What's new in Star Commander 9
Mar 21, 2014
- Games can now be created in a "Hardcore" mode that restricts saving to prevent any game event from being undone
- Added more animations for the end of game sequence, along with a postgame interface showing historical statistics
- Increased mass values for the Antimatter Bomb and Xi Torpedo systems
- Drones, Assemblers, and Sentinel cannons no longer act again sooner if they end their turns with unspent movement or action points
- Fixed some bugs preventing the Hacking Probe from working correctly
- Fixed a bug with updating ship stats after it sustains combat damage
- Fixed several UI issues
- Fixed several AI bugs