Strife Changelog

What's new in Strife 1.0.13

Dec 7, 2017
  • General Updates:
  • Added new visual & sound effects for all Heroes in the Hero Selection & Matchmaking Lobby screens.
  • Added new visual & sound effects for several Hero passives and abilities.
  • Added new cosmetic dyes for Minerva (Dharkstone) and Pal (Iron & Pink).
  • Added a new Hero gearset, Steelwing Blazer.
  • Krytos & Baldir now appear in fashionable pink.
  • Hero Updates:
  • Bastion:
  • Breath of Oracles (Q):
  • Cooldown adjusted from 9 at all levels to 9/8.5/8/7.5 seconds.
  • The Chosen One (R):
  • Cooldown decreased from 115/105/95 to 110/100/90 seconds.
  • Blazer:
  • Movement Speed increased from 340 to 345.
  • Ion Cannon (Q):
  • No longer applies a -20% movespeed slow to Blazer while channeling.
  • Hunter Mode (R):
  • Blazer now deals +100% Attack Damage when attacking from stealth.
  • Hunter Mode stealth now expires at the end of Blazer's attack animation rather than at the start, allowing players to cancel their attacks without losing stealth.
  • Bo:
  • Bull Rush (R):
  • Cooldown decreased from 90/75/60 to 80/70/60 seconds.
  • Buford:
  • Movement Speed increased from 330 to 345.
  • Attack Range increased from 500 to 550.
  • The Buford Special (R):
  • Cooldown adjusted from 60 at all levels to 60/55/50 seconds.
  • Damage to target's Max Health increased from 12/15/18% to 15/19/23%.
  • Channeling time decreased from 2.75/2.25/1.75 to 2/1.75/1.5 seconds.
  • Carter:
  • Movement Speed increased from 330 to 335.
  • Imminent Boom (R):
  • Cooldown decreased from 75 at all levels to 70/65/60 seconds.
  • Claudessa:
  • Scorched Earth (R):
  • Cooldown adjusted from 135 at all levels to 135/120/105 seconds.
  • Flak:
  • EMP Cannon (R):
  • Activating the EMP after launching it no longer costs mana.
  • GoKong:
  • Monkey Multiplier (R):
  • Reactivating the ability (to teleport to illusions) now costs 25 mana per activation.
  • Malph:
  • Tunnel Bomb (Q):
  • Now seeks out enemy heroes if they are within 700 range, turning into a homing projectile with a decreased turn rate.
  • Midknight:
  • Chains of Judgement (R):
  • Distance required to break the chain link between Midknight and enemy heroes increased from 800 to 1200.
  • Pal:
  • Trip Beam (Q):
  • Stun & knockback duration reduced from 0.6 to 0.3 seconds.
  • Roll Out (W):
  • Now has an instant cast time (decreased from 0.8 seconds) & no longer interrupts movement.
  • Pal's turnrate is no longer decreased while Roll Out is active.
  • Pal gains 5/9/13/17% bonus movement speed while Roll Out is active.
  • Taking damage will apply a 70% tapering movespeed slow for 0.5 seconds (stacking).
  • Impact AoE radius increased from 100 to 150.
  • Infernal Core (E):
  • Manacost increased from 5 to 20 when activating Infernal Core.
  • Energy Reversal (R):
  • Increased the AoE damage travel speed by 100%. It should now reach its maximum range (700) in 0.4 seconds.
  • Cooldown adjusted from 80 at all levels to 80/70/60 seconds.
  • Each charge gained when taking damage now has a duration of 25 seconds, increased from 8.
  • Zaku:
  • Mana Regeneration per level (1-15) increased from (2.11-2.72) to (2.29-2.94).
  • Mending Pod (E):
  • Manacost adjusted from 80 at all levels to 50/55/60/65.
  • Cooldown adjusted from 6 at all levels to 7/6.5/6/5.5 seconds.
  • Pet Updates:
  • Bounder:
  • Quickness:
  • Increases Movespeed by 4%.
  • Frostbite:
  • When you attack, Bounder slows target by 20% for 3 seconds.
  • Cooldown decreased from 16 to 14 seconds..
  • Slide (F):
  • Dash 500 distance in target direction.
  • Cooldown decreased from 120 to 100 seconds.
  • Fiki:
  • Deflection:
  • Reduces incoming creep damage by 11-32 (scales with hero level).
  • Rejuvenate:
  • When hero is below 75% HP, heals by 55-125 (scales with hero level).
  • 40 second cooldown.
  • Taunt (F):
  • Target an enemy creep to have Fiki taunt enemies in a 450 AoE for 15 seconds. Fiki has 2000-9000 health (scales with hero level) & receives bonus damage from towers.
  • Cooldown decreased from 110 to 90 seconds.
  • Damage taken from enemy towers increased from 500% to 1000%.
  • Fitz:
  • On The Prowl:
  • Increases movespeed by 10% while out of combat.
  • Bounty:
  • Upon killing an enemy hero, grants 130 bonus gold.
  • Cooldown decreased from 60 to 40 seconds.
  • Shadow Stalk (F):
  • Target enemy to deal 118-300 damage over 6.5 seconds while granting vision.
  • Cooldown decreased from 150 to 120 seconds.
  • Luster:
  • Luster Touch:
  • Increases gold from creeps by 3 (increased from 2).
  • Greed is Good:
  • If you miss a killing blow, Luster gets it for you.
  • 15 second cooldown.
  • Blast (F):
  • Deal 700-1008 damage to an enemy creep (scales with hero level).
  • Cooldown now correctly displays 75 seconds (instead of 80) on the tooltip.
  • Mystik:
  • Spell Mastery:
  • Increases Magic Damage by 6%.
  • Dive Bomb:
  • When your abilities affect an enemy, Mystik deals 20-68 Pure Damage (scales with hero level & power).
  • 16 second cooldown.
  • Inspiration (F):
  • Regenerate 93-135 mana over 0.5 seconds (scales with hero level).
  • Cooldown decreased from 120 to 105 seconds.
  • Pincer:
  • Defense:
  • Increases Resistance by 6-20 (scales with hero level).
  • Retaliate:
  • When an enemy attacks you, Pincer deals 30-100 Pure Damage (scales with hero level & power).
  • 20 second cooldown.
  • Breakout (F):
  • Activate to remove all stuns/slows & provide 50% stun/slow reduction for 2 seconds.
  • 100 second cooldown.
  • Plunder:
  • Resilience:
  • Increases Resistance by 6-20 (scales with hero level).
  • Pillage:
  • Attacking an enemy hero or structure grants 20 gold (increased from 15).
  • Cooldown decreased from 30 to 18 seconds. Tooltip previously displayed an incorrect cooldown of 20 seconds.
  • Promote (F):
  • Grants 5 allied brawlers +35 attackspeed, +75% base damage & 300-1245 health (scales with hero level) for 15 seconds.
  • Players now gain 20 gold for each creep kill made by a buffed brawler.
  • Cooldown decreased from 180 to 105 seconds.
  • Razer:
  • Savagery:
  • Increases attack damage by 2.7-9 (scales with hero level).
  • Carnivorous Bite:
  • Your next attack on a hero heals you for 26-96 Health (scales with hero level & power).
  • Cooldown decreased from 16 to 14 seconds.
  • Into the Shadows (F):
  • Your hero spawns an illusion & enters stealth for 2.25 seconds. Stealth breaks if the illusion dies.
  • Cooldown decreased from 120 to 110 seconds. Tooltip previously displayed an incorrect cooldown of 180 seconds.
  • Tink:
  • Augmented Repairs:
  • Increases Out-Of-Combat Regeneration by 3 Health & 1.5 Mana/sec.
  • Brace for Impact:
  • When stunned or slowed, gain 50% stun/slow reduction for 3 seconds.
  • Cooldown decreased from 40 to 25 seconds.
  • Stun/slow reduction now correctly displays 50% (instead of 40%) on the tooltip.
  • Enhance Defenses (F):
  • Grant a friendly tower +50% damage, +100 resistance & +100% splash damage against enemy brawlers for 8 attacks. Kills earned by the tower will be credited to you.
  • Cooldown decreased from 180 to 115 seconds.
  • Topps:
  • Unleashed:
  • Increases Power by 6.6-15 (scales with hero level).
  • Immolate:
  • Deals 50-120 Pure Damage over 5 seconds to enemy heroes within 300 range (scales with hero level & power).
  • 18 second cooldown.
  • Tremble (F):
  • Activate to apply a 70% tapering slow to nearby enemy heroes within 500 AoE for 2.25 seconds.
  • Cooldown decreased from 120 to 105 seconds.
  • Tortus:
  • Vitality:
  • Increases Max Health by 15%.
  • Harden:
  • Blocks 36-106 Damage from a hero's basic attack (scales with hero level).
  • 12 second cooldown.
  • Rejuvenate (F):
  • Regenerate 118-300 Health over 0.5 seconds (scales with hero level).
  • Cooldown now correctly displays 120 seconds (instead of 160) on the tooltip.
  • Zen:
  • Wisdom:
  • Increases Cooldown Reduction by 13%.
  • This ability has been reworked. It previously increased Mana Regeneration by 2.7 (scaling with hero level).
  • Revitalize:
  • Prevents you from losing Out-of-Combat Regeneration for 5 seconds the next time you enter combat.
  • Cooldown decreased from 18 to 12 seconds.
  • Knowledge (F):
  • Target a position up to 3500 range to scout it. Gains vision & reveals enemies in a 700 AoE for 8 seconds.
  • Cooldown decreased from 70 to 35 seconds.
  • Item Updates:
  • Elder Stone:
  • Recipe cost increased from 550 to 650 gold.
  • Recipe now grants +10 resistance.
  • Empowered Bracer:
  • Recipe cost decreased from 550 to 450.
  • Sage Circlet:
  • Recipe cost decreased from 320 to 210.
  • Recipe now grants +4% Cooldown Reduction.
  • Silver Buckler:
  • Recipe cost decreased from 320 to 270.
  • Resistance increased from +5 to +8.
  • Bug Fixes:
  • Heroes:
  • Blazer:
  • Fixed a bug that caused Blazer to gain only +80 movespeed instead of +100 while in Hunter Mode.
  • Iah:
  • Fixed a bug that caused the player's camera screen to shake each time Iah respawned.
  • Jin She:
  • Fixed a bug that allowed Everthirst Flame to damage & stun bosses.
  • Malph:
  • Fixed a bug that caused Tunnel Bomb to apply its damage effect several times if enemies were in close proximity to Malph.
  • Pal:
  • Fixed a bug that allowed Trip Beam to damage & stun bosses. This was allowing players to knock Cindara & Baldir out of their lairs.
  • Fixed a bug that prevented Pal from being immobilized by Eye of Tempra while Roll Out was active.
  • Fixed a bug that prevented Pal from being immobilized by Void Key (turning him invisible instead) while Roll Out was active.
  • Fixed a bug that allowed Recall & Warp Boots to be used without interrupting movement while Roll Out was active.
  • Fixed a bug that disabled Rocket Boots while Roll Out was active.
  • Fixed a bug that caused movement speed buffs & debuffs to not be applied properly while Roll Out was active.
  • Fixed a bug that allowed Roll Out to damage & stun bosses.
  • Fixed a bug that caused Infernal Core to grant +30 flat resistance at all levels instead of +8/12/16/20.
  • Fixed a bug that caused Infernal Core to buff the resistance of enemies in range.
  • Fixed a bug that caused Infernal Core to drain 15 Mana/sec instead of 20.
  • Fixed a bug that caused Infernal Core to passively draw aggression from enemy structures in range.
  • Fixed a bug that allowed Energy Reversal to be activated without interrupting movement while Roll Out was active.
  • Fixed a bug that caused Pal's Energy Reversal to display a much smaller AoE cast radius (300 instead of 700) when hovering over the ability.
  • Ray:
  • Fixed a bug that allowed Freeze Ray to trigger on enemy buildings instead of just enemy units.
  • Rip:
  • Fixed a bug that caused Nether Strike to only provide 2 charges instead of 3.
  • Items:
  • Barrier Token:
  • Fixed a bug that caused the Warding Enchantment to trigger its 50% Magic Damage reduction from abilities/items that deal Pure Damage.
  • Eye of Tempra:
  • Fixed a bug that allowed it to trigger the stun/slow reduction from Tink's Brace For Impact.
  • Everwinter Charm:
  • Fixed a bug that caused the Virtue Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.
  • Fixed a bug that caused the Lasting Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.
  • Fixed a missing item cast animation & tweaked the cast effect to better display the AoE radius.
  • Golden Protector:
  • Fixed a bug that caused the Adaptation Enchantment to not gain Mitigation charges properly.
  • Iceforged Plate:
  • Fixed a bug that caused the Command Enchantment to not transfer the 5% reduced physical damage to the item owner.
  • Added a visual effect & damage popup whenever reduced damage is transferred to the item owner.
  • Mystic Dagger:
  • Fixed a bug that caused the recipe to grant an additional +2 Power.
  • Oracle's Trinket:
  • Fixed a bug that caused the Concentration Enchantment to only restore mana (instead of mana & health) on activation.
  • Unstable Shard:
  • Fixed a bug that caused it to not deal any damage to nearby enemies after its activation expired.
  • Fixed a bug that caused it to deal Magic Damage instead of Pure Damage.
  • Fixed a bug that caused the Wisdom Enchantment to not refresh any abilities but still kill the item owner after its activation expired.
  • UI:
  • Pets:
  • Fixed a bug that caused locked pets to display incorrect ability tooltips. These were their level 1 tooltips (prior to the removal of pet leveling), giving those pets the appearance of having much weaker skills than their unlocked counterparts.
  • Account Icons:
  • Fixed a bug that caused Moxie's Mastery Account Icon to be unavailable after the most recent patch.

