Star Trek Online Changelog

What's new in Star Trek Online 22.08.2019

Aug 22, 2019
  • Resolved an issue where the Section 31 Phaser Pistols primary fire was being impacted by the cooldown on secondary exploit powers.
  • Resolved an issue that caused the "Cold-Hearted" starship trait not to work correctly with Beam Overload
  • Resolved an issue that caused the Lukari Reputation Polaron Dual Beam Bank to deal incorrect damage during Beam Overload.
  • Resolved an issue that caused the Romulan Reputation Disruptor Beam Array to deal Plasma Damage during Beam Overload.
  • Resolved an issue that could cause shots during Beam Overload to be faster than intended.
  • Resolved an issue that caused the description of the Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack to be partially cut off.

New in Star Trek Online 08.08.2019 (Aug 9, 2019)

  • Event:
  • The Arena of Sompek
  • The Arena of Sompek returns as a Featured Task Force Operation!
  • This event will last for 3 weeks and Captains can earn an all new reward!
  • Complete the TFO on 14 different days to earn the Section 31 Heavy Phaser Rifle in addition to marks, dilithium, and three Featured TFO Reward Boxes.
  • There will be a buyout option associated with the Event, which can be purchased from the Zen Store to receive 10 Featured TFO Commendations and 1 Ultimate Tech Upgrade.
  • Arena Of Sompek Updates:
  • The minimum level for participation has been reduced from 50 to 10.
  • Romulan and Jem’Hadar characters must have chosen a primary allegiance.
  • There will no longer be a “Timed” and “Untimed” version of the TFO.
  • The failure condition of having all players dead simultaneously has been removed from the Event version of the map.
  • The event version will automatically complete and award rewards when Wave 7 is complete.
  • Section 31 Heavy Phaser Rifle
  • Section 31 Heavy Phaser Rifle is a new reward for completing The Arena of Sompek on 14 different days.
  • Section 31 Heavy Phaser Rifle’s primary setting will fire an additional bolt that seeks out a random target near the primary foe's location.
  • Section 31 Heavy Phaser Rifle’s secondary fire channels a high-intensity sweeping beam designed to lay waste to a large area in a short amount of time.
  • Obtaining the Section 31 Heavy Phaser Rifle on any character on your account will unlock the ability to reclaim the item on other characters, via the Reclaim tab of the Dilithium Store.
  • You may only reclaim this item on characters that do not already own one.
  • For more details, please visit the The Arena of Sompek - Your Last Chance at a Free Ship! blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/11222513-the-arena-of-sompek-your-last-chance-at-a-free-ship!
  • Coupon Progress Tokens
  • This is the third and final FTFO in our Free T6 Ship Event.
  • Earn Coupon Progress Tokens each day, allowing you to eventually claim a free Tier 6 Starship of your choice from the Zen Store!
  • Character:
  • Resolved an issue that was preventing the “none” from appearing as an option for Female Alien characters.
  • Resolved an issue that was causing the Klingon Eye Patch accessory to clip through the character model.
  • Systems:
  • Infinity Lockbox Updates:
  • Updated contents of Infinity Lock Box to include items from the Emperor's Lock Box.
  • The Voth Bastion Flight Deck Carrier has been removed as a choice from the "Infinity Prize Pack: T5 Ship" package, and the Voth Palisade Science Vessel has been removed from the Lobi Store.
  • The Voth Rampart Command Flight Deck Carrier [T6]] has been added as a choice to the "Infinity Prize Pack: T6 Ship" package, and the Voth Bastille Temporal Science Vessel [T6] has been added to the Lobi Store.
  • For more information, please visit the The Voth Evolve in the Infinity Lock Box! blog at:
  • https://www.arcgames.com/en/games/star-trek-online/news/detail/11225813-the-voth-evolve-in-the-infinity-lock-box!
  • Ship Updates:
  • The Tier 6 Temporal Destroyer and Temporal Science Vessel are now fully Temporal Operative starships.
  • Their commander seat now has access to the Temporal Operative specialization, and they now have the Molecular Reconstruction mechanics
  • This applies retroactively, and affects the following starships:
  • Klein Temporal Destroyer [T6]
  • Tal'aura Temporal Destroyer [T6]
  • Chargh'poH Temporal Destroyer [T6]
  • Verne Temporal Science Vessel [T6]
  • Sui'Mor Temporal Science Vessel [T6]
  • Qul'poH Temporal Science Vessel [T6]
  • Flight Deck Cruisers have been renamed to "Flight Deck Carriers".
  • All Flight Deck Carriers have been updated to have 2 hangar bays.
  • This applies retroactively.
  • All Escort Carriers have been renamed to "Strike Wing Escorts".
  • All Strike Wing Escorts have had their Quick Deployment ship mastery replaced with Enhanced Weapon Systems.
  • This applies retroactively.
  • All previous Event Reward items have been removed from the Weekend Event Store.
  • Any reclaimable items previously available for reclaim via the Weekend Event Store may now be reclaimed from the Reclaim store in the Dilithium Store.
  • Players that still have Weekend Event Vouchers remaining may now purchase a Phoenix Prize Pack with each remaining voucher they still possess.
  • Beam Overload has undergone significant changes:
  • Beam Overload now significantly increases the damage of all of your Beam attacks for 10 seconds, instead of only 1.
  • The Superweapon Ingenuity Starship Trait now increases the duration of Beam Overload for 5 seconds.
  • The mission "A New Warfare" now only rewards a Very Rare Kobali-species Warfare Specialist Duty Officer on first play. Subsequent completions of this mission rewards a random Rare Duty Officer instead.
  • Resolved an issue that was causing immunity to knockback to not work properly.
  • "Superfluous Emitters" (Command Captain Spec) has been rebuilt to improve performance, and the description has been updated to match its intended functionality.
  • The weapon proc from Advanced Beam Arrays now grants a scaling buff to Advanced Beam Critical Severity, instead of Bonus Damage.
  • Updated descriptions on Phoenix Prize Packs to reflect full list of current rewards, including recent additions.
  • Added the Bajor Defense Warp Core and Singularity Core to the "Very Rare" Tier of the Phoenix Redemption Store.
  • Resolved an issue that caused the Damage over Time portion of Plasma Shockwave 3 to be significantly higher than intended.
  • Resolved an issue that was causing the 3pc bonus from the Lorca’s Ambition Set to launch torpedoes while you were cloaked.

New in Star Trek Online 01.08.2019 (Aug 1, 2019)

  • Very Rare Kobali Warfare Specialists (J'Tenall/J'Tynsen) are no longer eligible to be sent on assignments that remove them from your crew.
  • Updated the registry options for the Risian Pilot corvette [T6] to match the other variants of the Risian corvette.
  • Resolved an issue that prevented the Tyler's Duality trait from updating its critical hit bonuses as your maximum health changed.
  • Resolved an issue that caused the Starship Exotic Particle Generators boost on the Entangled Quantum Bombardment console not to apply.
  • Resolved an issue that could prevent the "Find Half of the Temporal Probes" and "Find All of the Temporal Probes" Temporal Agent tasks from being completable for some characters.
  • Resolved an issue that caused the Tal Shiar Adapted Borg Warp Core to list two different values of Transwarp speeds.
  • Resolved an issue that was causing Mycelial Lightning to not work properly except with Fire at Will.

New in Star Trek Online 02.05.2019 (May 9, 2019)

  • General:
  • Resolved a typo within the Delta Recruit promotional reward pack.
  • Content:
  • Resolved an issue that prevented engineers who were Romulan, Dominion, Discovery, or TOS captains from using the console necessary to complete the accolade, "Facility 4028" accolade "Hologram Master".
  • Resolved an issue in “Drannur Gauntlet”, which could cause enemies in this TFO not to be hostile to players under certain conditions.
  • Resolved an issue that would cause the final contact (and subsequent Depart System) to disappear and become inaccessible if you closed it with "Not Now" upon completing the Rhi System Patrol.
  • Resolved an issue that was allowing the “A Message from the Lukari V” mission to be dropped.
  • Removed duplicate text when hailing the Temporal Contact in the mission, “Ragnarok”.
  • Resolved a typo with the Isolinear Chip reward description from the mission, “An Inside Job”.
  • UI:
  • Resolved an issue that was causing the Overflow bag to open over the player’s inventory.
  • Resolved an issue that was causing the tooltip on a disabled Landing Page ad to display incorrect information.
  • Systems:
  • Command Dreadnought Cruiser Bundle Updates:
  • Updated ship and Zen Store descriptions for the Buran to correctly replace references to "Magee Frigates" with "Class C Shuttlecraft".
  • Updated ship and Zen Store descriptions for the Qoj to correctly replace references to "M'Chla Bird-of-Prey" with "House Mo'Kai Fighters".
  • Resolved a tooltip error on Unified Engineering (Starship Trait) that prevented the "Bridge Officer Recharge Speed" portion of the Trait from displaying.
  • Resolved an issue that was causing Unified Engineering (Starship Trait) to give less of a Max Hull bonus than it should have.
  • The following items have been added to the Phoenix Prize Pack's associated Claim Store:
  • Epic:
  • Vorgon Ryn'kodan Carrier (T6 Ship).
  • Breen Plesh Tral Raider (T6 Ship).
  • Bajoran Interceptor (T6 Ship).
  • Ultra-Rare: (none)
  • Very-Rare:
  • Voth Phase Decoy Console (Universal Console).
  • Bozeman Engines (Starship Equipment).
  • Sompek Pulsewave (Ground Weapon)
  • Mirror Universe Phaser Dual Pistols (Ground Weapon)
  • Rare:
  • Neal Falconer (Duty Officer).
  • Phoenix Replica (Admiralty Ship).
  • Assimilated Assault Cruiser (Admiralty Ship).
  • I.S.S. Stadi (Admiralty Ship)
  • Uncommon:
  • Starship Emote Pack: "Thumbs Up" and "Thumbs Down".
  • Starship Emote Pack: "Smile" and "Sad".
  • Starship Emote Pack: "Rock," "Paper" and "Scissors”.
  • Starship Emote Pack: "Live Long and Prosper".
  • Lockbox Improvements:
  • Updated the description used by Master Keys.
  • Master Keys now stack up to 100 times, up from 99.
  • Master Keys can now be activated to claim free lockboxes.
  • Lockboxes now stack up to 100 times, up from 20, and can be claimed up to 100 at a time.
  • Lobi Crystals now stack up to 1000 times, up from 999.
  • Resolved an issue that prevented the M'Chla from appearing in the ship vendor under the Raider list.
  • Resolved typos within normal/advanced/elite house Mo'kai fighter descriptions.

New in Star Trek Online 28.02.2018 (Mar 6, 2019)

  • General:
  • Pahvo Dissension:
  • Crystals and Agonizers are no longer interact able when the mission has been completed.
  • Adjusted various rock placements that was causing them to float.
  • Resolved an issue that was causing the Universal Kit Module - Crystal Prism to not appear properly on lower resolutions.
  • Resolved an issue that caused some shield FX to not completely cover the Gagarin.
  • Systems:
  • Activating "Rebounding Resonant Frequencies" (Vulcan T'Pau console) no longer triggers a 15sec shared cooldown with some Bridge Officer Abilities.
  • Resolved an issue with the Console - Universal - Approaching Agony, where the damaging cloud was expiring after 20 seconds, instead of the intended 40 second duration.
  • Updated the cloaks on the M'Chla and Qugh to use the appropriate FX.
  • Resolved an issue that caused the Entwined Tactical Matrices trait to activate the buff from Protomatter Matrix Infusers.
  • Resolved a typo in the Universal Kit Module - Crystal Prism tooltip.

New in Star Trek Online 11.01.2018 (Nov 5, 2018)

  • Arena of Sompek Event:
  • Resolved an issue that could cause enemies to not spawn in the Arena.
  • Existing versions of the "Collect Arena of Sompek Event Rewards" (Sompek Pulsewave) Event Reputation Project will now have their requirements set to 1 "Merit of Sompek".
  • This will auto-complete the project for anyone that already has progress recorded.
  • Resolved a typo in the Arena of Sompek description that stated the Event was only for levels 50 – 60.
  • Now refers to levels 50 – 65.
  • General:
  • All Mission Transwarps have been set to no longer have an Energy Credit fee associated with them.
  • Resolved an issue which caused the Prototype Light Exploration Cruiser to be unavailable to some characters.
  • Resolved an issue which occasionally caused waves of Klingons to not spawn in “Defense of Starbase One”.
  • Missions handoffs for "Cold War," "Spectres," and "The Lost Dominion" now require level 65.
  • Resolved an issue that would sometimes display a high expertise cost to promote a Bridge Officer.
  • Resolved an issue that caused Automated Protomatter Conduits (Rank 2) to display slightly more hull regeneration than intended.
  • This is a tooltip change only.
  • Updated Energy Refrequencer (ranks 1 and 2) to adjust the maximum heal amount and healing percentage with your hull healing bonuses.
  • This is a tooltip change only.

New in Star Trek Online 10.24.2018 (Oct 25, 2018)

  • General:
  • Resolved an issue that prevented Discovery-era Klingon ships from awarding skill points when defeated.
  • Resolved an issue that could sometimes cause players to be stuck in Sector Space after completing “Children of War”.
  • Resolved an issue which caused owners of the Hur’q Ravager Escort Carrier [T6] or Hur’q Assembly Multi-Mission Science Vessel [T6] to be unable to purchase Swarmer Fighters from various stores.
  • Resolved an issue that prevented level 55 Captains from being able to turn in “New Officer” mission.
  • Resolved an issue that was causing the mission “Secrets” to be available during the tutorial.
  • Organized various items in the C-Store
  • Delta Rising and Victory is Life Bridge Officers moved to Bridge Officer Tab.
  • Agents of Yesterday 0718 Bridge Officer moved to Bridge Officer Tab.
  • Legacy of Romulus and Delta Rising Duty Officers moved to Duty Officers Tab.
  • Systems:
  • Discovery era Federation captains may now purchase era-appropriate ground weapons at the Academy after completing the tutorial.
  • Resolved an issue that caused some of the Kit Modules from the Swarm Lockbox to be bound to your account before they were equipped.
  • Resolved an issue where the “Personal Mobility Shield” item did not properly convert to a dynamic item when upgraded.
  • Resolved an issue where the Dynamic Reroute Impulse Engines would lose its flight speed bonus when upgraded.
  • Updated the display names of some Discovery era pistols to closer match existing naming conventions.
  • Known Issues:
  • Occasionally players may crash on map transfer causing that character to be stuck on the map.
  • Discovery Starter ship Windows 2 and 3 are missing materials.
  • Cannot reclaim packs from the C-Store that auto-open into items on ground maps.
  • Foundry features have been temporarily shut down.
  • Some players cannot access the mission “Installation 18.”

New in Star Trek Online 10.11.2018 (Oct 12, 2018)

  • General:
  • Resolved an issue that was causing enemy critters to not match player level when a player joined a Task Force Operation midway in.
  • Resolved an issue that prevented Vulcan characters from being able to proceed in "Diplomatic Orders" when speaking with Vulcan aide T'Pela.
  • Removed “The Once and Future Agent” from Discovery faction mission journal.
  • Moved “Task Force Operation: Age of Discovery” handoff mission into the Klingon War arc.
  • Added a 5-minute Cooldown to the "Defense of Starbase One" Task Force Operation.
  • This should improve its interactions with Random TFO selection.
  • Unlocked Age of Discovery mission group for all non-Discovery captains.
  • You can now go directly to "Secrets" even if you haven't finished the rest of your journal.
  • Updated description on Age of Discovery starter pack to include ship claim instructions.
  • Known Issues:
  • Gamma Marks from Random Task Force Operations are using the Competitive Wargames daily bonus cooldown.
  • Universal Endeavor Expand/Collapse button is not working properly.
  • Coraline, Ian Kwon, And Tamav have the wrong traits for their species
  • Discovery Starter ship Windows 2 and 3 are missing materials.
  • Cannot reclaim packs from the C-Store that auto-open into items on ground maps.
  • Foundry features have been temporarily shut down.
  • Big Dig Task Force Operation will be removed until further notice.
  • Breaking the Planet Task Force Operation will be removed until further notice.
  • There's an issue that prevented Discovery captains from getting their complements of duty officers as they gain ranks.
  • Mission journal progress is locked until you complete or skip the new TFO handoff missions.

New in Star Trek Online 8.20.2018 (Aug 31, 2018)

  • General:
  • Resolved an issue which was causing a large performance issue in the character creator and tailor.
  • Various animations have been added for when the player and humanoid enemies are defeated in combat.
  • Crystalline Catastrophe: The Automated Defense Turret set to now just kill the Crystalline shards, torpedoes, and mines, instead of doing significantly overkill damage to them.
  • Systems:
  • Resolved an issue that caused the Indirect Shielding and Oblique Shielding personal traits to decrease the player’s resistances while shields were offline.
  • Resolved an issue that could prevent players from changing the registry number on the Fleet T5-U Avenger.
  • Resolved an issue that could prevent players from changing the registry number on the Peregrine Fighter.
  • Ships:
  • Added a Duty Officer interact in the Bajoran Interceptor Bridge.
  • Jem’Hadar Shuttle:
  • Removed the Duty Officer contact
  • Added ambient audio
  • Added a Duty Officer contact to the Jem’Hadar Attack Ship Bridge.
  • Resolved an issue where the Resolute’s nacelles would float when using the canon Excelsior pylons.
  • Character Art:
  • Jem’Hadar Captains can now wear all Counter Command Armor pieces if the player has unlocked this Armor.
  • Jem’Hadar Captains can now wear most of the Sphere Builder Uniform if the player has unlocked this.
  • The head covering will not be available.
  • Jem’Hadar Captains can now wear the Lukari Helmet if the player has unlocked this uniform.

New in Star Trek Online 8.09.2018 (Aug 13, 2018)

  • General:
  • Resolved an issue which would occasionally cause queues in the Gamma Battlezone to not start if a previous attempt to start one was declined by a player.
  • Added names to the Memorial Plaque including:
  • Harlan Ellison
  • Roger Perry
  • Doug Grindstaff
  • Dan Uhrich

New in Star Trek Online 8.08.2018 (Aug 3, 2018)

  • General:
  • Resolved an issue in the Gamma Battlezone when players did not respond to the accept/decline dialog, the match would automatically decline.
  • Resolved an issue that blocked Dominion faction characters from accessing various systems within the game.
  • Resolved a typo in the Gamma Recruit reward which was referencing receiving two boxes when the reward is actually only 1 box when getting an R&D school to 10.

New in Star Trek Online 19.04.2018 (Apr 24, 2018)

  • Updates and Events:
  • XP Boosts have been updated to provide a more improved boost to gaining extra XP!
  • All XP Bonus Pools will now grant a 50% boost to the bonus XP earned, from the previous 20% bonus.
  • Bonus Pool size has also increased:
  • Small XP boosts have gone from 1,000 to 25,000
  • The price for these in the C-Store has not changed.
  • Grande XP boosts have gone from 3,000 to 50,000
  • Venti XP boosts have gone from 6,000 to 100,000
  • Large XP boosts have gone from 10,000 to 150,000
  • The price for these in the C-Store has gone from 975 ZEN to 600 ZEN.
  • These changes will affect all currently owned and unused XP Bonus Pool items.
  • These changes will not affect active XP Bonus Pools.
  • More information can be found here: https://www.arcgames.com/en/games/star-trek-online/news/detail/10878854
  • The Delta Recruit event has returned!
  • From April 19 to May 17, each new captain a player creates will be a Delta Recruit.
  • This excludes captains where the player chooses to skip the tutorial.
  • Newly created Captains from the 23rd Century cannot be Delta Recruits.
  • A Delta Recruit will advance through all the same missions for their faction as the standard officers have access to except they will have additional tasks involving the coming Iconian war.
  • Completing these tasks will give special rewards to the Delta Recruit as well as rewards for all characters on an account.
  • The weekly shard event that originally ran with this event will not be running.
  • More information can be found here: https://www.arcgames.com/en/games/star-trek-online/news/detail/10882244
  • General:
  • Resolved an issue that could prevent the passive bonuses from the Intelligence and Temporal Operative specializations from applying in some cases.
  • Resolved an issue that prevented players who had unlocked the Paradox Corrector or Temporal Negotiator from reclaiming one.
  • Everything Old is New: Resolved an issue that could cause the mission to break when interacting with McCoy.
  • Starbase 24: All players should have their effective level averaged for this map.
  • This will allow low-level players to contribute in groups with higher-level players.
  • The bartender on Drazona has recovered the long lost recipe for the Nerve Tonic.
  • Resolved an issue where the Crossfield was not displaying the Registry and Ship names.
  • Resolved some minor animation issues with stances, idle animations, and sprinting.

New in Star Trek Online 18.01.2018 Patch (Jan 18, 2018)

  • General:
  • Resolved an issue that caused the Station Security Officer at Colony project to incorrectly reward Colony World XP, instead of Infrastructure XP.
  • Fleets that have completed this project already will find their XP totals in these two tracks corrected.
  • Resolved an issue that caused Fleet Colony ground weapons to have an incorrect proc rate.

New in Star Trek Online 11.01.2018 Patch (Jan 11, 2018)

  • General:
  • The Arena of Sompek Event has returned!
  • For more details, please visit the Arena of Sompek blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10763494-the-arena-of-sompek-returns!
  • The Featured Episode Replay event has returned!
  • For more details, please visit the Featured Episode Replay blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10763784-featured-episode-replay!
  • Resolved an issue which was occasionally causing a crash when using the PvE queue system.
  • Resolved an issue which was causing some videos, such as the beginning videos to the tutorials, to not play.
  • Systems:
  • Updated contents of the Infinity Lock Box to include items from the Son'a Lock Box.
  • Resolved an issue that prevented the Console - Universal - Breen Energy Dissipater from being equipped on the Breen Plesh Tral Heavy Raider(T6).
  • Resolved an issue that prevented the Stasis Beam (23c.) and Photon Grenade (23c.) kit modules from being available for use after upgrading them.

New in Star Trek Online 14.12.2017 Patch (Dec 14, 2017)

  • General:
  • Winter Event:
  • Added Competitive Marks to Mark choice packages like in the Epohh exchange.
  • Resolved an issue preventing Cherry and Wild Cherry Epohhs from being turned in for marks.
  • Resolved an issue that prevented the holiday ornament console on starbases from being usable for fleets that had only completed the 2016 or 2017 ornaments.
  • Competitive Wargame Marks can now be obtained from the Epohh Exchange.
  • Resolved an issue where the new Black Mek’leth from the Winter Event would be invisible on low graphic settings.
  • Resolved an issue that caused skaters on the frozen lake to not use a skating animation.
  • Added tracking to the new Winter accolade to track presents which are opened.
  • System:
  • Resolved an issue that was preventing Breen Raider carrier pets from becoming available after players obtain the Plesh Tral Heavy Raider (T6).
  • Resolved an issue that was preventing the Tzenkethi Tzen-tar Dreadnought Carrier [T6]'s Hull Capacity, Shield Capacity, Flight Speed and Turn Rate from being affected by Skills.
  • These could still be directly improved via Items/Traits/Abilities/etc, but were not accepting Skill-based bonuses.
  • Resolved a UI issue that showed the Dreadnought getting +EnergyRes/+RadRes at Rank3.
  • It now correctly displays that it gets +Damage at Rank 3.
  • This is only a display/text fix - the ship was being granted the correct bonus.
  • Resolved an issue that caused the duration of the Cold-Hearted starship trait not to refresh if the player activated another relevant ability while it was still active.
  • Also resolved an issue that could allow multiple players to exceed 5 stacks of Cold-Hearted on a target.
  • Resolved an issue where the short description on the "Unrestricted Aggression" weapon that suggested it dealt polaron damage.

New in Star Trek Online 07.12.2017 Patch (Dec 7, 2017)

  • Winter Event:
  • Q has returned to begin this year’s Winter Event!
  • Fight the Kramp’lhri as he terrorizes Winter Event celebrators throughout the zone!
  • Go to the Winter Vendor and check out this year’s new items!
  • For more information, please visit our Winter Event blogs at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10731454-q's-winter-wonderland-face-the-kramp'ihri! and https://www.arcgames.com/en/games/star-trek-online/news/detail/10737984-2017-winter-event-rewards!
  • General:
  • Foundry functions are once again available.
  • Resolved an issue that was causing a crash in Demo Record.
  • Queue UI Updates:
  • Double-clicking a queue now automatically queues the player.
  • After a player queues for a match, then closes the window, re-opens the window to queue for more, the original queue will no longer be dropped.
  • This issue resulted in players unknowingly being dropped from queues.
  • Made the alert notifications more clearly describe what information it’s conveying.
  • The “Selected” filter tab is now called “Queued”.
  • The “Only Selected Skill” button is now called “Only Selected Difficulty”.
  • Added Weekend events to the calendar for December-January.
  • Systems:
  • Resolved an issue that allowed the Experimental Flak Shot Artillery to target cloaked enemies.
  • Resolved an issue that prevented several ships from being able to activate Subspace Interception.
  • Resolved stacking and description issues with the Shield Overload Starship Trait.
  • Updated Tractor Beam Mines to claim that they tractor things and not chase things.
  • The Introspection Personal Trait now only plays FX while in combat.
  • Resolved an issue where the Turtle Starship Trait would activate at full throttle.
  • Resolved an issue that allowed Emitter Synergy to activate twice on some abilities.
  • Resolved an issue that prevented the Staff of Landru and Soothing Pheromones kit modules from being treated as control kit modules in some cases.
  • Resolved an issue that prevented Automated Adrenal Hypo from being treated as a heal.
  • The Automated Adrenal Hypo Kit Module's minimum cooldown is now 45 seconds.
  • Resolved an issue that caused several abilities to display incorrectly, such as the Pulse Phaser proc buff and debuff icons.
  • Resolved an issue where tooltips were showing durations for powers and buffs that are always on.
  • Resolved an issue where some 23rd Century items were not labeled that they were from the 23rd Century.
  • Fixed an issue that made the 2016 Starbase Winter Ornament not appear for Fleets that had completed the project for it. It can now be selected from the console that controls which Ornament is displayed.
  • Known Issues:
  • The new Black Mek’leth from the Winter Event may be invisible on low graphics settings.
  • Obtaining the Breen Plesh Tral Heavy Raider (T6) does not currently unlock the ability to purchase Breen Plesh Brek Raider hangar pets, for use on Breen ships with hangar bays.

New in Star Trek Online 30.11.2017 Patch (Nov 30, 2017)

  • General:
  • Resolved an issue that was occasionally causing a crash in some UI windows.
  • Resolved an issue that was occasionally causing a graphics related crash.
  • Known Issues:
  • The Foundry is temporarily unavailable.
  • A crash occurs when trying to use some Demo Record functions

New in Star Trek Online 16.11.2017 Patch (Nov 16, 2017)

  • General:
  • Resolved an issue that could occasionally cause the in-game chat to crash.
  • Resolved various text issues with the displayed rewards for the Mirror Invasion information.
  • Resolved an issue that prevented the Resolute or Fleet Resolute from activating Subspace Interception.
  • Resolved an issue that caused the in-game calendar to display December, 1999.
  • Known Issues:
  • The Foundry is temporarily unavailable

New in Star Trek Online 09.11.2017 Patch (Nov 9, 2017)

  • General:
  • Resolved an issue in the Skill UI that would occasionally cause a crash.
  • Resolved an issue where Expedient Care and Expedient Repairs were not functioning as expected.
  • Resolved an issue that caused the Colony Upgrade Transwarp II Project to not accept the correct types of Duty Officers.
  • All "Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack" items will now be Bind-on-Pickup.
  • The ship packs obtained by opening these packages may still be freely traded.
  • Known Issues:
  • Editing missions in the Foundry is temporarily unavailable.
  • The Event Calendar window for December is missing information and displays the wrong year.

New in Star Trek Online 03.11.2017 Patch (Nov 8, 2017)

  • General:
  • Resolved an issue that would occasionally cause map transfer failures.
  • Known Issues:
  • Editing missions in the Foundry is temporarily unavailable.
  • The Event Calendar window for December is missing information and displays the wrong year.
  • The following traits do not function:
  • Expedient Care
  • Expedient Repairs

New in Star Trek Online 26.10.2017 Patch (Oct 26, 2017)

  • General:
  • Widened the default range of registry numbers to 1-999999 for all Federation ships.
  • Crystalline Entity: The various crystalline entity queues now include a UI bar displaying the current structure of the entity, as well as a bar that appears during absorption phases to show how much it has charged.
  • Melting Pot: Set Eschel and Urshcaa (the scientists in the lab) to correctly use Lukari/Kentari faction icons.
  • Brushfire: Prisoner outfits have been updated.
  • Hearts and Minds: Cooldown timer will not go into effect if player drops mission.
  • Resolved an issue on the Elachi bridge that would cause players to float above their chairs.
  • Added more color palette options to Skants.
  • Resolved an issue that caused chairs on the TNG Galaxy Bridge to be mislabeled as “Park Bench”.
  • Personnel working outside of Earth Spacedock should now remember to use an active environmental suit.
  • Addressed an issue that prevented several space arena PVP matches from counting for Endeavor credit.
  • Resolved an issue that would cause Ablative Salvage Pods geo to disappear.
  • Dranuur Beach Assault:
  • Adjusted terrain and assets in the Dranuur Beach Assault queue.
  • Selecting rewards now happens after the scoreboard from Geordi
  • Teleport Inhibitors cannot be hurt by enemies until after the third briefing is over.
  • Ground mortars and shields will persist for all of phase 2 instead of vanishing after 3 minutes.
  • Environment:
  • Updated terrain blending and collision on the Lukari Dranuur Colony
  • Adjusted fog FX on the Lukari Dranuur Colony
  • Resolved an issue that caused bottles on the Dranuur Colony to flicker.
  • Chairs and hammocks on the Dranuur Colony will now play the correct animations when used by players.
  • Systems:
  • Powerboard tooltips now state that powerboards can be used on the Dranuur Colony world.
  • Resolved an issue where some starships showed an incorrect name in drydock.
  • Resolved an issue with the Romulan Miracle Worker Warbirds that was causing them to start with 50 power in all subsystems (before innate bonuses), instead of the intended 40 as is appropriate for Singularity Drives.
  • This has been adjusted only for new versions of these ships. Existing starships that players have already commissioned will be updated at a later date.
  • Resolved an issue that caused the Lukari N’kaam Admiralty Ship to be considered a Tactical Ship instead of a Science Ship.
  • Resolved an issue that caused the Tal Shiar Adapted Destroy [T6] to come with only 2 device slots. It now has 3, as intended. This affects existing versions of this ship.
  • Resolved an issue that caused the "Enhanced Projectile Potency" set bonus to not indicate that it increased the recharge speed of Projectile Weapons.
  • This is a tooltip change only.
  • Resolved an issue that caused some Warp and Singularity Cores to indicate that they gave +1% Power Transfer Rate instead of +100% Power Transfer Rate.
  • This is a tooltip change only.
  • Resolved an issue where the project to craft the "Generate Ablative Protection III" training manual was named incorrectly
  • Resolved an issue that caused the regeneration from the Protomatter Field Projector to have a larger radius than indicated on its tooltip.
  • Resolved an issue that prevented the Thrai Dreadnought Warbird from using the I.R.W. prefix once renamed.
  • All Fleet Starbase Skill Boosts can now be bought at up to 10 at a time.
  • Resolved an issue that prevented Target Subsystems from working with Turrets
  • The Coalition Traits no longer display buff icons.
  • Raider Flanking no longer displays a status icon.
  • The details are still visible through the Passives window.
  • Addressed several minor text issues throughout multiple tooltips.
  • Miracle Worker Specialization:
  • Resolved an issue that prevented Causal Reversion from activating some Miracle Worker Specialization Passives
  • Updated Throw Out the Manual's description to clarify that it only affects Hull or Hitpoint heals.
  • Powers:
  • Resolved an issue where mousing over Security Escort could cause extreme FPS drops
  • Subspace Eddy Console:
  • Increased the damage dealt by eddies.
  • Resolved an issue that was preventing the radius of Subspace Eddies from scaling with Control Expertise.
  • Significantly improved the description.
  • Resolved an issue that caused the damage of the Tzenkethi Retrofit Assault Cannon to not be scaled by the appropriate Herald Kit Frames.
  • Resolved an issue that caused the damage of the Tzenkethi Retrofit Assault Cannon to not be scaled by the appropriate Herald Kit Frames.
  • Resolved an issue that caused the House Martok Disruptor Beam Array to do less damage than intended in some cases.
  • The pull strength of Gravity Well has been increased at all ranks.
  • Resolved an issue that would prevent Causal Reversion from activating the Prevailing Engine - Overcharge proc.
  • Resolved an issue that would allow some abilities to continuously activate the Prevailing Engine - Overcharge proc.
  • Resolved an issue that could cause Sensor Analysis to apply a Defense Rating Debuff or a Damage Debuff to an ally the corresponding secondary deflector was equipped.
  • Resolved an issue that could cause the Efficient Bio-Circuitry set bonus to fail to affect the Neutronic Torpedo in some cases.
  • Increased the damage and pull strength of the Spatial Sinkhole console.
  • Increased the damage dealt by the Microprojectile Barrage console.
  • Resolved an issue that prevented the duty officer that grants increased defense rating while pets are in defense mode from working with all carrier pets.
  • Resolved an issue that prevented Sonic Suppression Field from working with some ground weapons.
  • Resolved an issue that prevented the Armor Penetration on Precision Offensive from working with some ground weapons.
  • Resolved an issue that prevented multiple copies of the Covert Operative Trait from stacking.
  • Resolved an issue that prevented the Fleet Colony Deflector's buff to Critical Hit Chance and Critical Hit Severity from applying.
  • UI:
  • Added icons to various buffs and debuffs.
  • Resolved an issue where the Bridge Officer Abilities in the abilities list of the Stations UI would not be correctly skinned to the player's faction.
  • The Tzenkethi Opus will now use a unique icon instead of the Starfleet logo.

