What's new in Sword of the Stars: Argos Naval Yard Patch 1.8.0

Jun 29, 2010
  • Fixes
  • Alliance downgrade option reporting the incorrect player name.
  • All known turret, ship section, weapon and weapon layout data issues.
  • Docking assault shuttles may freeze the application for a noticeable period.
  • Bug where enemy AI was not de–cloaking when revealed by deep scan.
  • Cosmetic issue where mini–ship could be displayed upside–down
  • Issue where CnC ships could not be pulled to the back line.
  • Issues with Stealth armor.
  • Station build queue overrunning the bottom of the station build window.
  • Bug where combat players could be shifted slightly from intended start point
  • Raid encounters no longer show raider's name on both sides of the load screen.
  • Known cases where ETAs were being reported incorrectly for enemy fleets
  • All known population manager UI and reporting issues.
  • An issue that was preventing AI from certain ship types.
  • Bug with max freighters for a sector not taking into account the trade stations.
  • Long processing time for Hiver AI with large commercial empires.
  • All known installer dependency issues that could crop up for some users ( including vcredist and DirectX ).
  • A few minor memory leaks.
  • Rare crash can occur just after a SK is destroyed in combat.
  • Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system.
  • Changes
  • Reviewed auto–resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.
  • Reduce duration for trade raiding combat.
  • Players may now demand surrender of NAP and Alliance members.
  • Flagship destruction now lowers empire morale.
  • AI players are now insulted by being asked to surrender repeatedly.
  • Abandoning any colony affects empire morale. ( Not just the home world. )
  • Improved AI trade sector management including freighters, raiders and escorts
  • Improved AI weapon research and loadouts
  • Tighter collision / maneuver spheres for Liir and Tarka dreadnought shapes
  • Primary PD weapons now picking boarding pods off of allies in combat.
  • Reduced Progression Wars stage length.
  • Players with non–aggression pacts no longer share sensor data in combat.
  • Additions
  • Antiquarians scenario.
  • Fleet manager band–boxing.
  • New random encounter.
  • New avatars and badges.
  • Optional axis line rendering overlay for star map.

New in Sword of the Stars: Argos Naval Yard Patch 1.7.2 (Mar 12, 2010)

  • FIXES:
  • Fixed issue where the same tech could be offered for a science project more than once.
  • Fixed issue where fleet icons were not displayed in the correct position on the star map.
  • Fixed very long ship loading time on some 64 bit windows platforms
  • Fixed issue with VN Berserker Disc is not tracking.
  • Fixed Combat AI defender circling planet needlessly.
  • Fixed bug where bribing an AI player set to Defend did not appear to improve relations.
  • Fixed defender spawning in atmosphere of planet.
  • Fixed AI jumping in and out of diplomatic states too frequently.
  • Fixed issue where tracking weaponswould circle target center point endlessly.
  • Docking assault shuttles no longer freeze the application for a noticeable period.
  • Fixed crash when launching a Grouped Teams game where one or more team has a single player.
  • Shields no longer persist after protectorate ship is destroyed.
  • Fixed Progression Wars crash when sending a scuttling ship with the convoy.
  • Fixed Progression Wars crash on the turn that a Grand Menace occurs.
  • Fixed grouped teams not appearing next to each other on custom maps.
  • Fixed crash when accessing design screen as Zuul after researching Drones.
  • Political map no longer shows undiscovered player icons.
  • Various ship section and weapon bug fixes.
  • Fixed various ships section art issues.
  • Fixed issues where long descriptions would not scroll correctly in text boxes.
  • Fixed bug where a player could fall into huge debt very quickly.
  • Fixed some tech tree textures.
  • Fixed ER ships moving without engines.
  • CHANGES:
  • Star systems can now be colonized if cease fire race is in system as well.
  • AI's will consider NAP when they break Alliance instead of going to war footing as default.
  • Dumbfire missile behavior in simulated combat more in line with reality.
  • No longer allowed to board intangible enemy ships.
  • Tarka Hunters no longer exploitable.
  • Tweaks to AI research priorities.
  • Pathing around DN's now improved.
  • More accurate bounding spheres for Liir and Morrigi Dreadnoughts
  • Point Defense weapons and Dumbfire Missiles now excluded from Strafe sections.
  • AI now places greater priority on finishing off small empires.
  • Ships in pursuit stance now follow targets more closely.
  • Tarka Hunters no longer replaced by repair ships.
  • Alterations to some Impactor sections.
  • Liir Propaganda ship now "Propagandizes"
  • Changes to some races asteroid monitor loadouts.
  • Railcannons now an Anti-matter era tech.
  • ADDITIONS:
  • 50 victory badges for Zuul and Morrigi
  • INI setting to prevent modification of hardware gamma levels.
  • Mini-Cluster Map
  • Cubes Map
  • Map type can now be selected for the Land Grab scenario.