New in Strife 1.0.11 (Oct 11, 2017)

  • Ladder Season 2:
  • Ladder Season 2 has begun. It will end on November 30 at 11:59 EST (16:59 UTC). Prizes include Account Icons, Boosts, Gems and Cosmetics.
  • Bug Fixes:
  • Add missing mastery icons for Aemon, Malph, and Pal.
  • Add missing 10 win steam achievements for Malph and Pal.
  • Fix unresponsive input on some Linux configurations.
  • Hero Balance Changes:
  • Aemon:
  • Max Health per level (1-15) increased from (920-1865) to (995-2004).
  • Max Mana increased from 320 to 350.
  • Hope (W):
  • Ally heal per attack increased from 5/10/15/20 to 7/12/17/22.
  • Manacost increased from 75 at all levels to 75/80/85/90.
  • Courage (E):
  • Manacost increased from 55 at all levels to 55/65/75/85.
  • Cooldown adjusted from 7 at all levels to 7.5/7/6.5/6 seconds.
  • Bastion:
  • Zidek Charge (W):
  • Magic damage increased from 75/100/125/150 to 90/115/140/165.
  • Stun duration increased from 0.8/1.1/1.4/1.7 to 0.9/1.2/1.5/1.8 seconds.
  • The Chosen One (R):
  • Magic damage increased from 180/240/300 to 200/250/300.
  • Cooldown decreased from 120 at all levels to 115/105/95 seconds.
  • Blazer:
  • Tether Shot (W):
  • Cooldown decreased from 12 at all levels to 12/11/10/9 seconds.
  • Manacost decreased from 95 at all levels to 95/90/85/80.
  • Hunter Mode (R):
  • Duration increased from 15/20/25 to 18/22/26 seconds.
  • Bo:
  • Bull Rush (R):
  • Bonus damage on wall impact increased from 50% to 60%.
  • Buford:
  • Max Health per level (1-15) increased from (783-1536) to (832-1632).
  • Poison Slug (Q):
  • Cooldown decreased from 15 at all levels to 15/14.5/14/13.5 seconds.
  • Manacost adjusted from 75 at all levels to 70/75/80/85.
  • Fire Slug (W):
  • Damage per second increased from 20/30/40/50 to 25/35/45/55.
  • Caprice:
  • Fire Lager (Q):
  • Manacost decreased from 70/80/90/100 to 70/75/80/85.
  • Anchors Aweigh (W):
  • Magic damage increased from 70/95/120/145 to 80/105/130/155.
  • Stun duration increased from 0.9/1.1/1.3/1.5 to 1.1/1.25/1.4/1.55 seconds.
  • Chester:
  • Knight Blitz (Q):
  • Manacost adjusted from 70/75/80/85 to 70 at all levels.
  • Magic damage increased from 40/65/70/85 to 60/70/80/90.
  • March On (W):
  • Buff duration increased from 2 to 2.5 seconds.
  • Cooldown reduced from 18/16/14/12 to 17/15/13/11 seconds.
  • Manacost adjusted from 95 at all levels to 90/95/100/105.
  • King Me (R):
  • Cooldown decreased from 75 at all levels to 75/70/65 seconds.
  • Manacost increased from 100/110/120 to 100/125/150.
  • Eanu:
  • Max Health per level (1-15) decreased from (920-1865) to (881-1730).
  • Iah:
  • Sand Elemental (Q):
  • Health increased from 30/35/40/45% to 35/40/45/50% of Iah's Max Health.
  • Eclipse (R):
  • Heal and Magic damage increased from 170/230/290 to 190/250/310.
  • Cooldown decreased from 75 to 60 seconds.
  • Jin She:
  • Mana Regeneration per level (1-15) increased from (1.40-2.02) to (1.89-2.43).
  • Everthirst Flame (Q):
  • Cooldown adjusted from 12 at all levels to 13/12/11/10 seconds.
  • Firefall (E):
  • Cooldown decreased from 30/25/20/15 to 24/20/16/12 seconds.
  • Midknight:
  • Night Blossom (W):
  • Manacost adjusted from 75 at all levels to 70/75/80/85.
  • Magic damage increased from 80/105/130/155 to 80/110/140/170.
  • Chains of Judgement (R):
  • Cooldown adjusted from 100 at all levels to 105/95/85 seconds.
  • Nikolai:
  • Max Mana increased from 280 to 320.
  • Mana Regeneration per level (1-15) increased from (1.72-2.47) to (1.89-2.43).
  • Relentless Might (Q):
  • Attack damage increased from 80/90/100/110% to 90/100/110/120%.
  • Ray:
  • Death Ray (R):
  • Damage reduction decreased from 15% to 12% for each enemy hero hit

