What's new in StarCraft II: US Client 4.10.1

Aug 19, 2019
  • War Chest: BlizzCon 2019:
  • Fixed an issue with the Adept’s Ihan-rii skin when warping in.
  • MAC:
  • Fixed a crash that could occur when leaving a match or a lobby.
  • Fixed a crash that could occur when launching the Editor.

New in StarCraft II: US Client 4.10.0 (Aug 14, 2019)

  • The War Chest: BlizzCon 2019 has been added in preparation for its global launch on August 15.
  • Play StarCraft II or watch participating streamers on Twitch to unlock XP for the War Chest and gain access to over 70 new items including army-wide skins, sprays, emoticons, exclusive portraits, and a Co-op XP boost.
  • Purchasing the War Chest Complete Bundle grants you a special random race loading screen in StarCraft II, plus a Tal’darim Probe Pet in Diablo III, a Hearthstone Classic Card Pack, and a Heroes of the Storm rare Loot Chest. In addition, purchasing any War Chest Skin Bundle will grant you an immediate access to Ranked play.
  • Also, throughout the duration of the War Chest: BlizzCon 2019, players will be able to unlock free rewards, including classic Brood War-inspired skins for the Marine, Zealot, and Hydralisk, with no additional purchase necessary.
  • Four new weekly Mutations have been added.
  • General:
  • Amon’s Corsairs can no longer deal splash damage to invulnerable units.
  • Tweaked mutator-safe zones on Cradle of Death, Temple of the Past, and The Vermillion Problem.
  • Fixed an issue on The Vermillion Problem where ground units could survive lava in specific locations.
  • Fixed an issue that caused Missile Command missiles to remain on the minimap permanently.
  • Dead of Night:
  • Fixed an issue where Chokers could permanently stun morphing units.
  • Stetmann:
  • Mecha Banelings now properly target structures while the Enable Structure Attack ability is toggled on.
  • Mecha Banelings will now always deal appropriate bonus damage when Egonergy Enhanced Explosives is researched.
  • Abathur:
  • Abathur’s Toxic Nests no longer damage invulnerable units and cannot be stolen by the Eminent Domain mutator.
  • Maps:
  • The opponent can no longer see the Overseer’s Oversight ability through the fog of war if they have units nearby.
  • Tree and city building doodads were adjusted to prevent units from hiding within in Acropolis LE.
  • Mouse functionality is now present while in fullscreen mode on OS 10.14.
  • OpenGL2 rendering API has been deprecated.

New in StarCraft II: US Client 4.9.3 (Jul 11, 2019)

  • Made improvements to in-game network protocol which will result in smoother multiplayer games.
  • Chat actions sent through the SC2API can now activate Trigger and Galaxy events.
  • Tweaked names and descriptions of various Co-op Missions attack waves.
  • Guardians spawned by Amon will now be more consistent with their stats in the original StarCraft.
  • Added the Massive attribute to Amon’s Guardians.
  • Cradle of Death reworked:
  • Main objective timer starts with 30 additional seconds on all difficulties.
  • Main objective timer gains 30 additional seconds after completing an objective on all difficulties.
  • Reduced the build time of trucks from 20 seconds to 10 seconds.
  • Trucks are no longer consumed when completing a bonus objective.
  • The bonus objective timer is now paused while the corresponding construct is disabled and for 5 seconds after it dies.
  • Truck speed increased from 2.25 to 2.5.
  • Trucks now floors it when the main objectives have been cleared, moving 50% faster.
  • Replaced some Constructs from the second bonus objective with non-Construct units.
  • Dehaka:
  • Fixed an issue where Dehaka could bypass ability learning level requirements.
  • Fenix:
  • Fenix’s energy no longer drains when Stetmann’s Stetzone configuration is changed.
  • Stetmann:
  • Hardened Energy Shield is now only activated when taking 10+ damage.
  • The Mecha Lurker Den now has the default hotkey “D”, which can be reconfigured under Hotkey settings.
  • Fixed an issue where Stetellites would not become deactivated when enemy Carriers attacked them.
  • Zeratul:
  • Legion calldowns now properly attack enemy units while Vorazun's Timestop is in effect.
  • Mutators:
  • Sentries will no longer evolve after casting Force Field with the Transmutation mutator active.
  • The Mecha Zerg rush no longer appears when Stetmann's structures are taken over by the Eminent Domain mutator.
  • The Nukes from the Going Nuclear mutator no longer damage workers, town halls, or geysers on Oblivion Express.
  • Building doodads near the main base locations were adjusted to prevent units from hiding within on Acropolis LE.
  • The opponent can no longer see Battlecruiser’s Tactical Jump ability visual effects being cast through the fog of war if they have units nearby.
  • Added new opaque mineral nodes that won't become invisible or transparent when an unit enters nearby line of sight blockers:
  • Mineral Field (Opaque)
  • Mineral Field (Opaque 900)
  • The Void and Swarm Standard Dependencies now properly appear under Add Standard option.

