Star Conflict Client Changelog

What's new in Star Conflict Client 1.6.3b - Moon Race

Jul 25, 2019
  • Star Conflict 1.6.3b: Second Phase
  • Attention, pilots! UMC announces the start of the second phase of the Moon race! In the second phase, pilots will be able to get early access to resources for modifying the Ellydium destroyer “Ze'Ta” up to rank 15!
  • Phases and Stages:
  • We remind you, that in honour of the 2650th anniversary of the first landing on the satellite of the legendary Earth — the Moon, all pilots can participate in a special event — the “Moon Race”!
  • “Moon Race” will be held in three phases. The second phase will be available from July 25. Currently, pilots have access to both the first and the second phases of the race, all phases of the race will be available until the end of the event. You can open stages in both phases simultaneously.
  • Each phase has 30 stages. Only the owners of a special Moon Pass can unlock all stages. It's unique for each stage. But the first and every fifth stage is available to all pilots.
  • To get the reward, you need to unlock the desired stage. In order to gain access to the next reward, you need to go through all the previous stages. You can join a phase at any time when the phase is available.
  • Second Phase “A big step for mankind”:
  • To gain access to all the rewards, pilots need to purchase the Moon Pass “A big step for humanity”. The pass can be purchased at the official project store. When you purchase a pass during the Moon Race, you will automatically receive all the previously unlocked additional rewards at this stage!
  • This bundle includes:
  • Access to additional awards in the second phase of the “Moon Race” — “A big step for humanity”.
  • Early access to PvE “Temple of Last Hope”.
  • 2000 Galactic Standards.
  • Second phase rewards:
  • Stage 1. As a reward, pilots get a new taunt “Come back soon! It was fun!”.
  • Stage 2. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 10 battles (available with a Moon Pass).
  • Stage 3. As a reward, pilots get a new sticker “Moon race 2” (available with a Moon Pass).
  • Stage 4. As a reward, pilots receive a special set of resources “Destroyer Ze'Ta”. Including 500 monocrystals and 500 xenocrystals (available with a Moon pass).
  • Stage 5. As a reward, pilots get a new portrait.
  • Stage 6. As a reward, pilots get a special 50% bonus to experience in battles. The bonus is valid for 10 battles (available with a Moon Pass).
  • Stage 7. As a reward, pilots get a new taunt “The eagle spread its wings!” (available with a Moon Pass).
  • Stage 8. As a reward, pilots get a new sticker “Moon race 9” (available with a Moon Pass).
  • Stage 9. As a reward, pilots get a Premium license for 3 days (available with a Moon Pass).
  • Stage 10. As a reward, pilots receive a new paint “Digital Desert”.
  • Stage 11. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 20 battles (available with a Moon Pass).
  • Stage 12. As a reward, pilots get a new decor “Empire” (available with a Moon pass).
  • Stage 13. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 20 battles (available with a Moon Pass).
  • Stage 14. As a reward, pilots get a set of resources “Ze'Ta — Stage III”, including 5 neocortexes and 5 archeocortexes (available with a Moon pass).
  • Stage 15. As a reward, pilots get a new sticker “Moon Race 12”
  • Stage 16. As a reward, pilots get a new paint “Crater” (available with a Moon pass).
  • Stage 17. As a reward, pilots get a new title “Dark knight of the moon” (available with a Moon pass).
  • Stage 18. As a reward, pilots get a new decor “Federation” (available with a Moon pass).
  • Stage 19. As a reward, pilots get a Premium license for 7 days (available with a Moon Pass).
  • Stage 20. As a reward, pilots get new paint “Mummy”.
  • Stage 21. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 30 battles (available with a Moon Pass).
  • Stage 22. As a reward, pilots get a new taunt “Step up! Time to push!” (available with a Moon Pass).
  • Stage 23. As a reward, pilots get a new decor “Jericho” (available with a Moon pass).
  • Stage 24. As a reward, pilots get a new portrait (available with a Moon Pass).
  • Stage 25. As a reward pilots get a premium ship of choice.
  • Stage 26. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 30 battles (available with a Moon Pass).
  • Stage 27. As a reward, pilots get a new paint “Will-o'-the-wisp” (available with a Moon pass).
  • Stage 28. As a reward, pilots get a Premium license for 30 days (available with a Moon Pass).
  • Stage 29. As a reward, pilots get a new portrait.
  • Stage 30. As a reward, pilots get a bundle “A big step for mankind”, including unique decor “Ellidium”, the title “Moonlord”. And one part of the “Manual piloting system” of the three required for the Jericho guard frigate “Custodian”.
  • Ellydium destroyer “Ze'Ta”:
  • Corporation “Ellydium” is proud to present the final stage of the Evolution of ships! Now the Ellydium destroyer “Ze'Ta” is available for modifications rank 15!
  • The ship was designed using the latest advances in the development of crystalline technology. Incredible offensive and defensive power make the destroyer almost invincible!
  • The ship's unique feature is a remotely controlled special crystalline swarm, created under the personal guidance of doctors Matthew Gilmore and Conrad Dimeni. This is a true weapon of retribution! Mankind's sword of vengeance, forged by employees of the corporation “Ellydium”!
  • To unlock the new ship nodes, resources will be needed. They can be obtained as a reward for the 14th stage of the second phase of “Moon Race”:
  • Neocortex:
  • Archeocortex:
  • Resources can be purchased or sold in the “Trade” tab. The offer is limited in time and will be valid until the start of the third stage of the Moon race.
  • The third destroyer special module “Fast Swarm”
  • Launches a crystalline swarm, which operates in several modes:
  • Boost mode:
  • The swarm accelerates the destroyer. At the same time resistance to hull and shield damage increases.
  • Projectile mode:
  • The swarm flies in the direction of the sight and when it hits or is activated again, it goes into cloud mode. Kinetic damage is dealt on impact.
  • Cloud mode:
  • The swarm freezes in place and increases in size. Opponents caught in it are slowing down and cannot teleport, use micro warp and the “Side booster”. The range of their radar is reduced. Allies inside the cloud have reduced radar signatures. The destroyer's turn speed increases, as well as hull and shield resistance to damage.
  • When the swarm is destroyed, the destroyer's resistance to damage is further increased.
  • “Ellydium” destroyer weapon “Plasma burster”
  • For the Ellydium destroyer.
  • Shoots short bursts of explosive shells, leaving highly active gas in the place of impact, dangerous for any matter. Gas deals extra damage.
  • Active module “Crystalline suppressor”
  • For the Ellydium destroyer.
  • It produces a cluster projectile, which is divided into smaller shells with homing. Upon breaking it creates a cloud of plasma, restoring the hulls of allies and dealing thermal damage to enemies.
  • Capacitor modifier “Dead Hand”
  • After the destroyer has received deadly damage, it allows you to control a swarm that deals increased damage for a while. After the end of the module's effect, the destroyer explodes. Additionally increases the rate of energy regeneration.
  • CPU modifier “Combat control”:
  • During manual control, the swarm allows you to fire single drones. The modifier additionally increases the damage of weapons.
  • Destroyer bundles:
  • Attention, pilots! We re-released the bundles with destroyers in a slightly modified configuration. Those who bought the bundles before are not affected by the changes. The composition of the bundles will not change for them.
  • Star Conflict: Tyrant
  • Star Conflict: Vigilant
  • Star Conflict: Archon
  • Star Conflict: Sirius
  • Star Conflict: Invincible
  • Star Conflict: Procyon
  • Sector Conquest:
  • Now the capture of the dreadnought's command cabin blocks the possibility of re-using destroyed ships.
  • Game modes:
  • Last Man Standing
  • Improved mode settings.
  • Sector Conquest:
  • Western portal
  • Open only on Saturday from 20:00 MSK.
  • The reward is increased.
  • Corporate wars:
  • Added a title — “Second Lieutenant”.
  • Interface:
  • Now when you click on the bonus icon, a separate bonus window will open.
  • Added a new counter icon showing how many tasks are associated with a particular mode. Clicking on this item will open a task window.
  • Improved a number of tips for weapons and modules.
  • Now the tasks for which players receive xenochips are displayed with a special icon.
  • Now the game displays server time, not local user time.
  • Balance tweaks:
  • Liquid Metal Injector
  • Cooldown reduced by 25%.
  • Rationale: the module has a very long rollback compared with other guard recovery modules.
  • Speed balancer:
  • Raised activation threshold from 5% speed to 15%.
  • Rationale: the current value of 10-25 m / sec makes the modifier undesirable.
  • Quantum leap:
  • Module cooldown increased by 40%.
  • Rationale: This special module stands out among the rest: it allows you to restore the durability of the ship too often.
  • Thar'Ga:
  • Base ship acceleration increased to 99 m / sec2.
  • Rationale: The ship’s current acceleration parameters are very weak and are an intermediate option between fighters and frigates. At the same time, after stopping (for example, by a tackler), it is very difficult to accelerate again for such a ship, which makes it extremely vulnerable.
  • Engineer's combat drones:
  • Shield recovery radius increased to 1000 m.
  • Rationale: The change is designed to increase the competitiveness of this module compared to other special modules of engineers.
  • Guided thermosphere:
  • Base range reduced to 5000 m (now 7300 m).
  • Shot damage increased by 30%.
  • Cloud damage increased by 20%.
  • Projectile speed increased by 15%.
  • Rationale: The weapon is unpopular due to the weak one-time damage and difficulty in its use.
  • Branching laser:
  • Base range reduced to 4500m.
  • Damage increased by 20%.
  • Time to overheat increased to 7 seconds.
  • Rationale: The gun has low damage and quickly overheats. The change is designed to increase the competitiveness of this weapon.
  • Engine Suppressor:
  • Prohibits the enemy in the line of sight from using micro warp and teleports.
  • Rationale: the creation of an alternative module to the inhibitor beam, but with a longer recharge.
  • Waz'Dum:
  • Increased the base speed of the projectile to 6000 m / sec (now 4500 m / sec).
  • Camouflage shroud:
  • Now missile defence can take down missiles with the shroud.
  • Rationale: added additional countermeasure to the module.
  • Doppler laser:
  • Reduced firing range by 400 m.
  • Rationale: The range of the gun, compared with a pulse laser, is too high.
  • Ammunition stabilizer and Weapon overcharge
  • Activating one of the modules overrides the other.
  • Rationale: Simultaneous activation of these modules provides the ship with an undue advantage.
  • Turbophaser DN-1:
  • Increased damage from weapons by 20%.
  • Rationale: the change is designed to increase the competitiveness and relevance of this weapon.
  • Mirv cannon:
  • Reduced firing range from 6,600 to 5,000.
  • Rationale: The range of the gun is too high.
  • Automatic Tournaments:
  • Now the duration of the battle is 10 minutes.
  • Miscellaneous:
  • Xenochip limit reduced to 200 pcs.
  • Now the time to choose a free premium ship during the Moon race has been increased to 24 hours.
  • Improved a number of visual and sound effects.
  • Added checking of missiles and ammunition for e-sports.
  • Bug fixes:
  • Fixed a bug that allows you to buy the same lot in trade several times.
  • Fixed a number of errors in texts, descriptions.

New in Star Conflict Client 1.6.3 - Moon Race (Jun 20, 2019)

  • Moon race:
  • The operation will begin from June 20 and will last for three months. During the entire period, all pilots will be able to earn special Xenochip game currency in battle.
  • Xenochips can be obtained for completing any tasks as an additional reward.
  • Xenochips are added to the game for a limited time, and after the end of the event, they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your xenochips before the end of the event!
  • Xenochips can be spent on special rewards during the event.
  • Phases and Stages:
  • Pilots, “Moon Race” will be held in three phases. The first phase will be available from June 20.
  • Each phase has 30 stages. Only the owners of a special Moon Pass can unlock all stages. But every first and fifth stage will be available to all pilots.
  • To get the reward, you need to unlock the desired stage. In order to gain access to the next reward, you need to go through all the previous stages. You can join a phase at any time when the phase is available.
  • The first phase “Into the unknown”
  • To gain access to rewards, pilots need to purchase the Moon Pass “Into the Unknown”. The pass can be purchased at the official project store.
  • This bundle includes:
  • Access to additional rewards in the first phase of the “Moon Race” — “Into the unknown”.
  • Early access to PvE “Temple of Last Hope”.
  • 2000 Galactic Standards.
  • Rewards of the first phase:
  • Stage 1. As a reward, pilots get a taunt “I'm always at the front of this race!”.
  • Stage 2. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 10 battles (available with a Moon Pass).
  • Stage 3. As a reward, pilots get a new sticker (available with a Moon Pass).
  • Stage 4. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 10 battles (available with a Moon Pass).
  • Stage 5. As a reward, pilots get a new portrait.
  • Stage 6. As a reward, pilots get a new paint “Wood grain” (available with a Moon Pass).
  • Stage 7. As a reward, pilots get a new taunt “Try to catch up!” (available with a Moon Pass).
  • Stage 8. As a reward, pilots get a new sticker (available with a Moon Pass).
  • Stage 9. As a reward, pilots get a Premium license for 3 days (available with a Moon Pass).
  • Stage 10 — As a reward, pilots get a new paint “Harvest”.
  • Stage 11. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 20 battles (available with a Moon Pass).
  • Stage 12. As a reward, pilots get a new sticker (available with a Moon Pass).
  • Stage 13. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 20 battles (available with a Moon Pass).
  • Stage 14. As a reward, pilots get a new portrait (available with a Moon Pass).
  • Stage 15. As a reward, pilots get a “Pirate Missile bundle”. You can learn more about “Pirate bundles” in the news on the official website.
  • Stage 16. As a reward, pilots get a new paint “Easy target” (available with a Moon Pass).
  • Stage 17. As a reward, pilots get a new title “Moon Squad” (available with a Moon Pass).
  • Stage 18. As a reward, pilots get a new portrait (available with a Moon Pass).
  • Stage 19. As a reward, pilots get a "Pirate Weapons bundle" (available with a Moon Pass). You can learn more about “Pirate bundles” in the news on the official website (link).
  • Stage 20. As a reward pilots get a Premium license for 7 days.
  • Stage 21. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 30 battles (available with a Moon Pass).
  • Stage 22. As a reward, pilots get a new taunt “Time for some rest” (available with a Moon Pass).
  • Stage 23. As a reward, pilots get a new sticker (available with a Moon Pass).
  • Stage 24. As a reward, pilots get a new portrait (available with a Moon Pass).
  • Stage 25. As a reward pilots geta premium ship of choice
  • Stage 26. As a reward, pilots get a special 50% bonus to credits in battles. The bonus is valid for 30 battles (available with a Moon Pass).
  • Stage 27. As a reward, pilots get a new taunt “You're brave! But luck is on my side” (available with a Moon Pass).
  • Stage 28. As a reward, pilots get a new paint “Night Stalker” (available with a Moon Pass).
  • Stage 29. As a reward, pilots get a Premium license for 30 days (available with a Moon Pass).
  • Stage 30. As a reward, pilots get a unique decor “Lunar rover”, the title “Moonraker”, the achievement “Moonraker”. And one part of the “Manual piloting system” of the three required for the Jericho guard frigate “Custodian”.
  • New Jericho guard frigate “Custodian”:
  • The Custodian frigate is the latest development of the Sentinels, the artificial intelligence left after the Technologists. Donated to UMC to maintain order in the sectors. It has a powerful shield control system. Custodian is armed with a plasma gun and can hide from radars.
  • Manual piloting system:
  • A special part of the frigate Custodian.
  • 3 parts are required to build the Custodian frigate.
  • You can get it as a reward in the final stage of each phase of the “Moon Race”.
  • More details about the capabilities of the ship will be disclosed in the following changelogs.
  • New PvE mission “Temple of Last Hope”:
  • Attention to all pilots! The UMC received an emergency contract from the so-called Broker. Our customer is ready to pay well to all pilots who can take part in the defence of the “Temple of Last Hope” complex in the Antares system. According to our data, in the very near future, the Cartel intends to undertake a large-scale operation to seize the complex. Unfortunately, we still do not know who hired the Cartel and why exactly they were so suddenly interested in the Temple.
  • Pilots have to hold out as long as possible, destroying enemy waves.
  • Attention! To get early access to the mission, you must purchase the Moon Pass “Into the Unknown”. The pass can be purchased at the official project store.
  • New Map “Temple of Last Hope”:
  • O Monolith, the legend of Jericho! Pride of the Fleet of the Departed, an ancient shrine of the Liu Family. We remember your empty squares and ruined minarets of skyscrapers. And now your Temple lost for all these many years, is with us once again!
  • The abandoned complex, called the “Temple of Last Hope”, was recently discovered by pilots in the Antares system not far from the famous “Ancient Ruins”, another abandoned complex built by an unknown race.
  • A quick examination of the complex showed that almost all the systems of the Temple are in working condition. It was even possible to start the generators of the protective field. Under their protection, a certain organization “Ancestor Heritage”, together with the UMC, started studying the interior of the temple complex. Perhaps there, in the dark depths of the mysterious temple catacombs, is the clue to the Monolith tragedy...
  • Trading:
  • Now one seller can put up multiple lots with the same items.
  • Corporations
  • Added a new corporate title “Ensign”.
  • The reward for the title: 100 pcs of resonating crystals, shells and charges.
  • Sector Conquest:
  • Now Sector Conquest battles occur in two types of locations: for ranks 7-10 and for ranks 11-17.
  • Now the influence in locations without battles is reduced faster.
  • The duration of the battle window in Sector Conquest and Leagues increased by 10 minutes.
  • Added filters by message type to corporate logs.
  • Miscellaneous:
  • During the Moon Race the daily login reward will be unavailable.
  • The highest level of OS achievements for karma has been renamed to “Saviour”.
  • “Isolating field” now blocks the side accelerators.
  • Improved a number of texts and descriptions.
  • Improved a number of visual elements.
  • Bug fixes:
  • Fixed a bug where the module “Warp reflector” did not work through its own stationary barriers.
  • Fixed a bug with “Waz'Dum” when repairing while firing on the enemy shield.
  • Fixed animation of “Inhibitor Swarm”.
  • Fixed the beacons in PvE “Operation Monolith”.
  • Fixed the duplicate title of the achievement “Hero”.
  • Fixed a description error of the “Rapid manoeuvre stabilizer”.
  • Fixed bugs of the “technical text” kind.
  • Fixed the missing projectile speed in the descriptions of some guns.
  • Fixed the placement of decor on the ship “Ze'Ta”.

New in Star Conflict Client 1.6.2d - Special bundles (Jun 11, 2019)

  • Special bundles “Plate steel” and “Space”:
  • The painting “Plate steel” was previously used only by the Warden fighters. We remind you that the Wardens is a military order of the Empire, the personal guard of the Emperor, guarding him during his travels around the galaxy. After the loss of the Solar system in the war with the Aliens, the fate of the order, just like the Emperor's, is unknown. Many believe that the guard was evacuated through a secret gate. But, most likely, every single Warden died while protecting the Solar System.
  • The bundle “Plate steel” will be available for a limited time and will be sold one at a time. Its price is high, but it will decline with time until someone buys a bundle. Perhaps after some time, the Plate Steel bundle will once again be available for purchase. Will be sold one at a time.
  • A special bundle “Space” will also be available to pilots for a limited time, which includes the stickers:
  • Spacetime
  • Forging alliances
  • Fetch!
  • The bundle “Space” will be available for a limited time and will be sold one at a time. The price will decline with time until someone buys it. After some time, the bundle “Space” will again be available for purchase. Will be sold one at a time.
  • Do not miss the chance to get unique painting and stickers! The offer is limited in time and number of copies!
  • Miscellaneous:
  • The southern portal in the “Sector Conquest” mode now opens 1 hour earlier and is still available once a week.
  • The cost and amount of resources received when salvaging Axons and Dendrites in the workshop have been changed.
  • Crafting of Neurons from Axons and Dendrites is temporarily returned.
  • Changed the number of credits that can be found in containers in the open World. Now large volumes of credits will appear less often.
  • Bug fixes:
  • Fixed the impact of the module “Return Crystal” on pilots in PvE mode.
  • Fixed display of modules in the “Atlas” after their upgrade.
  • Fixed a bug with information about a corporation that can be obtained through the game API.
  • Fixed a number of text display errors.
  • Improved stability of game servers.

New in Star Conflict Client 1.6.2c - Children's Day (May 30, 2019)

  • Pilots! We wish you a happy Children's Day! Let's help rookies get comfortable in the game. And also these days we wish the “Crossout” project a happy birthday, so all pilots will be able to get special decor to customize their ships.
  • Children's Day:
  • Today is a special day. Only on this day our “Veterans” actively help rookies and get a special achievement for this. To do this, your squad must have players with a rating 1000 pts lower than yours. Help them in battle!
  • Do not miss the opportunity to explain to rookies how an “adult” battle should take place: if you have players with a rating lower than yours by 1000 points and you win a battle, then you, as a true defender, will get the unique achievement “Protector of Children”.
  • The achievement can be obtained until June 3.
  • New bundle Star Conflict: Waz'Got. Deluxe bundle
  • Attention, pilots! The special bundle “Waz'Got. DeLuxe Version” will be available for a limited time until June 30! Do not miss the chance to get a ship at a special price!
  • This bundle includes:
  • The special configuration of the “Ellydium” engineering frigate Waz'Got with a fully unlocked development tree and nodes.
  • Waz'Got weapons:
  • Waz'Dum R5-9 Mk4, R8-12 Mk4 and R11-15 Mk4
  • Th'ak'Len R5-9 Mk4, R8-12 Mk4 and R11-15 Mk4
  • Waz'Gul R8-12 Mk4 and R11-15 Mk4
  • WL13-EL Emitter R5-9 Mk4, R8-12 Mk4 and R11-15 Mk4
  • Waz'Got active combat modules:
  • Waz'Got battle station R13-15 Mk4
  • Emergency repair station R13-15 Mk4
  • Gravi-wave R7-11 Mk4, R10-14 Mk4 and R13-15 Mk4
  • ‘Patron’ active defence R7-11 Mk4, R10-14 Mk4 and R13-15 Mk4
  • Protective sphere R7-11 Mk4, R10-14 Mk4 and R13-15 Mk4
  • Hull converter R10-14 Mk4 and R13-15 Mk4
  • Waz'Got modules and modifiers:
  • Production optimization R5-9 Mk4, R8-12 Mk4 and R11-15 Mk4
  • Regenerator shield R5-9 Mk4, R8-12 Mk4 and R11-15 Mk4
  • Engineering regenerator R10-14 Mk4 and R13-15 Mk4
  • Coolant distributor R9-13 Mk4 and R12-15 Mk4
  • Additionally, the pilot receives:
  • Unique ship decor “Astromechanic”
  • Unique title “Evolution Master”
  • Sticker set “Pin-up”
  • Special bonus for everyone who buys the bundle — Premium license for 90 days!
  • The latest state-of-the-art engineering frigate “Waz'Got” is the quintessence of scientific thought and the result of the collective work of all the staff and scientists of the Ellydium Theta station. The incredible capabilities of the frigate will provide allies with reliable support in the rear and victory in battle even over superior enemy forces.
  • Special bundle “Crossout”:
  • In honour of the biennium of the release of “Crossout” in OBT, we have prepared a special bundle where pilots can get special themed decor for their ships.
  • Wasteland Horn
  • Iron Eagle
  • Hunter's Antlers
  • You can get all the decor in a special container bundle for Xenochips. To do this, you will need to go to the “Bundles” tab and select “Crossout bundle”.
  • Xenochips can be obtained for completing any tasks as an additional reward from May 30 to June 20.
  • Xenochips are added to the game for a limited time, and after the end of the event, they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your xenochips before the end of the event!
  • Ships:
  • Ze'Ta:
  • UMC reports that our scientists were able to master the technology of aliens and learned how to assemble a “neuron” from ordinary resources. At the moment, it is a bit expensive, but in the future, the technology will be improved.
  • Because of this, the mining of Crystal Axons and Vitreous Dendrites in Special Operations is terminated. The axons and dendrites that were already collected can be processed into the necessary resources for the manufacture of a neuron.
  • Scientists continue to work on hacking the next phase of evolution.
  • Crystal axons and Vitreous dendrites are no longer required to unlock the ship's nodes.
  • The remaining Crystal Axons and Vitreous Dendrites can be disassembled into conventional workshop resources
  • Sector Conquest
  • Added a new location to conquer — “Fort Muerto”. The location is available once a week on Saturdays. The reward for owning the location is 50,000 Galactic Standards.
  • “League” mode in Sector Conquest:
  • Damage to allies is now active in the mode.
  • Now the Southern portal is available to conquer once a week on Sunday.
  • Eastern and Western portals are available for conquest once every two days.
  • Trading:
  • Now, only pilots with a certain number of battles in which they dealt damage with their main weapons have access to trade operations.
  • The requirement for a pilot's clearance level to access the trading system is cancelled.
  • Miscellaneous:
  • Picking up bombs in PvE missions is now carried out with a key press.
  • Now in the “Destroyer” special operation, players have access to three purple trophy search spots at each difficulty level after winning.
  • Improved a number of texts and descriptions.
  • Improved a number of interface elements.
  • Improved a number of effects.
  • Improved stability of game servers.
  • Added a mouse sensitivity setting for disintegrator mode.
  • The durability of the drones guarding the beacons in the “Beacon capture” mode is increased
  • Reduced beacon capture speed in “Beacon capture” mode
  • Bug fixes:
  • Fixed an error with mounting “Laser ARC-II” on ships of unsuitable ranks.
  • A number of bugs on the “Alpha-7” map have been fixed.
  • Fixed a bug with the special operation “New Eden”, which allowed pilots to collect pearls after the full charge of pearls was loaded into the dreadnought.
  • Fixed a bug with the initial score in the “Team battle” mode when starting it through “Custom battle”.

New in Star Conflict Client 1.6.2b - Last Man Standing (Apr 25, 2019)

  • New mode “Last man standing”:
  • Former imperial sectors
  • System: Pandora
  • Location: House of the Rising Sun
  • Mercenaries! The Union of Free Legionnaires announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the Pandora system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!
  • We live together, we die alone!:
  • In the battle, each pilot only has to watch his own back.
  • The player can fly into battle on his ship, selected in the hangar before the start of the fight.
  • The spawn point is chosen randomly.
  • When the ship is destroyed, you can't take it into battle again.
  • The space available for flying gets smaller over time because of the anomaly.
  • Pilots can find temporary boosts on the map.
  • Your task is to stay alive as long as possible.
  • The brawl will be available to players from April 29 to May 13. Other brawls will be disabled for this period.
  • The brawl is available:
  • 00:03–07:00 MSK
  • 14:00–18:00 MSK
  • 20:00–24:00 MSK
  • Interface:
  • Disabled the display of enabled and locked ship slots in the Hangar.
  • Added the option to make notes in the lists of pilots.
  • The capacity of the lists has been increased to 500 positions per list.
  • Bug fixes:
  • Fixed a bug where holograms would shoot rockets.
  • Fixed a bug where the module “Patron active defence” in detonation mode moved the ally together with the bomb.

New in Star Conflict Client 1.6.2 - To the Pinnacle (Apr 11, 2019)

  • Star Conflict 1.6.2 Evolution. To the Pinnacle:
  • Ellydium destroyer “Ze'Ta”:
  • “Ellydium” corporation proudly presents the second stage of the path to perfection and the pinnacle of the evolution of ships! Now the Ellydium destroyer “Ze'Ta” is available for modifications of 12-14 ranks!
  • The ship was designed using the latest advances in the development of crystalline technology. Incredible offensive and defensive power make the destroyer almost invincible!
  • The ship's unique feature is a remotely controlled special crystalline swarm, created under the personal guidance of doctors Matthew Gilmore and Conrad Dimeni. This is a true weapon of retribution! Mankind's sword of vengeance, forged by employees of the corporation “Ellydium”!
  • The resource “Crystal Neuron” is required to open the new nodes of the ship.
  • A functional unit of the crystallid neural network.
  • You can build a “Crystal Neuron” from the special resources “Vitreous Dendrite” and “Crystal Axon”.
  • Resource “Vitreous Dendrite”:
  • Significantly branched outgrowths that deal with the information collected by the crystal neuron.
  • Used in the manufacture of the resource “Crystal Neuron”.
  • Can be obtained in special operations “Destroyer” and “Defiler” .
  • Resource “Crystal Axon”:
  • A long appendix that deals with crystal neurons communicating with each other.
  • Used in the manufacture of the resource “Crystal Neuron”.
  • Can be obtained in the special operations “Return to Eden”.
  • The number of resources extracted in Special Operations will increase as our scientists improve the technology for extracting Dendrites and Axons from the remains of crystallids. Once the scientists have mastered the technology of crystalline neural networks, the need for crystal neurons will disappear and they will be replaced with standard resources.
  • “Vitreous Dendrite” and “Crystal Axon” can be bought or sold in the “Trade” tab.
  • The second special module of the destroyer “Balanced Swarm”
  • Launches a crystalline swarm, which operates in several modes:
  • Defence mode:
  • The swarm surrounds the destroyer and boosts its damage resistance and hull regeneration.
  • Attack mode:
  • The swarm pursues a target captured by the destroyer and deals damage to it.
  • Hunt mode:
  • The swarm scatters into several groups that attack nearby enemies.
  • Active Module “Devastator beam"
  • For the Ellydium destroyer. Highlights targets within range and deals damage. Generates clouds of particles that deal damage to and around the highlighted ships.
  • Transport module “Jump system Kapkan”
  • For the Ellydium destroyer. The ship jumps forward. All those who were near it find themselves trapped for a few seconds and cannot move.
  • Happy Cosmonautics Day!
  • We wish all our pilots a happy “Cosmonautics Day”! 58 years ago, the first manned flight into space took place. In honour of this event, information screens on space stations were updated and there are satellites instead of drones in space. Pilots can complete the special Cosmonautics Day achievement and take advantage of special holiday rockets.
  • Festive stickers:
  • New unique holiday stickers have become available. The stickers will be available for a limited time!
  • The tourist
  • Friendship horizon
  • Fetch
  • Welcome to space
  • Let's go!
  • Space nursery
  • Get all the stickers in a special container bundle. To do this, you will need to go to the “Bundles” tab and select “Holiday Bundle #12”.
  • We have prepared holiday stickers available in the “Cosmonautics Day” bundle for all pilots:
  • Hello, people!
  • Stars are no toys!
  • Sweet space
  • Stars await
  • Beep-beep-beep
  • Space conqueror
  • A special container with the festive stickers “Cosmonautics Day” can be purchased in the “Bundles” tab.
  • Decorate your fleet during the holidays! Let's win together!
  • Festive painting of Endeavour and Spiral ships
  • Pilots! In honour of Cosmonautics Day, the ships Endeavour and Spiral get unique colouring schemes, available only in the bundle “Cosmonautics Day”. Ship components “Lost technology” Spiral and Endeavour can be obtained in a special container bundle “Star Conqueror. The container is sold for galactic standards.
  • Collect the legendary ships in a special holiday painting!
  • Please note that the Cosmonautics Day and Star Conqueror bundles will be available to players for a limited time.
  • Star Conflict: Tai'Kin. Deluxe bundle
  • Attention, pilots! Special bundle “Tai'Kin. Elite bundle” will be available for a limited time from 08-00 MSK April 11 to May 13! Do not miss the chance to get a ship at a special price!
  • This bundle includes:
  • The special configuration of the Ellydium recon interceptor Tai'Kin with a fully upgraded development tree and all unlocked nodes.
  • Tai'Kin weapons:
  • T'Har'Ok beamer R5-9, R8-12 and R11-15
  • Tai'thaq R9-13 and R12-15
  • Tai'al launcher R8-12 and R11-15
  • Tai'Kin active modules:
  • Active module “Crystal destabilization” R4-8, R7-11, R10-14 and R13-15
  • Active module “Satellite crystal” R7-11, R10-14 and R13-15
  • Active module “Inhibitor crystal” R10-14 and R13-15
  • Active module “Crystal-infiltrator” R10-14 and R13-15
  • Active module “Hologram crystal” R10-14 and R13-15
  • Active module “Harvest crystal” R13-15
  • Tai'Kin modules and modifiers:
  • Predator's instinct R4-8, R7-11 and R13-15
  • Camouflage shield refractor R5-9, R8-12 and R11-15
  • Crystal plates R5-9, R9-13 and R11-15
  • Emergency stasis system R5-9, R8-12 and R11-15
  • Combat shield regenerator R5-9, R9-13 and R11-15
  • Static shield regenerator R5-9, R9-13 and R11-15
  • Teleportation sphere R6-10, R9-13 and R12-15
  • Emergency jump R9-13 and R12-15
  • Inhibitor crystal R9-13 and R12-15
  • Warp-targeting R6-10, R9-13 and R12-15
  • Virtual particle condenser R6-10, R9-13 and R12-15
  • Additionally, the pilot receives:
  • Unique ship decoration “Night Stalker”
  • Unique title “Apex Predator”
  • Sticker pack “Shields”
  • Special bonus for everyone who buys the bundle — Premium license for 90 days!
  • The ship Tai'Kin has absorbed all the latest achievements of “Ellydium” science laboratories that reached great heights in the development of Alien tech. The ship turned out incredibly fast and manoeuvrable.
  • The development of the ship and its active modules was carried out by Dr Matthew Gilmore, the head of the mysterious and carefully protected Scientific Complex No. 2 of the Ellydium Theta station. And Conrad Dimeni personally oversaw the development. Tai'Kin was the first ship that was able to fully use the unimaginable properties of single bosons to change the space-time.
  • Leagues. Operation “Shining”:
  • Mysterious spatial tunnels leading to various locations of space have been detected in the “Shining” zone. Their research has shown that control over them is a very profitable business since portals lead to resource-rich sectors.
  • To control the tunnels you need to capture the beacons in the location to which they are currently tied.
  • Mercenary teams have begun an active struggle for resources and control over the https://star-conflict.com/en/news/1756-important-update-banned-equipment-in-leagues-en wormholes. It turned out that the passage through them blocks high-tech equipment, weapons and ships. Pilots will have to fight on the few available ships that can pass through the protective field of wormholes. The list of banned ships and equipment can be found here (link).
  • The fight has begun! Only the strongest teams and the best pilots will be able to control the tunnels and get valuable resources!
  • Available portals:
  • Eastern portal
  • Western portal
  • Southern portal
  • In the new locations, battles are fought by the rules of the League.
  • The old leagues cease to exist.
  • The Leagues button now leads to new Invasion locations.
  • The new locations have their own game time - 17-00 UTC.
  • Modules:
  • Wormhole projector
  • Increased recharge time.
  • Reduced the jump distance.
  • Sector Conquest
  • When playing with a wing in Sector Conquest, the influence points are equally divided among all participants.
  • Miscellaneous:
  • Now the firing angle of the guns of interceptor ships is 360 degrees.
  • Improved in-game help.
  • Improved content of the Atlas.
  • Improved a number of loading screens.
  • Improved display of bundles in the store.
  • Improved a number of visual effects.
  • Removed a number of tasks.

New in Star Conflict Client 1.6.1c - Return to Eden (Mar 28, 2019)

  • Star Conflict 1.6.1c: CerberusS Balance Papa Crab Holidays:
  • This week you will see truly amazing changes. Crystallids have once again infected technology of all sides of the conflict. The owners of Brokk ships suddenly started delivery pizza to the fringe sectors. New holiday stickers. Pizza missiles and more! And most importantly, corporate wars have begun...
  • Ship “Papa Crab”:
  • The owners of the ship Brokk are now delivering pizza to fringe sectors. Professor Lesorticz from the laboratory TG19 of the Ellydium Corporation suggests that this has got something to do with crystallids, continuing their experiments with viral Bione technologies. The infection does not just change the appearance of the ship, but also the behaviour of pilots! We urge you not to be afraid if a pizza or pasta suddenly arrives in battle.
  • PS The pizza's very good, you should try it.:
  • We have temporarily reduced the number of guns on the ship from 4 to 2.
  • The damage of all types (kinetic, thermal, electromagnetic) is temporarily increased by 70% due to changes in the number of weapons.
  • The effectiveness of repair tools installed on Brokk is temporarily increased by 85%.
  • This year some types of missiles and drones were also infected! Employees from the laboratory TG19 of the corporation “Ellydium” are currently carefully investigating the problem. And they're asking for more!
  • Rocket “Pizza”:
  • Compatibility: Brokk
  • Special delivery from Papa Crab! Reduces the speed of movement of enemy ships. After the collision, it remains, as a bonus, regenerating the hull and boosting the parameters of the ship.
  • “Pizza” delivery drone:
  • Compatibility: Brokk
  • Special delivery from Papa Crab! Delivers pizza to an ally, restoring the hull of the ship. After that, protects an ally.
  • Infected weapons:
  • Crystallids have once again infected technology of all sides of the conflict. Any weaponry is now dangerous for pilots! Engineers are trying to cure the guns from the mysterious infection of aliens, but this takes time. There's a theory that victory over the virus depends on your professional qualities. Everything's in your claws!
  • Festive stickers:
  • New unique holiday stickers have become available. The stickers will be available for a limited time!
  • Astrocat:
  • Furry space
  • Tab-51
  • Lady with an astronaut
  • First tomato velocity
  • Smashing
  • Get all the stickers in a special container bundle. To do this, you will need to go to the “Bundles” tab and select “Holiday Bundle #1/33”.
  • To celebrate the holiday we have prepared special holiday stickers that previously belonged to a space trucker. They say they help accompany the caravans!
  • Take it easy
  • I'll cover you
  • Kick me
  • Bandaids won't help
  • Take it slow
  • Beware of Biomorphs
  • As well as festive stickers available in the “Sarcastic Container” bundle:
  • Smile!
  • Baby on board
  • I hate Aliens
  • My favourite day
  • Peace!
  • No sleeping!
  • Special containers with holiday stickers “Space trucker bundle” and “Sarcastic container” can be purchased in the “Bundles” tab.
  • Decorate your fleet during the holidays! Let's win together!
  • Weekly Tournaments:
  • Remembering the ancient earthly wisdom “As you call a boat, so it will float” we paid attention to the tournament aspect. The name of your team will better match its qualitative composition.
  • Biomorph Ships:
  • Pilots! Biomorphs infected technology of all sides of the conflict. In addition to weapons, the greatest changes were made to the ships Katana and Styx. We urge pilots to be extremely careful when using them!
  • Star Conflict — Pilgrim:
  • Pilots! UMC has prepared a special offer for you — a special bundle with the Pilgrim ship!
  • Jericho's command fighter “Pilgrim”, rank 16
  • Kinetic weapon “Thanatos” railgun
  • Active module “Camouflage shroud”
  • Shield modifier “Safety speed boost”
  • The inhabitants of Jericho made pilgrimages to the Monolith for centuries. Even the invasion and the ban on flights to this zone could not break this tradition. A new tradition appeared and quickly took root among the top Jericho Families. Now the patriarchs were allowed on the pilgrimage only under the protection of mercenaries.
  • So a few years ago Pilgrim was constructed with the money of caring patrons. A model designed to protect pilgrims. In order to make flights in turbulent times for the galaxy, the ship was equipped with a camouflage generator and rapid-fire weapons, while a lot of effort was put into the shield system.
  • Just recently, Pilgrim became available on the market. The reason for the sharply increased popularity of the ship was not the mass passion for pilgrimages. The model was appreciated by the UMC mercenaries who found a new use for it — in battles.
  • Corporate Wars:
  • Pilots! UMC announces the start of a large-scale corporate confrontation! In the near future, all corporations will have the opportunity to declare war on other corporations and show who is stronger!
  • War:
  • To participate in corporation battles, corporations need to provide defence to their pilots. Corporation defence is restored with corporate iridium, and with a zero value of defence, wars become unavailable to the corporation. Also, with zero corporation defence, progress in corporate ranks of pilots stops.
  • A declaration of war by another corporation is paid for with corporate iridium. The cost of declaring war is dynamic and depends on the rating of the attacked and attacking corporations, as well as on how long corporations have not participated in wars.
  • The declared war ends when the defence of one of the corporations has dropped to zero. A corporation's defence is lost from damage dealt by enemies in any PvP battles, including Open Space.
  • Leaderboards:
  • We added a leaderboard, reflecting the strength of corporations in corporate wars.
  • Ranks and rewards:
  • The victorious corporation receives corporate iridium, in accordance with the contribution made to the victory and partially restores its defence.
  • Participants in wars earn “war points” necessary to obtain special corporate titles. The current corporate rank of the pilot and war points are displayed in his profile. When moving from one corporation to another, corporate titles are retained, but the war points are reset.
  • Shining. Spatial tunnels:
  • Attention to all pilots! The UMC monitoring service recorded the opening of mysterious spatial tunnels in the area of “Shining”. Currently, a special group of mercenaries has been sent there to gather information. According to preliminary data, the portals lead to different locations of space. We need to establish control over them in the near future! The task is complicated by the fact that such wormholes only let in ships using the minimum amount of computing technology.
  • Stay tuned! In the near future, we will publish additional information about this mysterious phenomenon.
  • Conquest:
  • Rewards:
  • Rewards are now given for owning a sector. Sector owners receive half of the location resources, and challengers get the remaining part, in proportion to their influence. The reward received by the corporation is distributed among the players of the corporation according to their points of influence.
  • Locations:
  • Now, with any loot collected in open space, the owner corporation receives a reward in corporate iridium.
  • Reduced the cost of removing station protection for the corporation that owns the sector in half.
  • PvE missions:
  • Hard missions are replaced with endless missions.
  • Redesigned mission selection interface.
  • Special operations:
  • “The Defiler”
  • Reworked Artificial Intelligence opponents.
  • The opponents received new modules.
  • “The Destroyer”:
  • Improved mission difficulty.
  • “Return to Eden”:
  • Added the durability indication for the Devourer.
  • When the Devourer emerges from the planetoid, it is surrounded by shields.
  • Before shooting from the dreadnought, you need to remove shields from the Devourer.
  • Biomorphs appear from the crystalline growths on the tongue.
  • The tongue rotates until all crystalline growths are destroyed on it.
  • When a biomorph is destroyed, a crystal pearl appears in its place, which must be delivered to the dreadnought.
  • Changed the mechanics of delivering pearls to the dreadnought.
  • Tweaked operation difficulty.
  • Interface:
  • Added the option to remember modules and modifiers installed on the ship. This feature is available for players who have reached level 15 and higher.
  • Up to 4 assembly options can be stored for each ship.
  • Each preset remembers the installed weapons, ammunition, missiles, active modules and modifiers.
  • The modules for applying the saved preset are taken from the player's warehouse; if there is no module in the warehouse, the player will receive a notification about this.
  • Attention! The current version of the add-on is in the testing stage, which may see changes in functionality, as well as the interface itself.
  • Ships:
  • Pilgrim
  • Now available for production.
  • Changed production cost.
  • Received bonuses to speed and durability.
  • Weapons and modules:
  • Plasma Gun
  • Projectile speed increased by 35%.
  • RF Blaster:
  • Damage increased by 40%.
  • Projectile speed reduced by 8%
  • Spread increase rate increased by 40%.
  • Positron Cannon:
  • Projectile speed increased by 30%.
  • Singularity Cannon:
  • Projectile speed increased by 30%.
  • Overclocked Blaster:
  • Projectile speed increased by 35%.
  • Heavy Blaster:
  • Projectile speed increased by 30%.
  • Phase Suppressor:
  • Projectile speed increased by 30%.
  • Shrapnel Cannon:
  • Projectile speed increased by 30%.
  • Gauss Cannon:
  • Projectile speed increased by 30%.
  • Coil Mortar:
  • Projectile speed increased by 30%.
  • Mass Driver:
  • Projectile speed increased by 30%.
  • Kinetic Supercharger:
  • Projectile speed increased by 15%.
  • ‘Sk'Rah’ Launcher:
  • The rate of fire increased by 30%.
  • Vulcan:
  • Projectile speed increased by 30%.
  • Destabilizing mortar:
  • Projectile speed increased by 20%.
  • Miscellaneous:
  • Removed all cargo containers from the game. Now all recipes are researched directly with Iridium.
  • Added new containers with parts for the construction of Destroyers. The containers are available for purchase with iridium once per day.
  • Reworked a number of tasks related to the receipt of containers with cargo. Now, instead of accessing the container, the player gets iridium.
  • Improved a number of interface elements.
  • Now clicking on the receipt of achievement opens the window of this achievement.
  • Added test drive button to ship purchase window.
  • The “Esports” setting has been added to Custom battle — in this mode, you cannot go into battle with equipment that is prohibited in Leagues.
  • Added an option to display Esports compatibility to game settings.
  • Increased the number of maps in the rotation of the “Capture the beacon”.
  • There is an increase in damage and survivability, depending on the remaining durability of the ship.
  • The reward for the new level is changed to 24 hours of premium license.
  • Bug fixes:
  • Solved the problem of upgrading attack above level 120.
  • Fixed a bug that allowed to go into battle with banned modules.
  • Fixed a bug with counting the special operation “Return to Eden” in some tasks.

New in Star Conflict Client 1.6.1b - Return to Eden (Mar 6, 2019)

  • Star Conflict 1.6.1b:
  • Pilots! In early March, we traditionally celebrate Interstellar Women's Day. On this festive day, we wish all the girl pilots a happy spring holiday! May it bring you a little spring warmth, sun and love in the cold and harsh space expanse!
  • Interstellar Women's Day:
  • Festive achievements
  • Only on this holiday until March 15 you can earn a special achievement “March 8”! To do this, you need to put the “Heart and Roses” sticker on your ship and use this ship to destroy 8 enemy ships in PvP battles. The achievement will allow you to get the sticker “Loving Heart”.
  • Festive stickers and colouring schemes
  • Especially for the holiday, we have prepared the pattern “Rose” and special stickers:
  • This is universal
  • Deadly decoration
  • Venus' looking-glass
  • Loves me, loves me not
  • You can get all the stickers and the festive pattern in a special container bundle. To do this, you will need to go to the “Bundles” tab and select “Galactic Rose”.
  • New unique holiday stickers have become available. The stickers will be available for a limited time!:
  • Heel
  • Starflower
  • Getting hot
  • Sector clear!
  • Sweets among stars
  • We can do it!
  • Get all the stickers in a special container bundle. To do this, you will need to go to the “Bundles” tab and select “Holiday Bundle #8”.
  • New bundle Star Conflict: Thar'Ga. DeLuxe Version:
  • Attention, pilots! The special bundle “Thar'Ga. Deluxe Version” will be available for a limited time from 06-00 UTC March 6 to April 8! Do not miss the chance to get a ship at a special price!
  • This bundle includes:
  • The special configuration of the gunship Thar'Ga with a fully completed research tree and unlocked nodes.
  • Thar'Ga weapons:
  • Thar'kth cannon R9-13 and R12-15
  • Thar'Ga'tok launcher R5-9, R8-12 and R11-15
  • Thar'Ga active modules:
  • Missile reload R4-8, R7-11, R10-14 and R13-15
  • Alien intuition R6-10, R9-13 and R12-15
  • Inhibitor swarm R4-8, R9-13 and R12-15
  • Reflected rage R6-10 and R12-15
  • Thar'Ga modules and modifiers:
  • Predator's instinct R4-8, R6-10 and R12-15
  • Matter transformer R6-10 and R12-15
  • Matter absorber R6-10 and R12-15
  • Crystal plates R5-9 and R11-15
  • Combat shield regenerator R5-9 and R11-15
  • Static shield regenerator R5-9 and R11-15
  • Resonating shield R5-9 and R11-15
  • Signal router R6-10, R9-13 and R12-15
  • Teleportation sphere R6-10, R9-13 and R12-15
  • Swiftness sphere R6-10, R9-13 and R12-15
  • Displacement sphere R9-13 and R12-15
  • Additionally, the pilot receives:
  • Exclusive pattern “Aggressor” for Thar'Ga
  • Unique title “Crystal beast”
  • Sticker pack “Skulls”
  • Special bonus for everyone who buys the bundle — Premium license for 90 days!
  • The ship “Thar'ga” became one of the main breakthroughs of “Ellydium”. Experiments have shown that crystal growth can be controlled, resulting in more than a hundred different modifications of the ship, suited to the individual needs of the pilots. Such a dangerous and powerful technology, coupled with the advanced developments of the corporation “Ellydium”, makes “Thar'ga” one of the most powerful weapons of war, which the corporation got at the terrible price of the tragedy in the RG7 block of the Ellydium Theta station.
  • Sector Conquest. Special conditions:
  • The following conditions were changed in Sector Conquest: the size of the teams in the battles was set to 10 pilots. The maximum wing size remains the same — 8 people.
  • Stay tuned for news and updates on the project’s official website.
  • Some zones changed access rank on 13-17
  • For players from Russia:
  • System: Ydra. Position: Complex “Naberia-392”
  • System: Ydra. Position: Naberia-526
  • For players from America:
  • System: Erebus. Position: Vanguard Outpost
  • System: Erebus. Position: Barter Zone
  • For players from Europe:
  • System: Solaris. Position: Ruined station
  • System: Solaris. Position: Solaris Wasteland
  • System: Solaris. Position: Terramorphing Station
  • Interface changes:
  • Corporation window now has a new tab “Log”. The log contains information on the admission and exclusion of pilots, as well as information on corporate iridium.
  • We carefully studied the feedback of all pilots and decided to make further changes in the interface introduced in the update Star Conflict 1.6.0d.
  • The PvP Arena button is made equivalent in size and location to the Mission and Skirmish buttons.
  • The arena is now available from rank 4.
  • Banned equipment in Leagues:
  • Mercenaries! The famous pirate baron announces important changes in the rules for participation in the Star Conflict Leagues. Now, pilots using equipment that is banned in the Leagues will not be allowed to participate in the Leagues. The new rules further equalize the chances of all participants! Let's fight on equal terms!
  • The list of banned equipment is published in a separate news article.
  • Game modes
  • New mode “Four lives”
  • Based on “Beacon Capture” mode.
  • The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.
  • The mode is added to the rotation of the “Arena” and in “Skirmish”.
  • “Beacon Capture”:
  • Now present in leagues, tournaments, custom battle.
  • Leagues:
  • Team size returned to 5 pilots.
  • Iridium can de earned for battles in SC Leagues.
  • Invasion:
  • The level of a number of locations increased on 13-17:
  • Complex Naberia-392
  • “Northstar” crash site
  • Vanguard outpost
  • Barter zone
  • Ruined station
  • Solaris Wasteland
  • Terramorphing Station
  • New tutorial Mission “Lost”:
  • A rescue expedition from the station “Guardian-17” is approaching the last known location of a refugee convoy, following from the internal sectors of the former Empire. The distress signal detected by the tracking stations helped the Dreadnought to reach the crash site. But, unfortunately, the rescue of the survivors is actively hampered by alien ships patrolling the wreckage. But the hope remains that at least someone survived.
  • The mission is available to all new players. You can restart the mission in Esc-menu — “Help” — “Flight Training”.
  • New portraits:
  • Added new portraits available from the start. Any pilot can buy them just for credits!
  • Miscellaneous:
  • Maximum ship speed increased from 700 m/sec to 800 m/sec.
  • The rewards for battles in “Skirmish” mode are now equal to the rewards for team battles in “PvP Arena”.
  • Improved a number of sound effects.
  • Improved a number of graphical effects.
  • Improved a number of interface elements.
  • The module "Holoship" now starts a cooldown when activated.
  • Changed the conditions of the task “Sound the alarm”.
  • Bug fixes:
  • Fixed a bug with scoring points for repairing allies.

