What's new in Strategic Command WW2 Assault on Democracy Patch 1.03

Mar 4, 2014
  • GAME ENGINE CHANGES:
  • fixed a convoy graph reporting error that would in some rare cases show a negative valued graph (mcaryf1)
  • fixed a National Morale Bonus error that did not take into account destroyed Transport units (Dan Fenton)
  • fixed an Upgrade dialog error that sometimes set a unit to 0 Action Points even if no upgrade option had been selected (Dan Fenton)
  • fixed an ANNEXATION script error that did not update the new owner to the various supply and secondary supply locations (Dan Fenton)
  • fixed a Submarine dive error that might lead to a CTD (rjh1971)
  • fixed an HQ attachment error that did not immediately add the HQ rating of a recently attached HQ to a unit (Furchtlosundtrew)
  • fixed a combat error that would cause an air unit that is intercepted by AA and destroyed to have its underlying fortification resource destroyed as well (Robert Hatcher)
  • fixed a unit deployment error that would cause either double deployments or loss of other units that would later be ready for deployment as either new or deployement queue items (Emmette Bird)
  • fixed a FoW unit movement error that could cause a CTD under very unusual and specific circumstances (Alastair)
  • fixed another AI naval reorganization bug that caused the AI to appear to freeze up (dtreller)
  • fixed an HQ attachment error that did not allow for the attachment of units with 0 AP such as Coastal Guns (Falk)
  • fixed a issue where a Carrier destroyed a unit on a Fortification and the underlying fortification was also destroyed (Amona, Clauswitz)
  • fixed a unit movement error for some territories where they were unable to move once they had entered (Falk)
  • fixed a supply after surrender error that would in cases like a French surrender provide maximum supply to UK units still in France if they controlled a French Industrial Center (Ludi1867)
  • units in transit in naval loops will now be counted in the REPORTS dialog (Cats2010)
  • maximum unit morale is now capped at 125%, down from 150%
  • EDITOR CHANGES:
  • reduced the size of the P/Q dialog to better fit on 1024x768 screens (Amadeus)
  • CAMPAIGN CHANGES:
  • 1939 World At War:
  • fixed a Victory conditions error that resulted in Axis Tactical victories where there should be at least an Allied Minor victory (Alastair)
  • fixed a DECISION event error that had an incorrect position for Fort De France (Amadeus)
  • fixed several USA land LOOP events to improve destination positions (Amona)
  • fixed a rail connection at Adana (Strategiclayabout)
  • fixed a SURRENDER_1 event for Canada that was missing a tile near St. John's (Strategiclayabout)
  • fixed a duplication of names for the unit builds of the Chinese Garrision unit type (Strategiclayabout)
  • fixed several other unit build types that had missing name such as Italy and the USSR (Strategiclayabout)
  • fixed the city name of Samara to be named as Kuybyshev in the USSR (Amona)
  • fixed the city of Ulan Bator to be named as Magnitogorsk (Amona)
  • fixed all US to China supply events
  • adjusted Chinese unit starting positions to help counter an early game forced march exploit (Catacol Highlander)
  • corrected the rail line from Darwin to Alice Springs as it was only built as far as Larrimah (Cats2010)
  • Indian air units are no longer restricted from Operating outside of their home country (Amona)
  • US Carrier builds increased from 11 to 15 (Amona)
  • US Light Carrier builds increased from 4 to 6 (Bill Runacre)
  • US Mechanized builds increased from 0 to 2 (Strategiclayabout)
  • Strategic Bomber cost increased to 275 MPP and Medium Bomber cost decreased to 250 MPP (Amona, Bill Runacre)
  • Soviet Annexation of Persia event disabled in the SURRENDER_1 event file (Catacol Highlander)
  • Vichy France event adjusted so that a player must decide earlier on if they will support the creation of Vichy France with additional adjustments made to help the French in Algeria if not (Ludi1867)
  • added Osaka as a secondary Japanese capital
  • morale bonuses for a country surrender is now down to [10,20] from [20,30]
  • Belgum will now prepare for war and join the Allies if the Netherlands is attacked by the Axis (Strategiclayabout)
  • Japanese DE for transferring its capital to Seoul can now fire as early as January 1942
  • two of the four Japanese Home Guard events will now fire in 1942 if the Allies satisfy the firing conditions, one for Tokyo and the other for Osaka
  • 1943 Operation Brilliance:
  • Improved A.I. defense of Morocco (steel32)
  • Added surrender script if Allies are kicked out of Spain and Africa (steel32)
  • Reduced entrenchment of forward 3 Axis infantry units in Morocco
  • Changed scenario to objective mode
  • 1943 Operation Flatiron:
  • Added popups for liberation
  • Improved Iceland A.I. defense (steel32)
  • Corrected some text errors
  • Added victory condition for capture of Iceland by Axis (steel32)

New in Strategic Command WW2 Assault on Democracy Patch 1.02 (Sep 18, 2013)