New in Star Trek Online 19.10.2017 Patch (Oct 20, 2017)

  • General:
  • Dranuur Colony Fleet Holding:
  • The Invasion Token Provisions donation task is now available to Tier 0 Colony Fleet Holdings.
  • Dranuur Colony Fleet Holding Basic Renewable Energy Provisioning project is now correctly rewarding Renewable Energy Provisions.
  • The coffer contribute button is greyed out if the player does not have enough of the required item to contribute.
  • Provisions in the Overflow bag can no longer be contributed.
  • Removed the Coffer button from unrelated UI in the Fleet Holding system.
  • The Fleet Invasion Tokens now only appear in the Dranuur Colony Fleet Holding UI.
  • Donating to coffers now counts towards the Leaderboard standings.
  • Resolved an issue that caused some objects to be missing from some cutscenes.
  • Resolved an issue that caused the Armitage, Aquarius, and D'kyr to be unable to use the Galaxy (2638) interior.
  • Resolved an issue that caused the Endeavor “Participate in a PVP Match” to not register all PVP types.
  • Resolved an issue that caused the "None" and "L.S.S." prefix options to stop being available for the Lukari N'kaam Scout Ship after it was upgraded to T5-U.
  • Resolved an issue where the Select Button could be pressed for Fleet Projects by players who do not have permission to slot projects.
  • The issue did not actually slot the projects but just allowed the button to be pressed.
  • Resolved an issue where multiple interacts would appear when near any Fleet Holding in Sector Space.
  • The Type 7 Shuttle no longer requires a U.S.S. prefix.
  • Known Issues:
  • All Foundry functions are temporarily unavailable.
  • Dranuur Beach Assault: Ground Mortars and shields de-spawn after 3 minutes in phase 2

New in Star Trek Online 12.10.2017 Patch (Oct 12, 2017)

  • General:
  • Dranuur Beach Assault:
  • Resolved an issue where one Tzenkethi power would fire through walls.
  • This queue now has a leaver penalty.
  • Dranuur Colony Fleet Holding:
  • Resolved an issue where the surfing water effect played above the board.
  • Added water wading audio.
  • Resolved an issue where players could not load newly saved costumes created after the launch of Season 14.
  • Resolved an issue that caused the in game calendar to be off by 1 day.
  • Miracle Worker Training Manuals now have their own category on the Exchange.
  • “Beyond the Nexus” can now be found after “Temporal Ambassador” in the episode journal.
  • Systems:
  • Resolved an issue that could occasionally cause the costume unlocks for the Ho'kuun Science Vessel and N'kaam Scout Ship to not properly unlock.
  • Resolved an issue where the Tzenkethi set rewards from “Melting Pot” could not be upgraded to Mark XII for free if earned at a lower level.
  • The Tzenkethi Lobi Armor description now includes an image and reference to the costume unlock.
  • Known Issues:
  • Some cutscenes may be missing objects.
  • The prefix “None” and “L.S.S” are missing for Lukari Starships.
  • Dranuur Beach Assault: Ground Mortars and shields de-spawn after 3 minutes in phase 2.
  • Some Federation ships cannot use the new Galaxy (2638) interior.

New in Star Trek Online 06.10.2017 Patch (Oct 11, 2017)

  • General:
  • Resolved an issue where Full Impulse would cause power levels to drop immediately of the player did not have the Miracle Worker Simplified Plumbing skill active.
  • Full Impulse will now act as it used to prior to Season 14.
  • Resolved an issue that could cause the Experimental Proton Charge to fail to deal damage in some cases.
  • Known Issues:
  • Some cutscenes may be missing objects.
  • Tzenkethi critters in Dranuur Beach Assault do not always aggro appropriately.
  • Some FX do not play properly when powerboarding around the Lukari Colony Fleet Holding

New in Star Trek Online 05.10.2017 Patch (Oct 5, 2017)

  • General:
  • Resolved an issue that could cause a crash when transferring to maps while queued for a PvE match.
  • Resolved an issue where contributing to the Colony Fleet Holding projects through the Coffer system would display the incorrect amount of resources contributed.
  • This was just a display issue with the UI.
  • For more details, please visit this forum post: https://www.arcgames.com/en/forums/startrekonline/#/discussion/1235041/the-issue-with-fleet-coffers
  • Resolved an issue where explosions from Tzenkethi Shuttles could cause damage to the inhibitors in Dranuur Beach Assault.
  • Resolved an issue that caused players to be unable to make Miracle Worker Specialization Qualifications until 22 points had been spent in the Miracle Worker Specialization.
  • That option is now correctly available after spending 10 points in the Miracle Worker Specialization.
  • The Singularity Core reward from Melting Pot will now be available to obtain when replaying the episode.
  • Resolved an issue where the new Tzenkethi items in the Lobi store could lose mods when Upgraded.
  • This will retroactively fix these items already in this state.
  • Known Issues:
  • Some cutscenes may be missing objects.
  • Tzenkethi critters in Dranuur Beach Assault do not always aggro appropriately.
  • Some FX do not play properly when powerboarding around the Lukari Colony Fleet Holding.

New in Star Trek Online 04.10.2017 Patch (Oct 4, 2017)

  • General:
  • Resolved an issue that would cause an occasional game server crash on Earth Spacedock.
  • Resolved an issue that caused the Tzenkethi Shuk-din Escort to appear larger than intended in system space.
  • Existing Tzenkethi Shuk-din Escorts will automatically be returned to the correct size.
  • Known Issues:
  • Some cutscenes may be missing objects.
  • Explosions from Tzenkethi Shuttles can cause damage to the inhibitors in Dranuur Beach Assault.
  • Tzenkethi critters in Dranuur Beach Assault do not always aggro appropriately.
  • Some FX do not play properly when powerboarding around the Lukari Colony Fleet Holding

New in Star Trek Online 28.09.2017 Patch (Sep 28, 2017)

  • General:
  • In celebration of the 30th Anniversary we are adding some special items for players:
  • Federation Type-7 Shuttle which can be claimed in the Promotions tab of the C-store.
  • Skant Uniforms which can be claimed in the Promotions tab of the C-store.
  • Visit Worf for some free items in the Holodeck of Starfleet Academy or the Klingon Academy!
  • The previously released TNG 25th Anniversary event has returned in celebration of the 30th Anniversary!
  • Players who previously claimed these rewards will not have new rewards to claim.
  • Romulan players cannot claim these rewards.
  • New Weekend Event Store:
  • For participating in the Kobayashi Maru Weekend Event or any future Weekend Event, players will receive 1 Weekend Event Voucher per day.
  • To access the store, either double-click on the voucher from the inventory or view the store in the Weekend Event Tab in the Events Store of the Reputation System.
  • The current and previous Weekend Event rewards will be available for purchase.
  • By popular demand, any purchase from the Weekend Event Store is account unlocked and can be reclaimed by any characters on an account!
  • Please visit our blog for more details!
  • Galaxy Bridge Interior:
  • Resolved an issue that caused some Federation ships to not have access to this interior.
  • There is now an image of this interior in the Ship Tailor.
  • The name of the interior in the Ship Tailor has been changed to; Galaxy (2368) – Galaxy.
  • Added some weekend events to October.
  • Kobayashi Maru:
  • Resolved an issue that caused the VFX for Nanite Infection to remain on players even after the affix round for Nanite Infection ended.
  • Added some additional audio to the mini-contacts in the queue.
  • The difficulty curve has been adjusted to be more gradual for waves 1-10.
  • Known Issue:
  • There are still some Federation ships that cannot apply the new Galaxy (2368) Interior.
  • Some male species have invisible legs when Skants are applied

New in Star Trek Online 15.09.2017 Patch (Sep 18, 2017)

  • General:
  • Resolved an issue which caused an incomplete version of the not yet released Galaxy Interior to be the default interior for Galaxy Class starships.
  • Once this update is live, all ships which had this interior available as its default will automatically default back to the Origin bridge, and no longer have access to the Galaxy Interior

New in Star Trek Online 13.09.2017 Patch (Sep 14, 2017)

  • General:
  • Beyond the Nexus:
  • The Khaj'Burr NPC FX will now display during cutscenes.
  • Geordi La Forge’s health and shield will now recharge outside of combat.
  • Adjusted Geordi La Forge’s rank to “Captain”.
  • Commander T’fai’s uniform is now consistent across the episode.
  • Added text indicating that the maximum team size allowed for this episode is 2 players.
  • Adjusted the Isolytic Plasma Dual Pistols' icon to show two pistols instead of one.
  • Added a new icon to the Trilithium-Enhanced Omni-Directional Phaser Beam Array.
  • Systems:
  • Updated contents of the Infinity Lock Box to include items from the Privateer Lock Box.
  • Resolved an issue that prevented Captains below level 50 from equipping the Console - Engineering - Reinforced Armaments.

New in Star Trek Online 12.09.2017 Patch (Sep 12, 2017)

  • New Content & Features:
  • Beyond the Nexus Featured Episode:
  • Captains will get the opportunity to team up with Captain Geordi La Forge from Star Trek: The Next Generation, as portrayed by LeVar Burton!
  • This new episode will be available for Captains levels 10 and up.
  • Romulan Captains must have chosen a faction.
  • For more details, please visit our Beyond the Nexus blog!
  • General:
  • Updated “Kill Captains on Nukara” endeavor to count Tholian captains in the Transdimensional Tactics queue.
  • Systems:
  • Resolved an issue where Grace Under Fire was not resetting the cooldown on Miraculous Repairs.
  • Resolved an issue that was preventing Hypos from actually clearing Holds and Stuns.
  • Known Issue:
  • Beyond the Nexus: Khaj'Burr NPC FX do not always display during a cutscene.
  • This only affects Romulan Captains

New in Star Trek Online 24.08.2017 Patch (Aug 24, 2017)

  • General:
  • Players will now be able to transwarp from the weekly event banner on the Overview tab of the journal.
  • Updated Research and Development 4-Pack Bundle description to correctly state that it also includes all previous promotional ships.
  • Brushfire: Moving to the back wall after initially spawning into the prison ground map will no longer cause players to move without handcuffs.
  • Resolved an issue that could occasionally cause character outline FX to clip over other FX.
  • Systems:
  • Resolved an issue that could prevent the Temporal Ally Starship Trait from activating reliably.
  • Removed a condition that prevented some heals from scaling with incoming healing increases or decreases.
  • Resolved an issue that caused the increased recharge speed procs on the Prevailing Regalia Impulse Engines to affect the respective class's Captain Powers.
  • Subspace Tears generated from the Subspatial Warheads trait will now reliably reach their target

New in Star Trek Online 17.08.2017 Patch (Aug 17, 2017)

  • General:
  • Resolved an issue that occasionally causes a crash when starting the game.
  • Resolved an issue that prevented Klingon-aligned players from opening Personnel Reward - "Kobali Warfare Specialist" more than once.
  • Survivor: Resolved an issue that would allow players to walk through collision in certain areas.
  • Resolved an issue in chat where chat tabs that were set to team-only would type in local chat instead when the player was added to a team.
  • Resolved an issue where training a bridge officer in a new specialization prevented switching bridge officer specializations until logging out and logging back in.
  • Temporal Defense Initiative Regenerative Shield Array visuals now display the proper rainbow reflection.
  • The ship pack that contains the D9 Dreadnought Battlecruiser [T6], Prototype Dreadnought Cruiser [T6], or Thrai Dreadnought Warbird [T6] has been renamed to "23rd Century Tier 6 Undiscovered Dreadnought" to be more visually distinct from the "Special Requisition Pack - 26th Century Heavy Dreadnought Tier 6 Ship" pack.
  • Systems:
  • Changed the weapons sold on the 23c. Earth Spacedock to be Tradeable and Bind to Account on equip, from Bind on Pickup and CantSell.
  • Resolved an issue that caused some 23c. items sold from vendors to not have any binding rules. They are now Account Bind on Equip.
  • Resolved an issue that prevented the Fleet Research Lab Boosts from affecting the player while they were dead.
  • Simplified and clarified tooltip descriptions for Directed Energy Flux (Husnock Starship Trait).
  • Resolved an issue that could cause the Focused Singularity Beam to disable prematurely.
  • The beam will still correctly deactivate when the player runs out of Singularity Power, if the target gets out of the 135' targeting arc, or if something blocks the player’s line of sight to the target.
  • The "Prototype Tantalus Field" set bonus now lasts for 10 seconds instead of 5, and has an improved description.
  • Resolved an issue with the proc on Kelvin Phaser Emitters that prevented it from activating.
  • Isolytic Plasma Ground weapons now have a 5% proc chance, from 2.5%.
  • Resolved an issue that could allow the Weapon Haste from the Prolonged Engagement Weapons to affect other Energy Weapons.
  • Resolved an issue that allowed some shield drains to be scaled by abilities not intended to scale shield drains.
  • The engineering Captain power "Miracle Worker," has been renamed to "Miraculous Repairs."
  • This is a text change only.
  • Ships:
  • Resolved an issue where the Voth Heavy Fighter template would appear as “K’tinga” when customizing a starship.
  • Resolved an issue where the ship's name on the Constitution Refit saucer would start to repeat itself if the name was too long.
  • T6 TOS Constitution skin: Resolved an issue where the Temporal "Stance" mechanic colored glow would trail too far behind the ship.
  • T5-U Fleet Chimera Destroyer: Resolved an issue that prevented the aft weapons from being set to auto-fire.
  • Resolved scaling issues with the Krenim Annorax Science Dreadnought's Chroniton Lance

New in Star Trek Online 10.08.2017 Patch (Aug 10, 2017)

  • General:
  • Player spawned fighters now better keep up with the player on full impulse.
  • “Brushfire” is now a level 60 episode found in the New Frontiers tab in the Mission Journal.
  • Resolved an issue that could cause the Multi-Spectral Particle Generator and Protonic Energy Stabilizer Module to activate excessively when activated with some abilities.
  • Updated the tooltip of the Protonic Energy Stabilizer Module to more accurately show its damage on the item.
  • Updated the list of items found in the Phoenix Box.
  • This is just a text update

New in Star Trek Online 03.08.2017 Patch (Aug 3, 2017)

  • General:
  • Brushfire:
  • Resolved an issue where occasionally teammates could be locked in the room during the Prison Break objective.
  • Resolved an issue where Rodek would go down the wrong hallway if the player skipped the Processing cutscene.
  • Resolved an issue where players could be attacked during one of the Son’a pop up contact windows.
  • Added weekend events to the calendar for August.
  • Resolved an issue that caused 23rd Century faction characters and Bridge Officers to play Shield Regeneration FX too frequently.
  • Resolved an issue that caused a small white square to appear in the queue UI when first opened

New in Star Trek Online 27.07.2017 Patch (Jul 27, 2017)

  • General:
  • Brushfire:
  • Resolved an issue where MACO Photonic Officers lost their head in the Son’a prison.
  • Resolved an issue where a shuttle in a cutscene would stop moving in midair.
  • Adding missing VO from Admiral Quinn.
  • Resolved an issue where sometimes, a contact window from Martok would not appear at Torg’s Office and would halt progress.
  • Queue UI:
  • Added a Select All checkbox to each category of queue in the PvE and PvP Queue lists.
  • Saved filers now persist after logging out and back into the game.
  • Improve Queue UI Select all checkbox functionality to automatically enable itself if all visible items are selected.
  • “Selected” tab now has no filtering so it shows a complete list of all queues that’ve been selected regardless of filter settings.
  • Queue “Type” now correctly shows text “All” “Space” or “Ground”.
  • Resolved an issue that could cause the "Daily XP Reached" indicator to not show up for the Ferengi Admiralty Campaign.
  • Resolved an issue which was causing Romulan and 23rd Century Bridge Officers to not sprint or do some tactical moves.
  • Systems:
  • The Reconstructive Radiation and Invigorating Radiation traits now display a buff icon while the player is affected by the Heal over Time effect.
  • Resolved an issue that caused upgrading "Console - Engineering - House Martok Defensive Configuration" to require Science Upgrades instead of Engineering Upgrades.
  • Isolytic Tears spawned by the Son'a "Subspace Agitation" console no longer instantly clean up if the player’s target dies.
  • Resolved an issue that could cause player’s ground shields to display their capacity as 0/0 in some circumstances.

New in Star Trek Online 21.07.2017 Patch (Jul 21, 2017)

  • General:
  • Resolved an issue which was causing some players to lose Bridge Officers upon logging in.
  • If you were affected by this issue, please contact support at support.arcgames.com

New in Star Trek Online 19.07.2017 Patch (Jul 19, 2017)

  • General:
  • Resolved a crash on a few maps that could cause characters to be trapped.
  • Resolved an issue where much of the Voyager interior was missing.
  • Resolved an issue that was preventing the Son'a Command Science Vessel from being able to generate Inspiration during combat.
  • Ba'ku Duty Officers can now be donated and give appropriate rewards if dismissed.
  • Resolved an issue where ambient audio was missing from the Federation tutorial.
  • Removed the unnecessary weekend journal ads for the Tholian and Borg Red Alerts.
  • Resolved an issue where an untranslated text error string was visible in the Ferengi Admiralty campaign.
  • Resolved an issue that was causing the "Current Lock Box" item to not reward a Son'a Lock Box.

New in Star Trek Online 18.07.2017 Patch (Jul 18, 2017)

  • New Features:
  • New Featured Episode: Brushfire:
  • The new Featured Episode “Brushfire” has been added to the Featured Episode tab in the journal.
  • Captains seek the aid of one of history’s greatest Klingon generals to help deal with the Tzenkethi threat in the Alpha Quadrant.
  • This episode is available for level 10 Captains and above.
  • For more information, please visit the “Brushfire” blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10564334-new-featured-episode:-brushfire
  • Endeavor System:
  • This is a new limited-time challenge where players gain rewards by completing missions which are automatically granted every couple of days through the new Endeavor System.
  • These will appear on the player’s mission tracker and will switch out on their own.
  • For more details, please visit the Endeavor System blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10549024-the-endeavor-system!
  • Ferengi Admiralty Campaign:
  • Acquire trades and goods to create a stronger economy within allied space with the help of the Ferengi Trade Alliance.
  • This is available for captains level 52 and above.
  • For more details, please visit the Ferengi Admiralty Campaign blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10542693-ferengi-admiralty-campaign
  • General:
  • In an effort to improve performance, cloud-like visual FX from certain powers will no longer be visible if within a minimum distance of identical cloud FX.
  • All other behavior associated with the powers remain unchanged as in damage, range, debuff stacking, etc as this only changes visuals.
  • This FX update will affect the following abilities:
  • Eject Warp Plasma
  • Vent Theta Radiation
  • Eject Tetryon Plasma
  • Eject Metreon Gas
  • Coolant Ignition
  • Particle Emission Plasma Torpedo in all firing modes
  • Na'kuhl Plasma Torpedo
  • Vent Metreon Laced Plasma
  • Nadion Saturation Bomb
  • Resolved an issue while wearing the 23rd Century Klingon Sleeveless Uniform would cause arms to disappear for most species.
  • Resolved an issue where windows on the bottom of the Negh'var would be floating if the player used any other wings other than the Negh'var.
  • Resolved an issue where most of the Kar'Fi model would disappear under certain conditions.
  • Resolved an issue where the Heavy Cruiser Refit only had two of four nacelles light up when going to warp.
  • Improved appearance of Borg console visuals with the Phoenix shuttle holoemitter in Sector Space.
  • 23rd Century Starfleet characters now have appropriate ground shield FX.
  • Systems:
  • Resolved an issue that caused some Duty Officer Missions to allow Admiralty ships to be slotted.
  • Singularity Warp Shadows has been re-designed slightly:
  • Warp Shadows can now be damaged.
  • While Warp Shadows are attacking a non-player target, that target is prevented from attacking the warp shadow creator.
  • Singularity Jump Kinetic damage now scales with the Exotic Particle Generators Skill and Kinetic damage buffs.
  • Hold Together:
  • Resolved some scaling issues with Hold Together.
  • Resolved an issue that could cause Hold Together to damage the player when flying in reverse.
  • Resolved an issue that stopped Resilient Power Cells from working on some weapons.
  • Resolved an issue that caused the effects of the [Pen] and [Run] modifiers to not be shown on item tooltips.
  • Changed Fire On My Mark stealth debuff values to be more in line with original design intentions.
  • "Sabotage Romulan Resupply Base" Duty Officer Assignment is now “Sabotage Tal Shiar Resupply Base".
  • Resolved an issue with Medic2 Duty Officers that was preventing them from being slotted into Active Space.
  • Resolved an issue that caused the damage of Hyperonic Radiation to scale more aggressively than intended.
  • Resolved an issue that was preventing the Miradorn Raider from gaining damage immunity when using Pilot Maneuvers.
  • Added a missing engine trail to the Romulan Vastam Tactical Command Warbird.
  • Resolved an issue where the Competitive Wargames shield procs could be activated by Damage-over-Time effects.
  • Resolved an issue that caused the Status Specialist Bridge Officer Trait to display an incorrect region icon.
  • Resolved an issue that caused the Damage over Time from the Crystal Radiation Projector to not scale properly with the player’s damage buffs.
  • The Missionpod section of the Arbiter Battlecruiser will now de-activate its ablative armor when not in combat.
  • UI:
  • Power Tray Updates:
  • Added support for up to 10 rows or columns to the space power trays.
  • Added support for rotating both power trays by 90 degrees and for two horizontal trays or two vertical trays.
  • The space power tray settings will now be hidden when clicking outside of the buttons.
  • The space power tray settings now indicate which settings are active.
  • Added a separate option to toggle the "Fire All" buttons independent of how many tray rows there are.
  • If a single tray row is selected, then it will only show "Fire All Weapons".
  • The "Fire All" buttons are only available for horizontal trays.
  • Resolved an issue where unlocking a trait would not allow it to be slotted until after moving to a different map.
  • Resolved an issue that caused the Team Invite window to not disappear while auto-teamed.
  • Resolved an issue where the Icons in the power menu would not update if the player added or removed a power with the power menu open.
  • Resolved an issue where swapping between Bridge Officer skills would briefly load up the captain skills window.
  • Resolved an issue where pressing the Game Menu button would not immediately open the window.
  • Content:
  • Echoes of Light: Core sampling of the second comet is no longer timed, but instead completes as soon as the player has collected enough material.
  • Fluid Dynamics:
  • Adjusted allied ships so that they should move quickly to aid player when engaging the Borg.
  • Borg command diamond should no longer flee at high speed.
  • Dragon's Deceit: Resolved an issue that sometimes caused Galik to be stuck under the ground.
  • Resolved an issue where the Core Assault Advanced rewards listed that it rewarded Iconian Marks instead of Fleet Marks.
  • Known Issues:
  • The loadout slot options will appear as if nothing is selected after selecting one and transitioning to a map.
  • This does not affect the positions of slotted powers from the loadout.

New in Star Trek Online 13.07.2017 Patch (Jul 13, 2017)

  • General:
  • Resolved an issue that prevented players who owned the Xindi-Aquatic Briostrys Dreadnought Carrier [T6] to not be able to purchase Xindi-Aquatic Mobulai Frigates.
  • Resolved an issue that caused the Console - Universal - Enhanced Xindi Weapon Platform to fail to boost Tactical Readiness.
  • Resolved an issue that could sometimes cause a delay in getting the Mark reward pop up after completing a queue.
  • Resolved an issue that caused the Sistruus's long description to repeat almost an entire sentence at the beginning of the second paragraph.

New in Star Trek Online 06.07.2017 Patch (Jul 6, 2017)

  • General::
  • Updated contents of the Infinity Lock Box:
  • Added items from the Undiscovered Lock Box.
  • The following ship has been added to the Infinity Lock Box:
  • Xindi-Aquatic Briostrys Dreadnought Carrier [T6]
  • Look for more info on this ship in a blog tomorrow.
  • The following ship has been added to the Lobi Store:
  • Xindi-Reptilian Sistruus Escort [T6]
  • Look for more info on this ship in a blog tomorrow.
  • The following ships have been removed from the Infinity Lock Box, or Lobi Store:
  • Xindi-Reptilian Contortrix Escort [T5]
  • Xindi-Aquatic Narcine Dreadnought Carrier [T5]

New in Star Trek Online 30.06.2017 Patch (Jul 4, 2017)

  • General:
  • Kobayashi Maru Rewards:
  • Resolved an issue where the Prolonged Engagement Weaponry would not unlock for characters on an account where one character had completed the project to unlock the weapons.
  • Newly Acquired versions of the Prolonged Engagement Weaponry will come at Ultra-Rare, instead of Very Rare.
  • Existing versions will not be altered; however, when put in the Upgrade System they will convert to Ultra Rare automatically.
  • The Prolonged Engagement Weapons now have 4 innate Damage modifiers, instead of 2.
  • This change will affect existing weapons.
  • Set both Prolonged Engagement weapons to character bound as intended.

New in Star Trek Online 22.06.2017 Patch (Jun 22, 2017)

  • General:
  • Summer Event:
  • Resolved an issue that caused the arguing couple, fireworks, and Mok'bara Klingons to only appear for about 20 seconds every 2 hours.
  • They now appear for approximately 20 minutes every 2 hours.
  • Players now sit properly in the beach chairs.
  • The Mark Packages players can earn through the Ornithologist on Risa now list Lukari and Temporal Marks as rewards.
  • Resolved clipping issues with:
  • Male wetsuit
  • Female Rash guards
  • Resolved an issue where changing the color on rash guards would change the color of board shorts at the same time.
  • Resolved an issue that caused Borg Red alerts to only award 1 mark.
  • Resolved an issue where the Pounce Trait was being affected by kit performance.
  • Photonic Fleet can no longer be used in social zones.
  • Resolved an issue where the Risian Luxury Cruiser wings did not display properly in sector space.
  • Resolved an issue where most of the Kar'Fi model would disappear under certain conditions.
  • Constitution + Miranda Starships Updates:
  • The Starfleet Fleet Advanced Light Cruiser (T6) has a new default costume - the Soyuz class.
  • Captains who purchase the Fleet Advanced Light Cruiser (T6) can use new saucer and strut parts based on the Soyuz-class U.S.S. Bozeman seen in the Star Trek: The Next Generation episode "Cause and Effect".
  • A new, free variant for the Miranda-class saucer has been added.
  • Named "Miranda Beta," this variant is the same as the normal Miranda but with a glowing deflector dish on the bottom as seen on Star Trek: Deep Space Nine.
  • A new, free material has also been added to the Light Cruiser customization list.
  • Based on the Type 8 material, this "Type 8b" material is a flat gray, based on the look of the Miranda and other ships in later movies and series.
  • The Constitution Refit model has been completely rebuilt from scratch and now uses the same Type 8 material the recently revamped Miranda uses.
  • This is an update to the existing Constitution Refit models, and captains should go to the Ship Tailor and apply the Constitution Refit preset to see all the new details.
  • A new, free variant part for the Miranda-class light cruiser has been added.
  • This new strut, named "Miranda Beta" is styled after Star Trek Online’s original Miranda-class strut and includes a small deflector dish on top of the torpedo pod.
  • New parts are available for both the T1 Constitution class Light Cruiser and Temporal Light Cruiser (T6).
  • These parts are based on the appearance of the Enterprise in the second pilot of Star Trek "Where No Man Has Gone Before" and are named "Constitution Beta."
  • The Reliant and Soyuz Light Cruiser variants have been added to the foundry.

New in Star Trek Online 15.06.2017 Patch (Jun 15, 2017)

  • General:
  • Summer Event:
  • Resolved an issue that could sometimes allow multiple people to pick up the finish flags in the biathlon.
  • Resolved an issue that caused players not to display "waiting for race" while waiting for the summer biathlon after joining the race.
  • Added VO to the new dialogue in the Summer Event.
  • 23rd Century Captains can now use the Transwarp function in the journal window for the Summer Event.
  • Prices for the Rash Guards now match between the Summer Vendor and the Summer Event Store.
  • Resolved an issue that was blocking KDF aligned Romulan females from opening up the female rash guard outfits.
  • Resolved an issue that was causing clipping while wearing a wetsuit.
  • Clicking on the Summer Event information button no longer brings up the Mirror Invasion event information.
  • Updated the text on the Summer Event coordinator to list the Vorgon Ryn'kodan Carrier as this year's prize ship.
  • Khitomer in Stasis:
  • Resolved an issue where a missing console made it impossible to complete the queue.
  • Resolved an issue where there were spots in the environment that players could fall through.
  • This queue is once again available.
  • Twin Tribulations: Resolved an issue where the door in room 3 could be opened and allow players to fly out into space.
  • Enabled the Protect Item System to work on more item types.
  • Added a Half Shaved hairstyle to many male species.
  • Systems:
  • Resolved an issue that was preventing the Vorgon Ryn'kodan Carrier's Hull Capacity, Shield Capacity, Flight Speed and Turn Rate from being affected by Skills.
  • These could still be directly improved via Items/Traits/Abilities/etc, but were not accepting Skill-based bonuses.
  • Resolved an issue that caused the shield drain from Quantum Phase Weaponry to not be resistible.
  • Wargame Reputation Science Kit Module:
  • Magnitude of the damage now scales less with Kit Performance.
  • The pylons are now immune to healing.
  • Resolved an issue that caused the Saboteur's Disruptor Beam Array to fire “Fire at Will 3” under “Fire at Will 1” and “Fire at Will 1” under “Fire at Will 3”.
  • Scientific Aptitude is now affected by incoming healing buffs and debuffs.

New in Star Trek Online 08.06.2017 Patch (Jun 8, 2017)

  • General:
  • New feature: Added the ability to protect items.
  • This new feature allows the player to protect most types of items from accidentally selling, discarding, trading, putting in the guild bank or mailing.
  • To use this feature:
  • Open the inventory.
  • Right click on an item.
  • Choose “Change Protected Status to On”.
  • A protected item has a line in the tool-tip stating it is protected.
  • Resolved an issue that caused a crash when launching the client in VMware’s virtual machine software.
  • Resolved a game server memory leak issue caused by reward collection.
  • Resolved a graphics crash caused by some trail FX.
  • A new tailor NPC has been added to Drozana!
  • Becka has taken over tailoring duties for Tek, who has retired.
  • A new hairstyle has been added to the tailor!
  • “Shaved and Curly” will be available to female Captains of most races.
  • Re-centered target info icons for the following critters:
  • Sensor Disruption Pylon – Battle
  • Long Range Automated Defense Turret – Battle
  • Flare mortar
  • Bridge preview image for the Amarie-class Smuggler's Heavy Escort now correctly appears in the ship tailor.
  • Resolved an issue that prevented players from seeing the compare tooltips while mousing over a secondary deflector in their inventory.
  • Resolved an issue where rank pips were displaying inconsistently for Bridge Officers.
  • Display of rank pips for Bridge Officers will now display properly in target frames.
  • Resolved an issue that caused the bottles in the Starfleet Academy bar to flicker.
  • Queues:
  • Added support for filtering PvE Queues.
  • Added a tab for which queues have been selected.
  • The UI will now always display the selected queues on all tabs, regardless if the queue was joined via a public queue or was a private queue.
  • When closing the queue window or changing tabs, if queues have been selected but have not yet been joined, the UI will now prompt to join the selected queues.
  • Resolved an issue where queueing for Red Alerts in their Sector Space interacts would not join queues with players which queued through the PvE UI.
  • PVP Challenges now use the new Queue UI system.
  • Mirror invasion – Normal queue critters are now level 60 instead of level 50.
  • Core Assault: Resolved an issue where dying in the second room caused the player to respawn at the beginning of the map.
  • A new respawn point has been added.
  • Twin Tribulations:
  • Re-positioned the door breaching UI which was off center if the blue team had the tractor pull puzzle in room 3.
  • Resolved an issue that caused players to be unable to pick up charges if the blue team had the charging node puzzle in room 3.
  • Updated map image.
  • Resolved an issue that caused a red alert to trigger immediately upon entering the box puzzle room.
  • Content:
  • Caralun System Patrol: Ground portion of patrol now includes individual waypoints for various interactable elements.
  • Kobali Adventure Zone: The Kobali crisis mission descriptions now include information about how to replay the sub-missions in the Kobali zone if you have previously completed them.
  • Survivor: Resolved an issue that caused T’nae to follow the player too closely.
  • Fluid Dynamics:
  • Adjusted allied ships so that they will move quickly to aid player when engaging the Borg.
  • Borg command diamond will no longer flee at high speed.
  • Resolved an issue where allied ships would sometimes become permanently stuck in the Borg Unimatrix.
  • The ships may still become stuck, but will now be teleported out after a set period of time.
  • Dragon’s Deceit: Resolved an issue where mission progression could sometimes become blocked after shooting some rocks during “Holes and Corners”.
  • Systems:
  • New items have been added to the Phoenix Prize Redemption Stores!
  • Tier 3
  • Elachi Subspace Rift Module
  • Tritanium Rending Bat'leth (KDF only)
  • Young Nanov - Vanity Pet (ROM only)
  • Tier 4
  • Ang the Vicious (Doff)
  • Automated Personnel Unit (Doff)
  • Tactical Exocomp (Doff - FED only)
  • Goshi the Augmented (Doff - KDF only)
  • Tier 5
  • Solanae Tribble
  • Fleet Tribble
  • Fighter Squadron Device
  • "Research & Development Pack" items can now be stacked up to 10 per inventory slot.
  • The Duty Officer rewards from "All that Glitters" now open into either the EMH Mk I or a duty officer of up to Very Rare quality if the player already has an EMH Mk I Duty Officer on that character.
  • Borg Energy Type Adaptation now affects damage from all sources of the adapted energy type.
  • Omni-Directional Tetryon Support Beam Array from the Competitive Wargames Reputation now properly shares an equip limit with Reward/Set 360 Beam Arrays instead of Crafted.
  • The "Launch Toy Rocket" reward from the First Contact Day festivities can now be launched on Risa.
  • Please be mindful of beachgoers above you when launching!
  • Resolved an issue that was allowing Winter Event commodities to be purchased year round from the Event Reputation Store.
  • Resolved an issue that was preventing players from purchasing Winter or Summer event vouchers from the Event Reputation Store if they had the ship project slotted.
  • Resolved an issue that caused some Kit Modifiers to be impossible to search for on the Exchange.
  • Resolved an issue that caused the Point Defense Bombardment Warhead to begin firing before it had finished being fabricated.
  • It now waits approximately 2 seconds before firing.
  • Resolved an issue where all charges used were cleared when moving items.
  • Resolved an issue where the Desperate Repair starship trait was not available for use once claimed from the Account Starship Trait Unlocks store.
  • Resolved an issue that caused Elachi ground weapons to always bypass shields.
  • Resolved an issue that was causing Tour of Duty progress to sometimes advance two steps at a time, instead of only one.
  • Resolved an issue that was allowing a few Starship Starter Weapons to be tradeable.
  • These non-upgradeable weapons are generally intended to be used until replaced, then discarded.
  • Resolved an issue that caused weapon tooltips to not always indicate the damage increases they received from modifiers.
  • Resolved an issue that was causing players to crash on the Risa Summer Event map.
  • Known Issues:
  • Khitomer In Stasis: An option is missing from a console, blocking queue progression.
  • The queue has been disabled until the issue can be resolved.

