What's new in Strategic Command WW2 Assault on Democracy Patch 1.03
Mar 4, 2014- GAME ENGINE CHANGES:
- fixed a convoy graph reporting error that would in some rare cases show a negative valued graph (mcaryf1)
- fixed a National Morale Bonus error that did not take into account destroyed Transport units (Dan Fenton)
- fixed an Upgrade dialog error that sometimes set a unit to 0 Action Points even if no upgrade option had been selected (Dan Fenton)
- fixed an ANNEXATION script error that did not update the new owner to the various supply and secondary supply locations (Dan Fenton)
- fixed a Submarine dive error that might lead to a CTD (rjh1971)
- fixed an HQ attachment error that did not immediately add the HQ rating of a recently attached HQ to a unit (Furchtlosundtrew)
- fixed a combat error that would cause an air unit that is intercepted by AA and destroyed to have its underlying fortification resource destroyed as well (Robert Hatcher)
- fixed a unit deployment error that would cause either double deployments or loss of other units that would later be ready for deployment as either new or deployement queue items (Emmette Bird)
- fixed a FoW unit movement error that could cause a CTD under very unusual and specific circumstances (Alastair)
- fixed another AI naval reorganization bug that caused the AI to appear to freeze up (dtreller)
- fixed an HQ attachment error that did not allow for the attachment of units with 0 AP such as Coastal Guns (Falk)
- fixed a issue where a Carrier destroyed a unit on a Fortification and the underlying fortification was also destroyed (Amona, Clauswitz)
- fixed a unit movement error for some territories where they were unable to move once they had entered (Falk)
- fixed a supply after surrender error that would in cases like a French surrender provide maximum supply to UK units still in France if they controlled a French Industrial Center (Ludi1867)
- units in transit in naval loops will now be counted in the REPORTS dialog (Cats2010)
- maximum unit morale is now capped at 125%, down from 150%
- EDITOR CHANGES:
- reduced the size of the P/Q dialog to better fit on 1024x768 screens (Amadeus)
- CAMPAIGN CHANGES:
- 1939 World At War:
- fixed a Victory conditions error that resulted in Axis Tactical victories where there should be at least an Allied Minor victory (Alastair)
- fixed a DECISION event error that had an incorrect position for Fort De France (Amadeus)
- fixed several USA land LOOP events to improve destination positions (Amona)
- fixed a rail connection at Adana (Strategiclayabout)
- fixed a SURRENDER_1 event for Canada that was missing a tile near St. John's (Strategiclayabout)
- fixed a duplication of names for the unit builds of the Chinese Garrision unit type (Strategiclayabout)
- fixed several other unit build types that had missing name such as Italy and the USSR (Strategiclayabout)
- fixed the city name of Samara to be named as Kuybyshev in the USSR (Amona)
- fixed the city of Ulan Bator to be named as Magnitogorsk (Amona)
- fixed all US to China supply events
- adjusted Chinese unit starting positions to help counter an early game forced march exploit (Catacol Highlander)
- corrected the rail line from Darwin to Alice Springs as it was only built as far as Larrimah (Cats2010)
- Indian air units are no longer restricted from Operating outside of their home country (Amona)
- US Carrier builds increased from 11 to 15 (Amona)
- US Light Carrier builds increased from 4 to 6 (Bill Runacre)
- US Mechanized builds increased from 0 to 2 (Strategiclayabout)
- Strategic Bomber cost increased to 275 MPP and Medium Bomber cost decreased to 250 MPP (Amona, Bill Runacre)
- Soviet Annexation of Persia event disabled in the SURRENDER_1 event file (Catacol Highlander)
- Vichy France event adjusted so that a player must decide earlier on if they will support the creation of Vichy France with additional adjustments made to help the French in Algeria if not (Ludi1867)
- added Osaka as a secondary Japanese capital
- morale bonuses for a country surrender is now down to [10,20] from [20,30]
- Belgum will now prepare for war and join the Allies if the Netherlands is attacked by the Axis (Strategiclayabout)
- Japanese DE for transferring its capital to Seoul can now fire as early as January 1942
- two of the four Japanese Home Guard events will now fire in 1942 if the Allies satisfy the firing conditions, one for Tokyo and the other for Osaka
- 1943 Operation Brilliance:
- Improved A.I. defense of Morocco (steel32)
- Added surrender script if Allies are kicked out of Spain and Africa (steel32)
- Reduced entrenchment of forward 3 Axis infantry units in Morocco
- Changed scenario to objective mode
- 1943 Operation Flatiron:
- Added popups for liberation
- Improved Iceland A.I. defense (steel32)
- Corrected some text errors
- Added victory condition for capture of Iceland by Axis (steel32)
New in Strategic Command WW2 Assault on Democracy Patch 1.02 (Sep 18, 2013)