New in Star Conflict Client 1.6.1 - Return to Eden (Feb 14, 2019)

  • New raid “Return to Eden”:
  • After the latest Ellydium dreadnought “Defiant” managed to return to its base at the “Pilgrim-11” complex, the data it received were processed by the specialists of the corporation. It turned out that in the first experimental flight the dreadnought faced a new kind of crystallid, called the “Devourer”, for its incredible size, features and firepower. It seems that we saw a sample of new alien technologies. Perhaps it is a kind of fusion of crystallids and biones. The scientists of the Ellydium Corporation cannot stand aside and are assembling a new Expedition to the Devourer's habitat.
  • Special rewards for the special operation “Return to Eden”:
  • Pilots! The head of Ellydium corporation's security service Arlette Sokal announces an additional reward for the best mercenaries participating in the special operation “Return to Eden”.
  • All pilots who participated in the special operation will appear on the leaderboard. If the pilot manages to exceed his previous result in subsequent attempts, then his best score in the leaderboard is updated.
  • Those pilots who will rank from 1 to 120 in the leaderboard will receive 1000 galactic standards.
  • Those pilots who will rank from 1 to 12 in the leaderboard will also receive 1000 monocrystals and 1000 xenocrystals!
  • The rewards will be automatically awarded to pilots as of the leaderboard at 09-00 MSK on February 28.
  • We will publish intermediate results in the official “VK” and “Facebook” communities. Follow the news!
  • Happy Valentine's Day!:
  • Pilots, the Star Conflict team wishes you a happy holiday — Valentine's Day! May happiness, love and luck always help you in battle!
  • Festive achievements:
  • Especially for the holiday, we have prepared unique achievements for all pilots:
  • Achievement “Deadly Kiss”. Destroy or help destroy one ship by ramming. Achievement is available until 09-00 MSK February 20.
  • Achievement “Close Contact”. Destroy or help destroy one ship by ramming on the ship “Thar'Ga”. Achievement is available until 09-00 MSK February 20.
  • New unique holiday stickers have become available. The stickers will be available for a limited time!:
  • Dopamine
  • Gentle matter
  • Superstar bear
  • Love abduction
  • Alien friend
  • Get all the stickers in a special container bundle. To do this, you will need to go to the “Bundles” tab and select “Holiday Bundle #14”.
  • New DLC with rank 8 destroyers
  • We continue releasing bundles with destroyers. This time you will get bundles with the ships Invincible, Procyon and Archon.
  • The bundle “Star Conflict: Empire destroyer Invincible” includes:
  • Rank 8 Empire destroyer “Invincible”
  • Unique destroyer weapon
  • Meson cannon
  • Special weapons for suppressor destroyers:
  • Multiphase shield
  • “Tempest” launcher
  • Blaster turret
  • Pyro emitter
  • The Invincible line of ships was created during the second war for the Bartle sector and has been constantly improved since then. True “workhorses” of the Imperial Spacefleet were used everywhere for fire support in offensive operations. Military doctrines changed, the fleet was updated, but Invincible always remained in the ranks. In many years of production and operation, more than forty different models and countless modifications of the destroyer were created. The latest model of Invincible is deservedly considered the strongest link in the modern fleet of the Empire.
  • The bundle “Star Conflict: Federation destroyer Procyon” includes:
  • Rank 8 Federation destroyer “Procyon”
  • Unique destroyer weapon
  • “Halo” launcher
  • Special weapons for suppressor destroyers:
  • Multiphase shield
  • Wormhole projector
  • Plasma turret
  • Emitter: Repelling Beam
  • Only six months after the bankruptcy of Sol-X Inc it turned out that the corporation was spying on Federation shipyards for the Empire. By that time, the most valuable database with all the information about the Federation ships was sold at an auction. The private investor who bought it was soon discovered to have died under strange circumstances. The fate of the Sol-X database is unknown. More recently, the corporation Procyon, previously unknown to anyone, introduced the destroyer of the same name. Despite the fact that most experts are inclined to believe that Procyon was created precisely because of the Sol-X databases, the authorities were not able to present the corporation with any charges. With its high-tech destroyer, the corporation won the state tender without any problems.
  • The bundle “Star Conflict: Jericho destroyer Archon” includes:
  • Rank 8 Jericho destroyer “Archon”
  • Unique destroyer weapon
  • Coilgun
  • Special weapons for suppressor destroyers:
  • Multiphase shield
  • Gravitational lens
  • Photon emitter
  • “Tempest” launcher
  • Archon destroyer was first used in a battle with Aliens in the year 4616 by the Mendes family. The appearance of the prototype on the battlefield caused heated debate. The destroyer's design was too reminiscent of the work of the great master Arthur Liu, who died in the crash of “Monolith”. The surviving members of the Liu family accused Mendes of theft. However, the Family Council, struck by the power of the destroyer, did not listen to them. Following the demarche of the Mendes family and their exile to quarantine sectors, Archon became the basis for the strike power of their fleet.
  • Deadly Sector Conquest battles continue!:
  • Deadly battles continue! :
  • Team size in battles increased to 12 pilots. The maximum wing size remains the same — 8 people.
  • Reduced the maximum weapon range on all ships participating in Sector Conquest.
  • Game modes:
  • Leagues
  • The number of pilots in the team is increased to 8.
  • Tasks:
  • Changed the conditions of the task “Special upgrades (daily)”.
  • Added new tasks:
  • On earning effectiveness in Invasion as part of a wing.
  • A new task for the new raid.
  • Damage assignments now work only in PvP, PvE, Versus AI, and Invasion modes.
  • Miscellaneous:
  • Improved a number of texts and descriptions.
  • Removed “Abandon ship” option.
  • Corporate iridium icon received the symbol “C”.
  • Achievement for completion of the three missions renamed to “Cutthroat”.
  • Bug fixes:
  • Fixed repair costs.
  • Improved stability of game servers.
  • Improved client stability.
  • Fixed the construction of the second corporation dreadnought.
  • Fixed errors in the conditions of a number of tasks.

New in Star Conflict Client 1.6.0 Update #2 (Dec 30, 2018)

  • Fixed bugs with the icons of some ship modules.
  • Fixed a bug with the task “Wrath of the Iron Natasha” in co-op mode.
  • Fixed a number of errors in texts, descriptions.
  • Fixed a bug with the cargo hold volume of Waz`Got. Now it has 8 slots.

New in Star Conflict Client 1.6.0 Update #1 (Dec 27, 2018)

  • UMC missions:
  • We thank all the pilots who took part in the UMC Missions last week. Thanks to you, we managed to get the important data needed to tweak the mode. Players often neglected mission objectives, so the missions did not provide adequate complexity and profitability. In order to optimize the waiting times and reduce problems with extremely fast levelling, we decided to do the following:
  • The need to complete mission objectives has now become more significant: due to the change in the balance of rewards and difficulty, we reduced the level of available missions to 7. This means that if you unlocked levels higher than 7th earlier, you will have to do it again.
  • The starting mission levels have become more profitable, the increase of rewards has become smoother and the cost of player defence and attack boosts has been changed accordingly.
  • With the increase in the level of missions, attack power now increases slower, and defence — a little faster.
  • Mission “Ariadne's thread” has been removed for improvements and is temporarily unavailable.
  • In future updates, if necessary, further changes are possible in the UMC Missions. Stay tuned!
  • Interface:
  • HUD:
  • Added indicator of current hull durability bonus in PvE.
  • Added indicator of current shield durability bonus in PvE.
  • Improved durability indicators in PvE.
  • Added the name of the mission in the PvE HUD.
  • Added a Repair Kit Limit indicator in PvE missions.
  • Hangar:
  • Improved a number of interface elements.
  • Miscellaneous:
  • Initial preparation for battle increased by 10 seconds.
  • Tweaked the PvE mission “Captured Dreadnought”.
  • The duration of UMC missions is reduced to 20 minutes.
  • Bug fixes:
  • The problem of displaying engine durability indicators of the transport in the Operation Monolith mission has been resolved.
  • Fixed the problem of not receiving x2 rewards for PvP battles at lower ranks.
  • Fixed a number of errors in texts, descriptions.
  • Fixed the Ze'Ta destroyer icon in Atlas.
  • Fixed repair of premium ships.

New in Star Conflict Client 1.6.0 - Rise of Giants (Dec 20, 2018)

  • New PvE system “UMC Missions”:
  • As promised, we are significantly changing and expanding the system of PvE missions in the game. Now, missions for ranks 1-17 will have multiple dynamic difficulty levels from 1 to infinity. Players initially have access only to the first difficulty level. Subsequent levels will become available as you progress through the previous ones. Enemies in the missions become stronger with each level. Mission level is selected by players on the ship selection screen. Players will also be able to get stronger as part of the PvE missions, by buying their own special bonuses that only work in PvE.
  • All pilots completing PvE missions get a special valuable resource “Insignia”.
  • The earned Insignia can be used to increase mission levels.
  • The earned Insignia can be used to enhance your defences and power in PvE missions.
  • PvE Mission of ranks 6-17 and above are now called “Deadly Challenges”. They are not covered by the new system.
  • The new PvE Missions will be constantly available for some time after launch, and then they will be added to the general list of available missions.
  • There is a limit for the new PvE resource — Insignia. The set limit of 200 units is sufficient for players to reach the 80th progress level. As soon as we make sure that everything works as intended, the limits will be adjusted.
  • Infinite PvE missions are tied less to player skill and more to the time they spend. This should give players a sense of progress, similar to classic RPGs.
  • The respawn system in all PvE has also been reworked. Now, in each PvE players will only have a limited number of respawns. We will closely monitor whether the current number of respawns is sufficient and tune them, if necessary.
  • In contrast to the infinite PvE, we added deadly challenges, which are designed for experienced players. Their difficulty is much higher, and the reward is increased.
  • In special operations, the number of respawns per player is set to 10. This is the average number of player respawns in battle.
  • New PvE-mission “The price of trust”:
  • This is an urgent message from the UMC. The security service of Ellydium Corporation has just placed a contract for all experienced mercenaries.
  • The dreadnought “Defiant” requires urgent repairs. Immediately after the dreadnought's breakdown, its captain Red Bacon turned for help to his old acquaintance Landao, a well-known adventurer who managed to unite scattered gangs of opportunists and create his own small free republic among the forgotten rocks of the Raider Range. As a result, virtually all of the dreadnought's command was captured by Landao's pirates. And the ship itself is stuck in the system.
  • The UMC is forced to attract all available pilots and mercenaries to repel the attack. You have to urgently arrive in the Kayeed system in the Raider Range area, protect the dreadnought and repel the attack. Due to Landao’s treachery, Ellydium came very close to losing the experimental dreadnought.
  • This is probably just the beginning. Someone very influential and prepared wants to take possession of the dreadnought at any cost.
  • New location “Pilgrim-11”:
  • You've never seen the corporation “Ellydium” like this!
  • Welcome to the multifunctional complex “Pilgrim-11”. It includes an advanced laboratory that works in the field of agriculture, renewable natural resources and environmentally friendly fuels. Despite the shaky situation in the galaxy, Ellydium boldly looks forward, creating a better future for each of us.
  • Please note that the planet has a mild climate and flora and fauna are highly developed. All this creates an extremely favourable environment for living. There is a residential area next to the laboratory, as well as recreation and rehabilitation centres. Hydroponic factories are located on the surface of the planet.
  • Let's move on to the next...
  • — Excuse me, can I ask you a question?
  • — Of course. Your opinion is very important to us.
  • — What is the dreadnought doing here? Does “Ellydium” have ships of this class!?
  • — No comments. Please let's go to the next gallery.
  • Ellydium destroyer “Ze'Ta”:
  • Corporation “Ellydium” proudly presents its main achievement — the latest destroyer, built by scientists at the station “Ellydium Theta”. The ship was designed using the latest advances in the development of crystalline technology. Incredible offensive and defensive power make the destroyer any team's trump card in any battle. The vessel can provide fire support in both offensive and defensive operations.
  • The ship's unique feature is a remotely controlled special crystalline swarm, created under the personal guidance of doctors Matthew Gilmore and Conrad Dimeni. This is a true weapon of retribution! Mankind's sword of vengeance, forged by employees of the corporation “Ellydium”!
  • The ship will be available to all players from January 4. Until them, all pilots can prepare the resources necessary to get the ship among the first.
  • You can learn more about all the features of the Ellydium destroyer “Ze'Ta” from the news on the official website of the game.
  • Special UMC tasks for monocrystals and xenocrystals!:
  • Mercenaries! Holidays are coming. It's time to complete special tasks and get additional resources needed to build Ellydium ships.
  • The tasks can be completed once per day.
  • As a reward, pilots will receive monocrystals and xenocrystals.
  • The tasks will be available for a limited time. You will learn about the end of the event from the news on the official website of the project.
  • New DLC with rank 14 destroyers:
  • To celebrate the holidays, we are releasing bundles with the destroyers Vigilant, Tyrant and Sirius.
  • The bundle “Star Conflict: Empire destroyer Vigilant” includes:
  • Empire rank 14 destroyer Vigilant
  • Unique destroyer weapon Vacuum resonant laser
  • Unique destroyer modules:
  • Active module “Remote minelayer”
  • CPU modifier ”Vulnerability Detector”
  • In addition, pilots will receive special weapons for support class destroyers:
  • Active module “Photon emitter”
  • Active module “Gravitational lens”
  • Colouring scheme “Iceberg”
  • The bundle “Star Conflict: Jericho destroyer Tyrant” includes:
  • Jericho rank 14 destroyer Tyrant
  • Unique destroyer weapon “Thermoactive weapon”
  • Unique destroyer modules:
  • Active module “Isotope Harvester”
  • Shield modifier “Warp stream detector”
  • In addition, pilots will receive special weapons for support class destroyers:
  • Active module “Photon emitter”
  • Active module “Gravitational lens”
  • Colouring scheme “Gzhel”
  • The bundle “Star Conflict: Federation destroyer Sirius” includes:
  • Rank 14 Federation destroyer Sirius
  • Unique destroyer modules:
  • Active module “Destabilizing field”
  • Engine modifier “Augmented cooler”
  • In addition, pilots will receive special weapons for support class destroyers:
  • Active module “Photon emitter”
  • Active module “Gravitational lens”
  • Active module “Tempest launcher”
  • Colouring scheme “Liquid metal”
  • Christmas mood for the entire holiday!:
  • We wish all pilots happy holidays: Merry Christmas and Happy New Year 2019! We wish you good luck, health, happiness, success in life and in Star Conflict!
  • To create a festive atmosphere, we have prepared a lot of nice little things:
  • Christmas decorations for hangars.
  • Fir-trees have grown instead of beacons! And drones have become New Year's toys!
  • Festive rockets are now on sale.
  • Some UMC employees and representatives of special services from various factions and corporations that are actively working with mercenaries look extremely elegant and festive these days!
  • Special festive stickers:
  • Pilots. We have prepared special festive stickers that can be purchased for galactic standards in the in-game store.
  • The bundle “New Year is coming!” will be available in the game store until December 27. It includes the following stickers:
  • Astropig
  • Squeaker
  • Snoutfather
  • Jetpig
  • Santa 51
  • The Christmas bundle will be available in the game store from December 27 to January 3. It includes the following stickers:
  • Santa Sirius
  • Christmas stocking
  • Into the New Year
  • A star is born
  • Deer on vacation
  • The bundle “Ready for the holiday!” will be available in the game store from January 3 to January 10. It includes the following stickers:
  • Gingerbread space
  • Snowman-8
  • Astrudolph
  • Frost's present
  • Right hook
  • Special patterns free for all pilots!:
  • In January all pilots will get a special present!
  • All players who have spent more than 1000 hours in the game will receive a unique animated pattern“New Year 2019”, as well as patterns“New Year's Fireworks” and “Festive”.
  • All players who have spent from 100 to 1000 hours in the game will get a unique pattern “New Year's Fireworks” and a pattern “Festive”.
  • All players who spent less than 100 hours in the game will receive a unique “Festive” pattern.
  • Components for the ships Gargoyle and Dart in post-battle trophy search:
  • UMC intelligence has intercepted information about components of rare ships in conflict zones. According to our data, pilots can now find components of the ships Gargoyle and Dart in post-battle trophy search:
  • Components of the ship Dart can be obtained in battles on ships of rank 11.
  • Components of the ship Gargoyle can be obtained in battles on ships of rank 12.
  • Time to prepare the fleet for new victories and build your dream ship!
  • Cyber ​​Santa bundles Dart and Gargoyle:
  • The Special New Year bundles “Cyber-Santa Dart” and “Cyber ​​Santa Gargoyle” are now available to all players.
  • The “Cyber ​​Santa” bundles contain unique bonuses to credits and experience. Christmas stickers and the title “Cyber ​​Santa's Helper”. The bundles can be bought repeatedly. In this case, the active time for the same bonuses stacks.
  • Stickers:
  • “Pirate Santa”
  • “Santa's sled”
  • “Christmas Tree”
  • “Gifts”
  • “Christmas cookie”
  • And only in these bundles the pilots will receive components of premium ships: rank 11 Jericho fighter Dart and rank 11 Empire frigate Gargoyle!
  • Elite Smuggler Bundle:
  • “Elite Smuggler Bundle” is an improved version of the Smuggler Bundle that contains a set of colouring schemes, including a unique pattern “Golden Dragon” for your ship!
  • The pattern “Golden Dragon” was designed for those who want to show off their special status.
  • Colouring schemes:
  • “Golden Dragon”
  • “Invasion”
  • “Gzhel”
  • “Desert Camo 1”
  • “Summer camo 1”
  • “Desert Camo 3”
  • “Metallic”
  • “Snow 2”
  • “Snow 1”
  • “Ice Crystal”
  • “Iceberg”
  • Sector Conquest:
  • General:
  • Influence points and rewards for wing-against-wing battles are doubled!
  • Dreadnoughts:
  • Federation dreadnought received +10% to fleet points.
  • Imperial Dreadnought's shields are boosted by 10%.
  • Experience transfer:
  • Pilots! UMC reports that the exchange rate for free experience and Galactic standards has changed. Now the exchange rate is 1 GS = 600 free experience points!
  • Free experience can be used to upgrade any ship.
  • Trading:
  • The list of components available for trading has been expanded. You can now buy or sell parts for the production of the following ships:
  • Spiral
  • Gargoyle
  • Granite
  • Project 1011
  • Dyrnwyn
  • Spike
  • Wolfhound
  • Endeavour
  • Zhen
  • Dart
  • Singularity
  • Miscellaneous:
  • Improved a number of interface elements.
  • Active module “Patron active defence” can no longer be used more than once every 60 seconds.
  • Added blocking for ships of unsuitable ranks.
  • Improved description of ship component containers.
  • The ship Pilgrim is now out of production. Owners of the ship can continue to fly it.
  • Ammunition available through the Workshop is now available to any rank 8 ships.
  • Bug fixes:
  • Fixed a bug with the special module of the ship Brokk.
  • Fixed a bug with effects of some ammunition against Aliens.
  • Fixed a number of errors in texts, descriptions.
  • Fixed placement of mines in the mission “Operation Monolith”.

New in Star Conflict Client 1.5.9 (Nov 22, 2018)

  • Pilots! EWY engineers have prepared a unique command fighter developed by Jericho “Pilgrim”. The ship not only impresses onlookers with its unusual appearance, but also with its capabilities. The ship's special module “Emergency landing” allows you to land the ship on any surface in space!
  • Jericho command fighter Pilgrim (Rank 16):
  • The inhabitants of Jericho made pilgrimages to the Monolith for centuries. Even the invasion and the ban on flights to this zone could not break this tradition. However, it became truly dangerous to travel even for short distances. Nevertheless, there were enough of those willing to put their lives at risk to get to the main shrine. Representatives of the more prosperous Jericho class risked money in order not to risk their heads. Their own. A new tradition appeared and quickly took root among the top Jericho Families. The patriarchs would only venture on a pilgrimage under the protection of mercenaries, who charged an incredible amount of credits for their services.
  • So a few years ago Pilgrim was constructed with the money of caring patrons. A model designed to protect pilgrims. In order to make flights in turbulent times for the galaxy, the ship was equipped with a camouflage generator and rapid-fire weapons, while a lot of effort was put into the shield system. Grateful patriarchs sometimes gave it as a gift to their most faithful servants for conscientious service.
  • Just recently, Pilgrim became available on the market. The reason for the sharply increased popularity of the ship was not mass passion for pilgrimages. The model was appreciated by the UMC mercenaries who found a new use for it — in battles. In their hands, the ship turned out to have a much wider functionality than the designers had originally intended.
  • Special module “Emergency landing”:
  • For a few seconds, the ship lands with its bottom on the surface, the distance to which should be no more than a few meters. A shield is activated for the duration of the module, and the damage and range of the main weapon increase.
  • “Thanatos” railgun:
  • Kinetic weapon.
  • If the target dies shortly after a hit, its death generates an explosion.
  • Camouflage shroud:
  • Active module.
  • Launches a rocket, which generates a shroud on hit or when activated. All the ships inside it can not be detected, but they can not use the radar.
  • Safety speed boost:
  • Shield modifier.
  • Constantly increases the speed and acceleration of the ship. Gives an additional bonus at low shield integrity.
  • The ship will be available for a limited time. Until mid-December, you can build the ship with galactic standards. From mid-December onwards, the ship will be withdrawn from sale for some time and will again be available for construction with credits and resources only at the beginning of next year.
  • Miscellaneous:
  • Improved a number of visual effects.
  • When manufacturing items, you can now see the entire chain of obtaining the necessary source items.
  • If the original item can be purchased, the corresponding button is displayed.
  • Now it is possible to purchase resources for production directly from the production window.
  • The implant “Neuroconnector RB-X” lost the bonus to experience.
  • Now, if the wing has fewer than 5 pilots when entering Conquest mode, then the wing automatically transforms into a squad.
  • Added a button for closing the preview window.
  • Added the ability to research all available modules at once.
  • Duplicators are now sold for credits.
  • Improved mission list.
  • Improved notification of a completed trade transaction.
  • Now the chat window is not hidden when entering a battle, if the corresponding setting is enabled.
  • Removed the limit on ship rank for a number of missions.
  • Improved a number of texts and descriptions.
  • Improved mission icons.
  • Increased the number of items that can fit in a single cell in the cargo hold.
  • Expanded the range of parts and components available for production.
  • Reworked the conditions of some missions.
  • Maximum number of credits reduced to 400 million.
  • Bug fixes:
  • Fixed a number of bugs on maps.
  • Fixed a number of errors in texts, descriptions.
  • Improved stability of game servers.
  • Fixed a bug with losing the destroyer's repair drones when flying between locations.
  • Fixed visualization of destroyers firing.
  • Fixed a bug with Remote ammo detonation for invulnerable targets.
  • Fixed a bug with Remote ammo detonation triggering on a target with an empty missile compartment.
  • Fixed a bug with highlighting your “own” containers with free recovery in open space.
  • Fixed a counter error in the PvE mission “Operation Monolith”.
  • Fixed error in displaying the transport ship engine durability in the PvE mission “Operation Monolith”.
  • Fixed a bug where mission progress was not counted if the first damage was dealt by the “Guided hologram” special module.
  • Fixed a bug with the achievement “Armageddon” in the “Versus AI” mode.
  • Fixed loss of focus in the input field for item cost when placing goods for sale.
  • Fixed a bug with the progress of regular missions.
  • Fixed a bug with the damage of the “Warden disintegrator” special module to targets with station protection.
  • Fixed a bug with mission progress during the destruction of ships with the help of holograms.
  • Fixed a tournament interface problem after re-entering the game.
  • The rank of the “Sorting facility” location has been reduced to the conditions of the “Inhuman Logic” mission.
  • Improved characteristics of various variants of the “Acceleration Coils” module.

New in Star Conflict Client 1.5.8b (Nov 8, 2018)

  • Pilots! An important update has been uploaded to the servers. Resources such as Neodium, Beryllium and Electrum were removed from crafting. Instead, crafting now uses the resources already existing in the game. Unspent resources remain in storage and can be sold for credits. The price for the sale of these resources is increased. The changes affected components for the assembly of modules and ships, including destroyers:
  • Reinforced destroyer structure
  • Stabilized destroyer structure
  • Empire destroyer computing systems
  • Empire destroyer CPU
  • Empire destroyer activator
  • Federation destroyer computing systems
  • Federation destroyer CPU
  • Federation destroyer activator
  • Jericho destroyer computing systems
  • Jericho destroyer CPU
  • Jericho destroyer activator
  • Neodium plate
  • Impure neodium
  • Enriched beryllium
  • Beryllium
  • Enriched electrum
  • Electrum
  • Destroyer exterior structures
  • Destroyer auxiliary structures
  • Crafting:
  • Reduced production cost of some basic components.
  • Production of some destroyer modules no longer requires previous rank modules.
  • Miscellaneous:
  • Now it is possible to cancel the return to the hangar from open space.
  • The maximum number of credits in your account has been reduced to 420 million.
  • Reduced cost of upgrading some destroyer modules.
  • Bug fixes:
  • Improved stability of game servers.
  • Fixed a bug in the description of the module “Adaptive resonator”.
  • Fixed a bug that makes it possible to fly into open space, while waiting in queue for a tournament.

New in Star Conflict Client 1.5.8a (Nov 1, 2018)

  • Pilots! An important update has been uploaded to the servers!
  • The resource “loyalty” is being removed from the game. Now all upgrades for weapons, modifiers and modules are bought with Credits.
  • Bonuses that increase the earnings of Loyalty Vouchers are replaced by bonuses that increase the earnings of Credits.
  • Additional earnings of credits on Premium ships are increased to 50%.
  • The containers “Ship components bundle” and “Special module components bundle” now contain only parts of ships and special modules. The number of parts in the container is fixed.
  • Miscellaneous:
  • The event “Halloween in Star Conflict” ends.
  • Undocking in Open Space locations now costs 2 iridium.
  • Now, if the blueprint has not yet been researched in the Workshop, it says “Not learned”.
  • Improved a number of texts and descriptions.
  • The maximum number of credits in your account has been reduced to 430 million.

New in Star Conflict Client 1.5.8 (Oct 25, 2018)

  • Every year at the end of October in the Earth's calendar, a wave of anomalous energy passes through the Universe. This period is called Halloween according to an old Earth tradition. Fanatics and cultists who worship the Signal believe that the souls of the dead come to our world on Halloween.
  • Previously, scientists explained this phenomenon by the fact that it was at this time that the Signal reached its peak. Every year countless laboratories conduct daring experiments to tame the energy of the Signal. A few years ago, one such project of Jericho ended in disaster. After that, all objects with an active signal were assigned the code name W.I.T.Ch.
  • The protocol “W.I.T.Ch. Hunt” is now active Mercenaries can earn special rewards for destroying W.I.T.Ches!
  • “W.I.T.Ch. Hunt” protocol!:
  • UMC dug up special long-discontinued weapons in warehouses. Only these weapons are guaranteed to protect mercenaries from the Infected. Using missiles “MEM Inquisitor”, you must destroy the ships of those mercenaries who are suspected of carrying the alien infection. Infected are among all combat roles — you need to destroy at least one host from each role.
  • The best mercenaries will get a special achievement and a special title!:
  • Surprise alien attack!:
  • Pilots! We learned that alien activity has suddenly sharply intensified. We associate increased activity with the anomalous energy wave. Be especially careful and cautious these days. Spontaneous portal openings and alien attacks are possible during battles.
  • Miranda Del Arte's Special Tasks:
  • The “New Day's Signa” Brotherhood reminds you: “Signal's Peak” is approaching: it's a troubled time when the spirits of the dead come to collect their tribute from the living! Miranda Del Arte offers special assignments for mercenaries! As a reward, you will get monocrystals.
  • Scary sounds!:
  • Some pilots report hearing extremely spooky sounds and demonic laughter when dockingd with stations. Perhaps this is somehow connected with the W.I.T.Ch. operation. We managed to intercept and record one of these messages:
  • “Detonation” mode:
  • The Center has received alarming reports that special bombs in the PvP mode “Detonation” look extremely suspicious! We urge all pilots to be as attentive as possible in these dangerous times.
  • Strange faces:
  • Some employees of the UMC as well as employees of intelligence representatives and corporations that are actively working with mercenaries, have been looking extremely strange and suspicious recently. Perhaps this is somehow related to Signal's Peak. But it is also possible that these are just festive costumes.
  • Colouring scheme “Pumpkin”!:
  • Scary stickers!:
  • A spooky 66.6% bonus to experience and credits for 3 days!
  • Attention! The pack can be purchased an unlimited number of times. In this case, the cost of purchased goods will be deducted from the final price. When you purchase the pack more than once, the bonus time is reset!
  • The “Halloween” pack will be available to all pilots only during the holiday: from October 25 to November 8. The colouring scheme and stickers will stay with you forever! Available in the game store!
  • We will continue to inform all pilots about the strange events that are happening these days in the Fringe Sectors. Stay tuned!
  • Changes to ship crafting resources:
  • Pilots! In this difficult and dangerous time, the UMC engineers continue to work on optimizing the ship manufacturing processes. Today they have prepared particularly important changes.
  • Very soon, approximately from November 8, such resources as Neodium, Beryllium and Electrum will be removed from the game. Other existing resources will be used for crafting. We have no plans to introduce new resource types.
  • The changes will affect the following components:
  • Reinforced destroyer structure
  • Stabilized destroyer structure
  • Empire destroyer computing systems
  • Empire destroyer CPU
  • Empire destroyer activator
  • Federation destroyer computing systems
  • Federation destroyer CPU
  • Federation destroyer activator
  • Jericho destroyer computing systems
  • Jericho destroyer CPU
  • Jericho destroyer activator
  • Neodium plate
  • Impure neodium
  • Enriched beryllium
  • Beryllium
  • Enriched electrum
  • Electrum
  • Destroyer exterior structures
  • Destroyer auxiliary structures
  • These resources will remain active and available for trade in the upcoming two weeks. After that, these resources will be taken out of the game, and components for ship assembly will be revised.
  • Miscellaneous:
  • Improved a number of visual effects and interface elements.
  • Now the Tasks button is locked up to access level 3 inclusive.
  • The “Crew” and “Storage” tabs are swapped.
  • Revised the amount of experience required for levelling your ship up.
  • Changed the cost of upgrading modules, modifiers and weapons.
  • Improved a number of texts and descriptions.
  • Improved the default HUD settings.
  • The maximum number of credits in your account has been reduced to 440 million.
  • Bug fixes:
  • Fixed a bug where achievements for “Skirmish” were awarded in the “Versus AI” mode.

New in Star Conflict Client 1.5.7f (Oct 22, 2018)

  • An important update has been uploaded to the servers! The following missions now have reduced difficulty and become available only to certain ranks:
  • Mission “Fire support” is available for ranks 3 to 5.
  • Mission “Blackwood shipyard” is available for ranks 1 to 3.
  • Mission “Captured dreadnought” is available for ranks 3 to 5.
  • The update's description reflects the key changes in the game and does not contain a comprehensive list of all changes. Changes aimed at the development of the game world are made regularly and may not require the release of an update.

New in Star Conflict Client 1.5.7e (Oct 11, 2018)

  • Trading:
  • Fixed an issue where cancelling a purchase could lead to the ad being removed from the bulletin board
  • Monocrystals are now tradeable
  • Ship test drive:
  • The button “Quit battle” is now available during test-drive
  • Brawls:
  • The maximum size of wings in brawls is now 4 pilots
  • Tasks:
  • Fixed an issue with task refresh
  • The “Cache Hunt” tasks are now available from rank 6
  • Players will now be receiving other resources for completing tasks instead of monocrystals
  • Removed tasks tied to time spent in the game
  • Miscellaneous:
  • Credit limit reduced to 470 million
  • Economy container has been removed from the game store
  • Contraband container now costs 700 iridium in the game store
  • The update's description reflects the key changes in the game and does not contain a comprehensive list of all changes. Changes aimed at the development of the game world are made regularly and may not require the release of an update.

New in Star Conflict Client 1.5.7b (Aug 31, 2018)

  • Weapons:
  • Aim-assisted cannon:
  • Reduced weapon cooldown time
  • Reduced time to overheat
  • Disorient gun:
  • Damage reduced by 10%
  • Special modules:
  • Special module ‘Defence program Wave’:
  • Additional resistance from the special module activation now gradually decreases from the maximum value to zero within 30 seconds
  • Now the shock wave is formed when you receive 1500 damage
  • Special module ‘Remote disintegrator’:
  • Drone durability is reduced to 5000 pts.
  • Active modules:
  • ‘Multiphase shield’:
  • Reduced recharge time
  • Increased module strength
  • ‘Nanocomposite Coating’:
  • Reduced module effect duration
  • Reduced recharge time
  • Increased module strength
  • Other:
  • Special assignments from the UMC for building the Boremys ship can now be complete as part of a squad of 3 or 4 pilots and will also yield increased reward;
  • Added a special assignment for SecCon;
  • The ‘auto-afterburner’ button is returned to the key bindings;
  • Improved stability of game servers.

New in Star Conflict Client 1.5.6 (Aug 1, 2018)

  • Imperial ECM interceptor Dyrnwyn (Rank 17):
  • This parade ship was created even before the war with the Aliens, specially commissioned by the Templars, the organization that conducts all the ceremonies in the Empire.
  • Designed to accompany VIPs. The shiny and a bit pretentious hull, at least according to Imperial thought, hides deadly electronic suppression systems capable of disabling many enemies, and the improved armaments will be your final argument against any aggressor.
  • With this update, the new rank 17 ship Dyrnwyn becomes available to all pilots. Complete the UMC's tasks and get the unique components required for the ship's assembly. They can also be found in special container-bundles
  • Special UMC assignments will be available for a limited time. The offer is valid from July 19 to August 9. The timing of the event may be changed. Watch this space!
  • Guided hologram:
  • Special module
  • The ship projects a hologram and becomes invisible and invulnerable. The pilot controls it for a limited time. When approaching the enemy, the hologram disappears, blocking controls of the enemy ship for a few seconds.
  • Plasma Discharger:
  • EM Weapon
  • Each shot reduces this weapon's spread.
  • If the target dies, its closest allies lose energy.
  • Infobarrier:
  • Active module
  • Places a barrier that hides you and your allies from enemies.
  • Passive module ‘Heir Algorithm':
  • CPU modifier
  • The ship's module cooldown time is reduced if an enemy under any of your negative effects dies nearby.
  • SecCon:
  • Corporations can temporarily disable PvE-mode in locations it owns in SecCon.
  • Game Modes:
  • [PvE] Operation ‘Monolith’
  • Improved a number of game mechanics.
  • Destructible engines for transport ships:
  • You can now destroy engines of enemy transport ships.
  • When the engines are destroyed, the transport's maximum speed and acceleration are reduced.
  • If all 3 engines of the transport are destroyed in the second phase, then in the 4th phase they will be restored.
  • Transports with shields:
  • If you allow the enemy transport to reach the docks in the second phase, then in the 4th phase it will have a special powerful shield.
  • In order to weaken the shield, you need to use special mines and mine the path in front of the transport.
  • Transport durability:
  • If the enemy transport reaches the docks in the second phase, then in the 4th phase it will have as much durability as it did at the end of the second phase instead of 100%.
  • If the allied transport reaches the docks in the third phase, then in the 5th phase it will have as much durability as it did at the end of the third phase.
  • Spaceball:
  • Following the results of the trial period, we decided to extend the availability of the ‘Spaceball’ mode. Games will be held from 03:00 - 07:00 (UTC+3), 14:00-18:00 (UTC+3) and 20:00 - 24:00 (UTC+3).. All changes in the mode will be announced at a later date. Follow the news and the change logs.
  • Improved mechanics, environment and interface.
  • Victories in spaceball now yield a unique resource that can be used to assemble a spaceball cup.
  • Added a pre-start countdown in the first round.
  • Added an achievement ‘Champion’ for victories in spaceball.
  • Added a goal leaderboard.
  • Added a message about the goal-scorer.
  • Miscellaneous:
  • Several elements of the interface have been improved.
  • Removed the ‘Store’ tab, everything you need can be bought through the ship interface.
  • Improved PvE-mode mechanics.
  • Improved a number of texts and descriptions.
  • Added ‘Singularity Cannon 5’ to the Atlas.
  • Bug fixes:
  • Fixed a number of bugs on maps.
  • Fixed a bug where using the ‘Relocation mechanism’ did not lead to the bomb being dropped.
  • Fixed a bug with placing some objects on the galaxy map.
  • Fixed a bug with the sight of the Remote Disintegrator.
  • Improved server stability.
  • Fixed duplicate location names.
  • Fixed a bug with Waz'Got Combat Station construction progress being visible to other pilots.
  • Fixed a number of errors in texts.
  • Fixed positioning of ships on one of the landing sites in the Jericho hangar.
  • Fixed diminishing returns for a number of ECM modules.

New in Star Conflict Client 1.5.4 Update 1 (Jun 30, 2018)

  • Fixed a bug where some long-range frigate modules could not be mounted on the Executor ship.
  • Fixed bugs in the mission ‘Operation Monolith’.
  • Fixed erroneous appearance of xenochip tasks.
  • Fixed errors in the description of the module ‘Ammunition stabilization’.
  • Improved stability of the client and the game world.

New in Star Conflict Client 1.5.1d (Apr 25, 2018)

  • We wish you a happy ‘Cosmonautics Day’! 57 years ago, the first human flight into space took place. In honour of this event we updated the information screens at the space stations, and space satellites replaced drones. Pilots can complete a special achievement ‘Cosmonautics Day’ and take advantage of special holiday missiles.
  • Holiday stickers
  • Specifically for this holiday we have prepared special holiday stickers available in the bundle ‘Cosmonautics Day’
  • Hello, people!
  • Stars are not toys!
  • Sweet space
  • Stars await
  • Beep-beep-beep
  • Space conqueror
  • A special container with holiday stickers ‘Cosmonautics Day’ can be purchased in the ‘Bundles’ tab.
  • Decorate your fleet during the holidays! Together we can win!
  • Holiday colouring schemes for Endeavour and Spiral
  • Pilots! In honour of the holiday we have prepared unique colouring schemes for the ships Endeavour and Spiral available only in the pack ‘Cosmonautics Day’. Parts of the ‘Lost Technologies’ ships Spiral and Endeavour can be obtained in a special container-bundle ‘Star Conqueror’. The container is sold for galactic standards.
  • Build the legendary ships with a special festive scheme!
  • Note that the bundles ‘Cosmonautics Day’ and ‘Star Conqueror’ will be available to players for a limited time.
  • Increased rewards in SCL tasks
  • Pilots! In such difficult times, it has become more and more difficult to protect the Transport Caravans. The Baron is not going to incur losses because of constant attacks on convoys. He increases the value of owning trade routes!
  • Now you have access to tasks with increased reward. Trusted Baron's mercenaries, by announcing your wish to join the pirate dozen, you get rights for a share of trade route profit.
  • Yet, as it always has been, rights always bring responsibility with them. The Baron summons you to join trade caravan protection.
  • Task: Take part in 4 SCL battles, gaining at least 100 points of effectiveness in each.
  • Loyalty vouchers reward is tripled
  • Additional reward up to 3 million credits for the task
  • Challenge: Win 2 battles in SCL while in the Baron's Elite.
  • Iridium reward is tripled
  • Additional reward — one of the Delta series containers for the task
  • Attention, mercenaries, stock is available for a limited time.Hurry up, the Baron will not always be so generous!
  • Resources for production of rank 14 destroyers
  • Mercenaries, only in April in honour of the holiday all pilots have an additional opportunity to obtain valuable resources required for production of rank 14 destroyers. Special assignments are available to all pilots starting from level 10. All assignments are only available until April 24.
  • Resources for Vigilant
  • Destroy or participate in the destruction of 10 ships with kinetic weapons, using a rank 11 destroyer. The task is available every 6 hours.
  • Resources for Sirius
  • Destroy or participate in the destruction of 10 ships with thermal weapons, using a rank 11 destroyer. The task is available every 6 hours
  • Resources for Tyrant
  • Destroy or participate in the destruction of 10 ships with EM weapons, using a rank 11 destroyer. The task is available every 6 hours
  • Weapons
  • Gravity-Beamer
  • Damage increased by 5%
  • Energy Smite
  • Damage increased by 10%
  • Shrapnel Cannon
  • Damage increased by 10%
  • Kinetic Weapon
  • Damage increased by 10%
  • Plasma Devastator
  • Damage increased by 5%
  • Developer comment: ‘We carefully monitor weapon statistics and noticed that some of them have become less widespread, so we decided to bring them closer to the level of popular guns’
  • Front Blaster
  • Increased range of fire
  • Developer comment: ‘Front Blaster has become too popular, in addition, it shoots at distances that a covert ops should not be able to reach.But it must remain a destructive weapon as befits the weapon of a covops ship’.
  • General
  • ‘Skirmish’ and ‘Missions’ are now available at all pilot levels
  • A number of texts in the game have been improved
  • Achievement ‘Flawless Victory’ can now be obtained in ‘Co-op Vs. AI’
  • Improved several maps
  • Bug fixes
  • Fixed a bug with the absence of some items related to tasks in Open Space
  • Fixed some errors in tasks
  • Fixed a number of errors in texts, descriptions
  • Fixed a bug with reloading the special module ‘Archangel’
  • Fixed a bug with ship upgrade indication
  • Fixed a bug with completing the daily task ‘Dedicated pilot’
  • Fixed a bug with displaying personal containers on the Spatial Scanner of other pilots
  • Fixed a bug with converting received parts for already existing ships into other items or resources
  • Fixed a bug with loyalty display when researching modules
  • Fixed a rare bug with disabling some modules before the end of the battle
  • Fixed a bug of two black holes projected by one player (you can no longer do this)
  • Fixed activation of the researched nodes of Ellydium ships with insufficient player level
  • Fixed a rare bug with entering battle on a destroyed ship

New in Star Conflict Client 1.5.0c (Jan 18, 2018)

  • New weapons and modules:
  • Weapons:
  • New weapon Thi'Es Emitter:
  • Thermal weapon
  • Ranks: 4-8
  • Compatible with ships Deimos 2, Lightbringer and premium-ships of the same role
  • Laser, designed by engineers of the Empire based on the blueprints stolen from Ellydium
  • New weapon ‘Plasmer’:
  • EM weapon
  • Ranks: 7-11
  • Compatible with Wolf-M and premium ships of the same role
  • Projectiles deal additional EM damage with critical hits
  • New weapon ‘Focusing Laser’:
  • Laser with variable range
  • Ranks: 10-14
  • Compatible with Argonaut and premium ships of the same role
  • Laser with range that increases while you're firing
  • Active modules:
  • New module ‘Thermal Repulsor’:
  • Gunship module
  • Ranks: 4-8
  • Compatible with Deimos 2 and premium ships of the same role
  • All opponents who marked the ship as a target receive thermal damage
  • Also increases resistance to all damage
  • New module ‘Deimos Engine’:
  • Gunship module
  • Ranks: 3-7
  • Compatible with Deimos, Castor and premium-ships of the same role
  • Performs a warp jump
  • Additionally increases resistance to all types of damage
  • New module ‘Shrapnel cone’:
  • Gunship module
  • Ranks: 2-6
  • Compatible with Lynx Mk II, Tiger-M and premium-ships of the same role
  • A cloud that deals damage and reduces maneuverability of enemy ships
  • New module ‘Constellation Generator’:
  • Gunship module
  • Ranks: 1-5
  • Compatible with Hercules Rage, Prometheus Fire and premium-ships of the same role
  • Creates a cloud of particles flying to the ship and dealing thermal damage
  • Increases critical hit chance
  • New module ‘Squall Launcher’:
  • Gunship module
  • Ranks: 6-10
  • Compatible with Wolf, Piranha-B2 and premium-ships of the same role
  • Launches homing missiles
  • Missiles select targets in the target cone
  • One target can only have a limited number of missiles locked onto it
  • New module ‘Kinetic wave’:
  • Gunship module
  • Ranks: 7-11
  • Compatible with Wolf-M and premium ships of the same role
  • Performs a jump
  • Opponents at the end point of the warp temporarily lose control
  • New module ‘Quark Projector’:
  • Gunship module
  • Ranks: 7-11
  • Compatible with Achilles, Lightbringer and premium-ships of the same role
  • Produces a quark cloud that deals EM damage
  • The more the cloud flies, the more damage it deals
  • New module ‘Magnetic diffuser’:
  • Gunship module
  • Ranks: 5-9
  • Compatible with Phobos, Apollo and premium-ships of the same role
  • The enemy receives additional damage when hit by the main weapon
  • The damage of different hits does not add up
  • Modifiers:
  • New module ‘Rapid maneuver stabilizer’:
  • Engine Modifier
  • Ranks: 6-10
  • Compatible with Wolf and premium-ships of the same role
  • Incompatible with Alien ships
  • Increases ship maneuverability
  • With a large shield reserve, it also increases ship speed
  • New module ‘Kinematic shield adapter’:
  • Shield Modifier
  • Ranks: 2-6
  • Compatible with Lynx Mk II, Tiger-M and premium-ships of the same role
  • At high speeds, restores the ship's shield
  • New module ‘Rebuff shield modifier’:
  • Shield Modifier
  • Ranks: 7-11
  • Compatible with Wolf-M, Piranha-B2 and premium ships of the same role
  • Increases Shield Charge
  • When an enemy is nearby, increases shield resistance
  • New module ‘Neutron emitter’:
  • Hull Modifier
  • Ranks: 3-7
  • Compatible with Deimos, Prometheus Fire and premium-ships of the same role
  • Creates a neutron field that deals thermal damage
  • Additionally increases hull resistance to EM damage
  • New module ‘Auto-repair’:
  • Hull Modifier
  • Ranks: 5-9
  • Compatible with Phobos, Argonaut and premium-ships of the same role
  • Surplus energy restores the ship's hull
  • New module ‘Vulnerability probe plugin’:
  • CPU modifier
  • Ranks: 4-8
  • Compatible with Deimos 2, Lightbringer and premium-ships of the same role
  • Increases critical hit chance in proportion to the number of enemies near the ship
  • Fight and earn xenochips:
  • Mercenaries! The battle with aliens continues! Participate in UMC missions, play in tournaments and get a special game currency — ‘Xenochips’.
  • Xenochips can be obtained by completing UMC tasks
  • Xenochips can be obtained by participating in tournaments from Monday to Saturday.
  • Xenochips can be found in a special container together with the ‘Object Ny18’ components. The container is issued when you enter the game.
  • Obtained Xenochips can be used to upgrade ship modules.
  • Weapons and modules:
  • Thermal energy burner:
  • Projectile speed reduced by 10%
  • The rate of increase in the spread is changed
  • Range reduced by 5%
  • Developer comment: Corrected too high weapon effectiveness rates, including against interceptors.Additionally, increased damage from the first shot is fixed.
  • Liquidator-X:
  • Damage reduced by 5%
  • Homing Laser:
  • Damage increased by 7%
  • Plasma beam:
  • Damage increased by 10%
  • Light rail mortar:
  • Damage increased by 5%
  • ‘Gordon’ missile system:
  • Damage increased by 5%
  • Developer comment: We balanced weapons with too low or with too high effectiveness in battles
  • Bug fixes:
  • Fixed a bug preventing rank 12 modules from being installed on rank 15+ ships
  • Fixed a bug with an overly powerful first shot with a Thermal energy burner

New in Star Conflict Client 1.5.0b (Dec 29, 2017)

  • New weapons and modules:
  • ‘Gordon’ missile system:
  • Launches missiles aimed at the target along the cone.
  • Compatible with ships Machete, Sword AE and premium-ships of the same role.
  • Homing Laser:
  • Thermal weapon.
  • Homing laser.
  • When firing, it uses up energy.
  • Compatible with ships Fox-M, Lion Mk II and premium-ships of the same role.
  • Guided thermosphere:
  • Thermal weapon.
  • The gun releases a ball that follows the aiming line and turns into a cloud that deals damage.
  • Compatible with the ships Steel Harpy, Archdragon and premium-ships of the same role.
  • Recoil-compensated cannon:
  • Kinetic weapon.
  • The gun has high recoil, shifting your ship.
  • Projectiles repel the target and reduce its speed.
  • Compatible with ships Templar AE, Inquisitor AE and premium-ships of the same role.
  • Branching laser:
  • Thermal weapon.
  • Upon hit, several more enemy ships are damaged in succession.
  • Damage to additional targets is gradually reduced.
  • Compatible with the frigate Chiron and premium-ships of the same role.
  • Plasma Machine Gun:
  • EM weapon.
  • When the target is hit, its maneuverability is reduced.
  • Compatible with ships Fox, Lion and premium-ships of the same role.
  • New modules:
  • Active modules:
  • ‘Dawn’ locator:
  • When activated, removes invisibility from enemies in range.
  • Increases projectile speed.
  • Compatible with ships Lynx-M, Wolf Mk II and premium-ships of the same role.
  • Inhibitor drone:
  • Launches a combat drone that can slow the nearest enemy.
  • Compatible with ships Fox, Tiger and premium-ships of the same role.
  • Beam disintegrator:
  • Projects a beam that damages enemies.
  • Interceptors receive additional damage.
  • Compatible with ships Fox-M, Tiger II and premium-ships of the same role.
  • Realignment:
  • Provides radar invisibility.
  • Restores the ship's hull.
  • Compatible with the ships Silent Fox, Lion and premium-ships of the same role.
  • Mine network:
  • Remotely places a minefield.
  • The mine deals damage and slows down the enemy ship.
  • Compatible with the ships Katana AE, Sword AE and premium-ships of the same role.
  • Slowing projector:
  • The ship will release a controlled beam that makes enemies completely lose speed when hit.
  • Compatible with the ships Hyena and Lion Mk II and premium-ships of the same role.
  • ‘Hunter’ tactical system:
  • Reduces maneuverability of the enemy.
  • Increases resistance to all damage types.
  • Compatible with the ship Lance and premium-ships of the same role.
  • ‘Stretto’ gun system:
  • After activation, projectile speed increases.
  • Projectiles reduce resistance of the damaged ship to all types of damage.
  • Compatible with the ship Lance Bartle and premium-ships of the same role.
  • Radioactive cloud:
  • Main weapon projectiles produce a radioactive cloud on hit.
  • Compatible with the ships of Iron Harpy, Centaur and premium-ships of the same role.
  • ‘Shinobi’ jump:
  • The ship jumps backwards.
  • At the time of preparation, resistance to all types of damage is reduced.
  • Compatible with the ships Steel Harpy, Chiron and premium-ships of the same role.
  • Sniper drone ‘Partner’:
  • When the drone is launched, rate of fire and hull resistance are temporarily reduced.
  • Compatible with ships Hydra, Dragon and premium-ships of the same role.
  • Energy sharing:
  • By reducing rate of fire temporarily increases speed.
  • Compatible with ships Templar AE, Inquisitor AE and premium-ships of the same role.
  • Target highlight mode:
  • Affected enemy ships receive damage that increases over time.
  • Compatible with the ship Acid Hydra and premium-ships of the same role.
  • Ballistic processor ‘Surkov’:
  • Increases projectile speed and range.
  • Compatible with ships Cerberus, Archdragon and premium-ships of the same role.
  • ‘Hindenburg’ supercharge:
  • The next time the module is activated, hitting a destroyer deals additional damage.
  • Compatible with the ship Ira Deus and premium ships of the same role.
  • Ship system modifiers:
  • Engine:
  • Adaptive maneuver booster:
  • Increases ship speed.
  • In addition, increases maneuverability for each enemy ship in range.
  • Compatible with ships Fox, Wolf Mk II and premium ships of the same role.
  • Capacitor:
  • Idle load:
  • Burns energy of a ship marked as a target.
  • Compatible with ships Fox-M, Tiger and premium-ships of the same role.
  • Emergency shield recharge:
  • With complete depletion of the shield, it is quickly recharged.
  • Compatible with the ships Silent Fox, Lion Mk II and premium-ships of the same role.
  • ‘Master Sinobi’ auto-jump:
  • When the shield is depleted the ship jumps backwards.
  • Compatible with the ships Iron Harpy, Dragon and premium-ships of the same role.
  • Particle Destroyer:
  • Reduces damage from projectiles, charges and laser beams, depending on the distance to the shooter.
  • The greater the shooting distance, the less damage is received.
  • Compatible with the ships Acid Hydra, Archdragon and premium-ships of the same role.
  • Shield:
  • Local maneuver blocker:
  • All enemies within range lose maneuverability.
  • Compatible with ships Machete, Lance Bartle and premium-ships of the same role.
  • Masking grid MGS-Box:
  • While the ship is stationary, it is invisible to enemy radars.
  • At the same time, shield resistance to all types of damage is reduced.
  • Compatible with the ship Tormentor AE and premium-ships of the same role.
  • Hull:
  • Special module overcharge:
  • Special module deals additional damage.
  • Compatible with the ship Cerberus and premium-ships of the same role.
  • CPU:
  • Procedure booster:
  • When the special module activates, it speeds up shield charging and module cooldowns.
  • Compatible with the ships Katana AE, Sword AE and premium-ships of the same role.
  • Recharge calibration:
  • While the ship is stationary, active modules are reloaded faster.
  • Shield charge is constantly reduced.
  • Compatible with the ships Chiron, Hydra and premium-ships of the same role.
  • Blood Harvest:
  • After the destruction of the enemy the next shot of the special module will be stronger.
  • Also, the damage of main weapons will increase.
  • Compatible with ships Templar, Inquisitor AE and premium-ships of the same role.
  • Unique Ship Object NY18:
  • We remind all pilots that they can get a unique ship ‘Object NY18’ only these holidays until January 18!
  • For daily access to the game between December 19 and January 18, each pilot receives a special container with ‘Object NY18’ parts.
  • To get a container, you need to take a special task from Arlette Sokal.
  • In total, to build the whole ship you need to get a cabin and 10 sectors of the ship.
  • All pilots will also find unique holiday stickers in the containers.
  • Players do not need to enter the game every day in the specified period. If you miss a few days, you just get the ship a little later.
  • Attention! The last chance to get the ship is to start collecting it no later than January 7, 11 days before the end of the specified period.
  • All pilots will also find unique holiday stickers in the containers.
  • Weapons:
  • Positron cannon:
  • Damage reduced by 5%.
  • Blaster Turret:
  • Damage reduced by 5%.
  • Now slows down at all ranks equally (by 40%).
  • Damage during destruction is significantly increased.
  • Plasma turret:
  • Charging speed reduced by 30%.
  • Damage during destruction is significantly increased.
  • Active modules:
  • Reactor overload:
  • Damage during the initial stage is increased by 30%.
  • Initial damage now does not damage allies.
  • Multi-phase shield adapter:
  • The resistance bonus from the ‘extra’ energy is increased by 22%.
  • Shield sealant:
  • Active time increased by 1 second.
  • Modifiers:
  • Regenerating coating:
  • Hull recovery speed increased by 40%.
  • Booster coils:
  • Projectile speed boost is reduced by 20%.
  • Lightweight hull:
  • Hull strength reduction is reduced to 2%.
  • Speed increase reduced.
  • Now increases maneuverability.
  • Additional shield emitter:
  • Shield charge bonus increased by 20%.
  • Bug fixes:
  • Fixed a bug with Spiral during flights between locations in the Open Space.
  • Fixed a bug of the Isotope Harvester module.

