entrance to the location is limited to level 30
- Added new bots on the glade location: skeletons, mummies
- Expanded information in the navigator
New in Tactical Craft Online Client 0.5.9.5 (Nov 8, 2018)
- Added nuclear power plants
- Fuel to nuclear power plants are uranium rods
- Uranium rods will be obtained after processing uranium ingots
- The energy of the uranium rod is 2000000 units.
New in Tactical Craft Online Client 0.5.9.4 (Nov 2, 2018)
- Added the ability to use stimulants on neighboring units. The stimulator should be placed in the active slot.
- Added new first aid kit
- Added a new stimulator to increase stamina
- Added hotkey Z for attack (turn on the battle)
New in Tactical Craft Online Client 0.5.9.2 (Nov 1, 2018)
- Added daily tasks
- A unit gets experience for completing tasks
- When performing all tasks, the unit gains 20 percent of the experience required to increase
New in Tactical Craft Online Client 0.5.9.1 (Oct 31, 2018)
- Added a new weapon to the game: 2 flamethrowers and 2 electric guns
- Flamethrowers use kerosene and alcohol as ammunition.
- Kerosene is obtained as a result of the processing of oil in the distillation apparatus
- Electric guns use new ammunition
- Flamethrowers can cause damage through units.
- With an electric gun with some probability a chain reaction may occur.
- Flamethrowers require a level of intelligence 2
- Electric guns require a level of intelligence 3
- The recipes of the World War I ammunition are balanced: their cost price is reduced
New in Tactical Craft Online Client 0.5.8 (May 2, 2018)
- Added the ability to build buildings in height in the main world
- Added stairs