New in Star Trek Online 01.06.2017 Patch (Jun 2, 2017)

  • General:
  • Added Bank, Mail, and Exchange interacts to the interior of the Amarie-class Smuggler’s Heavy Escort along with other amenities.
  • The Energy Credit Caps have been increased:
  • The maximum amount of energy credits that subscribers and players which have purchased the Energy Credit Cap unlock can have per character has been increased to two billion.
  • The maximum amount of energy credits that players without an active subscription and who have not purchased the Energy Credit Cap unlock can have per character has been increased to fifteen million.
  • The maximum amount of energy credits that can be stored in the Account Bank has been increased to one billion.
  • The maximum amount of energy credits that an item can be sold for on the Exchange has been increased to one and one-half billion.
  • Resolved an issue where a player would be in a perpetual state of Red Alert when clicking on the Heavy Escort Flak Shot Artillery but not actually attacking an enemy.
  • Known Issue:
  • Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
  • It’s recommended for now to only queue through the PvE UI for Red Alerts

New in Star Trek Online 25.05.2017 Patch (May 25, 2017)

  • General:
  • Mirror Invasion Event:
  • Portals will continue to spawn until the timer runs out in the first phase.
  • Enemies clean up at the end of the Advanced version.
  • Resolved a graphics related crash that frequently occurred in ground battlezones.
  • Resolved an issue with the Husnock Warship where Prevailing Impulse Engine visuals would appear very large in sector space.
  • Systems:
  • Resolved an issue where the power level bonus from the Pilfered Power personal trait could stack.
  • Resolved an issue where Tractor Beam Repulsors could cause the player to gain double the haste bonus from the Temporal Cross-Wiring specialization passive.
  • Resolved an issue that caused the Smuggler's Luck trait to display inconsistent cooldowns.
  • Added "Energy Distributor Accelerator" Console to reclaim store, accessible only if the player owns one of the Temporal Heavy Dreadnoughts.
  • Known Issue:
  • Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
  • It’s recommended for now to only queue through the PvE UI for Red Alerts

New in Star Trek Online 18.05.2017 Patch (May 18, 2017)

  • General:
  • The art for the Miranda has been updated to be more in line with its canon model from Star Trek II: The Wrath of Khan.
  • This update will automatically be applied to existing ships.
  • For more details, please visit the Miranda blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10502823-introducing-the-brand-new-t1-miranda!
  • Twin Tribulations:
  • Resolved a couple of issues that could block progression in some cases for players in the Red Team.
  • Resolved an issue that could sometimes cause a Borg cube to get stuck and block progression.
  • The charge relay scan animation now appears for the Blue team in rooms 1 and 3.
  • Resolved a graphics related crash issue.
  • Resolved an issue which was causing some audio elements to not play.
  • New Romulus, Underground Ruins mission: "Exit Caves" button should now appear only after finishing the instance.
  • Players may still leave at any time by using the door at the start of the caves.
  • Systems:
  • Resolved an issue that caused the Hyper Capacitor Shields to not show its shield regeneration value in the UI.
  • Resolved an issue where Scramble Fighters was not properly interacting with the Damage Immunity Lockout.
  • Battle consumables will now refresh their cooldowns when the player is no longer in a match so that they can be used for the next match.
  • Competitive Wargames Marks are now included in most Mark of Choice reward packs.
  • Wargames Consumables:
  • Resolved an issue where Destroyed posts will drop the buff from Unstoppable when it should only be enemies that drop the buff.
  • Resolved an issue where Automated defense turrets did not target sensor pylons.
  • The stack limit has been increased to 999.
  • UI:
  • PvE Queue UI:
  • Resolved an issue where a skill drop down UI box would appear out of place when attempting to sort queue list by skill.
  • Double clicking a queue row will now toggle the checkbox.
  • Resolved an issue where the timer is not reset for accepting a queue when all but one player declines and another player is matched.
  • Resolved an issue where the target information was missing while in Shooter Mode.
  • The Bridge Officer promotion popup will now list available expertise.
  • Known Issue:
  • Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
  • It’s recommended for now to only queue through the PvE UI for Red Alerts.

New in Star Trek Online 11.05.2017 Patch (May 11, 2017)

  • General:
  • The Player Potential System has been improved to more accurately match groups in the 3 Wargame Scenario queues.
  • The Player Potential System is currently set up only for the 3 Wargame Scenario queues.
  • Resolved a crash that would occasionally occur when patching or loading into maps.
  • Survivor: Resolved an issue where Bridge Officers would sometimes run off to the starting point.
  • Twin Tribulations:
  • Twin Tribulations now has an AFK penalty on Normal mode.
  • The end result popup now displays for teams that do not reach the finish line.
  • The leave map popup now displays for teams that do not reach the finish line.
  • Resolved an issue where players who had completed the Delta Quadrant mission journal episodes with a Delta or Temporal Agent could not receive rewards.
  • Updated the average time displayed for Core Assault and Twin Tribulations to 20 minutes.
  • Resolved an issue where assets would sometimes not appear in Fleet PvE queues.
  • Systems:
  • Competitive Wargames Consumables:
  • Competitive Wargames Takedown Consumables now benefit from any kill that isn't a Carrier Pet or Projectile.
  • Competitive Wargames Consumables now display their shared cooldowns when viewed in the inventory.
  • Removed the cooldown on Long and Battle consumables when player leaves the match.
  • Resolved an issue where Instant resurrection Competitive Consumables were not showing the correct FX.
  • Unshaken Resolve and Undeniable Competitive Wargames Reputation Traits have had the Armor Penetration value received from it increased.
  • Seeking Mine Subroutine debuff now lasts for 30 seconds.
  • Competitive Wargames Space Set 3 piece bonus has had the amount of Bonus Resistance from reaching max stacks increased.
  • Resolved an issue where Tricobalt Torpedoes did less damage than intended if used with Transport Warhead 3.
  • Resolved an issue that would cause Protonic Energy Stabilizer Modules to potentially damage the player when activating Feedback Pulse.
  • Resolved an issue that caused the Basic Fire of Dual Heavy Proton Cannons to be Phaser Damage.
  • Resolved an issue that caused the Protonic Energy Stabilizer Module to activate excessively when using Tractor Beam Repulsors.
  • The damage of the Heavy Escort Hyperexcited Ion Stream Projector has been more than doubled.
  • Tyken's Rift now only drains current power in subsystems, instead of also reducing subsystems' ability to regenerate.
  • PvE UI:
  • Added a filter to display "All" PvE queues, regardless of what it rewards.
  • The group invite accept window will always show the "create private" tab instead of toggling the window.
  • Added a message for when a private match group is disbanded due to queuing for a regular match.
  • Added button to view the reward cooldowns.
  • Resolved an issue where solo players are grouped into a queue group when joining a PvP map.
  • Resolved an issue where when a player is set to Team Mode the player would get kicked out a group when invited by a player in Invitation mode.
  • Foundry:
  • There is no longer an Undine Dromias Bio-Cruiser that is mistakenly labeled as a Dervish class.
  • Updated the display name for numerous ships.
  • Vaadwaur costume pieces are now available.
  • All ships in the Costume Editor now have proper geo.
  • All of these updates went out with Star Trek Online: Escalation however, the Foundry functions were just recently turned back on.
  • Known Issues:
  • Hyper Capacitor Shields do not show shield regeneration value in the UI.
  • Scramble Fighters does not properly interact with the Damage Immunity Lockout.
  • Target information is not visible in shooter mode.

New in Star Trek Online 04.05.2017 Patch (May 4, 2017)

  • New Feature:
  • War Game Scenario – Twin Tribulations:
  • This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 space War Game Scenario.
  • This will be a Gauntlet style match where two teams of players race each other to a finish line solving puzzles and defeating enemies.
  • Players will earn rewards and Wargame Marks based on how well the queue was completed.
  • For more details, please visit the Twin Tribulations blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10467893-war-games-queue:-twin-tribulations
  • General:
  • PvE Queue UI:
  • Added messages which notify old and new leaders of a leadership change.
  • The "Leave Selected Queues" button will now be disabled to reflect the existing fact that it is not possible to leave the selected queues, after the group has been matched and waiting for a map.
  • Resolved an issue where the whistle sound when a queue is ready played twice.
  • Resolved an issue which was occasionally causing maps to crash.
  • Content:
  • Survivor:
  • Resolved an issue where some of the temporal anomaly bubbles during the puzzle portion were not visible.
  • Resolved an issue where selecting Reset Temporal Bubbles could break progression while in a team.
  • Raised the height of some walls to stop players from accidently jumping over and out of the playable space.
  • Core Assault:
  • Added an AFK penalty for normal and advanced difficulties.
  • The door UI now vanishes after opening all four doors.
  • Binary Circuit:
  • Resolved an issue with the collision on the floor puzzle pieces.
  • Resolved an issue where mortars could strike players on the other team unless the player is fighting as the Borg.
  • Kobali missions: Completion of The Temple of My People now counts towards the Kobali Crisis Act I mission.
  • Resolved an issue where players who were not in a fleet could join a fleet PvE queue.
  • This also means these queues are once again available.
  • Systems:
  • Wargame Reputation Consumables:
  • The cooldown time of the shorter length consumables now displays properly as 60 seconds.
  • Added an icon for Space Shield Placate.
  • Resolved an issue where a pylon was using placeholder FX.
  • Resolved an issue where turret icons looked incorrect in their information window.
  • Tuned all Space Transform/Separation abilities to address a situation that was causing Pets summoned by these abilities to almost immediately despawn/flee.
  • All Space Transform/Separation abilities have received a tooltip description update.
  • Resolved an issue where the Incremental Phase Shift console, Temporal Distortion Field console, Phase Shift console, and Temporal Flux device would not function when activated.
  • Known Issues:
  • Foundry functions will be temporarily unavailable.
  • When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
  • Close the window and reopen to resolve this.
  • Teams in PvE queues disband when the queue ends instead of when leaving the map.

New in Star Trek Online 27.04.2017 Patch (Apr 27, 2017)

  • General:
  • Player Potential System has been turned on for PvE Queues.
  • For details on this system, please visit the Player Potential System blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10434053-the-player-potential-system
  • This is not turned on for PvP queues.
  • Core Assault:
  • Failing on Elite now grants a Competitive Wargame Elite Mark instead of a Temporal one.
  • Enemies in the boss room now de-spawn when the queue is over.
  • Added a safer respawn area for players in the boss room.
  • All Kobali Adventure Zone missions can be played and replayed.
  • Resolved an issue where “Survivor” could not be played.
  • Binary Circuit: Resolved an issue where sometimes in the last room, enemies could spawn inside walls.
  • Miradorn Starship now has an additional Science Console slot.
  • This will be applied to all future and currently owned versions of this ship.
  • Resolved an issue where Temporal Operative and Command ground powers could not be slotted as default Bridge Officer powers.
  • Fleet based PVE queues are available and now load Fleet assets on the maps.
  • Ground PvP queues are once again available.
  • Known Issues:
  • Foundry functions will be temporarily unavailable.
  • Survivor: Some of the FX for the anomalies encountered on the first part of the ground map aren’t displaying properly.
  • The new queue “Twin Tribulations” will not be available at the launch of Escalation.
  • We are making updates based on player feedback from its recent launch on Tribble.
  • The Kobali Adventure Zone:
  • Progress on the Acts can be lost if the wrapper mission is dropped.
  • Map incorrectly labels the level range of the zones.
  • The whistle sound for a when a queue match is ready plays twice.
  • When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
  • Close the window and reopen to resolve this.

New in Star Trek Online 26.04.2017 Patch (Apr 26, 2017)

  • General:
  • Resolved an issue where enemies were often scaled to the incorrect level in some difficulties in some PVE queues.
  • Core Assault:
  • The Elite version is now available.
  • Enemies despawn when the door is opened.
  • Players no longer receive a fail message when a successful choice is given in the Simon Says styled game in room 2.
  • Krieger Ground weapons from the Privateer lockbox:
  • Now Bind to Account on Equip
  • Now have random mods when obtained
  • Space PVP queues are once again available.
  • Known Issues:
  • Foundry functions will be temporarily unavailable.
  • The new queue “Twin Tribulations” will not be available at the launch of Escalation.
  • We are making updates based on player feedback from its recent launch on Tribble.
  • Temporal Operative and Command ground powers cannot be slotted as default Bridge Officer powers.
  • The Kobali Adventure Zone map incorrectly labels the level range of the zones.
  • The Kobali Adventure Zone missions cannot be replayed.
  • The whistle sound for a when a queue match is ready plays twice.
  • When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
  • Close the window and reopen to resolve this.
  • Ground PVP queues are temporarily unavailable.
  • Core Assault: Failing on Elite grants an elite Temporal Mark

New in Star Trek Online 25.04.2017 Patch (Apr 25, 2017)

  • New Features:
  • New Featured Episode: Mirrors and Smoke:
  • The new Featured Episode “Mirrors and Smoke” has been added to the Featured Episode tab in the journal.
  • Travel with Kuumarke to the planet of New Kentar and defend it from the Tzenkethi.
  • This episode can be played by captains who are level 10 or higher.
  • For more information, please visit the “Mirrors and Smoke” at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10465232-featured-episode:-mirrors-and-smoke
  • War Game Scenario - Core Assault:
  • This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 space War Game Scenario.
  • Captains will race starships and complete challenges through a station in the Adelphous System.
  • Players will earn rewards and Wargame Marks based on how well the queue was completed.
  • For more details, please visit the Core Assault blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10457082-war-games-scenario:-core-assault
  • War Game Scenario – Binary Circuit:
  • This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 ground War Game Scenario.
  • Two teams of Captains will race through a Borg Cooperative Cube and complete challenges.
  • For more details, please visit the Binary Circuit blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10459032-war-games-scenarios:-binary-circuit
  • Competitive Wargames Reputation:
  • This reputation was designed to reward those who participate in War Game Scenarios to better learn to work together with other members of the Alliance.
  • Use new Wargame Marks and Assessed Stratagems to progress through the reputation to earn new rewards.
  • Wargame Marks can be earned in:
  • Core Assault Queue
  • Binary Circuit Queue
  • A soon to be released to Tribble queue
  • Assessed Stratagems can be earned in:
  • Advanced and Elite versions of any Wargame Scenario Queue.
  • For more details, please visit the Competitive Wargames blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10460633-the-competitive-wargames-reputation
  • Space Balance Changes:
  • Many balance changes to space powers have been made for the launch of Star Trek Online: Escalation.
  • Detailed changes are listed below in the notes and a general explanation can be read on the Details on Space Balance Changes blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10426883-details-on-space-balance-changes
  • General:
  • Added a free skill repec token to all characters upon log in.
  • Delta Quadrant Mission Changes:
  • Removed the Kobali Adventure Zone missions from the mission journal and replaced them with three wrapper missions titled Kobali Crisis Act I, II, and III which contain the removed missions.
  • Delta Patrols are no longer required for mission progression but do remain in game.
  • Experience requirements from levels 50-60 have been significantly lowered.
  • Level 50-60 NPC Scaling:
  • We have tuned down the hitpoint and damage scaling modifier curve for NPCs past level 50, though they will still reach close to the same point at level 60.
  • This means that levels 51 through 54 will have a very dramatic shift downward, but the general NPC difficulty will still ramp up as players close in on level 60.
  • New UI has been implemented to the PvE system.
  • Updated the window which appears when opening a Lock Box.
  • Resolved an issue that was causing Mk XIII and higher Starship Shields to drop to unexpectedly low capacity values on some ships when entering maps that artificially increased or decreased the player’s current combat level.
  • Editing a comment in the fleet roster is now done through a popup.
  • This is to help alleviate issues where players logging in and out caused the wrong comment to be edited.
  • Resolved an issue where the tailor would not recognize a name change done to a player’s Bridge Officer.
  • Removed level restrictions from all Armor Items purchased from the Lobi Store, and added information to these items' descriptions explaining how they automatically change effectiveness as the player levels up.
  • 23rd Century Captains can now display their ship’s registry number.
  • The Progress tab of the Status UI now shows players their current amount of Fleet Credits and their Lifetime Fleet Credits Earned total.
  • The "Reward Cooldowns" UI now shows the Bonus Competitive Mark timer.
  • New login screen has been added.
  • Systems:
  • Items:
  • All engineering consoles that previously gave +Kinetic and +Energy damage resistance rating now give +All Damage Resistance Rating instead.
  • All consoles that previously just gave +Kinetic Damage Resistance Rating additionally give the same amount of +Physical Damage Resistance rating.
  • The modifier that Impulse Engines gain at Epic Quality now additionally gives Impulse Expertise.
  • The Secondary Deflectors in the Research Lab are now sold with 4 modifiers and only gain the Epic modifier when upgraded to Epic, instead of being sold with 3 and only gaining two when upgraded to Epic Quality.
  • Existing items have not been affected and will still gain two total modifiers when upgraded to Epic Quality.
  • The amount of the Shield Regeneration increase Shield Emitter Amplifier consoles provide has been increased.
  • The amount of Starship Hull Restoration SIF Generators provide has been increased.
  • The Dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher.
  • If the player owns a starship on the player’s account that grants a trait on the list below, the characters on the player’s account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free:
  • Ablative Field Projector
  • Advanced Firing Solutions
  • Battle Ready
  • Designated Target
  • Desperate Repairs
  • Emitter Synergy
  • Improved Polarize Hull
  • Improved Weaponized Emitters
  • Insult to Injury
  • Numerical Superiority
  • Radiant Nanite Cloud
  • Retaliation
  • Shield Overload
  • Specialist Knowledge
  • Carrier Pets:
  • All Player Carrier Pets are now immune to Warp Core Breaches.
  • All Player Carrier Pets now have "Layered Defenses III" which is an immunity to one torpedo every 30 seconds.
  • Carrier pets now have increased damage, hitpoints, power draining, shield healing, and shield draining.
  • Carrier Pets that previously had Scratch the Paint have received the following:
  • Normal Callistos now have Cannon: Scatter Volley 2 instead of 1.
  • Advanced and Elite Callistos now have Cannon: Scatter Volley 3 instead of 2.
  • Advanced Xindi-Insectoid Fighters now have Beam: Fire at Will 2.
  • Elite Xindi-Insectoid Fighters now have Beam: Fire at Will 3 and Emergency Power to Shields 3 instead of Emergency Power to Shields 2.
  • Normal Xindi-Primate Heavy Fighters now have Torpedo: Spread 1.
  • Advanced Xindi-Primate Heavy Fighters now have Torpedo: Spread 2.
  • Elite Xindi-Primate Heavy Fighters now have Torpedo: Spread 3 and also have Jam Sensors 3 instead of 2.
  • Normal Xindi-Insectoid Fighters now have Beam: Fire at Will 1.
  • Normal Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 1.
  • Advanced and Elite Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 3 instead of Emergency Power to Weapons 1, and the Elite versions will use it significantly more frequently.
  • Reputation System:
  • All Reputations now sort their projects in the same order.
  • Singularity Core Reputation projects are now only available to Romulan Captains.
  • Kit Modules Reputation Projects are now only available to captains of the correct profession.
  • The Dyson Reputation project "Turn in Commendations" now only appears if the player has commendations to turn in.
  • The Nukara Reputation projects to Register or Turn in old equipment now only appear if the player has that equipment.
  • All Reputation projects in the Upgrade tab now consistently appear in the following order:
  • Claim Tier # Reputation
  • Claim Sponsorship
  • Mark Turn-in
  • Elite Mark Turn-in
  • Begin Sponsorship Procedures.
  • Added higher-denomination Elite Mark-to-Dilithium conversion projects to all reputations:
  • The existing project, 3 Marks = 1,000 Dilithium, remains available and unaltered.
  • Two new projects are now available and will only be available if the captain has enough Elite Marks to complete them:
  • 30 Elite Marks for 10,000 Dilithium
  • 60 Elite Marks for 20,000 Dilithium
  • The Lukari Reputation is now at the bottom of the list in the Reputation UI.
  • Added Consoles and Warp Core from T6 Tal Shiar Adapted ships to Reclaim Store.
  • Added a Heavy Weapon slot to qualifying Tier 6, Tier 5, and Tier 5-U Starships.
  • Newly commissioned starships will come pre-equipped with one.
  • The Dilithium Store now has a Heavy Weapon available for free in the reclaim tab that can be equipped on any starship with a Heavy Weapon slot.
  • The Experimental Proton Weapon can now be upgraded using either Beam or Cannon upgrades.
  • The Heavy Escort Railgun can now be upgraded using either Beam, Cannon, or Projectile upgrades.
  • The [ShH] and [HuH] modifiers on consoles from the Fleet Embassy no longer have a lockout.
  • Resolved an issue that caused the Braydon Reconnaissance Covariant Shield Array to not be available yet.
  • Powers:
  • Major Mechanics Changes:
  • Energy weapons now always drain power when firing, instead of all but one.
  • The equation used to determine how weapons power influences player’s damage has been changed.
  • It now gives the player a much higher benefit at low power levels.
  • All damage reflections that used to deal "Feedback Pulse" typed damage now return the damage type that caused the reflection.
  • All damage reflections cannot critically hit and cannot be further buffed by damage increases.
  • All "Hazard" abilities no longer affect torpedoes or mines.
  • All "Hot Restart" powers that automatically remove a subsystem offline no longer attempt to cleanse uncleansable effects, and have a 60 second lockout on a per-subsystem basis.
  • All holds now give their target hold resistance for a short duration when they end.
  • All disables now give their target disable resistance for a short duration when they end.
  • All player damage immunities now place a 15 second lockout on you during which you cannot activate or otherwise be affected by any more damage immunities
  • All player damage immunities are now buffs that can be removed by buff removing abilities.
  • The cycle during which cannon weapons actively fire is now 5 seconds, up from 3.
  • The damage cannon weapons do with each shot has been adjusted to account for the changes made to their firing cycles.
  • Captain Abilities:
  • All career-specific captain abilities now have a minimum cooldown below which they cannot be reduced
  • Go Down Fighting:
  • Now only lasts for 15 seconds
  • The cooldown has been decreased to 45 seconds
  • The damage buff now continuously adjusts to your current hitpoints while active
  • While active, you will be treated as being at 50% Hull or less at all times, even if your hitpoints rise above this threshold.
  • You must still be below 50% Hull capacity to activate this unless the "A Good Day to Die" trait is slotted
  • The value of the damage buff it gives has been decreased
  • Attack Pattern Alpha: The duration has been decreased to 20 seconds.
  • Tactical Fleet:
  • The amount of the buffs it gives is now 20, 30, or 40, based on rank.
  • Now additionally boosts Weapon Specialization and Amplification for the duration.
  • Last Ditch Effort: Now gives +40 All Damage Resistance during Go Down Fighting, instead of +20.
  • Nadion Inversion:
  • The reduction to the weapons power drain of firing energy weapons has been significantly increased.
  • EPS Power Transfer:
  • Can no longer stack on a target.
  • The amount of the buffs it gives is now 10, 17.5, or 25, based on rank.
  • The power buffs it gives apply instantly.
  • Now includes a maximum power level buff for the duration that can be stacked with other power level bonuses.
  • Maximum power level increases that are not EPS Power Transfer still do not stack.
  • The amount of the Power Transfer Rate Buff is now 100%, 175%, or 250% based on rank.
  • Rotate Shield Frequency:
  • Now gives Bonus Resistance to incoming Shield Drains.
  • Heal values have been increased at each rank.
  • The amount of Shield Resistance now scales much more aggressively with shield power.
  • Resolved an issue where Rotate Shield Frequency could be used while shields are offline.
  • Miracle Worker:
  • Hull Heal amount has been increased significantly.
  • Now gives secondary shields for 15 seconds when used.
  • Engineering Fleet:
  • Damage Resistance Buff is now Bonus Resistance.
  • Now additionally boosts Hull Capacity for the duration.
  • The amount of the buffs it gives is now 20, 30, or 40, based on rank.
  • EPS Manifold Efficiency: The duration of the buff is now 30 seconds.
  • Grace Under Fire:
  • Resolved an issue where its lockout would go away when the player died.
  • Is now only available for the first two minutes after activating Miracle Worker.
  • Scattering Field:
  • No longer forces the player into combat for the duration.
  • Starts cooldown instantly once clicked, instead of when the effect ends.
  • Now grants All Damage Resistance Rating (instead of only Energy Damage Resistance Rating)
  • Now grants Bonus All Damage to allies in range, in addition to existing functionality.
  • The amount of the Damage Resistance Rating buff has been increased
  • Photonic Capacitor: The cooldown can no longer be cleansed.
  • Photonic Fleet:
  • The damage, health, and shields of allied ships summoned has been significantly increased.
  • Photonic Fleet 2 now has a better chance of summoning a battleship.
  • Subnucleonic Beam:
  • In addition to existing functionality, also decreases the affected target’s Outgoing Damage for the debuff’s duration.
  • Can no longer be cast through Enhanced Battle Cloak.
  • No longer makes Science Team recharge slower
  • Science Fleet:
  • Now additionally boosts Starship Control Expertise and Shield Systems for the duration.
  • The amount of the buffs it gives is now 20, 30, or 40, based on rank.
  • Bridge Officer Abilities
  • Beam Overload:
  • No longer always critically hits.
  • The damage of its initial hit has been increased.
  • For 10 seconds after activation, normal beam attacks have bonus damage and increased critical severity.
  • Fire at Will:
  • Now has a slight damage penalty and an accuracy penalty at each rank.
  • Resolved an issue where Enhanced Armor Penetration and Point Blank Shot were not applying to Weapons during Fire at Will.
  • Resolved an issue that caused Fire at Will to trigger weapon procs excessively.
  • Target Subsystem:
  • No longer upgrades just one single attack
  • Now upgrade all of player’s energy weapons to drain power from the target with a chance to cause a subsystem offline for a short duration.
  • Cannon Scatter Volley:
  • Now has an accuracy penalty at each rank.
  • The damage increase is now 0%, 5%, or 10%, based on rank.
  • Cannon: Rapid Fire:
  • Now increases the rate at which cannons fire shots by 50% while active.
  • The damage increase to those shots is now 0%, 10%, or 20%, based on rank.
  • Reverse Shield Polarity:
  • The percentage of incoming damage healed no longer scales up with shield haling bonuses, and is now a base of 50%/62.5%/75% based on rank.
  • Resolved an issue where Rank 2 was not giving a % healing boost over rank 1.
  • The duration no longer scales, other than the Duty Officers, and is now 12/16/20 seconds based on rank.
  • Aceton Beam:
  • The cooldown has been reduced to 45 seconds at all ranks.
  • The duration of the DoT and Energy Damage Debuff has been reduced to 10 seconds.
  • The magnitude of the DoT has been increased significantly at all ranks.
  • Resolved an issue that caused Aceton Beam to be treated as a Hazard.
  • Aceton Beam now places the target's Projectile Weapons Offline for 3/4/5 seconds based on rank.
  • Extend Shields:
  • The range is now 10km.
  • The amount of Shield Healing has been increased.
  • Directed Energy Modulation:
  • No longer gives the player extra damage that bypasses shields while it is active.
  • Now gives player’s energy weapons extra shield bleedthrough for the duration.
  • Auxiliary to Inertial Dampeners: Now additionally grants a Physical Resistance Buff of the same amount and duration of its Kinetic Damage Resistance Buff.
  • Boarding Party:
  • Boarding Party shuttles should fly much faster at their target.
  • Boarding Party shuttles now have a very high amount of physical and kinetic resistance.
  • The increased recharge effect is now guaranteed on weapons if the shuttles reach the target.
  • The damage dealt by their point defense turrets has been increased.
  • The chance to inflict recharge to Bridge Officer abilities no longer scales with rank, but the duration of that delay does.
  • The chance to take a subsystem offline no longer scales with rank, but the duration now does.
  • The duration of that subsystem offline now scales with the owner's Drain Expertise.
  • Feedback Pulse:
  • The damage reflection can no longer critically hit.
  • The percentage of reflected no longer scales with damage bonuses.
  • The percentage reflected is now capped at 50%, 75%, or 100% based on rank.
  • The default reflection amount is now significantly lower at each rank.
  • Hazard Emitters: Now additionally cleanses DoT effects.
  • Transfer Shield Strength: The amount of Shield Healing has been decreased slightly.
  • Science Team: The amount of Shield Healing has been decreased slightly.
  • Tyken's Rift:
  • Resolved an issue where the power drain applied could be countered by the target's Power Transfer Rate.
  • Resolved an issue where the drain applied more than once per second to targets within the area.
  • The amount of power drained has been increased.
  • The amount of damage dealt has been increased slightly.
  • Photonic Officer:
  • The recharge reduction has been increased to 30%, 50%, or 70%, based on rank.
  • The base cooldown of this power has been decreased to two minutes.
  • This ability is now treated as a buff instead of a status effect and can now be removed.
  • Recursive Shearing:
  • Damage re-apply is now 15%/22.5%/30% of the damage dealt, based on rank.
  • Base cooldown is now 40 seconds.
  • Gravity Well:
  • The damage dealt has been decreased.
  • Now has a target cap of 25 targets.
  • Gravity Well's Pull now scales much more aggressively with Control Expertise.
  • Subspace Vortex:
  • The damage dealt has been decreased.
  • Now has a target cap of 25 targets.
  • Tractor Beam Repulsors: The damage dealt has been decreased.
  • Destabilizing Resonance Beam: The damage dealt has been decreased.
  • Photonic Shockwave:
  • The damage it deals has been increased.
  • Now decreases target's Kinetic Resistance for a short duration on hit.
  • Rapid Decay:
  • The damage dealt has been decreased.
  • Now deals half damage vs players.
  • Chronometric Inversion Field: The damage dealt has been decreased.
  • Entropic Redistribution:
  • The damage dealt has been decreased.
  • Now deals half damage vs players.
  • Override Subsystem Safeties: The random subsystem offline caused when it ends is now 5 seconds at all ranks
  • Kinetic Magnet: The debuff now lasts until the duration ends or it is cleansed, and no longer goes away after the target takes a set amount of damage
  • Deploy Countermeasures: The duration of the Kinetic Damage Immunity no longer scales with Control Expertise
  • Needs of the Many:
  • The Temporary Hitpoints now scales with the caster's Shield Emitters.
  • The base amount of Temporary Hitpoints has been decreased.
  • Resolved an issue where Needs of the Many could be used while shields were offline.
  • Resolved an issue where Needs of the Many would display a negative amount of Temporary Hitpoints given to a player’s team if the player had no shields equipped.
  • Reroute Reserves from Live Support: Now additionally gives a scaling Maximum Power Level increase while active.
  • Call Emergency Artillery:
  • The damage dealt by the artillery vessels summoned by this ability has been significantly increased.
  • Phlanx Formation: The Accuracy Rating and Defense Rating buffs have been increased.
  • Coolant Ignition Plasma: The damage dealt after it ignites has been increased.
  • Subspace Boom:
  • The damage dealt has been increased.
  • The defense rating debuff on foes in the area has been increased.
  • Skill Tree Changes:
  • Probability Manipulation:
  • The Probability Penetration unlock now gives a chance on crit to gain a stacking Armor Penetration Buff.
  • Probability Window has been removed and replace with a new unlock, "Probability Collapse", which gives a flat accuracy rating/defense rating buff for the duration.
  • EPS Corruption:
  • The damage increase from "Enhanced Corruption" is now the EPS Corruption's default damage.
  • "Enhanced Corruption" has been replaced with "Ablative Corruption", which sets the target's hull regeneration to 0% and halves their incoming healing.
  • Can no longer be cast on a target afflicted by EPS Corruption.
  • Resolved some issues that caused damage buffs to not properly interact with EPS Corruption.
  • Resolved an issue where it could be cast while Phase Shifted.
  • Increased the damage slightly.
  • Focused Frenzy:
  • The buff can now be gained by firing projectile weapons as well as energy weapons.
  • The Bonus Damage is now only Weapon Bonus Damage.
  • The Haste bonus is now only 4% per stack, instead of 8% per stack.
  • The Cooldown reduction from Frenzied Reactions is now 1 second, but only has a chance to trigger each time the player shoots the target.
  • The Ground Armor stat no longer attempts to buff armor items directly. It instead gives the player a passive buff to damage resistance directly.
  • Drain Infection now deals consistent damage regardless of application method, scales more consistently with other exotic damage abilities, and has had its damage overall decreased.
  • Control Amplification now applies -25 resistance to Exotic Damage and control effects.
  • Weapon Specialization now gives 4% Weapon Critical Chance at 100 skill, from 6%.
  • Weapon Amplification now gives 40% Weapon Critical Severity at 100 skill, from 20%.
  • Hull Plating/Ablative Hull Plating now state that they buff Physical Resistance as well.
  • The "Shield Weakening" skill has been replaced with "Shield Penetration", which makes player weapons ignore a percentage of the targets' shields.
  • Specialization Passives:
  • Causal Glitch no longer affects captain powers.
  • Attrition Warfare now has a longer cooldown and a smaller impact at each rank.
  • Entropic Rider now is a per-cycle proc instead of per-shot.
  • Temporal Cross-wiring no longer stacks, and is now a 2%/4% buff based on rank.
  • Counter-offensive no longer reflects a % of incoming damage and no longer reflects the damage type that triggered it.
  • It now reflects a fixed amount of damage back at the target that cannot critically hit, and its lockout is now 15 seconds at all ranks.
  • Continuity's Healing has been increased.Imminent Decay and Entropic Rider now indicate that their damage bypasses shields.
  • This is a tooltip change only.
  • Entropic Rider's damage has been increased.
  • General Updates:
  • The following abilities now increase or decrease Shield Resistance to All Damage instead of just Energy Damage:
  • Charged Particle Burst
  • Destabilized Tachyon Burst
  • Expose Vulnerability: Defenses
  • Juggernaut Shielding
  • Shield Scraping
  • The Charged Particle Reaction Trait
  • The Deploy Sensor Probe Swarm Console
  • The Dynamic Tachyon Warhead Explosion
  • The Elite Fleet Disruptor Proc
  • The Omni-Directional Tachyon Wave Siphon Console
  • The Resonant Disruptor Proc
  • The Shield Inversion Console
  • The Singularity Inverter console
  • The Tachyon Armament Projectile
  • The Tachyon Dispersal Starship Trait
  • The Tachyon Particle Field Console
  • Turn the Other Cheek
  • Shield Absorptive Frequency Generator:
  • The percentage of outgoing damage healed no longer scales up with shield healing bonuses.
  • The description now states that this chance is per shot fired.
  • This is a tooltip change only.
  • Regenerative Integrity Field:
  • The base heal amount has been decreased slightly.
  • The Heal over Time cannot proc as many total times, but has an increased minimum and maximum heal amount.
  • Energy Augmentation Actuator:
  • Resolved an issue where this stacked 3 times per player, instead of 3 times total.
  • The amount of this damage buff is now 10% per stack.
  • This damage buff now only affects Energy Weapons.
  • Now affects the entire team always, instead of just teammates that were near enough.
  • Can no longer affect NPC's that are not yet hostile such as the Borg Queen in Hive Onslaught.
  • Demolition Team:
  • Damage has been increased.
  • Now only requires 3 stacks to detonate.
  • Now only require the player to wait 8 seconds after detonating before beaming more demolition teams to targets.
  • The following consoles have had their power bonus doubled:
  • Console - Engineering - Booster Modulator
  • Console - Engineering - Injector Assembly
  • Console - Engineering - Field Emitter
  • Console - Engineering - Plasma Distribution Manifold
  • Prototype Ablative Jevonite Hardpoints:
  • No longer goes away when the player dies.
  • Can no longer be activated while the player already has a buff from another.
  • Can now be activated while held or disabled.
  • Can now be activated from your inventory
  • Tholian Thermionic Torpedo Launcher:
  • Now scales up the amount of power drained with drain expertiseunder all firing modes, and no longer scales up the duration of the power drain with drain expertise under any firing modes.
  • Now has a more accurate description of its Torpedo Spread and High Yield.
  • Resolved an issue where the Tholian Thermionic Torpedo Launcher did not indicate having a drain when fired via the Transport Warhead mode.
  • The flight speed of targetable torpedoes has been increased.
  • Attack Pattern Lambda:
  • Now only gives its caster buffs when they fire weapons.
  • Perception buff and debuff have both been decreased.
  • Plasmonic Leech:
  • Now stacks up to 10 times.
  • The Plasmonic Leech self-buff now stacks with the Power Conduit Link proc found on the M.A.C.O. Resilient Shield Array and Adapted K.H.G. Resilient Shield Array.
  • The self-buff from this power has had its amount reduced and no longer scales
  • The drain inflicted on the target has been decreased
  • The range at which mines acquire their target has been increased.
  • The Republic Ha'apax Warbird summoned by Romulan Fleet Support and the Klingon Defense Force Negh'Var Warship summoned by Klingon Fleet Support should now be much more effective in combat.
  • The recharge time of the target subsystem abilities built into Science Ships has been reduced to 45 seconds.
  • The Damage dealt by Causal Anchor has been decreased.
  • Powers that increase the player’s ability to ignore a percentage of a target's shields have been re-built to be cheaper on the server, address an issue where the shield penetration debuff would stack on the target for a short duration, and more consistently work properly, including with destructible projectiles as relevant.
  • Powers that are intended to affect Exotic Damage abilities will now more consistently work with all exotic damage abilities.
  • Ramming Speed now instantly adjusts a player’s power levels, instead of depending on Power Transfer Rate.
  • Torpedo High Yield, Torpedo Spread, and Torpedo Transport Warhead now only upgrade the player’s next torpedo attack within 10 seconds, from the player’s next attack within 30 seconds.
  • Plasma Explosions from Embassy consoles:
  • This damage no longer ignores enemy shields.
  • This effect may now only trigger once per firing cycle
  • Resolved a number of issues related to how the damage increased as they were upgraded
  • Their damage now increases at the same rate that other stats on consoles increase
  • This also addresses a bug where upgrading from MK XI UltraRare to MK XII UltraRare or from MK X Gold to MK XI Gold would erroneously cause a decrease in damage.
  • Hit and Run starship Trait:
  • Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.
  • "Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.
  • This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown reductions.
  • Resolved a number of issues related to how the Proton Damage from Shield Refrequencer consoles increased as they were upgraded.
  • Their damage now increases at the same rate that other stats on consoles increase.
  • Their damage at all points has been increased.
  • This also resolves an issue where upgrading from MK XI UltraRare to MK XII Ultrarare or from MK X Gold to MK XI Gold would erroneously cause a decrease in damage.
  • Resolved an issue that prevented the Proton Damage from Shield Refrequencer consoles from doubling when used vs Voth.
  • As a result of that bug fix and balance changes, The Damage Bonus on Particle Focuser consoles from the Fleet Lab now only affect Exotic damage.
  • The power level buff from the Power Conduit Link proc is now 1 power per stack, not 2.
  • Molecular Reconstruction Beam now deals half damage vs players.
  • Anti-Time Entanglement Singularity's damage has been decreased.
  • The shared cooldown between activations of Fleet Skills Buffs has been decreased to two seconds.
  • The Research Lab weekly combat buffs now grant +10/15/20% max hitpoints instead of a resistance buff.
  • Gravimetric Torpedo now deals less damage on the spread rifts it applies, but now guarantees one per target hit.
  • Resolved an issue where Gravimetric Rifts were causing excessive FPS drops.
  • Resolved an issue where some things that aren't weapons could trigger weapon procs.
  • Resolved an issue that caused weapon modifiers to affect abilities that proc off of weapons.
  • The Gravimetric Photon Torpedo now tells the player the radius of its explosion under High Yield.
  • Resolved an issue that could cause Weapon System Synergy to sometimes give the player multiple stacks or fail to give stacks when firing an energy weapon.
  • Resolved an issue where multiple players could cause a target to obtain more than 5 stacks of the Coalition Disruptor Proc.
  • Resolved an issue that caused Dual Heavy Cannons to not benefit from their +10% Critical Severity during Cannon: Scatter Volley or Cannon: Rapid Fire.
  • Resolved an issue that could let players ever resist the power drain from firing an energy weapon.
  • Resolved an issue where some powers used an incorrect auxiliary power formula.
  • Resolved an issue that could cause the Energy Web trait not to apply in some cases.
  • Resolved an issue where Torpedo Transport Warhead's damage did not scale up with player’s damage buffs.
  • Resolved an issue where some abilities were incorrectly being treated as a hazard that are not hazards.
  • Resolved an issue where the Resonant Transphasic Torpedo would do no damage when it detonated if it was fired as a Tailpipe Torpedo.
  • Isokinetic Cannon can no longer be fired while Cloaked or Phase Shifted.
  • Resolved an issue where being cloaked would give the player an incorrect amount of Shield Regeneration if the player had the Singularity Distributor Unit console equipped.
  • The "Haywire" set bonus proc can no longer crit or be reflected.
  • Updated the description of the Tactical Advantage Reputation Trait.
  • Resolved an issue where the Vent Theta Radiation console was not scaling with its caster's Drain Expertise.
  • Resolved an issue where the Research & Development project to craft a TR-116 used the incorrect icon
  • Attack Pattern Omega's Description has been updated
  • Resolved an issue where Electrostatic Field would reflect some non-Energy damage.
  • Resolved an issue that caused Temporal Fracture to not be treated as Exotic Damage.
  • The Threat Analysis Matrix console now additionally gives Physical Damage Resistance Rating.
  • Resolved an issue that caused the [Inertia] modifier to not have any effect.
  • Resolved an issue that caused the [Over] modifier to have an excessive proc rate.
  • Resolved an issue that caused Plasmatic Biomatter and Phased Biomatter weaponry to not update the radius of their proc in the tooltips if it should change.
  • Resolved an issue that could cause the Plasma Feedback Cascade module to trigger multiple times.
  • The Defense Tab of the Ship Stats window now shows the player Radiation, Physical, and Electrical Damage Resistance.
  • The Auxiliary Power Configuration - Defense Reputation Trait now gives +All Resistance Rating instead of +Energy Resistance Rating and +Kinetic Resistance Rating.
  • Abilities that previously referred to Accuracy and Defense as percentages now refer to "Accuracy Rating" and "Defense Rating".
  • This is a tooltip update only to more accurately convey how the Accuracy and Defense mechanics work.
  • Sensor Analysis has been updated to function the way it is described.
  • Omega Kinetic Shearing's damage is now only 10% of the pre-resistance damage of the projectile impact that triggered it.
  • Emergency Power to Weapon's Damage Energy Damage buff now only affects Directed Energy Weapons.
  • Rotate Shield Frequency's Resistances have been increased.
  • Updated the description of a few stats in the stats UI.
  • Resolved some issues in how Warp Shadows would interact with threat.
  • Resolved an issue that caused Torpedo Pre-Fire Sequence to not apply in some cases.
  • Updated the description to be more accurate.
  • Updated Drain Infection, the Deteriorating Secondary Deflector Proc, and the Inhibiting Secondary Deflector Proc to be counted as Exotic Damage.
  • Their damage has been adjusted slightly to compensate for this, but should be better in most cases.
  • The [AMP] modifier no longer displays a status icon.
  • Its functionality is unchanged.
  • Combat Impulse Engines and Hyper-Impulse Engines now better describe how they differ from normal Impulse Engines.
  • Resolved an issue where the Lukari Restoration Initiative Regenerative Shield Array's FX on allies would not completely play.
  • The Technicians that reduce the recharge times of Bridge Officers after activating Auxiliary Power to the Emergency Battery has a better description.
  • Resolved an issue where the Multi-Spectral Particle Generator was not applying damage buffs properly.
  • The Multi-Spectral Particle Generator set bonus is now treated as exotic damage.
  • Prototype Ablative Jevonite Hardpoints can now be used while unequipped.
  • The Bridge Officer Abilities Torpedo High Yield and Torpedo Spread can no longer be activated while the player has a Torpedo High Yield or Spread available to fire, or if the player has fired a torpedo as a High Yield or Spread within the last 5 seconds.
  • Resolved an issue that caused the Regeneration from the Protomatter Capacitor Starship Trait to not scale with Hull Regeneration.
  • This is a tooltip change only.
  • Resolved an issue that would cause shield regeneration to fluctuate while cloaked.
  • Mine Launchers now display the range at which the mines they launch will acquire a target.
  • The Conn Officer that reduces the cooldown of Tactical Team on activation now additionally gives a buff to Starship Weapon Specialization after using Tactical Team for a short duration.
  • The passive Energy Weapon Damage Buff from the Weapon Stabilizers set bonus has been increased.
  • Eject Warp Plasma is now always treated as a control ability.
  • Resolved an issue where Highly Specialized could apply an excessive amount of cooldown reduction when triggered.
  • The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.
  • Resolved an issue that would cause Phasic Artillery to give a different amount of Temporary Hitpoints to Torpedoes and Mines based on the ship a player was in.
  • The amount should be better afterwards in all cases.
  • The Undine Deflector's Accuracy Rating buff is now 10 instead of 5.
  • The Multi-Regenerative Shield Array set bonus from the Assimilated Borg Technology now additionally cleanses DoT's.
  • The Secondary Discharge Capacitors Set Bonus from the Terran Task Force Starship Technologies set now gives +20 Shield Capacity and Drain Expertise instead of 17.8.
  • The Plasma Conductive Circuitry set bonus from the Romulan Singularity Harness set now gives +10% Plasma Energy Weapon Damage and +20 Starship ElectroPlasma Systems instead of 8.9% and 17.8, respectively.
  • The Bio-Molecular Enhanced Defense set bonus from the Fluidic Counter Assault set now gives +10 Defense Rating instead of +5.
  • The Bio-Molecular Enhanced Precision set bonus from the Fluidic Counter Assault set now gives +10 Accuracy Rating instead of +5.
  • The "Omega Weapons Amplifier" proc from the Omega Adapted Borg Technology set now lasts 5 seconds
  • Resolved an issue that could cause the Quantum Phase Torpedo not to drain shields when fired via High Yield.
  • Resolved an issue where the "Well Traveled" Unique Trait was using an incorrect icon
  • Removed an extra space from the display name of "Datachip - The Path to 2409, Vol. 2, Ch. 5".
  • Known Issues:
  • PVP has been temporarily disabled.
  • Foundry functions will be temporarily unavailable.
  • The new queue “Twin Tribulations” will not be available at the launch of Escalation.
  • We are making updates based on player feedback from its recent launch on Tribble.
  • The Kobali Adventure Zone map incorrectly labels the level range of the zones.
  • Core Assault:
  • In Room 2 if Simon Says is the puzzle type, player will see a message stating they have made the wrong choic e after making the right choice.
  • Enemies do not despawn when the queue is completed.
  • Elite Queues are currently unavailable.
  • The whistle sound for a when a queue match is ready plays twice.
  • When the player opens the new PvE queue UI for the first time only, the categories will be out of order.
  • Close the window and reopen to resolve this.