New in Star Conflict Client 1.5.0 (Dec 19, 2017)

  • New player progress system:
  • Very soon, after the New Year holidays, a new player progress system will be introduced into the game. Progress through the ranks will happen in the form of a story campaign, covering a variety of game modes. Reaching a new level will give the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot will also have access to new locations in the ‘Open Space’ mode.
  • A new player progress system will be available in the near future.We'll talk about it in more detail in the upcoming releases of the Developer Blog. And now all pilots need to prepare their fleet!
  • New ship ‘Object NY18’:
  • Allegiance : Unique ship.
  • Class : Frigate
  • Role: Guard
  • Rank: 5-15. Depending on the rank chosen by the player, the number of available modules varies with the ship.
  • For the first time a ship of this type was discovered on one of the satellites of the gas giant MOA-2011-BLG-322. The titanic ancient ship was abandoned for millennia. By pure chance, it was discovered by treasure hunters. A working mini-shipyard was found on board, which enabled Ellydium Corporation to quickly launch mass production of similar vessels, but much smaller. These ships were transferred to the UMC for testing.
  • Only until January 18 of the new year there is an opportunity to get the unique ship ‘Object NY18’!
  • For daily access to the game between December 19 and January 18, each pilot receives a special container with ‘Object NY18’ parts.
  • You need to accept Arlette Socal's special mission to get the container.
  • In total, to build the whole ship you need to get a cabin and 10 sectors of the ship
  • All pilots will also find unique holiday stickers in the containers
  • Players do not need to enter the game every day in the specified period. If you miss a few days, you just get the ship a little later.
  • Attention! The last chance to get the ship is to start collecting it no later than January 7, 11 days before the end of the specified period.
  • All pilots will also find unique holiday stickers in the containers
  • Special module ‘Tactical shielding’
  • You and all allies within special module range receive additional shields. In addition, your ship's shield is restored for every ally that came under the influence of the special module.
  • Active module ‘Dome’ MDS:
  • When activated, hacks enemy missiles flying to your ship. At the same time, some of them are redirected to the current locked target.
  • Active module ‘Redeployment mechanism’
  • The ship changes positions with the enemy visible on the radar.
  • Active module ‘Energy systems destabilizer’
  • All opponents in range lose the ability to restore energy.
  • Global fleet revamp:
  • The UMC begins a large pre-series check of new equipment. Ships designed at the dawn of the game will receive the latest unique equipment and capabilities! New modules and weapons during the holidays can be quickly obtained with xenochips. The fleet will receive updates gradually, role by role. The ships of Command role will be the first to receive an overhaul.
  • Attention! We recommend that you obtain and upgrade the latest equipment as soon as possible! Purchase of experimental modules will be available only during the pre-series test. When the test concludes, the modules will be available during post-battle trophy search and in Open Space mode. We will announce the end of testing separately. Stay tuned!
  • The upgraded modules and ships will also help pilots get ranks faster in the upcoming new player progress system, which will be launched after the holidays. Progress through the ranks will happen in the form of a story campaign, covering a variety of game modes. Reaching a new level will give the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot will also have access to new locations in the ‘Open Space’ mode.
  • New weapons and modules:
  • Weapons:
  • New weapon ‘Liquidator-X’:
  • Kinetic weapon
  • Critical hits reduce the opponent's resistance to damage
  • Compatible with ‘Axe-X’, ‘Lance S’ and Premium-ships of the same role
  • New weapon ‘Light coil mortar’:
  • Kinetic weapon
  • A light coil mortar with increased range and projectile speed
  • When it deals critical damage, all allies receive a durability bonus
  • Compatible with ‘Machete S’, ‘Sword S’ and Premium-ships of the same role
  • New weapon ‘Thermal energy burner’:
  • Thermal weapon
  • Enemies lose energy after critical hits from this gun
  • The longer you fire, the higher the damage and the slower the projectile speed
  • Compatible with ‘Prometheus X’, ‘Aura’ and Premium-ships of the same role
  • Active modules:
  • New module ‘Mass charge accelerator’:
  • Dual Mode Module
  • In passive mode, increases weapon damage
  • In active mode, increases ally projectile speed
  • Compatible with ‘Axe-X’, ‘Lance S’ and Premium-ships of the same role
  • New module ‘Penetrating beam’:
  • Releases a beam that damages the shield and hull of the enemy ship
  • Compatible with ‘Hercules Arrow’, ‘Spartacus’ and Premium-ships of the same role
  • New module ‘Reserve energy circuits’:
  • Increases rate of fire
  • Burns all the energy, granting the host and allies a bonus to rate of fire
  • Compatible with ‘Machete AE’ and Premium-ships of the same role
  • New module ‘Energy cube’:
  • Drops an energy cube that reduces enemy energy and accelerates the recharging of allied modules
  • Compatible ‘Machete S’, ‘Sword S’ and Premium-ships of the same role
  • New module ‘Kappa’ EM beam:
  • Forms a beam that deals EM damage
  • Simultaneously, the ship gets a temporary bonus to EM shield resistance
  • Compatible with ‘Katana’, ‘Sword’ and Premium-ships of the same role
  • New module ‘Mobile pulsar’:
  • A pulsar appears at the crosshairs, dealing damage to all enemies within range
  • Compatible with ‘Prometheus’, ‘Aura’ and Premium-ships of the same role
  • New module ‘Prometheus’ defence:
  • The ship makes a warp-jump to the ally, at the same time additional shields are placed on the ally and on the host.
  • Compatible with ‘Prometheus X’ and Premium-ships of the same role
  • The new module ‘Repelling shield’:
  • Installs an additional shield
  • Additionally repels nearby ships
  • Compatible with ‘Katana S’ and Premium-ships of the same role
  • Modifiers:
  • New shield modifiers:
  • ‘Integrated thermoshield’
  • Increases the ship's shield to thermal damage
  • If there are allies nearby, shield resistance increases even more
  • Compatible with ‘Machete S’, ‘Sword’ and Premium-ships of the same role
  • New engine modifiers:
  • ‘Dynamic superchargers’
  • Increases ship maneuverability
  • Restores energy at high speed
  • Compatible with ‘Katana’, ‘Sword S’ and Premium-ships of the same role
  • New capacitor modifiers:
  • ‘Volumetric energy absorber’:
  • Constantly drains energy of nearby enemy ships
  • Compatible with ‘Prometheus X’ and Premium-ships of the same role ‘Emergency regeneration’
  • When a ship is threatened with destruction, the shield and hull are restored
  • Compatible with ‘Katana S’ and Premium-ships of the same role
  • New CPU modifiers:
  • ‘Combat Accelerator’:
  • Increases projectile range and speed
  • Compatible with ‘Hercules Arrow’, ‘Spartacus’ and Premium-ships of the same role ‘Improved loading algorithms’
  • Accelerates module cooldowns
  • Compatible with ‘Prometheus’, ‘Aura’ and Premium-ships of the same role
  • New capacitor modifiers:
  • ‘Progressive energy flow’:
  • Boosts ship energy
  • Recovers energy for each enemy that marked the ship as a target
  • Compatible with ‘Machete AE’, ‘Lance S’ and Premium-ships of the same role
  • Ships of ranks 16 and 17:
  • Very soon ships of ranks 16 and 17 will become available. In the first days of January, all pilots will have the opportunity to prepare for ships of unique design and capabilities! By completing game assignments, pilots will be able to earn xenochips and exchange them for resources for assembling the first ships of the highest ranks Granite and Wolfhound.
  • Here are some features of the first ships of the highest ranks:
  • ‘Wolfhound’ special module launches several missile salvoes in two seconds.Simultaneously increases the rate of fire and energy regeneration, maximum speed, strafe speed and rotation.
  • Command fighter ‘Granite’ active module protects all allies within range against loss of control.
  • More details about all the features of the ships ‘Wolfhound’ and ‘Granite’ will be posted in the news on the official website of the game.
  • Fight and Earn Xenochips:
  • Mercenaries! Frost from Klauss Inc. speaking. The Ellydium fleet with Imperial forces under Morten’s command is fighting against aliens in Leviathan sector. Enemies are stifling everything, there is no connection with the outside world. We need your help! For the completed tasks you will receive xenochips! Let’s go!
  • Xenochips can be obtained by completing assignments
  • Xenochips can be obtained by participating in tournaments from Monday to Saturday.
  • Xenochips can be found in a special container together with the ‘Object Ny18’ components. The container is issued when you enter the game.
  • Xenochips will be removed from the game on January 18.
  • The received Xenochips can be exchanged for new modules
  • Ship components in post-battle trophy search:
  • UMC intelligence intercepted information about rare ship components in conflict zones. According to our data, in post-battle trophy search pilots can find:
  • At rank 7 — Archelon components
  • At rank 8 — Nightingale components
  • At rank 10 — Stingray components
  • At rank 13 — Brokk components
  • At rank 15 — Karud components
  • Time to prepare the fleet for new victories and build your dream ship!
  • Christmas cheer for the entire holidays:
  • We congratulate all pilots with the upcoming holidays: Christmas and New Year 2018! We wish you good luck, health, happiness, success in life and in Star Conflict!
  • To create a festive atmosphere, we have prepared a lot of pleasant surprises for you:
  • Christmas decorations in hangars.
  • Christmas trees in place of beacons! And drones have become Christmas toys!
  • Holiday missiles are now on sale.
  • Some members of UMC staff as well as intelligence agencies of various races and corporations actively working with the mercenaries, have been looking very elegant and festive the last few days!
  • Golden battles and a special Broker task!:
  • Pilots! The UMC announces the start of Golden Battles. From December 19 to January 9, every pilot can earn up to 3000 Galactic Standards for winning battles! Follow the battle schedule on the official website of the project.
  • Special Broker Task:
  • Pilots! These holidays, the Broker offers you a unique opportunity to quickly prepare your fleet for new challenges and adventures
  • Upgrade 50 unique modules to Mk3 level before 09-00 MSK on January 19
  • Get 1000 GS as a reward!
  • Daily holiday Tournaments:
  • The infamous pirate Baron Rosso from the system Vega reminds you that during the holidays, and until January 19 tournaments will take place every day.
  • Remember: during the day, two tournaments are held — at 01:00 and at 18:00 GMT.
  • Attention! Sector Conquest time has been changed only for the holidays It now takes place at 17-00 GMT
  • You can participate in any number of tournaments.
  • To participate in the tournament, you'll need ships of certain ranks.
  • From Monday to Saturday the tournaments are held:
  • Mon, Wed, Fri: ranks 4-6
  • Tue, Thu, Sat: ranks 7-9
  • Your objective is to win as many battles as possible. Teams play three rounds in total. In addition, for each subsequent victory pilots get xenochips. The more you win — the more you get. Everything is transparent and simple.
  • For each subsequent win pilots get xenochips:
  • 0 wins: 0 xenochips
  • 1 win: +5 xenochip
  • 2 wins: +10 xenochips
  • 3 wins: +20 xenochips
  • After a defeat xenochips are not reset
  • The reward is issued after the end of the battle, provided you do not quit it in the middle of the tournament. Then, of course, you get nothing but the feeling of loss.
  • Dreadnought battles:
  • The reward for possession the location is transferred to battles.
  • Now a full reward is immediately awarded for the victory, and for the loss, there's a compensation in 25% of the reward in the location.
  • Reward for battles in the location increases with long possession
  • Weapons and modules
  • Target Painter:
  • Significantly increased module range
  • Beam Cannon:
  • Damage increased by 9%
  • A1MA:
  • Damage increased by 20%
  • Ships
  • Wolf:
  • Level 8 bonus changed to 10% critical hit chance bonus
  • Tiger:
  • Level 8 bonus changed to increased damage of missiles and mines by 40%
  • Hercules Arrow:
  • Level 4 bonus changed to increased damage of weapons by 10%
  • Prometheus:
  • Level 8 bonus is changed to increased hull EM resistance by 20. and increased hull thermal damage resistance by 20.
  • Lance S:
  • Level 8 bonus is changed to a 33% decrease in the spread of kinetic weapons and an increase in the speed of the kinetic gun projectile by 35%
  • Chiron:
  • Level 4 bonus changed to increased damage of missiles and mines by 40%
  • Swarm:
  • Level 4 bonus is changed to increased speed of reloading missiles by 20%
  • King Nibelung:
  • Level 4 bonus changed to increased speed of rotation by 25%
  • Spectre Falcon:
  • Level 4 bonus is changed to faster re-charge time of the special module by 20%
  • Level 8 bonus is changed to increased maximum hull durability by 15% and increased maximum shield strength by 15%
  • Changing the number of slots for modifiers and active modules
  • The number of slots for modifiers and active modules on ships of low ranks was increased. The current number of available slots is shown in the table:
  • Crew:
  • Neuro-controller ‘Armadillo’:
  • Hull damage reduction increased to 20%
  • Neuro-connector SR-X:
  • Resistance to damage increased to 100 pts.
  • Miscellaneous:
  • Pilots caught under the influence of ‘Shock’, ‘Stasis’, ‘Overload’, now have a special sound effect
  • Improved a number of texts, descriptions, tips
  • A number of improvements in visual, sound effects
  • Bug fixes:
  • Fixed a bug with dealing damage to large shields (destroyers)

New in Star Conflict Client 1.4.10c (Nov 24, 2017)

  • Sector Conquest:
  • Improved server stability in Dreadnoughts battles
  • Fixed a connection error when trying to return to battle
  • Arlette Sokal's Tasks:
  • Pilots! It's time to strengthen the fleet again with the power of rank 14 destroyers. UMC leaders allocates capacity for the construction of the latest destroyers Sirius, Tyrant and Vigilant.
  • Complete the daily task of Arlette Sokal and get the CPU for Federation, Empire or Jericho destroyers as a reward. Assignments are available for a limited time!
  • Miscellaneous:
  • Added new currency types in the Steam store:
  • Ukrainian Hryvnia
  • Polish Zloty

New in Star Conflict Client 1.4.10b (Nov 9, 2017)

  • Tasks:
  • Attention, mercenaries! Assignments ‘Persistent pilot’, ‘Dependable pilot’ and ‘Veteran’ are now available from Selena Galo. Do not miss the chance to earn monocrystals and Galactic Standards for the time spent in the world of Star Conflict!
  • Tuning:
  • Now paint, patterns and stickers are purchased indefinitely and can be applied multiple times without additional payment.
  • Game Modes:
  • Team Battle, Survival:
  • Now the destruction of enemies in arrival zone is yields the same number of points as any other destruction
  • Weapons:
  • Thar'kth cannon:
  • Damage reduced by 5%
  • Vacuum resonance laser:
  • Now, the effect only applies to opponents around the target
  • Special modules:
  • Guided torpedo:
  • Damage increased by 15%
  • Active modules:
  • Hive:
  • Damage reduced by 5%
  • Range reduced by 30%
  • Combat reconstructor:
  • Damage increased by 15%
  • Range changed to 750 m
  • Duration increased by 30%
  • Spatial Stabilizer:
  • Damage reduced by 10%
  • Range reduced by 66%
  • Isotope Harvester:
  • Damage increased by 33%.
  • Shield recovery increased by 200%
  • Drone speed reduced by 25%
  • Implants:
  • Neuroconnector ‘Gigas III’:
  • Duration reduced by 50%
  • Neuroconnector ‘Albatross II’:
  • Duration reduced by 50%
  • Neuroconnector SR-X:
  • Duration reduced by 50%
  • Miscellaneous:
  • Inactivity in open space now leads to the ship being destroyed and returned to the Hangar
  • The contents of the cargo hold are lost

New in Star Conflict Client 1.4.10 (Oct 26, 2017)

  • Protocol ‘W.I.T.Ch. Hunt’:
  • UMC has recovered special, previously discontinued weapons in its warehouses. This is the only weapon guaranteed to protect mercenaries from the Infected. Using missiles ‘MEM Inquisitor’ you have to destroy the ships of those mercenaries that are suspected of carrying the alien infection.There are infected among all combat roles — you need to destroy at least one infected of each role.
  • The best mercenaries will receive a special achievement and a special title!
  • Special missions from Miranda Del Arte:
  • Signal's Peak’ is coming — it's a dark time when the spirits of the dead come to take what they're owed by the living! Miranda Del Arte offers mercenaries new special assignments! Receive monocrystals and Galactic Standards as rewards for completed tasks!
  • Scary sounds:
  • Some pilots reported hearing very frightening sounds and demonic laughter when docking with the station. Perhaps it has something to do with the operation W.I.T.Ch. We were able to intercept and record one of these transmissions:
  • ‘Detonation’ mode:
  • Centre is receiving disturbing reports about special bombs in PvP-mode ‘Detonation’ looking extremely suspicious! We invite all pilots to be careful in these troubled days.
  • Strange faces:
  • Members of UMC staff as well as intelligence agencies of various races and corporations actively working with the mercenaries, have been looking very strange and suspicious the last few days. Maybe it has something to do with the Signal's peak. But these may also be just costumes for the holiday.
  • Limited offer! ‘Halloween’ bundle for 666 GS:
  • ‘Pumpkin’ colouring scheme!
  • Scary stickers!
  • Frightening 66.6% bonus for synergy and credits for 3 days!
  • Attention! The bundle can be bought an unlimited number of times. The cost of purchased goods will be deducted from the final price. When re-purchasing the bundle, the duration of the bonus does not stack, it gets refreshed!
  • Halloween’ bundle will be available to all pilots only during the holiday: from October 26 to November 1. Colouring scheme and stickers will stay with you forever! Check the in-game store!
  • Miscellaneous:
  • Added and improved a number of visual effects
  • Improved a number of texts and descriptions
  • Starting clans no longer requires GS
  • Iridium is now used for clan operations
  • Removed possibility to purchase additional bonus matrixes
  • Already purchased bonuses will be active until they run out
  • Active matrixes can be seen in "Bonuses" window
  • Improved debriefing screen
  • Improved stability of game servers

New in Star Conflict Client 1.4.9b Update #1 (Oct 20, 2017)

  • Waz'Got:
  • Incoming shield and hull regeneration reduced to 50%
  • Miscellaneous:
  • Improved matchmaking system in PvP and in ‘Sector Conquest’ mode
  • Improved game world stability
  • Fixed minor bugs in game client

New in Star Conflict Client 1.4.9b (Oct 11, 2017)

  • Waz'Got:
  • Protective sphere
  • The module effectiveness is weakened by half.
  • Scavenger drones:
  • Decreased repairing hulls from the missile explosion to 10%.
  • Waz'Gul:
  • Damage reduced by 10%.
  • Waz'Dum:
  • Damage reduced by 7%.
  • Damage from drones of all special modules is reduced by 20%.
  • Hull repairing from Scavenger drones and Alien satellites is reduced to 40% of the damage drones inflict.
  • Node on 9 rank to increase the regeneration rate for shields is reduced to 20%.
  • Sector Conquest:
  • Now all battles in a region begin at the same time.
  • A wing is now matched with an enemy of the same level.
  • Independent pilots in this battle can have a higher level of ships.
  • If the battle only has independent pilots, the teams are matched by ship level.
  • The minimum team composition is now four pilots:
  • Vacant pilot spots are filled with AI.
  • Miscellaneous:
  • Improved a number of texts and descriptions.
  • Added new description for Waz'Got battle station.
  • Improved stability of game servers.
  • Added sound effects for some repair / regeneration actions.
  • Updated game credits.
  • Improved shield effects.
  • Bug fixes:
  • The description of ‘Static Field’.
  • Fixed a bug with displaying resources when crafting a ship.
  • Fixed a client crash when using ‘Waz'Got Battle Station’ in raids

New in Star Conflict Client 1.4.9 (Oct 4, 2017)

  • Ellydium engineering frigate Waz'Got. The fifth stage of evolution:
  • The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
  • Currently, the ship is available for modification from rank 5 to 15. The ship receives an additional special module, the possibility of building a unique Ellydum combat platform and a special CPU modifier.
  • Repair Drone Operator:
  • Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies and get a bonus to damage resistance.
  • Waz'Got Battle station:
  • When activated, the module builds an autonomous battle station. In its basic version, the station is equipped with a combat laser. Then the station is gradually upgraded. At each stage, you can choose one of the options for equipping the station. The choice is made by pressing the activation button again during the upgrade process.
  • The station is equipped with weapons, modules and does not have a static shield. Away from the owner of the station is passive and persista for several seconds. The owner can repair the station at the expense of own energy.
  • Stage 1. Default weapon: long-range gun:
  • Option 1: rocket launcher
  • Option 2: close-range laser
  • Option 3: close-range plasma gun
  • Stage 2. Default alpha-module: plasma turrets:
  • Option 1: self-repair module
  • Option 2: damage resistance module
  • Stage 3: Default beta-module: slowing field:
  • Option 1: repair ally hulls
  • Option 2: restore ally shields
  • Option 3: recover ally energy
  • Option 4: increase ally ship speed and rate of fire
  • Cooling distributor:
  • CPU modifier
  • Compatibility: Waz'Got
  • Reduces weapon heating rate at the cost of reduced damage
  • Missions for destroyer and Ellydium ships production:
  • Attention, pilots! Getting resources for production of destroyers and Ellydium Corporation ship cabins has become easier!
  • A new Broker job is available that lets you get resources needed for the production of Ellydium ship cabins
  • Increased the reward for Broker mission ‘Destroyer resources’
  • Additional resources in the ready-made packs for Thar'Ga, Tai'Kin and Waz'Got
  • Arlette Sokal tasks:
  • Sokal offers all pilots the opportunity to get the necessary resources to build the cabin of the Ellydium engineering frigate Waz'Got. Complete any 3 tasks every day and you will receive an updated reward — a pack ‘Waz'Got resources’, which contains 5 parts for the ship.
  • By completing the previous and new special assignments of the ‘Ellydium’ corporation, you can additionally earn not only xenocrystals, but also composite blocks! All parts of the cabin of the Waz'Got ship can now be made from composite blocks.
  • Ships:
  • Archelon:
  • ‘Provocateur’ System
  • Reduced duration from 7 to 6 seconds
  • Radiation converter
  • Reduced duration from 5 to 4 seconds
  • Reduced cooldown from 30 to 24 seconds
  • Developer Commentary:
  • We wanted this ship to have high survivability, but the power of its modules made it too effective.
  • Dart:
  • Reduced special module effect duration by 1 second
  • Slightly reduced efficiency of the special module shield
  • Capacitor modifier:
  • Reduced module efficiency
  • Increased recharge speed
  • Quantum Railgun:
  • Damage reduced by 10%
  • Gargoyle:
  • Reduced hull durability
  • Disintegrator modifier:
  • Reduced effect on enemy weapons by 33%
  • Reduced rate of fire effect duration by 2 seconds
  • Dual-channel repeater:
  • Reduced effect on enemy weapons by 33%
  • Boson Cannon:
  • Damage reduced by 12%
  • Developer Commentary:
  • The ships are conceived as unique, but turned out to be not only unique but also strong, sometimes much more effective than their counterparts. Therefore, we tried to preserve the uniqueness of their modules, but also reduce their strength a little.
  • Thar'Ga and Tai'Kin:
  • Changed the maximum number of evolution points on rank 15
  • Developer Commentary:
  • On ranks 13-15, these ships received additional slots for modification compared to conventional ships, which made all other ships uncompetitive, so we brought the potential power of Ellydium closer to standard performance.
  • Thar'Ga:
  • Lowered spread reduction of kinetic and electromagnetic projectiles in the corresponding node to 33.3%
  • Kinetic and electromagnetic projectile speed in the corresponding node has been reduced to 35%
  • Combat Reconstructor:
  • Effect duration increased to 8 seconds
  • Increased damage by 15%
  • Tai'Kin:
  • Return Crystal:
  • Hull repair increased by 3.5 times
  • Preparation time increased
  • Maneuverability during preparation is limited
  • Hull repair increased
  • Power consumption is increased by 2 times
  • Host damage reduced by 45%
  • Jump Crystals:
  • Power consumption increased by 3 times
  • Host damage increased by 3 times
  • Quantum leap:
  • Power consumption increased by 80%
  • Developer Commentary:
  • Thar'Ga's effect on weapon resistance has been made standard. But we also slightly strengthened the Combat Reconstructor. As for Tai'Kin, activation of its modules now has an adequate price, and the camouflage shield refractor further reduces the maneuverability so that the pilot can choose between being quick and invisible.
  • Destroyers:
  • Resonance laser:
  • Damage reduced by 10%
  • G'Thar'Du:
  • Damage reduced by 7%
  • Reduced rate of fire
  • Missile slot ammunition:
  • Active time increased to 40 seconds
  • Recharge increased to 15 seconds for Federation and Imperial destroyers
  • Recharge increased to 8 seconds for Jericho destroyers
  • Developer Commentary:
  • Ammunition for missile slot has been reworked a bit, so that the player more thoughtfully used this resource, while the other pilots could have more chances in the fight against the destroyer. Weapons of destroyers were also modified.
  • Weapons and modules:
  • Static barrier:
  • Active time increased to 30 seconds
  • Cooldown time increased by 7 times
  • Power consumption increased by 90%
  • Jump Drive:
  • Power consumption increased by 4 times
  • Host damage increased by 70%
  • Heavy repair drone:
  • Active time increased to 30 seconds
  • Warp vortex:
  • Power consumption increased by 3.5 times
  • Host damage increased by 2.4 times
  • Camouflage shield refractor:
  • Maneuverability reduction increased by 65%
  • WL13 projector:
  • Damage reduced by 5%
  • Vulcan:
  • Damage increased by 10%
  • Spread reduced by 12%
  • Ion emitter:
  • Increased damage by 10%
  • Assault Railgun:
  • Increased damage by 7.5%
  • Developer Commentary:
  • Some classic types of guns were improved to make life easier for beginners
  • Other:
  • Simplified the ability to fly in squads for up to 4 pilots
  • Modified several effects
  • Increased capacity of friends lists, follow list and black list
  • Removed ‘Sell All’ button
  • The life of a message with excess synergy is set at 1 hour
  • Increased the radius of the bonuses picked up in battle
  • Bug fixes:
  • Improved server stability
  • Fixed minor interface bugs
  • Fixed a bug with ‘Crystal Predator’
  • Fixed a bug in PvE settings for ‘Ariadne's Thread’
  • Fixed a bug in Alien scout behaviour in Open Space
  • Fixed identical resource names ‘Waz'Got lightweight armor plates’ and ‘Tai'Kin Lightweight armored plates’
  • Fixed a bug of transport ship's burning effect
  • Fixed a bug with the absence of indication for some mission target objects
  • Fixed a bug with mission progress reset
  • Changed mission conditions for Thar'Ga special modules

New in Star Conflict Client 1.4.8 (Sep 7, 2017)

  • Ellydium engineering frigate Waz'Got. Fourth stage of evolution:
  • The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
  • Currently, the ship is available for modification from rank 5 to 14. The ship receives an additional special module, active modules, weapons and modifiers.
  • Autonomous drones:
  • Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.
  • Waz'Dum weapon:
  • Type: Kinetic weapon
  • Mounted on: engineering frigates
  • Marks the enemy on impact. Ships, firing at the marked enemy, restore their hulls.
  • Emergency Repair Station:
  • Type: Active modules
  • Group: Engineering modules
  • Mounted on: Waz'Got
  • If the ally loses almost all hull, it is partially restored. In addition, increases resistance to damage for allies.
  • Assignments and contracts:
  • Arlette Sokal missions:
  • Sokal offers all pilots the opportunity to get the necessary resources to build the cabin of the Ellydium engineering frigate Waz'Got. Complete any 3 tasks every day and you will receive an updated reward — a pack ‘Waz'Got resources’, which contains 5 parts for the ship.
  • By completing the previous and new special assignments of the ‘Ellydium’ corporation, you can additionally earn not only xenocrystals, but also composite blocks! All parts of the cabin of the Waz'Got ship can now be made from composite blocks.
  • Loyalty and xenocrystal contracts:
  • The terms of contracts for faction loyalty vouchers and contracts of the Ellydium corporation for xenocrystals have changed. Customers have lowered the requirements and now pilots can complete the tasks quickly and efficiently.
  • High difficulty contracts can now only be performed on ships of rank 15.
  • Ships:
  • Jericho ships:
  • Shield resistance increased by 15.
  • Developer Commentary:
  • Jericho's ships began to give way to the ships of other factions in the current game conditions, it was noticed not only by us but also by the pilots. The Council of Jericho approved the financing of technologies to strengthen their defensive abilities.
  • Thar'Ga:
  • Hull and shield volume reduced by 3%
  • Lateral movement and turn speed reduced by 10%
  • Developer Commentary:
  • Based on the analysis of the gameplay, Thar'Ga ship had more survivability and maneuverability in battles than should have, which was knocked out of its role in the game as a "medium damager". The parameters were slightly weakened
  • Tai'Kin:
  • Turn speed reduced by 5%
  • Lateral movement speed now decreases with new ranks
  • Special module Quantum leap:
  • Reduced bonus to speed of turns and lateral movement by 50%
  • Now the module's effect can be canceled by the abilities of opponents
  • Special module Jump crystals:
  • The jump now occurs with a delay of 0.5 seconds
  • Camouflage shield refractor:
  • Activation time increased by 1.5 seconds
  • In the active state reduces the speed of turns and lateral movement by 15%
  • Virtual particle condenser:
  • Recharge time increased to 25 seconds
  • Fixed description of the modifier concerning hull regeneration
  • Developer Commentary:
  • In skillful hands Tai'Kin often drove opponents in a situation, where they had nothing to oppose. Therefore, some of its modules were weakened, so that experienced players could oppose the tactics of Ellydium interceptor.
  • Weapons:
  • Tai'al launcher:
  • Reduced rate of fire
  • Increased heating time
  • T'Har'Ok beamer:
  • Damage reduced by 7%
  • Tai'thaq:
  • Damage reduced by 7%
  • Developer Commentary:
  • Based on the analysis of the gameplay, Tai'Kin remained an interceptor, which deals too much damage, so some of its guns were slightly weakened.
  • Beam Cannon:
  • Increased damage by 5%
  • Assault Railgun:
  • Increased projectile speed by 5%
  • Increased rate of fire by 5%
  • Singularity Cannon:
  • Overheating time reduced to 2 seconds
  • Developer Commentary:
  • Some old guns were slightly improved to match the current conditions in the game. Beginners with these guns will now have more chances to prove themselves in battle
  • Miscellaneous:
  • Added the ability to turn off additional effects
  • Added upgrade notifications for items
  • Now the trading window closes when you click beyond it
  • If you click in the chat window, the trade window will not close
  • The synergy conversion window now has bonus information
  • Improved a number of graphical and sound effects
  • Improved effects of ship engines
  • Destroyer revival time penalty increased to 45 seconds
  • ‘Custom battle’ mode now has a ‘Leave battle’ button
  • Bug fixes:
  • Fixed unstable work of ‘Warp-stream detector’ in some situations
  • Fixed invalid unlocks of ‘From the grave’ medal in some situations
  • Fixed ‘Synergic disintegrator’ error when working with some environment objects
  • Improved a number of text strings
  • Fixed errors in the description of a number of blueprints
  • Fixed a number of small interface errors
  • Fixed a rare problem in the production of the special module ‘Hive’
  • Fixed a bug with extended module re-charge time after ship revival
  • Fixed a bug with Tai'Kin ship model
  • Fixed a bug with Thar'Ga ship characteristics display
  • Fixed a bug with false messages on the referral program

New in Star Conflict Client 1.4.7 (Aug 24, 2017)

  • Ellydium engineering frigate Waz'Got. Third stage of evolution:
  • The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
  • Currently, the ship is available for modification from rank 5 to 12. The ship receives an additional special module, active modules, weapons and modifiers.
  • Ellydium engineering frigate Waz'Got special modules:
  • Special module ‘Green Mist’
  • When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 3 seconds.
  • Ellydium engineering frigate Waz'Got weapons:
  • Th'ak'Len Kinetic Weapon
  • Now shoots explosive charges.
  • Projectile explosion further restores the shields of the closest allies.
  • Ellydium engineering frigate Waz'Got modules:
  • Active module: Hull Converter
  • Type: Active module
  • Group: Engineering modules
  • Mounted on: Waz'Got
  • Repairs the hull of an ally using up its own durability.
  • Ellydium engineering frigate Waz'Got modifiers:
  • CPU modifier. Engineering Regenerator
  • Type: CPU modifier
  • Mounted on: Waz'Got
  • After the destruction of an enemy ship, repairs the hull of the most damaged ally.
  • New Arlette Sokal tasks:
  • Sokal offers all pilots the opportunity to get the necessary resources to build the cabin of the Ellydium engineering frigate Waz'Got. For any three tasks completed, you will receive a reward — a container with cabin parts for Waz'Got.
  • You will also be able to earn bonus xenocrystalsby completing special tasks. Stay tuned!
  • Ships:
  • Dreadnought ‘Nemesis’
  • Dreadnought shield charge increased.
  • Developer Commentary:
  • The Jericho shield dreadnought bonus was inferior to the dreadnoughts of other factions. We decided to increase the power of its shields in accordance with the wishes of the players.
  • Weapons:
  • Proximity Mortar
  • Reduced explosion radius.
  • Reduced damage.
  • Developer Commentary:
  • ‘Proximity mortar’ hit targets easily and, in general, was much more effective in combat than originally intended.
  • Rocket:
  • Energy-neutralizing missile
  • Energy-neutralizing field does not affect allies.
  • Slowing field missile
  • Slowing field does not affect allies.
  • Developer Commentary:
  • Experienced players were afraid to use these modules, so as not to damage the allies, and beginners at the same time made the game more difficult for allies. Therefore, mechanics of missiles, as well as the Shield Havoc module, were changed.
  • Modules:
  • Reactor overload
  • Significantly increased cloud damage.
  • ‘Orion’ Targeting Complex
  • Cooldown for all ranks is now 25 seconds.
  • Increased active time.
  • Tactical warhead:
  • Damage increased by 15%.
  • Developer Commentary:
  • Based on the feedback and gameplay analysis, the effectiveness of the CovOps was improved. Changes in modules Reactor Destabilization, Orion Targeting System and Tactical Warhead will increase the competitiveness of the role.
  • Adaptive camouflage:
  • Reduced cooldown time.
  • Developer Commentary:
  • The module was significantly improved to increase the survivability of the CovOps in battle.
  • Shield Havoc:
  • The field does not affect allies.
  • Reduced range.
  • Reduced effectiveness.
  • Miscellaneous:
  • Improved hangar interface.
  • A number of effects have been improved.
  • Redesigned Ellydium cabin production.
  • Now all parts of the cabin can be made from composite blocks.
  • Beacon capture range increased by 100 m.
  • Cancelled the growing respawn timer.
  • The time of revival is now the same for all ships in rank 1-6 battles.
  • Low difficulty of ‘Ariadne's Thread’ no longer has radar-disabling enemies.
  • Recovery with the help of a duplicator in the missions ‘Fire support’, ‘Ariadne's thread’ and ‘Defence Contract’ now takes you closer to the battle.
  • Bug fixes:
  • Improved appearance of the ‘Hologram’ module effects.
  • Fixed a bug with destroyer missile reloading.
  • Fixed a number of sound errors.
  • Fixed a bug in ‘Defence Contract’.
  • Improved ‘Xeno Expert’ bundle description.
  • Fixed a bug with the description of the Styx module set.
  • Improved a number of text strings.
  • Fixed bugs with some weapon icons.
  • Improved Remote Minelayer operation.
  • Fixed a bug with calculating drone performance effectiveness

New in Star Conflict Client 1.4.6 (Jul 26, 2017)

  • Ellydium engineering frigate Waz'Got. Second stage of evolution:
  • The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
  • Currently, the ship is available for modification from rank 5 to 10. The ship receives an additional special module, active modules, weapons and modifiers.
  • Ellydium engineering frigate Waz'Got special modules:
  • Alien Satellites:
  • Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.
  • Ellydium engineering frigate Waz'Got weapons:
  • ‘Waz'Gul’ weapon:
  • Type: EM weapon
  • Mounted on: Waz'Got
  • Plasma charge is capable of hitting ships located behind the target. Critical hits add energy.
  • Ellydium engineering frigate Waz'Got modules:
  • Active module: Gravi-wave:
  • Type: Active module
  • Group: Engineering modules
  • Mounted on: Waz'Got
  • Pushes all enemies, dealing damage. Adds charges to the special module for each target.
  • Arlette Sokal tasks:
  • Sokal offers all pilots the opportunity to get the necessary resources to build the cabin of the Ellydium engineering frigate Waz'Got. For any three tasks completed, you will receive a reward — a container with cabin parts for Waz'Got.
  • You will also be able to earn bonus xenocrystals by completing special tasks. Stay tuned!
  • Game Modes:
  • PvE:
  • Work is ongoing on balancing the difficulty of PvE missions in the game.
  • Rank: 1-5
  • Fire Support
  • The mission is available from rank 1.
  • Ariadne's Thread:
  • The mission is available from rank 2.
  • Increased the reward for completing the mission at higher ranks.
  • Ships:
  • We continue to make balance changes in key parameters of weapons and modules. All changes have been made based on analysis of battles and statistics.
  • Tai'Kin:
  • Reduced ship hull durability and hull bonus at the rank 9 node.
  • Reduced beacon capture speed and its bonus at the rank 9 node.
  • G'Thar'Du:
  • Reduced rate of fire by 15%.
  • Reduced damage by 5%.
  • Gravitational damage now depends on the size of the target, the larger the target, the greater the damage.
  • Active modules:
  • Inhibitor swarm
  • Reduced active time to 4 seconds.
  • Infiltrator crystal
  • Reduced range to 1500 m.
  • Inhibitor crystal
  • The final additional damage to the cloud is reduced by 20%.
  • Engine modifiers
  • Synthesis sphere
  • Now only one Sphere can be installed in the modifier slot.
  • Miscellaneous:
  • Improved several visual effects.
  • Improved several interface elements.
  • Bug fixes:
  • Fixed a bug with some target objects locations.
  • Fixed a node collision and the name of the ship Tai'Kin

New in Star Conflict Client 1.4.5b (Jul 13, 2017)

  • Destroyers:
  • With this update the rank 14 Empire destroyer becomes available to all pilots once again. We remind you that destroyers are a new class of fire support ships with significant fire power that can use additional energy shields and special weapons.
  • All new destroyers are of the Suppressor class.
  • Rank 14 destroyers have 9 modification slots.
  • To build 14 destroyers you need a special ingredient — Electrum.
  • Electrum can be obtained as a reward for completing UMC tasks.
  • Electrum can be obtained in special container bundles.
  • Electrum can be obtained as a reward during post-battle trophy search.
  • You also need a unique component — Empire destroyer activators.
  • Empire Destroyer Vigilant:
  • Class:Suppressor Class Dest
  • Allegiance: Empire
  • Rank: 14
  • A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.
  • Features of rank 14 Empire destroyers:
  • Accumulates 5% free synergy.
  • Hull strength 127 600 points.
  • Shield volume 18 000 points.
  • Energy reserve 3 400 points.
  • Weapon damage increased by 7%.
  • Additional bonuses for increasing synergy level.
  • Upon reaching level 2: increased resistance to thermal damage.
  • Upon reaching level 4: choose one of three during assembly.
  • Upon reaching level 8: choose one of three during assembly.
  • Special module: Beam destructor:
  • Deals damage increasing over time. The target also loses 167 energy units per second. The module stops working if the distance to the target increase by more than 600 m.
  • Weapons: Vacuum resonance laser:
  • Unique weapon available only to Vigilant destroyer. If you keep the beam on the target for more than 1 sec., the target and all enemies within a 500 m. radius receive additional damage for 5 seconds.
  • Active module: Remote minelayer:
  • A unique active module available only to the Vigilant ship. It produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.
  • CPU modifier: Vulnerability Detector:
  • Unique modifier available only to the Vigilant ship. Decreases resistance to damage by 30 pts. for all enemies within a radius of 2200 meters.
  • You can install only one modifier of this type on the destroyer.
  • New Broker missions:
  • UMC announces the start of special missions, dedicated to building rank 14 destroyers. The Broker offers new tasks for all pilots. His employers are interested in the speedy strengthening of rank 14 destroyers.
  • Every day, new tasks from the Broker will be added.
  • Tasks will be available from 13.07 to 26.07 inclusive.
  • As a reward you will get valuable resource Electrum required to build rank 14 destroyers.
  • Sokal tasks:
  • Pilots! Once again, his is head of the security at Ellydium Corporation, Arlette Sokal. We still offer a reward to those who are ready to confirm their loyalty in battle. For any three tasks completed, you will receive a reward — a container with cabin parts for Waz'Got. You will be able to earn bonus credits and free synergy by completing my special assignments:
  • Reward for completing assignments — 60 000 credits
  • For any three tasks completed, you will receive a reward — a container with cabin parts for Waz'Got.
  • Contracts:
  • Based on feedback from the players and as a result of the analysis of statistical data, we decided to let players perform tasks in more comfortable conditions. As part of this, the system for obtaining xenocrystals was reworked. Now xenocrystals can be obtained as follows:
  • Completing Dimeni's tasks with difficulty selection
  • Ellydium. Ship destruction.
  • Ellydium. Dealing damage.
  • Ellydium. Effectiveness.
  • Difficulty reward:
  • Ranks 1-6: pilots will receive 10 (with a premium account — 15) xenocrystals.
  • Ranks 7-11: pilots will receive 14 (with a premium account — 21) xenocrystals.
  • At the maximum account level, pilots will receive 24 (with a premium account — 36) xenocrystals.
  • Completing Dimeni's weekly tasks.
  • Completing Dimeni's Teamwork mission.
  • Ships:
  • We continue to make balance changes in key parameters of game modes, weapons and modules. All changes have been made based on analysis of battles and statistics.
  • Tai'Kin:
  • Increased Warp-vortex recharge time from 35 sec. to 40 sec.
  • Increased Jump drive recharge time from 30 sec. to 35 sec.
  • Increased Jump crystals charge time from 15 sec. to 20 sec.
  • All modifications of the module ‘Camouflage shield refractor’ are now charged for a longer time
  • From 6.5 sec. to 7.5 sec. on lower ranks.
  • From 5.4 sec. to 7 sec. on higher ranks.
  • Changed parameters of some ship tree nodes:
  • Rank 9 hull reinforcement is now 8% (previously 10).
  • Rank 11 hull reinforcement is now 6% (previously 7.5).
  • Rank 15 hull reinforcement is now 7% (previously 7.5).
  • Miscellaneous:
  • Improved server stability.
  • Improved and optimized a number of graphic effects.
  • Players with a premium license received a special background for the avatar.
  • Improved hangar interface.
  • Tweaked conditions for obtaining achievements related to the ships that have been discontinued.
  • Tweaked xenocrystals description.
  • Changed SecCon location rewards.
  • Bug fixes:
  • Fixed a bug with corporation applicants showing up in corporation leaderboards.
  • Fixed a bug with Waz'Got drones behaviour in open space.
  • Fixed scrolling with the mouse wheel in the bulletin board.
  • Fixed a bug when purchasing Stingray.
  • Fixed a bug with chat lines.
  • Fixed a bug with the trade window.

New in Star Conflict Client 1.4.5 (Jul 4, 2017)

  • Ellydium engineering frigate Waz'Got. The first stage of evolution:
  • The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
  • The tech used in special and active modules are a further development of advanced scientific theory, developed under the guidance of Dr. Matthew Gilmore and Conrad Dimeni. A unique feature of the ship allows it to use the wreckages of destroyed ships to enhance its own power.
  • Currently, the ship is available for modification from rank 5 to 8.
  • Debris of Destroyed Ships:
  • unique feature of the new ‘Ellydium’ ship Waz'Got is the ability to process and use the remains of enemy or allied ships.
  • Ship wreckages can be used to activate special modules, active modules and special weapons of the frigate.
  • The maximum amount of debris on board a frigate is 4
  • The first 2 fragments can be created under certain conditions directly by the frigate's crystals
  • The remaining debris can be found in the remains of ships destroyed in battle
  • Fragments are available for a limited time after the ship's destruction
  • The fragments are only visible and available to the commander of the frigate Waz'Got.
  • Ship cabin:
  • The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction, ‘Ellydium’ ships can be developed from rank 5 to 8 inclusive. Xenocrystals are required for the ship's upgrades.
  • Special ship development nodes:
  • Now, some development nodes o Ellydium ships can increase the permissible limit of evolution of the ship
  • To increase the ship's rank you need to research such development nodes
  • Ellydium engineering frigate Waz'Got special modules:
  • Pilots can choose which special module to use for the ship Waz'Got. The ship's appearance changes with the selected special module. Now the following special module is available for research:
  • Scavenger drones:
  • Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.
  • Other special modules of the ship will be available at the next stages of the ship's evolution.
  • Ellydium engineering frigate Waz'Got weapons:
  • WL13-EL emitter:
  • Type: Beam Weapon
  • Mounted on: Waz'Got
  • Regenerates hull and shields of allies it hits. Can lock onto an ally
  • Th’ak’Len:
  • Type: Kinetic weapon
  • Mounted on: Waz'Got
  • Weapons and modules:
  • 10% increased damage for ‘Meson Cannon’
  • 7% increased damage for ‘Ion Emitter’
  • 10% increased damage for Dag'tnith
  • 10% increased damage for Gravi-emitter
  • Significantly reduced heating of ‘Eclipse’
  • Sped up engineer gate cooldown by 35 sec.
  • Sector Conquest:
  • Now you can go to conquest, regardless of the location of the dreadnought.
  • Influence system:
  • Now, if the owner of the location receives the maximum reward from the location, the influence of the challengers does not decrease with time.
  • Debriefing window:
  • Added information about earned influence
  • Selena Galo offers all pilots a special task in SecCon mode:
  • Gain 250 points of effectiveness in one SecCon battle
  • Quest Reward - 25 Iridium pcs.
  • The task can be performed once a day.
  • The task will be available for a limited time.
  • Contracts:
  • Based on feedback from the players and as a result of the analysis of statistical data, we decided to let players perform tasks in more comfortable conditions. As part of this, the Contracts system was significantly revised.
  • Now the pilots are offered 3 tasks to choose from, differing in complexity for each faction in the game
  • Once a day, a pilot can choose only one task out of three for each faction.
  • The chosen difficulty affects:
  • Ranks to fulfill the contracts (1-6, 7-11, and the maximum rank of the account)
  • Terms of the assignment
  • Reward size
  • Corporations:
  • Added corporate logos:
  • New:
  • Advent Empire
  • Alien Liquidators
  • ApertureScienceLAB
  • Apple 1nc
  • Ayakashi
  • BORG
  • CORT
  • DEEP SPACE X
  • Evil Space Nyashka
  • MARODER
  • NLO
  • New Atlantis
  • Ray of death
  • Rise Of Abyss
  • Romanian Legion
  • Russian imperium
  • SKY ETHEREAL
  • SPACE INQUISITION
  • Skill and Style
  • TEHb
  • The CONQUERORS
  • United Nations
  • White Crows
  • Velloop inc
  • Changed logos:
  • ASTRON
  • BATTLESTAR
  • Chaotic Legion
  • DNS
  • Dark Dead Space
  • Dead Space
  • Dragon of FIRE
  • FURIA
  • Revolt of the VIRUS
  • RussianBears
  • ST0RM
  • Star Storm
  • StarGate Revival
  • XXI Century
  • Bug fixes:
  • Fixed a bug in calculating rewards for the referral program
  • Fixed the disappearance of the purple spot if the first battle occurred in the League
  • The full changelog can be found here: http://star-conflict.com/en/news/1216-star-conflict-1-4-5-engineer-evolved-en

New in Star Conflict Client 1.4.4e (Jun 9, 2017)

  • Faction loyalty:
  • Reduced the price of upgrading rank 1-7 modules with loyalty vouchers.
  • Increased loyalty voucher gains in battles on rank 1-5 ships.
  • Synergy in battles:
  • Increased synergy gain in Co-op mode.
  • Miscellaneous:
  • Changed the appearance of login rewards window.
  • After daily game logins, on the 5th day the player receives 24 hours Premium license for free.