  • GAME ENGINE CHANGES:
  • fixed a unit purchase placement error that would cause a CTD (Falk)
  • fixed a move and attack followed by an invalid undo move CTD error (goochy123)
  • fixed a tile control clean up error following minor country surrenders (Kommondant)
  • fixed an AI naval reorganization bug that caused the AI to appear to freeze up
  • fixed a Maritime Bomber target type error as well as recon spotting error (rjh1971)
  • fixed a CTD related to the rejoining of Vichy France to France when Vichy France (Axis) surrenders on the same turn the DECISION event is presented (TaoJah)
  • fixed a supply calculation error for occupied minors that were having low supply such as 3 instead of 5 when not connected to other friendly capitals
  • fixed a TCP/IP game error that was incorrectly handling LOOP events (Catacol Highlander)
  • EDITOR CHANGES:
  • LOOP events that target land to land transfers will now allow units to proceed to an unfriendly set of destination tiles if the #FRIENDLY_POSITION is left blank
  • CAMPAIGN CHANGES:
  • 1939 World At War
  • fixed a Soviet Winter event that improperly targeted Japanese units near the Soviet Far East (Eisenhammer)
  • fixed several SURRENDER_1 tile position errors (Strategiclayabout)
  • fixed the road near Aden so that it is all within UK territory (Strategiclayabout)
  • fixed the northern border between Norway and the USSR so that they no longer meet (mcaryf1)
  • fixed a weather zone value error for Murmansk that will allow it to remain active throughout the winter (mcaryf1)
  • fixed a missing rail link in China
  • fixed a USSR DECISION event regarding the formation of Polish Armies that should only happen if Germany is still in the war (TaoJah)
  • removed the Japanese Army set to arrive October 1st, 1940 from the P/Q
  • removed the Japanese Army set to arrive December 1st, 1940 from the P/Q
  • removed the Japanese SF set to arrive January 1st, 1941 from the P/Q
  • removed the Japanese HQ set to arrive June 15th, 1940 from the P/Q
  • changed a weather zone setting giving northern Denmark the same weather zone as Norway to help with airborne invasions and strikes (Duke of York)
  • duplicate Zuiho Japanese Carriers now corrected (Eisenhammer)
  • duplicate Novograd cities in the USSR now corrected (Eisenhammer)
  • Taranto event will now only fire if the UK still holds Malta (Duke of York)
  • WAR ENTRY events will skip the #ALIGNMENT check if the #COUNTRY_ID is still Neutral (Cantona66)
  • fortification at tile 322,81 is now set to destroy on overrun or surrender (Duke of York)
  • Maritime Patrol long range aircraft research set to 5% (mcaryf1)
  • cost to the UK of supporting General de Gaulle corrected (MonsterClaude).
  • South Georgia corrected in the South Atlantic (mathiasbw).
  • Heard Island corrected in the South Atlantic (mathiasbw).
  • Maldives added including a port at Addu Atoll (mathiasbw).
  • Belize renamed British Honduras (mathiasbw).
  • Ansi renamed Yumen (TaoJah).
  • Sweden and Finland are now connected by rail (TaoJah).
  • French Somaliland added (mathiasbw).
  • Djibouti 222,119 and the adjacent tiles are now French.
  • The British Djibouti Corps removed and its name taken from the UK's Build List.
  • French half strength Djibouti Division deployed at Djibouti, 222,119, and a Garrison script added for it.
  • British Garrison unit deployed at Berbera, 226,119, and a Garrison script added for it.
  • Berbera is now a Secondary Supply Center.
  • Unit script added for Djibouti to be defended by a Vichy French Garrison unit.
  • Garrison script added for the Vichy French Garrison unit.
  • The French Somaliland tiles added to the SURRENDER_1 script: France Surrenders (Vichy French Government Installed)
  • The French Somaliland tiles added to the TERRITORY script: #NAME= DE 201 - Vichy France Rejoins France
  • The division of the USSR between Germany and Japan (DE 616) now triggers if Germany says yes to it:
  • Germany to annex eastern Poland (if applicable) and the Baltic States (TaoJah)
  • Finland to regain any territory lost in the Winter War if applicable (TaoJah)

New in Strategic Command WW2 Assault on Democracy Patch 1.01 (Jul 31, 2013)