New in StarCraft II: US Client 4.9.2 (Jun 19, 2019)

  • General:
  • War Chest 4 structure skin bundles are now available for purchase.
  • Four new announcers have been added, featuring some of the most legendary commentators in StarCraft’s history.
  • Announcer: Um
  • Announcer: Jeon
  • Announcer: Kim
  • Announcer: Um-Jeon-Kim
  • Purchase all three individual announcers or the Voices of Legend Bundle to unlock the Um-Jeon-Kim announcer trio.
  • Authentication process has been updated to be consistent with other Blizzard services. Login UI has been updated to support it.
  • Amon will now research a larger variety of upgrades for his units. For a full list of upgrades, please click here.
  • Amon will now have a chance to utilize one of six new attack wave compositions inspired from the original StarCraft.
  • Terran Classic Bio
  • Terran Classic Mech
  • Zerg Classic Ground
  • Zerg Classic Air
  • Protoss Classic Ground
  • Protoss Classic Air
  • When Amon's army is first encountered, players will now be shown a description of the attack wave composition and a list of key units to watch out for.
  • Commander:
  • Stetmann:
  • Mecha Battlecarrier Lord Ready Mecha Broodling cost decreased from 15 Egonergy to 5 Egonergy.
  • Mecha Infestor Egonergy pool increased from 200 to 400.
  • Roaches Away! Egonergy cost increased from 125 to 250.
  • Dehaka:
  • Fixed an issue where Ravasaurs could appear to move slow or to leap occasionally.
  • The Tyrannozor's Spike Burst attack now properly receives damage increases from the Level 1 Primal Attacks upgrade.
  • Artanis, Fenix, Karax
  • Fixed an issue where an unintended upgrade icon could appear on the Observer’s command card.
  • Stetmann:
  • Deploy Stetellite can no longer be cancelled.
  • Stetmato Cannon’s animation now properly stops when the target is destroyed or killed before Stemato Cannon fires.
  • The Recyclable icon no longer appears unlocked on the Mecha Banelings command card before reaching level 5.
  • The Recycle and Recyclable icons for Mecha Ultralisks now properly appear unlocked at level 5.
  • Tychus:
  • Crooked Sam can no longer attack Stetmann’s Stetellite again after disabling it with his first shot.
  • Mission:
  • Fixed an issue where ground units could clip inside buildings on Vermillion Problem.
  • Mutators:
  • Destructible Debris is no longer cloaked while the We Move Unseen mutator is enabled.
  • Purifier Beams no longer target Stetmann’s Stetellites.
  • Missiles created by the Missile Command mutator no longer spawn Broodlings when destroyed.
  • Fixed display issue in the selected unit portrait area of the Nerazim console skin.
  • Sentry:
  • The opponent can no longer see the Hallucination ability being cast through the fog of war if they have units nearby.

New in StarCraft II: US Client 4.9.0 (May 22, 2019)