New in Star Conflict Client 1.4.4c (Jun 2, 2017)

  • Children's Day:
  • Today is a special day. Only on this day our ‘Veterans’ actively help newcomers and get a special achievement for this.
  • To do this, your squad needs players with a rating 1000 points below yours. Help them in battle!
  • Do not miss the opportunity to explain to beginners how an ‘adult’ fight should be: if there are players in your squad with a rating 1000 points below yours and you win the battle, then you, as a real defender, will get a unique achievement ‘Child Protector’.
  • Achievement can be obtained before June 4 inclusive.
  • Features of rank 14 Federation destroyers:
  • Hull strength of 87 000 points.
  • Strong shield with a volume of 36 000 points.
  • 20% higher ship speed than destroyers of other factions.
  • 7% higher turn speed than destroyers of other factions.
  • You can place 3 ‘static shields’ compared to 2 in destroyers of other factions.
  • Increased energy capacity and regeneration speed compared to destroyers of other factions.
  • Additional bonuses for increasing synergy level.
  • Upon reaching level 2: increased resistance to EM damage.
  • Upon reaching level 4: reduced time to overheat / reduced spread and increased projectile speed.
  • Upon reaching level 8: an additional set of suppressor class destroyer module upgrades.
  • New Broker missions:
  • UMC announces the start of special missions, dedicated to building rank 14 destroyers. The Broker has contacted UMC. His employers are interested in the speedy strengthening of rank 14 destroyers.
  • Conditions of the assignment dictate that the pilot must have destroyers.
  • As a reward you will get the valuable resource Destroyer activator required to build rank 14 destroyers.
  • Ships:
  • We continue to make balance changes in key parameters of game modes, weapons and modules. All changes have been made based on analysis of battles and statistics.
  • Tai'Kin:
  • Slightly reduced base parameters of shield and hull.
  • Slightly reduced parameters of the nodes, accelerating turns and affecting ship speed on ranks 5 and 7 to 12% and to 7.5%.
  • Parameters of the module ‘Virtual Particle Condenser’ are reduced by 30%. Duration of the module is increased from 3 seconds to 5 seconds.
  • Reduced the parameters of ‘Tai'al launcher’ by 17%.
  • Reduced the parameters of ‘T'Har'Ok Projector’ by 15%.
  • Reduced the parameters ‘Tai'thaq Gun’ by 5%.
  • Reduced drone durability of ‘Satellite crystal’ by 50%.
  • Thar'Ga:
  • Reduced the parameters of ‘Thar'kth Gun’ by 5%.
  • Slightly reduced basic maneuverability of the ship.
  • Slightly reduced parameters of the nodes accelerating turns at ranks 5 and 13 ranks.
  • Reduced damage of ‘Inhibiting Swarm’ by 20%.
  • Reduced parameters of rank 5 node strengthening the hull to 1300.
  • Reduced parameters of rank 11 and 15 nodes strengthening the hull by 7.5%.
  • Reduced parameters of rank 9 node strengthening the hull by 12%.
  • Bug fixes:
  • Improved several maps.
  • Fixed beacon model bugs in open space.
  • Improved a number of text strings.
  • Fixed ‘Energy converter’ module icon.
  • Fixed a bug with ‘Tai'Kin’ ship tree display.
  • Fixed bugs in displaying the ranks of some blueprints.
  • Fixed a bug with the unavailable effect of the ‘Satellite Crystal’ module
  • The full changelog can be found here: http://star-conflict.com/en/news/1191-star-conflict-1-4-4c-en

New in Star Conflict Client 1.4.4b (May 18, 2017)

  • Weapons and modules:
  • Tai'thaq:
  • Damage increased by 20%.
  • T'Har'Ok:
  • Reduced damage of slow charges by 10%.
  • Reduced speed of slow charges by 15%.
  • Speed of fast charges increased by 15%.
  • Infiltrator crystal:
  • Reworked module mechanics.
  • Fixed a bug where the team was credited for 2 kills instead of 1 when using this module.
  • Any damage to the target from an ally deals 20% bonus damage.
  • Return Crystal:
  • Radius of the returned area reduced to 150 m.
  • Preparation time increased by 0.5 seconds.
  • Quantum Leap:
  • Recharge time reduced by 1 second.
  • Now additionally increases ship maneuverability.
  • Crystal destabilization:
  • Cloud lifetime reduced by 2 seconds.
  • Recharge time increased by 2 seconds.
  • Crystal satellite:
  • Now additionally reduces the target's maneuverability by 50%.
  • Damage increased by 15%.
  • Fixed a bug where the module's owner was slowed down instead of the target.
  • Inhibitor crystal:
  • Initial damage increased by 15%.
  • Inhibition power doubled.
  • Active radius increased by 150 m.
  • Crystal Mine:
  • Clip size increased to 8 pcs.
  • Additional effect time increased to 20 seconds.
  • Interface:
  • Added ability to resize chat window with mouse.
  • Improved descriptions of several items.
  • Improved display of synergy figures on ships.
  • Researching a node now immediately activates it.
  • Added a description for Ellydium ship mutation progress. To see the progress, place the cursor on the circular mutation indicator.
  • Added an expiration counter for emails.
  • Added a description of the reward for completing additional tasks to ‘Ariadne's Thread’ PvE.
  • Miscellaneous:
  • Improved the battle drop-in system.
  • The captain no longer has invulnerability at the start of the battle
  • Bug fixes:
  • Fixed a bug with Tyrant engine animations.
  • Fixed a number of errors in texts.
  • Fixed a bug with ‘Crystal satellite’ module.
  • Fixed a bug with disappearing missiles in open space near the ship ‘Spiral’.
  • Fixed bug with multiple drone launches when undocking from the ship ‘Spiral’.
  • Fixed a bug with displaying active modules #3,4 for ‘Tai'Kin’.
  • Fixed a bug where ‘Thermoactive laser’ could adversely affect allies.
  • Improved description of ‘Warp-targeting’.
  • Fixed confusion in the names ‘Monocrystal’ and ‘Enriched single crystal’

New in Star Conflict Client 1.4.4 (Apr 27, 2017)

  • Spring Marathon:
  • We congratulate all pilots with the beginning of spring and spring holidays. For the spring break season, UMC offers a huge number of bonuses and discounts!
  • Star Conflict team congratulates pilots on Victory Day of the Great Patriotic War! In honour of the holiday, we have prepared a gift — special colouring scheme ‘Star Camouflage’ and a unique sticker ‘St. George's ribbon’, which will be available to all players during the Victory Day celebrations from May 8 to May 10. To do this will need to go to the ‘Bundles’ tab and select ‘Victory day’.
  • Ships:
  • A special expedition from the Erebus system provided UMC with all the information received. We remind you that the expedition was engaged in excavations of the ancient object ‘Spot’, found in the asteroid belt of the star system SY3176-GIII-A4. The discovered ancient object turned out to be a repository of old tech from the times of humanity's stellar expansion: weapons, vehicles, modules and terabytes of project documentation.
  • Deciphering all of the data will take some time, but the unique legendary ships Spiral and Endeavour are available to all pilots right now.
  • Spiral:
  • Modular ship
  • Main module class:Engineering frigate
  • Additional module class:Interceptor
  • Allegiance: Empire
  • Rank: 10
  • The space combat system ‘Spiral’ is the only representative of the legendary modular system of combat starships developed during the early stellar expansion of mankind. Blueprints and technologies of the unique modular system were lost during the formation of the Empire. The combat system has perfectly proven itself during the battles with the Revenant Order in the days of Direktorium.
  • The system consists of two combat modules that can function as a single unit, or separately. The detachable module can temporarily become a full-fledged interceptor, and then reconnect and use all the capabilities of the frigate.
  • Blueprints and technologies of the ‘Spiral’ system were lost at the end of the XXXVI century. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus.
  • Special module: MiG-105:
  • Undocks the MiG-105 ship, ensures its invulnerability during the first seconds of the flight and transfers control to it. The carrier vehicle explodes after undocking. When the effect ends, it calls a backup carrier vehicle.
  • Overheating laser:
  • Type: Thermal weapon
  • Mounted on: Spiral
  • This weapon's projectiles are capable of speeding up the heating of enemy weapons.
  • Plasma Blaster:
  • Type: EM weapon
  • Ship type: Frigate (Engineering)
  • Powerful electromagnetic weapon. Shoots exploding plasma charges.
  • Active module ‘Invulnerability Projector’:
  • Type: Active module
  • Group: Engineering modules
  • Mounted on: Spiral
  • Makes the carrier and the ship of the chosen ally temporarily invulnerable and restores its shield.
  • Active module ‘Hyperwarp jump’:
  • Active module installed on the detachable part of the Spiral space system.
  • The ship becomes invisible and jumps forward. Invisibility can not be disabled for a certain time.
  • ‘Shadow’ mine:
  • Mounted on the detachable part of the Spiral space system.
  • Places a mine with invisibility module. Activates when trying to get away from it, or on a timer.
  • Quickcharge system:
  • Type: CPU modifier
  • Mounted on: Spiral
  • Accelerates recharging of active modules, increasing their power consumption.
  • Endeavor:
  • Class: Guard frigate
  • Allegiance: Federation
  • Rank: 10
  • Guard frigate ‘Endeavour’ looks like a legendary ship from the first steps of mankind in the exploration of outer space. The ship was widely used since the middle of the 27th century during the ‘religious wars’. It proved itself well in the battles with fanatics of the so-called Fringe — the same organization that became the foundation of the church of believers in the Signal. It was ‘Endeavour’ that became an experimental model to carry the famous ‘Jumper’ — the first model of an interstellar engine of ultra-compact size.
  • Blueprints and technologies of ‘Endeavor’ were lost almost immediately after the adoption of the ‘Frontier Decree’. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus.
  • Special module ‘Accelerating Shield’:
  • Continuously deals damage to enemy shields, while the speed of recharging the module decreases for each opponent. When the module is activated, the ship receives additional resistance to all types of damage and a bonus to ship speed, which gradually decreases within a few seconds.
  • Compression railgan:
  • Type: EM weapon
  • Mounted on: Endeavor
  • The damage dealt by the ship in the last few seconds increases rate of fire.
  • Induction Laser:
  • Type: Beam Weapon
  • Ship type: Frigate (Guard)
  • If you hit the target and other opponents, recharging time of the modules increases.
  • Phase demodulator:
  • Type: Active module
  • Group: Guard modules
  • Mounted on: Endeavor
  • All opponents in the zone forcefully mark the ship as a target. At this time, the shield charge increases significantly.
  • Reinforced Shield:
  • Type: Shield modifier
  • Mounted on: Endeavor
  • Increases shield resistance to all types of damage, while reducing the range of primary weapons.
  • Tech race:
  • April 27 to May 14, inclusive, is the time to collect unique resources for construction of the legendary ‘Lost Technology’ ships. When the stage ends, the parts can be obtained only by trading with other pilots.
  • Ship and weapon parts can be purchased in special bundles in the game store with special currency — Xenochips. Xenochips are added to the game for a limited time and after the end of the event will be withdrawn from the game and from the accounts of all pilots. We recommend that you spend xenochips before the end of the event.
  • Xenochips will be awarded to everyone taking part in the ‘Tech race’
  • Xenochips can be obtained by completing Broker missions in PvP mode
  • Xenochips can be obtained by completing special Selena Galo missions in PvE, Co-op, and Open Space.
  • Xenochips will be removed from the game after May 15.
  • Each bundle can only be purchased once, and you are guaranteed to receive.
  • Old friends of Cortes:
  • Attention to all pilots! This is the UMC special liaison Selena Galo.
  • Due to the fact that in recent years UMC has been working closely with Ellydium, we were contacted by the head of the Ellydium Theta Station Security Service Natasha Cortes. She requires mercenaries to destroy cartel fighters who allegedly know too much about the Cartel's common past with Ellydium. Cortesreally wanted to personally supervise this operation.
  • Find and destroy the cartel fighter ships, marked by Natasha Cortes in open space.
  • As a reward you will receive xenochips!
  • Tai'Kin resources:
  • UMC reports that the Broker missions, previously connected with obtaining the cabin of Tai'Kin ship, were fully transferred to Conrad Dimeni. By completing special missions you can purchase containers with resources for Tai'Kin for 200 iridium.
  • Conrad Dimeni still provides pilots with unique contracts, that can help them quickly upgrade the ship Tai'Kin. Containers are available to pilots for credits after completing the contracts.
  • Also, valuable resources needed to build a Tai'Kin can still be purchased by trading with other pilots.
  • Attention! All pilots can purchase special container bundles with a cabin and resources for the rapid upgrade of Tai'Kin ship with galactic standards.
  • Ships:
  • We continue to make balance changes in key parameters of game modes, weapons and modules. All changes have been made based on analysis of battles and statistics.
  • Premium ships:
  • Now all premium ships receive an additional bonus.
  • +50% to loyalty earned in battle.
  • Thar'Ga:
  • Decreased ship maneuverability.
  • Decreased the speed of the ship's lateral movement.
  • Destroyers:
  • Destroyers now receive less damage in close range.
  • A ship that flies closer than 750 m. to a destroyer deals x1.5 damage (previously x2.5) to the shield, hull and modules.
  • Weapons and modules:
  • Weapon Quantum Railgun
  • Damage reduced by 16%.
  • Reduced projectile speed.
  • Increased maximum scatter.
  • Increased heating time.
  • Increased cooling time.
  • Weapon Boson cannon:
  • Reduces damage of direct hits by 20%.
  • Special module Synergetic disintegrator
  • Damage reduced by 17%.
  • Special module ‘Frontal Shield’
  • Shield time reduced.
  • Module Disintegrator modifier
  • Reduced rate of fire boost.
  • Module Reflected Fury
  • Damage reduced by 30%.
  • Increased active time.
  • Capacitor modifier Reserve generator
  • Recovery time increased.
  • Now you can install no more than one modifier per ship.
  • Resources:
  • Improved logic of working with resources.
  • If one or more resources exceed the limit when scrapping a component, scrapping is blocked
  • After purchase, receiving rewards, etc. the pilot receives the over-limit resource in a letter
  • The lifetime of the letter is 24 hours from the time of sending
  • If the limit is exceeded when opening a resource letter, the overlimit part is sent with a new letter
  • If none of the resources in the message can be placed in the warehouse, then the resources from the letter are blocked
  • Restrictions on Resources:
  • Added a limit on the amount of resources for production in storage
  • Enriched beryllium — 500
  • Neodium plate — 500
  • Beryllium — 1000
  • Raw neodium — 1000
  • Update of current resources:
  • New resources will now be used nstead of Monocrystals and Alien omposite panels
  • Enriched monocrystal
  • Composite Alien block
  • ATTENTION! Out-of-date resources — Monocrystals and Alien Composite panels — are in player storage in full!
  • You can convert old resources into new ones 1:1 at any time. Conversion is free.
  • New materials also have a storage limit of 500 units.
  • Corporations:
  • Added intracorporate rating of earned influence points.
  • Rating is reset when exiting the corporation.
  • Sector Conquest:
  • Reward to corporation pilots for control over locations is increased.
  • The reward can be in credits, iridium, resources for construction of destroyers, xenocrystals and monocrystals.
  • The reward depends on the level of the location.
  • Now, while capturing the location, which until then was held by another corporation, the initial number of tokens increases.
  • Tokens are awarded only when entering the game.
  • Building a dreadnought:
  • The cost of building and improving dreadnoughts is reduced x10.
  • The speed of building and improving dreadnoughts has been increased x10.
  • Interface:
  • Reworked resource production window.
  • Changed synergy transfer display.
  • Miscellaneous:
  • A number of graphic effects has been improved.
  • Maximum size of the warehouse increased to 2500 seats.
  • Pilots who bought sets with the maximum warehouse will have its capacity increased automatically.
  • Bug fixes:
  • Fixed a bug with Thar'Ga hull recovery under certain influences.
  • Fixed a number of obsolete texts.
  • Fixed a number of errors in texts.
  • Added recovery time display for some missions.
  • Fixed enemy icons in PvE mission ‘Ariadne's Thread’.
  • Fixed several map bugs.
  • Fixed a bug with damage to Thar'Ga when using ‘Resonating Crystals’.
  • Fixed ‘Reduced Recovery’ bug on Thar'Ga.

New in Star Conflict Client 1.4.3 Update #1 (Apr 14, 2017)

  • Resources:
  • The cap on resources, which were used in the game before 1.4.3 update, increased to 10,000. Necessary for the production of Tai'Kin resources, which were introduced in 1.4.3 update, have the following limits:
  • 10 items - Controlling xenobots, Molecular xenoassemblers, Atomic xenoassemblers, Accumulating xenocrystals, Signal nanoreceivers, Tai'kin instruction nanoprojectors, Entangled shards, Crystal cascade, Crystal storage, Unstable crystal
  • 50 items - Tai'kin cabin hull, Tai'kin cabin interior, Tai'kin xenocontrol interface, Light armor plates, Life support system
  • Weapon:
  • “Tai’al” Launcher:
  • Damage increased by 10%.
  • Tai’thaq:
  • Damage increased by 15%.
  • Modules:
  • Plasma web
  • Now the module works as follows:
  • It produces a plasma web that deals thermal damage for a certain time. The amount of damage depends on the level of the main weapon mounted on the ship. If the target's speed is higher than a certain value when the module is activated, the target will additionally receive thermal damage until speed is reduced.
  • Inhibitor crystal:
  • Damage increased by 20%.
  • Miscellaneous:
  • PvE сontracts are now can not be completed in Custom battle.
  • Added implants bonuses for active modules and weapons descriptions on ships installed in the slot.

New in Star Conflict Client 1.4.3 (Apr 11, 2017)

  • Cosmonautics Day:
  • We wish you a happy ‘Cosmonautics Day’! 56 years ago, the first human flight into space took place. In honour of this event we updated the information screens at the space stations, and space satellites replaced drones. Pilots can complete a special achievement ‘Cosmonautics Day’ and use special holiday missiles (available from April 12).
  • Ellydium scout interceptor Tai'Kin:
  • The new innovative ship, which Ellydium shipyards presented to all pilots of the fringe sectors, is the scout interceptor Tai'Kin. The ship includes all the latest scientific achievements of Ellydium laboratories, which have reached new heights in the development of Alien technology. The ship turned out incredibly fast and maneuverable.
  • The ship and its active modules' development was conducted by Dr. Matthew Gilmore, head of the mysterious andhighly guarded ‘Science Complex #2’ of the Ellydium Theta station. And it was supervised by Conrad Dimeni himself. Tai'Kin became the first ship that could fully use the unimaginable properties of singlet bosons for changing space-time.
  • Ship cabin:
  • The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15. Xenocrystals are required for the ship's upgrades.
  • To build Tai'Kin you need special components, cabin and xenocrystals.
  • Trade:
  • Now buying and selling items to other players is available after participating in 50 battles.
  • Resource restrictions:
  • Added a limit on the amount of resources for production in storage.
  • Restrictions for different resources will be different. Information will be reflected in the interface.
  • Resources exceeding the limit are lost. This does not apply to resources purchased with GS as part of the bundle. The current surplus of resources that players have at the time of the patch will not expire.
  • If a player tries to create an item in the workshop and the limit on the created item is already reached, then the item will not be created.
  • Miscellaneous:
  • Bonus from the crew in the description of modules and weapons is not displayed.
  • A limit is imposed on the amount of resources a player can have.
  • Description of non-purchased ships now takes into account the default modules.
  • Optimized game client.
  • Improved hangar environment sounds.
  • Improved battle sounds.
  • Now ship components can be obtained only during events. Events are in constant rotation. All missions for ship components from the tree have been removed.
  • Bug fixes:
  • Fixed errors on several maps.
  • Fixed a bug with Tormentor class ship icon in battle lists.
  • Improved sounds for mines and microlocator.
  • Corrected the behavior of transports in Open Space.
  • Fixed Predator's ship icon in the list of those who participated in the player destruction assist list.
  • Fixed a bug with damage to environment objects.
  • Eliminated an extra pixel near the combat slot in the Hangar.
  • Fixed a bug with player statistics update lag.
  • Corrected the position of the turret on the Federation dreadnought Liberator.
  • Fixed display of some messages in battle.
  • Fixed lack of ranks in some blueprints.
  • Fixed mismatched ranks in some blueprints

New in Star Conflict Client 1.4.04 (Mar 31, 2017)

  • Weekly Tournaments:
  • Remembering the ancient Earth saying ‘A ship is as good as its name’ — we focused on the tournament aspect. Now the name of your team will be closer to its qualitative composition.
  • Holiday stickers:
  • Specifically for this holiday we have prepared special holiday stickers, formerly owned by an actual trucker from space. They say the stickers help when escorting caravans!
  • Take it easy
  • I'll cover you
  • Kick me
  • Bandaids won't help
  • Take it slow
  • Beware of Biomorphs
  • Special container with holiday stickers ‘Space Trucker Bundle’ which contains all the stickers and valuable resources is available in the ‘Bundles’ tab.
  • Decorate your fleet during the holidays! Together we can win!
  • Biomorph ships:
  • Pilots! Biomorphs infected technological developments of all sides of conflict. Besides weapons the greatest changes happened to Katana and Styx ships. We urge our pilots to be extremely careful when using these ships!
  • Game Modes:
  • Combat recon. We have often seen complaints that this is a poorly balanced mode, and the captains are often players with different, sometimes poorly suitable roles.
  • Now the captains are more likely to be selected from players on Thar'ga ship using a Thar'kth and had time to receive a minimum of 1000 damage.
  • And players on Long-range or Tackler ships remain captains forever if they happen to get that role.
  • Beacon hunt. Over the whole year, we have not received any feedback or suggestions on how to change this mode. We thought it was strange, so we decided to remove it for revision.
  • Survival.We see that this mode is loved by a lot of players. In this update, it was supposed to be removed, but so many threads had been created about it - more than about all the others put together - that we decided to leave it forever, and started work on introduction of similar mechanics in all modes. Increase in damage from collisions was the first step.
  • Domination.Sometimes a destroyer could control several beacons with a vacuum-resonant laser and gravitational lenses.The new name better correspond to the true state of affairs and no longer leads players astray. Now it is called ‘Domination of two beacons by a destroyer, until a Thar'ga reaches them.’
  • Team battle. In team battle mode you will always meet teams of various levels. After all, it's a team battle!
  • Matchmaking:
  • Since MM showed that determining player skill is difficult, now it clarifies player skill by asking questions in chat. This correction will fine-tune the balance of experienced pilots. And if all of a sudden a battle isn't balanced, then, alas, it is the player's fault, and MM has nothing to do with it.
  • However, players with low skill, obvious even for MM, will not receive this message.
  • Ranks:
  • For a long time you've been asking us to make the division of ranks 1-3, 4-6, 7-9, 10-12, 13-15. And we decided to go back to this system. However, it gives an unfair advantage to powerful pilots using purple and orange modules in ships of ranks 3, 6, 9, 12, 15 versus 1, 4, 7, 10, 13, respectively. Therefore, such pilots will not be allowed to fly in the ships of these ranks, and other ships will only be available on the condition of having white modules and weapons or their complete absence.
  • Open Space:
  • For the time being there is no change, it's still being reworked.
  • Ships and modules:
  • We know how you like the new ‘Ellydium’ ship and remember how you loved destroyers. So we decided to proceed with the speedy release of the ‘Ellydium’ destroyer called Vseh'Nag'Nu.Now we're going tell you about one of its modules.
  • Vzu'uuh system.This module produces a black hole at the center of the area. It sucks in all objects, including asteroids and stations.
  • Damage - up to 5000 pts.
  • Range - 10 km.
  • Active time - 5 minutes.
  • If you do escape the hole in time, it will suck in your ship, and you will forever lose it.
  • ‘Death Ray’ system. Installed on all destroyers. After activation a beam is charged for 1 minute. When the charge is finished, the planet in the background explodes.
  • Damage - up to 100 billion pts.
  • Range - the entire war zone
  • Recharge time - none
  • Energy consumption - 3,000 per sec.
  • Unfortunately, the power consumption will not allow you to use the system anywhere other than the ‘ELlydium’ destroyer, but you can still mount it.
  • Balance:
  • As the players began to complain about the excessive dominance of Thar'ga, we decided to change the names of all the ships to Thar'ga. Now, according to statistics Thar'ga certainly will be in the balance.
  • Wipe:
  • Before the start of a new era, we wanted to do a complete wipe of all accounts in order to equalize the chances of all players. Then we gave up on this idea, but we see that it was the wrong decision.
  • With this patch, all accounts will be wiped. But in compensation we will give all players players their ships, their galactic standards and other resources back. We will also return synergy, all the numbers and statistics and even the ship's position in Open Space. This minimizes discomfort for all pilots.

New in Star Conflict Client 1.4.2 (Mar 28, 2017)

  • Trade:
  • Trading rare resources is now available to all pilots! Trading between players is conducted through a separate trading chat and internal mail. Not all resources are available for trade, but only those that are approved by UMC.
  • All products have a minimum sale price. It will be adjusted individually for each item.
  • There is a limit of 20 000 GS per one transaction.
  • Trade and sending items to other players isavailable after participating in 200 battles.
  • In one deal a pilot can sell up to 3 items.
  • In trade chat pilots agree on the sale or purchase of resources.
  • The seller can post an offer in chat to sell the allowed resources from storage.
  • The buyer needs to right-click on the Seller in chat to initiate trade mode.
  • The buyer sends a message to the Seller through internal mail saying that he is interested in buying this resource.
  • If the buyer and the seller agree on a price for the resource, the seller shall send the buyer in an internal mail with the embedded resource.
  • The buyer may reject the letter received from the seller or accept the resources. The amount is automatically deducted from the buyer's account.
  • The message exists for 15 minutes.
  • All payments are carried out only in Galactic Standards.
  • UMC also takes a 10% tax from each transaction.
  • Obtaining the items:
  • Components for workshop and goods for trade are now available in trophy search after battle. You do not need to have ships of the maximum synergy level in combat slots.
  • The player can find lost cargo - containers.
  • The container appears in the appropriate section.
  • The container contains up to 5 items. They will be listed in the contents.
  • The container can be redeemed for Iridium over 3 hours.
  • When buying a container the player always receoves one of the specified items. The chances of getting particular itemss are different.
  • After purchase the container disappears.
  • The player can continue to get access to purchase of such containers in trophy search after battle.
  • On repeated acquisition of a container, which is already available for purchase, the availability timer is updated to 3 hours.
  • Information about containers available in trophy search and their contents can be found in the news. Stay tuned for updates.
  • Iridium:
  • Now you can get iridium in the following activities.
  • Spots with rare trophies (purple) in the search trophies after the battle in PvP, PvE and Co-op.
  • As a reward for owning a location in SecCon.
  • The final reward for the weekly tournament.
  • For the top places on the leaderboards.
  • Increased the amount of iridium obtained when dismantling parts. When disassembling parts for GS, the player can get double the amount of Iridium.
  • Ships:
  • Thar'Ga:
  • Pilots! Testing of extremely important changes in characteristics of Thar'ga is successfully completed. According to testing results we made the final decision on changing the ship's parameters.
  • Speed reduced by 5%.
  • Turn speed reduced by 5%.
  • Node ‘Combat reconstructor’ is now worth 25 points.
  • Node ‘Combat reconstructor’ now drops mines and bombs when activated.
  • Node ‘R5 Engine Boost’ is now worth 65 points.
  • Node ‘R15 Engine Boost’ now gives a 5% bonus.
  • Node ‘R12 Shield Reinforcement’ now gives a 10% bonus.
  • Node ‘R11 Hull reinforcement’ now gives a 10% bonus.
  • Weapons and modules:
  • We continue to analyze all battles. According to the results of statistical data analysis and testing of Thar'Ga ship parameters on the public test server we decided to make the following changes, which will improve combat balance.
  • New active module Reflected fury:
  • Rank: 5-15
  • Removes all negative effects and grants invulnerability
  • Additional: Damages all enemies, who lock the player as their target, ignoring Shield
  • Feature: Large ships get more damage
  • Compatibility: Thar'Ga
  • Thar'kth:
  • Slightly reduced damage from charge accumulation and -5% damage in general.
  • Thar'Ga'tok:
  • Reduced damage by 16%.
  • Alien Intuition:
  • Significantly reduced damage bonus.
  • Slightly reduced recharge.
  • Crystal drone:
  • Damage increased by 30%.
  • Generally, to maximize ship speed you need to use 3-5 modifiers. Fighters did not fit into the overall picture by having several unique engine modifiers at their disposal. Using at least one of them provided maximum speed without any significant penalties, while others were almost completely ignored. Therefore, the following changes were made:
  • Reworked ‘Cruise Engine Modification’ modifier:
  • Turn penalty is now 20% (previously 17%) Speed bonus is now 10% (previously 17%) Increased energy consumption by 15% (previously 20%) Power consumption of first boost activation increased by 100% Speed bonus during acceleration reduced by about 15% (different for different Mks)
  • ‘Catalyst Injector’ modifier :
  • Now gives a much greater increase in speed (different for different Mks)
  • ‘Swiftness Sphere’ modifier:
  • Added turn penalty (same as regular cruise speed) Maximum speed bonus is now 5% (previously 10%) Energy consumption per second +10% (previously +5%) Reduced speed bonus on acceleration (different for different Mks)
  • Manufacturing:
  • Ships:
  • Phoenix and Reaper ship components are no longer available to pilots. It will only be possible to obtain them in special DLC pack in the official store or on Steam.
  • The ship ‘Reaper’ has been discontinued.
  • The ship ‘Phoenix’ has been discontinued.
  • Weapons and modules:
  • A number of items will now have to be manufactured.
  • Meson Cannon
  • Vacuum-resonance laser
  • G'Thar'Du
  • Coilgun
  • Thermoactive weapon
  • Wormhole projector
  • ‘Tempest’ launcher
  • Gravitational Lens
  • Repelling beam
  • Photon Emitter
  • Destabilizing field
  • Hybrid missile
  • Isotope harvester
  • Remote minelayer
  • Vulnerability scanner
  • Warp-stream detector
  • Augmented cooler
  • Added a number of new resources unique for each item.
  • Biomorph ships:
  • Pilots! Traditionally at the end of March we see the rise of confrontation with the Cybers ??and Biomorphs. And this time Biomorphs were again able to infect some of the technological developments of the side of conflicts. The biggest changes were made to the ships Katana and Styx. We urge our pilots to be extremely careful when using these ships! It seems that this is not the only diversion from Biomorphs. Stay tuned!
  • Sector Conquest:
  • We continue to improve ‘Sector Conquest’. Important changes have been made based on the analysis of pilot feedback and game statistics.
  • Duration of location battles increased from 30 to 45 minutes.
  • Ship replacement and dreadnought movement allows battles for 1 hour 20 minutes.
  • Now all rewards for owning locations are only issued in iridium.
  • Improved ticket output system for control of locations.
  • Now Thar'Ga automatically drops a bomb when using special module ‘Combat reconstructor’.
  • Now using ECM special modules and gunship combat reboot does not affect the limited radar range in combat.
  • Interface:
  • Chat:
  • Added the ability to embed an item link in chat (module, ammunition, resources, blueprints).
  • Hovering over the link shows the item's description.
  • To insert a link you must click on the object while holding the [Shift] key.
  • Packs:
  • Added display of pack availability time.
  • Other:
  • Reworked blueprint icons.
  • General:
  • Rare Resources:
  • Ship part missions are now updated once every three hours.
  • Ship parts, neodium and beryllium are no longer available in trophy search after battle.
  • Bug fixes:
  • Fixed a rare bug with items disappearing from the Store.
  • Fixed a bug with inability to remove a pilot from the list of friends.
  • Fixed description G'Thar'Du.
  • Fixed description of ‘Phaser’ blueprint.
  • Fixed bugs in models of maps, ships, modules.
  • Optimized PvE mission ‘Fire support’.

New in Star Conflict Client 1.4.1b (Mar 9, 2017)

  • Interstellar Women's Day:
  • In early March, we traditionally celebrate Interstellar Women's Day. On this festive day, we congratulate all our pilot girls on the spring holiday! Let it make the cold and the harsh space better with a little spring warmth, sun and love! In honour of the holiday all explosions in the game are now ‘Bouquets’.
  • Holiday achievements:
  • Only these holidays you can earn a special achievement, ‘March 8th’! To do this, you need to apply the ‘Heart and Roses’ aerography to your ship and use it to destroy 8 enemy ships in PvP battles. The achievement will reward you with ‘Loving Heart’ aerography.
  • Holiday aerography and colouring:
  • Specifically for this holiday we have prepared a unique colouring scheme ‘Rose’ and special aerography
  • This is universal
  • Lethal jewelry
  • Venus' looking-glass
  • Loves me, loves me not
  • You can also get all the stickers and festive colouring scheme in a special container-bundle. To do this will need to go to the ‘Bundles’ tab and select ‘Galactic Rose’.
  • Special Broker missions:
  • Pilots! UMC reports that the customer known as the Broker is offering new missions to all pilots interested in urgent fleet strengthening.
  • My employers have plans for the vacated territory, but some pirate leaders are not willing to negotiate. You need to find and destroy the ships of the pirate captains in open space.
  • Your reward is a free container with Phoenix and Reaper ship components.
  • Also complete the Broker's special tasks in PvP, and Co-op
  • Pilots! You need to destroy or help destroy 10 enemy ships in PvP, with a ship of the maximum available rank from any side of conflict in a combat slot. Your reward is a free container with Phoenix and Reaper ship components.
  • An employer who wishes to remain anonymous, needs to get rid of a parts kit for assembly of pirate ships, as reliable sources have reported that in the near future UMC will impose a ban on the assembly of these models. However, while these parts are still relevant, in exchange for completing certain tasks they can be yours.
  • Attention! Starting March 22 Phoenix Reaper ship components will no longer be available to pilots. It will only be possible to obtain them in special DLC pac in the official store or on Steam.
  • All Broker missions will be available for a limited time untill March 22.
  • Balance:
  • We continue to make balance changes in key parameters of game modes, weapons and modules. All changes have been made based on analysis of battles and statistics.
  • Ship invulnerability time on revival reduced to 10 seconds.
  • Slightly reduced damage after charge accumulation for ‘Thar'kth’.
  • Increased damage and projectile speed for ‘Dag'tnith’.
  • Increased range of ‘energy burning’ and damage for ‘Destructor’. Now energy burning is only possible if an enemy ship is the target.
  • Increased damage of ‘Gravi-beamer’.
  • Sector Conquest:
  • We continue to improve ‘Sector Conquest’. Important changes have been made based on the analysis of pilot feedback and game statistics.
  • Added locations highlight for active conflicts to space map.
  • Now corporation officers can move dreadnoughts between locations.
  • Improved wing description in Sector Conquest.
  • Ships of ranks 7-9 will no longer be able to come together in a battle with ships of ranks 13-15.
  • Battles for ranks 10-12 now start 15 minutes later, and in systems of ranks 13-15 half an hour later.
  • Battle duration in locations reduced to 30 minutes.
  • Replacing ships and moving the dreadnought allow fighting for an hour.
  • Fixed problem with dreadnought display on the map.
  • Now pilots get loyalty for Dreadnoughts battles only when they win and earn of at least 100 efficiency points.
  • Pilots, who left the match before it ends, do not receive loyalty.
  • Miscellaneous:
  • Now oining the game's groups in social networks is rewarded with a premium subscription.
  • This refers to Steam.
  • Previous rewards are canceled.
  • Bug fixes:
  • Fixed module improvement bug for ‘Emergency Shield Boost’.
  • Fixed conflict timer.
  • Now the 'Teleportation sphere' module cannot be used when under effect from blocking and paralyzing modules.

New in Star Conflict Client 1.4.1 (Feb 21, 2017)

  • Holiday achievements:
  • Only during the holidays, you can earn a special achievement ‘Baptism by Fire’! To do this, shoot down 10 enemy ships in PvP battles. The achievement will provide you with ‘Defender of the Motherland’ aerography.
  • Holiday packs for February 23:
  • During the holidays the following special packs will be available to all pilots.
  • Protector I for rank 7-9 ships:
  • Guaranteed to contain:
  • Proximity Mortar
  • Mass Propulsion Inhibitor
  • Emergency Shield Boost
  • Missile Shield
  • Pulsar
  • Protector II for rank 10-12 ships:
  • Guaranteed to contain:
  • Gun adapter
  • Proximity Mortar
  • Mass Propulsion Inhibitor
  • Signature masking
  • Emergency Shield Boost
  • Pulsar
  • Protector III for rank 13-15 ships:
  • Guaranteed to contain:
  • Gun adapter
  • Proximity Mortar
  • Mass Propulsion Inhibitor
  • Signature masking
  • Emergency Shield Boost
  • Pulsar
  • In the coming days, all pilots will see additional festive events. Stay tuned!
  • New Broker missions:
  • UMC has received new contracts from the Broker. All Broker missions will be available for a limited time on February 22 up until 09-22 (UTC+3) on February 27. As a reward pilots will get Phoenix and Reaper ship components. Attention! Starting March 22 Phoenix and Reaper ship components will no longer be available to pilots. It will only be possible to obtain them in special DLC packs in the official store or on Steam.
  • New SecCon:
  • Sector Conquest mode is getting a global update. The new version of Sector Conquest will preserve the map of locations with regular time windows for battles. Victories in battles are rewarded with loyalty vouchers. All corporation members are also awarded tokens spent on rewards for victories in combat missions.
  • Corporation CEOs and VPs can build and move dreadnoughts to locations with a level not higher than that of the dreadnought at any time.
  • Influence Points:
  • Corporations earn influence points for taking part in battles. They accumulate in the location where the corporate dreadnought is located, and remain there when the dreadnought is moved to a different one. Influence points are earned directly in sector battles as follows:
  • Depleted durability points of enemy deadnoughts. In this case, if the enemy dreadnought is completely destroyed, half the remaining durability points of the corporation's own dreadnought are also added to influence points.
  • Influence points are divided between players according to their total effectiveness in combat. If a player earned 0 effectiveness, he would not get points.
  • Influence points of players in wings and squads are added to the location with the corporate dreadnought of the wing or squad's leader.
  • Location for rewards is ‘stored’ when players queue for battle, and then the dreadnought can be moved further.
  • At the start of the battle window opening, the owner corporation loses 50% influence points, challengers lose 10% of their influence points. Location battles take 1 hour, then the owner loses part of the challengers' influence, which depends on the challenger's place in the location ranking. If the owner's influence is reduced to 0 — the challenger with the most inflience becomes the new owner.
  • When the battles end, the free location is taklen by the corporation with the most influence points.
  • Battle creation system in sector conquest:
  • Sector Conquest mode is available 4 times in 24 hours, as usual. By clicking on ‘Conquest’ the player joins a queue for dreadnought battles. The system creates a battle for wings, squads and individuals in the queue:
  • You can join the queue if the corporation dreadnought is in one of the active locations, and there are 3 ships of the location's level in slots.
  • Players who are not members of any corporation, can not get in the queue.
  • Selection of opponents takes place among those whose dreadnoughts are in the same location
  • The system significantly reduces waiting time for wings and all players in the queue
  • Players in the samecorporation can not fight against each other.
  • General Changes:
  • Location technical level on the map is now displayed with a range of ranks:
  • T3 -> 7-9
  • T4 -> 10-12
  • T5 -> 13-15
  • Display of tech level for dreadnoughts and their modules has been replaced by classes:
  • T3 -> 3rd class
  • T4 -> 2nd class
  • T5 -> 1st class
  • Dreadnought Battle:
  • Battle time has been reduced to 12 minutes.
  • Attention! Rewoked ‘Sector Conquest’ will be working in test mode for some time.
  • Guard ships:
  • Pilots! The time has come to strengthen the fleet with modified modules for guard ships! Guard ships are designed to protect your team from enemy missiles, as well as improve allied ship defences. In addition, guard ship active modules can block afterburner engines of enemy ships, and thus make them easier targets for the team.
  • All guard ships are now able to restore hull, if they are not in combat.
  • And also quickly reach the battlefield with proper use of the special module.
  • Special module Phase Shield:
  • Now further increases ship speed on activation.
  • Special module ‘Provocateur’ System:
  • Now further increases ship speed on activation.
  • Special module ‘Bastion’ Shield:
  • Now further increases ship speed on activation.
  • Also guard ships now have access to new weapons and active modules.
  • New Proximity Mortar weapon:
  • A powerful short-range gun.
  • Weapon with explosive projectiles that explode on contact.
  • Fires consequently with all guns installed on the ship.
  • The gun does not fire if it is in the dead zone.
  • New Gun Adapter module:
  • Type: CPU modifier
  • Class: Frigates
  • Role: Guard
  • Increases main weapon damage, depending on the number of nearby enemies.
  • UMC engineers also modified a number of popular modules for Guard ships.
  • Pulsar:
  • Now increases resistance to all damage on activation.
  • Resistance growth depends on the number of opponents in the vicinity of the ship.
  • Power consumption increased by 25%.
  • Emergency Shield Boost:
  • Cooldown has been reduced by 55%.
  • Power consumption increased by 112%.
  • Now the ship recovers energy in proportion to the number of opponents in the vicinity.
  • Mass Propulsion Inhibitor:
  • Now continuously slows all enemies near the ship.
  • When activated, now blocks the opponents from using the afterburner.
  • Cooldown has been reduced by 24%.
  • Power consumption reduced by 45%.
  • Signature masking:
  • Now constantly reduces enemy weapon damage.
  • When activated, the degree of reduction increases considerably.
  • Cooldown time significantly increased.
  • Now only has one-time energy consumption.
  • ‘Spectre’ field:
  • Recharge time significantly reduced to 35 sec, and the power consumption is increased to 984 pts.
  • Shield and hull resistance increased by 40%.
  • Active range extended to 2 km.
  • Modules:
  • We continue analysis of battle statistics from pilots with the first ‘Ellydium’ ships in their fleets. The data shows the need for further changes in ship parameters for ‘Thar'ga’, weapons and modules created with Alien Technology.
  • Alien Intuition:
  • Cooldown time increased by 5 seconds.
  • Combat Reboot no longer affects the cooldown.
  • Crystal hunger:
  • Module range is now 750 m.
  • Matter Absorber:
  • Module range is now 750 m.
  • Phoenix and Reaper:
  • Attention to all pilots! UMC Engineers report that starting from March 22 Phoenix Reaper ship components will no longer be available to pilots. It will only be possible to obtain them in special DLC packs in the official store or on Steam.
  • Miscellaneous:
  • Added a pre-battle warning on temporary use of pilot bonus matrix.
  • Names of crafted ships are now shown in purple.
  • Improved a number of visual and audio effects.
  • Improved debriefing screen.
  • Improved group interface.
  • The pilot is always the first in the group list.
  • Group leader has a special mark.
  • Bug fixes:
  • Fixed an activation bug with already purchased Thar'Ga ship nodes.
  • Improved group invitation mechanics.
  • Fixed starting ship location in ‘Fire Support’.

New in Star Conflict Client 1.4.0d (Feb 14, 2017)

  • Festive achievements:
  • Specifically for this holiday we have prepared unique achievements for all pilots
  • ‘Deadly Kiss’ achievement. Destroy or help destroy one ship by ramming. Achievement is available until 09-00 (UTC+3) on February 20.
  • ‘Close Contact’. Destroy or help destroy one ship by ramming on a ‘Thar'Ga’ ship. Achievement is available until 09-00 (UTC+3) on February 20.
  • ‘Thar'Ga’ starter pack:
  • During these holidays, we are offering a special ‘Thar'Ga’ starter pack to all pilots.
  • Contains a complete ‘Thar'Ga’ ship cabin.
  • 100 Xenocrystals.
  • Destroyers:
  • In order to further balance battles with destroyers, we thoroughly analysed combat statistics and decided to make the following changes based on our analysis.
  • General:
  • Damage from destruction of modules reduced by 50%.
  • Damage from destruction of special modules reduced by 50%.
  • Damage from destruction of engines reduced by 20%.
  • Tyrant:
  • Shield volume increased by 10%.
  • Warp-reflector:
  • Level of damage for charge generation reduced by 17%.
  • Damage increased by 4%.
  • Cooldown reduced by 14%.
  • Vacuum resonance laser:
  • Maximum range reduced by 12%.
  • Thar'ga:
  • Battle analysis of pilots with Ellydium ships in their fleets showed the need to change the parameters of Thar'ga, as well as weapons and modules created with Alien technology.
  • Weakened nodes responsible for hull and shields bonuses at 11 and 13 ranks, from 600 to 500 pts.
  • Weakened nodes responsible for max speed, strafe speed and rotation speed:
  • 5 rank - 15%.
  • 13 rank - 25%.
  • 15 rank - 10%.
  • Module 'Alien Intuition':
  • Active time reduced by 2 sec.
  • Recharge time reduced by 4 sec.
  • Thar'kth:
  • Slightly reduced charge growing size.
  • New mission 'Ellydium: Victories':
  • Head of the Ellydium Theta station, Dr. Conrad Dimeni offers new missions to corporate pilots
  • Achive 5 victories with ship of maximum available rank of any side of the conflict.
  • Get 50 iridium as reward. All iridium for this mission comes to the corporation.
  • Miscellaneous:
  • Federation Dreadnought drones' DPS increased by 25%.
  • Improved a number of descriptions.
  • Improved text layout in some parts of the interface.
  • Updated faction icons.
  • Ships on Ellydium Theta now hover a bit closer to landing terminals.
  • Improved descriptions of composite panels and Alien fighter structure.
  • Scatter Gun:
  • Firing range increased by 8%.
  • Damage increased by 5%.
  • Bug fixes:
  • Returned the missing portraits.
  • Fixed spatial scanner operation.
  • Fixed a number of errors in texts.
  • Fixed several interaction icons.
  • Improved models of some ships.
  • Fixed music track selection in Hangar.
  • Fixed descriptions of some tasks.
  • Fixed several errors in debriefing window display.

New in Star Conflict Client 1.4.0c Update #1 (Feb 3, 2017)

  • Сontracts:
  • Conditions in ‘Teamwork: squad’ contracts have been significantly simplified. Now you need to bring down 150 destroyers or 200 other ships. Every pilot randomly gets a contract condition from a list.
  • Added contract ‘Teamwork: destruction’:
  • Destroy or help destroy 10 ships, while in a squad.
  • Reward: 1 xenocrystal.
  • The contract is re-issued in two hours from the time you accept one.
  • Thar'ga:
  • Special module ‘Combat reconstructor’ now uses 75% of the damage taken for recovery.
  • Durability recovery effectiveness for ‘Matter absorber’ reduced by 5%.
  • ‘Crystal Hunger’ special module effectiveness reduced by 7%.
  • Destroyers:
  • A ship that gets any closer than 750m to a destroyer, inflicts 2.5x damage to its shield, hull, and modules instead of 3x.
  • Miscellaneous:
  • Attention! New bought portraits may be lost after the update and will be recovered in the nearest future.
  • Communication with Star Conflict Universe can be broken, but we were able to repel cyber and establish a stable connection. At the same time we give every pilot one more day Premium license!

New in Star Conflict Client 1.4.0c (Feb 2, 2017)

  • Special festive offer:
  • In honour of the game's birthday, we have prepared presents:
  • The festive colouring scheme is once again available to all players.
  • Unique festive stickers are also back. The stickers will be available for a limited time!
  • New titles are now available to pilots. Titles depend on the pilot's date of registration in the UMC system.
  • New portraits for all pilots.
  • Special celebratory missiles.
  • Unique stickers and festive colouring scheme
  • During the festive events all pilots will be able to get unique stickers:
  • The golden five.
  • Miss Fortune.
  • Deadly celebration.
  • Five years of service.
  • Targem Games turns 15!
  • The dangerous five.
  • You can get the stickers and festive colouring scheme by completing special Broker tasks during the festivities. The tasks will be available for a limited time.
  • You can also get all the stickers and festive colouring scheme in a special container-bundle. To do this you need to open the ‘Bundles’ tab and select ‘Anniversary’.
  • New portraits:
  • We have prepared new portraits for the anniversary. The portraits are available to all pilots in the ‘Pilot Profile’.
  • New titles:
  • We have prepared new unique titles for all pilots to celebrate the anniversary. The titles you can get depend on the year you first logged into the game.
  • If you first logged into the game in 2012, you will receive the ‘Precursor’ title and all the titles below it.
  • If you first logged into the game in 2013, you will receive the ‘Advisor’ title and all the titles below it.
  • If you first logged into the game in 2014, you will receive the ‘Guardian’ title and all the titles below it.
  • If you first logged into the game in 2015, you will receive the ‘Strategist’ title and all the titles below it.
  • If you first entered the game in 2016 you will receive the title and the achievement of "Rink" and all below.
  • If you first logged into the game in 2017, you will receive the ‘Hopeful’.
  • Targem Games turns 15! Happy anniversary:
  • These are also the days when the videogame developer Targem Games, whose branches include Star Conflict developers Star Gem Inc., celebrates its 15th anniversary. In 2002, a small circle of like-minded people united by the idea of making videogames formed a company that has become the largest developer in the Urals region in Russia. We wish the company new heights and new games! Happy anniversary!
  • During the festive events all pilots will be able to get a unique sticker. A sticker to honour the 15th anniversary of the company ‘Targem Games’, developers of ‘Star Conflict’
  • You can get the stickers and festive colouring scheme by completing special Broker tasks during the festivities. The tasks will be available for a limited time.
  • You can also get all the stickers and festive colouring scheme in a special container-bundle. To do this you need to open the ‘Bundles’ tab and select ‘Anniversary’.
  • You can also get a discount for the Broker's missions.
  • Squads and Wings:
  • Playing in a squad or a wing offers additional tactical possibilities in battle. It adds entertainment, pilots get more impressions from battles and they can use new and unexpected tactics. From now on forming a squad or a wing of pilots is going to be easier. You don't have to wait for a Squad invitation, and look for a suitable group yourself. And you can also open mass recruitment for your Squad or Wing.
  • New Squad recruitment system:
  • The group leader can make it open by creating a public invitation to the group.
  • A solo pilot can also create a public invitation. Then he becomes the group leader.
  • The group leader can not apply for other groups.
  • The invitation specifies the task for which the group is created, and the minimum ship rank.
  • The invitation is valid until the group goes into battle or disbands.
  • Any pilot can respond to the invitation to apply for membership in the group.
  • Pilots can submit any number of applications at the same time.
  • Applications are not time-limited.
  • Applications are cancelled if the pilot joins any group.
  • Applications are cancelled if the pilot creates his own group or invitation.
  • The leader can accept or reject the application of any pilot.
  • The pilot, whose application was rejected, no longer sees the same invitation.
  • The pilot who was expelled from the group, does not see the invitations from this group.
  • The pilot who was expelled from the group may join it again the usual way via a personal invitation.
  • Interface:
  • Added a special button.
  • Added an invitations screen where you can select the appropriate group.
  • Added an applications screen (for leaders), where you can receive/reject pilot applications.
  • Missions:
  • Ellydium corporation contracts
  • Dr. Conrad Dimeni has prepared new special tasks 'Teamwork' for pilots in squads. Completion reward — 30 xenocrystals! New contracts are refreshed every week.
  • Rewards:
  • Special container ‘Manufacturing pack’ obtained as a reward for 'Teamwork' missions now has a rare chance of yielding xenocrystals instead of Dart and Gargoyle ship components.
  • Changes in the mission system:
  • ‘Alien Technology’ missions can be refreshed once a day. Refresh timers are shared for missions in the open space and ‘Alien Tech’ contracts. The next contract will be available for execution 6 hours after accepting the previous one.
  • Faction loyalty contracts and ‘Teamwork’ missions are now completed on ships of the maximum available rank of the chosen sides of conflict. This ship must must be in a combat slot, but you don't have to use it in combat.
  • Ships:
  • According to analysis of statistical data received from the pilots, we decided to amend important technical parameters of some ships.
  • Destroyers:
  • We continue to analyze battles with destroyers and based on analysis of statistical data, we decided to make the following changes to improve combat balance with destroyers:
  • A ship that gets any closer than 750m to a destroyer, inflicts triple damage to its shield, hull, and modules.
  • Reduced damage done to destroyers on destruction of engines, special and active modules.
  • Procyon:
  • Bonus to rotation speed reduced from 15% to 7%.
  • Antares:
  • Bonus to rotation speed reduced from 15% to 7%.
  • Sirius:
  • Bonus to rotation speed reduced from 15% to 7%.
  • Thar'Ga:
  • Battle analysis of pilots with ‘Ellydium’ ships in their fleets showed the need to change the parameters of ‘Thar'ga’, as well as weapons and modules created with Alien technology
  • Reduced growth of hull and shields after rank 12.
  • Weakened nodes responsible for hull and shields at higher ranks:
  • Reduced rank 15 shield boost from 15% to 10%.
  • Reduced rank 15 hull reinforcement from 15% to 10%.
  • Reduced rank 13 hull sealing from 800 pts. to 600 pts.
  • Reduced rank 11 shield boost from 800 pts. to 600 pts.
  • Reduced rank 9 hull reinforcement from 17% to 15%.
  • Reduced rank 7 shield boost from 17% to 15%.
  • ‘Thar'kth’ Cannon:
  • No longer deals double damage to destroyers.
  • Slightly increased minimum projectile spread from 2.5 to 6.5 deg.
  • Slightly reduced additional charge accumulation from 25% to 15%.
  • ‘Thar'Ga'tok’ Launcher:
  • No longer deals double damage to destroyers.
  • Reduced projectile speed by 8%.
  • Special module ‘Combat reconstructor’:
  • Reduced duration from 8 to 6.5.
  • Increased module activation cost by 20%.
  • Hull Modifier "Matter absorber":
  • Reduced duration from 10 to 4.
  • Incresed hull repair by 100% per second.
  • Shield Modifier "Combat shield regenerator"
  • Reduced shield regeneration speed by 10%.
  • Weapons:
  • There has been a major update of ship weapon models. Now all weapons models are more detailed and better match their characteristics.
  • Battle analysis also showed that several weapons required parameter tweaks. This will enable more balanced fighting.
  • Thermoactive weapon:
  • Rate of fire increased by 5%.
  • Meson Cannon:
  • Damage increased by 7%.
  • ‘Halo’ launcher:
  • Damage increased by 10%.
  • Time to overheat increased by 33%.
  • Shrapnel Cannon:
  • Reduced spread from 4.5 to 3.5 deg.
  • ‘Iridium SLugs’ ammunition:
  • Now reduce spread of kinetic guns by 35%.
  • Modules:
  • In order to further improve combat balance the following changes were made to parameters of active modules.
  • Special modules:
  • Special module ‘Matter absorber’ was renamed to ‘Combat reconstructor’.
  • Empire energy router:
  • Speed bonus reduced from 45% to 20%.
  • Federation energy router:
  • Speed bonus reduced from 60% to 30%.
  • Jericho energy router:
  • Speed bonus reduced from 45% to 20%.
  • Spatial stabilizer:
  • Bonus to damage in a fixed position reduced from 80% to 50%.
  • Miscellaneous:
  • Trophies:
  • You can now collect trophies after losing in ‘Skirmish’ and ‘Co-op vs. AI’.
  • Interface:
  • Item production window is now summoned with a single click.
  • When improving module, you can now press Enter to upgrade it.
  • Now the size of the window depends on the number of upgrades.
  • Improved camera behaviour in Hangar.
  • Other:
  • Improved the look of some weapons.
  • Now a ship's production settings are not reset when manufacturing its parts.
  • Improved layout of stickers on Gargoyle.
  • Improved layout of weapons on a number of ships.
  • Voice chat is now enabled by default.
  • ‘Prospector probe’ now replaces additional devices Autonomous Probe and Research Probe.
  • The number of destroyers in teams in the ‘Skirmish (PvP)’ game mode is now unlimited.
  • Bug fixes:
  • Fixed ‘Tractor beam’ readiness display at distances greater than the maximum.
  • Fixed several map bugs.
  • Fixed an animation of the ship ‘Ronin’.
  • Fixed some ship weapon models.
  • Fixed a number of texts.
  • Vigilant destroyer mines now detonate when approaching a Cruiser, Destroyer, and Defiler.
  • Removed parameters with null values from weapon and module descriptions.
  • Improved game client stability when participating in tournaments.
  • Rank 15 ships can receive bonuses in combat.
  • Fixed a karma bug when killing smuggler guards.
  • Fixed messages getting stuck in game interface.
  • Fixed enemy ship icon bugs in PvE.
  • Fixed several bugs in mission mechanics.
  • Improved server stability.
  • Improved game client stability.

New in Star Conflict Client 1.4.0b (Jan 17, 2017)

  • UMC announces the conclusion of ‘Tech Race:
  • UMC announces the official conclusion of festivities.
  • Xenochips removed from the game.
  • Xenocrystals are now available for completing Conrad Dimeni's contracts at the station ‘Ellydium Theta’.
  • Xenocrystals can now be purchased in container-bundles.
  • ‘Cyber ?-Santa’, ‘Elite smuggler’ and ‘Xeno-container’ bundles are no longer available.
  • Ship components for Dart Gargoyle can be used for player trading in the future.
  • ‘Klauss Inc.’ weapons will be withdrawn from pilots for data analysis and subsequent modifications.
  • Pirate baron's daily holiday tournaments have concluded. Now the tournaments are held only on Sundays.
  • Attention! ‘Sector Conquest’ time, changed for the holidays, has returned to the original. SecCon now takes place at 18-00 GMT.
  • New assignments from Arthur Gage:
  • This is Gage. Can you hear me, pilots? There's too much of this ‘Ellydium’ around. I've got too much work from their contractors, but not enough time to find men for the job. Here's the deal: prove that you work hard and I'm going to find something special for you. I can only say that it's going to be hard to assemble an ‘Ellydium’ ship without this. Deal?
  • Special task from Arthur Gage:
  • Get 200 Alien composite panels by completing Gage's missions or purchasing bundles. Previously obtained composite panels do not count.
  • As a reward you will get 10 Alien fighter structure pieces.
  • Sending ships to war:
  • Free corporation ‘Ellydium’ is ready to sign contracts with experienced pilots and war veterans! We need only the best! Prove that you are the pilot deserving an extended contract! The mission is simple — find the convoy at the location and escort it to our docks!
  • Starting with rank 5 players will receive Alien composite panels for sending ships to war.
  • If a rank 8 or 11 destroyer is used, the pilot receives an additional prize — more Alien composite panels.
  • Teamwork:
  • Head of ‘Ellydium Theta’ station Dr. Conrad Dimeni and UMC launch special contracts for all mercenaries. Pilots, win at least 5 PvP battles as a part of a squad and get a special ‘Manufacturing pack’ containing rare components, and a low chance of containing components for Dart and Gargoyle ships.
  • Contracts are available for all pilots on ships of ranks 7 to 13.
  • Contracts are available at all fringe sector stations.
  • Contracts can be performed an unlimited number of times per day.
  • ‘Manufacturing pack’ container is only available for completing UMC missions.
  • Ships:
  • According to analysis of onboard computer logs from pilots who took part in holiday battles, we have made small changes in some parameters of combat ships. All changes are designed to make battles more balanced and interesting.
  • Dart:
  • This ship now has rank 11.
  • Ship characteristics have not changed.
  • Gargoyle:
  • This ship now has rank 11.
  • Ship characteristics have not changed.
  • Thar'Ga:
  • Hull strength has been increased.
  • Rotation speed has been increased.
  • Guard ships:
  • Guard ships are designed to protect your team from enemy missiles, as well as improve allied ship defences.
  • Increased shield resistance.
  • Alligator-C, T-Rex Mk II, Inquisitor, Neuron Zealot, Tormentor S
  • Increased active module range bonus.
  • Weapons and modules:
  • Analysis of onboard computer logs from pilots using ‘Ellydium’ corporation's weapons and modules gave engineers new data to help fine-tune some of the parameters. All changes should make use of weapons and modules in battles more balanced.
  • Alien Intuition:
  • Now increases weapon damage.
  • Reduced active time.
  • SIgnificantly reduced target capture interference time.
  • Cooldown slightly reduced.
  • Crystal hunger:
  • Ship death detection radius increased.
  • Active time significantly increased.
  • ‘Thar'Ga'tok’ Launcher:
  • Maximum projectile speed increased.
  • Initial projectile speed increased.
  • Projectile speed boost significantly increased.
  • Condensing crystals:
  • Damage significantly increased.
  • Ship repairs significantly increased.
  • ‘Thar'kth’ Cannon:
  • Damage significantly increased.
  • Projectile boost significantly increased.
  • Weapons
  • Weapons: Vacuum resonance laser
  • Unique weapon available only to Vigilant destroyer.
  • Slightly reduced main weapon damage and area damage.
  • Slightly reduced time to overheating.
  • Weapons: Thermoactive weapon:
  • Unique weapon available only to Tyrant destroyer.
  • Increased projectile speed.
  • Game modes:
  • After the analysis of game statistics on holidays, it was decided to slightly change the time of battles and some other important settings for 1-5, 5-10 and 11-15 ranks.
  • Control:
  • The duration of the battle increased to 5 minutes, (1-5 ranks), 8 minutes (5-10 ranks), 10 minutes (11-15 ranks).
  • The number of points to win has been increased to 500 (1-5 ranks), 750 (5-10 ranks), 999 (11-15 ranks).
  • Combat Recon:
  • The duration of the battle increased to 7 minutes (5-10 ranks), 9 minutes (11-15 ranks).
  • Captain respawn timer increased to 120 sec (1-5 ranks), 200 sec (5-10 ranks), 200 sec (11-15 ranks).
  • Detonation:
  • The duration of the battle increased to 7 minutes (5-10 ranks), 9 minutes (11-15 ranks).
  • Beacon Hunt:
  • The duration of the battle increased to 7 minutes (5-10 ranks), 10 minutes (11-15 ranks).
  • The number of points to win has been increased to 100 (1-5 ranks), 140 (5-10 ranks), 200 (11-15 ranks).
  • Team battle and Survival:
  • The duration of the battle increased to 4 minutes (1-5 ranks), 7 minutes (5-10 ranks), 9 minutes (11-15 ranks).
  • Interface:
  • Some interface elements have been redesigned for improved clarity.
  • Debriefing screen:
  • Pilot information moved to a separate tab.
  • Reworked battle debriefing effectiveness screen.
  • Miscellaneous:
  • Adjusted mission conditions for obtaining ‘Thar'Ga’.
  • Missions for unlocking ‘Thar'Ga’ special modules have become more affordable and easy to complete.
  • Spatial scanner can now locate components required for Ellydium ship assembly: composite panels and xenocrystals.
  • Bug fixes:
  • Fixed description of ‘Thar'Ga’ engine block.
  • Improved a number of texts and descriptions.
  • ‘Thar'kth’ cannon moved to the right section of the Store / Warehouse.
  • Fixed a number of interface elements.
  • Fixed ‘Gargoyle’ not getting into dreadnought battles.
  • All weapon blueprints are now in the right section of the Store / Warehouse.
  • Fixed a pyro-emitter bug.

