What's new in Supernova 2: Spacewar Demo 1.0.3

Nov 10, 2008
  • Added Skirmish Mode, which lets you focus on the wargame part only: all techs are known and you get unlimited resources and money to build your fleet directly on startup
  • Added “Ship Customization” screen where you'll be able to create custom ship blueprints modifying an existing one: each device now require a certain amount of space, but the possible custom combinations are thousands
  • Added the “Statistics Screen” where you can see various interesting statistics about your current game like battles win/lost, total ship killed/lost
  • Added a real-time turn option during the game macromanagement part, so that time advances automatically without you having to press end turn. You can use + and – keys to change game speed or press “P” key to pause/unpause
  • Increased the floating text speed between each turn to reduce the waiting time
  • The weapons panel now opens only if you have a target or if you hover the mouse on any of your ships
  • You now start the game with a random amount of materials and money available to build immediately a small fleet
  • Added some new stronger weapons for the neutral army (Gaussian Weapons line)
  • In technology screen the weapon devices now also display the ammo available
  • You'll see the battlefield type displayed on top-right part of the wargame screen now
  • Bugfix – now if you defend your homeworld, you don't lose automatically the game when you come back to the Galaxy Map screen
  • bugfix - if you don't have enough ships the next button is now disabled in the unit placement phase during the wargame battles