  • New Co-op Commander and Announcer: Stetmann:
  • Lead your Egonergized Mecha Swarm army upgraded with best of both Terran and Protoss technologies.
  • Continuously manage your Stetellite deployment and optimize its configuration.
  • Learn more in our blog.
  • Vorazun: Nerazim Bundle is going to be available as a part of Twitch Prime offer starting May 23, PDT.:
  • Vorazun Co-op Commander
  • Vorazun Announcer
  • Nerazim Protoss Console Skin
  • “Live Now” Protoss Random Banners
  • Exclusive “Purple Arcade” Console Skin for all races
  • Inhibitor Zone Generator, Reduced Mineral Fields, and Rich Vespene Geysers added to the Help menus.
  • New unit effect has been added in the Data Editor. Mod makers can use this effect to morph a unit into another unit without issuing an order.
  • Four new weekly Mutations have been added.
  • CO-OP MISSION:
  • General:
  • Added default hotkeys for top-bar abilities.
  • All expansion-blocking debris and rocks are now neutral hostile structures. Commander units and abilities will auto-acquire these units while enemy units will ignore them.
  • Added the Psionic attribute to Brood Queens (Including Stukov's).
  • Added the Psionic attribute to Ravens, Raven Type-IIs, and Theia Ravens.
  • Added the Psionic attribute to Science Vessels (Including Swann's).
  • The Heroes from the Storm mutator now works on several more co-op maps.
  • The Just Die mutator will now cause units affected by Polarity to swap immunities on rebirth if they are both active at the same time.
  • The Polarity mutator will now affect trains on Oblivion Express uniformly.
  • ALARAK:
  • Mothership base damage increased from 6x6 to 38x6.
  • Mothership weapon range increased from 2 to 7.
  • Structure Overcharge will no longer target neutral units.
  • DEHAKA:
  • Dakrun HP increased from 3000 to 4000.
  • Dakrun Greater Spiked Hide return damage increased from 10 to 20.
  • Primal Zergling attack damage increased from 7 to 10.
  • The Dissolving Acid upgrade now increases the Ravasaur's bonus damage vs armored to 15, up from 5.
  • The Enlarged Parotid Glands upgrade now increases the Ravasaur's movement speed from 2.25 to 3 in addition to its current functionality.
  • Primal Roach life regeneration rate while burrowed increased from 5 to 10.
  • Primal Igniter life regeneration rate while burrowed increased from 5 to 10.
  • Primal Igniter HP increased from 300 to 350.
  • Primal Igniter base armor increased from 2 to 3.
  • Muscular Augments research cost decreased from 150/150 to 50/50.
  • The Impaler’s Tenderize ability damage increased from 100 to 200.
  • The Impaler’s Tenderize ability now reduces Dehaka's Devour cooldown by 75%, up from 50%.
  • Primal Mutalisk damage decreased from 18/6/2 to 14/5/2. Upgrade bonuses adjusted accordingly.
  • The Slicing Glaive upgrade now provides +100% increased damage against air, up from 50%. Base damage increased from 27 to 28.
  • Brutal Charge research cost decreased from 100/100 to 50/50.
  • Primal Ultralisk HP increased from 500 to 625.
  • Tyrannozors now benefit from the Healing Adaptation upgrade, which allows them to regenerate life quickly when out of combat.
  • Devour Buff Duration Mastery increased from 1% per point to 3% per point. Maximum benefit increased from 30% to 90%.
  • Greater Primal Wurm Cooldown Mastery increased from 1% per point to 1.5% per point. Maximum benefit increased from 30% to 45%.
  • Gene Mutation Chance Mastery increased from 1% per point to 2% per point. Maximum benefit increased from 30% to 60%.
  • Dehaka's leap will now damage neutral targets, such as rocks.
  • Dehaka gains high-ground vision upon hitting level 10.
  • Dehaka's uprooted Primal Wardens and Primal Hives are no longer included in all-army selection.
  • Units in primal combat now have a rally button and ability.
  • Impaler damage bonus per weapon upgrade increased from +4(+5 vs armored) to +4(+6 vs armored).
  • Primal Guardian damage bonus per weapon upgrade decreased from +5 to +4.
  • Dehaka's calldowns now benefit from weapon and armor upgrades.
  • STUKOV:
  • Morph to Overseer requirement changed from Infested Starport to Infested Factory.
  • Infested Bunker supply increased from 4 to 6.
  • Infested Bunker cost increased from 300 to 350 minerals.
  • Infested Diamondback cost decreased from 225/100 to 225/75.
  • Infested Diamondback range increased from 7 to 8.
  • Fungal Snare can now be cast on Heroic units. Duration on Heroic units is 2.5, compared to 10 for non-Heroic units.
  • Infested Liberator cost decreased from 150/150 to 150/125.
  • Cloud Dispersal upgrade reworked. Post-upgrade, Infested Liberators will launch itself at an enemy target, turn itself into a swarm cloud, and stay in swarm cloud form until no enemy units in the area are taking damage. Infested Liberators will be controllable in cloud form and no longer return to its original location after it's done attacking.
  • Damage reduction in swarm cloud form reduced from 90% to 85%.
  • After the Cloud Dispersal upgrade, weapon period decreased from 6 to 1.
  • After the Cloud Dispersal upgrade, damage period increased from 0.6 to 1.
  • Infested Banshee now gains +2 range while cloaked.
  • Brood Queen movement speed increased from 2.5 to 3.75.
  • Brood Queen acceleration increased from 1.375 to 3.
  • Brood Queen life regeneration increased from 0.273 to 1.092.
  • Ocular Symbiote duration increased from 60 seconds to 180 seconds.