  • GAME ENGINE CHANGES
  • fixed a controlled movement error that would cause a CTD when scrolling the map beyond the range of the highlighted unit movement area (Strategiclayabout)
  • fixed an AI amphibious movement error that would cause a CTD (Robert Hatcher)
  • fixed a TCP/IP game play error that would cause a CTD (Catacol Highlander)
  • fixed a scorched earth calculation error (llhnickerson)
  • fixed a WAR ENTRY script error that was not properly checking for conditional alignments (Eisenhammer)
  • fixed a FoW unit movement error for when Major nations are on the map but currently fully 'Neutral' politically
  • new unit placements can now only be placed at resources connected by rail to either a Capital or Industrial Center
  • research breakthrough threshold adjusted from 30% to 45% (Bill R.)
  • HQs in Auto-Assist mode will no longer have attachments re-assigned to front line units unless they are out of range of the 'parent' HQ
  • adjusted AI Fighter/Medium Bomber attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units
  • adjusted AI Fighter/Medium Bomber/Carrier attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units (steel32)
  • EDITOR CHANGES
  • fixed a Light Carrier display error in the Combat Target dialog that showed 'operational range' instead of 'intercepts' (mcaryf1)
  • fixed a DECISION EVENT error that had the Editor incorrectly looking for a FREINDLY_POSITION
  • fixed a resource AA upgrade error that would cause a crash to the desktop (mcaryf1)
  • CAMPAIGN CHANGES
  • 1939 World At War
  • fixed the name of the German VXI Corps as it is not a proper Roman Numeral (llhnickerson)
  • fixed several SURRENDER #1 events related to DE 602 and French Polynesia and the French West Indies (steel32)
  • fixed the Indian National Army UNIT event for Japan after the fall of Singapore (numdydar)
  • fixed an Italian surrender in East Africa popup error (Robert Hatcher)
  • fixed a SURRENDER_1 event that missed some Moroccan tiles for the Vichy France events (Monsterclaude)
  • fixed a neutral island that is now set to Japan that could be found between Tinian and Guam (Monsterclaude)
  • fixed several AI FLEET scripts so that US naval units should no longer travel near Japan until later in the war (numdydar)
  • fixed a weather zone error for Paris (Strategiclayabout)
  • fixed several Chinese Army names that ended in 'th' that should have ended in 'st' or 'nd' or 'rd' (Robert Hatcher)
  • fixed the northern border between Norway and the USSR so that they now meet (Robert Hatcher)
  • fixed the German road heading south to Italy that previously passed through Switzerland(Strategicallyabout)
  • added east/west loops in Mexico (Robert Hatcher)
  • added a rail line from Chungking to Chengdu (Duke of York)
  • added a 3 strength BB for Italy in February 1940 to arrive via the P/Q (Abukede, Bill R.)
  • added a road and rail from Germany to Zagreb (numdydar)
  • added 2 new DECISION events to handle the UNIT coastal garrisons for either a German or Allied invasion of Norway (crispy131313)
  • added Kursk to the map as a town and adjusted the terrain around Kursk and Kharkov to be mostly hills and less forest (Monsterclaude)
  • added several hills northwest of Rzhev
  • added several marsh tiles near Velikiye Luki and southeast of Novograd
  • changed a Japanese Army that was set to arrive on the P/Q on December 1, 1939 to October 1, 1940
  • changed a Japanese Army that was set to arrive on the P/Q on March 3, 1940 to December 1, 1940
  • Wainright HQ now a US unit as opposed to Japanese unit (numdydar)
  • Malta SUPPLY event adjusted to take into account the status of Egypt as well as to remove Alexandria and Cairo from the event (mcarfy1)
  • port at Anchorage now accessible/attackable by both the Axis and Allied navies (Monsterclaude)
  • Vichy France territory amended so that it will be possible for the Axis to reach Spain without having to invade Vichy France (abukede; Catacol Highlander).
  • Japanese SNLF at Naha now set to arrive via P/Q January 1941
  • POPUP for June 1940 added to remind the Japanese player that war with the Allies will be inevitable and to properly prepare for it (abukede)
  • minimum supply and minimum connection supply set to 3 for land operational movement so as to not limit these options in the USSR, this will also help with German supply in the USSR as well (Catacol Highlander)
  • UK and US Amphibious Warfare action point increments increased to 2 tiles for each new Level of Amphibious Warfare research
  • all naval Loop scripts now have a minimum of 2 finish positions (Catacol Highlander).
  • it is now possible to access Anchorage by sea (MonsterClaude).
  • supply scripts relating to Italian supply in Abyssinia amended to correctly reflect that they are tied in to ownership of Cairo, rather than Alexandria.
  • duplicated Soviet Winter event removed from the Murmansk area.
  • river Thames added in the UK, and the river Po in Italy (Eisenhammer).
  • the river Nile's route has been amended slightly near Cairo (Eisenhammer).
  • Chinese AI PURCHASE scripts amended to better reflect likely/historical Chinese purchases but still with the possibility, lowered percentage, that non-historical purchases might still be made (numdydar)
  • UK DIPLOMACY scripts adjusted so that the UK will no longer invest in Diplomacy during an enemy invasion of its home island (numdydar)
  • UK PURCHASE scripts adjusted so that the UK is more likely to purchase a few defensive Corps and Armies to counter a possible amphibious invasion early in the game (numdydar)
  • UK now set to a maximum of Level-3 Anti-Tank to be consistent with all other majors (SeaMonkey)
  • Baku removed from the Soviet Industrial Centers list
  • Chinese IM increased to 60% from 55%
  • Italian NM now set to 30000 from 20000 (steel32)
  • UK Commonwealth units from Egypt will now continue to fight once Egypt surrenders (jjdenver)
  • Norwegian territorial coastal waters now adjusted so that having Allied naval units just outside of the convoy lanes will no longer affect Norwegian mobilization towards the Axis (ludi1867)
  • Flatiron 1943
  • Added blockade loops for Axis (Honch)
  • Corrected port bombings event
  • Adjusted Allied naval A.I.