New in Sword of the Stars: Argos Naval Yard Patch 1.7.2 (Mar 12, 2010)
- FIXES:
- Fixed issue where the same tech could be offered for a science project more than once.
- Fixed issue where fleet icons were not displayed in the correct position on the star map.
- Fixed very long ship loading time on some 64 bit windows platforms
- Fixed issue with VN Berserker Disc is not tracking.
- Fixed Combat AI defender circling planet needlessly.
- Fixed bug where bribing an AI player set to Defend did not appear to improve relations.
- Fixed defender spawning in atmosphere of planet.
- Fixed AI jumping in and out of diplomatic states too frequently.
- Fixed issue where tracking weaponswould circle target center point endlessly.
- Docking assault shuttles no longer freeze the application for a noticeable period.
- Fixed crash when launching a Grouped Teams game where one or more team has a single player.
- Shields no longer persist after protectorate ship is destroyed.
- Fixed Progression Wars crash when sending a scuttling ship with the convoy.
- Fixed Progression Wars crash on the turn that a Grand Menace occurs.
- Fixed grouped teams not appearing next to each other on custom maps.
- Fixed crash when accessing design screen as Zuul after researching Drones.
- Political map no longer shows undiscovered player icons.
- Various ship section and weapon bug fixes.
- Fixed various ships section art issues.
- Fixed issues where long descriptions would not scroll correctly in text boxes.
- Fixed bug where a player could fall into huge debt very quickly.
- Fixed some tech tree textures.
- Fixed ER ships moving without engines.
- CHANGES:
- Star systems can now be colonized if cease fire race is in system as well.
- AI's will consider NAP when they break Alliance instead of going to war footing as default.
- Dumbfire missile behavior in simulated combat more in line with reality.
- No longer allowed to board intangible enemy ships.
- Tarka Hunters no longer exploitable.
- Tweaks to AI research priorities.
- Pathing around DN's now improved.
- More accurate bounding spheres for Liir and Morrigi Dreadnoughts
- Point Defense weapons and Dumbfire Missiles now excluded from Strafe sections.
- AI now places greater priority on finishing off small empires.
- Ships in pursuit stance now follow targets more closely.
- Tarka Hunters no longer replaced by repair ships.
- Alterations to some Impactor sections.
- Liir Propaganda ship now "Propagandizes"
- Changes to some races asteroid monitor loadouts.
- Railcannons now an Anti-matter era tech.
- ADDITIONS:
- 50 victory badges for Zuul and Morrigi
- INI setting to prevent modification of hardware gamma levels.
- Mini-Cluster Map
- Cubes Map
- Map type can now be selected for the Land Grab scenario.