  • Ocular Symbiote now increases unit vision by 5 in addition to its current functionality.
  • Spawn Broodlings ability reworked. Instead of instantly killing a target unit, it will deal 300 damage to a target unit and spawn 2 Broodlings when that unit dies. This ability can now be cast on Massive and Heroic units.
  • Infested Structure Cooldown Mastery increased from 1 second per point to 1.5 seconds per point. Maximum benefit increased from 30 seconds to 45 seconds.
  • Apocalisk initial cooldown decreased from 300 seconds to 240 seconds.
  • Aleksander Cooldown Mastery increased from -2 seconds per point to -3 seconds per point. Maximum benefit increased from 60 seconds to 90 seconds.
  • Volatile Infested damage bonus per weapon upgrade increased from +4(+5 vs structures) to +4(+8 vs structures). This includes Infested Siege Tank Volatile Burst damage.
  • Infested Diamondback damage bonus per weapon upgrade increased from +2 to +2(+3 vs armored).
  • Infested Banshee damage bonus per weapon upgrade decreased from +2 to +1.
  • Apocalisk damage bonus per weapon upgrade increased from +5 to +8.
  • Broodlings from Stukov’s Infest Structure ability will no longer target neutral units.
  • ZERATUL:
  • Zeratul’s Legion calldowns will no longer target neutral units.
  • Zeratul’s Avatar calldowns will no longer target neutral units.
  • Reduced the units killed requirement of the Devolution Retribution achievement from 500 to 200.
  • BUG FIXES:
  • CO-OP MISSIONS:
  • General:
  • Fixed an issue where certain units could be stuck in animation loops once being dropped from a transport.
  • Commanders:
  • Abathur:
  • Reworded Corrosive Bile’s tooltip to reflect that it does not damage friendly units.
  • Alarak:
  • Fixed a bug where Alarak's Mothership was gaining too much damage per upgrade.
  • Fixed an issue where Alarak would ignore the hold position command and charge to an enemy.
  • Karax:
  • Fixed an issue where the Energizer’s Chrono Beam would not function properly on some defensive structures and uncommandable units.
  • Stukov:
  • Fixed a bug where the Apocalisk Cooldown Mastery was also decreasing its initial cooldown at the start of the mission.
  • Fixed a bug where the Aleksander Cooldown Mastery was also decreasing its initial cooldown at the start of the mission.
  • Fixed a bug where the second and third charges of Infest Structure were not cooling down as intended.
  • Tychus:
  • Fixed an issue where Joey Ray’s Bar would not appear when the game starts.
  • Zeratul:
  • Fixed an issue where placeholder icons and text could display on tabs for Zeratul when observing a Zeratul Co-op replay.
  • Zeratul’s Void Seeker will no longer sometimes reveal and initiate the bonus objective on Mist Opportunities.
  • Mutators:
  • Both Alarak’s Ascendants with Power Overwhelming and Rob “Cannonball” Boswell with Malice Ammunition will now take the correct damage from the Double Edge mutator.
  • Drop Pods no longer trigger the Avenger mutator.
  • Reworked the Heroes from the Storm mutator so that it functions more fluidly on most maps.
  • The Just Die mutator now correctly heals trains on Oblivion Express.
  • VERSUS:
  • When casting the Mothership's Time Warp on an enemy unit, the enemy unit will no longer automatically flee out of range.
  • The Mothership’s Time Warp will now affect and slow enemy Adept Shades and Purification Novas.
  • Liberators will no longer occasionally remain in Defender Mode after getting Abducted.
  • MAPS:
  • General:
  • Inhibitor Zone Generator minimap icons were updated.
  • Inhibitor Zones will now affect and slow Adept Shades and Purification Novas.
  • Automation LE:
  • A small number of trim doodads were removed to prevent visual distortions in certain areas.
  • Acropolis LE:
  • Added additional decals near the Reaper paths to help make the paths more visible.
  • Additional doodads added near the Reaper path locations to help make the unpathable areas clearer.
  • Certain Protoss base decals were removed to prevent visual distortions on low graphics quality settings.
  • Cyber Forest LE:
  • Removed a tree doodad near the natural base location that was blocking vision incorrectly.
  • Thunderbird LE:
  • Added additional decals near the Reaper paths to help make the paths more visible.
  • Turbo Cruise ’84 LE:
  • Removed certain doodads that were positioned in the same locations as some of the Inhibitor Zone Generators on the map.
  • Adjusted the color of a Purifier Teleport Pad on the map for consistency.
  • Certain decals and arrows were adjusted from blue to pink to help clarify between different terrain levels.
  • Bone Temple LE:
  • Rubble pile and Aiur temple brick doodads were adjusted to prevent units from hiding inside or underneath.
  • Ground foliage on the map was removed to prevent visual distortions with Pylon Power Fields.
  • USER INTERFACE:
  • The chat emoji list will now display unlocked emojis before locked emojis.
  • Max Level! Label is now properly positioned on the Co-op score screen.
  • Fixed a bug that a red error message would appear when a player uses chat with the IME on.
  • EDITOR:
  • Fixed a bug in custom maps, that a red error message would appear when a player is trying to revive a unit that died during a morphing process.
  • MAC:
  • Fixed a crash that could occur when launching StarCraft II client while using the Mac mini internal speakers.