- GAME ENGINE CHANGES:
- fixed a unit purchase placement error that would cause a CTD (Falk)
- fixed a move and attack followed by an invalid undo move CTD error (goochy123)
- fixed a tile control clean up error following minor country surrenders (Kommondant)
- fixed an AI naval reorganization bug that caused the AI to appear to freeze up
- fixed a Maritime Bomber target type error as well as recon spotting error (rjh1971)
- fixed a CTD related to the rejoining of Vichy France to France when Vichy France (Axis) surrenders on the same turn the DECISION event is presented (TaoJah)
- fixed a supply calculation error for occupied minors that were having low supply such as 3 instead of 5 when not connected to other friendly capitals
- fixed a TCP/IP game error that was incorrectly handling LOOP events (Catacol Highlander)
- EDITOR CHANGES:
- LOOP events that target land to land transfers will now allow units to proceed to an unfriendly set of destination tiles if the #FRIENDLY_POSITION is left blank
- CAMPAIGN CHANGES:
- 1939 World At War
- fixed a Soviet Winter event that improperly targeted Japanese units near the Soviet Far East (Eisenhammer)
- fixed several SURRENDER_1 tile position errors (Strategiclayabout)
- fixed the road near Aden so that it is all within UK territory (Strategiclayabout)
- fixed the northern border between Norway and the USSR so that they no longer meet (mcaryf1)
- fixed a weather zone value error for Murmansk that will allow it to remain active throughout the winter (mcaryf1)
- fixed a missing rail link in China
- fixed a USSR DECISION event regarding the formation of Polish Armies that should only happen if Germany is still in the war (TaoJah)
- removed the Japanese Army set to arrive October 1st, 1940 from the P/Q
- removed the Japanese Army set to arrive December 1st, 1940 from the P/Q
- removed the Japanese SF set to arrive January 1st, 1941 from the P/Q
- removed the Japanese HQ set to arrive June 15th, 1940 from the P/Q
- changed a weather zone setting giving northern Denmark the same weather zone as Norway to help with airborne invasions and strikes (Duke of York)
- duplicate Zuiho Japanese Carriers now corrected (Eisenhammer)
- duplicate Novograd cities in the USSR now corrected (Eisenhammer)
- Taranto event will now only fire if the UK still holds Malta (Duke of York)
- WAR ENTRY events will skip the #ALIGNMENT check if the #COUNTRY_ID is still Neutral (Cantona66)
- fortification at tile 322,81 is now set to destroy on overrun or surrender (Duke of York)
- Maritime Patrol long range aircraft research set to 5% (mcaryf1)
- cost to the UK of supporting General de Gaulle corrected (MonsterClaude).
- South Georgia corrected in the South Atlantic (mathiasbw).
- Heard Island corrected in the South Atlantic (mathiasbw).
- Maldives added including a port at Addu Atoll (mathiasbw).
- Belize renamed British Honduras (mathiasbw).
- Ansi renamed Yumen (TaoJah).
- Sweden and Finland are now connected by rail (TaoJah).
- French Somaliland added (mathiasbw).
- Djibouti 222,119 and the adjacent tiles are now French.
- The British Djibouti Corps removed and its name taken from the UK's Build List.
- French half strength Djibouti Division deployed at Djibouti, 222,119, and a Garrison script added for it.
- British Garrison unit deployed at Berbera, 226,119, and a Garrison script added for it.
- Berbera is now a Secondary Supply Center.
- Unit script added for Djibouti to be defended by a Vichy French Garrison unit.
- Garrison script added for the Vichy French Garrison unit.
- The French Somaliland tiles added to the SURRENDER_1 script: France Surrenders (Vichy French Government Installed)
- The French Somaliland tiles added to the TERRITORY script: #NAME= DE 201 - Vichy France Rejoins France
- The division of the USSR between Germany and Japan (DE 616) now triggers if Germany says yes to it:
- Germany to annex eastern Poland (if applicable) and the Baltic States (TaoJah)
- Finland to regain any territory lost in the Winter War if applicable (TaoJah)
New in Strategic Command WW2 Assault on Democracy Patch 1.01 (Jul 31, 2013)
- GAME ENGINE CHANGES
- fixed a controlled movement error that would cause a CTD when scrolling the map beyond the range of the highlighted unit movement area (Strategiclayabout)
- fixed an AI amphibious movement error that would cause a CTD (Robert Hatcher)
- fixed a TCP/IP game play error that would cause a CTD (Catacol Highlander)
- fixed a scorched earth calculation error (llhnickerson)
- fixed a WAR ENTRY script error that was not properly checking for conditional alignments (Eisenhammer)
- fixed a FoW unit movement error for when Major nations are on the map but currently fully 'Neutral' politically
- new unit placements can now only be placed at resources connected by rail to either a Capital or Industrial Center
- research breakthrough threshold adjusted from 30% to 45% (Bill R.)