New in Star Conflict Client 1.4.0 Update 1 (Dec 21, 2016)

  • Bug fixes:
  • Fixed a bug with incorrect display of earned xenochips.
  • Fixed a bug with missing achievement menu in the game profile window.
  • Fixed a bug with incorrect bonuses’ boosts from containers.
  • Fixed text description in the Galaxy map menu.

New in Star Conflict Client 1.4.0 (Dec 20, 2016)

  • Station ‘Ellydium Theta’:
  • From the start of the invasion ‘Ellydium’ focused its activities on the study of Alien technology. Many important discoveries and technologies based on them will not only enhanced the corporation's reputation, but also greatly expanded their opportunities.
  • With the opening of portals into Alien worlds, the organization has been actively recruiting mercenaries to collect information on the foreign worlds and their secrets. As soon as an opportunity to gain a foothold near one of the monstrous Alien Leviathans appeared, ‘Ellydium’ leaders immediately took advantage of it. The leading specialists were sent to the area and deployed observation and defence outposts. A month later, it became clear that any new object would always attract Alien attention and would eventually be destroyed.
  • A new plan was deployed to solve this problem, and Dr. Conrad Dimeni took responsibility for its implementation. Development began with submerging under the surface of the Leviathan and building several compartments inside it. The project took almost half a year, and the result of a risky operation was the assembly of a unique station ‘Ellydium Theta’ on Leviathan.
  • Dr. Conrad Dimeni was appointed head of the station. Former legate of the Imperial Security Service Natasha Cortes was appointed head of ‘Ellydium Theta’
  • Security Service.:
  • Starting today, the new station ‘Ellydium Theta’ is available for all pilots of fringe sectors. All pilots were automatically transferred to the new station to get acquainted with all the novelties of ‘Ellydium’ corporation.
  • Ships:
  • Top of the line ships have become one of the corporation's main developments. Mercenaries first need to build the cockpit of a ship, and then build a crystalline mass around it under the supervision of ‘Ellydium’ corporation experts. To complete further evolution of ship mercenaries will need a special resource — xenocrystals.
  • Ellydium gun ship ‘Thar'ga’ cabin:
  • The newest ‘Ellydium’ corporation ships are not just manufactured in the shipyards of ‘Ellydium Theta’ station, they are actually grown around a pre-built cabin.
  • The cabin is the most important component of the ship. It ensures both pilot safety and comfortable controls as well as access to the incredible possibilities of new ships.
  • To manufacture the cabin you are going to need the following components, which can be found in attacked sectors or purchased in bundles
  • Alien composite panel.
  • Alien fighter structure.
  • Monocrystals.
  • Metal blank.
  • Graphite plate.
  • UMC announces a ‘Tech race’!:
  • The cabin is now available for the production to all pilots. And a bit later all mercenaries will get the opportunity to grow a full ship. This is done in order to even the odds of getting new ships for all pilots. Take part in in all missions of the Centre during the New Year holidays, play in tournaments and leagues. Be one of the first to assemble the new ship's cabin!
  • Everyone who participates in the ‘Tech race’ receives special game currency — Xenochips.
  • Xenochips can be obtained by completing missions from Miss Frost and Selena Galo.
  • Xenochips can be obtained by participating in tournaments.
  • Xenochips will be removed from the game after January 17.
  • The obtained xenochips can be exchanged for a special ‘Xenocontainer’ bundle where you can find xenocrystals and rare Alien alloy resources. In this bundle pilots will also get one of the special weapons from the Klauss Inc. corporation.
  • Xenocrystals:
  • A particularly valuable ingredient required for construction and modification of ships, weapons and modules created by ‘Ellydium’ corporation.
  • Xenocrystals can be purchased with Xenochips in the container-bundles during the ‘Tech race’. Xenocrystals were previously known as ‘Living crystal containers’. Pilots traditionally do not like long names, and shortened the name to Xenocrystals in communication with each other. As a result, this name became official.
  • ‘Ellydium’ gunship ‘Thar'ga’:
  • The ship ‘Thar'ga’ became one of Ellydium's major breakthroughs. Experiments showed that crystal growth can be controlled, resulting it more than a hundred different versions of the ship for various needs. Such a dangerous and powerful technology, coupled with advanced ‘Ellydium’ projects makes ‘Thar'ga’ one of the strongest weapons of war, and the corporation paid a terrible price for it with the tragedy in block RG7 of station ‘Ellydium Theta’.
  • To build the ship pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15. For the development of these ships you need a special resource ‘Xenocrystals’.
  • ‘Ellydium’ ship progress tree:
  • Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘Xenocrystals’.
  • Ship rank changes.
  • External ship appearance changes.
  • Available modules, weapons and special abilities change.
  • All changes to the ship are made by pilots themselves when they choose the appropriate nodes in the ship tree.
  • ‘Ellyidum’ ship development nodes:
  • All development nodes in the new ship tree can be divided into several classes.
  • ‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. The ship has 5 special modules in total.
  • ‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
  • ‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
  • The full changelog can be found here: http://star-conflict.com/en/news/1002-star-conflict-1-4-0-evolution-en

New in Star Conflict Client 1.3.14v (Dec 14, 2016)

  • Weapons:
  • Now the Vigilant destroyer's weaponry has become even more powerful! The Empire fleet leader is ready to show its superpowers on the battlefield!
  • Weapons: Vacuum-resonant laser:
  • Now, Vigilant's unique laser further damages all enemies in the vicinity of a beacon when it's hit directly.
  • Base weapon damage increased by 20%.
  • Area damage increased by 20%.
  • Area damage effect is now applied when keeping the beam on the target for more than 0.5 sec.
  • Active module: Remote minelayer:
  • Mine explosion damage increased by 30%.
  • Special module: Spatial stabilizer:
  • When activated, the module locks the ship's position in space.Weapon damage now increases by 80%.
  • Weapon range in this mode is increased by 15%.
  • Module cooldown time reduced from 15 sec. to 5 sec.

New in Star Conflict Client 1.3.14 (Nov 22, 2016)

  • Ships:
  • Commissioning of rank 14 destroyers significantly changed the balance of forces in the fringe sectors. The leading corporations began the race for construction of destroyers, of the new and the previous generations. Shipyards were overwhelmed with orders. The time allotted to Federation and Jericho destroyers has ended. Imperial intelligence agencies have opened all the necessary tech information required to build destroyers of the highest rank for public access. The new ships will have unique weaponry and active modules. Each destroyer is the combination of many years of experience and top tier technology of the metropolis.
  • Corporation ‘Ellydium’ announced their own unique projects using Alien technology. In this regard, shipyards are going to produce rank 14 Empire destroyers only for a limited time. And soon they will be repurposed for production of fundamentally new ships.
  • Destroyers:
  • With this update a new rank 14 Empire destroyer becomes available to all pilots. We remind you that destroyers are a new class of fire support ships with significant fire power that can use additional energy shields and special weapons.
  • All new destroyers are of the Suppressor class.
  • Rank 14 destroyers have 9 modifications slots.
  • To build 14 destroyers you need a special ingredient — Electrum.
  • Electrum can be obtained as a reward for completing UMC tasks.
  • Electrum can be obtained in special container bundles.
  • Electrum can be obtained as a reward during post-battle trophy search.
  • You also need a unique component — Empire destroyer activators.
  • Empire activators can be obtained as a reward for completing The Broker's tasks.
  • Empire activators can be obtained as a reward for sending destroyers to war via A. Gage.
  • Empire Destroyer Vigilant:
  • Class: Suppressor Class Destroyer
  • Allegiance: Empire
  • Rank: 14
  • A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.
  • Features of rank 14 Empire destroyers:
  • Accumulates 5% free synergy.
  • Hull durability 127 600 units.
  • Shield volume 18 000 units.
  • Capacitor charge 3 400 units.
  • Weapon damage increased by 7%.
  • Additional bonuses for increasing synergy level.
  • Upon reaching level 2: increased resistance to thermal damage.
  • Upon reaching level 4: choose one of three during assembly.
  • Upon reaching level 8: choose one of three during assembly.
  • Special module: Beam destructor:
  • Deals damage increasing over time. The target also loses 167 energy units per second. The module stops working if the distance to the target increase by more than 600 m.
  • Weapons: Vacuum resonance laser:
  • Unique weapon available only to Vigilant destroyer. If you keep the beam on the target for more than 1 sec., the target and all enemies within a 500 m. radius receive additional damage for 5 seconds.
  • Active module: Remote minelayer:
  • A unique active module available only to the Vigilant ship. It produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.
  • CPU modifier: Vulnerability Detector:
  • Unique modifier available only to the Vigilant ship. Decreases resistance to damage by 30 pts. for all enemies within a radius of 2200 meters.
  • You can mount only one modifier of this type on a destroyer.
  • Jericho Destroyer Tyrant:
  • Jericho rank 14 Destroyer Tyrant is no longer available for construction. All shipyards will focus on the production of only one type of rank 14 destroyers. At the moment it is the imperial destroyer Vigilant.
  • Tyrant destroyer is discontinued.
  • Existing destroyers will stay with their owners.
  • Destroyer conversion remains available.
  • Unique special module: Warp Reflector for Tyrant
  • Cooldown time increased from 5 sec. to 7 sec.
  • Changes to Destroyer and destroyer module parameters:
  • Changed Destroyer rotation speed
  • Pitch speed reduced from 12 to 11 deg/sec.
  • Roll speed reduced from 20 to 18 deg/sec.
  • Active module: Photon Emitter:
  • Improved power consumption by 25%.
  • Damage reduced by 5%.
  • Shifted the range of acceptable module ranks
  • Photon Emitter 13 is now available to ranks 9 through 13.
  • Photon Emitter 15 is now available to ranks12 through 15.
  • Broker missions:
  • UMC reports that during ‘Phase Three’ all the Broker missions with destroyer components as rewards will be available for 2 days. We recommend that all pilots carefully track all the tasks from UMC. This will help them get exclusive tech as quickly as possible!
  • Miscellaneous:
  • Improved a number of texts and descriptions.
  • Improved several visual effects.
  • Bug fixes:
  • Fixed descriptions of some modules.
  • Fixed animation of Gauss cannons.
  • Fixed various bugs on maps.
  • Fixed double image on the integrated graphics Intel HD 500 (Skylake).

New in Star Conflict Client 1.3.13 (Nov 2, 2016)

  • Ships:
  • Despite the fact that Alien pressure in fringe sectors declined significantly, the situation remains critical. Communication with the metropolises is basically lost. We receive fragmented signals from the inhabited worlds. According to the information received, Aliens dealt their main blow to the core worlds of Empire, Federation, and Jericho. Some systems, apparently were lost completely. There is no communication with the capital systems. We only managed to receive signals from the border areas and surviving military bases.
  • The surviving military units were able to pass the blueprints and charts for rank 14 destroyers, as well as unique new weapons and active modules. Unfortunately, shipyards can be focused on the production of only one type of rank 14 destroyers.
  • Documentation fro destroyers has also been transferred from Jericho area. Its rank 14 destroyer is already available to pilots!
  • Other new ships and destroyers will be available to pilots once all the necessary documentation is received in full.
  • Destroyers:
  • With this update a new rank 14 Jericho destroyer becomes available to all pilots. We remind you that destroyers are a new class of fire support ships with significant fire power that can use additional energy shields and special weapons.
  • All new destroyers are of the Suppressor class:
  • Rank 14 destroyers have 9 modifications slots.
  • To build 14 destroyers you need a special ingredient — Electrum.
  • Electrum can be obtained as a reward for completing UMC tasks.
  • Electrum can be obtained in special container bundles.
  • Electrum can be obtained as a reward during post-battle trophy search.
  • You also need a unique component — Jericho destroyer activators.
  • Jericho activators can be obtained as a reward for completing UMC tasks.
  • Jericho Destroyer Tyrant:
  • Class:Suppressor Class Destroyer
  • Allegiance: Jericho
  • Rank:14
  • The first Jericho destroyer, Tyrant was created in XLII century, shortly before the third Bartle sector war. It was created under the watchful eye of the Oracles to oppose the imperial Invincible. The powerful Tyrant was used in conjunction with low-tonnage vessels during raids on undefended colonies deep in the rear of the former ‘Direktorium’. Despite the age of the destroyer, most of its parameters are up to modern standards, and in some ways even surpass them.
  • Features of rank 14 Jericho destroyers:
  • Accumulates 5% free synergy.
  • Hull durability 81 000 units.
  • Shield volume 48 000 units.
  • Capacitor charge 3 600 units.
  • Faster shield regeneration (+90 units per second) compared to destroyers of other factions.
  • Reduced energy costs for activation of ‘Static field’ compared to other factions.
  • Additional bonuses for increasing synergy level.
  • Upon reaching level 2: increased resistance to kinetic damage.
  • Upon reaching level 4: choose one of three during assembly.
  • Upon reaching level 8: choose one of three during assembly.
  • Special module: Warp-reflector:
  • Accumulates charge when receiving damage. When activated, the charge dels significant damage to enemies within 3 250 m. Not more than 1 target can receive damage from one activation. Damage depends on target size. The bigger the target, the more damage it receives. At the same time the destroyer's shield is partially restored.
  • Weapons: Thermoactive weapon:
  • Unique weapon available only to Tyrant destroyer. Inflicts kinetic damage and increases the chance of critical damage as the weapon heats up. The closer the gun to overheating — the higher the chance of critical damage.
  • Active module: Isotope Harvester:
  • Unique module available only for Tyrant ship. A special drone generates a field with 500 m. radius. The drone begins to approach the destroyer at a given rate, dealing damage to all enemies who get in the field. The damage is greater against the enemies closer to the drone. Upon arrival to the ship the drone recovers shields proportionally to the damage caused.
  • Shield modifier: Warp-stream detector:
  • A special modifier. Mounted only on the Tyrant.
  • When an enemy dies in a radius of 2000 meters, the destroyer's shields are partially restored.
  • Sirius:
  • The pride and power of the Federation fleet — the rank 14 destroyer Sirius is no longer available for construction. All shipyards will focus on the production of only one type of rank 14 destroyers. At the moment this is the Jericho destroyer — Tyrant.
  • Sirius destroyer discontinued:
  • Existing destroyers will stay with their owners.
  • Destroyer conversion remains available.
  • Game Modes:
  • Team Battle:
  • Changed the number of reinforcement points:
  • For 4 players: 20.
  • For 8 players: 25.
  • For 12 players: 35.
  • For 16 players: 40.
  • For 20 players: 45.
  • For 24 players: 50.
  • Survival:
  • Changed the number of reinforcement points:
  • For 4 players: 20.
  • For 8 players: 25.
  • For 12 players: 35.
  • For 16 players: 40.
  • For 20 players: 45.
  • For 24 players: 50.
  • Fire support and Defence contract:
  • Now the reward depends on how many waves of enemies the pilots are able to defeat.
  • The full reward is issued only if the mission is fully passed and the pilot survives.
  • Weapons and modules:
  • Crystal plates:
  • Increased starting damage resistance value.
  • Changed the dynamics of resistance growth.
  • Destabilizing Field:
  • Changed the dynamics of dealing damage to ships that left the projectile's active range.
  • Safe speed threshold for this ship raised to 30% of maximum.
  • Interface:
  • Now for the pilots to feel more like at home a new Workshop window is opening, where you can produce the detail you need.
  • Miscellaneous:
  • Improved a number of texts and descriptions.
  • Visibility for long-range frigates under the influence of radio-field is limited to 1500 meters.
  • Improved some interfaces.
  • You can now mount weapons and modules on ships while waiting for a battle.
  • Improved several visual effects.
  • Improved several sound effects.
  • Refined models of some weapons.
  • Bug fixes:
  • Fixed completion conditions for ‘Armada: Destruction’.
  • Fixed a bug with spending a nonexistent Duplicator.
  • Fixed display of enemy ship bonuses.
  • Fixed a bug with display of effects in battle chat.
  • Fixed a bug with ammo selection upon installation of an upgradeable weapon.
  • Refined descriptions of several modules.
  • Fixed a bug with display of ship purchase price.
  • Fixed position of guns on Templar type ships.
  • Fixed a bug of Metastable field on ECM interceptors.
  • Fixed a bug with active modules affecting certain objects.
  • Modules Pyro-emitter, Repelling beam and Destabilizing field now deal damage to all enemy objects.
  • Improved position of ship spawn points on some Open Space maps.
  • Fixed a rare bug with PvE mission crashes.

New in Star Conflict Client 1.3.12 Update #3 (Oct 11, 2016)

  • Miscellaneous:
  • Reduced difficulty for PvE mission ‘Fire support’.
  • Changed parametsrs of ‘Thi'Lith’ weapon:
  • Critical damage bonus is now 10%.
  • Starting spread is now 0.5.
  • Damage increased by 2%.
  • Destroyer active module characteristics:
  • Changed ‘Repelling Beam’ module cooldown. The cooldown is now 24 seconds.
  • Chaged ‘Destabilizing Field’ module": reduced damage over time by 20%, cooldown is fixed at 35 seconds.
  • Durability of active destroyer modules now depends on the rank:
  • Rank 8 — 2000.
  • Rank 11 — 2800.
  • Rank 14 — 3600.
  • Bug fixes
  • Improved a number of texts in accordance with player bug-reports.
  • Changed the description of Stingray's special module.
  • Fixed Jericho torpedo icon.
  • Minor fixes in the ship tree.
  • Contract progress is not reset by changing station and contracts become available with the saved progress upon returning to the station.
  • Returned the corporate iridium contract:
  • Reward — 50.
  • Number of wins required — 5.
  • Available from rank 6.
  • Completed on rank 6 ships or higher.
  • The contract is repeated daily.
  • Completed in PvP, PvE, Co-op, Special Operations.
  • Improved display of certain patterns and ships (Ronin and Flamberge).
  • Improved upgrade confirmation window. Added information about loyalty being used.
  • ‘Manufacture’ button is no longer available in the drop-down list when the workshop is unavailable. When you hover over the button it displays a special prompt explaining that the workshop is available from rank 6.
  • Fixed a bug related to launching attack drones from the missile bay.
  • Fixed display of active modules on Cutter.
  • Fixed ECM special module, active module ‘Ion Diffuser’ and ‘Stasis Generator’. Now, these modules only interrupt only the active enemy modules.

New in Star Conflict Client 1.3.12 (Oct 4, 2016)

  • Ships:
  • We can see Aliens easing the pressure in all the main areas of conflict. Routes to internal areas have been partially restored. The information network is still unstable. Several commercial companies are going to organize charter flights to Metropolis shortly. Fringe sectors are still in the Aliens' area of attention.
  • Metropolis is providing all pilots with new ships. Including rank 14 destroyers! As well as unique new weapons and modules. New ships and destroyers will be available to pilots when the Metropolis receives all the necessary documents. At the moment, only the Federation provided the documentation. And its ships, including a rank 14 destroyer are already available to pilots!
  • Destroyers:
  • With this update a new rank 14 Federation destroyer becomes available to all pilots. We remind you that destroyers are a new class of heavy fire support ships with significant fire power that can use additional energy shields and special weapons.
  • All new destroyers are of the Suppressor class.
  • Rank 14 destroyers have 9 modifications slots.
  • To build these destroyers you need a special ingredient — Electrum.
  • Electrum can be obtained as a reward for completing UMC tasks.
  • Electrum can be obtained in special container bundles.
  • Federation destroyer Sirius:
  • The first ‘public’ Sirius destroyer was designed and developed in the mega-popular show ‘The Shipyad’, whose ratings broke all records. Thirty engineers competed for six months for the right to be called ‘King of the Shipyard’, the outcome was decided by viewer voting. Military leadership initially could not believe the success of the project, but gave permission to use one of its shipyards, when producers collected the required amount of credits on a crowdfunding platform. To everyone's surprise, Sirius was not only a high-quality ship, powerful and reliable machine, but at also relatively inexpensive to manufacture. After the show, Sirius was put into service, and its blueprints were submitted to UMC. Currently, the producers are raising money for a second season of the project.
  • Class: Suppressor Class Destroyer
  • Allegiance: Federation
  • Rank: 14
  • Features of rank 14 Federation destroyers:
  • Hull durability 87 000 units.
  • Shield strength 36 000 units.
  • 20% higher speed compared to destroyers of other factions.
  • 15% faster ship turns compared to destroyers of other factions.
  • You can place 3 ‘static shields’ compared to 2 in destroyers of other factions.
  • Increased energy capacity and regeneration speed compared to destroyers of other factions.
  • Additional bonuses for increasing synergy level.
  • Upon reaching level 2: increased resistance to EM damage.
  • Upon reaching level 4: reduced time to overheat / reduced spread and increased rate of fire.
  • Upon reaching level 8: an additional set of suppressor class destroyer module upgrades.
  • Special module: ‘Attila’ Targeting Complex:
  • Charge is accumulated at 90% of maximum speed. Full charge allows you to activate the module. Upon activation weapon damage increases by 40% for 5 seconds.
  • Active module: ‘Destabilizing Field’:
  • Active destroyer module. Deals damage over time to targets in range and destabilizes their engines. While the target flies faster than 20% of max. speed, it receives 1717 DPS.
  • Active module: ‘Hybrid missile’:
  • Launches a missile with a hybrid warhead. After the detonation, a drone activates at the detonation point and deals damage to enemies in range.
  • Active module: Repelling Beam:
  • Suppressor class destroyer active module. Produces a special beam of nanoparticles, which pushes enemies away in its direction The closer the target, the stronger the effect. Target's hull loses 5% of its max value each second.
  • Engine modifier ‘Augmented Cooler’:
  • This engine modifier can only be installed on the ship ‘Sirius’. Engine cooling system additionally cools weapons. Weapon heating speed reduced by 30.6%.
  • Miscellaneous:
  • Updated loading screen tooltips.
  • Improved behavior of AI opponents in ‘Combat Recon’ and ‘Detonation’.
  • Updated models of some weapons.
  • Module EM Scattering Field now has a visual effect.
  • Bug fixes:
  • Fixed a bug with players incorrectly marked as deliberately leaving battle.
  • Fixed improper influence of control modules on Gravitational anomaly.
  • Fixed destroyer weapon modules not being able to land critical hits.
  • Fixed ‘Neuroaccelerator WPN-FS’ not affecting destroyers modules.
  • Fixed alarm about being in range of Pyro emitter.
  • Fixed tooltip for Jericho guided torpedo detonation button.
  • Fixed location of engines for Styx.
  • Fixed display of missile slot status if you can not automatically replenish ammo.
  • Fixed a bug with creation of unnecessary corporation battles.
  • Fixed WL13 effect on allies in open space.
  • Fixed incorrect effect of control modules on destroyers.
  • Fixed a bug with duplicate pilot names in SCL team list.
  • Fixed self-destruction of the ship when re-entering battle.
  • Fixed module ‘Reactor overload’.
  • Corrected description of daily rewards.
  • Fixed Brokk not being allowed into corporation battles.
  • Fixed erroneous issuance of medal ‘You can't hide!’.
  • Fixed Matter Inverter in special operations.
  • Fixed a bug with the Czech Crest.
  • Improved a number of texts.
  • The full changelog can be found here: http://star-conflict.com/en/news/920-star-conflict-1-3-12-phase-one-en

New in Star Conflict Client 1.3.11 (Aug 23, 2016)

  • Sector Conquest:
  • Attention all corporation leaders and pilots! It's been more than a year from the time when private corporations first received dreadnought blueprints. Their appearance in private hands changed the balance of forces in the great battle for the fringe sectors. Significant profits and increased power are pushing corporations to capture the largest possible number of locations. It's time to come together in the fight for the most important and high-yield fringe sectors of the highest technological level.
  • T5 Dreadnoughts:
  • Now, corporations need to further enhance the power of their fleet! Corporations can further modify modules and weapons on their dreadnoughts and take part in battles for new locations of a higher technological level!
  • Now, corporations can upgrade modules on their dreadnoughts up to the 5th technological level.
  • Now, corporations can take part in battles for T5 locations.
  • You can take part in battles for T5 locations on dreadnoughts of the 5th technological level.
  • Sectors:
  • Now corporations can attack and capture sectors of level 5.
  • Border sectors. System: Kayeed. Position: Raider range.
  • Fringe sectors. System: Procyon. Position: Smugglers Hideout.
  • Fringe sectors. System: Mezza. Position: Sorting Facility.
  • Ships:
  • UMC engineers continue to upgrade the most popular and sought-after mercenary ships. Now all pilots with Styx, Hyena and Sword-S ships can choose different specialized modules for these ships before battle.
  • Alternative special modules can be assembled by collecting a special resource — special module components.
  • To build a special module you need original components of the special module.
  • Special module components can be obtained as a reward by performing special tasks.
  • Required ship components are available in special container-bundles.
  • Styx:
  • Invincible Legion assault squadrons' frigate. Achieved great results in combat against Aliens and during corporate conflicts. These frigates are usually used by leaders of patrol squadros as a means of support and escort for interceptors. This tactic is used by of the Emperor's personal fleet.
  • Allegiance: Empire
  • Class: Frigate
  • Role: Engineer
  • Rank: 9
  • New special module available: ‘Styx combat drones’.:
  • Alternative special module, every 30 seconds produces a combat drone, which attacks the enemy and dels thermal damage. Can also recharge shields of allied ships and destroy enemy devices.
  • Every 30 seconds produces a combat drone.
  • Supports up to 2 drones at a time.
  • A drone attacks an enemy and deals 912 thermal damage per second.
  • The module consumes 330 units of energy per activation.
  • Upon module activation one of the drones:
  • restores 8944 shield pts. of the most damaged allied ship.
  • breaks all enemy devices installed by other pilots.
  • Hyena:
  • The first fighters of Wolf class in Alien worlds were not effective enough for fast battles in such difficult conditions, and specialists of Scott en Cott company released the global ship modification called Hyena. The new model has proven to be excellent in Alien space. In addition, manufacturers began to cover the ships with ‘camouflage’, which makes it less noticeable with Alien crystals in the background.
  • Allegiance: Federation
  • Class: Fighter
  • Role: Tackler
  • Rank: 9
  • New special module available: ‘ODG Mantis’.:
  • Alternative special module is able to make the ship invisible for 15 seconds. At the same time the ship is accelerated by 30%. Upon exiting invisibility, the ship's damage is increased by 20% for 5 seconds. Also note the low, only 80 pts., power consumption of the special module and fast enough recharging — 35 sec.
  • Makes the ship invisible for 15 sec. and increases speed by 30%.
  • Any damage or opening fire removes invisibility.
  • Upon exiting invisibility damage increases by 20% for 5 seconds.
  • Sword S:
  • According to rumours, in exchange for support in lobbying the Bosco family project ‘Sword AE’ Technologists received a number of key technologies from Bosco family used in the development of the fighter. This explains the fact that the experimental ‘Sword S’ fighter released by Technologists is eerily similar to the latest project of Bosco shipyards.
  • Allegiance: Jericho
  • Class: Fighter
  • Role: Command
  • Rank: 15
  • New special module available: ‘Sword S Diffusion Shield’:
  • This alternative special module is able to surround the ship with an additional shield that lasts for 12 seconds. At this time, the shield absorbs all damage. If the ship's energy is depleted, the shield will disappear. Upon deactivation the module restores shield charge for allies! Module range is 3600 meters, and recharge time — 30 seconds.
  • Surrounds the ship with a shield.
  • The shield absorbs all damage, but consumes energy at the same time: 1 unit for every 13 units of damage.
  • If energy is depleted, the shield disappears.
  • Upon deactivation restores 3547 units of shield charge for allies.
  • Game Modes:
  • The following changes in parameters of game modes have been made based on analysis of mercenary combat statistics.
  • Combat recon:
  • Statistical analysis showed that in some cases the role of the captain may be lost before loading all the players into battle. Time to captain's activation has been increased by 20 seconds.
  • CO-OP:
  • Battle statistics showed that at rank 7 it was difficult for pilots to fight the AI. Reduced difficulty at rank 7.
  • PvE:
  • ‘Fire support’ mission is one of the most popular in the game. For many pilots repeatedly completing the mission made battles with AI a monotonous routine. Increased difficulty of the mission ‘Fire support’.
  • Interface:
  • Manufacturing:
  • Next to the window where you enter the number of items produced we added arrow keys to increase/decrease this number.
  • Bonuses:
  • If a container drops a bonus, the bonus tab flashes.
  • Controls:
  • Disabled buttons allowing ship turns. Now you can only use mouse and gamepad/joystick for ship turns.
  • Miscellaneous:
  • Made changes to ‘Adaptive Shield’.
  • Now the module only increases resistance of shields.
  • Improved descriptions of a number of tasks.
  • Increased maximum camera distance for fighters and frigates.
  • Improved several icons.
  • Bug fixes:
  • Fixed a bug where a warning of foul language in chat may have been shown to the wrong player.
  • Fixed a bug with painting Lance ships.

New in Star Conflict Client 1.3.10 (Jul 21, 2016)

  • Weapons:
  • ‘Ellydium’ continues to produce new and unique weapons, created with Alien technology. The new weapon is designed to be mounted exclusively on interceptors. You can obtain the new weapon's blueprint by completing Broker's missions in the game. Attention! Missions will be available on 03-00 AM (UTC+3) July 22th.
  • Sk'Rah Launcher:
  • Deals kinetic damage.
  • Available from rank 6.
  • Mounted on Interceptors.
  • Fires Alien crystals.
  • If there is another enemy close to the target, it's also damaged by the crystal.
  • Ships:
  • The requirements for obtaining Premium-ships parts and rare resources in Artur Gage's tasks has been changed.
  • The ship you're using to fly into battle must be of the same rank as the components being collected or higher.
  • Modules:
  • "Ellydium" corporation announced its new development - a unique module "Energy Converter". The research of the new module is still ongoing . We'll learn the details about the new development in the future project news.
  • Locations:
  • Added unique objects to Leviathan location in ‘Open Space’. This objects are presumably associated with future tasks from the Broker, who is currently working for Ellydium corporation.
  • The Leviathan location has the following new objects, giving bonuses to pilots upon capture
  • Stealth bonus for Aliens.
  • Powerful damage bonus that allows to kill the Defiler.
  • Miscellaneous:
  • Improved appearance of some environment elements in PvE.
  • Improved profanity filter in chat. If the message does not pass the filter, it does not appear in chat. In this case, a notification is displayed. Profanity filter setting has been removed from the interface. Profanity filter is enabled for all pilots.
  • Excess components for Palom, Kite-E, and Ghost are now converted into random faction loyalty.
  • Reduced difficulty of PvE missions ‘Defence contracts’ for ranks 6-10.
  • USSR corporation logo is now available to corporations ‘NOD SPECTRUM’, ‘WARHOOM ONE DRAGONS’, ‘Bregan’.
  • Bug fixes:
  • Fixed data disparity in statistics and rankings.
  • Fixed some ship models.
  • Fixed display error with one of the guns of Invincible destroyer.
  • Fixed minor interface bugs.
  • Fixed several bugs on maps.
  • Fixed a bug in the description of some of the ships, related to ship components.

New in Star Conflict Client 1.3.9 Update #1 (Jul 12, 2016)

  • Weapons:
  • Thi'Lith Beam:
  • Fixed a bug and made some balancing changes.
  • Increased weapon damage.
  • Slightly reduced weapon range.
  • Anomaly Generator:
  • The following significant changes in the operation of the generator were made on the basis of battle statistics.
  • Significantly reduced weapon cooldown.
  • Increased the number of charges in a cassette.
  • Slightly increased windup time.
  • Slightly reduced weapon range.
  • Slightly reduced weapon damage.
  • Bug fixes:
  • Fixed a bug in "Banshee" Launcher.
  • Fixed a bug with ships sent on Gage's missions returning with removed modules.
  • Fixed a bug in conditions of "Special Upgrades" related to dealing damage to the captain.
  • The mission now requires ships of rank 8 and higher.

New in Star Conflict Client 1.3.9 (Jul 7, 2016)

  • Weapons:
  • ‘Ellidium’ continues to produce new and unique weapons, created with Alien technology. The new weapon is designed to be mounted on fighters. You can obtain the new weapon's blueprint by completing Broker's missions in the game.
  • ‘Thi'Lith’ Beam:
  • Deals thermal damage.
  • Available from rank 5.
  • Mounted on Fighters.
  • Launches a separate homing thermal projectile at each enemy on the line of fire!
  • Additional energy is spent on each enemy apart from the locked target.
  • Ships:
  • Premium ships Palom, Kite-E, Ghost and Karud have been significantly enhanced. Appearance has been completely revamped. These ships now also have new modules and weapons. They can now switch between different special modules before the battle. Now, these ships can be assembled from the special ‘ship components’ unique to each vessel. Pilots can receive the required resources during ‘trophy search’ after battles in PvP, PvE and Co-op. As well as for performing UMC tasks within the ‘Star Marathon’. Thus, pilots can assemble them themselves, spending time and effort only to find the necessary resources.
  • New ships can assembled with a special resource — ‘Ship components’.
  • For ship assembly you need components of the ship that you want to build.
  • Ship components can be found in ‘trophy search’ after battles in PvP, PvE and Co-op.
  • As well as for completing UMC tasks within the ‘Star Marathon’.
  • Required ship components are available in special container-bundles.
  • Container with the details can be purchased instantly. To do this, click on the ‘Buy’ button right under the ship's icon.
  • Rules for premium ship components:
  • The ship you're using to fly into battle must be of the same rank as the components being collected.
  • Only vessels with maximum level of synergy are taken into account.
  • If you launch into battle only on suitable ships, the chance of getting the required components will be the highest.
  • If you don't take any suitable ship, the chance to get a premium ship component is equal to zero.
  • Interface:
  • Bonuses:
  • Added bonus display.
  • Currently shows all bonuses received from buying DLC.
  • You can find bonuses on the corresponding Bundle store tab.
  • Pilot profile:
  • Reworked pilot profile window. Much more information is now displayed about the pilot. This should help pilots easier and quicker find friends and partners for playing in squasd, wings and teams.
  • Changed positions of the main elements.
  • Added statistics filter by ranks.
  • You can now view general statistics and each rank separately.
  • Added information about Player League team.
  • Storage:
  • Improved colour scheme of items in storage.
  • Ship slots:
  • Now to open the ship tree simply click on an empty slot or a slot with a ship.
  • The special element previously used to open the ship tree is no longer present.
  • Daily reward:
  • Now, for days 1-4 of continuously entering the game you receive a special ‘Ciphered container’, containing ship development bonuses.
  • Contains one element from the list:
  • Monocrystal.
  • Up to 20000 free synergy.
  • Bonus up to +25% to synergy in battle.
  • Bonus up to +25% to credits in battle.
  • Bonus up to +25% to loyalty from contracts.
  • Bonus active time - 3 hours from the moment of receiving the container.
  • Miscellaneous:
  • Refined graphical effects for shooting and hits.
  • Improved difficulty in PvE missions for destroyers.
  • Improved a number of texts and descriptions.
  • Improved location starting points on ‘Threshold’, ‘Dreadnought Debris’.
  • Bug fixes:
  • Synchronized data for pilot stats and pilot leaderboards.
  • Fixed device auto-refill options.
  • Fixed frigate upgrade window error.
  • Fixed damage bug with ‘Pyro Emitter’ and ‘Gravitational Lens’ for some environment objects in PvE.
  • Fixed a bug that prevented players from reading texts of a number of tasks in full.
  • Fixed a bug with different Fleet strength points in different windows.
  • Fixed context menu for corporate rating.
  • Optimised Spatial scanner.
  • Fixed hacking the anomaly generated by gravitational lens
  • The full changelog can be found here: http://star-conflict.com/en/news/842-star-conflict-1-3-9-en

New in Star Conflict Client 1.3.8b (Jun 16, 2016)

  • Weapons:
  • Research of Ellydium's first project from the ‘Alien Technology’ series is close to completion. The result of this project will be the blueprint of a new unique weapon built with Alien tech. But tomorrow the Broker will give mercenaries access to a special assignment, which will provide access to the blueprint ahead of time and totally free.
  • ‘Dag'tnith’ Launcher:
  • Deals EM damage.
  • Available from rank 6.
  • Installed on Frigates.
  • Launches a plasma disk, capable of homing in horizontal plane relative to the ship.
  • Maneuverability of the target affected by the disk is temporarily reduced.
  • Game modes:
  • Changed settings of several game modes.
  • Team battle:
  • Maximum time extended to 8 minutes.
  • Kill counter now depends on the number of players in the game, including those who've joined the battle after its start. Can change dynamically.
  • Domination:
  • Maximum time extended to 10 minutes.
  • Control score counter increased to 999.
  • Combat Recon:
  • Maximum time extended to 8 minutes.
  • Beacon Hunt:
  • Maximum time extended to 10 minutes.
  • Score counter increased to 200.
  • Switch time for beacons reduced by 10 seconds.
  • Detonation:
  • Maximum time extended to 9 minutes.
  • Also changed settings for adding players to ongoing battles.
  • Window for adding players to ongoing battles increased to 3 minutes.
  • Captain can now respawn in Combat Recon within 3 minutes.
  • Player squads:
  • Maximum squad size increased to 3 ships in PvP mode.
  • A team can only have one 3-pilot squad.
  • We plan to further develop the use of large mercenary squads in PvP battles. As a result necessary changes will be made to make the game comfortable not only for squad players, but also for solo pilots. Players will be notified of all changes in future change logs.
  • Ship tree:
  • Introduced several tweaks to ship tree.
  • Empire:
  • ‘Deimos’ moved to rank 5.
  • Added a link between ‘Hercules Arrow’ and ‘Deimos’.
  • Federation:
  • ‘Fox’ moved to rank 5.
  • Added a link between ‘Lynx Mk II’ and ‘Fox’.
  • Jericho:
  • Added a link between ‘Machete’ and ‘Machete AE’.
  • Availability settings have also been changed for lower-rank ships.
  • To make a rank 3 ship available for purchase, you need to level a rank 1 ship to synergy level 4.
  • To make a rank 3 ship available for purchase, you need to level a rank 2 ship to synergy level 3.
  • To make a rank 4 ship available for purchase, you need to level a rank 2 ship to synergy level 4.
  • To make a rank 4 ship available for purchase, you need to level a rank 3 ship to synergy level 3.
  • To make a rank 5 ship available for purchase, you need to level a rank 3 ship to synergy level 4.
  • Ships:
  • Deimos:
  • Price increased to 720’000 credits.
  • Repair cost increased to 15’000 credits.
  • Energy reserve increased by 3%.
  • Shield volume increased by 2%.
  • Hull durability increased by 2%.
  • Number of slots for active modules increased to 3.
  • Number of slots for hull modifiers increased to 2.
  • Fox:
  • Price increased to 720’000 credits.
  • Repair cost increased to 15’000 credits.
  • Energy reserve increased by 4%.
  • Shield volume increased by 2%.
  • Hull durability increased by 2%.
  • Number of slots for active modules increased to 3.
  • Number of slots for hull modifiers increased to 2.
  • Miscellaneous:
  • Improved Bundles and Special interface.
  • Significantly increased the number of zones with station protection in open space.
  • Zones without protection are mostly in the middle of the map.
  • Maximum corporation size increased to 250 pilots.
  • Added two new roster stages: 200 and 250 pilots.
  • Each extension costs 7500 GS.
  • Removed display of squads in pilot lists in battle.
  • Changed Day 5 reward for consecutive login.
  • Now it's a bundle purchased for credits.
  • Pilots can now reach ‘Leviathan’ location from the starter locations in open space.
  • Bug fixes:
  • Fixed a bug with pilots having zero launches in Combat Recon.
  • Improved ship repair tooltip.
  • Fixed a bug with destroyer main weapon damage bonus affecting several active modules.
  • Fixed a bug with ship repairs in battle not being added to statistics.
  • Fixed module icon for ‘System Hack’.
  • Fixed a bug with vanishing ‘Reaper’ model.
  • Fixed a bug with target lock display.

New in Star Conflict Client 1.3.8 (Jun 2, 2016)

  • Alien Tech:
  • Corporation ‘Ellydium’ has achieved remarkable success in the study of Aliens. Now they are starting an ambitious new project to develop a weapon based on technology of so-called Crystallids. To complete the prototypes they need field data. UMC has received new contracts from the ‘Broker’. Pilots will receive unique weaponry created with Crystallid tech for completing special tasks! Pilots will also learn many secrets of Aliens, previously hidden in the secret archives of the Empire, Federation, and Jericho.
  • Alien Tech: Special Ammunition:
  • Not so long ago corporation ‘Ellydium’ made a breakthrough in the study of so-called ‘live crystals’ that Aliens are using to grow... create almost all of their designs. This is an extremely valuable material and participation in ‘Ellydium’ project will give you the opportunity to create more complex devices based on it. In the meantime, use the ‘live crystals’ to create resonating ammunition.
  • Broker's mission:
  • Pilots need to manufacture one of the types of resonating ammunition in the Workshop
  • Resonating crystal;
  • Resonating charges;
  • Resonating slugs.
  • Resonating ammunition:
  • Special ammunition from Ellydium corporation developed with data obtained from Crystallid tech research.
  • Increases damage to Alien ships by 100%.
  • Increases damage to other ships by 7%.
  • Alien Tech: Weapon system research:
  • The organization ‘Ellydium’ is known for its interest in Alien tech. The first practical result of this interest is resonant ammunition that's very effective against the Aliens. But to jump from ‘inventing gunpowder’ to building a machine gun, my employer requires statistical data on the use of resonant weapons on heavy weapon platforms.
  • Broker mission:
  • Eliminate 3 enemy ships in PvP using destroyer weapons equipped with resonating ammunition. Destroyer weapon selection depends on the day
  • Day 1. You need to use Meson Cannon.
  • Day 2. You need to use Coilgun.
  • Day 3. You need to use ‘Halo’ launcher.
  • Alien Tech: Weapon platform upgrade:
  • ‘Ellydium’ corporation — is interested in science. And weapons. One of the corporation's latest projects is dedicated to unification of human and Alien technology. For this reason, we need not only statistical data on the use of Alien tech, but also the data on our own technology.
  • Broker mission:
  • Eliminate 4 destroyers in PvP.
  • Ellydium research progress:
  • Ellydium corporation divided its research of Crystallid technology into stages. All Broker missions are directly related to research of the current Ellydium project. You can estimate its status with the special project progress-bar, shown to all pilots in the hangar.
  • Pilots see current project name in the hangar.
  • Pilots can see the active project's number in the hangar.
  • Active project research status can be estimated with the help of a progress bar around the icon.
  • When the bar is full, project completion is imminent, along with rewards for all participants.
  • Miscellaneous:
  • Improved display of missions divided into smaller tasks.
  • You can now see current task progress.
  • Improved weapon positioning on several ships.
  • Several AI-controlled ships in PvE missions now have unguided missiles.
  • Bug fixes:
  • Fixed a bug in ‘Bastion’ shield description.
  • Fixed a bug in Help window.
  • Fixed a bug with missing loyalty icons.

New in Star Conflict Client 1.3.7 Update #1 (May 27, 2016)

  • Matchmaking:
  • Additional changes have been made to the matchmaking system. This will have a positive impact on queue time for some players, as well as team sizes.
  • Decreased queue times for high effectiveness pilots
  • If a couple of these players is in the queue for too long, they can get into a team, with a slightly lower average pilot level.
  • Their number in such battles is limited.
  • Co-op:
  • Co-op mode now also has additional player drafts.
  • It will reduce waiting time and increase the amount of players in a team.
  • Premium ship Reaper:
  • After analyzing combat data from pilots we decided to strengthen several parameters of the ship.
  • Improved shield strength by 30% for ‘Bastion Shield’.
  • Sped up ‘Tractor Beam’ recharge by 30%.
  • Increased projectile speed and traction strength by 25% for ‘Harpoon’ Launcher.
  • Bug fixes:
  • Fixed post-battle endorsements.
  • Fixed a bug with incorrect Gravity Lens damage.
  • Fixed a bug with converting components of Phoenix and Reaper into monocrystals when purchasing the special bundle container and in Trophy search.
  • Fixed a bug with Particle Purge that allowed pilots to bypass station protection.
  • Fixed critical crash bugs.
  • Fixed a bug with drones after beacon capture.
  • Fixed a bug with a disappearing ‘Focusing Lens’ blueprint. Now the pilots, who have already learned these weapons, can see it available for production once again. The blueprint is also available for studying.

New in Star Conflict Client 1.3.7 (May 25, 2016)

  • Ships:
  • Premium ships Phoenix and Reaper have significantly changed in appearance. Also, these ships have received new unique weapons and special modules.
  • New ships can be assembled by obtaining a special resource — ‘Ship components’.
  • Only original components of the ship you want to build are required for assembly.
  • Ship components can be found in ‘Trophy search’ after battles in PvP, PvE and Co-op.
  • Required ship components can be found in special bundle containers.
  • Now when you receive a bundle as a reward youy can immediately purchase it.
  • To do this, press ‘Buy more’.
  • New premium ships are also available to all pilots as part of bundles in game store and DLC on Steam.
  • Phoenix and Reaper ships can now have different colouring schemes.
  • Rules for receiving premium ship components:
  • The ship you are using in battle must be of the same rank as the components being collected.
  • Only ships with the maximum level of synergy are taken into account.
  • If you fly only the appropriate ships into battle, the chance of getting the required components will be maximized.
  • If you do not take any appropriate ships into battle, the chance of getting a premium ship component is nil.
  • Premium ship Phoenix:
  • Pirate engineers did their best to create this ship. Initially, it had been a Styx, although it's hard to be sure. Phoenix was equipped with custom engines, improved power supply system and a stronger hull. The ship bridge was widened and equipped with a larger panoramic screen. This ship is not welcome in the Imperial areas, because these machines are used by pirate leaders leading the largest raids.
  • Allegiance: Empire
  • Class: Frigate
  • Role: Engineer
  • Rank: 8
  • Updated appearance
  • Weapons and modules of ‘Phoenix’:
  • Special module: ‘Phoenix’ Drones
  • ‘Phoenix’ will also receive an extension of special module functions. Pilots can now assemble an alternative special module for their ship. They will need special components, obtained from special tasks in the game. You can also buy components with special bundle containers. Special module summons drones that can switch between attack and repair modes. In Repair mode drones restore not only shields but also hull of the host ship and its allies. And in Attack mode they mostly attack enemy ships. Their projectiles also have embedded ‘Matter disintegrators’, reducing resistance of the enemy's hull to all types of damage.
  • Drones with manual Attack/Repair mode switch.
  • Attack the locked target.
  • Restore shield and hull.
  • Drone projectiles reduce hull resistance to all damage.
  • Alternative special module can be assembled by procuring a special resource — ‘Special module components’.
  • Only original components are required for assembly.
  • Components can be obtained from special mission rewards.
  • Required special module components can be found in special bundle containers.
  • ‘Nailer’ Gun:
  • A weapon with very high rate of fire, dealing significant critical damage to the enemy.
  • Type: Kinetic weapon
  • Installed on ‘Phoenix’.
  • Rapid-fire weapon with high critical damage.
  • Engineering module ‘Amplifying Shields’:
  • A temporary shield for the host ship or its allies. This shield can absorb significant incoming damage during the next 5 seconds. If not destroyed, upon powering down it temporarily increases critical hit chance.
  • Group: Engineering modules:
  • Installed on ‘Phoenix’.
  • Shield for your ship and a ‘linked’ ally.
  • If not destroyed, upon powering down it temporarily increases critical hit chance.
  • Engineering module ‘Shield Sync’:
  • A unique engineering modules that links the host's ship to the selected ally. Because of this link, shield levels of both ships are equalized. The module allows to quickly restore and strengthen an ally's shields or cover yourself with your team's help.
  • Group: Engineering modules:
  • Installed on ‘Phoenix’.
  • Links shield to a ‘connected’ ally.
  • The link works in direct view of the ally.
  • Increases critical hit chance.
  • Ally selection for support modules:
  • You need to select an allied ship for the modules to work.
  • You can only select allies when an appropriate module is installed.
  • With auto-selection enabled the closest ally is automatically picked.
  • With auto-selection disabled, pressing ‘lock target’ selects an ally or enemy closest to the crosshairs (through regular algorithm).
  • Ally selection is always instant.
  • The selected ally is shown in the HUD.
  • Module activation is only possible if the selected ally is in range.
  • Choosing an ally is also possible when using masking modules (‘Adaptive Camo’, ‘EM Scattering Field’, Special module ‘Chameleon’).
  • Premium ship Reaper:
  • An extremely powerful frigate of unknown modification, previously owned by a pirate baron who terrorized the fringe Federation sector. The best pilots of the Federation were sent to destroy this impressive ship, but no one returned alive. After a number of intelligence operations, its design and weaknesses in the hull have been discovered. As a result, the Baron was destroyed together with the ship. Now, some shipyards can assemble copies of the legendary ship.
  • Allegiance: Federation:
  • Class: Frigate
  • Role: Guard
  • Rank: 8
  • Updated appearance.
  • Weapons and modules of ‘Reaper’:
  • Special module: ‘Bastion’ Shield
  • ‘Reaper’ will also receive an extension of special module functions. Pilots can now assemble an alternative special module for their ship. They will need special components, obtained from special tasks in the game. You can also buy components with special bundle containers. Ship special module temporarily creates a giant shield-ball, that can cover allied ships from enemies. The module can constantly maintain increased resistances of the standard shield.
  • Forms a large spherical shield that can cover allies.
  • Increases the host's shield and hull resistances to all damage.
  • Alternative special module can be assembled by procuring a special resource — ‘Special module components’.
  • Only original components are required for assembly.
  • Components can be obtained from special mission rewards.
  • Required special module components can be found in special bundle containers.
  • Improved Ram:
  • A ramming device mounted on Reapers, dealing increased damage on collision.
  • ‘Harpoon’ Plasma Launcher:
  • Fires gravitational charges, that can drag the target a bit closer to the pilot.
  • Type: EM weapon
  • Installed on «Reaper».
  • Appropriate ranks: 8-12
  • Fires gravitational charges, knocking the target off course.
  • Tractor beam:
  • Attracts the target, does not affect allies. Deals additional kinetic damage to large targets.
  • Group: Guard modules
  • Installed on «Reaper».
  • Appropriate ranks: 6-10
  • Attracts the target, does not affect allies.
  • Deals additional kinetic damage to large targets.
  • Regenerating Shield:
  • Forms an auxiliary shield around the ship for a few seconds. If not destroyed, upon powering down restores shield points.
  • Group: Guard modules
  • Installed on «Reaper».
  • Appropriate ranks: 6-10
  • Forms additional shield around the ship.
  • If not destroyed, upon powering down restores shield points.
  • Matchmaking:
  • Now the system takes into account the player's level of skill.
  • Fighting for each pilot should become more balanced.
  • Each player will be getting opponents and allies of approximately equal strength.
  • Special tasks ‘Star Marathon’:
  • UMC reports that Arthur Gage offers tasks for acquiring Phoenix and Reaper ship and special module parts as part of the event ‘Star Marathon’!
  • Win in PvP and PvE battles on ships of ranks 7, 8, 10, 11 or 13 with maximum synergy level. Get one of the valuable Bundles free of charge!
  • Including bundles with components for the new premium ships Phoenix and Reaper.
  • Also including bundles with neodium, beryllium and components for the new premium ships Archelon, Stingray and Brokk.
  • Note that you can only accept one task from the ‘Star Marathon’ event at a time!
  • Also Arthur Gage offers daily tasks for acquiring Phoenix and Reaper special module parts.
  • Special Offer: unique bundle container with valuable resources:
  • Pilots, you can buy a unique container with particularly valuable resources for a special price in credits. ‘Lucky container’ will get you a resource from the list:
  • Impure neodium;
  • Impure beryllium;
  • Components for premium ship Phoenix;
  • Components for premium ship Reaper;
  • Components for premium ship Archelon;
  • Components for premium ship Stingray;
  • Components for premium ship Brokk;
  • Monocrystal.
  • You can buy the ‘Lucky container’ in the game store in ‘Equipment bundles’.
  • Miscellaneous:
  • Updated loading tips.
  • Updated descriptions for a number of weapons and modules.
  • Special modules that can be swapped now have special marks on their icons.
  • Bug fixes:
  • Fixed contract availability error on changing Hangars.