New in Strife 1.0.10 (Sep 30, 2017)

  • New Heroes:
  • Pal:
  • Trip Beam (Q):
  • Target direction to create a beam of energy.
  • If an enemy touches this beam, it triggers - dealing 80/110/140/170 Magic Damage and pushing away all nearby enemies.
  • Roll Out (W):
  • Activate to transform, granting increasing movespeed at the cost of reduced turning.
  • If you contact an enemy, deals 80/100/120/140 Magic Damage and stuns them for 1.3 seconds.
  • Taking damage slows down your movement.
  • Infernal Core (E):
  • Activate to begin dealing 25/30/35/40 Magic Damage/sec to nearby enemies.
  • Also grants 8/12/16/20 bonus resistance while active.
  • Costs 20 mana/sec.
  • Energy Reversal (R):
  • Passively reduces incoming damage by 9/12/15%, charging this ability as you take damage.
  • Activate to release all stored charges, dealing up to 270/360/450 Magic Damage to enemies around you.
  • Malph:
  • Tunnel Bomb (Q):
  • Target direction to fire an underground missile.
  • Upon contacting an enemy, deals 65/90/115/140 Magic Damage and applies a minor slow in an area around the target.
  • Healing Rations (W):
  • Target ally to grant them a buff which heals them for 140/180/220/260 Health over 6 seconds.
  • Provides 20/30/40/50 resistance for the duration.
  • Mud Field (E):
  • Target area to create a mud field.
  • Enemies caught inside are slowed by 25%, have their attack speed reduced by 10/20/30/40%, and take 10/20/30/40% bonus damage from you.
  • The Underground (R):
  • Target location to create a Mole Hole.
  • By right-clicking a Mole Hole, you will channel for 1.4 seconds - entering the underground upon completion.
  • While underground, you can then target near any Mole Hole to return above ground at that location.
  • Gameplay & Balance Changes:
  • Eanu:
  • Trident Charge (Q): Bonus magic damage increased from 15/25/35/45 to 20/30/40/50 per charge.
  • Breaking Wave (R): Magic damage increased from 250/300/350 to 300/350/400.
  • Rook:
  • Grappling Hook (Q): Manacost increased from 100 to 115.
  • Murder of Crows (E): Attack speed boost from activating abilities reduced slightly.
  • Trace:
  • Boomerang (Q): Damage now correctly deals 80/95/110/125% of Trace's attack damage (previously 70/85/100/115%).
  • Shadowstalk (E): Bonus damage increased from 40/55/70/85 to 55/70/85/100.
  • Trixie:
  • Pot Shot (Q): Magic damage reduced from 100/125/150/175 to 90/110/130/150.
  • Barrel Roll (W): Shield health reduced from 90/120/150/180 to 80/110/140/170.
  • Vermillion:
  • Cheese Shot (Q): Manacost increased from 90/105/120/135 to 100/115/130/145.
  • Dead Eye (E): Attack range gained from passive reduced from 45/80/115/150 to 35/70/105/140.
  • Vex:
  • Orbital Drop (R): Cooldown reduced from 100/90/80 to 85/75/65 seconds.
  • Zaku:
  • Mending Pod (E): Heal increased from 100/135/170/205 to 125/160/195/230

New in Strife 1.0.8 (Sep 8, 2015)

  • Heroes:
  • Increased Minerva Q cooldown from 5 to 6 seconds
  • Decreased Minerva W damage from 85,120,155,190 to 85,115,145,175
  • Decreased Minerva R damage from 150,200,250 to 150,185,220
  • Reduced Jin She W mana cost from 70 to 55,60,65,70
  • Increased Jin She W damage radius from 375 to 420
  • Increased Chester Q projectile speed
  • Increased Chester Q cooldown from 11,9,7,5 to 12,11,10,9
  • Reduced Chester W cooldown time from 23,20,17,14 to 18,16,14,12
  • Increased Chester E illusion damage multiplier from 0.2,0.25,0.3,0.35 to 0.45,0.5,0.55,0.6
  • Reduced Chester R damage reduction from 40% to 30%
  • Reduced Chester R duration from 10 seconds to 8 seconds
  • Reduced Ace W cooldown from 18,16,14,12 to 13,12,11,10
  • Increased Ace W jump speed
  • Items:
  • Reduced Eye of Tempra range from 1200 to 1000
  • Reduced Eye of Tempra projectile speed

New in Strife 1.0.7 (Aug 22, 2015)

  • Balance Changes:
  • Aemon:
  • Consecration (Q): damage reduced from 20,30,40,50 to 10,20,30,40
  • Hope (W): heal reduced from 10,15,20,25 to 5,10,15,20
  • Justice (R): back attack damage reduced from 30,50,70 to 15,25,35
  • Justice (R): Spheres are no longer visible in brush
  • UI:
  • Added more Russian translations.
  • Fixed the ‘New’ icon in the hero pick screen. Removed from previous heroes and added to Aemon.

New in Strife 1.0.6 (Jul 31, 2015)

  • New Hero:
  • Aemon:
  • Sarkis Aemon is a Paladin from Nestra on a crusade against the Dharkwave, the worshippers of Sheol, or anyone who blasphemes the gods of Astora. After serving as the founder and leader of the Order of the Golden Crescent for many years, he has decided to enter the Trials of Strife to face his enemies directly and spread the truth about the divine power of the Astoran Plane.
  • Consecration (Q): Consecrate an area. The area will grant vision and remain consecrated until Aemon travels too far away.
  • Passive: Aemon’s attacks deal damage to enemies within Consecration.
  • Hope (W): Aemon gains a powerful resistance buff for a short duration.
  • Passive: Aemon’s attacks heal ally heroes within Consecration.
  • Courage (E): Aemon gains a burst of movespeed. If activated within consecration, the duration extends to 3 seconds. Upon activation, Aemon’s next three attacks slow the target.
  • Justice (R): Aemon calls down a pillar of light on him and on his Consecration, dealing damage to enemies.
  • Passive: Aemon’s attacks grant a charge of Justice. Enemy attacks consume a charge of Justice and deals damage back to the attacker.
  • Matchmaking:
  • The party size cap of 3 has been removed. Now you can group with 5 of your friends and enter the queue.
  • Season 2:
  • Season 2 has begun! It is set to run until October 11th. Prizes will be similar to Season 1 but with different icons and prize pools.

New in Strife 1.0.5 (Jul 10, 2015)

  • Duplicate Heroes:
  • Updated 32 hero matchmaking limit (since we added our 33rd hero) to no longer allow multiple Zakus on each team.
  • Eanu:
  • Trident Charge - Splash damage only hits Wet enemies.
  • Trident Charge - Makes enemies Wet in a 200/300/400 radius.
  • Trident Charge - Splash damage properly stacks with charges.
  • Tidal Flow - Icon changes based on inward/outward tide.

New in Strife 1.0.4 (Jul 10, 2015)