- HQs in Auto-Assist mode will no longer have attachments re-assigned to front line units unless they are out of range of the 'parent' HQ
- adjusted AI Fighter/Medium Bomber attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units
- adjusted AI Fighter/Medium Bomber/Carrier attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units (steel32)
- EDITOR CHANGES
- fixed a Light Carrier display error in the Combat Target dialog that showed 'operational range' instead of 'intercepts' (mcaryf1)
- fixed a DECISION EVENT error that had the Editor incorrectly looking for a FREINDLY_POSITION
- fixed a resource AA upgrade error that would cause a crash to the desktop (mcaryf1)
- CAMPAIGN CHANGES
- 1939 World At War
- fixed the name of the German VXI Corps as it is not a proper Roman Numeral (llhnickerson)
- fixed several SURRENDER #1 events related to DE 602 and French Polynesia and the French West Indies (steel32)
- fixed the Indian National Army UNIT event for Japan after the fall of Singapore (numdydar)
- fixed an Italian surrender in East Africa popup error (Robert Hatcher)
- fixed a SURRENDER_1 event that missed some Moroccan tiles for the Vichy France events (Monsterclaude)
- fixed a neutral island that is now set to Japan that could be found between Tinian and Guam (Monsterclaude)
- fixed several AI FLEET scripts so that US naval units should no longer travel near Japan until later in the war (numdydar)
- fixed a weather zone error for Paris (Strategiclayabout)
- fixed several Chinese Army names that ended in 'th' that should have ended in 'st' or 'nd' or 'rd' (Robert Hatcher)
- fixed the northern border between Norway and the USSR so that they now meet (Robert Hatcher)
- fixed the German road heading south to Italy that previously passed through Switzerland(Strategicallyabout)
- added east/west loops in Mexico (Robert Hatcher)
- added a rail line from Chungking to Chengdu (Duke of York)
- added a 3 strength BB for Italy in February 1940 to arrive via the P/Q (Abukede, Bill R.)
- added a road and rail from Germany to Zagreb (numdydar)
- added 2 new DECISION events to handle the UNIT coastal garrisons for either a German or Allied invasion of Norway (crispy131313)
- added Kursk to the map as a town and adjusted the terrain around Kursk and Kharkov to be mostly hills and less forest (Monsterclaude)
- added several hills northwest of Rzhev
- added several marsh tiles near Velikiye Luki and southeast of Novograd
- changed a Japanese Army that was set to arrive on the P/Q on December 1, 1939 to October 1, 1940
- changed a Japanese Army that was set to arrive on the P/Q on March 3, 1940 to December 1, 1940
- Wainright HQ now a US unit as opposed to Japanese unit (numdydar)
- Malta SUPPLY event adjusted to take into account the status of Egypt as well as to remove Alexandria and Cairo from the event (mcarfy1)
- port at Anchorage now accessible/attackable by both the Axis and Allied navies (Monsterclaude)
- Vichy France territory amended so that it will be possible for the Axis to reach Spain without having to invade Vichy France (abukede; Catacol Highlander).
- Japanese SNLF at Naha now set to arrive via P/Q January 1941
- POPUP for June 1940 added to remind the Japanese player that war with the Allies will be inevitable and to properly prepare for it (abukede)
- minimum supply and minimum connection supply set to 3 for land operational movement so as to not limit these options in the USSR, this will also help with German supply in the USSR as well (Catacol Highlander)
- UK and US Amphibious Warfare action point increments increased to 2 tiles for each new Level of Amphibious Warfare research
- all naval Loop scripts now have a minimum of 2 finish positions (Catacol Highlander).
- it is now possible to access Anchorage by sea (MonsterClaude).
- supply scripts relating to Italian supply in Abyssinia amended to correctly reflect that they are tied in to ownership of Cairo, rather than Alexandria.
- duplicated Soviet Winter event removed from the Murmansk area.
- river Thames added in the UK, and the river Po in Italy (Eisenhammer).
- the river Nile's route has been amended slightly near Cairo (Eisenhammer).
- Chinese AI PURCHASE scripts amended to better reflect likely/historical Chinese purchases but still with the possibility, lowered percentage, that non-historical purchases might still be made (numdydar)
- UK DIPLOMACY scripts adjusted so that the UK will no longer invest in Diplomacy during an enemy invasion of its home island (numdydar)
- UK PURCHASE scripts adjusted so that the UK is more likely to purchase a few defensive Corps and Armies to counter a possible amphibious invasion early in the game (numdydar)
- UK now set to a maximum of Level-3 Anti-Tank to be consistent with all other majors (SeaMonkey)
- Baku removed from the Soviet Industrial Centers list
- Chinese IM increased to 60% from 55%
- Italian NM now set to 30000 from 20000 (steel32)
- UK Commonwealth units from Egypt will now continue to fight once Egypt surrenders (jjdenver)
- Norwegian territorial coastal waters now adjusted so that having Allied naval units just outside of the convoy lanes will no longer affect Norwegian mobilization towards the Axis (ludi1867)
- Flatiron 1943
- Added blockade loops for Axis (Honch)
- Corrected port bombings event
- Adjusted Allied naval A.I.