New in Star Conflict Client 1.3.6 Update #1 (May 12, 2016)

  • Bug fixes:
  • Laser weapon handling was fixed.
  • Various fixes in the game client.

New in Star Conflict Client 1.3.6 (Apr 28, 2016)

  • Star Conflict League Test season rewards:
  • SCL test season ended in march. Pilots of the top three teams in the finals will get a special weapon — Unique weapon ‘Champion's Laser’:
  • Thermal close range weapon.
  • Has unique ‘Winter camo’.
  • Is only awarded to the winners of the SCL test season.
  • Ships:
  • UMC reports that Arthur Gage offers unique tasks to all pilots as part of a special event ‘Spring Marathon’. The campaign will last till 04-00 UTC of May 10th.
  • Win PvP and PvE battles on ships of ranks 7, 8, 10, 11 or 13 with maximum synergy level. As a reward you get a valuable bundle free of charge! Including bundles with neodium, beryllium and components of new premium ships Archelon, Stingray and Brokk.
  • Note that you can only have one of the five tasks from the ‘Spring Marathon’ at the same time.
  • For greater clarity an exclamation mark will appear next to ship icons in the ship tree during the event if the task is active:
  • The exclamation mark flashes.
  • You can press the mark to open the task window.
  • The mark disappears when you accept the task.
  • As soon as the task is available, the exclamation mark reappears.
  • Weapons and modules:
  • According battle analysis we decided to introduce balance changes in certain characteristics of modules and destroyer weapons.
  • Gravitational Lens:
  • Increased damage to standard ships by 15%.
  • Increased damage to destroyers by 30%.
  • Increased damage in anomaly's eye by 40%.
  • ‘Halo’ Launcher:
  • Increased range by 14%.
  • Miscellaneous:
  • Players now receive synergy for repairing allied ships:
  • Synergy is awarded only for actual repairs.
  • Synergy is not awarded for restoring your own ship.
  • Synergy is awarded for restoring drones and AI-controlled ships.
  • Improved design of Brokk's drones.
  • Changed ingame font. A new original font is now used throughout the game.
  • Bug fixes:
  • Cyber commander added as a possible target in "Interception".
  • Fixed a bug with manufacturing ammo.
  • Fixed visibility of Tackler exhaust while invisible.
  • Fixed incorrect Destroyer behaviour.
  • Fixed a bug with interceptor gun sounds.
  • Improved a number of battlegrounds.
  • Fixed incorrect Phase Suppressor visuals.
  • Improved game client stability.
  • Fixed a bug with restoring destroyer capacitors.
  • Fixed a bug with System Overcharge effects.

New in Star Conflict Client 1.3.5 (Apr 12, 2016)

  • Ships:
  • Added new premium ships. New ships have unique design and special modules.
  • New ships can be built from a special resource — ship components.
  • Assembly requires original components of the ship you want to build.
  • Ship components can be obtained in PvP, PvE as well as CO-OP through ‘Trophy search’ after battles.
  • Required components can be found in special bundle containers.
  • New premium ships are also available to all pilots for GS.
  • Rules for obtaining components of new premium ships:
  • The ship you're using in battle hsa to be the same rank as the ship you're building.
  • Only ships with maximum synergy level count.
  • The more fitting ships you take into battle, the higher your chance to get ship components after the battle.
  • If you don't take a single fitting ship into battle, there is no chance of obtaining a premium ship component.
  • Brokk:
  • Brokk is a project of the Shipyards of Earth, one of the top-3 engineering frigates of the century. The project's lead designer was able to create an Engineering vessel just as effective as its Federation peers, and at the same time maintaining high firepower traditional for imperial ships. According to rumours, the renowned ship designer started the project's development ‘on a dare’ having heard unflattering remarks about the effectiveness of Garm and Minotaur from his Federation colleagues. To confirm this theory many cite the name of the ship, similar to the name of a dwarf, who according to an ancient legend, won a bet and sewed a god's mouth.
  • Role: Engineering
  • Allegiance: Empire
  • Rank: 13
  • Special module: ‘Gremlin’ Drones:
  • Special ship module launching drones that protect and repair the ship. Drones can also restore ally shields in the direction of the crosshairs not further than 3500 m. from the ship. All enemy devices are also destroyed in this zone.
  • When activated, the drone fires a beam in the direction of the crosshairs.
  • This beam destroys all enemy devices (drones, stations, etc.) and restores ally hulls and shields.
  • Weapon: WL13 Emitter:
  • Beam weapon. Deals thermal damage. If the beam hits allies, restores their shield and hull.
  • Significant energy drain in ally repair mode.
  • Fits: Brokk.
  • Faction: Legion.
  • Stingray:
  • Even before the Quarantine Memorandum, Federation military captured a ship committing sabotage of a strategic warehouse in Erebus system. The investigation was unable to establish the identity of either the pilot or the shipyard-manufacturer of his unique attack aircraft. The military passed the ship to Scott en Cott Corporation for design analysis and further production. For elegance and high efficiency in battle this ship has been named Stingray, in honour of Earth's rare animals — stingrays that can kill with lightning-fast strikes of their tail.
  • Role: Gunship
  • Allegiance: Federation
  • Rank: 10
  • Special module: Overdrive type ‘Sting’:
  • Special module generates a plasma arc dealing EM damage. Also increases rate of fire, energy regeneration, maximum speed, strafe and rotation speed.
  • Overcharges all ship systems.
  • Deals damage to enemies with a plasma arc.
  • Active module: Entropy Generator:
  • Launches a wave of spacetime distortion. Affected ships lose hull durability.
  • Destroyers lose a fixed amount of hull durability.
  • Other ship roles lose a percentage of hull durability.
  • The module can ignore ship shields.
  • Fits: Stingray.
  • Faction: Armada.
  • Archelon:
  • The idea of creating a guard frigate had been on the minds of Federation engineers for a long time. The best specialists spent days in laboratories and test sites around the clock to find a solution. During research by General Reactors corporation the engineers managed to develop a unique power distribution system for the ship's shields. However, a new concept called for a fundamentally different design and characteristics of the ship. All the little pieces of the project finally came together when the leading designer of Dry Lab corporation joined the team.
  • Role: Guard
  • Allegiance: Federation
  • Rank: 7
  • Special module: ‘Provocateur’:
  • Forcibly makes your ship the target of all enemies in a certain radius. Increases resistance to all types of damage.
  • Upon activation the ship becomes the target of all nearby enemies in a 3 000 m. radius.
  • Resistance to all types of damage increases by 250 pts.
  • Active module: Radiation Converter:
  • In active state all incoming EM damage is used to restore shields.
  • Ship does not receive damage.
  • Fits: Archelon.
  • Faction: Armada.
  • Kraken:
  • Hull durability increased by 5%.
  • Destroyer Weapons:
  • ‘Halo’ Launcher
  • Can now be mounted on rank 8 destroyers. ‘Halo’ launcher is an electromagnetic destroyer weapon. Launches a special projectile surrounded by a cloud, dealing damage to all objects in range.
  • The weapon is available from rank 8.
  • Radiation radius: 35 m.
  • Explodes upon hitting the target.
  • Increased radiation damage.
  • Firing range equals 3 700 m.
  • Rate of fire: 65 rounds per minute.
  • Gravitational Lens:
  • Changed active module parameters for rank 11 destroyers.
  • Percentage-based damage is now dealt to all ships.
  • Fixed damage is dealt to destroyers and large ships in PvE.
  • PvE:
  • From now on you can encounter more varied enemies under AI control in some PvE missions. In PvE missions ‘Defence Contract’ and ‘Fire Support’ you can encounter enemies on AI-controlled destroyers.
  • Miscellaneous:
  • Reworked bundle purchase window.
  • Some bundles can now be purchased straight from the ship tree.
  • Added notification for receiving location tax.
  • Improved descriptions of fully-levelled ships.
  • Storage:
  • You can now sell a group of items of the selected category from storage with the help of filters.
  • All items fitting the filters will be sold.
  • Items mounted on any of your ships will not be automatically sold if you press ‘Sell all’.
  • You can select multiple items one by one by pressing Ctrl.
  • Corporation icons:
  • Added new corporation icons. Those corporations that would like to add their logo to the game have to leave a request in a special thread on the game's official forums.
  • teamtriplethreat
  • The Evil Dragon
  • overlord
  • divergent
  • DEMONESSY LILITH
  • Neon Genesis Eva
  • United Nations
  • Digital Space
  • kosmanavt
  • Dead Space
  • Only the Best
  • My Little Pony FIM
  • GeTorg
  • Dojo
  • Star Storm
  • diehanse
  • NoQuestions
  • wirys
  • Warp Gopnik
  • Dragon of FIRE
  • The Scourge
  • MEGA GURREN DAN
  • Star Forge
  • Overlord Sanctum
  • BEASTS OF JERICHO
  • Stellar Marines
  • The Viking Knights
  • The Vanguard
  • Polaris Inc
  • YAKI
  • GalacticArc
  • LIBERTY
  • Soul Side
  • Other Side
  • TO4KA G
  • JEDI
  • Planetary Dynamics
  • HunSiege
  • SPACE INQUISITION
  • altair
  • ARES AREY
  • Russian Federation
  • Red Cross
  • Bug fixes:
  • Fixed a rare bug with disappearing pier lighting in hangar.
  • Fixed a number of bugs on battlegrounds.
  • Improved various texts.

New in Star Conflict Client 1.3.4 (Mar 24, 2016)

  • Trophy search in PvP, PvE and Co-op:
  • From now on, in PvP, PvE and Co-op modes in ‘trophy search’ after the battle you can find such rare resources as neodium and beryllium needed for construction of ships.
  • Resource level now depends on all ships taken into battle
  • Starting with rank 6 any ships can get resources required for ship manufacturing in post-battle trophy search
  • MkIV Upgrade kits will only appear for ships with maximum synergy level
  • Ships with maximum synergy level can also get the following resources in battles:
  • Monocrystals (For maxed ships starting with rank 7)
  • Neodium (For maxed ships of rank 8)
  • Beryllium (For maxed ships of rank 11)
  • The number of trophy search attemps has been reduced to 2 in Co-op mode. Players with premium licenses still get two additional attempts
  • Thus, players can get all resources required for manufacturing destroyers by playing all the game modes: PvP, PvE and Co-op
  • Resources:
  • Changed the way of obtaining resources for destroyer manufacturing
  • Increased ore requirements for plates:
  • One beryllium plate now requires 10 ore units
  • One neodium plate now requires 10 ore units
  • All players with neodium and beryllium ore in storage at the moment of update will have their ore reserves increased proportionally.
  • Destroyers:
  • UMC engineers are offering new repair drones for your destroyers! Pilots can now use repair drones instead of static barriers. After launching the drone starts to restore the hull of the damaged destroyer or an ally within a radius of 300 meters from the destroyer.
  • Heavy repair drones are available to all rank 8 and rank 11 destroyers
  • Heavy repair drones can be installed in the slot for rocket ammunition instead of a static barrier.
  • Heavy repair drones are active for one battle
  • Sector conquest:
  • With this update we are significantly changing the system of rewards for participation in corporate battles in ‘Sector conquest’. Now rewards are given out not through game-mail, but for active participation in PvP battles. Each corporation pilot must now choose a reward and get it after winning a PvP battle.
  • Rewards are now handed out through a special token system. Every day, every pilot will be able to receive the reward as many times as there are tokens in locations owned by his corporation. To receive the reward, the pilot has to select a location on the ‘Corporation battles’ map. Then you have to win a PvP battle for any location of the same rank or higher than the selected one. Each victory spends one token and gives the pilot a reward from the chosen location. Each pilot can only see their personal tokens on the map. If a pilot uses all tokens — this is his maximum daily reward.
  • Each player has to select a location from the ones belonging to his corporation
  • It can also be selected on the corporation battles map
  • This is also where you can see rewards from locations
  • Each location has special tokens
  • Pilot need to fight in PVP mode and win a battle. The battle can be in any location, but not below the rank of the selected location on the map
  • You can take turns throughout the day with multiple locations, participate in battles in PvP mode and receive rewards assigned to locations while you have tokens.
  • A token is spent after battle only if the pilot wins and gets a reward
  • Each location owned by a corporation gives its pilots a limited number of special daily tokens. In corporation battles map's location information you can always see how many tokens you have at the moment. You can only get rewards from a location if you have a valid token. Each location offers pilots a different number of tokens. The number of tokens depends on location durability
  • If a location has 0-25 durability pts., you get 1 token per day
  • If a location has 25-50 durability pts., you get 2 tokens per day
  • If a location has 50-75 durability pts., you get 3 tokens per day
  • If a location has 75+ durability pts., you get 4 tokens per day
  • In the future, the number of daily tokens available for corporation pilots may be changed depending on the number of owned locations, the player's rank, corporation level and other parameters.
  • Co-op mode:
  • Important changes have been made to Co-op mode. It is now available to a larger number of pilots flying at different ranks. And in the battles you will now be able to meet destroyers under AI control:
  • Co-op mode is now also available for rank 10-12 pilots
  • Co-op battles from rank 6 to rank 12 will have AI-controlled destroyers
  • Miscellaneous:
  • Destroyed ship mark in PvE is now removed as soon as it's restored by an ally
  • Corporate leaderboards now show pilots with zero rating values
  • During manufacturing special module parameters now display characteristics with regards to weapons installed by default
  • Improved sound effects
  • Removed arena friends filter
  • Improved graphics
  • Improved ammunition selection window
  • Improved ‘safe exit’ open space message
  • Tweaked AI difficulty in several PvE missions
  • PvE missions are now divided by the following ranks: 1-5, 6-10, 11-15
  • Bug fixes:
  • Fixed model bug with ‘Osprey’
  • Fixed model bug with ‘Piranha-B2’
  • Fixed model bug with ‘Katana’
  • Fixed a bug in debriefing for Team Battle
  • Improved several battlegrounds and hangars
  • Fixed a bug with the ‘Send application’ button for closed corporations
  • Fixed a disintegrator firing spot on ‘Kraken’
  • Fixed various text strings
  • Fixed karma value calculations for kills with drones
  • Fixed a rare store bug
  • Fixed a bug with Guided torpedo together with a rank 6 weapon dealing more damage than with a rank 7 weapon
  • Fixed mirroring stickers on destroyers
  • Fixed squad queue errors in Co-op mode
  • Fixed display errors for several achievements
  • Fixed ‘Ion Emitter’ description
  • Added energy drain to ‘Static Shield’ description
  • You can now see premium ship bonuses affecting parameters
  • Improved ‘Metastable Field’ description

New in Star Conflict Client 1.3.3 Update #3 (Mar 10, 2016)

  • Destroyers:
  • UMC engineers developed special tech based on alien technologies that allows pilots to further improve the armaments of their destroyers. The first blueprints to allow weapon upgrades to legendary level will only work with standard on-board weapons of rank 8 destroyers.
  • Weapons of rank 8 destroyers can now be upgraded to legendary level:
  • ‘Coilgun’ can be upgraded;
  • ‘Meson Cannon’ can be upgraded.
  • Resources are required to upgrade weapons:
  • Including monocrystals;
  • Including neodium plates.
  • Balance:
  • Balancing tweaks have been introduced for a number of modules.
  • Slightly improved ‘Anomaly Generator’ module:
  • Damage increased by 15%;
  • One more charge in the clip.
  • Changed ‘Missile Shield’ parameters:
  • For rank 4-8 module time between missile takedowns is now 1.1 s.
  • For rank 7-11 module time between missile takedowns is now 1.0 s.
  • For rank 10-14 module time between missile takedowns is now 0.9 s.
  • For rank 13-15 module time between missile takedowns is now 0.8 s.
  • Improved synergy gain system for battles with large ships:
  • Now pilots get more synergy, if they kill or help kill enemy frigates, destroyers, and transport ships in PvE and ‘Open Space’ since these classes have high durability and destroying them takes significant effort.
  • Weapons:
  • Pilots can now use ‘Apocalypse’ missiles starting with rank 10 ship battles. Slightly enhanced ‘Firestorm’ missiles to help pilots fight against destroyers.
  • Other:
  • Improved algorithm for distributing open space servers. In particular, ‘Open Space’ servers for players from the region of America are now created in their home region.
  • Pilots who gave their votes to DNO in the in-game poll all get 25 Galactic Standards.

New in Star Conflict Client 1.3.3 Update #2 (Mar 2, 2016)

  • Interface:
  • Changed mode selection window.
  • Now all the popular game modes are clearly presented in the mode selection window. Changes have been made to game mode selection buttons ‘PvP’, ‘PvE’ and ‘CO-OP’.

New in Star Conflict Client 1.3.3 (Feb 18, 2016)

  • Destroyers:
  • With this update Star Conflict pilots gain access to new rank 11 Destroyers. We remind you that Destroyers are a new ship class. They are heavy fire support ships with significant firepower. They can also use additional energy shields and special weapon modules.
  • All new destroyers belong to Suppressor class
  • Rank 11 destroyers have 8 modification slots
  • Destroyers need to be manufactured
  • A special component Beryllium is required for their production
  • Beryllium can be found in secret stashes and ore chunks in high-rank Open Space locations
  • It can be reiceived as a reward from the Broker
  • It can also be found in special containers
  • Empire destroyer ‘Brave’:
  • Destroyer ‘Brave’ was developed by a team of talented civil engineers commissioned by the Ministry of Defense of the Empire. The design bureau had initially planned to deal only with projects for peaceful times. Unfortunately, in a state of war the Empire was not ready to allow such spending. Engineers had to resort to various tricks — they combined their civil projects with the development of the new destroyer. This made the Empire reconsider its spending. The project was a success. The new destroyer passed all the tests with flying colours and was swiftly adopted. To the delight of pilots the destroyer had a comfortable cabin, just like civilian ships.
  • Features of Imperial rank 11 destroyers
  • Hull durability 108 000 points
  • Shield volume 16 500 points
  • 7% higher main weapon damage (by Imperial standards)
  • Additional bonuses with synergy levels
  • Upon reaching rank 2: Increased resistance to thermal damage
  • Upon reaching rank 4: Increased hull resistance to one of damage types
  • Upon reaching rank 8: Additional support class bonuses
  • Federation destroyer ‘Antares’:
  • ‘Antares’ destroyer’s history is tightly linked with the name of Amir Gregory, founder and chief designer of the corporation FME (Federation Mining Equipment). Commonly known as a genius of his time and a staunch pacifist, he created exclusively civil engineering vehicles, adapted to the most extreme conditions. In the early days of the invasion Amir's family and many workers were rescued by his corporation through the intervention of the Armada. In gratitude, the brilliant designer created his first and only combat machine. Named after Amir’s native system the destroyer ‘Antares’ has become a real pride of the Federation fleet.
  • Features of Federaton rank 11 destroyers
  • Hull durability 81 000 points
  • Shield volume 33 000 points
  • 20% higher speed compared to other factions
  • 15% higher turn speed compared to other factions
  • Can activate 3 ‘Static Field’ objects instead of 2 like other destroyers
  • Increased energy base reserves and regeneration speed compated to destroyers of other factions
  • Additional bonuses with synergy levels
  • Upon reaching rank 2: Increased resistance to EM damage
  • Upon reaching rank 4: Increased critical hit chance / critical damage / regular damage
  • Upon reaching rank 8: Additional support class bonuses
  • Jericho destroyer ‘Sibyl’:
  • Originally designed for protection of Jericho temples, the destroyer ‘Sibyl’ always had two functions: military and religious. In fact, it can be a place of worship, a religious symbol. All its design meets the strict requirements of the ancient manuscripts on shipbuilding. Perhaps due to Bartle’s divine will, or maybe because of the genius designers of the past, Sibyl still is an effective Jericho combat ship. Many pilots consider its emergence on the battlefield a blessing.
  • Features of Jericho rank 11 destroyers
  • Hull durability 75 500 points
  • Shield volume 44 000 points
  • Faster shield regeneration (+85 points per second) compared to destroyers of other factions
  • Reduced energy drain of ‘Static Field’ compared to destroyers of other factions
  • Additional bonuses with synergy levels
  • Upon reaching rank 2 уровня: Increased resistance to kinetic damage
  • Upon reaching rank 4 уровня: Increased shield resistance to one damage type
  • Upon reaching rank 8 уровня: Additional support class bonuses
  • Destroyer weapons:
  • New generation destroyers can use rank 8 weapons as well as brand new guns built specifically for rank 11 suppressor class ships.
  • ‘Halo’ Launcher
  • EM weapon for suppressor class destroyers. Launches a special charged projectile damaging all targets in its cloud's range.
  • Available starting with rank 11
  • Cloud radius 35 m.
  • The projectile explodes on impact
  • Weapon range — 6 254 m.
  • Rate of fire - 60 rounds per minute
  • Destroyer modules:
  • Rank 11 destroyers can use modules of the previous generation as well as brand new modules built specifically for rank 11 suppressor class ships.
  • Photon Emitter:
  • A combat module for suppressor class destroyers that creates a stream of active particles. A compact cloud of these particles can travel up to 70 000 m.
  • Available starting with rank 11
  • Its explosion creates an unstable zone in space
  • The ships that fall into this zone lose hull resistance to EM damage.
  • The effect stacks
  • Gravitational Lens:
  • A combat module for suppressor class destroyers. It creates a deadly gravitational anomaly and damages hulls of all ships closer than 1250 m. to the anomaly. This is an extremely powerful combat module, incredibly effective against large concentrations of enemy ships. Has significant power requirements and long recharge times.
  • Available starting with rank 11
  • Creates a deadly gravitational anomaly, attracting all the ships in radius
  • Anomaly damages hulls of all nearby ships bypassing shields
  • Damage is extremely high in the eye of the anomaly
  • Blaster turret and Plasma turret:
  • Changes also affect modules designed for destroyers of the previous generations.
  • Available starting with rank 8
  • A priority target for turrets is now the target locked by the ship
  • If the locked target is out of range, turrets pick the target on their own
  • ‘Shield Havoc’ module:
  • ‘Shield Havoc’ is now available to all pilots. Previously, the module was available only to those pilots who have successfully completed special tasks from Miranda Del Arte during the Halloween celebrations.
  • Module fits command fighters of rank 7 and higher
  • A ‘hot spot’ appears where the target is located. In 4 seconds all the ships in the hot spot's range start losing 9.1% of their shield charge per second for 7 seconds.
  • All ships in range are affected
  • Cloud diameter 0,9 km
  • While the cloud is charging, shield volume is not depleted
  • The cloud appears at the target's position but the cloud itself does not move
  • Special anti-alien ammunition:
  • Pilots! UMC engineers' latest project that allows pilots to confront aliens more effectively is now in stores. It's time to show the invaders who is in charge of fringe sectors!
  • This ammunition is particularly effective against alien ships
  • Ammunition for thermal weapons is called ‘Resonating Crystal’
  • Ammunition for EM weapons is called ‘Resonating Charges’
  • Ammunition for kinetic weapons is called ‘Resonating Slugs’
  • Balance:
  • Additional tweaks have been made to various modules following extensive combat feedback analysis
  • Scout ships
  • These ships no longer have the module effectiveness bonus
  • They now have a module cooldown bonus instead
  • Changes affected the following ships:
  • Swarm
  • Tempest
  • Dvergr Knight
  • King Nibelun
  • Leonina
  • Swift Eagle
  • Phaser's energy sphere
  • The slow phaser sphere now takes into account the size of the target and deals more damage to large ships, but less to interceptors, small objects and destroyer modules
  • Destructor
  • After extensive analysis we decided to buff Destructor's features
  • Weapon damage increased by 15%
  • Energy burn rate increased by 25-30%
  • Energy burn radius increased to 1000 m
  • Reinforced beams
  • Effectiveness increased by 3-5% depending on modification
  • Auxiliary Shield Projector
  • Effectiveness increased by 15-23% depending on modification
  • Shield Projection Splitter
  • Effectiveness increased by 5-7% depending on modification
  • Metastable field
  • Activation now removes all negative effects
  • Also prevents new negative effects
  • The same happens during preparation for jumps through static Warp gates in open space
  • Active modules
  • Modules dealing damage, reducing resistances or applying negative effects now also affect various objects:
  • PvE turrets
  • open space cargo ships
  • dreadnought torpedoes
  • cruiser torpedoes in special operation
  • Career:
  • Introducing new assignment class: Career
  • Career assignments inform players of rewards they receive upon reaching new rank with each faction
  • Current reward for reaching ranks is moved to these assignments
  • Previous reward for reaching new ranks is cancelled
  • SC League:
  • Leaderboards have stabilised and the playoffs will feature the top eight teams from the table. We also tested the system of automatic issuance of achievements and titles, which is run when all the ratings are reset. This is not the end of the test season, but one of its stages. The games will remain active until the official end of the season, which we will declare specifically. Before the start of the first season the ratings will also be reset, but without the issuance of titles and achievements.
  • Schedule of games of the Main Event will be published in the near future. Follow the news!
  • Added new achievements associated with Star Conflict Leagues
  • For top 3 spots in the finals
  • For reaching League's top 8
  • For participation in the test season
  • Team matchmaking:
  • Improved distribution of players on teams taking into account availability of destroyers in combat slots.
  • Miscellaneous:
  • Added confirmation when adding pilots to blacklist
  • Corporation description button now has a unique icon
  • Titles in player profiles are now sorted alphabetically
  • Added a unique sound of ‘Halo’ launcher charge explosion when firing at allies
  • Improved corporate iridium deposit window
  • Removed maximum wait time value in battle search window
  • Salvaging trophies now has a confirmation window
  • You can also see which components you are going to receive for salvaging
  • Added final tournament window
  • Slight interface tweaks
  • Added ‘Refit ship’ button to ship slot context menu
  • Due to introduction of refitting, salvaging ships is no longer possible
  • Added effect of destroyed engine to the Cruiser in special operation
  • Added battle timetable to League window
  • ‘Beryllium panel’ has been renamed into ‘palladium capacitor’
  • Bug fixes:
  • Pilots! Thanks to your reports we carried out extensive work on fixing bugs in the project. UMC would like to thank all pilots, who found and properly posted bugs on the forums. Active work in this direction will be carried out further. We are looking forward to your reports.
  • Improved text strings:
  • Fixed speed gauge for negative values
  • Fixed a rare bug with incorrect shipyard interface display
  • Fixed a bug with premium ship counter
  • Fixed a bug with incorrect player profile window position
  • Fixed sound effects in debriefing
  • Fixed strings positioning in several achievements
  • Fixed a bug with display of modules installed on the ship
  • Fixed a rare bug that could lead to Open Space server crash
  • Fixed a bug with the Cruiser's durability indication
  • Fixed completion conditions for various assignments
  • Fixed assignment progress bugs when using drones
  • Fixed a bug with negative credit balance
  • Fixed a bug with incorrect ship status display
  • Fixed a bug with trophies and destroyers
  • Fixed description of Jaguar bonuses
  • Fixed Systems Hack for NPCs in Open Space
  • Fixed several medals and achievements
  • Fixed a bug with self-destructing NPCs

New in Star Conflict Client 1.3.2 (Jan 28, 2016)

  • Getting ready for new destroyers:
  • Docks are preparing to launch the next generation of destroyers — huge and powerful rank 11 ships. The new destroyers will be available to all pilots in the coming months. We recommend that you start gathering the necessary resources right now. Be one of the first pilots to get a new destroyer!
  • Building more advanced rank 11 destroyers requires a rare ingredient, beryllium. All the properties of beryllium are not yet known to our scientists, however it's well established that the component allows you to build much more powerful destroyers.
  • Currently beryllium can only be obtained by performing the Broker's daily tasks associated with eliminating enemies with destroyer weapons
  • Players vs. AI:
  • Pilots! We invite you to try your hand at a new game mode against enemies controlled by artificial intelligence developed by the Blackwood corporation.
  • This mode is an easier version of ‘Skirmish’ that allows you to progress in the game in less difficult conditions, but the speed of your progress is reduced
  • To get into this mode you have to press ‘To Battle’ and select ‘Versus AI’
  • Gameplay is identical to ‘Skirmish’
  • Players get rewards for fighting in this mode
  • Rewards rates equal 60% of synergy and 100% of credits gain rates in ‘Skirmish’ game mode
  • The number of wins/losses as well as ships eliminated in this mode count as PvE statistics
  • Pilot rating is not affected in this mode
  • This mode allows squads up to 8 pilots
  • Star Conflict's birthday:
  • We congratulate all the pilots on this wonderful day — Star Conflict's fourth birthday. We wish you victories in battle, more adventures, new friends and a festive mood. May all your dreams come true! During the festive events you will find:
  • Special birthday ship colouring scheme
  • Special festive missiles
  • A special achievement that can only be obtained during the festivities
  • SC Leagues:
  • Changed battles times for League games. They are now held
  • From 3:00 to 5:59 UTC
  • From 16:00 to 18:59 UTC
  • From 19:00 to 20:59 UTC
  • From 21:00 to 23:59 UTC
  • Changed the process of moving pilots between teams
  • You can no longer quit teams when League battles are ongoing, but you can still join teams at any time
  • Removing pilots from teams is also forbidden
  • The captain can now send no more than 14 invitations into his team
  • Destroyers:
  • Controls:
  • Pressing [Ctrl] now changes control mode for destroyers
  • Continuously holding down [Ctrl] is no longer required
  • Achievements
  • Added new achievements for destroyer pilots
  • Miscellaneous:
  • Ingame mail:
  • Ingame mail messages can now be marked as important
  • Only messages sent by developers through the ingame mail system can be marked as important
  • Important messages are highlighted in red
  • If there is at least one important message among the unread ones, the mail icon will also be highlighted
  • Interface:
  • Improved backgrounds for several windows in Hangar
  • Added the ability to increase ship synergy without installing it into combat slots
  • The options is available in the ship tree by right-clicking ship icons
  • Improved icons for fully upgraded ships in the ship tree
  • Bug fixes:
  • Fixed rank bugs in several blueprints
  • Fixed positions for a number of items that can be found in opened space
  • Fixed a bug with destroyer module display in Store
  • Fixed a bug in ship assignment window
  • Fixed graphical effects for modules in use

New in Star Conflict Client 1.3.1 (Jan 14, 2016)

  • Destroyers:
  • Destroyers are a new ship class. They serve as heavy fire support vessels. Boast high firepower. Can use additional energy shields and special weapon modules.
  • The first avialable Destroyers can be found at rank 8 in ship development tree.
  • Destroyers have to be manufactured.
  • A special component — neodium — is required to build them.
  • Neodium can be found in secret stashes and in ores of high-ranking Open space locations.
  • It can also be received as reward for reaching certain ranks.
  • And in special bundle containers.
  • Imperial destroyer ‘Invincible’:
  • The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses’ of the Imperial Spacefleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet.
  • Empire destroyer features:
  • Stronger hull compared to other factions (100 000 pts).
  • Slightly weaker shields compared to other factions (12 000 pts).
  • 7% additional damage (compared to Empire standards).
  • Additional synergy level bonuses.
  • Upon reaching level 2: increased thermal resistance.
  • Upon reaching level 4: increased view radius/energy regeneration/shield volume.
  • Upon reaching level 8: additional improvements for destroyer modules.
  • Federation destroyer ‘Procyon’:
  • Only six months after Sol-X Inc’s bankruptcy it was revealed that the corporation had been spying on Federation shipyards in favour of the Empire. By that time an incredibly valuable database with all the information about the Federation ships was sold at an auction. The buyer, a private investor, was soon pronounced dead under mysterious circumstances. Further fate of the Sol-X database is unknown. Recently, a previously unknown Procyon corporation presented the eponymous destroyer. Despite the fact that most experts are inclined to believe that Procyon was built thanks to the Sol-X databases, the authorities were unable able to present the corporation any charges. With its high-tech destroyer, the corporation has easily won the state tender.
  • Federation destroyer features:
  • Slightly weaker hull compared to other factions (75 000 pts).
  • Stronger shields compared to other factions (25 000 pts).
  • 20% higher speed compared to other factions.
  • 15% higher turn rate compared to other factions.
  • Can install 3 ‘Static shield’ objects compared to 2 in other factions.
  • Increased volume and energy regeneratio speed compared to other factions.
  • Additional synergy level bonuses.
  • Upon reaching level 2: increased EM resistance.
  • Upon reaching level 4: increased ship speed/reduced afterburner energy requirements/increased turn rate.
  • Upon reaching level 8: additional improvements for destroyer modules.
  • Jericho destroyer ‘Archon’:
  • Archon destroyer was first used in a battle against Aliens in 4616, the Mendez family. The appearance of the prototype on the battlefield caused heated debate. The destroyer’s design was strongly reminiscent of the works by great master Arthur Liu, killed in the ‘Monolith’ crash.The surviving members of the Liu family accused Mendes of stealing. However, the Board of families awed by the destroyer’s tremendous power did not listen to them. After the Mendes demarche and their exodus to quarantine sectors Archon became the basis of their fleet’s strike force.
  • Jericho destroyer features:
  • Slightly weaker hull compared to other factions (70 000 pts).
  • Stronger shields compared to other factions (35 000 pts).
  • Faster shield regeneration (+60 pts per sec) compared to other factions.
  • Reduced energy cost for ‘Static shield’ activation compared to other factions.
  • Additional synergy level bonuses.
  • Upon reaching level 2: increased kinetic resistance.
  • Upon reaching level 4: additional improvements for destroyer weapons.
  • Upon reaching level 8: additional improvements for destroyer modules.
  • Destroyer features:
  • Destroyers have a special control mode
  • Free camera.
  • Crosshairs are always in the center of the screen.
  • The ship automatically turns towards the crosshairs when you press the ‘Look around’ key (Ctrl by default)
  • Destroyers can have up to 12 weapons
  • Destroyers have unique weapons.
  • No more than 8 weapons from one side can fire simultaneously at the same target.
  • Some destroyer parts can be damaged in battle
  • Active modules: stop working when damaged.
  • Engines: afterburners stop working when damaged.
  • Capacitor: special module stops working when damaged.
  • Modules will not work through your own hull:
  • Some destroyer modules are only effective on the side they're mounted on
  • Shields cover the whole destroyer.
  • Active module colour on ship hull depends on its level
  • Customization does not change module colour.
  • Special Destroyer module:
  • All destroyers belong to the new role: Suppressor Class. A new special module has been developed for this role
  • Energy router. Reroutes energy flow in ship systems. Allows to select between increasing max speed, weapon damage or restoring shield volume.
  • Weapons:
  • Destroyers use special weapons.
  • Coilgun:
  • Medium-distance kinetic weapon.
  • Has increasing spread.
  • May overheat.
  • Meson cannon:
  • Meson emitter, medium distance.
  • Deals thermal damage.
  • Has increasing rate of fire.
  • Has increasing spread.
  • May overheat.
  • Additional shields:
  • Instead of standard missile weapons, Destroyers have additional shields.
  • Static shield:
  • Creates a temporary directional shield.
  • Several temporary directional shields can be placed at the same time.
  • Active time of the additional shield is limited.
  • Modules:
  • Added modules for rank 8 destroyers. More active modules will be added when destroyers of higher ranks are introduced.
  • Pyro emitter:
  • Pumps a cloud of charged particles that then ignites and deals thermal damage to all ships in range.
  • Blaster tyrret:
  • Automatically fires at enemies in range. Projectile deals thermal damage. Active mode increases rate of fire and makes projectiles explode.
  • Multiphase shield:
  • Increases shield resistance in passive mode. Active mode increases resistance bonus.
  • Plasma turret:
  • Automatically fires at enemies in range. Projectile deals EM damage. Active mode increases damage.
  • ‘Tempest’ Launcher:
  • Launches homing missiles at targets in a cone. Each missile deals thermal damage.
  • Wormhole projector:
  • Projects a wormhole flying in selected direction. Repeat activation or the wormhole traversing a certain range makes the ship pass through the wormhole.
  • Open space:
  • Improved flight debriefing.
  • The number on top now shows credits earned directly by the pilot.
  • Profit from selling trophies is displayed as before.
  • There is no total number of credits earned per flight.
  • Added new system ‘Ydra’:
  • A long time ago this system was the Federation's forward outpost for far sector exploration. It housed mining stations for all sorts of ores, large industrial complexes, and served as a logistical hub. Federation also owned a number of shipyards here. However in the final decade before the invasion, this region stopped being profitable — all the mines were quickly depleted and the long trading routes started attracting too many pirates. Federation immediately stopped all activity and sold its assets to private investors and corporations. Evacuation of valuables and station disassembly was never finished, and the system was added to the Quarantine Zone.
  • Complex Naberia-392:
  • Previously the factory complex on Naberia was involved in production of equipment for asteroid mining. It was used to build mining and transport ships, produce precise measuring devices and plasma drills. A powerful igneous power plant provided power plant and all of the nearby mines. About fifty years ago, ore mining in the region became unprofitable, and the Federation ceased all operations. The factory was closed and sold at an auction.
  • Location is situated in restricted sectors on the border between Empire and Federation
  • System: Ydra
  • Minimum ship rank: 7
  • Station protection: unavailable
  • ‘Northstar’ Crash Site:
  • An ancient service station, lost in low orbit of the planet Naberia-526, that would have remained abandoned, if it were not for an emergency. Robert Artego, captain of the dreadnought ‘Northstar’ made an emergency landing there. Artego hoped to find means of communications at the station and request assistance. His ship, damaged in battles with Aliens and then with the Pirates, made a hard landing. For years, no one knew about the fate of ‘Northstar’, until its crash site was discovered by raiders.
  • Location is situated in restricted sectors on the border between Empire and Federation
  • System: Ydra
  • Minimum ship rank: 7
  • Station protection: unavailable
  • Ship manufacturing:
  • Pilots can now re-tool already built secret project ships and destroyers.
  • You can now change the slots for additional modules.
  • You can now change ship bonuses.
  • Synergy of a re-tooled ship is not lost.
  • Ships are re-assembled for credits.
  • No other resources are required.
  • Changed manufacturing system for destroyers and secret project ships.
  • Apart from selecting a special module, pilots can now select bonuses at synergy levels 4 and 8.
  • Each ship now requires a fixed amount of resources depending on passive slot selection.
  • Resource amount is different for each ship.
  • Ship tree:
  • Appearance of the ship tree has been significantly reworked.
  • New ship tree features:
  • Ship icons have a synergy bar.
  • The tree is now scrolled vertically.
  • Each role has a separate column.
  • Changed requirements for ship purchase.
  • You need to buy and develop the previous ship to a certain synergy level.
  • You need to buy a certain number of ships from previous ranks.
  • These requirements do not affect Premium and DLC ships.
  • Premium and DLC ships are accounted for when buying other ships.
  • Hangar:
  • Hangars for all sides of conflict have been changed.
  • Made docks longer to house Destroyers.
  • When you select a ship's weapon or module slot, the camera focuses on module mounting point.
  • Jericho and Empire hangars have their own musical themes.
  • Miscellaneous:
  • Improved fleet strength icon.
  • The icon has been changed to suit the new ship tree.
  • Changed assignment sorting algorithm.
  • The most recently-acquired assignments are now higher on the list.
  • Chat:
  • Added link parsing.
  • Links are posted in straight brackets.
  • Links are cut off if required.
  • Links have yellow colour.
  • Clicking a link opens it in your browser.
  • Additional effect when ‘Metastable Energy Field Generator’ is deactivated.
  • The ship that used the effect has 1.5 additional seconds of invincibility when the field is deactivated.
  • Bug fixes:
  • Improved ship positioning in Hangar.
  • Fixed a bug with ‘Sword S’ ship model.
  • Fixed bugs in dreadnought battles against AI.
  • Fixed bugs with being unable to turn in assignments.

New in Star Conflict Client 1.3 (Dec 28, 2015)

  • Open Space:
  • During the holidays access to Open Space is open for ranks 4 and higher.
  • Tournaments:
  • During the holidays tournaments will be geld every day. Daily tournaments will be held at: 1-00, 16-00, 19-00 (GMT). To participate in the tournament you need ships of certain ranks. During some of Miss Frost's New Year assignments tournaments will only be held on the new maps
  • A special new map ‘Northstar Crash Site’.
  • A special new tournament map ‘Leviathan. Catacombs’.
  • SC Leagues:
  • Battle times have been changed for the holidays: from 0-00 to 1-00, from 15-00 to 16-00, from 21-00 to 22-00 (GMT).
  • New battlegrounds:
  • Miss Frost, a spokesman for the Klauss Inc corporation, introduces new secret locations. To find out how to get to them, follow Miss Frost's New Year assignments closely in the news on the official website and forum.
  • ‘Northstar’ Crash Site:
  • An ancient service station, lost in low orbit of the planet Naberia-526, that would have remained abandoned, if it were not for an emergency. Robert Artego, captain of the dreadnought ‘Northstar’ made an emergency landing there. Artego hoped to find means of communications at the station and request assistance. His ship, damaged in battles with Aliens and then with the Pirates, made a hard landing. For years, no one knew about the fate of ‘Northstar’, until its crash site was discovered by raiders.
  • The map is available in daily tournaments and PvP modes.
  • Location availability depends on the current stage of Miss Frost's New Year assignments.
  • Available modes
  • Domination;
  • Combat recon;
  • Beacon hunt;
  • Team battle.
  • Leviathan. Catacombs:
  • The terrifying Leviathan. From a distance it could be mistaken for a small moon. But that's no moon, it's a space station. Leviathan was created as a factory for mining Iridium from the depths of living planets-Bions. But it has the power to destroy entire fleets and worlds. The surface of Leviathan hides countless Alien tech treasures and their most guarded secrets. Fortunately, thanks to the brave act of Dr. Pavlov, this Leviathan is now almost completely incapacitated and left at the mercy of mercenaries.
  • The map is available in daily tournaments and PvP modes.
  • Location availability depends on the current stage of Miss Frost's New Year assignments.
  • Available modes
  • Domination;
  • Combat recon;
  • Team battle.
  • Special new maps for PvP modes:
  • Omega Station:
  • Station Omega used to be a major Federation hub. The station's basic functions are still working at full capacity. Pirates tried to ransack ‘Omega’ many times, yet none of those who walked into the station came back alive.
  • The map is available for battles in ‘Domination’ and ‘Team battle’ modes.
  • The map is available starting with rank 4.
  • Depot 15:
  • Object SCP-4615, known as ‘Depot 15’ has long been considered an ordinary warehouse with mining equipment. However, recent investigations revealed that information about it was classified in the archives of the Empire and the Federation.
  • The map is available for battles in ‘Domination’ and ‘Team battle’ modes.
  • The map is available starting with rank 4.
  • Ice Pits:
  • This important industrial facility produces a variety of basic materials required for the functioning of the life support system at ‘New Eden’. Every day fierce fights rage on for preservation of this object.
  • The map is available for battles in ‘Domination’ and ‘Beacon hunt’ modes.
  • Warden Outpost Ruins:
  • The outpost was deployed in Felony at the very start of the invasion. Warden Order used it as a base for dealing quick blows to Aliens.
  • The map is available for battles in ‘Domination’ and ‘Beacon hunt’ modes.
  • Research Center:
  • After finding the first traces of Precursor existence, Federation started construction of a complex for studying unearthed artifacts. After the first attack, the complex's automatic systems switched it to ‘preservation mode’. The complex is still closed, and sections that have been cracked open are held by Cybers.
  • The map is available for battles in ‘Domination’ and ‘Beacon hunt’ modes.
  • Weapons from corporation Klauss Inc:
  • Miss Frost, a spokesman for the Klauss Inc corporation announces immediate availability of the newest weapons that previously proved their effectiveness in fighting Miss Summer's agents. These weapons will be available to mercenaries during the New Year holidays in their winter versions. After the holidays, the weapons will return to their standard form.
  • In total, 3 new weapon types are available for all nine tech levels.
  • Phase Suppressor:
  • Cutting edge weapon dealing long-term damage and suppressing the target's restoration capabilities.
  • Target receives additional damage for 3 seconds after the hit.
  • For 3 seconds after the hit, the target's shield and hull regeneration are reduced.
  • Weapon deals thermal damage.
  • This weapon can be mounted on Interceptor ships.
  • Weapon is available for rank 8 and higher.
  • Flux Phaser:
  • The latest scientific breakthrough. This is a weapon launching EM charges guided with a laser beam.
  • Pressing the trigger projects a laser guidance beam.
  • The beam does not deal damage.
  • The beam exists as long as you hold the trigger.
  • The charge is launched towards the laser's end point.
  • The charge immediately explodes upon trigger release.
  • Weapon deals EM damage.
  • This weapon can be mounted on Fighter ships.
  • Weapon is available for rank 7 and higher.
  • Mass Driver:
  • Rapid-fire kinetic weapon with variable charge power. This weapon uses the latest scientific developments, obtained during the study of Alien artifacts.
  • Each consecutive charge has higher projectile speed.
  • Weapon deals kinetic damage.
  • This weapon can be mounted on Frigate ships.
  • Weapon is available for rank 7 and higher.
  • Festive missiles:
  • Festive missiles are back in stock.
  • Weapon balancing:
  • We're introducing the following changes based on combat stats analysis.
  • Destructor:
  • Damage increased by 5%.
  • Flux Phaser:
  • Damage reduced by 5%.
  • Projectile velocity reduced by 5%.
  • Mass Driver:
  • Damage reduced by 3%.
  • Slightly increased maximum spread.
  • Miscellaneous:
  • Facebook:
  • Due to this social network's policy changes we can no longer offer 100 Galactic Standards for joining the game's Facebook community.
  • Ship tree:
  • Added slots for destroyers.
  • Portraits:
  • Added new pilot portraits.
  • Assignments:
  • Added notifications on receiving and completing assignments to the hangar.
  • Player lists:
  • Pilots can now only have one of the two statuses: ‘In game’ or ‘Offline’.
  • Bug fixes:
  • Fixed a bug with repeatedly receiving an assignment after cancelling it.
  • Fixed a bug with insuffucient screen space during synergy display.
  • Fixed a bug with incorrect data in several reward notifications.
  • Improved a number of text strings.
  • Fixed a bug with being unable to return to tournament window.
  • Fixed a bug with going into battle on someone else's dreadnought.
  • Lags during join-in-progress have been eliminated.

New in Star Conflict Client 1.2.5 (Dec 17, 2015)

  • Faction competition:
  • In honour of festive events the heads of the region’s main factions — Jericho, Federation and Empire are arranging traditional competitions. Your wins in battles on faction ships will be counted before and after New Year. Choose ships of the side you want to fight for! Bring it to victory in a stage! Get rewards!
  • Competition is broken down into stages.
  • Mercenaries will get special bonuses for each stage.
  • Follow the hangar counter. It shows the time left in the current stage.
  • Faction bonuses are only active during the following stage.
  • You can have a look at the list of bonuses and stages on the game's website, in the News section.
  • Game modes:
  • Combat recon:
  • Changed rules for captains.
  • Captains no longer have invincibility.
  • During the first 90 seconds of the battle captains can re-deploy their ships after death:
  • Captain is considered a regular pilot in this period.
  • Changing captains does not lead to the grace period reset.
  • Achievements for destroying captains also do not work in this period.
  • Standard rules of this game mode apply to the captain after the first 90 seconds:
  • He can no longer re-deploy ships.
  • Nobody can re-deploy ships when he dies.
  • Captain-related achievements are enabled.
  • Special Operations:
  • Reduced difficulty of special operation against the ‘Destroyer’ at ranks 13-15.
  • Sector conquest:
  • We made some changes to this mode to improve the situation with dishonest corporation.
  • Increased minimal location attack cost.
  • Removed the ability to cancel attacks.
  • Any successful attack damages the location.
  • Attackers deal damage and are considered winners if there's no defence force, but they fight each other for rewards.
  • Hangar:
  • Interface:
  • Reworked bundle purchase window.
  • Reworked daily rewards window.
  • Added festive decorations to hangars.
  • Taunts:
  • We picked the best taunts from the contest. Authors will get their taunts in the game free of charge.
  • Smile, you're not on the radar any more.
  • Welcome to open space! Put a coat on.
  • You are a worthy foe, but I had the advantage... thank you for the fight.
  • Your ship's explosion is a beautiful melody I can't get enough of!
  • Nothing personal. Just good old unmotivated aggression!
  • Congratulations! You've won a free ship scrapping!
  • Let's be clear... do you like explosions?
  • Yes-yes, I know you'll have your revenge!
  • I got the last shot, I got the last laugh!
  • No luck, just skill.
  • What was your name again? Target Practice?
  • Did I do that?... My bad!
  • Such a beautiful explosion... Come back, I want to see it again…
  • Mmm, I smell bacon!
  • What? You're dead already!?
  • Ouch! That looked like it hurt!
  • Here, have some ammo!
  • Could you throw that one back? That was my favourite rocket!
  • Hi!
  • Cause of death: acute lead poisoning, irradiation, and severe burns.
  • Other:
  • Fixed messenger drone position in Imperial Transport Hub.
  • Purchased blueprints are now put into storage and no longer learned automatically.
  • Added new colours for ships.
  • Added weekly task ‘Win 10 battles in SC Leagues’.
  • Bug fixes:
  • Fixed sound bugs.
  • Fixed battleground bugs.
  • Fixed text bugs.
  • Fixed a bug with player ship marker colour on the map.
  • Fixed a bug with incorrect assignment progress calculation.
  • Fixed a bug with ingame reports.
  • Fixed a bug with dreadnoughts going into battle without key structures.
  • Fixed a bug with rewards for owning locations.
  • Fixed a bug with social authorization window appearing in battle.
  • Fixed a bug with rewards for top leaderboard places.
  • Fixed incorrect ‘Missile Shield’ operation against guided torpedoes.
  • Fixed a bug with reduced turret damage in PvE missions.
  • Fixed ‘Spectre’ Field operating at map borders.
  • Fixed a bug with Station Protection notifications.
  • Fixed a bug with captain switch notifications.
  • Fixed a bug with displaying statistics after docking.
  • Fixed incorrect text upon moving dreadnoughts.
  • Fixed a bug with gravitational anomaly in Special Operation.

New in Star Conflict Client 1.2.4 Update #1 (Dec 1, 2015)

  • Assignments and contracts:
  • Changed requirements of several assignments
  • Beacon capture assignments (including those that require you to win battles) can now be completed in PvE.
  • Changed display of contracts and assignments:
  • Hangar now only shows icons of characters with new or finished tasks;
  • Slight visual changes of assignments window.
  • Matchmaking:
  • Changed allocated time for battles:
  • Team battles can now last up to 7 minutes;
  • Other modes' times remain unchanged;
  • Beacon Capture mode is now only available in SC Leagues.
  • PvE:
  • Tweaked balance in ‘Defence Contract’ and ‘Fire Support’ missions. Lowered difficulty of the Destroyer special operation at ranks 10-12.
  • Bug fixes:
  • Fixed a bug with manufactured ships losing level 4 and level 8 bonuses.
  • Fixed a bug with pilots being unable to use rank 11 ships in SC Leagues if their top ship in combat slots was a rank 15.
  • Fixed a bug in wave PvE missions with the cruiser moving with the same speed even after losing its engines.
  • Fixed a bug with incorrect rewards stated in Open space assignment descriptions.
  • Fixed a bug with being unable to turn in a completed assignment.
  • Fixed a bug with incorrect resource icon display in pilot profile.
  • Fixed a bug with sorting in leaderboards when selecting ‘My position’ and ‘Friends’ filters.
  • Fixed a bug with incorrect notification about Sector Conquest availability.