  • Gameplay Changes:
  • Hero Kills:
  • Killing heroes through ganking has become less rewarding since the introduction of larger creep waves, so we wanted to bring back the incentive.
  • Hero kill bounty increased from 250-500 (capped at lvl 11) to 300-650 (no lvl cap).
  • Disconnects:
  • Disconnected players gold is shared among their team after 1:30 instead of 2:00.
  • Leaver Penalties:
  • We heard the complaints about rating loss with leavers and have made it more beneficial for everyone who stays.
  • Leavers on a Winning team no longer gain rating, their rating boost is divided to the remaining players.
  • Leavers on a Losing team lose the same rating as before, but rating lost by the remaining players is reduced (by 50% for 1 leaver and by 100% for 2 or more leavers).
  • New Hero:
  • Eanu:
  • Eanu is a water elemental from the Forgotten Kingdom, a society deep beneath the frozen surface of the icy side of Tempra. As the champion of the Forgotten Kingdom, he is confident that he will be the greatest hero in the Trials of Strife.
  • Trident Charge (Q): Charge Eanu's trident up to 3 times, causing his next attack to deal bonus damage and apply a tapering slow (per charge) and also gain 100 range. When used on a Wet target, the bonus damage will splash units in a small radius.
  • Geyser (W): Target location to emit a geyser from Eanu's chest piece, dealing damage and pushing enemies away. Enemies hit by Geyser become Wet for 5 seconds.
  • Tidal Flow (E): Eanu channels the tide Inward and Outward, alternating each cast. Inward Tide restores Mana and grants Resistance. Outward Tide reduces nearby enemy’s Resistance significantly. Enemies hit by Outward Tide become Wet for 5 seconds.
  • Breaking Wave (R): Target location to ride a massive wave, dealing damage and stunning all enemies hit by the crashing wave. Enemies touched by Breaking Wave become Wet for 5 seconds.
  • Hero Balance Changes:
  • Ace:
  • Spincicle - Increased spin count by 1 and increased total damage from 95,130,165,200 to 120,160,200,240.
  • Blazer:
  • Tether Shot - Now tethers all enemy heroes hit.
  • Flak:
  • Explosive Shot - damage increased from 50,70,90,110 to 80,110,140,170.
  • Midknight:
  • Absorb - Can now be used once stunned to purge out.
  • Minerva:
  • Cyber Stalk - Range increased from 400 to 500.
  • Ray:
  • Freeze Ray - Now properly scales with Power.
  • Freeze Ray - Damage reduced from 25,40,55,70 to 20,30,40,50.
  • Rip:
  • Smoke Cloud - Grants 5,10,15,20 resistance to ally heroes inside.
  • Rook:
  • Deliverance - No longer hits towers.
  • Trace:
  • Wanderlust - Power % increase reduced from 12,16,20 to 10,14,18%.
  • Wanderlust - Shield % decreased from 20,25,30% to 15,20,25%.
  • Trixie:
  • Pot Shot - Deals 50% damage to towers.
  • Croaking Curse - Activation time reduced by 400ms.
  • Pet Balance Changes:
  • Bounder:
  • Slide - CD reduced from 180 to 120.
  • Fiki:
  • Damage taken from towers reduced from 25x to 5x
  • Rejuvenate - Heal increases with power.
  • Fitz:
  • Bounty increased from 100 to 125 gold per hero kill.
  • Luster:
  • Blast - CD reduced from 80 to 75 seconds.
  • Mystik:
  • Dive Bomb - Scales with power.
  • Dive Bomb - Damage reduced from 26,31,36,41,46,51,56,61,66,71,76,81,86,91,96 to 20,23,27,30,34,37,41,44,48,51,54,58,61,65,68.
  • Pincer:
  • Retaliate - Scales with power.
  • Retaliate - Damage reduced from 34,43,52,61,70,79,88,97,106,115,124,133,142,151,160 to 30,35,40,45,50,55,60,65,70,75,80,85,90,95,100.
  • Plunder:
  • Pillage - Gold from tower and hero attacks reduced from 25 to 15 and timer reduced from 25 to 20.
  • Promote - Promoted brawlers attack speed buff reduced from 60% to 35% and brawlers killed by the promoted brawlers give only the owner 10 gold. (no longer gives kill credit)
  • Razer:
  • Into the Shadows - CD reduced from 180 to 120 seconds.
  • Carnivorous Bite - Lifesteal scales with power.
  • Tink:
  • Enhance Defenses - Increases tower's resistance by 100 when active.
  • Topps:
  • Tremble - CD reduced from 160 to 120.
  • Unleashed - Power gain increased by 3 at all levels.
  • Immolate - Scales with power.
  • Immolate - Damage reduced from 47,55,63,71,79,87,95,103,111,119,127,135,143,151,159 to 50,55,60,65,70,75,80,85,90,95,100,105,110,115,120.
  • Tortus:
  • Unleashed - Health gain now a flat 15% of max health.
  • Rejuvenate - CD reduced from 160 to 120.
  • Zen:
  • Inspiration - Reveals targets hit for 5 seconds after first revealed.
  • Item Changes:
  • Dark Bargain:
  • Now spends gold instead of taking it and reducing your GPM.
  • Golden Protector:
  • No longer grants resistance, mitigation increased by 5 & recipe price reduced by 100.
  • Immortal Gaze:
  • Will go off after Zaku Ult on second death. No longer uses both.
  • Gearsets & Dyes:
  • Bandit.0:
  • Black, gold & purple.
  • Iah:
  • Black, blue, green & red.
  • JinShe:
  • Iron Claw JinShe gearset now available.
  • Iron Claw black, blue, green & pink.
  • Rip:
  • Black, red, yellow and pepperoni.
  • Tournaments:
  • Strife Weekly(new)
  • Strife Weekly holds various tournaments each week ranging from 1v1s to 5v5s. Enter for free today and compete against other players for a chance to win Gems!
  • European Strife Cup
  • The tournament is available for fun teams and competitive teams a-like, the games will all be played at European servers but USA/Asian teams can sign-up if they wish.

New in Strife 1.0.2 (May 27, 2015)

  • Bug Fixes:
  • Towers:
  • Fixed some cases where ally spells were affecting towers.
  • Buford:
  • Poison Slug - Ability description/tooltip.
  • Fire Slug - Poison Ammo bonus numbers corrected.
  • Flak:
  • Extended Barrel - Ability description/tooltip.
  • EMP Cannon - Fixed bug where it wasn’t applying states properly.
  • Lady Tinder:
  • Bindweed - No longer pulls bosses.
  • Midknight:
  • Chains of Judgement - Ability description/tooltip.
  • Rip:
  • Nether Strike - Distance when cast around walls limited to max cast distance.
  • Nether Strike - Fixed bug that allowed Nether Strike’s multicast to work on creeps and towers.
  • Smoke Cloud - Description changed from “Armor Reduction” to “Resistance Reduction”.
  • Fixed issue with low quality model showing up black.
  • Trace:
  • Bomb Toss - Fixed bug where stun would only occur if bomb was hit with boomerang.
  • Balance Changes:
  • Towers/Generators/Crux:
  • We’re liking the increased pacing of the game resulting from spells hitting towers. Now we’ll look to reduce some of the cheesy stuff. Backdooring is definitely a strategy we try to keep from becoming too strong, so we’ll ask you to bring a creep wave or stand in the line of fire yourself if you want to nuke towers.
  • All buildings have 300 resistance unless enemy units are within tower attack range.
  • Buford:
  • Exploding slugs gave Buford another powerful tool to add to his arsenal, but we think he needs toned down a bit.
  • Poison Slug - Explosion damage reduced from 100/150/200/300 to 100/140/180/220.
  • Poison Slug - CD increased by 3 seconds and damage reduced on ammo by 5.
  • Fire Slug - Deals 50% damage to towers.
  • The Buford Special - Reveals enemy targets.
  • Chester:
  • Any ability that you set and forget was too powerful against towers.
  • Knight Blitz - Deals 50% damage to towers.
  • Iah:
  • Any ability that you set and forget was too powerful against towers.
  • Quickpit - Deals 50% damage to towers.
  • Malady:
  • Any ability that you set and forget was too powerful against towers.
  • Dark Storm - Deals 50% damage to towers.
  • Moxie:
  • Hitting a tower with Ball Lightning is easy and getting the same mana return as hitting a Hero was a little much.
  • Ball Lightning - Mana return when impacts towers reduced to creep value.
  • Rip:
  • We’re excited about the amount of fresh hot death being served up by Rip, but he probably needs to be toned down a bit.
  • Smoke Cloud - Radius decreased by 50.
  • Vanish - Damage reduced from 75,110,145,180 to 75,100,125,150.
  • Nether Strike - Range decreased from 500,750,1000 to 500,650,800.
  • Nether Strike - Speed reduced by 25%.
  • Trixie:
  • Any ability that you set and forget was too powerful against towers.
  • Aether Beam - Deals 50% damage to towers.
  • Zaku:
  • Any ability that you set and forget was too powerful against towers.
  • Bioswarm - Deals 50% damage to towers.
  • Immortal Gaze:
  • Immortal Gaze is a revive effect and as such should not be reduced by CDR.
  • Cooldown no longer affected by CDR.
  • Unstable Shard:
  • This item is creating a lot of fun and crazy new interactions. One of those was to combo an invulnerability ability or item to escape the damage at the end of the buff. The intent of Unstable Shard is to be high risk and high reward, so we’re going to try making the risk more consistent. Also, CDR made this item usable way too often, so thats no longer the case.
  • Unstable Shard will deal its damage at end of any ongoing invulnerability states.
  • Effective base cooldowns increased to 60 seconds, which starts AFTER the effect expires.

New in Strife 1.0.1 Hotfix (May 25, 2015)

  • Rip:
  • Fixed issue where Rip would get stuck while ulting.
  • Crux:
  • Fixed issue where when all generators were taken, Crux could be displaced.

New in Strife 1.0 (May 25, 2015)