New in StarCraft II: US Client 4.8.0 (Dec 19, 2018)

  • GENERAL:
  • When equipping skins, there is now an option to equip all skins of the same set to all units and buildings.
  • The Galactic Celebration, Mira’s Marauders, Primal, and Purifier consoles skins have all be updated with custom UI buttons and colors.
  • EDITOR:
  • Co-op Mission dependencies can now be added: File > Dependences > Add Standard
  • BUG FIXES:
  • Co-op:
  • Zeratul:
  • Malwarfare: Fixed an issue that caused Artifact Fragments to spawn in areas that are not accessible to the player.
  • The Vermillion Problem: Legendary Legion units will no longer attack civilians.
  • Zeratul will now gain benefits from attack and armor upgrades with each Artifact Fragment instead of only at level 15.
  • Fixed an issue that prevented an Artifact Fragment from appearing if Zeratul was standing directly on it.
  • Zeratul’s command card icons for the Construct Bay will no longer appear on other Protoss Commanders’ Robotics Bay’s.
  • Campaign:
  • Legacy of the Void:
  • Enemy Taldarim Tempests now display the correct 3D portrait, model, and death animation.
  • Wings of Liberty:
  • Outbreak – Selecting the Refinery at the starting base will show the correct wireframe model.
  • UI:
  • You are now able to bind the Burrow and Unburrow abilities to be the same hotkey.
  • Fixed an issue that prevented players from earning achievements for gaining Ascension ranks.
  • Versus:
  • Fixed an issue that prevented Stalkers from being warped on the bottom and left side of a Gateway.
  • Transforming Gateways will now immediately grant faster warp-in field instead of after the animation completes.
  • Fixed a typo in the Transfuse tooltip.
  • Removed the blood particle effect that occurred when certain Zerg units complete their morphing process.
  • Team color on some in-game Trophies have been reduced.
  • Fixed an issue that caused the burrow animation from the Adaptive Talons upgrade to not appear properly for enemy players.