New in Star Conflict Client 1.2.3 (Nov 12, 2015)

  • Star Conflict Leagues:
  • The new mode is open to teams with a small number of pilots. Teams from SCL tournaments can face each other during the season, raising or lowering their rating. The test version of SCL for public access is only going to show the rating and the team's place in the standings, while players within the team will be able to see the number of games played and the number of battles won. To learn more about the new SCL mode visit our dev blog.
  • Teams:
  • The process of creating teams is the same as with creating corporations, except that it's free
  • A team can have up to 6 pilots
  • The pilot who created the team is assigned leadership
  • A pilot can only lead one team
  • A pilot can only be on one team
  • Only the leader can invite and kick pilots
  • Team leadership can't be transferred to any pilot
  • Each team has its own rating depending on battle results
  • Battles:
  • There are certain timeframes for battles in SCL. Battles are held every day during the following hours: 0.00-1.00, 2.00-3.00, 6.00-7.00, 8.00-9.00, 10.00-11.00, 12.00-13.00, 14.00-15.00, 17.00-18.00, 22.00-23.00 (all times in UTC)
  • Pilots will get special notifications on battle start
  • Battles will be held with ships of ranks 13-15.
  • During the testing period 4 pliots from each team can participate in battles
  • Each pilot has to equip at least 3 combat slots with ships
  • The team forms a wing for each battle
  • Wings join a special queue
  • Only team leader can add a team to the queue
  • Special conditions
  • Breaking game rules on general servers may lead to bans on any team actions: joining battles or changing roster
  • Rank system:
  • The game now has a new matchmaker that forms teams based on ship ranks. Ship equipment mechanics have also been reworked. You can learn more about the new matchmaker and module system in our dev blog.
  • Only ships of two neighbouring ranks can join the same battle
  • Balance is calculated based on the highest-ranked ship in combat slots
  • Battles have a mandatory condition of having the same number of high- and low-ranked ships in each team.
  • Ship restrictions
  • Allowed difference between the highest and the lowest-ranked ship in one's combat slots has been reduced to 3 ranks
  • Added module ranks
  • Now each weapon and each module has its own rank range
  • Each ship can only be equipped with weapons and modules of appropriate ranks (rank ranges are individual for each module and weapon)
  • Modules of inappropriate ranks installed before the update have been dismounted and placed in storage
  • Changed ship survivability progress
  • Ships will be getting a large part of their maximum possible survivability on the first synergy levels. Besides, total survivability has been increased for most ships, yet survivability for rank 14-15 ships remains the same.
  • PvP:
  • Wings of 3 or 4 players had a significant effect on game balance, a solo player had little chance to put up any kind of resistance regardless of his skill.
  • That's why 3-man and 4-man wings no longer have access to PvP modes
  • Such wings can move to the game mode that requires teamwork skills built specifically for them. This is the aforementioned SC Leagues mode.
  • Wings of this size can still access the following game modes: Special Operation, PvE, Sector Conquest, Weekend Tournaments, Open Space
  • PvE:
  • Mission Fire support
  • Increased cruiser missile turret damage
  • Other
  • New PvE missions now show tips from non-player characters, similar to messages in Open Space.
  • Weapons:
  • All ship equipment that deals damage, as well as restoration modules, will be changed the following way: equipment of lower ranks will become stronger, while characteristics of identical equipment on higher ranks will remain the same.
  • Mass Driver
  • Damage reduced by 7%
  • Destructor
  • Damage increased by 10%
  • Field size increased by 30%
  • Ion Emitter
  • Damage increased by 7%
  • Effectiveness of resistance reduction has been increased by 20%
  • Modules:
  • In order to increase the attractiveness of Command fighters we made some changes in the mechanics of active modules for this role that should make the role's use more situational and interesting.
  • ‘Aegis’ System
  • Passive effect is now approximately 75% of the previous value, does not require energy or being manually toggled.
  • The primary toggled effect is now 100% stronger, but it works for 10 seconds with a 45-55 second cooldown (depending on rank).
  • Coating Polarizer
  • Passive effect is now approximately 75% of the previous value, does not require energy or being manually toggled.
  • The primary toggled effect is now 100% stronger, but it works for 10 seconds with a 45-55 second cooldown (depending on rank).
  • Gravi-scanner
  • Now has passive effect, working at 15% of the base value, does not require energy or being manually toggled
  • The main effect remains unchanged.
  • Also, passive effects of these modules no longer suffer from control effects, for example from Ion Diffuser or Stasis Generator
  • Miscellaneous:
  • Open space
  • Engineer gates now only work for group members
  • Modules
  • System Hack can now hack ‘neutral’ mines
  • Manufacturing
  • When someone manufactures a ship, a message is now broadcasted to general chat
  • Dreadnought battle
  • Improved queue mechanics
  • Incomplete teams are now supported by AI ships
  • If an enemy team only has mercenaries and no corporation pilots, in case of victory it has no effect on defence forces of the contested location
  • A mercenary can't get into battle if it's a sector conquest battle in a location belonging to the mercenary's corporation. You can't participate in battles against your own corporation
  • Corporations
  • Officers can no longer kick pilots from the corporation
  • Locations:
  • Introduced a number of important changes and fixes on more than 50 battlegrounds, including locations:
  • Alpha-7
  • Iridium haul
  • Control Post
  • ‘Poseidon’ Complex
  • Tracking Station
  • Corporation shipyards
  • Research Center
  • Inverter
  • Ice belt
  • Defiled Solaris Wasteland
  • Dreadnought Battle
  • Federation Hangar
  • Lava Spines
  • Iridium Mines
  • Iridium Strand
  • Abandoned Complex
  • Mendes IX
  • Monolith Ruins
  • Naberia-392
  • Other open space locations
  • Bug fixes:
  • Robot in Empire hangar no longer leaves the zone
  • Holograms can no longer take bombs and capture beacons
  • Fixed the medal From The Grave being given for using Holograms
  • Fixed incorrect display of repairs while using Holograms
  • Fixed a bug with building and upgrading dreadnought turrets
  • Fixed a bug with incorrect AI ship rank matches in dreadnought battle
  • Improved texts
  • Fixed technical details appearing in mail messages
  • Fixed incorrect use of free space in storage when manufacturing ammunition

New in Star Conflict Client 1.2.2 (Oct 29, 2015)

  • New PvE mission ‘Fire Support’:
  • We have received a distress signal from the complex ‘Naberia-392’. UMC Recon Squad is requesting fire support. They are reporting an attack of unknown ships. You are going to have to act above the surface of a planetoid. An old Federation plant was converted a few years ago, it was used to build ships and modules for Cybers and pirates. Now the plant is empty, but its machinery is perfectly fine.
  • Pilots can now get a new achievement for completing PvE mission ‘Fire Support’
  • Special missions:
  • Piltos! Special agent of the Inquisition Miranda del Arte is calling for you to destroy all the infected marked by the Inquisition! The best mercenaries will get exclusive modules for their ships and a special title!
  • ‘MEM Inquisitor’ missiles required for special missions are available in the store
  • Pilots who complete all the tasks will get a special title ‘W.I.T.Ch. Hunter’
  • Modules:
  • New module Shield Havoc. Only available to pilots who successfully complete all special missions from Miranda del Arte
  • A dangerous cloud is generated at the target's location. In 4 seconds all the ships in the danger zone start losing 9-12% of their shields each second for 7 seconds
  • All ships in range are affected
  • Cloud diameter 1.8 km
  • While the cloud is being charged, shields are not drained
  • The cloud is generated at the target's position but does not move
  • Dreadnought battle:
  • Starting today, the longer you're holding the sector, the higher your rewards become. We recommend you to hold your sectors for as long as possible, since the rewards for five days of owning a location are significantly higher than that for the first day.
  • Reward increases with each day of ownership
  • Maximum reward is reached on Day 5
  • Rewards do not get smaller after reaching the maximum
  • Losing a location resets the reward
  • ‘Arms Race’ main reward:
  • Corporation SCORPIONS has received its own decorative element for the dreadnought
  • Other:
  • PvE:
  • PvE missions ‘Defence Contract’ and ‘Fire Support’ now show the distance left for the cruiser to travel
  • Open Space
  • Reduced damage dealt by Alien scouts
  • Weakened Alien predators
  • Bug fixes:
  • Fixed a bug with missing Pulsar visual effects on ‘Commander’ ships in PvE mission ‘Defence Contract’

New in Star Conflict Client 1.2.1 (Oct 1, 2015)

  • Corporations:
  • Corporation logos
  • The following corporation logos have been added to the game
  • WARHOOM APPLESEED 8 (updated)
  • Scattered Eagles (updated)
  • WPK
  • ApertureScienceLAB
  • Bogatyri Of Galaxy
  • HEROES
  • Grey Cardinals
  • NOD SPECTRUM (updated)
  • Freedom and Unity
  • Miscellaneous:
  • Daily login rewards
  • Pilots now get free item packs as daily login rewards
  • Pilots get ‘Rusyt Containers’ for the first 4 days
  • Pilots get an ‘Adventurer Pack’ for the fifth day
  • Guaranteed credits reward in PvP and PvE is 85%, the rest part of reward depends on efficiency
  • Ships
  • All secret project ships now have unique engine and afterburner sounds
  • The ship Cyning had its module effectiveness bonus replaced with turn speed bonus
  • Intentionally leaving the battle no longer gives you synergy, and victories are no longer counted in PvE or PvP statistics
  • Matchmaking : PvP battles have better balance
  • PvE
  • Special Operation now displays the number of active outposts
  • Languages
  • The client is now available in Hungarian
  • Special Operation: Destroyer
  • You can get up to 3 ‘purple’ spots per day at each difficulty. To get the second spot you have to save half the outposts, to get the third one you have to save all eight outposts.
  • You can complete all missions the same day and collect the remaining rewards.
  • Synergy gain:
  • For convenience the HUD now always displays synergy rewards. To improve the system encouraging useful actions in PvP battles, synergy is now instantly awarded to players.
  • PvP:
  • Synergy for dealing damage is now awarded instantly.
  • Synergy rewards for kills and assists now have fixed values and do not change with the damage dealt.
  • Since gaining synergy has been made easier, the reward for victory in synergy has been reduced by 58%
  • PvE and Invasion mode
  • Synergy rewards for kills and assists now have fixed values and do not change with the damage dealt.
  • Synergy reward for kills has been increased and reward for assists decreased
  • General
  • Removed effectiveness display from HUD. Pilots now only see synergy gain.
  • Added synergy reward display for medals.
  • Interface now clearly shows that a standard ship with the maximum synergy level brings you twice as much synergy in battle.
  • Players leaving battle no longer get synergy and have a defeat added to their stats.
  • Sector Conquest:
  • Battles can no logner have more than 8 players on one team
  • Fixed a bug with corporation pilots flying with an enemy dreadnought
  • Fixed a bug with decorative figure display on dreadnoughts. It's only available to winning corporations in the Arms Race
  • We also fixed many other important bugs in dreadnought battles
  • Weapons:
  • Mass Driver
  • Previous weapon version didn't leave the enemy any chance to evade or counter it at medium and long distances.
  • Projectile speed reduced by 20%
  • Projectile acceleration to max speed increased to 6 seconds
  • Scatter Gun
  • Too high effectiveness values among different player groups. The weapon was used by more experienced players thought it was meant for rookies.
  • Critical hit damage reduced by 67%
  • Slightly reduced projectilve velocity and turn speed
  • Phase Suppressor
  • Damage increased by 10%
  • Flux Phaser
  • Damage reduced by 10%
  • Missiles:
  • Tactical Warhead
  • Warhead used to deal high instant damage, but now pilots have a chance to fly out of the affected area with the least possible damage.
  • Explosion damage reduced by 30%
  • Cloud damage increased by 40%
  • Ammunition:
  • Ammunition in previous versions change the characteristics of weapons and its functionality too much, which had a negative effect on gameplay.
  • Curved reflector
  • Damage bonus reduced by 25%
  • Range penalty reduced by 33%
  • Shaped Charge Shells
  • Critical hit chance bonus is 9% now
  • ‘Supernova’ Deflector
  • Damage bonus reduced to 20%
  • Projectile speed penalty reduced from 33% to 30%
  • Active modules:
  • Engine Suppressor
  • Too low performance indicators and low utility of the module pushed us to increase the frequency of its use.
  • Active time reduced by 20%
  • Cooldown time reduced by 22%
  • Energy drain reduced by 17%
  • Hologram
  • According to feedback on the operation of the module, it was decided to reduce its active time, the number of holograms and energy consumption.
  • The nubmer of holograms reduced to 1
  • Hologram active time reduced by 15%
  • Cooldown time reduced by 25%
  • Energy drain reduced by 11%
  • Aiming Overcharge
  • Gunship module cooldown times did not fit game dynamics.
  • Significantly reduced cooldown times on all ranks and Mk.
  • Reduced active time on all ranks and Mk.
  • Engine Overcharge
  • Reduced cooldown time on all ranks and Mk.
  • Particle Purge
  • Modules restores a small amount of shield after use
  • Passive ship modifiers:
  • Mounting identical modifiers
  • To increase variation in ship builds we decided to reduce effects from multiple identical modifiers. Following the results of mass tests we introduced several changes.
  • Now identical modifiers mounted on the same ship have different effectiveness
  • The first module has 100% effectiveness
  • Two modules have 90% effectiveness each
  • Three modules have 80% effectiveness each
  • Special modules:
  • Tweaks of new modules after the first statistics analysis.
  • Legion Microwarp Engine
  • Jump preparation time reduced to 0,6 seconds
  • Microwarp Engines of all types
  • Now all versions use the same amount of energy
  • Raid Diffusion Shield
  • Reloading time reduced from 45 seconds to 40
  • Tech Diffusion Shield
  • Reloading time reduced from 45 seconds to 40
  • Energy replenishment changed from 600 pts. to 1000 pts.
  • Ship roles:
  • Using modules of these ships requires constantly having the enemies locked as targets.
  • Roles ECM and Tackler got a target locking bonus.
  • Implants:
  • Another implant tweak pass should reduce the difference in characteristics of ships of adjacent ranks.
  • Beta-catalyst «Armadillo II» (8-2)
  • Time of immunity to slowdown reduced to 2 seconds
  • Neuroaccelerator «Rapidus II» (10-1)
  • Module cooldown bonus reduced to 11%
  • Neuroaccelerator «WPN-FS3» (10-3)
  • Module effectiveness boost reduced to 8%
  • Neuroconnector «Rapidus III» (13-1)
  • Module cooldown bonus reduced to 5%
  • Neuroconnector «Ant II» (13-2)
  • Damage bonus reduced to 15%
  • Neuroconnector «WPN-F70» (13-3)
  • Damage bonus reduced to 1%
  • Bonus limit reduced to 10%
  • Neuroconnector «Gigas III» (14-1)
  • Control immunity time reduced to 4 seconds
  • Neuroconnector «Albatross II» (14-2)
  • Invisibility time reduced to 2 seconds
  • Neuroconnector «SR-X»
  • [space=40]Active time reduced to 4 seconds
  • Bug fixes:
  • Text improvements
  • Fixed a bug in description of “Neuroconnector «SR-X»” (14-3)
  • Fixed a bug with repeated victory message display
  • Fixed a bug with being unable to open stats window from debriefing
  • Fixed a bug with being unable to reject a mission
  • Fixed a bug with invalid ‘Like’ display
  • Fixed a bug with invalid debriefing display
  • FIxed a bug with invalid Special Operation rewards
  • Fixed a bug with invalid monocrystal rewards
  • Fixed a bug with indestructible Destroyer shell
  • Fixed a bug with ‘Sign’ button in contracts
  • Fixed a bug with ‘System Hack’ not working on several objects

New in Star Conflict Client 1.2 Update #2 (Sep 21, 2015)

  • Game Modes:
  • Combat Recon
  • Team captain is now invulnerable for the first 90 seconds
  • Any pilot is guaranteed to get into battle
  • Beacon Hunt
  • Any pilot is guaranteed to get into battle

New in Star Conflict Client 1.2 (Sep 9, 2015)

  • Ships:
  • Mercenaries have access to the latest engineering projects — several secret project ships became available to the most experienced pilots. All ships have advanced weapons and defence systems. Many mercenaries will want to strengthen their fleets with the power of these ships.
  • Сyning:
  • Imperial engineers prepared a new recon interceptor for mercenaries. Built for combat recon in extreme conditions, the prototype of ‘Cyning’ was the only ship to survive the Alien attack on Empire's 112th Design Bureau.
  • Class: Interceptor
  • Affiliation: Empire
  • Rank: 15
  • Role: Recon
  • Special module selection: Microwarp Engine, Legion Microwarp Engine, Warden Microwarp Engine
  • Legion Microwarp Engine has reduced jump preparation time
  • Warden Microwarp Engine blocks enemies from capturing targets in the jump zone
  • Рeregrine:
  • Federation's new interceptor ‘Peregrine’ was developed via a special order of an unknown patron who wished to remain in the dark.
  • Class: Interceptor
  • Affiliation: Federation
  • Rank: 15
  • Role: Covert Ops
  • Special module selection: Plasma Web, Armada Plasma Web, Vanguard Plasma Web
  • Armada Plasma Web deals less damage but temporarily reduces the target's repair capabilities
  • Vanguard Plasma Web deals more damage and lasts longer
  • Saw One:
  • Latest Jericho figther that got the name ‘Saw One’ is a great example of the Departed's advanced tech. Unfortunately, the price for such power is high.
  • Class: Fighter
  • Affiliation: Jericho
  • Rank: 15
  • Role: Command
  • Special module selection: Diffusion Shield, Raid Diffusion Shield, Tech Diffusion Shield
  • Raid Diffusion Shield temporarily increases main weapon damage
  • Tech Diffusion Shield additionally restores ship energy on activation
  • Jaguar:
  • Federation's tackler ‘Jaguar’ was conceived as a science vessel capable of observing Aliens in extreme conditions. But the Federation's higher-ups bought the labs working on it through private investors. As a result, ‘Jaguar’ was retooled for military operations.
  • Class: Fighter
  • Affiliation: Federation
  • Rank: 15
  • Role: Tackler
  • Special module selection: ODG ‘Chameleon’, Armada ODG ‘Chameleon’, Vanguard ODG ‘Chameleon’
  • Armada ODG ‘Chameleon’ only gives invisibility for a short time but reloads much faster
  • Vanguard ODG ‘Chameleon’ gives invisibility without additional effects, but it does not wear off upon receiving damage
  • Kraken:
  • Long-range frigate ‘Kraken’ was built under the Imperial Security Service's all-seeing eye. This example of Empire's engineering serves just one purpose — eliminating Aliens.
  • Class: Frigate
  • Affiliation: Empire
  • Rank: 15
  • Role: Long-range
  • Special module selection: Legion Disintegrator, Guided Torpedo, Warden Disintegrator
  • Legion Disintegrator charge not only deals damage to the target but also siphons energy
  • Warden Disintegrator charge not only deals immediate damage but also damage over time
  • Ronin:
  • Guard Frigate ‘Ronin’ became the final design of Jericho's Liu Family before it was eradicated.
  • Class: Frigate
  • Affiliation: Jericho
  • Rank: 15
  • Role: Guard
  • Special module selection: Phase Shield, Raid Phase Shield, Tech Phase Shield
  • Raid Phase Shield has higher resistance, but does not increase weapon damage
  • Tech Phase Shield transforms part of received damage of matching type into energy
  • Dreadnought Battle:
  • From now on all players above rank 7, even without corporations, can take part in dreadnought battles.
  • Pilot has to have fitting ships in combat slots
  • Ships have to be of appropriate levels (Т3, Т4 or Т5)
  • All ships have to be of one tech level (Т3, Т4 or Т5)
  • Pilot needs at least 3 ships
  • Independent pilots are added to incomplete corporation teams
  • They can only be added to teams if there's space
  • Squads cannot get into the battle, only solo pilots
  • The enemy team may now have AI-controlled ships.
  • This is only possible during the Assault stage
  • This is only possible if a wing registered for battle didn't get enemies from the pilot pool.
  • Dreadnought battles can be joined from the game mode selection screen.
  • In this screen pilots receive all the necessary information
  • The Conquest button is inactive if a pilot does not meet requirements
  • During location defence, the owner corporation can no longer select the team it's fighting against.
  • Corporation only applies for defence
  • The pair ‘Attacker/Defender’ pair is matched automatically
  • PvP:
  • In order to reduce waiting time in PvP queues we made the following changes: pilots will be able to quickly enter battles in progress, if there is a lack of mercenaries with ships of the necessary technological level.
  • Now you can participate in several PvP battles without returning to hangar
  • Maximum battle time for all PvP gameplays (except for ‘Beacon Capture’) reduced to 7 minutes
  • Reworked PvP battle start procedure.
  • Battles now start with the minimal number of players
  • Pilots are collected from queues for 1-1,5 minutes after battle start
  • Squads can only get into new games and not games in progress
  • General rules are used to calculate rewards
  • Added new buttons to battle debriefing screen
  • ‘To battle’ that allows you to queue for battle again without returning to Hangar. Ammunition is refilled automatically
  • ‘To hangar’ that returns the pilot to hangar
  • Added new battlegrounds to PvP rotation
  • Monolith Ruins
  • Sanctuary
  • New modes are available for ‘Monolith Ruins’: Domination, Beacon Capture, Team Battle, Combat Recon
  • PvP battles on ‘Monolith Ruins’ are available to Tech levels T3-T5
  • ‘Sanctuary’ has the following modes available: Domination, Combat Recon, Beacon Hunt, Team Battle
  • Battles on ‘Monolith Ruins’ are available to Tech levels T1-T3
  • The map ‘Ancient Ruins’ has been replaced with ‘Sanctuary’ in starter PvP queues
  • Ships under AI control now have new names.
  • Removed the prefix ‘(bot)’ from AI-controlled ships
  • Allies and enemies controlled by AI now have names fitting the game modes better
  • PvE and Special Operations:
  • A new challenge for mercenaries is an encounter with the Destroyer, an incredibly strong Alien ship that recently appeared in the frontier sectors. The Destroyer deserves its name since its aim is the destruction of the advanced outposts of humanity's armed forces. Stopping it is going to be extremely difficult. Its weapons are capable of destroying even the most fortified outposts in our zones. This is a new challenge to all the mercenaries of the third, fourth and fifth technological level. Only truly strong groups can stop the Destroyer.
  • Don't let the Destroyer blow up the outposts in the zone
  • Eliminate the Destroyer
  • One rare reward per day is guaranteed
  • Special Operation notification:
  • A special message is broadcast into game chat before the start of a special operation
  • Chat window doesn't have to be open for you to receive the message
  • Special Operations timetable:
  • Locations in invasion mode are no longer blocked during Special Operations
  • Special Operations will be cycled
  • ‘Special Operation: Defiler’ will be available on Mondays, Wednesdays and Fridays
  • ‘Special Operation: Destroyer’ will be available on Tuesdays, Thursdays and Saturdays
  • Special Operations will be cycled on Sundays
  • Special operations are available for two hours with two hour breaks
  • New PvE mission ‘Defence Contract’
  • An exciting adventure for pilots is a new PvE mission ‘Defence Contract’. Players will defend the location ‘Colonization Hub’ from the invasion of large pirate fleets. The regular army is pinned down fighting with Aliens, and therefore, there is no one to stop the pirates! You are our last hope, mercenaries!
  • You have to stop the raider invasion
  • Raiders attack in waves. In different waves you can meet all sorts of different raider types
  • When you defeat all the Raider waves, you're going to have to destroy a very powerful and well-protected Cruiser
  • Invasion mode:
  • Added new location ‘Monolith Ruins’
  • It is unknown what caused the destruction of the city: a joint attack of other families, self-destruction or action of some third party. At one point the family Liu was crushed, and Jericho lost their main sanctuary. The disaster area was immediately closed to all flights, and a few years later it was attached to the trilateral memorandum on quarantine zones. Only recently, at the initiative of Mendes Family Jericho decided to allow the flights to the Monolith for mercenaries.
  • Location is situated in Jericho zone, Antaress system
  • Minimum ship rank: 10
  • Station protection: inactive
  • Added new location Sanctuary:
  • ‘The greatest discovery in the history of mankind’ — this is how the ruins of Precursor civilization in Troy are described. The tombstone of a bygone civilization, ancient structures frozen on the orbits of the system's planets. This was the first tangible proof of existence of those who came before us.
  • Location can be found in Jericho zone in Antaress system
  • Minimum ship rank: 10
  • Station protection: inactive
  • Battlegrounds:
  • Ancient Ruins
  • Troy is a huge graveyard of abandoned Precursor stations. Giant structures of unknown purpose, ominously shimmering with greenish hues of Troy's argon light, evoke primal fear in the minds of all onlookers.
  • Improved textures
  • Improved lighting and ambient effects
  • Changed map background
  • Weapons:
  • Changed Destructor mechanics
  • Ships in range no longer receive damage, but lose a small portion of energy
  • Base damage has been slightly increased to compensate for the change
  • Special modules:
  • Energy consumption of special modules now depends on their level
  • Energy consumption increases with level
  • Changes apply to:
  • Microwarp Engine on Recon ships
  • ODG ‘Chameleon’ on Tacklers
  • Disintegrator
  • Damage dealt by Disintegrators of levels Т4,Т5 has been increased
  • Phase Shield
  • Shield resistance to selected damage is now 120 pts. at all levels
  • Bonus to ship weapons damage has been reduced to 15%
  • Interface:
  • Now it is possible to open portrait and taunt purchase window from ship customization screen
  • Just click any element you like
  • Selected, but not purchased changes in ship customization will not be applied
  • Improved game mode selection interface:
  • The button that launches random PvE missions is called ‘Missions’
  • Added a button that lets you choose a particular mission; it's called ‘Pick Scenario’
  • ‘Custom Battle’ button is now an icon on the ‘PvP’ button
  • The button used to join dreadnought battles is now put in place of the ‘Custom Battle’ button
  • Improved feedback on hitting targets. Now pilots can say for sure whether they hit a target or not.
  • Added new quiet ‘HUD’ sound for hitting enemies. The sound is played at equal volume even if the target is out of range or very far away
  • Added new HUD element — crosshairs that change on hitting a target
  • Bug fixes:
  • Fixed invalid asteroid behaviour in dreadnought battles
  • Fixed a bug with mass-test client shortcut overwriting the main game's shortcut
  • Fixed a bug with getting into tournaments
  • Fixed a bug with special offers display
  • Fixed a bug that prevented pilots from using a second ship in practice battle
  • Fixed Shrapnel Cannon effect in Invasion mode

New in Star Conflict Client 1.1.9 (Sep 1, 2015)

  • Nyx interceptor:
  • ‘Nyx’ — is an interceptor of the third tech level. It was meant for pirates controlled by Summer. Pirates also took part in producing this ship — involving their best engineers and ‘designers’.
  • Ship role - Covert Ops Interceptor
  • Brings increased income, does not need repairs, +2 cargo space slots
  • Accumulates 20% free synergy
  • Beacon capture speed increased by 20%
  • Critical hit chance increased by 36%
  • Covert Ops modules recharge time reduced by 20%
  • Special module: Plasma Web
  • Mercenary Centre announces a hunt for so-called Miss Summer's followers. Time for search and elimination of the followers will be limited. The end of search will be announced on the Mercenary Centre news. All pilots have a chance to encounter the followers in PvP battles, in PvE missions, and even in open space! We updated the software of all ships. All the fugitives will be automatically marked on your screen with a special marker. As we learned from the transcribed records, this is the sign common among Summer's terrorist group. If you see the ships marked with this sign — you have to destroy them immediately!
  • The hunt for Miss Summer's followers:
  • Pilots can take part in the hunt for Miss Summer's followers in PvP battles, as well as PvE and Invasion mode:
  • PvP-battles. Available from rank 3. For completing the tasks pilots will get a new weapon ‘Phase Suppressor’ of tech levels Т3, Т4 and Т5
  • PvE-battles. Available from rank 5. For completing the tasks pilots will get a new weapon ‘Flux Phaser’ of tech levels Т3, Т4 and Т5
  • Invasion mode. Available from rank 6. For completing the tasks pilots will get a new weapon ‘Mass Driver’ of tech levels Т3, Т4 and Т5
  • Weapons:
  • For help in finding Summer's agents you will get new unique weaponry as a reward. For each completed task pilots get one of the new guns. All in all, there are 3 types of new weapons for the nine technological levels:
  • Phase Suppressor:
  • The latest prototype weapon dealing long-term damage and suppressing the target's regeneration capabilities
  • Target receives additional damage for 3 seconds after initial hit
  • For 3 seconds after initial hit, the target's hull and shield regeneration efficiency is reduced
  • Weapon deals thermal damage
  • Weapon can only be mounted on interceptors
  • Weapon unlocks at rank 8
  • Flux Phaser:
  • The latest model in EM weaponry development. Fires Electromagnetic charges guided by a laser beam.
  • Pressing the trigger launches a laser beam used for aiming
  • Beam deals no damage
  • The beam is on as long as you hold down the trigger
  • The charge follows the laser beam
  • Releasing the trigger leads to immediate charge detonation
  • Projectile deals EM damage
  • Weapon can only be mounted on Fighters
  • Weapon unlocks at rank 7
  • Mass Driver:
  • Rapidfire kinetic weapon with variable projectile energy. The weapon uses the latest technologies obtained during studying Alien artifacts.
  • Each projectile has higher velocity than the last one
  • Projectiles deal kinetic damage
  • Weapon can only be mounted on frigates
  • Weapon unlocks at rank 7
  • New weapon blueprints:
  • We predict that pilots are going to need additional firepower in the near future. New weapon blueprints are available to all pilots. You can now upgrade any T4 or T5 weapon to level Mk.5.
  • All the required blueprints can be found in the game
  • T4 blueprints can be purchased
  • T5 blueprints can be found among PvE and Invasion trophies
  • Invasion mode:
  • In connection with the overall tense situation, Mercenary Centre decided to only allow access to Invasion mode to pilots of rank 6 and above. We only recommend to explore locations if you are a well-trained pilot who successfully passed all the main stages of tutorials and training.
  • Bug fixes:
  • Fixed bugs with game chat server
  • Text improvements

New in Star Conflict Client 1.1.8 (Aug 13, 2015)

  • In today's patch we added new corporate logos and new flags. We significantly changed the tutorial system for beginners, including a redesigned system of tasks. We also made changes to contracts and notifications about battle for location and construction of corporate dreadnoughts.
  • Dreadnought battle:
  • Notifications:
  • For more detailed coverage of dreadnought battles we added additional corporate event notifications.
  • Corporation battle notifications are now broadcast to game chat:
  • Notifications on locations changing owners
  • Notifications on dreadnought construction
  • Customization:
  • Added new corporation logos:
  • ZION
  • Element
  • RED WINGS
  • Black Sun Empire
  • Snow Leopard
  • APPLESEED DEVIL 8 (updated)
  • StRaDo
  • NOD SPECTRUM [NOD] - (updated)
  • СССР
  • SPB
  • Monsters Inc
  • The Evil Dragon - (changed)
  • SUCCUBUS
  • Storm Space Academy
  • Ultra
  • Dark Lion Squadron
  • Infernal Blaze
  • TURKEY
  • Added new flags:
  • Azerbaijan
  • Peru
  • Other:
  • Contracts:
  • As part of future transformation of the tutorial system we changed availability conditions for starter contracts.
  • Contracts are now available from rank 3
  • 3 contracts for each of the 6 factions are unlocked simultaneously
  • You can start completing contracts starting with Rank 3 ships
  • Tutorial:
  • Reworked tutorial system for rookies.
  • Added new tutorial missions for rookies
  • Tweaked existing tutorial
  • Bug fixes:
  • Fixed various texts
  • Fixed a bug with negative registration timer values
  • Fixed various minor map bugs
  • Fixed a bug in Detonation mode
  • Fixed incorrect behaviour in ship marker opacity depending on distance
  • Fixed a bug with anomalous PvE credit gains for Rank 1 and 2 ships

New in Star Conflict Client 1.1.7 (Aug 6, 2015)

  • We continue working on the big autumn update and making our universe ready for the upcoming new features. This week we tweak the interface.
  • Interface:
  • Added mission markers:
  • Due to popular demand we improved mission display upon undocking.
  • Mission markers are now visible at any distance
  • Gates in space leading to your mission objective now have the marker above them
  • Mission list view:
  • For maximum comfort during mission selection, they can now be viewed in Hangar.
  • You can use your mouse wheel to scroll through the missions
  • Interface tutorial:
  • Pilots can now be trained in basic Shipyard interface. This should significantly speed up the learning process.
  • New players now have access to a tutorial course on Shipyard interface
  • Galaxy map:
  • Minor cosmetic pass has been done on Galaxy map.
  • Increased corporation logo size on the map
  • Improved logo display with smaller map scales
  • Battle search:
  • Battle search has been tweaked - you can now see available modes during waiting time
  • Information is now easier to read
  • Weapon switch:
  • It's now easier to switch weapons with identical ammo types.
  • If a new weapon uses the same ammunition as the old one, ammo is not unloaded
  • Eclipse launcher:
  • By popular request and to make Eclipse easier to use with allies, we added a lead marker.
  • A lead marker is now shown for this weapon when aiming at allies
  • Game options:
  • Due to technical reasons we had to temporarily disable lens flare.
  • Removed lens flare
  • Module upgrade:
  • We also revised module upgrade interface.
  • Upgrade possibility notice is no longer displayed if the upgrade can only be purchased for Galactic Standards
  • Module upgrade window now displays loyalty required for upgrade
  • It's displayed regardless of which currency is needed for the next upgrade
  • Ships:
  • Dvergr revamp:
  • Empire shipyards released an updated version of the first tech level interceptor ‘Dvergr’. The training fighter got a new polymer lining, more efficient engine and even air conditioning in the cockpit. And all this without increasing the cost! ‘Dvergr’ remains as reliable and unpretentious as ever.
  • Bug fixes:
  • Improved texts
  • Fixed a bug with location display on invasion mode map
  • Fixed incorrect orientation of the ‘Ice Reef’ gate in ‘Alpha-7’ Complex
  • Fixed a bug with cargo ship name display in various cases
  • Fixed a bug in ship fuel consumption in invasion mode
  • Fixed a bug with discontinued equipment installed on purchased ships[/space]

New in Star Conflict Client 1.1.6 (Jul 10, 2015)

  • Weapons:
  • Destructor:
  • Analysis of feedback and statistics on weapon effectiveness inspired us to introduce the following tweaks.
  • Additional effect strength reduced by 10%
  • Additional effect duration increased to 2 seconds
  • Additional effect now triggers once per second, not per 0.5 seconds
  • Modules:
  • ‘Spectre’ Field:
  • Guard frigates having too many shield regeneration options as well as player feedback resulted in module mechanics changes.
  • In active mode the module now increases shield and hull resistances of host ship to all types of damage
  • The more allies the module covers, the stronger its effect becomes
  • All modifications now recharge 55 seconds
  • Invisibility for allies remains unchanged
  • Emergency Shield Boost:
  • Analysis of guard frigate module effectiveness showed that they consume very little energy from the initially planned level, allowing extremely easy simultaneous use of adaptive shields and this module.
  • Energy drain increased by 40%
  • All modifications now recharge 90 seconds
  • Liquid Metal Injector
  • We also introduced the following tweaks based on feedback and statistics.
  • Energy drain increased by 40%
  • All modifications now recharge 110 seconds
  • Interface:
  • Continued tweaks of gameplay selection interface.
  • Other:
  • Battle time for locations.
  • ‘Olympus’, ‘Erebus’, ‘Procyon’, ‘Haldon’ is set to 07:00 (UTC+3)
  • We continue working on target lock time tweaks to follow up on the previous update.
  • Reduced to 2 seconds
  • Game chat mutes now also apply to voice chat.

New in Star Conflict Client 1.1.5 (Jun 10, 2015)

  • Mass update testing:
  • Anyone can now take part in testing of the upcoming updates. Servers will be available for a limited time — do not miss the announcements.
  • You will have to copy your account to the testing server
  • Tools for copying are built into the game client
  • Weapons:
  • Kinetic Supercharger:
  • This type of weapon proved to be ineffective in battles, so we decided to change the following parameters:
  • Damage increased by 10%
  • Shrapnel cloud damage increased to 10%
  • Coil Mortar:
  • Changes to Coil Mortar were brought due to its high concentration in battles.
  • Detonation activation range reduced by 20%
  • Explosion radius reduced by 16%
  • RF Blaster:
  • We decided to increase RF Blaster's effectiveness without tweaking its damage.
  • Heating rate reduced by 63%
  • Cooling speed reduced by 25%
  • Reduced spread growth rate
  • Scatter Gun:
  • Changes are made since the cannon was rarely used, so we're increasing some parameters while keeping the weapon easy to handle.
  • Damage increased by 20%
  • Projectile speed reduced by 8%
  • Range increased by 17%
  • Heating rate reduced by 42%
  • Beam Cannon:
  • This weapon wasn't effective enough in battle, so we decided to increase its damage.
  • Damage increased by 4%
  • Destructor:
  • To rule out total control of beacons with this weapon, we decided to do the following:
  • Damage to ships in proximity increased by 27%
  • Required range to ships in proximity reduced by 14%
  • Duration of damage to nearby ships reduced by 50%
  • Instances of damage to nearby ships increased by 100%
  • Anomaly Generator:
  • To make damage match the visuals, changes were made to damage values and animation.
  • Now deals EM damage
  • Damage increased by 5%
  • Missiles:
  • Missile speed:
  • Missiles of different technological levels now have different speed. This is true for missiles of all tech levels. We remind you, that the same principle is used to scale ammunition velocity.
  • Т1: speed reduced by 5%
  • Т3: speed increased by 7%
  • Т4: speed increased by 10%
  • Т5: speed increased by 15%
  • Cruise missile:
  • Using data from extensive testing, we decided that missiles lack overall damage.
  • Missiles in cassette increased to 4 pcs
  • Torpedo:
  • Torpedo no longer explodes immediately if there's an enemy close to the frigate, but you can still detonate it using obstacles. Damage has been increased to counteract this.
  • Damage increased by 20%
  • Torpedo can only detonate at least 1.5 seconds after launch
  • Torpedo still explodes on contact with an obstacle
  • Torpedo speed increased by 17%
  • Torpedo reloading speed increased by 20%
  • Tactical warhead:
  • To rectify the disadvantages found in testing, we decided to change the following characteristics:
  • Explosion damage increased by 20%
  • Explosion radius increased by 20%
  • Radioactive cloud damage increased by 33%
  • Detonation delay reduced by 30%
  • Can no longer be taken down by Missile Shield. Low amount of missiles in a cassette and susceptibility to Missile Shield made them nearly useless..
  • Plasma missiles:
  • These missiles used to be ineffective due to low velocity and prevalence of EM resistance modules.
  • Damage increased by 15%
  • Missile speed increased by 8%
  • Slowing missiles:
  • Testing proved that missile velocity needs to be increased.
  • Missile speed increased by 8%
  • Energy-neutralizing missile:
  • These missiles were rarely used due to low effectiveness. We have increased base damage and field effectiveness, but reduce its active radius.
  • Damage increased by 33%
  • Field power increased by 100%
  • Field persistence time reduced by 50%
  • Field radius reduced by 30%
  • Slowing field missile:
  • Despite long effect time, low damage made the missile below-average. So we decided to tweak several parameters.
  • Damage increased by 16%
  • Field power increased by 26%
  • Field persistence time reduced by 60%
  • Field radius reduced by 30%
  • Firestorm:
  • A cassette of these missiles was not effective enough. This is why we have tweaked several parameters.
  • Damage increased by 49%
  • speed increased by 26%
  • Range increased by 33%
  • Burst rate of fire increased by 93%
  • Minelayer:
  • Enemy mines are now coloured red, and allied — green. Since this changes mine effectiveness in battle we decided to increase their number in one cassette, leaving reloading time the same.
  • Number of mines in a field increased to 8 pcs.
  • Mine detonation frequency increased by 100%
  • Mine damage reduced by 50%
  • Minefield is now available to all frigates as an essential tool against interceptors
  • Sensor Mine:
  • Allied sensor mines are now also coloured green, and cassettes have more mines inside.
  • Number in cassette increased to 8 pcs.
  • Doomsday missile:
  • These weapons used to be available on all tiers, making life easier for the better-developed pilots.
  • Doomsday Missile T4 blueprint is no longer available.
  • Doomsday Missile blueprint is only available to T5
  • Attack drone:
  • Just like Doomsday missiles, Attack Drones are now limited on lower tiers.
  • Attack Drone T4 can no longer be manufactured
  • Attack Drone can only be manufactured on T5 now
  • Modules:
  • Two-mode active modules:
  • Changes to these modules were made to ensure their ease of use. Now several active modules can have two modes: passive and active. This should prevent situations with frigate pilots forgetting to activate them.
  • In passive mode module starts working when the ship appears on the battlefield
  • Active mode is activated by pressing the corresponding button
  • Enhanced effect:
  • Several active modules can now use surplus energy to increase their effectiveness:
  • If the ship has more energy than the module requires:
  • If surplus energy exceeds the threshold, the difference is used to enhance the active effect
  • If surplus energy is below the threshold, active effect is not enhanced
  • Threshold value is a module's parameter
  • Heavy guard drone:
  • Tackler pilots can now utilise module panel to track their drone's activity.
  • Module icon now flickers while the drone is active
  • Flicker stops when the drone is destroyed
  • Energy Emitter:
  • The described mechanics difference mostly pertains to frigates.
  • Module now has two modes
  • Modules provides energy to allies in both modes
  • Passive mode does not drain ship energy
  • Active mode requires spending a given amount of energy
  • Mass shield generator:
  • This modules has also been tweaked to improve ease of use.
  • Module now has two modes
  • Restores shield to allies in both modes
  • Passive mode does not drain ship energy
  • Active mode requires spending a given amount of energy
  • Module has ‘Enhanced effect’
  • Multiphase shield adapter:
  • Changing module mechanics is connected to large amounts of energy not used by the ship. This is why we decided to increase shield resistance using the power core.
  • Module has ‘Enhanced effect’
  • Nanodrone cloud:
  • Apart from passive hull regeneration, module can now restore hull for the owner or his allies. Regeneration depends on energy left in ship reserves
  • Module now has two modes
  • Ally hulls are restored in both modes
  • Passive mode does not drain ship energy
  • Active mode requires spending a given amount of energy
  • Module has ‘Enhanced effect’
  • Emergency Barrier:
  • Module cooldown display has been added due to popular request
  • This module now has cooldown display
  • ‘Spectre’ Field
  • Module was too complicated and only used in squads. We have reworked it.
  • Now it restores shields and makes allies invisible
  • Self-destruct:
  • This module was not too popular because it means sure destruction of the ship. Now it has new mechanics.
  • Now has a new name: Reactor overload
  • Revamped module mechanics
  • No longer leads to the ship exploding
  • All the nearby ships receive damage while the module is active
  • If the ship is destroyed while the module is active, it leaves a radioactive cloud dealing damage
  • Explosion power increased by 50%
  • Explosion radius increased by 50%
  • Cloud damage increased by 25%
  • Spy Drone Container:
  • Used to be too easy to get rid of with a large cooldown timeР.
  • Cooldown time reduced by 43%
  • Energy drain reduced by 50%
  • Guard drone:
  • Used be too easy to employ, and we have decided to change some parameters.
  • Charge speed reduced by 17%
  • Range reduced by 10%
  • Warp-gate:
  • Module was rarely used due to significant cooldown time. We have decided to rework the module.
  • Cooldown time reduced by 50%
  • Energy drain reduced by 32%
  • Increases Warp gate appearance radius
  • IR Pulsar:
  • Long active time didn't allow to lock targets for a long time and the pilot was too vulnerable.
  • Cooldown time reduced by 75%
  • Energy drain reduced by 25%
  • Active time reduced by 50%
  • Static Barrier:
  • This module used to be too difficult to employ and control.
  • Improved appearance
  • Cooldown time reduced by 48%
  • Active time depends on modification, from 20 to 90 seconds
  • Durability increased by 33%
  • A1MA:
  • Used to show below-average effectiveness and wasn't employed in its original role.
  • Range reduced by 40%
  • Active time increased by 200%
  • Module has been moved to ‘Active modules’
  • Now consumes energy while active
  • Systems Hack:
  • Due to popular request, this module is now available on T3 level. We also added visual effects to help display who uses the module..
  • Now available on Т3
  • Added visual effect for the module
  • Implants:
  • Some implants used to affect missiles but not Tactical Warhead.
  • Alpha-inhibitor ‘RR-25’
  • Increases explosion and cloud radius for Tactical Warhead
  • Alpha-inhibitor ‘Sting’
  • Now reduces the timer for Tactical Warhead
  • Corporations:
  • Rewards for Arma Race will be activated during the following week!
  • All the successful corporations will get their own Paths of Glory.
  • Path of Glory can be found in the corporate shipyard
  • Path is meant to display corporation achievements
  • Achievements will be marked with special commemorative signs
  • The first signs will be given to the top 10 corporations in Arms race
  • SCORPIONS
  • Star Storm
  • RED Star
  • SIRIUS
  • VIP
  • Rage
  • MAXHO UA
  • CCCP
  • MARODYOR
  • SPACE INQUSITION
  • General:
  • HUD:
  • HUD changes are intended to make navigating the battlefield easier.
  • You no longer have to lock a target to see the lead marker
  • Mouse over an enemy to see the lead marker
  • Aim marker brightness now serves as a range clue
  • Desaturated colour means that the target is outside effective range
  • Allied mines are now coloured green
  • As requested, the following implants now display cooldown times:
  • Neuroconnector ‘Gigas III’
  • Neuroconnector ‘Albatross II’
  • Neuroconnector ‘SR-X’
  • Due to popular requests, we improved cargo hold utilisation and also made it bigger
  • Cargo hold now has 16 cells
  • Cargo hold can now be shown in expanded or minimized view
  • Minimized view shows the Cargo hold label and cell status
  • Added new option to ‘Show\hide cargo hold’
  • Cargo hold is hidden by default
  • By default it's bound to [i]
  • Controls:
  • Added an option ‘Maintain speed’ useful for travelling long distances.
  • If ship speed exceeds maximum, the ship will maintain speed automatically
  • Maximum speed can be exceeded on afterburners
  • Reducing speed below maximum disables auto-boost
  • Speed can still decrease because of collisions
  • Options:
  • Added an option ‘Auto-afterburners’ that allows pilots not to hold the boost button.
  • If the option is enabled, movement in all directions uses afterburners
  • The option is on by default
  • Auto-afterburners can be quickly toggled in battle
  • You need to press the ‘Auto-afterburner’ key
  • By default this is set to Z
  • Added a ‘Always display lead marker’ option to increase shooting effectiveness
  • The option is on by default
  • Sound:
  • Added EM missile explosion sound
  • Dreadnought battle
  • Changes are still not set in stone and have been made according to stat tracking and pilot feedback
  • Attacks can no longer be announced more than an hour before battles begin
  • Attacks can no longer be announced less than 15 minutes before battles start
  • Bug fixes:
  • Fixed a bug with squads taking too long to queue
  • Fixed a bug with being able to obtain ‘Destroyer’ outside PvE missions
  • New ships are now counted towards Federation Pilot and Imperial Pilot
  • Fixed a number of text strings
  • Fixed a bug with overload dropping the bomb in Detonation
  • Fixed a bug with active overload not preventing picking up the bomb in Detonation
  • Fixed a bug that led to losing bomb due to several effects of ECM modules

New in Star Conflict Client 1.1.4 (May 21, 2015)

  • Dreadnoughts:
  • Almost a month has passed since the corporate shipyards released their first dreadnoughts. More than a hundred super-ships of fringe sector corporations are already actively involved in battles for control over locations. It's time to increase the power of fleet leaders! Now corporations can install new modules on their dreadnoughts and take part in battles for new locations of a higher technological level!
  • Added new modules for dreadnoughts:
  • Weapon Booster:
  • Armor-piercing main caliber charges
  • Increase dreadnought hull damage by 50%
  • Resistive Coating Emitter:
  • Blocks increased damage from armor-piercing enemy dreadnought weapons
  • Gives a chance to fully block incoming damage
  • Shield Emitter Catalyst:
  • Increases fleet support points
  • Dreadnoughts Т4:
  • Corporations can now modify dreadnought modules to T4 level
  • Corporations can now take part in battles for T4 locations
  • T3 level dreadnoughts can take part in battles for T4 locations
  • Global map:
  • Dreadnoughts can now carry modules and weapons of the 4th technological level. More powerful ships need new targets! T4 level locations are now available for capture on the global corporation map.
  • Locations are situated in the following zones:
  • Pandora
  • Troy
  • Procssima
  • Antaress
  • Corsa Triama
  • Haldon
  • New Ceres
  • Ships:
  • We already told our pilots about new Empire and Federation fighters starting a new experimental ship branch. Just to remind you, the new ships were built using the latest technologies developed from the captured Biomorph samples.
  • Achilles:
  • The new attack aircraft was made ??by the same team of scientists and technicians, who had previously worked on Phobos in industrial centres of the Warden Order. The latest data on the alien technology was used, which allowed to significantly strengthen the hull and shield, as well as to increase maximum power of the generator.
  • Unlike Phobos, Achilles has 4 active combat modules and a special combination of unique bonuses to hull and shield resistance.
  • Class: Fighter
  • Role: Gunship
  • Side: Empire
  • Level: Т3
  • Rank: 9
  • Hyena:
  • Federation Scientists put together the best of the rank 7 ships Silent Fox and Wolf. The new fighter was designed for experienced pilots, who can use the ship’s potential to the max. And the use of Alien tech allowed to further strengthen the ship’s defences.
  • The ship has four active modules and a set of additional bonuses.
  • Class: Fighter
  • Role: Tackler
  • Side: Federation
  • Level: Т3
  • Rank: 9
  • Modules:
  • Aside from new ships, we also continue working on new modules. Alien tech was also a huge influence on their creation.
  • Extended Hull
  • Useful for those who love hauling trophies from open space. The main bonus is the cargo hold increase. Additionally, ships equipped with Extended Hull get additional hull strength increase in all game modes.
  • The module is available from the third tech level and can be installed on a ship of any role that has the corresponding slot.
  • Increases hull strength
  • Adds three spaces to cargo hold
  • Multiple modules can be installed
  • Cargo hold space limit is 9 spaces
  • Can only be purchased for Galactic Standards
  • Holograms:
  • This battle module is suited for recon interceptors. Starting with level T3, scouts can use this module is to mislead the enemy. This will greatly increase survivability of a ship in combat. The main feature of the module is producing two illusions of the player's ship
  • Holograms have durability and mimic the pilot's activity
  • Target lock is disrupted when holograms activate
  • Missiles already in flight also lose target focus
  • Holograms explode and deal damage upon destruction
  • System Hack:
  • Used to hack and gain control of enemy objects. ECM interceptors can now use this module to gain control of game objects belonging to the enemy team.
  • Gains control of enemy objects:
  • All drones except for engineer's combat drones
  • Warp gate
  • Repair and charge stations
  • Any mines
  • Hacked objects belong to the hacker
  • Hacked objects keep functioning
  • Objects earn effectiveness for the hacker
  • Objects self-destruct after 20 seconds
  • Hack does not prolong object active time
  • Hack applies to all objects in radius
  • Already hacked objects can be intercepted
  • Only enemy objects can be hacked
  • Balancing pass has been done on Inertial Stabilizer
  • Strafe speed boost reduced by 16%
  • General:
  • Gameplay:
  • A number of states now disrupts beacon capture:
  • Invisibility
  • Overload
  • Stasis
  • Metastable field
  • Sensor suppression
  • All battle start times are now displayed for zones
  • If several locations in a zone have different battle start times, they will all be displayed
  • Wings of different sizes can now get into dreadnought battles
  • Minimum number of pilots in a wing: 4
  • You can now build dreadnought modules without a dreadnought in dock
  • Reworked the system that prevented wings or squads from getting into battle because of a disconnected pilot
  • While at least one pilot remains in the wing or squad remains in the game, the whole wing will remain in queue, and the pilots will be able to return after a disconnect
  • A wing or a squad will only be removed from queue if all pilots leave the game
  • THe rule applies to all game modes
  • Manufacturing:
  • You can now manufacture several items at a time
  • Achievements:
  • Added a new achievement Space Engineer
  • Awarded to all corporate pilots that finished dreadnought construction by April 23, 2015
  • Corporations:
  • Added corporation logo for ‘Dead Space’
  • Added correct logos for OWL and HOWL
  • Bug fixes:
  • Fixed a bug with battles between location defenders
  • Fixed a bug with bomb pick-up sound in dreadnought battles
  • Fixed a bug with corporation tag removal
  • Fixed a bug with defenders' access to battle
  • Fixed a bug with destroying turrets of a docked dreadnought
  • Fixed a bug with dreadnought appearance while in dock
  • Fixed a bug with incorrect chat channel order
  • Fixed a bug with incorrect display of stickers on Razor
  • Fixed a bug with incorrect icon display on the open space map
  • Fixed a bug with incorrect time display in notifications
  • Fixed a bug with location battles
  • Fixed a bug with location name display on interface scale changes
  • Fixed a bug with rewards for level 1 PvE missions
  • Fixed a bug with squads and wings removed from queue after a pilot disconnect.
  • Fixed a bug with too many drones on Hunters and Predators
  • Fixed a bug with torpedoes getting shot down by Missile Shield
  • Fixed a bug with turret dreadnought descriptions
  • Fixed a number of dreadnought dock bugs
  • Fixed a number of text bugs
  • Fixed a rare bug with location description flicker
  • Fixed bug with pick-ups in open space
  • Improved location allegiance display
  • Improved payment confirmation mechanic for GS purchases

New in Star Conflict Client 1.1.3 (Apr 23, 2015)