  • 1.0 introduces the ability to hit towers with spells, Rip, the stealthy swordsman from Gael, along with a new pet Zen, three incredibly powerful new items, balance changes and bug fixes. Be sure to test your skills with Rip and see how the new items affect the game!
  • Game Mechanics:
  • Towers:
  • Towers now take damage from abilities.
  • (We felt that abilities flying through towers didn’t really make much sense. I mean...why would a rocket hit a floating cat, but not a tower? This change should increase the pace of the game and give more fun interactions like Midknight being able to hook himself over to a tower.)
  • Resistance:
  • Resistance can no longer go below zero.
  • (We’re pretty happy with how easy it is to kill a squishy target at 0 resistance, so we added a clamp.)
  • New Hero:
  • Rip:
  • Rip, swordsman of the wastes, hails from a mysterious tribe of Elves – the Kenar-Ahdam – that eek out an existence in the ruins of Strife where they have been effectively exiled to by the other races of Gael as a result of suspicions that they are half-Dharkwave/half-Elf. Rip, second son of Mhernad, ventured forth to join in the Trials of Strife in order to win himself a place within his tribe, and his tribe a place amongst the rest of the races of the planes.
  • Smoke Cloud (Q): Target area to create a smoke cloud, reducing enemy resistance and drastically lowering their vision. While inside the cloud, Rip is stealthed until you deal damage or use an ability.
  • Vanish (W): Target area to vanish for 1 second, then reappear at the target location. Upon reappearing, deal damage in the target area.
  • Dark Empowerment (E): (Passive Skill) Every 5th attack charges your blade. Once charged, your next attack deals bonus attack damage. Avoiding enemy vision instantly charges your blade.
  • Nether Strike (R): Target direction to dash, attacking all enemies you pass through. If you hit at least 1 enemy, you may cast this ability again for up to 6 seconds - up to a total of 3 times.
  • New Pet:
  • Zen:
  • Wisdom (Passive): Increases mana regeneration. (scales with hero level)
  • Revitalize (Passive-Active): Prevents going into combat for 5 seconds when out of combat.
  • Knowledge (Active): Target a position to send Zen flying over it revealing the area for 8 seconds.
  • New Items:
  • Eye Of Tempra (5665):
  • 10% Cooldown Reduction
  • 10 Mana/sec.
  • Activate: Cast a frozen sphere at target location. Everything that is hit by or touches the sphere is frozen and unable to take damage. This includes everything except for Baldir, Cindara and Krytos.
  • Sundering +250 - Cast immediately at your location, radius increased.
  • Dark Bargain (6035):
  • +25 Attack Damage
  • Activate: Spend 400 gold to gain +25 Attack Damage for 8 seconds. No cooldown. Can be stacked. After the 8 seconds, you retain 5 attack damage permanently for each stack.
  • Diligence +500 - Increased duration by 2 seconds.
  • Restraint +0 - Spend 250 to gain +15 Attack Damage, but no permanent damage.
  • Unstable Shard (5665):
  • Each kill/assist grants a 15% reduction of current cooldowns.
  • Activate: Instantly regenerate 1000 mana and gain 500 additional max mana and 75% cd reduction for 9 seconds. On expiration, you take 1500 pure damage and deal 250 damage to nearby enemies.
  • Greed +1000 - Increased to 90% cd reduction, self damage increased by 750
  • Wisdom +750 - Refreshes all abilities on activation, and you will die no matter what.
  • Immortal Gaze (REWORK):
  • Grants 20% additional Max Health.
  • Passive-Active: Upon death, you will be revived with 15% Health and Mana. 180 second CD.
  • Hero Balance Changes:
  • Buford:
  • Fire Slug - Now ignites and explodes Poison Cloud dealing massive damage.
  • Fire Slug - Damage now scales with Power.
  • Chester:
  • Mimic - Can now be cast on ally heroes. Very tricky!
  • Flak:
  • Fixed an issue where EMP Cannon could not be purged.
  • Iah:
  • Sand Elemental - Maximum number of elementals per level increased from 2 to 2, 3, 4, 5.
  • Lady Tinder:
  • Stonebark Shield - No longer usable on creeps.
  • Midknight:
  • Hookshot - Range increased by 25 and hit radius increased by 20.
  • Chains of Judgement - Now applies a 20% slow to all enemies who are chained.
  • Absorb - Now properly removes the slows from Bo Throw and EMP Cannon.
  • Trace:
  • Boomerang - Range increased by 50 and mana cost reduced by 10.
  • Vex:
  • Anti-Matter Shield - No longer usable on creeps.
  • Pet Balance Changes:
  • Luster:
  • Blast - Reduced range by 25 to avoid missing Cindara and Baldir and wasting the ability.
  • Item Balance Changes:
  • Captain's Crest:
  • Fixed tooltip.:
  • Cursed Wand:
  • Increased Cooldown to 50s
  • Reduced active effect to -35 Resistance
  • Ruin enchant now removes the slow effect.
  • Guardian Helm of Mending:
  • Now regenerates the full amount properly.
  • Immortal Gaze of Swiftness:
  • Now gives 25 MS at full HP instead of 25 mana regen.
  • Inferno Brand of Focus:
  • Damage now increases properly.
  • Oracle's Trinket:
  • Now removes ALL Status Debuffs. (For example, the Resisance reduction of Cursed Wand.)
  • Protection Enchant (400) - Cleanses all allies in a 500 radius.
  • Spirit Ward:
  • Now grants a shield 40% of your Max Mana for 6 seconds. Down from 50% for 8 seconds.
  • Titanslayer:
  • Reduced recipe costs by 450.
  • Marksmanship Enchant (350) - Increases range by 30.
  • Woundsplitter:
  • Attack damage now updating with power in tooltip.
  • Gem Package Sale:
  • All gem packages are 50% off this weekend!
  • Misc Changes:
  • Build Sharing:
  • You can now share those amazing builds you’ve created with your friends! Just drag the friend from your friends list to the bottom of your build!
  • Death Recap:
  • We have updated the Death Recap and continue to look at ways of improving it.
  • UI Sounds:
  • Missing UI Sounds have been re-enabled!

New in Strife 0.9.16 (May 9, 2015)

  • Patch 0.9.16 introduces us to Buford, the slug shooting swamp creature from Lyrie, along with balance changes and attack timing tweaks to make Strife even more fun no matter which hero you play. Utilize Buford’s ever changing fighting style to win no matter what situation you might find yourself in!
  • New Hero:
  • Buford:
  • Buford is an amphibious swamp creature from the backwoods of Lyrie. His interests include trappin’ critters, defending his property, befriending bugs, and polishing his shotgun. Normally content to spend his time in the bayou, Buford has set off to defend the freedom of Lyrie in the interplanar struggle that is the Trials of Strife.
  • Poison Slug (Q): Target location to launch a poison slug the upon impact creates a cloud of toxic fumes. Fumes slow all enemies and reduce their resistance. Buford now fires Toxic Ammo that cause his attacks to deal bonus damage. Only one Ammo type can be active.
  • Fire Slug (W): Target location to fire blazing fast fire slugs that create a trail of fire. Enemies take moderate damage per second while in the fire. Buford now fires Flame Ammo that cause his attacks to deal splash damage. Only one Ammo type can be active.
  • Leech (E): Buford throws leeches at target location, which attach to the closest enemy, stealing health in 3 waves. Buford now fires Leech Ammo that cause his attacks to lifesteal. Only one Ammo type can be active.
  • The Buford Special (R): Target enemy to launch a cage, dealing a small % of the target's max health and trapping the enemy for several seconds. The cage has health equal to 1/3 of Buford's and can be attacked by anyone.
  • Hero Balance Changes:
  • Chester:
  • Auto attack speed increased by 100 ms.
  • Bastion:
  • The Chosen One (R): Damage reduced from 200,260,320 to 180,240,300.
  • The Chosen One (R): Radius increased by 50.
  • The Chosen One (R): Attack Damage increased from 30,40,50 to 40,50,60.
  • Hale:
  • Movespeed decreased by 15 to 350.
  • Harrower:
  • No longer gains resistance in Melee form.
  • Iah:
  • Auto attack speed increased by 100 ms.
  • Malady:
  • Auto attack speed increased by 100 ms.
  • Moxie:
  • Auto attack speed increased by 100 ms.
  • Shank:
  • Manacle (R): Damage reduced from 180,240,300 to 100,160,220.
  • Tinder:
  • Auto attack speed increased by 100 ms.
  • Trixie:
  • Pot Shot (Q): Bounce indicators now telegraph more accurately.
  • Auto attack speed increased by 100 ms.
  • Zaku:
  • Auto attack speed increased by 100 ms.
  • Item Balance Changes:
  • Crystalline Shiv:
  • Power increased from 16 to 20.
  • Mana/ sec increased from 1.45 to 2.
  • Cursed Wand:
  • Now reduces target’s resistance by 40 flat resistance instead of 30%.
  • Void Key:
  • Reduced recipe costs by 150.
  • Test Feature:
  • Death Recap:
  • Let us know what you think of Buford! And as always we appreciate your support and feedback.

New in Strife 0.9.14 (Apr 21, 2015)

  • Patch 0.9.14 includes fixes to several bugs that players have been facing and addresses other gameplay related issues. These include:
  • Gameplay Fixes:
  • Rescue Auros (Tutorial 2)
  • Fixed bug that was causing users to crash on Tutorial 2.
  • Missing Text:
  • Fixed an issue where some users experienced missing text in client.
  • Item Sell Value:
  • Increased from 50% to 75%.
  • Disconnect Timer:
  • Decreased from 8 minutes to 5 minutes.
  • Hero/Item Fixes:
  • Ace:
  • Fixed Avalanche indicator.
  • Thundercaller:
  • Fixed certain enchantments not working properly.
  • Item Balance Changes:
  • Everwinter Charm:
  • Resistance reduced from 10 to 5.
  • Virtue enchant reduced from 8 to 5 resistance per target hit.