New in Star Trek Online 20.04.2017 Patch (Apr 20, 2017)

  • General:
  • The episode “Survivor” is now a level 60 episode found in the New Frontier story tab in the mission journal.
  • Resolved an issue where the Tal Shiar Adapted Destroyer [T6] was incorrectly included in the Lobi Store, instead of the Tal Shiar Adapted Battlecruiser [T6].
  • Their positions have been swapped.
  • This does not affect the players who have already obtained these packs.
  • Resolved an issue where the Infinity Prize Pack: T6 Ship incorrectly included the Tal Shiar Adapted Battlecruiser [T6], instead of the Tal Shiar Adapted Destroyer [T6].
  • Added an XP Weekend for 4/20 – 4/24 to the calendar.

New in Star Trek Online 13.04.2017 Patch (Apr 13, 2017)

  • If the player has purchased the B'Rolth Bird of Prey, the player can now use its parts on the Kor and T6 B'rel Birds of Prey.
  • Resolved an issue where the Damage History displayed healing and shield damage and left out hull damage.
  • Added VO to the mission turn in text for “Survivor”.
  • The Lukari Weapon Proc can no longer heal enemies while the player is confused.
  • Added Type 4 and Upgrade materials to the Klingon Flagship Battlecruisers.
  • Resolved a gap between the Gorkon Nacelles and the hulls of Klingon Flagship Battlecruisers.
  • Resolved an issue where the Romulan Tal'Shiar Adapted Battlecruiser and Destroyer came with the R.R.W. name prefix, which isn't allowed for that class.
  • Will now default to I.R.W.

New in Star Trek Online 06.04.2017 Patch (Apr 6, 2017)

  • New Feature:
  • New Featured Episode: Survivor
  • The new Featured Episode “Survivor” has been added to the Featured Episode tab in the journal.
  • This episode can be played by captains who are level 10 or higher.
  • For more information, please visit the “Survivor” at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10455803-featured-episode:-survivor
  • General:
  • Resolved an issue where sometimes ships would replay death animation after re-spawning.
  • Resolved a typo on the Allied Escort console passive as it claimed to have +Max All subsystem power, but it’s actually +Max Weapon.
  • Resolved an issue where the planet in Battle of Caleb IV appeared green.
  • Decreased the brightness of the Tholian Web FX.
  • Updated text on the "Hit and Run" Starship Trait, to clarify the duration of the Resistance Rating buff portion.

New in Star Trek Online 31.03.2017 Patch (Mar 31, 2017)

  • General:
  • Resolved an issue where the Heavy Escort Railgun was healing enemies instead of damaging them.

New in Star Trek Online 30.03.2017 Patch (Mar 30, 2017)

  • New Event:
  • First Contact Day:
  • This is a 5 person cross faction ground queue weeklong event for level 10 captains and above.
  • Celebrate First Contact Day at the Zefram Cochrane Memorial at the Historical Museum in Bozeman, Montana.
  • Compete with other players and scavenge for parts to create a replica Phoenix then launch the model at the missile silo.
  • Once a day, players who complete this will receive a Hologram Voucher. Once four vouchers are collected, players can use them to receive a reward.
  • For more details, please visit our First Contact Day blogs at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10439813-first-contact-day-celebration! and http://www.arcgames.com/en/games/star-trek-online/news/detail/10451803-first-contact-day-celebration-rewards!
  • General:
  • Resolved an issue where the FPS would drop significantly when pressing Randomize in the tailor.
  • Resolved a couple of issue where Kit Modules were blank items in the player’s inventory.
  • Resolved an issue where an AFK penalty was being put in place in some private queues.
  • The Kinetic Cutting Beam now has a more accurate description.

New in Star Trek Online 23.03.2017 Patch (Mar 23, 2017)

  • General:
  • The Voth Melee Weapon Furiadon’s Fangs can now be reclaimed if unlocked through the Breach event project.
  • Resolved an issue that could cause Structural Analysis to spread to the player that cast it.
  • Resolved an issue where the damage from Deteriorating Secondary Deflectors was lower than intended in some cases.
  • The Universe Class warp engine trails now appear correctly.
  • Resolved an issue where the "FireTorps" and "FirePhasersTorps" commands were not firing the Bio-Neural Warhead Launcher.
  • Changed the messaging when trying to delete a mail with an item attached to call out that the attached item will be deleted.
  • Resolved an issue where the Tal Shiar Adapted Battle Cruiser and Tal Shiar Adapted Destroyer used a different name while Dry Docked.
  • Known Issues:
  • FPS will drop in character creation if the randomize button is pressed.
  • Some Kit Modules appear as blank items in the inventory and bank.

New in Star Trek Online 16.03.2017 Patch (Mar 16, 2017)

  • General:
  • Resolved an issue where some players could not claim Tier 5 rewards in the Lukari Restoration Initiative Reputation.
  • Unto The Breach:
  • Resolved some issues with spots lacking collision where players could get out of the evetn zone.
  • Extended the end date of the event to 3/24 on the calendar.
  • Resolved an issue where the fighter for the Temporal Heavy Dreadnought Cruiser appeared bright white at certain distances.
  • Systems:
  • Resolved an issue that caused the Protomatter Capacitor starship trait to affect more than just passive shield regeneration.
  • Resolved an issue that could cause the Lukari Reputation weapons to sometimes heal enemies.
  • Resolved an issue where the Lukari Restoration Initiative Reinforced Singularity Core did not gain a modifier at Ultra Rare.
  • This will update existing versions of the items.
  • Known Issue:
  • FPS will drop in character creation if the randomize button is pressed.

New in Star Trek Online 10.03.2017 Patch (Mar 10, 2017)

  • General:
  • Resolved an issue where players could not fly into the Voth City Ship after breaching it in “The Breach”.
  • The Breach event will be extended by 1 day to make up for this and end on 3/24/17.
  • Known Issue:
  • The final mission that grants rewards in the Lukari reputation can get into a state where the player cannot claim the rewards.
  • This will happen if the player closes the initial contact window with Kuumaarke when the mission becomes available.
  • To avoid this for now, do not close the contact window when it appears and complete the mission as soon as it’s available.

New in Star Trek Online 09.03.2017 Patch (Mar 9, 2017)

  • General:
  • Resolved numerous graphics related crashes.
  • The Duty Officer rewards from "A Fistful of Gorn" and "A New Warfare" now open into either the unique Duty Officer or a Duty Officer of up to Very Rare quality if the player already owns the respective unique Duty Officer.
  • Resolved a number of issues where players could end up outside of the playable area in Unto the Breach.
  • The Naj'sov Klingon Science Vessel can now use the upgrade material.
  • Systems:
  • Aegis Set Bonuses
  • Resolved an issue where the 2 piece bonus Energy Negation never proc’d.
  • Resolved an issue where the 3 piece active power "Energy Feedback Conductor" did not appear on the power list.
  • Resolved an issue where the Protomatter Field Projector was affecting things beyond passive Shield and Hull Regeneration.
  • Resolved an issue that could make it impossible to search for kits with the [KPerf] modifier.
  • Known Issue:
  • The final mission that grants rewards in the Lukari reputation can get into a state where the player cannot claim the rewards.
  • This will happen if the player closes the initial contact window with Kuumaarke when the mission becomes available.
  • To avoid this for now, do not close the contact window when it appears and complete the mission as soon as it’s available.

New in Star Trek Online 02.03.2017 Patch (Mar 7, 2017)

  • General:
  • Star Trek Online will no longer be supporting Windows XP and Direct3D, or Video Cards with a Direct3D Hardware Feature Level less than 10.0.
  • For more information, please visit the forum post: http://www.arcgames.com/en/forums/startrekonline/#/discussion/1228888/pc-sto-system-requirements-change-this-week
  • 23rd Century Bridge Officers now have stance animation in the character select screen.
  • The Weekly Reward has been removed from “Of Signs and Portents”.
  • Systems:
  • Sompek Lightning Module:
  • Increased base damage and DoT damage
  • 50% Shield bypassing
  • Chance to apply Hold and DoT has been increased to 50%
  • Added tricorder animation to players when using this power
  • Resolved an issue where the Ultrarare Hyperonic Radiation Kit Module was non-functional.

New in Star Trek Online 23.02.2017 Patch (Feb 24, 2017)

  • GENERAL:
  • “Of Signs and Portents” has been moved to the New Frontier in the mission journal as a level 60 level episode.
  • Resolved some graphics related crashes.
  • Tangled Webs: Resolved an issue where the "Activate your EV Suit" objective did not resolve when the EV suit was activated.
  • Tzenkethi Front: Enemies now clean up after the queue has been completed.
  • Lukari Marks have been added to Mark Choice reward packs.
  • Unlocked the Klingon knife for players as a uniform piece.
  • Researcher Rescue: Can now be replayed by 23rd Century Captains.
  • Improved all of the female Klingon pauldrons with similar improvements that the males received earlier.
  • Resolved lighting issues on numerous bridge maps.
  • Resolved an issue where the new items were missing from the Winter store.
  • Resolved an issue where the Cherry Epohhs and Extreme Lime Rare Epohh were not able to be turned in for marks.
  • Added VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.
  • Resolved a few issues with ship separation powers.
  • Technophile Trait now has an icon.
  • Resolved an issue where listed rewards on a reward window pop up would turn black when the mouse pointer was placed on them.
  • Resolved an issue where the description of the Duty Officer which provides a chance to create additional Gravity Wells was not consistent in referring to "Gravity Wells".
  • Deadly Intent now scales its duration less with your Kit Performance. The delay with Deadly Intent resetting your Secondary Fire has been increased slightly.
  • Resolved an issue where Invasive Control Programming could be triggered more than once per 30 seconds in some cases. Invasive Control Programming now shows up on the tooltips of powers that it affects.
  • The Gravimetric Photon Torpedo Launcher and Particle Emission Plasma Torpedo Launcher now more accurately describe their special effects on their tooltips, especially under the various firing modes.
  • Resolved an issue where the duration of Gravimetric Rifts from High-Yield Gravimetric Photon Torpedoes was not scaling properly with your control expertise.
  • Resolved an issue where Thoron-Infused Polaron Single Cannons were dealing less damage than intended during Surgical Strikes 3.
  • Resolved an issue where some physical buffs that were intended to be melee specific were affecting some non melee sources of physical damage.
  • Resolved an issue where some Disruptor Turrets were doing less damage than intended during Surgical Strikes 3.
  • Causal Entanglement's debuff values have been significantly decreased.
  • Resolved an issue where Biotech Siphon could heal the user from non-melee damage. Its tooltip has been updated to be clearer.
  • Armor Procs that give the player Critical Hit Chance or Severity no longer attempt to scale with the player’s Armor stat.
  • POWERS:
  • Command kits that previously affected an area near the player now instead affect the players team
  • Fabrications can no longer buff or heal fabrications.
  • Paradox Bomb now deals less damage at all ranks.
  • Summoning Security Teams now de-summons previously summoned security teams.
  • Security Escorts do more damage, especially with their grenades, and run faster.
  • Resolved an issue where the Engineering Ultimate could be used while cloaked.
  • Resolved an issue where the [CtrlX] mod from secondary deflectors could provide an excessive benefit.
  • Resolved an issue where Distributed Targeting was not working consistently with torpedoes.
  • Concussive Tachyon Emission now drains targets' shields instead taking their shields offline and dealing kinetic damage.
  • The Motion Accelerator Kit Module base duration has been buffed but is now fixed. Bonus Physical damage is now specific to Melee Physical attacks.
  • Resolved an issue where the 23rd Century Medical tricorder was not available for use after upgrading.
  • Resolved an issue where hull regeneration rate would fluctuate excessively when entering or leaving combat.
  • The [Pow] mod on Impulse Engines now has a clearer description.
  • Most Engineering and Science kit modules have shorter cooldowns
  • Engineering fabrications have had their hitpoints and shields increased
  • Engineering Mortars now shoot faster and have more accurate descriptions on them
  • Engineering Turrets and Drones deal increased damage
  • Ground mines now arm in 4 seconds, from 5, and have a more accurate description
  • Cold Fusion Flash's base duration has been increased, but no longer scales with Kit Performance (the damage still does)
  • Cold Fusion Flash's hold is now half duration vs players
  • Cold Fusion Flash's damage is now treated as a DoT
  • Transphasic Bombs now have a better description
  • The duration of Hyperonic and Neutronic Radiation no longer scales with Kit Performance (the damage still does)
  • Hyperonic and Neutronic Radiation's damage has been significantly increased
  • Seismic Agitation now deals more damage
  • Endothermic Induction only lasts 15 seconds, but has had its initial damage increased and the "Hazard" damage has been significantly increased
  • The damage of Anti-Time Entanglement Field has been significantly increased
  • Pistols do more damage
  • Fixed an issue that caused some of the effects of the Subspace Rift kit module to be unresistable
  • Resolved an issue that allowed several engineering fabrications to be knocked or pulled.
  • Reroute Power to Shields (ground) now heals more and grants a significant amount of Bonus Shield Drain Resistance for the duration.
  • Resolved an issue where the 23c Torpedo Spread 2 and 3 had excessively long cooldowns.
  • Resolved an issue where the Harghpeng Adaptation proc on some Shields described itself as Phaser Resistance when mousing over the buff icon.
  • Resolved a typo in the Polaron Adaption proc on some shields when mousing over the buff icon.
  • Resolved a typo in Fluidic Cocoon's description.
  • Resolved a typo in Resonant Tachyon Stream IV's description.
  • Updated the short description of Battle Strategies to be more accurate to the kit's functionality.
  • Resolved a typo in the Heavy Phaser Assault Platform console's description
  • Resolved an issue where Graviton Spike would not trigger if the shot killed the target.
  • Captains Powers:
  • All Ground Captain Powers now have a minimum recharge time below which they cannot be reduced. The unmodified cooldowns of these abilities have not changed.
  • Cover Shield cannot be reduced below 30 seconds
  • Orbital Strike cannot be reduced below 60 second
  • Reroute Power to Shields cannot be reduced below 20 seconds
  • Engineering Proficiency cannot be reduced below 150 seconds
  • Support Drone cannot be reduced below 60 seconds
  • Nanoprobe Infestation cannot be reduced below 90 seconds
  • Dampening Field cannot be reduced below 60 seconds
  • Neural Neutralizer cannot be reduced below 30 seconds
  • Scientific Aptitude cannot be reduced below 150 seconds
  • Tricoder Scan cannot be reduced below 10 seconds
  • Fire on My Mark (ground) cannot be reduced below 30 seconds
  • Security Escort cannot be reduced below 90 seconds
  • Strike Team cannot be reduced below 150 seconds
  • Target Optics cannot be reduced below 20 seconds
  • Tactical Initiative (ground) cannot be reduced below 120 seconds
  • Summoning Security Escorts now de-summons your previous security escorts
  • Security Escorts do more damage, especially with their grenades, and run faster
  • Tactical Initiative (ground) now lasts 30 seconds, but only affects your own kit modules.
  • Tactical Initiative and Chroniton Jolt now indicate that they don't affect each other.
  • Tactical Initiative (ground) no longer puts you into combat on activation
  • Overload Integrity Field can no longer trigger Expedient Repairs each time it heals an ally.
  • Radiant Nanite Cloud no longer always shows a buff icon while slotted.
  • Electro-Magnetic Pulse Probe is now always treated as a control ability.
  • Stealth Module has been re-designed:
  • Players can now attack when under the effect of stealth module after a period of initial time.
  • Attacking will break the stealth aspect of the buff.
  • Is now a duration based click ability with a 60 second cooldown, which will start when pressed
  • Buff is now Bonus Damage when attacking from behind.
  • Buff starts when the skill is activated but remains regardless of whether the stealth aspect of the buff is lost.
  • Stealth aspect of Stealth Module no longer scales outside of Kit Module Rank.
  • Strength of damage buff scales slightly with Kit Performance and Kit Mark.
  • Duration is still improved by Stealth Module Armory Duty Officers.
  • Kligat:
  • No longer always critically strikes
  • The Range is now 20 meters
  • The damage and cooldown have been reduced
  • Photonic Overcharge:
  • Resolved an issue where re-activating Photonic Overcharge while it was active would provide no benefit.
  • The damage Photonic Overcharge deals is now either 15% of the attack or 100 damage, whichever is lower.
  • Photonic Overcharge's Critical Severity buff is now 50% Critical Severity.
  • Photonic Overcharge's base duration is now 6 seconds, but more consistently scales with Kit Mark.
  • Electrostatic Field's reflection damage can no longer be scaled:
  • Its DoT damage has been increased to compensate.
  • Players can no longer be affected by multiple Medical Generators, Shield Generators, Force Field Domes, Protomatter Generator Drones, or Photonic Barrier Generators at the same time:
  • Players can still be affected by one of each.
  • Their descriptions have been updated.
  • The following Bridge Officer Powers now have clearer descriptions:
  • Tractor Beam Repulsors
  • Attack Pattern Delta
  • Jam Sensors
  • Photonic Shockwave
  • Tyken's Rift
  • Photonic Shockwave
  • Extend Shields
  • Gravity Well
  • Feedback Pulse
  • Ground Shields:
  • Resolved an issue where Damage to Temporary Hitpoints and Shield Drains would not stop ground shield regeneration
  • Resolved an issue where your ground shields would not regenerate consistently after you stopped taking damage.
  • The description of ground shield regeneration is now more accurate as to the delay
  • Secondary Deflectors:
  • Updated the description of Deteriorating Secondary Deflectors
  • Updated the description of Inhibiting Secondary Deflectors
  • Resolved an issue where the damage caused by Inhibiting Secondary Deflectors were not scaling properly with the player’s damage buffs.
  • Nanomolecular Architect:
  • Resolved an issue where the resistance this trait provided to your fabrications would be increased by your damage buffs
  • The resistance buff has been increased to 25
  • The regeneration buff has been increased to 200%/minute
  • Known Issues:
  • There is sometimes a 20 – 30 second delay in between the rounds in the Arena.

New in Star Trek Online 16.02.2017 Patch (Feb 16, 2017)

  • General:
  • Tzenkethi Battlezone: Changed how enemies re-contest player-controlled areas.
  • Areas captured by players now remain controlled for a minimum of 10 minutes, and now enemies cannot re-contest them if there are any players still in the area.
  • The enemies must still outnumber allied reinforcement ships to retake the area if there are no players present.
  • Foundry: Added the following Reputation outfits to the costume editor:
  • Iconian Resistance
  • Temporal Defense Initiative
  • Lukari Restoration Initiative
  • Resolved an issue that was causing a drop in FPS in “Gravity Kills”.
  • The Lukari Bridge viewscreen is no longer split in half.
  • Systems:
  • Resolved an issue that could cause Paradox Bomb and Timeline Collapse to cause a noticeable dip in FPS.
  • Resolved an issue where some sources of Weapon Haste were affecting some non-weapon powers.
  • Resolved an issue where Chroniton Jolt was not affecting all kit modules.
  • Resolved an issue that caused Aftershock Gravity Wells to be significantly less effective than intended.
  • Updated Gravity Wells to be more clear as to which rank of the power dealt the damage in the combat chat tab and logs.
  • Resolved an issue that caused Aftershock Tyken's Rifts to be significantly less effective than intended.
  • Updated Tyken's Rifts to be more clear as to which rank of the power dealt the damage in the combat chat tab and logs.
  • Resolved an issue that allowed the Omni-Directional Tachyon Wave Siphon ability to be usable while cloaked or phase shifted.
  • Resolved an issue where Aux Dual Heavy Cannons from the T6 Multi-Mission Explorers were missing their [Acc]x2 [Dmg] modifiers by default.
  • This updates existing copies of these items.
  • Resolved an issue where the Romulan Tier 6 Multi-Mission Explorers were not reducing the recharge of their carrier pets based on auxiliary power levels.
  • Known Issues:
  • There is no VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.
  • The 23rd century Medical tricorder is not available for use after upgrading.
  • Item names in reward windows black out when the mouse is hovering over them.

New in Star Trek Online 08.02.2017 Patch (Feb 9, 2017)

  • General:
  • The Type II Phaser Compression Pistol is now available in the Lobi store.
  • Foundry: Added Ground and Space Tzenkethi to the available NPC Groups.
  • Resolved an issue where water did not appear visible when depth-of-field was disabled.
  • NX Refit:
  • Can now use a lower range of registry numbers than normal.
  • Added a "Blank" registry prefix option.When using the Type-0 material, the white illuminated areas no longer blink.
  • The Kit Module Tab now functions in the Exchange.
  • Tellerites now have the Zambean helmet option if they own the outfit.
  • Resolved an issue with the saucer separation power with Galaxy class starships.
  • Resolved an issue where some species were missing pieces of the Ithenite outfit if owned.
  • Added music back to the Beta Quadrant.
  • Temporal Reputation has been moved to the bottom of the reputations list.
  • Content:
  • Tzenkethi Battlezone:
  • Resolved an issue where one boss would sometimes not spawn in.
  • Resolved an issue that was causing reward windows not to appear upon completion of a zone or boss battle.
  • Resolved an issue that could cause boss health bars to remain on the UI even after the boss phase ended.
  • Tzenkethi Front:
  • Resolved an issue where destroying the last 2 Tzenkethi Bases at the same time blocked the dreadnought from spawning in.
  • Improved the bomb detonation FX.
  • Gravity Kills: Enemies now clean up if the queue is failed on elite difficulty.
  • Klingon Scout Force is once again available.
  • Kuumaarke's logs no longer show up until the player has unlocked the appropriate tier in the Lukari Reputation.
  • Systems:
  • Resolved an issue where owning the following ships would not let the player reclaim consoles in the Dilithium Store
  • Elachi S’ateth Escort (T6)
  • Elachi Ornash Battlecruiser (T6)
  • Cardassian Keldon Cruiser (T6)
  • Jem'Hadar Heavy Escort Carrier (T6)
  • Jem'Hadar Dreadnought Carrier (T6)
  • Resolved an issue where owning the Tholian Tarantula would not let the player reclaim the Tholian Thermionic Torpedo Launcher.
  • Resolved an issue where the "WpnPen" Kit Modifier was not giving Weapon Penetration.
  • Emitter Array and Particle Alignment Matrix components recipes now unlock when reaching level 5 in the Kits and Modules R&D school.
  • Added the correct text and icons to the information section of the Lukari Reputation.
  • Resolved an issue where Invincible could fail to apply immediately after Continuity had activated if both were equipped.
  • Known Issues:
  • Chroniton Jolt does not affect all kit modules.
  • There is no VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.
  • The 23rd century Medical tricorder is not available for use after upgrading.
  • Item names in reward windows black out when the mouse is hovering over them.

New in Star Trek Online 02.02.2017 Patch (Feb 2, 2017)

  • General:
  • Overflow Bag Rule Change:
  • Players will now see a warning that an action cannot be completed until enough items are removed from the overflow bag.
  • Players will not be able to complete the following actions if the number of items in the overflow bag exceeds the numbers listed below:
  • Admiralty System: 50
  • Duty Officer System: 50
  • R&D System: 50
  • Turning in missions: 50
  • Bank Withdrawal: 50
  • Auction Purchases: 50
  • Queues: 50
  • Accepting Missions: 100
  • Auction Posting: 100
  • Receiving new items: 200
  • In order to stop the warnings and complete the actions, player will need to remove enough items from the overflow bag to equal under the thresholds listed above.
  • Lukari Restoration Reputation
  • Resolved an issue where some Lukari Reputation Weaponry was not the correct color when firing.
  • Resolved an issue where Engine Capacitors used an incorrect icon.
  • Structural Analysis:
  • Resolved an issue that caused the tooltip to indicate it scaled upwards with Control Expertise.
  • The duration has been increased by 50% at all ranks.
  • Resolved an issue that prevented it from triggering the debuff secondary deflector proc when it spread
  • Resolved an issue that could cause the amount of the debuff to not properly scale up with Auxiliary Power Distributed Targeting.
  • Updated the description to be clearer of its functionality
  • Resolved an issue where it was treated as an exotic damage ability.
  • Updated the "Info" text for the 7th anniversary in the Events tab.
  • Content:
  • Tzenkethi Battlezone:
  • Resolved an issue that prevented the awarding of Protomatter Microcontainers after the boss fight phase.
  • Resolved an issue that could cause King of the Hill areas to not reset.
  • The Tzenkethi dreadnoughts and their metaphasic shields will now be visible while fighting for zone control, but they can't be attacked until the boss phase begins.
  • Players who approach them will receive a message indicating that they are waiting for the right time to attack and can't be affected while their metaphasic shields are up.
  • Resolved an issue where the map UI would not always update the status of the zone correctly.
  • Resolved a low FPS issue in “Gravity Kills”.
  • Klingon Scout Force is once again available.
  • Known Issues:
  • There is no pop up UI that shows the rewards earned in the Tzenkethi Battlezone.
  • Water does not appear visible when depth-of-field is disabled.
  • Chroniton Jolt does not affect all kit modules.
  • There is no VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.