  • Sector control:
  • Starting with this update, corporations can fight for control of locations on the global map. After the global and deadly Alien attack on almost all the inhabited systems in the galaxy, races can no longer maintain law and order in all their territories. The war brought chaos and lawlessness. Those who are stronger set the rules. Those who have dreadnoughts. Take control of star systems. Get additional income. Attack other corporations. Show everyone who rules the fate of people in the fringe sectors.
  • General rules:
  • A requirement for establishing control over locations is having a dreadnought.
  • Corporation CEO and his deputies watch over the construction process and the dreadnought's further upgrades. They make decisions on defending and assaulting locations on the global map.
  • Corporate pilots take part in planned battles and accumulate resources for construction.
  • Pilots without corporations can take part in battles by being recruited by the location's defenders.
  • The results of location control battles are reflected on the global map.
  • Global map:
  • The existing sector map is used for battles. Now you can use it not only to see your current assignments but also to check which corporations establish control over locations..
  • The map mode button is in the bottom right corner of the screen
  • All locations apart from capital zones, docks and locations with special objects can be captured. Each location
  • Stations:
  • Stations are marked with a race's icon
  • Stations can't be captured
  • Regular locations:
  • Regular locations are marked with rings of different colours
  • If a location has an owner, its ring has a race's logo inside
  • The logo is zoomed in if you mouse over the location
  • The ring acts as indicator of the defending force's strength
  • Location defence status can have values from 0 pts.(empty ring) to 100 pts. (filled ring)
  • Regular locations have levels: Т3, Т4 and Т5
  • Special locations:
  • A special location is marked with a circle
  • Special locations can't be captured
  • Usually, special locations have unique objects in them: Cyber portals, corporation docks etc.
  • Battles are ongoing for control of locations. All locations are divided into T3-T4-T5 levels, and any ships and dreadnoughts with equipment of corresponding tiers can take part in battles. If a dreadnought with T5 equipment decides to a zone of level T3, its level of equipment for this battle will be automatically downgraded to T3. Corporations will have to take ships of smaller levels, or else fight with pilots of equal strength. At the moment only T3 locations are available for attacks. These locations used to be controlled by the military units of each race. They are transferred to corporations to establish order and control over the territories in order to ensure the safety of the main stations, mining complexes and transit routes.
  • Captured locations yield profits for their owners
  • Profit varies for different locations
  • All the required information can be found in the tooltip:
  • Location name
  • Location level
  • Location defence force
  • Next location battle time
  • Mouse over the location to see the tooltip
  • Dreadnoughts can be moved across the global map:
  • Moving a dreadnought is called ‘Changing deployment’
  • Initially the dreadnought is deployed at the corporate dock
  • Dreadnoughts can be deployed to a dock or a location belonging to the corporation
  • Changing deployment required iridium
  • The further the journey, the more iridium is required
  • Location defences:
  • Neutral locations have no defence forces
  • Location receives +60 pts. to defence strength upon capture
  • Defence strength is increased by +10 pts. per 24 hours of being owned by a corporation
  • Dreadnought increases the location's total defence strength
  • Deploying a dreadnought increases defence strength growth rate by 5 pts. per 24 hours
  • Deploying a dreadnought adds +30 pts. to maximum location defence strength
  • Rings around the location can have one of the three colours:
  • White — neutral
  • Green — allied
  • Red — hostile
  • Dreadnoughts: construction, equipment, upgrading.
  • Dreadnoughts can be built by any corporation with at least 10 pilots of rank 9.
  • Construction consists of 4 stages, each taking a week. Construction can be boosted for iridium, but not more than by 75%.
  • When all the stages are done, players get the base dreadnought with T3 equipment. Base configuration includes 3 essential systems — shield emitter, weapon cooler and control tower. A ship in this state can already be taken into battle.
  • Dreadnoughts can be equipped with modules. CEO and his deputies can:
  • Select, build and install additional modules with special dreadnought features.
  • Select, build and install additional weapons in the form of heavy and light turrets.
  • Characteristics of base dreadnought modules:
  • Shield Emitter Т3. Boosts dreadnought shield regeneration.
  • Weapon Cooler T3. Increases main caliber damage.
  • Control Tower T3. Controls additional drones attacking enemy dreadnoughts. Losing this module reduces fleet points.
  • Additional weapon modules characteristics:
  • The following modules can be installed into additional weapons slot:
  • Light turret. Used to destroy fast-moving targets.
  • Heavy turret. Heavy weapons used against frigates.
  • Characteristics of other modules:
  • The first additional slot can hold:
  • Torpedo launcher. A heavy projectile launcher.
  • The second additional slot can hold:
  • Bomb rack. used to hold the bomb.
  • Dreadnought can be sent into battle without modifications and additional modules. Later on you will be able to modify both key objects and additional modules.
  • Location battle rules:
  • You have to announce an attack to participate in battle
  • Announcement can be cancelled
  • Corporation's CEO or VP can announce and cancel attacks
  • Announcing an attack requires iridium
  • The further the attacked location is from dreadnought deployment, the more iridium is required
  • The more locations a corporation owns the more it costs to attack another one.
  • Therefore it's handy to deploy dreadnoughts to the sector where you plan to capture locations
  • If an attack is cancelled, iridium is not reimbursed
  • A location attack can be announced at any time except for:
  • The location is already attacked by 8 wings
  • A location battle is already ongoing
  • A location battle is scheduled in two hours
  • Not more than 8 wings can participate in location attack:
  • A corporation can send more than one wing
  • Trying to announce a 9th attack will result in a failure
  • There is no queue for location attacks
  • Only the location's owner has full information on all the announced attacks on this location
  • There are 3 time zones for the following regions: Russia, Europe, America. Locations are divided in such a way, that each includes all three zones.
  • Special pilot groups take part in battles - wings:
  • Having formed wings at the time of attack announcement is not necessary
  • Wing participation has to be registered before the battle. You have 2 minutes to do so
  • The number of wings depends on corporation level:
  • Level 1 corporations (maximum number of pilots — up to 20) can support no more than one attack at a time
  • Level 2 corporations (maximum roster from 21 to 30 pilots) can support no more than 2 attacks at a time
  • Level 3 corporations (maximum roster from 31 to 40 pilots) can support no more than 3 attacks at a time
  • Level 4 corporations and higher (maximum roster 41 pilots and more) can support no more than 4 attacks at a time
  • Further corporation extension has no effect on the number of attacks. The number of defensive battles is not limited.
  • Neutral location capture features:
  • If there's only one announcement by the time a battle should start, there is no battle
  • In this case the location is given to the only Corporation with an announcement
  • If a neutral location has to announcements from a single corporation, a battle starts following the general rules
  • Location battle:
  • Location assault:
  • Location assault starts if the location has a defence value higher than zero
  • Assault has one stage
  • Attacking wings register for battle
  • Defending wings register for battle
  • Defenders can put forward a single wing against each attacking wing
  • Leaders of defending wings have to be officers of the defending corporation
  • Defending wings can have independent mercenaries and members of any other corporation
  • All ships of all wing members have to meet the location's requirements
  • When registration ends, a battle is held between attackers and defenders
  • If the attackers win, the location receives 10 damage points
  • If there are no defending wings, attacker wings fight each other
  • Regardless of the battle's outcome the location receives 20 damage points
  • If an attacking wing has no pair, it automatically wins
  • The location also receives 10 damage points
  • If location defence value equals 0 when the assault ends, the battle for location ownership starts
  • The location becomes neutral
  • The former location owner does not get into battle
  • The attacker wings that lost their battles don't get into the new battle
  • Wings that did not register for battle can't get into the battle for location
  • If the location battle ended in a draw or nobody showed up, the location becomes neutral
  • If the location defence value is higher than zero after the assault stage, further battles are not started
  • Location owner does not change
  • Location assault features:
  • Maximum location defence value can't exceed 130 pts.
  • 100 pts. from location defence forces + 30 bonus pts. from location deployment
  • A location can't lose more than 80 pts. at once
  • There is no assault stage in battles for neutral locations. Battles from all the registered participants start immediately
  • General location battle rules:
  • Participating corporations get access to battle stats when the battles start
  • Location battles are held using Single Elimination system
  • Depending on the number of participants, a table is automatically constructed for battles in 1, 2, or 3 stages
  • You have to register a wing to take part in battle
  • A wing can have from 4 to 8 pilots
  • Only corporation officers and higher ranks can lead the wing
  • The wing has to consist only from the corporation members
  • All ships of all wing members have to meet location restrictions
  • The corporation whose wing wins the final battle becomes the winner of the location battle
  • The winner becomes the new location owner
  • Location receives an initial bonus of 60 defence force pts.
  • If for some reasons the winner of the final battle is not determined, the location battle has no winner
  • Location defence features:
  • Defending corporations don't have to deploy the dreadnought to the contested location. It automatically takes part in each battle.
  • Corporations can hire independent pilots and pilots from other corporations. They just have to invite these pilots to wings.
  • Dreadnought battle
  • Two dreadnoughts of opposing corporations will clash in an uncompromising struggle for control of location. The main battle is between the mercenary wings supporting the giant ships. But the main dreadnought weapons will have their say in the match. Destroying the enemy dreadnought is impossible. You have to cripple it and force the ship to leave the battlefield.
  • Dreadnoughts:
  • Key dreadnought features:
  • Fleet points: when they are depleted, the battle is lost
  • Shield charge: the shield defends the dreadnought from enemy weapons. When it's down, damage reduces fleet points
  • Shield regeneration rate: the shield is continuously recharged by the shield emitter
  • Base dreadnought systems:
  • Control Tower
  • Shield Emitter
  • Weapon Cooler
  • A key system can be disabled by hovering close to it for some time
  • When a system is disabled it stops performing its function
  • When a key system is disabled the team loses fleet points
  • These systems can be disabled using regular mercenary weapons
  • Destroying additional systems deals damage to the dreadnought
  • Main caliber weapon:
  • Used to deal damage to the opposing dreadnought
  • Damaging the dreadnought depletes fleet points
  • A main caliber volley immediately vaporizes any unlucky ship that gets in its way
  • Defensive turrets:
  • Used to engage enemy pilots and attack drones
  • Can fire various projectiles and missiles
  • Can be destroyed
  • Bombs:
  • Bombs appear in a special device — Bomb rack — that can be installed on the dreadnought
  • Bomb can damage the dreadnought
  • Bomb has to be captured and taken to the dreadnought
  • Torpedo:
  • If a dreadnought has a torpedo launcher, it can bombard the enemy capital ship with torpedoes
  • Torpedoes can deal damage to dreadnoughts
  • Dreadnought torpedo can be taken down with standard weaponry
  • Dreadnought hull holds several modules that can be destroyed to damage the dreadnought
  • Battle:
  • Pilots in dreadnought battles have to suppress the enemy capital ship's key points, defeat support wings, drones and turrets. Regular weaponry on mercenary ships can't damage dreadnought armor.
  • Each dreadnought's strength is measured in fleet points. The following actions reduce the opponent's fleet points:
  • Dealing damage to dreadnoughts
  • Destroying any dreadnought objects
  • [space=80]Eliminating pilots
  • [space=80]Eliminating drones and turrets
  • [space=40]Victory and loss conditions:
  • [space=80]Dreadnought with no fleet points retreats, and its team loses
  • [space=80]If both teams still have fleet points when time runs out, the team with more fleet points wins
  • [space=80]If both teams have equal fleet points when time runs out, the team that eliminated more enemy ships wins
  • [space=80]If it's impossible to determine the winner, a draw is announced: both teams lose
  • Attention!
  • In all dreadnought battles additional devices on pilot ship do not work and are not spent!

New in Star Conflict Client 1.1.2 (Apr 9, 2015)

  • Attention all corporations! You have received another piece of top secret documents with blueprints and installation instructions for dreadnoughts. Starting today all corporations can start the third stage of Dreadnought construction — Control System installation.
  • Time for technical works — one week. Once the ship's hull is equipped with interspacial warp accelerators, you can install the ‘heart’ of the Dreadnought — the system of general control of the ship on the basis of Artificial Intelligence of the fifth generation. This system will help the crew in managing such a large ship as the Dreadnought in flights between systems, as well as in combat. This system allows the Dreadnought to adjust settings in regular situations and will release the captain from having to do it himself. Installation of control systems is one of the most important and challenging stages in the construction of dreadnoughts. Loss of control during the battle even on secondary systems can lead to defeat.
  • We remind all pilots that already next Sunday we celebrate the most important holiday for all lovers of space — Cosmonautics Day. Especially for this event all week the drones in the game will look like the first artificial satellite, and on weekends you can get the special festive achievement. We congratulate all the pilots on this wonderful day and we wish you interesting adventures and excitement both in space and on Earth!
  • General:
  • Customization:
  • Attention to all corporations! Today we're adding a large number of new corporation logos, as well as new flags for our pilots
  • Apple Inc
  • Arkhos Core
  • CZech Ravagers
  • DROIDS AND Co
  • FIRST SPACE ACADEMY
  • Falcons Galax
  • FrogSwarm
  • Genesis
  • Immortal Sodality
  • Inconstance
  • Monolith
  • Owl Initiative
  • Planetary Dynamics
  • RED Star
  • RUSSIAN SPACE MAFIA
  • SPACE INQUSITION
  • STAR RANGERS
  • Skye Ranger Omega
  • Sons of Anarchy
  • Space Predators
  • TPOH
  • Team Triple Threat
  • The Evil Dragon
  • The Tokra
  • USSR
  • Ultra
  • Voodoo Vikings
  • Wind of Justice
  • iO X Tech
  • Added new stickers:
  • Hungarian flag
  • Libyan flag
  • UAE flag
  • Moroccan flag
  • Saudi Arabian flag
  • Algerian flag
  • Czech Republic flag
  • Options:
  • For the comfort of our pilots, we decided to merge several sections in one place. Now all the required information can be found in the Account section.
  • Options now have a new Account section, containing:
  • Integration with social networks and platforms settings
  • Account control options
  • Hangar:
  • Updated undocking icon
  • Invasion:
  • Tweaked Invasion locations difficulty
  • Bug fixes:
  • Fixed a bug with dock guards attacking corporation members

New in Star Conflict Client 1.1.1 (Apr 2, 2015)

  • Starting today, all corporations have access to the second stage of dreadnought construction — installation of the main interspacial warp accelerator. It's time to start assembling the parts of your future dreadnoughts. The docks received blueprints and instructions. Engineering ETA — one week.
  • Another phase of tech module manufacturing was successful! The second stage is one of the most difficult, as the dreadnought engines require care in their construction. The main task of engineers and technologists is proper installation of engines and their connection to the generator. Any deviation from the blueprints is strictly prohibited, as it may adversely affect combat capability of the dreadnought.
  • We also implemented several changes into weapon balance, ship parameters and PvE battles settings.
  • Dreadnought construction:
  • Improved construction boost mechanics:
  • Now, instead of time reduction you see the new construction time
  • Construction boost now has a limit
  • Weapons:
  • Gauss Cannon:
  • Changed weapon mechanics according to testing in real battles. To make a more versatile weapon our engineers abandoned 8 charges in favour of 3 and also made accumulating 2 charges automatic.
  • Cannon now has 3 charges
  • Parameters have been changed so that DPS is the same
  • Iridium charges:
  • Charges were too powerful compared to other ammunition.
  • Reduced spread from 75% to 50%
  • Beam Cannon:
  • On the first Technical Level ships do not have too many modules or slots, which puts several roles at a disadvantaged. Here's how we dealt with the situation:
  • Beam Cannon T1 range increased by 200 m.
  • Beam Cannon T1 damage increased by 3%
  • Ships:
  • Following battle testing results, our engineers decided to strengthen several ship models. Thus, the following ships received a +6% bonus to critical hit chance:
  • Lynx
  • Lynx-M
  • Tiger-M15A3
  • The following ships received a +10% bonus to main weapon damage:
  • Raptor-M
  • Raptor-M-2
  • Zealot
  • Palom
  • PvE:
  • Thanks to constant tracking of PvE battles we decided to introduce several tweaks. We're hoping that these changes should improve your enjoyment of the mode.
  • Processing rig. Rank 10-15
  • 1st stage: increased enemy transport durability by 20%
  • 2nd stage: reduced enemy numbers
  • ‘Blackwood’ Shipyard. Rank 10-15
  • 1st stage: slightly increased enemy numbers
  • 2nd stage: reduced enemy durability and damage, including turrets
  • 3rd stage: reduced time to boss escort arrival
  • Captured dreadnought. Rank 10-15
  • 3rd stage: slightly increased enemy numbers; missile turrets have also been made stronger
  • Operation ‘Ice Belt’. Rank 10-15
  • 1st stage: slightly increased turret durability
  • 3rd stage: slightly increased enemy numbers; escort now appears together with the boss.
  • Sound:
  • Tweaked dreadnought dock sounds
  • General:
  • Game start:
  • Changed starting text. The pilot now chooses a station instead of a side of conflict
  • Pilots now have all three starters ships available
  • Bug fixes:
  • Fixed a bug with some biomorphs having too high durability.
  • Fixed a bug with corporate shipyard defenders attacking members of the corporation
  • Fixed a bug with a disappearing tournament button
  • Tweaked Invasion tutorial mission
  • Fixed text strings
  • Improved tournament team matching

New in Star Conflict Client 1.1.0 (Mar 26, 2015)

  • Dreadnoughts:
  • From today, corporations can start building their own Dreadnought!
  • Dreadnoughts are huge ships with destructive fire-power. They have a variety of systems, which can be constructed and damaged in the combat, for example their different weapons: torpedoes, combat drones and guns of various calibers.
  • Dreadnoughts can move between locations of open space to take part in Sector Conquest.
  • Control of the Sectors:
  • One of the new features of "Sector Conquest" is the possibility to establish control over open world sectors with the Dreadnought.
  • Any corporation, who has a Dreadnought, can take part in this struggle for dominance.
  • A corporation, that took control over the location, can earn extra income, such as credits and Galactic Standards.
  • The fights in the open space for sectors will begin as soon as a sufficient number of Dreadnoughts have been constructed. Approximate date of the beginning of the battles — April, 16th. This date may vary depending on the activity of the current corporations.
  • Construction of the Dreadnought:
  • Construction of the Dreadnought is a long and expensive process.
  • Iridium is the main component. You can use the Iridium from the treasury of the corporation. As optional method, any member of the corporation may also use his personal stock of Iridium.
  • Initially, it is necessary to build a corporate shipyard. The shipyard is located in a separate location away from the station and only access able for members of the corporation.
  • At the beginning of the construction the head of the corporation must choose the Dreadnought type.
  • The construction of a Dreadnought has several stages:
  • Construction of the dock;
  • Installation of the inter-dimensional warp accelerator;
  • Installation of the control system;
  • Completion of the construction and installation of tools.
  • Each phase of the construction will take from a few days to a week, depending on the amount of the Iridium invested.
  • New locations:
  • Open World now also contains all maps which you know from PvP.
  • Also three new systems belonging to the aliens will be opened. In each of these locations pilots can find unique quests.
  • Many sectors of the inner worlds have changed significantly, some of them have been completely destroyed by aliens.
  • A full list of the changed locations can be found here.
  • NEW QUESTS:
  • New tasks, new adventures and the continuation of development on the storyline are coming.
  • Reworked around 300 missions and added new objects for certain quests.
  • New alien ships:
  • Despite of the progress in the war against the aliens, it was still not possible to displace them from our sectors.
  • The game will contain two new types of alien ships:
  • Predator, a large and very dangerous alien ship;
  • Scout, a light interceptor, which often is detected in low-level locations by strangers.

New in Star Conflict Client 1.0.18 (Mar 5, 2015)

  • Dear girl pilots! We congratulate all of you with the Interstellar Women's Day on the 8th of March! Let it bring you a bit of little spring heat, sun and love to the cold and harsh space!
  • Until the end of this week you can get a special festive achievement ‘March 8’ and the ‘Heart and Roses’ sticker! We have also prepared new portraits, including female pilots!
  • On the weekend we'll have special holiday promotions and discounts!
  • Sector Conquest:
  • Today we are announcing that Sector Conquest will soon come to a new stage. The mode will change significantly. There will be new opportunities, new strategies. The current state of Sector Conquest will cease to exist and will be closed. The battle will start with a clean slate. Specifically for this important event, we have prepared several unique great achievements that can be obtained only now — before the end of the current stage. Updated Sector Conquest will start very soon — this spring! We recommend you to actively prepare your ships, modules and weapons, and stash Iridium.
  • Influential:
  • Take part in at least one Sector Conquest battle.
  • Sector Control:
  • This achievement will be awarded to all pilots after the current Sector Conquest stage. Capture at least 1 sector.
  • Siege:
  • This achievement will be awarded to all pilots after the current Sector Conquest stage. Your corporation has to be among the TOP-3 corporations with the most sectors captured. Pilots will also receive the "Aggressor" achievement.
  • Carve Up the World:
  • This achievement will be awarded to all pilots after the current Sector Conquest stage. Your corporation has to accumulate more than 1000 influence points.
  • Elite Conqueror:
  • This achievement will be awarded to all pilots after the current Sector Conquest stage. Your corporation has to get in the top-10 corporations with the most influence points. Pilots will also receive the "Conqueror" achievement.
  • General:
  • Matchmaking:
  • Pilots can no longer use ships, weaker than their most high-ranking ship. In game modes with a finite number of ships, such ships are considered destroyed and inaccessible to the pilot. Pilots can no longer choose ships with rank lower than the maximum rank in set by more than 4 ranks.

New in Star Conflict Client 1.0.17 (Feb 26, 2015)

  • Weapons:
  • Phaser:
  • It's a new weapon so there's a lot of changes: it was decided to reduce extreme damage from critical hits and from the ‘big’ charges. You can no longer destroy enemy frigates in 2-3 seconds. We also slightly slowed down the ‘small charge’ for the weapon not to be an uncontested sniper gun.
  • Large sphere damage reduced by 33%
  • Fast charge speed reduced by 10%
  • Critical hit damage reduced from 175% to 150% of regular damage
  • Plasma Cannon:
  • This is a basic weapon. We decided to make it easier to use and more effective.
  • Rate of fire increased from 150 to 220 rounds per minute
  • Changed damage so that DPS remains the same
  • Spread reduction speed increased
  • Assault Railgun:
  • This is a basic weapon. We decided to make it easier to use and more effective.
  • TIme to overheating increased from 4 to 6 seconds
  • Range increased by 7%
  • Rate of fire increased by 7%
  • Positron Cannon:
  • Updated weapon mechanics.
  • No longer has barrel slowdown
  • Ion Emitter:
  • Statistics analysis showed extremely high effectiveness of this weapon.
  • Maximum damage resistance value reduced from 100 to 65 pts.
  • Beam Cannon:
  • Statistics analysis showed extremely high effectiveness of this weapon.
  • Range reduced by 10%
  • Pulse Laser:
  • Statistics analysis showed extremely high effectiveness of this weapon.
  • Time to overheating reduced from 5 to 3 seconds
  • Gauss cannon:
  • For the convenience of the players we decided to make charge accumulation smoother. Now the player can follow the enemy, not the charges.
  • Increased the number of accumulated charges from 2 to 8
  • Rate of fire increase fourfold
  • Projectile damage reduced fourfold
  • Full charge damage stays the same
  • Charge accumulation speed changed so that total full charge accumulation time does not change
  • Missiles:
  • Unguided missiles:
  • Interceptors had too much damage-dealing capabilities with a full missile magazine. We decided to reduce the missiles' impact on the power of interceptors.
  • Small missiles: Reloading time increased from 4 to 5 seconds
  • Plasma missiles
  • Reloading time increased from 2 to 3 seconds
  • Magazine size reduced from 12 to 10 missiles
  • Piercing missiles
  • Reloading time increased from 2 to 3 seconds
  • Magazine size reduced from 12 to 10 missiles
  • Slowing missiles: Reloading time increased from 2 to 3 seconds
  • Modules:
  • Energy Absorber:
  • The module was too effective, so its effectiveness was reduced. But the recharging time of the module is now the same on all versions, and partially compensates for effectiveness reduction.
  • Recharging time of any version of the module is now 30 seconds
  • Active time reduced by 2 seconds
  • Effectiveness reduced by 10%
  • Reverse Thruster:
  • The jump can now be interrupted and it's also easier to understand where the enemy jumps.
  • Added a visual effect of getting ready for the jump
  • ‘Horizon’ SYstem:
  • Experience has shown that the module is too effective. It got a small fine to damage. In addition, up to this point the module changed ‘optimal’ and ‘maximum’ weapon range differently. We decided to get rid of this and simplify the mechanics.
  • Now reduces damage by 5%
  • Bug fixes:
  • Fixed a number of battleground bugs
  • Fixed several key binding bugs
  • Fixed a bug with incorrect optimal range scaling with ‘Horizon’ System

New in Star Conflict Client 1.0.16 (Feb 19, 2015)

  • General:
  • Pilots now have portraits!
  • You can now choose a portrait and a taunt phrase for your pilot!
  • Portrait is displayed in the top left corner of your profile
  • It also replaces the profile button in hangar
  • Pilots may select a portrait they like or leave it blank
  • You can't create your own portraits
  • You can select a taunt phrase
  • The phrase is displayed on the screen of the pilot you eliminated
  • Portraits and taunts are purchased for GS and remain yours forever
  • Know your enemy!:
  • Starting today, defence forces are tracking kills in Invasion mode
  • Now, if you're killed in Attacked Sectors, you can see who who the killer was
  • Only ships and drones are displayed
  • COrporation logo is now also displayed in the hangar!
  • If the corporation selects a logo, the logo will be displayed on the corporation button in Hangar
  • Bug fixes:
  • General:
  • Fixed a rare bug with damage bypassing shields
  • Fixed a bug with incorrect eliminated pilots counter in Attacked Sectors
  • Improved Phaser tooltip
  • Improved a number of texts
  • Fixed a number of tooltips

New in Star Conflict Client 1.0.15 (Feb 12, 2015)

  • For this holiday we prepared a special new achievement — Kiss of Death! It will only be available until the end of this week!
  • Last week we celebrated the birthday of our project — we turned three in February. We want to say thank you to all the players, all of our helpers, testers, game masters, moderators — thank you for your active participation in the life of the game.
  • At the moment we are not planning major changes in the project. We are currently working on improving certain aspects of the project and finalizing the content of a large update that you expect so much. The exact date of its release will be announced separately.
  • Implants and crews:
  • Please note! A crew is provided free of charge to all pilots who reach rank 15!
  • Empire unlocks crew ‘Bravo’
  • Federation unlocks crew ‘Charlie’
  • Jericho unlocks crew ‘Delta’
  • Changed some interface details.
  • Rewards:
  • Starting this week the daily reward for launching the came becomes random and unpredictable. The reward's value increases with each consecutive day in the game!
  • For the 1st day in the game you receive:
  • A random Workshop component
  • For the 2nd day in the game you receive:
  • A random Workshop component and an ‘Apocalypse’ missile
  • For the 3rd day in the game you receive:
  • A random Workshop component, plus one or two ‘Apocalypse’ missiles
  • You get a small chance to receive a random bonus reward (1 item from the list):
  • A Monocrystal.
  • 10 000 free synergy.
  • 1 Duplicator
  • For the 4th day in the game you receive:
  • A random Workshop component and 2-5 ‘Apocalypse’ missiles
  • Plus a significant chance to receive a random bonus reward (1 item from the list):
  • 1 or 3 Monocrystals.
  • 10 000 or 50 000 free synergy.
  • 1 or 3 Duplicators
  • If you launch the game for the 5th day in a row you receive:
  • A random Workshop component and 2-5 ‘Apocalypse’ missiles
  • Plus a guaranteed random reward (1 item from the list):
  • from 1 to 10 Monocrystals.
  • from 10 000 to 100 000 free synergy.
  • from 1 to 10 Duplicators
  • Plus a chance to receive a Т5 Mk5 weapon blueprint
  • Tournaments:
  • Attention all pilots! Improved tournaments start this weekend! Tournament participants receive their rewards in Galactic Standards after battles! Tournaments will be held once a week on Sundays. Three tournaments will be held throughout the day, at 01:00, at 16:00 and at 19:00 GMT. A special tournament button can be found in Sector Conquest interface. A special announcement is broadcast to game chat on tournament registration and tournament start! Do not miss it!
  • One battle takes no longer than 8 minutes. For each battle pilots receive bonuses to synergy and credits gain:
  • 0 victories: +0%
  • 1 victory: +50%
  • 2 victories: +100%
  • 3 victories: +200%
  • Bonus is not reset after a defeat. Pilots receive rewards in Galactic Standards for victories. Rewards are assigned after the battle:
  • 0 victories: 0 GS
  • 1 victory: 50 GS
  • 2 victories: 100 GS
  • 3 victories: 250 GS
  • Tournament interface improvements:
  • Added round start messages in Tournament mode
  • Added reward information
  • Team name colouring depends on the number of victories:
  • Gold: Maximum number of victories among all teams
  • Silver: Only lost one round
  • Bronze: Only lost two rounds
  • General:
  • Achievements:
  • A new achievement Kiss of Death is now available to all players. You need to destroy or help destroy one ship by ramming.
  • Hangar:
  • Improved blueprint display in Workshop.
  • Bug fixes:
  • Fixed a bug with incorrect tooltip on pilot profile button.
  • Fixed guided torpedo tooltip distance display bug.
  • Text fixes.

New in Star Conflict Client 1.0.14 (Jan 29, 2015)

  • Weapons:
  • As promised in the previous patch, we return to you the New Year's guns after refurbishing! There's no more white damage, so to compensate we increased damage for some guns!
  • Weapons are available from rank 10.
  • Scatter Gun:
  • Weapon deals EM damage and can only be installed on recon interceptors.
  • Faction - Warden Order (Empire)
  • Damage reduced by 10%
  • Range reduced by 25%
  • Improved graphical and sound effects
  • Phaser:
  • Weapon deals EM damage and can only be installed on command fighters
  • Faction - Raid (Jericho)
  • Fast charges rate of fire reduced to 90 rounds per minute
  • Range reduced by 35%
  • Damage increased by 80%
  • Due to significant rate of fire reduction, damage per minute has not changed significantly
  • Radiation Beam:
  • Weapon deals thermal damage and can only be used on guard frigates.
  • Faction - Techs (Jericho)
  • Damage increased by 25%
  • Range reduced by 17%
  • Area of effect zone reduced by 40%
  • Area of effect damage increased x3
  • Invasion:
  • Fringe sectors are a dangerous place for pilots. We recommend that all pilots always have ‘Duplicators’. The best way to get out of a pinch with valuable cargo still on board is to safely return to the dock. If you have no ‘Duplicators’, now you can buy them right in flight.
  • PvE:
  • We are carefully analysing the way pilots complete missions. Today we introduce several mission tweaks
  • Blackwood Shipyard. Rank 4-9:
  • Rebalanced difficulty and enemy numbers for all rounds
  • Blackwood Shipyard. Rank 10-15:
  • Round 1
  • Increased enemy damage
  • Increased enemy numbers
  • Round 2
  • Reduced turret damage
  • Reduced enemy numbers
  • Round 3
  • Increased enemy damage
  • Increased enemy numbers
  • Increased boss durability
  • Reduced durability for a number of enemies
  • Operation ‘Ice Belt’. Rank 1-3:
  • Round 2
  • Increased enemy numbers
  • Reduced enemy damage
  • Round 3
  • Boss no longer has drones
  • Reduced boss damage
  • Operation ‘Crimson Haze’. Rank 4-9:
  • Round 1
  • Increased enemy numbers
  • Added new enemy type
  • Increased enemy damage
  • Reduced enemy durability
  • Round 2
  • Increased enemy damage
  • Reduced enemy durability
  • Round 3
  • Increased enemy numbers
  • Increased enemy damage
  • Reduced enemy durability
  • Processing Rig. Rank 4-9:
  • Round 2
  • Reduced turret damage
  • Increased turret durability
  • ‘Ellydium’ Raid. Rank 4-9:
  • Round 1
  • Reduced enemy damage
  • Reduced enemy durability
  • Round 2
  • Reduced enemy damage
  • Reduced enemy durability
  • Round 3
  • Increased enemy numbers
  • Corporations:
  • This week we added the following corp logos:
  • SkyLyne Arc [SKLA]
  • German Space Force [GSF]
  • General:
  • Chat and localization
  • Started translating the game into Portuguese[/space]
  • Brazilian Portuguese is used
  • Strings without translations are displayed in English
  • Added Portuguese chat channel
  • Oculus Rift:
  • Added the option to copy Oculus display to a separate window on the main screen
  • You can now move the camera across the ship hull with mouse wheel
  • The game has been upgraded to Oculus SDK 0.4.4 on all platforms
  • For the device to work properly you need toupdate SDK to version 0.4.4
  • Bug fixes:
  • Genera:l
  • Fixed a bug with exiting unknown space
  • Windows:
  • Improved client stability

New in Star Conflict Client 1.0.13 (Jan 15, 2015)

  • Invasion
  • Attack of the greens did not go unnoticed. Several locations were completely ruined in each side's sectors. We keep detecting more Aliens in neutral space close to fringe sectors, and they are clearly getting ready for something serious. The hub sectors are also in trouble, yet they still redirected part of their dreadnought fleet to defend the central stations under the command of their own admirals. The heavy flagship fleet got delayed by a little less than a month, but it already arrived in each of the sectors.
  • Signal stations have been destroyed in the following locations:
  • Tracking Station in Ontregos System
  • Iridium Haul in Pallas System
  • Abandoned Beacon in Olympus System
  • It was decided to reroute dreadnoughts to the central stations, but the change of coordinates delayed their arrival by an insignificant period of time. Heavy flagship fleet got delayed by a little less than a month, but it already arrived in each of the sectors.
  • ‘Threat Levels’ Operation cycle results:
  • Mercenaries, thanks to your selfless fighting, courage and bravery we managed to clear the Fringe Sectors. Cybers and Predators were pushed to neutral space, and the Defiler was destroyed.
  • Weapons:
  • The latest weapon update demonstrated worked really well in assisting the destruction of aliens. It was decided to send the prototypes for revision, to correct minor imperfections and limit their massive use for the time of improvement.
  • Modules:
  • ‘Orion’ Targeting Complex:
  • Effectiveness reduced by 20%
  • General:
  • HUD:
  • Premium ship names are now displayed in white font on the tactical map
  • Removed Premium ship bonus description for allied and enemy ships
  • Your own Premium ships' bonus description is still available

New in Star Conflict Client 1.0.12 (Dec 27, 2014)

  • General:
  • New daily reward for the 5th day:
  • 5 Duplicators
  • Invasion:
  • Pilots! Command officially announces the start of the second phase of the fight against Aliens. Heavy weaponry will arrive very soon, but we have to lay the groundwork first. The anti-Predator operation will do nicely for a start.
  • Corporation ‘Klauss Inc.’ offered invaluable support to the Centre! Thanks to mysterious artifacts collected recently, Mrs. Frost's engineers have created new prototype weapons highly effective against Predators!
  • Now we can hit each lair!
  • New weapons available to all pilots during the holidays:
  • Scatter Gun:
  • Plasma weapon with high spread, firing 12 homing charges
  • A great interceptor weapon
  • Phaser:
  • A two-mode weapon. Fires slow energy spheres or fast charges
  • If a sphere is hit with a fast charge, it explodes
  • A weapon for Fighters
  • Destructor:
  • Laser, dealing additional damage to all enemies close to the target
  • Damage grows if the beam is held on the target
  • This is a supporting weapon developed for frigates
  • Sector Conquest:
  • Due to the aggravated situation, corporations have begun to actively compete with each other for control of the sector, even within the area of one race, which had not been previously observed. Mercenaries are now actively involved in battles. Sector sweep has started.
  • Sector sweep is only available to ships of Rank 11 and higher
  • You don't have to be part of a corporation to participate
  • Registration opens immediately after Sector Conquest active stage and lasts 10 minutes
  • Sweep consists of 3 stages
  • Sweep order:
  • All participants are divided into teams of 8. Take a look at the following peculiarities of team formation:
  • Pre-formed quads and wings end up on the same team
  • If it's not enough, solo players are added to the team
  • Pilots from the same corporation, but not in a wing, may end up on different teams
  • Team rules:
  • Pilots on both teams have their ships blocked until Sector Sweep ends
  • If pilots leave the game, the team remains intact until all stages end
  • Pilots can return to the game at any moment
  • If all pilots leave the team, the opposing team receives an automatic victory
  • Pilots can join Sector Sweep at any stage
  • All teams in Sector sweep form a table according to the following rules:
  • The team's ‘power’ is calculated according to participants' characteristics
  • Teams are sorted by power in descending order
  • Pairs are formed for battles, starting with the strongest
  • Winners:
  • A winner is determined after each battle
  • 1 point is scored for a victory
  • Pairs are formed for the next battle, considering the number of victories and power
  • Participants receive synergy and credit rewards for battles
  • A bonus is awarded for each scored point:
  • +50% for 1 point
  • +100% for 2 points
  • +200% for 3 points
  • The bonus is active till the sweep's end
  • Bonuses do not stack
  • Loot Search only appears after the final battle
  • Pilots that abandon a battle do not get any rewards
  • Corporations:
  • This week we added another corporation logo pack:
  • Polish Hunters [POL]
  • Gates of Darkness [IGoDI]
  • Reumpire [RSE]
  • BEASTS OF JERICHO [BOJ]
  • EsadHUN [EHUN]
  • EVO unchained [EVOuc]
  • SkyLynrc [SKLA]
  • Logos of the following corporations have also been updated:
  • Owl Initiative [OWL]
  • The WolfPack [WPK]
  • Bug fixes:
  • Fixed a bug with the Forward Fleet Assignment ship launch window
  • Fixed a number of battleground bugs
  • Fixed a number of texts
  • Hotfix 24 dec 2014:
  • Fixed game crash
  • Fixed several bugs
  • Upgraded holiday guns:
  • Scatter Gun: damage +15%
  • Phaser: damage +10%
  • Destructor: damage +15%
  • Hotfix 25 dec 2014:
  • Fixed game server bugs

New in Star Conflict Client 1.0.11 (Dec 18, 2014)

  • Invasion:
  • Aliens are powering up their onslaught. It's time for all pilots to defend their native locations. This is the beginning of a new stage of the Invasion!
  • These days, we need everyone able to bear arms and pilot ships. Therefore, we are opening access to ‘Invasion’ for pilots from the very first rank.
  • Cyber cultists accompanied by Biomorphs can be found surrounding our stations. Feel free to destroy the apostates!
  • We caught several calls for help from the neighboring areas. It seems that they were attacked by some new, yet unseen Aliens, destroying everything in their path. We do not recommend engaging them in battle. Our scientists are working on a special weapon powerful enough to destroy even the strongest Alien ships.
  • All of us are in for some extremely tough times. We are going to need all the resources. All the fleet strength. Together we can fight back. In the coming days and weeks, all pilots must unite in the face of the enemy. To build, strengthen and equip the fleet!
  • Customization:
  • We always strive to support player corporations. Today we add logos of the following corporations:
  • Assault Team [SWAT]
  • EPECb Corp
  • The flag of Slovenia is now also in the game
  • Corporations:
  • Maximum amount of iridium in storage increased to 50000. We strongly recommend that all corporations begin to store Iridium. It's going to be very useful to you soon!
  • Bug fixes:
  • Tweaked contract texts
  • Improved a number of texts
  • Fixed a bug with corporation applications
  • Fixed text bugs
  • Fixed names of Zoom in / Zoom out functions in the option meny
  • Fixed Forward Fleet Assignments window header

New in Star Conflict Client 1.0.9 (Dec 4, 2014)

  • Weapons and ammunition:
  • Weapons using explosion mechanics hardly ever hit small and fast-moving targets that also have defensive bonuses against such weapons. WIth that in mind, we introduced some more balance tweaking:
  • ‘Eclipse’ Launcher:
  • Explosion radius increased by 20%
  • Coil Mortar:
  • Explosion radius increased by 20%
  • No longer damages host ship
  • Singularity Cannon:
  • Charge radius increased by 11%
  • Kinetic Supercharger:
  • Explosion radius increased by 25%
  • Shrapnel cloud radius increased by 12,5%
  • Analysis shows that Assault Railgun and Plasma Cannon have below-average effectiveness, so:
  • Projectile speed of these weapons has been increased by 10%
  • Too high critical damage of Beam Cannon forced pilots to only install modifiers dealing with critical hit chance. This is why it turned out to be too effective. Here's what we did:
  • Critical damage of Beam Cannon reduced from 120% to 100% of regular damage
  • Ammunition Curved Reflector was meant as an effective way of dealing with enemies at close range. Weapons with such ammunition turned out to be too effective at medium range as well — it was hard to miss with it. Now this type of ammunition should encourage close combat.
  • Curved Reflector:
  • Now reduces firing range by 50%
  • Combat analysis shows that flight speed of some projectiles is not enough to gauge proper firing lead. This is how we changed some characteristics:
  • Booster Circuit:
  • Projectile speed bonus increased from 15% to 20%
  • Uranium Shells:
  • Projectile speed bonus increased from 23% to 35%
  • Sound:
  • Improved Special Operation sounds
  • Bug fixes:
  • Fixed some interface sounds
  • Fixed a bug with changing display resolution on login screen
  • Fixed a bug with possible Forward Fleet reward being fuel for travel between locations
  • Fixed a bug with being unable to leave custom battle after changing screen resolution
  • Fixed lagging voiceover in Special Operation
  • Fixed Forward Fleet reward icon shading
  • Fixed HUD in Invasion for Oculus Rift
  • Fixed crosshairs for Oculus Rift

New in Star Conflict Client 1.0.8 (Nov 20, 2014)

  • Pilots! We are focused on creating a major update that we plan to please by New Year holidays. You can expect great new things to do, watch out for announcements!
  • And this week we have decided to introduce a series of tweaks to PvE missions and improve Forward Fleet Assignments added last week. We also fixed bugs on battlegrounds, implant texts and more. These are important changes aimed at improving gameplay.
  • PvE changes:
  • Weekly Pve player action analysis has shown that some missions requires slight tweaks to make playing them more comfortable and fun.
  • As a result, PvE mission Operation ‘Ice Belt’, ranks 1-3 has been tweaked
  • Turret durability reduced by 25%
  • Turret damage reduced by 20%
  • Boss weapons weakened by 20%
  • We also tweaked the mission‘Blackwood’ Shipyard, ranks 1-3
  • Enemy damage increased by 10%
  • Enemy durability increased by 10%
  • Introduced slight tweaks in mission Processing Rig, ranks 4-9
  • Round 2. Reduced enemy numbers
  • Slightly reduced difficulty of the first two rounds in ‘Ellydium’ Raid, ranks 4-9
  • Rounds 1,2: reduced enemy damage
  • Round 3: enemy damage increased by 10%
  • Round 3: enemy durability reduced by 10%
  • Slightly increased difficulty in ‘Ellydium’ Raid, ranks 10-15
  • Round 3: increased enemy damage
  • Round 3: increased projectile speed
  • General:
  • Forward Fleet:
  • We analysed your feedback concerning Forward Fleet and were pleased to find that you loved the concept. In this update we're introducing a number of changes increasing rewards for assignment completion and making controlling your fleet much slicker:
  • Reduced required ship ranks for a number of Forward Fleet Assignments
  • Increased success chance for several assignments
  • Patrol assignments now also award you with credits as well as Escort missions
  • Increased rewards in credits
  • Improved Forward Fleet Assignments tooltips and instructions[/space
  • Recommended ships are now highlighted in green
  • Chat:
  • Added a special key to prevent chat window from minimizing after sending a message. Now you can have it always visible in battles.
  • Bug fixes:
  • Fixed a number of battleground bugs
  • Fixed implant text bugs
  • Improved a number of texts

New in Star Conflict Client 1.0.7 (Nov 13, 2014)

  • Pilots! In this week's update we would like to present to you a whole new kind of assignments called ‘Forward Fleet Assignments’. Mercenary Centre announces building up special squads of mercenary ships. These squads will be performing patrolling and escorting tasks.
  • Forward Fleet Assignments
  • Now, any pilot who reaches rank 4 in the game can send their ships to perform forward fleet assignments. They may require for your ship to be away for quite a long period of time.
  • The war with Aliens continues. And your ships in the hangar don't have to be idle. You can send them to complete assignments of the newly established Forward Fleet. Forward Fleet is a voluntary association of mercenary fleets. It does not consider pilot faction alignment.
  • Forward Fleet will perform the tasks that it receives from United Mercenary Centre. You can already send your ships on the following tasks:
  • Patrol:
  • Takes 5-7 days
  • Always successful
  • A certain amount of credits is given as a reward
  • Escort:
  • Takes 2 days on average
  • Success chance depends on ship group composition
  • You get credits and various items as rewards
  • Every day you are offered two jobs. They can be viewed on the right side of the hangar. To start the assignment, the pilot must select one or more of his ships.
  • Pay attention to some important features. Ships sent to assignments can not be used in combat. The higher the level of synergy of the ship, the greater the chance of successful execution of the task. The better versions of installed modules on ships, the higher the chances of a successful assignment. If the job fails, there is no reward.
  • Also in this update:
  • Achievements:
  • Added a new achievement for pilots participating in Special Operation Galaxy Guardian
  • Achievement is awarded to all special operation participants if there are no losses among them
  • The special operation has to be successfully finished
  • Achievement is not awarded if you use a duplicator
  • Added new achievements tied to effectiveness leaderboards:
  • Recruit: for effectiveness rating over 2500 points
  • Grunt: for effectiveness rating over 5000 points
  • Pro: for effectiveness rating over 7500 points
  • Achievements are permanent and are not lost when the rating changes
  • Pilots also receive titles of the same name
  • PvE:
  • Operation ‘Ice Belt’ is now available to pilots of ranks 1-3
  • Mission added to PvE mission rotation
  • Sound:
  • Interface sound improvements
  • Special Operation sound improvements
  • Tuned weapon sounds
  • General:
  • Chat:
  • Notifications on downed ships no longer appear in combat chat
  • Leaderboards:
  • Changed logic of weekly titles for pilot leaderboard places
  • Title Legend is awarded to pilots in places 1 through 3
  • Title Remorseless is awarded to pilots in places 4 through 20
  • Title Top Gun is awarded to pilots in places 21 through 50
  • Bug fixes:
  • Improved mechanics of notifications on joining Facebook and VK communities
  • Fixed a bug with assignment text display in Attacked Sectors
  • Fixed a bug with being able to purchase or improve player-manufactured items
  • Fixed a bug with incorrect map lighting during biomorph attacks
  • Fixed a bug with receiving messages from pilots in your ignore list
  • Fixed a bug with autorepair mechanics
  • Fixed ship weapon reflections in Hangar
  • Fixed Plasma Arc description
  • Fixed typos in a number of texts

New in Star Conflict Client 1.0.6 (Oct 30, 2014)

  • PvE:
  • We present a brand-new mode called ‘Special Operation’. Players on ships of Rank 10 and higher can participate in this mode. Alien forces are attacking our colonies, and they need our protection!
  • You are going to face an incredibly powerful Alien ship — The Defiler
  • To take part in the Special Operation you need to assemble a wing of 12 pilots:
  • The wing has to be formed before you launch
  • The wing can have both independent pilots, and pilots from any corporationsВ
  • Special Operation has one round
  • You can't change your ship during the special operation!
  • Time limie on a successful operation is 20 minutes after The Defiler appears
  • For successfully completing the Special Operation, each pilot will get three purple trophy search points (once every 24 hours)
  • A rating of pilots that fought The Defiler will be formed according to the Operation's results. This rating counts the Operation completion time
  • For successfully completing the Special Operation, pilots get the ‘Defender’ achievement
  • If you don't die once during the operation, you also get a special achievement ‘Masterful Defence’
  • Modules:
  • Tackler combat drones' characteristics have been changed due to their lack of effectiveness against interceptors.
  • Guard Drone:
  • Projectile speed increased by 50%
  • Firing range increased by 25%
  • Improved tooltip
  • Heavy Guard Drone:
  • Projectile speed increased by 15%
  • Firing range increased by 15%
  • Removed weapon spread
  • Improved tooltip
  • Plasma Arc:
  • Plasma Arc effect area used to be smaller than the visual effect to make using this weapon easier.
  • Now the visual effect shows this weapon's true effect area.
  • Effect area reduced from 135 to 110 metres
  • General:
  • Pilot titles:
  • The game now has a pilot rating calculated on the basis of player effectiveness
  • Pilots occupying the top 100 spots receive special titles once a week [/space]
  • Titles are held for 7 days
  • Title-confirming documents are mailed to the pilots
  • Interface:
  • Battle debriefing window now has a special Elite status icon next to pilots with Premium licenses:
  • Pilots can turn off Elite status display in options
  • Status display is enabled by default
  • Added a window with current phase description in PvE missions
  • Added the Мк5 filter to the Armory
  • Pressing the M key in Hangar opens the Attacked Sectors map
  • Tactical map appearance settings are now available in game options
  • Monochrome map is enabled by default
  • Leaderboards:
  • Improved effectiveness leaderboards for rank 6-15 pilots
  • Initial rating value for new pilots now equals 500 points
  • Invasion:
  • You can now launch into Invasion on ships of all ranks
  • You can still only launch into Invasion when you reach rank 4
  • Tooltip text has been tweaked accordingly
  • Bug fixes:
  • Added icon for ‘Liquidator’ achievement
  • Improved a number of texts
  • Fixed a bug with unavailable blueprints display
  • Fixed a bug with repeated display of role description window
  • Fixed a bug with monocrystal production
  • Plasma Arc: Fixed a bug with effect area size description
  • PvE missions no longer display the header of the enemy list

New in Star Conflict Client 1.0.5 (Oct 16, 2014)

  • Invasion:
  • The gate from Terramorphing Station to Abandoned Outpost is now back online
  • PvE:
  • Now you can find out how much time is left until PvE mission rotation
  • ‘Ellydium’ Raid:
  • Boss:
  • The boss ship is now called Elite Hunter
  • Boss pulsar no longer deals damage through obstacles
  • AI damage reduced by 10%-20% depending on difficulty level
  • Round 3. Reduced the number of enemies
  • General:
  • Interface:
  • Increased assignment font
  • PvP gameplay description window added to the HUD
  • The module/weapon select/updatewindow now shows Mk.5 versionThe modules that can only be manufactured are now also displayed
  • It's noted that this version of module or weapon can only be manufactured
  • Only for the modules that can actually be manufactured
  • Pressing the ‘Manufacture’ key now opens the Workshop interface
  • Ratings:
  • Added new effectiveness rating:
  • Starting values are individual for each pilot
  • Starting values depend on the pilot's previous activity in battle
  • In 2-3 days the rating values will automatically normalize
  • Enemies can now attack drones:
  • Drones have the lowest priority as targets
  • Changes do not include beacon drones and Combat drones of engineering frigates
  • Bug fixes:
  • Fixed a number of battleground bugs
  • Improved ‘Mendes-IX’ interior
  • Improved performance on Complex ‘Alpha-7’
  • Improved a number of texts
  • Fixed a bug with available GS bundles not being displayed in Steam

New in Star Conflict Client 1.0.4 (Oct 9, 2014)

  • Invasion:
  • Added a new location: ‘Ellydium’ Base
  • Location is under Federation jurisdiction, in Velorum system
  • Location is an alternate route from Velorum to Olympus
  • Location allows ships of Rank 7 and higher
  • Location has no Station Protection
  • PvE:
  • Added new PvE Mission ‘Ellydium’ Base Raid.
  • A recently formed structure ‘Ellydium’ is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the ‘extra’ Iridium from the ‘Ellydium’ base and hand it over to more loyal groups.
  • Mission takes place in ‘Ellydium’ Base
  • Mission consists of 3 rounds:
  • Round 1. Suppressing Defences
  • Round 2. Defending Transports
  • Round 3. Clearing the Zone
  • Mission is available to ranks 4-15
  • Improved PvE balance
  • Processing Rig:
  • Turret durability increased by 10%
  • AI damage reduced by 10%
  • PvP:
  • Now the map Ancient Ruins can host Team Battle matches
  • Shields:
  • Statistics show that hull is often more effective at protecting ships that the shield. This is due to the fact that the shield is much larger than the ship. Because of this, some smaller ships were at a disadvantage due to their size.
  • To remedy this disadvantage, we increased maximum shield charge for a number of ships:
  • Jericho interceptor shield strength increased by 16%
  • Federation interceptor shield strength increased by 10%
  • Jericho fighter shield strength increased by 9%
  • In addition to these changes, we decided to improve implants affecting ship shields:
  • Neurocontroller ‘Doctus’ 3-1 - Implant efficiency increased by 33%
  • Neurocontroller ‘Owl’ 3-2 - Implant efficiency increased by 40%
  • Neurocontroller ‘SR Mark 2’ 3-3 - Implant efficiency increased by 50%
  • Besides, to improve general interceptor shield efficiency, we tweaked the module Shield Amplifier S - Shield regeneration increased by 50%
  • Implants:
  • As you know, the missile bay can be loaded not only with mines and missiles, but also with other devices. One such device is the Anomaly Generator. However, implants improving the work of missile compartment, still do not affect the operation of this rather powerful weapon.
  • Now implants affecting the missile bay, also affect the operation of the Anomaly Generator.
  • Alpha-inhibitor ‘Malleus’ 4-1 now increases damage
  • Alpha-inhibitor ‘Sting’ 4-2 now reduces shot preparation time
  • Alpha-inhibitor ‘RR-25’ 4-3 now increases range
  • Weapons:
  • Gauss Cannon is positioned as a long-range weapon. However, in the current iteration, projectile speed is not sufficient to defeat manoeuverable targets (for example, interceptors). The damage done by this weapon is also too low. In this update, we tried to make it so that the pilots of tacklers and command fighters in squads could once again use this great weapon effectively.
  • Range increased by 7%
  • Damage increased by 10%
  • Projectile velocity increased by 15%
  • Missiles:
  • In this update, we streamlined the situation with reloading missiles: all ways to speed up missile reloading now also influence reloading missile cassettes.
  • In this regard, we have improved reloading acceleration through Neuroaccelerator 'RR-50', but reduced a similar effect of ‘Improved Pylons’. Ship bonuses to missile reloading remained unchanged, and they also influence both missile and cassette reloading speed.
  • Neuroaccelerator ‘RR-50’ 11-3
  • Now influences both missile and cassette reloading speed.
  • Implant efficiency increased from 13% to 20%
  • Improved Pylons
  • Now influences both missile and cassette reloading speed.
  • Modifier efficiency reduced by 61%
  • Modules:
  • Made balance changes some Covert Ops role modules. On the one hand, Covert Ops modules take quite long to recharge, on the other hand, for a few seconds a Covert Ops ship can destroy virtually any other ship.
  • We decided to accelerate the reloading of some modules, but to reduce their active time. These changes are intended to give a chance to survive to the ships attacked by Covert Ops. Please note that changes are made ​​in such a way that the average damage caused by a Covert Ops ship has not changed.
  • Special role module ‘Plasma Web’
  • Active time reduced by 30%
  • Reloading time reduced by 33%
  • Active module ‘Orion’ Targeting Complex
  • Active time reduced by 20%
  • Reloading time reduced by 20%
  • We decided to follow our players' wishes and change the conditions of upgrading ‘Spectre’ Field
  • Now, to upgrade this module to version Мк.3 you need Raid Loyalty Vouchers
  • Most ship modifiers allow the installation of several modules of the same type, allowing you to further improve various ship parameters.
  • However, after the recent tweaks, Adaptive Shield, didn't have this option.
  • With the 1.0.4 update, pilots can safely install multiple Adaptive Shields:
  • The effects of two Adaptive Shields are now added together
  • Each Adaptive Shield has its own activity indicator
  • General:
  • Modules:
  • Improved graphical and sound effects for ‘Spectre’ Field
  • HUD:
  • Improved fonts
  • Added highlighting pilots with a Premium license in battle debriefing
  • Assignments:
  • Removed sticker purchase assignment
  • Bug fixes:
  • Fixed a bug with some modules erroneously announcing they are ready to be activated
  • Improved a number of texts
  • Fixed a turret in PvE mission Captured Dreadnought
  • Fixed a bug with invalid processing of dropping cargo when changing locations