New in Strife 0.9.12 (Apr 17, 2015)

  • Gameplay Changes:
  • Neutrals:
  • Now scale throughout game.
  • Nerfed rare jungle gold bounty from 300 to 220.
  • Dharkwave:
  • Number of Dharwave minions spawned now increases by number of Baldir kills. Still spawn in increments of 3.
  • Observatories:
  • Active duration increased from 35 seconds to 70 seconds.
  • Division Rating:
  • Division cut-offs recalculated based on current active players.
  • Tutorial:
  • Fixed Caprice tutorial crash bug.
  • Hero Changes:
  • Ace:
  • Avalanche now has slightly lower range, speed and AOE.
  • Chester:
  • Knight Blitz cooldown increased by 1 second.
  • King Me! expires on death.
  • Minerva:
  • Fixed starting resistance.
  • Shank:
  • Ground Pound visual radius tweaked to match ability radius.
  • Zaku:
  • Sticky Trap activates faster.
  • Pet Changes:
  • Luster:
  • Passive gold decreased by 1.
  • Item Changes:
  • Barrier Token:
  • 50% reduction reduced to 35%.
  • 10 passive resistance increased to 20.
  • Simplicity Enchant -20 resistance -300 recipe cost.
  • Captains Crest:
  • Removed base health regen to creeps.
  • Added 40% damage reduction to splash damage to nearby creeps.
  • Hexbane:
  • Duration increased from 2.5 to 3.5
  • Diadem of Blood:
  • Fixed issue with it giving wrong amount of power.
  • Thundercaller:
  • Lightning strikes every 5 attacks. No longer % chance based.
  • Bounce range reduced by 50.
  • Iceforged Plate:
  • Resistance reduced from 30 to 15.
  • Mitigation increased from 20 to 30.
  • Attack speed slow reduced from 25% to 20%.
  • Golden Protector:
  • Resistance reduced from 15 to 10.
  • Mitigation increased from 10 to 15.
  • Everwinter Charm:
  • Resistance reduced from 10 to 5.
  • Virtue Enchant resistance bonus reduced from 8 to 5 per target hit.
  • Giant's Visage:
  • Resistance increased from 10 to 15.
  • .85% health to power increased to .9%
  • Bonus Changes:
  • Daily Wheel Spin:
  • Moxie needed to take a nap, so Bandit.0 is taking over. Remember, you can't win if you don't spin!

New in Strife 0.9.11.6 (Apr 14, 2015)

  • We have just patched Strife with a hotfix for the following issues:
  • Fixed an issue with the Brazilian Portuguese language that caused no text to show.
  • Fixed a crash during Caprice's Story and the Rescue Auros tutorials.
  • We have also added a bug-report forum to our Steam Community discussions. Please feel free to post any issues you come across.
  • I would also like to take this opportunity to remind everyone that our Community Discussions are a troll and harassment free zone. Anyone found engaging in negative behaviours will be removed permanently without warning.

New in Strife 0.9 Experimental (Feb 26, 2015)