New in Star Trek Online 27.01.2017 Patch (Jan 27, 2017)

  • General:
  • Resolved an issue that was causing the Tzenkethi Battlezone to not reset once the final boss was defeated.
  • Lukari Restoration Initiative Reputation: Added a Transwarp to the Gon'Cra system for reaching T1 in the reputation.
  • Resolved an issue that caused the NX Escort Refit Equipment box to give the Kelvin Timeline Dreadnought Cruiser Equipment Box rewards.
  • This caused players to not be able to open the box if they had purchased the Kelvin Timeline Dreadnought Cruiser Equipment Box previously.
  • The items in the box in the player’s inventory will automatically update upon logging in after maintenance.
  • All old Anniversary Event ship projects now accept 7th Anniversary Prize Vouchers instead of 6th Anniversary Prize Vouchers.
  • The Type II Phaser Compression Pistol has been removed from the Lobi store and will be temporarily unavailable.
  • Resolved an issue where Terran Marks would be listed as 0 in the assets tab when the character actually possessed Terran marks.
  • Known Issues:
  • Weekend events are not listed on the calendar for February.
  • The Klingon Scout Force queue is temporarily not available.
  • There is no pop up UI that shows the rewards earned in the Tzenkethi Battlezone.
  • The Event Info Page does not show the most current information.
  • Water does not appear visible when depth-of-field is disabled.
  • Chroniton Jolt does not affect all kit modules.

New in Star Trek Online 26.01.2017 Patch (Jan 26, 2017)

  • New Features:
  • New Featured Episode: Of Signs and Portents:
  • The new Featured Episode “Of Signs and Portents” has been added to the Featured Episode tab in the journal.
  • This episode can be played by captains who are level 10 or higher.
  • For more information, please visit the “Of Signs and Portents Blog” at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10359283-featured-episode:-of-signs-and-portents
  • Tzenkethi Battlezone:
  • The Tzenkethi have set up operations in the Gon’cra system, at the far edges of explored space!
  • Captains from all factions are tasked to go to the Gon’cra system and stop the Tzenkethi from harvesting raw material for new weaponry.
  • The Tzenkethi Battlezone is set for level 60 captains from all factions and is accessible from the Alpha Quadrant.
  • Completion of objectives in the Tzenkethi Battlezone will award new Lukari marks, used for advancing through the Lukari Restoration Initiative reputation.
  • Additionally, participation awards expertise and dilithium.
  • For more details, please visit the Tzenkethi Battlezone blog: http://www.arcgames.com/en/games/star-trek-online/news/detail/10343833-announcing-the-tzenkethi-battlezone
  • Space Queue: Gravity Kills:
  • The Tzenkethi are synthesizing exotic particles from distorted areas of space for their weaponry.
  • Join the I.K.S. Kor and the U.S.S. Jupiter in assaulting the Tzenkethi processing stations near a hypermass.
  • Gravity Kills is a new level 60 cross faction 5 captain PvE space queue with normal, advanced, and elite versions.
  • For more information, please visit the Season 12 Queues blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10343853-season-12-queues:-gravity-kills-and-the-tzenkethi-front
  • Space Queue: Tzenkethi Front:
  • The Tzenkethi have established a line of weapons platforms along the border and are slowly moving them forward leaving world after world sterilized in their wake.
  • Defeat the Tzenkethi and retrieve their Protomatter bombs.
  • Tzenkethi Front is a new level 60 cross faction 5 captain PvE space queue with normal, advanced, and elite versions.
  • For more information, please visit the Season 12 Queues blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10343853-season-12-queues:-gravity-kills-and-the-tzenkethi-front
  • Lukari Restoration Initiative Reputation:
  • This reputation represents the attempt to utilize Protomatter to undo damage done by the Tzenkethi.
  • Use new Lukari Marks and Protomatter Microcontainers to progress through the reputation to earn new rewards based on Lukari technology.
  • Lukari Marks can be earned in:
  • Gravity Kills queue
  • Tzenkethi Front queue
  • Tzenkethi Battlezone
  • Protomatter Microcontainers can be earned in:
  • Tzenkethi Battlezone
  • Advanced and Elite versions of Gravity Kills and Tzenkethi Front
  • For more details, please visit the Lukari Restoration Initiative Reputation blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10358963-the-lukari-restoration-initiative-reputation
  • Kits and Modules Research School:
  • Captains now have the ability to craft Kit Modules, Kits, and other resources to assist them in ground-based missions.
  • Use new Kits and Module specialist Duty Officers to craft these unique Kits and Modules.
  • These new Duty officers can be found in the Delta Alliance Duty Officer Pack, Krenim Research Lab, K-13 Fleet Holding, and some Duty Officer packs from lock boxes.
  • With the addition of the Kits and Modules Research School, Dynamic Kits and Kit Modules can no longer be upgraded via Ground Tech Upgrades.
  • Universal as well as Kits and Modules Tech Upgrades may be used to upgrade these dynamic items.
  • For more details, please visit the Kits and Modules Research School blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10355453-kits-and-modules-research-school
  • General:
  • The Alpha Quadrant map has been updated to include new sectors based around Tzenkethi space.
  • Resolved an issue that was causing light to be reflected incorrectly on some glass materials.
  • Resolved an issue in numerous maps where lighting was too dark or too light.
  • Resolved an issue where the Vaporize animation was not playing when the proper conditions were met.
  • Now when the player has no shields equipped, the shield regeneration stat displays “No Shields”.
  • Resolved an issue where ground shields could be treated as full when empty.
  • Resolved an issue where faction specific icons were incorrect in some places throughout Fleet Holdings.
  • Updates have been made to a number of maps to resolves issues with low lighting and too much bright bloom.
  • Content:
  • Resolved an issue where when reaching level 5 on a KDF captain, the player would receive an incorrect hail about high command wanting to speak to the captain.
  • Resolved an issue where choosing to Return to Sector Space in the Fleet Spire returned the player to Allied Sphere Space.
  • "Return to Babel":
  • Resolved an issue that caused Bridge Officers to follow player out of the Enterprise armory when they were supposed to stay.
  • Daniels should now be wearing the correct uniform when he first contacts the captain upon taking this mission.
  • Corrected Lt. Palmer's name among the bridge crew of the Enterprise.
  • "Painful Omens":
  • The beam fired by the station at the end of the mission is now correctly aligned with the station.
  • T'Met's minicontact about the unusual soldiers in the station command center now plays after the cutscene of the command center plays, instead of during that cutscene.
  • Added auto travel option to the mission "Nukara Strike Force Resources".
  • Resolved an issue where sometimes the intro cutscene to the 23rd Century tutorial played twice.
  • Battle of Caleb IV: Addressed an issue that could cause the player to vanish during the final cutscene.
  • Systems:
  • Resolved an issue where the invincible trait would fail to activate and leave the player unkillable for longer than intended in some cases.
  • Resolved an issue where carrier fighters would become unresponsive when they moved out to a certain range.
  • Resolved an issue where the Tos Photon Grenade Launcher was not available for use once upgraded.
  • Resolved an issue where Delphic Antiproton Beam Arrays would not fire Beam Overload 1's.
  • Resolved an issue that could cause the Energy Web Starship Trait to be triggered on multiple targets before going on cooldown
  • Continuity can no longer trigger while the player is in the resurrect state from Blaze of Glory.
  • Temporal Reputation: Resolved an issue where the Temporal Defense Engines projects incorrectly claimed to take Terran marks.
  • This is a text change only.
  • Resolved an issue where Molecular Deconstruction Beam, Anti-Time Entanglement Singularity, and Polymorphic Probe Array could be used while cloaked or phase-shifted.
  • Resolved an issue that was causing the Defensive Configuration option on Temporal Starships to list that it applied the "Control Amplification" debuff to the player if the player had purchased the Control Amplification skill.
  • Resolved an issue where Anti-Time Entanglement Singularity could be used while the player’s Auxiliary systems were offline.
  • Resolved an issue that was causing some shield heals and shield drains not to convey their magnitude as damage floaters, in the combat tab, or in the combat log.
  • Resolved an issue that was causing some shield heals and shield drains not to convey their magnitude as damage floaters, in the combat tab, or in the combat log.
  • The Kelvin Timeline Lockbox Console and Starship Trait boxes and the Year of Hell Starship Trait boxes now tell the player the required rank to open them.
  • Team Combat Module - Health and Shields Booster and Team Combat Module - Health and Weapons Booster now additionally remove holds and stuns from you and your team for 3 seconds on activation.
  • Tactical Initiative (Space) now has a more accurate description of its functionality.
  • This is a tooltip change only.
  • Resolved an issue where duplicate items were available in the Dyson Reputation Science Console store.
  • This will not affect any items players currently have.
  • Resolved an issue where Recursive Affliction's damage did not increase at higher ranks.
  • Resolved an issue that was causing the power to refer to Hull instead of Hitpoints.
  • Resolved an issue that could cause Team Combat Modules to fail to affect all teammates in some cases.
  • Removed the obsolete stat Crew from some powers.
  • Resolved an issue with a typo on the Nadeon Detonator that stated the player needs a photon torpedo to use it.
  • Updated Romulan Reputation T3/T4 ground and space Defensive Reputation Traits to better describe what they do.
  • They now say "heal shields for {magnitude}" instead of "apply {magnitude} to shields).
  • Standardized the wording on powers that give Armor Penetration to consistently state that they give a value, not a percent, of Armor Penetration.
  • This is a tooltip change only.
  • Resolved an issue where the Assimilated Engines referred to Driver Coil instead of Sector Space Speed.
  • Known Issues:
  • The Type II Phaser Compression Pistol is visible in the Lobi Store but cannot be purchased.
  • Weekend events are not listed on the calendar for February.
  • There is no pop up UI that shows the rewards earned in the Tzenkethi Battlezone.
  • The Event Info Page does not show the most current information.
  • Water does not appear visible when depth-of-field is disabled.
  • Chroniton Jolt does not affect all kit modules.

New in Star Trek Online 19.01.2017 Patch (Jan 19, 2017)

  • General:
  • Resolved an issue where 23rd Century captains still had access to the Winter Map.
  • All 23rd Century captains will be automatically moved off of this map upon log in.
  • Known Issues:
  • Some maps with reflections from windows may have visual issues.
  • KDF Captains cannot wear some of the winter scarves.

New in Star Trek Online 12.01.2017 Patch (Jan 12, 2017)

  • General:
  • Resolved an issue where the ship separating power would cause the part the player was not in to immediately disappear.
  • This also includes when ships spawn shuttles such as the Vulcan D’Kyr.
  • The Chel Boalg's Admiralty Ship now displays the right message to chat on acquisition.
  • Resolved an issue where some kit frames were not being converted.
  • Systems:
  • Resolved an issue where the Refracting Tetryon refract proc didn't decrease its falloff correctly with the Long-Range Targeting Sensors.
  • Resolved an issue where the [Damp] Impulse Engine modifier was not applying properly.
  • Resolved an issue where the trading in kits from before either kit revamp at the Embassy and Spire was not rewarding kit modules and not available for some kits.
  • Note that this only applies to Fleet Spire and Fleet Embassy kits from before the first kit revamp, and not any other kits.
  • Resolved an issue where the Invincible trait would fail to activate and leave the player unkillable for longer than intended in some cases.
  • Continuity can no longer trigger while the player is in the resurrect state from Blaze of Glory.
  • Singularity Specialist:
  • Updated the tooltip to be more accurate and convey the current chance to proc.
  • Resolved an issue that caused the trait's chance to proc to reach 0% at halfway full on the Singularity meter - the chance to proc now reaches 0% when full on the singularity meter, as originally intended.
  • The Ironsides trait more accurately describes its regeneration effect.
  • Resolved an issue where some secondary deflectors would cause the Control Expertise stat to rapidly fluctuate.
  • Known Issues:
  • Some maps with reflections from windows may have visual issues.
  • KDF Captains cannot wear some of the winter scarves.

New in Star Trek Online 05.01.2017 Patch (Jan 5, 2017)

  • General:
  • Resolved a crash which would occur when deleting mail from the Exchange that stated an item on the player’s list had been sold.
  • Resolved an issue where the Sutherland Class Advanced Research Vessel cost 6000 ZEN and unlocked the T6 Cross Faction Science Bundle in the Ship Requisition store.
  • This will not change the purchases made prior to this update.
  • Resolved an issue where Starfleet captains would sometimes get Romulan Warp Out trails on ships.
  • Resolved an issue where players could not claim a Unique item if an older version was previously discarded.
  • Resolved an issue where Reman Males didn’t have access to the Romulan Veteran outfits.
  • Added Crafting Weekend for 1/5 – 1/9.
  • Systems:
  • Temporal Reputation: Resolved an issue where the Temporal Defense Engines projects incorrectly claimed to take Terran marks.
  • This is a text change only.
  • Resolved an issue where Molecular Deconstruction Beam, Anti-Time Entanglement Singularity, and Polymorphic Probe Array could be used while cloaked or phase-shifted.
  • Resolved an issue where Anti-Time Entanglement Singularity could be used while the player’s Auxiliary systems were offline.
  • Resolved an issue that was causing some shield heals and shield drains not to convey their magnitude as damage floaters, in the combat tab, or in the combat log.
  • Resolved an issue where duplicate items were available in the Dyson Reputation Science Console store.
  • This will not affect any items players currently have.
  • Known Issues:
  • Some maps with reflections from windows may have visual issues.
  • KDF Captains cannot wear some of the winter scarves.

New in Star Trek Online 15.12.2016 Patch (Dec 15, 2016)

  • General:
  • All Foundry functions have been turned back on.
  • Windows XP users no longer experience a crash when trying to log in.
  • Resolved an issue where AMD drivers would not be automatically detected.
  • Added the Romulan Duty Officer Starter pack back into the initial mission that kicks off the Duty Officer system.
  • Resolved an issue where Q was not sitting in his seat during the Winter Event.
  • Resolved an issue where new Cherry Epohhs could not be rewarded in the Winter Event.
  • Lieutenant Uhura is no longer named Lieutenant Palmer in some locations.
  • Known Issues:
  • Some maps with reflections from windows may have visual issues.
  • KDF Captains cannot wear some of the winter scarves.

New in Star Trek Online 08.12.2016 Patch (Dec 8, 2016)

  • General:
  • Resolved a large number of audio related crashes.
  • Winter Event:
  • Added the Snowball Fight back into the event rotation.
  • Resolved an issue where Q would sometimes appear in his seat during the Winter Event.
  • Updated the donation task currency icon to be the 2016 winter voucher instead of the 2015 voucher for the "Claim a Breen Chell Grett Warship - (Winter 2012)" project.
  • Breen Chel Boalg Warship [T6]:
  • Now has a Lieutenant Commander Universal seat instead of a Lieutenant Commander Tactical seat.
  • Corrected an issue that caused the Breen Chel Boalg Warship's admiralty ship to be listed as Tier 5 despite actually functioning as a Tier 6.
  • Phoenix Prize Pack:
  • Added the Federation and KDF versions of the Emergency Conn Hologram to the Phoenix Prize Pack.
  • Text stating the Elachi Kit Module – Subspace Rift has been removed as the item was not actually in the box.
  • Resolved an issue that was causing Uneasy Allies to reward kit frames at Epic quality.
  • They will now be awarded at Very rare quality.
  • Existing kit frames will not be affected.
  • Research Science Vessel: Resolved an issue with the Venture skin for the Research Science vessel where the aft bottom turret node would appear behind the ship and certain center pylons would appear detached from the hull.
  • Type 4 material has been added to the Naj'Sov.
  • Resolved an issue where Graviton Spike would not trigger if the player’s shot killed the target.
  • Added correct icon and banner for the "New Frontiers" Story Arc in the episode journal.
  • The magnitude of the Crystalline Reflection proc now properly reflects that it scales with Shield Power. This is a tooltip change only.
  • Known Issues:
  • Foundry Edit and Review are temporarily unavailable.
  • Foundry Play is enabled.
  • Windows XP users experience a crash when trying to log in.
  • Some maps with reflections from windows may have visual issues.
  • KDF Captains cannot wear some of the winter scarves.

New in Star Trek Online 02.12.2016 Patch (Dec 2, 2016)

  • General:
  • Winter Event:
  • Resolved an issue where some players would not be able to join in on "The Fast and the Flurrious" race.
  • The Lobi Store now offers Winter Prize Voucher (2016) Bundles if the player has an appropriate winter ship project slotted.
  • Updated the older winter ship projects to accept the Winter Prize Voucher (2016) commodity.
  • Added an "Exchange Voucher (2016) for Marks" project, which is available while the Winter Event is running and a character on the player’s account has completed the "Claim a Breen Chel Boalg Warship [T6] - Winter 2016 project.
  • Resolved an issue which was occasionally causing maps to crash.
  • Removed the broadcast message on getting an Ultra-Rare Prize Token from the Phoenix Prize Pack.
  • Known Issues:
  • Foundry functions will not be available for an extended period of time due to updates needed from the lighting update made in this release.
  • Some maps with reflections from windows may have visual issues.
  • KDF Captains cannot wear some of the winter scarves.
  • The Phoenix Pack mistakenly lists the Elachi Kit Module – Subspace Rift as an item to obtain.

New in Star Trek Online 21.11.2016 Patch (Nov 22, 2016)

  • General:
  • The Nebula class model has been updated to be more accurate to canon.
  • Additionally, we have added the sensor pod and stanchion from the Nebula class U.S.S. Phoenix as a free part to all versions of the Nebula.
  • Players will need to discharge and reclaim this ship from the C-Store in order to see this change.
  • Resolved an issue where the Xenotech Resilience Console Bridge Officer Specialist power cooldown reduction was not applied to some Pilot or Intelligence powers.
  • “Echoes of Light” is now a level 60 episode found in the Future Proof tab of the mission journal.
  • Crafting Weekend and Upgrade Weekend have been added to run from 11/24 – 11/28.
  • Known Issues:
  • Foundry functions will not be available for an extended period of time due to updates needed from the lighting update made in this release.
  • The lighting may be too bright or dark on some maps.

New in Star Trek Online 17.11.2016 Patch (Nov 17, 2016)

  • General:
  • Resolved an issue that was causing “Uneasy Allies” to reward kit frames at Epic quality.
  • They will now be awarded at Very rare quality.
  • Existing kit frames will not be affected.
  • Old mail sent by the Exchange to the player’s mail inbox will be removed upon logging in.
  • Known Issues:
  • Foundry functions will not be available for an extended period of time due to updates needed from the lighting update made in this release.
  • The lighting may be too bright or dark on some maps.

New in Star Trek Online 15.11.2016 Patch (Nov 15, 2016)

  • General:
  • Resolved an issue where the Aquarius wings would not be attached to the hull of the ship.
  • Resolved a crash that would occasionally happen when UI windows were open too long.
  • Known Issues:
  • Foundry functions will not be available for an extended period of time due to updates needed from the lighting update made in this release.
  • The lighting may be too bright or dark on some maps.

New in Star Trek Online 10.11.2016 Patch (Nov 10, 2016)

  • General:
  • Resolved an issue which was occasionally causing a crash when changing graphic settings.
  • Updated memorial to include Don Marshal.
  • Systems:
  • Fleet Projects: Reduced the Energy Credit cost to complete the project "Fleet Upgrade: Dilithium ore Refining Assignment Unlock" and its Energy Credit to Fleet Credit Ratio to match other fleet projects.
  • Kit Modules: Resolved an issue where the Vaadwaur Shield Drone Science Kit applied the Biochemist debuff to the player.
  • Resolved an issue where the Phased Biomatter Single Cannons used an incorrect icon.
  • Starship Traits: Updated the text on the Paradox Temporal Dreadnought's Rewardpack to state that its Unstable Anomalies starship trait can be triggered by Chronometric Inversion Field and Timeline Collapse.
  • Updated the description of Unstable Anomalies to state that it can be triggered by Chronometric Inversion Field and Timeline Collapse.
  • Resolved an issue that was causing Unstable Anomalies to be centered on the player when triggered via Chronometric Inversion Field and Timeline Collapse Starship Traits.
  • Resolved an issue that was allowing Scramble Fighters to affect non-hangar pets.
  • Resolved an issue that would let the player open the Voth Profession-Specific Trait Boxes on the wrong career.
  • Interphase Quantum Distributor now properly gives Impulse Expertise and Hull Penetration stats, and should show up when observing a ship's stats.
  • Known Issues:
  • Foundry functions will not be available for an extended period of time due to updates needed from the lighting update made in this release.
  • Some kit items are still missing or stuck in mail.
  • The lighting may be too bright or dark on some maps.

New in Star Trek Online 03.11.2016 Patch (Nov 3, 2016)

  • General:
  • Resolved an issue where Star Trek Online would not load for players playing with a Windows XP OS.
  • Lighting 2.0 Update:
  • Resolved an issue where the resolution scale in the graphics options would default to a low setting.
  • Resolved an issue where heat FX were not visible on Lighting 2.0.
  • The Crystalline Entity visually looks closer to how it did prior to the recent lighting update on Lighting 2.0.
  • Echoes of Light:
  • Players now receive XP for completing the episode.
  • Added text descriptions for each of the missions interact locations.
  • 23rd Century captains can now replay this.
  • Storming the Spire: Resolved an issue where this queue would automatically complete phase three on Elite.
  • Updated the Lobi Store to offer the Jem'Hadar Heavy Escort Carrier [T6].
  • Added screenshots in the episode journal for the Kobali Adventure Zone missions.
  • Systems:
  • Resolved an issue where some kits and kit modules had gone missing with the launch of the kit revamp.
  • Resolved an issue that was preventing characters with a Temporal Agent from claiming rewards on other characters on the same account.
  • Restored the way Melee Weapon Lunge functioned prior to the Agents of Yesterday: Artifacts update.
  • Resolved an issue where the Interphase Quantum Distributor had an incorrect description.
  • Updated the description of the Delphic Disruption Torpedo to mention it is affected by Quantum Torpedo consoles.
  • Updated the tooltip for the associated set 3-piece bonus to state is gives High Yield I to the torpedo and not just High Yield.
  • Resolved an issue where the Delphic Tear console was not giving its passive effects properly.
  • The Subnucleonic Transferal Genetic Sequencer no longer references Tricorder Analysis.
  • Known Issues:
  • Foundry functions will not be available for an extended period of time due to updates needed from the lighting update made in this release.
  • The lighting may be too bright or dark on some maps.

New in Star Trek Online 27.10.2016 Patch (Oct 28, 2016)

  • General:
  • Resolved an issue where players with certain Intel and AMD cards were not seeing most in-game text.
  • Resolved an issue where control options would reset upon closing the options menu.
  • Resolved an issue where 23rd Century Captains could not obtain or skip “Stranded in Space”.
  • Resolved an issue that was causing certain fleet queues to not appear.
  • Improved the Transwarp location for “Echoes of Light”.

New in Star Trek Online 19.10.2016 Patch (Oct 28, 2016)

  • General:
  • Resolved an issue where Jem’Hadar Attack Ships would not launch from a Jem'Hadar Dreadnought Carrier.

New in Star Trek Online 13.10.2016 Patch (Oct 13, 2016)

  • General:
  • Infinity Lockbox:
  • Updated contents of the Infinity Lock Box to include items from the Na'Kuhl Lock Box.
  • The following ships have been removed from the Infinity Lock Box or Lobi Store
  • Cardassian Galor Cruiser (T5)
  • Jem'Hadar Heavy Escort (T5)
  • Jem'Hadar Dreadnought Carrier (T5)
  • The following ships have been added to the Infinity Lock Box
  • Cardassian Keldon Cruiser (T6)
  • Jem'Hadar Dreadnought Carrier (T6)
  • The following ship has been added to the Lobi Store
  • Jem'Hadar Heavy Escort (T6)
  • The Steamrunner class starship model has been updated to be more canon accurate.
  • Visit the ship tailor and click on the "Steamrunner" template to see these changes.
  • The Galor model has been updated with a more accurate appearance and material.
  • Visit the ship tailor and click on the "Galor" template in the lower left to see these changes.
  • Added sleeves and mesh hip guards for 23rd Century Klingons.
  • Resolved an issue where Voth Antiproton Arrays dealt Phaser damage under Beam Overload.
  • Resolved an issue which caused some Kit Modules to not be affected by Kit Readiness.
  • The boxes that contain the Tal Shiar Adapted Destroyer and Tal Shiar Adapted Battle Cruiser now have the correct icons.
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • The Fleet T5-U Aquarius cannot equip the Enhanced Inertial Damper Field.

New in Star Trek Online 06.10.2016 Patch (Oct 6, 2016)

  • General:
  • Nimbus:
  • Nimbus now has a set of transporters that players can take to jaunt around the desert.
  • The first one is in the bar in Paradise City.
  • Nimbus perk "Fought the Good Fight": Resolved an issue that would cause this perk to not appear to give completion credit for players who'd finished some of the sub-objectives.
  • Altered some areas around Paradise City so that Bridge Officers would be less likely to appear where they shouldn't.
  • "A Fistful of Gorn": Resolved a typo in a minicontact when going to the Gorn canyon.
  • Resolved an issue where using Anti-Time Entanglement Singularity could sometimes heavily drop FPS.
  • Resolved an issue that would occasionally cause a crash on the loading screen for Windows 10 OS users.
  • Added a security officer to New Romulus Command for Duty Officer Assignments.
  • The Skill Revamp tutorial has the correct audio in its third step.
  • Resolved an issue where 23rd Century NPCs were not always playing the 23rd century style FX.
  • Systems:
  • Resolved an issue where many Engineering summoned items damaged themselves.
  • Added recharge times to powers in item tooltips.
  • Singularity Overcharge's description no longer mentions weapon power drain.
  • Resolved an issue where crafted Omni-Directional Beam Arrays were firing from the wrong points on a starship.
  • Character:
  • Missing Rank Pips for Admiral and Fleet Admiral have been restored on Female Next Generation Uppers.
  • Kelvin Admiral Uniform Badge has been renamed "Kelvin Admiral" badge.
  • Also, the Kelvin Admiral Badge has had its color palette changed to use the same one that other Kelvin Badges use.
  • Female Terran Uppers and Female Terran Shorts now properly display arms, chest, and legs for Starfleet-Aligned Klingon Female players.
  • Female Terran Jupiter Uppers and Female Terran Shorts now properly display 4 color choices instead of 3.
  • Created new chest pieces for Female Starfleet-aligned Klingon players, as the old ones were using the wrong textures.
  • Starfleet Jupiter Veteran Uppers now have proper color choices.
  • Resolved an issue where Caitian legs did not match the chest when wearing the Leeta/Terran shorts.
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • The Fleet T5-U Aquarius cannot equip the Enhanced Inertial Damper Field

New in Star Trek Online 29.09.2016 Patch (Sep 29, 2016)

  • General:
  • Gasko Blues: Resolved an issue where players could be unable to pick up a kit when interacting with the Prison Force Field from outside the room.
  • Turning Point: Resolved an issue where Temer would disappear from a cutscene.
  • Slight improvements to the animation of
  • Idle animations
  • Elite Rifles
  • The Rules of Acquisition can now be read on Risa.
  • Resolved an issue which was causing NPCs to float in the Warriors Hall on Qo’noS.
  • The Klingon Kelvin Bridge Map is now named D4X Bridge.
  • Resolved an issue where loading screens would not always match the player’s faction.
  • Players can now see other player’s @handle in the Private Queue window.
  • Resolved an issue where the grammar would be incorrect for the message which displayed when demoting a fleet leader.
  • Opening a new contribution window in fleets and reputations after having another up now properly displays the correct contribution window.
  • Resolved an issue that would prevent 23rd Century Starfleet characters from getting level up sound and FX upon reaching a new rank.
  • Systems:
  • Resolved an issue that caused Head Trauma Injuries to stack up to 50 times.
  • Resolved an issue where some powers were triggering Matter-Antimatter Specialists when they weren’t supposed to.
  • Resolved an issue where the Pounce Trait was affected by kit performance.
  • Corrected icons from the sponsorship projects in the 8472 Counter-Command, Terran Task Force, and Temporal Defense Initiative reputations.
  • Corrected Display names for the Iconian and Undine alt sets.
  • They'll now display more generic "energy weapon" and "heavy turret" instead of specifying the weapon type for their energy weapon entry.
  • Character:
  • Kelvin Starfleet Admiral Badge is now available on the Standard Kelvin Starfleet Uniform.
  • Standard Kelvin Starfleet Badges are now available on the Kelvin Starfleet Admiral Uniform.
  • Resolved an issue where Kelvin Admiral Formal uniforms allowed Bajoran Ranks to appear on them.
  • Only the single Admiral Rank is available.
  • Resolved a clipping issue on the base of the neck for the Male Miner Longsleeve.
  • Romulan Veteran Uppers - added color choice to "Gold" version to match the color choices found on the other "Gold" Veteran versions.
  • Resolved a clipping issue with Hirogen Boots on Female captains.
  • Resolved an issue where Female Talaxian Chest was showing up on female Catians when wearing the Miner Longsleeve.
  • Starfleet Command Badge on 23rd Century Starfleet Uppers has been revised so that its textures aren't as dark.
  • Klingon Dagger Badge added to Male 23rd Century Klingon Upper.
  • Resolved clipping issues on the back side of the Reman Hoods on both male and female when the player was crouching.
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • The beam FX from crafted Omni-directional beams shoots from the wrong points on a starship.
  • The Fleet T5-U Aquarius cannot equip the Enhanced Inertial Damper Field.

New in Star Trek Online 22.09.2016 Patch (Sep 22, 2016)

  • General:
  • Resolved an issue that occasionally caused a crash in the chat system.
  • Slight animation updates on the following
  • Magnetic boots
  • Movement in low gravity
  • Pounce Trait
  • Sitting in Risa sunbathing chairs
  • Hyperspanner for rerouting shields
  • power
  • Temporal Rifle: Resolved an issue with this weapons melee animation and changed its class from rifle to assault rifle.
  • The 23rd Century Constitution bridge now has NPCs correctly sitting in chairs and the film grain effect has been added as a toggle option.
  • Updated descriptions on "Mark Package - Multiple Choice" boxes to reflect their correct contents.
  • 23rd Century TOS security officers now have appropriate TOS themed weapons.
  • Systems:
  • Mines and Cluster Torpedoes now gain a [Dm/Dm] mod at Gold quality in place of the [Ac/Dm] mod found on other weapons.
  • Existing Gold quality Mines and Cluster Torpedoes will convert their [Ac/Dm] mod into the new [Dm/Dm] mod.
  • Threatening Stance now has a 3 second recharge time and a minor delay between activating the Toggle and being treated as "In Threatening Stance" by other abilities, such as the Strategist Specialization.
  • The increased threat generation and damage trigger will continue to apply immediately.
  • Resolved an issue where Singularity Overcharge would only fire from one Beam weapon at a time.
  • Character:
  • Resolved clipping issues at the wrist while wearing the Veteran Decorated Klingon bracer.
  • Replaced a duplicated Alien generated preset costume with a more unique costume.
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • No level up audio or FX is playing for 23rd Century Captains.

New in Star Trek Online 15.09.2016 Patch (Sep 15, 2016)

  • General:
  • Resolved occasional DirectX11 start-up crashes that were affecting some players.
  • The temporal stance indicator light is now properly scaled and positioned for the TOS Temporal Light Cruiser, T’Liss, and D7.
  • Small animation updates to:
  • Warp In animation for Borg Space Ships
  • Klingon and Romulan shuttles which separate from ships
  • Romulan Repeater Pistol
  • Injured L’miren
  • Content:
  • Ragnarok: Resolved an issue where defeating a group of enemies too early could result in the mission being impossible to complete.
  • A Gathering Darkness:
  • Added addition contact window interactions when the player is first able to see the camp.
  • The Borg that spawn on the "Defeat Borg Attacking Camp" phase no longer spawn too far from the camp.
  • Resolved an issue that caused 23rd Century Captains to have a "Flag Officer" accolade in the journal that could never complete.
  • The accolade for meeting maximum rank for 23rd Century Officers now correctly says “Starfleet Admiral”.
  • Removed the "New Crew X2" accolades from the accolade journal which were not meant to be there.
  • Resolved an issue that prevented 23rd Century Captains from picking up the bonus Bridge Officer at level 56.
  • Systems:
  • Admiralty:
  • Resolved an issue that was causing Admiralty Campaign XP to incorrectly pull from Commendation XP Bonus Pools.
  • Increased the odds of receiving Very Rare Admiralty Assignments.
  • Increased the chances of Tour of Duty Assignment availability.
  • Resolved an issue where reward icons lagged behind when moving the windows in the Admiralty system.
  • Daily Bonus indicators go away once at max Campaign XP.
  • Added an indicator when a player has reached an Admiralty campaign’s daily XP cap.
  • Resolved an issue where Entropic Contagion/Cascade damaged allied NPCs.
  • Resolved an issue that was preventing players from training their Engineering Bridge Officers in Photon Mortar Fabrication I, 23rd Century, using a Training Manual.
  • Creative Trait has been changed to add Kit Performance instead of buffs to specific parts of kits.
  • Tyken's Rift now allows secondary effects to trigger on all targets damaged by it.
  • Isometric Charge now applies damage modifiers properly and secondary effects to all hits from it.
  • A Drain Infection stack can now be applied by each player attacking a target.
  • Timely Intervention can now be used when Command is not the active specialization.
  • Tetryon Cascade will now apply the player's damage modifiers to all hits.
  • Resolved an issue that caused the Numerical Superiority trait to give 20% bonus to damage with stacking modifiers for single player attacker, instead of 10% as expected.
  • Also resolved a typo in description of trait that said "To Sell:" instead of "To Self:"
  • Resolved an issue where the Anesthezine Gas mine spawned at too large of a size.
  • Corrected the spelling of Plasmonic within the MACO/KHG shield descriptions.
  • Character:
  • Resolved an issue where the Herald Helmet would go invisible or glow blue when a player selected a target.
  • Made the hairline for "Drawn Back Pony" hairdo on male Klingons to look more like Klingon appropriate hair.
  • Players using this hair may need to refresh and re-choose the hairdo in the tailor to display it properly.
  • Made Intel glasses clip less with a female Saurian head.
  • Added Bare Feet option to Romulan and Klingon Male Liberated Borg.
  • UI:
  • Resolved an issue where Lock Buttons on presets didn’t revert to unlocked when the player changed presets.
  • Resolved an issue where the buttons for moving around fleet holdings partially collapsed the top button when clicked on.
  • The Mini-contact window and Loot Need/Greed/Pass window can now be repositioned.
  • Resolved an issue where the player-targeted information window could have overlapping text.
  • Resolved an issue where the TOS icons would not appear when selecting a 23rd Century captain.
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • No level up audio or FX is playing for 23rd Century Captains.