New in StarCraft II: US Client 4.2.4 (Oct 24, 2018)

  • Co-op
  • Artanis:
  • Orbital Strike energy cost decreased from 50 energy to 25 energy.
  • Orbital Strike cooldown decreased from 60 seconds to 30 seconds.
  • Shield Overcharge cooldown reduced from 300 seconds to 180 seconds.
  • Dragoon damage increased from 14 (22 vs armored) to 14 (28 vs armored). Damage increased from weapon upgrades from +2 to +1 (+3 vs armored).
  • Dragoon base range increased from 5 to 6. Range after Singularity Charge increased from 7 to 8.
  • Phoenix base damage increased from 5 (10 vs light) to 7 (12 vs light).
  • Psionic Storm upgrade cost decreased from 150/150 to 100/100.
  • Khaydarin Amulet upgrade cost decreased from 150/150 to 100/100.
  • Khaydarin Amulet research time decreased from 90 to 60.
  • Plasma Surge upgrade cost decreased from 200/200 to 150/150.
  • Plasma Surge upgrade research time decreased from 120 seconds to 90 seconds.
  • Shield Overcharge Cooldown Mastery replaced with Shield Overcharge Duration and Damage Absorption Mastery. Shield Overcharge Duration and Damage Absorption Mastery Mastery increases the durability and duration of Shield Overcharge by 3% per point up to 90%.
  • Warp Charge Cooldown Reduction Mastery replaced by Energy Regeneration and Ability Cooldown Reduction Mastery. This Mastery increases the energy generation and ability cooldowns of all of Artanis' units by 1.5% per point, up to 45%. Affected abilities include the Zealot's Charge and Whirlwind, the Immortal's Barrier, the Reaver's Create Scarab, the Phoenix's Graviton Beam, and the Tempests' Disintegration. High Templar and Archons will have their energy regeneration increased.
  • Artanis' Level 2 upgrade, Guardian Shell, now provides 15% life and shield regeneration for friendly units.
  • Guardian Shell Life and Shield Restoration Masteries now provide 0.5% additional unit regeneration per point, down from 1% per point. Maximum additional restoration reduced from 30% to 15%.
  • Han & Horner:
  • All of Horner's units' Tactical Jump abilities no longer require vision of the target area.
  • Karax:
  • Mirage base damage increased from 5 (10 vs light) to 7 (12 vs light).
  • Raynor:
  • All Raynor’s Factory and Starport units now receive 20% gas cost bonuses instead of 20% mineral cost bonuses.
  • Banshees now gain +2 range when cloaked.
  • Battlecruisers can now shoot while moving.
  • The Battlecruiser's Yamato Gun cooldown decreased from 100 seconds to 60 seconds.
  • Replaced Stimpack Duration Mastery with Research Cost Reduction Mastery. Research Cost Reduction Mastery reduces the costs of all research by 2% per point, up to a maximum of 60%.
  • Medic Heal Damage Reduction Mastery replaced by Mech Attack Speed Mastery. Mech Attach Speed Mastery increases the attack speed of Raynor's Factory and Starport units by 1% per point up to a maximum of 30%.
  • Hyperion cooldown Mastery increased from -3 seconds per point to -4 seconds per point. Maximum bonuses increased from -90 seconds to -120 seconds.
  • The Battlecrusier's Tactical Jump no longer requires vision of the target area.
  • Swann:
  • SCVs now benefit from the Level 1 Vehicle Specialist upgrade, which reduces the SCV's build time by 20%.
  • SCVs now benefit from the Level 15 Mechanical Know-How upgrade, which increases the SCV's HP by 20%.
  • Hellbat HP increased from 135 to 235.
  • Cyclone cost decreased from 150/150 to 150/100.
  • Targeting Optics upgrade cost decreased from 150/150 to 100/100.
  • Targeting Optics research time decreased from 90 seconds to 60 seconds.
  • Mag-Field Accelerator upgrade cost decreased from 200/200 to 100/100.
  • Mag-Field Accelerator upgrade research time decreased from 120 seconds to 90 seconds.
  • Thor 330mm Cannon animation cast start and finish times decreased from 2 seconds each to .5 second each.
  • Thor 330mm Cannon cast range increased from 7 to 10.
  • The Wraith's Pulse Amplifier upgrade has been reworked. It now has the following functionality: When the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.
  • The Wraith's Displacement Field upgrade now provides Wraiths with 20% additional movement speed when cloaked.
  • Decreased the deceleration of Wraiths from 2.6 to 1.25.
  • Increased the attack arc of the Wraith’s Burst Lasers and Gemini Missiles weapons from 0 to 90.
