Spiral Knights Changelog

What's new in Spiral Knights 201811017164812

Oct 24, 2018
  • Fixed misalignments so items that are for sale for a limited time in the Supply Depot don't overlap other items.
  • Snipe perches are now aligned better in their tooltip and when attached to a helm. This way you get a better idea of what it looks like.
  • Fixed supply depot to delist guns that shouldn’t be available to lower ranks.
  • Ignition Helm accessory slots available now correctly matches other crescent-helm style helms. If you have a helm that previously allowed something that's no longer allowed, your accessory will still be there. However if you remove it, you wont be able to put it back.
  • Fixed an invisible block in the danger mission lobbies.

New in Spiral Knights 20181002170458 (Oct 11, 2018)

  • Greetings Knights!:
  • Some knights were made ready to take off on adventure and reach new heights. For these knights, Spiral HQ has created a special set of items. Soar into Aerodynamic Boxes to zero in on costumes, Contrails Auras, Swing Wings, and all new accessories.
  • In order to maintain altitude, it’s important to be able to keep your speed up and maintain your course. That’s why we’ve manufactured a Airbraker shield. This shield helps deflect any incoming projectiles while in a chaotic dogfight. If that doesn’t work, dash away and hope your Chaff Pack distracts them.
  • The Aerodynamic Box contains items such as:
  • Airbraker shield
  • Contrails Aura
  • Swing Wings
  • Chaff Pack - Give it a Dash!
  • New Dynamic Accessories
  • Costumes
  • Accessories
  • More information on the Aerodynamic Prize Box and its contents may be found here.
  • Additional Notes:
  • A new accessory slot has been added for the ankle area. This way you can wear a back accessory along with something to keep your ankles warm. If you already had some slippers or other ankle accessories attached, they should automatically be moved to the ankle slot.
  • We believe we are now finished with some extensive work to our back end. You’ve noticed this ongoing work, but it should now be complete. In doing so, we fixed several long standing problems like the bug reporting system, Steam inventory icons, and several non-player facing issues.
  • As mentioned before, the bug reporting system is now in working order. This means you can file a bug report by hitting F2. You do this to send a log of what happened to us and report a bug you’ve seen to developers. If you need help in game, please continue to contact support so they know. Support does not review and respond to bug reports, they respond to requests and emails.

New in Spiral Knights 20180401 (Apr 17, 2018)

  • Caketastrophe!
  • Happy Birthday Spiral Knights
  • Spiral Knights is SEVEN years old! It’s time again to help Biscotti, the Skylark's Head Chef, avoid disaster in two special missions - Total Caketastrophe and A Gremlin in Knead. Fight Creep Cakes and Batterbots to earn Cake Slice tokens, then visit Maskwell in Haven Town Square to exchange your tokens for:
  • Cake helms
  • Anniversary Prize Boxes
  • Other party accessories
  • Surprise Boxes!
  • Today through April 25, 2018: Spiral HQ has assembled prize boxes from the past year together into a Surprise Box. When you open a Surprise Box, you will randomly receive a past prize box and confetti. There is also a chance to find a Stately Cap costume helm! For details on this box and its contents, visit the wiki here.
  • Thank you all so much for playing Spiral Knights. Have fun out there!
  • Additional Release Notes:
  • Slight changes to how the Mixmaster, Caladbolg, and Buccaneer Broadsider animate.
  • Special gear animations are now shown when viewing your own Equipment or inspecting another knight.
  • Cracked fire crystals can be sold to vendors for 1 crown.
  • Increase max statues per guild hall to 10 (from 8).
  • Slight changes to the player creation UI.
  • The depot confirm-purchase popup now shows you the quantity (ie. “Quantity: 50”) if not buying just 1.

New in Spiral Knights 20170908 (Sep 11, 2017)

  • Adjusted shard bombs so that each bomb blast does separate damage along with up to 3 shard hits. Earlier explosions will not limit the shard damage of later ones.
  • Tortofist gun damage has been adjusted. The shards that land will do damage over time but can only damage each monster 3 times.
  • Several Behind the scenes changes.

New in Spiral Knights 20151124 (Dec 2, 2015)

  • Fixed a bug with the color of the Citrine Parrying Blade.