New in Star Trek Online 01.09.2016 Patch (Sep 1, 2016)

  • General:
  • Resolved an issue involving player stances which would occasionally cause a crash.
  • All Starfleet ships may now have registry numbers ranging from 100-999999.
  • T6 Temporal Light Cruiser Customization:
  • Type 7 and Upgrade materials now available on all variants of the Temporal Light Cruiser [T6].
  • TOS Windows on the Temporal Light Cruiser [T6] now named "Type 0" to be consistent with other TOS ships.
  • Added Federation standard "Type 5" Windows for all variants of the Temporal Light Cruiser [T6].
  • Added a TOS Constitution Ship Tailor Template.
  • Added missing windows to the nacelle pylons.
  • Updated ground splats for all grenade, mortar, and orbital strikes.
  • Resolved an issue where the Sector Map would not close after selecting a destination.
  • Resolved an issue with the animation of the Prometheus saucer separation.
  • Added a sound effect for the activation beep of the Corbomite Maneuver.
  • Content:
  • Tangled Webs: Resolved an issue where the Tholian ships in were appearing in their modern era costumes.
  • Core of the Matter: Added animation when hitting the interact for “Force Door Open”.
  • Painful Omens:
  • After the UV Lights turn on and kill the parasites, the parasites will now be removed from the walls.
  • Resolved an issue where Daniels is wearing his Temporal Suit in a cutscene when he should not yet be wearing it.
  • Miner Instabilities:
  • Resolved an issue that was causing players not to get injured when defeated in Elite or Advanced mode.
  • Resolved an issue where enemies were not scaling correctly for Advanced and Elite modes.
  • Made the shuttle bay in the 23rd Century tutorial more robust with NPCs and environment objects.
  • Systems:
  • The Advanced Herald Antiproton Beam Projector now properly applies on-hit effects to the primary target, such as Decayed Defenses.
  • Resolved an issue with accolades not rewarding properly for various Borg and Undine Reputation set rewards.
  • The I.S.S. Stadi Admiralty Ship is now correctly classified as an Engineering Ship instead of Science.
  • Nanite-Reinforced Circuitry, Science Console:
  • Equipping more than one now correctly applies regeneration bonuses for consoles beyond the first.
  • Doubled the regeneration bonus.
  • Updated tooltips and descriptions to more accurately reflect its bonuses, and match up with values displayed on the Ship Status window.
  • Resolved an issue with the Tactical and Science Romulan Command Battlecruiser Starship Mastery UI which caused their Starship Trait slot in that UI to appear blank.
  • The Temporal Escort and Temporal Battlecruiser Admiralty Ships now have the correct maintenance timers.
  • Resolved an issue that caused the Emergency Weapon Cycle Starship Trait's tooltip to report the incorrect amount of Weapon Power Cost Reduction.
  • Character:
  • Removed incompatible alternate badge option from Kelvin Klingon long coat variant.
  • Minimized clipping with female Klingon Sashes and Kelvin Klingon Belt.
  • Minimized clipping with female Kelvin Klingon Belt and uniforms.
  • The Mercenary Outfit is now consistent between Uniform and Off Duty.
  • Added a more pronounced neck to the Temporal helmet
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • No level up audio or FX is playing for 23rd Century Captains.
  • Foundry Edit Tools button blocks Shooter Mode.

New in Star Trek Online 25.08.2016 Patch (Aug 25, 2016)

  • General:
  • Resolved an issue where the interact with door keypads was not lined up correctly.
  • Kelvin Klingon Helmets:
  • Eyepatches are now allowed while wearing this helmet.
  • Eyebrows no longer clip at their default size.
  • Increased the sound of Kelvin Phasers.
  • Added ambient audio to the Risa System map.
  • Resolved an issue with ships where the animation did not look correct during saucer separation.
  • Resolved an issue where occasionally, logging into the Sol System map would spawn the player’s ship partially inside ESD.
  • Resolved an issue where players could connect to a private queue after the maximum number of players had been reached.
  • Content:
  • The Kuvah'magh: Resolved an issue that could cause progression to be blocked during the wire-cutting of bombs step on Regulus IV.
  • Tangled Webs: Resolved an issue where Daniels was named Ensign Barrett.
  • Resolved an issue where 23rd Century captains could not enter Andoria.
  • Resolved an issue where the Administration door clipped with the wall on 23rd Century ESD.
  • Systems:
  • Transwarp Updates:
  • Fleet maps are no longer listed as Transwarp destinations unless the player is in a fleet that has these Transwarps unlocked.
  • Battle Group Omega no longer refers to Gamma Orionis sector and no longer displays a deprecated Jupiter-class ship in sector space.
  • Resolved an issue where Transwarps with multiple sub-transwarp options would automatically select all of the destinations.
  • Fleet Transwarps: Updated the personal Transwarp unlocks granted by the Fleet Transwarp gate, and added them to the transwarp UI which are now:
  • T1: Fleet Starbase and Vulcan for Federation and Beta Quadrant and Rua Penthe for Klingon.
  • T2: Risa
  • T3: Defera
  • T4: Bajor
  • T5: Drozana station
  • Klingon Captains flying the Mirror Dreadnought can now use the AKS prefix.
  • Resolved an issue that caused Highly Specialized to appear as the Science Command Warbird's starship trait.
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • The Advanced Herald Antiproton Beam Projector does not properly apply on-hit effects to the primary target.
  • Tactical and Science Romulan Command Battlecruiser Starship Mastery UI appears to have a blank Starship Trait slot.

New in Star Trek Online 18.08.2016 Patch (Aug 18, 2016)

  • General:
  • Resolved a crash that would occasionally happen when looking at bridge officer powers list and trait menus.
  • Resolved a number of animation related issues:
  • Ship separation
  • Some pet movements
  • Using Rock and Roll now animates when flying the Aquarius Small Craft.
  • Unique enemy ships from the episode “Temporal Ambassador” will no longer spawn in random enemy groups.
  • 23rd Century Captains can now replay “Spin the Wheel”.
  • Resolved an issue which caused the memorial flag to flicker.
  • Added Barry Jenner to the memorial list.
  • Resolved an issue where the FX trails were not playing while using a floater.
  • Resolved an issue where sometimes, lips would not be synced when NPCs were talking.
  • Resolved an issue where sometimes powers that were not supposed to auto-slot in trays were being auto-slotted.
  • The Bank and Mail interact on Kobali Prime is no longer restricted to one player at a time.
  • The Exchange window can now be closed by pressing ESC.
  • Resolved an issue where some Torpedoes would not play sound when using Torpedo Spread.
  • Adjusted the Bridge Officer Skill UI so the list is not cut off at the bottom.
  • Systems:
  • Resolved an issue which could cause a noticeable drop in FPS when using multiple AOE powers at the same time.
  • The Iconian Resistance Resilient Shield Array no longer Hot Restarts when Shield Power level is drained to below 5 Shield Power, such as from flying in reverse for excessive periods of time.
  • Resolved an issue where chaining weapon attacks would apply Motivation and Reactive Healing Accelerator's self-heals to enemy targets.
  • Resolved an issue where when using temporary ships, such as in Temporal Ambassador, the level of the ship would not scale correctly.
  • Resolved an issue that was allowing the Agony Modulator Ground Trait to apply sometimes even while the Trait was not slotted.

New in Star Trek Online 11.08.2016 Patch (Aug 11, 2016)

  • Known Issue:
  • The previous server-wide progress meter is not displaying correctly. Captains have earned a Tier 3 75% Bonus to Dilithium this week.

New in Star Trek Online 04.08.2016 Patch (Aug 4, 2016)

  • General:
  • All copies of the Chroniton Dual Beam Array from the Lobi store will now have a fixed upgrade path and gain a Crit-D mod at Very-Rare and Ultra-Rare quality.
  • Resolved an issue with the Romulan Mining Drill Laser that would cause it to not have a cooldown when deactivated after moving beyond 10km range from the targeted foe.
  • Miner Instabilities: Resolved an issue where occasionally, some of the gates might remain closed.
  • Resolved an issue where when the combat-activated ablative armor was used on the Avenger Class, the armor would appear to float above the left nacelle.
  • Resolved an issue that would cause the Fleet Carrier [T6] - Jupiter Class, and all Tier 6 Fleet Temporal ships to give a message that they reached Starship Mastery Tier 5 even though they don't have a Tier 5.
  • Character:
  • Resolved an issue where the Bortasqu’ Long Jacket clipped through legs when sprinting.
  • Resolved an issue where Caitians and Ferasans were missing the Helmets and Hats category in the tailor.
  • Resolved an issue where there was a DO NOT USE option in the Caitian Male head in the tailor.
  • Known Issues:
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
  • The Advanced Herald Antiproton Beam Projector does not properly applies on-hit effects to the primary target.

New in Star Trek Online 28.07.2016 Patch (Jul 28, 2016)

  • General:
  • Added a few exclusive Federation-only Costumes to the Special Items section of the Dilithium Store including
  • 22nd Century MACO Uniform
  • The Wrath of Khan Excursion Jacket
  • The Wrath of Khan Engineer Vest
  • The Wrath of Khan Captain’s Vest
  • Resolved an issue where when crouching while wearing the 23rd Century EV Suit, a helmet piece would float above the captain’s head.
  • Resolved an issue where players could not claim the Vorgon Xyfius Heavy Escort on characters on an account which had unlocked it during the Summer Event.
  • Resolved an issue where the Clear Button was not fully functioning for Keybind Options.
  • The following windows no longer enables the mouse cursor while in Shooter Mode:
  • The Need or Greed loot window
  • Media Control window
  • Queue PvE Cooldown window
  • Content:
  • Miner Instabilities:
  • Resolved an issue where groups of enemies were not de-spawning correctly if the team only went in one direction.
  • Added Miner Instabilities in the Temporal Reputation Information tab as a place to earn Temporal Marks for the Reputation.
  • Brotherhood of the Sword: Resolved an issue where sitting in a chair during the start puts the player in an infinite warp loop.
  • Resolved an issue where the Message From Another Time missions from the new Temporal Reputation could not be completed unless the player completed the equivalent missions in the Terran Reputation.
  • Systems:
  • The Destabilizing Phase Array now correctly gives a 3 second immunity to damage when it procs.
  • Resolved an issue where Combat Supply could not be used from uncommon-quality kit modules.
  • Resolved an issue where Temporal Reputation Tier III and IV project boxes could fail to open or give Terran reputation weapons.
  • Kumari wing cannons can now be upgraded starting at level 50.
  • Foundry:
  • Added “Temporal” as an option for filtering NPC Groups.
  • Added new NPC Groups
  • Romulan TOS Ground
  • Romulan TOS Space
  • Na'kuhl Ground
  • Na'kuhl Space
  • Known Issues:
  • The Bortasqu’ Long Jacket clips through legs when sprinting.
  • Caitians and Ferasans are missing the Helmets and Hats category.
  • The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.

New in Star Trek Online 13.07.2016 Patch (Jul 13, 2016)

  • General:
  • Resolved an issue that was preventing 23rd Century Captains from being able to use Experience Bonus Pool items.
  • 23rd Century Tutorial:
  • Resolved an issue where the door to the shuttle would close before the player was able to get inside.
  • The Chief Taurean now has correct death animation.
  • Resolved an issue where the initial cutscene would occasionally not play.
  • Tangled Webs:
  • Resolved an issue where enemies would sometimes fall through the floor on the ground map.
  • Resolved an issue where the episode “Temporal Front” was missing for 23rd Century Captains.
  • 23rd Century Captains can now remove the name and registry prefixes on the Class F Shuttle.
  • Resolved an issue where "Temporal Front" was missing in the journal for 23rd Century Captains.
  • Resolved an issue where 23rd Century Captains could not enter the Risa System.
  • Summer Event Outfits: Made all flower parts use the same broad color palette.
  • Simplified and unified flower part names as most now called "Flowers".
  • Resolved an issue where lips would sometimes animate incorrectly on NPCs.
  • Removed the Delta Recruit audio from the Temporal Agent tutorial.
  • Systems:
  • Resolved an issue that caused Sticky Web Wall Console to not allow activation on any targets.
  • Temporal Agent:
  • Resolved an issue in which players who had purchased all items from the Delta Recruit store would be unable to access the Temporal Agent store.
  • All tiers of Reputation rewards no longer offer an empty choice, but instead grant their rewards appropriately.
  • Resolved an issue that was preventing space kills from rewarding Dilithium Ore to Temporal Agents.
  • Moved one temporal probe in "Facility 4028" to the other side of a force field for easier access.
  • Re-added the TOS Klingon Disruptor Pistol after it was accidentally deleted.
  • This will resolve the issue where some players are seeing a blank spot taken up in the inventory if this weapon was present in the inventory prior to Agents of Yesterday.
  • Resolved an issue that caused the Kelvin Timeline Intel Dreadnought Cruiser to have a lower Impulse Modifier and Turn Rate than was intended.
  • It now correctly has a base turn rate of 7 degrees/second instead of 6 and an impulse modifier of 0.18 instead of 0.15.
  • Resolved an issue that caused the Qib Intel Battlecruiser to come with the R.R.W. prefix by default.
  • Corrected typos in the display name and long description of the Timestream Rift Warhead Console.
  • Resolved an issue where the T'Laru could not be renamed to the I.R.W. prefix.
  • Resolved an issue that caused the Temporal Battlecruiser [T6], Fleet Temporal Battlecruiser [T6] and Fleet Temporal Escort [T6] to have the Cloaking ability.
  • None of these ships should be capable of cloaking.
  • Known Issues:
  • The option “Switch to Static Stance” does not function in the tailor.
  • 23rd Century Bridge Officers cannot wear ranks past Lt. Junior Grade.
  • The Clear Button does not function in the Keybind Options.
  • Scar and tattoo placement is not functioning correctly in the character creator.
  • There are numerous functionality issues with Shooter Mode.
  • Not all 23rd Century costume pieces, such as the Gorn, are unlocking when completing The Battle of Caleb IV.

New in Star Trek Online 07.07.2016 Patch (Jul 7, 2016)

  • General:
  • 23rd Century Tutorial:
  • Resolved an issue where occasionally after creating a 23rd Century captain, no cutscene plays and the character becomes stuck on the bridge.
  • Resolved an issue where occasionally, credit for completing “Earthward Bound” in 23rd Century ESD would not be granted.
  • Specialization Qualifications for Temporal Operative no longer requires any Rank III abilities, but also no longer grants any Rank III abilities to Bridge officers upon use.
  • Resolved an issue where players could not access or use Kelvin Timeline Bridge Officer manuals.
  • Known Issues:
  • The option “Switch to Static Stance” does not function in the tailor.
  • 23rd Century Bridge Officers cannot wear ranks past Lt. Junior Grade.
  • The Clear Button does not function in the Keybind Options.
  • Scar and tattoo placement is not functioning correctly in the character creator.

New in Star Trek Online 30.06.2016 Patch (Jun 30, 2016)

  • General:
  • The Na’kuhl items are now back in the Lobi store.
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 16.06.2016 Patch (Jun 16, 2016)

  • Server:
  • We are performing back-end updates that will assist our teams with maintaining and improving our server infrastructure. Due to this, maintenance is extended and will run approximately 6.5 hours.
  • General:
  • Summer Event:
  • Resolved an issue which was causing excessive load times when loading into Risa.
  • Resolved an issue that was causing the Targ H.O.G. to be slower than intended.
  • Removing system notification about items being unlocked in a store for the Risa Summer Scavenger Hunt.
  • This message was not meant to be included for this event.
  • Resolved an issue where the "Spiral the Great Tower" objective for Flying High wouldn’t complete.
  • Vorgon Xyfius Heavy Escort:
  • The name of the map is now in the correct format.
  • The console to select Small Craft on the bridge is now glowing.
  • Resolved an issue involving the pathing of certain space weapons such as Destructible Torpedoes failing to move towards some stationary enemies.
  • The new “Queue Reward Cooldowns” UI will now stay up if the player enters shooter mode.
  • Resolved an issue where text would sometimes look corrupted on loading screens.
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 02.06.2016 Patch (Jun 2, 2016)

  • General:
  • Updated the mine interact UI so that it can be seen on low end machines.
  • Resolved an issue where some hangar launch shuttles were not playing their launch sound effects.
  • Removed eyeshadow from Vulcan males.
  • Light Iris (Android) removed from all species.
  • Male Long Nails removed from most species.
  • The Blissful Agony Trait now has a correct icon.
  • Content:
  • Sphere of Influence: When in the caves of New Romulus at the location of the gate, after setting emergency charges, added a waypoint for Admiral Kererek so that the players know where to go to talk to him.
  • Surface Tension: Resolved an issue where Qwen was not appearing in a cutscene.
  • Memory Lane: Resolved an issue where stairs would not be visible within sight of the player.
  • Andoss System Patrol: Individual scan locations each now have their own waypoint.
  • Out in the Cold: Added mission return text upon completion of mission.
  • Cold Storage:
  • Added waypoints to the various enemy groups in the Lae'nas System during the "Scavenger Hunt" sub-mission.
  • Altered the headshot so that Bridge Officers in that system map do not have a border since they are on the player’s ship.
  • Temporal Ambassador:
  • Added the purring sound FX to the Wisest Tribble.
  • Added small amounts of VO which was previously missing.
  • Resolved an issue with Walker’s headshot when the Wells appears.
  • Resolved an issue that prevented the player from appearing to be seated in the command chair during the initial cutscene.
  • "The Hunt Is On" no longer prompts to spend skill points.
  • Azure Nebula Queue Normal: Resolved an issue that could make it possible to disable tractor beams from behind asteroids in some cases.
  • Fleet Alert 5-person queue: Updated contacts so that they should be less likely to show a mismatch between a player’s Bridge Officer's portrait and name.
  • Resolved an issue that caused "Incursion Defender" to appear twice in the accolade list, and to not update as enemy named captains were defeated.
  • Also moved this to the Events journal category
  • "Bigger Picture" sub-mission "Silent Running": Resolved and issue that could allow premature destruction of the Cardassian station's defenders, which would prevent the mission from progressing later.
  • Updated the Siege Breaker accolade so that it should only appear once in the mission journal and should now correctly update as various named critters are defeated.
  • Updated Nukara base commanders on Nukara Prime:
  • No longer hostile to the other faction.
  • They will have an EV suit if they leave the base camp.
  • Will respawn if killed.
  • Baby Nanovs in the Fleet Embassy in the environment lab are no longer hostile.
  • Fleet Starbases:
  • Added clarifying text for the Officer of the Watch: Cadet Inspection mission.
  • Also resolved an issue which caused the cadet inspection to always show the same problem for every cadet.
  • The Klingon Officer of the Watch daily mission to transfer crew to satellites should no longer show the interact buttons for transferring crew once a given satellite has received its complement.
  • The New Officer mission contact window is no longer empty.
  • Systems:
  • Changed how Attribute Sets work to improve server performance.
  • For more details, please visit the following forum thread for more details: http://www.arcgames.com/en/forums/startrekonline/#/discussion/1215741/powers-performance-update-may-16
  • Some "Armor Penetration" abilities have undergone an under-the-hood change to the way they are applied to foes and will have zero impact on overall effectiveness of each ability, but does resolve an issue where each effect could sometimes stack momentarily:
  • [Pen] weapon mod (space + ground)
  • Armor Penetration Skill (space + ground)
  • Intelligence Fleet (R1 and R2)
  • Enhanced Armor Penetration (Delta Rep T2 Offensive)
  • Console - Tactical - Harmonic Resonance Relay
  • Subwarp Sheath (Pilot Starship Trait)
  • Resolved an issue where some speed-boosting abilities were affecting powerboards.
  • Resolved an issue where players could only get XP from two hourly projects per reputation per day instead of the correct number of three.
  • Assimilated Tractor Beam no longer references damaging crew.
  • Subnucleonic Carrier Wave is no longer incorrectly considered to be a Science Bridge Officer ability.
  • Subterfuge Traits: Resolved a display error causing the damage bonus text to display incorrectly, at too high a value, and not changing based on power Tier.
  • Cloaking Powers: Resolved a display issue that caused the Decloaking Damage bonus to look like it gains more benefit from Subterfuge than it really does.
  • Improved Singularity Overcharge and should now actually improve Crit Severity while using Singularity Overcharge.
  • Omega Force Impulse Engines now properly reduce the recharge time of Slipstream Drive, and can be combined with SSR mods on Warp Cores for additional effect.
  • Corrected the tooltip for Orbital Chasing Beam I/II/III to remove the extraneous 'for'.
  • The Strategist Secondary Specialization now has a proper description.
  • The Romulan Imperial Navy Personal Shield now properly displays Shields as an Allowed Tech Upgrade Type.
  • The Na'Kuhl Plasma Wave and the associated console can no longer be reflected.
  • Cleaned up the tooltip of the Temporal Disruption Device to remove saying it has a 100% proc chance.
  • The Melee damage mod found on various Body Armors will no longer fluctuate in potency when worn.
  • Emit Unstable Warp Bubble now requires being in combat to use.
  • Resolved an issue where Boarding Party was not treated as an Engineering Bridge Officer ability by some traits, such as Give Your All.
  • Give Your All now triggers once per Engineering Bridge Officer ability.
  • The Magnetoplasma Relays 2-piece set bonus no longer affects weapon recharge speeds.
  • Inelastic Collisions now triggers once per Shield Healing ability.
  • [Snare] mods now properly display within a weapon's tooltip.
  • Accolades from defeating enemies now specify in their passive power descriptions that the damage bonus applies only to that specific enemy type.
  • UI:
  • Resolved an issue where the HUD options for showing Name and Life could not be selected.
  • Resolved an issue that which would cause the Traits window to momentarily try to find power descriptions for the Captain's traits using the Bridge Officer entity.
  • Set the Aim back to a toggle as default when in Shooter Mode.
  • Resolved an issue where clicking on a space training manual node brought up a blank "Skill Details" window.
  • Resolved an issue where hitting the escape button repeatedly closed the Match window and made players unable to type in Match chat.
  • Resolved an issue where ground emotes could be activated in space.
  • Swapped the “Status” and “Quality” filters in the Duty Officer UI to be consistent with active ground and space filters.
  • Shuttles now have the correct border color in Admiralty.
  • The Reset buttons in the Brig and Passenger windows now only show Prisoners or Colonists.
  • Assignments with a "Failure" result now show "Acknowledge" for Admiralty and "Collect Rewards" for the Duty Officer system.
  • Promotion mission rewards are now displayed beyond level 45.
  • Fleet Events list on Overview page now uses a scrollbar when its contents do not fit within the page.
  • Added a reset button for the Fleet Emblem Color Palette.
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 26.05.2016 Patch (May 26, 2016)

  • General:
  • Resolved an issue which occasionally caused players to crash in the New Khitomer System map.
  • Resolved a crash which would occasionally occur in System Maps.
  • Systems:
  • Unstable Anomalies Starship Trait:
  • Unstable Anomalies' AoE damage will now trigger from the Anomaly's center point.
  • Unstable Anomalies' AoE damage now correctly ignores the targets' shields.
  • The Temporal Rift Stabilizer universal console now constantly applies its turn rate buff.
  • Resolved an issue that prevented Elite Mir Fighters from firing their Transphasic Torpedoes.
  • Resolved an issue that was causing Borg Tractor Beams to be unresistable, and unaffected by immunities to Tractors.
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 19.05.2016 Patch (May 19, 2016)

  • General:
  • Resolved an issue with Crystalline Catastrophe so that it will correctly trigger credit for the "No more than 30% of ships destroyed by pulse" optional task in the unusual event of the entity being destroyed before it can fire its pulse.
  • Improved the FPS performance while on the Risa Event map.
  • The maximum number of items that can go into the Overflow Bag is now 100.
  • Resolved an issue where attempting to select a different uniform would fail on the first attempt on a map.
  • Resolved an issue where the Reinforced EV suits were being handed out without a progression level.
  • Switch Starship UI now sorts by ship name.
  • Resolved an issue where the circles in the Transwarp menu did not automatically update when clicked on.
  • Systems:
  • The following abilities may no longer be activated while under the effects of the same ability from a teammate
  • Boost Morale
  • Engineering Fleet
  • Engineering Proficiency
  • Lone Wolf
  • Precision Offensive
  • Radiant Subatomic Pulse
  • Revitalize
  • Science Fleet
  • Scientific Aptitude
  • Strike Team
  • Tactical Fleet
  • The Supremacy Starship Trait now only stacks 10 times, down from 20, but each stack is twice as effective.
  • The Pedal to the Metal Starship Trait will no longer display a stack count on the buff icon, but still scales up over time.
  • Resolved an issue that was causing some Sword attacks to apply the Medical Vanguard buff to opponents when that trait was active.
  • Danger Zone and Wing Man from the Pilot Specialization will no longer display a stack count on the buff icon, but still scales up with number of nearby Foes and Friends, for Wing Man.
  • Resolved an issue where [PhaDis], [PolAp], [PlaTet], and [Phys] Armor mods were not giving the correct resistance values to both damage types.
  • Updated descriptions on "Situational Awareness" personal trait, to match internal mechanics. This Trait has always only had a 25% chance to Expose, despite the description indicating it was 100%.
  • Revitalize and Boost Morale can now be activated while afflicted by a Hold/Stun or Disable.
  • Resolved an issue where the Polaric Modulator Console's engine power boost didn’t apply until after moving to another map.
  • Resolved an issue which allowed Greedy Emitter’s lockout to be avoided entirely.
  • Aceton Assimilators can no longer be summoned in social zones.
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 12.05.2016 Patch (May 12, 2016)

  • General:
  • Resolved an issue which allowed Greedy Emitter’s lockout to be avoided entirely.
  • Resolved an issue where attempting to select a different uniform would fail on the first attempt on a map.
  • Resolved an issue where the Polaric Modulator Console's engine power boost didn’t apply until after moving to another map.
  • Resolved an issue where the Reinforced EV suits were being handed out without a progression level.
  • Aceton Assimilators can no longer be summoned in social zones.
  • Switch Starship UI now sorts by ship name.
  • Resolved an issue where the circles in the Transwarp menu did not automatically update when clicked on.
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 05.05.2016 Patch (May 5, 2016)

  • General:
  • “The Temporal Front” is now a standard level 60 episode found in the Future Proof tab of the episode journal.
  • A new store tab has been added to the Ferengi EV Suit Vendor at the Dilithium Mining Asteroid, where players may exchange Dilithium Mining Claims for Dilithium Vouchers.
  • Each Claim may be exchanged for either 2,500 Reputation Dilithium Vouchers or 2,500 Fleet Dilithium Vouchers.
  • Players may exchange up to 50 Claims at a time.
  • Vouchers cannot be traded or exchanged, and will be bound to the character that makes the exchange.
  • There is no limit to the number of Claims a player may exchange.
  • The Zefram Shotgun, Phaser and Disruptor Pulsewaves, and Phaser and Disruptor Assault Rifles are now properly categorized as Assault Weapons for traits and power interactions.
  • Aceton Assimilators summoned by players will instantly be destroyed if the player that summoned it removes the Console from their equipped item slots.
  • Resolved an issue where Subnucleonic Beam could reset the cooldown of Ablative Shell.
  • Resolved an issue where the Modifiers displayed in R&D window didn’t match the modifiers gained.
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.
  • The Polaric Modulator Console's engine power boost doesn't apply after moving to another map.

New in Star Trek Online 28.04.2016 Patch (Apr 28, 2016)

  • General:
  • Resolved an issue that was causing lower performance on high end AMD CPUs.
  • This should also have a small improvement for players with Intel CPUs.
  • Added new perks for defeating Na’kuhl in space and ground.
  • Foundry: Added several existing NPCs as NPC Contacts.
  • Resolved an issue which was not correctly switching a player’s Small Craft to a Starship in numerous PvE Space Queues.
  • Resolved an issue that caused pet cats and Risian Caracals to not animate correctly.
  • Transwarping from the Fleet Mine to the Fleet Spire now works correctly if the fleet has unlocked the ability.
  • The female Na’kuhl Jodpurs no longer clip with hips.
  • The female Na’kuhl Visor doesn’t disappear as quickly when at a distance.
  • Reman Males no longer have access to the Caitian tails in the tailor.
  • Content:
  • Temporal Front:
  • The Na’kuhl base now has better collision to prevent being able to fly through it.
  • Players no longer take damage during the facility explosion cutscene.
  • Resolved an issue that was causing Na’kuhl to sometimes get stuck behind the door during "Defeat Vosk's Remaining Forces" phase.
  • Flying into the Na'kuhl Facility's portal will now destroy player ships.
  • More civilian NPCs have been added to the Romulan Embassy.
  • Gasko Blues:
  • Resolved an issue in the last map where enemies would not fight.
  • Resolved an issue where a bright sphere of light was showing through walls.
  • Resolved an issue with Storming the Spire Elite where occasionally, the team would fail the moment the team warped into the map.
  • Search for New Romulus: Resolved an issue where enemy Syphon Frigates would not fight.
  • Romulan Tutorial: Resolved an issue where the audio was not consistent throughout the system map.
  • Diplomatic Orders: Resolved an issue which was causing Monks to get stuck running in a cliff.
  • Report to Gamma Orionis: Resolved an issue where the Waypoint was placed on the wrong location.
  • City on the Edge of Never: Resolved an issue which caused the audio dialogue to be out of order for the Guardian.
  • What Lies Beneath: Resolved some collision issues with floor grating in the computer core level where the player could get stuck against the grating lying flat on the floor.
  • The Ultimate Klingon: Resolved an issue that could sometimes cause a crash in the Korvat Medical Lab.
  • Removed references to the “Federation Diplomatic Corps” which hasn’t existed for a while.
  • Resolved an issue where the Mission Door and associated star were blinking on and off for “Deep Space Encounter - Intelligence Disaster”.
  • Systems:
  • Skill Revamp:
  • Resolved an issue where some Ground Bridge Officer abilities which are based off of Captain Abilities were no longer appearing to be available.
  • Resolved an issue where the green box on step 3 of 7 of the tutorial didn’t end.
  • Resolved an issue where the skills list didn’t list the player’s Regeneration or Weapon Penetration skill.
  • Made the unlock selection button smaller for the Choice Selection options to decrease the chance of accidently clicking on the wrong skill.
  • Threatening Posture on Ground no longer benefits from the effects of Threat Control Unlock which is a Space Skill.
  • Threatening Posture on Ground now grants +300% Threat Generation while active, up from +200%.
  • Defense and Accuracy Skill Unlocks have been repaired so that they function.
  • Descriptions updated to match functionality of +2% instead of displaying as +5%.
  • The Ground Skills Offensive Mastery and Defensive Mastery unlocks now offer all listed benefits instead of only partial.
  • The Ground Unlock Furious Footwork description has been updated to match the functionality of its 5 second duration.
  • Resolved an issue that was causing the Training Manual unlock for Jam Sensors III to require 12 Tactical Points instead of 7.
  • Resolved a typo in Drain Expertise's skill description.
  • Changed wording of description on the Ground Skill Weapon Proficiency to say "ground weapons" instead of "ranged weapons" as this skill can also improve melee weapons.
  • Removed reference to the old Skill Points in the Personal Info window.
  • Admiralty:
  • Updated text on the Romulan D'deridex Warbird Battlecruiser Retrofit: "+10 ENG per Cruiser" -> "+10 ENG per EngShip".
  • Romulan Republic Universal Tech Upgrades are now improved by Upgrade Weekends.
  • Updating the description of the Romulan Republic Upgrade Kits to show they have No Dilithium Cost in big text.
  • Admiralty Ship "(1x) Battlecruiser (T6)" is now correctly categorized as an EngShip.
  • Corrected spelling of "Republic" in Investigate Republic Distress Signal.
  • Resolved an issue where the "Collect Rewards" button displayed on "View Details" tab after campaign mission failure.
  • Kit Modules:
  • Universal Kit Modules no longer benefit from Duty Officers which specifically affect Engineering Kits, Science Kits, or Tactical Kits.
  • Elite Fleet Armors with the [Nanite] mod will no longer continuously trigger effects intended to affect Engineering Kit Modules.
  • All of the Intelligence Kit Modules for the shield stealing ability are now uniformly named "Resonant Tachyon Stream".
  • Intel Kit Module abilities no longer benefit from effects that are intended to affect Science, Engineering or Tactical Kits specifically.
  • All Captain Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind.
  • All Duty Officer Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind.
  • All Universal Kit Modules may now benefit from abilities that are intended to affect "All Kit Modules."
  • Resolved a typo on "Special Equipment Pack - Na'kuhl Modules" that was displaying the wrong ability name.
  • Na’kuhl Enemy Ships:
  • Resolved an issue where the Emit Unstable Warp Bubble was not blocking Na'kuhl from using distortions or the Unstable Kemocite Platform.
  • Resolved an issue where the Khaerops Dreadnought distortions did not always use the correct art.
  • Tadaari Frigates can now be knocked out of Cloak by abilities which break Cloaks.
  • Na'kuhl biotoxin clouds created by crawler mines no longer affect players wearing active EV suits.
  • Resolved an issue where Shield Technician was causing shields to appear when cloaked.
  • Resolved an issue that was causing Greedy Emitters to render the player completely immune to Weapon Power Drain from firing multiple energy weapons.
  • This trait now properly only reduces this drain.
  • Feedback Pulse will no longer generate Inspiration each time a player is shot while it's active.
  • Only activation of the power will actually generate Inspiration.
  • The Unstable Entanglement Platform now lasts a maximum of 60 seconds once deployed, regardless of external factors.
  • The run speed on Close Quarters Combatant will now give a static 3% run speed buff.
  • Resolved an issue that removed some of the Agony Modulator's descriptive text.
  • The Training Manual for Medical Generator III may now be used to train Engineering Bridge Officers with this ability.
  • Haste now correctly affects both time between weapon cycles and time between shots.
  • Gravity Well, Tyken's Rift and Subspace Vortex will now more reliably trigger attached effects, such as those triggered by Exotic Damage abilities and Control Effects.
  • Increased the proc chance of the Withering Disruptor ground weapons to 5% to match other ground weapon proc chances.
  • Resolved an issue with Chroniton Jolt's Run Speed debuff constantly fluctuating in value.
  • Resolved an issue which was displaying incorrect icons on Revitalize II and Boost Morale II, from the Command Specialization.
  • Arc preview for Wide Angle Voth Transphasic-Chroniton Launcher now accurately shows 180-degrees instead of 90-degrees.
  • The passive effect on "Console - Universal - Plasma Wave" has been reduced from +25% to +20% and now properly only affects Energy and Projectile Weapons instead of all sources of Plasma damage.
  • Resolved an issue that was causing Fleet Support to not have any description/tooltip under certain circumstances.
  • Resolved an issue that was causing Telepathic traits to improve Expose Chance more than intended.
  • Updated description on Stubborn so that the listed recharge time matches the actual recharge time of 4 minutes.
  • Updated description of Crippling Fire to match mechanics "...may stack up to four times".
  • Cleaned up the long description of Attrition Warfare I/II to correctly spell Regeneration.
  • The Fleet K’T’inga Battle Cruiser Retrofit now has a correct icon for its T5-U version.
  • UI:
  • The Emote window will stay pinned in place after using a emote until it’s unpinned.
  • Resolved an issue where the rank number on Sweeping Strikes constantly blinked in and out.
  • Increased the width and made a larger font for the displayed Duty Officer XP in the Commendations window.
  • Also resolved some issues with the Overview window for this when resizing it.
  • The banner for Future Proof now correctly reflects the KDF and Romulan faction in the journal.
  • The default view for the Duty Officer filters no longer has overlapping or cut off text.
  • Removed the sort by “Skill Points” option in the queue reward filter
  • Known Issues:
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.
  • Subnucleonic Beam can reset the cooldown of Ablative Shell
  • The Polaric Modulator Console's engine power boost doesn't apply after moving to another map.

