Sparking Trainer Changelog

What's new in Sparking Trainer x3j

Jul 9, 2013
  • Features:
  • Added an option to optionally increase power of each move instead of making ultimates very powerfull. Make note that you control the damage variable, it's not being simply added or multiplied, whole equation can be seen when mouse over it's slider, but basically the higher the value, the smaller the bonus. All you need to know is that if two different attacks deal same amount of dmg but differ with combo counter, the ones with less hits will deal more damage. Also make note you can still use previous method by setting it to 0,
  • Adeded an option to change speed of stamina affecting HP(both increase and decrease) between 0.1x and 50x of standard setting.
  • Tweaks:
  • lowered default HP required for dmg change since by default it doesn't affect the game so much as it was previously,
  • deleted DefaultKeyboardProfile since it's easily done with "Load" button or by using hotkey to multiply clash hits which both I added earlier,
  • renamed original readme since it's abused as changelog anyway.
  • Bugfixes:
  • Fixed a stupid bug when hp drain wasn't applied when transforming to drainable char while stamina was already depleted,
  • Fixed a slight bug where "default" in player 1 customize window was closing it while it wasn't needed,
  • Fixed equation fail with hp drain which was well hidden untill I added new feature;p,
  • Fixed negative transformation bonus hp regen able to kill in some situations,
  • Fixed positive transformation bonus hp regen setting hp to 1m when above,
  • Fixed another "default" bug where the button resetted everything instead of just those settings it should.