New in Spiral Knights 20150821 (Aug 21, 2015)

  • Fixed an issue where the charge attack for Sweet Dreams was hurting party members

New in Spiral Knights 20150521 (May 21, 2015)

  • Bug Fixes:
  • Fixed an exploit with Wheel Launchers in all Firestorm Citadel bridge levels.
  • Fixed a bug that was causing lost souls to incorrectly scale with party size.
  • Hallways in the Core should generally be shorter.

New in Spiral Knights 20150423 (Apr 23, 2015)

  • Dazed Glasses, Dazed Seeing Stars Halo, and Dazed Stagger Star accessories now display the correct color.

New in Spiral Knights 20150218 (Feb 19, 2015)

  • Bug Fixes:
  • 10-1 Breaking in the Recruits:
  • Operation Greenhorn:
  • Fixed stranger target names.
  • The Underworks:
  • Relocated clay pot respawners to prevent players from getting stuck behind the one way force fields.
  • 10-1 Crimson Chaos:
  • Complex 357:
  • Yellow gunblocks will no longer trigger cooldown from player damage.
  • Tweaked East room to prevent retrode from blocking crystal block.

New in Spiral Knights 20150121 (Jan 22, 2015)

  • Bug Fixes:
  • Ultra Poison Barriers and Auto Turret Kits should now drop.
  • The Overcharged Mixmaster regular shot should no longer shoot through walls.
  • The Spiral Soaker now has the correct effects.

New in Spiral Knights 20141203 (Dec 4, 2014)