New in Star Trek Online 12.04.2016 Patch (Apr 12, 2016)

  • New Features:
  • New Featured Episode: The Temporal Front:
  • The new Featured Episode “The Temporal Front” has been added to the Featured Episode tab in the journal.
  • This episode can be played by captains who are level 10 or higher.
  • Skill System Revamp:
  • The Skill System has been revamped to simplify the system and help players make better choices when choosing skills for their captains.
  • All references to “Skill Points” have been changed to “Experience Points” as these are no longer spent on Skills, but simply gained to increase levels.
  • Players will gain “Space Points” and “Ground Points” which will be spent to purchase Skills.
  • Players will earn 1 Space Point each level, starting at level 5 and ending at level 50 (total = 46 Space Points).
  • Players will earn 1 Ground Point every 5 levels, starting at level 5 and ending at level 50 (total = 10 Ground Points).
  • Every Skill Node in the new system costs either 1 Space Point or 1 Ground Point to purchase.
  • There are 110 Skill Nodes in total, separated as 90 Space and 20 Ground.
  • Space Skills are separated into Tiers, each of which requires a certain number of Space Points spent in any of the previous Tiers.
  • Ground Skills do not have Tier requirements, but some Ground Skills have prerequisites.
  • Purchasing Skills will also grant players progress on new Unlock Paths.
  • Once earned, Unlocks do not cost Space Points or Ground Points to activate.
  • Some Unlocks require players to make a choice between two different Unlocks before either will be active.
  • Some Skills from the previous system have been moved to these Unlock Paths.
  • Unlock Paths are also how players will earn new Bridge Officer Training Manuals.
  • Space Skills have 3 separate Unlock Paths, related to purchasing Skills in each of the 3 Profession categories:
  • Engineering, Science or Tactical.
  • Ground Skills have only a single Unlock Path.
  • Spending 24 or more Space Points in a single Profession will unlock a powerful new “Ultimate Ability” which can be further enhanced through the Unlock Paths.
  • Upon logging in for the first time after this update, player’s skills will automatically be reset.
  • All players will have one free respec opportunity.
  • Future skill retrains will cost a standard Retrain Token.
  • For more details, please visit our Skill System Revamp blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9797693-star-trek-online:-skill-system-revamp
  • Na’kuhl Red Alert:
  • Join a strike force to fight against Na’kuhl raiders from the future who are focusing attacks on transport convoys.
  • This is a new 5 player Red Alert for level 50 players and above.
  • The Red Alert becomes available to queue in Sector Space when a Na’kuhl ship appears.
  • Romulan Republic Admiralty Campaign:
  • A new Admiralty Campaign which offers players a new group of assignments to assist the Romulan Republic, with a focus on crafting rewards.
  • Completing Tours of Duty for the Republic will reward players with three Romulan Republic Universal Tech Upgrades.
  • These Tech Upgrades cost no Dilithium to use and give 15,000 Technology Points.
  • Reaching Tier 10 within the Romulan Republic Admiralty Campaign rewards the R.R.W. Zdenia Epic-quality Admiralty Ship.
  • The Zdenia is an Escort with the unique ability to increase both ENG and TAC for every other ship on the same assignment.
  • The Admiralty system can be accessed in the Duty Officer and R&D Systems UI as a new tab once a player’s Captain is level 52.
  • For more details, please visit the Romulan Republic Admiralty Campaign blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9843793-star-trek-online:-romulan-admiralty-campaign
  • Strategist Secondary Specialization:
  • This new Secondary Specialization focuses on abilities that can shift between offensive and defensive effects at will.
  • The new Threatening Stance ability in the Skill Revamp plays a heavy part in this secondary specialization.
  • New abilities include:
  • Logistical Support:
  • Gain temporary Hull when healed by Bridge Officers or Captain’s Abilities while Threatening.
  • While not Threatening, gain a Critical Chance buff when healed by Bridge Officers or Captain’s Abilities.
  • Show of Force:
  • Gain increased incoming Healing while Threatening.
  • While not Threatening, gain a stacking Crit Severity buff when you fire a weapon once every 5 seconds.
  • Counter-Offensive:
  • Reflect 150% of incoming energy weapon damage back to your attacker.
  • This can trigger once every 15 seconds and reflect a maximum of 10,000 damage.
  • Layered Defense:
  • Gain immunity to damage from Torpedo impacts.
  • Can prevent damage once every 60 seconds.
  • Diversionary Tactics:
  • Taunts foes within firing range into attacking you and increases your threat generation while Threatening.
  • While not Threatening, this placates foes and reduces your threat generation.
  • This Placate may break on damage.
  • Attrition Warfare:
  • Reduces the Recharge Time of your Bridge Officers whenever you are healed by Bridge Officers or Captain’s Abilities while Threatening.
  • While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates.
  • Maneuver Warfare:
  • Adds an additional effect to Diversionary Tactics.
  • When Threatening, it applies a Heal over Time based on the number of foes.
  • When not Threatening, it increases your damage based on the number of foes.
  • Only one Secondary Specialization can be active at a time.
  • For more details, please visit the Strategist Secondary Specialization blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9864563-star-trek-online:-strategist-specialization
  • Ship Visuals Slots:
  • Captains will now be able to equip Deflectors, Impulse Engines, and Shields in the new Visuals tab to modify the visual appearance of the ship.
  • Equipping these items in the Visuals tab will not add any of their stats to the ship.
  • Any items equipped in these slots will override the visual appearance of the ship and cannot be changed until the item itself is taken out of the Visual slot.
  • The Visuals tab can be found on the Ship Status window next to the Loadouts tab.
  • The items equipped in the Visuals tab can also be saved in Loadouts.
  • For more details, please visit the New Visuals Slots blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9888133-star-trek-online:-new-visual-slots
  • General:
  • Resolved an issue that would occasionally cause a crash when altering a costume in the tailor.
  • Resolved an issue causing graphic related crashes with minimum requirement level AMD cards.
  • Resolved an issue which occasionally caused a crash when a mission step was completed.
  • Resolved an issue which occasionally caused a crash during a map transfer.
  • Resolved an issue where Withering Disruptor Beam Arrays did not have any audio effects.
  • Resolved an issue which was allowing some players to have a ship costume when on a ground map.
  • For the players who experienced being blocked from reclaiming a Unique Duty Officer, such as Neal Falconer, because the system believes it’s in the player’s inventory, upon logging in, a new version of this item will be in the character’s inventory.
  • Resolved an issue that was preventing players from commissioning multiple embassy Bridge Officers
  • Jabberwocky: The Defiant now attacks more reliably.
  • Systems:
  • Kemocite-Lace Weaponry:
  • Resolved an issue that was preventing Kemocite-Laced Weaponry from landing Critical Hits.
  • This ability's chance to Crit is now equal to character's base Crit value.
  • Resolved an issue that was preventing Kemocite-Laced Weaponry from benefiting from any +Damage modifiers, including natural modifiers gained with Level.
  • To compensate for this, the base damage values have been reduced to 66% of their previous values.
  • At level 50, this results in no change when not wearing any gear or using any damage-enhancing abilities, and now scales up with either/both.
  • Boarding Party can no longer be used while in a Shuttle, and cannot be used if you are currently Targeting a Small Craft.
  • Boarding Party will now launch Romulan Shuttles if used by a Romulan Captain, and no longer fails if used by a Romulan that has not yet chosen an ally.
  • Resolved an issue that caused the EMP Burst ability to not reduce power transfer rate of affected targets.
  • Resolved an issue where the Chroniton Split Beam Rifle was not properly triggering its proc.
  • Updated the long description of Resilient Shield Arrays to more accurately reflect how incoming damage is distributed when these items are equipped.
  • [SSRep] Fleet and Reputation Engineering Consoles now display a more decipherable tooltip.
  • Resolved an issue that was causing many Explosives Duty Officers to be equippable in The Ground Active Duty Roster, instead of The Space Active Duty Roster.
  • Resolved an issue with Concentrate Firepower that was making the triggered Kinetic damage non-responsive to both resistances.
  • Resolved an issue where the space Agony Phaser's Disable proc was not triggering correctly.
  • Resolved an issue that was preventing Orion Slaver hangar pets from Stealing Loot from targets.
  • The description of Orion Slaver hangar pets no longer mentions stealing Crew.
  • Duty Officer that used to improve Abandon Ship has been rebuilt.
  • The new functionality ties in with the newly-introduced Threatening Stance:
  • While active, outgoing torpedoes have a chance to Taunt your foes.
  • While inactive, outgoing torpedoes have a chance to Placate your foes.
  • Higher qualities of this Doff improve the chances of a proc.
  • The turret fired by Warp Shadows now plays visual FX.
  • Resolved an issue where the taunt applied by Warp Shadows could affect critter targeting after the Warp Shadows expired.
  • Skill Revamp Changes to Powers:
  • Added a new ground Captain Ability: “Threatening Posture”
  • When this ability is Toggled On, all outgoing Threat Generation is increased, making enemies more likely to attack the player instead of other targets.
  • Also, when damaged, players have a chance to gain increased Maximum Hull for a limited amount of time
  • This effect can stack.
  • When this ability is Toggled Off, Threat Generation is unmodified.
  • The Abandon Ship Captain ability has been replaced with a new Captain Ability: “Threatening Stance”
  • When this ability is Toggled On, all outgoing Threat Generation is increased, making enemies more likely to attack the player instead of other targets.
  • Also, when damaged, payers have a chance to gain increased Maximum Hull for a limited amount of time.
  • This effect can stack.
  • When this ability is Toggled Off, Threat Generation is unmodified.
  • Resolved an issue that was allowing many resistance effects to be resistible, and strength effects to be strengthened.
  • See the following Forum Post for more information:
  • http://www.arcgames.com/en/forums/startrekonline#/discussion/1212502/bug-strengthened-strengths-resistible-resists-fixed-on-tribble-3-3/p1
  • All Ground Captain Abilities, Set Bonuses, and Duty Officer Active Roster Abilities are no longer improved by any Skills.
  • These abilities have had their baseline effectiveness increased by between 25% and 50% to account for this loss in performance scaling.
  • The amount of Hitpoints, Shields, Speed and Turn Rate gained from Skill Bonuses no longer scales up based on ship tier, but has been made consistent across all tiers of Starships.
  • Hitpoint and Shield Scaling is now as follows:
  • T1 and T2 were 0.0957%, and have been increased to 0.3%.
  • T3 was 0.1993%, and has been increased to 0.3%.
  • T4 was 0.2512%, and has been increased to 0.3%.
  • T5 and T6 were 0.3031%, and have been decreased to 0.3%.
  • Speed and Turn Rate Scaling is now as follows:
  • T1, T2 and T3 were 0.2525%, and have been increased to 0.4%.
  • T4 was 0.3181%, and has been increased to 0.4%.
  • T5 and T6 were 0.3838%, and has been increased to 0.4%.
  • Shuttles and other Small Craft also benefit more from Skill Bonuses, but not as much as full-size ships.
  • The "Crew" mechanic has been removed.
  • The few benefits this stat previously gave have been set to their previous maximum value for all players.
  • "Tactical Readiness", the 2 piece Set of Klingon Honor Guard and Adapted MACO, no longer provides Crew bonuses, but instead increases Hull Regen.
  • "Reroute Power from Life Support" no longer has any mention of disabling Crew.
  • The promotional "EMH" Science Console no longer restores Crew when activated, but instead provides a passive Bridge Officer Cooldown Reduction while equipped.
  • "Emergency Force Field" Engineering Consoles have been replaced by "Subsystem Redundancies" Consoles, which provide resistance to Subsystem Offline effects.
  • "Biofunction Monitor" Science Consoles have been replaced by "Nanite-Reinforced Circuitry" Consoles, which provide a bonus to passive Hull Regeneration.
  • All energy weapons now benefit from unified Range Drop-off Mechanics.
  • All energy weapons will now lose a maximum of 50% of their base damage, when fired at maximum range.
  • This drop-off begins at 2.0km from the targeted Foe, and increases linearly out to max range.
  • This change unifies the mechanic by improving Cannon weapons which previously lost up to 60% of their base damage at 10.0km but slightly decreasing the effectiveness of Beam weapons which previously only lost 40% of their damage potential at 10.0km.
  • Removed Skill benefits from many powers previously enhanced by "Sensors".
  • The magnitude of these powers has been increased to match what it would have been previously if the player has 99 Sensors Skill and affect:
  • Fire On My Mark
  • Sensor Scan
  • Tachyon Detection Grid
  • Tachyon Detection Field.
  • The scaling aspects of most powers that benefit from Skills have been altered and normalized.
  • This will have the most notable impact on powers that benefited from Particle Generators, now called “Exotic Particle Generators”, and Profession-specific Ground Skills now consolidated as “Kit Performance”.
  • Some powers will have gained effectiveness, while others have had their skill contributions reduced.
  • Fleet Skill Boosts have been updated:
  • All boosts have been correctly translated to give Skills that exist post-Revamp.
  • Military Boosts have been renamed as Tactical Boosts.
  • All boosts will now persist through death, map changes, and changing of ships.
  • All existing boosts may now only be used in Space, and no longer grant Skill boosts to Ground skills.
  • A new Ground Skill Boost has been added, which grants bonuses to all Ground Skills and may only be used on Ground.
  • The new Ground Skill Boost is unlocked at the same rate as Tactical Boosts, and costs Military Buff provisions, same as Tactical Boosts.
  • All applicable descriptions have been updated to reflect this updated functionality.
  • The benefits gained from Shield Subsystem Power and Auxiliary Subsystem Power have been altered.
  • Benefits gained from Shield power have been slightly reduced, but new Skills have been introduced that allow these benefits to increase beyond their previous caps.
  • Benefits gained from Auxiliary power have been rescaled, so that low-Aux grants more benefit and high-Aux grants less benefit.
  • This new scale pivots around 100 Aux Power, at which point no differences are present.
  • Updated descriptions on Diplomatic Immunity and Marauding Force, to remove references to Driver Coil.
  • Warp Cores that previously boosted Driver Coil no longer use the [Coi] mod, but instead display as [SecSpd].
  • Field Technician now uses the Kit Readiness stat to reduce Kit Module recharge times.
  • The amount of innate resistance to Stun effects that players have in Ground Combat has been reduced.
  • The "Techie" Personal Trait now adds +20 to both Hull Restoration and Damage Control, changed from +30 to Hull Repair.
  • Resolved an issue with the Starship Perception skill so that it appears correctly on item tooltips.
  • "Console - Science - Sensor Probes" items will now grant Starship Perception, which directly improves the ability to detect cloaked ships.
  • Sweeping Strikes, Lunge and Biotech Siphon now scale with Kit Performance skill.
  • Nadion Inversion now reduces the cost of firing weapons properly.
  • There is now a section for "Innate Skills" listed on the status page under both Ground and Space that reflects the few Skills that characters gain naturally via level progression.
  • Doctor Duty Officer that increases Max HP on use of healing now grants as much benefit as previously available with 100 Medic skill.
  • Increased damage dealt by the cloud left behind by Plasma Emission Torpedo by 50% in order to compensate for lesser scaling from Exotic Particle Generators.
  • Graviton Spike now scales with Kit Performance.
  • Trajectory Bending has had its base value decreased, but now scales with Kit Performance.
  • The [SciCdr] mod that appears on deflectors was changed to grant 50 Starship Scientific Readiness, instead of directly modifying cooldowns (total performance unchanged)
  • Resolved an issue with Attack Pattern Omega that was causing the Defense buff to boosted by other Defense buffs.
  • Also affects the story power "Attack Pattern Tuvok".
  • Nurse/Medic Duty Officers that previously improved Crew Regeneration now directly improve Hull Regeneration.
  • Skills that previously scaled with Driver Coil now scale with Impulse Expertise
  • EPS Manifold’s duration has been set to 15 seconds, but no longer scales with Battery Skill since this Skill has been removed.
  • Foundry:
  • Added the New Khitomer interior map as a template map.
  • Added the door from New Khitomer as a Detail object.
  • Added Mirror Universe costumes to the costume creator
  • Added Terran Task Force pieces for females to the Costume Editor.
  • Added the Terran Odyssey Upper for females to the Costume Editor.
  • Foundry functions will be temporarily unavailable upon the release of Season 11.5.
  • UI:
  • Added a Reset button to the Exchange which removes all filters except the sort type.
  • The buttons in the Transwarp UI should now fit within the window better.
  • Added a "Hide" button to the mission list which prevents a mission from appearing on the mission tracker.
  • Updated support for Razer Chroma peripherals:
  • Added Shield, Health, throttle, and expose indicator lighting to Chroma keyboards.
  • Added lighting for login, character selection, and loading screens.
  • Updated The Red Alert lighting.
  • Added an indicator flash to the HUD when a Reputation project has a pending reward.
  • Adjusted the default positions of some HUD elements.
  • There should be no changes to any manually adjusted HUD elements.
  • Skill Points and Specialization Abilities can now be purchased by Double-clicking.
  • Resolved an issue that caused displayed shield regeneration to not be affected by shield power.
  • Resolved an issue that was preventing Class Powers from showing up in Character creation.
  • Resolved an issue that could cause the Switch Starship button to extend past the Status UI window.
  • Character:
  • Added "eye shadow" as an option for male Vulcan, Klingon, Romulan, and Remans.
  • Changed "Herald Armor" category to "Herald Sets".
  • Resolved an issue where some chests would be invisible when wearing the Kobali Chest piece.
  • Added tights as an option for Skirts.
  • Federation Badge revised to be Starfleet Only.
  • Resolved an issue of missing chests with the Federation Female Jacket.
  • Known Issues:
  • Foundry functions will be temporarily unavailable.
  • The button to Acknowledge a failed admiralty mission states “Collect Rewards” on the View Details tab.
  • The Assignments to recruit Romulan Bridge officers do not appear
  • Shield Technician makes your shields show as up when cloaked.
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players

New in Star Trek Online 31.03.2016 Patch (Mar 31, 2016)

  • General:
  • Nimbus III:
  • Resolved an issue that prevented the Prison Guard from appearing.
  • Resolved an issue that was preventing the Hold/Stun effect of the "Energy Web" Starship Trait from being resistible with Inertial Dampers.
  • Additional updates to assist in functionality of Carrier Small Craft when following at Full Impulse.
  • Known Issues:
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 17.03.2016 Patch (Mar 17, 2016)

  • General:
  • Back-end server updates.
  • Known Issues:
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 10.03.2016 Patch (Mar 10, 2016)

  • General:
  • Resolved an issue which was causing Rarity of Duty Officers to not affect the Rewards and Crit Chances on assignments.
  • Added –NoAutoRotateLogs command to launcher settings options to allow players to parse combat logs
  • Known Issues:
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 03.03.2016 Patch (Mar 3, 2016)

  • General:
  • Terran Uniforms:
  • Terran Empire Jupiter Outfit (Leeta’s Variants)
  • Added Female Costume part “Upper Jupiter 1 Open 2”.
  • Added shorts “Terran 2”.
  • Added “Chestgear Terran - Utility 4”.
  • Added “Hipstattach Left Terran – Dagger”.
  • Players who already purchased and unpacked this box will have access to these parts in the tailor upon logging in.
  • Female Terran Odyssey Uppers now correctly have all color tints available.
  • Resolved various clipping issues with Badges on Terran Uniforms.
  • Kobali Bridge Officer legs now correctly appear when wearing Terran Shorts.
  • Updates to frigate pet controls so that they will be able to follow their owner more reliably and won't linger in attack states when no enemies are nearby.
  • Resolved an issue where not all team members received rewards for participation in PvP queues.
  • Resolved an issue with the Holonovel Code Fragment that was preventing players from ever being able to run the assignment more than once.
  • Resolved an issue where "Sunrise", "Stormbound", and "Time and Tide" automatically gave players a Lockbox upon replays.
  • Players may choose to get a Lockbox in place of other rewards from the missions.
  • Known Issues:
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

New in Star Trek Online 25.02.2016 Patch (Feb 25, 2016)

  • General:
  • The featured episode “Time and Tide” has been changed to a level 60 episode found in the Future Proof section of the episode journal.
  • Resolved an issue in the tutorial where sometimes the Security Officers would not move into the hall during the Secure the Hall phase.
  • Added the following search categories to the Exchange:
  • Salvaged Technology
  • Fleet Ship Modules
  • Ship Upgrade Tokens
  • Resolved an issue where the T6 Bortasqu' Kahless, Martok, and Gorkon had floating parts, holes in geo, and gaps when mixing certain parts together.
  • Updated the audio for Space Polaron weaponry.
  • Resolved an issue that could cause certain special-case Borg ships to spawn in undesired locations.
  • Systems:
  • Admiralty:
  • Fleet D'deridex Warbird Battle Cruiser Retrofit no longer has the same stats as its non-Fleet counterpart.
  • The bonus on the Somraw Raptor now correctly does what it says, and adds +8 TAC per EngShip or SciShip.
  • Resolved a display bug that was causing the APU Cruiser, Malon Battlecruiser, and Kazon Raider Admiralty Ships to appear as Blue/Rare quality, while they should be Green/Uncommon.
  • Their stats and effectiveness remain unchanged.
  • Changed the Jem’Hadar Strike Ship Admiralty card so it reflects expected +/- explanation in its powers text.
  • Updates made to carrier small craft, fighters and raiders, so that they will be more responsive to carrier commands.
  • Added Full Impulse ability to carrier frigates, including:
  • Breen Frigate
  • Callisto Light Escort
  • Elachi Frigate
  • Herald Frigate
  • Klingon Fek'ihri Frigate
  • Krenim Frigate
  • Tholian Frigate
  • Xindi Frigate
  • Corrosive Plasma Torpedo Launcher now properly gains a modifier when upgraded from Blue to Purple and beyond.
  • Elachi Subspace Torpedo Launcher now properly gains a modifier when upgraded from Blue to Purple and beyond.
  • Concussive Tachyon Emission now has a 5 minute cooldown to match other Reputation Active Traits.
  • It is no longer affected by Chroniton Jolt or Tactical Initiative.
  • Endothermic Inhibitor Beam no longer increases damage to Temporary Hit Points.
  • Destabilized Plasma Torpedo no longer benefits from cooldown reductions and other enhancements triggered by projectile weapons.
  • This item is a Console, not a Weapon.
  • "Opportunistic" now correctly only affects Space and Ground Captain Abilities.
  • All ranks of Subspace Vortex now behave properly when more than one Rank is equipped at a time.
  • Subspace Vortex can once again be activated while using Enhanced Battle Cloak and Cloaked Barrage, but is no longer usable while using Phase Shift or while Auxiliary is Offline.
  • Description on Coalition Disruptors now correctly states that the proc lasts for 30 seconds instead of 20.
  • Resolved an issue that was causing the Elachi Subspace Torpedo Launcher to incorrectly deal slightly more damage than intended.
  • Character:
  • Mirror Universe Outfits:
  • Increased the color palette options for the Female Shorts.
  • Added Dagger Armbands on Male Bare Chest options.
  • Added rank options.
  • Resolved an issue where legs were not appearing for Trill, Pakled, and Talaxian females when wearing the Terran Shorts.
  • Terran Armbands now have the same color palette as Terran Uppers.
  • Resolved numerous clipping issues with necks and shoulders for males when wearing these outfits.
  • Added more badge options.
  • Resolved an issue where Trill arms and chest disappeared when wearing the Original Series Medical Uniform for females.
  • Resolved an issue which was causing the default female human in the character creator to be bald.
  • Known Issues:
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.
  • The “Terran Empire Jupiter Outfit (Leeta’s Variants)” outfit box is missing a shorts option and upper piece as shown in its image.

New in Star Trek Online 17.02.2016 Patch (Feb 19, 2016)

  • General:
  • T6 Odyssey Bundle:
  • Resolved an issue with the dual beam placement on Odyssey variants: they now fire from beam array on the saucer.
  • The fleet logo is no longer mirrored on the Odyssey saucer.
  • Long ship names are no longer slightly cut off on the edges on the Odyssey variants.
  • Added the Endeavour, Sojourner and Yorktown to the Foundry.
  • Renamed several Odyssey costumes in the Foundry to better reflect what they represent.
  • The Omni-Directional Chroniton Array now has sound effects when using Fire at Will.
  • XP Weekend has been replaced by Marks Weekend for 2/18 – 2/22.
  • Known Issues:
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.
  • Changing the T5 Bortasqu’ with the T6 variants saucer & hull causes incorrect ship geo alignment.
  • There are numerous clipping issues with the Mirror Universe outfits as well as missing pip ranks.
  • The APU Cruiser, Malon Battlecruiser, and Kazon Raider Admiralty Ships display as Blue/Rare quality, when they should be Green/Uncommon.

New in Star Trek Online 10.02.2016 Patch (Feb 11, 2016)

  • General:
  • Resolved an issue blocking some players from readying some ships in the ship selector.
  • Resolved an issue which was causing crashes to occur for some players related to completing mission steps in episodes.
  • The Krenim Chroniton Torpedo Launcher can now be reclaimed if the player has earned the Krenim Science Vessel.
  • Resolved an issue where the Breen Rezreth was not positioned correctly in Sector Space in correlation to the camera.
  • Known Issues:
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship.
  • There are numerous clipping issues with the Mirror Universe outfits as well as missing pip ranks.
  • The APU Cruiser, Malon Battlecruiser, and Kazon Raider Admiralty Ships display as Blue/Rare quality, when they should be Green/Uncommon.

New in Star Trek Online 04.02.2016 Patch (Feb 4, 2016)

  • General:
  • Time and Tide:
  • Resolved an issue where a player’s ship could break away from the Time Tunnel transition and block mission progress.
  • Resolved an issue where the "Who are you?" line closes the contact window when speaking to Lt. Q’on.
  • Moved the button to hail Walker when in New Khitomer System to the center of the screen.
  • Blocked the use of any teleportation power when chasing the Annorax.
  • Anniversary Event:
  • The 6th anniversary party popper now has the number 6 on it instead of 5.
  • The cupcake has a better chance at landing upright for the 6th Anniversary Party Popper.
  • Any previously slotted 4th Anniversary Dyson Science Vessel reputation projects will now accept 6th Anniversary Prize Vouchers.
  • Resolved an issue where the various Omega crafting materials could not be stored in Banks and Account Banks.
  • Resolved an issue where players could not ready some ships which had been Dry Docked at one point.
  • Optimization improvements have been made for powers to help alleviate some of the lag some players are experiencing.
  • No functional changes to powers have been made for this.
  • All items that have been made available in the Winter Event reputation store should now appear in the store when the Winter Event isn't running.
  • New Weekend Events have been added to the February and March calendar pages.
  • Systems:
  • Resolved an issue that caused the Tholian Meshweaver Escort and its T5-U variant to have incorrect console configurations.
  • It now correctly has 4 Tactical, 2 Engineering, and 3 Science slots at T5.
  • It now correctly has 5 Tactical, 2 Engineering, and 3 Science slots at T5-U.
  • The Omni-Directional Chronometric Polaron Beam Array now has [acc], [dmg], and [wide] mods to match other Omni-Directional Beam Arrays.
  • Updated the Paradox Dreadnought's description text to include mention of a Secondary Deflector slot.
  • Known Issues:
  • The Breen Rezreth is not positioned correctly in Sector Space.
  • There are numerous clipping issues with the Mirror Universe outfits as well as missing pip ranks.
  • The APU Cruiser, Malon Battlecruiser, and Kazon Raider Admiralty Ships display as Blue/Rare quality, when they should be Green/Uncommon.

New in Star Trek Online 29.01.2016 Patch (Jan 29, 2016)

  • General:
  • Resolved an issue where Omega Particles were not appearing on the following maps
  • Andoria Ground
  • Bajor Ground
  • Deep Space 9 Promenade Ground
  • Defera Social Ground
  • Ganalda Station Ground
  • New Romulus Command Ground
  • Rura Penthe System
  • Starbase 39 Sierra Ground
  • Starbase K7 System
  • Resolved an issue that would cause a server broadcast message when a player received the Tholian Meshweaver Escort from the Mirror Incursion Lock Box.
  • Resolved an issue which was causing some players to see the message “Dropped mission ‘Qmendations’” whenever transferring maps.
  • Resolved an issue that prevented the 2015 Anniversary Ship Event Reputation Project from accepting 6th Anniversary Prize Vouchers.
  • Known Issues:
  • Some players cannot ready certain ships in the ship selector.
  • 4th Anniversary Dyson Science Vessel reputation projects do not accept 6th Anniversary Prize Vouchers.
  • February does not display the coming weekend events in the calendar.
  • The new Winter Event items are not appearing in the Winter Store.
  • The Breen Rezreth is not positioned correctly in Sector Space.

New in Star Trek Online 10.12.2015 Patch (Dec 10, 2015)

  • General:
  • Winter Event:
  • Adjusted the Winter recipe ingredient placements to be accessible again.
  • All Epohh Breeding Duty Officer Assignments on New Romulus and the Winter Event have had their durations reduced from 24 hours to 20 hours.
  • Added Back options to the Winter Epohh Researcher's "Raise Gumdrop Epohh" and "Raise Sugar Plum Epohh" dialogue options.
  • Added Gumdrop and Sugar Plum Epohh entries to the Epohh Trade-in Store, found on the GPL Conversion Unit in Q's Winter Wonderland.
  • The Snowblower and Caramel Assault winter items work correctly with all armor sets.
  • Updated various areas of text which referred to the old Winter Prize Vouchers.
  • Stormbound has been placed into the Future Proof tab in the episode journal and set as a level 60 episode.
  • Resolved an issue where players which were auto-teamed would stay teamed up after exiting a queue.
  • Increased the maximum auction price of 500,000,000 Energy Credits to 750,000,000 Energy Credits.
  • Systems:
  • Admiralty:
  • The maximum amount of Campaign XP a player may earn within a 20 hour period (daily) has been adjusted to 10,000 per Campaign.
  • This amount includes the Daily Campaign XP Bonus.
  • All other Admiralty rewards remain unaffected by this change, and can continue to be earned after the 10,000 Campaign XP is reached.
  • Resolved an issue that was preventing players at 10/10 Tour of Duty in the Klingon Campaign from progressing.
  • Neutronic Torpedo:
  • Resolved an issue that caused this to drain less power than was intended.
  • The power icon in the powers menu now has a more appropriate icon.
  • Updated the duration and activate periods of Fleet Coordinator to refresh the trait every 10 seconds.
  • Previously it was never refreshing after transitioning to another map.
  • UI:
  • Players can once again delete mail sent by the Exchange.
  • Resolved an issue where using "Delete Selected" in the mail UI would not properly clear the selection boxes.
  • Resolved an issue where the displayed number of R&D project slots increases with the number of available Admiralty Assignments.
  • An error message will now appear when attempting to activate a ship the player already owns.
  • Known Issues:
  • Unlocked Trait slots become "Locked" while in a queue or adventure zone which lowers the player’s level.
  • This includes when teamed with someone at a lower level in an instance.
  • Changing the windows in the Ship Tailor can also change the materials option.
  • Players cannot challenge other players on different maps.
  • Items show up as empty when items are attached when composing a message

New in Star Trek Online 12.11.2015 Patch (Nov 12, 2015)

  • Dry Docking:
  • Dry Docking is a new system which allows captains to store ships that are not needed for use.
  • The system can be accessed by visiting any ship selector contact and press the Dry Dock button.
  • Lifetime and Gold members will have access to 10 free slots.
  • Silver members will have access to 5 free slots.
  • An additional 300 slots can be purchased in the C-Store at 400 Zen for 5 slots.
  • This means 305 maximum slots for Silver members and 310 maximum slots for Lifetime and Gold members.
  • For more details, please visit the Dry Docking blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9610473-star-trek-online:-dry-docking
  • General:
  • Winter Buyback: Beginning with the upcoming Winter Event, we will retire the "Autographed 8x10 Glossy Picture of Q".
  • Players that still possess this retired item may now use it to purchase special limited-time items from the Winter Buyback store.
  • The Winter Buyback Store is available by accessing the Store tab in the Event Reputation, or by visiting the Event Vendors on Risa or Q's Winter Wonderland.
  • For more details, please visit the Retiring Glossy Portraits blog: http://www.arcgames.com/en/games/star-trek-online/news/detail/9644853-star-trek-online:-retiring-glossy-photos
  • PvP:
  • Resolved an issue where players did not show up in the challenge window after right clicking to challenge.
  • Resolved an issue where players could not change the number of kills in a Private PvP match.
  • Resolved an issue that was occasionally causing ships to be invisible after a map transfer.
  • The ESD Shipyard has been reorganized and has had new ships added.
  • Updated player power ground warning indicators like Grenades, Mortars, etc.
  • Power indicators that hurt are red.
  • Power indicators that won't affect the player are grey.
  • Resolved an issue when changing Ships in space which caused them to inherit the Banking Angle from the previously selected ship.
  • When going into the tailor, the head of the EMH Fed Bridge Officer should no longer disappear.
  • XP Weekend has been moved to December 24.
  • Resolved an issue where the Borg Impulse engine glow was out of place.
  • The Guramba T5-U now has correct icons.
  • Updated Memorial plaque to include Bruce Hyde.
  • Content:
  • The following queues have been updated so that Normal and Advanced versions have the same objectives, Advanced versions do not fail, and rewards are the same as or greater than before
  • The Cure: Found
  • Khitomer Vortex
  • Khitomer Stasis
  • The Vault: Resolved an issue which was causing the USS Lhasa to never arrive.
  • Badlands Battlezone:
  • Revamped the look and FX of the tornados.
  • Addressed an issue that could cause the I.S.S. Enterprise to spawn multiple times during one invasion stage, and cut down the area of players who receive Leeta's mini-contacts.
  • Spoils of War: Added in a few missing spots of VO.
  • Jabberwocky:
  • Bajorans now have the correct icons on Mirror Bajor.
  • Added a few missing spots of VO.
  • Resolved some inaccurate text throughout the episode.
  • The Factory:
  • Added background for Neman.
  • Neman has the correct headshot in his mini contact windows.
  • Added a harvest node to the space map.
  • Resolved an issue that caused awkward running animation during a cutscene with Jem’Hadar Alphas.
  • The New Link:
  • Resolved some typos in the mission return text.
  • Resolved an issue where the incorrect VO played during the reward window of the completed mission.
  • Resolved an issue where only the player that interacted with the PADD on Orias III could read dialogue text.
  • Resolved an issue where only the player interacting with Ketracel-White container could read dialogue text.
  • Increased the size of some interacts.
  • Adjusted waypoints in a few areas.
  • Sunrise: Added in a few missing spots of VO.
  • Assault on Terok Nor:
  • Added in a few missing spots of VO.
  • Resolved an issue where FX from the fight would remain on Leeta in the end cutscene.
  • Atmospheric Assault: Changed "Southeast" to "East" when giving enemy position information.
  • Coliseum:
  • Resolved some timing and subtitle issues with the cutscene for the final confrontation at end of the mission for Romulan captains.
  • Resolved an issue that caused heavy metal doors to appear open, then suddenly shut, and then slowly animate open when approached.
  • Broken Circle: Resolved an issue where dying could result in not getting credit for defeating the Herald Reinforcements.
  • Resolved an issue where the ground of Vulcan displayed a grid.
  • Systems:
  • Admiralty:
  • Small Craft are now available for the Admiralty System!
  • Every Small Craft has its own unique Admiralty Ship, which will be granted automatically for each Small Craft currently commissioned.
  • Small Craft Admiralty Ships have very low stats, but make up for this by having highly effective Special Abilities, and extremely short Maintenance timers.
  • Small Craft do not trigger Special Abilities that look for EngShip, TacShip or SciShip types.
  • A Small Craft filter has also been added.
  • Resolved an issue where completing a Tour of Duty assignment would occasionally grant more than one completion step in the chain.
  • Tactical Escort Admiralty Ship now properly rewards +TAC per EngShip in Admiralty, as its Special Ability denote.
  • Tal Shiar Adapted Battle Cruiser now properly categorized as an EngShip.
  • Kar'Fi Carrier and Fleet Kar'Fi Carrier are now properly categorized as a SciShip.
  • Fleet Daeinos Heavy Destroyer Warbird now has slightly improved stats over its non-fleet version.
  • Negh'Tev Heavy Battle Cruiser (T6) and Kurak Battlecruiser (T6) are now correctly classified as EngShips, for the purpose of Ship Special Ability bonuses.
  • Added "U.S.S. Rhode Island" and "I.K.S. Hegh" to the Dilithium Reclaim Store, for players that hit Tier 10 in the Admiralty Campaigns, but did not receive these ships as a reward.
  • The icon is now correct for the Stalker Fighter Admiralty Ship.
  • The U.S.S. Rhode Island now has the correct costume in its Admiralty Ship portrait.
  • Small updates made to the UI and quality updates to some icons of ships.
  • Resolved an issue where KDF ship backgrounds were using FED icons.
  • Resolved an issue where some abilities such as the Biochemist Duty Officer debuff were improperly enhancing the Chroniton Jolt, Overcharge Turret, Solar Gateway, Gravimetric Traps, and Mass Gravimetric Detonation Kit Modules.
  • Resolved an issue that would cause Destabilized Resonance Beam III to be useable while captaining a Dyson Science Destroyer variant while Tactical Mode was active.
  • Resolved an issue that would cause Focused Assault III to be useable while captaining a Dyson Science Destroyer variant while Tactical Mode is inactive.
  • The descriptions on Expose Weakness and Violent Detonation, Command Officer Specialization, have been reworded to show as "Armor Penetration" and both now work with torpedoes that deal damage other than Kinetic.
  • Krenim Duty Officers "Lemou" and "Gipprouze" now improve melee critical hits for the correct amount befitting their Very Rare status.
  • Torpedo Barrage, a Sheshar Dreadnought Starship Trait, can no longer be used by Hangar Pets, while it’s slotted.
  • It only applies to High Yields fired from the captain’s vessel.
  • Multi-Vector Advanced Escort now reflects the proper Special Ability benefit of "+15 All when Alone".
  • Resolved an issue that would cause the Multi-Vector Assault Module to create more spawns than was intended under certain circumstances.
  • Resolved an issue that caused the Supplemental Subsystems consume for a Romulan player to no longer be part of the Romulan Maneuvering Protocol set.
  • Resolved an issue that prevented All Hands on Deck from reducing the cooldown on the Photonic Officer Bridge Officer ability.
  • Corrected the name of the reputation project that awards the Adapted MACO Covariant Shield Array Mk XII to accurately reflect the item that is awarded.
  • Corrected a text issue in Fleet Starbase Science V that states it unlocks "Very Rare Hangar Items".
  • It now correctly states that it unlocks "Ultra Rare Hangar Items"
  • Resolved various tooltip errors present on the High Yield version of the Gravimetric Photon Torpedo.
  • Resolved an issue that would cause the Partners in Arms trait to not trigger at the end of channeling Extend Shields.
  • Polaron Bombardment Assault Kit Module Skill description no longer says "Null".
  • UI:
  • Resolved an issue where occasionally, tabs in the UI would shake.
  • Resolved an issue where recharge cooldown times were not always displaying the correct times.
  • Resolved an issue where Ultra-rare Duty Officer assignments were marked as Tour of Duty Assignments.
  • Resolved an issue where class icons for teammates would not appear while in space maps.
  • Resolved an issue where some Bridge Officers were labeled with an incorrect class.
  • The Social Window now closes properly when pressing Esc.
  • Purchasing a new ship in the C-Store no longer displays the previous ship clicked on before the purchase.
  • Known Issues:
  • Foundry functions are temporarily unavailable.
  • The episodes within the Iconian War journal cannot be skipped.
  • The fire tornado in the Badlands Battlezone has incorrect FX when defeated.
  • A crash occasionally occurs when clicking buttons in the UI.
  • This is a long standing issue not new to this update that is being worked on.

