Star Commander Changelog

What's new in Star Commander 9

Mar 21, 2014
  • Games can now be created in a "Hardcore" mode that restricts saving to prevent any game event from being undone
  • Added more animations for the end of game sequence, along with a postgame interface showing historical statistics
  • Increased mass values for the Antimatter Bomb and Xi Torpedo systems
  • Drones, Assemblers, and Sentinel cannons no longer act again sooner if they end their turns with unspent movement or action points
  • Fixed some bugs preventing the Hacking Probe from working correctly
  • Fixed a bug with updating ship stats after it sustains combat damage
  • Fixed several UI issues
  • Fixed several AI bugs