  • New Handguns have been added to several Handgun lines.
  • These include:
  • Shadow Autoguns (3-5 Star):
  • Dark Chaingun
  • Black Chaingun
  • Grim Repeater
  • Shadow Blasters (3-5 Star):
  • Shadow Blaster
  • Umbral Blaster
  • Phantamos
  • Elemental Blasters (3-5 Star):
  • Elemental Blaster
  • Fusion Blaster
  • Arcana
  • Piercing Blasters (3-5 Star):
  • Pierce Blaster
  • Breach Blaster
  • Riftlocker
  • Fiery/Elemental Pulsars (3-5 Star):
  • Flaming Pulsar
  • Blazing Pulsar
  • Wildfire
  • Freeze/Shadow Pulsars (3-5 Star):
  • Freezing Pulsar
  • Frozen Pulsar
  • Permafroster
  • Freeze/Shadow Magnus (3-5 Star):
  • Tundrus
  • Mega Tundrus
  • Winter Grave
  • Piercing Antigua (4-5 Star):
  • Raptor
  • Gilded Griffin
  • New gunner oriented Armors & Helms have been added.
  • These include:
  • Padded Armor & Cap (1 Star) - normal
  • Pathfinder Armor & Helm (2-5 Star) - normal/piercing:
  • Pathfinder Armor & Helm
  • Woven Falcon Pathfinder Armor & Helm
  • Woven Firefly Pathfinder Armor & Helm
  • Woven Grizzly Pathfinder Armor & Helm
  • Woven Snakebite Pathfinder Armor & Helm
  • Plated Falcon Pathfinder Armor & Helm
  • Plated Firefly Pathfinder Armor & Helm
  • Plated Grizzly Pathfinder Armor & Helm
  • Plated Snakebite Pathfinder Armor & Helm
  • Sacred Falcon Pathfinder Armor & Helm
  • Sacred Grizzly Pathfinder Armor & Helm
  • Sacred Snakebite Pathfinder Armor & Helm
  • Sacred Firefly Pathfinder Armor & Helm
  • Sacred Falcon Guerrilla Armor & Helm
  • Sacred Firefly Guerrilla Armor & Helm
  • Sacred Grizzly Guerrilla Armor & Helm
  • Sacred Snakebite Guerrilla Armor & Helm
  • Sacred Falcon Hazard Armor & Helm
  • Sacred Firefly Hazard Armor & Helm
  • Sacred Grizzly Hazard Armor & Helm
  • Sacred Snakebite Hazard Armor & Helm
  • Sentinel Armor & Helm (2-5 Star) - normal/elemental:
  • Sentinel Armor & Helm
  • Woven Falcon Sentinel Armor & Helm
  • Woven Firefly Sentinel Armor & Helm
  • Woven Grizzly Sentinel Armor & Helm
  • Woven Snakebite Sentinel Armor & Helm
  • Plated Falcon Sentinel Armor & Helm
  • Plated Firefly Sentinel Armor & Helm
  • Plated Grizzly Sentinel Armor & Helm
  • Plated Snakebite Sentinel Armor & Helm
  • Sacred Falcon Sentinel Armor & Helm
  • Sacred Firefly Sentinel Armor & Helm
  • Sacred Grizzly Sentinel Armor & Helm
  • Sacred Snakebite Sentinel Armor & Helm
  • Sacred Falcon Keeper Armor & Helm
  • Sacred Firefly Keeper Armor & Helm
  • Sacred Grizzly Keeper Armor & Helm
  • Sacred Snakebite Keeper Armor & Helm
  • Sacred Falcon Wraith Armor & Helm
  • Sacred Firefly Wraith Armor & Helm
  • Sacred Grizzly Wraith Armor & Helm
  • Sacred Snakebite Wraith Armor & Helm
  • Shade Armor & Helm (2-5 Star) - normal/shadow:
  • Shade Armor & Helm
  • Woven Falcon Shade Armor & Helm
  • Woven Firefly Shade Armor & Helm
  • Woven Grizzly Shade Armor & Helm
  • Woven Snakebite Shade Armor & Helm
  • Plated Falcon Shade Armor & Helm
  • Plated Firefly Shade Armor & Helm
  • Plated Grizzly Shade Armor & Helm
  • Plated Snakebite Shade Armor & Helm
  • Sacred Falcon Shade Armor & Helm
  • Sacred Firefly Shade Armor & Helm
  • Sacred Grizzly Shade Armor & Helm
  • Sacred Snakebite Shade Armor & Helm
  • Sacred Falcon Ghost Armor & Helm
  • Sacred Firefly Ghost Armor & Helm
  • Sacred Grizzly Ghost Armor & Helm
  • Sacred Snakebite Ghost Armor & Helm
  • Sacred Falcon Hex Armor & Helm
  • Sacred Firefly Hex Armor & Helm
  • Sacred Grizzly Hex Armor & Helm
  • Sacred Snakebite Hex Armor & Helm
  • Handgun Mechanic and Balance Changes:
  • A number of Handguns have had their mechanics changed in order to better balance all the gun lines.
  • All Handguns:
  • Increased movement speed while firing and charging
  • Increased reloading movement speed
  • Reduced cooldown animations for all guns that stop movement
  • Magnus Line:
  • Charge attack now pierces through monsters
  • Charge attack bullet speed slightly decreased
  • Charge attack no longer prones the wielder
  • Autogun Line:
  • Decreased windup time for attack
  • Increased range and bullet speed
  • Antigua Line:
  • Changed all family damage bonuses to ‘High’
  • Increased polygon count for all models
  • Polaris Line:
  • Increased bullet speed
  • Reduced the damage for all versions
  • Catalyzer Line:
  • Normal attacks now cling to mobs and charge shots detonate them
  • Charge shot has an aura around it that activates any catalyzer orbitals within it
  • Misc Changes:
  • Stun Gun - Increased stun chance slightly
  • Super Stun Gun - Added stun chance to regular attacks
  • Frost Gun - Increased freeze chance
  • Zapper - Added shock chance to regular attacks
  • Pepperbox - Increased damage slightly
  • Fiery Pepperbox - Increased damage slightly and added fire chance to regular attacks
  • Volcanic Pepperbox - Increased damage slightly and added fire chance to regular attacks
  • Plague Needle - Increased damage slightly and increased poison chance on charge attack
  • Bug Fixes:
  • Kilowatt Pulsar, Radiant Pulsar, Polaris - Tooltip display corrected to show proper damage
  • Firotech Alchemer MKII - Tooltip display corrected to show status effect
  • Shadow Driver - Tooltip display corrected to show proper damage
  • Needle Shot - Model now displays correct texture
  • Fixing a problem with Spiral Knights failing to launch for Steam users.