  • With this experimental update comes more changes to Strife than ever before. This means that we NEED your feedback and bug reports to ensure that everything is fixed as quickly and accurately as possible. We plan on doing successive updates to this patch in the days following its release to make sure that the bugs and issues are resolved rapidly and your experience is as amazing as it can be. Such a large number of things have been changed that it will feel like a totally new Strife, in what we feel is the best way possible. With that being said, several major features are still in the game including Out of Combat Regeneration, Shared Brawler Gold, Personal Couriers, Cindara and Krytos, Observatories, Pets and Crafting. Also, for every game you play you now get 1 GEM! Now onto the changes!
  • Game Changes:
  • Hero Kill Gold:
  • We’ve reworked hero gold bounties. Previously, comeback rewards were so extreme, a team with fewer kills could easily out-earn their more successful enemies. Players with higher GPMs are still more rewarding to kill (and vice versa), but the rubber band effect has been greatly reduced. Also, gold distribution for hero kills now works more like brawlers.
  • Level-based worth scales from 250 to 500, capping at level 11.
  • GPM scalar: Clamped at 50% min and 150% max.
  • Assist division: Now works more like brawler gold.
  • Baldir:
  • Taking down everyone’s favorite Sky Sentinel will now be a lot more exciting. Repeated kills will unleash a dangerous new power to defeat your enemies. Portals to the Dharkwave will open, adding dark minions to each lane. This will hopefully increase your strategic choices and add a bit more match variety.
  • Baldir kills now grant a strike, at 3 strikes the Dharkwave portals open at the front of the lane.Spawning 3 Dharkwave Minions per lane.
  • Baldir now splits his gold reward evenly to the entire team
  • Baldir’s scaling has also been adjusted (see below)
  • Bosses:
  • Cindara, Baldir, and Krytos now scale a lot better into the late game, particularly in high skill matchups with high GPM.
  • Bosses have been buffed significantly.
  • Bosses now gain additional scaling as the match progresses.
  • Respawn Times:
  • Respawn times have been increased, giving teams better ability to capitalize on a good teamfight by taking objectives.
  • Increased respawn times, most notably in mid game.
  • Towers:
  • Towers are now much more threatening. We’re increasing their range, health, and relative damage to punish divers and to help stop pushes that are being well defended.
  • Tower Health, Damage, and Range increased.
  • Towers now split their gold reward evenly to the entire team.
  • Towers grant their defenders increased Out of Combat Regeneration.
  • Generators:
  • Health, Damage and Range increased.
  • Brawlers:
  • Brawlers are now much more threatening. We’ve increased their damage vs heroes and added more units to the waves. Expect to take a lot more damage if you’re attacking a hero well defended by their brawlers!
  • Brawler waves spawn slower, but have an additional brawler.
  • At the 10, 20, and 30 minutes, the size of waves will grow by 1.
  • Brawler Health and Damage has been increased.
  • Hero Stats:
  • Power Scaling:
  • The first +100-200 Power you get are really really good. As a result, most players always prioritize Power in their first few items. We want to encourage a bit more build variety.
  • Starting Power has increased to 130. Many Health values have been adjusted for balance.
  • Defense Stats:
  • We’ve combined Armor and Magic Armor into a new stat called Resistance. Resistance reduces all Physical & Magic damage taken and also reduces the effectiveness of Slows and Stuns on your hero. You should feel quite a bit more awesome when you spend a lot of gold on tank items now.
  • Armor and Magic Armor no longer increase for free per level.
  • New Stat: Resistance. Replaces Armor and Magic Armor. Also reduces CC effectiveness.
  • New Stat: Mitigation. Reduces a flat amount of damage from all incoming Physical & Magical attacks. This stat is very worthwhile when countering fast attackers or jungling.
  • Mana:
  • We’d like to add a bit more thought to when you use your abilities..
  • Starting Mana and Mana per level have been increased.
  • Base Mana Regen has been decreased.
  • Mana regen components have been reduced in effectiveness slightly.
  • XP Pacing:
  • Heroes will now reach level 15 a bit later than before, by increasing the level requirements for the higher levels.
  • Increase xp requirements to hit levels 12, 13, 14, and 15.
  • Crowd Control:
  • Many abilities are having their stun and slow durations reduced slightly. The cap on maximum slow amount has also been adjusted. Players who build defensively will also shrug off CC abilities sooner.
  • Minimum move speed (while slowed) increased to 175 (from 100).
  • Several CC abilities have been weakened.
  • More passive CC reduction is now available in the form of Resistance on defensive items.
  • Jungle Monsters:
  • Jungling is now a less selfish activity. We’ve changed neutral camp gold rewards to work just like brawlers. Now, leaving lane to grab some extra farm can benefit your whole team.
  • Jungle Monster gold rewards have been adjusted and are now split like brawler gold.
  • Out of Combat Regeneration:
  • Out-of-Combat Regen will now scale purely from your In-Combat Regen. You will no longer regenerate faster by having a bigger health or mana pool. We’re also giving towers an aura that improves Out of Combat Regen to get you back into the fight faster after falling back. We expect there will now be more interesting choices about when to roam for a gank, retreat behind your tower, or return back to your home base.
  • Out of combat regen no longer scales based on health/mana pool, it simply multiplies your in-combat regen.
  • Towers and Generators now grant an Out of Combat Regen bonus to allies within their attack range.
  • Stat Popups:
  • Gaining levels and receiving item deliveries will now communicate the bonuses better.
  • We’ve added popups when primary stats on your hero increase (through level-up or gaining an item).
  • Courier:
  • We had a talk with our little item carriers about needing to try a bit harder when delivering to a player in motion.
  • Couriers deliver their items to moving players significantly better.
  • More Fighting, Less Waiting:
  • Some additional tweaks to get you into the action sooner, and to stop abusive players from interrupting your combat flow.
  • Reduced match start time by 18.5 seconds (song length reduced to match).
  • You can no longer pause the game while in the loading phase.
  • Each player can now only issue one pause.
  • Gems:
  • Taking a look at our gem prices and hearing your feedback, we decided to change a few things. Additionally with rentals as low as 6 gems, players will be able to try before they buy using the new low cost gem pack!
  • Added 1 gem per game played reward.
  • Increased gem received through purchases by 25% across the board.
  • Changed gem purchase packs, removing the least purchased ($59.99) and adding a $3 pack. ($3 - $10 - $20 - $40 - $100)
  • New Heroes:
  • Midknight:
  • MidKnight is part white knight, part black knight. He is seldom what he appears to be. Coming out of the order of the Knights of the Silver Sands of Tempra, he is dominating and set in his archaic ways. The question is, whose side is he on? Most likely, his own.
  • Hookshot (Q): Target a direction to launch your polearm. Upon contacting an enemy, the hook pulls Midknight towards them dealing moderate magic damage.
  • Night Blossom (W): Activate to spin, dealing massive magic damage to nearby enemies. Enemies at the edge of the spin are also slowed. If any enemies are hit along the edge, cooldown is reduced significantly.
  • Force Shield (E): Activate to raise Midknight's shield for a short duration, negating the next stun/slow. If a stun or slow is blocked, Midknight gains a huge movement speed boost and additional power for 5 seconds.
  • Chains of Judgement (R): Activate to attach a link to all nearby enemy heroes, which breaks if they run too far away. Any heroes still linked after a short duration take huge damage and are stunned.
  • Flak:
  • Flak is the most effective bounty hunter in the Vorbis plane, armed with a powerful auto-cannon and an online gaming fixation. To cover the cost of weapon upgrades, pizza, and a 30 Petabit datalink, she is drawn to increasingly risky bounties. After picking off the juiciest targets in Vorbis, she was forced to raise her game and enter the Trials of Strife.
  • Extended Barrel (Q): Activate to gain attack range and attack speed, but move 25% slower for several seconds. Reactivate to cancel early.
  • Explosive Shot (W): Target a position to launch an explosive grenade, damaging, stunning, and knocking away enemies. If the grenade hits you, it will also knock you away.
  • Weapon Upgrade (E): Grants a new upgrade each time you level this ability.
  • (1) Shield Battery: Gain a shield equal to 12% of your Max HP by avoiding damage for 7 seconds.
  • (2) Acceleration Shells: Basic attacks deal up to 30% bonus damage based on distance.
  • (3) Radar Attachment: Activate to gain aerial vision around Flak.
  • (4) Ricochet Rounds: Basic attacks bounce to the nearest enemy, dealing 50% damage.
  • EMP Cannon (R): Target direction to launch an EMP missile. Upon reactivation, or contacting an enemy, the emp explodes - slowing nearby enemies and lowering their armor for several seconds. The closer an enemy is to the explosion, the larger the slow and armor reduction.
  • Trace:
  • Trace is a humble but passionate young adventurer from the forests of Lyrie. Her parents were legendary explorers, but they never returned from a particularly dangerous quest. Inspired by their bravery, Trace set out upon her own, honing her skills in the wilderness. With a hard life behind her, she has set out upon a new journey by entering the Trials of Strife.
  • Boomerang (Q): Throw a boomerang which deals Trace's attack damage to enemies. Cooldown is reset if caught.
  • Bomb Toss (W): Target location to toss a bomb, which deals massive magic damage and stuns enemies after a delay. The bomb can be activated early for half its damage and stun duration by hitting it with your Boomerang.
  • Shadowstalk (E): Activate to gain a burst of speed and bonus damage on your next Basic Attack. Reactivate to return to your cast location.
  • Wanderlust (R): While moving, passively builds up a shield equal to a percentage of your Max HP. While the shield is active, gain bonus power. Taking damage stops the shield regeneration for a short period of time.
  • New Pet:
  • Fiki:
  • Fiki is the perfect choice for heroes that want to jungle or better handle creeps in lane. Fiki will jump in front of creeps and taunt them, occasionally heal you when you are below 75% health and enables damage reduction from enemy creeps. Use Taunt to hold waves of creeps from pushing or to jungle without being attacked!
  • Deflection (Passive): Reduces incoming creep damage.
  • Rejuvenate (Passive-Active): When your hero is below 75% HP, Fiki will heal you by a small amount. 24 Second Cooldown.
  • Taunt (Active): Target an enemy unit to have Fiki leap to them and taunt all nearby units. Fiki taunts units for 15 seconds. 45 Second Cooldown.
  • Hero Balance Changes:
  • All Defensive abilities (those that previously had Armor/Magic Armor) have been converted to Mitigation and Resistance. This also applies to abilities that previously lowered Armor or Magic Armor.
  • Ace:
  • Avalanche duration lowered to 3 seconds from 3.5.
  • Frostbite damage lowered to 30/40/50/60 from 30/42/53/65.
  • Frostbite damage reduction percent now 25, down from 35.
  • Ace in the Hole - if target is below 18/22/26% max hp, they are killed. However, base damage lowered to 240/295/350 from 255/340/425.
  • Bandito:
  • Token Toss is now a target-cast ability, rather than a skillshot.
  • Token Toss range reduced from 700 to 600.
  • Gambler's Fortune range increased from 550 to 600.
  • Double Down cooldown reduced from 60 seconds to 50.
  • Bastion:
  • Zidek Charge stun duration reduced from 0.8/1.1/1.4/1.7 seconds to 0.75/1/1/1.25/1.5 seconds.
  • Blazer:
  • Tether Shot duration reduced from 1.8/2.2/2.6/3.0 to 1.5/1.8/2.2/2.6.
  • Tether Shot slow magnitude reduced from 50% to 30%.
  • Tether Shot maximum push force is now 600, down from 1750.
  • Tether break range is now 1500, down from 2500.
  • Bo:
  • Inner Rage stun duration reduced from 1.0/1.3/1.5/1.8 seconds to 1/1.2/1.4/1.6 seconds.
  • Tranquility Totem cooldown reduced from 50/40/32/25 seconds to 40/32/24/20 seconds.
  • Bull Rush mana cost reduced to 100/110/120 from 110/125/140.
  • Gokong:
  • Rabbit Vault damage up to 75/100/125/150 from 65/90/115/140.
  • Monkey Multiplication % damage to 25/30/35 from 20/30/40.
  • Harrower:
  • Feast on Wounds lifesteal amount changed to 4/6/8/10% from 3/6/9/12%.
  • Iah:
  • Sand Elemental slow per attack lowered to 12% from 20%.
  • Quickpit cooldown increased from 9 seconds to 12. Damage reduced from 120/165/210/255 to 100/140/180/220.
  • Lady Tinder:
  • Stonebark Shield attack speed buff changed from 20/30/40/50 to 20/25/30/35. Duration increased from 6 seconds to 8 seconds.
  • Minerva:
  • Impaling Sting mana cost reduced to 70/80/90 from 80/95/110.
  • Ray:
  • Shock Field stun duration reduced from 0.8/1.0/1.3/1.5 to 0.8/1/1.2/1.4 seconds.
  • Death Ray mana cost reduced to 90/100/110 from 110.
  • Rook:
  • Hide Then Seek damage reduced from 60/100/140/180 to 50/80/110/140.
  • Shank:
  • Ground Pound impact radius increased from 400 units to 450.
  • Manacle cooldown increased from 35/30/25 seconds to 40/35/30 seconds. Touch radius increased from 100 to 110.
  • Vermillion:
  • Piercing Shot damage crit lowered to 140% from 145%.
  • Vex:
  • Swarm Shot lowered speed slightly, but improved homing properties. Should be slightly easier to hit now.
  • Anti-Matter Shield duration increased to 3 seconds to 2 seconds.
  • Orbital Drop mana cost reduced to 100/110/120 from 110/120/130. Cooldown changed from 125/110/95 seconds to 100/90/80 seconds.
  • Zaku:
  • Mending Pod ready time reduced to 6 seconds from 15, cooldown to 6 seconds from 15. Now killed in 1 attack, but immune to abilities.
  • Mending Pod heal reduced to 100/135/170/205 from 120/160/200/240, Mana restore also reduced to 60/80/100/120 from 80/100/120/140.
  • Mending Pod mana cost to 80 from 90.
  • Death's Embrace mana cost reduced to 100,110,120 from 110,125,140.
  • Sticky Trap range increased to 600 (up from 550)
  • Death’s Embrace range increased to 1000 (up from 800)
  • Item Balance:
  • Defense:
  • All Defensive items (those that previously had Armor/Magic Armor) have been converted to Mitigation and Resistance.
  • Mana Regen:
  • Mana regen component effectiveness has been reduced.
  • Tier 1 from 1.2 to 1.0/sec, cost reduced to 420 (from 435).
  • Tier 2 from 2.3 to 2.0/sec, cost increased to 840 (from 835).
  • Lifesteal:
  • Lifesteal across all items has been reduced by 20%.
  • Crushing Mace:
  • Health damage bonus enchant reduced from 1.0% to 0.8%.
  • Frost Prism:
  • Slow duration reduced to 2.0 sec (from 2.5).
  • Ranged attackers slow is half as effective.
  • Giant's Visage:
  • Base Health->Power conversion lowered from 1.0% to 0.85%.
  • Enchant Health->Power conversion lowered from 1.25% to 1.0%., cost lowered 100g.
  • Oracles Trinket:
  • +5 Resistance.
  • Reaper’s Scythe:
  • Max charges reduced to 5 (7 with enchant).
  • 1 charge now lost on death.
  • Cost reduced to 440 (from 600).
  • Power per charge 3.0 (up from 1.6).
  • Health per charge 30 (up from 22).
  • Fully charged is now 15p / 150h (21p / 210h with enchant), down from 16p/220h or 24p/330h.
  • Boss kill enchant now only grants 1 charge.
  • Rune Boots:
  • Health and mana restore reduced from 20% to 15%.
  • Spirit Ward:
  • +5 Resistance.
  • Titanslayer:
  • Now does 1.5% target health damage, down from 4.5%, but it now scales with power.
  • Additional % enchant reduced from 2% to 0.5%.
  • Target health % enchant reduced from 2.0% to 0.4% with added power scaling.
  • Vampiric Dagger:
  • Health restore enchant reduced from 15% to 12%.
  • Warp Boots:
  • Now reset to half cooldown if interrupted by the user.
  • Pet Balance:
  • Bounder:
  • Move speed passive reduced to 4% bonus, down from 6%.
  • Triggered slow passive cooldown increased from 12 seconds to 16.
  • Fitz:
  • Out of combat move speed buff reduced to 10% bonus, down from 15%.
  • Luster:
  • Greed passive trigger cooldown reduced from 35 seconds to 12.
  • Pincer:
  • Passive bonus converted to Resistance.
  • Plunder:
  • Passive bonus converted to Resistance.
  • Tink:
  • Passive now grants a bonus 3.0 health & 1.5 mana regen while out of combat.
  • Tortus:
  • Max Health passive increased by ~30%.
  • Crafted Item Rentals:
  • With the introduction of Crafted Item Rentals, you can now test out item builds before making them permanent!
  • Items can now be crafted for 1,3 or 7 days in addition to making them permanent.
  • Skin/Dye Rentals:
  • Now you can see what it feels like to use those skins and dyes you’ve been wanting without making the full commitment of buying!
  • You can rent Skins/Dyes for a single game. Half the rental amount is then put towards the purchase of the skin/dye.
  • New Launcher UI:
  • While developing Strife and adding more features and information, our old UI was pieced together over time. Now that we have a solid foundation, we rebuilt the launcher from the ground up to better facilitate our needs, while updating the visual appeal.
  • New In-Game UI:
  • We redesigned the UI to allow quicker access to more information, while improving the overall aesthetic feel.
  • New Hero Gearset/Dyes:
  • Executioner Ace
  • Ceremonial Bo
  • Egon Ray
  • Iron Rat Vermillion
  • Bug Fixes:
  • Fixed an issue where items at the bottom of the shop would sometimes disappear.
  • Website:
  • Hero Page added for Bandit.0
  • Hero Page added for Iah
  • Hero Page added for Chester
  • Hero Page added for Midknight
  • Hero Page added for Flak
  • Hero Page added for Trace