  • Increased the Wraith's turning rate from 720 to 1440.
  • Decreased the time between the Wraith's Burst Laser attacks from 1.7 to 1.25.
  • Reduced the damage point of Wraith's Burst Lasers and Gemini Missiles from .167 to .0446.
  • The Hercules' Tactical Jump no longer requires vision of the target area.
  • Enemy units near the target of a Drakken Laser Drill's attack will now try to find and attack any units providing vision for the laser.
  • Increased the life regeneration of Regenerative Bio-steel from .6 per second to 2 per second.
  • Laser Drill Build and Upgrade Time Mastery renamed to Laser Drill Build Time, Upgrade Time, and Upgrade Cost Mastery. It now reduces the build time, upgrade time, and upgrade cost by 1.5% per point up to a maximum of 45%.
  • Bug Fixes
  • Co-op:
  • Normalized the repair rates of all mechanical Protoss units.
  • Alarak:
  • Correctly added the Psionic tag to Alarak's Mothership.
  • Artanis:
  • Fixed a typo in Artanis' Plasma Surge upgrade.
  • Fixed the hotkey hookup of Artanis' Psionic Storm upgrade in the Templar Archives.
  • Dehaka:
  • Correctly renamed the ground armor labels of Dehaka's Primal Locusts, Explosive Creepers, and burrowed Impalers.
  • Fenix:
  • Fixed a bug where canceling warp-ins would trigger Fenix's Avenging Protocol.
  • Updated Fenix's level 6 upgrade tooltip for "Fenix Upgrade Cache", to reflect the updated damage values.
  • Updated Fenix's level 4 upgrade tooltip for "Shock Troop Research Cache" to reflect the updated Ricochet Glaives upgrade.
  • Han & Horner:
  • Updated Han & Horner's level 7 upgrade tooltip for "Dominion Starport Upgrade Cache" to reflect the updated Wraith attack speed increase.
  • The Strike Fighter Platform now has the Select Worker button while building.
  • Fixed a bug where Widow Mines were not receiving armor upgrades while they were burrowed.
  • Fixed a hotkey issue related to the Theia Raven.
  • Raynor:
  • Fixed an issue where Raynor's level 15 upgrade, Mercenary Munitions, was providing slightly too much attack speed.
  • Stukov:
  • Correctly added the Biological tag to Stukov's Apocalisk.
  • Correctly added the Armored tag to Stukov's Aleksander.
  • Fixed an issue where the Apocalisk was dealing its splash damage to its primary target.
  • The Apocalisk' Burrow Charge ability now correct does spell damage instead melee damage.
  • The Infested Colonist Compound now has the Select Worker and Halt buttons while building.
  • The Infested Bunker now has the Select Worker and Halt buttons while building.
  • Swann:
  • Fixed a bug where Swann's ARES Bots were not stunning enemies.
  • Slightly decreased the number of periods of the Lock-on ability to avoid applying fractional damage.
  • Fixed a bug where the Cyclone's Lock-on ability was doing too much damage to Dehaka.
  • Fixed a bug where Swann's KMC Auto-Loaders upgrade was providing slightly too much attack speed.
  • Versus:
  • The Overseer’s and Observer’s deacceleration will no longer delay the activation of the Oversight and Surveillance Mode abilities.
  • When casting Parasitic Bomb on the same target multiple times, the glow effect will display properly and will not disappear prematurely.
  • When using Neural Parasite on a Viper that used Parasitic Bomb, the Parasitic Bomb effect will not change ownership.

New in StarCraft II: US Client 4.2.2 (Apr 13, 2018)

  • Players who purchase the Nation War bundle will now have access to following content:
  • Four new emojis
  • Three new sprays
  • 32 new portraits
  • Visit our blog for more information.
  • Bug FixesEdit
  • Editor
  • Backup Bank files are no longer able to bypass the bank signature option.
  • Corrected the text of the ‘Fenix Upgrade Cache’ when viewed from the Co-op Commander Select screen to read the damage is increased by 15 instead of 10.
  • Adjusted the text for the War Chest Katowice 2018 to clarify that it is no longer available for purchase.
  • Fixed an issue that caused the titles of in-client news items to become obscured unless a player moused over the item.
  • Fixed the full price and discounted price of the Campaign Collection and the Campaign Collection Digital Deluxe bundles.
  • Joining a Replay through the friends list will no longer result in never joining the replay lobby.