New in Star Trek Online 27.10.2015 Patch (Oct 27, 2015)

  • New Features:
  • Featured Episode: Sunrise:
  • The new Featured Episode “Sunrise” has been added to the Featured Episode tab in the journal.
  • This episode can be played by captains who are level 10 or higher.
  • For more details, please visit the Sunrise blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9611963-star-trek-online:-new-episode:-sunrise
  • Admiralty:
  • Admiralty is a new system which allows a level 52 - 60 captain to send out any starship that the captain currently has access to for assignments which will reward valuable assets and advance influence and prestige.
  • The starships that can be used are all currently commissioned ships in the captain’s roster.
  • This does not include starships still in rewardpacks or ones which are unclaimed in the ship store.
  • Captains will only ever have access to a single Admiralty Ship per class of ship they have access to.
  • “Fleet” and “Mirror” versions of existing classes are counted as separate classes.
  • Each Admiralty ship has the following characteristics: Tier, Rarity, Stats, Special Abilities, and Maintenance.
  • These characteristics will be used to determine which ships go on what assignments.
  • There is also a chain of assignments called “Tour of Duty” which lead to the largest rewards each campaign has to offer.
  • With the launch of season 11, players will have access to two campaigns each with their own set of rewards:
  • United Federation of Planets
  • Klingon Empire
  • The Admiralty system can be accessed in the Duty Officer and R&D Systems UI as a new tab.
  • For more details, please visit the Admiralty blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/9572303-star-trek-online:-admiralty-system
  • Badlands Battlezone:
  • The Badlands Battlezone is a new zone for all level 60 captains and is accessible from the Alpha Quadrant.
  • Fight the Terran Empire who is opening portals into the Badlands to stage an invasion into our universe.
  • Completion of objectives in the Badlands Battlezone will award new Terran Empire marks, used for advancing through the Terran Task Force reputation.
  • Participation also awards Expertise and Dilithium.
  • For more details, please visit the Badlands Battlezone blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9590413-star-trek-online:-badlands-battlezeone
  • Counterpoint:
  • Counterpoint is a brand new PvE Space 5-player cross faction queue.
  • Fight the Terran Empire as they invade our universe in an attempt to take Deep Space 9.
  • Counterpoint will have Normal, Advanced, and Elite difficulty options.
  • For more details, please visit the Counterpoint blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9527023-star-trek-online:-counterpoint
  • Assault on Terok Nor:
  • Assault on Terok Nor is a brand new PvE Ground 5-player cross faction queue.
  • Fight the Terran Empire inside Terok Nor and find a way to send them back to the Mirror Universe.
  • Assault on Terok Nor will have Normal, Advanced, and Elite difficulty options.
  • For more details, please visit the Assault on Terok Nor blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9564013-star-trek-online:-assault-on-terok-nor
  • Terran Task Force Reputation:
  • This new reputation is available for level 50 captains in the Reputations panel of the character status window.
  • The Terran Task Force Reputation System offers high-end rewards for Captains to use against the Terran Empire of the Mirror Universe.
  • Earn Terran Marks by completing any of the following content:
  • Counterpoint
  • Assault on Terok Nor
  • Tasks in the Badlands Battlezone
  • In addition to Terran Marks, Mk XII set gear requires Terran Gravimetric Inducers.
  • Earn Terran Gravimetric Inducers through higher difficulty versions of any queued event which offers Terran Marks.
  • For more details, please visit the Terran Task Force Reputation blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9576243-star-trek-online:-terran-task-force-reputation
  • Cardassian Struggle/Dominion Domination Revamp:
  • Lost and Found: This is a level 35 episode which brings the player to meet Commander Sarish Minna on Deep Space 9.
  • Spoils of War: This is a level 35 episode where Sarish Minna sends the captain to the Badlands to find out what the True Way is up to.
  • Jabberwocky: This is a level 35 episode where Sarish Minna sends the captain to return the Orb of Possibilities to Bajor.
  • The Factory: This is a level 35 episode where Sarish Minna sends the captain to stop the True Way and the Dominion from joining forces.
  • The New Link: This is a level 35 episode where the captain must stop Laas from deceiving the other Changelings in the link.
  • These episodes replace “Badlands” through “Cage of Fire” in the Cardassian Struggle/Dominion Domination arc.
  • Episodes “Second Wave” through “Boldly They Rode” remain unchanged.
  • Delta Recruit Changes:
  • These changes will not interrupt progress for Delta Recruits who have not completed the Cardassian Arc.
  • The Delta Recruit objective that was placed in “Crack in the Mirror” will now be placed in “Spoils of War”.
  • The Delta Recruit objective that was placed in “The Long Night” will now be placed in “The Factory”.
  • Objectives that require playing the entire arc are now adjusted to not require the episodes which are no longer available.
  • For players who have already finished “Crack in the Mirror” or “The Long Night”, credit for completing the Delta Recruit objectives will already be granted for “Spoils of War” and “The Factory”.
  • For more details, please visit the Cardassian Revamp Blogs at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9553363-star-trek-online:-cardassian-revamp-episode-1 and http://www.arcgames.com/en/games/star-trek-online/news/detail/9555393-star-trek-online:-cardassian-revamp-episode-2 and http://www.arcgames.com/en/games/star-trek-online/news/detail/9561973-star-trek-online:-cardassian-revamp-episode-3 and http://www.arcgames.com/en/games/star-trek-online/news/detail/9563983-star-trek-online:-cardassian-revamp-episode-4
  • General:
  • Items in a rewardpack no longer go into the overflow bag when opened if there are already items in the overflow bag.
  • Resolved an issue where some Bridge Officers could not be commissioned and were missing some information such as ones from the Federation, Romulan, and Klingon tutorials and Fleet Embassy.
  • Kit Modules can now be changed in Space.
  • Resolved an issue when in a team, canceling the beam down option would prompt both players to select their own set of Bridge Officers.
  • Removed the duplicate Federation Minefield queue that Klingon faction captain’s had access to.
  • Resolved an issue which was causing collision to be missing in non-spherical zones on maps.
  • Resolved an issue which made the Rock and Roll Animation look incorrect when used on ships which can saucer separate.
  • Resolved an issue which was causing the grenade explosion FX to be missing on some weapons such as the:
  • Klingon Honor Guard Pulseweave Rifle
  • Phased Biomatter Burst Rifle
  • Adapted MACO Phaser Pulsewave Rifle
  • Implemented new loading screens for New Dawn.
  • Content:
  • Updated the level scaling for the Delta Quadrant and Iconian War episode arcs:
  • The Delta Quadrant episode arc is now scaled to be level range 50 – 56.
  • The Iconian War episode arc is now scaled to be level range 56 – 59.
  • The following queues are being retired:
  • Mine Trap
  • The Breach
  • Dyson Sphere Space, Undine/Voth Space Battlezones: Resolved an issue that caused captured points to read "Federation Supply Crate" instead of "Capture Point."
  • The Vault: Ensnared:
  • Rescued ships now warp out.
  • Resolved an issue where rescued Warbirds wouldn’t fight.
  • Undine Space Battlezone: Resolved an issue that caused the Duty Officer Assignment contact in the starting area to only display for one player at a time.
  • This contact will now only display for captains who are high enough level to have Duty Officer Assignments.
  • Broken Circle: Immobilized player during briefing so as not to potentially break mission progression.
  • Midnight:
  • Resolved an issue where occasionally, the bombardment cutscene would not play depending on the dialogue choices made.
  • Resolved an issue where some rewards from Midnight were not Bind on Pickup.
  • Resolved an issue in the Dyson Sphere Space Battlezone that would cause a Federation capture point to not drop back to 2/3 completion if players failed to activate the rift-destroying device after it powered up.
  • What Lies Beneath: Resolved an issue where KDF Captain’s Bridge Officers would attack the Devidian portal.
  • Atmospheric Assault: Resolved an issue where the wrong contacts would appear in some mission steps.
  • Coliseum: Resolved an issue where Slamek would sometimes get into a state where he would not help the player escape the Coliseum.
  • Cutting the Cord: Resolved an issue which was causing Temek to speak an incorrect line.
  • Ram Izad Patrol: Resolved issues with the flow of dialog.
  • Resolved an issue that made it difficult to target Starbase 234 in the Romulan patrols of the H'atoria sector.
  • Resolved an issue which was causing the IKS Kang to have fewer HP/Shields than intended when on Advanced Difficulty.
  • Adjusted the DS9 and Bajor Sector Spawn Points to try to keep players from spawning inside the sun.
  • Resolved an issue where there were some spots in the ground of the Dyson Sphere where players could fall through.
  • Changed a typo in description of "Bug Hunt" queues: "elminate" -> "eliminate".
  • Resolved an issue on the Tesseract interface: "Complete Half of Romulan Story Arc" now uses correct icon which was previously using a Starfleet chevron instead of Romulan icon.
  • Systems:
  • Resolved an issue where the Reactive Armor Catalyst R&D task, unlocked by completing the Broken Circle episode, was showing an incorrect icon.
  • Resolved an issue that was preventing "EPS Flow Regulators" and "Shield Emitter Amplifier" from appearing in their respective Console Crafting Recipe options.
  • Resolved an issue that was preventing Industrial Replicators from ever showing up as NPC drops.
  • Resolved an issue that was causing the Level 18 Duty Officer Reward to be given at level 11 for Federation characters.
  • Resolved an issue that was causing the "+CritChance/+CritSev on Melee Attacks" Security Officer Duty Officer to not always increase crits correctly.
  • Updated Omega Task Force reputation starship shield reward project names and descriptions to correctly reference the name of the item that is awarded.
  • Resolved an issue where the Iconian Resistance space shield tooltips indicated more Shield Resistance than the item actually had.
  • The tooltip read 20% while the actual resistance was 10%.
  • Increased the resistance to 15%, and updated the tooltips to match.
  • Added a disclaimer to all Specialization scaling passives: "Must have at least 1 point spent in this Specialization, to gain this bonus."
  • This is a text change only.
  • The "Install Replicator" Duty Officer Assignment on Nimbus will no longer take up a Duty Officer Assignment slot.
  • Powers:
  • All Medium space turrets have had their innate damage buffs reduced by 50%, but have gained one additional weapon.
  • All Heavy space turrets have had their innate damage buffs reduced by 70%, but have gained two additional weapons.
  • All Heavy Torpedo space turrets no longer have access to High Yield, and have had their Torpedo Spread ability reduced from Rank III to Rank I.
  • Biotech Siphon no longer restores health when using the Zephram Cochrane Shotgun.
  • The cooldowns on "Subspace Wake" and "Team Fortress" consoles have been reduced from 3 minutes to 2 minutes.
  • The cooldown on "Resonant Dissipation Matrix" console has been reduced from 3 minutes to 2 minutes.
  • Resolved an issue where Reactive Armor Catalysts were preventing Shields from taking damage.
  • The Delta Alliance Unimatrix Shield Array's Unimatrix Shielding proc now has a 2.5% chance to trigger, and 30 second duration.
  • Resolved an issue that would cause a Borg Elite Tactical Drone to occasionally spawn with a knockback power.
  • Prototype Bateret Sedative and Prototype Ketracel Stimulant now correctly trigger cooldowns on other ground devices when used, and can no longer be used during combat.
  • Ferengi Rapid Fire Missiles now correctly trigger both "Overwhelming Force" and "Torpedo Barrage" Starship Traits, when using High Yield.
  • Resolved an issue that was preventing Timely Intervention, a Command Kit Module, from ever becoming available for use, regardless of teammates' health values.
  • Weapons with the [Snare] mod will now only debuff the target, instead of also affecting self.
  • Corrected an issue that would cause the starship trait Weapon System Synergy to trigger on the 11th stack of Weapon System Synergy instead of on the 10th as intended.
  • Resolved an issue with Sensor Analysis that was causing Shield Drains against affected foes to be diminished once 6 stacks had been reached.
  • Shield Drains should again be properly enhanced by Sensor Analysis, regardless of number of stacks on the foe.
  • Updated description of Subspace Fold power to match actual distance travelled.
  • Updated description of Torpedo Spread 2/3 templates to now display the correct number of targets the powers hit in the long description.
  • Ships:
  • All T1 through T5 Starships which cost Dilithium to obtain have had their prices reduced:
  • T1 (Lt) reduced from 8,000 to 5,000
  • T2 (LtC) reduced from 15,000 to 10,000
  • T3 (Cdr) reduced from 40,000 to 20,000
  • T4 (Capt) reduced from 80,000 to 40,000
  • T5 (RA-LH) reduced from 120,000 to 80,000
  • Added passive bonuses to all Tier 6 ship consoles that didn't previously have them including:
  • Console - Universal - Heavy Phaser Lance: Gained +Phaser Weapon Damage as a passive bonus.
  • Console - Universal - Structural Integrity Field Siphon: Gained +Max Hull Hit Points as a passive bonus.
  • Console - Universal - Sensor Probe Swarm: Gained +Exotic Damage as a passive bonus.
  • Console - Universal - Weapon System Siphon: Gained +Max Hull Hit Points as a passive bonus.
  • Console - Universal - Heavy Plasma Lance: Gained +Plasma Energy Weapon Damage as a passive bonus.
  • Console - Universal - Particle Synthesizer: Gained +Auxiliary Power as a passive bonus.
  • Console - Universal - Particle Conversion Matrix: Gained +Turn Rate as a passive bonus.
  • Console - Universal - Destabilized Singularity Projector: Gained +Max Hull Hit Points as a passive bonus.
  • Console - Universal - Heavy Disruptor Spinal Cannons: Gained +Disruptor Weapon Damage as a passive bonus.
  • Console - Universal - Aero Shuttle Bay: Gained +Max Shield Hit Points as a passive bonus.
  • Console - Universal - Polaric Chromoelectric Modulator: Gained +Exotic Damage and +Shield Hardness as a passive bonus.
  • Console - Universal - Hazari Shield Drone: Added +Max Shield Hit Points and +Shield Healing as a passive bonus.
  • Console - Universal - Resonant Dissipation Matrix: Added +Exotic Damage and +Shield Healing as a passive bonus.
  • The Kara Advanced Warbird [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
  • The Fleet Ha'apax Advanced Warbird [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
  • The Kolasi Siege Destroyer [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
  • The Fleet Guramba Siege Destroyer [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
  • Updated description on Aquarius Escort to include further explanation of console synergy.
  • Resolved an issue where the torpedo nodes for the Constellation class Heavy Cruiser were not appearing in the correct place.
  • Added a new set of nacelle options for the Constellation class named "Constellation Beta".
  • These nacelles are available for players who own the Constellation Class Heavy Cruiser Refit.
  • The Kamarag displays the correct UI when upgraded to a [T5-U].
  • Character:
  • Revamped the Cardassian ground enemy group to be more in line with canon.
  • Updated female Klingon boots with the same upgrades to shape, skinning, and poly count that were implemented previously on male Klingon boots.
  • Adding more usable costume parts in the category Armor – Iconian.
  • Tribal Tatoo - 11 added for male and female human and aliengen.
  • Adjusted the Talaxian Skirt to optimize character animation movements.
  • Improved skinning and shape on one of the male Jem’Hadar hip pads.
  • Also added the previously missing right pad.
  • Improved skinning and shape on male Dyson Boots.
  • Made the Reman Cape heavier with a more natural looking cloth.
  • Made Siamese cat eyes bluer.
  • Chestgear Sci Researcher 2 should no longer clip with the Vaadwaur Upper piece.
  • Resolved a small "bump" under female noses that was visible with some of the complexion options in certain lighting.
  • Iconian Vests are now showing properly for Reman Females.
  • UI:
  • Resolved an issue which was causing occasional crashes involving the UI.
  • Resolved an issue that would cause the shield capacity to not reflect modifiers until damage was taken.
  • The Mail UI now also updates the "Read" flag when reloading data from the current mail.
  • Made slight adjustment to the special project school icon in R&D.
  • Hooked up item icon and power icon for High Capacity Shield.
  • Resolved an issue where sometimes, the Hangar Bay slot would be outside of the UI on the Status window of the ship.
  • Removing the ability for the Fleet UI tab group to have tabscrollers.
  • Resolved an issue where the R&D list would scroll back to the top of the page after viewing a project.
  • Added space in-between the chat window tabs.
  • “Tour of Duty” Duty Officer Assignments and Ultra Rare Duty Officer Assignments are now different colors in their UI to differentiate their rarity.
  • Traits are now sorted alphabetically.
  • Traits can now be filtered by region.
  • Ground/Space filter now only filters Personal Traits and Active Reputation groups in the Traits window
  • Known Issues:
  • Foundry functions are temporarily unavailable.
  • The transwarp option for Sunrise does not take the player to DS9.
  • It takes the player to the map following the step at DS9.
  • Vulcan ground has incorrect art textures on the ground.
  • A few spots of VO are missing from the Cardassian Revamp and Sunrise.
  • Multi-Vector Advanced Escorts do not reflect the proper Special Ability benefit of "+15 All when Alone" in Admiralty.

New in Star Trek Online 14.10.2015 Patch (Oct 15, 2015)

  • General:
  • The Kara Advanced Warbird is back in the Ship Store and costs the appropriate amount of Zen.
  • Resolved an issue which was causing a crash due to memory leakage.
  • Dreadnought Cruiser [T6] - Yamato Class:
  • The Molecular Cohesion Nullifier console can now be equipped on this ship.
  • Fleet windows will now appear correctly on the Yamato saucer.
  • Resolved an issue where the ship's name wasn't properly appearing on the top of the third nacelle.
  • Starfleet Type 5 windows are now available on all Dreadnought Cruisers.
  • The Spinal Phaser Lance now fires from the correct point on all Dreadnought Cruiser variants.
  • Resolved an issue with the Phaser Lance which made it curve a little too much.
  • Made the Venture's saucer underside windows symmetrical.
  • Known Issues:
  • The R&D Daily mission for Cannons incorrectly rewards Argonite Gas.
  • Some players are not able to reclaim the Breen Chel Grett and the Dyson Science Destroyer.

New in Star Trek Online 04.07.2015 Patch (Apr 7, 2015)

  • Loadouts:
  • Resolved an issue where occasionally Bridge Officers would have their powers reset to default when transferring maps.
  • Resolved an issue where Bridge Officers would occasionally be removed from their station when transferring maps.
  • Added text to trait rewards that mention a player has to transfer maps in order for the trait to be available.
  • Resolved further issues with Romulan ships not spawning in Azure Nebula Advanced.
  • Resolved further issues with Romulan ships not spawning in Azure Nebula Advanced.
  • Delta Recruit:
  • Treasure Trading Station: ◦Resolved an issue that would allow players to transfer to Cargo Bay 6 before completing their inspection of the bar.
  • Credit will be given more reliably for completion of the "Roadblocks" segment.
  • Resolved an issue with the Lae'nas III mission step in “Cold Storage” at the end so that Delta Recruits will properly see a Temporal Agent and be able to complete the mission. •Note: Teamed Delta Recruits who are with a teammate of a different faction, e.g. Rom-allied Feds with a non-Romulan Fed, may see their allies' cutscene.
  • Romulans no longer have a Delta Recruit objective for the mission “Taris” or “Alpha”.
  • Resolved an issue where the alts on an account for a Romulan Delta Recruit would be able to claim rewards earlier than intended.
  • Made updates to the Claim reward and calendar UI to make information stand out more clearly for the Delta Recruit system.
  • The VO matches the text for the KDF Delta Recruit cutscene in the tutorial.
  • Known Issues:
  • KDF players do not appear in the scoreboard at the end of a PVP match.
  • Sometimes when trying to pick up loot, the loot is called “Loot Critter”.

New in Star Trek Online 2014-12-20 (Nov 20, 2014)

  • New Feature:
  • Join DJ Zuza in the new Club 47 on Earth Space Dock! ◦From 9:00 AM November 20 to 10:00 AM November 24, players can access any GPL store and claim two new items: •A free Club Wear outfit for males and females. The Club Wear outfits can only be worn in the following zones: ◦Earth Space Dock
  • Drozana Station
  • Risa
  • Federation and Klingon Fleet Starbases
  • A free Emote: The Shuffle Dance.
  • Both of these rewards unlock for the account so players only need to claim them once.
  • GPL Stores can be accessed on Drozana Station and on ESD in the Club.
  • After the event ends, the Club Wear and Shuffle Dance Emote will cost 250,000 GPL each.
  • Though KDF Captains and KDF-allied Romulan Captains cannot visit Club 47, they still have access to the Club Wear and Shuffle Dance Emote during and after the event.
  • General:
  • Resolved an issue which would occasionally cause a crash during cutscenes.
  • Resolved an issue which was causing Bridge Officers to continue to perform CPR after the captain was already revived.
  • Pet cats have updated run animations.
  • Missions:
  • Updated the Battle of Korfez PvE Queue. ◦Added a failure reward for completing the gate check but then failing at any other part of the queue.
  • Resolved an issue where a required ship to defeat became stuck in an asteroid and could not be destroyed.
  • Updated rewards for Fleet Actions queues to the following: ◦720 Dilithium for completion:
  • Normal Crafting Pack
  • 20 Fleet Marks
  • Skill Points and Expertise Points have been slightly increased in scale.
  • This applies to the following queues:
  • Gorn Minefield
  • Starbase 24
  • Klingon Scout Force
  • Breaking the Planet
  • The Big Dig
  • When speaking with Tuvok in Fluid Dynamics the window background now shows him on the Voyager bridge.
  • Updated Stranded in Space so an Orion Dreadnought spawns if a five-player team enters the mission. ◦Previously it was a Nausicaan Dreadnought.
  • The Doctor will now heal more actively and effectively in All That Glitters.
  • Updated What’s Left Behind:
  • This mission can now be played in a team. This was previously a single player episode.
  • The Doctor no longer congratulates the player for finding a breathing apparatus if the player did not find one.
  • Resolved an issue that could sometimes cause players to become stuck in the Federation tutorial in the Vega colony while reconfiguring the last satellite before a Borg cube arrives.
  • Delta Quadrant Patrol Systems:
  • Teammates can now play together on the same Delta Quadrant patrol maps. Previously, players could only team together if they had the Delta Quadrant mission associated with the patrol system.
  • Resolved an issue where the wrong name of the bridge officer contact in the Trakia patrol system would be displayed.
  • The Federation, Klingon, and Romulan tutorials now award the proper kits and module packs when the tutorial is skipped.
  • Resolved an issue where players could sometimes get stuck on Starfleet Academy while on the mission “Welcome to Earth Spacedock”. ◦Starfleet Academy can no longer be accessed without completing the mission “Welcome to Earth Spacedock” unless skipping the tutorial is chosen.
  • For players currently stuck on Starfleet Academy, players will have the option to beam to ESD if on the mission “Welcome to Earth Spacedock”.
  • The Federation tutorial missions can no longer be shared. ◦These were not intended to be shared.
  • Systems:
  • Skill Points earned via completing missions and defeating NPCs have been updated. ◦The Skill Points earned from playing episodes with captains at levels 50 to 60 have been increased.
  • Previously, if a player completed a mission at level 49 and was rewarded 3,000 Skill Points, that same mission completed at level 51 would reward much lower than 3,000 Skill Points.
  • This update makes it so the player, in this scenario stated above, would earn at least 3,000 Skill Points at level 51 instead of the much lower number.
  • The amount of Skill Points earned via defeating enemy NPCs will now scale upwards with a player’s level.
  • A captain’s level will not be altered upon logging in. •For example, if a captain is level 53 that captain will still be level 53 upon logging in to Holodeck.
  • Updated Crystalline Catastrophe:
  • Large Crystalline Fragments - Hit Points reduced by 20% on Basic and 50% on Advanced.
  • Small Crystalline Fragments - Hit Points reduced by 40% on Advanced.
  • Re-Crystalize Buff - Damage Bonus per stack reduced from 2% to 1% for all difficulties. Damage Bonus now caps at 100 stacks.
  • Shatter, Fragment Explosions - Deals approximately 15% less damage.
  • Resolved an issue where Small Fragments were causing Physical Damage instead of Kinetic Damage.
  • Failsafe Scrambler:
  • Internal cooldown changed from 60 seconds to 90 seconds.
  • Screen Flash FX replaced with Glitchy Screen FX, if hit by this effect.
  • Being affected by these grants Placate Immunity for 15 seconds after the
  • effect expires.
  • Surgical Strikes:
  • Resolved an issue that was preventing this Intel Ability from interacting correctly with Omni-Directional Beam Arrays and Wide Arc Cannons.
  • The Experimental Proton Weapon cannot benefit from this firing mode.
  • Resolved an issue that was causing many weapons to deal Phaser damage while this ability was active.
  • Added icons to weapons while under Surgical Strikes mode.
  • Resolved an issue where the Bio-Neural Gel Pack console was not properly giving the correct amount of Subsystem power boost.
  • Resolved an issue that was causing Dual Corrosive Plasma Beam Bank weapons to not have their appropriate chance-on-hit effects.
  • Resolved an issue that was restricting the Transport Warhead version of the Wide Angle Quantum Torpedo to a 90-degree firing arc, instead of 180-degrees.
  • Attached the correct FX to many Thoron Infused Polaron space weapons which were previously using incorrect FX.
  • The Corrosive Plasma Torpedo Launcher in the Lobi Store can now correctly apply a Plasma DOT in all firing modes.
  • Resolved an issue that was preventing Resonant Tachyon Stream from appearing on the Bridge Officer Trainer.
  • All Plasma Dual Beam Banks now correctly have their associated special effects attached. ◦This includes Romulan Plasma, Corrosive Plasma, and any others that may have previously been absent.
  • Changed the scaling of all carrier fighters’ damage, shields, and hit points so they scale relative to the player and not the NPCs. ◦Previously, the fighters were scaling at too high of a rate of damage, shields, and hit points.
  • Updated tooltip for Attack Pattern Expertise to indicate that this ability is triggered by Bridge Officer attack patterns only, not Attack Pattern Alpha.
  • This is a text change only.
  • Resolved an issue that was causing the Jem'Hadar Polaron Full Auto Rifle to be downgraded to Blue Mk XII when attempting to upgrade from Purple Mk XII.
  • Vaadwaur Ships:
  • Vaadwaur Heavy Artillery Vessels will no longer get stuck fleeing in a straight line during their combat routines.
  • Vaadwaur Heavy Artillery Vessels no longer gain a +Defense bonus while in Mobility Mode.
  • Zefram Cochrane Shotgun
  • Claiming this will now always apply [CrtD] and [CrtH] to the shotgun.
  • [CrtD]x2 [CrtH]x2 [Dm/CrD] will always be applied to a fully upgraded version of the shotgun.
  • Existing Zefram Cochrane shotguns will be updated to reflect these changes.
  • Ships:
  • Resolved an issue that caused a number of [T5-U] carriers to receive incorrect starship mastery passive abilities despite the UI displaying that they were getting the correct ones.
  • This affects the following [T5-U] carriers:
  • Advanced Obelisk Carrier
  • Atrox Carrier
  • Fleet Atrox Carrier
  • Fleet Karfi Carrier
  • Fleet Voquv Carrier
  • Karfi Carrier
  • Tholian Recluse Carrier
  • Voquv Carrier
  • These carriers will now gain the displayed passive abilities.
  • Starship Traits:
  • Predictive Algorithms:
  • Updated description to list Subsystem Targeting as triggering the effect. This is just a text update.
  • Increased duration of Accuracy buff from 20 seconds to 30 seconds.
  • Added an icon for Ablative Field Projector.
  • Resolved an issue that was causing the Demolitions Team Starship Trait to never reach the required number of stacks it needed to detonate.
  • A new free material has been added to all Tier 5 Upgradable ships as well as Tier 6 ships. ◦This material is titled Upgrade in the ship tailor.
  • This material will be unlocked on all current and future upgraded ships.
  • The material is immediately available for all Tier 6 ships.
  • This material is not available on a Tier 5 Upgradable ship until the ship is upgraded.
  • Scryer Intel Science Vessel:
  • This starship now has a secondary deflector slot.
  • Players who own the Scryer may purchase a generic secondary deflector from the Dilithium Store in the special tab.
  • This starship now has the Sensor Analysis ability.
  • Resolved an issue where the Bellerophon costume was not unlocking correctly after purchasing the Bellerophon Science Vessel Refit.
  • Resolved an issue where parts of a ship would disappear when the camera was zoomed out while using the Counter-Command Covariant Shield Array.
  • Resolved an issue that caused the Fleet Tactical Escort Retrofit and Fleet Tactical Escort Retrofit [T5-U] to have less Shield Hit Points than intended.
  • Kazon ships no longer use the blue phasers usually associated with TOS ships.
  • The Benthan bridge console screen has been updated.
  • Resolved an issue where Photonic Displacement and Mask Energy Signature FX were not displaying on the entire hull of some ships.
  • Character:
  • Odyssey Jacket:
  • Minimized clipping when wearing badges.
  • Resolved an issue with female long coat textures and color tints on the collar.
  • Minimized neck and waist clipping.
  • Resolved an issue with clipping on wrists when holding rifles.
  • Resolved clipping on most female and male footwear and pants.
  • Resolved a number of clipping issues on female leg attachments.
  • Resolved an issue with some swimsuits which occasionally caused clipping issues in certain stances and animations.
  • Leeta’s face is more symmetrical.
  • Resolved an issue which was causing Trill necks to appear incorrect on some male and female upper pieces.
  • Resolved an issue where Fleet Admiral pips would not appear in the tailor for Federation Captains.
  • Resolved an issue where Romulan Bridge Officers which were traded ended up with missing body parts. ◦Costume pieces available for all factions can be worn by these Bridge Officers.
  • Faction-based uniforms cannot be worn by these Bridge Officers.
  • UI:
  • Resolved an issue in the UI which would occasionally cause the game client to crash.
  • The Use, Info, Upgrade, Discard, Cancel options which appear when right-clicking on an item will now be aligned to the right of the window.
  • Increased the width of the First Officer department head selector to eliminate text truncation.
  • Equipped upgradable items can no longer be dragged and dropped into the Upgrade item slot. ◦These must be placed into the inventory before they can be slotted to upgrade.
  • Added an icon and tooltip message on the Ship Status window while in space that states the ship name cannot be changed. ◦This is a text change only.
  • Updating the name of the ship currently in use while in space is not intended.
  • Resolved an issue which prevented some colors from being used in the Fleet Emblem editor.
  • The Show All check box in “Skill-Based Stats: Space” in the Status window now functions.
  • Resolved an issue which would occasionally not display the tooltip when the mouse was placed over a Bridge Officer slotted power in space.
  • Resolved an issue which was causing a [NULL MESSAGE] to appear in the tailor above a saved costume set for Reman Captains.
  • Removed the word “Usual” from the title of the minimized form of the reward choices from queues.
  • It is now possible to drag and drop traits into the chosen slots from the list on the side as well as swap the order of the traits around.
  • Resolved an issue where color changes would not apply in the ship tailor unless the Randomize button was used.
  • Powers which are able to stack, such as the M.A.C.O. Shield passive power, now display the stack amount in their descriptions.
  • The Coupon button has been removed from the C-Store since currently it is non-functional.
  • Known Issues:
  • KDF aligned Romulans will see duplicate powers when training Bridge Officers. One set of the powers are invalid.
  • An issue is present near the ship vendor on ESD where it appears a ceiling covers the top of the screen when standing near Malcolm Sissel.
  • This does not block anything and is an art issue.
  • Gold and Ultra Rare Duty Officers do not correctly improve Success and Critical Success chances on assignments.
  • Gamepads are not functioning as they previously did before the launch of Delta Rising.