New in Strife 0.4.12 Beta (Jan 14, 2015)

  • New Hero:
  • Bandit.0:
  • Bandit.0 is an ex-slot machine droid from Vorbis. After a number of hacking attempts by unscrupulous casino patrons, Bandit.0 gained sentience and adopted a personality based on his most frequent users: brash, bold and competitive. Armed with attitude, random number generation, and years of gambling experience, he sees the Trials of Strife as a bracket tournament that he is destined to win.
  • How to Bandit.0:
  • Token Toss (Q): Sends a token in a target direction, damaging and stunning the first enemy hit. If the target is a hero, the token will rebound of them and back to Bandit.0 - granting him a sum of gold!
  • Searing Cards (W): Sends a burning card at each nearby enemy, dealing initial damage and additional damage over time.
  • Gambler’s Fortune (E): Target an ally to heal them and give them a short burst of speed.
  • Double Down (R): Passively grants a chance that your abilities will refund their cooldown and mana cost on use. Activate to guarantee your next ability will refund, and double the odds of additional refunds for the next 8 seconds! But beware, once this wears off you’ll lose your passive for the next minute!
  • New Hero Gearset:
  • -Dark Embrace Hale gearset is now available.
  • Bug Fixes:
  • -Iah’s Quickpit now properly damages bosses.
  • Hot Fixes:
  • These are the fixes that occurred with the previous hot fix patch.
  • GoKong’s illusions now properly deal reduced damage from all items.
  • Bastions W is no longer blocked by Iah’s minions.

New in Strife 0.4.11 Beta (Dec 11, 2014)

  • New Hero:
  • Iah:
  • Centuries ago, Iah (pronounced “eye-ah”) was a princess who dabbled in mysticism and sorcery, until her younger brother betrayed her in order to take the throne for himself. Recently resurrected and empowered by the Nestran moon goddess, she has returned as a powerful priestess, and has entered the Trials of Strife with a thirst for vengeance. She will not find peace until balance is restored to Nestra.
  • Sand Elemental (Q): Target enemy to a summon a Sand Elemental to attack them, dealing damage and slowing the target.
  • Quickpit (W): Target location to create a sand pit which sucks enemies in and deals damage over a short duration.
  • Sandstorm (E): Creates sandstorm around Iah which reduces incoming attack damage by a large percentage and grants attack speed around her. Also grants movement speed.
  • Eclipse (R): Target area to summon a solar eclipse anywhere on the battlefield. After a short delay, heals allies and deals damage to enemies.
  • Hero Balance Changes:
  • Caprice:
  • Quick Draw (R): Mana cost reduced to 70,80,90 from 90,100,110
  • Harrower:
  • Predator Strike (Q): Increased cooldown to 12,10,8,6 from 11,9,7,5
  • Malady:
  • Increased Max HP by about 6% at all levels
  • Moxie:
  • Ball Lightning (W): Decreased cooldown to 7 seconds from 8
  • Catastrophe (R): Reduced impact delay to 650ms from 800ms.
  • Catastrophe (R): Reduced mana cost to 115,125,135 from 130,150,170
  • We felt Moxie’s ultimate was just slightly too difficult to land, especially since the cast time increase last patch. This should help Moxie land those game-changing ultimates just a bit more often.
  • Nikolai:
  • Relentless Might (Q): Fixed bug causing it to deal about 10% bonus damage at all levels consistently
  • Ray:
  • Burrow Bots (Q): Changed mana cost to 75,80,85,90 from 70,80,90,100
  • Vex:
  • Orbital Drop (R): Reduced cooldown to 125,110,95 seconds from 135,120,105
  • Orbital Drop (R): Reduced mana cost to 110,120,130 from 120,140,160
  • Vex is all about exerting map control around the map. The cooldown and manacost on his ultimate were a bit excessive, and were hurting what makes Vex so unique.
  • Vermillion:
  • Rocket Jump (R): Reduced stun time to 1,1.3,1.6 seconds from 1.2,1.6,2 seconds
  • Rocket Jump (R): Reduced damage to 140,180,220 from 150,200,250
  • While we want to preserve Vermillions identity as the peak sustained damage dealer, he needed a slight tuning. While still great for creating space, hit ultimate should be slightly weaker as an offensive initiation tool now.
  • Carter:
  • Rocket Barrage (Q): Increased rocket recharge time to 6 seconds from 5 seconds
  • In the hands of a skilled player, Carter can deal incredible burst damage from long range - this is what makes him unique. To compensate, he shouldn’t be as good at dealing sustained damage. This change helps preserve his identity, but lowers his overall damage over a long team fight.
  • Zaku:
  • Death’s Embrace (R): Increased cast range to 800 from 600
  • Item Balance Changes:
  • Berzerker’s Mask:
  • Reduced self damage-amp to 15% from 20%
  • Titanslayer:
  • Reduced %HP damage to 4.5% from 5%
  • Numbing Lantern:
  • Increased power reduction to 7% per stack from 6%
  • Now grants 150HP instead of 15% attack speed
  • 750 gold down from 800
  • Numbing Lantern is an item that slows down fights. While attack speed made sense on the item, we feel health will actually be more relevant. You need to survive the initial burst damage of a fight to use the effect - now the item helps you do that.
  • Soulstealer:
  • Magic vamp increased to 25% from 20%
  • Immortal Gaze:
  • Increased health granted to 450HP from 370HP
  • Increased out of combat regen bonus to 1.6% MaxHP from 1.4% MaxHP
  • Spirit Ward:
  • Duration increased to 8 seconds from 6 seconds
  • Iceforged Plate:
  • Increased attack speed slow to 25% from 20%
  • Increased armor granted to 60 from 57
  • Hexbane:
  • Increased cooldown to 45 seconds from 30 seconds
  • Reduced duration to 2.5 seconds from 3 seconds

New in Strife 0.4.10 Beta (Dec 4, 2014)

  • New Hero:
  • Chester:
  • With this patch, our newest hero Chester will be joining the Trials. Chester is a brilliant but smug court jester from the plane of Nestra, and harbors a secret ambition to ascend the throne. Chester specializes in tactical maneuvers both politically and on the battlefield, and boasts an array of buffs for allies and area control abilities. If you enjoy providing endless utility for your team while simultaneously dishing out tons of damage, Chester is the jester for you.
  • March On (Q): Sends a line of 4 knights in a target direction. Each knights explode on contact, dealing damage and slowing in an area.
  • Blitz (W): Target ally to grant them maximum movespeed and slow immunity for 2 seconds. Enemies they pass through take significant damage.
  • Mimic (E): Target an enemy hero to create an illusion of them. The illusion deals a percentage of their damage, and explodes on death dealing huge damage.
  • King Me! (R): Target ally to grant them 40% damage reduction and create a link between the two of you. For the duration of the buff, the link deals massive damage to enemies caught between you two.
  • New Hero Gearset:
  • Monster Hunter Claudessa gearset is now available.
  • Bug Fixes:
  • Guardian Bo gearset now properly plays W spin effect
  • Ace, Zaku, and Jin She ultimates now scale with blessed orb
  • Crash regarding pinging while loading
  • Disconnected players should move to their starting location, instead of a random one
  • Alternate Pet icons show on loading screen now
  • Base attack damage and attack speed now transfers correctly to illusions (GoKong and Chester)