Spacejacked Changelog

What's new in Spacejacked 0.2.2 Pre-Alpha

Mar 16, 2015
  • Fixed bug where wave ends prematurely
  • Fixed bug where laser turret fails to fire occasionally
  • Reduced auto item collection SFX volume
  • BGM now fades out/in on pause and resume
  • In-game SFX now fade out on game over